import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/m/ - Mecha";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void /srwg/SuperRobotWarsGeneral#1504(OP Anonymous){

String fullTitle = "/srwg/ Super Robot Wars General #1504";
int postNumber = "16669150";
String image = "__nepgear_neptune_series_drawn_by_segamark__283c615180dab2c1d8666d91c376879a.jpg";
String date = "07/09/18(Mon)04:44:34";
String comment = "***READ THE OP BEFORE YOU COME IN NEWFRIEND***

Do yourself a favor and add !C9UNU3S59A to your filters, you only actively hate yourself if you don't.

Previous Thread:
>>16662361


If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars
If any of the pages are blank try this:
CLICK 'EDIT'
SAVE THE PAGE WITHOUT MAKING ANY CHANGES


Current status of the games availability in the English language as of the beginning of April 2018:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of April 2018:
http://pastebin.com/crZFqXVk

Music Pastebin:
https://pastebin.com/wDaTfRrB

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin:
http://pastebin.com/wr1RLQpB

Translated Plot Pastebin:
http://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/gNchmaF4

SRC Pastebin V2:
http://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com

You can also visit their website at: http://srw.eternitychan.org/ (Currently Dead)

/m/ Booru
http://ryusei.booru.org/index.php

***READ THE OP BEFORE YOU COME IN NEWFRIEND***

/srwg/ Discord:
https://discord.gg/n6eYZsv

>New Threads are to be made after page 6 for the newfriends making new threads

For those interested there is a SRC Collaboration currently ongoing please read the pastebin for details:
https://pastebin.com/urQ0nnWk"
;

}
public void comments(){
if(Anonymous && title=="" && postNumber==16669175 && dateTime=="07/09/18(Mon)05:00:49")

">>16669150
Neps in SRW when?"
;


if(Anonymous && title=="" && postNumber==16669191 && dateTime=="07/09/18(Mon)05:05:54")

"New non sucky SRW when?";


if(Anonymous && title=="" && postNumber==16669208 && dateTime=="07/09/18(Mon)05:15:15")

">>16669175
A man of culture, I see."
;


if(Anonymous && title=="" && postNumber==16669223 && dateTime=="07/09/18(Mon)05:21:59")

">>16669175
Only if you can recruit CFW Brave"
;


if(Anonymous && title=="" && postNumber==16669224 && dateTime=="07/09/18(Mon)05:23:05")

">>16669223
best CFW should be playable, yes. Bonus points if one of the Brave series is in the roster too."
;


if(Anonymous && title=="" && postNumber==16669231 && dateTime=="07/09/18(Mon)05:30:30")

">>16669224
Throw in Xenosaga for the Erde Kaiser too."
;


if(Anonymous && title=="" && postNumber==16669235 && dateTime=="07/09/18(Mon)05:31:56")

"In AP, is Tallgeese III a decent endgame party pick?";


if(Anonymous && title=="" && postNumber==16669236 && dateTime=="07/09/18(Mon)05:32:23")

">>16669231
Also the AGWS and ES can come along too."
;


if(Anonymous && title=="" && postNumber==16669240 && dateTime=="07/09/18(Mon)05:34:22")

"New 3DS SRW any day now guys";


if(Anonymous && title=="" && postNumber==16669256 && dateTime=="07/09/18(Mon)05:42:30")

">>16669236
Obviously"
;


if(Anonymous && title=="" && postNumber==16669261 && dateTime=="07/09/18(Mon)05:44:41")

">>16669175
You know there's only one game that can have it: X-Omega."
;


if(Anonymous && title=="" && postNumber==16669271 && dateTime=="07/09/18(Mon)05:52:41")

">>16669261
Not really. The series is perfect for srw in its current state as everyone can just be post-plot isekai'd into whatever setting they're using and it would be just like the beginning of Victory and Victory II."
;


if(Anonymous && title=="" && postNumber==16669278 && dateTime=="07/09/18(Mon)05:55:03")

">>16669271
And I forgot to mention it could tie into whatever OG plot they're using, therefore providing an excuse to have other unit only shows in the game."
;


if(Anonymous && title=="" && postNumber==16669281 && dateTime=="07/09/18(Mon)05:55:58")

">>16669271
Indeed. That's the advantage of a setting that is canonically multiversal. Might even be able to come up with an original plot for the characters if they really want them to have robots.

I just hope an actual good-looking Nepgeardam would be a thing, instead of that monstrosity they currently call by that name"
;


if(Anonymous && title=="" && postNumber==16669294 && dateTime=="07/09/18(Mon)06:07:05" && image=="20180709_120506.jpg")

">>16669281
Something like this?"
;


if(Anonymous && title=="" && postNumber==16669301 && dateTime=="07/09/18(Mon)06:10:18")

">>16669294
Pic is rotated, but pretty much."
;


if(Anonymous && title=="" && postNumber==16669308 && dateTime=="07/09/18(Mon)06:17:14")

">>16669301
Blame 4chan, it was upright when I took it."
;


if(Anonymous && title=="" && postNumber==16669314 && dateTime=="07/09/18(Mon)06:19:22")

"YOU ARE THE";


if(Anonymous && title=="" && postNumber==16669316 && dateTime=="07/09/18(Mon)06:20:26")

">>16669271
>>16669278
I do wanna believe it. I really do anon, but this is modern Banpresto who will put things in their gacha instead of the console/handheld games."
;


if(Anonymous && title=="" && postNumber==16669319 && dateTime=="07/09/18(Mon)06:26:42")

">>16669235
Zechs is a pretty good pilot and and accurate without spirits, so he can dodge and hit grunts with little investment. Heat rod is a nice free attack to throw out constantly. Upper mid tier , but nothing amazing"
;


if(Anonymous && title=="" && postNumber==16669321 && dateTime=="07/09/18(Mon)06:28:52")

"Question for SRW AP:
Qhile the guide says some secrets unlock automatically for 2nd playthrough, there are a few that are implied to be due to killcount.

I assume I have to kill 5 people with Borot for his weapon in every playthrough, but what about Quattro/Tetsuya and the extra mechs they can get ? Do I really need to get 30 on each playthrough?"
;


if(Anonymous && title=="" && postNumber==16669339 && dateTime=="07/09/18(Mon)06:53:01")

">>16669321

You don't really have to snag additional kills for those pilots as long as their current kill count is at the required number for the secret or exceeds it. Other secrets like the G-Fighter/Full Armor Gundam automatically unlock on the second playthrough regardless of prerequisites met."
;


if(Anonymous && title=="" && postNumber==16669343 && dateTime=="07/09/18(Mon)06:58:14")

">>16669339
So only what's on the counter matters.
Good, that will make the 2nd playthrough a bit easier.
Now I just need to figure out how to train pilots (I am in scenario 38 and have only give Twowa Gunfight)"
;


if(Anonymous && title=="" && postNumber==16669383 && dateTime=="07/09/18(Mon)07:40:23" && image=="Fire Emblem Vs SRW.jpg")

">>16664606
>So /m/, tell me your ideas on how to make this series satisfyingly hard without making it utterly frustrating.
The current issue is that the overall unit design for SRW leaves almost no room for any form of tactics since there's no proper boundary or general design rules, such as "Flyers are weak against anti-air attacks and are squishy in exchange for their battlefield 'reach', thus encouraging their use on the flanks or clean-up rather than in the midst of the battle." Your average SRW player unit can not only fly but is generally also very survivable.

Since it's almost impossible to attack enemies without eating a counterattack or to protect squishier units due to the fact that most SRW units, both player or enemy, are all very mobile with long "reach", there's not much left to tactical consideration outside of resource consumption in the form of EN / Ammo / SP.

The fact that most units fly also makes terrain a minor suggestion rather than something you would actually take into consideration (and the terrain bonuses are surprisingly bad nowadays, with a lot of them only giving a whooping 5% bonus to defense/evade)

More interesting mission design would help, since there's just too many stages that's a big open field where the enemies fly to you and die.

In its current state, you can certainly make things harder by raising the numbers on the enemy side (modern grunts are pretty anemic and non-threatening to most units), but all it would do is reduce the pool of viable units (though as seen in the case of AP - people can make non-optimal choices work provided they're willing to be very patient in a game with no time pressure).

But this task seems almost insurmountable if you're bound by the requirements of having to jam whatever popular series is in vogue or whatever you can reuse to save money rather than what series would fit together nicely gameplay wise."
;


if(Anonymous && title=="" && postNumber==16669420 && dateTime=="07/09/18(Mon)08:15:35")

">>16669383
>Average fire emblem map
Hardly, they may have side objectives but a map like that is less common that you might think. Most of them are basically just escort the MC to the point or kill everything with terrain that may/not be relevant (read is it a desert map or not)."
;


if(Anonymous && title=="" && postNumber==16669465 && dateTime=="07/09/18(Mon)08:48:27")

">>16669420
Yeah, it's somewhat cherry picking, but boy does the "Every Other SRPG" fit SRW way too much"
;


if(Anonymous && title=="" && postNumber==16669493 && dateTime=="07/09/18(Mon)09:05:25" && image=="Kusuha.Mizuha.full.126306.jpg")

"Is it me or pixiv delete pictures every once in while?";


if(Anonymous && title=="" && postNumber==16669497 && dateTime=="07/09/18(Mon)09:07:20")

">>16669493
Some pictures get cleaned up, sometimes artists delete their accounts. Some artists I followed now only post shit on twitter,"
;


if(Anonymous && title=="" && postNumber==16669499 && dateTime=="07/09/18(Mon)09:07:53")

"Looks like the UX translation finished the 2nd arc of the game now, it's in the final few chapters.";


if(Anonymous && title=="" && postNumber==16669503 && dateTime=="07/09/18(Mon)09:10:02")

">>16669497
>Some artists I followed now only post shit on twitter
And so our new shitty low res image future has come to passed.

God seriously fuck Twitter."
;


if(Anonymous && title=="" && postNumber==16669514 && dateTime=="07/09/18(Mon)09:14:26")

">>16669493
There was some kind of Pixiv #MeToo scandal recently where a bunch of artists left"
;


if(Anonymous && title=="" && postNumber==16669526 && dateTime=="07/09/18(Mon)09:23:44")

"How much plotwise will I lose if I play the OG GBA games and the go to OG2ND? The LP for the PS2 version of those games is dead I think.";


if(Anonymous && title=="" && postNumber==16669535 && dateTime=="07/09/18(Mon)09:30:13")

">>16669526
You'll miss the plot from OG Gaiden and a few big changes, namely a few characters surviving and the R cast just being around for the OG2 plot"
;


if(Anonymous && title=="" && postNumber==16669538 && dateTime=="07/09/18(Mon)09:31:21")

">tfw anything under 80% is a guaranteed miss in AP

It's not me being extremely unlucky, is it? All the years I've played the game it's always been like this."
;


if(Anonymous && title=="" && postNumber==16669542 && dateTime=="07/09/18(Mon)09:33:19")

">>16669535
OG Gaiden has a story summary, fortunately, so I will be mainly missing those R plot points, bummer."
;


if(Anonymous && title=="" && postNumber==16669545 && dateTime=="07/09/18(Mon)09:34:47")

">>16669526
Axel lives and his asshole tendencies from the GBA game are toned down.

R gets its plot but not really.
Compact 3 happens with a large portion of the cast surviving iirc. Great Battle happens with Dark Brain being a dick.

Shu commits suicide by Midorikawa."
;


if(Anonymous && title=="" && postNumber==16669566 && dateTime=="07/09/18(Mon)09:49:43")

">>16669465
And many FE maps along with several other SRPGs. SRW is more complex than other srpgs in its own way too since you have to juggle a lot of little subsystems and extra resources compared to the others."
;


if(Anonymous && title=="" && postNumber==16669574 && dateTime=="07/09/18(Mon)09:52:52" && image=="ikuwayoooon.webm")

if(Anonymous && title=="" && postNumber==16669583 && dateTime=="07/09/18(Mon)09:56:43")

">>16669574
Gotta finish Vindel with that"
;


if(Anonymous && title=="" && postNumber==16669587 && dateTime=="07/09/18(Mon)09:58:01" && image=="34344-chapter-19-mapjpg.jpg")

">>16669420
>(read is it a desert map or not).

Eh, even games with bad map design like Awakening and Echoes throw in defensive tiles that actually matter like forest, hills (well,only early game for Awakening) or keeps. The issue is that the maps are completely open otherwise."
;


if(Anonymous && title=="" && postNumber==16669589 && dateTime=="07/09/18(Mon)09:58:46" && image=="SAIKYOU NO BOSSU.png")

">>16669574
We don't deserve this based god among men, we really don't."
;


if(Anonymous && title=="" && postNumber==16669591 && dateTime=="07/09/18(Mon)09:59:32" && image=="age of fatsos.png")

">>16669589
One day he will achieve his true destiny."
;


if(Anonymous && title=="" && postNumber==16669592 && dateTime=="07/09/18(Mon)10:00:05")

">get God Gundam
>only ONE part slot
Fuck, I want Shining back.
What good are making making him fly if his hit rate is shit?"
;


if(Anonymous && title=="" && postNumber==16669597 && dateTime=="07/09/18(Mon)10:04:09")

">>16669592
The S rank in the air means his hit rates and damage go up against the vast majority of enemy units until you can easily deal with them using Focus and Attune if you're in a tricky situation"
;


if(Anonymous && title=="" && postNumber==16669610 && dateTime=="07/09/18(Mon)10:14:25")

">>16669587
>Forts and forests are to the side of the map but most of the action takes place in the middle where no terrain bonuses are in play.
>Awakening and Fates for that matter rewards players for using less units and not more units meaning that you won't be covering all of the forts further encouraging the player to simply just low turning the map by just rescue/dance/galeforce rushing straight to the boss

Terrain actually does matter in Echoes because of the hilariously high avoid bonuses forcing the player into using magic but pretending like if splashing in some random forts/forests here and there in places that you probably wouldn't go if you're interested in clearing the map makes a big difference is being too kind to a lot of the FE games. Its not a matter of having the terrain, what matters is where they're placed and how they affect the flow of the battle.

For example road terrain in FE4 matters because of movement weighting inadvertently granting everyone that uses its bonus +1 movement (which screws over fliers since they don't get to use it). Well placed mountain terrain is useful too since it makes the player consider whether going around or running straight through (with rescue dropping) is worth it."
;


if(Anonymous && title=="" && postNumber==16669617 && dateTime=="07/09/18(Mon)10:19:16")

">>16669566
>SRW is more complex than other srpgs in its own way too since you have to juggle a lot of little subsystems and extra resources compared to the others.
I feel like it would be a lot more meaningful if you actually had to use more of these subsystems to actually win since it currently mostly just decides whether you beat the stage in 5 minutes or 2.

There's too many player resources and not much actual challenges for those resources to be pit against"
;


if(Anonymous && title=="" && postNumber==16669624 && dateTime=="07/09/18(Mon)10:24:04")

">>16669617
>There's too many player resources and not much actual challenges for those resources to be pit against
SRW is actually decently balanced around NURs in many games. Also, SRW is not the only franchise that suffers from players having way too many things in their favor, FE, FFT, TO and more are all incredibly skewed to the player and usually require challenge runs or outright cheating in the AI's favor to present a challenge."
;


if(Anonymous && title=="" && postNumber==16669630 && dateTime=="07/09/18(Mon)10:26:28")

"Ignoring challenge, is SRW the SRPG series with the most options/freedom in terms of customization?

I feel this is overlooked. Disgaea might have more stuff to do but the series isn't traditional SRPGs like FE and SRW"
;


if(Anonymous && title=="" && postNumber==16669637 && dateTime=="07/09/18(Mon)10:32:33")

">>16669624
I agree that FFT is too player tilted outside of a very small handful of infamous battles, but I felt like the combat mechanics come together in a way to make it feel complex enough to be interesting and not make it feel like you're just doing mathematical subtraction/addition constantly (even though that's technically what all TRPGs boil down to.)

I actually can't really defend TO, because I don't really like it.

For all its supposed mechanics, SRW really just ends up playing like a really sloppy Fire Emblem combat wise but without the general "tightness" of the good FE games that give its simplicity any meaning at all.

I think there's one exception I'm going to give the SRW series as far as combat mechanics goes and that's NEO - adding flanking, rudimentary line of sight and its implementation of weapon properties is actually something that adds a lot to the combat mechanics that it reaches the sort of level that could be enjoyable regardless of difficulty.

It's a shame OE exists to show you can take strong core mechanics and still ruin the game by being sloppy."
;


if(Anonymous && title=="" && postNumber==16669646 && dateTime=="07/09/18(Mon)10:38:10")

">>16669630
>is SRW the SRPG series with the most options/freedom in terms of customization?
Not even remotely, what are you on about?
Even Disgaea easily outclasses it due to having generic units and actual unit customization that goes beyond stat boosts.
Go play Front Mission if you want an SRPG with mecha and actual customization."
;


if(Anonymous && title=="" && postNumber==16669649 && dateTime=="07/09/18(Mon)10:40:31")

">>16669637
>SRW really just ends up playing like a really sloppy Fire Emblem
FE and SRW are fundamentally different becauses in game design and concept. FE's focus is on long term planning with weapon durability and permadeath where as SRW's challenges are more episodic and stage based. Also since everything in FE can be used post movement compared to SRW, there's a lot of little things strategically that end up being a big deal overtime.

From a mechanical standpoint SRW is far more complex than FE since you have to juggle terrain ranks, terrain bonuses, hp, en, sp, ammo and will compared to FE which is hp, terrain bonuses, weapon durability (basically ammo) per stage. Also for what its worth, even the worst implementation of SRW's pair up system is better than the best version of the ones used in FE.

What you're trying to do is turn SRW into Fire Emblem instead of identifying its strong points and enhancing them. What will happen to the series if you aren't careful is what happened to TO where the latest remake plays like a completely different game compared to the SNES/PSX versions."
;


if(Anonymous && title=="" && postNumber==16669655 && dateTime=="07/09/18(Mon)10:44:54")

">>16669630
Most of the upgrades are just boosting your already sufficient stats.
Skills are superfluous most of the time."
;


if(Anonymous && title=="" && postNumber==16669660 && dateTime=="07/09/18(Mon)10:46:12")

">>16669630
I can't say I agree because it feels like most of the options available in SRW currently boils down to either making your kill numbers bigger or your die numbers smaller, since I believe meaningful customization options is opening up new ways to play a unit.

e.g stuff like Fire Emblem Heroes Lunge, Shelter, Swap, Knockback skills that open up new playstyles by offering you the ability to mess with positioning

The skills that somewhat fit this in SRW are probably Hit and Away and both Supports. Maybe OG's skill that allow you to perform Maximum Breaks but most of them are fairly boring numerical bonus

>>16669646
>actual unit customization that goes beyond stat boosts.
I haven't played Disgaea for a while, what mechanics would you be referring to? Magichange and Master/Pupil to learn skills that wouldn't be available otherwise?"
;


if(Anonymous && title=="" && postNumber==16669672 && dateTime=="07/09/18(Mon)10:50:05")

">>16669649
>even the worst implementation of SRW's pair up system is better than the best version of the ones used in FE.
Pair Up's used a whooping two times in FE and I guess I'll have to go 50/50 on this - Awakening's pretty bad but I think Fates better than most of SRW's attempts at Pairs (I haven't played 2nd OGs / MD to be able to say whether the statement should be "all" instead)"
;


if(Anonymous && title=="" && postNumber==16669721 && dateTime=="07/09/18(Mon)11:08:28")

">>16669672
Fates is garbage that's only better than the likes of K. Guard Stance is objectively better than Offense Stance in 90% of the situations in the game and there's no sense of danger for the characters that are acting in the back because enemies can't attack them even with Guard Stances of their own meaning that half of the deployable characters will eventually devolve into being nothing but glorified stat packs. Compared to say L/UX/BX where you have to not only manage which bonuses benefit the two unit best, you have to consider ranges to optimize damage output and making sure that the secondary character can actually survive for the entire stage."
;


if(Anonymous && title=="" && postNumber==16669738 && dateTime=="07/09/18(Mon)11:15:03" && image=="Screenshot_2018-07-09-22-19-05-532_com.bandainamcoent.srwxomg.png")

">tfw your series is in just for the sole purpose of showing your tanned ass in a bikini every summer";


if(Anonymous && title=="" && postNumber==16669757 && dateTime=="07/09/18(Mon)11:23:24")

">>16669660
How is that any different to the majority of the skills in Fire Emblem being the ones that let you kill harder/die less? For every Swap and Reposition that you pull out, I can name Death/Certain/Warding/Armored/Darting Blow which is basically just the same shit with slightly different flavors.

Rescue basically already exists in SRW thanks the host of warships in the series and it could be argued that warships existing. Lunge/Knockback was in Neo/OE as well. Although there have been cases in older games like for example SRW64 where certain MAPW moved the unit (V-MAX and Earthgain's come to mind)."
;


if(Anonymous && title=="" && postNumber==16669759 && dateTime=="07/09/18(Mon)11:23:55")

">>16669499
Time for meme Arine and not much happening until the Juda mission."
;


if(Anonymous && title=="" && postNumber==16669764 && dateTime=="07/09/18(Mon)11:25:29")

">>16669721
>Compared to say L/UX/BX where you have to not only manage which bonuses benefit the two unit best, you have to consider ranges to optimize damage output and making sure that the secondary character can actually survive for the entire stage.
But I rather dislike that, because it really pares down how many pairings are tactically useful since it's highly encouraged for both units to be extremely similar due to the way the system works.

I also think not being able to attack the backpack has its own advantages. There's a lot of glorified statpack setups in Fates but I think that's mostly an issue of a bunch of the non-Royal units being pretty trash as a combat unit but having ridiculous stat bonuses - there are set-ups that are more interesting because you actually switch between the two units depending on circumstances like Xander / Kaze, where Kaze is switched as the frontliner when engaging magic heavy composition in order to protect the former.

Incidentally, forgot to address this
>FE's focus is on long term planning with weapon durability and permadeath where as SRW's challenges are more episodic and stage based.
I think most people agree that weapon durability is not really an actual strategic aspect of FE because the game just throws so many free weapons at you with perhaps the exception of Thracia 776, a game that's not really considered representative.

Also, how many people actually play Fire Emblem and follow the permadeath rules? That's how it was intended, but unless they're intentionally going for an Iron Man challenge, most people reload as soon as a single unit dies, so under the playstyle that most people play the series as, the short term is actually more important because to most people, losing a single unit isn't an option."
;


if(Anonymous && title=="" && postNumber==16669780 && dateTime=="07/09/18(Mon)11:30:16")

">>16669757
>For every Swap and Reposition that you pull out, I can name Death/Certain/Warding/Armored/Darting Blow which is basically just the same shit with slightly different flavors.
I concede that point but I think even quite a few of the numerical skills tries to push you into certain actions over the other - for example, Warding/Armored Blow encourages you to initiate the attack against your target making it feel a bit more active as a skill than the general "Str+2" ones (I agree those aren't very interesting)

In the SRW department, I would liken these skills to something like Shotgunning in FMW (encourages you to use ranged attacks at pointblank) and that one skill from Z3 that increases surround bonuses.

(Here, I'll concede something to SRW, Tactical Wait that was introduced in Z3 is a good skill close to the ones like Lunge etc)"
;


if(Anonymous && title=="" && postNumber==16669791 && dateTime=="07/09/18(Mon)11:35:45")

">>16669764
>Xander/Kaze
That isn't a very good pair even if it sounds good on paper since the games encourage you to pair up opposite gender characters to maximize bonuses. Not like Xander is in any real danger of dying against mages unless you actively let them swam him when Siegfried lets him casually one shot most of them (especially if you pair him up with Charlotte as a Berserker which optimizes his killing potential and fixes his most dire problem which is his speed).

Also, while the royals in Fates are significantly better than the other options, you aren't addressing the biggest elephant in the room with pair ups being that the character in the back does not get a lot of exp and with the way that stats scale in pair up based FE, if you actually wanted to train up an entire endgame party in the newer games, you're just shooting yourself in the foot."
;


if(Anonymous && title=="" && postNumber==16669829 && dateTime=="07/09/18(Mon)11:45:22")

">>16669791
>it really pares down how many pairings are tactically useful since it's highly encouraged for both units to be extremely similar due to the way the system works
So like in FE? Mages want to be paired with classes that give magic bonuses (which are coincidentally other mages), physical characters want more strength/defense (which only comes from other physical characters). Speed and Movement are universally useful but there's just ever so conveniently physical/magical classes with those bonuses as extras."
;


if(Anonymous && title=="" && postNumber==16669859 && dateTime=="07/09/18(Mon)12:01:25")

"Which timeline is SNES Masoukishin canon to? Classic? OG? Alpha? Are there any plot differences in the DS remake?";


if(Anonymous && title=="" && postNumber==16669862 && dateTime=="07/09/18(Mon)12:03:30")

">>16669791
Charlotte vs Kaze is like +8 Str, an ok kid + his stage for more EXP vs +3 Skill +1 Res and having a partner you might actually switch into (their Speed bonuses are both the same at +5)

I think Charlotte offers a much more consistent stat boost and makes Xander almost impossible to stat screw, but sometimes the +8 Str mostly only translates to "I can maybe take a chunk of Generals" which should be someone else's job anyway.

>you aren't addressing the biggest elephant in the room with pair ups being that the character in the back does not get a lot of exp and with the way that stats scale in pair up based FE
That's an issue with Fates EXP formula and not really the Pair Up system, isn't it? Would you think differently if nothing about the game changed except the EXP Formula is more SRW-like where underleveled units can shoot up multiple levels from killing a boss while EXP from feeding one unit is significantly reduced, would you think of Fates pair up better?

Well, I'll concede this point, but I feel there's probably things like late recruitment of children as a replacement for underleveled characters and such."
;


if(Anonymous && title=="" && postNumber==16669881 && dateTime=="07/09/18(Mon)12:13:49")

">>16669829
>So like in FE? Mages want to be paired with classes that give magic bonuses (which are coincidentally other mages), physical characters want more strength/defense (which only comes from other physical characters). Speed and Movement are universally useful but there's just ever so conveniently physical/magical classes with those bonuses as extras.
Taking just the characters in Conquest, it actually ends up a bit more complex than that but I have to concede that some of it is due to long-term potential in the form of ensuring good children rather than the simple short term of winning the current stage.

As it turns out, Odin is the only Conquest character that actually wants Mag in his pair-up - Nyx wants someone to fix her bad defense and Masaki-tier eyesight, which is something that doesn't exist and Leo really only needs Speed because he usually doesn't need help hitting like a dumptruck per hit unless you plan to take on Pegs. Now you can argue that Mag and Speed are their best options anyway but in the weird case that you want to use both of them, there's only one Felicia so someone will have to deal with a lesser speed pair-up like Selena.

Camilla is a hybrid character that can actually take a wide variety of characters in the short-term depending on your current need - usually some form of a Strength/Speed/Def booster but I've carried Dark Knights around to use the Bolt Axes. I guess she's not really representative of most characters.

You can boil it down to "the physicals want other physicals" but Niles / Effie / Silas / Selena / Beruka (who happen to be characters that both backpack and combat a decent amount) feel like they're a lot more flexible with who they team up with depending on situation than the L trilogy's requirements on proper pair-ups.

Hell, I've done weird things like Nyx / Beruka on Chapter 10, which isn't generally considered a breather level."
;


if(Anonymous && title=="" && postNumber==16669895 && dateTime=="07/09/18(Mon)12:21:18")

">>16669881
Its actually not that complex in conquest when it comes to distributing the mages. Especially when children come in to play. The game literally forces you into Odin x Elise as Ophelia is the only child that she doesn't fuck over (its also coincidentally one of her best pairings go figure).

For the physical/hybrid characters, even though they're supposed to be hybrids, their stat line still leans towards a certain aspect. Camilla might be able to pull off decent magical offense but not only is there not a lot of magical choices (Odin and Leo are the only magical men and Leo does not want to be paired up with his sister and you can do a hell of a lot better than Camilla x Odin), Wyvern Lord has significantly better stats than Malig Knight in most categories and gives Beast Killer access.

The SRW equivalent would kind of be like Getter syndrome where there's a lot of potential choices but usually one choice is just outright not worth it outside of fringe cases."
;


if(Anonymous && title=="" && postNumber==16669907 && dateTime=="07/09/18(Mon)12:28:15")

">/srwg/ - Fire Emblem General";


if(Anonymous && title=="" && postNumber==16669909 && dateTime=="07/09/18(Mon)12:29:12")

">>16669862
+8 Strength shits all over +3 Skill (you don't have accuracy problems in modern FE unless you're going against the weapon triangle or fighting Swordmasters/Ninjas) and +1 Res (big whoop, Xander's res is ass anyway and he's getting murdered by mages when are rushing him).

Also with regards to pair up, its specifically due to the way that exp is handled with it. The exp formula itself is fine but pair up doesn't give exp unless you hit/defend/land a kill and it has to be done with the unit in the back. FE doesn't want increased exp because it has a worse snowballing problem than SRW when it comes to stats (it takes 1 Strength = 1 damage vs 4 Melee to 1 damage)"
;


if(Anonymous && title=="" && postNumber==16669911 && dateTime=="07/09/18(Mon)12:30:28")

">>16669907
I'll take this over FGO shit"
;


if(Anonymous && title=="" && postNumber==16669913 && dateTime=="07/09/18(Mon)12:32:14")

">>16669859
Classic mostly.

DS/PSP references the initial appearance of the Granzon and when Ryusei stands alone after Rai and Aya get shot down."
;


if(Anonymous && title=="" && postNumber==16669915 && dateTime=="07/09/18(Mon)12:33:10")

">>16669907
All turn based strategy discussions inevitably mutate into Eugenics Emblem."
;


if(Anonymous && title=="" && postNumber==16669929 && dateTime=="07/09/18(Mon)12:39:09")

">>16669895
I wrote a really long paragraph but 4chan ate it, so I hope you don't mind that I'll have to shorten it.

Odin X Elise - not a fan of Ophelia, I think it's not the "best" solely because of the effort needed to make this pairing happen.

Rest - I'm not talking about an Odin pairing in the long term, but rather something that's done "on the fly" in order to create a unit to fulfill an objective that might be necessary. I can e.g use Keaton as my usual for Camilla while switching to a +Mag partner for Bolt Axes when the situation calls for it.

In the same way, Elise isn't usually a good pair up partner, but sometimes the +1 Mov may e.g allow Azura to reach someone she would otherwise not on that turn.

It's this kind of dynamism which is why I like the Pair Up system of Fates compared to L++, where it feels like I mostly change my pairups because the cast got scrambled due to a route split or an upgrade completely changes the role of a unit making his previous pairing worthless (Heroman gets hit by this a lot)

Fringe cases they may be, but I feel it happens a lot more often than I think."
;


if(Anonymous && title=="" && postNumber==16669954 && dateTime=="07/09/18(Mon)12:51:12")

">>16669929
Odin x Elise is the best because there simply isn't any other pairing that she can do without ruining the other child (except for Corrin but Corrin is the best one period). Its also available early and you actually do want to get Odin married and out of the way for the paralogue because Horse Spirit and Calamity Gate are the only tomes that Leo will be using for the rest of the game and he wants them badly. Ophelia herself is mediocre (like every several other mages) but the stage itself is good.

Healers and Dancers operate on different rules than everyone else in that they want to be by themselves or have movement partners but don't really care to have combat. Granted when Elise does promote, the Odin pairing is useful because he gives her better offense and healing (if you're still using him).

The dynamism that you're mentioning is cute but if you're looking at it from an objective standpoint you can boil down the actually worth while pairings per character (if you're pairing specifically for that character) down to 2-3 at best and its the same problem with SRW and pair ups where its obvious who wants to go where based on bonuses.

Now don't get me wrong, I do like Fire Emblem and the pair up system is neat in its own way, but I feel like you're glossing over its flaws too easily while underselling SRWs."
;


if(Anonymous && title=="" && postNumber==16669972 && dateTime=="07/09/18(Mon)12:58:10")

"SRW Eugenics when? I know AGE would be there for sure and the OGs could probably be paired the way you want to, but what else do we have that's even close to being multiple generation mecha series?";


if(Anonymous && title=="" && postNumber==16670004 && dateTime=="07/09/18(Mon)13:05:02")

">>16669972
I had drafted up a shoddy list a while ago, using things like Gundam Climax UC and Mazinger Angels Z to link the gens together. Overall though it wouldn't work too well, because stuff from the first gen wouldn't matter into Gen 3."
;


if(Anonymous && title=="" && postNumber==16670012 && dateTime=="07/09/18(Mon)13:06:46")

">>16669954
I would honestly try to do Nyx x Odin if I just wanted the paralogue - it seems vaguely easier.

>Now don't get me wrong, I do like Fire Emblem and the pair up system is neat in its own way, but I feel like you're glossing over its flaws too easily while underselling SRWs.
Probably. Maybe it's just how the systems come together - I may love UX's cast list and story but the resulting gameplay's not very notable to me, which I guess is the ironic opposite of Fates

I guess at least you're using L / UX as an example which has some fun moments like using Valkyries to cart slower units around - Z3 Twin and Squad Systems are killjoys by having the additional requirement of having everyone in the team share the same movement."
;


if(Anonymous && title=="" && postNumber==16670056 && dateTime=="07/09/18(Mon)13:25:55")

">>16669972
Let's get an OG reboot where you can make any pairing you want and then get children from the future that pilot mecha inheriting attacks/features from their parents mechs."
;


if(Anonymous && title=="" && postNumber==16670213 && dateTime=="07/09/18(Mon)14:25:57")

">>16670056
No"
;


if(Anonymous && title=="" && postNumber==16670225 && dateTime=="07/09/18(Mon)14:30:36")

">>16670213
Yes."
;


if(Anonymous && title=="" && postNumber==16670232 && dateTime=="07/09/18(Mon)14:33:44")

">>16669972
Gurren Lagann and Getter Robo Armagedon, kinda? We see some characters grow up, at least. Pairing up sequels with long time skip between them could also do.
>Knight Lamune and Lamune Fire
>Steel Jeeg and Kotetsushin Jeeg
>UC Gundam
>Transformers Micron Legend and Powerlinks
>Dangaioh and Great Dangaioh
>Rebirth of Evangelion
>Eureka Seven normal and AO.
>Classic Mazinger and Infinity
You even get the obligatory Gundams and Mazinger that way and you get a good number of potential waifu to choose."
;


if(Anonymous && title=="" && postNumber==16670280 && dateTime=="07/09/18(Mon)14:55:32")

"Is there a reason Moon Dwellers isn't on the Vita? It seems strange that it's the only game on that engine not to be released on it";


if(Anonymous && title=="" && postNumber==16670306 && dateTime=="07/09/18(Mon)15:06:07")

">>16670280
No?
2nd OG, nor Dark Prison, were on the Vita either.

You can remote play though."
;


if(Anonymous && title=="" && postNumber==16670315 && dateTime=="07/09/18(Mon)15:10:24")

">>16670306
>remote play
Never owned a PS3, is this a feature it has?"
;


if(Anonymous && title=="" && postNumber==16670455 && dateTime=="07/09/18(Mon)16:17:21")

">tfw too autistic for FE

I can't cope with losing units permanently and I keep trying to level everyone equally"
;


if(Anonymous && title=="" && postNumber==16670462 && dateTime=="07/09/18(Mon)16:19:54")

">>16670455
Just play the games with Casual mode then anon."
;


if(Anonymous && title=="" && postNumber==16670476 && dateTime=="07/09/18(Mon)16:26:25")

">>16670315
If you have good enough internet, you can basically stream your PS3/4 games to your PSP (although it doesn't really work) or Vita."
;


if(Anonymous && title=="" && postNumber==16670481 && dateTime=="07/09/18(Mon)16:28:42")

">>16670462
Or you might kill yourself instead. That's a viable alternative to casual mode."
;


if(Anonymous && title=="" && postNumber==16670482 && dateTime=="07/09/18(Mon)16:28:57")

">>16670462
Not a fan of easy modes much"
;


if(Anonymous && title=="" && postNumber==16670494 && dateTime=="07/09/18(Mon)16:31:22")

">>16670481
Why so angry anon?

>>16670482
The only thing that changes is permadeath unless you really want to deal with that."
;


if(Anonymous && title=="" && postNumber==16670512 && dateTime=="07/09/18(Mon)16:39:25")

">>16670482
To follow on on what >>16670494 said, the mode and difficulty are different selections. Casual mode is literally just no permadeath, the actual difficulty settings determine how, well, difficult it is."
;


if(Anonymous && title=="" && postNumber==16670513 && dateTime=="07/09/18(Mon)16:39:55")

">>16670476
Could I then, for example, grab a PS3 ISO file and play it on a PSTV?"
;


if(Anonymous && title=="" && postNumber==16670520 && dateTime=="07/09/18(Mon)16:42:03")

">>16670513
I don't think so unless there's a PS3 emulator for vita/tv."
;


if(Anonymous && title=="" && postNumber==16670527 && dateTime=="07/09/18(Mon)16:48:07")

">>16670513
The idea is if you own a PS3 and a Vita, you can play your PS3 games on the go by connecting your Vita to the PS3 via the power of the internet. Cute idea but in practice it doesn't run very smooth. Anyways I don't think you can cut out the PS3 middleman."
;


if(Anonymous && title=="" && postNumber==16670607 && dateTime=="07/09/18(Mon)17:13:46")

"I'm playing X for the first time and not really understanding a lot of the complaints about it.
The UC Gundam characters do feel pretty tacked on, but it does a decent job with Code Geass and Dunbine even though they're both post-plot.
I also think it does better with Cross Ange than V did. Her relationship Wataru makes Ange's character development feel a lot more earned"
;


if(Anonymous && title=="" && postNumber==16670638 && dateTime=="07/09/18(Mon)17:25:54")

">>16669499
>UX translation
Source?"
;


if(Anonymous && title=="" && postNumber==16670650 && dateTime=="07/09/18(Mon)17:31:29")

">>16670638
Specifically mentioning finishing the second arc of the game?

I think he's talking about the Brunom LP, as that's what the LP just did. It's not a translation patch or anything like that."
;


if(Anonymous && title=="" && postNumber==16670668 && dateTime=="07/09/18(Mon)17:38:57")

">>16670607
It's because the Supers were more favored by the story(most especially Wataru), while the Reals got the least favored treatment(especially BC and GReco). Fans of the latter are understandably upset about it."
;


if(Anonymous && title=="" && postNumber==16670689 && dateTime=="07/09/18(Mon)17:46:17")

">>16670607
Most of the complaints came form the fact the game reused way too many series that didn't felt fresh enough and that a lot units only had two attacks.

I agree they did a lot of stuff quite well with the plot of series like Code Geass and Dunbine, but keep in mind they can do wonders sometimes even with very underrepresented series, also other ones suffered a lot of just being dragged to the game for the sake of it, and a lot of factions only were handle as secondary characters for other series like Wataru or CA, I also feel they could have done much more with AI warth."
;


if(Anonymous && title=="" && postNumber==16670696 && dateTime=="07/09/18(Mon)17:49:36")

">>16670689
> just being dragged to the game for the sake of it
Only the Reals felt that way, though.

>lot units only had two attacks
I believe it has been explained in previous threads why there are certain units that the devs have their hands tied with, but yeah, there's no justification for the others."
;


if(Anonymous && title=="" && postNumber==16670710 && dateTime=="07/09/18(Mon)17:55:04" && image=="ohboy.gif")

">>16669499
GASP
>>16670650
>LP
>It's not a translation patch
Groan"
;


if(Anonymous && title=="" && postNumber==16670712 && dateTime=="07/09/18(Mon)17:55:39" && image=="I don't believe this....jpg")

">Expect B.B to at least make a cheap and shitty HD Don Zauser or Megaborg Koros for X to give Daitarn something to do
>Get even less than what V gave us
How... how do you even... and on its 40th anniversary, no less!"
;


if(Anonymous && title=="" && postNumber==16670716 && dateTime=="07/09/18(Mon)17:56:54")

">>16670696
>Only the Reals felt that way, though.

Also the Might Gaine characters, I mean dragging their whole city just for the sake of keeping the plot of the series was just off, also making the fucking olympus from Mazinger just be lapdogs of Doakbar was also really dumb."
;


if(Anonymous && title=="" && postNumber==16670719 && dateTime=="07/09/18(Mon)17:58:37" && image=="1519224112546.jpg")

"Is blaster Ange any good in pvp";


if(Anonymous && title=="" && postNumber==16670754 && dateTime=="07/09/18(Mon)18:13:24" && image=="_nine_and_chitose__by_gp_radheka-db5vdat.png")

"So I'm just about finished with SRW V and holy hell.

I think this is the most fun I've had with a console, non-OG SRW since Alpha 1. And that was on emulator with throttling to get around all the load times so if you were to add back on the jank V'd probably come on top.

There was a genuine sense of "yeah, we've done these plots a lot frequently, haven't we?" with how they handled a lot of the canons present, and I appreciated the effort put into still trying to let the player do new things like fight Berserk Unit 01, to say nothing of the massively reworked Unicorn plot which floored me many times over. It was good that FMP finally got its day in the limelight after how badly Z3 handled it too.

I know that supposedly X isn't as well-received as V, but it should still be fun, right?"
;


if(Mattphone324 !C9UNU3S59A && title=="" && postNumber==16670762 && dateTime=="07/09/18(Mon)18:16:57")

">>16669637
>I think there's one exception I'm going to give the SRW series as far as combat mechanics goes and that's NEO - adding flanking, rudimentary line of sight and its implementation of weapon properties is actually something that adds a lot to the combat mechanics that it reaches the sort of level that could be enjoyable regardless of difficulty.
>It's a shame OE exists to show you can take strong core mechanics and still ruin the game by being sloppy.

Trust me, OE isn’t the first time a SRW with Neo’s mechanics proved you can make a shit SRW with Neo’s mechanics.

>>16670232
>Steel Jeeg and Kotetsushin Jeeg

Trying to treat Kotetsushin as a sequel is a fools errand, it’s a complete AU. You’d have better luck using Gundam X as a CCA sequel."
;


if(Anonymous && title=="" && postNumber==16670764 && dateTime=="07/09/18(Mon)18:19:51")

">>16670754
X is just about as good as V overall. You'll have fun with it."
;


if(Anonymous && title=="" && postNumber==16670779 && dateTime=="07/09/18(Mon)18:24:09")

">>16670764
Gameplay is pretty much the same.

I like V's story a music a lot more."
;


if(Anonymous && title=="" && postNumber==16670800 && dateTime=="07/09/18(Mon)18:35:52")

">>16670754
X is pretty awful, but if you enjoyed V, you'll probably enjoy it."
;


if(Anonymous && title=="" && postNumber==16670811 && dateTime=="07/09/18(Mon)18:38:14")

">>16670779
I liked parts of V's story more, but parts of X's more. X has a better take on Cross Ange, and I like the Keepers of Order as villains much more than Gardim, both storywise and with their robots. Spero is also a more interesting non-human companion than Nine."
;


if(Anonymous && title=="" && postNumber==16670892 && dateTime=="07/09/18(Mon)19:14:18")

"The whole deal with TRPGs having, well, RPG parts makes it kinda difficult to have proper tactical difficulty level. Consider this: in most games you have some obstacles to overcome. Now in some types of games you can only overcome them by skill while other types of games have the option to grind to overcome the obstacles or even encourage doing this. RPGs tend to be the latter. As long as there is some game over trick, random battles or whatever method of overcoming your obstacles by grinding, there is no point talking about difficulty since everything can be trivialized by grinding long enough. Making the game more wargame-ish and limiting the amount of available resources helps but at the same time it usually makes the game more rigid and less open-ended which hurts the important point of RPGs, the ability to alter your playstyle along the role you're playing. Ultimately the dilemma is kinda bleak: the ability to load saves more or less guarantees player's eventual victory and taking it away like roguelikes do turns the game into annoying RNG roulette. It's like the higher beings want us to enjoy ourselves by solving mathematical problems instead of playing video games.";


if(Anonymous && title=="" && postNumber==16670897 && dateTime=="07/09/18(Mon)19:16:15")

">>16670811
I liked V but I felt the Gardim were kind of tacked on, the Black Noir + Emperor of Darkness fight the stage before felt more epic then the finale."
;


if(Anonymous && title=="" && postNumber==16670913 && dateTime=="07/09/18(Mon)19:19:54")

">>16670892
>The whole deal with TRPGs having, well, RPG parts makes it kinda difficult to have proper tactical difficulty level.
Problem is that if you remove those you end up with a puzzle game and not an actual RPG, and the results are often a disaster, see Natural Doctrine being a complete and utter failure.
And as you say, you lose on the major draw of an RPG, which is alter your playstyle to suit your tastes or simply the pleasure of finding some different way to solve a problem."
;


if(Anonymous && title=="" && postNumber==16670920 && dateTime=="07/09/18(Mon)19:23:54")

">>16670712
Did they at least reuse the tanks from V?"
;


if(Anonymous && title=="" && postNumber==16670991 && dateTime=="07/09/18(Mon)19:49:30")

">>16670913

Indeed. And part of SRW's appeal is being able to use whichever of the provided characters you want. Whereas in some Fire Emblems on higher difficulties, you can straight up just be playing the game wrong if you're not using a specific lineup and getting the right supports."
;


if(Anonymous && title=="" && postNumber==16671014 && dateTime=="07/09/18(Mon)19:57:26")

">>16670920
No. Meganoids aren't even mentioned. On the other hand, Banjo did have a role in quite a few of the crossover moments. He had more to do than the Zeta and CCA people, anyway"
;


if(Anonymous && title=="" && postNumber==16671018 && dateTime=="07/09/18(Mon)19:58:49")

">not a translation patch
Oh :(

Btw, was trying my own hands at MXP, stumbled upon the /m/ archives (thanks for the tools) and it seems like SRW GC was on good tracks and with a LOT of tools. What happened to it that it got abandoned?"
;


if(Anonymous && title=="" && postNumber==16671022 && dateTime=="07/09/18(Mon)20:00:11")

">>16671018
Civil war on this board.

Minions of a retired tripfaggot stormed the translation thread with relentless shitposting. Eventually the people working on it just got tired."
;


if(Mattphone324 !C9UNU3S59A && title=="" && postNumber==16671035 && dateTime=="07/09/18(Mon)20:06:07")

">>16671018
Oppaimissile went missing, and everything just sort of petered out from there if I recall correctly."
;


if(Anonymous && title=="" && postNumber==16671046 && dateTime=="07/09/18(Mon)20:09:54")

">>16670762
>Trying to treat Kotetsushin as a sequel is a fools errand, it’s a complete AU. You’d have better luck using Gundam X as a CCA sequel.

To be fair they can always just take their own liberties just as much when they make different Gundam series coexist in the same timeline, but still using both Jeeg series isn't needed since Kotetsusin pretty much has it's own events for the og Jeeg."
;


if(Anonymous && title=="" && postNumber==16671181 && dateTime=="07/09/18(Mon)20:47:03")

">>16671022
>>16671035
Oh :(

Too bad, the guys really seemed to be going far :(

Nobody tried to re-use the tools to re-do one? It's been four years now"
;


if(Anonymous && title=="" && postNumber==16671195 && dateTime=="07/09/18(Mon)20:50:56")

">>16671181
>tfw we'll ever experience milky tits' story

:("
;


if(Mattphone324 !C9UNU3S59A && title=="" && postNumber==16671211 && dateTime=="07/09/18(Mon)20:53:40")

">>16671046
Yeah, that’s the problem. Even the basic premise has shit that doesn’t really gel, like the midboss from Jeeg being the final boss in Kotetsushin, and Hiroshi’s dad being alive and suchlike.

You could put them together, but there’s a lot of little details that’d be really awkward to work with. Honestly I think you’d have an easier time getting both Gaikings to work together because all of their similarities are visual and in unrelated things having the same names."
;


if(Anonymous && title=="" && postNumber==16671249 && dateTime=="07/09/18(Mon)21:03:21")

">>16671211

Himika's not the endboss of Kotetsushin Jeeg."
;


if(Axia Delta !!SuH5TLtysNd && title=="" && postNumber==16671299 && dateTime=="07/09/18(Mon)21:18:16" && image=="Koutetsushin Jeeg 13 test 720p.mkv_snapshot_16.51.jpg")

">>16671249
FInal boss was in the last villain they 'fight' in the show, and a mian villain there. But, since she doesn't directly fight the Jeegs in the finale, the games uses Susanoh was the final boss;"
;


if(Mattphone324 !C9UNU3S59A && title=="" && postNumber==16671469 && dateTime=="07/09/18(Mon)22:06:03")

">>16671249
Pretty sure the last fight in the show was Kenji and Tsubaki killing Himika, but even if it wasn’t, it was one of the last fights.

Meanwhile in the original Jeeg she died like a bitch halfway through."
;


if(Anonymous && title=="" && postNumber==16671588 && dateTime=="07/09/18(Mon)22:44:22")

">>16671469
YOU died like a bitch halfway through.
Leave Himi chan alone."
;


if(Anonymous && title=="" && postNumber==16671633 && dateTime=="07/09/18(Mon)22:55:50" && image=="IMG_8839.jpg")

"";


if(Anonymous && title=="" && postNumber==16671638 && dateTime=="07/09/18(Mon)22:57:01" && image=="IMG_8838.png")

if(Anonymous && title=="" && postNumber==16671648 && dateTime=="07/09/18(Mon)23:00:20" && image=="GRWJD9-116.png")

">>16671035
Pretty much this. Oppai was in charge of translating the dialogue, while I translated menu stuff. Dashman created all the tools we used, and also worked on battle dialogue and various graphics that needed to be changed, while Bring was working on finding a way to hack a proper variable width font into the game, so it could (theoretically) be played on an actual GC.

I kinda got to the point where I couldn't contribute anything more to the project, since 95% of the menu stuff was done, so I retired from it. I didn't really have much time to spend on it, and several topics came and went without me contributing anything to the project. Oppai dropped off the face of the planet for a while, then came back one last time before he disappeared for good. Dashman just disappeared out of the blue, one day. Bring and I are still here.

The tools to hack GC are still out there, but there are a lot of oddities we had to deal with that I can't recall. The hard drive and USB stick I had the current versions of the game and tools backed up on both died (along with 90% of my downloaded anime), and I actually can't remember how to get the translation working after splicing the proper files back into the game.

GC can be completed, but unfortunately, it's going to require more than the tools that are available right now. Gotta have an ace at coding / hacking, as well as someone who can translate the story (which is roughly halfway finished) and battle dialogue. I don't know if it's possible to find a backup of the translated menu stuff I did, but if someone wants to start the project back up, I'd be willing to redo the menu translations in my free time. Anyway, it's going to take a serious effort to finish it up, and it's not a project that can just be restarted on the spot."
;


if(Anonymous && title=="" && postNumber==16671670 && dateTime=="07/09/18(Mon)23:09:07")

">>16670710
It's a screenshot LP so you can just play the game and check the LP for the dialogue. It's what I did for his W LP and it worked out fine."
;


if(Anonymous && title=="" && postNumber==16671742 && dateTime=="07/09/18(Mon)23:40:49")

">>16671633
Poor Aya is always so underappreciated. I hope they give her some good content once OG starts the @3 plot."
;


if(Anonymous && title=="" && postNumber==16671756 && dateTime=="07/09/18(Mon)23:48:24")

">>16671742
>I hope they give her some good content once OG starts the @3 plot.

you do realize for Alpha 3 Aya is MIA until like the last 6 stages?"
;


if(Anonymous && title=="" && postNumber==16671764 && dateTime=="07/09/18(Mon)23:52:42")

">>16671756
Yes? That's precisely why I'm hoping they'll give her something more to do than show up in endgame to unlock SZO sword and the HTB."
;


if(Anonymous && title=="" && postNumber==16671775 && dateTime=="07/09/18(Mon)23:58:53")

">>16670762
Matt I thought you didn't like Neo. Was considering giving it a shot after AP. Does it just have bad stage design or something?"
;


if(Anonymous && title=="" && postNumber==16671894 && dateTime=="07/10/18(Tue)01:05:48")

"In OG2nd what should I be spending my PP on?";


if(Anonymous && title=="" && postNumber==16671899 && dateTime=="07/10/18(Tue)01:07:17")

">>16670716
I dunno. Those 2 do not exactly feel so out of place and I don't see anything wrong or dumb about those plot points you went through, and it strangely felt logical in a weird way."
;


if(Anonymous && title=="" && postNumber==16671929 && dateTime=="07/10/18(Tue)01:15:29")

">>16671894
skills.

SP use down is good
So is EN saver on Supers and B Saver on ammo based units (like the Alt)"
;


if(Anonymous && title=="" && postNumber==16671930 && dateTime=="07/10/18(Tue)01:15:36")

">>16671894
Greenriver, Ing, Burritos"
;


if(Anonymous && title=="" && postNumber==16672002 && dateTime=="07/10/18(Tue)01:48:33")

">>16670892
>As long as there is some game over trick, random battles or whatever method of overcoming your obstacles by grinding, there is no point talking about difficulty since everything can be trivialized by grinding long enough.
I don't understand this stance - just because something can be beaten by grinding doesn't mean that's the method that everyone will take to overcome obstacles.

It's still possible to create an SRW game that provides a challenge level that isn't completely trivial even with upgrades allowed and minimal GOT usage (if not entirely none) - Alpha Gaiden exists.

>>16671775
>Matt I thought you didn't like Neo.
His sentence was implying that Neo was bad, so that's consistent?"
;


if(Anonymous && title=="" && postNumber==16672017 && dateTime=="07/10/18(Tue)01:59:39")

">>16672002
The problem when you introduce upgrades is that there's no guarantee on which units a player is going to prioritize and when. For example someone could upgrade say Sanger in OG1 and lose out horribly for a long time because the funds that he/she spent disappeared into thin air for over 90% of the game.

A Portable can be done with/without upgrades if you're interested in getting all of the retreating bosses, the game pretty much forces you into playing a certain way (prioritize God Gundam, Daimos and the OG and only when they're ready you can think about other units)."
;


if(Anonymous && title=="" && postNumber==16672020 && dateTime=="07/10/18(Tue)02:00:31")

">>16672017
> Daimos
Thanks for mentioning that, I just got to the stage where you get it."
;


if(Anonymous && title=="" && postNumber==16672044 && dateTime=="07/10/18(Tue)02:11:28")

">>16672017
>The problem when you introduce upgrades is that there's no guarantee on which units a player is going to prioritize and when. For example someone could upgrade say Sanger in OG1 and lose out horribly for a long time because the funds that he/she spent disappeared into thin air for over 90% of the game.
I don't think that happens that often nowadays, but we do have refund mechanics or inheritance transfers for characters that leave in modern games - you would lose their kills and PP I suppose (if this were a PP system but TacP might be the standard from now on) but that's arguably less important.

I don't remember which method the Riot used in UX, but it clearly happens there, so I think it's safe to say if OG1 was made today, you would probably get a refund on all the money you spent on Sanger and it shouldn't really be the issue that torpedos the argument.

>A Portable can be done with/without upgrades if you're interested in getting all of the retreating bosses, the game pretty much forces you into playing a certain way (prioritize God Gundam, Daimos and the OG and only when they're ready you can think about other units).
I feel like those retreating bosses were meant as a NG+ playthrough bonus and not for the first run, and NG+ is generally agreed to be a playground of "you've beat the game once legitly so here's the reward of just stomping everything into the ground"

Yes, you can TECHNICALLY get them on a first playthrough with very specific upgrades, but I don't think that was the intention at all given that it requires meta knowledge that a completely fresh player would not be expected to have."
;


if(Anonymous && title=="" && postNumber==16672069 && dateTime=="07/10/18(Tue)02:29:16")

">>16670306
only some ps3 games support remote play out of the box for "reasons"

iirc, even with homebrew unlocking, 2ndOGs crashes the remote play as soon as the opening cinematics are loaded"
;


if(Anonymous && title=="" && postNumber==16672081 && dateTime=="07/10/18(Tue)02:40:22")

">>16672044
You only get refunds for units that you permanently lose. Sanger is not a permanent loss so there would be no refund for him."
;


if(Anonymous && title=="" && postNumber==16672101 && dateTime=="07/10/18(Tue)02:54:59")

">>16672081
I'm sure they could make an exception in this case."
;


if(Mattphone324 !C9UNU3S59A && title=="" && postNumber==16672117 && dateTime=="07/10/18(Tue)03:04:49")

">>16671588
In similar “things from the first half being used as final upgrades”, apparently Hiroshi never got his second half body upgrade. Though they do at least make reference to that with Kenji’s outfit.

>>16671775
Neo is not a good game.

Its stage design is even more mindnumbingly simple than any other given SRW. You turtleball your robots together, leaving exactly enough room to slip Repair and Resupply units around to keep your dismal EN stocked up, wait 30 turns for the absolutely fucking goat dick awful enemy pathfinding to finally bring them to you, and kill them. When a boss shows up it just makes everything into a game of “surround the boss and kill their six to seven digit HP pools immediately because no other strategy actually works”. The game will hammer this in by giving you such lovely bosses as a 40000 boss on a route split where you have 4 units, one of which is new and one of which has basically 0 offensive presence. And the 200000 HP boss on stage 17 or 18 or whatever with a second form. This also makes it so anyone who doesn’t get Hot Blood is useless in the long run, and maybe even they aren’t good because your fourth spirit isn’t learned until the 40s, around the time your first spirit hits Level 3. (And yes, it has standardized skill and spirit levels. Any pilot with a full 3 skills has to wait until Level 99 to max them, by the way)

Attack powers except Knockback barely matter because most units have dick all for useful ones, which is something OE massively fixed."
;


if(Anonymous && title=="" && postNumber==16672173 && dateTime=="07/10/18(Tue)03:42:48")

">>16672117
Don't forget that Exhaust is objectively the strongest that it has ever been in the series and that characters without defensive spirits suffer greatly in the end when enemy damage ramps up."
;


if(Anonymous && title=="" && postNumber==16672174 && dateTime=="07/10/18(Tue)03:43:17")

">>16671648
I'll re-do a call if I decide to try to fiddle with GC someday then :)

Right now, I'm just doing MXP out of curiosity and fun."
;


if(Anonymous && title=="" && postNumber==16672194 && dateTime=="07/10/18(Tue)04:00:16")

">>16670913

In a general sense every game is a puzzle game, since players are always doing the same thing, i.e. figuring how to play it.

It's actually a matter of balancing the game to make player progression gradual, natural yet challenging. I believe it could be done with RPGs, just it's really hard considering all the options RPG games usually offer.

But what do you know, people love NIS games, so you still can feed general public any shit you come up with."
;


if(Mattphone324 !C9UNU3S59A && title=="" && postNumber==16672199 && dateTime=="07/10/18(Tue)04:02:25")

">>16672173
Level 3 Exhaust is absolutely fucking hilarious in terms of “who the hell designed this shit”, yeah.

The best part is OE massively nerfed it and it was still overpoweringly strong."
;


if(Anonymous && title=="" && postNumber==16672232 && dateTime=="07/10/18(Tue)04:31:49")

"Super Robot Wars Broly when?";


if(Anonymous && title=="" && postNumber==16672240 && dateTime=="07/10/18(Tue)04:36:49")

">>16672232
We know broly is canonized but how the fuck did you end up here? come on, let's go back to >>>/a/"
;


if(Anonymous && title=="" && postNumber==16672257 && dateTime=="07/10/18(Tue)04:51:28")

">>16671014
Didn't Hokushin was confirmed Meganoid in V?"
;


if(Anonymous && title=="" && postNumber==16672287 && dateTime=="07/10/18(Tue)05:21:09")

">>16672232
Try SRWF. Every single grunt is Broly voice-wise"
;


if(Anonymous && title=="" && postNumber==16672340 && dateTime=="07/10/18(Tue)06:21:13")

">>16672257
How does that apply to X which he was talking about?"
;


if(Anonymous && title=="" && postNumber==16672497 && dateTime=="07/10/18(Tue)07:33:37")

">>16669150
>tfw nobody made a Nep-Cybuster for a Neppu!Shippu!Cybuster joke."
;


if(Anonymous && title=="" && postNumber==16672520 && dateTime=="07/10/18(Tue)07:46:06")

">>16672497
That's because Cybuster is trash and the Nep is (literally) god-tier."
;


if(Anonymous && title=="" && postNumber==16672521 && dateTime=="07/10/18(Tue)07:47:08")

"https://www.youtube.com/watch?v=vi0tyBlMEIA

What did Squeenix mean by this?"
;


if(Anonymous && title=="" && postNumber==16672527 && dateTime=="07/10/18(Tue)07:52:34")

">>16672521
I can't wait to play as my favourite FF8 heroine - A WHORE, and use her awesome Limits - Anal Rush"
;


if(Anonymous && title=="" && postNumber==16672543 && dateTime=="07/10/18(Tue)07:59:14")

">>16672521
Whatever"
;


if(Anonymous && title=="" && postNumber==16672553 && dateTime=="07/10/18(Tue)08:02:47" && image=="Kono Taiken.jpg")

">>16672543
THIS GREAT SWORD"
;


if(Anonymous && title=="" && postNumber==16672576 && dateTime=="07/10/18(Tue)08:22:27")

">>16672194
>In a general sense every game is a puzzle game
The problem is that videogames are mostly puzzles where you can get a leeway in how you complete them, then there's things like XCOM which have only one or two ways to be completed despite being called SRPGs and give you pretty much no freedom in how to spec your party or progress through stages.
There's a difference in having something like SRW AP which heavily favours certain units and tactics but still allow you to scramble around things a bit and something like Natural Doctrine, which locks you party composition for 99% of the game and forces you to spec your party in a very specific way AND use a very specific order of actions to not get gameover(and what's worse is that ND's RNG also gives you game over for bad rolls too sometimes).

You know, I like hard games, but a SRPG shouldn't have only one answer to complete a stage, and said answer shouldn't be one specific order of actions, with a locked party where everyone must have a certain set of abilities to progress and also pray to the RNG, that's not being hard, that's being obtuse and going against your very definition of a genre.

NIS games and modern SRW might be way too lax on difficulty(99% of all games are though) but at least they still get what the RPG part is about, difficulty for the sake of it is already a questionable decision, but it absolutely shouldn't come at the cost of genre identity, even Danmaku get that right."
;


if(Anonymous && title=="" && postNumber==16672591 && dateTime=="07/10/18(Tue)08:36:28")

"http://www.siliconera.com/2018/07/10/armored-core-is-getting-a-massive-20-disc-ost-with-all-bgm-from-the-series-on-november-1/

MUH
U
H"
;


if(Anonymous && title=="" && postNumber==16672625 && dateTime=="07/10/18(Tue)08:52:58")

">>16672521
Is this for that mostly online only game where the netcode simply can't handle online mode?

Biggest waste of 60 dollars of my oife"
;


if(Anonymous && title=="" && postNumber==16672632 && dateTime=="07/10/18(Tue)08:55:14")

">>16672591
https://www.youtube.com/watch?v=VLnWf1sQkjY"
;


if(Anonymous && title=="" && postNumber==16672922 && dateTime=="07/10/18(Tue)10:13:20")

">>16672576

I never said anything about one answer to complete the stage. I just point out it's hard to implement properly so most developers fail at this stuff. Surely you can restrict players somehow while keeping a number of approaches to overcoming obstacles, that's just difficult.

For me the ideal formula would be closer to Ring of Red where your skill factors in combat segments (something like this was also in Fist of Mars though implemented in a really shitty way) yet you have to take into account individual strengths and weaknesses of your units and modify them somewhat, like with ground troops in RoR."
;


if(Anonymous && title=="" && postNumber==16672947 && dateTime=="07/10/18(Tue)10:22:28")

">>16672922
>where your skill factors in combat segments
Since I never played RoR I have to ask - are you using skill as in "reflexes / twitch ability" in this instance? Since you compared it to the aiming parts of FoM"
;


if(Anonymous && title=="" && postNumber==16672976 && dateTime=="07/10/18(Tue)10:35:27")

">a flower is useless if Ack can't make money off it

I'll take "what is the tulip trade?" for 500."
;


if(Anonymous && title=="" && postNumber==16673039 && dateTime=="07/10/18(Tue)10:57:07")

">>16672947

Nope, it's really a lot more interesting and ultimately based on your ability to make the right decisions in the right moment. What starts at the moment you initiate combat is kinda complex thing. First, there is a certain amount of distance between your mech and enemy mech (depending on their positions on the tactical map when you initiate combat) and different classes of mechs operate better at different distances so you might want to get away from the enemy mech or get as close as possible if your unit specializes in melee; the enemy tries to match your movement too. Second, every encounter is timed. Aim rate for mechs with guns grows as time passes and you manually choose when to fire; however if enemy hits your mech (it can miss due to the unfavorable distance or something like that) the aim takes a substantial hit too so you can gamble upon low odds and make more shots, time your shots etc; you may also have equipped a limited number of special shells with special effects. And you can assign up to two infantry units with their own health to a mech (sort of like Langrisser, they are like ten guy units whose effectiveness goes down as they lose in number). They can be moved in front of your mech where they can be easily hurt but also can use their special skills and normal attacks to damage enemy mech or infantry, plus they draw attention from your mech, or they can be moved to the back where they cannot be hurt and their skills recharge but they are generally way less useful. There are different classes and you can use bazooka troops to stunlock enemy mechs and whatnot; it's a solid, unique system which might seem cumbersome from what I described but in fact is very streamlined.

I mentioned FoM because there should be more ways to spice up a bit otherwise uninvolving TRPG combat; that was also kinda nicely done in Covenant of the Plume (again, in a different way)."
;


if(Anonymous && title=="" && postNumber==16673095 && dateTime=="07/10/18(Tue)11:20:38")

">>16673039

You pick up infantry at some outposts on a tactical map which IIRC can be destroyed by the enemy if you do not get to them in time like in FE; infantry units have different stats and skills and basically serve as upgrades for your mechs, as you can assign one unit to eh, ride on the armor too, and mechanic troops boost your mech's performance. I don't think there are conventional upgrades with money though. I think there was some fog of war mechanic implemented. Your characters sadly do not have any branching development paths and their mechs are also sort of specialized too though. They still gain some special skills you can use in a mission a limited number of times.

This game is really great despite some low budget presentational aspects (no voices, static and rather ugly character portraits etc); its alternate 1940s-1950s history setting is unique for an /m/ game too."
;


if(Anonymous && title=="" && postNumber==16673191 && dateTime=="07/10/18(Tue)11:50:06")

">>16672521
That voice doesn't fit her to be honest. Should have been Masumi Asano"
;


if(Anonymous && title=="" && postNumber==16673199 && dateTime=="07/10/18(Tue)11:53:00")

">>16672232
Scramble commander 2 since it involves an army of Broly's clone"
;


if(Anonymous && title=="" && postNumber==16673208 && dateTime=="07/10/18(Tue)11:56:24")

">>16671742
>Banpresto pushed her so hard to be the Main OG girls in the 90's
>Now she is not even included in a beach episode special"
;


if(Anonymous && title=="" && postNumber==16673228 && dateTime=="07/10/18(Tue)12:03:53" && image=="Greatest Plan Ever.jpg")

">>16673199
The absolute madman!"
;


if(Anonymous && title=="" && postNumber==16673232 && dateTime=="07/10/18(Tue)12:05:33")

">>16672521
>HanaKana

and they somehow managed to make my second lest favorite love interest in the series even worse"
;


if(Anonymous && title=="" && postNumber==16673234 && dateTime=="07/10/18(Tue)12:06:13")

">>16673208
It's hard to become the main girl when you're not on the spotlight of your own squad.

She did get her titties out in OGIN. I wish it was Ryune instead."
;


if(Anonymous && title=="" && postNumber==16673240 && dateTime=="07/10/18(Tue)12:07:15")

">>16673232
Who's your least favorite."
;


if(Anonymous && title=="" && postNumber==16673245 && dateTime=="07/10/18(Tue)12:08:27")

">>16673240
>Who's your least favorite.

Lunafreya because her as a character and her love story were barley there."
;


if(Anonymous && title=="" && postNumber==16673260 && dateTime=="07/10/18(Tue)12:12:46" && image=="Square Loves NTR.png")

">>16673232
How much do you love Princess Yo-Yo"
;


if(Anonymous && title=="" && postNumber==16673267 && dateTime=="07/10/18(Tue)12:15:03")

">>16673260
>Princess Yo-Yo

Who?"
;


if(Anonymous && title=="" && postNumber==16673291 && dateTime=="07/10/18(Tue)12:23:33")

">>16673267
A character from an old Squaresoft game (Bahumut Lagoon) that's only remembered because the hero's girlfriend dumps him for the guy who kidnapped her. And you can set forests on fire to negate enemy terrain advantage and do damage. That was a cool mechanic I'd have liked to see in more SRPGs. You could freeze rivers with ice spells and blow up bridges with lighting too."
;


if(Anonymous && title=="" && postNumber==16673297 && dateTime=="07/10/18(Tue)12:25:11")

">>16673291
Can you kill her and the kidnapper later?"
;


if(Anonymous && title=="" && postNumber==16673299 && dateTime=="07/10/18(Tue)12:27:05")

">>16673291
>And you can set forests on fire to negate enemy terrain advantage and do damage. That was a cool mechanic I'd have liked to see in more SRPGs. You could freeze rivers with ice spells and blow up bridges with lighting too.

ignoring the NTR shit, this sounds like a cool mechanic"
;


if(Anonymous && title=="" && postNumber==16673319 && dateTime=="07/10/18(Tue)12:36:28" && image=="1465674323256.png")

">>16673310
At least post /m/ Peperonis"
;


if(Anonymous && title=="" && postNumber==16673320 && dateTime=="07/10/18(Tue)12:36:51")

">>16673310
How good is Blaster Ange?"
;


if(Anonymous && title=="" && postNumber==16673333 && dateTime=="07/10/18(Tue)12:38:56")

">>16673208
Did someone ever translate that special?


I ask because my favourite is in it, if you're talking about what I think you are"
;


if(Anonymous && title=="" && postNumber==16673336 && dateTime=="07/10/18(Tue)12:40:24")

">>16673333
I think there is an English Subbed version out there of Beach Dwellers"
;


if(Anonymous && title=="" && postNumber==16673344 && dateTime=="07/10/18(Tue)12:43:17")

">>16673320
Ridiculously OP
https://www.youtube.com/watch?v=rp7hGbRYY0k"
;


if(Anonymous && title=="" && postNumber==16673359 && dateTime=="07/10/18(Tue)12:47:45")

">>16673336

Source?"
;


if(Anonymous && title=="" && postNumber==16673361 && dateTime=="07/10/18(Tue)12:48:01")

">>16673310
>still memeing on TTGL

it's been 10 years. We can all go back to liking it since no one remembers about it anymore."
;


if(Anonymous && title=="" && postNumber==16673364 && dateTime=="07/10/18(Tue)12:49:08")

">>16673361
He's talking about Omega TTGL in X-Omega"
;


if(Anonymous && title=="" && postNumber==16673365 && dateTime=="07/10/18(Tue)12:49:12")

">>16673359
it might still be on Youtube"
;


if(Anonymous && title=="" && postNumber==16673388 && dateTime=="07/10/18(Tue)12:55:28")

">>16673364
I'm sorry. I didn't know. Forgive me."
;


if(Anonymous && title=="" && postNumber==16673419 && dateTime=="07/10/18(Tue)13:11:18")

">>16673297
No. I think they both join your party or at least the kidnapper guy turns good. It's been ages since I played the game. I'm not even the anon who first mentioned it."
;


if(Anonymous && title=="" && postNumber==16673428 && dateTime=="07/10/18(Tue)13:15:13")

">>16673344
What's happening? She makes everyone else so speedy they get multiple turns before the enemy can even act?"
;


if(Anonymous && title=="" && postNumber==16673554 && dateTime=="07/10/18(Tue)14:19:26")

">Dude the whole city warped to al warth lol

Wouldn't it make more interesting and even unique considering it's the 2nd game in a row to have the world's biggest hero not depend on the world's biggest fortune and resources for the Brave Express?"
;


if(Anonymous && title=="" && postNumber==16673580 && dateTime=="07/10/18(Tue)14:31:37")

">>16669150
>/srwg/ Discord:
Why is this shit still in the OP anyway?"
;


if(Anonymous && title=="" && postNumber==16673627 && dateTime=="07/10/18(Tue)14:55:09")

">>16673580
Because everyone just copies the last OP, if you want it gone start the next thread yourself."
;


if(Anonymous && title=="" && postNumber==16673657 && dateTime=="07/10/18(Tue)15:09:57" && image=="Cum hear, Diatron-V!.jpg")

">>16673554
>The Virgin Express needs all its toys, friends and facilities brought along
>Chadtarn 3 only needs Banjou
Maito-kun, you have a long way to go yet."
;


if(Anonymous && title=="" && postNumber==16673699 && dateTime=="07/10/18(Tue)15:30:05" && image=="00053.png")

">>16673657
>>Chadtarn 3
>not Daichad 3
Your naming skills lack focus."
;


if(Anonymous && title=="" && postNumber==16673710 && dateTime=="07/10/18(Tue)15:34:54" && image=="1519077439547.jpg")

">>16673699
...! Only a Meganoid would dare question my skills!
Daichad admittedly sounds better, but Chadtarn rolls better off the tongue."
;


if(Anonymous && title=="" && postNumber==16673720 && dateTime=="07/10/18(Tue)15:41:59")

">>16673428
Nah, only for Bass/Forte. But still, her last buff, which is compatible with everyone, is still even larger than Oldrin's."
;


if(Anonymous && title=="" && postNumber==16674025 && dateTime=="07/10/18(Tue)17:47:33" && image=="1426980033445.jpg")

">>16673260
>File name:
Wat?"
;


if(Anonymous && title=="" && postNumber==16674068 && dateTime=="07/10/18(Tue)18:03:58")

if(Anonymous && title=="" && postNumber==16674084 && dateTime=="07/10/18(Tue)18:16:10" && image=="Spoiler Image")

"Wish me luck.

BX is fun, right? Because that cast list looks great."
;


if(Anonymous && title=="" && postNumber==16674091 && dateTime=="07/10/18(Tue)18:20:10")

">>16674084
If I hack my 3ds I can erase the region lock roght?
Might get those games for my collection."
;


if(Anonymous && title=="" && postNumber==16674097 && dateTime=="07/10/18(Tue)18:21:53" && image=="Wholesome genocidal fun.jpg")

">>16674084
Two words:
REMOVE VAGAN"
;


if(Anonymous && title=="" && postNumber==16674104 && dateTime=="07/10/18(Tue)18:24:19" && image=="1440199620865.jpg")

">>16674084
The time has come once again."
;


if(Anonymous && title=="" && postNumber==16674113 && dateTime=="07/10/18(Tue)18:30:16")

">>16674091
I'm waiting on a used JP import New 3DS before I start those. My old NA 3DS decided to shit the bed in the middle of my DQ8 playthrough."
;


if(Anonymous && title=="" && postNumber==16674211 && dateTime=="07/10/18(Tue)19:21:35")

"Do y'all think we'll ever get Baan Gaan in an actual SRW?";


if(Anonymous && title=="" && postNumber==16674215 && dateTime=="07/10/18(Tue)19:23:26")

"Is it me or are Guard Diver and Battle Bomber buffed in x compared to V?";


if(Anonymous && title=="" && postNumber==16674272 && dateTime=="07/10/18(Tue)19:44:23")

">>16672521
> That music
The nostalgia.

I don't remember Rinoa having a dog as an attack in the original game, though."
;


if(Anonymous && title=="" && postNumber==16674276 && dateTime=="07/10/18(Tue)19:46:43")

"Is Dunbine a good anime?";


if(Anonymous && title=="" && postNumber==16674283 && dateTime=="07/10/18(Tue)19:48:47")

">>16674272
>I don't remember Rinoa having a dog as an attack in the original game, though.

https://youtu.be/5zfvk6SfLZQ?t=76"
;


if(Anonymous && title=="" && postNumber==16674294 && dateTime=="07/10/18(Tue)19:51:26")

">>16674276
No. It's mediocre at best. The dialogue isn't very good, either. It felt like THEY POWERED UP was a meme."
;


if(Anonymous && title=="" && postNumber==16674299 && dateTime=="07/10/18(Tue)19:54:16")

">>16674283
Well damn, I guess it's just been too long since I last played FFVIII. I never even finished it, got stuck on the time compression bit where you fight all those witches."
;


if(Anonymous && title=="" && postNumber==16674309 && dateTime=="07/10/18(Tue)19:57:13")

">>16674294
I take it L Gaim is just as mediocre if not worse then?

Want to watch a whole series this college break. I wanted Xabungle but it won't run on the ps4's shit video player.
Maybe I should finally finish Layzner. I was enjoying it until I droppedjt on episode 23 cause the subs stopped there at the time. It's been so long I can easily star from the beginning again"
;


if(Anonymous && title=="" && postNumber==16674315 && dateTime=="07/10/18(Tue)19:58:39" && image=="Bitches love the Aura power.jpg")

">>16674294
At least it's (mostly) pretty swell in SRW."
;


if(Anonymous && title=="" && postNumber==16674322 && dateTime=="07/10/18(Tue)20:00:25" && image=="1530510801959.jpg")

">>16672521
>Rinoa
HAHAHAHA HOLY SHIT
No really, why?
Of all the character they could add they chose Rinoa? Instead of Laguna even?
No wonder this game is such an utter failure."
;


if(Anonymous && title=="" && postNumber==16674332 && dateTime=="07/10/18(Tue)20:02:34")

">>16669240
Are any of those translated and not region locked, like the PS4 ones are?"
;


if(Anonymous && title=="" && postNumber==16674334 && dateTime=="07/10/18(Tue)20:03:11")

">>16672553
what the fuck is that game?"
;


if(Anonymous && title=="" && postNumber==16674342 && dateTime=="07/10/18(Tue)20:05:20")

">>16674332
No.
X and V are the first of its kind, translated and all.
MD was the shitty prototype."
;


if(Anonymous && title=="" && postNumber==16674347 && dateTime=="07/10/18(Tue)20:06:05")

">>16674322
Laguna was already a thing in Duodecim, though."
;


if(Anonymous && title=="" && postNumber==16674348 && dateTime=="07/10/18(Tue)20:06:29")

">>16674322
>Of all the character they could add they chose Rinoa? Instead of Laguna even?

especially when Laguna was already in Dissidia."
;


if(Anonymous && title=="" && postNumber==16674352 && dateTime=="07/10/18(Tue)20:07:13")

">>16674315
Yeah, I do like Dunbine in SRW, I just didn't enjoy watching the anime. The SRWX version of Dunbine Tobu is A+, too."
;


if(Anonymous && title=="" && postNumber==16674354 && dateTime=="07/10/18(Tue)20:08:04")

">>16674347
Exactly, he could have been a great returning character.
I'm at an utter loss for words, who even cares about Rinoa?"
;


if(Anonymous && title=="" && postNumber==16674358 && dateTime=="07/10/18(Tue)20:08:42")

">>16674309
I dunno, I thought L-Gaim was better than Dunbine, even if it did have parts that just dragged on. It was pretty entertaining at times, and a lot of the mech designs are cool."
;


if(Anonymous && title=="" && postNumber==16674359 && dateTime=="07/10/18(Tue)20:09:05")

">>16674342
Damn. I really love the SRW series, but I don't like pirating and I don't like shit I can't read if 80% of the game is VN style exposition."
;


if(Anonymous && title=="" && postNumber==16674364 && dateTime=="07/10/18(Tue)20:11:20")

">>16674354
I care."
;


if(Anonymous && title=="" && postNumber==16674373 && dateTime=="07/10/18(Tue)20:13:11")

">>16674364
Dogs shouldn't be on the internet, Angelo."
;


if(Anonymous && title=="" && postNumber==16674376 && dateTime=="07/10/18(Tue)20:14:01")

">>16674373
On the Internet, nobody knows you're a dog."
;


if(Anonymous && title=="" && postNumber==16674378 && dateTime=="07/10/18(Tue)20:14:33" && image=="xomega.jpg")

"NOOOOOOOOOOOOOOOOOO
THIS CAN'T BE HAPPENING"
;


if(Anonymous && title=="" && postNumber==16674391 && dateTime=="07/10/18(Tue)20:18:42")

">>16670754
V was better than X in the plot department, I think. If only because V's plot was just batshit crazy from the starts and everything is high stakes as a motherfucker.

X is a lot more relaxing really, and just doesn't really feel as high stakes until the end.

Also I really want the Gran's in OG now. And Soji too. Fuck, they were my favorites."
;


if(Anonymous && title=="" && postNumber==16674410 && dateTime=="07/10/18(Tue)20:26:39")

">>16673657
>>16673699
>>16673710
>Banjo and the Big D Machine here to give you plebian Otherworlders a taste of his sunny D."
;


if(Anonymous && title=="" && postNumber==16674422 && dateTime=="07/10/18(Tue)20:30:47")

">>16674410
>Big D
Big O and Daitarn 3 crossover combo attack when?"
;


if(Anonymous && title=="" && postNumber==16674431 && dateTime=="07/10/18(Tue)20:33:43")

">>16674422

Z would have been the perfect opportunity, considering what the pilots accomplished when they got together to figure out the truth.

So the answer is tragically "never""
;


if(Anonymous && title=="" && postNumber==16674545 && dateTime=="07/10/18(Tue)21:00:17")

"Remember when we thought SEED would be in every SRW until the end of time?";


if(Anonymous && title=="" && postNumber==16674571 && dateTime=="07/10/18(Tue)21:09:45")

">>16674545
>2 back to back games with Cross Ange's full plot being thrown into the main story
>all of these trash units added in because of that
If they must keep including Cross Ange, please just cut it down to just Ange and at most 1 other CA unit, post plot only please? Was the series really THAT popular to warrant main storyline status for 2 full, back to back games?"
;


if(Anonymous && title=="" && postNumber==16674592 && dateTime=="07/10/18(Tue)21:18:29")

">>16674571
Does anyone even use those useless girls? At most I only pick Ange and Salia/Vivian or Hilda if I'm generous"
;


if(Anonymous && title=="" && postNumber==16674626 && dateTime=="07/10/18(Tue)21:28:03")

">>16674592
Other than for missions that force that dead weight on you, no. Ange herself is pretty good, but the rest leave you wondering why they even included them for two damn games. I know SRW loves it's roster bloat, but it really should focus on either cutting out the chaff characters, or making it so you field a good 40 characters a map."
;


if(Anonymous && title=="" && postNumber==16674630 && dateTime=="07/10/18(Tue)21:28:58")

"New SRW when";


if(Anonymous && title=="" && postNumber==16674644 && dateTime=="07/10/18(Tue)21:32:16")

">>16674592
I liked running Chris, Jill and Hilda. I didn't use Salamander that much."
;


if(Anonymous && title=="" && postNumber==16674708 && dateTime=="07/10/18(Tue)21:56:29")

">>16674571
Because that's so much worse than zeta, cca and mazinger in almost every single srw."
;


if(Anonymous && title=="" && postNumber==16674714 && dateTime=="07/10/18(Tue)21:58:00")

">>16674708
Has there ever been an SRW without Mazinger?"
;


if(Anonymous && title=="" && postNumber==16674724 && dateTime=="07/10/18(Tue)21:59:54")

">>16674708
>some of the most famous mecha in history
>comparing them to a tits and ass show that also had mecha in it and barely was relevant
I get what you're saying, but for obvious reasons we're never losing any of those from an SRW for long."
;


if(Anonymous && title=="" && postNumber==16674729 && dateTime=="07/10/18(Tue)22:01:05")

">>16674714
Getter is the only member of the trinity that ever got completely dropped."
;


if(Anonymous && title=="" && postNumber==16674736 && dateTime=="07/10/18(Tue)22:03:30")

">>16674714
Other than OG? No, the best we got was UX wich had only Mazinkaiser SKL."
;


if(Anonymous && title=="" && postNumber==16674739 && dateTime=="07/10/18(Tue)22:04:33")

">>16674729
Getter also has at least SOME variation."
;


if(Anonymous && title=="" && postNumber==16674752 && dateTime=="07/10/18(Tue)22:09:31")

">>16674571
If they turned it into post plot units only what we'd get would be Ange, Salia, Hilda, Sala and Tusk. You could probably turn Ersha/Vivian into an attack for Salia and Rosalie/Chris into an attack for Hilda.

>>16674626
Sala's finisher might as well be her only attack because her custom bonus makes it absurdly cheap and spammable which isn't half bad in either game. I don't know why she doesn't have a MAPW version it when its the same thing as Ange's weapon but I just chalk that up to B.B Soft being too lazy to copy and paste some data."
;


if(Anonymous && title=="" && postNumber==16674770 && dateTime=="07/10/18(Tue)22:17:04")

">>16674752
>Sala's finisher might as well be her only attack because her custom bonus makes it absurdly cheap and spammable which isn't half bad in either game
Problem is almost every other unit in the game can do that, too, and their units are better than Sala more often than not. And thats even discounting the truly retardedly powerful units like the late game Gurren or the MC's units which can just run roughshod through the entire game soloing whole maps because you can just dial in insanely good spirits lists for them."
;


if(Anonymous && title=="" && postNumber==16674782 && dateTime=="07/10/18(Tue)22:22:22")

">>16674770
Sala's finisher is actually cheaper and spammable than what most units have as spam moves (main character units included). She loses out in damage obviously but X's damage adjustments are wonky as fuck compared to V where they buffed the hell out of the MC units but left the secondary units to rot."
;


if(Anonymous && title=="" && postNumber==16674800 && dateTime=="07/10/18(Tue)22:28:26")

"C.C has a big butt";


if(Anonymous && title=="" && postNumber==16674803 && dateTime=="07/10/18(Tue)22:29:35")

">>16674782
Yeah, x is just weird about that. The wing units get some new animations, and/or attacks, and they somehow ended up weak as fuck, but WZC gets buffed so much that it's ridiculous."
;


if(Anonymous && title=="" && postNumber==16674806 && dateTime=="07/10/18(Tue)22:29:56")

">>16674800
You can't just go around spreading facts like this"
;


if(Anonymous && title=="" && postNumber==16674869 && dateTime=="07/10/18(Tue)22:59:25")

">>16674803
Traditionally reals would finish in the high 4000s - low 5000s and Supers would be a few hundred points higher than that, but X decided for whatever reason to let most MC units finish at 5500+ while letting the secondary units stay at the original scaling."
;


if(Anonymous && title=="" && postNumber==16674892 && dateTime=="07/10/18(Tue)23:15:18")

">>16674334
The SRC Collab, which will be released soon (I'm holding out for something to happen but I have a feeling it probably won't happen)

>>16674626
>or making it so you field a good 40 characters a map.
[Silent scream]"
;


if(Anonymous && title=="" && postNumber==16674901 && dateTime=="07/10/18(Tue)23:19:45")

">>16674626
40? Why only 40?"
;


if(Anonymous && title=="" && postNumber==16675044 && dateTime=="07/11/18(Wed)00:13:37")

">>16674592
Other than Ange, I only really ever used Sala regularly, and Hilda and Salia occasionally."
;


if(Anonymous && title=="" && postNumber==16675050 && dateTime=="07/11/18(Wed)00:17:23")

">>16674901
>>16674892
I guess 40 characters is for the twin system. Most games tend to let you bring 15-20 on the final stage so a twin system would double that."
;


if(Anonymous && title=="" && postNumber==16675052 && dateTime=="07/11/18(Wed)00:18:31")

">>16675050
Go for 40 twinned units. That would actually use most of the roster of an SRW game."
;


if(Anonymous && title=="" && postNumber==16675086 && dateTime=="07/11/18(Wed)00:29:27")

">>16675052
Just bring back four unit squads. I miss spending an hour rearranging everything after each intermission."
;


if(Anonymous && title=="" && postNumber==16675093 && dateTime=="07/11/18(Wed)00:31:38")

">>16675086
I do that anyway. Managing parts is a bitch if you like varying up who you use"
;


if(Anonymous && title=="" && postNumber==16675282 && dateTime=="07/11/18(Wed)01:36:48")

">>16669271
The mainline roster isn't allowed to have fun things anymore. It's either gonna be X-Omega , or if we're lucky, the Nintendo handheld team will make a new one."
;


if(Anonymous && title=="" && postNumber==16675298 && dateTime=="07/11/18(Wed)01:42:03")

">>16675282
Might Gaine and Wataru not fun enough for you? Are you so jaded that only some Excel Saga tier bullshit can cause you to smile anymore?"
;


if(Anonymous && title=="" && postNumber==16675316 && dateTime=="07/11/18(Wed)01:48:53")

">>16674276
Yes. >>16674294 fuck this loser tho."
;


if(Anonymous && title=="" && postNumber==16675333 && dateTime=="07/11/18(Wed)01:56:18")

">>16675316
Eh, Dunbine wasn't that great."
;


if(Anonymous && title=="" && postNumber==16675393 && dateTime=="07/11/18(Wed)02:18:08")

">>16675316
Dunbine is just okay. SRW tends to adapt the weaker half whenever they decide to do the plot and most of the time they don't even get all of the major beats. I think Compact 3 in particular was the only game where they pretty much covered everything there was to cover in Dunbine. The ending in Dunbine is also really weird and rushed."
;


if(Anonymous && title=="" && postNumber==16675396 && dateTime=="07/11/18(Wed)02:20:32")

">>16675393
I don't even know which half you think is the weaker one since most of the plot weirdly happens in the middle of the show, while most of the beginning and end are filler"
;


if(Anonymous && title=="" && postNumber==16675401 && dateTime=="07/11/18(Wed)02:22:23")

">>16675396
The earth arc when Jacoba kicks them out of Byston Well around half way and never head back down. That's the only part that SRW bothers adapting most of time."
;


if(Anonymous && title=="" && postNumber==16675409 && dateTime=="07/11/18(Wed)02:27:01")

">>16675401
I do think that part has a strong start, and they could have made something of it had they actually done something with all the conflicting allegiances of Drake/Bishott/Shott/Leeza instead of just repeating the same inconclusive airship battles again and again and dicking around with characters that were at that point irrelevant"
;


if(Anonymous && title=="" && postNumber==16675420 && dateTime=="07/11/18(Wed)02:30:30")

">>16675409
Yeah its just kind of annoying how the entire arc is basically
>They go to x place
>End up in some battle of the week with random scrubs that Shou solos because Marvel loses almost immediately and Keen/Neil are useless
>Repeat
The Hyper Jeril, Hyper Shou and Hyper Todd episodes were great though. There was also that one gem where Drake decides to spare Boston in honor of Todd but otherwise it was pretty samey."
;


if(Anonymous && title=="" && postNumber==16675428 && dateTime=="07/11/18(Wed)02:35:03")

">>16675420
>Hyper Shou
It's Black knight."
;


if(Anonymous && title=="" && postNumber==16675434 && dateTime=="07/11/18(Wed)02:40:25")

">>16675428
No, there was an episode where Shou almost goes Hyper while they were fighting in Europe. I believe that's when they were starting to realize just how much of an effect emotions had on aura power."
;


if(Anonymous && title=="" && postNumber==16675461 && dateTime=="07/11/18(Wed)02:51:43")

">>16675434
>almost goes
There's the keyword "almost" which mean he didn't."
;


if(Anonymous && title=="" && postNumber==16675474 && dateTime=="07/11/18(Wed)02:59:20")

"How bad is MD english translation? Does it ruin the game or is it still enjoyable to play? I am thinking of getting it after I am done with X and V.";


if(Anonymous && title=="" && postNumber==16675493 && dateTime=="07/11/18(Wed)03:03:56")

">>16675461
The episode is still called Hyper Shou anon."
;


if(Anonymous && title=="" && postNumber==16675503 && dateTime=="07/11/18(Wed)03:05:50")

">>16675493
Then it's a very misleading title then."
;


if(Anonymous && title=="" && postNumber==16675516 && dateTime=="07/11/18(Wed)03:09:24")

">>16675503
https://youtu.be/WARz3oJ_Gmg?t=1264
Couldn't get the subbed version but Shou's version of "Hyper" is weird as fuck."
;


if(Anonymous && title=="" && postNumber==16675542 && dateTime=="07/11/18(Wed)03:13:51")

">>16675474
Its janky as fuck but mostly understandable. At worst it made me laugh or scratch my head. It's no where near electron brain pancake crystal elderly."
;


if(Anonymous && title=="" && postNumber==16675550 && dateTime=="07/11/18(Wed)03:15:00")

">>16670754
>And that was on emulator with throttling
Is there an Emulator that can play SRW V already? Vita or PS4?"
;


if(Anonymous && title=="" && postNumber==16675562 && dateTime=="07/11/18(Wed)03:17:06")

">>16675550
We can't even emulate 3DS yet and you're expecting there to be HD console emulation out by now?"
;


if(Anonymous && title=="" && postNumber==16675589 && dateTime=="07/11/18(Wed)03:21:56")

">>16675516
Shou's Hyper wasn't out of hatred, Just fear of losing Marvel."
;


if(Anonymous && title=="" && postNumber==16675592 && dateTime=="07/11/18(Wed)03:22:50")

">>16675562
I thought UX/BX was already playable on Citra.

I assume I may be reading his post wrong and he was actually talking about Alpha 1 as the game he's playing on an emulator then"
;


if(Anonymous && title=="" && postNumber==16675603 && dateTime=="07/11/18(Wed)03:25:09")

">>16675474
It's engrishy, but you should be able to understand it. Also the game is just plain fun."
;


if(Anonymous && title=="" && postNumber==16675618 && dateTime=="07/11/18(Wed)03:27:45")

">>16675516
>Shou sounds like Todd from Bojack Horseman
What the fuck."
;


if(Anonymous && title=="" && postNumber==16675627 && dateTime=="07/11/18(Wed)03:29:43")

">>16675618
Same VA, perhaps?"
;


if(Anonymous && title=="" && postNumber==16675634 && dateTime=="07/11/18(Wed)03:30:32")

">>16675627
It's certainly possible. VA's do get around."
;


if(Anonymous && title=="" && postNumber==16675638 && dateTime=="07/11/18(Wed)03:31:08")

">>16675516
> Those British accents
For what purpose?"
;


if(Anonymous && title=="" && postNumber==16675656 && dateTime=="07/11/18(Wed)03:33:54")

">>16675298
>Might Gaine
>fun
Go back to the Shadow Mirror world."
;


if(Anonymous && title=="" && postNumber==16675658 && dateTime=="07/11/18(Wed)03:35:06" && image=="anime girl with interrogation marks on her head_1.png")

">>16675562
>We can't even emulate 3DS yet"
;


if(Anonymous && title=="" && postNumber==16675660 && dateTime=="07/11/18(Wed)03:35:35")

">>16675638
Because they're in England."
;


if(Anonymous && title=="" && postNumber==16675782 && dateTime=="07/11/18(Wed)04:03:31" && image=="No. A Big Guy. For Me.png")

if(Anonymous && title=="" && postNumber==16675807 && dateTime=="07/11/18(Wed)04:09:15")

">>16675782
GoldenEye 007 was such a classic game."
;


if(Mattman324 !C9UNU3S59A && title=="" && postNumber==16675843 && dateTime=="07/11/18(Wed)04:15:48")

">>16674626
>I know SRW loves it's roster bloat, but it really should focus on either cutting out the chaff characters, or making it so you field a good 40 characters a map.

They're included for two reasons:

>Replayability
>Because they let you completely fill the Sub Orders from the stage you get it for every single stage thereafter except a few route splits, even if you field everyone you have... and then by the end game you can do it on route splits as well."
;


if(Anonymous && title=="" && postNumber==16675849 && dateTime=="07/11/18(Wed)04:16:43")

">>16675660
All /m/ shows should be set in England."
;


if(Anonymous && title=="" && postNumber==16675871 && dateTime=="07/11/18(Wed)04:20:58")

">>16675849
Scotland has better mountains, though."
;


if(Anonymous && title=="" && postNumber==16675970 && dateTime=="07/11/18(Wed)04:41:09")

">>16674752
Not played V/X, does Ange and Salamandingy have a combo attack?"
;


if(Anonymous && title=="" && postNumber==16676029 && dateTime=="07/11/18(Wed)04:51:06")

">>16675970
Nope."
;


if(Anonymous && title=="" && postNumber==16676118 && dateTime=="07/11/18(Wed)05:12:36" && image=="Six Years Later.jpg")

"Holy shit is that an ebin...";


if(Anonymous && title=="" && postNumber==16676127 && dateTime=="07/11/18(Wed)05:15:41")

">>16676118
Latooni's outfit?"
;


if(Anonymous && title=="" && postNumber==16676136 && dateTime=="07/11/18(Wed)05:17:36")

">>16676118
God I want to stuff my head between Estelle's thighs"
;


if(Anonymous && title=="" && postNumber==16676189 && dateTime=="07/11/18(Wed)05:37:40")

">>16676118

I want the game where you play as a smith/craftsman in a fantasy world and try your best to craft absurd JRPG equipment out of shitty materials you have because you'll go fucking broke otherwise, as heroes shun clothes that have no extra belts and look like PVC etc."
;


if(Anonymous && title=="" && postNumber==16676193 && dateTime=="07/11/18(Wed)05:38:50")

">>16676189

* do not look like PVC or nylon"
;


if(Anonymous && title=="" && postNumber==16676253 && dateTime=="07/11/18(Wed)06:10:55")

"https://www.youtube.com/watch?v=ublz-nFd7-A

IT'S HAPPENING"
;


if(Anonymous && title=="" && postNumber==16676268 && dateTime=="07/11/18(Wed)06:18:02")

">>16676253
OH SHIEEEET"
;


if(Anonymous && title=="" && postNumber==16676367 && dateTime=="07/11/18(Wed)06:59:19")

">>16676189
>where you play as a smith/craftsman in a fantasy world and try your best to craft absurd JRPG equipment out of shitty materials you have because you'll go fucking broke otherwise
Isn't that Atelier?"
;


if(Anonymous && title=="" && postNumber==16676390 && dateTime=="07/11/18(Wed)07:13:06")

">>16675656
>he doesn't like SEIGI"
;


if(Anonymous && title=="" && postNumber==16676415 && dateTime=="07/11/18(Wed)07:24:27")

">>16674739
>Getter also has at least SOME variation.

there was no Getter in J, UX, or BX"
;


if(Anonymous && title=="" && postNumber==16676490 && dateTime=="07/11/18(Wed)08:20:19")

"So if we want multi generation in srw probably it will be like this :
- 0079 gundam, AGE 1st gen, mazinger z, macross, dancouga, aquarion, iczer-1 in early stage.

- 0087-0088 gundam series, AGE 2nd gen, mazinkaiser, dancouga nova, macross 7, aquarion evol in middle stage.

- 0093 & unicorn gundam, AGE 3rd gen, mazinger infinity, macross frontier, aquarion logos, iczer-3 in end stage"
;


if(Mattman324 !C9UNU3S59A && title=="" && postNumber==16676497 && dateTime=="07/11/18(Wed)08:21:30")

">>16676490
>in one series, less than a year passes
>in another, 8 years pass
>in another, 12000 years pass

truly we are living in an era"
;


if(Anonymous && title=="" && postNumber==16676508 && dateTime=="07/11/18(Wed)08:29:28" && image=="I'll feckin' drink to that.jpg")

">>16675871
>No Scottish kilt-wearing highlander OG that uses a golfclub axe yet
This needs to change, immediately!"
;


if(Anonymous && title=="" && postNumber==16676509 && dateTime=="07/11/18(Wed)08:30:17")

">>16676497

time is a meme"
;


if(Anonymous && title=="" && postNumber==16676513 && dateTime=="07/11/18(Wed)08:30:59")

">>16676490
>Mazinkaiser before Infinity
??????"
;


if(Anonymous && title=="" && postNumber==16676514 && dateTime=="07/11/18(Wed)08:31:06")

">>16676497
Well srw staff can alter or modified the story so the year pass can fit with the story, can they?"
;


if(Anonymous && title=="" && postNumber==16676515 && dateTime=="07/11/18(Wed)08:31:11")

">>16676490
Never thought I'd have to agree with Matt, but this setup is beyond retarded."
;


if(Mattman324 !C9UNU3S59A && title=="" && postNumber==16676529 && dateTime=="07/11/18(Wed)08:35:41")

">>16676514
You're going to have a pretty goddamn hard time having Macross 7 within 8 years of SDF Macross, even if it's post SDF's timeskip to begin with. There'd be quite a number of problems with EVOL as well. On top of that you'd have shit like Kouji Kabuto and every other Mazinger character apparently not aging in the slightest in eight years, but then four years after that they're suddenly a lot older."
;


if(Anonymous && title=="" && postNumber==16676554 && dateTime=="07/11/18(Wed)08:44:25")

">>16676529
I see.
So it is impossible to see Flit & Asemu from gundam age or renton & ao from eureka 7 to be in one scene in srw then.
Sorry for my english btw..."
;


if(Anonymous && title=="" && postNumber==16676568 && dateTime=="07/11/18(Wed)08:50:22")

">>16676554
Have a guy like what Shu did in Alpha Gaiden: send them to the future."
;


if(Mist Rex !!hfjHLfv1dCD && title=="" && postNumber==16676597 && dateTime=="07/11/18(Wed)09:04:42")

">>16676490
With Macross it would be easier to do Plus > 7 > F trilogy, if you really need to.
And AGE would probably work better in a time-travel SRW rather than stretching it over three games and trying to come up with justifications for loosing/aging some characters."
;


if(Mist Rex !!hfjHLfv1dCD && title=="" && postNumber==16676617 && dateTime=="07/11/18(Wed)09:11:17")

">>16674309
L-Gaim has a really good first half and kinda average second half.
It's still a pretty decent show with some high-quality Tomino humour."
;


if(Anonymous && title=="" && postNumber==16676626 && dateTime=="07/11/18(Wed)09:15:02")

">>16676597
I think it would be extremely amusing if the AGE characters were constantly the only ones who don't fall into the time portal each time."
;


if(Anonymous && title=="" && postNumber==16676662 && dateTime=="07/11/18(Wed)09:32:03")

">>16676253
Terada! When are you putting this game in SRW already!?"
;


if(Anonymous && title=="" && postNumber==16676682 && dateTime=="07/11/18(Wed)09:40:35" && image=="Spoiler Image")

"OG upgrade for the original Gndamn";


if(Anonymous && title=="" && postNumber==16676866 && dateTime=="07/11/18(Wed)11:09:33")

">All the Super pilots are cool with Lamia
>Except Hayato
This is why no one likes him."
;


if(Anonymous && title=="" && postNumber==16676887 && dateTime=="07/11/18(Wed)11:16:44")

">>16676866
Lamia a shit"
;


if(Anonymous && title=="" && postNumber==16676898 && dateTime=="07/11/18(Wed)11:20:23")

">>16676887
You're a shit."
;


if(Anonymous && title=="" && postNumber==16676910 && dateTime=="07/11/18(Wed)11:24:45" && image=="Toei Hayato- Prince of Smug.png")

">>16676898
I know."
;


if(Anonymous && title=="" && postNumber==16677235 && dateTime=="07/11/18(Wed)13:42:39")

">>16676490
You can add in Seed and Seed Destiny to the first and second. I really do think that 0079 and Seed's plot would mix very well for a plot."
;


if(Anonymous && title=="" && postNumber==16677417 && dateTime=="07/11/18(Wed)14:38:12")

">>16677235
Seeing as SEED is a carbon-copy of 0079, yup."
;


if(Anonymous && title=="" && postNumber==16677499 && dateTime=="07/11/18(Wed)15:02:42")

}
}