String fullTitle = "EmptyTitle";
int postNumber = "645466";
String image = "Unbenannt.png";
String date = "10/12/18(Fri)08:56:08";
String comment = "I need some help please.
I modeled a simple chest in maya and then exported it as an .fbx into unity. in maya everything is alright but in unity i get a weird triangle thats not supposed to like that. It seems its because of a normal being wrong, the error only occurs when i import the values from maya. but i checked the normals there and they seem to be fine. Any suggestion?";