import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/3/ - 3DCG";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void EmptyTitle(OP Anonymous){

String fullTitle = "EmptyTitle";
int postNumber = "645388";
String image = "3dpepe.jpg";
String date = "10/11/18(Thu)13:23:52";
String comment = "Should i start learning 3D with Maya? Or Max/Cinema would be a better choice? I heard that Maya is too complex for the beginners like me. Thx.";

}
public void comments(){
if(Anonymous && title=="" && postNumber==645389 && dateTime=="10/11/18(Thu)13:25:52")

"Honestly its all pretty crap across all software. In 10 years it might be better but then again, everyone good like WETA is guarding their secrets severely so nothing really ground breaking ever gets released unless its a new renderer that renders 5% less noisy";


if(Anonymous && title=="" && postNumber==645390 && dateTime=="10/11/18(Thu)13:26:48")

">>645388
Maya doesn't take a genius to figure out you can start there if you want especially if you're more interested in the animation side of things"
;


if(Anonymous && title=="" && postNumber==645393 && dateTime=="10/11/18(Thu)13:51:44")

"If you are having any trouble learning any 3d package perhaps you should consider keeping 3d as a hobby.";


if(Anonymous && title=="" && postNumber==645394 && dateTime=="10/11/18(Thu)13:52:41")

">>645393
please"
;


if(Anonymous && title=="" && postNumber==645395 && dateTime=="10/11/18(Thu)13:57:04")

">>645389
The fuck are you talking about, pleb?"
;


if(Anonymous && title=="" && postNumber==645398 && dateTime=="10/11/18(Thu)14:22:43")

">>645395
The soft sucks like i said. Nobody releases anything good because the studios dont want to lose anything"
;


if(Anonymous && title=="" && postNumber==645404 && dateTime=="10/11/18(Thu)16:08:37")

">>645388
At a complete beginner's stage you shouldn't worry that much about software, what you'll pick up from one program will transfer onto the next, main difference is the UI.
With that being said, Autodesk's products are the most popular in the industry - Maya is more animation friendly while 3ds Max has superior modeling tools, both are good starting choices and are easy enough to switch between once you get the hang of things.
I'd recommend watching a full introductory course on one of those programs, they'll show you the main facets of 3D and afterwards you can choose what you want to delve into deeper. Introduction to Maya / 3ds Max from Pluralsight is a great starting point.
Also, Cgpeers.com is your best friend."
;


if(Anonymous && title=="" && postNumber==645405 && dateTime=="10/11/18(Thu)16:15:09")

">>645388
zbrush

most people that wanna get into 3d actually just want to do some cool looking sculpting, instead of fighting with technical bullshit"
;


if(Anonymous && title=="" && postNumber==645415 && dateTime=="10/11/18(Thu)19:15:45")

"Well, i'm just installed Max, Maya, C4D and Blender ( pirate btw except blender :D). C4D interface looks nice and clear for me, max and maya are good too, but Maya>Max. Blender looks a bit unclear for me, maybe because it's free. Anyway i'm gonna try them more tomorrow but i don't know where to start.";


if(Anonymous && title=="" && postNumber==645420 && dateTime=="10/11/18(Thu)20:39:29")

">>645404
i'm in the same boat as op here. i'm currently in my last year before i graduate with CS degree and already lost my passion for programming. i live in third world country and have health issues so working at home is the most suitable option for me but i need the degree for personal achievment anyway.

the idea of 3d design has been poping in my head quite alot recently and am starting to get more serious about it. i want to stop investing more time and energy into a dead hobby (programming) and start devoting them into 3d.
i am more interested in 3d modeling. like game objects and characters. not the engineering design crap. but still can't make up my mind on whether i start i start with maya or 3ds."
;


if(Anonymous && title=="" && postNumber==645423 && dateTime=="10/11/18(Thu)20:53:37")

"In my opinion-- Blender>Maya>Max from best to worst efficiency. Max's ergonimics suck. Maya's UX is a leap from Max. Huge productivity boost. Once you get used to Blender, it's the fastest.
P.S I mainly use Maya, since it's one of the industrial standards and better than Max(again, for me)."
;


if(Anonymous && title=="" && postNumber==645426 && dateTime=="10/11/18(Thu)21:07:34")

">>645395
If I had to guess what anon's referring to it's probably how studios develop their own plugins and customise (i.e. advance) shit like Maya so much it becomes a different program. No studio out there runs a clean, consumer version of whatever program. It's always modded to the teeth for their own needs.

>>645388
Staying away from a program "because it's too complex" is bizarre reasoning. While the underlying fundamentals are identical, their UIs aren't and that's what's going to get you the most. Even if you master your shit in Max/C4D, you're still going to have to relearn Maya's UI the same way you'd have if you started with it (I'd say it's possibly harder because of muscle memory)."
;


if(Anonymous && title=="" && postNumber==645441 && dateTime=="10/11/18(Thu)23:42:32")

">>645388
Houdini + zbrush + substance all you need pro workflow."
;


if(Anonymous && title=="" && postNumber==645448 && dateTime=="10/12/18(Fri)00:45:42")

">>645441
Houdini can't even do complex real-time shader viewing can it?"
;


if(Anonymous && title=="" && postNumber==645451 && dateTime=="10/12/18(Fri)01:12:30")

">>645448
No, but Blender can. Or will, to be more precise, once 2.8 is out."
;


if(Anonymous && title=="" && postNumber==645452 && dateTime=="10/12/18(Fri)01:30:01")

">>645388

My first job in 3D was as an art monkey for a studio. Basically I'd be given a list of props and I'd have to model them all. Think about how much bullshit there is in a videogame or animation that really doesn't matter but if it's not there the production is not going to work. Chairs, tables, cupboards, bottles, cups, etc. All boring as fuck, but all needed. My job was to make those things. I was a 2D artist before and had never worked in 3D but I was given a month to learn the software and then had to get to work. The software I had to use was Maya. I watched some tutorials and in less than 2 weeks I was already getting to work on the list of art monkey bullshit they gave me to make.

Don't sweat the complexity it's not that hard if you're dedicated."
;


if(Anonymous && title=="" && postNumber==645454 && dateTime=="10/12/18(Fri)03:46:57")

">>645388
Maya for rigging and character animation. Houdini still sucks ass in both these fields."
;


if(Anonymous && title=="" && postNumber==645455 && dateTime=="10/12/18(Fri)03:48:08" && image=="1xkgs0ogvgoz.png")

">>645389
You are going NOWHERE with that mindset, that I can tell."
;


if(Anonymous && title=="" && postNumber==645456 && dateTime=="10/12/18(Fri)03:50:51")

">>645452
It's funny how all the kids today think they are the hot shit in 3D and someone, somewhere will immediately give them jobs to do hero assets..."
;


if(Anonymous && title=="" && postNumber==645461 && dateTime=="10/12/18(Fri)07:17:23")

">>645420
Go with 3ds Max, it has great modeling tools superior to Maya. Check out Tim Bergholz's free tutorials on youtube ( or cgpeers.com for his paid ones ). He has tutorials that will both introduce you to 3D and show you techniques that are used in gamedev. Arrimus3D on youtube has free tutorials with general modeling tips as well. Making a comfortable living out of home with 3D is very possible, selling models, working for art outsourcing studios, creating archviz renders, etc."
;


if(Anonymous && title=="" && postNumber==645472 && dateTime=="10/12/18(Fri)09:42:15")

">>645451
This. Don't believe the shills nor fall for the hype surrounding Houdini. This is the most you can get out of its viewer >>645414. Don't get me wrong, Houdini is fine is all you want to do is shiny explosions and amorphous floating blobs, but for a 3D generalist I'd suggest Maya first. You should also keep an eye on Blender 2.8, it's very promising, but for now just dip your toes in Maya and, later on, you can compare and pick which one you feel most comfortable with."
;


if(Anonymous && title=="" && postNumber==645482 && dateTime=="10/12/18(Fri)10:55:33")

">>645472
Coming from Houdini and having recently started using Maya at work, I'm shocked at how awful Maya is in practically every aspect compared to Houdini. I have not delved much into character animation in either H or Maya, so for the moment I'll assume Maya still has the edge here.

Overall Houdini is just a flat out better program."
;


if(Anonymous && title=="" && postNumber==645484 && dateTime=="10/12/18(Fri)11:10:36")

">>645482
Fuck off, shill. Just wait until Autodesk buys SideFX, hahaha.

[whisper] don't blow my cover pls [/whisper]"
;


if(Anonymous && title=="" && postNumber==645486 && dateTime=="10/12/18(Fri)11:21:06")

">>645482
Nor for character animation (I used both)"
;


if(Anonymous && title=="" && postNumber==645492 && dateTime=="10/12/18(Fri)12:21:44")

">>645388

Literally any 3D software is hard to a newbie.
I would personally recommend Maya, because that's what I've learnt and gotten proficient with.

But I won't pretend all 3D software is the same, conceptually they are, you should be able to accomplish the same things in about the same amount of time, but the workflow might differ depending on which software you choose to learn.
The software you pick is an incredibly big decision that might open up avenues or outright lock you out of future opportunities. Yeah, you can learn multiple software, but that's just going to take more of your precious time.
Usually you use one suite (Maya, Max, C4D, etc) an the rest are utilities to that, such as texturing or sculpting tools.

If you intend to work in the industry; I'm not memeing here, do not pick Blender as your first choice. You'll need to relearn another software to even apply for a job since there are rarely ever any 3D studios who use Blender. If you're a hobbyist, go ahead."
;


if(Anonymous && title=="" && postNumber==645714 && dateTime=="10/14/18(Sun)12:08:00")

">>645388
Maya 100%"
;


if(Anonymous && title=="" && postNumber==645732 && dateTime=="10/14/18(Sun)14:12:21")

"Houdini 17 right now seems to be the best if you're willing to study the chops system. It lets you map controller inputs to almost anything and even operate movements with midi data.";


if(Anonymous && title=="" && postNumber==645765 && dateTime=="10/14/18(Sun)16:53:04" && image=="1521574606965.png")

">>645388
Unironically start with Blender.
You can learn Maya easily enough afterwards, if you absolutely need it for a job, but it's fucking trash."
;


if(Anonymous && title=="" && postNumber==645793 && dateTime=="10/14/18(Sun)17:39:31")

">>645765
>Maya
>trash
pick one
you just outed yourself as an ignorant newbie"
;


if(Anonymous && title=="" && postNumber==645794 && dateTime=="10/14/18(Sun)17:40:32")

">>645793
Okay, then I'll take trash.
Maya is an entire dumpstertruck of shit all by itself."
;


if(Anonymous && title=="" && postNumber==645795 && dateTime=="10/14/18(Sun)17:40:43")

">>645388
fucking THIS >>645374"
;


if(Anonymous && title=="" && postNumber==645797 && dateTime=="10/14/18(Sun)17:41:56")

"So I mainly use Cinema but apparently Maya is better for animation? If I wanna animate a character or whatever should I just do it in Maya and then put it all together in Cinema? Also I noticed not a lot of people here use Cinema. Is it because people mainly use it for motion graphics?";


if(Anonymous && title=="" && postNumber==645799 && dateTime=="10/14/18(Sun)17:44:58" && image=="1422313616728.png")

">>645794
Tell that to Pixar, ILM, Disney, WETA, Blur, and all the others..
I'm sure it's gonna be a real wake up call to be told by some r/3/tard that their main software is trash.."
;


if(Anonymous && title=="" && postNumber==645802 && dateTime=="10/14/18(Sun)17:46:52")

">>645799
>companies stuck with trash because it's integral to their pipeline
>because Maya was the only real option many years ago
Maya is abandonware. It barely even fucntions half of the time."
;


if(Anonymous && title=="" && postNumber==645803 && dateTime=="10/14/18(Sun)17:48:42")

">>645802
I'm genuinely laughing my ass off at you right now hooollyyyy shiiiiet"
;


if(Anonymous && title=="" && postNumber==645804 && dateTime=="10/14/18(Sun)17:49:13")

">>645799
MAN IN THE HIGH CASTLE
A
N

I
N

T
H
E

H
I
G
H

C
A
S
T
L
E"
;


if(Anonymous && title=="" && postNumber==645805 && dateTime=="10/14/18(Sun)17:49:40" && image=="1510159692879.png")

">>645803
Sweet argument"
;


if(Anonymous && title=="" && postNumber==645807 && dateTime=="10/14/18(Sun)18:01:17")

">>645799
To be fair they customize the shit out of their builds to the point where it's not even Maya anymore."
;


if(Anonymous && title=="" && postNumber==645811 && dateTime=="10/14/18(Sun)18:19:07")

">>645804
A shitty boring show with a couple of CG set extensions is your only example?"
;


if(Anonymous && title=="" && postNumber==645812 && dateTime=="10/14/18(Sun)18:28:15")

"The funny thing here is that OP didn't even mention Blender.";


if(Anonymous && title=="" && postNumber==645922 && dateTime=="10/15/18(Mon)13:40:59")

">>645812
I am using blender (doing 3d just as a hobby) and it's plenty, though I haven't done any advance stuff yet so I can't complain right now but it is pretty good.

>>645388
I tried Maya but as I am doing it just as a hobby it feels a bit difficult to adjust to new work flow. I'd recommend going with what industry uses if you want to really get into the Industry."
;


}
}