import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/vr/ - Retro Games";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void EmptyTitle(OP Anonymous){

String fullTitle = "EmptyTitle";
int postNumber = "4898031";
String image = "47DC6CD3-5ABD-4A76-A5C7-EB1D91A3E94C.jpg";
String date = "07/11/18(Wed)20:43:52";
String comment = "What do people have against linearvanias?

Ever since Symphony of the Fucking Night you couldn’t have an honest to god, challenging action-platformer that didn’t have a metric ton of grinding and worthless gear to collect to artificially pad out the game’s length.

Fuck I miss these kinds of games."
;

}
public void comments(){
if(Anonymous && title=="" && postNumber==4898038 && dateTime=="07/11/18(Wed)20:46:09")

"Not counting actual Castlevania titles there really weren’t too many games like this.

You had the Valis games, and a couple of one-offs on the SNES like psycho dream or king of demons...."
;


if(Anonymous && title=="" && postNumber==4898046 && dateTime=="07/11/18(Wed)20:50:33")

">>4898031
Drop the 10 bucks on Bloodstained: Curse of the Moon. It was made just for you."
;


if(Anonymous && title=="" && postNumber==4898049 && dateTime=="07/11/18(Wed)20:54:44")

">>4898046
I did. Was way too easy. Feels like babby’s first linearvania."
;


if(Anonymous && title=="" && postNumber==4898056 && dateTime=="07/11/18(Wed)21:01:57")

">>4898031
linearvanias are kinda shit though, there is a reason sotn is the castlevania apex predator."
;


if(Anonymous && title=="" && postNumber==4898064 && dateTime=="07/11/18(Wed)21:06:42")

">>4898031
Because Castlevania starts at Symphony of the Night"
;


if(Anonymous && title=="" && postNumber==4898067 && dateTime=="07/11/18(Wed)21:09:12")

">>4898064
It starts at Lament of Innocence."
;


if(Anonymous && title=="" && postNumber==4898070 && dateTime=="07/11/18(Wed)21:12:13" && image=="E34A5CC9-51E1-4393-B571-5012AA2FB943.jpg")

">>4898056
I used to think that too... until I actually tried to get good at them and realized there is a greater depth to them because they demand more skill and reflexes from the player instead of tedious grinding.

Metroidvania RPGs don’t really require much skill. If something is too hard for the player, they can just grind or upgrade to better equipment.

With a classic linearvania, there is no soft difficulty to adjust. All you got is your wits.

That to me is deeper gameplay."
;


if(Anonymous && title=="" && postNumber==4898074 && dateTime=="07/11/18(Wed)21:15:25" && image=="0BF790DD-62D8-4C1D-920E-41611E3BAF78.jpg")

"I get why people love RPG vanias like Symphony. Fact is a longer game feels more valuable. People really get a lot of bang for their buck with Symphony.

It’s probabky why people inherently lean towards them even if linearvanias are technically better designed."
;


if(Anonymous && title=="" && postNumber==4898076 && dateTime=="07/11/18(Wed)21:17:27")

">>4898070
there's nothing to get good at. none of the games are especially difficult, they all offer incremental upgrades too. it's basic platforming skills."
;


if(Anonymous && title=="" && postNumber==4898337 && dateTime=="07/11/18(Wed)23:39:14" && image=="9B9D58C6-5084-4F8F-B43B-CFAEAB21D3D1.jpg")

">>4898076
Youre being dishonest fake news Jew.

You can downplay the difficulty all you want, but fact is most people who will pick up and play most linearvanias are gona hit a few game overs before they get even half way through the game. These kinds of games leaned on the player memorizing and reacting to real threats and also improvising on the fly when shit gets spicy because sometimes memorization won’t save your ass. And if you were playing a game where you’re on a timer, then you really had to get you shit unfucked and focus.

Lying bastard."
;


if(Anonymous && title=="" && postNumber==4898368 && dateTime=="07/11/18(Wed)23:56:32")

">>4898049
>linearvania
Really?"
;


if(Anonymous && title=="" && postNumber==4898386 && dateTime=="07/12/18(Thu)00:04:17")

">>4898049
Why did you find it easy? Also, isn't Classicvania the proper meme term?"
;


if(Anonymous && title=="" && postNumber==4898393 && dateTime=="07/12/18(Thu)00:06:22")

">>4898368
>linearvanias
Or as I like to call them “the good Castlevania games”"
;


if(Anonymous && title=="" && postNumber==4898435 && dateTime=="07/12/18(Thu)00:25:01")

">>4898393
Or as I like to call them, "game""
;


if(Anonymous && title=="" && postNumber==4898642 && dateTime=="07/12/18(Thu)03:15:35")

">>4898386
>Why did you find it easy?
because he didn't find it hard?"
;


if(Anonymous && title=="" && postNumber==4899040 && dateTime=="07/12/18(Thu)08:43:05")

"Slightly related but the attitude is why I hold resentment towards the fact we won't get a sequel to Metroid Fusion due to people complaining about it having less sequence breaks.

But I still like Metroidvanias. I simply ignore the grinding parts. Played CotM again last week, I felt better about it when I didn't stop to grind for fucking card drops."
;


if(Anonymous && title=="" && postNumber==4899051 && dateTime=="07/12/18(Thu)08:53:27")

">>4898049
>he only finished it once"
;


if(Anonymous && title=="" && postNumber==4899056 && dateTime=="07/12/18(Thu)08:54:53")

">>4898076
>there's nothing to get good at
>enemies have patterns
>you can memorize and dodge them to the point of doing no damage run
>you can also learn what are the best weapons for each boss
>"nothing to get good at""
;


if(Anonymous && title=="" && postNumber==4899057 && dateTime=="07/12/18(Thu)08:56:26")

"All castlevanias are shit.";


if(Anonymous && title=="" && postNumber==4899072 && dateTime=="07/12/18(Thu)09:06:01" && image=="EE1D2591-4FC9-446A-89F4-45EADEBD23AF.jpg")

">>4899051
Why couldn’t it be hard the first time?"
;


if(Anonymous && title=="" && postNumber==4899089 && dateTime=="07/12/18(Thu)09:13:49")

">>4898031
There isn't a single SotN-influenced Castlevania game which requires grinding or gear collection. You can complete every single one of them with the levels you gain simply by progressing through the castles and the freebie equipment they periodically slap down in your path.

I can understand the desire for more traditional Castlevania games but your complaints are objectively wrong unless you really fucking suck."
;


if(Anonymous && title=="" && postNumber==4899104 && dateTime=="07/12/18(Thu)09:22:30")

">>4899040
>Played CotM again last week, I felt better about it when I didn't stop to grind for fucking card drops.
CotM is a great example of a metroidvania that offers some great challenges if you play through the game regularly and don't stop and grind to get every single thing. The various modes it adds to play through are each their own unique form of challenge as well, though I think it would have been a better design decision to unlock three of them at a time rather than having a set sequential order.

Thief and Shooter modes are fun as fuck."
;


if(Anonymous && title=="" && postNumber==4899106 && dateTime=="07/12/18(Thu)09:24:46")

">>4899104
>unlock three of them at a time
Fuck, meant two."
;


if(Anonymous && title=="" && postNumber==4899336 && dateTime=="07/12/18(Thu)11:26:07" && image=="DEAQJHYVoAAm5pZ.jpg")

">>4899089

you misunderstand me. i didn't say that grinding was required to progress. grinding is however a soft difficulty adjuster that does make the game easier and takes away from the game balance."
;


if(Anonymous && title=="" && postNumber==4899338 && dateTime=="07/12/18(Thu)11:28:04")

">>4899089
also Symphony style castlevanais always utter fail when it comes to interesting level design or platforming. there is never any challenge or danger."
;


if(Anonymous && title=="" && postNumber==4899454 && dateTime=="07/12/18(Thu)12:10:33")

">>4899336
This doesn't detract from your personal experience unless you let it. You have nobody to blame for this but yourself.

>>4899338
This is false but as a whole you could make an argument that exploration-themed titles do have weaker design than the classic Castlevanias. The classic games aren't nearly as good as some people like to pretend though.

There's nothing challenging about putting an enemy with purely RNG movement and a purely RNG ranged attack cycle at the top of a staircase where it can(and often times does) camp for an indefinite period of time. This would be a much more valid argument if every enemy had a readable attack pattern but not all of them do. Many situations in the classic games boil down to luck or waiting an excessive period of time to guarantee a safe approach(or just taking the hit and advancing because fuck that.)"
;


if(Anonymous && title=="" && postNumber==4899703 && dateTime=="07/12/18(Thu)14:16:52")

"Castlevania was born out of the arcade era hence its scoring system but eventually got away from that due to home console dominance. Richer experiences had to be given to players who were plunking down $50+ to play rather than a quarter.

if it wasn't for the Metroidvanias the last CV would have been Rondo of Blood."
;


if(Anonymous && title=="" && postNumber==4899720 && dateTime=="07/12/18(Thu)14:28:36")

">>4899703
Bloodlines came after Rondo."
;


if(Anonymous && title=="" && postNumber==4899737 && dateTime=="07/12/18(Thu)14:31:28")

">>4899336
Nobody forced you to grind or equip weapons in SoTN. I completed the game with no weapons or armor, accessories only, no usable items, no grinding.
You also have the option of playing Richter Mode."
;


if(Anonymous && title=="" && postNumber==4899758 && dateTime=="07/12/18(Thu)14:41:26")

">>4899051
>it gets better after you finish it"
;


if(Anonymous && title=="" && postNumber==4899783 && dateTime=="07/12/18(Thu)14:53:03" && image=="17523302_789515447875674_9178907170532180942_n.jpg")

">>4899454
>This is false but as a whole you could make an argument that exploration-themed titles do have weaker design than the classic Castlevanias. The classic games aren't nearly as good as some people like to pretend though.


there is not much to explore by though. this is something that metroid has always managed to out do castlevania with. metroid does this so much better mostly because it does not have any RPG bullshit in it so it can have much more substantial secrets to uncover. in symphony of the night, you go out of your way to find some cryptic area of the castle and for what? a worthless piece of equipment that you'll never use or a consumable you'll never eat. metroid figured this shit out as early as the first game by have substantial upgrades that in crease you capacity for weapons.

>>4899454
>There's nothing challenging about putting an enemy with purely RNG movement and a purely RNG ranged attack cycle at the top of a staircase where it can(and often times does) camp for an indefinite period of time. This would be a much more valid argument if every enemy had a readable attack pattern but not all of them do. Many situations in the classic games boil down to luck or waiting an excessive period of time to guarantee a safe approach(or just taking the hit and advancing because fuck that.)

except that everything is made more fair because the enemies have very clear patterns and wind up animations, compounded by the mobility of the player-characters. dodging is such a vital part of the design unlike the RPG manias where you can play so much more casually since health can bee completely restored with a little backtracking to a save point.

>>4899703

bullshit.
what Rondo managed was a very good balance of replayability and consistent challenge with linear gameplay. you had stages with various routes and multiple ways to beat the game. the game itself saved your progress on you routes so there was a fair middle ground."
;


if(Anonymous && title=="" && postNumber==4899785 && dateTime=="07/12/18(Thu)14:54:08")

">>4899737
>You also have the option of playing Richter Mode.

so i have to play through a long RPG mania in order to play the more interesting and challenging mode?"
;


if(Anonymous && title=="" && postNumber==4899791 && dateTime=="07/12/18(Thu)14:56:23")

"The best Castlevania is Order of Ecclesia hard mode lvl 1 cap. It's pretty obvious the game was actually built with this mode in mind, not the lesser difficulties. The game on other modes feels empty.

>>4899072

I dunno, why can't you post without a reaction image every post?"
;


if(Anonymous && title=="" && postNumber==4899793 && dateTime=="07/12/18(Thu)14:56:37")

">>4899737
>>4899785
Let's be honest, "Richter" (and Maria on Saturn/PSP versions) is just a novelty that wears out fast. SOTN isn't designed as a classicvania, so playing as Richter or Maria feels pretty shallow, you just go through the castle collecting hearts (that replace the actual items Alucard collects).
I also think bosses on SOTN are pretty meh. They look awesome, but are often not interesting to fight, they just feel like big enemies with a lot of HP. Damn, some normal enemies might have better patterns than SOTN bosses."
;


if(Anonymous && title=="" && postNumber==4899797 && dateTime=="07/12/18(Thu)15:00:16" && image=="34497-Majuu_Ou_(Japan)_[En_by_Aeon_Genesis_v1.01]_(~King_of_Demons)-1480030183.jpg")

">>4899793
i appreciate what Symphony did for Castlevania at the time... the irony is that it saved the series from stagnation, yet it only doomed the series to another form of stagnation.

games like King of Demons or Demons Crest to me suggest all kinds of possibility that just was not explored with the formula."
;


if(Anonymous && title=="" && postNumber==4899801 && dateTime=="07/12/18(Thu)15:00:46")

">>4899783
>except that everything is made more fair because the enemies have very clear patterns and wind up animations,
You didn't address the point I made at all.

>>4899793
Richter in SotN definitely isn't a classic Castlevania experience but it's fun as fuck due to his offensive mobility and the sheer number of paths he can take right from the start. Is there even a specific genre that would fall under? Whatever it is I want more games like that."
;


if(Anonymous && title=="" && postNumber==4899806 && dateTime=="07/12/18(Thu)15:07:11")

">>4899801
>You didn't address the point I made at all.

i did. you just failed to grasp the substance of my argument which was that if you pay close attention to what you're doing and watch the enemies you can get by without getting hit. there is nothing random. I've myself cleared stages of Dracula X on SNES without getting hit. with a bit of practice i probably will eventually beat the game without dying. i won't be the first either since you can see many people run through the game perfectly.

https://www.youtube.com/watch?v=JApfuopX6oY

you just fucking suck at games."
;


if(Anonymous && title=="" && postNumber==4899810 && dateTime=="07/12/18(Thu)15:09:14")

">>4899801
>Richter in SotN definitely isn't a classic Castlevania experience but it's fun as fuck due to his offensive mobility and the sheer number of paths he can take right from the start. Is there even a specific genre that would fall under? Whatever it is I want more games like that.


basically a more polished Simon's Quest i guess."
;


if(Anonymous && title=="" && postNumber==4899812 && dateTime=="07/12/18(Thu)15:10:01")

">>4899806
>i did. you just failed to grasp the substance of my argument which was that if you pay close attention to what you're doing and watch the enemies you can get by without getting hit. there is nothing random.
That's not the point I was getting at and you're objectively wrong, there is in fact RNG beyond your control which will either force you to wait for a safe approach or damage boost."
;


if(Anonymous && title=="" && postNumber==4899816 && dateTime=="07/12/18(Thu)15:13:44")

">>4899812
but no matter what you can still overcome without getting hit if your wits are sharp.

i have no idea what your point is since even Symphony has the same element of RNG.

the big difference being Symphony is designed around the rules of stat building and many enemies are designed with that in mind so playing without grinding will eventually have you fighting enemies that are hit sponges, that will take much too long to fell. if they weren't designed around the rules of stats and RPG elements, they'd be balanced much differently."
;


if(Anonymous && title=="" && postNumber==4899819 && dateTime=="07/12/18(Thu)15:15:25")

">>4899816
>but no matter what you can still overcome without getting hit if your wits are sharp.
That's not my point. I already said you can get through."
;


if(Anonymous && title=="" && postNumber==4899828 && dateTime=="07/12/18(Thu)15:17:31")

">>4899819
then what the fuck are you crying about?"
;


if(Anonymous && title=="" && postNumber==4899829 && dateTime=="07/12/18(Thu)15:19:22")

">>4899828
Your reading comprehension is lacking."
;


if(Anonymous && title=="" && postNumber==4899832 && dateTime=="07/12/18(Thu)15:20:44")

">>4899829
you're argument is weak."
;


if(Anonymous && title=="" && postNumber==4899851 && dateTime=="07/12/18(Thu)15:30:23")

">>4898642
Obviously, but there must be specific reasons. Was the level design too plain, were the enemies not threatening enough, or what?"
;


if(Anonymous && title=="" && postNumber==4899852 && dateTime=="07/12/18(Thu)15:31:44")

">>4899832

If his argument is weak then how come you can't come up with a counter-argument? It's clearly all you care to do."
;


if(Anonymous && title=="" && postNumber==4899853 && dateTime=="07/12/18(Thu)15:32:02")

">>4899851

level design was kinda plain, sparse enemies, easy bosses"
;


if(Anonymous && title=="" && postNumber==4899859 && dateTime=="07/12/18(Thu)15:34:20")

">>4898031
Serious question OP how hard have you tried to find linearvanias?

I haven't, because I'm and old fuck and between Castlevania, Ninja Gaiden, and some arcade and SNES games like Rastan and Actraiser I have more action-platform games on my backlog than I can conveniently play.

The one indie game I've heard about that looks like an action-platformer is Shovel Knight."
;


if(Anonymous && title=="" && postNumber==4899863 && dateTime=="07/12/18(Thu)15:36:34")

">>4898074
rpgvanias are probably easier and more fun to design, also."
;


if(Anonymous && title=="" && postNumber==4899868 && dateTime=="07/12/18(Thu)15:39:58")

">>4899859
I'm always looking.

one that i always come back to is King of Demons (AKA: Majuu Ou)
it has very creative scenarios and is a real visual tour de force. The Valis games and Rusty also were good shit."
;


if(Anonymous && title=="" && postNumber==4899875 && dateTime=="07/12/18(Thu)15:43:34")

">>4899863
but they are less intense. less spicy."
;


if(Anonymous && title=="" && postNumber==4899936 && dateTime=="07/12/18(Thu)16:15:26")

"SOTNvania was a good concept but it got played out. We had CotM, HoD, Aria/Dawn and Portrait of Ruin. As enjoyable as they are, all of these games have a lot of similarities, and some of them also encouraged grinding a bit too much (I have a love/hate relationship with Dawn, it feels like grinding for every soul is the required experience to fully win the game, it's compulsive as fuck). I don't think I'd want to play another game like this.

That said, ending the series on Order of Ecclesia was a good move, since it was a challenging, awesome game that sufficiently broke away from the SOTN design to be interesting. Though it's always a hot opinion, I think it's probably the better game overall."
;


if(Anonymous && title=="" && postNumber==4899958 && dateTime=="07/12/18(Thu)16:31:23")

">>4899832
"You are argument is weak.""
;


if(Anonymous && title=="" && postNumber==4899961 && dateTime=="07/12/18(Thu)16:33:51")

">>4899875
>spicy
Why are you eating games?"
;


if(Anonymous && title=="" && postNumber==4899973 && dateTime=="07/12/18(Thu)16:39:20")

">>4899961
metaphorical spicy."
;


if(Anonymous && title=="" && postNumber==4899976 && dateTime=="07/12/18(Thu)16:41:26")

">>4899936
i have a love-hate relationship with Ecclesia.

on one hand it has some of the best pixel art and animation the series ever had. it has amazing designs and creative bosses and even managed an interesting combat gimmick.

the only problem was how boring and pedestrian the level design was. fucking Simon's Quest had much more varied design and layout of stages thant this shit."
;


if(Anonymous && title=="" && postNumber==4899987 && dateTime=="07/12/18(Thu)16:47:01")

">>4899976

Play it on hard mode. The game packs every stage with enemies and it works perfectly. Putting medusa heads on the second level makes an empty corridor now a real interactive experience."
;


if(Anonymous && title=="" && postNumber==4900001 && dateTime=="07/12/18(Thu)16:51:30")

">>4898031
Because all the NES/SNES castlevania games are trash. If you want a fun and straightforward 2D platformer then go play megaman or something. Classicvania is just for boys who like vampires but don't want to read twilight because their friends will laugh at them."
;


if(Anonymous && title=="" && postNumber==4900007 && dateTime=="07/12/18(Thu)16:53:43")

">>4900001
I like both Classicvania and Megaman.
I'm sorry you have bad taste.
Also it's evident you're young if all you can think about related to vampires is Twilight."
;


if(Anonymous && title=="" && postNumber==4900009 && dateTime=="07/12/18(Thu)16:56:50")

">>4900001
Are you familiar with the name "Bram Stoker" kiddo? Better yet, "Bela Lugosi" or "Christopher Lee"?"
;


if(Anonymous && title=="" && postNumber==4900065 && dateTime=="07/12/18(Thu)17:25:54")

">>4900007
>Also it's evident you're young if all you can think about related to vampires is Twilight.

This, it was very concerning to read that."
;


if(Anonymous && title=="" && postNumber==4900076 && dateTime=="07/12/18(Thu)17:30:22")

">>4899987
that won't fix the boring stage design."
;


if(Anonymous && title=="" && postNumber==4900093 && dateTime=="07/12/18(Thu)17:33:29" && image=="Unknown.jpg")

">>4900009
I'm more of a King, Hooper and Murnau kind of guy myself."
;


if(Anonymous && title=="" && postNumber==4900095 && dateTime=="07/12/18(Thu)17:34:41")

">>4900093
King is boomer trash"
;


if(Anonymous && title=="" && postNumber==4900098 && dateTime=="07/12/18(Thu)17:37:05" && image=="vampire-night-flyer-stephen-king.gif")

">>4900095
pfft whatever.

the guy has some of the most creative takes on vampires."
;


if(Anonymous && title=="" && postNumber==4900226 && dateTime=="07/12/18(Thu)18:35:35")

">>4898056
It has mediocre level design though. It starts out incredibly strong but then drops significantly. The music is the best part about SOTN."
;


if(Anonymous && title=="" && postNumber==4900246 && dateTime=="07/12/18(Thu)18:43:56" && image=="arthur-gng.png")

"Castlevania is lame. When are you going to man up to the superior horror-themed platformer?";


if(Anonymous && title=="" && postNumber==4900254 && dateTime=="07/12/18(Thu)18:46:59")

">>4898368
This. The correct terminology is Arcadyvania when they have a scoreboard and RPGvania when they have a Progress System™."
;


if(Anonymous && title=="" && postNumber==4900276 && dateTime=="07/12/18(Thu)18:51:42")

">>4900246
>not liking both series"
;


if(Anonymous && title=="" && postNumber==4900354 && dateTime=="07/12/18(Thu)19:22:22")

">>4900254
>Arcadyvania
>RPGvania
>Progress System™
How can we harvest this autism to use for the greater good?"
;


}
}