import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/tg/ - Traditional Games";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void BattletechGeneral(OP Anonymous){

String fullTitle = "Battletech General";
int postNumber = "60778282";
String image = "mg6coGK.png";
String date = "07/10/18(Tue)14:33:26";
String comment = "---------------------------------
"Way to kill the franchise, Catalyst", edition

The /btg/ is dead - long live the /btg/!

Old thread: >>60725867
==================================
Battletech vidya 2018
http://battletechgame.com/
https://old.reddit.com/r/BattleTechMods/
==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2018-07-03 - Active with tagging guidelines & 52430 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord servers, etc.) Last updated 2018-06-17!
http://pastebin.com/uFwvhVhE"
;

}
public void comments(){
if(Anonymous && title=="" && postNumber==60778305 && dateTime=="07/10/18(Tue)14:34:45")

"Fuck Butte Hold";


if(Anonymous && title=="" && postNumber==60778320 && dateTime=="07/10/18(Tue)14:35:21" && image=="Lauren_Hayes.jpg")

"Leave Terra to me";


if(Anonymous && title=="" && postNumber==60778580 && dateTime=="07/10/18(Tue)14:50:08" && image=="1361248407714.pdf")

"";


if(Anonymous && title=="" && postNumber==60778612 && dateTime=="07/10/18(Tue)14:52:08")

"what's the best Star League era Destroyer class warship?";


if(Not Entirely Anon && title=="" && postNumber==60778795 && dateTime=="07/10/18(Tue)15:05:19" && image=="Lola III 2.jpg")

">>60778612

At doing what?"
;


if(Anonymous && title=="" && postNumber==60778929 && dateTime=="07/10/18(Tue)15:13:53")

">>60778612
Probably the Lola III in all honesty, the rest all seem to have one glaring flaw or another"
;


if(Anonymous && title=="" && postNumber==60779076 && dateTime=="07/10/18(Tue)15:24:16")

">>60778795
Doing what a destroyer should be doing according to that thing you wrote.

>>60778929
Kinda what I was thinking."
;


if(Anonymous && title=="" && postNumber==60779233 && dateTime=="07/10/18(Tue)15:33:16" && image=="3B1F9AD9-1BC3-46CB-BA8C-5007C15DF6EE.gif")

"I need a design for a custom mini-boss for my War of ‘39 game. My initial idea is an unholy chargerXvictor frankenmech. Take most of a VTR-9B & replace the Davionist 20-gun with a more snake-like double PPC and trade ammo for extra sinks. The head and left arm come from a Charger, maybe the legs too if the JJ aren’t mounted there. The short range armaments can be whatever so long as it mounts a flamer for black-hattery. In my head it needs some exp/lostech movement booster to get it to a 5/8/4 profile to maximize it’s “WTF is that?!?” factor, but I don’t know what fits best. It’s a one-off for a game with friends so no one will gripe about a supercharger in a not-Charger 40+ years early.

Livery will look something like pic related."
;


if(Anonymous && title=="" && postNumber==60779273 && dateTime=="07/10/18(Tue)15:34:59")

">>60779233
Mech superchargers were a thing since like the 2900s, they just weren't a *factory* item until the Jihad"
;


if(Anonymous && title=="" && postNumber==60779297 && dateTime=="07/10/18(Tue)15:36:32")

">>60779233
Best FF bad guy ever."
;


if(Anonymous && title=="" && postNumber==60779334 && dateTime=="07/10/18(Tue)15:38:43")

">>60779076
>Doing what a destroyer should be doing according to that thing you wrote.

You know that NEA's fleet roles document isn't canon, right? It's just fanwank bullshit the same way that everything written by Kit and MadCap and Alex are."
;


if(Anonymous && title=="" && postNumber==60779340 && dateTime=="07/10/18(Tue)15:38:56")

">>60779297
/vr/ go and stay go"
;


if(Anonymous && title=="" && postNumber==60779373 && dateTime=="07/10/18(Tue)15:40:39")

">>60779340
I'm not /vr/ I just love that game. Dude was funny as hell.


>>60779334
You seem upset, warships are nearly if not officially dead so fans of it kept it alive and revamped it. No one claimed it was canon."
;


if(Anonymous && title=="" && postNumber==60779401 && dateTime=="07/10/18(Tue)15:42:45")

">>60779334
Aren't you the same guy who yesterday said that canon doesn't matter if it doesn't make sense? Since NEA's doc makes more sense than canon, it should be considered over canon by your argument. Can't have it both ways, nigger."
;


if(Anonymous && title=="" && postNumber==60779729 && dateTime=="07/10/18(Tue)16:09:17" && image=="impavido_refit_by_mattplog-db45t4h.jpg")

">>60779334
>You know that NEA's fleet roles document isn't canon, right?
But I like it and it makes sense.

NEA pretty much singlehandedly made warships and aerospace fun to me, and I only know one other guy at my LHS that plays it.

Everyone else: post warships?"
;


if(Anonymous && title=="" && postNumber==60779748 && dateTime=="07/10/18(Tue)16:10:24")

">>60779373
>revamped
Shoehorning everything into WWII roles hardly qualifies.

>>60779401
>Since NEA's doc makes more sense than canon
Except that naval naming conventions have never made sense historically"
;


if(Anonymous && title=="" && postNumber==60779819 && dateTime=="07/10/18(Tue)16:14:37")

">>60779748

reeeee-

>naval naming conventions have never made sense historically

That matters to this discussion how, exactly? NEA's doc lays out roles. The roles <do> make sense. They're roles which need to be filled. Their relation to historical conventions is only in the names.

The problem is that the ACTUAL FASA ships don't have any distinct roles at all. They're just giant blobs of guns and not enough armor that SOUND like they have roles b/c of their names, but don't actually have a role."
;


if(Anonymous && title=="" && postNumber==60779855 && dateTime=="07/10/18(Tue)16:17:15")

"it's just that shit poster again... ignore the bait";


if(Anonymous && title=="" && postNumber==60779940 && dateTime=="07/10/18(Tue)16:23:14" && image=="btg.jpg")

if(Anonymous && title=="" && postNumber==60780004 && dateTime=="07/10/18(Tue)16:27:10" && image=="zeus aiming.png")

">>60779940
Hit's close to home, I just split with mine. Thank god I can afford the mortgage solo though.

On to mech talk, what's the fastest zeus ever made? Both canon and fan made? I mean it is a scout."
;


if(Anonymous && title=="" && postNumber==60780140 && dateTime=="07/10/18(Tue)16:35:48")

"I notice the Clans have Carracks and Fredasa class warships in their naval stars.

What's the best way to employ these ships?"
;


if(Anonymous && title=="" && postNumber==60780317 && dateTime=="07/10/18(Tue)16:46:28")

">>60780004
I fairly certain all canon Zeus’ go 4/6.

That said, it’s ripe for a 400-class engine with supercharger and MASC so it can sort of keep up with its fellow scouts. You do run into the issue of “If it can’t carry a Heavy Gauss Rifle is it really a Steiner Mech at all?” though."
;


if(Anonymous && title=="" && postNumber==60780374 && dateTime=="07/10/18(Tue)16:49:27")

">>60780317
>>60780004
Well depending on how strict your definition is, the Dark Age Zeus X goes 5/8. Despite using a prohibitively expensive XXL engine, they mass produce the thing."
;


if(Anonymous && title=="" && postNumber==60780422 && dateTime=="07/10/18(Tue)16:52:12" && image=="Zeus ZEU-8XS.png")

">>60780004
SCOOT SCOOT"
;


if(Not Entirely Anon && title=="" && postNumber==60780522 && dateTime=="07/10/18(Tue)16:58:12" && image=="Escort Squadron.jpg")

">>60779076
>Doing what a destroyer should be doing
>Fleet Escort
>Star League Era

Either the Lola III or the Davion Block II. It depends on your specific doctrine as to which will be better for you. The Lola is a better defensive escort: bracketable NLs and Barracudas for AAA duty. The Davion II is a better offensive escort: a NAC-boat who basically screams "don't get too close". The Davion II has better fuel and arguably better protection, and the two DropCollars help in flexibility a great deal. Both have equivalent thrust, allowing them to keep station and/or effectively use Evasive Movement.

Basically, the Davion II is a better SHIP individually, but you can essentially outnumber it almost 2.5 to 1 with Lola IIIs, and it should be remembered that, to a point, the purpose of an escort is to die so its escorted ship doesn't have to. The Davion II is a lot of ship to be forced to throw away.

>>60780140
>Carrack + Fredasa
>What's the best way to employ these ships?

There isn't one, because the Clans don't have a cohesive naval doctrine. They have a bunch of ships all fighting individually, and that works as long as a) everyone else is doing the same thing, and b) nobody else has major WarShip strengths.

A Carrack is purely a merchant ship which some guns strapped on. Don't get in fights with it; they're there to make you feel better and ward off commerce raiders like a Pinto or something. Real WarShips don't care.

Fredasas are fantastic little commerce raiders, and basically fly a lot like a massively scaled-up Hammerhead ASF. The DropShip isn't really there to be an ASF carrier or ECM ship: it's there to board and take over a target vessel. IS navies would be ecstatic to use it like this. The Clans don't do any of this, and the Fredasa is basically wasted against large WarShips. It can, however, basically stay on Evasive Movement permanently, and not lose much utility."
;


if(Anonymous && title=="" && postNumber==60780555 && dateTime=="07/10/18(Tue)17:00:01")

">>60779819
>The roles <do> make sense.
Not especially. In most cases nothing about the ships in question makes them well-suited to their assigned roles, and it's unclear why these would be the roles you would want to have for combat spacecraft."
;


if(Anonymous && title=="" && postNumber==60780616 && dateTime=="07/10/18(Tue)17:03:35")

">>60780522
Cool, thanks for the answers."
;


if(Anonymous && title=="" && postNumber==60780926 && dateTime=="07/10/18(Tue)17:22:19" && image=="NEA WarShip Reclassifications.png")

">>60780555
>ot especially. In most cases nothing about the ships in question makes them well-suited to their assigned roles

Do you even read english?

Look up the original thread. He's answering someone who asked how he would divide up ships <in the event of a total aerospace reboot>. All the existing ships would be noncanon, and NEA's devising fleet roles in which to place hypothetical new ship designs.

So there isn't a Lola III or Essex destroyer. There's the "Showgirl"-class destroyer, and the Saratoga-class destroyer, and they'd be statted out with the role of a fleet escort (which is how he describes a destroyer in NEAerospace) in mind. That's it. Everyone else gets this. Why can't you?"
;


if(Anonymous && title=="" && postNumber==60780989 && dateTime=="07/10/18(Tue)17:26:05")

">>60780926
because he wants to fight, not 'get it'"
;


if(Anonymous && title=="" && postNumber==60781162 && dateTime=="07/10/18(Tue)17:36:13")

"Has anyone here actually played in a Battletech RPG campaign? Anyone got any interesting stories and what did you ride?";


if(Anonymous && title=="" && postNumber==60781350 && dateTime=="07/10/18(Tue)17:47:52")

">>60780374
That's what I thought the XXL one.

>>60780422
LOL I love it thanks anon, cheering me up."
;


if(Anonymous && title=="" && postNumber==60781418 && dateTime=="07/10/18(Tue)17:52:19")

">>60780989
>he wants to fight

I won't lie. That attitude is growing exceptionally tiresome."
;


if(Anonymous && title=="" && postNumber==60781470 && dateTime=="07/10/18(Tue)17:55:01")

"Is the Explorer Corps sourcebook fully canon? I was reading it and it listed some Jade Falcon warships I don't think I'd ever seen mentioned before in the FMs.";


if(Anonymous && title=="" && postNumber==60781525 && dateTime=="07/10/18(Tue)17:58:22")

">>60781470

Which ones specifically? AFAIK, it's fully canon, but CGL does de-canonize specific sections of some books, like certain things from the original Periphery sourcebook."
;


if(Anonymous && title=="" && postNumber==60781575 && dateTime=="07/10/18(Tue)18:02:18")

">>60781470
>Is the Explorer Corps sourcebook fully canon?

Yes. In fact, everything that's a regular sourcebook is fully canon except the occasional mistake, retcon or in-universe lie."
;


if(Anonymous && title=="" && postNumber==60781613 && dateTime=="07/10/18(Tue)18:04:38")

">>60781525
It lists a naval star (2 Whirlwinds, 1 Aegis, 1 Liberator, 1 York, 1 Carrack) unaccounted for in other sources. Also a Clan Wolf Lola III now that I read on."
;


if(Anonymous && title=="" && postNumber==60781749 && dateTime=="07/10/18(Tue)18:12:24")

">>60780926
But if it's a total reboot why not have roles tailored to space instead of the ocean?"
;


if(Anonymous && title=="" && postNumber==60781944 && dateTime=="07/10/18(Tue)18:21:25")

">>60781749

They are.

Just not realistic space because Battletech space combat has far more to do with naval warfare than real space warfare."
;


if(Anonymous && title=="" && postNumber==60782005 && dateTime=="07/10/18(Tue)18:25:44")

">>60780522
in a hypothetical Age Of War showdown between a Defender and a Du Shi Wang, who do you figure would win?"
;


if(Anonymous && title=="" && postNumber==60782234 && dateTime=="07/10/18(Tue)18:39:49" && image=="Hellstar.jpg")

"How do you effectively counter a Hellstar without bringing a company of jump infantry to every game you think it might show up in?";


if(Anonymous && title=="" && postNumber==60782284 && dateTime=="07/10/18(Tue)18:42:52")

">>60782234
artillery
reflec
blue shield
stealth armor
mines
terrain
using SBGRs to plink for cockpit hits"
;


if(Anonymous && title=="" && postNumber==60782285 && dateTime=="07/10/18(Tue)18:42:55")

">>60782234
Artillery. Alternately, its BV in cheap sniper 'Mechs that can produce very high TMMs consistently."
;


if(Anonymous && title=="" && postNumber==60782332 && dateTime=="07/10/18(Tue)18:45:32")

">>60782234

Warships"
;


if(Anonymous && title=="" && postNumber==60782361 && dateTime=="07/10/18(Tue)18:47:34")

">>60782234
Swarm it with a Lance of Blitzkriegs"
;


if(Anonymous && title=="" && postNumber==60782408 && dateTime=="07/10/18(Tue)18:50:04")

">>60782234

Punch your opponent"
;


if(Anonymous && title=="" && postNumber==60782510 && dateTime=="07/10/18(Tue)18:57:06")

">>60782234
You know the guy who brought the Hellstar to the game? Kick him in the dick until he says he won't do it anymore."
;


if(Anonymous && title=="" && postNumber==60782537 && dateTime=="07/10/18(Tue)18:58:26")

"About to begin an ATB campaign set in 3043, with a slow run-up to the Clan invasion. Playing a mercenary unit based near the Combine/Suns border. By this point lostech is beginning to creep back in-- CASE, DHS, LB 10-X, MPL, stuff like that.

Would adding rocket launchers to the list of available tech throw off the game much? It's not exactly high technology, and would mainly be used on my scouts as a deterrent.

Rolled up the following starting units.
--Warhammer 6K, Rifleman 3C, Hunchback 4H, Centurion AH.
--Shadow Hawk 2K, Phoenix Hawk 1D, Javelin 10N, Stinger 3G."
;


if(Anonymous && title=="" && postNumber==60782541 && dateTime=="07/10/18(Tue)18:58:39")

">>60782234
Nuclear urbanmechs"
;


if(Anonymous && title=="" && postNumber==60782574 && dateTime=="07/10/18(Tue)19:00:36")

">>60782234
Easy. You bring a couple field guns. I could bring two Gauss field guns for like 1500BV. That's 4GR. And those are useful no matter what.

A Hellstar is made to kill mechs. Squishies are the obvious counter. Artillery is too scattery and takes too long and needs too many tubes to be a good counter for it. AoE weapons are best used for squishy killing.

A plain old spotter and indirect LRM's work fine too.

The Hellstar isn't special or magic. It's like taking an Awesome 9Q or an Omega, more useful as a fire magnet since it will be THE priority target instead of a direct combatant."
;


if(Anonymous && title=="" && postNumber==60782596 && dateTime=="07/10/18(Tue)19:01:55")

">>60782537
>Would adding rocket launchers to the list of available tech throw off the game much?
not even a little bit, they really SHOULD have been around all along, but nobody was willing to retcon them into earlier eras"
;


if(Anonymous && title=="" && postNumber==60782635 && dateTime=="07/10/18(Tue)19:04:56")

">>60782596
One-shot racks and deadfire missiles hold that niche. Modern 3060's rocket packs are a more advanced application."
;


if(Anonymous && title=="" && postNumber==60782702 && dateTime=="07/10/18(Tue)19:08:58")

">>60782005
Defender, probably. NAC batteries should get it there and it can outmaneouvre the Douche.

>>60782234
Fire Falcon A, Timber Wolf Prime, etc. Stay at 24+ hexes and educate them."
;


if(Not Entirely Anon && title=="" && postNumber==60782761 && dateTime=="07/10/18(Tue)19:12:45" && image=="Du Shi Wang 55b.jpg")

">>60782005
>a Defender and a Du Shi Wang

Difficult to say, because the circumstances of the fight matter so much. The DSW has fuckall for firepower, but a huge amount of protection/durability and only average speed. The Defender is quite fast, has a heck of a punch, especially at medium range on the broadside, and fuckall for armor and structure.

I think that the DSW will win *more* often, solely because it has 150 SI and 2000 tons of standard armor, and it has just enough nose-mounted guns to severely fuck up the Defender as they close on each other. The closing engagement more or less will always look like: the DSW at Velocity 1, the Defender at Velocity 5 [plus Evasive on Flank MP], and then Velocity 10 [plus Evasive on Flank MP] the next turn. Math dictates that the DSW will get two essentially unopposed turns of fire, before the Defender closes to Medium range. Roughly turn 4, the Defender wants to turn broadside and start duct-taping the trigger down. Being able to concentrate its fire into the DSWs nose arc helps the Defender, but the Defender's armor and SI is *so* low that the DSW has god chance to kill it. The Defender's edge in speed and firepower is somewhat negated by the fact the DSW can use DropShips and thus ECM, while the Defender has DropShuttle bays and (IIRC) cannot.**

Overall, I give the DSW the fight 6.5 out of 10 times, but it's most always at <50 SI remaining, so it's going to be in a yard for a year+ afterwards.


**Been a REALLY long time since I've had to remember whether DropShuttles provide capital ECM or not"
;


if(Anonymous && title=="" && postNumber==60782826 && dateTime=="07/10/18(Tue)19:17:09" && image=="artillery.jpg")

if(Anonymous && title=="" && postNumber==60782844 && dateTime=="07/10/18(Tue)19:18:41")

">>60782761
Aside from fighter carriers, what are your preferred assault dropships (or other dropships) to attach to warships acting either in squadrons or independently?"
;


if(Anonymous && title=="" && postNumber==60782916 && dateTime=="07/10/18(Tue)19:23:19")

">>60778282
>60778175

Now do WoB"
;


if(Not Entirely Anon && title=="" && postNumber==60782958 && dateTime=="07/10/18(Tue)19:25:32")

">>60782844

I generally have a personal rule about layering DropShips.

First DropShip is an assault ship intended to perform ECM and/or anti-fighter screening duty. Preserve the WarShip should always be first priority.

Second DropShip is another assault ship (in the case of high cargo-fraction WarShips) or a cargo DropShip (in the case of low-fraction WarShips like the Mako).

Third DropShip can be an ASF carrier.

DropShips beyond that (if any) depend on the role. For example, Battleships load the fuck up on assault ships. Fast WarShips (or WarShips with fuel to burn for high-G maneuvers) get ASF carriers, because they can use that speed to get the ASFs closer to their targets and conserve the ASF's fuel load. Stuff like that.

As for specific classes, honestly, there isn't a ton of practical choice until the Jihad era. Assault ships are basically always an Achilles or Avenger. Fighter carriers are basically always a Leopard CV or Vengeance. Claymores and Okinawas and Merlins can sub in for their producing factions when the era allows. There's not a ton of great choices when it comes to *effective* use of Drop Collars until quite late in the timeline."
;


if(Not Entirely Anon && title=="" && postNumber==60783052 && dateTime=="07/10/18(Tue)19:31:17" && image=="NEA Word of Blake Fleet Manifest.pdf")

">>60782958
>>60782844

>ah, here's the file I was looking for.

You can see these rules in action to a limited degree in this PDF. Priority is given to assault ships, and then cargo Droppers and ASF carriers share the remainder in roughly equivalent amounts."
;


if(CampaignAnon && title=="" && postNumber==60783217 && dateTime=="07/10/18(Tue)19:43:03" && image=="Six Hunches - No Clues.png")

">>60776710
>Help this tired Hunchie out. Any good refits?
I missed the last thread, so have 6 of uh, 15? Hunchbacks I've got on hand."
;


if(CampaignAnon && title=="" && postNumber==60783243 && dateTime=="07/10/18(Tue)19:44:58" && image=="Hunchback 9D.png")

">>60783217
And one for the road."
;


if(Anonymous && title=="" && postNumber==60783331 && dateTime=="07/10/18(Tue)19:50:45" && image=="Jane's Guide 2575.png")

">>60779729
>Everyone else: post warships?
Well, here's a few custom ships I've put together here and there for stuff.
All are Age Of War designs; a badass Drac BB along the lines of the Atreus and Tharkad, monsoon-era battleships from the TC and CapCon, a early CC Destroyer escort that is meant entirely to bully armed JumpShips that is outclassed against any real WarShip except in swarms, a somewhat better and larger cap DD which I see them as retaining through to the SW era, and finally an actual Battlecruiser from the TC on the eve of the reunification war. It's pretty overpowered compared to everything else of it's era, but I feel like giving them at least one (small) class that makes the SLN sweat provides enough fun scenario ideas to excuse it

I've also got a RWR frigate and cruiser somewhere, which I'll post when I find them"
;


if(Anonymous && title=="" && postNumber==60783385 && dateTime=="07/10/18(Tue)19:53:57")

">>60782761
Cool, thanks."
;


if(Anonymous && title=="" && postNumber==60783585 && dateTime=="07/10/18(Tue)20:06:47")

">>60781162
>played a Battletech RPG
If anyone tells you AToW is terrible.... believe them. Also don't get into shootouts outside of your 'mechs.
>what was your ride?
Started in a Locust, clawed my way into a Centurion, and ended in a modded SHD-2K(had a lot of Snake salvage from fighting for a Drac rebellion). The loadout changed frequently based on what we had laying around the mechbay but was usually something like 5 jets, PPC, 3 flamers, 3 SL, and no Gods-accursed-LRMs (too expensive/precious without a good supply chain). I lead/guarded a lance of 1 to 3 Panthers affectionately known as Takashi's Trashheap."
;


if(Anonymous && title=="" && postNumber==60783630 && dateTime=="07/10/18(Tue)20:09:52")

">>60782958
>>60783052
Are you seriously banned from the OF or something? It seems like you know the most about AeroTech and would be good at rebooting it.

Also, I've seen you organise squadrons in divisions of 2 before. Does WoB do three for a particular reason?"
;


if(Anonymous && title=="" && postNumber==60783639 && dateTime=="07/10/18(Tue)20:10:15")

">>60783585
>I lead/guarded a lance of 1 to 3 Panthers affectionately known as Takashi's Trashheap
>hating on based Panther-chan
Get out. You're not welcome around these parts."
;


if(Anonymous && title=="" && postNumber==60783654 && dateTime=="07/10/18(Tue)20:11:31")

">>60783630
>Are you seriously banned from the OF or something?
The story of NEA and the OF (and CGL) is a long and sad one. Suffice to say that, yes, NEA is not welcome on the OF or at anything involving CGL, entirely for bullshit reasons that aren't his fault."
;


if(Anonymous && title=="" && postNumber==60783661 && dateTime=="07/10/18(Tue)20:11:52")

">>60783639
>be slower than your other light friends
>overheats
hello Drac Officer"
;


if(Anonymous && title=="" && postNumber==60783694 && dateTime=="07/10/18(Tue)20:13:19")

">>60783661
>using Panthers like Locusts
You deserve to be purged by the BDS for your stupidity."
;


if(Anonymous && title=="" && postNumber==60783735 && dateTime=="07/10/18(Tue)20:16:06")

">>60783630
It's a long sad retarded story that really doesn't need to be brought up again.
Short version, yes he's banned, no it ain't his fault, yes CGL are absolute retarded bastards for what they did in that case"
;


if(Anonymous && title=="" && postNumber==60783739 && dateTime=="07/10/18(Tue)20:16:21")

">>60783630
>Are you seriously banned from the OF or something?

Sweet summer child detected.

>>60783654 is entirely correct."
;


if(Not Entirely Anon && title=="" && postNumber==60783878 && dateTime=="07/10/18(Tue)20:23:35" && image=="1364086376548.jpg")

">>60783630
>Also, I've seen you organise squadrons in divisions of 2 before. Does WoB do three for a particular reason?

Word of Blake operates in groups of SIX. Two divisions of 3 ships each in a squadron make six ships in a squadron.

Historically, 2-ship or 4-ship divisions were the standard for naval vessels, which is why I default to them is there's no other conflicting information - most commonly 2-ship divisions because there's so few WarShips in any given navy. SLN divisions were of six ships, but then broke down administratively into 2-ship flotillas of identical craft.

Interestingly, the comparison between WoB 3-ship divisions and everyone else's 2-ship divisions is analogous to the major debate going on in IRL fight combat circa 1939. Should fighters operate in groups of 2 or of 3? The Japanese were big on triads of fighters (called, IIRC, chûtai), operating in 3 groups of 3 (squadron of 9) while the Americans generally operated in a wing-pair of 2 fighters, combined twice into a Flight of 4, and with three Flights in a squadron (total of 12).

>genuinely hope I got the American squadron stuff right. I'm quite tired and not checking sources right now."
;


if(Anonymous && title=="" && postNumber==60783892 && dateTime=="07/10/18(Tue)20:24:34")

">>60783630
I'll let you in on a little secret that no one else is willing to tell you. NEA *is* banned from the official forum, and it's not even his fault."
;


if(Anonymous && title=="" && postNumber==60784058 && dateTime=="07/10/18(Tue)20:36:06")

">>60778282
>Way to kill the franchise, Catalyst", edition

Wait what did they do now?"
;


if(Anonymous && title=="" && postNumber==60784103 && dateTime=="07/10/18(Tue)20:39:13")

">>60783892
I forgot about this and it made me mad at CGL again. It's been years, and they still can't be assed to make it right?"
;


if(Not Entirely Anon && title=="" && postNumber==60784119 && dateTime=="07/10/18(Tue)20:40:20" && image=="Star League Cache.png")

">>60783892
>and it's not even his fault.

I mean, that's not technically true. I trusted CGL to do the right thing by me when faced with an alibi that would hold up in an actual, legal, court. So it is my fault in a way.

Anyway...

>pic related

If anyone wanted a followup on this, the game as played, and the WLV-6M player somehow managed a victory. Short version (Factory Map, plus some building tiles):

The opening of the battle saw mostly missed shots, as the Mercury was the only Mech with a searchlight. After a little bit of moving around as the Mercury attempted to fix the WVR in its spotlight, the WVR jumped into a hole in the building and promptly shoved the Mercury to the ground. The fall resulted in the Mech having an arm blown off, and while the pilot stumbled away the WVR moved in for the kill. This was unnecessary, as the Mech fell and could not stand with repeated attempts, ending up unconscious and an easy target as its right leg was deliberately targeted and destroyed. The Mercury's engine and gyro also took hits, and the Mech was left for dead at that point.

This time allowed the Firefly and Crab to maneuver in and do some damage. Two kicks brought an end to the Firefly's right leg, and thus started a wide-ranging scrap between the WLVR and Crab. Eventually the WVR took a crit to its upper leg, and withdrew into to the 2nd story of the large building. A few turns later, the WVRE jumped, failed its PSR, and fell.

The Crab rushed in, and the OPFOR players's total inability to roll dice when it counted showed up, as the entire payload missed a prone, adjacent target. The Crab failed a PSR, falling and critting its engine. Finally, both Mechs stood up, and open up with full batteries. Much armor was lost, but the Crabs weakened left torso was finished off with the very last SRM in the volley. With an XL engine, this shut down the Mech, leading to the surrender of the Exterminator (which was returned to the employer for a TBD Mech)."
;


if(Anonymous && title=="" && postNumber==60784156 && dateTime=="07/10/18(Tue)20:43:14")

">>60784119
How did the Base Attack go after the Shootist/Demolisher charge fiasco?"
;


if(Anonymous && title=="" && postNumber==60784165 && dateTime=="07/10/18(Tue)20:44:07")

">>60784119
Ridiculous that the OpFor didn't win that one. Was the OpFor player asleep or something? His dice certainly seemed to be."
;


if(Anonymous && title=="" && postNumber==60784230 && dateTime=="07/10/18(Tue)20:48:56")

">>60782234
Literally a single Quasimodo"
;


if(Not Entirely Anon && title=="" && postNumber==60784264 && dateTime=="07/10/18(Tue)20:50:24" && image=="ebc4d40baa92bf0816454a1f5f4e1c04.jpg")

">>60784156

Haven't played it yet. Game is the 21st of July.

>>60784165

I don't know. I wasn't at that game. I'm copy-pasting the AAR which was sent to me.

With that said, the OPFOR Mechs *were* separated widely at the start of the fight, to give the PC a chance to engage them in detail if he would pull it off. It looks like that more or less happened. And yeah, the OPFOR player's inability to roll dice when it MATTERS is becoming a staple of local legend.

Still not as bad as the player we used to have to, in all seriousness, rolled a "1" on his attack roll when he needed a 2 or higher on two six-sided dice."
;


if(Anonymous && title=="" && postNumber==60784360 && dateTime=="07/10/18(Tue)20:56:08")

">>60784264
Damn, that's pretty terrible luck. Reminds me of my buddy here whose ability to lose at initiative every time is legendary. Dude cannot win init to save his life (or his mechs)."
;


if(Anonymous && title=="" && postNumber==60784498 && dateTime=="07/10/18(Tue)21:04:28")

">>60784264
>player we used to have to, in all seriousness, rolled a "1" on his attack roll when he needed a 2 or higher on two six-sided dice.

Wait, what? How is that even possible?"
;


if(Anonymous && title=="" && postNumber==60784546 && dateTime=="07/10/18(Tue)21:08:46")

">>60784264
did one of his dice vanish or something"
;


if(Anonymous && title=="" && postNumber==60784702 && dateTime=="07/10/18(Tue)21:20:06")

">>60782234
Depends on the pilot. That things BV is already insane, if you throw that in with a high level pilot, its gunna cost a crapton. So stealth battlearmour swarms, or support guns. En masse at that."
;


if(Anonymous && title=="" && postNumber==60784735 && dateTime=="07/10/18(Tue)21:22:26")

">>60778282
>"Way to kill the franchise, Catalyst", edition

Oh Christ, what'd they do now?"
;


if(Anonymous && title=="" && postNumber==60784769 && dateTime=="07/10/18(Tue)21:24:25")

">>60784058
>>60784735

Nothing. OP samefagged the end of the last thread just because he wanted to post that. Which just goes to show the ancient maxim is still true. OP is a faggot."
;


if(Anonymous && title=="" && postNumber==60784776 && dateTime=="07/10/18(Tue)21:24:54")

">>60783878
>terestingly, the comparison between WoB 3-ship divisions and everyone else's 2-ship divisions is analogous to the major debate going on in IRL fight combat circa 1939.

That debate was even older than that. Spanish Civil War is the war where the benefits of the 2 plane formations over 3 plane ones where first shown and then WW2 hammered it home and pretty much all the Air Forces that had started with 3 plane formations had switched over to the pair system at the end of it."
;


if(Anonymous && title=="" && postNumber==60784952 && dateTime=="07/10/18(Tue)21:38:23" && image=="Mirai Yamato.jpg")

">/btg/ has become WWII naval trivia again
So any of you dudes know where I can find Zipang translated past the Hitler plot?

https://www.youtube.com/watch?v=Sfux4w3GAe4"
;


if(Anonymous && title=="" && postNumber==60784962 && dateTime=="07/10/18(Tue)21:39:01")

"Were there any "all Clan" warships besides the Prinz Eugen and McKenna's Pride? If the Free Guilds thing was scrapped how were they crewed?";


if(Anonymous && title=="" && postNumber==60785047 && dateTime=="07/10/18(Tue)21:44:58")

">>60784962
Just them.

AFAIK they are crewed the way the Ebon and Katyusha Keshiks, with nominees from a variety of Clans."
;


if(Anonymous && title=="" && postNumber==60785073 && dateTime=="07/10/18(Tue)21:47:14")

">>60784962
>how were they crewed
>Prinz Eugen

By the prisoners of course! Best sideplot of the WoR."
;


if(ringringlingling !eNwncubcDk && title=="" && postNumber==60785304 && dateTime=="07/10/18(Tue)22:05:08" && image=="Murder of Crows.pdf")

">>60778282
Reminder that my spelling is fine, my grammar is fine, you just have an 8th grade vocabulary and are too dumb to understand it.

Because I pity you, I shall post it again."
;


if(Anonymous && title=="" && postNumber==60785438 && dateTime=="07/10/18(Tue)22:14:14")

"Outworlds Alliance, yay or nay?";


if(Anonymous && title=="" && postNumber==60785461 && dateTime=="07/10/18(Tue)22:15:59")

">>60785438
Yes.
Ravens fuck no"
;


if(Anonymous && title=="" && postNumber==60785482 && dateTime=="07/10/18(Tue)22:17:14")

">>60785438
Fuck yeah. Ravens can get fucked though."
;


if(Anonymous && title=="" && postNumber==60785527 && dateTime=="07/10/18(Tue)22:19:28")

">>60785304
>Look mami! I posted it again! HUEHUEHUEHUE!

Reading that shit decreases people's I.Q. it should be counted as a warcrime."
;


if(Anonymous && title=="" && postNumber==60785538 && dateTime=="07/10/18(Tue)22:20:13")

">>60785527
I'm fairly sure that the Ares Conventions have a byline about that tripfag."
;


if(Anonymous && title=="" && postNumber==60785572 && dateTime=="07/10/18(Tue)22:22:45")

">>60785304
It's not though, there are quite a few mistakes in the first paragraph alone so i stopped reading there."
;


if(Anonymous && title=="" && postNumber==60785616 && dateTime=="07/10/18(Tue)22:26:04")

">>60785527
>>60785538
>>60785572
God damnit, don't bite such blatant bait"
;


if(Anonymous && title=="" && postNumber==60785635 && dateTime=="07/10/18(Tue)22:27:14")

">>60785304
>" If he didn’t get some more time in the simulator, he there was a slim chance going to wash out in combat practice next week."
>he there

I'm going to copy this story, do it better, and give you no credit."
;


if(Anonymous && title=="" && postNumber==60785656 && dateTime=="07/10/18(Tue)22:28:38")

">>60785616
But how will i know what it tastes like, sempai?"
;


if(Anonymous && title=="" && postNumber==60785665 && dateTime=="07/10/18(Tue)22:29:03")

">>60783639
Our outfit's 5 Panthers game-wide were the remains of more than a company's worth of machines. Only one mech was captured whole out of the lot and it was gutted by an SRM brew-up on its 2nd sortie. The Panther isn't a terrible mech but a real one trick pony."
;


if(ringringlingling !eNwncubcDk && title=="" && postNumber==60785680 && dateTime=="07/10/18(Tue)22:29:55")

">>60785635
nigga you'd be doing me a favor."
;


if(Anonymous && title=="" && postNumber==60785875 && dateTime=="07/10/18(Tue)22:43:15")

">>60785616
But, how else am I supposed to get hard by calling him a fucking retarded manchild on the internet? It's the only thing that excites me anymore."
;


if(Anonymous && title=="" && postNumber==60786097 && dateTime=="07/10/18(Tue)22:58:51")

">>60782958

How exactly do you capture a warship? It seems to happen all the time."
;


if(Anonymous && title=="" && postNumber==60786114 && dateTime=="07/10/18(Tue)23:00:07")

">>60786097
Either the crew is really fucking stupid and lets you board, or you catch it in dock."
;


if(Anonymous && title=="" && postNumber==60786497 && dateTime=="07/10/18(Tue)23:31:32")

">>60785304
Do not denigrade their vocabulary; admit, rather, that reading your fanfic requires Tums, ipecac, penicillin, and a lethal dose of radiation to remove the taste.

Why not post it on Spacebattles or fanfiction.net? All you're doing here is throwing shit at a wall and watching it slowly fall down rather than anything constructive. Besides convincing people to spread the word "Murder of Crows" sucks and the writer is a neckbeard still living in his parents basement jerking off to old episodes of Mr. Bean."
;


if(Anonymous && title=="" && postNumber==60787180 && dateTime=="07/11/18(Wed)00:42:57" && image=="pitch black fog.png")

"The to-hit on this is crazy. I hope most of the enemy are potatoes and I'm glad this is just a probe.";


if(Anonymous && title=="" && postNumber==60787190 && dateTime=="07/11/18(Wed)00:44:10")

">>60787180
Searchlights anon. Always give your guys searchlights."
;


if(Anonymous && title=="" && postNumber==60787208 && dateTime=="07/11/18(Wed)00:46:19")

">>60787190
How exactly do searchlights work in Megamek?"
;


if(Anonymous && title=="" && postNumber==60787289 && dateTime=="07/11/18(Wed)00:53:43")

">>60787208
They illuminate everything in their path to a maximum of removing to night penalty for everything other than Dawn/Dusk."
;


if(Anonymous && title=="" && postNumber==60787368 && dateTime=="07/11/18(Wed)01:00:53")

">>60787289
Gotta remember to load a helo with some inferno rounds and just spark the treeline next time. Light Charlie the fuck up for real."
;


if(Anonymous && title=="" && postNumber==60787384 && dateTime=="07/11/18(Wed)01:01:56")

">>60787289
Is it like, the frontal hex of your mech, expanding out in a singular line forward?"
;


if(Anonymous && title=="" && postNumber==60787495 && dateTime=="07/11/18(Wed)01:10:20")

">>60787384
Yes. It can be destroyed on a 7+, but it's insanely useful while you've got it."
;


if(Anonymous && title=="" && postNumber==60787608 && dateTime=="07/11/18(Wed)01:21:04" && image=="robert_duvall_apocalypse_now.jpg")

">>60787368
>Light Charlie the fuck up for real.

Smells like ... victory."
;


if(Anonymous && title=="" && postNumber==60787614 && dateTime=="07/11/18(Wed)01:21:26" && image=="1370659466640.jpg")

">>60787495
That's good to know, I had mechs in dark light conditions and I couldn't figure out how to take advantage of their lights. Thanks anon."
;


if(Anonymous && title=="" && postNumber==60787664 && dateTime=="07/11/18(Wed)01:26:42")

">>60787368
Load an Inferno IV in an Arrow IV system sometime for maximum fun."
;


if(Anonymous && title=="" && postNumber==60787833 && dateTime=="07/11/18(Wed)01:43:57")

">>60787495
Does it make the unit with the spotlight easier to hit when it's flipped on?"
;


if(Anonymous && title=="" && postNumber==60788131 && dateTime=="07/11/18(Wed)02:12:35")

">>60787833
Yes, it illuminates the hex it originates in, a straight line to the target, and the hex of the target. At one point in TO, the searchlight illuminated just the target and originating hex, in defiance of all logic/"
;


if(Anonymous && title=="" && postNumber==60788147 && dateTime=="07/11/18(Wed)02:15:07")

">>60788131
it's a space future magic searchlight, it teleports the photons from the mech using the searchlight onto the target."
;


if(Anonymous && title=="" && postNumber==60788388 && dateTime=="07/11/18(Wed)02:38:59")

"How do you guys go about painting schemes for your minis? I can't seem to decide whether I want camo or heraldry.";


if(Anonymous && title=="" && postNumber==60788442 && dateTime=="07/11/18(Wed)02:44:39")

">>60788388
Honestly? I always go with Parade. When I was first starting out, I'd do some generic mercs or pirates in camo, but I got where I just love parade so much more. They're great to do in lance groupings so you can have easy sets to put on the table and have a theme. And the bonus is you can practice your base colors for pretty much everyone. Want to practice your reds? SoL, Red Lancers, Skye Rangers, DMM, etc. You got dudes for every state. Same with white or green or blue. That said, some canon parade camo is nice too. Like I got some Taurians in their parade camo and so on.

Have fun with it."
;


if(Anonymous && title=="" && postNumber==60788477 && dateTime=="07/11/18(Wed)02:47:37")

">>60788442
I might try that, though I'll have to download the pdf for the steiner book.

Though I can always do camo for non-mech vehicles and infantry."
;


if(Anonymous && title=="" && postNumber==60788512 && dateTime=="07/11/18(Wed)02:52:10" && image=="Classic Davion Infantry Camo.png")

">>60788477
I do all my vehicles in generic urban camo. Infantry are actually sculpted by faction so they have proper schemes. Davions look like the old 80's house book davion troopers and so on. BA are a little more interesting as they share parade schemes with their parent unit."
;


if(Anonymous && title=="" && postNumber==60788544 && dateTime=="07/11/18(Wed)02:55:50")

">>60788512
Does Ironwind make minis for Steiner infantry besides the 25/28mm ones?"
;


if(Anonymous && title=="" && postNumber==60788599 && dateTime=="07/11/18(Wed)03:03:27")

">>60788544
Davion and Kurita since forever for the big packs of little dudes. Well, might be some 3085 Steiner stuff in the exclusives. https://ironwindmetals.com/store/index.php?cPath=16_44_140&osCsid=8gq20t2prtkjndb9gi590f1vl2

Though you can get some prepainted Steiner/Swordsworn infantry from the old Dark Age clicktech sets."
;


if(Anonymous && title=="" && postNumber==60788617 && dateTime=="07/11/18(Wed)03:05:35")

">>60788599
Just checked the site and couldn't find anything similar to the usual scale for Battletech but I might check the old Dark Age stuff.

So far it seems I'll be buying only a few mechs but stocking up on infantry, vehicles, and battle armor since I like those more."
;


if(Anonymous && title=="" && postNumber==60788852 && dateTime=="07/11/18(Wed)03:35:55")

">>60783654
>Suffice to say that, yes, NEA is not welcome on the OF or at anything involving CGL, entirely for bullshit reasons that aren't his fault.
Speaking as someone who also hangs out at the OF, I'm reasonably sure NEA would be welcomed back with open arms any time he wanted to start posting there again, including by CGL and the staff. That he chooses not to post there is up to him."
;


if(Anonymous && title=="" && postNumber==60789677 && dateTime=="07/11/18(Wed)05:44:31")

">>60788852
Having sat on the sidelines, the way the mods and CGL handled the lead-up to the whole thing with RE Lasers (which is why DW/NEA was on thin ice to begin with) was utter bullshit to begin with. That they didn't apologise after the screenshot saga is unsurprising, since the whole place just exists to facilitate the circlejerk of beemers and friends.

That's on top of the shit NEA was getting as a demo agent, too.

Anyone one of those could reasonably be enough to cut ties. CGL and the OFhave had a million chances, both then and since to do the right thing. They continually opt not to."
;


if(Anonymous && title=="" && postNumber==60790423 && dateTime=="07/11/18(Wed)07:27:49")

">>60783878
I want to say US squadrons were up to 18, but yeah you’re pretty much on the dot.

Do you prefer divisions of 2, 3, or 4 for your own organization?"
;


if(Anonymous && title=="" && postNumber==60790663 && dateTime=="07/11/18(Wed)08:10:13")

">>60788852
nah brah, that's not how banning works. You don't get to ban someone and say "oh but you'll be welcomed back" later. If a ban is to be rescinded, then that takes effort on the forum staff and communication of such. NEA has zero responsibility to check back in with administration to see if they're feeling like owning up to their mistake as 100% of the responsibility for doing so rests on administration.

In short, it's not up to him. The ball is in the court of the ones that did the banning in the first place."
;


if(Anonymous && title=="" && postNumber==60790752 && dateTime=="07/11/18(Wed)08:23:46")

">>60790423
Most WW2 squadrons where between 12-18 planes, usually 12 was the operational strength and the rest where spare planes or planes that where in middle of maintenance. In active service of course the numbers could fluxuate quite alot and not just due to enemy action. conditions of the airfield, avaibility of spare parts and new planes and also just regular wear and tear brought the count of planes down to levels that sometimes meant that the squadron might not have single plane in operational condition without seeing any enemy activity. Sound familiar ?"
;


if(Anonymous && title=="" && postNumber==60790907 && dateTime=="07/11/18(Wed)08:47:11")

">>60790663
AFAIK (and understand I have no inside line, this is just what I've pieced together here) he wasn't permabanned, just given a temp ban while they shitcanned him as a demo agent and went full REEEEE.

But as someone who has tried to appeal the mods' decisions in the past, good fucking luck with that. Even if you point out it's not against the rules or show 10+ instances where one of the beemer-approved few did literally the same thing and were applauded by a mod for it, they won't reverse anything.

The mods never, ever make mistakes. There's nothing to see here, citizen. Move along."
;


if(Anonymous && title=="" && postNumber==60790928 && dateTime=="07/11/18(Wed)08:50:07")

">>60790752
>that sometimes meant that the squadron might not have single plane in operational condition without seeing any enemy activity. Sound familiar ?
[Crying German pilots]"
;


if(Anonymous && title=="" && postNumber==60790953 && dateTime=="07/11/18(Wed)08:52:09")

">>60790907
This is why CGL is objectively worse than Harmony Gold.

Harmony Gold is bad enough to deserve a fire bomb in their office."
;


if(Anonymous && title=="" && postNumber==60791025 && dateTime=="07/11/18(Wed)08:59:28" && image=="Butthurt-meter.jpg")

">>60790663
That's just it: he's NOT "banned" and was never "banned", AFAIK. Hacked or not, rightly or not, the screenshot incident got him canned as a demo agent, and he lost access to the staff-only forums. After that, he *CHOSE* to just stop posting on the OF altogether.
A polite observer would look at that and say he's aggrieved over what he perceives as unfair treatment.
But let's say it the plain 4chan way: "NEA is butthurt over getting fired".

If he can't get over that for the sake of the game itself, it's on HIM. Personally, I think the OF and new players who visit it could use more posters with his degree of knowledge, experience, insight, and undeniable passion for BattleTech... but if he's waiting for CGL to get on their knees and beg him to grace their forums with his presence again, my guess is he probably shouldn't hold his breath.

So the question becomes, which is more important to NEA: his wounded ego, or the welfare of the game he loves?
So far, ego's winning."
;


if(Anonymous && title=="" && postNumber==60791175 && dateTime=="07/11/18(Wed)09:16:34")

">>60791025
>That's just it: he's NOT "banned" and was never "banned"
Source?"
;


if(Not Entirely Anon && title=="" && postNumber==60791272 && dateTime=="07/11/18(Wed)09:26:35" && image=="female_mech_pilot_by_mauricio_morali-d7xx25w.jpg")

">>60791025
>but if he's waiting for CGL to get on their knees and beg him to grace their forums with his presence again...he probably shouldn't hold his breath.

OK, I can't let that go.

1) The password to my forum account was changed at the administrator level during that...mess. I was given quite specific instructions that if I ever wanted to post there again, I would have to contact the forum admins via PM, which I cannot do as I can cannot actually access my account. At one point, I tried to make a new account to contact them, which was promptly banned for sockpuppeting. As I therefore have no "legal" way to contact said admins via their SOP, I cannot help but feel that they don't want me there.

2) If you equate "supporting Battletech" with "supporting CGL", you are extraordinarily short-sighted. I continue to run demonstration games, continue to help new players, and continue to build a playerbase when and where I'm able, EXCEPT through the role of an active Demo Agent. The fact that I no longer post on the OF is frankly immaterial to that; in that specific venue, there are plenty of other people who are capable of helping in the same manner as I. Whether or not they choose to is a reflection on them (and the OF board culture), not I. I do and will continue to help the game survive when and where I can, and will not feel guilty over neglect of one specific place on the internet when there are *literally* 200 active Agents who are also there and who can help.

3) The fact that you feel it's appropriate to make this entire saga about *my* ego is breath-stealingly myopic. However, I'll give you the benefit of the doubt insofar as I have not shared fact #1 above. If haven't shared it because a) it's not come up before, and b) it's immaterial. The thing happened. I was treated poorly. I believe my resultant attitude re: CGL is appropriate. It's been 4 years and I'd personally prefer to move on.

>>60790423
For WarShips? Of 2 or 4, navy size depending"
;


if(Anonymous && title=="" && postNumber==60791311 && dateTime=="07/11/18(Wed)09:30:38")

">>60791025
Several posters were given permanent and temporary bans over the RE Laser thing. I think someone said that he was given a short one during that saga, and also as a result of the hack.

You're also glossing over a fuckton of context here. He'd been getting increasingly shittier treatment from them as their top Demo man, including late or non payment for work and they were opting for in-house and shitty testing of rules when they could have had better insights from him and his group. They were going to Jellico and Weirdo for aero stuff ahead of him, and then there's the general shitshow of the forums to consider.

From following along here it looks like them being asshats over the hack was the straw that broke the camel's back, and pretty significant in and of itself, not just some minor thing he's been clutching to his breast and inflating out of all proportion.

CGL and the OF in-crowd are insufferable at the best of times, when they decide to single someone out for special attention it's even worse.

But sure, whatever. They're blameless and pure, and it's just whiny fans who are the real problem, as per usual.

Maybe next time post with your actual OF name on so we can filter your useless opinions."
;


if(Anonymous && title=="" && postNumber==60791316 && dateTime=="07/11/18(Wed)09:31:22")

">>60791025
you fuckin cunt.
>The password to my forum account was changed at the administrator level during that...mess. I was given quite specific instructions that if I ever wanted to post there again, I would have to contact the forum admins via PM, which I cannot do as I can cannot actually access my account. At one point, I tried to make a new account to contact them, which was promptly banned for sockpuppeting. As I therefore have no "legal" way to contact said admins via their SOP, I cannot help but feel that they don't want me there.
is that your idea of "not banned"?
that's like if i cut your head off and you spent a second looking at me with a dumb expression before dying and i went "well i didn't kill him, the lack of blood in his brain killed him""
;


if(Anonymous && title=="" && postNumber==60791455 && dateTime=="07/11/18(Wed)09:45:56")

"What’s your worst post-BT game experience?

I went to McDonald's after a nice RotS vs CapCon game and got a Filet-O-Fish combo with a bacon cheeseburger on the side. I was eating it in my vehicle in the parking lot and listening to an audiobook when I glanced up and saw the McDonald's worker I ordered outside having a cigarette.

She waved at me and I nodded and had to wait 7 minutes before she went back inside and I could eat in comfort again. I don't think that employees should be bothering or even trying to socialize with customers outside of the McDonald's restaurant or drive through, but that is another story.

I went to McDonald's after our next game and got a McChicken combo with a bacon cheeseburger on the side. As I was driving to the second window the same girl was still working. She was acting somewhat obsequious and attempting small talk when she asked, 'why don't you come eat inside instead of in the parking lot where it is cold'.

That really bothered me for many reasons. First of all, I don't want my routine or actions to be tracked by a fast food employee. Secondly, she should not try to tell me how I should live my life. I do not want to eat inside because I find it less comfortable and would much rather be inside my vehicle listening to an audiobook and enjoying myself and my privacy.

Overall, I think it was very unprofessional to bring this up. I should have a clean slate with each drive through visit, not have to get the third degree because I committed some sort of faux pas. Which I don't think I did, because I often see people eating in fast food parking lots. How does she know I am not busy going to work or somewhere in a rush?

How do you feel about eating in your vehicle in the parking lot of a fast food restaurant versus eating inside the restaurant?"
;


if(Anonymous && title=="" && postNumber==60791565 && dateTime=="07/11/18(Wed)09:58:38" && image=="The logo that explains this post..png")

if(Anonymous && title=="" && postNumber==60791581 && dateTime=="07/11/18(Wed)09:59:34")

">>60791455
I doubt anyone cares about your weird life story shit dude."
;


if(Anonymous && title=="" && postNumber==60791589 && dateTime=="07/11/18(Wed)10:00:13")

">>60791316
I was speaking based on the evidence available to me at that time. The fact that NEA was locked out of his account at the administrator level was something I *could not have known* until *he mentioned it* just now. Yes, I went on a rant without knowing the full story, and yes, it makes me look like an asshole, and yes, now I kind of *feel* like an asshole. Being that far wrong usually has that effect on people.

However, now that fact #1 has been brought to my attention -
>>60791272
>3) The fact that you feel it's appropriate to make this entire saga about *my* ego is breath-stealingly myopic. However, I'll give you the benefit of the doubt insofar as I have not shared fact #1 above.
- calling the whole thing ego-driven probably *was* too strong, and I apologise, NEA. "This is 4chan, and being an abrasive asshole about everything at all times is just The Board Culture" is absolutely no excuse.
Still, you couldn't have e-mailed one of the forum staff directly and pointed out the teensy flaw in the "PM us to regain access" issue? Or was your registered e-mail address unavailable as well?"
;


if(Anonymous && title=="" && postNumber==60791672 && dateTime=="07/11/18(Wed)10:08:39")

"So I decided to screw around with BT rule in Total Warfare to try and see if I could somehow find the velocity of naval AC and GR with the ramming rule formula.

A light naval gauss rifle round at 200 kilograms would have to be travelling at 2250 kilometers per second to deal 15 capital damage according to ramming rule.

A Naval AC 10 shell would be travelling at 1500 kilometer per second instead though I think most damage deal by NAC would be via explosive but than again, the shell is propelled by nuclear fusion explosion so...

Either this is completely wrong guesstimate or BT system is so impaired by their passive ECM that they are absolutely shit at hitting each other."
;


if(Anonymous && title=="" && postNumber==60791673 && dateTime=="07/11/18(Wed)10:08:42")

">>60791455
Bro, she wasn't stalking you or anything, simply trying to be polite to a regular customer and solicitious about his comfort and health. If you perceive simple friendliness as some kind of threat, you might want to get professional help from a mental-health expert."
;


if(Anonymous && title=="" && postNumber==60791710 && dateTime=="07/11/18(Wed)10:12:07")

">>60791589
>Still, you couldn't have e-mailed one of the forum staff directly and pointed out the teensy flaw in the "PM us to regain access" issue?
Are you seriously expecting Worktroll and God and Davion to be any kind of reasonable? They're the ones who fucking *enable* the mod squad in their quest to actually, literally, no-fooling turn a board from a place where several hundred posters would chew through thousands of posts per day to one where there are like 50 active posters, tops, and the overwhelming majority of those have a Beemer badge.

They don't *want* anyone there who doesn't jizz themselves into unconsciousness over every product. There's no room for criticism of any kind, unless you're a part of the clique and the thing you're criticising has been vetted by the group as OK for it.

NEA would *not* be welcome there, because he has some self-respect and common sense. The place is a cesspool, and it's how they want it.

Fuck it, if they do want him back I would, for whatever my advice is worth to him, say to stay away. No good could come of it."
;


if(Anonymous && title=="" && postNumber==60791752 && dateTime=="07/11/18(Wed)10:15:17")

"Aside from the Castrum, what are the best purpose-built pocket warships?";


if(Anonymous && title=="" && postNumber==60791774 && dateTime=="07/11/18(Wed)10:16:47")

">>60791455
>What’s your worst post-BT game experience?

I had just wrapped up a WD/WoB Outreach grinder and really wanted to hang out with the new people that had been introduced to the setting when I realized that I was on the verge of running late to work.

Saying a few quick goodbyes and leaving my trusted friend Anne to debrief the new players, I got to work with nary a moment to spare. I barely had time to get my McDonalds uniform on and it certainly wasn't to standard, but my manager didn't say anything.

Fast forward awhile, and a busier than average shift was unbearable because we were short staffed and I hadn't gone out for a smoke in forever. I had a smoke break coming up, and this guy in the drive through makes his order and I about lost my dang mind.

"Uh, yeah, uhhhh. You know, yeah, I'll have the Filet-O-Fish combo with a bacon cheeseburger on the side."

Something about the way he said it put my brain into a tailspin. It's a combo. It has fries on the side. Was he actually asking for an additional bacon cheeseburger on top of another sandwich and order of fries? Was he asking for the fries to be replaced by a sandwich? And what size did he want?

I assumed that he meant to split the fries and drink of the combo with a passenger, and that the additional sandwich was for the passenger, so that's how I created the ticket. When I asked him what size combo he wanted, he said "bucket." Bucket? Like bucket of fries? That thing that hasn't been a thing since the early 2000s? I informed him that large was as big as we go, and he went for that.

I just wanted a fuckin' smoke and this order had felt like it took eighteen years. He pulls his Volvo around to the window and, just as I had feared, there was no passenger. Whatever. It was nearly impossible to communicate with him because he had earbuds in(while driving? Isn't that a moving offense?) I get the guy his food and clock out for my break.

cont"
;


if(Anonymous && title=="" && postNumber==60791777 && dateTime=="07/11/18(Wed)10:17:28")

">>60791672
Givn the masses involved, common sense would dictate that there's no way a NAC round or volley could be doing its damage by explosive force. They only weigh a handful of tons per shot, as opposed to the mass of a naval missile. Granted those have raction masses, targeting and tracking systems, and all that other stuff weighing them down, but even so you need like 50 tons to do 10 damage with naval-grade explosives.

I'm pretty sure NACs are described as pure kinetic energy weapons.

That aside, the ramming rules might be a bit over the top to use for guesstimating speeds. Still, if we can buildrailguns that fire at Mach 6 then maybe those speeds aren't unattainable, especially with Star League super-tech."
;


if(Anonymous && title=="" && postNumber==60791782 && dateTime=="07/11/18(Wed)10:17:49")

">>60791774
I go out for my smoke break, light that delicious cancer stick and yyeeeeaahhhh that's the shit. A few minutes in, I notice that the Volvo has *backed in* to a corner and the earbud-wearing driver is allocating equally creepy amounts of vigor to staring at me and eating his fries. I wave, most out of nervousness, hoping he'd realize that he's just staring at me while I'm trying to enjoy my break..

He keeps staring. He stops chewing. Creepy.

Well I nope the fuck up out of my break with half a cig gone and go inside to relay the weird encounter to my workmate.

Some time later, my workmate relayed that "bucket guy" was odder than usual with her. We've got the same hair color and roughly the same build, so we think that he thinks we're the same person. He still does the weird backing in thing, despite the fact that he needs to pull a 19 point turn to get out, and he still orders a bacon cheeseburger on the side, no matter how poorly his main entree pairs with a bacon fuckin' cheeseburger.

You know, now that I think about it, the whole experience probably wouldn't have happened in the first place if those Wolf Dragoon mary sues hadn't of beaten us. My outlook would have been better, and I probably would have received his messages differently or not at all. Funny, that."
;


if(Not Entirely Anon && title=="" && postNumber==60791803 && dateTime=="07/11/18(Wed)10:19:48" && image=="15313187501494799720291073221578.jpg")

">>60791589
>calling the whole thing ego-driven probably *was* too strong, and I apologise, NEA.

Hey, no worries, man. Like I said, I hadn't shared that before. I'd go into more detail over why, but desu I'm at my kids swim lesson and I'd really rather concentrate on my breakfast. It's all good."
;


if(Anonymous && title=="" && postNumber==60791865 && dateTime=="07/11/18(Wed)10:24:38")

">>60791777
The space hex of 18 kilometers make for all kinds of silly calc.

Your standard gauss rifle is going to need to fire a slug at 36 kilometers per second just to have a chance to get some decent hit.

Even goddamn machinegun needs to fire rounds at 10.8 kilometer per second to reach the end range in time."
;


if(Anonymous && title=="" && postNumber==60791910 && dateTime=="07/11/18(Wed)10:28:16")

">>60791752
There's only a short list of second-generation PWSes.

I might be missing a few, but off the top of my head there's the Aesir/Vanir, Arondight, Conquistador,, Interdictor and SCC variant, Lung Wang, Tiahou, Tiamat, Titan, and Vengeance.

I really like the Interdictor based on its looks but the best ones there are probably the Conquistador, Arondight, and Taihou in order of potency."
;


if(Anonymous && title=="" && postNumber==60791942 && dateTime=="07/11/18(Wed)10:30:54")

">>60791910
Dragau II is pretty damn optimized for a PWS that didn't use subcapital weapon at all and is also small as hell on top of that."
;


if(Anonymous && title=="" && postNumber==60792637 && dateTime=="07/11/18(Wed)11:33:08")

">>60789677
What *is* the NEA saga anyway?

Yes I'm new (ish)"
;


if(Anonymous && title=="" && postNumber==60792997 && dateTime=="07/11/18(Wed)12:06:35" && image=="1512244496489.png")

">>60792637
The extremely short version is that NEA runs Cincinnati Battletech, which is one of the best BT groups on the planet (like, objectively). They dominated Gencon play for the better part of a decade before CGL made most of them employees to make them stop breaking their scenarios, and start GMing them instead. NEA is the best of that group, and was on the fast track toward running the entire demo program and moving into a line development position with Leviathans.

Incidentally, his posts on the OF did not toe the company line, and he was willing to call beemers and mods out, publicly, when they were being clearly wrong or bullying non-beemer users, which was Strikes 1 and 2 against him.

Somebody got very butthurt that he was on the losing side of Gencon fights for a decade, and wanted to get even. NEA'd picked up a stalker here, who shitposted when NEA said anything. I'm about 90% certain it's the guy who decided to get NEA kicked out of CGL.

He essentially faked a data leak and photoshopped a visible IP address to make it look like NEA leaked it. NEA provided proof that he could not have done it (as in, proof he was somewhere without internet when the pic was posted, and as he didn't own a mobile device, he could not have physically posted the leak). CGL didn't care and kicked him anyway.

About a year later, the guy who did it came here and bragged about it, up to and including providing NEA's forum password and other info to prove that he'd set NEA up (IIRC, a spoofed VPN to access the OF from "NEAs" IP). All this proof was sent to CGL, who did nothing about it. As far as CGL is concerned, NEA is the bad guy and nothing anyone can say and no proof anyone can provide will convince them otherwise, because it would mean admitting they were wrong in kicking him. CGL does not admit mistakes, up to and including the mistake of employing a guy who literally embezzled a million dollars from CGL (and who still runs their finances anyway)."
;


if(Anonymous && title=="" && postNumber==60793034 && dateTime=="07/11/18(Wed)12:09:46")

">>60792997
Alright what the heck is a beemer?"
;


if(Anonymous && title=="" && postNumber==60793100 && dateTime=="07/11/18(Wed)12:15:22" && image=="Beemer.png")

">>60793034

You <are> new.

Beemers are people on the Official Forums (OF) who have a Battlemaster (aka, a "Beemer") Mech icon underneath their forum handle. This means that they're CGL representatives. Brown Beemers are demo agents. Yellow Beemers are writers. Purple are forum admins. White Beemers are Important Blokes (line developers, art directors, etc). Red Beemers are forum moderators.

Here's a Yellow Beemer.
>pic related

Generally speaking, the OF is the playground of people with Beemers. It didn't used to be that way, but there was a concerted 5-6 year long effort on their part to make the OF into what amounts to their own private playground. Those who didn't toe the company line in all things, those who argued with Beemers (about anything), and those who thought that CGL might be mishandling anything about Battletech in any way were deliberately driven off and/or banned."
;


if(Anonymous && title=="" && postNumber==60793103 && dateTime=="07/11/18(Wed)12:15:42")

">>60792997
Thanks anon
Yes most of the red beemers are pretty cuntish

If it's not too much to ask, what was NEA's handle on the OFs back then?"
;


if(Anonymous && title=="" && postNumber==60793133 && dateTime=="07/11/18(Wed)12:17:17")

">>60793103
>what was NEA's handle on the OFs back then?

Somebody will probably share it. I won't, though, because it's pretty clear that NEA wants a clean break from those days, and respecting that is the least I can do for someone who's been so helpful to the community.

Note that a lot of this is 4-5 years old, so it wouldn't show up on the current version of the forums anyway. They have a crash and a wipe every 3 years or so."
;


if(Anonymous && title=="" && postNumber==60793137 && dateTime=="07/11/18(Wed)12:17:33")

if(Anonymous && title=="" && postNumber==60793255 && dateTime=="07/11/18(Wed)12:26:18" && image=="1310530469359.jpg")

">>60793100
Danke anon."
;


if(Anonymous && title=="" && postNumber==60793286 && dateTime=="07/11/18(Wed)12:28:55")

"Tell me about the worlds people have settled on in Battletech.

How many have native life? How many are ocean worlds? How much does gravity vary?"
;


if(Anonymous && title=="" && postNumber==60793377 && dateTime=="07/11/18(Wed)12:34:51" && image=="1514990723480.jpg")

">>60793286
There's quite a bit of native life. I'm not sure about ocean worlds, but I do know that some worlds have varying gravity. Nothing too crazy though, since with all the planets in the Inner Sphere, colonists were generally able to inhabit terran-like planets. Some of the places are pretty shitty though, quite a few worlds require environmental domes to harbor human life. There is at least one that has Starleague era 'micro-sun' terraforming devices across the surface to keep the place from freezing over."
;


if(Anonymous && title=="" && postNumber==60793401 && dateTime=="07/11/18(Wed)12:37:10")

">>60793286
The vast, VAST majority of settled worlds are between 0.8 and 1.2 Gs, have an earth-like atmosphere (or an atmosphere which could be terraformed to be earthlike by the SLDF), and have non-intelligent mammalian life, along with the lower orders.

The big thing that many worlds are lacking is plentiful water. The Battletech setting posits that naturally occurring drinkable water is not a common resource, and therefore quite a bit of early fluff has to do with importing water and keeping water generators/filters running (or stealing parts for them; the source of many Battlemech raids). As the timeline has evolved, this lack of water has become much less important, but it was huge in the founding documents.

Finally, remember that while I'm saying "many words", I do not mean ALL worlds. There are ocean worlds and jungles and earthlike worlds with 70% oceanic water and all that shit. But they aren't the majority, by a fair amount.

>battletech never did add a random planet generator, did it?"
;


if(Anonymous && title=="" && postNumber==60793485 && dateTime=="07/11/18(Wed)12:43:16")

">>60793401
>>battletech never did add a random planet generator, did it?
Campaign Operations my man, it has rules to make an entirely new solar system and all the planets/celestial objects that reside in it."
;


if(Anonymous && title=="" && postNumber==60793803 && dateTime=="07/11/18(Wed)13:01:41")

">>60793286
The Combine has one where the "oceans" are basically jello that smells like sewage."
;


if(Anonymous && title=="" && postNumber==60793850 && dateTime=="07/11/18(Wed)13:04:43")

">>60793485
Also one in... the AToW Companion(?), and of course Explorer Corp was the first one."
;


if(Anonymous && title=="" && postNumber==60793933 && dateTime=="07/11/18(Wed)13:11:10")

">>60793803
That would be Matsuida and oddly enough it has large fishing industry and is the capital world for Matsuida Prefecture, not the first world you would think to have such a position."
;


if(Anonymous && title=="" && postNumber==60794027 && dateTime=="07/11/18(Wed)13:16:37")

">>60793286
>How many have native life?
Well, most do. New Kyoto is fun because the native life murdered most of the attempts to bring in Terran wildlife. New Kyoto Armor Bears are nasty as fuck."
;


if(Anonymous && title=="" && postNumber==60794044 && dateTime=="07/11/18(Wed)13:17:42")

">>60793933
>not the first world
Indeed. In fact
>>60793377
>environmental domes to harbor human life
>Starleague era 'micro-suns'
Respectively include Victoria of the Victoria Commonality and Benjamin of the Benjamin Prefecture"
;


if(Anonymous && title=="" && postNumber==60794190 && dateTime=="07/11/18(Wed)13:26:02")

">>60794044
Corsica Nueva was a micro sun hollowed out asteroid. Shit ton more dome worlds too from Antallos to Al Nair. Probably a hundred listed. There's also underground and hab worlds like Halstead Station, Gallery and Hobbs which are pretty common."
;


if(Anonymous && title=="" && postNumber==60794362 && dateTime=="07/11/18(Wed)13:37:28" && image=="shoulder turrets should get more use.png")

"Post semi-silly customs.

This one has fun with the fact that the MAD gets Hyper-Extending Actuators."
;


if(Anonymous && title=="" && postNumber==60794670 && dateTime=="07/11/18(Wed)13:57:10" && image=="spKS2M.png")

">>60781944
>Real Space Warfare
Oh really? Pic related seems like a realistic end result"
;


if(Anonymous && title=="" && postNumber==60794759 && dateTime=="07/11/18(Wed)14:02:08" && image=="(You).jpg")

">60794670";


if(Anonymous && title=="" && postNumber==60795742 && dateTime=="07/11/18(Wed)15:03:42" && image=="battletech_achilles_rev2_100t_tech_readout_large.jpg")

"";


if(Anonymous && title=="" && postNumber==60795871 && dateTime=="07/11/18(Wed)15:13:14")

">>60795742
northwind highlanders are unbearable faggots"
;


if(Anonymous && title=="" && postNumber==60795983 && dateTime=="07/11/18(Wed)15:19:32")

">>60795742
>as much armor on the arms as on the legs and side torso fronts

Is this some kind of joke?"
;


if(Anonymous && title=="" && postNumber==60796044 && dateTime=="07/11/18(Wed)15:22:08")

">>60795983

The original design had better armor, but I always felt like it deserved to move 3/5 instead of 2/3."
;


if(Anonymous && title=="" && postNumber==60796056 && dateTime=="07/11/18(Wed)15:22:44")

">>60795871

Is there a Merc group which isn't?

Goons. Faggots.
Eridani Light Horse. Faggots.
Kell hounds. Faggots.
Gray death. Faggots.
Your homebrew Merc group. Faggots.

I don't think it's possible to be a Merc group and not be insufferable faggots by virtue of existing."
;


if(Anonymous && title=="" && postNumber==60796070 && dateTime=="07/11/18(Wed)15:23:19")

">>60796044
That's not a very good reason to under-armor the legs instead of spreading it properly"
;


if(Anonymous && title=="" && postNumber==60796077 && dateTime=="07/11/18(Wed)15:23:32")

">>60796056
wow rude my homebrew mercs are all women

they're dykes, not faggots"
;


if(Anonymous && title=="" && postNumber==60796102 && dateTime=="07/11/18(Wed)15:24:30")

">>60796056
Blakists please be nice to other spheroids in this general."
;


if(Anonymous && title=="" && postNumber==60796209 && dateTime=="07/11/18(Wed)15:30:06")

">>60796102
Blakists like mercs tho

like they hired a fuckton, gave them shit, and sicced em on the goons"
;


if(Anonymous && title=="" && postNumber==60796222 && dateTime=="07/11/18(Wed)15:30:35" && image=="hex's magical flying marauders.png")

"";


if(Anonymous && title=="" && postNumber==60796458 && dateTime=="07/11/18(Wed)15:45:21")

">>60796056
found the northwinder"
;


if(Anonymous && title=="" && postNumber==60796933 && dateTime=="07/11/18(Wed)16:08:12")

">>60796222
> Autistic legal screeching in the distance"
;


if(Anonymous && title=="" && postNumber==60796944 && dateTime=="07/11/18(Wed)16:09:07")

">>60796933
Harmony Gold can take my Marauders away from me when they drive to my house and delete the files from my PC, those greasy Italian mobster fucks."
;


if(Anonymous && title=="" && postNumber==60797424 && dateTime=="07/11/18(Wed)16:31:53" && image=="marauder_russian_revolution.jpg")

">>60796944

Down with HG!"
;


if(Harmony Gold Legal Department && title=="" && postNumber==60797659 && dateTime=="07/11/18(Wed)16:43:48")

">>60796944

Challenge accepted.

Sincerely,

Harmony Gold USA Inc. Legal Department
7655 West Sunset Blvd
Los Angeles, CA 90046
Phone (323) 851 4900
www.harmonygold.com"
;


if(Anonymous && title=="" && postNumber==60797708 && dateTime=="07/11/18(Wed)16:46:30")

">>60797659
Ok this made me laugh."
;


if(Anonymous && title=="" && postNumber==60797813 && dateTime=="07/11/18(Wed)16:52:03")

">>60797659
They're in Los Angeles? Shit, maybe I should egg their office."
;


if(Anonymous && title=="" && postNumber==60797959 && dateTime=="07/11/18(Wed)16:58:34")

">>60797813
>willingly living in SoCal
I can barely imagine the hellscape you live in on a daily basis. Do you need an evac? /btg/ might be able to put together an escape plan."
;


if(Anonymous && title=="" && postNumber==60798084 && dateTime=="07/11/18(Wed)17:04:13")

">>60797959

Better living there than in some Trump-ridden flyover state where half your neighborhood is going to die of opioid or meth ODs.

With a very few exceptions, as far as I care, everyone east of the San Bernadino - Spokane line, and west of Annapolis - Norfolk line, can die immediately, and nothing of value would be lost."
;


if(Anonymous && title=="" && postNumber==60798266 && dateTime=="07/11/18(Wed)17:12:28" && image=="XsUI1Fi.jpg")

">>60797959
I thought I would hate it more than I ended up. I can actually live with the traffic now when I have to drive, the worst part ends up being the parking. I hate to admit it but the amount of good food around will make leaving a bit painful. Some people even play Battletech around here although I really only play through Megamek."
;


if(Anonymous && title=="" && postNumber==60798276 && dateTime=="07/11/18(Wed)17:13:09")

">>60798084
Hey now, Denver is pretty nice."
;


if(Anonymous && title=="" && postNumber==60798370 && dateTime=="07/11/18(Wed)17:17:19" && image=="TC.png")

">>60798084
The feeling's mutual, stravag. <3"
;


if(Anonymous && title=="" && postNumber==60798518 && dateTime=="07/11/18(Wed)17:25:16")

">>60798084
quality bait"
;


if(Anonymous && title=="" && postNumber==60798715 && dateTime=="07/11/18(Wed)17:36:10")

">>60798084
Awww poor babby, show us on the HTAL where the maga hat triggered your ammo explosion."
;


if(Anonymous && title=="" && postNumber==60798767 && dateTime=="07/11/18(Wed)17:39:21")

">>60798266
Every time I've visited SoCal it was fucking miserable. The weather was awful, the people tended to be shitty, everything was expensive. Food was damn fine though, didn't have a meal I didn't like.

I will say though, north California is amazingly nice. Still fucking crazy expensive but was beautiful as hell. I spent a few days in the Yosemite backwoods camping while on a road trip once and it was, frankly, a magical experience. Sure, it had some issues (as camping does), but overall it was an incredible experience and I dearly wish I could do it again some time. Waking up with the sun in a dew-covered wooded glade is a one-of-a-kind thing."
;


if(Anonymous && title=="" && postNumber==60798800 && dateTime=="07/11/18(Wed)17:41:01")

">>60798767
Where in SoCal did you manage to find awful weather? Inland?"
;


if(Anonymous && title=="" && postNumber==60799112 && dateTime=="07/11/18(Wed)18:00:38")

">>60798800
LA, mostly. Also the inland approaches to LA."
;


if(Anonymous && title=="" && postNumber==60799123 && dateTime=="07/11/18(Wed)18:01:24" && image=="1298453268020.jpg")

">>60798767
Yeah, there is a surprising amount of nice wilderness in California. Most of what people imagine for California is the greater San Fransisco and Los Angeles metropolitan areas, but there is a lot more to the state. The Redwoods are really pretty amazing to see, and the extensive coastline has some cool nature retreats too. Everything is damned expensive, but that's kind of just how it is around here. Can't personally complain too much, when my job is here too.

>>60798800
Even in the LA area, the "LA Weather" only really applies to the immediate coastal areas. During the summer, even downtown and SGV get pretty standard 90+ degree weather for weeks. I know it's not as bad as like Arizona, but it's still rather unpleasant."
;


if(Anonymous && title=="" && postNumber==60799306 && dateTime=="07/11/18(Wed)18:14:10")

">>60799123
>even downtown and SGV get pretty standard 90+ degree weather for weeks
At least the humidity is low. Most of the east coast is getting 90+ degree days right now."
;


if(Anonymous && title=="" && postNumber==60799316 && dateTime=="07/11/18(Wed)18:15:07")

">>60796209
No they really didn't, they just liked the fact that mercs where easy way to get cannonfodder, especially after MRBC banned WoB from hiring, they pretty much hired gutter trash mercs that nobody else would touch with a ten foot stick. gave them mechs and guns and pointed at general direction of IS and said "Go kill." and those mercs that actually had better conscience than your average drac samurai they gave a lead poisoning straight to back of their heads."
;


if(Anonymous && title=="" && postNumber==60799351 && dateTime=="07/11/18(Wed)18:17:09")

">>60797424
I can't help but smile to think that someone actually used this image in a actual history test."
;


if(Anonymous && title=="" && postNumber==60799374 && dateTime=="07/11/18(Wed)18:18:19")

">>60799316
>No they really didn't

They did. They just used intermediaries to hire the better ones. Embers of War is that exact kind of situation on Hall. Everyone and their dog knew Baron von Emperor didn't have the cash to hire a crack all-mech merc regiment, but the coin was good and nobody could prove anything.

Wolfnet still sent some dudes down to sniff it all out though."
;


if(Anonymous && title=="" && postNumber==60799380 && dateTime=="07/11/18(Wed)18:18:56")

">>60788131

Can't possibly be worse than D&D's light rules."
;


if(Anonymous && title=="" && postNumber==60800556 && dateTime=="07/11/18(Wed)19:38:18")

"Does anyone have any interesting homebrew naval designs?";


if(Anonymous && title=="" && postNumber==60800759 && dateTime=="07/11/18(Wed)19:51:09")

">>60800556
Mostly smallcraft and DS refitted with more fuel and cargo for range."
;


if(Anonymous && title=="" && postNumber==60800798 && dateTime=="07/11/18(Wed)19:53:24")

">>60800759
Not spaceships, naval craft."
;


if(Anonymous && title=="" && postNumber==60800853 && dateTime=="07/11/18(Wed)19:57:07")

">>60800798
Then you gotta specify blue water. Because Battletech default is black water. Honestly, they're rare enough and sink so easy, you can just use Rapiers, Neptunes, SRM rat boats and Monitors for the most part."
;


if(Anonymous && title=="" && postNumber==60800874 && dateTime=="07/11/18(Wed)19:58:33" && image=="Broadside.gif")

">>60800556
Define interesting."
;


if(Anonymous && title=="" && postNumber==60801094 && dateTime=="07/11/18(Wed)20:14:04")

">>60800874
>Define interesting.

>"Oh, God. Oh, God. We're all gonna die?""
;


if(Anonymous && title=="" && postNumber==60801138 && dateTime=="07/11/18(Wed)20:16:37")

">>60800874
I'd say that qualifies, though I have to wonder why you didn't use a turret"
;


if(Anonymous && title=="" && postNumber==60801758 && dateTime=="07/11/18(Wed)20:57:21")

"Is Dark Age a good era to start learning Battletech for a group of newbies?";


if(Anonymous && title=="" && postNumber==60801823 && dateTime=="07/11/18(Wed)21:03:39")

">>60801758
Not especially. I'd start somewhere in 3025-3050. Less stuff to keep track of from a rules perspective, and that's not even considering lore."
;


if(Anonymous && title=="" && postNumber==60801851 && dateTime=="07/11/18(Wed)21:05:49")

">>60801758
It's literally everything and the kitchen sink. Most variety in guns, tech level, chassis, and combined arms. Not exactly noob friendly.

But that all depends on what the players are like. If you got a bunch that are gonna grouse if they don't get a Madcat or a Fafnir, then you don't want to start them out in grogtech despite it being much more balanced and simpler and easy to grasp."
;


if(Anonymous && title=="" && postNumber==60801855 && dateTime=="07/11/18(Wed)21:06:05")

">>60801758
No, it really isn't.
Honestly I've found that the best is mercs in the early 50s in the periphery; easy to start them with introtech and slowly and organically bring in level 2 tech, even an item of clantech here and there, before they outgrown the place and go big league picking their own fights"
;


if(Anonymous && title=="" && postNumber==60801979 && dateTime=="07/11/18(Wed)21:14:35")

">>60801758
It uses a lot of advanced tech all over the place. Speciality armour types, mixed technology everywhere, it's a lot to deal with for new players. If you don't mind doing a lot of reading and a lot of looking things up in-game then it can work as a starting point. If you're all enthusiastic about the Dark Age setting then that's probably more important than anything else.

>>60798370
>contractions in your shitpost
Enact bondsref, freebirth scum."
;


if(Anonymous && title=="" && postNumber==60802192 && dateTime=="07/11/18(Wed)21:28:25")

">>60801823
>>60801851
>>60801855
>>60801979

So Successor Wars/Clan Invasion?

I also need to basically explain it to guys who done nothing but play MtG, DnD, and Pathfinder.

I should have around 5 players, including myself though I might act as referee.

One thing they're scared of is how complex the rules are and want a game that'll be rules lite and quick. Any way I could do this for them?

The new video game got their attention and interest in Battletech so far and I kinda wanna nurture it.."
;


if(Anonymous && title=="" && postNumber==60802273 && dateTime=="07/11/18(Wed)21:32:59" && image=="1384939770577.jpg")

">>60802192
> One thing they're scared of is how complex the rules are and want a game that'll be rules lite and quick.
There is Alpha Strike. It's basically simplified Battletech. It has its pluses and minuses, but you should definitely compare it to Classic Battletech and see which you think would be better for your group. For instance, it does away with the multiple armor locations and makes all mechs have one armor stat instead.

For random one off skirmish games, I'd definitely start them off with just Introtech games, unless they're really chomping at the bit for new technology. There are quite a few mechs you can throw into Succession War games that didn't show up in the vidya, so there should still be some new toys showing up for them."
;


if(Anonymous && title=="" && postNumber==60802321 && dateTime=="07/11/18(Wed)21:36:30")

">>60802273
I'm thinking of Alpha Strike then if they're hungry for more rules and stuff, test out Introtech.

So far it's just 2 that are scared of the rules and sheets while the other 2 are happy to try Introtech out of the box."
;


if(Anonymous && title=="" && postNumber==60802322 && dateTime=="07/11/18(Wed)21:36:48")

">>60802192
>One thing they're scared of is how complex the rules are and want a game that'll be rules lite and quick. Any way I could do this for them?
Go 3025 if that's really what they want."
;


if(Anonymous && title=="" && postNumber==60802357 && dateTime=="07/11/18(Wed)21:39:52" && image=="Lance-Pack-Stat-Cards_Victor9B.jpg")

">>60802321
Yeah, for one, Alpha Strike reduces each unit to a card rather than a full blown sheet. That might help the other two be less intimidated about everything."
;


if(Anonymous && title=="" && postNumber==60802379 && dateTime=="07/11/18(Wed)21:42:30")

">>60802322
>>60802357

So 3025 Alpha Strike? This might do. Now to only convince them to try it since they even have trouble trying out AoS or 40k 8th."
;


if(Anonymous && title=="" && postNumber==60802396 && dateTime=="07/11/18(Wed)21:44:20")

">>60802321
Alpha strike is certainly rules-lite, but it also ditches a lot of what makes battletech appealing, so proceed at your own peril.

>>60802379
My recommendation would be 3025 CBT moving up to the clan invasion once they're comfortable with that and the jihad if they still want more complexity. But if they really really want simplicity then dark age alpha strike might be fine."
;


if(Anonymous && title=="" && postNumber==60802496 && dateTime=="07/11/18(Wed)21:51:36")

">>60802396

I'll probably stick with Alpha Strike since they view wargames as needlessly complex compared to ttrpgs. I'm not worried about them losing the main appeal of Battletech.

They love Warhammer Fantasy, and more or less made it without the grimdark, adherence to some of the things that stick to history, adds in waifus, Chaos gods and Daemons aren't completely chaotic or evil, Elves are unmanly, Dwarfs are made more in line with D&D or PF Dwarves, Orcs and Lizardmen isn't a single or genderless race, Dark Elves aren't evil, and Skaven have equality between genders, Beastmen are misunderstood, Witch Elves are sluts and don't murder people, and other things for when they use it as a basis for their PF or 5e campaigns.

Though I might try that DA Alpha Strike idea some point down the road."
;


if(Anonymous && title=="" && postNumber==60802543 && dateTime=="07/11/18(Wed)21:55:24")

">>60802496
Also keep in mind that the idea behind Alpha Strike is to also be able to field more units in a Battletech game without it getting crazy unwieldy. So if you choose Alpha Strike as the intro game, you could maybe give each player a few more units than if they were playing CBT. I'm no expert on Alpha Strike, but maybe you could give each player a full lance, while an intro CBT with 4 people I'd recommend more around 2 mechs a person."
;


if(Anonymous && title=="" && postNumber==60802561 && dateTime=="07/11/18(Wed)21:56:44")

">>60802543
Is there any way to try and balance out how many different classes of mechs for each person?

I have a feeling one of my guys might try and go all out with assaults."
;


if(Anonymous && title=="" && postNumber==60802601 && dateTime=="07/11/18(Wed)21:59:39")

">>60802561
Well Alpha Strike has it's own BV system called PV, so you'll want to have every player have a very similar PV. Things might get out of whack though if someone wants to go Steiner Special in Introtech, he might end up with 3 mechs instead of 4."
;


if(Anonymous && title=="" && postNumber==60802646 && dateTime=="07/11/18(Wed)22:03:48")

">>60802496
>I'll probably stick with Alpha Strike since they view wargames as needlessly complex compared to ttrpgs.
Oh, you didn't mention that they're stupid. That changes everything."
;


if(Anonymous && title=="" && postNumber==60802713 && dateTime=="07/11/18(Wed)22:07:39")

">>60802601
Alright, I think I'll do Alpha Strike during 3025.

>>60802646
More like "Does game have waifus and did my favorite youtuber or something recommend it? We should try it out!", all the while I've been offering to let them try it for months.

Also, does anyone know a good site where I can grab physical books for Battletech? Catalyst's site seems to be very wonky when it comes to looking for certain stuff, or it could just be me right now."
;


if(Anonymous && title=="" && postNumber==60802733 && dateTime=="07/11/18(Wed)22:09:11")

">>60802713
Ebay/Amazon are the usual suspects. We got all the electronic versions in the OP though."
;


if(Anonymous && title=="" && postNumber==60802765 && dateTime=="07/11/18(Wed)22:11:15")

">>60802713
>More like "Does game have waifus and did my favorite youtuber or something recommend it? We should try it out!",
Fuck, it's terminal, then"
;


if(Anonymous && title=="" && postNumber==60802795 && dateTime=="07/11/18(Wed)22:13:09")

">>60802733
I already got some of the pdfs, but some of them I wouldn't mind having physical copies of.

>>6082765
?"
;


if(Anonymous && title=="" && postNumber==60802805 && dateTime=="07/11/18(Wed)22:14:00")

">>60796056

Is it possible for a merc unit to grow to multiple regiments in size and not be faggots? Have anyone pulled it off?"
;


if(Anonymous && title=="" && postNumber==60802818 && dateTime=="07/11/18(Wed)22:14:39")

">>60802713
>"Does game have waifus and did my favorite youtuber or something recommend it? We should try it out!"
They're terminally retarded. Sorry man, I don't think BattleTech is gonna be a good fit for them. It, for all its many qualities, is somewhat of a thinky game. If they can't manage Age of Sigmar or 40k 8th I don't know if they can manage BattleTech, Alpha Strike or not.

As for force composition, you should probably compose the forces yourself. Don't let them do it, they're not gonna know what they're doing and probably won't keep interest long enough to get it done anyway. Come up with low power forces of a few mechs max just to ease them into it. If someone shows a genuine interest then foster them specifically later."
;


if(Anonymous && title=="" && postNumber==60802848 && dateTime=="07/11/18(Wed)22:16:53")

">>60802805
Big MAC, though they cheated by becoming a ballin' house unit."
;


if(Anonymous && title=="" && postNumber==60802858 && dateTime=="07/11/18(Wed)22:17:44")

">>60802818
I'm more then willing to try even if it ends in none of them liking it. Though one of them played Front Mission and Armored Core and has interest in the new game.

While the other one has genuine interest from his friend playing the new game and talking about it.

The last two on the other hand might not be able to last other then 1 or 2 games before getting bored of it.

I just gotta roll the dice and see what happens."
;


if(Anonymous && title=="" && postNumber==60802871 && dateTime=="07/11/18(Wed)22:18:48")

">>60802858
I respect your dedication to the situation, despite the likely poor results. Brave man, I hope it goes well for ya, more people into BattleTech is only a good thing."
;


if(Anonymous && title=="" && postNumber==60802894 && dateTime=="07/11/18(Wed)22:20:32")

">>60802871
I can only hope the first two enjoy enough so we can try and brow beat the others into playing it once in a while for board game night. Since those two typically believe Risk, Card against Humanity, X Wing, and The Witcher board game is a better option."
;


if(Anonymous && title=="" && postNumber==60802935 && dateTime=="07/11/18(Wed)22:22:54")

">>60802894
Dude, they're not traditional gaming types. Just play with the guys who are into it and let the other dudes do their own thing. Don't gotta do everything with everyone, my man."
;


if(Anonymous && title=="" && postNumber==60802960 && dateTime=="07/11/18(Wed)22:24:00")

">>60802805
Sure, lots of units are a mech regiment plus another of armor and some infantry, and nobody bats an eye at them.
Otherwise, the general non-golden boy/cheeseball way to be a multi-regiment Merc unit is either being an older unit from the days of division-strength mercs being normal and having gotten worn down over the years, or else being a single command created by the merger of several mid-sized units"
;


if(Anonymous && title=="" && postNumber==60802964 && dateTime=="07/11/18(Wed)22:24:16")

">>60802935
I guess you're right. Just gotta hope they're into it unlike the others."
;


if(Anonymous && title=="" && postNumber==60802995 && dateTime=="07/11/18(Wed)22:26:16")

">>60801094
Ha!
I understood that reference.webm

Curse your sudden but inevitable betrayal!"
;


if(Anonymous && title=="" && postNumber==60803122 && dateTime=="07/11/18(Wed)22:34:14")

">>60802848
>>60802805

Yup, Big MAC is the one multi-regimental outfit that comes to mind that aren't faggots.

I think there are some others who don't really ever get the spotlight like the ones mentioned above. Blue Star Irregulars had like two regiments at one point I think, but they died in the Jihad.

Hampton's Hessens are another but I know literally nothing about them but a vague recollection"
;


if(Anonymous && title=="" && postNumber==60803229 && dateTime=="07/11/18(Wed)22:41:36")

">>60803122
>effectively House troops
>Xin Sheng'ed
>not faggots
anon..."
;


if(Anonymous && title=="" && postNumber==60803233 && dateTime=="07/11/18(Wed)22:41:53")

">>60803122
>that aren't faggots

They seemed to be pretty big faggots in the DA when I read Principles of Desolation. Danai Incest-Liao destroys everything she touches."
;


if(Anonymous && title=="" && postNumber==60803259 && dateTime=="07/11/18(Wed)22:43:00")

">>60803233
That sounds more like Danai being a faggot rather than the MAC."
;


if(Anonymous && title=="" && postNumber==60803326 && dateTime=="07/11/18(Wed)22:47:01")

">>60803229
>>60803233

Ah, I didn't keep up much with them.

Truly Xin Sheng is the worst"
;


if(Anonymous && title=="" && postNumber==60803340 && dateTime=="07/11/18(Wed)22:48:17")

">>60803259
All her battalion underlings were faggots except the Canopian dude who signed up to get the fuck out of Space Amozonia, and her regimental boss was a full Xin Sheng dude.

Ironically, that story had the only Republic officer I've really liked who wasn't a rebel/splinter faction. The dude was completely cut from the spit and polish old Star Wars Imperial cloth. Everything was about efficiency and proper form.

Of course Danai kills him in his cockpit literally for daring to be a competent man at the end. God damn that woman sucks. Worth reading the book just for the Andurien scenes though. It's where "Damn Capellan Suburb" is from."
;


if(Anonymous && title=="" && postNumber==60803608 && dateTime=="07/11/18(Wed)23:02:48")

">>60798084
>not realizing everything east of Annapolis-Norfolk is trump country"
;


if(Anonymous && title=="" && postNumber==60804552 && dateTime=="07/12/18(Thu)00:09:59")

">>60800556
I've got a Monitor custom somewhere where the AC20s got pulled for Thunderbolt-20s. Fun times."
;


if(Anonymous && title=="" && postNumber==60805047 && dateTime=="07/12/18(Thu)00:49:33")

">>60803340

So is Andurien on the road to being a Capellan suburb too?"
;


if(Anonymous && title=="" && postNumber==60805207 && dateTime=="07/12/18(Thu)01:01:10")

">>60805047
That's kind of what Basketball Liao was hoping for, as Humphreys used Liao as leverage to win the Andurien War against Oriente. But the reality is more that Humphreys is plowing the GMILF Magistrix and sending the NTR videos to Daoshen. They are not chummy with one another. You'll have to wipe out the Humphreys to get suburbanization to happen.

But with the Magistrix's independence streak (she literally has used seduction of her brother to lead him around by the nose for decades), you might more likely see a return to something approaching the old post Reunifaction War scheme where a Humphreys sits on the Crimson Throne. Though if Centrella has her way, it will be Danai ruling everyone. God, I hope she gets her comeuppance Katana Tormark style. But with Coleman in charge, I'm not placing any bets."
;


if(Anonymous && title=="" && postNumber==60805504 && dateTime=="07/12/18(Thu)01:24:13")

">>60791455
I want my money back. Nobody did the dinosaur"
;


if(Anonymous && title=="" && postNumber==60806407 && dateTime=="07/12/18(Thu)02:45:20")

">>60805207
>Though if Centrella has her way, it will be Danai ruling everyone
Truly worst of futures both for Capella and MoC, it's going to be Sun Tzu only female, who will keikaku everything to fall in her lap and Capellans will snag Andurien and all of southern former FWL."
;


if(Anonymous && title=="" && postNumber==60807112 && dateTime=="07/12/18(Thu)04:05:17")

">>60791455
Please tell me this is copy-pasta from somewhere. No one can actually be this autistic, right?... Right!?!?"
;


if(LaBambaMan && title=="" && postNumber==60807609 && dateTime=="07/12/18(Thu)05:06:48")

">>60778282
>"Way to kill the franchise, Catalyst", edition
Oh fuck, what'd they do now?"
;


if(Anonymous && title=="" && postNumber==60807810 && dateTime=="07/12/18(Thu)05:29:25")

">>60807609
Exist."
;


if(Anonymous && title=="" && postNumber==60807906 && dateTime=="07/12/18(Thu)05:43:53")

"Shit I just saw the 4th Edition Cardboard cutouts and those images make even the shitmechs look kinda badass
Anyway I have a lore question: which were the most modular or easy to refit IS mediums during the grog eras?"
;


if(Anonymous && title=="" && postNumber==60808307 && dateTime=="07/12/18(Thu)06:30:57")

">>60807906
Crab has a reputation of being easy to repair and there was grogtech variant of it around Introtech years. Dervish and Trebuchet are another one, there is reason why they are liked as a fire support mechs alongside Archer in mercenary companies. Then there is the Assasin but it's grogtech variant is all sorts of shit to be honest. There are ton more but these should give you some choice on mechs."
;


if(Anonymous && title=="" && postNumber==60808508 && dateTime=="07/12/18(Thu)06:57:29")

">>60807906
From what I understand it's very rare to see a truly modular mech in the older era. It's one of the factors that made the Mercury unique after all. I can't think of any mediums that fit the bill."
;


if(Anonymous && title=="" && postNumber==60808622 && dateTime=="07/12/18(Thu)07:14:05")

">>60808307
The Assassin would be better if it flipped out the LRM 5, upgraded the SRM to a 6 and threw on another med laser. Still thin skinned. But real quick with a heavy throw weight. For the era."
;


if(Anonymous && title=="" && postNumber==60808854 && dateTime=="07/12/18(Thu)07:45:30")

"Working on building a Dark Age merc force made of Pocket WarShips.

I tried to go through the MUL and Sarna. Is this an accurate list of the purpose-built PWS:
>Castrum
>Tiamat
>Vanir
>Aesir
>Nekohono'o
>Arondight
>Taihou
>Interdictor
>Isegrim

The Dragau isn't PWS, correct?"
;


if(Anonymous && title=="" && postNumber==60808884 && dateTime=="07/12/18(Thu)07:48:18" && image=="Hermes_II_Token[1].jpg")

">>60808508
I din't mean modular as something like an omni, but as something that is easy to refit in different variants and easy to customize
Also this pic makes me realize there's no bigger version of the flamer, I think a Large Flamer would be cool"
;


if(Anonymous && title=="" && postNumber==60808967 && dateTime=="07/12/18(Thu)07:58:22")

">>60808622
Trading the LRM5 for an SRM4 means you can split your inferno fire up on to two targets and since the grog ASNs sport 2t of LRM ammo you could make the 2 a 4 as well depending on how many reloads you'd like. The Assassin's respectable mobility makes a CGLpro/Succession War Stuntaz pure inferno loadout more palatable in my book as you can stack your anti-infantry/vee equipment on just a few chassis and know that you can get it where it needs to be without sacrificing crit-seeking damage in the pre-LB/X era."
;


if(Anonymous && title=="" && postNumber==60809006 && dateTime=="07/12/18(Thu)08:03:28")

">>60800798

I honestly don't know to REEEEE! at the Argo (submersible aircraft carrier) or nod in approval.

On the one hand, sub-CVs *must* be REEEEE!'d at. On the other hand, when you are getting bounced from orbit by Aerofighters, orbital strikes are a thing, and the technology allows it....


Burd alone knows how'd you get it from one planet to another instead of having to assemble/construct it on-site like a ten-times-larger ostfront U-boat, however."
;


if(Anonymous && title=="" && postNumber==60809032 && dateTime=="07/12/18(Thu)08:07:13")

">>60808854

Even the Castrum loses easily to a corvette though, right?"
;


if(Anonymous && title=="" && postNumber==60809055 && dateTime=="07/12/18(Thu)08:10:50")

">>60809032
Depends on the corvette."
;


if(Anonymous && title=="" && postNumber==60809344 && dateTime=="07/12/18(Thu)08:43:40")

">>60780926
No offense NEA, but a lot of those it seems like you took a class name for a ship and then went looking for a job for it to do. As opposed to considering what the needs of a fleet would be and then working the ship design from there.

It's a minor grip I have that we still call fleet escorts "destroyers" long after the need to have specific ships to defend fleets against torpedo boats has passed. So now we call large frigates destroyers because the Navy likes the name, essentially. Or cruisers."
;


if(Anonymous && title=="" && postNumber==60809383 && dateTime=="07/12/18(Thu)08:46:59")

">>60809032
It will fuck a number of corvettes up.

Get a half-dozen of them and you can take down cruisers."
;


if(Anonymous && title=="" && postNumber==60809542 && dateTime=="07/12/18(Thu)09:03:33")

">>60809344
How would you organise classifications for a BT fleet?"
;


if(Anonymous && title=="" && postNumber==60809591 && dateTime=="07/12/18(Thu)09:08:18")

">>60809542
I haven't thought that deep into it. Let me get back to you."
;


if(Anonymous && title=="" && postNumber==60809639 && dateTime=="07/12/18(Thu)09:12:35")

">>60809591
Take your time"
;


if(Anonymous && title=="" && postNumber==60809687 && dateTime=="07/12/18(Thu)09:16:45")

">>60809639
Why ask the question if you just want to be a dick?"
;


if(Anonymous && title=="" && postNumber==60809705 && dateTime=="07/12/18(Thu)09:18:51")

">>60809687
How is that being a dick? It's a polite reply not to feel like you're being rushed."
;


if(Anonymous && title=="" && postNumber==60809738 && dateTime=="07/12/18(Thu)09:21:29" && image=="AUTISM.gif")

">>60809705
Oh, ok. I took it as a sarcastic and cutting "Don't come back here again please" type of comment."
;


if(Anonymous && title=="" && postNumber==60809749 && dateTime=="07/12/18(Thu)09:22:56" && image=="Sigma Lead face.jpg")

">>60809738
I might have elaborated, but I meant it as a "don't feel like you have to rush"

no worries"
;


if(Anonymous && title=="" && postNumber==60809809 && dateTime=="07/12/18(Thu)09:27:37")

">>60809344
>It's a minor grip I have that we still call fleet escorts "destroyers" long after the need to have specific ships to defend fleets against torpedo boats has passed.

Since his destroyers are fleet escorts, I'd point out that they're job is to destroy small threats to their charges. Which don't have to be torpedo boats; he's pointed out that using them to screen against ASFs, small craft, and corvette wolfpacks is perfectly legitimate. So "destroyers" still fits; it's just not "destroyer of torpedo boats"."
;


if(Anonymous && title=="" && postNumber==60809971 && dateTime=="07/12/18(Thu)09:41:58")

">>60809344
>we still call fleet escorts "destroyers" long after the need to have specific ships to defend fleets against torpedo boats has passed

The threat changed to defence against U-boats, then defence against aircraft and now defence against antiship missiles in addition to all the above. The designation is still valid - the ship's purpose is to destroy boats, subs, aircraft and missiles.

If anything it's "frigate" that's outdated - modern frigates are not either

1) a lighter galleass type ship with oars, sails and a light armament, built for speed and maneuverability
Or
2) a rated ship of at least 28 guns, carrying their principal armaments upon a single continuous deck"
;


if(Anonymous && title=="" && postNumber==60810113 && dateTime=="07/12/18(Thu)09:52:05")

">>60809971
Fair point. But the name is still a misnomer ebcause there job isn't to hunt out and destroy those things (except the submarines) but to escort the main fleet. So they really just be called Small Escort and Large Escort."
;


if(Anonymous && title=="" && postNumber==60810420 && dateTime=="07/12/18(Thu)10:18:31")

">>60810113
>So they really just be called Small Escort and Large Escort.

That's an incredibly boring and shitty naming scheme."
;


if(Anonymous && title=="" && postNumber==60810456 && dateTime=="07/12/18(Thu)10:21:54")

">>60808884
There's a heavy flamer"
;


if(Anonymous && title=="" && postNumber==60810467 && dateTime=="07/12/18(Thu)10:22:34")

">>60810113
>So they really just be called Small Escort and Large Escort.

You're supposed to wait until the post count gets past 290 before you start shitposting.

Also, you completely underestimate the tradition of naval naming schemes. There's always been frigates, therefore there always will be. No salt is going to change that, ever."
;


if(Anonymous && title=="" && postNumber==60810518 && dateTime=="07/12/18(Thu)10:26:14")

">>60809344
>>60810113

Are you this autistic about Star Wars and the Homeworld games too? Those ion cannon frigates don't have 28 guns and aren't built for speed either."
;


if(Anonymous && title=="" && postNumber==60810525 && dateTime=="07/12/18(Thu)10:26:40")

">>60809971
>1) a lighter galleass type ship with oars, sails and a light armament, built for speed and maneuverability
>Or
>2) a rated ship of at least 28 guns, carrying their principal armaments upon a single continuous deck
Neither of those was ever the standard definition of frigate, though they might have been how the designation was used in a particular navy at a particular time."
;


if(Anonymous && title=="" && postNumber==60810537 && dateTime=="07/12/18(Thu)10:27:52")

">>60810467
>There's always been frigates, therefore there always will be.
Just like battleships, eh?"
;


if(Anonymous && title=="" && postNumber==60810564 && dateTime=="07/12/18(Thu)10:30:10")

">>60810537

If there was a call for a capital ship designed to destroy other capital ships with direct gunfire, then it would still be CALLED a battleship. <That's> the point you autistic fuck. Naval officers Do Not change the names of things if they can ever, ever, help it."
;


if(Anonymous && title=="" && postNumber==60810595 && dateTime=="07/12/18(Thu)10:32:34")

">>60810564
Lasers aren't really guns though"
;


if(Anonymous && title=="" && postNumber==60810612 && dateTime=="07/12/18(Thu)10:34:20")

">>60810467
>Also, you completely underestimate the tradition of naval naming schemes.
But this isn't actually the navy so there's no tradition to hold them down."
;


if(Anonymous && title=="" && postNumber==60810619 && dateTime=="07/12/18(Thu)10:34:53")

">>60810113
Neither did destroyers "hunt out" their various types of prey. They have always served as escorts - being smaller, faster, equipped with appropriate weaponry and of course, expendable - to screen capital ships or merchant ships from various threats.
>>60810525
>standard definition of frigate
There isn't one. But while we're quibbling about ship role names I thought I might as well throw this one in.
>also because I dislike the term "frigate""
;


if(Anonymous && title=="" && postNumber==60810624 && dateTime=="07/12/18(Thu)10:35:19")

">>60809032

I think a Castrum is firepower-wise 1/3 of a DD, and slow as hell."
;


if(Anonymous && title=="" && postNumber==60810638 && dateTime=="07/12/18(Thu)10:36:43")

">>60810619
>Neither did destroyers "hunt out" their various types of prey.
They absolutely did hunt down submarines independent of the main fleet. Not sure about torpedo boats."
;


if(Anonymous && title=="" && postNumber==60810678 && dateTime=="07/12/18(Thu)10:40:16")

">>60810624

Some other anon feel free to explain it better.

In fact- NEA, come down! Ignore the bait! Answer my post!

Where does the Castrum fit in the greater context of battletech space warfare (recognizing it only showed up after most things had left)?"
;


if(Not Entirely Anon && title=="" && postNumber==60810679 && dateTime=="07/12/18(Thu)10:40:22")

"Jesus, this is still going on?

Look, the names were chosen to be generally relatable for an audience who are almost certainly not naval scholars.

If you don't know anything about naval class designation, they *sound* authentic, and what's more important, they're all clearly distinct.

If you know a little bit about naval class designation, they slot in to *roughly* the correct scale and roles the historical ships did, because the roles my ships fill all need to actually BE filled, and because class specialization makes for better game play than ship blobs which can all fill all roles simultaneously.

If you know a *lot* about naval class designation, you know the names don't matter because ship classification is basically arbitrary anyway and you understand that "ship which fills role X" has to be called SOMETHING, and that you might as well call it something that a) sounds good, b) gamers will recognize and be able to extrapolate the role from the name, and c) giving each navy their own internal ship classification scheme and is an exercise in frustration for everyone involved.

In any case, it's not that bloody big a deal."
;


if(Anonymous && title=="" && postNumber==60810763 && dateTime=="07/12/18(Thu)10:48:07")

">>60810638
Then fine, my original point stands. "Destroyer" is a perfectly suitable term.

>>60810679
Addendum: This is all a fanon theory in order to make *some* fucking sense out of something that did not actually make any fucking sense and certainly not in the manner claimed in the first place"
;


if(Not Entirely Anon && title=="" && postNumber==60810791 && dateTime=="07/12/18(Thu)10:50:06")

">>60810678
>Where does the Castrum fit in the greater context of battletech space warfare

It essentially obsoletes all other gun-based assault DropShips. The only design space for an AD it doesn't occupy is "go fast".

It outright obsoletes most canon corvettes, and arguably obsoletes any WarShip without a point defense grid, via nuclear weapon saturation (16 AR-10s is a LOT of missiles) on a platform much smaller than any real WarShip. IIRC, the y Castrum approximates the nuclear throw weight of an Avalon. How many Castryms can you buy for the cost of one Avalon?

It's main weaknesses are massed ASFs (of course), and the greater range of real capital weapons. But even Black Lions have to respect their BV in charging Castrums; I can and have killed one Black Lion with 5 Castrums. Without nukes."
;


if(Not Entirely Anon && title=="" && postNumber==60810812 && dateTime=="07/12/18(Thu)10:51:35")

">>60810763
>Addendum: This is all a fanon theory in order to make *some* fucking sense out of something that did not actually make any fucking sense and certainly not in the manner claimed in the first place

Excellent point. Well put.

Please compare it against the extant, canon, ship classification system, where a SovSoy and Black Lion are both classified as Battlecruisers."
;


if(Anonymous && title=="" && postNumber==60810859 && dateTime=="07/12/18(Thu)10:55:29")

">>60810679
Hey NEA, I've put together an Age Of War aerotech scenario, and I could use an expert opinion on trying to balance it, would you be willing to take a look at it?
There's a few custom designs involved but they're pretty basic"
;


if(Anonymous && title=="" && postNumber==60810879 && dateTime=="07/12/18(Thu)10:56:47")

">>60810791

So they're more like Parasite Armored Cruisers* than anything.

>to slot them into a concept; can't "run" and are outranged by capital ships that make a point of out-ranging things but can chew up anything that enters their threat envelope and not outranged by much but those capital ships"
;


if(Not Entirely Anon && title=="" && postNumber==60810904 && dateTime=="07/12/18(Thu)10:58:42")

">>60810879
>So they're more like Parasite Armored Cruisers* than anything.

That's not a terrible analogy, actually.

>>60810859

I can do so later. Phone posting at swim lessons right now."
;


if(Anonymous && title=="" && postNumber==60810920 && dateTime=="07/12/18(Thu)11:00:00")

">>60810904
Well that's good, since I'm at work for the next couple of hours anyway.
I'll post it probably at like 2-3"
;


if(Anonymous && title=="" && postNumber==60811003 && dateTime=="07/12/18(Thu)11:07:09")

">>60810879
>yfw a Potemkin jumps in and releases a swarm of Castrums"
;


if(Anonymous && title=="" && postNumber==60811035 && dateTime=="07/12/18(Thu)11:09:05")

">>60811003

Well you'd need an aerospace component to deal with the threat envelope deficiency.

But that's pretty much how the Republic used them in the aftermath of the 2nd Bear/Combine war, I think."
;


if(Anonymous && title=="" && postNumber==60811157 && dateTime=="07/12/18(Thu)11:16:58")

">>60810679
>the roles my ships fill all need to actually BE filled
Are you sure of that? Without pesky hydrodynamics there can be a much greater range of ship maneuver capability within a size class, which changes things considerably. I would also suggest that orbital bombardment ships might be a good idea (tactical and/or strategic).

Then of course you can have jumpship and not jumpship versions of just about anything that's potentially both small enough to use a docking collar and large enough to potentially be a jumpship, and in fact you even could have not-jumpship versions of ships too large to use docking collars if they're sufficiently useful for defending very important systems. The huge size of the K-F drive of course means that such a ship can be much more effective for its size.

Then of course you have the possibility of vessels with no maneuvering capability at all which can just be left in orbit and are repositioned by docking to other ships, which really has no naval parallel since coastal weapon emplacements are level with surface fleets or even on higher ground.

Then there's the option to split things up by weapon range since the goal in battletech isn't always to have as much range as is practical like in real life.

It would also be nice to have something specialized for inserting small special operations forces. Currently submarines fill this role, but of course there's no equivalent to submarines in space. I guess you might just want a jumpship that's as small as possible carrying one or a few small craft and perhaps a couple of ASFs.

And that's just what I've come up with off the top of my head. I'm sure we could come up with lots of other things if we tried."
;


if(Anonymous && title=="" && postNumber==60811179 && dateTime=="07/12/18(Thu)11:18:37")

">>60810791
>arguably obsoletes any WarShip without a point defense grid
Are there any area defense options for warships?"
;


if(Anonymous && title=="" && postNumber==60811401 && dateTime=="07/12/18(Thu)11:35:14")

">>60811157

What about Monitors?"
;


if(Anonymous && title=="" && postNumber==60811441 && dateTime=="07/12/18(Thu)11:37:52")

">>60811401
Stupid, and illegal anyway"
;


if(Anonymous && title=="" && postNumber==60811578 && dateTime=="07/12/18(Thu)11:46:05")

">>60811157
>It would also be nice to have something specialized for inserting small special operations forces

I would call those "merchant dropships"."
;


if(Anonymous && title=="" && postNumber==60811652 && dateTime=="07/12/18(Thu)11:51:21")

">>60811401
About as relevant as asking "what about Star Destroyers?""
;


if(Anonymous && title=="" && postNumber==60811669 && dateTime=="07/12/18(Thu)11:52:10")

">>60811157
>Then of course you have the possibility of vessels with no maneuvering capability at all which can just be left in orbit and are repositioned by docking to other ships

You should try reading the rules sometime. This is a terrible, terrible idea.

Also, nothing you've said precludes NEA's classes from being a good fix for the current canon clusterfuck of classes. All you're doing is proposing more roles (necessitating more classes), which is fine. Nothing says there can't be MORE classes than he proposed. He only said that he'd replace the current nonfunctional classification system with the one he proposed."
;


if(Anonymous && title=="" && postNumber==60811726 && dateTime=="07/12/18(Thu)11:56:04")

if(Anonymous && title=="" && postNumber==60812693 && dateTime=="07/12/18(Thu)13:01:55")

">>60811179
No. At least none that are effective.

Jellico built it to be borderline broken. And I say borderline because it's not nuke-proof itself."
;


}
}