import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/m/ - Mecha";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void MSrealtacticvalue(OP Anonymous){

String fullTitle = "MS real tactic value";
int postNumber = "16924356";
String image = "images (2).jpg";
String date = "10/11/18(Thu)13:31:18";
String comment = "In reality, if Mobile Suits were possible to be made, would they be viable?

I mean, why focus on a humanoid machine just for the sake of it being humanoid shapped instead of tanks, drones, jets and helicopters?
And if making MS wasnt that expensive, how would they play out in our current world situation?(imagine Iraq War with Gundans)

I fucking love Gundans, and it would be awesome if they were real, but if they actually existed, it would autistic as fuck(just like me)."
;

}
public void comments(){
if(Anonymous && title=="" && postNumber==16924372 && dateTime=="10/11/18(Thu)13:40:09")

"I love this type of autism, but I think MSs would be better in space; like a huge human doing work, building things in the Moon/Mars, and not as a war machine";


if(Anonymous && title=="" && postNumber==16924494 && dateTime=="10/11/18(Thu)15:06:08")

"Bump";


if(Anonymous && title=="" && postNumber==16924517 && dateTime=="10/11/18(Thu)15:17:37")

"You can put distracting boobies or penises on a mobile suit.";


if(Anonymous && title=="" && postNumber==16924678 && dateTime=="10/11/18(Thu)16:35:26")

">>16924356
It wouldn't be practical if you were controlling it with a couple of goofy joysticks, but if you had a total body interface--hundreds of degrees of input, whats more suited to translating the motions of the human body than something modeled after the human body itself. Iraq would be a crater desu"
;


if(Anonymous && title=="" && postNumber==16924682 && dateTime=="10/11/18(Thu)16:37:14")

">>16924356
isis using MS"
;


if(Anonymous && title=="" && postNumber==16924697 && dateTime=="10/11/18(Thu)16:42:25")

"The endgame is to upload your consciousness into a Gundam so you become a metal giant god. Not that great if you're poor and can only afford a Zaku.";


if(Anonymous && title=="" && postNumber==16924709 && dateTime=="10/11/18(Thu)16:49:30")

">>16924356
Yes
https://www.defensenews.com/digital-show-dailies/ausa/2018/10/09/the-armys-future-tank-may-not-be-a-tank/"
;


if(Anonymous && title=="" && postNumber==16924718 && dateTime=="10/11/18(Thu)16:53:55" && image=="moneye.png")

">>16924697
>implying"
;


if(Anonymous && title=="" && postNumber==16924722 && dateTime=="10/11/18(Thu)16:55:24")

">>16924356
Only for certain environments, and they'd have to be legit as capable as at least a Zaku to be viable. MS HAVE to really, really fucking agile and fast to make up for their gigantic target profile compared to a tank, and even then a modern guided missile would still fuck one up (the only reason they don't in at least UC is because Minovsky Particle interference making non-LOS weaponry useless)."
;


if(Anonymous && title=="" && postNumber==16924949 && dateTime=="10/11/18(Thu)19:40:03")

">>16924709
They talked and said nothing"
;


if(Anonymous && title=="" && postNumber==16924957 && dateTime=="10/11/18(Thu)19:43:36")

">>16924356
Too big of a target for the others.
A Ball would have been sufficient for the job."
;


if(Anonymous && title=="" && postNumber==16925198 && dateTime=="10/11/18(Thu)21:48:58")

">>16924356
Basically, if mechs are going to be real, they're going to be viable if they can fulfill a role better than the traditional vehicle with a better performance/cost ratio."
;


if(Anonymous && title=="" && postNumber==16925216 && dateTime=="10/11/18(Thu)21:57:24")

">>16924356
>I mean, why focus on a humanoid machine just for the sake of it being humanoid shaped instead of tanks

Remember, first they were Mobile "SUITS"."
;


if(Anonymous && title=="" && postNumber==16925285 && dateTime=="10/11/18(Thu)22:18:26")

">>16925216
You mean... people would put them on like clothes?"
;


if(Anonymous && title=="" && postNumber==16925293 && dateTime=="10/11/18(Thu)22:21:28" && image=="Susuka).jpg")

"Is there any Gundam anime where they actually focus on the manufacturing/constrution of MS and/or specific mechanical parts?";


if(Anonymous && title=="" && postNumber==16925359 && dateTime=="10/11/18(Thu)22:53:02" && image=="Robert.gif")

">>16925285

Kinda like Robert intended."
;


if(Anonymous && title=="" && postNumber==16925400 && dateTime=="10/11/18(Thu)23:05:32" && image=="MSV-R Return of Johnny Ridden volume 9 Chapter 50.jpg")

">>16925293
No. There's a Gundam manga that started off 60% like that and the remaining 40% was a mystery plot with intrigue. About 15 volumes in, it's turned into 70% conspiracy plot with additional mystery and intrigue, and 30% emphasis on the mechanics."
;


if(Anonymous && title=="" && postNumber==16925401 && dateTime=="10/11/18(Thu)23:05:56")

">>16925293
Until the Return of Johnny Ridden gets animated? Probably not."
;


if(Anonymous && title=="" && postNumber==16925421 && dateTime=="10/11/18(Thu)23:17:11")

"pretty sure japs are trying to make an actual Gundam move for the olympic. That's why they took down the RX78
http://gundam-challenge.com/en/"
;


if(Anonymous && title=="" && postNumber==16925470 && dateTime=="10/11/18(Thu)23:40:39")

">>16925421

>It's going to toss the Olympic Cauldron into the air and Final Shot it to start off the games.

You know it true."
;


if(Anonymous && title=="" && postNumber==16925502 && dateTime=="10/11/18(Thu)23:57:48")

">>16925359
I dont get it"
;


if(Anonymous && title=="" && postNumber==16925970 && dateTime=="10/12/18(Fri)05:55:22" && image=="1 (2).jpg")

"Probably should've saved that pasta about Mobile Suites.";


if(Anonymous && title=="" && postNumber==16926197 && dateTime=="10/12/18(Fri)10:17:44")

">>16925400
>>16925293
Developers - Mobile Suit Gundam Before One Year War"
;


if(Anonymous && title=="" && postNumber==16927533 && dateTime=="10/13/18(Sat)01:02:51")

">>16925502

For all its faults, FO4 did power armor as intended."
;


if(Anonymous && title=="" && postNumber==16927758 && dateTime=="10/13/18(Sat)05:25:48" && image=="Kakkoii.jpg")

if(Anonymous && title=="" && postNumber==16927764 && dateTime=="10/13/18(Sat)05:36:28")

">>16924356
Humanoid robots specifically will probably never be viable. It's the old issue that if you can make a really good robot that looks like a person, you can use that same technology to make something even better in a more practical form factor. A good giant robot would be good despite being a giant robot, which is why it's unlikely you'd ever see one fielded. Most franchises for this reason either contrive situations to explain why you 'need' a humanoid device or for some reason decide that technology in mecha development somehow can't just be applied to other vehicles or areas, like it'd be impossible to build a tank with the same armor advancements or jet with the same powerful engines. Patlabor is probably closest to reality in that 'labors' are more a general field of robotics in all sorts of sizes and the humanoid ones are made because they sell better despite being less practical, because people think giant robots are cool."
;


if(Anonymous && title=="" && postNumber==16927771 && dateTime=="10/13/18(Sat)05:53:09")

">>16924356
the only places limbed vehicles are going to be useful are on the moon or similar low gravity bodies and in a stalingrad type situation occuring in a modern metropolis full of sky scrapers.
The former because traction is a function of weight, a car on the moon would just spin out, and that's even if it wasn't covered in powder - and that powdered stone is like finely ground glass and would absolutely destroy anything mechanical it could get in to, so I hope you like gundam thunderbolt because everything would need the joint coverings.
And the latter of course is because the ground would be so broken with destroyed tall buildings that wheeled and tracked vehicles wouldn't be able to get anywhere without having a path cleared by slow construction vehicles first."
;


if(Anonymous && title=="" && postNumber==16927880 && dateTime=="10/13/18(Sat)09:08:47" && image=="Do80lc1VAAAppHy_MaK.jpg")

"Probably what we will see in actual combat would be Power armors and at most, Landmates. But who knows, militars had said before than this or that tech would be impractical, or than the next big think will be this, only to be another thing entirely.
What I'm sure, if we get mechs, they will not be Gundams."
;


if(Anonymous && title=="" && postNumber==16927895 && dateTime=="10/13/18(Sat)09:16:41")

">>16927880
Very unlikely, Power Armor have no space for a toilet."
;


if(Anonymous && title=="" && postNumber==16927909 && dateTime=="10/13/18(Sat)09:43:50")

">>16927895

Neither does a tank; barring a catheter system in use on either. You can still go to the toilet by getting out though."
;


if(Anonymous && title=="" && postNumber==16927941 && dateTime=="10/13/18(Sat)10:28:48")

">>16927909
First rule of warfare is, YOU GIT OUT YOU GIT DIED. That's why drone warfare is the future because you can fight from your bedroom as a hikkomori."
;


if(Anonymous && title=="" && postNumber==16927947 && dateTime=="10/13/18(Sat)10:33:20")

">>16924356
Buzz kill incoming: no.
Theres no real form of combat where that would ever be a benefit on the field. Whether that field is an actual field, a mountain, or space is irrelevant there is no place for a giant human robot, sadly.
Any application you could put them to the task for has shit that would be more effective.
Space might actually be the worse application for them as their weight is poorly centered which would make maneuverability a hassle especially if the RCS extends to the limbed rather than just the trunk. Something either more cylindrical or spherical or roughly equivalent in weight and distribution would be better.
Ex: >>16924372(I'm not putting you personally on blast this is just a good example). Let's say you're working on the moon doing construction work. You would definitely not want a bipedal stance being what you're balancing your weight or goods on with such a low contact profile compared to its height and center of mass. You'd want a low squat something or other with a manipulator arm/s for the work. Preferably on something like tracks or at minimum 4 points of contact with the contact points being fairly large for a properly stable maybe even mobile work platform. From this you could use various manipulator arms of length to move goods.
Because of this you'd still want cranes, bulldozers, excavators, etc. For work like this. You could even make them bulkier, more robust, or capable of more power via heavier weight hydraulics due to less gravity weighing it all down.
Same for anything flying really. You could use super powerful jets to make a gundam flight capable but likewise you could save money and just shove that on a more effective plane or even use those hyper powerful jets to levitate a spherical drone with arms.
This is ignoring the whole requiring better technology and higher costs factor for mecha creation when you could just build something cheaper and more effective using that same technology.
Small Cont."
;


if(Anonymous && title=="" && postNumber==16927951 && dateTime=="10/13/18(Sat)10:36:04")

">>16927947
The most realistic mecha we'll probably ever see would be a spider platform, at least 4 strong legs holding up a flat platform, that you'd put something like your generic excavator setup or a tank turret etc. For stability and ease of movement in extremely rough terrain like mountainous regions where tank tracks just wouldn't work."
;


if(Anonymous && title=="" && postNumber==16928020 && dateTime=="10/13/18(Sat)11:21:38" && image=="1530546259616.jpg")

">>16927941
>implying there isn't any downtime in warfare, where you can rest, eat and perform maintenance"
;


if(Anonymous && title=="" && postNumber==16928058 && dateTime=="10/13/18(Sat)11:47:10")

">>16928020
Ease of maintenance is actually a fairly difficult thing especially with high mobilization or the need to keep moving the warfront. Especially when it comes to more technologically or mechanically complex pieces of equipment.
Ex: ww2 saw tanks being simplified in a lot of ways NOT for production numbers but because that made maintenance an actually possible thing at that scale to the point crew maintenance on the spot was a possibility. Otherwise newly deployed tanks were one-offs until new ones showed up as that would have been faster than maintenance and recovery times/risk-reward. It still was an issue but that alleviated a lot of it."
;


if(Anonymous && title=="" && postNumber==16928142 && dateTime=="10/13/18(Sat)12:54:48" && image=="oi_vey_no_celebration_for_us_tonight.png")

">>16925293
"Mobile Suit Gundam Before One Year War" is what you want"
;


if(Anonymous && title=="" && postNumber==16928237 && dateTime=="10/13/18(Sat)13:48:09")

">>16927941

> the first rule of warfare is that something people have been doing in relative safety for literally millenia will kill you"
;


if(Anonymous && title=="" && postNumber==16928242 && dateTime=="10/13/18(Sat)13:51:25")

">>16924678
Special processing?"
;


if(Anonymous && title=="" && postNumber==16929959 && dateTime=="10/14/18(Sun)05:16:00")

">>16924356
the big advantage of mobile suit-like technology would be a) the versatility and re-equipability of arms/hands and b) the terrain versatility of a walker - jetpack thing
frankly they're not as good as a jet for what a jet does, or a sub at what a sub does. depending on size and equipment they could be better than tanks though. the main advantage is that they can do all of these things. for deep, specialised, or sudden notice, any mission, or guerilla shit, this would be useful.
with hands they can use a wide variety of firearms, interact with other suits etc in the battlespace, and use shields rather than need to wear heavy armour on all parts of the body.
i imagine a real world near-future or even current application of MSs would be like some sort of giant marine, using shields to push in and provide simultaneous anti-personell, anti-air and anti-armour functions with multiple weapon systems as a versatile 'wild card' in a combined arms force
having heads tho is stupid lol"
;


if(Anonymous && title=="" && postNumber==16929965 && dateTime=="10/14/18(Sun)05:20:06")

">>16925293
Isn't IGLOO about stuff like that? 083 also has tons of spec-talk; they even have anaheim engineers on board to fine tune the machines"
;


if(Anonymous && title=="" && postNumber==16929994 && dateTime=="10/14/18(Sun)05:41:04")

">>16929959
>with hands they can use a wide variety of firearms
Hardpoints/weapon mounts are a simple, cheap, and easy methods of load out swapping.
Also I seriously doubt the usefulness of that function for ground vehicles.

>interact with other suits etc in the battlespace
I don't imagine that would occur enough to be considered useful.

>use shields rather than need to wear heavy armour on all parts of the body
Vehicles are not armored uniformly and neither were soldiers in plate. A tank's turret, for example, is essentially a shield. It is only going to protect against major threats from the front.
It's also not something unique to a mobile suit design, nothing is stopping you from designing an ifv with tin foil armor everywhere except the front turret.

>using shields to push in and provide simultaneous anti-personell, anti-air and anti-armour functions with multiple weapon systems
How does any of that require or benefit from a mobile suit design?"
;


}
}