import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/gd/ - Graphic Design";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void EmptyTitle(OP Anonymous){

String fullTitle = "EmptyTitle";
int postNumber = "351334";
String image = "cover.jpg";
String date = "09/25/18(Tue)13:01:53";
String comment = "Post stuff that was made or looks like it was made without a computer.";

}
public void comments(){
if(Anonymous && title=="" && postNumber==351335 && dateTime=="09/25/18(Tue)13:05:17")

"No, don't tell me what to fucking do.";


if(Anonymous && title=="" && postNumber==351636 && dateTime=="10/01/18(Mon)01:01:33")

"Bumping.";


if(Anonymous && title=="" && postNumber==352098 && dateTime=="10/10/18(Wed)14:11:05")

"Bumping. I'm legitimately curious as to how to do graphic design with traditional media.";


if(Anonymous && title=="" && postNumber==352182 && dateTime=="10/12/18(Fri)00:49:32" && image=="ruby.jpg")

">>352098
"Camera ready art"
We made them on vellum or bristol board with black ink using rulers and other drawing guides, then used a process camera to enlarge or reduce to the proper size as we exposed litho film. It was a PITA but it's what we had. For more complex graphics it was possible to just create thick outlines and then mask the graphic using cut rubylith - that was easier than filling in huge areas with black ink, which could cause smears or warp the board it was made on."
;


}
}