import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/tg/ - Traditional Games";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void RiftsForever(OP Anonymous){

String fullTitle = "Rifts Forever";
int postNumber = "60811104";
String image = "RIFTS.jpg";
String date = "07/12/18(Thu)11:13:49";
String comment = ">Hundreds of awesome classes
>Amazing vehicle combat rules
>Badass martial arts for every character
>Mechs, Mercenaries, PAs, Magic, and Monsters all in one game
>Largest, most detailed RPG setting ever envisioned by mortal man
>Best, Longest, running game ever printed- made by the best game company humanity has to offer
>All other "game" systems and settings are merely supplements for RIFTS

Anyway:
What a some creative (Multi-)OCC/RCC/PCC concepts you'd like to play and/or share?

Past thread:
>>60760909"
;

}
public void comments(){
if(Anonymous && title=="" && postNumber==60811688 && dateTime=="07/12/18(Thu)11:53:38")

">Figure I'd start things off, keep in mind that different GM might had alternate ways of going about multi-classing in this game.

My first concept is is what I call the Total Mechanic, it's a level 2 character which is made of 2 different classes. You start as the Psi-Tech RCC, which gives you infinite (at will) Telemechanics and Total Recall. Now that you can literally fix ANYTHING mechanical, you multi into the Hardware Hero OCC. This give you the ability to soup-up vehicles without penalty as the HH can add gun and armor to a vehicle without affecting it's speed. Not just that, but they can also upgrade engines/thrusters to make something go faster. So now you can add MDC armor for free, and add MDC armor with the Armor Skill, and negate the speed penalty from said skill but increasing the skill of said vehicle.

That's it: You can further modify it by taking the True Gizmoteer OCC, so you can make gadgets and gizmos. You can also take the Techno-Mage OCC, thought you'll likely only be able to utilize the abilities for psychic devices. If you want to go crazy, you can also go the Cargo Priest OCC. Missing some wires, cut a rope and it acts like wires. Need a microwave, carve it out of wood and ware up your dishes as desired. Have a toy gun, wrong, it's a real gun now. Only issue is that you'll need to find a pretty brown girl and marry her because Cargo Magic is a form of Ancestral Magic."
;


if(Anonymous && title=="" && postNumber==60812026 && dateTime=="07/12/18(Thu)12:16:54" && image=="Dolphin.jpg")

">This next one requires a talk with your DM

So this next concept is for a animal piloted Power Armor. From the Underseas book, pick the Dolphin RCC and then pick one of the two Dolphin specific Power Armors. Although great for an water campaign, pick a set of PA legs (from any book) so now you can go on land and dolphin up the place."
;


if(Anonymous && title=="" && postNumber==60812741 && dateTime=="07/12/18(Thu)13:04:54")

">>60811104
The last thing Rifts needs is more OCCs or combos. That is some ultra-munchkiny broken shit."
;


if(Anonymous && title=="" && postNumber==60813855 && dateTime=="07/12/18(Thu)14:26:04")

">>60811104
>Hundreds of awesome classes

Ah yes, Coalition Sky Pilot, Coalition Robot Pilot, Coalition Repairman, Coalition Grunt, Triax Sky Pilot, Triax Robot Pilot, Triax Repairman, Triax Grunt, Northern Gun Sky Pilot...

An endless cavalcade of whimsy and imagination.

Sarcasm aside, Luftwaffe Cyborg Pilots make up for the 50% of classes that are just slight regional variations on each other. They're cool as hell.

>Badass martial arts for every character

Agreed. Mystic China and RIFTS China/Japan have some really groovy stuff in them - their interpretation of mystically-empowered Ba Gua is one of my favourite RPG martial arts.

>>60812026

You can pretend to be piloting a weird new Kittani PA."
;


if(Anonymous && title=="" && postNumber==60816498 && dateTime=="07/12/18(Thu)16:55:08")

">>60811104

I unironicly played a Cybertronian in a Rifts game that was the CS squads APC.... That shit got funny fast after I convinced them I was a prototype for a transforming robot developed by RnD and they couldn't tell anyone I existed.

Granted as a Decepticon he was used to that sort of thing."
;


if(Anonymous && title=="" && postNumber==60817917 && dateTime=="07/12/18(Thu)18:16:04")

">>60811688
Multiclass is difficult, need reach what would have been level 3, and instead pickup 1st in the new class. I know old skills are locked, not sure I've seen someone pull a powered class, not sure if that is frozen.

More direct to your idea, I'd say go Dual-Class Mega-Hero. Which is basically the powers of an innate powered class, and the skill abilities of another, and the experience table added together.
Then you get a Psi-Tech Hardware Hero class."
;


if(Anonymous && title=="" && postNumber==60818777 && dateTime=="07/12/18(Thu)19:00:34" && image=="splicers_samaritan_gore_hound_with_packmaster_by_chuckwalton-db881du.jpg")

">>60798924
>>60799094
Hey, how could I have forgotten:

Want Guyver vs Skynet? Splicers!
And yes, Packmaster is a class were you have a team of genetically engineered wardogs at your disposal."
;


if(Anonymous && title=="" && postNumber==60819072 && dateTime=="07/12/18(Thu)19:18:30" && image=="the_tormentor_by_madjaguar.jpg")

if(Anonymous && title=="" && postNumber==60819089 && dateTime=="07/12/18(Thu)19:19:32" && image=="dreadguard_miko_with_dragon_ha_by_madjaguar.jpg")

if(Anonymous && title=="" && postNumber==60819141 && dateTime=="07/12/18(Thu)19:23:02" && image=="splicers_mantis_blades_by_chuckwalton-db87zy2.jpg")

if(Anonymous && title=="" && postNumber==60819196 && dateTime=="07/12/18(Thu)19:26:19")

">>60813855
>new Kittani PA
They already have sea PAs, none dolphin related; but I get what you hinting at."
;


if(Anonymous && title=="" && postNumber==60819243 && dateTime=="07/12/18(Thu)19:28:32")

">>60819141
Still waiting for them to add Splicer, System Shock, and Manhunters to Rifts."
;


if(Anonymous && title=="" && postNumber==60819386 && dateTime=="07/12/18(Thu)19:36:35" && image=="UNSEEN.png")

">>60819243

Google Rifts Manhunter then"
;


if(Anonymous && title=="" && postNumber==60819483 && dateTime=="07/12/18(Thu)19:42:47")

">>60819386
So it's been a while since I've read it, but I was under the impression that manhunter was still set within' its own dimension (with only the odd bot making it to three galaxies or, maybe, RIFTS Earth)."
;


if(Anonymous && title=="" && postNumber==60819484 && dateTime=="07/12/18(Thu)19:42:59")

">>60819243
They'll keep them seperate, overall. I mean, you can treat them as Dimension Books now, and same as most of those they won't have a direct effect on Rifts Earth.

But you won't see hard impacts, just cameos.
Part of the reason being so GMs can play with corrupting the settings as they like without everyone needing to buy two settings worth of books.
The other reason is movie rights.
You may have noticed a few soft walls going up here and there over the years.
They made the same play as Marvel, at about the same time, selling movie rights to various settings and only later everyone realizing that "related characters and aspects" can get messy in a shared multiverse.
So you get stuff like Wolfen in PFRPG and Wolven in 3G, and other oddities to keep one rights holder from claiming they get access to all the things. So that's another reason connections between settings will stay light.
Lawyers, truly our most fearsome opponent."
;


if(Anonymous && title=="" && postNumber==60819491 && dateTime=="07/12/18(Thu)19:43:28" && image=="HAR HAR HAR.png")

">>60819386
MANHUNTER IS FUCKIN' AWESOME"
;


if(Anonymous && title=="" && postNumber==60819496 && dateTime=="07/12/18(Thu)19:43:39")

"So how do you guys go about duct taping rifts to make it more playable?";


if(Anonymous && title=="" && postNumber==60819517 && dateTime=="07/12/18(Thu)19:44:55")

">>60819496
The most important houserule you can possibly have is that everyone who plays needs to be ready to have some fuckin' rad adventures."
;


if(Anonymous && title=="" && postNumber==60819533 && dateTime=="07/12/18(Thu)19:45:58")

">>60819483

Well it was a licenced book and not official Palladium, so of course it never gets referenced outside of itself, kinda like the Macross 2 RPG Palladium put out (and I bet non of you thought of that game in a long ass time."
;


if(Anonymous && title=="" && postNumber==60819545 && dateTime=="07/12/18(Thu)19:47:01")

">>60819496

Pretend South America sank into the ocean."
;


if(Anonymous && title=="" && postNumber==60819560 && dateTime=="07/12/18(Thu)19:47:35")

">>60819496
Reading all the books, then playing RAW.
Or picking between rule options for the one I like if there's more than one around.

>>60819517
Given the wide open nature, this would be the main advice you can have. Make sure everyone is on board for whatever style you're trying to rock."
;


if(Anonymous && title=="" && postNumber==60819618 && dateTime=="07/12/18(Thu)19:51:01")

">>60819517
Be aware of the scale in the setting. Even in core one of the vanilla classes can attack anybody from over two mile away and essentially one shot a mountain. Technology rapes magic, hard."
;


if(Anonymous && title=="" && postNumber==60819624 && dateTime=="07/12/18(Thu)19:51:32" && image=="1487652974570.jpg")

">>60811104
I've been collecting and playing Rifts since it came out in the early 90s. I love the setting, but the system is warm garbage."
;


if(Anonymous && title=="" && postNumber==60819696 && dateTime=="07/12/18(Thu)19:55:22" && image=="RGMG-SouthAmerica.png")

">>60819545
Here's the official nerfing recommendation from the Game Master Guide.
It is a very odd area though. The area that was ground zero for the Great Cataclysm, that was literally nuked to kick things off, and described in or lore as being behind others in the Golden Age somehow being home to the most advanced stuff anywhere, with 80% of it being donut-steel technology/magic that is totally impossible for others to learn or steal.
I like a lot of Carella's ideas in general, and a lot of stuff in South America, but some of the design choices there just feel ungood to me."
;


if(Anonymous && title=="" && postNumber==60819772 && dateTime=="07/12/18(Thu)19:59:42" && image=="magic.jpg")

">>60819618
>Technology rapes magic, hard.
U wot mate?"
;


if(Anonymous && title=="" && postNumber==60819816 && dateTime=="07/12/18(Thu)20:02:50")

">>60819772
The magic rules in rifts suck unless your GM modifies it.
Each spell taking ages to cast and doing fairly little until you get into the high level stuff.
Compared to the weapons tech that tech/combat based OCCs get access to who just mow shit down."
;


if(Anonymous && title=="" && postNumber==60819825 && dateTime=="07/12/18(Thu)20:03:32")

">>60819772
Enjoy surviving me flying two miles over your head and sniping while you scratch your head wondering what you're going to have for lunch."
;


if(Anonymous && title=="" && postNumber==60819839 && dateTime=="07/12/18(Thu)20:04:11")

">>60819772

>The magic side of the magic/Tech war resorted to Demons and Tech to fight and still lost.

Paladium magic is damn good if your creative, but it lacks a certain bang for your buck in the combat department unless your Technomaging it.

>>60819816
This is why I use the PPE channeling rules from one of the rifters.

Or if i'm lazy just say "One melee action to cast non ritual spells"
;


if(Anonymous && title=="" && postNumber==60819849 && dateTime=="07/12/18(Thu)20:04:58")

">>60819816
This. A starting tech class with flying power armor is hilariously capable of killing a small battalion of magic OCC."
;


if(Anonymous && title=="" && postNumber==60819896 && dateTime=="07/12/18(Thu)20:08:41" && image=="Rifts_Logo.jpg")

">>60819624
I'd call it the best system on the market, if a pain in the ass to learn all of the way it is spread out.
It is the epitome of old school game design, branching out on the opposite side of the D&D family tree from 4th edition, a realm where streamlining and refluffing is a dirty word, and every different aspect has its own mechanically distinct subsystem. Different things function differently.
Class level are only meant to measure growth in that particular class and are not a measuring stick for comparing wholly different classes and abilities. Balance is for the world, not for PvP."
;


if(Anonymous && title=="" && postNumber==60819907 && dateTime=="07/12/18(Thu)20:10:12")

">>60819849
Magic Net"
;


if(Anonymous && title=="" && postNumber==60819938 && dateTime=="07/12/18(Thu)20:12:55")

"Here's some "fun" differences between two beginning classes in core.

Chad Power Armor Pilot
>Can survive for weeks without provisions thanks to armor storing them
>Unlimited ammo for city destroying weapons.
>Can casually decide to fly across the country...
>Can survive some of the hardest hitting attacks in the game
>Can go toe to toe with a demon
>Isn't hated by normal humans, townships want to suck your cock,
>People are jelly
>Has storage for numerous luxury items.
>Can attack from miles away thanks to vision enhancing tech and great weaponry
>Highly sought after professionally and makes bank
>Even freaks like you!

Virgin Ley Line Walker
>Nobody likes you, even other freaks!
>Has to study
>Level dependent abilities
>Can be one shotted by standard weaponry
>Can't wear metal so no standard gear for you
>Power don't work off the magic railway system
>Magic governments are fags to the last one and won't help you.
>Considered mutant scum by the highest standard of living nations on Earth
>No one will ever trust you because of mind control
>Can't get basic life saving surgeries because you're allergic.
>All of your cool abilities have strings attached, tech has no strings."
;


if(Anonymous && title=="" && postNumber==60819983 && dateTime=="07/12/18(Thu)20:16:30")

">>60811104

>Best, Longest, running game ever printed- made by the best game company humanity has to offer

While Rifts is an enjoyable game, Traveller kinda has 13 years on you..."
;


if(Anonymous && title=="" && postNumber==60819986 && dateTime=="07/12/18(Thu)20:16:35")

">>60819938
kek"
;


if(Anonymous && title=="" && postNumber==60819996 && dateTime=="07/12/18(Thu)20:17:46")

">>60819983
Um sweetie..."
;


if(Anonymous && title=="" && postNumber==60820015 && dateTime=="07/12/18(Thu)20:19:28" && image=="rifts_path_of_the_storm_movie_cover_by_madjaguar-d4glw7u.jpg")

">>60819816
>looking for raw damage
Oh sweet summer child.

>>60819825
>Flying
>Sniping
Enjoy your wild fire penalties for trying to shoot on the move.
And range penalties.

>>60819839
Check RUE, low level spells are one action casting, and magic is all about being creative and patently unfair.

>>60819849
See
>>60819907"
;


if(Anonymous && title=="" && postNumber==60820127 && dateTime=="07/12/18(Thu)20:29:13")

">>60812741

What Rifts <needs> is all of its players to switch to a better system like GURPS."
;


if(Anonymous && title=="" && postNumber==60820219 && dateTime=="07/12/18(Thu)20:36:36")

">>60820127

Stay mad bitch."
;


if(Anonymous && title=="" && postNumber==60820223 && dateTime=="07/12/18(Thu)20:36:43")

">>60819907
60 feet of range."
;


if(Anonymous && title=="" && postNumber==60820271 && dateTime=="07/12/18(Thu)20:40:45")

">>60820015
>Enjoy your wild fire penalties for trying to shoot on the move.
>And range penalties.
Which, my tech reduces and largely negates. Get wrecked Harry Potter."
;


if(Anonymous && title=="" && postNumber==60820303 && dateTime=="07/12/18(Thu)20:43:12")

">>60820223
It can stay up in the air forever looking for us if it wants, but we're all invisible, concealed or shadow melded and if it comes down or passes too close it's going to eat 500 carpets and nets and lose instantly. Yes, if it IDs a magic user from 2000 feet away and stays back there shooting railgun rounds at the mage and the mage stands there and gets shot they're going to die, but that's a pretty silly scenario required to kill some random 1st level line walker with all that mighty technology"
;


if(Anonymous && title=="" && postNumber==60820321 && dateTime=="07/12/18(Thu)20:44:14")

">>60820271
No it doesn't"
;


if(Anonymous && title=="" && postNumber==60820340 && dateTime=="07/12/18(Thu)20:45:47")

">>60819986
It's actually much worse than what I posted. Power armor is on the SMALLER scale of tech wank. You can basically get your own powered Xanadu to cruise around in while magic peasants live like transient trash from some post apocalyptic movie. Also, all the magic equivalents to the good tech stuff have massive social and organization restrictions that greatly impact player agency. Tech is cheap and widely available promoting every type of life style imaginable."
;


if(Anonymous && title=="" && postNumber==60820356 && dateTime=="07/12/18(Thu)20:46:55")

">>60820321
Do you want me to dig up the optic and targeting enhancement rules?"
;


if(Anonymous && title=="" && postNumber==60820477 && dateTime=="07/12/18(Thu)20:55:33" && image=="Untitled.jpg")

if(Anonymous && title=="" && postNumber==60820533 && dateTime=="07/12/18(Thu)20:59:57")

">>60820303
Honestly the best approach seems to be to combine magic and technology, One of the sillier things I have seen in a Rifts game is a techno-magic enhanced pilot in a silverhawk with a phase-shield flying around ruining everyone's day, who can see the invisible, detect everything fairly easily and is himself invisible. Add in custom magic creation from TtLGD and the technowizard and friends can do stupid shit on the daily."
;


if(Anonymous && title=="" && postNumber==60820571 && dateTime=="07/12/18(Thu)21:04:26")

">>60820340
I was laughing at you not with you, you've clearly never played a caster in Rifts, they're amazing. Not everything boils down to muh numbers, mate."
;


if(Anonymous && title=="" && postNumber==60820582 && dateTime=="07/12/18(Thu)21:05:28")

">>60820477
>aimed shots
>while moving
kek"
;


if(Anonymous && title=="" && postNumber==60820604 && dateTime=="07/12/18(Thu)21:06:45")

">>60820533
But that shit is still dependent on PPE (PTE?) whatever the acronym for mana is. Regular tech is literally given a "blank check" with its nuclear powered systems."
;


if(Anonymous && title=="" && postNumber==60820629 && dateTime=="07/12/18(Thu)21:07:59")

">>60820604
>not drawing double PPE from the corpses of your enemies
when will techlets ever learn?"
;


if(Anonymous && title=="" && postNumber==60820652 && dateTime=="07/12/18(Thu)21:10:06")

">>60820582
Doesn't know how to hover. MUH 60 feet of range will get you!
>>60820571
Not when it comes to combat, staying alive, or travel. Enjoy drifting across a leyline and getting mauled by about ten thousand things coming through it wanting to rape your ass or worse, sent out of the game world to hell or something when you try to transport yourself with the teleport ability. Meanwhile I'm flying wherever the hell I want to go in luxury with no issue."
;


if(Anonymous && title=="" && postNumber==60820667 && dateTime=="07/12/18(Thu)21:11:07")

">>60820629
But the tech doesn't need it in the first place."
;


if(Anonymous && title=="" && postNumber==60820681 && dateTime=="07/12/18(Thu)21:11:56")

">>60820629

>I-I can K-Keep up S-Samas-San. Let me just S-shank this villiger"
;


if(Anonymous && title=="" && postNumber==60820689 && dateTime=="07/12/18(Thu)21:13:05")

">>60820667
Because shooting and doing damage isn't anywhere near as good as the crazy shit magic can do. Of course boring ole lasers are "unlimited" they don't do anything to magic shields that you can replace every time they get shot down"
;


if(Anonymous && title=="" && postNumber==60820742 && dateTime=="07/12/18(Thu)21:16:52")

">>60820689
That's assuming you survive the second volley that comes right after they tear through your shield. From the eight plus fucking attacks the tech characters get, before enhancement."
;


if(Anonymous && title=="" && postNumber==60820756 && dateTime=="07/12/18(Thu)21:17:54")

">>60820689
>Because shooting and doing damage isn't anywhere near as good as the crazy shit magic can do.
All which bring tremendous risk for comparatively lesser results than what the tech gives you."
;


if(Anonymous && title=="" && postNumber==60820827 && dateTime=="07/12/18(Thu)21:23:58")

">>60820604
There are ways around that like talisman or taking appropriately powerful magic OCCs/RCCs like lizard mage who can have all the abilities of a high level technowizard and temporal mage along with high hundred/low thousands of PPE."
;


if(Anonymous && title=="" && postNumber==60820853 && dateTime=="07/12/18(Thu)21:26:09")

">>60820827
But then the tech scales up comparatively well with the super technology found in the higher tech settings. Also, there's biotech if you want combine Splicers for extra shenanigans."
;


if(Anonymous && title=="" && postNumber==60820980 && dateTime=="07/12/18(Thu)21:34:47")

">>60820742
Heh, man you don't have to make shit up to support your point"
;


if(Anonymous && title=="" && postNumber==60820991 && dateTime=="07/12/18(Thu)21:35:49")

">>60820756
>oh no my character isn't welcomed into the bad guy faction with open arms it's tremendous risk
guess you're just a coward who can't handle awesome character classes"
;


if(Anonymous && title=="" && postNumber==60821554 && dateTime=="07/12/18(Thu)22:07:01" && image=="tank with tanks for feet.png")

"My submission: A supertank with tanks for treads";


if(Anonymous && title=="" && postNumber==60821830 && dateTime=="07/12/18(Thu)22:19:26")

">>60820219
Oh look, its the eternally triggered bitch-anon."
;


if(Anonymous && title=="" && postNumber==60821901 && dateTime=="07/12/18(Thu)22:22:57")

">>60821830

Actually I'm not, but I figured if they were not around someone had to pick up the slack."
;


if(Anonymous && title=="" && postNumber==60822235 && dateTime=="07/12/18(Thu)22:39:32")

">>60819243
>>60819386
What's Manhunter?"
;


if(Anonymous && title=="" && postNumber==60822389 && dateTime=="07/12/18(Thu)22:47:23")

">>60822235

Well in the 90's it was both a holy grail of rifts collecting, and an urban legend by people who didn't belive it real.

No fucking clue what it really is though, I have the book buy never read it."
;


if(Anonymous && title=="" && postNumber==60822592 && dateTime=="07/12/18(Thu)22:56:41" && image=="rifts__ng_gunbot_robot_killer_color_render_by_chuckwalton-d6hz9x6.jpg")

"";


if(Anonymous && title=="" && postNumber==60822636 && dateTime=="07/12/18(Thu)22:59:36")

">>60822235
It's a space opera meets terminator subsetting that a company made for Rifts back in the day. It's like Wormwood, doesn't actually take place on Rifts Earth but can easily be used with Rifts games however you want to use it or run it by itself without any of the usual Rifts stuff. It's a great subsetting."
;


if(Anonymous && title=="" && postNumber==60823830 && dateTime=="07/13/18(Fri)00:14:31")

">>60812741
Can't stop regular player from teaming up though, but I guess that's true for every RPG."
;


if(Anonymous && title=="" && postNumber==60823970 && dateTime=="07/13/18(Fri)00:23:56")

">>60820681
It's always convenient to casually perform forbidden dark magic."
;


if(Anonymous && title=="" && postNumber==60823995 && dateTime=="07/13/18(Fri)00:25:45")

">>60823970

In before "Prosek was Right""
;


if(Anonymous && title=="" && postNumber==60824005 && dateTime=="07/13/18(Fri)00:26:24")

">>60819496
>>60820127
GULPS is just a supplement for RIFTS.
You can't run a game without the rules from the main RIFTs book."
;


if(Anonymous && title=="" && postNumber==60824081 && dateTime=="07/13/18(Fri)00:31:05")

">>60823995
He was right though, every mage talks about sacrifing babies for PPE."
;


if(Anonymous && title=="" && postNumber==60824295 && dateTime=="07/13/18(Fri)00:47:06" && image=="Untitled.jpg")

">>60820980
Actually, elite pilots do get crazy amounts of attacks/actions during rounds. Part of the perk of being schooled the tech and not being a wizard peasant."
;


if(Anonymous && title=="" && postNumber==60824311 && dateTime=="07/13/18(Fri)00:48:15")

">>60821554
Yeah, I'm highlighting how much better the power armor classes are. The Juicer, Cyborg, and Robot pilots are even crazier."
;


if(Anonymous && title=="" && postNumber==60826252 && dateTime=="07/13/18(Fri)03:10:57")

">>60811104
Fuck multi OCC combos.
What are yous alls favorite OCCs/RCCs/PCCs in general?"
;


if(Anonymous && title=="" && postNumber==60827415 && dateTime=="07/13/18(Fri)05:23:17")

">>60826252
OCC: Operator
RCC: Phantom
PCC: Psi-Slinger

>>60824311
Any class that comes with millions of dollars in gear will be superior to others. Gear is the true path of advancement. Even for magic users."
;


if(Anonymous && title=="" && postNumber==60827838 && dateTime=="07/13/18(Fri)06:14:50")

"So tell me, why do you specifically like the campaign setting for RIFTS? Isn't having everything and the kitchen sink makes things less interesting and flavorful, rather then more?";


if(Anonymous && title=="" && postNumber==60830113 && dateTime=="07/13/18(Fri)10:38:31")

">>60826252
Cyber-knight because I'm boring

>>60827838
I think it's mostly because rifts isn't afraid to mix things up, it presents a world where due to the nature of what has gone down almost anything can happen, and it plays that up to its fullest."
;


if(Anonymous && title=="" && postNumber==60830648 && dateTime=="07/13/18(Fri)11:34:04")

">>60826252
>Psi-Tech RCC
>Crocodilian RCC

>>60827838
Not really, it's kind of like an amusement park with themed section. Although you could see anything in the wild west section, you'll mostly see cowboys. There are like 4 kitchen sink places to visit, so it's rarely an issue."
;


if(Anonymous && title=="" && postNumber==60830982 && dateTime=="07/13/18(Fri)11:57:10" && image=="B7E8BE79-8779-4B77-B0BC-A5B4C5563ACC.jpg")

">psionic magic eating vampire that takes over bodies via beheading

Fuck DIO, Rifts was doing this shit before it was cool."
;


if(Anonymous && title=="" && postNumber==60831097 && dateTime=="07/13/18(Fri)12:07:11")

">>60826252

PCC: Astral Knight from Rifter 9, otherwise Psi Ghost
RCC: Chan-Ku dragon Hatchling, because i'm basically a munchkin
OCC: Mystic Knight or Necromancer"
;


if(Anonymous && title=="" && postNumber==60832860 && dateTime=="07/13/18(Fri)14:32:21")

">>60830982
Jesus christ."
;


if(Anonymous && title=="" && postNumber==60833026 && dateTime=="07/13/18(Fri)14:44:18")

">>60830982

Weirdest.... Boner.... Ever."
;


if(Anonymous && title=="" && postNumber==60834415 && dateTime=="07/13/18(Fri)16:05:56")

">>60833026

>implying that getting head isn't a good thing"
;


if(Anonymous && title=="" && postNumber==60835004 && dateTime=="07/13/18(Fri)16:38:28" && image=="1518999817868.gif")

">>60826252
I've been trying to make rules for a Custom OOC

Basically you'd get 4 special selections, and can pick any 4 from any book. If you want the class to cast magic, it costs you a selection; same for psionics.

You get 15 skill choices, 1 must be a weapon skill and another must be a language. You can pick 2 more of each.

skill bonuses are as fallowed:
30, 25, 20, 20, 15, 15, 15, 10, 10, 10, 5, 5, 5.
Related skills are half, rounded up, the highest value you put in that section. So if your 30 went into a Pilot Skill, then all skills from the Pilot Section get you a 15 bonus. Furthermore, if you did not originally pick at least 1 skill from the Cowboy Section then you will not be able to do so in the Related and Secondary spots.

Exp along with PPE and ISP will be determined by the class of the first special you took."
;


if(Anonymous && title=="" && postNumber==60835612 && dateTime=="07/13/18(Fri)17:16:28")

">>60835004
That seems curious. A build your own class thing.
But don't most have like 8 abilities if they're not man-at-arms?"
;


if(Anonymous && title=="" && postNumber==60835656 && dateTime=="07/13/18(Fri)17:18:38")

">>60835612
>>60835004
Try Natural/Genius or Ordinary Person PCC in Beyond the Supernatural."
;


if(Anonymous && title=="" && postNumber==60835994 && dateTime=="07/13/18(Fri)17:37:02")

">>60830982
>JoJo Part 1 1987
>Rifts Core August 1990

Unless Kevvy is a time traveler I don't think so."
;


if(Anonymous && title=="" && postNumber==60837138 && dateTime=="07/13/18(Fri)18:47:37" && image=="KHxSimsons.gif")

">>60835994
>implying jojo was relevant until the anime
Disgusting"
;


if(Anonymous && title=="" && postNumber==60837291 && dateTime=="07/13/18(Fri)18:55:44" && image=="More laughing Sunrise.jpg")

">>60837138
>Implying that Rifts has ever been relevant"
;


if(Anonymous && title=="" && postNumber==60837310 && dateTime=="07/13/18(Fri)18:56:45" && image=="MFW.jpg")

">>60826252
>Fake Psychic
Thinks they are a real physic, even though they are not, having honed their skills to trick others (and themselves) into believe they are a real psychic. This delusion goes so far that they will deny other real physics, even if they are flying around and using telekinetic.
>Luck Psychic
Also doesn't know they are a psychic, things just go their way because dice rolling shenanigans. Force your opponents to roll critical failures, while you can't ever do so because you can change a 100 to critical 1%.

>>60811104
Wanted to run the above together, i.e. A person who knowingly deceives people with their "Fake Psychic" abilities, until they become part of the Psi-Battalion. But, as you know, Psi-Battalion has ways of making sure you are a psychic. The only reason you actually got by is because you actually are a psychic but don't know it."
;


if(Anonymous && title=="" && postNumber==60837387 && dateTime=="07/13/18(Fri)19:01:03")

"How the fuck do you nigger make NPCs for Rifts without taking aeons? There was that "Quick CSA Grunt" table, but you you have anything else?

This is one of the reasons I stopped playing: too much prep."
;


if(Anonymous && title=="" && postNumber==60837450 && dateTime=="07/13/18(Fri)19:04:30")

">>60837387
I just quickly grab the relevant stats and ignore rolling up every single detail."
;


if(Anonymous && title=="" && postNumber==60837555 && dateTime=="07/13/18(Fri)19:09:40" && image=="McDisgust.jpg")

">>60837291
>posts mcdonalds of anime
>implying (you) have taste to judge"
;


if(Anonymous && title=="" && postNumber==60840633 && dateTime=="07/13/18(Fri)22:31:21" && image=="020_Linda_Jones_-_Electric_Dragon_05dcedb6-bb13-4fc4-8677-26d37fb52792_grande.jpg")

"";


if(Anonymous && title=="" && postNumber==60842209 && dateTime=="07/14/18(Sat)00:43:19" && image=="World.jpg")

"Fun part is asking new players to point at where they want to start and watching how many point to the new landmass.";


if(Anonymous && title=="" && postNumber==60842862 && dateTime=="07/14/18(Sat)01:45:36")

">>60842209
Atlantis is perfectly viable for a bunch of street level characters."
;


if(Anonymous && title=="" && postNumber==60844864 && dateTime=="07/14/18(Sat)05:15:08")

">>60842862
You know, that could actually work.
Besides the obvious slave route, it occurs to me that there could be room for a Cityrat game with young punks of some of the more monstrous races kicking around Splynn, iking out a living and looking for a big break a place that is more fantastic and horrible than the Chitown Burbs."
;


if(Anonymous && title=="" && postNumber==60847766 && dateTime=="07/14/18(Sat)10:47:20")

">>60844864
And ic you ever try to leave, you have to fight hoards of shadows."
;


if(Anonymous && title=="" && postNumber==60847975 && dateTime=="07/14/18(Sat)11:04:36" && image=="1475003466.png")

">>60844864
Brodkil would work well at that. One of the lowest on the minon ladder and cybernetics compatible."
;


if(Anonymous && title=="" && postNumber==60848963 && dateTime=="07/14/18(Sat)12:12:54" && image=="IMG_20180707_010010_475.jpg")

">>60847975
How useful would a cyber/hack-rat be in a splynn anyway?"
;


if(Anonymous && title=="" && postNumber==60850699 && dateTime=="07/14/18(Sat)14:01:41")

">>60848963
If nothing else, it puts you on a different power track than the people running the place.
And you can find anything on the market there, and I'd wager a lot of merchants, visitors, and businesscreatures have digital record keeping for complex operations.
That or a slave with total recall that can be worked over for data."
;


if(Anonymous && title=="" && postNumber==60852477 && dateTime=="07/14/18(Sat)15:52:53")

">>60848963
Imagine folk would have it but not as good protection yet not as well connected.
Though I wouldn't put it past Splynncryth to have a Splynn-Wide-Web just to monetize access and spy on everythung happening on it.
Hell, they could have a very sophisticated network, people, myself included, forget they have highly advanced tech resources like the Kitanni at their disposal."
;


if(Anonymous && title=="" && postNumber==60852939 && dateTime=="07/14/18(Sat)16:20:07")

">>60852477
I know Chi-Town has a very simplistic internet, which can be found in one of the Rifters. I'd suspect Splynn would have something very similar."
;


if(Anonymous && title=="" && postNumber==60856352 && dateTime=="07/14/18(Sat)19:19:33")

">>60820340
>Tech is cheap

It really isn't - just look at the cost for MDC repairs. It's economically nonsensical, but that's the canon situation.

Of course, that's an area where magic helps - a few technowizards and some looted Xiticix resin guns can provide a city with MDC fortifications for a fraction of the cost of preparing it via pure technology.

This is ignoring the amazing Chipwell suits though, they have a fantastic performance price ratio that makes them perfect for pretty much anyone who isn't professional military or adventurer.

There're only a few sources of proper tech-based MDC regeneration that doesn't run out or require an advanced society to support it. Magic does have lots of vulnerabilities, enough that below the Temporal Mage/Godling level it's certainly not usually going to beat a *pure* technology approach in a one-vs-one slugfest, but in terms of long duration survival and adventuring operating costs it wins out big time.

After the Temporal Magic threshold of "wait, magic does what now?", how many robot pilots can go to another dimension, sell a bag of holding and buy a dozen other robot pilots? Or sacrifice their sanity to ascend outside of time and space to kill most of their enemies with ease? Summon up disposable MDC killing machines (Shifters, Warlocks, Circles, etc). Instantly heal entire communities (Circle Magic, Song Magic). Quickly create powerful defensive structures (warlocks, Circles) and so on. And then do it again tomorrow after meditating on a leyline for a bit?

Those are mostly via super-rare kinds of magic, but it is RIFTS - in a magic vs tech fight, the winner is "technology, psionics and magic, working together"."
;


if(Anonymous && title=="" && postNumber==60858342 && dateTime=="07/14/18(Sat)21:16:37")

">>60856352
>canon situation
It's explained best by the Operator OCC, apparently people proficient in repairing technology are quiet rare. Pretty much any mechanical CC makes you mayor material."
;


if(Anonymous && title=="" && postNumber==60859387 && dateTime=="07/14/18(Sat)22:33:09")

">>60822235
Palladium's only third-party licensed product before Savage Rifts."
;


if(Anonymous && title=="" && postNumber==60859434 && dateTime=="07/14/18(Sat)22:36:16")

">>60837291
Okay, so Palladium was the number two company in the industry for a few years, after TSR. When TSR folded, it was the number two company after White Wolf. Rifts is what made that happen, and there have been lots of games that have been inspired by Rifts over the years. It's just that Palladium's heyday is now 20 years in the past and they've become basically irrelevant again, and they probably would have stayed that way if they hadn't gotten licensed to Pinnacle (which is like number 5 in the industry right now, after WotC, FFG, Paizo, and Green Ronin."
;


if(Anonymous && title=="" && postNumber==60859939 && dateTime=="07/14/18(Sat)23:18:15")

">>60859434
>white wolf
>popular
BWAHAHAHAHAHA"
;


if(Anonymous && title=="" && postNumber==60860198 && dateTime=="07/14/18(Sat)23:37:50")

">>60859939
They were the number one game company by sales for a couple of years after TSR collapsed. Regardless of what you think of them, White Wolf was hugely influential on the development of RPGs through the 90s and early 2000s."
;


if(Anonymous && title=="" && postNumber==60861714 && dateTime=="07/15/18(Sun)01:43:51")

">>60860198
>White Wolf was hugely influential on the development of RPGs through the 90s and early 2000s.

Yeah, there is no way this ever happened. White Wolf was and will always be trash, and nobody is going to take game design cues from a trash company like that."
;


if(Anonymous && title=="" && postNumber==60862693 && dateTime=="07/15/18(Sun)03:30:35")

">>60861714
Be that as it may, they have been one of big players in role-playing."
;


if(Anonymous && title=="" && postNumber==60862949 && dateTime=="07/15/18(Sun)04:05:34")

">>60858342
Yeah, they're actually pretty much in the same situation as the local wizard would be in a fantasy setting (or outside CS territories).

The guy who heals your sick and the guy who can repair the village autoturret, both are rare and mysterious skills of great power and influence.

In a way, it's a shame that RIFTS is stuck to being set on Earth - it'd be a lot easier to sell the contrast of factory-cities and unclaimed-wastelands if the continent was a dozen times larger. A squad of SAMAS can hit any location in NA, etc etc. The CS have enough Skelebots to create a distributed sensor network throughout most of their domain.

Maybe they should play up the dimensional oddness to explain why power projection doesn't work so well - leylines already do a lot of spacetime fuckery, so having terrain randomly expand, contract and jigsaw around would work."
;


if(Anonymous && title=="" && postNumber==60864792 && dateTime=="07/15/18(Sun)08:07:24")

">>60862949
I think you underestimate the size of Earth, or how depopulated it is in Rifts.
It is setup such that you can travel for days to weeks without encountering other people at all. Think Wyoming without highways on a continental scale, with more hostile creatures and heavier flora.
Even in the so-called Domain of Man, the population density drops off hard outside of the area in easy distance of a city-state or fortress."
;


if(Anonymous && title=="" && postNumber==60864856 && dateTime=="07/15/18(Sun)08:15:07")

">>60862949
>In a way, it's a shame that RIFTS is stuck to being set on Earth
This is a man who needs the Phase World / Three Galaxies books"
;


if(Anonymous && title=="" && postNumber==60866534 && dateTime=="07/15/18(Sun)10:56:58")

">>60864856

Or Wormwood."
;


if(Anonymous && title=="" && postNumber==60866548 && dateTime=="07/15/18(Sun)10:58:07")

">>60864856
You know, I love me some 3G, but I've been finding that one of my players is having hard time figuring out a character concept.
Short of getting new friends, I've been at a loss trying to help inspire him.
I think the problem runs deeper than the campaign, he's had issues in other games, but even the others had a moment of idfk when confronted with the idea of pretty much any concept being possible. I've come up with guide rails and suggestions to mesh with each other, which have helped others, but I've hit a wall.
I have character ideas constantly, I suppose that helps when you're a GM, but all my ideas for how to have ideas seem to not be how others function, so inspiring other people's character ideas seems to be an outside context problem I can't figure out.
This might be more of it's own thread sort of problem, but it is happening in a 3G game I'd like to include this friend in."
;


if(Anonymous && title=="" && postNumber==60866749 && dateTime=="07/15/18(Sun)11:14:24")

">>60866548
Are you me?
Had the exact same issue, and the same kind of failed solution. Though my player who had trouble coming up with concepts recently stepped down from gaming with us because of other obligations, so even though my efforts to help him develop characters turned out to be for naught I also don't have to deal with him dragging down other people with his noncommittal attitude."
;


if(Anonymous && title=="" && postNumber==60867722 && dateTime=="07/15/18(Sun)12:29:18")

">>60866548
Maybe the dude needs some kind of indication of what direction the campaign is going to take? It can be stressful making a character for a high-powered setting if you're worried that your dude is just going to get evaporated ten minutes into a session."
;


if(Anonymous && title=="" && postNumber==60867866 && dateTime=="07/15/18(Sun)12:37:40")

">>60864792
Sure, it's a big place - and in normal post-apoc stuff that'd be enough.

But the CS just has so many air assets, with incredible range, that it makes the US a much smaller place.

It's similar with mages - Ley Line Walkers can easily (risks of storms and gribblies aside) map out and cross the country, and the major magical powers can establish Teleportation Circles wherever they want."
;


if(Anonymous && title=="" && postNumber==60867892 && dateTime=="07/15/18(Sun)12:39:14")

">>60867866
Add thermal sights to any SAMAS and you can spot anyone."
;


if(Anonymous && title=="" && postNumber==60868944 && dateTime=="07/15/18(Sun)13:42:41" && image=="2f2d958dc1d4f9d7555567406b53983f.jpg")

">>60867722
The other players quickly shaped up the direction.
Crime circus largely working a smuggling angle in the United World of Warlock.
Run by a Phantom whose public persona is a bombastic ringmaster/DJ, whose actual personality off stage is more Red Reddington with similar goals regarding their criminal competitors.
Got a Human Psi-Slinger with an contragravity pack that switches between insane clown gun act and dour chief of security, with extensive contacts with "legitimate businessmen" across the UWW that need goods moved. Always wanted to run away and join the circus, so they took their first paycheck in-game along with the others and started a circus (was initially started as a smuggling-focused magic-urban crime campaign, that got partially hijacked by their circus aspirations).
And an impossibly attractive Shifter with an excellent relationship with people and Dark Covens dealing in.. unique contraband in the UWW, who has been very helpful in ferrying small smuggling runs separate from the main circus travels. And is certainly not the daughter of an infamous Ferryman, nor are there any worries about her extended family or the Minion War spilling into things as time progresses.

Along with this is an increasingly colorful cast of people they've collected. Ratanoid Street Urchin that Red is dressing very dapperly, Machine Person Stage Magician with a chip on his shoulder about magic users and likes messing with them, and soon I'm not sure, it looks like they are about to break into a shady corporate research facility in neutral space that the Kreghor remanded a renowned computer hacker to after he was pretty much dead to see what they could get out his brain. There's a few different ways this could play out by the end of it. Another week to go for that session.

So far the indecisive one hasn't been interested in any of the NPCs that have come along either."
;


if(Anonymous && title=="" && postNumber==60869197 && dateTime=="07/15/18(Sun)13:55:31")

">>60819496
I was pretty disappointed with Savage Rifts. I was hoping for Rifts with Savage Worlds mechanics and instead it was Savage Worlds in the Rifts setting.

They go and use the Heavy Armor rule which is supposed to allow tanks and such to be in the game without huge armor values, and then still put massive gaps in damage and toughness values between armor, power armor, and giant robots. The Glitterboy has a <3% chance of surviving a shot from its own gun, which is an AOE weapon in Savage Worlds.

At least someone got it through the retarded writer's thick skull that dragon hatchlings starting with 12 toughness and 4 armor meant they wouldn't survive a single battle against anything tougher than a grenade launcher."
;


if(Anonymous && title=="" && postNumber==60871130 && dateTime=="07/15/18(Sun)15:40:13" && image=="FFXIV_Prima_Vista.png")

"I think my favorite thing about the Three Galaxies is that it is setup for pretty much all the space opera tropes you could hope for between the cold war between the CCW and TGE, the TGE vs the Free World Council rebels, the hunt for the Cosmic Forge, Firefly/Bebop style runners, Superman meets Green Lantern Corps Cosmo Knights, exploring unknown frontiers and untamed wilderness, and evil empire fights eviler empire while vying with Space East India Company for control of a galaxy...
And then there's the United Worlds of Warlock just being Space Final Fantasy."
;


if(Anonymous && title=="" && postNumber==60871777 && dateTime=="07/15/18(Sun)16:17:44")

">>60871130
I hope Dimension Book 9 comes out this decade"
;


if(Anonymous && title=="" && postNumber==60872119 && dateTime=="07/15/18(Sun)16:42:45")

">>60860198
>a couple of years after TSR collapsed.
>>60859434
>When TSR folded, it was the number two company after White Wolf.
Is this just before or just after the WotC takeover?"
;


if(Anonymous && title=="" && postNumber==60874028 && dateTime=="07/15/18(Sun)18:27:58")

">>60871777
Only if we write it.
The author is was initially announced under shifted their life to other things than writing a few years ago. Shame, I've enjoyed his work.
Someone had a submitted work that was rejected in recent years as well.
By all accounts, there's nothing locked in at this point.
I've actually started trying to track what I'm doing in this campaign in case I magically develop enough skill at writing to turn into a real submission or Rifter article."
;


if(Anonymous && title=="" && postNumber==60875884 && dateTime=="07/15/18(Sun)20:23:35" && image=="045243109475.jpg")

">>60874028
Maybe there was another before the one that effectively retired. Not sure where Daniel was in this, but he got his name of the cover mock-up at some point. Braden was the main one I knew of."
;


if(Anonymous && title=="" && postNumber==60876497 && dateTime=="07/15/18(Sun)21:02:29")

">>60835994
>>60837291
Dio's head actually attached to Jonathan's body didn't happen until part 3 though.

>>60872119
The TSR collapse was before the WOTC buyout. That's why there was a WOTC buyout."
;


if(Anonymous && title=="" && postNumber==60878671 && dateTime=="07/15/18(Sun)23:19:28")

"So how do you all run your UWW games?";


if(Anonymous && title=="" && postNumber==60879080 && dateTime=="07/15/18(Sun)23:46:45")

">>60878671
I never have"
;


if(Anonymous && title=="" && postNumber==60879503 && dateTime=="07/16/18(Mon)00:14:18")

">>60878671

I don't think I have ever managed a Phase world game, everytime I brought it up it was like "Why don't we just playing Robotech then?"

"Well twat nugget, Robotech doesn't have FUCKNG SPACE KNIGHTS IN IT""
;


if(Anonymous && title=="" && postNumber==60879874 && dateTime=="07/16/18(Mon)00:44:49")

">>60879503
>FUCKNG SPACE KNIGHTS
Of Crail?"
;


if(Anonymous && title=="" && postNumber==60879967 && dateTime=="07/16/18(Mon)00:53:51")

">>60879874
https://www.youtube.com/watch?v=L3d6c6pd31Q&list=PLiO2aMxIfGHV5WAad-p5llRMppWbhOUO2

fuck yeah GLORYHAMMER"
;


if(Anonymous && title=="" && postNumber==60881546 && dateTime=="07/16/18(Mon)03:28:05")

">>60878671
I've always run it like star wars except with the 80s turned up to 11."
;


}
}