String fullTitle = "Creating a year 2000-ish 3d game";
int postNumber = "643966";
String image = "Gothic-1-Demo_7.jpg";
String date = "09/29/18(Sat)18:17:11";
String comment = "Hello, I study computer science 2nd year but I've never created a game or touched something like Unity or Unreal Engine. Something I now want to change and I'm just wondering about this thing...
I'm interested in creating 3d games but I don't want them to look like the typical Unity or Unreal Engine game.
I very much dislike all the shiny surfaces and normal/specular maps on textures, bleeding lights and post processing effects in newer games.
I love how games looked around the year 2000.
What I want is a game with relatively low poly geometry and models and absolutely no modern effects. Textures should just be a regular texture and nothing else. You should be able to see infinitely far because there is no smoke or haze or volumetric lighting in the way.
I want it to look like a Quake 3 engine game at best.
How easy/hard is it to remove these modern features and sort of set a self-imposed polygon limit in a project in Unity/UE and make a real old stylish 3d game?";