import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "// - ";

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

class Thread extends Board{
public void Necromancer,thebeginnings.pt3(OP Weaver !!Pm4fsbqHag2){

String fullTitle = "Necromancer, the beginnings. pt 3";
int postNumber = "3033833";
String image = "46011d83b2d7627653000560ca2ac04a.jpg";
String date = "11/08/18(Thu)11:54:41";
String comment = "Opening Post:
You are Alice Ashbedight, a Dark Elven Dullahan necromancer, and you have just had your servants gather what valuables you could find in the bandit encampment, and placed it all inside one of their tents. There's a lot of stuff, just like last time - should fetch a pretty amount of coin when you sell it."

public void comments(){
if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033836 && dateTime=="11/08/18(Thu)11:56:23" && image=="nature-fireplace-fire-element.jpg")


It's quiet in the bandit encampment, you only hear the crackling of the fireplace, a background buzzing of insects, and the occasional nocturnal bird singing in a mellow tone.

The four surviving bandits are being placed in cages by Nar, but you order him to open up the cage to the Beastblood again, as you approach with some cloth to gag her, just in case. You reach her, but it doesn't go the way you thought it would. As you are about to place the cloth around her head to tie it, she seems to snap out of her daze, almost as if your actions dispelled her daze. Her reaction is one of fear. She is already sitting down, but she also bring up her arms & hands in front of her face in an X, and swing them in a defensive manner. You can taste her fear grow, fuelled by the fire that is her rcognition of the situation she is in. It's not a bad taste - it even makes you a little hungry.

At first she gives a short, panicked, scream. "Don't kill me don't kill me please-please-please! Just" she begs and starts sobbing, her head turned away from you, while she whispers to herself "shit shit shit... why did I go and join this stupid group", and similar disheartened words.

For a moment you were prepeared to kill her, but I doesn't seem she intends to fight you currently. You wonder if you have any way to keep her from casting any spells. Your abilities don't seem to offer much. You consider [Fear of Death], but you wouldn't be surprised if that would just spur her into action, and you don't want that. That's exactly the thing you came here to make sure she wouldn't do. Maybe some good old intimidation, then...

"Settle down Beastblood, if you don't do anything stupid I won't kill you. But I'm gonna have my servant here watch you closely, so that you don't pull anything, seeing as you're a mage". As you say it, you point at Laughing. She doesn't see you pointing though, because she's still cowering, but she does nod repeatedly. Ah well. You shrug to yourself, and have Laughing Dead stand in front of her cage, with the door being open so that he can cut her down the moment she tries anything. You sense an anticipation from your servant - he probably wants her to try something. Well whatever, it should work.

With that done, you sit down in front of the fire, the center of the camp, and poke it with a stick.


Well, it should probably take Tina around an hour or so to get back. The atmosphere is nice, but there's not a lot to do.




>Wait it out
>Do something (specify)"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033838 && dateTime=="11/08/18(Thu)11:59:21")


No idea how to post an actual specific archive, but here are the last two threads:"

if(Morte && title=="" && postNumber==3033843 && dateTime=="11/08/18(Thu)12:02:22")

>play around with the valuables, try to find anything magic until tina gets back

>otherwise do smalltalk with Nar

for anyone new, there is a discord for noticfications if you are interested:"

if(Anonymous && title=="" && postNumber==3033845 && dateTime=="11/08/18(Thu)12:04:45" && image=="Spoiler Image")

>See how many pushups you can do
It's a good trait to see how far our undead body can go.

Ur next Scrub"

if(Anonymous && title=="" && postNumber==3033847 && dateTime=="11/08/18(Thu)12:08:15")

Didn't we send Nar to town with the prisioners? So they wpuldn't see what we do here and prevent any adventurers of sniffing around? It was like the first thing we did.

>Do something (specify)
>practice with our blood infused thing so we can offer it to Tina later today
>grab that sword for tina(if she wants to go for the fighter build) and start looking around for valuables"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033849 && dateTime=="11/08/18(Thu)12:09:54")

That should be Fast Zombie instead of Nar. Nar-khur accompanied the prisoners to town.
Brainfart. Mb.
Yup, mb.

For some reason it gets more funny from the simple fact that this game of yours started in another thread."

if(Anonymous && title=="" && postNumber==3033851 && dateTime=="11/08/18(Thu)12:12:52")

>For some reason it gets more funny from the simple fact that this game of yours started in another thread.
Never let the meme be just a dream"

if(Anonymous && title=="" && postNumber==3033852 && dateTime=="11/08/18(Thu)12:12:53")

I guess we can start requienim and colecting heads too"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033876 && dateTime=="11/08/18(Thu)13:16:22")

"Just sitting around is boring.

Oh right, you gotta collect the heads. You get up and start collecting bandit heads with your scythe - turns out it cuts pretty well. Well it is a military grade weapon. That makes you wonder though, weapons with edges are probably gonna need maintenance - you vividly remember seeing butchers and woodcutters from Rydding sharpening their tools before going to work.

The only few times you have difficulties are when your blade hits the middle of a vertebra, instead of between two. At one such time, you have to twist the blade some to get it free, and the work emits quite a few gory sounds. This makes the mage look at you, much to her regret - the nausea is obvious on her face. You can't help being a little delighted at her reaction, and for a moment, you consider harassing her more. But you figure you'd better not.

Since you've already used [Requiem] on the corpses, and gathered their heads as well now (and placed them in an empty crate), you are again left with nothing to do.

You then decide to check out the loot. There's a lot of stuff, and you take your time looking through some of it. Maybe some of it is magical? Aside from the estoc, that is. Ah, but you don't really have the means to find out. Wonder how people do that.
Aside from a few books, there's no reading material of interest. The books themselves seem to be two novels, a third seems to be some sort of recounting of castles and forts (who would need that?).

You decide to approach one of the bandits, and ask him "hey, do you guys have any magical items in camp, other than the rapier? Or maybe some hidden cache of valuables somewhere?"

The guy, and halfelven male, shakes his head and stammers out "n-no, I-I don't think so.."

You give him a few seconds of silence, so that you're sure he has thought it through, before you ask another question. "Unfortunate. What about your group's contact in town, who would that be?"


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033878 && dateTime=="11/08/18(Thu)13:17:24")

"He looks at you with confusion, but after a second another one answers, "yeah, uh, that'd be Nagtaba you're talking about". You approach him instead, and look at him with a look that says 'go on'. And he does. "Nagtaba is our fence. Dwarf, about... this tall, brown hair and beard, usually hangs by the market. Often has some sort of shop set up. Fine clothes. I know for a fact that he's got a few of the young beggars in his pocket for stealing stuff and what not"

Well that was easy. Doesn't seem like he's lying. "That's the only informant you have?"

"Yep. He usually sent birds to message the cap'n..", at the end there he sort of trails off, and looks at the captain's corpse. He then says "you'll probably have a week or so to get the drop on him, any longer and he'll know something's up... If you want I could go with you and show you? I'm sure a noble young lady like you could use a hand to avoid the trouble yourself!"
He seems somewhat confident that you'll agree, and probably spare him as well. Odd, you don't think you've given off that vibe. He's probably just hopeful. You end up shrugging, and walk off.

Bored as you are, you decide to test out your endurance, and do some physical training. You were never strong enough to do a pushup, much less several of them. In that sense, it's kinda nice to do it. Liberating.

But that doesn't last for more than a few minutes, then it just starts to get boring. It's not outright easy, but it's not all that hard either. The stress on your muscles seems to be the same from start to finish. You probably do around 150 of them before you stop. Your muscles aren't the least bit sore, and you're in no way out of breath, since you don't do that, except for out of habit.

"Um, miss?", the mage calls out. You sit up and raise an eyebrow in her direction. You then get up and go to her cage.

"I uh.. I know about something. A magical item". She then pauses, her beast ears halfway flat against her head. You look at her, as if to say 'go on', but at first she doesn't. After a pause, she then speaks up. "It's a stash, and I know there's a magical item in it. I'll tell you were it is... if you promise me you'll let me live".

Another bandit chimes in, "hey Sierra, tell her to let me live too! C'mon girl, we're friends right?!". She doesn't answer though, she seems preoccupied with her own safety.

"So what kind of item is it?", you demand.

"A bracer. That's the only thing I know is there for sure.. It should make the wearer stronger. The captain wanted to keep it a secret, but he had me identify it for him, and I saw where he stashed it, so.."


if(Morte && title=="" && postNumber==3033882 && dateTime=="11/08/18(Thu)13:22:44")

we could promise to keep her alive and then deliver her to the city watch to do what they want with her

we would technically keep our promise"

if(Anonymous && title=="" && postNumber==3033886 && dateTime=="11/08/18(Thu)13:43:50")

"I mean...were we going to kill these people left anyway? I feel like they'd be dead if we wanted them dead.";

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033896 && dateTime=="11/08/18(Thu)13:51:17")

Well it's mostly up to you guys. Tina has started that she intends to drink from the remaining 4 bandits."

if(Anonymous && title=="" && postNumber==3033899 && dateTime=="11/08/18(Thu)13:54:55")

I'm perfectly cool with either decision. They both seem in character for Alice."

if(Agateophilia && title=="" && postNumber==3033905 && dateTime=="11/08/18(Thu)14:05:02")

Promise her that we (Alice) will not kill her, then we will have a flesh gift for Tina, also we should bring one guy with us, but Tina has to hypnotise him."

if(Agateophilia && title=="" && postNumber==3033911 && dateTime=="11/08/18(Thu)14:13:04")

I mean, even we tell the guards that the dwarf is a partner of them we have to show them proves. Bring one of those messages from the birds, dunno."

if(Morte && title=="" && postNumber==3033926 && dateTime=="11/08/18(Thu)14:31:20")

"anyone else getting the feeling that tina might be addicted to blood now?

she seems a bit to eager to kill people while draining them of every bit of blood/life left

not that alice has that much of a better experience, she is getting really turned on/hungry by her oponents fear"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3033989 && dateTime=="11/08/18(Thu)15:46:54")

"First come first served, need up to 3 1d20+12";

if(Morte && title=="" && postNumber==3034012 && dateTime=="11/08/18(Thu)16:01:31")

"Rolled 5, 3, 11 + 12 = 31 (3d20 + 12)


if(Morte && title=="" && postNumber==3034013 && dateTime=="11/08/18(Thu)16:02:33")

"Rolled 20 + 12 (1d20 + 12)

fuck, ignore that post, since i apparently can't read


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3034030 && dateTime=="11/08/18(Thu)16:17:45" && image=="il_570xN.459482587_tpns.jpg")

"You consider her offer for a while.
"Sure", you tell her, "show me the stash, and I'll let you live". This way she'll be a gift to Tina, along with the other three. Even if Tina ends up draining them dry, it technically won't be you who killed her. It's really just mincing words, but you don't feel like you owe any of them anything as it stands.

"...You promise me you will let me live?" the Beastblood asks.

"I promise".

She seems to be gauging your words and your expression for a while. Eventually she lets out a breath of relief, and her shoulders lose some of their tension. You order your servant to move, and gesture for her to come along. "Go on then and show me. No funny business though", you tap the blunt end of your scythe into the earth twice to emphasize your point.

"Y-yeah, I won't try anything - just don't you be too jumpy either".

You then follow her, with your Fast Zombie close to her, as she leads you along. Shortly after you arrive at a thick oaken tree, just outside the camp. On the opposite side of the tree, she points to the ground, and say "this is it, under that bird's nest". You order your servant to dig, while you keep an eye on the girl, ready to bring down your weapon on her in case she's gonna run or attack.

After a very thin layer of dirt, your Fast Zombie digs up a relatively small decorated casket, and hands it to you. You open it, and inside on its padded floor, you find some coin along with a few pieces of jewelry, and an exquisitely made golden bracer.

The Beastblood confirms, "that's the one I told you about. The rest shouldn't be enchanted though, but valuable nonetheless". You close the casket and nod. Once you start heading back, she asks "you're gonna keep your promise, right? You won't kill me now?"

"Yes, I'll keep it, don't worry. I'll still need to you come along for now though".

She seems nervous at the prospect, but agrees to come along for now with no trouble.

Once you're back inside the quiet encampment, she asks "can I please come sit by the fire, now that you're not gonna off me? It's cold and uncomfortable in the cage.."

The same guy from earlier speaks up again from a distance, "yeah me too! I'll do whatever you want!"
You let out a sigh. It's one thing to have one of them sitting free. And something about that guy's attitude just annoys you. Doesn't he get how much danger he is in? He should be a little more intimidated by this situation, honestly.

And also
>Pass time until Tina gets back
>Do something (specify)"

if(Anonymous && title=="" && postNumber==3034056 && dateTime=="11/08/18(Thu)16:35:28")

>So why bandits?"

if(Anonymous && title=="" && postNumber==3034179 && dateTime=="11/08/18(Thu)17:54:07")


and test ou blood infusion technique"

if(Agateophilia && title=="" && postNumber==3034185 && dateTime=="11/08/18(Thu)17:56:38")

>>Do something (specify)
Test how big our magical spear can be."

if(Morte && title=="" && postNumber==3034202 && dateTime=="11/08/18(Thu)18:08:16")

don't let the guy out of the cage and she can sit with the fire, tina can then decide what she wants to do with her after she is back.

we are innocent when tina decides to 'eat' her and if not we will give her over to the city watch

supporting the question about the bandit life"

if(Anonymous && title=="" && postNumber==3034287 && dateTime=="11/08/18(Thu)18:50:08")

To answer your question: Yes although it is not a surprise when her entire undead nature relies on blood for sustenance. It also does not help that most of the time she's draining actual criminals so she's either going to get a rude wake up call with draining a civilian or she's actually seeing them all as food sources and is just paying us lip to stay on our goodside. (And again, the latter would not be a shock since her entire life was around being shit upon by the village for being an elf much like us getting shit upon for being a dark elf.)
Either way we're just going to have to wait and see.
As for pointing out Alice's nature, I've already commented on it in a way with my Positive/Negative theory I had in the last thread.


if(Anonymous && title=="" && postNumber==3034395 && dateTime=="11/08/18(Thu)19:41:18")

I go with this but have our minions be uncomfortably close to the guy. I think that'd be funny."

if(Anonymous && title=="" && postNumber==3034403 && dateTime=="11/08/18(Thu)19:44:38")

"All of the above, and also test out the magical bracers and rapier";

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3034456 && dateTime=="11/08/18(Thu)20:16:54")

"1d100, best of up to three.
Roll for experimenting with energy infused blood."

if(Anonymous && title=="" && postNumber==3034461 && dateTime=="11/08/18(Thu)20:18:32")

"Rolled 67 (1d100)


if(Anonymous && title=="" && postNumber==3034466 && dateTime=="11/08/18(Thu)20:21:57")

"Rolled 58 (1d100)


if(Anonymous && title=="" && postNumber==3034474 && dateTime=="11/08/18(Thu)20:25:36")

"Rolled 39 (1d100)


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3034592 && dateTime=="11/08/18(Thu)21:24:25")

"You sigh mentally at the situation, but brighten up a bit when you get an idea. That guy should take the situation more seriously, and you thought of a fun way to do that. Brute then opens his cage, lets him out, and points him to the fire, at your will. You head there yourself as well, right after putting the casket with the rest of the loot.

Fast Zombie escorts the guy to the fire, and when he sits down, a bit warily, you have the servant stand right behind him. His eyes widen some when it gets so close, and as he looks to you, you shrug with one arm, and say "gotta make sure you don't try anything".

You sit down as well, and decide you're not just gonna stare off idly while waiting. And so, you ask the both of them, "so why bandits?"

They both seem taken aback by the question. The first to answer is the mage, who's sheepish about it "I uhh... I made a bad decision..."

The focus on the subject actually seems to get her to calm down some. She continues "I needed money, badly. Which was why I turned to adventuring but... Turns out it wasn't as easy as it seemed. I guess I could say in short that I had a hard time finding anything legal to do, so I joined this lot here when Dereck said they could use my help.. Honestly, I just wanted to become a rich and famous hero who helps people, but because of my race and background, not a lot of people were willing to work with me. And I refuse to sell myself.."

While she's answering, you channel some negative energy into your being, and experiment with the blood thing. Your eyes are closed for focus, but you hear just fine, and your servants are keeping tabs on the outlaws. Last time worked out somewhat, according to Tina, but you figure if you prepare a little here on the bloodtaste, it may go better next time.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3034593 && dateTime=="11/08/18(Thu)21:25:28")

""Really?", you ask, "you say your goal was to help people, but it doesn't seem like it took much to go the opposite direction". You open an eye a little to get a read on her reaction. She scratches her neck and looks slightly ashamed, with eyes downcast and ears to match.

"Yeahh.. I guess that's true.. I guess I had to compromise.. It's not like 'being good' is my main goal, but it'd be nice if I could do that as well.."

You think you are getting somewhere, with the blood. You got a few select ways to taint it now - you have got no idea what it tastes like, but once Tina drinks it, you'll be able to try out each approach, and see if any of them work as intended.

"What about you", you ask the guy, as you open your eyes, and channel some negative energy into a [Energy Negative: Javelin]. You get a reaction from both of them as you conjure up this deadly weapon. Although you try to make it clear that you are just minding your own business with your body language, as you playfully throw the mass from one hand to the other, and reform it.

"Uh, hahaha, well, y'know miss, it's like that saying, why bother with the past, right? I mean I'm sure you've done some nasty stuff yourself. You seem like a shady type o' gal, and seeing as you are into that kind of mag-.."

He trails off, as you attempt to increase the size of the javelin. And it works, it turned out to be effortlessly simple. In one deep, hollow, WHOOMP, the spear increases by approximately 1/3 in size. It seems it takes more negative energy to create. However, you are positive that it will be more lethal like this. As you test it out, it grows again, now about two thirds larger than at first. But that seems to be your limit for now. Good to know, it'll be worth trying out against a particularly dangerous foe. Their captain didn't outright die from one regular javelin, but maybe this would have done the trick. Once you let go of the energy, you find that you can only reabsorb 50 % of it, in this case 7 rounded down from 7.5

The empowered javelin is pretty expensive, so it had better be just as much more powerful.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3034598 && dateTime=="11/08/18(Thu)21:27:47")

""You were saying?", you offer the male outlaw, as you reabsorb the javelin.

He gulps, and you see a small amount of sweat on his brow. "Erh... What I mea.. What I mean is, uh.. Ah... Well, you know, it's a living, hah. And it's honestly not as bad as you may think, we're pretty decent with most folks, hahah!"

You relish this sort of anxiety, where he may think that any moment will be his last.. This fear, where you have absolute control over his fate. It builds an appetite in a different way than the smell of food. Tyrannical dominance.

The mage makes a brief 'pfth'-sound as if to say 'yeah, right', and shakes her head, before she says "decent? It's decent to murder people? To sell them off to slavers? I get it's a living, but it sure as a golem ain't decent". She stares at the fire.

The man give a pointy glare and answers in an agitated manner. "Screw you Strayblood! It ain't like you're so innocent yourself! At least I'm man enough to face the people I kill up close so they have a fighting chance, not from a distance like the frigid bitch you are, you damn coward!"

Oy. He seems really on edge, but you don't think he realizes that he just insulted you as well, by that logic.


You try on the supposedly magical bracers, they're supposed to increase your strength. Luckily their size is adjustable with a few thin leather straps inside of them. Once equipped, you can't really tell any difference. But when you try another pushup, the difference is obvious - it's way easier. Huh. Neat. But magical gear seems tricky, you should probably pay someone to look it over, to be sure of its effects. And how will you be able to tell if something is magical or not? There's so much you have left to learn.

Good thing you've got an eternity for it.

"So what's your name, and what's your deal - why do you do this? I'm assuming you're a hero of sorts", asks the Beastblood.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3034612 && dateTime=="11/08/18(Thu)21:31:53")

"That'll be it for tonight. Hope you guys enjoyed it, be sure to like, comment and subscr.. wait, wrong platform. Erh, right.
As always feel free to ask/say whatever, I'll check to respond between runs. Speaking of which, no real idea when next run is. May be tomorrow, may be sunday, maybe not until next week sometime."

if(Anonymous && title=="" && postNumber==3034622 && dateTime=="11/08/18(Thu)21:34:40")

Hero? I wouldn't go as far as that, but bandit's make me particularly angry, and they always have so many type of people...almost....took something very important from me."

if(Anonymous && title=="" && postNumber==3034854 && dateTime=="11/08/18(Thu)23:08:39")

>Ain't a hero at all. That's a big word overused nowdays and surely you can tell by just thinking a bit that, a "hero" would has kill you all already, that's there justice. I'm just a dark elf who want to live peacefully."

if(BaVo && title=="" && postNumber==3034959 && dateTime=="11/08/18(Thu)23:41:03")


"Well, ya know Sierra - Bandits were the worst thing and the best thing that ever happened to me." ( By the way, make sure manacles are on both Mage and bandit) "They almost took away the most important things to me. Now we are anti-banditing, because somebody always thinks they can give trouble to folks who are minding their own business. In Wyvern's I got some hate over my race from some. But what do they know? I'd still probably protect them unless I knew they'd done something really bad. We even saved some of our crumby village that had never had anything nice to say to or about me."
"And you, meat-bag- (point at Bandit guy), how much do you get for the prisoners sold to slavers?""

if(Anonymous && title=="" && postNumber==3035200 && dateTime=="11/09/18(Fri)01:00:29")


if(Anonymous && title=="" && postNumber==3035875 && dateTime=="11/09/18(Fri)07:59:44")

supporting this

also good job weaver, on making me feel for her

anyone else for trying to convince tina to let her live, but giving her to the watch and the courts?"

if(Anonymous && title=="" && postNumber==3035886 && dateTime=="11/09/18(Fri)08:11:56")

Thanks, I actually kinda hoped it would have an effect like that on at least some of the readers. But I realize that not everyone will feel like that."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035891 && dateTime=="11/09/18(Fri)08:19:46")

"Btw, I feel I should mention this: while I didn't open the discord myself, I do notify in there every now and then when I post an update, and I'm open to use it for pretty much whatever. However, I get the feeling that there's some hesitation among quest anons when it comes to discord for various reasons. It seems one of those is the fear that people on there will have my ear more than ppl who only vote, and another is that I'll post info on there which won't show up in the thread.

I'll do my best to make sure neither of those two things happen. If there are any other concerns, feel free to voice them."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035895 && dateTime=="11/09/18(Fri)08:27:42")

"Best of up to three, 1d20+7 !";

if(Morte && title=="" && postNumber==3035901 && dateTime=="11/09/18(Fri)08:38:15")

"Rolled 10 + 7 (1d20 + 7)


if(Anonymous && title=="" && postNumber==3035902 && dateTime=="11/09/18(Fri)08:40:37")

"Rolled 18 + 7 (1d20 + 7)


if(Anonymous && title=="" && postNumber==3035925 && dateTime=="11/09/18(Fri)09:29:51")

"Rolled 10 + 7 (1d20 + 7)


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035963 && dateTime=="11/09/18(Fri)10:28:08" && image=="big post.jpg")


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035965 && dateTime=="11/09/18(Fri)10:29:10")

"There's a silence between you, as you wonder how to answer her question. Something about her phrasing doesn't sit right with you, and you try to figure out how to put it into words.

"Hero, huh", you muse to yourself, "I don't think that's quite right Sierra. Honestly I think the word is being bastardized by how people use. I'm just a Dark Elf who wants to live peacefully.. But that's where your kind came into the picture. Bandits.... They make me particularly angry. Bandits almost took something very important to me away, you see. Bandits are the worst and best thing that ever happened to me".

You let it hang in the air, before going on. "You lawless think you can ruin the lives of regular people who just mind their own, and think that's just fine? If I were a proper hero, surely my sense of justice would have already killed all of you, for what you've done to others. It's not like I haven't faced some prejudice myself, as you can probably imagine. That doesn't make what you're doing right. I'd probably still protect the racists, if their lives were in danger. In a way, that'd be the best way to get back at them, too. So for now, hunting bandits is what I do. It's what I felt like doing, and it seems there's a lot of money in it. So no, I ain't no hero"

There's another pause. You'd really prefer to have them in manacles, but you left those in the wagon. At least you'll have them once Tina gets back. But for now, you have Fast Zombie really close to the prisoners, and Laughing Dead pretty close as well. You think both you and Laughing could get an attack in on the mage before she would be able to cast anything, and the guy is unarmed.

You look at him, and nod addressingly at him. "Hey, meat-bag. How much money did you get for selling prisoners?"

He gets tense at your question, "a-ahahahhh, well it wasn't me who sold them, I-I-I had nothing to do with that part. In fact, I kept telling the captain we shouldn't sell people, it ain't proper and all!"


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035967 && dateTime=="11/09/18(Fri)10:30:18")

"You make a circular movement with your index finger, and say "yeah, yeah I get it, you're a saint. Now answer the question".

He gulps, and clears his throat. "Ah, uhm, like I said, I didn't sell them, so uh.. I'm not really sure.. The captain made the dealings... I'd guess somewhere around 40 gold?", he looks at Sierra for confirmation, but she shrugs. "Uh probably around there, give or take", he then says.

Fourty gold coins for a life. A person. The absurdity of the idea stays in your head for a while, as you imagine the fate of random village people being decided by four platinum coins. Sure it's a decent amount of money, but...
You imagine the turns you life and Tina's would have taken, if you had been taken prisoner and sold as a slave, instead of being killed. You imagine the various fates you could have, if your destiny had been slavery. You don't know a lot about slavery, since it's not used a lot around these parts.. But you've heard stories.

Maybe used for demanding physical labour. So taxing that it'd leave a healthy adult man broken after a decade. When you think of your frail frame, and the disease you had, such work would have killed you in less than a year, you imagine.

Or sold as a whore in some backstreet alley in an unknown city far away. Bruised and broken, physically as well as mentally. A demeaning life, if it could even be called a life. You feel a knot in your stomach at the thought, and an intense anger blooms from your core, until you force your thoughts away from the subject.

Maybe even put in an arena, for fighting or other sorts of entertainment, whipped and humiliated until you lose all sense of worth as a person, and only put on an act, like some wild animal that needs to get fed.

You can almost feel your hatred seethe from you, radiating like a dark aura, as you stare into the fire with vivid imaginations.



if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035971 && dateTime=="11/09/18(Fri)10:31:20")

"Yeah, you need to focus on something else. You get up, and shake off as much gloom as you can, before looking at the two and say "move an inch, and you're dead". You then go fetch the estoc, and stab into nothing a few times, to activate its spell like ability to throw kinetic thrusts further than the tip of the sword itself. The violence of it is satisfying, and works to calm you down some.


Before you realize how much time you've spent, Tina returns. She sits on the front of the wagon, and steer the horses inside the camp.

"Hey Alice! Have you put some food on the fire yet and opened some alcohol? 'Cause I'm ready to liven up this place, just like last time!"

Her bright appearance and vibrant mood puts out the rest of the remaining fire that is your unease and bitterness. Finally.

Ah, you had thought of prepearing something to have a celebration party, but you completely forgot about it.

"Oh, I see you took some of them out of their cages? Ah, sorry if you were that bored while I was gone"

For some reason that makes you a little embarrassed, and you dishonestly end up stammering "n-no, I wasn't particularly bored. Didn't even have time to prepare for the celebration party", while looking slightly away from her.

"Well", she says, "then we'll just set it up now. Oh but I should probably put some shackles on those two if they are gonna be out here. Hey, will you have one of your guys carry down the bottle of wine as well as the mead?"

You agree, and set up the party from there. You look through the camp's supplies, and find some food you could cook over the fire, and bring some of it out on a makeshift table. Meanwhile, Brute brings the alcohol, and Tina moves to put manacles on the two blood morsels.

Sierra seems confused, and says "uhh, you don't need to restrain me, your friend said she wouldn't kill me, so I won't try to do anything". The guy yelps up "y-yeah, I was let out too, so, I'm cooperating. No need for the manacles".

Tina gives you a puzzled look, and you pull her to the side, and say "I didn't actually promise the guy anything. But it's true that I told the Beastblood that I wouldn't kill her.. Now at first I just thought it was true because it wouldn't be me doing the killing, but.. I don't know. I'm thinking about keeping her alive, maybe hand her over to the city guards or something. She doesn't seem all that bad".


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035973 && dateTime=="11/09/18(Fri)10:32:36" && image=="Like this, but with wolflike ears instead of regular ones. And a tail..jpg")

"At first Tina puts on an attitude of an child sulking, and then says "ehhh~, but I had looked forward to especially that one! She smells like she'd taste really good, and it's fun how she gets nervous when I get close".

"Actually I have experimented with my blood, and I think I can make it taste good for you". That gives you an idea: "how about you can drink from her, but avoid killing her? That way we can test if you can truly control your hunger. But make sure that she's hypnotized or something, so that she doesn't know about you being a Dhampir if she survives".

She seems skeptical at the mention of your blood, which is probably fair, since last time was only a mediocre succes. But she beams up at your second proposal.

"Okay, sure, let's do it like that", she answers.

She then cuffs the guy, much to his dismay, but lets the girl remain uncuffed. You're not sure why she doesn't put manacles on Sierra. But then again, you're not sure it would actually do anything to keep her from using magic - you don't think it would restrain you a lot.

You've found some large pieces of salted venison in a barrel, and gathered some of that, along with some carrots and some spice. You're no professional cook, but hey, you gotta start somewhere, and it is kind of fun. You also still haven't given up on the idea of cooking a meal that is so good that it'd even taste good to Tina.

Meanwhile, Tina has gathered the bedrolls, pillows, and quilts, and spread it in front of the fire to make a soft and comfy relaxation area. While looking through the goods, she says "score! Hey Alice, they have a set of cards! We should play cards while drinking!". You did notice a set of playing cards, but hadn't thought much of it at the time. But yeah, this could be a fun idea.

While you are preparing for a good time, Sierra, the Beastblood, asks the both of you "hey, uh... Think that.. Maybe I could join you guys?"


After a pause where you and Tina look at each other, but say nothing, Sierra adds "I-I don't really have anywhere to go after this, and what you guys are doing doesn't seem so bad, so..". She lets the rest of the sentence trail off, but then adds "I know some magic, so maybe I could even be of help to you? I just don't have anything left and-", she then looks to you, "it was actually really inspiring to hear about how you just, you know, do whatever you think is right. That sounds more like the life I'd want rather than banditry anyway".

>Uhhh. What. What do you want to do about that situation?
>Are there any additional things you want to prepare for the celebration party?
>Anything you want to add to how Alice proceeds with the evening?"

if(Morte && title=="" && postNumber==3035982 && dateTime=="11/09/18(Fri)10:42:21")

for preparations, make something to eat and maybe have one of our minions burry some of the alcoho, so that it gets cooled a little for the meal
and put that guy back in the cage, that part about the slaves really turned our stomach

i would take sierra with us, but be honest about the situation (how we would have killed her/given her over), also she would need to spill all the beans she knows to the city watch and we keep an eye on her until she has redeemed herself"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3035990 && dateTime=="11/09/18(Fri)10:54:52")

"(gonna let this one simmer for a while, to give everyone a chance to react)";

if(Agateophilia && title=="" && postNumber==3036086 && dateTime=="11/09/18(Fri)12:36:19")

>>Uhhh. What. What do you want to do about that situation?
In all honesty, the bitch is carrying away of herself. We can enjoy our time, but if somehow lead to a new 'companion', hell no, not at least with free will.
>>Are there any additional things you want to prepare for the celebration party?
>Well, cards, food, alcohol, let's not make a big bonfire, the other group will begin at the morning, worst thing they catch us drunk or asleep. Ah yes, make bets while playing cards and other stuff, like the shoots with bow.
>>Anything you want to add to how Alice proceeds with the evening?
Let's kill the bandits, except one that will be the testimony to catch the dwarf, but hypnotise her before we start to drink."

if(Morte && title=="" && postNumber==3036102 && dateTime=="11/09/18(Fri)12:45:08")

a short question, are you against new companions in general, or just in her case?"

if(Anonymous && title=="" && postNumber==3036256 && dateTime=="11/09/18(Fri)14:22:29")

prepare drinks and games to enjoy with Tina, give some foods food to our minions, make a mega snugle fort near the fire like last time.

at the end of the night offer Tina some of our infused blood before we snugle together to sleep.....let's see if we wake up with an elven ear in our mouth again"

if(Anonymous && title=="" && postNumber==3036271 && dateTime=="11/09/18(Fri)14:34:14")

I agree, I would not be surprised if she was trying to pull a fast one on us."

if(Anonymous && title=="" && postNumber==3036279 && dateTime=="11/09/18(Fri)14:36:03")


further elaborating
proceed with the half drinking the beast blood, then put her to sleep, but before that let her eat and drink a little.

play cards with Tina, bet clothes

let her kill the other bandits, raise one and use as a prop to our games, after the beastblood is out cold"

if(Anonymous && title=="" && postNumber==3036283 && dateTime=="11/09/18(Fri)14:38:41")

>Uhhh. What. What do you want to do about that situation?

Hm. I mean, it's plausible she's bullshitting, but I like to think we can handle any fuckery she tries.

Eh, I say we let her join on a provisional basis. If there's any way we can put a minor geas or some sort of 'do not betray us' codeword in her mind, we should do that.

>>Are there any additional things you want to prepare for the celebration party?
Cards, booze, and food sounds like a good time.

>She can drain one or two, leave Sierra alone for now. Let's test our blood on her."

if(Nzombie && title=="" && postNumber==3036305 && dateTime=="11/09/18(Fri)14:52:50")

Let her drink and eat a little then hipnotise and drain so she can't remember( don't want her getting addicted in Tina bites)

Play card and drink with Tina
Give her the bracers as gifts trying to see her smile
Use whatever is in the camp for us to have fun.
Let her drink us and sleep in the fluffy things after"

if(BaVo && title=="" && postNumber==3036386 && dateTime=="11/09/18(Fri)15:58:57")

Tina can mesmerize Sierra the Beastblood,then she can ask about what Sierra really intends and thinks. Lies get drained.

>>3036279 ( not a bad idea)
>>3036305 ( bracers for Tina, or the rapier? or both?)

Put bandit guy away in the lock ups - give the prisoner bandits blankets, food and drink. We only need to really keep 1 aside from the Beastblood. So we can let Tina drink, we can use the DarkEnergy Spear or have Hulk choke them."

if(Anonymous && title=="" && postNumber==3036426 && dateTime=="11/09/18(Fri)16:33:35")


agreed too"

if(Agateophilia && title=="" && postNumber==3036427 && dateTime=="11/09/18(Fri)16:33:42")

Against bandits companions, for once, bandits killed us, for second, they have no rules so they aren't to trust."

if(BaVo && title=="" && postNumber==3036667 && dateTime=="11/09/18(Fri)18:22:42")

There is something just sad to me about this adventure. A shadow overhanging. Alice's clear dislike of her sickness and the village where the only positive was Alice. A strong attraction to the dark side of necromancy - causing fear and pain. A bit of unfocus. Not sure what we want with or from Tina or for ourselves. Flashes of guilt about animating the dead, or regrets or doubts about giving second chances For all that I enjoy it Stuff to probe around in the characters."

if(BaVo && title=="" && postNumber==3036669 && dateTime=="11/09/18(Fri)18:23:47")

only positive was Tina....wish there was an edit option."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036671 && dateTime=="11/09/18(Fri)18:25:03")

"You're not sure how to feel about this. She's an outlaw, the same kind of people who killed you. On one hand she seems sincere enough at first glance, on the other hand, can you really trust her? For all you know she has got no moral compass whatsoever. Tina seems unsure about this as well.

While wondering about it, the male bandit chips in, and says "hey, well, if it's all the same to you, can I just go now? I don't wanna overstay my welcome, and-.."

You wave your hand dismissively, and mentally order Fast Zombie to bring him back to his cage, as you say "take him back, I don't wanna listen to him anymore". Somehow, whenever he opens his mouth, something unpleasant comes out. It's like he represents everything that's bad about bandits. He seems unsettled about your choice, but doesn't complain openly about it. You're even pretty sure you catch a glimpse of him being pissed off, before he conceals it.

As for Sierra...
You look to Tina, and say "do that thing again, I want to know if she's being sincere". Sierra gets visibly tense about that vague code. Tina on the other hand clicks her fingers, and say "ah, smart thinking. Come here little doggy, we're gonna have a talk" with a smile on her face. This makes Sierra more nervous, scared even. Even more so when Tina gets up and go sit next to her.

Tina graps Sierra's chin, and make her face Tina, but without being forceful about it. After a moment of eyecontact, Sierra's shoulders drop, and all signs of resistance or agitation disappears from her.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036675 && dateTime=="11/09/18(Fri)18:26:38")

""Attagiiirl~", Tina says, as though talking to an actual dog, "now tell me, that interesting proposal you just brought up, were you being sincere about it, or did you have any nasty plans?"

A small smile grows on Sierra's light-headed face, and she answers "Ahh... I meant it.. I haven't really liked my life lately, but.. I feel like I might with you guys... Plus.. You seem crazy strong so.. I think I'd be safer with you... But there is one thing I was deceitful about.. And that is that I thought if I asked you that, even if you said no, maybe there was a bigger chance you'd let me live... I don't really trust you yet..."

"Attagirl", Tina says, and pat Sierra on the top of her head.

You take the opportunity and propose "ask her what she thinks of us. Like does she resent us, for example". Better to be thorough on this.

Tina looks at Sierra and say "well you heard her".

Sierra then says "I admire your strength... But I'm scared of you", her expression glooms at that, and she looks at Tina, "I feel something... Dangerous, about you.. It feels like you're a wolf that's gonna eat me... I felt like that since the first time you did this to me.. Losing control like this feels nice right now... But when it's over, I got super scared last time.."

Sierra then looks at you, the shadows in her expression lightens, and she says "I wan't to be as strong a mage as you, sometime.. I have no idea what kind of magic you used.. but it seemed powerful... I suspect you may have a deal with a Demon or something like that.. I'm sorry for thinking that, but that's what made sense to me.."

"..And I don't really hate you.. Half of the people here deserved what they got, and some worse... Only one guy seemed proper enough... He's dead though... But that's what happens, when you live like this.."

She ends it, by saying "if you let me live, but let me leave, I have no idea how to make money, I'm not strong on my own.. I don't want to rob people to get by... But I probably will, if I can't find anything else... But please don't kill me.."

It's kind of odd, how she's so calm about it. And her naked honesty really emphasizes how useful and powerful Tina's ability is.

Tina laughs a bit, and then ask you "anything else we should ask her? Oh man, I can totally use this for some sort of game when we party, hahah!". She's mostly just playful in her attitude.

>Anything else you want to ask her?"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036679 && dateTime=="11/09/18(Fri)18:29:13")

I want to be sure I understand what you meant: did you mean that even though there's a lot of 'sad' aspects to it, you still enjoy it?

You and me both mate..."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036726 && dateTime=="11/09/18(Fri)18:50:33")

"2d20, best of up to three
Part of it is for cooking attempt, part of it is for boring behind-the-scene numbers."

if(Nzombie && title=="" && postNumber==3036742 && dateTime=="11/09/18(Fri)18:57:09")

Drain her some andd put her to sleep, don't know what else to ask"

if(Nzombie && title=="" && postNumber==3036745 && dateTime=="11/09/18(Fri)18:58:12")

"Rolled 9, 15 = 24 (2d20)


if(Anonymous && title=="" && postNumber==3036765 && dateTime=="11/09/18(Fri)19:05:44" && image=="__original_drawn_by_hanshu__8319fafefc3d548f4a9181b3c4be0a75.jpg")

"Rolled 2, 2 = 4 (2d20)


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036770 && dateTime=="11/09/18(Fri)19:08:29")

badass mob.
Good thing it's best of three, and you didn't roll any 1s"

if(Anonymous && title=="" && postNumber==3036776 && dateTime=="11/09/18(Fri)19:10:15")

I'm just happy I got dub rolls."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036783 && dateTime=="11/09/18(Fri)19:14:01")

ha, well that is a glass half full way to look at it."

if(Anonymous && title=="" && postNumber==3036792 && dateTime=="11/09/18(Fri)19:17:40")

"Rolled 2, 5 = 7 (2d20)


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036845 && dateTime=="11/09/18(Fri)19:45:57")

"It's getting late, and I'm not quite done with the update yet, so I'll postpone it for now. If I feel up for it tomorrow, I'll write it soon after I wake up (in which case expect it within 15 hours). Prolly wont be much of a run tomorrow tho, as i got plans later on.

But thanks for playing so far.

Glad i decided to wait it out on the vote regarding the Beastblood."

if(Anonymous && title=="" && postNumber==3036879 && dateTime=="11/09/18(Fri)19:58:14")

thanks for running
hoping for jealousy and awkward approaches"

if(BaVo && title=="" && postNumber==3036920 && dateTime=="11/09/18(Fri)20:16:20")

"Rolled 11, 10 = 21 (2d20)

Oh yeah, I totally look forward to new posts. Just like I say...some quests are frantic, some trying to be the most sadistic twisted SOBs, some seem clueless. This is good, but as I say...There is something just a touch sad in the story and a main with a moral direction but ambiguity.

Agree, let Tina sip some and set Sierra to sleep it off. Then talk with Tina about what to do. Keep her or turn her in? How we feel about second chances and redemption? Our second chance gave us choices and adventure, but we could have had our dull no choice village lives or if taken prisoner instead of what happened, would we be slaves, raped by bandits and kept as camp sluts, or become bandits ourselves over time? I'm personally a bit more generous...give her a chance since she is honest in her intent, give Nar a chance. Unlike our rotten village - family of chance and conditions -we get to make our family/ band now. And I do not like the half elf bandit guy. Meat. But maybe keep him as information source if we are going to save Sierra, since we have no assurance of amnesty or protective probation custody to us for her giving evidence."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3036946 && dateTime=="11/09/18(Fri)20:25:31")

appreciate the feedback"

if(Anonymous && title=="" && postNumber==3037036 && dateTime=="11/09/18(Fri)21:20:32")

It's been a long time since the first thread, but did Alice's parents ever mention any extended family or what made them settle down in the village?"

if(Anonymous && title=="" && postNumber==3037324 && dateTime=="11/09/18(Fri)23:29:35")

>>Anything else you want to ask her?
"What would you do if someone stronger than us appears and kill us leaving you alive?"

Also this anon >>3036742
and probably my best suggestion is leaving her fate at Tina. She wanted her after all. I mean, in my point of view, one can't undo what has been done, she has her option done and only regret at this point cos we damn killed them almost all, even if she was unhappy she still preferred to be there at that point, killing innocents (us) stealing innocents (us) only cos her life was hard (like a lot of people yet they chose the rightful path.)"

if(Anonymous && title=="" && postNumber==3038062 && dateTime=="11/10/18(Sat)07:18:47")


if(Anonymous && title=="" && postNumber==3038066 && dateTime=="11/10/18(Sat)07:22:05")

>ask her what she would think about being given over to the city watch
It seems like most of us are against taking her with us, so i would propose we give her over to the watch, since she has to pay for her crimes

her parents were never mentioned by name, in general it seems alice felt some resentment for her parents bringing her to the village were she was discriminated.
I would imagine alice wants to leave her old life, the only thing she could not stomach to loose from that was tina"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3038225 && dateTime=="11/10/18(Sat)09:41:14")

They did. They left the country they both grew up in, because of war. And you also get the feeling that the leadership might have been tyrannical - neither of them had a lot of nice things to say about the emperor. At your curiosity, they have even shown you on a map where the country is, and what city they lived in.

Part of what made then leave was having children. The whole 'wanting to give your children a better future' deal.

They settled for Rydding, and while they knew it wasn't perfect, they told you to be 'thankful for what you have', and 'dont take it for granted', since a lot of villages wouldnt allow Dark Elves to stay.

(post wont happen today, MAYBE tomorrow, but probably monday)"

if(Anonymous && title=="" && postNumber==3039628 && dateTime=="11/10/18(Sat)19:00:13")

"Sierra seems pretty nice.
Eh, I say we let her join. Could combine our magical knowledge together, that's always helpful."

if(BaVo && title=="" && postNumber==3040449 && dateTime=="11/10/18(Sat)23:11:38")

I'm willing to give her (Sierra) the chance. Under the hypnosis she showed no hidden plan.
The questions are - keep her out of town, offer testimony for immunity or pardon ( and probation with us) or turn her over."

if(Agateophilia && title=="" && postNumber==3042415 && dateTime=="11/11/18(Sun)17:16:39")

I'm not completely against that, but leave that to the guards is how it should be, because we're losing gold for not having her head, second we are showing here too much concern for a bandit regardless of her position, she has killed and stolen yet we're like "She has been honest, let's forget the past" which is like we are some kind of Saint and so far we can tell we aren't.
The whole group of bandits wanted to stole us, rape us and kiled us, we're too soft on her, our character haven't showed any sympathetic attitude that I can tell to go so far for her."

if(Anonymous && title=="" && postNumber==3043953 && dateTime=="11/12/18(Mon)05:21:46")

"Yay, finally got around to reading this quest. Wished i could have been around since the start, but was bummed out. I love the quest so far. I can see us becoming a renown, powerful, but goodwilled necromancer in the future, or even find a way to become death itself.

Not sure how i feel about sierra. Having a mage in our group seems really useful and her CURRENT attitude is sincere, but what if it changes at some point? That's the problem with her keeping her free will. On that note, is there magic that could make living people loyal to us? I imagine it as some mental barrier that prevents them from certain actions, similar to the bind we have to our undead, but weaker and less absolute."

if(Primisto && title=="" && postNumber==3043955 && dateTime=="11/12/18(Mon)05:22:53")

Also shamelessly gonna namefag from the get go :)"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3043994 && dateTime=="11/12/18(Mon)06:32:58")

"Gonna write some stuff today, like I said, but it may take a while because reasons

Welcome, I'm glad you like the quest so far."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3043998 && dateTime=="11/12/18(Mon)06:48:50")

Just realized I didnt answer your question completely: Yes, there's also supposed to be more family in Zai-nura (large Dark Elven city). Your father came from a well-off family named Oussath. And being as well off as they were, there's a realistic chance they are still around."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044013 && dateTime=="11/12/18(Mon)07:13:00")

ah, speaking of forgetting to answer...
Yes, such magic exists. It's mostly illegal to use, but often requires strong magic to prove.
There's a subtle sort of persuasion magic, with doesn't enslave a target, but rather makes them more susceptible to your point of view. And then there's charm effects, like Tina's. Neither of which you posses at this time. I'll go ahead and say that achieving it would be difficult for Alice, since she's a natural necromancer, and that doesn't really touch upon the domain of mental control magic.

That being said, it's possible, you'd just need to go to extra lengths to get it. There are various unique ways to achieve mostly anything, for example being granted the ability as a favour from a minor local god would be possible (if it is strong enough to do so, some minor gods a extremely weak). But you would have to earn its favour first.
Other than that, you could try to learn such magics by being trained as a wizard. Your power as a wizard would have to be built up pretty much from scratch though, as it's more of a scholarly intellectual approach, rather than the raw natural talent you use to manipulate negative energy.

If you do choose to train as a wizard, you wouldn't get weaker at necromancy, just less specialized.

I think I'm droning on here. Feel free to ask about anything about it, if you have further questions."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044025 && dateTime=="11/12/18(Mon)08:02:06" && image=="e5b11f5d4b0ba033c40805559a0cd95d.jpg")

"It's actually kinda fun, having such a power at your disposal, and you decide to ask a bit further.

"What would you do if someone stronger than us appears, kill us, but leave you alive?"

She hesitates at it, and he drowsy smile neutralizes for a few seconds, until she says "I... don't know... If it would free me from this spell, I think I would try to find an animal in the forest... For food.. Maybe move to another region, if I could... Ideally I would move to Shahi*, if possible... Teaching magic there would be cool... But.. I don't think that's possible... Since I'm a combat mage... I guess that was really a stupid choice... I just thought it sounded really cool at the time.."
*Shahi is a country fairly far from here

"A bandit who wants to be a teacher?" You ask her.

Her dozy smile disappears again. "Yes.. But I have no experience with it... And I'm really not all that strong, but my flashy spells impressed the bandits enough that I could join them.. Like I said, I don't think it's possible for me... I'm too weak to be live an honest life, and too spineless to try and do something about it..."

You nod, and say "with that attitude, yeah, you're correct. Anyone who lets fate shape their future, instead of taking it into their own hands, deserve what shitty outcome they get. I'm the proof of that".

Sierra contemplates that for a while. "I guess you're right".

After a moment of silence, you speak up. "What would you think about being handed over to the city watch?"

Her charmed and dazed expression falters, and a flash of agitation shows on her visage, but she settles down quickly enough. "You wouldn't do that to me, would you?.. That would make me sad and afraid... They would probably execute me.. Not that I don't deserve it, I have killed someone innocent... Maybe it would be for the best... But still.. I don't want to die.. But it's not like I can just un-kill that man..."

You shrug to Tina, and say "I have no more questions for now. Let's have a drink, and think about it".

"Good idea. I think I'll keep the enchantment on her though. Hey Sierra, wanna have a drink?". Tina then gets up, and you both start thinking about how to celebrate

(I can't really make heads or tails of the votes regarding Sierra. So to make it simple: If you have an opinion on the matter, quote this post with your answer)

>Execute her
>Hand her over to the city guards
>Let her tag along for now
>Something else (specify)

(cont; but I'm not done writing the next part yet)"

if(Anonymous && title=="" && postNumber==3044029 && dateTime=="11/12/18(Mon)08:12:38")

>Let go, or follow, we will keep our word of not killing her for the bracers.

But that will depend if we don't get jealous about her blood being better tasting than ours, Alice can get jealous lol"

if(Morte && title=="" && postNumber==3044042 && dateTime=="11/12/18(Mon)08:32:50")

>>Hand her over to the city guards"

if(Anonymous && title=="" && postNumber==3044051 && dateTime=="11/12/18(Mon)08:53:38")

>>Let her tag along for now

I feel bad about just leaving her to be executed or execute her ourselves after we made the deal for the magic item, I say we let her tag along until that big city full of heroes we are going to next, she'll be able to find work as a mercenary or adventurer there with her skills"

if(Anonymous && title=="" && postNumber==3044065 && dateTime=="11/12/18(Mon)09:09:19")

I like thid actually, but we should get Tina's imput on it too.

I just don't want to kill her since we said we wouldn't and now we went and learned her name and that got us all sympathetic, sigh.....never ask bandits for their names again"

if(Anonymous && title=="" && postNumber==3044092 && dateTime=="11/12/18(Mon)09:36:38")

>Let her tag along for now.

If nothing else should be a good pack mule."

if(Primisto && title=="" && postNumber==3044111 && dateTime=="11/12/18(Mon)10:01:20")

>Let her tag along for now
But kill her if she shows signs if trying to learn light magic or shows other signs of trying to backstab us"

if(Anonymous && title=="" && postNumber==3044115 && dateTime=="11/12/18(Mon)10:05:06")


>never ask bandits for their names again
You could just keep to a goal, nothing says we can't be principled and still murder the fuck out of Bandits."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044221 && dateTime=="11/12/18(Mon)11:31:53")

"A wealth of brews, spicy food, pleasurable company. The spoils of the victorious

Time for proper party preparations!

You order Brute to dig a hole, where you bury some mead in. Hopefully that will cool it down a little.

While your servant tends to that project, you place a tent in front of the campfire - it's more cozy that way, it will be warmer, and it will offer some privacy from the prisoners! Win-win-win. Inside the tent, you & Tina spread out some bedrolls to serve as a floor, and place the pillows Tina bought as cushioning on top of them, and then finally at the quilts on top of the pillows. The end result is as good as you thought it would be - as soft as a luxurious bed. If a bit uneven. Well whatever, it's awesome! This'll be great.

You make a servant bring the prisoners a bit of simple food and water, and some blankets or the like from the camp, so that they don't get too cold. Since you're trying to not be too evil, you figure that even if they are gonna die, there's no need for the to be uncomfortable until then. Even if part of you do feel like it'd be satisfying to treat them as worthless beasts.

You then start the cooking - it's probably gonna take a while, so you had better start early. You decide to dice a large piece of venison, and let it simmer in a dark ale you found, and you add some sliced carrots to the mix. There are a few spices, but you don't really have any experience with them. You should really get a cook book or something. Still, you feel like you can wing this. And so, you taste a bit of each spice, and add as you feel is fitting from that.

While you're doing this, you hear the sound of simple music, and notice that it's Tina who has apparently found a sizable drum. It looks valuable, as it is decorated with engravings, and holds a ring of silver around it. She grins when you look at her, and continues experimenting with producing different sounds from it, and making rhythms. Mostly slow stuff. It's nice, and you think it adds to the atmosphere. For a moment you consider if you could make an Undead whose only purpose was playing music, but you quickly dismiss the notion. You both start sipping some wine at this point, to get started a little. Sierra also gets some, as you figure it'll be easier to handle her if she's tipsy as well.

You wave Tina over, and you tell her in a hushed voice that "I think you should start with he Beastblood, and then put her to sleep afterwards. That way you can take your time with the others, and we won't risk her seeing anything". Tina agrees reluctantly, "eh~? I wanted to save her for last.. Fiine, I get your point. You're right".


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044223 && dateTime=="11/12/18(Mon)11:32:56")

"Now that you've added the last touch to the food, it just needs to simmer to gather the flavour. You look at Tina with a smile, and say "how about you stop playing drum, and start playing cards with me instead?"

"You ready? Sure thing", she answers. The two of you then sit down inside the tent, and bring out the cards. You have Brute bring in the barrel of wine as well, and you use your wooden soup bowls to drink from. As you talk about what card game to play, you decide that it's better to spice it up a bit, so you propose a drinking game variant of a regular card game. Tina agrees and says it's a great idea, and it promptly turns into a semi contest of how funny rules you can come up with. One of the ridiculously complex rules you agree on, is that whenever a certain cards trumps another specific one, the loser has to sing the first verse of a childrens song, and next time it happens, the loser has to sing the next.

While talking about this, Tina calls Sierra over, who is still left in a daze. "I just thought of something hilarous, you're gonna love this. Don't we have something like a ball or something. Hey puppy, do you have a ball or something like that in your encampment? No, wait, nevermind".

She then finds one of your waterskins, and empties most of the water on the ground. "There we go. Okay girl, now pretend you're a dog. Sit! Paw". At first the dazed Sierra seems puzzled, but when she understands her docile expression turns into that of a playful dog, though still mixed with that dazed expression. She does as Tina asks her, squats down and holds her hands in front of her as though they were paws, and loll her tongue like a dog.

"Gooood giiirl! Now here's the ball, are you ready Sierra?". Sierra imitates a bark to answer, and Tina throws the waterskin some distance, while saying "go fetch!"

And just as she throws it, Sierra start running for it. As well as she can run, anyway, given that she's trying to run like a dog. She returns with the waterskin in her mouth, and drop it on the ground with a bark, and roll over. The absurdity of it all have you laughing soon enough. It looks really funny how this otherwise pretty and dignified looking Beastblood is acting, and the fact that she's part dog herself makes it all the more fun. And you can tell that part of why it's so damn funny, is also because how absolute control you have over her life. And you feel like doing more cruel things to her, but you decide to not give that small voice any attention.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044226 && dateTime=="11/12/18(Mon)11:34:06")

"Another part of why it's funny, is the awkwardness of it - you simply can't ignore the... Undertones... Of having her act like that, and how utterly inappropriate it is. You can't tell if Tina thinks the same, but she's having a blast either way. Sierra seems very pleased to just play along, but that's most likely just the hypnotism talking. Then again, you did give her a generous amount of alcohol as well.

You probably spend about twenty minutes on this charade, before Tina decides 'Sparks' (as she've nicknamed her during the charade) has earned some rest, and you all three head inside the tent.

Back inside the tent you all sit down again, and pick up where you left off, talking about your card game, and testing it out.

After a while, with the cover of the tent, Tina sinks her fangs into the neck of the Beastblood, and devours some of her crimson essence. She takes her time with it, too. She does like to do that. It must taste really good to her.. You can tell from her pleased smile how intoxicatingly good it must be.

After a few minutes, she lets go and licks the wounds shut. She then wipes her lips, and tells Sierra to "go to your cage and go to sleep. Be sure to wrap up in a blanket so you don't get cold". Sierra is a bit groggy at first, but manages to get up, and walks out. You order Laughing Dead to escort her, and keep guard in front of their cages.

"There", Tina says, "that should take care of her. But depending on how drunk we get, you should probably have one of your servants keep an eye on her, just to be safe".

"Already did", you tell her.

And so continues the card game. Tina tries to play the drum along to whatever song you're singing, and while she isn't all that good at it, it adds plenty of fun anyway.

It doesn't take long for you both to realize that all the dumb rules you agreed on makes the game insanely hard to play, but that doesn't stop you from having a ball. Quite the opposite, really. You notice the familiar buzz of alcohol-induced warmth in your face during one of your mutual laughing fits. "Oh shit, shit-shit-shit", you say, as you hurry up and outside to stir the food. You hadn't felt the alcohol affect your balance yet, but you certainly feel it as you hurry up. You do manage to stay up, however clumsily, and Tina almost can't open her eyes from laughter at your spectacle, as you hurry up and get out to check on the food. And sure enough, some of it is burnt at the bottom. Ah, who cares. You have a servant take the pot off the fire, as you empty your bowl of wine in a large gulp, and fill it with food. You also order a servant to serve some of the food to the prisoners, in case they want any.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044229 && dateTime=="11/12/18(Mon)11:35:54")

"Back inside the tent, you throw a miniscules sized orb of negative energy at the still giggling Tina, to get her attention. It makes a small *pop* sound as it hits her shoulder and disappears. When she finally calms down enough to at least listen, you bring up Sierra again.

"That girl, what are your thoughts about her?". You can tell you have to concentrate at this point to not slur while talking. Maybe it'd be better to bring it up tomorrow, but the current you honestly doesn't care.

"Hmmm~? Ahhh, the puppy", she laughs a bit at her own wisecrack, but then makes an I-don't-know sound, and says "a toin coss?". That gets her giggling again, and for some reason you find the way she say it wrong hilarious, as she starts repeating it in a posh voice. Once you both settle down again, she says "I thought about keeping her as a blood puppet, the idea of keeping her enchanted like that seems fun. Ahh, but that's probably wrong to do"

You nod, using her as a slave seems bad.

The food you made ended up being... Okay? You think? Probably. So long as you don't eat the burned parts. In a way, the food reminds you of yourself, in the way that you messed part of it up, but some of it ended up being salvagable anyway. A second chance... And for Sierra, it's really kind of the same, the more you think about it. She messed up too, but maybe you could give her something like a second chance as well. You would lose out on some gold coins though. Ten, if you recall correctly. Sheesh, why couldn't all the bandits just be obviously evil and bad guys? That would be easier...

You scratch your hair in a frustrated manner, and half-shout "arrgh! Whatever! I don't wanna think about it right now. Let's just play instead".


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044234 && dateTime=="11/12/18(Mon)11:38:14")

"As the night goes on, Tina empties out two of the bandits during your game, who you put to rest afterwards. A strange sensation fills you this time around, a sort of freshness, almost to the point of discomfort, like sucking in a deep breath of cold air after having brushed your teeth. You feel the new positive energy fill you as well as the negative, and a discomfort accompanies it for a few seconds, until it is... contained? You think, in some way. It's a strange feeling. A good pain.

After a servant has brought the corpses outside, you offer Tina to try on the enchanted bracers. She puts them on, and tests her strength by breaking a long sword in two. "Yeah I do feel stronger". Her left hand is bleeding now, though, and you tell her. She must've gotten a cut when the sword broke.

"Hahah, so I am!". When she notices, her small wound quickly heals up, in that weird stitchy way. "By Torag do I feel a difference. These are awesome!"

You take that opportunity, and ask her "do you wanna keep them? I mean we share most stuff, but this could be like a gift, if you want it".

At first she doesn't respond. Well she is pretty drunk. Instead of saying something, she flashes a wide toothy grin, and give you a bear hug instead. You return the hug as best you can, and she nuzzles her cheek against the top of your head. "Mmmm! My cute little doll".

After this, you both agree to go sit in front of the fire, figuring you've spent enough time playing cards. She brings out the drum, and play it. But in a slow and quiet way. You'd like to join in, but there aren't really any other instruments. Instead, you borrow the drum after a while, and try it out some yourself. You think you're doing okay, considering it's just improvisation.

That's when you remember the mead, and you order a servant to bring it. And once you taste it, it's pretty easy to tell the difference in temperature - it's pleasantly cool to the throat as it sails down.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044237 && dateTime=="11/12/18(Mon)11:40:21")

You probably spend another hour or two, just sitting there outside, taking turns at the drum, and drinking cold mead. At some point you decide to let Tina keep the drum, and instead opt to join in with song, aiming for something soothing, something akin to a lullaby. It turns out to be a bit more somber than you had aimed for, but the result has its own charm, and you decide to keep it that way.

This eternal moment feels authentic to you. An exotic, strange, little moment in time. But as tantalizing the idea of remaining like this seems, you need to go to bed soon.

"Let's go inside again", you offer her.

Back inside, when you start going to bed, Tina does so as well. It takes a while to get properly comfortable, but once you do, it's pleasingly cozy. You lie in a way so that your heads are close, but your feet and legs point away from each other.

Ah, right, before you go to sleep...

"Still thirsty?", you ask her, "I've done some tests, and-.."

You can tell from her face, that as soon as she grasps the meaning of the first two words, that that's all it took to get an answer. "Always", she says with a lazy smile.

You offer her your forearm. "Don't drink too quickly, I have a few things I want to do to test the taste.. let me know if I do something right". She smiles and nods.

Gently holding your forearm with both of her hands, she sinks her canines into your flesh with an eager look on her face, but takes her time nonetheless. And you retry the ways you experimented in channeling negative energy into your blood, effectively infusing it, and hopefully enriching the taste.

You have four different ways prepared. Between each test, she licks up the wound to close it, before telling you how it was.
Her reaction to two of them are unimpressed, and the third seems decent enough. At the first three, her drinking was brief enough that it didn't really bring you into a daze.

But the final one seems to have something going, as drinks with unabashed craving, and she doesn't stop to let you know how it is, either. Within seconds, you meet that same feeling as last time, quickly taking over your mind. This alluring satisfactory feeling is all you need, right now.. Or ever, really... A warm feeling heats your mind, and all that matters is your delirious devotion to comply with whatever this divine being next to you wants.. Even if you hardly sense anything around you.. But that doesn't matter, as long as you have this feeling..


You feel a shiver on your neck, and the fog in your head slowly clears. You can feel your judgment return to you, but instead of accepting it, you choose to ride this enchanting daze, and let your mind drift asleep..."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3044244 && dateTime=="11/12/18(Mon)11:47:00")

"(That'll be it for tonight)

Another carpet bomb of a post. Phew. Kinda wanted to end it on a prompt, but the last prompt about the fate of Sierra will have to do.

Also, I somehow forgot about the whole issue with the actual name for the upgrade to [Requiem], it's still just labelled [???] in my notes. I'm thinking about just picking [Requiem's Echo], since 1) I liked that one, and 2) I thought "maybe this isn't actually an issue important enough spend time and energy voting on? Anyway. If there's anyone who feels its a bad choice, feel free to speak up, it's not set in stone.

Dunno when next update will be, desu. If I feel inspired one of these days, then maybe, but there's a few random factors irl atm, so yeah. But I'll at least aim for some time within this week."

if(Anonymous && title=="" && postNumber==3044263 && dateTime=="11/12/18(Mon)12:00:35")

Thanks for sticking by QM. See ya around."

if(Primisto && title=="" && postNumber==3044296 && dateTime=="11/12/18(Mon)12:18:51")

Thanks for running!
I'd say requiem's echo is a good name. From the negativity of death, the positive energy echos back."

if(Anonymous && title=="" && postNumber==3044418 && dateTime=="11/12/18(Mon)13:08:15")

thanks for running man, it seems we got it right on the forth, for science...definitely science..."

if(Anonymous && title=="" && postNumber==3044426 && dateTime=="11/12/18(Mon)13:12:55")

>Let her tag along for now"

if(Anonymous && title=="" && postNumber==3044806 && dateTime=="11/12/18(Mon)15:55:47")

>Let her tag along for now"

if(BaVo && title=="" && postNumber==3044881 && dateTime=="11/12/18(Mon)16:31:02")

>Let her tag along for now
>Something else (specify)- Keep Sierra outside of town when we get back.When reporting for the bounty, tell officials about the Dwarf accomplice and offer a witness in exchange for probation with us. If she breaks probation and is found here without us, the doom is back on."

if(Anonymous && title=="" && postNumber==3044884 && dateTime=="11/12/18(Mon)16:31:54")

Thanks man, just go with that, you're right, is not that important, so let's keep it simple for the greater good."

if(BaVo && title=="" && postNumber==3044886 && dateTime=="11/12/18(Mon)16:33:03")

Next time we can play strip poker, or a "Truth or Dare" game."

if(Anonymous && title=="" && postNumber==3044887 && dateTime=="11/12/18(Mon)16:33:05")

>>Hand her over to the city guards
Also we need someone to testify about the conspiracy of the dwarf."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3047808 && dateTime=="11/14/18(Wed)08:02:25")

Pretty solid write-in, appreciate it. And since the vote is going for letting her live for now, I'll do something along those lines."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3047846 && dateTime=="11/14/18(Wed)09:32:33")

"A speck of life shines brightest against a backdrop of death.


You find yourself waking up in Rydding, among the still burning ruins of the decimated village. You sit up, headless, as you awaken to your new unlife for the first time. Or rather, you witness yourself doing so, as some incorporeal spectator. There's no doubt in your mind that this is a dream. You often remember your dreams, which you've always been thankful for.

Having dreams was almost always a good thing, to you. It was an interruption of the dull, and mostly unpleasant, everyday life. Your dreams often offered enjoyable experiences, like love, food, fantastical landscapes, freedom, and other captivating ideas. You remember a particularly vivid dream, where you dreamt that you were a Dryad. A forest spirit who minded their own, just grooming the serene forest that was your domain. Waking up was a cruel ordeal. Life often paled in comparison to jubilant fantasies.

Part of why these dream were so enjoyable, was the fact that you rarely realized that you were in a dream. Not before it was over, anyway.

This one is different, in that aspect. You're lucidly aware that this is a dream. It seems to be a replay of your awakening, but from a different angle.

When your observe yourself animate your second Undead, that's when you see something different: A white raven lands on a half-collapsed roof nearby, and observes you. The dream seems to skip through eventless moments, and soon after you are back at the first bandit encampment, the white raven following you the entire time.

The moment after you've quartered your killer seems to be of some importance, though you're unsure why. But for some reason, you can sense the raven growing uneasy.

At one point while you and Tina had both started getting pretty drunk, you raised a bandit as a Zombie, for you two to use as an archery target. It was pretty fun. But when you observe yourself raise that corpse, that's when the white raven caws, and takes off. As you watch it fly off, and wonder what it all means, it doesn't take long for another being to fade into existance where the raven was placed.

This being, probably a Beastblood, is a strange mix of humanoid and dog jackal, specifically. It is covered in a thin layer of light brown fur, and has a dog's head. Aside from being covered in fur, the rest of its body looks like a strong, male, Human. But the strangest part is the pair of skeletal wings on its back. The being is dressed only in a ceremonial looking loincloth that's long enough to reach its kness, and it is holding a large ceremonial looking staff in its left hand.


if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3047847 && dateTime=="11/14/18(Wed)09:34:47" && image=="Spoiler Image")

"The being continues to observe you, and you sense a hostility in it. And for some reason, you know that while the creature is there, you also know that it isn't, that the same time. Like the being is only present in a mirror of existance, and that it couldn't easily get to your side of the mirror.

As your story goes on, the being seems to grow more hostile towards you - you can't actually see it frown or anything, you just know it. At one point, it decides that it needs to find you, and end you. And then, it takes off, and the white raven takes its place, and continues observing you.

You know that the raven agrees to the choice in killing you, but as times passes, and it observes you using [Requiem] to put people to rest for good, it grows hesitant of this choice.


Some time passes, and eventually you reach the point where you decided to try and cultivate some sort of counterpart to your negative energy. The point where you develop your [Requiem's Echo]. And when you use it, you sense emotions of panick & regret in the raven - a choice was made, but it turned out to be a grave mistake. Even though it is just a dream, you can still taste the small degree of fear of consequences from the bird.

The next important event that is shown, is you going to bed, just this night, after another celebration. When you go to sleep, the raven hops along a few times on the ground, until it sits right next to your head, where it caws loudly at you, trying to warn you of what is headed for you. You see yourself groan in your sleep, and you know the creature is somehow communicating with you.

That's when you wake up, and sit up. Not in surprise or shock. But you remember clearly what you dreamt of, and there's little doubt in your mind that this was something more than a regular dream.

And, as usual these days, you wake up without your head on. You can't really see a lot, but as you wiggle a bit, you realize that Tina is holding it close, as though it was a teddy bear. It's a nice, familiar, smell from her.

You do feel the alcohol you drank last night, however. You feel sluggish. You'd prefer to just sleep another six hours - you probably only slept for four hours - but you're not sure it's a good idea. You have a feeling that the dog-like creature will be here within hours.

Tina is still asleep, and you notice that so is Nar, who is outside the tent. The rest of your servants are keeping guard.


if(Morte && title=="" && postNumber==3047853 && dateTime=="11/14/18(Wed)09:44:59")

confusion, slight panic
lets take our head back from tina and get a little air to clear our mind, mill over what we just witnessed

then lets wake tina and tell her all about it"

if(Anonymous && title=="" && postNumber==3047857 && dateTime=="11/14/18(Wed)09:51:26")

call Tina's name softly as to not startle her and if it doesn't work give Tina some gentle bites to wake her up, I don't know if we can guide our body to our head without seeing where it is and she is holding us tight.

grab some water for both of us and retail the dream, it may be some spirit trying to warn us or even a divinity of some kind"

if(Primisto && title=="" && postNumber==3047902 && dateTime=="11/14/18(Wed)10:58:07")

So the raven grows uneasy when we do bad deeds, and reacts positive when we do good deeds.
It doesn't at all like us gaining positive energy.
doggo, who you chose to picture as anubis, wants our death.
Huh, exciting mystery you threw as there qm^^

wake Tina and tell her about it"

if(Morte && title=="" && postNumber==3047917 && dateTime=="11/14/18(Wed)11:07:48")

no i think he likes us using requiems echo, he seems panicked because he thinks they made a mistake in their decision
(i assume to kill or judge us)"

if(Anonymous && title=="" && postNumber==3047925 && dateTime=="11/14/18(Wed)11:13:01")

Thid I think, he's probably responsible for the basedls of the dead and was mad at us for corrupting them with our magic, now he doesn't want to kill us because we started putting those souls to rest."

if(Anonymous && title=="" && postNumber==3047926 && dateTime=="11/14/18(Wed)11:14:17")


Meant souls....don't know how it ended up like that"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3047958 && dateTime=="11/14/18(Wed)11:53:23")

"What in the abyss was that dream. No, it couldn't just have been a dream. Something is going on here. You're not entirely sure you understand it, but in case it means something, you don't want to risk not being prepared, somehow.

The link between your head and body makes it surprisingly easy for them to locate each other, and you use that to sit down next to Tina, while you call out to her. You try not to startle her, however, as you figure you have enough time to handle this.

"Tina..? Oy, Tina, wake up". She stirs a bit, but doesn't wake up at first. Seeing as how you managed to get your body to sit next to her, you use it to take your head back, and put it on.

You shake your head to clear it, and then get up and go outside to fetch some water. After having a refreshment, you bring a waterskin back inside the tent, and gently shake Tina's shoulder to wake her up.

"Nn? wha..?", her eyes are barely open. You offer her the waterskin.

"Have some water. We need to talk".


It takes a while for her to wake properly, but after she's had some water, you tell her of your dream, and make it clear that you believe it to be more than just a dream.

You end it with telling her "I'm not sure if it's some sort of spirit, or something related to the divine, or something completely different. But I don't think it was just a dream"

She seems to take your story seriously, althought it's easy to tell that she's still groggy. You're not exactly chipper yourself.
"That sounds omnious..", she says, "and you think that dog-man is coming to attack us?"

You shrug, "it's definitely a possibility. We should be ready for anything, I guess"

"Damn, wish we had some bear traps of some kind to set up, or something like that". After a pause, she continues, "why do you think it's attacking us? The way I hear it, it sounds like it's related to something about your magic".

You nod, and say "well it's not unusual for necromancy to be frowned upon, to my knowledge, but I think this is different from that. Probably some kind of guardian of the dead, or something, who's angry I disturbed the dead. Maybe. I don't know, the last part of the dream was a little strange."

Tina seems to reflect upon it for a while. "So if someone's coming to kill you.. Shouldn't we just go back to town to get our prize for the bandit heads? I mean, if someone attacks us in town, wouldn't the guards help us? That would be kind of like setting up a trap"

You consider the option. Maybe.. You have been trying to avoid letting people know you raise the dead, and there's a risk someone in town will know, if you take the confrontation there. On the other hand, it sounds safer. And it's not like it's illegal to use. Besides, you're the good one here, most of what you've animated so far were outlaws. Hells, you even killed a bunch of bandits near Wyvern's Bazar, that should be a big deal, in your opinion anyways.

But what to do...

>Stay here
>Go to Wyvern's Bazar
>Something else (specify)"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3047965 && dateTime=="11/14/18(Wed)11:57:21")

"(if I post more tonight, it'll be a slow go, so don't wait up. If I end up deciding to not post more tonight, then i'll at least get back at you with an estimate for next post time)";

if(Anonymous && title=="" && postNumber==3047969 && dateTime=="11/14/18(Wed)12:00:47")

>Stay here

Dig in. Bury our minions sp they can spring from the ground and surprise our hunter.
Pile the dead in the center and medite near them to gather some much needed negative energy. Let Tina drain the other prisioners exept for the mage so she cam be at top form, drain and requiem them too. Reset the bandit trap to try and get the hound man when he comes.

Count our loot and play cards worriedly with Tina, nar and sierra to wait for the beasts arrival, elves versus dogs"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3047975 && dateTime=="11/14/18(Wed)12:08:27")

Just to clarify, all bandits have already been laid to rest (and thus you cannot get any energy from them), except for 2. Those 2 are Sierra and a guy that seemed to know about the informant dwarf in town."

if(Anonymous && title=="" && postNumber==3047979 && dateTime=="11/14/18(Wed)12:11:07")

>>Go to Wyvern's Bazar

Loot the camp, we still have some time.

when we go to the city we should set up our defenses in the graveyard, can we mast Brute with that dead man's illusion so he looks like a really big fellow?"

if(Anonymous && title=="" && postNumber==3047981 && dateTime=="11/14/18(Wed)12:13:03")

also, make a whip out of one of the corpses

aaaaaaand, and idea from before that we didn't get around to consider much, raise the bandit leader both as reinforcement and as a possible instructor to Tina."

if(Morte && title=="" && postNumber==3047982 && dateTime=="11/14/18(Wed)12:15:30")

i support this, but make sure we requiem all minions and dead bandits, then tell sierra we take her with us to wyverns bazar
if we don't give her over, disguise her so the prisoners don't recognize her

we need a living sentient being to use the whip ability

better ask tina before we decide that"

if(Anonymous && title=="" && postNumber==3047988 && dateTime=="11/14/18(Wed)12:18:56")

yeah, forgot that about the whip

yup, ask Tina about the bandit leader"

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3048020 && dateTime=="11/14/18(Wed)12:47:22")

Hm, regretfully I've already written bandit leader off as being requiem'ed. I thought the consensus was that sapient undead were a no-go. mb. Guess we'll need to bring that issue up for debate again, at some point, then.

If you want, I can retcon it so that you didn't requiem that particular guy. But there'll still need to be a vote on whether to actually animate him as intelligent, seeing as that subject seem divisive before.

Yeah you already did that. You can use it on yourself, as well as one additional servant per lvl. So currently all of your servants are cloaked as living beings."

if(Anonymous && title=="" && postNumber==3048027 && dateTime=="11/14/18(Wed)12:54:38")

Supporting the idea of setting up in the graveyard. If we can we should get our quest reward before that, as we might get kicked out by the townsfolk or they might try to kill us (they'll probably find out about us being a necromancer)"

if(Anonymous && title=="" && postNumber==3048035 && dateTime=="11/14/18(Wed)12:59:09")

no need for retcons, we will find someone else"

if(Anonymous && title=="" && postNumber==3048048 && dateTime=="11/14/18(Wed)13:12:54")

Nah, I think we're fine for now."

if(Morte && title=="" && postNumber==3048058 && dateTime=="11/14/18(Wed)13:17:09")

agreed, its not a big issue"

if(Agateophilia && title=="" && postNumber==3048206 && dateTime=="11/14/18(Wed)15:21:39")

Also take the bandit to testify, we're going to the town, the beastman can tag along under her own risk (some may recognise her since there are survivors). After get our reward let's change our appearance from all of our minions and Tina if we can."

if(Anonymous && title=="" && postNumber==3048865 && dateTime=="11/15/18(Thu)01:13:00")

>Go to Wyvern's Bazar"

if(BaVo && title=="" && postNumber==3048874 && dateTime=="11/15/18(Thu)01:24:47")

Load the wagon. Take the loot. Head to Wyverns. Ask Tina to ask Sierra what she knows about the Dwarf and Derrick's communications. If she knows a lot, then we don't need talking meat bandit. There is your spine whip and anti-raven acts.
Meanwhile we have 2 forces judging and watching us - Raven which dislikes evil and pain and Anubus - acting like a judge guardian of the Dead. We should walk carefully around these 2 and be on watch for the threat. On the road we can also ask Nar how the delivery of prisoners went and what he'd like.
Get to town, collect the bounty and see if we can swing a pardon or probation for Sierra."

if(Anonymous && title=="" && postNumber==3049055 && dateTime=="11/15/18(Thu)06:52:56")

>I thought the consensus was that sapient undead were a no-go
It was, but new people and opportunities change sometimes that, like having and protecting a criminal as a companion without a reason. But I do recalled that Tina will tell us what she wants to learn someday, so it's unnecessary maybe keep caring about."

if(Weaver !!Pm4fsbqHag2 && title=="" && postNumber==3049162 && dateTime=="11/15/18(Thu)11:25:40")

"(vague estimate for next post: aiming for sometime during this week)";