import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/tg/ - Traditional Games";

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

class Thread extends Board{
public void /5eg/DungeonsandDragons5thEditionGeneral(OP Anonymous){

String fullTitle = "/5eg/ Dungeons and Dragons 5th Edition General";
int postNumber = "60814828";
String image = "gfs_15861_2_71_mid.jpg";
String date = "07/12/18(Thu)15:17:27";
String comment = "Old Friends Edition

>Unearthed Arcana: Giant Soul Sorcerer

>5e Trove

Stable releases -


>Previous thread: >>60805996

Has a longtime ally ever turned against your party, /5eg/? Has a PC ever turned against your party? Why?"

public void comments(){
if(Anonymous && title=="" && postNumber==60814855 && dateTime=="07/12/18(Thu)15:18:38" && image=="1518071616099.jpg")

"This guy walks up to your party and slams a princess onto your cart. What do you do?";

if(Anonymous && title=="" && postNumber==60814859 && dateTime=="07/12/18(Thu)15:18:40")

"All elves are female, even the ones with dicks. Especially the ones with dicks.";

if(Anonymous && title=="" && postNumber==60814878 && dateTime=="07/12/18(Thu)15:19:32")

"The death curse was a mistake";

if(Anonymous && title=="" && postNumber==60814881 && dateTime=="07/12/18(Thu)15:19:46")

5e was a mistake."

if(Anonymous && title=="" && postNumber==60814908 && dateTime=="07/12/18(Thu)15:20:48" && image=="tumblr_oyz88kdvWB1tivcbqo1_raw.jpg")

Abscond with her and the other princesses I've rescued so far."

if(Anonymous && title=="" && postNumber==60814910 && dateTime=="07/12/18(Thu)15:20:52")

Your births were a mistake."

if(Anonymous && title=="" && postNumber==60814920 && dateTime=="07/12/18(Thu)15:21:21")

Thank him for the princess and ride off. Then sell her for an appropriate price."

if(Anonymous && title=="" && postNumber==60814926 && dateTime=="07/12/18(Thu)15:21:54")

Stupidest betrayal I ever had to deal with was from a GOO Warlock. Weird eldritch-y shit was going and the party was investigating. Warlock starts freaking out because he thinks that if we kill whatever is sending these things, he's going to lose his powers, even though he was informed, both in and out of character, that whatever this thing was, it was a different entity from his patron. Apparently that didn't catch with him because he tried to repelling blast the party off a cliff, and summarily had the shit beaten out of him."

if(Anonymous && title=="" && postNumber==60814927 && dateTime=="07/12/18(Thu)15:21:53" && image=="1529269479742.jpg")

C'mon, elves are ALREADY not taken seriously, do you need to humiliate them that much"

if(Anonymous && title=="" && postNumber==60814942 && dateTime=="07/12/18(Thu)15:22:28")

What's the best encounters/league group in Manchester?"

if(Anonymous && title=="" && postNumber==60814950 && dateTime=="07/12/18(Thu)15:22:51")

"Do you ever just suddenly, in the middle of the week, lose all interest in a campaign you're running?";

if(Anonymous && title=="" && postNumber==60814959 && dateTime=="07/12/18(Thu)15:23:07")

Easy, drawback-free resurrection was a mistake."

if(Anonymous && title=="" && postNumber==60814969 && dateTime=="07/12/18(Thu)15:23:44")

"How would you fix bladesinger? 2 songs per long rest?";

if(Anonymous && title=="" && postNumber==60814975 && dateTime=="07/12/18(Thu)15:23:57")

Cant tell if male or not"

if(Anonymous && title=="" && postNumber==60814980 && dateTime=="07/12/18(Thu)15:24:18")

I'm sorry for your lots"

if(Anonymous && title=="" && postNumber==60814983 && dateTime=="07/12/18(Thu)15:24:38" && image=="Ogre Tempest.png")

"Thoughts on this?
Should stomp be an attack or just an action to deal damage to an adjacent prone creature?
The monster concept is an ogre that is highly trained in two-weapon fighting and is a whirlwind of attacks with its two-headed axe. Meant as an opponent in high-level campaigns.
Not sure if the trip&stomp concept is any good, and if so how I should do it. I feel like it should only get one stomp attack per round. Maybe four axe attacks and one stomp attack? But that would be too much. I want it to get at least two axe attacks cause it's a two headed axe, but the idea was the monster attacked multiple times per round with its flurry of swings. And three axe attacks would be asymmetrical. So I'm not sure what to do."

if(Anonymous && title=="" && postNumber==60815002 && dateTime=="07/12/18(Thu)15:25:50" && image=="1865484547.jpg")

That's me whenever I sit down and try to do prep. Then I end up doing 1 hour of prep right before the game starts, most of it is usually improv. The worst part is that my players love it and want me to keep dming.
>Great session, anon!
>I had a lot of fun, can't wait for the next game.
God dammit just tell me my game is shit so that I have a selfless reason to stop"

if(Anonymous && title=="" && postNumber==60815026 && dateTime=="07/12/18(Thu)15:27:01")

This is me except I accepted I'm a lazy fuck who improvs and am happy"

if(Anonymous && title=="" && postNumber==60815032 && dateTime=="07/12/18(Thu)15:27:22")

Doesn't look feminine enough to be a male
Must be a girl

Fucking deleting it
There is nothing about it that is sensible or functional
+int to AC is an AC stacking meme
Advantage on con saves is something wizards will take warcaster specifically for
The ability to use melee weapons changes absolutely nothing

Extra attack should be a martial-only feature without a good tradeoff as it's the only unique thing they've got going that allows them to make multiple grapples and so forth, but now we have bladesingers who can grapple as well

The damage absorption feature at level 10 is just screaming 'why aren't you playing abjuration wizard?'

The level 14 feature comes too late to encourage melee combat and is a joke compared to what a wizard can do at that point

We already have a load of core wizards and they're all fun and have their own flavour, we should be sticking with that shit"

if(Anonymous && title=="" && postNumber==60815033 && dateTime=="07/12/18(Thu)15:27:23")

"I have to pick an uncommon magic for my level 5 Paladin (Oathbreaker and Dueling). I'm currently primarily debating between a Weapon of Warning or just a Cloak of Protection. While I could go for just a +1 Weapon, that seems kind of boring, and I had been planning on using a variety of weapons for the sake of fun, anyways. Are there any choices that would be particularly entertaining without being absurdly busted?";

if(Anonymous && title=="" && postNumber==60815036 && dateTime=="07/12/18(Thu)15:27:28" && image=="chaosbeast.jpg")

"Do you guys think a 5e chaos beast should get 1d6 claw attacks per round? How weird would that be?
>Multiattack: The chaos beast makes 1d6 claw attacks."

if(Anonymous && title=="" && postNumber==60815055 && dateTime=="07/12/18(Thu)15:28:23")

>First campaign was LMoP
>one guy played a criminally insane borderline bestial half orc Paladin who was constantly drunk and the party just barely managed to keep restrained and needed to actively stop him from murdering innocents who slighted him, through a combination of good RP and the fact that he knew if he did anything really bad we'd probably just decide to kill him
>next campaign is Strahd, some players play the same character because we're continuing the story of the same mercenary group, with some new characters as new recruits
>when we reach the death house at the beginning, the Paladin player and one other guy (new recruit dragonborn fighter) can't come to the next session
>we want to keep playing so we decide to have those two get separated in the house
>rest of the party finds the death trap at the bottom and successfully runs away from it and escapes the house
>we don't tell the other two players anything that happened
>the following session, they find their way to the basement too
>with the tiniest bit of provocation from the house, Paladin player attacks the fighter
>guy playing the fighter is honestly kind of a shit player and doesn't know how his feats work, and also doesn't even consider the possibility of running away, so he tries to stand and fight and gets his brand new character killed
>Paladin leaves the house with the decapitated corpse of his victim and meets up with us
>tries to lie about what happened
>cleric who was the one keeping him restrained all last game is sick of his shit and casts zone of truth on him
>my character and our other Paladin who's LG are disgusted by this and decide to finally put him down like the rabid animal he is
>his last words are "worth it""

if(Anonymous && title=="" && postNumber==60815057 && dateTime=="07/12/18(Thu)15:28:36")

>Unearthed Arcana: Giant Soul Sorcerer

if(Anonymous && title=="" && postNumber==60815066 && dateTime=="07/12/18(Thu)15:29:17")

>CR: 2d4"

if(Anonymous && title=="" && postNumber==60815068 && dateTime=="07/12/18(Thu)15:29:21")

I hate having to prep maps for roll20 so much that it kills my interest in my games."

if(Anonymous && title=="" && postNumber==60815073 && dateTime=="07/12/18(Thu)15:29:44" && image=="phb.jpg")

"is Keep on the Borderlands 5e version by Goodman Games even remotely worth it?";

if(Anonymous && title=="" && postNumber==60815074 && dateTime=="07/12/18(Thu)15:29:47")

"So which setting are we getting on the 23rd? Absolutely everything pointed to Spelljammer until some boob accidentally posted what was clearly Eberron.";

if(Anonymous && title=="" && postNumber==60815075 && dateTime=="07/12/18(Thu)15:29:47")

New UA was delayed until the 23rd"

if(Anonymous && title=="" && postNumber==60815100 && dateTime=="07/12/18(Thu)15:30:56")

Mearls fell asleep at work on monday and Crawford wasn't there to wake him up because he's on vacation"

if(Anonymous && title=="" && postNumber==60815120 && dateTime=="07/12/18(Thu)15:32:16")

It's unfixable.
Every feature it gets that it can use without having to go melee (like extra AC) is retarded and should be deleted.
Every feature that works when it's in melee (Song of Victory) is too weak compared to what his Wizard features can do at that level. If pushed to being comparable, it would be too strong compared to martials. It's a problem derived by casters being stronger than martials.
>fighters get extra attack at 5
>bladesingers at 6
>wizards get 3rd level spells at 5
>eldritch knights at 13
Really makes u think."

if(Anonymous && title=="" && postNumber==60815142 && dateTime=="07/12/18(Thu)15:33:45")


if(Anonymous && title=="" && postNumber==60815152 && dateTime=="07/12/18(Thu)15:34:17")

"I'm going to use Disintegrate and all of the 3 harmful Power Words (Pain, Stun, Kill) against my players in the same combat, one spell per round, from the lowest level to highest.

If you were my player, what would you think about that?"

if(Anonymous && title=="" && postNumber==60815169 && dateTime=="07/12/18(Thu)15:35:09")

">he plays a low-charisma character as actively hostile to all NPCs and PCs
You don't do that, right /5eg/?"

if(Anonymous && title=="" && postNumber==60815176 && dateTime=="07/12/18(Thu)15:35:28")

I would think your boss wouldn't last long enough to cast Stun."

if(Anonymous && title=="" && postNumber==60815177 && dateTime=="07/12/18(Thu)15:35:30")

"AHHHHHHHHHH" would be my first instinct, I think."

if(Anonymous && title=="" && postNumber==60815184 && dateTime=="07/12/18(Thu)15:35:47")

I'd use Portent to cuck you"

if(Anonymous && title=="" && postNumber==60815187 && dateTime=="07/12/18(Thu)15:35:51")

Make it like some monsters where it deals extra damage to prone creatures.

Weapon of Warning and Sentinel Shield are GOAT for combat. You could also go for something like Broom of Flying, it's very fun and useful."

if(Anonymous && title=="" && postNumber==60815211 && dateTime=="07/12/18(Thu)15:37:22")

I ain't a fan of ever saying to players
>you're dead now, roll a new character :^)
With no saves or chance or anything, but I guess that's just me"

if(Anonymous && title=="" && postNumber==60815221 && dateTime=="07/12/18(Thu)15:37:44")

It's such a shame that the ring of spell storing is a rare item. Find Steed for the whole party is always fun."

if(Anonymous && title=="" && postNumber==60815236 && dateTime=="07/12/18(Thu)15:38:33")

Honestly they should make a "Bladesinger" class as the Arcane half-caster that's missing."

if(Anonymous && title=="" && postNumber==60815241 && dateTime=="07/12/18(Thu)15:39:00")

It was the best idea 5e had"

if(Anonymous && title=="" && postNumber==60815272 && dateTime=="07/12/18(Thu)15:40:53")

You just gotta amp up the atmosphere as each word gets pronounced and describe really well the effects they suffer. The players should get really pumped up to know what comes next, and then you deliver the Power Word Kill with confidence."

if(Anonymous && title=="" && postNumber==60815301 && dateTime=="07/12/18(Thu)15:42:36")

"Power Word Cuck";

if(Anonymous && title=="" && postNumber==60815304 && dateTime=="07/12/18(Thu)15:42:44")

The boss isn't casting, the spells are cast as a special Lair action, glyph of warding style. They can be counterspelled, though.
Appropriate reaction!
The diviner only has one portent left, she better make it count.
They have three people capable of casting Revivify, Raise Dead or Reincarnate. They'll be fine."

if(Anonymous && title=="" && postNumber==60815343 && dateTime=="07/12/18(Thu)15:45:26" && image=="1511986140558.jpg")

Sucks to be you, my character is UNKEKABLE."

if(Anonymous && title=="" && postNumber==60815344 && dateTime=="07/12/18(Thu)15:45:29")

It's shit. With that, you get things like this: >>60815304"

if(Anonymous && title=="" && postNumber==60815395 && dateTime=="07/12/18(Thu)15:48:19" && image=="forest_elf_by_manusia_no_31-d7ar5a9.png")

TL;DR recommend to me some good non-combat magic items to give to my players

Having finished a couple of high-level campaigns this year, I've come to realize that too many magic items can really break 5e at the upper levels.

I intend to start up my own campaign eventually, but I want to avoid falling into the same trap my two previous DMs did by showering the party with magic items hand-over-fist. At first I contemplated just not having magic items at all in my campaign, but I realize that magic items are probably such a staple of D&D expectations that not having any would take the wind out of a lot of players' sails over their enthusiasm for the game.

So here's what I'm going to try: The players will find magic items in my game, but they'll truly be a rare find (I hope to finish the campaign with only one or two per adventurer), and most importantly of all: The magic items can't (or provide very little) benefit to combat - they should be used as roleplaying devices or means to resolve non combat encounters only.

So with those stipulations in mind, can /5eg/ recommend to me some good magic items to hand out, preferably from the official published books?"

if(Anonymous && title=="" && postNumber==60815424 && dateTime=="07/12/18(Thu)15:49:42")

>mercenary group
It was dead from the start."

if(Anonymous && title=="" && postNumber==60815445 && dateTime=="07/12/18(Thu)15:51:02")

Deck of many things"

if(Anonymous && title=="" && postNumber==60815452 && dateTime=="07/12/18(Thu)15:51:29")

Fuck you."

if(Anonymous && title=="" && postNumber==60815469 && dateTime=="07/12/18(Thu)15:52:12")


if(Anonymous && title=="" && postNumber==60815471 && dateTime=="07/12/18(Thu)15:52:26")

There are different games with different tones, anon. If you want your world to be more gritty and realistic, you are welcome to nerf resurrection spells and impose more limitations than they already have.

My game is more about being heroes and saving the day in a high magic setting. It's hard to kill powerful people, you have to take extra measures to make sure they stay dead."

if(Anonymous && title=="" && postNumber==60815510 && dateTime=="07/12/18(Thu)15:54:17")

Daern's Instant Fortress
Portable Hole
Carpet of Flying
Broom of Flying
Gem of Seeing
Crystal Ball
Boots of Levitation
Boots of Speed
Gloves of Thievery
Goggles of Night
Helm of Teleportation
Cape of Mountebank
Also check out the Common magic items from XGtE."

if(Anonymous && title=="" && postNumber==60815513 && dateTime=="07/12/18(Thu)15:54:37")

Nope? Nothing?"

if(Anonymous && title=="" && postNumber==60815514 && dateTime=="07/12/18(Thu)15:54:42")

Dick of many "things" (penises)"

if(Anonymous && title=="" && postNumber==60815526 && dateTime=="07/12/18(Thu)15:55:30")


if(Anonymous && title=="" && postNumber==60815534 && dateTime=="07/12/18(Thu)15:55:58")

Really I want to see a return of an Arcane half caster other than Warlock, perhaps drawing conceptually from the Duskblade of previous editions that falls into Paladin and Ranger modes of the current edition pending subclass.

It would be grounds for the Bladesinger, the Spell Thief, some form of Runic Knight or Runic Soldier, the Arcane Archer, and a few other disperate gish concepts."

if(Anonymous && title=="" && postNumber==60815546 && dateTime=="07/12/18(Thu)15:57:09")


The baddie is probably too dumb to realize that a glyph of fucking FOG CLOUD would be more powerful"

if(Anonymous && title=="" && postNumber==60815552 && dateTime=="07/12/18(Thu)15:57:36")

What will be the effects?"

if(Anonymous && title=="" && postNumber==60815559 && dateTime=="07/12/18(Thu)15:58:12")

That would be okay
Same for hexblade
Just not the current abomination."

if(Anonymous && title=="" && postNumber==60815595 && dateTime=="07/12/18(Thu)16:00:44")

I had this exact thought and tried it but had people complain about not getting any magic items when one guy hoarded all the magic items and decided not to use them for anything because they were 'too weak'"

if(Anonymous && title=="" && postNumber==60815668 && dateTime=="07/12/18(Thu)16:05:12")

They should solve it between themselves."

if(Anonymous && title=="" && postNumber==60815724 && dateTime=="07/12/18(Thu)16:08:46")

We play on a grid, so positioning is important. Because they are lair actions (glyph of warding was a bad analogy, it's more like the 3rd lair action of a beholder), they can be cast from anywhere in the room, and the room is large enough that the spell can be cast more than 60ft away from those who can counterspell, unless it's trying to target one of them. Besides, there are minions in the room with melee attacks who may force the casters to Shield."

if(Anonymous && title=="" && postNumber==60815729 && dateTime=="07/12/18(Thu)16:08:55")

Add her to my collection."

if(Anonymous && title=="" && postNumber==60815745 && dateTime=="07/12/18(Thu)16:10:28")

At the very least make sure you give some magic weapons for the martials."

if(Anonymous && title=="" && postNumber==60815755 && dateTime=="07/12/18(Thu)16:11:05")

I had a group where our rogue got a pretty strong weapon and immediately began to lord it over us and act invisible.

My monk with a kusarigama disarmed him in 2 rounds and proceeded to beat him to a pulp, was good times."

if(Anonymous && title=="" && postNumber==60815772 && dateTime=="07/12/18(Thu)16:12:14")

Depends how many casters there are with access to counterspell.

Instead of fucking about so much, it would be so much easier to simply have a cheap glyph to cast fog cloud and completely obliterate any ability that grants advantage while also negating a fuckton of spells including counterspell.

Since glyphs can't see, either they never could cast power word: kill in the first place or they don't care about fog cloud and can cast it regardless."

if(Anonymous && title=="" && postNumber==60815773 && dateTime=="07/12/18(Thu)16:12:15")

This is the comfiest shit."

if(Anonymous && title=="" && postNumber==60815776 && dateTime=="07/12/18(Thu)16:12:25")

Be careful or that bladesinger autist is going to come and outcry how he has 28 ac with a concentration spell + reaction while counterspelling and spamming absorb elements."

if(Anonymous && title=="" && postNumber==60815787 && dateTime=="07/12/18(Thu)16:12:55")

Delete it"

if(Anonymous && title=="" && postNumber==60815811 && dateTime=="07/12/18(Thu)16:14:16")

"Long rest was a mistake.";

if(Anonymous && title=="" && postNumber==60815822 && dateTime=="07/12/18(Thu)16:14:50")

As I said, glyph was a bad analogy. Besides, fog cloud would be dispelled or blown away by a gust of wind real quick."

if(Anonymous && title=="" && postNumber==60815825 && dateTime=="07/12/18(Thu)16:15:07")

13th Age did it right."

if(Anonymous && title=="" && postNumber==60815831 && dateTime=="07/12/18(Thu)16:15:23")

What makes you think Fog Cloud is that useful?"

if(Anonymous && title=="" && postNumber==60815876 && dateTime=="07/12/18(Thu)16:17:43")

What does 13th Age do?"

if(Anonymous && title=="" && postNumber==60815879 && dateTime=="07/12/18(Thu)16:17:54" && image=="1521231374111.jpg")

>act invisible
Made me kek"

if(Anonymous && title=="" && postNumber==60815886 && dateTime=="07/12/18(Thu)16:18:14")

I feel yeah, i just want to run a game for fucks sake, but players are so spoiled these days that they can't deal with using graph paper just to draw important stuff and for the rest, god forbid, using their imagination."

if(Anonymous && title=="" && postNumber==60815898 && dateTime=="07/12/18(Thu)16:19:01")

>Besides, fog cloud would be dispelled or blown away by a gust of wind real quick.
It's really any easier to remove than a high level spell. At best a high level spell might have a chance of resisting dispel magic, and that's a 'might'.
I guess if it's not a glyph it could cause problems for the baddie's own team since it works two-ways.

It allows you to hide (Minor benefit)
It typically negates about half of all offensive abillities that exist in the game (Major benefit)
It negates advantage and disadvantage. (Major benefit)
Abilities that can blow the cloud away tend to be very specific and thus most people won't have one on hand, or might not even be bothered to use it

All that for only being a level 1 spell. It'd be broken as fuck if it wasn't concentration."

if(Anonymous && title=="" && postNumber==60815903 && dateTime=="07/12/18(Thu)16:19:18" && image=="1525498469468.png")

I was considering the Broom of Flying, but then I'd have to get a wide-brimmed hat with a steeple.

>Find Steed can be stored

if(Anonymous && title=="" && postNumber==60815904 && dateTime=="07/12/18(Thu)16:19:21")

Quick Rests, Full Heal-Ups (which come with Fleeing and Campaign Loss)."

if(Anonymous && title=="" && postNumber==60815926 && dateTime=="07/12/18(Thu)16:20:28")

Goddamn rogues."

if(Anonymous && title=="" && postNumber==60815941 && dateTime=="07/12/18(Thu)16:21:42")

I've especially spoiled my players by having automated traps in my dungeons. Fuck."

if(Anonymous && title=="" && postNumber==60815999 && dateTime=="07/12/18(Thu)16:24:45")

"I'm running Curse of Strahd for the first time at my FLGS, and I've got a question about starting the adventure. I'm not really a fan of any of the hooks, but I'm trying to compensate for all the bullshit that might be thrown my way in terms of slapdash, random characters. My solution is a hook which looks like this:

>The players wander into Barovia/Ravenloft through the Mists, possibly each originating upon a different world, and time is meaningless while in there.One could have disappeared into the fog yesterday, while another could have disappeared hundreds of years ago.
>They have only each other as points of contact, as they have only themselves to navigate the Mists for many days, until they finally come across the first signs of actual Barovia.

Also, any other advice for running that campaign would be great. Or even if I should just bail and run the starter set instead."

if(Anonymous && title=="" && postNumber==60816023 && dateTime=="07/12/18(Thu)16:25:55" && image=="Destalyn.jpg")

"So I'm playing an Archfey Patron Warlock, opting for a more social and battlefield control playstyle.

I'm leaning on the Pact of the Chain so that I can eventually do some fun stuff with Voice of the Chain Master but I'm worried about the long-term effectiveness of it all. Between Tome and Chain, I find that the latter is very front-loaded in effectiveness while the former will eventually allow me to cast every Ritual in the game so long as I'm able to find a means to learn them.

I'm also really worried of the possibility of being put into a situation where at say level 12 every AoE attack in the game will smoke Tinkerbell indirectly if she has only 2 HP and will never get stronger. In essence, Pact of the Chain doesn't scale well at all beyond providing an invisible scout in a world where enemies will eventually start getting better sight and perception/investigation. I'm worried that my Familiar will eventually become underused.

There is also fact that unless I'm not reading something correctly, the Imp just smokes the competition out of the water. Now because Find Familiar states that "the familiar has the statstcs of the chosen form, though it is a celestal, fey, or fend (your choice) instead of a beast." can I effectively reskin an Imp to be a Fey creature?

Are there any Homebrew options for Familiars, or Pact of the Chain in particular? How do you guys feel about Pact of the Chain in particular?"

if(Anonymous && title=="" && postNumber==60816239 && dateTime=="07/12/18(Thu)16:40:01" && image=="magic_sword_by_moocheeser-d5ly8gk.png")

That sounds like an entirely different problem than the one I'm trying to address. The same thing could happen even if I do hand out combat-related magic items."

if(Anonymous && title=="" && postNumber==60816242 && dateTime=="07/12/18(Thu)16:40:32")

Trust me, I've used similar spells against my party a bunch of times before (they fought a bunch of Mezzoloths who can cast darkness and cloudkill) and it was all dispelled or counterspelled.

I'd rather take my chances with the higher level, cooler spells that might be countered by two PCs if they position themselves well enough (and they would have to put themselves in danger to do that, because they are squishy), than with fog cloud that can instead be dispelled by 4 PCs from anywhere in the room."

if(Anonymous && title=="" && postNumber==60816250 && dateTime=="07/12/18(Thu)16:40:54")

"Is using a scroll as part of a possible story branch in a campaign a good or bad idea?";

if(Anonymous && title=="" && postNumber==60816254 && dateTime=="07/12/18(Thu)16:41:31")

They'll get some basic +x stuff. Yes, I know it's nothing to get excited about but it's the least I can do to help the martials keep pace without making a complete joke of the end game."

if(Anonymous && title=="" && postNumber==60816269 && dateTime=="07/12/18(Thu)16:42:18")

I think you'd benefit the most from a dick familiar."

if(Anonymous && title=="" && postNumber==60816279 && dateTime=="07/12/18(Thu)16:42:56")

Somewhat, yes, but the point I'm making is there are some players who have a lot more fun when drenched in magic items.
You should make sure players are on board with the idea.

I mean, if that many people can dispell that shit then unless it has a range of above 60ft it's not going to do much.

If you had a minion or two with at-will fog cloud (I know for example a cloud giant has at-will fog cloud, I think it was, you just need something smaller or a magic item or built-in fog generator or just a -

You know what, why am I even suggesting fog cloud?
Just have the baddie have a shitty little kobold with a bunch of smoke grenades. Try and counterspell that, ya damn bastards."

if(Anonymous && title=="" && postNumber==60816301 && dateTime=="07/12/18(Thu)16:44:18")

>Pact of the Chain doesn't scale well at all
The pacts aren't really about scaling to begin with, they're more utility options. Blade gives you a weapon whenever you need it and access to invocations that buff your melee, Tome gives extra cantrips and ritual casting, and Chain gives you excellent scouting.

Your familiar is going to get poofed a lot, but then tome is highly dependant on your DM putting sources for rituals into the campaign.

>can I effectively reskin an Imp to be a Fey creature?

if(Anonymous && title=="" && postNumber==60816303 && dateTime=="07/12/18(Thu)16:44:19")

"Give me your opinion:
>second wind is a poorly scaling self-heal ability and could probably use a buff
>second wind is an ability that gives you just enough HP to stave off death for a last stand and starts out "strong" because of the low level HP value"

if(Anonymous && title=="" && postNumber==60816351 && dateTime=="07/12/18(Thu)16:47:11" && image=="1531064304888.jpg")

Very nice!"

if(Anonymous && title=="" && postNumber==60816353 && dateTime=="07/12/18(Thu)16:47:13")

>Second wind is a minor extra that is not intended to be strong and is fine as is"

if(Anonymous && title=="" && postNumber==60816404 && dateTime=="07/12/18(Thu)16:49:37")

>Somewhat, yes, but the point I'm making is there are some players who have a lot more fun when drenched in magic items.
>You should make sure players are on board with the idea.

I already intended on it by stating up front that my campaign isn't going to have that many magic items in it before it even kicks off."

if(Anonymous && title=="" && postNumber==60816423 && dateTime=="07/12/18(Thu)16:50:52")

>Just have the baddie have a shitty little kobold with a bunch of smoke grenades. Try and counterspell that, ya damn bastards.
lol I like that. I'm stealing this for the next time they fight a dragon.

>unless it has a range of above 60ft it's not going to do much
You misunderstand. The wizard and the bard with counterspell are squishy and stay in the back. I'll use those powerful spells against the others, who generally push forward into melee or around it. If the wizard and bard are 30ft behind the others and those spells are cast 60ft in front of the others, that's 90ft away from those two and out of counterspell range."

if(Anonymous && title=="" && postNumber==60816426 && dateTime=="07/12/18(Thu)16:51:03")

It's perfectly useful as a team revival tool for a Banneret."

if(Anonymous && title=="" && postNumber==60816499 && dateTime=="07/12/18(Thu)16:55:08")

"in my sertting hobbits represent an idealized america where as dwarves represent america as it is.
Hobbits are non racist simple hillfolk who keep to their communities but are hospitible to everyone

Dwarves are industrius and would sell their souls for gold, but would prefer to just ride off the mining efforts of those they've captured."

if(Anonymous && title=="" && postNumber==60816559 && dateTime=="07/12/18(Thu)16:57:52")

Whoa, deep... You know, this says a lot about our society..."

if(Anonymous && title=="" && postNumber==60816600 && dateTime=="07/12/18(Thu)17:00:16")

I mean, It's better than what most people cast them as."

if(Anonymous && title=="" && postNumber==60816606 && dateTime=="07/12/18(Thu)17:00:39")

Remember how Garold Gygax just wanted everyone to be human fighting-men and all his nerd buddies made him put Bilbert and Lego Lass and Ghibli in it anyway"

if(Anonymous && title=="" && postNumber==60816638 && dateTime=="07/12/18(Thu)17:02:58")

It was a bit of a happy accident"

if(Anonymous && title=="" && postNumber==60816668 && dateTime=="07/12/18(Thu)17:04:33" && image=="Spoiler Image")

Short, excessively hairy people who hit hard, hate elves, pray a lot, and are good with languages?"

if(Anonymous && title=="" && postNumber==60816691 && dateTime=="07/12/18(Thu)17:05:55")

Some people still get angry despite knowing that and some people like me would probably like it.

Just remember not to neglect magic items entirely, it's good if there's a story that leads up to a magic item so it's 'the tale of how I got this magic item' rather than 'I found it on a goblin' and...
Avoid tiny bonuses, even if you're going for low magic.
Instead of 'this book gives +1 to cooking' you can have something like 'This grand-looking picnic box summons a 10ft diameter table floating up to 5ft in the air with carvings embossed in gold. Upon the table appears almost any common dining item required you can think of, until the table is filled with everything for a grand dinner. After one hour the entire set turns into a clay and sinks into the ground below, and may not be used until just before the next dinner time.''
You could use it to block paths to some degree, fill a pit full of forks, use as a platform, to outright confuse enemies, for animate objects or just for a good dining experience.

The unmovable rod is another good example, but you can make a lower-power version of it if you must, though it's nice when an item's power is absolute rather than 'it might be sort of movable sometimes'

You could have an alchemy jug that's enhanced to produce other things - Smoke, several liters of a creature's blood you pour a sample of into it, super-slippery grease or a mysterious great-tasting drink that always starts conversation."

if(Anonymous && title=="" && postNumber==60816693 && dateTime=="07/12/18(Thu)17:06:01")

That is the stereotype, they work best as greedy prospectors who actively take slaves."

if(Anonymous && title=="" && postNumber==60816734 && dateTime=="07/12/18(Thu)17:08:19")

What do you mean?"

if(Anonymous && title=="" && postNumber==60816745 && dateTime=="07/12/18(Thu)17:09:08")

Well, go for it, I suppose. My only worry is it's kind of a good thing to have some sort of formation like that considering it's not very hard for those casters to end up with even more AC than the martials and just disregard tactics to dance around whereever the fuck they please. Casters are a lot less squishy than people believe, it's just that people make their casters squishy on purpose."

if(Anonymous && title=="" && postNumber==60816767 && dateTime=="07/12/18(Thu)17:10:44")

"How do you RP downtime? I mean downtime between adventures, where the party splits up to do their own things for x amount of time.

I was going to ask my players to choose 2/3 activities that their character will do during 6 months worth of downtime. Depending on their choices, I would come up with a few "events" and then do a small 10 minute 1-on-1 session with each of them so they can learn what happened during the 6 months. These events might require checks or choices by them which could give the less/more rewards depending on what they chose.

Does this sound good? I'm aware of XGE downtime stuff but it feels kind of gamey and not very exciting."

if(Anonymous && title=="" && postNumber==60816771 && dateTime=="07/12/18(Thu)17:10:59")

Jesus Christ, Japan was a mistake."

if(Anonymous && title=="" && postNumber==60816810 && dateTime=="07/12/18(Thu)17:12:38")


if(Anonymous && title=="" && postNumber==60816823 && dateTime=="07/12/18(Thu)17:13:15")

Like having a piece of content that requires the use of a spell, but the spell is out of their range and thus needs a scroll to be unlocked."

if(Anonymous && title=="" && postNumber==60816825 && dateTime=="07/12/18(Thu)17:13:26")

Holy shit my character would kill for that picnic basket"

if(Anonymous && title=="" && postNumber==60816931 && dateTime=="07/12/18(Thu)17:19:45")

Is your character Yogi Bear?"

if(Anonymous && title=="" && postNumber==60816956 && dateTime=="07/12/18(Thu)17:21:26")

I get it. My plan if for the actual boss to target the casters with Con saves."

if(Anonymous && title=="" && postNumber==60817008 && dateTime=="07/12/18(Thu)17:24:22")

Nothing wrong with that."

if(Anonymous && title=="" && postNumber==60817012 && dateTime=="07/12/18(Thu)17:24:31")

I feel like that should be the sorcerer's role, with its fluff."

if(Anonymous && title=="" && postNumber==60817076 && dateTime=="07/12/18(Thu)17:28:20")

>blown away by a gust of wind real quick.
Does your party actually prepare gust of wind? Have they ever cast it?"

if(Anonymous && title=="" && postNumber==60817165 && dateTime=="07/12/18(Thu)17:33:34")

>team revival tool for a Banneret.
But a banneret's heal doesn't work on anyone that's unconscious."

if(Anonymous && title=="" && postNumber==60817168 && dateTime=="07/12/18(Thu)17:33:58")


if(Anonymous && title=="" && postNumber==60817175 && dateTime=="07/12/18(Thu)17:34:10")

If Sorcs have to devote the least amount of time of all the casters to actually studying the magic they have, since it's as much a part of them as their eyes and ears, wouldn't it make more sense that they could devote time to learning how to use weapons?"

if(Anonymous && title=="" && postNumber==60817189 && dateTime=="07/12/18(Thu)17:35:01" && image=="July UA.jpg")


I knew this screenshot would come in handy"

if(Anonymous && title=="" && postNumber==60817194 && dateTime=="07/12/18(Thu)17:35:18")

Meargrug say gnomes no work
Meargrug say UA in 11 sunrise"

if(Anonymous && title=="" && postNumber==60817236 && dateTime=="07/12/18(Thu)17:37:40")

Furthermore, wouldn't sorcerer magic practice involve physical training and pursuits, since magic is another part of their body?"

if(Anonymous && title=="" && postNumber==60817256 && dateTime=="07/12/18(Thu)17:38:55" && image=="benkei.jpg")

"Hey /5eg/, what would be the best way for playing a character like Benkei? A big, badass weapon collector.";

if(Anonymous && title=="" && postNumber==60817269 && dateTime=="07/12/18(Thu)17:39:58")

If Sorcs have to devote the least amount of time of all the casters to actually studying the magic they have, since it's as much a part of them as their eyes and ears, wouldn't it make more sense that they would be the fastest advancing casters, having the ability to get more slots and using the extra time to learn to twist their spell's effects to better fit the situation?"

if(Anonymous && title=="" && postNumber==60817281 && dateTime=="07/12/18(Thu)17:40:46")

Be a kensei/samurai who collects weapons from fallen opponents."

if(Anonymous && title=="" && postNumber==60817284 && dateTime=="07/12/18(Thu)17:41:00")

Benkei? Kensei."

if(Anonymous && title=="" && postNumber==60817307 && dateTime=="07/12/18(Thu)17:42:01" && image=="images (3).jpg")

"About to give my player's level 4 Swashbuckler Rogue a scimitar that lets him cast Booming Blade. Is this going to spiral out of control?";

if(Anonymous && title=="" && postNumber==60817322 && dateTime=="07/12/18(Thu)17:42:57")

to add to it, play a horc or a tiefling
it won't be optimal, but it's good for flavor"

if(Anonymous && title=="" && postNumber==60817344 && dateTime=="07/12/18(Thu)17:44:09")

"Reminder the only reason fog cloud isn't incredibly OP is because you can just make smoke with a mundane item instead";

if(Anonymous && title=="" && postNumber==60817376 && dateTime=="07/12/18(Thu)17:46:23")

>spiral out of control
Probably not, but why are you doing it? If he wanted BB he would have taken it though the at least three ways to do so (high elf, magic initiate, arcane trickster)."

if(Anonymous && title=="" && postNumber==60817476 && dateTime=="07/12/18(Thu)17:51:28")

He could have taken it with a feat or by going AT and taking mobile instead or whatever.
They're probably not aware it's practically a straight upgrade, but it's fine as long as either everyone else also has magic items sooner or later or everybody else isn't playing underpowered characters.

An optimized swashbuckler isn't awfully impressive. Low skill floor low-medium skill ceiling."

if(Anonymous && title=="" && postNumber==60817480 && dateTime=="07/12/18(Thu)17:51:34")

Probably because +x weapons are boring and he wanted to give him a useful combat item?"

if(Anonymous && title=="" && postNumber==60817556 && dateTime=="07/12/18(Thu)17:55:28")

DMG downtime stuff."

if(Anonymous && title=="" && postNumber==60817564 && dateTime=="07/12/18(Thu)17:56:07")

and, you know, neither attacker seeing each other negates the advantage/disadvantages, and fog cloud is countered by a nice breeze"

if(Anonymous && title=="" && postNumber==60817568 && dateTime=="07/12/18(Thu)17:56:16")

A Revised Death House sets the tone really well, as long as you pull a few punches or start them at level 2."

if(Anonymous && title=="" && postNumber==60817585 && dateTime=="07/12/18(Thu)17:57:10" && image=="1tf4bkh.jpg")

"I'm trying to optimize a two weapon wielding barbarian alongside my DM. Outside of giving them the TWF style what else would you all recommend?";

if(Anonymous && title=="" && postNumber==60817611 && dateTime=="07/12/18(Thu)17:59:09")

abandoning the idea and just grabbing PAM instead. Refluff if you need to."

if(Anonymous && title=="" && postNumber==60817614 && dateTime=="07/12/18(Thu)17:59:17")

That's pretty much all you need. TWF isn't super strong, but without the right Fighting Style, it's pretty lame."

if(Anonymous && title=="" && postNumber==60817621 && dateTime=="07/12/18(Thu)17:59:30")

>and, you know, neither attacker seeing each other negates the advantage/disadvantages
That's the point

The enemy are all using foresight while also grappling you prone while also using faerie fire or whatever the shit?
Suddenly, fog cloud negates all of that.

>Nice breeze
Good thing martials are shit for utility or they could create a breeze just with a strong wave of the sword, and good thing most casters don't have prepared 'remove fog cloud' spells or can't be assed to spend their action using it and their spell slots."

if(Anonymous && title=="" && postNumber==60817658 && dateTime=="07/12/18(Thu)18:01:51")

Without actually changing the game rules, TWF barbarian is actually optimal for a non-vartiant-human race betweens level 1-3. It's then optimal only if you're avoiding feats at level 4, and then it's almost identical to a normal greatsword wielding barbarian at level 5. It continues to be basically the same as a greatsword barbarian until the very highest of levels (1 point less damage but you get to split your attacks up more, assuming you're raging)
The only issue is no bonus attack after raging or whatever other bonuses. There's also the advantage that it's better for grappling with.

The real issue isn't what you think that TWF is underpowered in this case, but the fact that there is no mechanical reason not to multiclass into rogue after level 5 or so of barbarian."

if(Anonymous && title=="" && postNumber==60817663 && dateTime=="07/12/18(Thu)18:02:03")

>The enemy are all using foresight while also grappling you prone while also using faerie fire or whatever the shit?
>Suddenly, fog cloud negates all of that.
Literally true of any other source of advantage/disadvantage, that's nothing unique to fog cloud

>Good thing martials are shit for utility or they could create a breeze just with a strong wave of the sword, and good thing most casters don't have prepared 'remove fog cloud' spells or can't be assed to spend their action using it and their spell slots.
you know you can just walk out of fog cloud, right?"

if(Anonymous && title=="" && postNumber==60817698 && dateTime=="07/12/18(Thu)18:04:13")

>Literally true of any other source of advantage/disadvantage, that's nothing unique to fog cloud
Okay, give me a level 1 spell that grants your entire team advantage and the entire enemy team disadvantage against fucking everything in order to cancel out their advantages and your disadvantages.
I'll wait.

>you know you can just walk out of fog cloud, right?
You know you can just walk into fog cloud, right? The enemies are going to have to pull you out of that fog cloud if they want unobstructed vision.
You can also upcast it so the fog cloud will take up the entire fucking room."

if(Anonymous && title=="" && postNumber==60817737 && dateTime=="07/12/18(Thu)18:06:45")

Thanks, glad to know it's really all I need. I'm not trying to be game breaking here, otherwise I'd abandon barbarian all together for some other class."

if(Anonymous && title=="" && postNumber==60817768 && dateTime=="07/12/18(Thu)18:08:36")

I'd rather say that instead you should have it locked behind a more powerful version of the TWF feat. It gives you the bigger weapon, the +1 AC and drawing two at once, but also gives the extra damage on bonus attacks.
That's still weaker than a proper PAM or GWM build but it brings you close enough that it's more than fair."

if(Anonymous && title=="" && postNumber==60817770 && dateTime=="07/12/18(Thu)18:08:49")

>Mage casts fog cloud
>Fighter goes into fog cloud, kills mage since he has a straight roll without advantage or disadvantage
>Fog cloud drops
Boy, that was difficult.

Hell the ONLY thing fog cloud is actually good against are other mages since some of their spells actually require sight to use."

if(Anonymous && title=="" && postNumber==60817791 && dateTime=="07/12/18(Thu)18:09:40" && image=="chrome_2018-07-12_18-03-22.png")

i know this is super late but i just woke up and saw this post, and i feel the need to shill
i've bought like 250 dollars worth of dice from them and they're the friendliest little company, just a utah couple who are taking the generic molds everyone gets from china and doing beautiful things with them

shilling aside, how's this point buy sound for an arcane trickster? gonna be a high elf
15 + 2
14 + 1
we're starting at level 3 so i figure i just +1 dex and int next level. is having a high spell dc even that important?"

if(Anonymous && title=="" && postNumber==60817805 && dateTime=="07/12/18(Thu)18:10:13" && image=="martialfagsBTFO.png")

>mfw play in AL and get stuck with the shitty DM"

if(Anonymous && title=="" && postNumber==60817818 && dateTime=="07/12/18(Thu)18:10:51")

>mfw play in AL
>get stuck with the shitty DM
you're just repeating yourself."

if(Anonymous && title=="" && postNumber==60817829 && dateTime=="07/12/18(Thu)18:11:41")

Yea that's a great idea! I'll give it to my DM and see how it goes"

if(Anonymous && title=="" && postNumber==60817852 && dateTime=="07/12/18(Thu)18:12:46")

Hotel? Trivago."

if(Anonymous && title=="" && postNumber==60817870 && dateTime=="07/12/18(Thu)18:13:40")

>Implying the fighter has an easier time killing the mage without advantage than with
The fighter would have fucking murdered you if you didn't use fog cloud in that case, what are you even trying to argue? That you can drop concentration? As I said, the only real reason fog cloud isn't overpowered is that you could use smoke bombs or something which would be identical but wouldn't require your concentration. Basically every other buff uses concentration, though.

It also works against martials because a number of martial abilities require line of sight. Generally a lot less, but there are some. I can't name any off the top of my head, though, it's nothing major.
So, you're right it's mostly an anti-spellcaster ability. There's so much shit it fucks up, even if a few common ones like fireball still work and spellcasters tend to have a number of options to choose from. Perhaps Warlock with repelling blast has the best chance since they still have decent at-will attacks and can move the guys out of the fog cloud for other casters."

if(Anonymous && title=="" && postNumber==60817871 && dateTime=="07/12/18(Thu)18:13:40" && image=="1513713869104.jpg")

"Im trying to think of which magic weapon my villain should have. hes cursed by the god of desolation, and hes able to tap into magic, hes an eldritch knight subclass. i know i want him to use a long sword, but i dont know which oe fits. thoughts?";

if(Anonymous && title=="" && postNumber==60817875 && dateTime=="07/12/18(Thu)18:14:02")

Need cash now? Call JG Wentworth."

if(Anonymous && title=="" && postNumber==60817898 && dateTime=="07/12/18(Thu)18:15:07")

>I can't name any off the top of my head
imagine that."

if(Anonymous && title=="" && postNumber==60817909 && dateTime=="07/12/18(Thu)18:15:43")

Sileano and Barnes
injury attorneys"

if(Anonymous && title=="" && postNumber==60817918 && dateTime=="07/12/18(Thu)18:16:09")


if(Anonymous && title=="" && postNumber==60817938 && dateTime=="07/12/18(Thu)18:17:40")

Have him use the Shadow Blade spell."

if(Anonymous && title=="" && postNumber==60817958 && dateTime=="07/12/18(Thu)18:18:59")

actually i'm retarded, i have no reason to have dex be 17 and int be 15 instead of 16 16"

if(Anonymous && title=="" && postNumber==60817982 && dateTime=="07/12/18(Thu)18:20:11")

>5d8 at 7th level spell cast
jesus fucking christ how horrifying
i like it"

if(Anonymous && title=="" && postNumber==60818000 && dateTime=="07/12/18(Thu)18:21:04")

you really don't need a high int for arcane trickster."

if(Anonymous && title=="" && postNumber==60818022 && dateTime=="07/12/18(Thu)18:21:57")

yeah but what if i want to dip two levels in bladesinger"

if(Anonymous && title=="" && postNumber==60818040 && dateTime=="07/12/18(Thu)18:22:45")

I'm still in a dream bladesinger"

if(Anonymous && title=="" && postNumber==60818059 && dateTime=="07/12/18(Thu)18:23:30")

You should try to give them weapons that are usually overlooked, like the Trident of Fish Command, Mace of Smiting or Mace of Terror, Dwarven Thrower, Sword of Answering.

Even if some of these are really powerful, none of them are eligible for GWM/SS so they can't be too broken."

if(Anonymous && title=="" && postNumber==60818062 && dateTime=="07/12/18(Thu)18:23:36")

I hope you're not dipping for the AC, because if anyone is actually attacking you, you're not playing an Arcane Trickster correctly."

if(Anonymous && title=="" && postNumber==60818066 && dateTime=="07/12/18(Thu)18:23:58")


if(Anonymous && title=="" && postNumber==60818071 && dateTime=="07/12/18(Thu)18:24:09")

"Can jacking off count as a lair action?";

if(Anonymous && title=="" && postNumber==60818088 && dateTime=="07/12/18(Thu)18:24:58")

I mean, if you wanted it to, then sure."

if(Anonymous && title=="" && postNumber==60818099 && dateTime=="07/12/18(Thu)18:25:35")

The druid has it. It surprised me too, when I tried to have a baddie cast Cloudkill on them for the first time. Druid rolled high on initiative and dispersed it before anyone else even had to save..."

if(Anonymous && title=="" && postNumber==60818112 && dateTime=="07/12/18(Thu)18:26:10")

"whats the usual date for unearthed arcana , I thought we would have it by now? hopefully its not as meh as last month's";

if(Anonymous && title=="" && postNumber==60818124 && dateTime=="07/12/18(Thu)18:26:39")

I'm punishing a meme bard for trying to seduce everything she fights and it's going to involve razor sharp guard hairs and putrid bugbear semen"

if(Anonymous && title=="" && postNumber==60818125 && dateTime=="07/12/18(Thu)18:26:42")

PCs take a dc18 wisdom check, if failed then they lose an action"

if(Anonymous && title=="" && postNumber==60818136 && dateTime=="07/12/18(Thu)18:27:09")

My level four druid has it prepared, currently"

if(Anonymous && title=="" && postNumber==60818148 && dateTime=="07/12/18(Thu)18:27:41")

It was revised Weeberron races and they decided to save it for Weeberron's actual launch on the 23rd after Mearls slept through the upload time"

if(Anonymous && title=="" && postNumber==60818149 && dateTime=="07/12/18(Thu)18:27:40" && image=="1516526400344.jpg")

Well one dude is really into the roleplaying aspect and one dude is really into crafting a narrative and building encounters around it. Then there's one dude who's really into hearing himself speak."

if(Anonymous && title=="" && postNumber==60818160 && dateTime=="07/12/18(Thu)18:28:13")

You make me thankful for my current group"

if(Anonymous && title=="" && postNumber==60818169 && dateTime=="07/12/18(Thu)18:28:30")

well it doesn't hurt, but it's mostly because higher levels in AT don't seem that great and bladesinger seems to be the best multiclass considering i'm already an elf
does anyone know if booming blade turns your sword magical for the purpose of overcoming resistance? we're gonna be playing CoS and i dont see myself getting a magic weapon based on what i know from the adventure's lack of loot, and i don't want to be dealing half damage to everything"

if(Anonymous && title=="" && postNumber==60818183 && dateTime=="07/12/18(Thu)18:29:16")

I keep suggesting the spell, but that's the first I heard anyone use it. I'll keep on shilling Gust of Wind then. Sorry about your cloudkill."

if(Anonymous && title=="" && postNumber==60818186 && dateTime=="07/12/18(Thu)18:29:21")

A lot of new players are like this when they start out. Could be worse. I know she'll get the message."

if(Anonymous && title=="" && postNumber==60818190 && dateTime=="07/12/18(Thu)18:29:44")

What, you want me to actually find some for you?
Barbarian: Danger Sense
Fighter+Paladin: Protection Fighting Style
Fighter: Battlemaster: Commander's Strike
Fighter: Battlemaster: Maneuvering attack
Fighter: Battlemaster: Rally
Ranger: Horizon Walker: Planar Warrior
Rogue: Uncanny Dodge

This was just from a quick ctrl-f search, but need I continue? As my point says, there are cases, but they're much fewer than with spellcasters since martials are mostly 'make attack'"

if(Anonymous && title=="" && postNumber==60818207 && dateTime=="07/12/18(Thu)18:30:14")

damn , i wanted some new class option with a campaign im starting in 3 weeks but its setting specific stuff for a setting we dont even officially have yet in this edition

guess i'll try that divine sorcerer...."

if(Anonymous && title=="" && postNumber==60818220 && dateTime=="07/12/18(Thu)18:30:51" && image=="492_large[1].jpg")

"Does dual wielding improve as you level in some way? Unless I'm missing something even if you take the related fighting style and feat all that it gets you is one additional attack, which while nice at early level, just doesn't scale with martial class levels as you gain more and more abilities that require a bonus action.";

if(Anonymous && title=="" && postNumber==60818244 && dateTime=="07/12/18(Thu)18:31:51")

it only scales in the sense that your stat might go up next ASI and you'll do 1 more damage on the off hand"

if(Anonymous && title=="" && postNumber==60818247 && dateTime=="07/12/18(Thu)18:32:05")

Fog cloud is good for some monsters, too. Anything with blindsight or tremorsense is unaffected and thus has advantage on attacks while giving disadvantage to the party."

if(Anonymous && title=="" && postNumber==60818253 && dateTime=="07/12/18(Thu)18:32:20")

I really wanted the first new setting to be Spelljammer but that photo they took down made it crystal clear it's Eberron."

if(Anonymous && title=="" && postNumber==60818256 && dateTime=="07/12/18(Thu)18:32:27")

if you have the fighting style your ability score will improve the damage it does, but otherwise it doesn't scale"

if(Anonymous && title=="" && postNumber==60818270 && dateTime=="07/12/18(Thu)18:32:54")

No, you've got it. There's a reason why it suffers in comparison to other forms of combat."

if(Anonymous && title=="" && postNumber==60818288 && dateTime=="07/12/18(Thu)18:34:07")

>Barbarian: Danger Sense
>Fighter+Paladin: Protection Fighting Style
>Fighter: Battlemaster: Commander's Strike
See or HEAR
>Fighter: Battlemaster: Maneuvering attack
See or HEAR
>Fighter: Battlemaster: Rally
See or HEAR
>Ranger: Horizon Walker: Planar Warrior
>Rogue: Uncanny Dodge
Okay, four abilities, most of which can be solved by just stabbing the mage since you don't have disadvantage on your attacks"

if(Anonymous && title=="" && postNumber==60818324 && dateTime=="07/12/18(Thu)18:36:17" && image=="Castlevania-Tribute-SOTN.jpg")

"Want to take the party on NOT Castlevania adventure. tips/ideas/etc for places, monsters, items, or people ? (besides steal from Ravenloft which I will do)";

if(Anonymous && title=="" && postNumber==60818407 && dateTime=="07/12/18(Thu)18:40:36")

The best "scaling" it can get besides fighting styles is just being able to use two fancy magic weapons at once instead of just one."

if(Anonymous && title=="" && postNumber==60818423 && dateTime=="07/12/18(Thu)18:41:38")

Steal Dawn of Sorrow's dilapidated mansion as a leadup to the main castle
Use lots of classic monster movie shit"

if(Anonymous && title=="" && postNumber==60818425 && dateTime=="07/12/18(Thu)18:41:53")

Well, fuck
Have some more then
All Martials: Reaction attacks
Paladin: Any 'turn' ability
Paladin: Abjure Enemy + Vow of Emnity
Paladin: Control Undead + Dreadful Aspect
Fighter: Warding Maneuver
Monk: Water whip (I know it's shit now, but it used to actually be good before they nerfed it)
Monk: Shadow Step
Barbarian: Storm Aura (Sea)
Barbarian: Spirit Shield
Barbarian: Intimidating Presence
Ranger: Giant Killer
Ranger: Slayer's Prey
Ranger: Distant Strike
Ranger: Volley
Ranger: Magic-User's Nemesis
Ranger: Uncanny dodge (Again)

You know, if you could solve your problem by 'stabbing the mage' then the only thing the mage could have really done is use their level 1 spell slot on running away."

if(Anonymous && title=="" && postNumber==60818433 && dateTime=="07/12/18(Thu)18:42:18")

Someone used it in the other game that I play in as well, but that's because he's a triton. It definitely brought something new to that fight."

if(Anonymous && title=="" && postNumber==60818451 && dateTime=="07/12/18(Thu)18:43:26")

"My players are going to be defending a village from a dragon (+ Cultists) next session. Would Dragon Breath (Poison) just not do anything to buildings? I ask this because they'll also have a Ballista and it says they are immune to poison damage.";

if(Anonymous && title=="" && postNumber==60818470 && dateTime=="07/12/18(Thu)18:44:35")

My players actually sat me down and did this last week. I feel so relieved they hate me DMing and now I get to play in one of their games."

if(Anonymous && title=="" && postNumber==60818472 && dateTime=="07/12/18(Thu)18:44:38")

"I regret taking Catapult, my gm is being super gay about what can be thrown";

if(Anonymous && title=="" && postNumber==60818523 && dateTime=="07/12/18(Thu)18:47:35")

Unless stated otherwise, objects are immune to effects that require Constitution saves."

if(Anonymous && title=="" && postNumber==60818534 && dateTime=="07/12/18(Thu)18:47:52")

i really wanted to take catapult because it was thematic for my wizard raised by pirates (i imagined it like a cannon), but the spell is so trash
dex save, no damage on success, 3d8 bludgeoning
or you could just have chromatic orb which is the same damage but you can choose the type and uses an attack roll instead of targeting one of the higher saves for most low level mobs"

if(Anonymous && title=="" && postNumber==60818568 && dateTime=="07/12/18(Thu)18:49:27")

"What could be a nice background regarding a warlock with Dendar the night serpent as his patron?";

if(Anonymous && title=="" && postNumber==60818572 && dateTime=="07/12/18(Thu)18:49:35")

"Would you play this character?"

if(Anonymous && title=="" && postNumber==60818635 && dateTime=="07/12/18(Thu)18:53:06")

How would a ballista be affected by poison?

The dragon can still destroy it though, with melee attacks or by tearing a chunk of a nearby building and throwing it at the ballista,"

if(Anonymous && title=="" && postNumber==60818658 && dateTime=="07/12/18(Thu)18:54:06")

Structures and objects are immune to CON saves generally"

if(Anonymous && title=="" && postNumber==60818669 && dateTime=="07/12/18(Thu)18:54:51")

it wouldn't hit the ballista, but i would probably wipe out any villagers it hits"

if(Anonymous && title=="" && postNumber==60818674 && dateTime=="07/12/18(Thu)18:55:05")

Poison the wood, make it rot or something? Or, maybe it’s to toxic to touch now! Even the pressure from a poison water gun could be enough to break it."

if(Anonymous && title=="" && postNumber==60818703 && dateTime=="07/12/18(Thu)18:57:00")

Catapult affects a 90ft line, everything on that line has to make a Dex save until one fails or until it reaches the end of the line.
Start carrying 1-pound objects with you. A torch weighs 1 lb and costs 1 cp according to the PHB."

if(Anonymous && title=="" && postNumber==60818794 && dateTime=="07/12/18(Thu)19:01:16")

It doesn't.
It's one more chance to apply ability modifier, sneak attack, rage bonus, crit smite and magic weapon bonus.
It would do nothing at all. The Dragon could probably drop fuckhuge rocks on buildings, though."

if(Anonymous && title=="" && postNumber==60818805 && dateTime=="07/12/18(Thu)19:01:57")

Who even needs a torch in 5e, again?"

if(Anonymous && title=="" && postNumber==60818827 && dateTime=="07/12/18(Thu)19:03:22")

Humans, Dragonborn, and anyone else who got screwed on the Darkvision lottery and doesn't have a Light spell."

if(Anonymous && title=="" && postNumber==60818829 && dateTime=="07/12/18(Thu)19:03:25")

People in caves."

if(Anonymous && title=="" && postNumber==60818837 && dateTime=="07/12/18(Thu)19:04:04" && image=="1509744475872.jpg")

">my DM is trying to run a large scale party
>None of the fucking players are keeping track of their AC, attack modifiers, or spell slots, constantly looking things up each turn dragging everything to a crawl"

if(Anonymous && title=="" && postNumber==60818843 && dateTime=="07/12/18(Thu)19:04:25")

>Dragonborn don't have Darkvision
That's incredibly stupid"

if(Anonymous && title=="" && postNumber==60818868 && dateTime=="07/12/18(Thu)19:05:41")

Everyone and their mother having darkvision is what's stupid. It should be rare. In 5e it feels like it's almost a surprise when a character doesn't have it."

if(Anonymous && title=="" && postNumber==60818870 && dateTime=="07/12/18(Thu)19:05:44")

Why not get an actual cannon?
With Haste and 3 levels of Thief Rogue you can fire a cannon every turn, dealing a respectful 8d10 (45) damage with +6 to hit.
If you have decent strength and/or powerful build, you DM might even let you carry it around."

if(Anonymous && title=="" && postNumber==60818912 && dateTime=="07/12/18(Thu)19:07:51")


I'm playing through ToA right now, and the lack of darkivision has really changed the exploration dynamic. Of the 5 man party, only 2 have darkvision."

if(Anonymous && title=="" && postNumber==60819004 && dateTime=="07/12/18(Thu)19:14:27")

"Why is increasing spell DC such a pain";

if(Anonymous && title=="" && postNumber==60819005 && dateTime=="07/12/18(Thu)19:14:28")

>no saves
Do any of those spells not require a save?"

if(Anonymous && title=="" && postNumber==60819041 && dateTime=="07/12/18(Thu)19:16:35")

Power Word Pain, Stun, and Kill automatically work if you're below the HP threshold."

if(Anonymous && title=="" && postNumber==60819063 && dateTime=="07/12/18(Thu)19:18:01")

"What are the worst classes in the game, from a mechanical standpoint, /5eg/? And why?";

if(Anonymous && title=="" && postNumber==60819080 && dateTime=="07/12/18(Thu)19:19:01")

I don’t think anyone does."

if(Anonymous && title=="" && postNumber==60819118 && dateTime=="07/12/18(Thu)19:21:28")

Well damn, I guess martials are completely fucked then provided that the time when they use their niche abilities coincides exactly at the time a fog cloud happens exist, and they can't reach the mage, and the mage figured a fog cloud was a superior choice to casting literally anything else"

if(Anonymous && title=="" && postNumber==60819183 && dateTime=="07/12/18(Thu)19:25:33")


>Frenzy barbarian

Exhaustion penalties are extremely harsh and near-impossible to circumvent.


Crits are fun, but requires too many dominoes to set up for one crit. And unless you're playing in an RP heavy campaign, that's ALL they get. In an RP heavy campaign it's solid though.


Arcane trickster can do most of what it does, better.

>Way of 4E monk

Abilities scale terribly, and stunning strike is so good that you do more damage using that rather than your weak wizard spells.

>Beastmaster ranger

Single worst class in the game. Base ranger doesn't get much, beastmaster gets even less. terrible action economy and a terribly weak pet. A 7th level wizard with a polymorphed familiar is 100 leagues better.

>Arcane Archer

Gets magic arrows that all (but one) are complete garbage. Doesn't even get to use them more times per rest until you're almost level 20. And their damage scales up even later."

if(Anonymous && title=="" && postNumber==60819213 && dateTime=="07/12/18(Thu)19:26:45")

PHB beastmaster ranger, assassin rogue, wild sorc, and Way of the four elements monk
Beastmaster because their animal companion is trash and sucks up your action to control them
4ele monk because their abilities eat up so much ki you're better off never using them
Assassin Rogue and Wild Sorc are basically playing "mother may I use my class abilities?" with the DM."

if(Anonymous && title=="" && postNumber==60819255 && dateTime=="07/12/18(Thu)19:29:16")

Huh. Well, then..."

if(Anonymous && title=="" && postNumber==60819258 && dateTime=="07/12/18(Thu)19:29:23")

Because game mechanics."

if(Anonymous && title=="" && postNumber==60819310 && dateTime=="07/12/18(Thu)19:32:48")

I dunno what kinda fuckup DM you have where you need to battle your DM to make your class features work and not just ask them once."

if(Anonymous && title=="" && postNumber==60819317 && dateTime=="07/12/18(Thu)19:33:01")

Because 5e is a system of bounded accuracy and raising spell save DCs (which are already rather high and several of which can be bypassed entirely) gives an even bigger advantage to casters, especially when accounting for the extremely powerful save or sucks like Fear and Hold Monster?"

if(Anonymous && title=="" && postNumber==60819321 && dateTime=="07/12/18(Thu)19:33:12")

"what are /tg/'s favorite 3rd party classes?";

if(Anonymous && title=="" && postNumber==60819326 && dateTime=="07/12/18(Thu)19:33:21")

>polymorphed familiar
Peruse yon parchment, thou wretched Ethiope."

if(Anonymous && title=="" && postNumber==60819336 && dateTime=="07/12/18(Thu)19:33:48")

Ranger. Most of its features are either too weak or too specific, limiting the class when it's not fighting in specific terrain against specific creatures. It has few spells, most of which aren't anything special, but it still needs to burn slots for its detection feature. There's one or two decent archetypes, but most are resoundingly unremarkable, with the exception of Beastmaster, which is remarkably terrible. Also, its capstone is an embarrassment."

if(Anonymous && title=="" && postNumber==60819355 && dateTime=="07/12/18(Thu)19:34:36")

Berzerker barb has cool fluff potential, I'm really sad the exhaustion mechanic even exists (in regards to the subclass)"

if(Anonymous && title=="" && postNumber==60819378 && dateTime=="07/12/18(Thu)19:36:06")

>Thief on the same level of suck as any of those
What's up with the recent trend of people just making shit up about Thief being terrible?"

if(Anonymous && title=="" && postNumber==60819380 && dateTime=="07/12/18(Thu)19:36:20")

"How good is revised Ranger compared to normal ranger?";

if(Anonymous && title=="" && postNumber==60819411 && dateTime=="07/12/18(Thu)19:38:10")

"Did we not get a new UA?";

if(Anonymous && title=="" && postNumber==60819418 && dateTime=="07/12/18(Thu)19:38:39")

>Arcane Archer

if(Anonymous && title=="" && postNumber==60819420 && dateTime=="07/12/18(Thu)19:38:45")

Nah. Come back on the 23rd, we should have it then."

if(Anonymous && title=="" && postNumber==60819423 && dateTime=="07/12/18(Thu)19:39:00")

>limiting the class when it's not fighting in specific terrain against specific creatures
>implying favored enemy and natural explorer are worth mentioning even when you do fight a specific enemy in specific terrain.
But don't worry, you still get 4 levels dedicated to these non-abilities."

if(Anonymous && title=="" && postNumber==60819433 && dateTime=="07/12/18(Thu)19:39:55")

Mace of terror is baller
I got one on my oath of conquest pally, but im only level 6th level so no aura of fuck you scardy cat yet"

if(Anonymous && title=="" && postNumber==60819437 && dateTime=="07/12/18(Thu)19:40:19")

It's slightly better for having a class feature at level one, but also crazy powerful against its favored enemies. You're free to feel however you like about that second part."

if(Anonymous && title=="" && postNumber==60819445 && dateTime=="07/12/18(Thu)19:40:42")

"I've never been around for a setting port before, would Eberron, Spelljammer, etc. come with all the old player races associated with them from before?";

if(Anonymous && title=="" && postNumber==60819447 && dateTime=="07/12/18(Thu)19:40:46")

to put it simply: Revised Ranger actually gets combat bonuses against its favored enemies."

if(Anonymous && title=="" && postNumber==60819448 && dateTime=="07/12/18(Thu)19:40:50")

Way better. If anything, it's kind of overtuned with regards to the extra Natural Enemy bonuses. Most importantly, though, it makes Beastmaster playable."

if(Anonymous && title=="" && postNumber==60819449 && dateTime=="07/12/18(Thu)19:40:51")


I don't think Thief is entirely as bad as the rest, in that you won't be suffering in a mechanics-created hellhole of unfun. I do generally find it problematic though that Arcane Trickster can generally thieve better than a thief.


Why is the Archer not terrible? I'd be happy to be wrong here - magic archery is an archetype I want to love but the AA is just lacking in so many ways."

if(Anonymous && title=="" && postNumber==60819476 && dateTime=="07/12/18(Thu)19:42:28")

yep, if they aren't in the game already. Examples being 4e where Shifter was actually a PHB2 race, so the Eberron setting book had the psychic fucks, warforged, and doppelgangers.
I legit hope if we get a Nentir setting book we get Shardminds, Wilden, and some of the other weirder shit."

if(Anonymous && title=="" && postNumber==60819504 && dateTime=="07/12/18(Thu)19:44:16")

If 5e were a race, the Revised Ranger would be a hare and the PHB Ranger would be a paraplegic tortoise."

if(Anonymous && title=="" && postNumber==60819579 && dateTime=="07/12/18(Thu)19:48:37")

not him, but AA isn't shit by any context. It only has a few arrows per short rest, but that should be a per-encounter thing anyway. Attempting to give them more arrows means Battlemaster gets turned into a chump as one fucker drops 20-foot wide AOE damage with no save, or lock entire encounters away for the party to mob on the remainers.
Arcane shots require using Int, but you're a fighter, you have all those ASIs anyway.
and regardless of what people say, the shots are all handy, especially on a 2/encounter basis."

if(Anonymous && title=="" && postNumber==60819612 && dateTime=="07/12/18(Thu)19:50:43")

Mearls has been doing a lot of Nentir Vale work for his home game, but every screen shot he shares has the letterhead of being proprietary internal wotc documents...and now he’s doing NV monsters for his stream design show."

if(Anonymous && title=="" && postNumber==60819641 && dateTime=="07/12/18(Thu)19:52:28")

yes, and that's pretty big news. I'm excited to see Keep on The Shadowfell as a one-off adventure, and I'm fairly certain the big setting announcement on the 23rd will include a Yawning Portal style greatest hits of the chosen settings' dungeons and adventures. As someone who loved 4e to bits I hope to all fuck we get Trollhaunt Warrens and Pyramid of Shadows."

if(Anonymous && title=="" && postNumber==60819658 && dateTime=="07/12/18(Thu)19:53:22")

You mean Xixchil are coming back? It's too good to be true."

if(Anonymous && title=="" && postNumber==60819680 && dateTime=="07/12/18(Thu)19:54:41")

>Why is the Archer not terrible?
Because of what it can do, like turn a missed attack into another attack or essentially blind someone for a round. People seems to think the subclass is godawful because it was nerfed from the UA and has less shots than BM has maneuvers, but it isn't PDK or Wot4E tier"

if(Anonymous && title=="" && postNumber==60819694 && dateTime=="07/12/18(Thu)19:55:20")

I don't recall them ever being playable, but if we get Dark Sun you can bet your sweet bippy we'll be getting Kreen, Half-Giants, Muls, and probably Saurians."

if(Anonymous && title=="" && postNumber==60819700 && dateTime=="07/12/18(Thu)19:55:41")

Nentir Vale, and the whole yet defined Points of Light setting, whose map looks pretty cool, deserves a full Gazeetter. A book containing such write ups for a few settings with a couple of races and circumstantial rules would be nice."

if(Anonymous && title=="" && postNumber==60819766 && dateTime=="07/12/18(Thu)19:59:27" && image=="00b02e49b89bf9779d207de8299d4739.jpg")

the entire nentir vale setting map was cool as all hell, and you can see where a lot of 5e stuff sort of was birthed by studying it. Example being Tomb of Horrors having its own spot on the map in a forested island-area."

if(Anonymous && title=="" && postNumber==60819812 && dateTime=="07/12/18(Thu)20:02:31")

So PHB wins in the end?"

if(Anonymous && title=="" && postNumber==60819851 && dateTime=="07/12/18(Thu)20:04:58")

The race officials already made banners and shit for the tortoise winning and they think remaking them with the hare winning would confuse the spectators."

if(Anonymous && title=="" && postNumber==60819855 && dateTime=="07/12/18(Thu)20:05:10")


if(Anonymous && title=="" && postNumber==60819860 && dateTime=="07/12/18(Thu)20:05:39")

Yeah because revised ranger is getting gutted and phb isn't. At least the Xanathar's rangers are better. Forever will beastmaster a trap option be."

if(Anonymous && title=="" && postNumber==60819912 && dateTime=="07/12/18(Thu)20:10:38")

>can generally thieve better than a thief.
The thief can do it quieter and faster. I'm sure no one cares about that though."

if(Anonymous && title=="" && postNumber==60819950 && dateTime=="07/12/18(Thu)20:13:29")

This is me"

if(Anonymous && title=="" && postNumber==60819989 && dateTime=="07/12/18(Thu)20:17:09")

Only problem with Thief is how heavily their 13th level ability depends on what magic items the DM throws your way"

if(Anonymous && title=="" && postNumber==60820013 && dateTime=="07/12/18(Thu)20:19:07")

Some of those abilities are niche, some will come up in every single combat (opportunity attacks)

If you have a minion with level 1 spells, fog cloud can be effective against high level characters, and that minion can go hide around a corner. You seem to be assuming that minion could have cast power word: Fuck You or something instead. The point of fog cloud is it's a very low level spell.
If you want a higher level fog cloud, you can use darkness, sleet storm, stinking cloud or... I'm pretty sure there are other 'basically fog cloud except it's better but highier level' spells.

But imagine being a thief with smoke bombs that are just as good as fog clouds, being able to basically cast fog cloud as a bonus action with unlimited uses for as long as you have money and inventory space."

if(Anonymous && title=="" && postNumber==60820042 && dateTime=="07/12/18(Thu)20:20:54")

Whelp, Saradin's gonna get wrecked. Probably going to win the encounter though."

if(Anonymous && title=="" && postNumber==60820096 && dateTime=="07/12/18(Thu)20:25:22")

It's not that weak, but it has a serious problem of 'anything a sorcerer can do, a wizard can do as well as this other shit they can do'
A socerer gets a couple of advantages such as perhaps +25% damage on their fireball or twinned haste in exchange for less spell slots than a wizard, though.
>PHB Ranger
Similar to sorcerer, it's a case of 'Anything the ranger can do, the fighter can do better'. Not an awful lot better, but fighter is optimally a ranged combatant anyway and so is ranger. The two classes are disturbingly similar with the only real difference and ranger's only advantage of being able to cast a few spells that a druid would laugh at.
But though I said PHB ranger is a worse fighter, fighter is a worse paladin. The paladin has almost the same at-will damage yet has more burst damage and a bunch of support abilities and spells and all that shiit.
Fighter's only advantage is using a ranged weapon SS+CBE.
Can become somewhat par using their level 6 ability, but especially gunsmith just generally falls behind. They've got a couple of gimmicks such as an AoE at-will prone+shove and that's about it.
Bard is practically just as good at skills as them and has full spellcasting. At higher levels the bard can get sustained damage that could potentially surpass the rogue with some spells but for the most part the rogue has superior at-will damage."

if(Anonymous && title=="" && postNumber==60820124 && dateTime=="07/12/18(Thu)20:28:36")

>Arcane trickster can do most of what it does, better.
Arcane trickster can simulate basically every rogue archetype to some small extent, thief isn't alone on that.

"You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check."
As long as you have expertise in sleight of hand you're basically unnoticable, even if you have to use verbal components.
"In addition, you can use the bonus action granted by your Cunning Action to control the hand."
The arcane trickster can interact with objects with a bonus action and steal shit as a bonus action. The only problem arises when the arcane trickster needs two hands to do a task."

if(Anonymous && title=="" && postNumber==60820137 && dateTime=="07/12/18(Thu)20:29:49")

Once AT gets haste you can also do meme one-man artillery with a ballista/cannon, mage hand, haste and your standard action."

if(Anonymous && title=="" && postNumber==60820165 && dateTime=="07/12/18(Thu)20:31:49")

Oh yeah?"

if(Anonymous && title=="" && postNumber==60820175 && dateTime=="07/12/18(Thu)20:32:43")

It's what they said on Twitter. May or may not be another delay, but as far as we know, we're getting it then."

if(Anonymous && title=="" && postNumber==60820183 && dateTime=="07/12/18(Thu)20:33:34")

Fighter's action surge with GWM and 4 attacks each action blow smites out of the fucking water"

if(Anonymous && title=="" && postNumber==60820200 && dateTime=="07/12/18(Thu)20:34:56")

>a wizard can do as well as this other shit they can do'
Eh I wouldn't say that, its just that sorcs got moved from their typical blaster role into buffers/debuffers. Twinned haste and free disadvantage on Save-o-Sucks is something a wizard definitely cant do."

if(Anonymous && title=="" && postNumber==60820201 && dateTime=="07/12/18(Thu)20:35:00")

Mage hand is operating at best half as fast as a thief is if you're using items with it, since it has to come back to you and get a new item as an activation. In addition to that, it can't use acid, holy water, or alchemist's fire since those require an attack roll"

if(Anonymous && title=="" && postNumber==60820233 && dateTime=="07/12/18(Thu)20:37:37")

Cool, you don't get 4 attacks until level 20, which no one fucking gets to. You get Smite at level 2. Until level 11 the Paladin and Fighter have the same number of attacks, AND the Paladin has Smite."

if(Anonymous && title=="" && postNumber==60820242 && dateTime=="07/12/18(Thu)20:38:44")

>even if you have to use verbal components
Except there's no rule that allows anything like using Sleight of Hand to mask components, so you're perfectly audible and give away your position whenever you need to recast Mage Hand."

if(Anonymous && title=="" && postNumber==60820286 && dateTime=="07/12/18(Thu)20:41:55")

That's why I listed twinned haste as one of the things sorcerers are better at.
Wizards can get portent which makes them more reliable than a sorcerer for a save-or-suck, though, or they can get spells that have no save in the first place and automatically succeed."

if(Anonymous && title=="" && postNumber==60820302 && dateTime=="07/12/18(Thu)20:43:09")

You get Action surge at level 2, and shitloads more ASIs/feats than with paladin nerds"

if(Anonymous && title=="" && postNumber==60820304 && dateTime=="07/12/18(Thu)20:43:12")

Mage hand lasts ten rounds so just get a mask that allows you to speak without everybody hearing or something."

if(Anonymous && title=="" && postNumber==60820329 && dateTime=="07/12/18(Thu)20:44:50")

Well you get much less uses of portent, but fair enough."

if(Anonymous && title=="" && postNumber==60820344 && dateTime=="07/12/18(Thu)20:46:07")

>A socerer gets a couple of advantages such as perhaps +25% damage on their fireball or twinned haste in exchange for less spell slots than a wizard, though.
Fewer slots? What? Wizards get Arcane Recovery, Sorcerers get Sorcerer Points. Sorcerer Points are going to be able to restore at least as many levels of spells as Arcane Recovery at any given level, very often more.
Some quick comparisons: At level 4 a Wizard restores 2 levels of spells, a Sorcerer can restore 2 level 1 spells or 1 level 2 (and have change). At level 10 a Wizard can restore 5 levels, be it one level 5 slot or 5 level 1 slots. A Sorcerer can restore 5 level 1 slots (equal) or 3 level 2 slots: 6 spell levels. At level 18 a Wizard can restore 9 levels of spells, a Sorcerer can restore 6 level 2 spells (12 levels) or 2 level 5 and four level 1 (14 levels). A Sorcerer will always have more spell slots than a Wizard.

Sorcerers are also better at buffing and debuffing, and using Concentration in general. Twinning a buff is something no Wizard can do. Using Heighten (or better yet for a Shadow Sorc, Hound of Ill Omen) to force disadvantage is also critical for landing debuffs like Hold Person or Suggestion; a Wizard might have a ton of tools but if the foe makes their save then the Wizard just stood around doing nothing that turn."

if(Anonymous && title=="" && postNumber==60820357 && dateTime=="07/12/18(Thu)20:46:58")

>4 attacks each action
Level 20
>3 attacks per action
Level 11, at which point paladins are adding 1d8 to every attack they make (and can make up to 5 attacks a round anyway at this point)
>Action surge
Yeah, you get a bit of burst, but paladins also have burst in the form of smites. Smites always hit and always crit if used on a crit. At the time you have action surge for one extra attack, paladins already have two slots for smites.
>Shitloads more ASIs/feats
Wow, they get two extra ASIs in place of 'Your entire team adds +your CHA to all of their saves' or 'Your entire team is now immune to X'!
Sure showed those darned paladins who's boss with your ASI."

if(Anonymous && title=="" && postNumber==60820361 && dateTime=="07/12/18(Thu)20:47:10")

"Uhh to prove my point I'm going to homebrew a solution that doesn't exist in the rules, haha, see, look how perfect that is."
Cool, my Fighter is stronger than any Wizard because his armor is made of antimagic metal that can't be affected by anything and I win."

if(Anonymous && title=="" && postNumber==60820411 && dateTime=="07/12/18(Thu)20:50:32")

"Paladins are gay

if(Anonymous && title=="" && postNumber==60820416 && dateTime=="07/12/18(Thu)20:51:00")


if(Anonymous && title=="" && postNumber==60820420 && dateTime=="07/12/18(Thu)20:51:10")

>5 attacks per round
What the fuck, how?"

if(Anonymous && title=="" && postNumber==60820428 && dateTime=="07/12/18(Thu)20:51:37")

>Fewer slots? What? Wizards get Arcane Recovery, Sorcerers get Sorcerer Points. Sorcerer Points are going to be able to restore at least as many levels of spells as Arcane Recovery at any given level, very often more.
Exactly. If you use Sorcery Points for anything other than converting them into spells, you now have less spells overall than a wizard does.
You start with the same (if not just slightly higher) base resources but can use it for more burstey effects.

>Grant disadvantage on save
And the wizard can have portent to ensure the enemy is gauranteed not to make the save, to use one of the better wizard archetypes as an example. It's not as easy to compare the other wizard archetypes.
>Concentration in general
It's not hard for a wizard to pick up resilient(con) or war caster since they aren't very dependent on ASIs. A sorcerer isn't either, but if a wizard does that then one of the sorcerer's advantages is gone. And war caster is a pretty solid choice for casters in general.
>Twinned concentration spells
Yeah, I mentioned twin haste as one of the prime examples in the post before as one of the main advantages along with empowered spell giving as much as +25% damage average with proper usage on a fireball."

if(Anonymous && title=="" && postNumber==60820444 && dateTime=="07/12/18(Thu)20:52:45" && image=="1521727966853.png")

"Has anyone ever experienced playing with a character with a mechanical arm and weapon in d&d, npc or otherwise? With constructs and artificers, it doesn't seem like such a stretch that a somewhat futuristic, capable mechanical arm could work on a character. I was planning session where players fight a fighter with a greatsword and not!cybernetics. I was thinking of simply having the arm store a few spells or power up the sword with Shadow Blade stats (shoot and retract), does 5eg have any other ideas on how I can go with this?";

if(Anonymous && title=="" && postNumber==60820452 && dateTime=="07/12/18(Thu)20:53:17")

>Implying it's unreasonable to be able to have an object that quiet-moderate levels of sound doesn't pass through
Okay let me just delete basically fucking everything that exists to make you correct in your assumptions"

if(Anonymous && title=="" && postNumber==60820486 && dateTime=="07/12/18(Thu)20:56:08")

>Sorcerer Points are going to be able to restore at least as many levels of spells as Arcane Recovery at any given level, very often more.
Come on now, anon. Sorcerers need SP for their only unique ability: Metamagic. They have a very limited resource and still have to choose between using metamagic or casting more spells. That's their problem, they burn out too quickly and have nothing else to rely on."

if(Anonymous && title=="" && postNumber==60820488 && dateTime=="07/12/18(Thu)20:56:17")

Haste+attack+attack+bonus attack (from polearm master) + reaction attack (from polearm master or other source)
Vengeance paladin can get haste at level 9, EK doesn't get haste until level 13 and they have to use one of their out-of-school spells known for it.
An EK taking optimal feats such as PAM may get 4 attacks max until level 11 where they get 5 attacks max, but action surge will only add 2 or 3.
Meanwhile, the paladin at level 11 is adding +1d8 to every single attack and can wait until they crit with one of their attacks to unleash a double damage smite and fuck shit royally up."

if(Anonymous && title=="" && postNumber==60820498 && dateTime=="07/12/18(Thu)20:57:09")

Don't worry, it won't be much work. There isn't any. D&D is a rules-based system. You can do the shit that the rules allow you to do. You can cast spells if you can produce verbal components. Verbal components make sound. There is nothing that exists within the rules to reduce the sound you make by casting spells, such as a Sleight of Hand or Stealth check for spellcasting. Saying "uhhh get a mask" is just as much bullshit as any other homebrew you want to get: It would be entirely up to the DM to introduce that previously nonexistent item, which means you can't use it to argue that Arcane Trickster is the utmost superior Rogue.

But don't worry, I know you're going to ignore whatever rules do or don't exist to make sure you're right, then tell everyone on /tg/ that your group (which is as nonexistent as your muffling mask) all agrees with you."

if(Anonymous && title=="" && postNumber==60820515 && dateTime=="07/12/18(Thu)20:58:33")

>as though anyone beyond level 5 uses EVERY spell slot they have in a day
>as though DMs have 6-8 encounters per day to stretch resources thing
Wizards are the white-room optimized choice. Sorcerers are the optimized choice for people who actually play the game."

if(Anonymous && title=="" && postNumber==60820518 && dateTime=="07/12/18(Thu)20:58:48")

EK can get shadow blade though"

if(Anonymous && title=="" && postNumber==60820525 && dateTime=="07/12/18(Thu)20:59:22")

In my party, both paladin and fighter have a magic weapon (granted it's a greatsword for fighter and a mace for paladin), yet the damage they deal has no comparison. Fighter deals about 30 damage with each swing and no resource spent, paladin deals about 13 before any smites are applied."

if(Anonymous && title=="" && postNumber==60820594 && dateTime=="07/12/18(Thu)21:06:03")

>as though anyone beyond level 5 uses EVERY spell slot they have in a day
My party is level 13 and the wizards sometimes do. You don't even need 6-8 encounters, you just need to make your encounters hard-deadly and add more traps. My party is currently going through a dungeon, and after only 2 fights and a bunch of traps both magical and mechanical, one of the wizards only has 1 slot of each level from 1st to 7th and the other only has 4 slots above 2nd level.

They still have two more fights to go through, one of them being the boss."

if(Anonymous && title=="" && postNumber==60820651 && dateTime=="07/12/18(Thu)21:09:55")

">martials get an extra attack at 5
>spellcasters don't

if(Anonymous && title=="" && postNumber==60820662 && dateTime=="07/12/18(Thu)21:10:39")

>spellcasters dont
What are cantrips?"

if(Anonymous && title=="" && postNumber==60820685 && dateTime=="07/12/18(Thu)21:12:20")

Bladesingers do, don't they?"

if(Anonymous && title=="" && postNumber==60820687 && dateTime=="07/12/18(Thu)21:12:28")

because i'm a gnome"

if(Anonymous && title=="" && postNumber==60820699 && dateTime=="07/12/18(Thu)21:13:56")

6 technically"

if(Anonymous && title=="" && postNumber==60820701 && dateTime=="07/12/18(Thu)21:13:57")

And it sucks, they'd be way better if they got the Eldritch Knight's War Magic."

if(Anonymous && title=="" && postNumber==60820715 && dateTime=="07/12/18(Thu)21:15:08")

>portabole hole
>no combat potential
It's a real fun item to have when you're a revised beastmaster with a giant wolf spider companion that can ambush an enemies that go near it."

if(Anonymous && title=="" && postNumber==60820733 && dateTime=="07/12/18(Thu)21:16:08")

The only thing bladesinges should get is axed."

if(Anonymous && title=="" && postNumber==60820763 && dateTime=="07/12/18(Thu)21:18:31")

"is a goolock the best way to play a shape-shifting spy?";

if(Anonymous && title=="" && postNumber==60820811 && dateTime=="07/12/18(Thu)21:22:40")

No, druid is."

if(Anonymous && title=="" && postNumber==60820857 && dateTime=="07/12/18(Thu)21:26:19")

>Gloves of Thievery
No such thing in 5e."

if(Anonymous && title=="" && postNumber==60820902 && dateTime=="07/12/18(Thu)21:29:09")

It's right there in the DMG my dude."

if(Anonymous && title=="" && postNumber==60820996 && dateTime=="07/12/18(Thu)21:36:00" && image=="1513417618289.jpg")

Please respond. I'm not well versed DM-ing at all, so I'd like all the suggestions for an interesting fight for my PCs."

if(Anonymous && title=="" && postNumber==60821014 && dateTime=="07/12/18(Thu)21:37:06")

Silly pally is not using feats, you should compare similar builds."

if(Anonymous && title=="" && postNumber==60821021 && dateTime=="07/12/18(Thu)21:37:25")

"Does anyone have any interesting extended Long Rest mechanics that would work well with campaigns that have a lot of often mundane travelling?
The biggest issue with the standard system for me is that more often than not, the party has all of their /LR features for every encounter, and know that they will, so they use them all every encounter. I'd like to mitigate this.

I'm also trying to avoid the total opposite of this, that being the 7 day long rest, where you must spend 7 days in a safe location doing basically nothing. This would slow things to a crawl, and make it so LR features are used way less often than I'm comfortable with.

I was thinking something along the lines of "every 3 days without exhaustion or injury equates to a long rest. These days do not have to be back-to-back", but then each character would have to track individually, which can be a bit of a mess."

if(Anonymous && title=="" && postNumber==60821059 && dateTime=="07/12/18(Thu)21:40:04")

Nobody knows, the pdf isn't out.
Wizards has the rights to the pdf."

if(Anonymous && title=="" && postNumber==60821062 && dateTime=="07/12/18(Thu)21:40:15")

A relatively-longtime ally (my character's on-again-off-again love interest) turned against us because we eliminated enough of her political rivals for her to attempt a coup on the king, our employer. I tried to talk her down, and probably could have done so with a better Persuasion roll (or if our Bard had felt inclined to help me out)."

if(Anonymous && title=="" && postNumber==60821088 && dateTime=="07/12/18(Thu)21:41:57" && image=="6a5.jpg")

if(Anonymous && title=="" && postNumber==60821164 && dateTime=="07/12/18(Thu)21:46:10")

"How do I get better at RP/staying in character in a group that's more lowkey with their roleplaying than I'm used to, /tg/?
I feel like one player is a really strong roleplayer in our group, our DM is very good, one player has a very good idea of his character but is a subtle roleplayer, one guy doesn't do much besides combat, and the final guy is into RP but I find his character to be pretty inconsistent.
As for myself, I feel like I'm pretty good at RP when just talking with other party members, but when something's on the line I find it really hard to do what my character would, as opposed to the optimal choice I'm able to see as a player."

if(Anonymous && title=="" && postNumber==60821191 && dateTime=="07/12/18(Thu)21:47:28")

>I dunno what kinda fuckup DM you have where you need to battle your DM to make your class features work and not just ask them once.
Wild Surge is literally when your DM says so, Assassinate is whenever your DM says the enemy is "surprised." I'll admit assassinate gives the player a bit more agency, but if the DM says "nope not surprised" then all you can really do is sit there and eat a dick.

Now you may say "but anon, the DM can do that with literally any ability!" That is technically true, but it is far more obvious when your DM says "nope, you can't cast that spell" or "Nope, you can't volley that group" than it is when he just says "no, that guy wasn't surprised."

Yes the goal is to talk to your DM and work such things out ahead of time, but most other abilities in the game don't require adjudication like those two abilities do which is exactly why they are bad abilities. Any ability that requires you to ask your DM if it will actually ever function is a badly written ability"

if(Anonymous && title=="" && postNumber==60821219 && dateTime=="07/12/18(Thu)21:49:10")

Generally, when working with the aesthetics of fantasy mechanisms, it's better to think steampunk, automail, or magic-mech, than cybernetics, unless your setting specifies otherwise.
That aside, for NPCs or enemy creatures, this sounds fine.
For PCs, unless it's really just fluff for why the player has magic/is strong, I'd stay away from it. Maybe as a magic item at mid-level (5-11), but otherwise, I'd stay away from it."

if(Anonymous && title=="" && postNumber==60821232 && dateTime=="07/12/18(Thu)21:49:42")

Bard is probably better since it gets nice spells, plenty of spell slots to use them, and expertise. At will Alter Self doesn't come into play until 15th level for warlocks. That said, goolock will work too."

if(Anonymous && title=="" && postNumber==60821252 && dateTime=="07/12/18(Thu)21:50:45")

just be urself"

if(Anonymous && title=="" && postNumber==60821268 && dateTime=="07/12/18(Thu)21:52:09" && image=="sudden but inevitable.jpg")

>Running a homebrew campaign
>The dragonborn paladin player can't follow his oath (devotion)
>torture, lies, being a general dick
>Offer him a way out
>Spooky forest, the paladin meets Baba Yaga herself
>the rest of the party doesn't meet Baba Yaga, failed their fear rolls against the spooky scarecrow wards protecting her
>Baba Yaga sets up the contract with an aspect of Asmodeus
>Paladin is now playing an Oathbreaker
>One key part of the contract, keep on keeping on with the party
>two years later
>Paladin player left town
>Kept the paladin on as an NPC plot-hook generator
>the party does the final showdown, revealing a portal to "the new world"
>different gods "sponsored" the party members, so that those gods could influence the coming world, as opposed to the bad guys
>Lady Luck actually sponsored two different PCs, hedging her bets
>Paladin makes a move to seize control of the portal, so that Asmodeus controls it all
Pic related, no one was surprised. So worth it."

if(Anonymous && title=="" && postNumber==60821304 && dateTime=="07/12/18(Thu)21:54:38")

Well the villian shouldn't magically know their HP right? Make sure to use it even if they didn't get down below 100. And for the players sake throw em all at diffrent characthers."

if(Anonymous && title=="" && postNumber==60821308 && dateTime=="07/12/18(Thu)21:54:46")

I imagine it's at least somewhat mitigated by the fact that rogues aren't proficient with scimitars."

if(Anonymous && title=="" && postNumber==60821317 && dateTime=="07/12/18(Thu)21:55:18" && image=="1530426927148.jpg")

">first roll of the session

if(Anonymous && title=="" && postNumber==60821322 && dateTime=="07/12/18(Thu)21:55:39")

Just remember that your job isn't to make the most optimal decisions to win, it's to make the best choices for your character's story. If your DM is worth anything he'll make sure that you still get a good story even if you don't make optimal decisions. This isn't a video game, you won't get a YOU LOSE screen if you make some mistakes, you'll just get more choices and chances to develop your character.
Unless your character is suicidal and blows his own head off or is an apathetic slug that does fuck all, then you're just SOL."

if(Anonymous && title=="" && postNumber==60821325 && dateTime=="07/12/18(Thu)21:55:50")

Thanks, the npc is fairly central to the plot I had in mind and it does play a part to the exposition. Also I am leaning more to automail and mech-magic, aesthetically close to the construct enemies in dnd."

if(Anonymous && title=="" && postNumber==60821339 && dateTime=="07/12/18(Thu)21:56:17")

OMG lelelelel What are the odds? literally 5%"

if(Anonymous && title=="" && postNumber==60821368 && dateTime=="07/12/18(Thu)21:58:07" && image=="smugsucy.png")

>he rolls an evenly weighted d20"

if(Anonymous && title=="" && postNumber==60821416 && dateTime=="07/12/18(Thu)22:00:16")

That's the whole problem bruv, I'm being myself instead of being my character.

Thanks man, this is really good advice. My DM is very tough with combat and we've come really close to TPK a couple of times so I think that's had an effect, but he's also pretty generous when we lean into a bad decision, now that I think of it."

if(Anonymous && title=="" && postNumber==60821575 && dateTime=="07/12/18(Thu)22:07:43")

"Have you found GOO tomelocks to be useful and/or fun to play or have in a party? All this "warlocks are C-tier" talk has me second-guessing my choices.";

if(Anonymous && title=="" && postNumber==60821675 && dateTime=="07/12/18(Thu)22:11:46")


Warlock is fine if you think of it more as a magical equivalent to the fighter than a wizard. GOO is great if you're expecting lots of RP as the telepathy leads to really fun scenes. If you're expecting a combat heavy campaign, then fiend is a much better choice. Tomelock is fairly useful although it trails off a bit at the higher levels due to rituals mostly being concentrated at the low levels. Also somewhat dependent on finding scrolls for non-wizard rituals."

if(Anonymous && title=="" && postNumber==60821697 && dateTime=="07/12/18(Thu)22:12:48")

GOO tomelock has been the most fun I've had in the game so far. Unless you're someone who only finds enjoyment in being an optimal combatant, I highly recommend it. Doubly so if you can get your DM to make it an INT based class, it fits so well thematically and gives you the best tools in the game to be a Machiavellian trickster."

if(Anonymous && title=="" && postNumber==60821725 && dateTime=="07/12/18(Thu)22:14:32")

Warlocks can be great!... depending on your campaign. If you are playing a campaign where there are basically no short rests than warlocks aren't going to be as useful as full casters by far. If you're playing in a campaign with average or extra-long variant resting, though, then they're great

Just be sure GOO locks are good with your setting. I know they are a PHB subclass, but some people just don't want Old Ones in their setting."

if(Anonymous && title=="" && postNumber==60821770 && dateTime=="07/12/18(Thu)22:17:06")

>Also somewhat dependent on finding scrolls for non-wizard rituals.
Not sure if there's a Sage Advice on the subject, but technically BoAS doesn't even require you to find it on a scroll, just "find the spell." Personally I let other players teach the 'lock any ritual spells they know, because it's really not overpowered at all but adds a lot more options to the party's repertoire."

if(Anonymous && title=="" && postNumber==60821904 && dateTime=="07/12/18(Thu)22:23:05")

>Shitloads more ASIs/feats than with paladins need
They get 2 more. That's a lot, yeah, but... shitloads?"

if(Anonymous && title=="" && postNumber==60821917 && dateTime=="07/12/18(Thu)22:23:46")

That's fair, the pally is using Shield Master though."

if(Anonymous && title=="" && postNumber==60821929 && dateTime=="07/12/18(Thu)22:24:06")

I mean it's 40% more. That's a lot."

if(Anonymous && title=="" && postNumber==60821954 && dateTime=="07/12/18(Thu)22:25:20")

Short rest is 8 hours doing nothing, long rest is 24 hours doing nothing."

if(Anonymous && title=="" && postNumber==60821998 && dateTime=="07/12/18(Thu)22:27:23")

"Does anyone else plan their characters way in advance?

Also, let me know if I fucked up."

if(Anonymous && title=="" && postNumber==60822055 && dateTime=="07/12/18(Thu)22:30:11")

>planning a character to 20 like a spreadsheet instead of making decisions based on what experiences they have along the way on their adventure
I don't want to say you're having fun the wrong way, so I'll just type it.
You're having fun the wrong way."

if(Anonymous && title=="" && postNumber==60822142 && dateTime=="07/12/18(Thu)22:34:18")

I started planning to 20 like this when my DM said we probably would hit max level (we were about level 9 at the time), but >>60822055 is right. I based a lot of decisions on party composition and my character's desires to protect his bros and be useful to the party, and it's been a lot of fun"

if(Anonymous && title=="" && postNumber==60822146 && dateTime=="07/12/18(Thu)22:34:25")

">usually build my characters with a combat theme in mind
>DM is making a story-driven campaign
Help me wtf do I do?"

if(Anonymous && title=="" && postNumber==60822152 && dateTime=="07/12/18(Thu)22:34:52")

Different anon here, what you said with Shadow Blade sounds fine. I'd have to know more (party level, is the setting high or low magic, does this NPC have some sort of theme to his powers, etc) to give specific suggestions, but one thing I thought of is you could give him a Parry reaction that gives his AC a bonus equal to his proficiency against one attack. This Parry would be him blocking the attack with his mechanical arm."

if(Anonymous && title=="" && postNumber==60822228 && dateTime=="07/12/18(Thu)22:39:27")

>brainlets incapable of altering their plans incorrectly assume everyone is as retarded as they are"

if(Anonymous && title=="" && postNumber==60822263 && dateTime=="07/12/18(Thu)22:41:09")

shit anon. now they're gonna think I typed this."

if(Anonymous && title=="" && postNumber==60822284 && dateTime=="07/12/18(Thu)22:41:57")

you did"

if(Anonymous && title=="" && postNumber==60822317 && dateTime=="07/12/18(Thu)22:43:28")

>talk about how you altered your plans
FFS anon, try harder"

if(Anonymous && title=="" && postNumber==60822323 && dateTime=="07/12/18(Thu)22:43:39")

I was planning for the party to first encounter him when they're around level 5. For now, I really only have low magic encounters in mind for now(this is still around the thrid day of conceptualizing stuff for this campaign). He pretty much fights like a standard GWM Fighter, unless I also add the stored spells aspect to him. Also thanks! I can definitely show him parrying attacks with the mechanical arm to draw attention to it.
My plan was to first have him fight with his sword on his human left hand, somewhat on a level power with the players and when he got serious, he would toss his sword to his mechanical right arm and get powered up and leave the party after roughing them up. "

if(Anonymous && title=="" && postNumber==60822332 && dateTime=="07/12/18(Thu)22:43:58")

He doesn't know, yeah, but none of them have more than 150 HP, and only 2 have over 100. That said, you can be sure that the 20 Int boss will soften them up with other sources of damage before using the Power Words.

I'm the DM-anon who begun this conversation, not the anon you quoted, by the way."

if(Anonymous && title=="" && postNumber==60822348 && dateTime=="07/12/18(Thu)22:45:10")

I guess it depends on how autistic your build is. There's some that would be totally fucked with the slightest detour from the plan."

if(Anonymous && title=="" && postNumber==60822466 && dateTime=="07/12/18(Thu)22:50:50")

">Danger Sense
>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.
Are there any dex saves caused by effects you can't see?"

if(Anonymous && title=="" && postNumber==60822490 && dateTime=="07/12/18(Thu)22:51:54")

Play a Bard"

if(Anonymous && title=="" && postNumber==60822498 && dateTime=="07/12/18(Thu)22:52:23")

blinded / dark areas would affect your ability to see it. as would anything that could take you by surprise I imagine"

if(Anonymous && title=="" && postNumber==60822499 && dateTime=="07/12/18(Thu)22:52:27")

there have been a couple. long as it's a written form, it doesn't seem to matter where it comes from- a scroll, a fellow caster's spell book, some scrawlings on a cave wall..."

if(Anonymous && title=="" && postNumber==60822501 && dateTime=="07/12/18(Thu)22:52:30")

"can the new thread be posted so I can ask for idea chipins then go to sleep it's 4am please help";

if(Anonymous && title=="" && postNumber==60822512 && dateTime=="07/12/18(Thu)22:52:56")

Lots, if you get blinded. Otherwise not any I can think of, except in an ambush scenario."

if(Anonymous && title=="" && postNumber==60822519 && dateTime=="07/12/18(Thu)22:53:14")

>my 5e normie group is martyr'ing themselves on my words
>Imma mentally unstable cunt, WHY DO YOU HATE ME
I hate this."

if(Anonymous && title=="" && postNumber==60822522 && dateTime=="07/12/18(Thu)22:53:21")

>Cast Darkness around Barb
>Follow up with Fireball

>Blind Barb
>All dex saves are no longer affected by Danger Sense

Get creative"

if(Anonymous && title=="" && postNumber==60822525 && dateTime=="07/12/18(Thu)22:53:36")

>as would anything that could take you by surprise I imagine
Based on the term "Danger Sense" I think being surprised is actually one of the things Danger Sense is supposed to address. It's not like it requires a reaction."

if(Anonymous && title=="" && postNumber==60822544 && dateTime=="07/12/18(Thu)22:54:34")

Everyone, delay making a new thread for as long as possible to fuck with this anon."

if(Anonymous && title=="" && postNumber==60822555 && dateTime=="07/12/18(Thu)22:54:59")

I'm having the same issue as you. What I've got right now is:
-Short rest 8 hours
-In a safe haven like a town or inn, 24 hours long rest.
-In the wilderness or at sea, 72 hours long rest
But also use the Healing Surge variant rule to keep them going a bit longer. Take an action to spend up to half your HD, regain 1/4 on a short rest, all on a long rest."

if(Anonymous && title=="" && postNumber==60822562 && dateTime=="07/12/18(Thu)22:55:13")

I think it should require an explicit declaration of that effect like the feat Alert."

if(Anonymous && title=="" && postNumber==60822565 && dateTime=="07/12/18(Thu)22:55:16")

>blinded / dark areas
But that's already covered, since on the next line it reads
>To gain this benefit, you can't be blinded, deafened, or incapacitated.
So why say you need to see the effect if it also says you need to not be blinded? My original question should be "are there any dex saves caused by effects you can't see even if you aren't blinded?""

if(Anonymous && title=="" && postNumber==60822578 && dateTime=="07/12/18(Thu)22:56:03" && image=="1476052848843.jpg")

if(Anonymous && title=="" && postNumber==60822595 && dateTime=="07/12/18(Thu)22:56:53")

if(Anonymous && title=="" && postNumber==60822613 && dateTime=="07/12/18(Thu)22:57:42")

>Can you see and not see an effect at the same time?
Time Stop into being proned I guess?"

if(Anonymous && title=="" && postNumber==60822640 && dateTime=="07/12/18(Thu)22:59:41" && image=="homebrewed setting.jpg")

"How do churches work in DnD with literal saints (clerics) running around performing miracles (high level spells) all the time?

Is the leader of the church just the most powerful cleric? Do they have actual ritual fights to challenge them?

Inquiring minds want to know."

if(Anonymous && title=="" && postNumber==60822665 && dateTime=="07/12/18(Thu)23:01:31")

Depends on the setting."

if(Anonymous && title=="" && postNumber==60822718 && dateTime=="07/12/18(Thu)23:03:49")

Not if the setting is Dark Sun."

if(Anonymous && title=="" && postNumber==60822733 && dateTime=="07/12/18(Thu)23:04:32")

Depends on the god."

if(Anonymous && title=="" && postNumber==60822739 && dateTime=="07/12/18(Thu)23:05:04")

"Rolled 9, 2, 20, 20, 13, 3 = 67 (6d20)

kings of the underdark grant me power"

if(Anonymous && title=="" && postNumber==60822764 && dateTime=="07/12/18(Thu)23:06:21")

High level clerics are absurdly rare. It even says so in the PHB:
>"True clerics are rare in most [religious] hierarchies."
As a general rule, my settings' temples and churches are led by 9th level clerics. Only in the biggest major cities will you find clerics able to cast higher spells, and only one or two of them."

if(Anonymous && title=="" && postNumber==60822797 && dateTime=="07/12/18(Thu)23:08:15" && image=="sean-andrew-murray-the-jar-wizard.jpg")

>20 con
>20 int
>About as dexterous and charismatic as a rock.
Sounds good."

if(Anonymous && title=="" && postNumber==60822818 && dateTime=="07/12/18(Thu)23:09:12")

>anon makes the shittiest muscle wizard in existence, or just a passable normal wizard"

if(Anonymous && title=="" && postNumber==60822826 && dateTime=="07/12/18(Thu)23:09:39" && image=="rolling chart.png")

">why bother updating to MtoF?";

if(Anonymous && title=="" && postNumber==60822898 && dateTime=="07/12/18(Thu)23:13:34")

And who decided the probabilities for this? Some anon in his basement?"

if(Anonymous && title=="" && postNumber==60822901 && dateTime=="07/12/18(Thu)23:13:44")

"Anyone know of a good set of crafting rules?";

if(Anonymous && title=="" && postNumber==60822908 && dateTime=="07/12/18(Thu)23:14:20" && image=="underdark.jpg")

i make a rock wizard"

if(Anonymous && title=="" && postNumber==60822942 && dateTime=="07/12/18(Thu)23:15:39")

ignore the (embed)"

if(Anonymous && title=="" && postNumber==60822946 && dateTime=="07/12/18(Thu)23:15:53")

"Rolled 45, 45, 16 = 106 (3d100)


if(Anonymous && title=="" && postNumber==60822959 && dateTime=="07/12/18(Thu)23:16:42")

Clerics are incredibly rare. Most members of the clergy probably aren't spellcasters. Of those that are, they're likely divine priests or acolytes whose skillsets vary wildly from a cleric's. For example, they may be dedicated solely to learning healing spells and not have access to any other sorts of magic. And that's besides not knowing how to handle weapons and armor any better than a wizard.

Clerics are specifically those that have received divine power from a deity for the express purpose of performing tasks and going on journeys. I generally assume that means the deity would pick the members of clergy most-suited to these tasks (i.e. the ones that would enjoy adventure most, or the ones that know how to handle weapons and armor already).

>Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
>When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs.

Eberron has a (relatively) high-level cleric as a leader of a religion. When I say relatively high level, I think she's still only about level 8 or 9, if I remember right. She's also a child. So it's fair to say that a cleric could lead a church. However, they're probably more likely to be serving their god in the way the god assigned them. That is, adventuring. Leave the leading and officiating to dedicated priests that aren't also warriors."

if(Anonymous && title=="" && postNumber==60822969 && dateTime=="07/12/18(Thu)23:17:05")

Go abjuration wizard, be a tortle, you're good to go. You'll probably be able to toughen your way through anything."

if(Anonymous && title=="" && postNumber==60822970 && dateTime=="07/12/18(Thu)23:17:06")

Kek. Wait... What would happen if you correctly predicted what your post was going to be, and responded to that?"

if(Anonymous && title=="" && postNumber==60823117 && dateTime=="07/12/18(Thu)23:25:50")

On her own she’s a third level character, in the cathedral of flame keep, in the presence of the quasi divine force of the silver flame, she is a 17th level cleric and speaker for the flame. She is less a leader and more an expression of the will of the flame. Unfortunately she is forced to play politics with the heirarchical aspects of the Silver Flame’s clergy and the governance of Thrane."

if(Anonymous && title=="" && postNumber==60823608 && dateTime=="07/12/18(Thu)23:58:07")

"anybody have that pic.

top is a fighter -> Damage -> Win encounter

bottom is a wizard with a whole flow chart"