import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "/vg/ - Video Game Generals";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void /civ4xg/-Endless,Stellaris,Civilization,/cbg/and/rtsg/(OP Anonymous){

String fullTitle = "/civ4xg/ - Endless, Stellaris, Civilization, /cbg/ and /rtsg/";
int postNumber = "240272973";
String image = "1494358953103.jpg";
String date = "01/07/19(Mon)19:16:30";
String comment = "Last thread: >>240091481

"Stop making me do it" Edition

STELLARIS
>Dev Diary #137 - Holiday patch notes
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-137-updates-holidays-and-the-future.1140472/
>Wiki:
www.stellariswiki.com
2.2 FAQ: https://pastebin.com/hPfrhazx
Rebalancing coming soon.

ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/rHxPgzL.jpg
>Quests
dev.aeon-industries.com/es2_quests/
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>EL Community Patch
www.games2gether.com/endless-legend/forums/15-modding/threads/30618
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
>Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>District Cheat Sheet:
civ6.gamepedia.com/District

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

Star Ruler 2
>Compiled Open Source release with music:
https://github.com/powercat/StarRuler2-Source/releases
>Wiki:
http://wiki.starruler2.com/Main_Page
>Guides
https://steamcommunity.com/app/282590/guides/
>Mods:
https://www.moddb.com/games/star-ruler-2/
http://www.olynick.net/sr2/

AOW: Planetfall
forum.paradoxplaza.com/forum/index.php?threads/1116000/"
;

}
public void comments(){
if(Anonymous && title=="" && postNumber==240273054 && dateTime=="01/07/19(Mon)19:17:22")

">>240272973
That isn't a spider."
;


if(Anonymous && title=="" && postNumber==240273102 && dateTime=="01/07/19(Mon)19:17:52")

">>240273054
That is because I'm not Kumofag"
;


if(Anonymous && title=="" && postNumber==240273136 && dateTime=="01/07/19(Mon)19:18:04" && image=="Prethoryn_Swarm.png")

"HAK HAK HAK";


if(Anonymous && title=="" && postNumber==240273545 && dateTime=="01/07/19(Mon)19:22:17" && image=="ArbuzBudesh-445409-Monster_wheel._Tarantula_drider.png")

"I find this thread lacking spiders
also
>>240272426
is that fe xenophobe by any chance?
if so your retard ally built outpost on it's border and refused to remove it"
;


if(Anonymous && title=="" && postNumber==240273694 && dateTime=="01/07/19(Mon)19:23:39")

"x Respectfully disagree";


if(Anonymous && title=="" && postNumber==240273970 && dateTime=="01/07/19(Mon)19:26:12")

">narrators of Civ IV & V both now dead
How long does Sean Bean got?"
;


if(Anonymous && title=="" && postNumber==240274085 && dateTime=="01/07/19(Mon)19:27:12" && image=="1522941078832.jpg")

">wiz is finaly gone
will stellaris become less shitty now?
he was probably the only person that took multiplayer meme seriously"
;


if(Anonymous && title=="" && postNumber==240274094 && dateTime=="01/07/19(Mon)19:27:17")

">>240273694
How cucked are the Paradox forums?"
;


if(Anonymous && title=="" && postNumber==240274164 && dateTime=="01/07/19(Mon)19:28:00")

">>240273545
Cute!

>>240274094
A LOT."
;


if(Anonymous && title=="" && postNumber==240274319 && dateTime=="01/07/19(Mon)19:29:29")

">>240273136
We have heard this before."
;


if(Anonymous && title=="" && postNumber==240274654 && dateTime=="01/07/19(Mon)19:32:51")

">>240273970
He is fond of pigs."
;


if(Anonymous && title=="" && postNumber==240274667 && dateTime=="01/07/19(Mon)19:32:58")

">>240274094
Sweden levels of cucked"
;


if(Anonymous && title=="" && postNumber==240275196 && dateTime=="01/07/19(Mon)19:38:56")

">>240274094
respectfully disagrees"
;


if(Anonymous && title=="" && postNumber==240275854 && dateTime=="01/07/19(Mon)19:46:01")

">>240275196
>>240274094
respectfully disagreeing is being cucked now?
wat"
;


if(Anonymous && title=="" && postNumber==240275921 && dateTime=="01/07/19(Mon)19:46:59")

">>240272973
the fuck OP, we were promised spiders!"
;


if(Anonymous && title=="" && postNumber==240276468 && dateTime=="01/07/19(Mon)19:53:07" && image=="1506594594569.webm")

"Is it me or are planetary invasions easy as shit since 2.2? Before even with gene warriors or some shit I'd need to do some orbital bombardment before landing, now it seems like I can walk over pretty much any garrison without effort or even losses half the time.";


if(Anonymous && title=="" && postNumber==240276625 && dateTime=="01/07/19(Mon)19:55:00")

">>240275854
Besides ratings being shitty, you can't exactly put down anything other than respectfully disagree for something that is absolute horseshit."
;


if(Anonymous && title=="" && postNumber==240277150 && dateTime=="01/07/19(Mon)20:00:47")

">>240276625
Oh i get you
Because mods will automatically interpret it as starting a flame war
kek that is pretty cucked. At least it forces them to have to make a better point
if person A doesn't see why what he's doing is wrong, then person B has to make a better case or just stop responding since person B can't just be like
>you're a double nigger
and leave heh"
;


if(Anonymous && title=="" && postNumber==240277592 && dateTime=="01/07/19(Mon)20:05:12")

">>240277150
>At least it forces them to have to make a better point

No it doesn't, if someone says 'you're retarded', but they are in fact, not retarded, then it's an admittance of not having a point.

If your site doesn't have outright insulting or offensive ratings available for posts then there is actually no point in your rating system, it doesn't offer any ability to comment on a post in a more complex way than just a regular post."
;


if(Anonymous && title=="" && postNumber==240277972 && dateTime=="01/07/19(Mon)20:08:53")

">>240276468
they removed -% damage taken for defenders on unbombarded wowrlds
war exhaustion from ground battles is still complete bs tho"
;


if(Anonymous && title=="" && postNumber==240278000 && dateTime=="01/07/19(Mon)20:09:09" && image=="20190108020232_1.jpg")

"";


if(Anonymous && title=="" && postNumber==240278135 && dateTime=="01/07/19(Mon)20:10:29")

">>240278000
the fuck is a "Fringe world""
;


if(Anonymous && title=="" && postNumber==240278521 && dateTime=="01/07/19(Mon)20:14:28")

">>240278135
It cant decide if its a mining or generator world, 2% bonus to menial drone output."
;


if(Anonymous && title=="" && postNumber==240278543 && dateTime=="01/07/19(Mon)20:14:40")

">>240278135
An irrelevant shithole."
;


if(Anonymous && title=="" && postNumber==240278582 && dateTime=="01/07/19(Mon)20:15:03")

">>240277592
I'm talking about if someone's being retarded and someone's trying to elucidate them to that fact, then they can't simply say they're retarded if thats what they want to do."
;


if(Anonymous && title=="" && postNumber==240280467 && dateTime=="01/07/19(Mon)20:35:24")

"humiliate is the most OP war goal
just achieve war goals and look as the pitiful empire fragments"
;


if(Anonymous && title=="" && postNumber==240280596 && dateTime=="01/07/19(Mon)20:36:57")

">>240278135
a rural planet but for robots"
;


if(Anonymous && title=="" && postNumber==240280884 && dateTime=="01/07/19(Mon)20:39:29" && image=="generalview.jpg")

"We have now encountered the first hostile empire, a bandit kingdom, and two possible future federates.";


if(Anonymous && title=="" && postNumber==240281220 && dateTime=="01/07/19(Mon)20:43:16")

">>240280467
But I don't want it to fragment I want to fight and conquer them while they are at their peak strength"
;


if(Anonymous && title=="" && postNumber==240281851 && dateTime=="01/07/19(Mon)20:50:15")

"Can you save scum the L-gates? Or is it set on game start? Drakes are boring compared to nanites.";


if(Anonymous && title=="" && postNumber==240282495 && dateTime=="01/07/19(Mon)20:57:53")

">>240281851
I think it's predetermined
you can always install crisis manager mod and force desired outcome
you can even set up multiple crisises and customize everything including war in haven"
;


if(Anonymous && title=="" && postNumber==240282812 && dateTime=="01/07/19(Mon)21:01:30")

">>240282495
Hmm. I might do that. Its a bummer you only get the "best" outcome if you get nanite scourge."
;


if(Anonymous && title=="" && postNumber==240282954 && dateTime=="01/07/19(Mon)21:03:06")

">>240282812
>>240282495
Dang, the mod says I need to set it up before an L-Gate is ever found. Guess this playthrough is a wash as far as lgates are concerned."
;


if(Anonymous && title=="" && postNumber==240283047 && dateTime=="01/07/19(Mon)21:03:59" && image=="vlcsnap-2019-01-07-19h42m00s337.png")

"Give me an excuse to play as fucking plants and use those ugly plant ships. Inspire me with a plant civilization bio.";


if(Anonymous && title=="" && postNumber==240283294 && dateTime=="01/07/19(Mon)21:07:00")

">>240282812
that mod is modular allows for some really cool customizations
like great great khan that leads ALL raider enclaves, or lightning fast crisis entry events (with simultaneous crisises that arent aggressive to eachother)
not all modules are fully updated yet so some features dont work yet"
;


if(Anonymous && title=="" && postNumber==240283618 && dateTime=="01/07/19(Mon)21:10:13" && image=="20190107013612_1.jpg")

">>240283047
Do what I did and play Rogue Servitors who are on a quest to cultivate the greatest botanical garden in the galaxy."
;


if(Anonymous && title=="" && postNumber==240283624 && dateTime=="01/07/19(Mon)21:10:15")

"not sure if being able to almost max an extended tech tree before mid-game is overpowered as fuck or something really nice considering the game slows the fuck down after ~70 years after game start";


if(Anonymous && title=="" && postNumber==240283717 && dateTime=="01/07/19(Mon)21:11:16")

">>240283618
>emotion emulators
>for plants"
;


if(Anonymous && title=="" && postNumber==240285104 && dateTime=="01/07/19(Mon)21:25:57")

">>240283624
>slows down 70 years after game start
>am on the year 2649
>can't remember what I set endgame start year as
>victory year is 3000
>no powerful AI left
>economy is ultra powerful
Vanilla game (with horizon "DLC") when does the plethoryn scourge crisis start again?"
;


if(Anonymous && title=="" && postNumber==240286589 && dateTime=="01/07/19(Mon)21:43:06" && image=="planetportal.jpg")

">>240280884
This is a new one for me."
;


if(Anonymous && title=="" && postNumber==240287037 && dateTime=="01/07/19(Mon)21:48:13" && image=="NULLBEAM.jpg")

">>240286589
This is some marvel shit."
;


if(Anonymous && title=="" && postNumber==240287316 && dateTime=="01/07/19(Mon)21:51:01")

">>240287037
Null void beam is only really good early game in my opinion for that x4 shield damage. The constant dark matter production is nice to be able to sell."
;


if(Anonymous && title=="" && postNumber==240288464 && dateTime=="01/07/19(Mon)22:04:50")

">>240280467
Does that actually happen? -10% happiness isn't that bad."
;


if(Anonymous && title=="" && postNumber==240288998 && dateTime=="01/07/19(Mon)22:11:00")

">>240287037
Wouldn't a connection to such a realm cause a runaway quantum tunneling of the entire universe to a lower state, destroying everything?"
;


if(Anonymous && title=="" && postNumber==240289952 && dateTime=="01/07/19(Mon)22:23:19")

">>240288998
yes
https://youtu.be/ijFm6DxNVyI"
;


if(Anonymous && title=="" && postNumber==240290314 && dateTime=="01/07/19(Mon)22:27:40" && image=="Screenshot from 2019-01-07 19-26-11.png")

">Upgrading a fleet with event ships still gives you strategic resources
Fuck you paradox. Also, give event ships pirate suppression."
;


if(Anonymous && title=="" && postNumber==240290640 && dateTime=="01/07/19(Mon)22:31:09")

">>240290314
Do the new ships have different guns?

What is so bad about getting an insignificant amount of strategic resources? They are only really good for edicts, fueling upgraded buildings, more guns, and selling."
;


if(Anonymous && title=="" && postNumber==240291505 && dateTime=="01/07/19(Mon)22:41:41")

">>240290640
Nah, for this screenshot my ships are just getting better engines. And I am just bothered that they obviously didn't look at event ships when they changed things in 2.2. Event ships also increase the alloy cost, even though they are not being changed. It just shows lack of forethought, which annoys me because I paid for this product."
;


if(Anonymous && title=="" && postNumber==240291987 && dateTime=="01/07/19(Mon)22:46:49" && image=="MOREVOID.jpg")

if(Anonymous && title=="" && postNumber==240292913 && dateTime=="01/07/19(Mon)22:57:12")

"How do we fix stellaris?";


if(Anonymous && title=="" && postNumber==240293056 && dateTime=="01/07/19(Mon)22:58:36")

">use robots to colonize tomb world
>my organic pops still migrate there with only 30% habitability
real fucking why?"
;


if(Anonymous && title=="" && postNumber==240293367 && dateTime=="01/07/19(Mon)23:02:01" && image=="images.png")

">caring about habitability in 2.2";


if(Anonymous && title=="" && postNumber==240293485 && dateTime=="01/07/19(Mon)23:03:19")

">>240292913
Waifus and /d/egenerecy"
;


if(Anonymous && title=="" && postNumber==240293914 && dateTime=="01/07/19(Mon)23:08:08")

"Why am I forced to take tech Food tech as a robot empire?";


if(Anonymous && title=="" && postNumber==240294221 && dateTime=="01/07/19(Mon)23:11:59")

">>240293914
cuz you guys like to binge some food while watching shitty robo-dramas"
;


if(Anonymous && title=="" && postNumber==240294583 && dateTime=="01/07/19(Mon)23:16:32")

">>240293367
I completed The Flesh is Weak perk to get +20% habitability and all my resouces went from -50 to +100 instantly."
;


if(Anonymous && title=="" && postNumber==240294739 && dateTime=="01/07/19(Mon)23:18:16")

">>240293367
>not roleplaying
get the fuck out you double nigger"
;


if(Anonymous && title=="" && postNumber==240295096 && dateTime=="01/07/19(Mon)23:22:58")

">>240293914
>>240294739
Roleplaying as what? NEETs who refuse to experience any environment that isn't AC?"
;


if(Anonymous && title=="" && postNumber==240295132 && dateTime=="01/07/19(Mon)23:23:29")

">>240281220
go home goku"
;


if(Anonymous && title=="" && postNumber==240295252 && dateTime=="01/07/19(Mon)23:25:07")

">Anomaly Found
>Can't hit Research
>Says it is in a hostile system
>Somehow I found an anomaly in a system where some amoeba were hanging out despite the listed science ship being on the other side of my empire
Thanks Wiz"
;


if(Anonymous && title=="" && postNumber==240295359 && dateTime=="01/07/19(Mon)23:26:14")

">had an event come up to restart terraforming on a planet
>yeah sure whatever do that
>didn't read the name
>terraforming completes like ten years later
>suddenly my economy is in free fall
>my 25 size Tundra world is now a desert
GOD
FUCKING
DAMNIT"
;


if(Anonymous && title=="" && postNumber==240295572 && dateTime=="01/07/19(Mon)23:28:54")

">>240295359
But you can still terraform it back later. If you didn't take the decision to terraform it at first, you would have got a negative "unstable environment" modifier forever."
;


if(Anonymous && title=="" && postNumber==240295575 && dateTime=="01/07/19(Mon)23:28:56")

">>240295359
Could be worse. That event can also result in the planet turning into a toxic world, killing everyone and rendering it permanently uninhabitable."
;


if(Anonymous && title=="" && postNumber==240295884 && dateTime=="01/07/19(Mon)23:32:33")

"Is Stelleris good yet?

Also AOW planetfall looks good. I liked AoW3 quite a bit, how do anons here feel about Age of wonders 3?"
;


if(Anonymous && title=="" && postNumber==240296028 && dateTime=="01/07/19(Mon)23:34:22")

">>240295884
Unless you have a Pentium i77 processor, the late game is unplayable."
;


if(Wiz && title=="" && postNumber==240296074 && dateTime=="01/07/19(Mon)23:34:54")

">>240295884
>Is Stelleris good yet?
Yes, of course."
;


if(Anonymous && title=="" && postNumber==240296596 && dateTime=="01/07/19(Mon)23:41:17")

"It's still shit. Buggy and unfinished mess, as usual";


if(Anonymous && title=="" && postNumber==240296813 && dateTime=="01/07/19(Mon)23:43:52" && image=="megumeme-profile_image-d1f5a9f2aa3eb44e-300x300.jpg")

"Paradox studios but its run by megumin";


if(Anonymous && title=="" && postNumber==240297162 && dateTime=="01/07/19(Mon)23:48:30")

">>240296813
all ships have missile and torpedo ship parts only except they shoot once then are immobile for a day"
;


if(Anonymous && title=="" && postNumber==240297261 && dateTime=="01/07/19(Mon)23:49:57")

"Is there a mod for Cities Skylines that lets me make more rural communities? Or at least one that makes the singleplayer progression more fun?

I know most people like infinite cash but is there a mod for CS that gives you more of a challenge or goals to complete"
;


if(Anonymous && title=="" && postNumber==240297508 && dateTime=="01/07/19(Mon)23:52:49")

">>240295096
Well aren't ya?"
;


if(Anonymous && title=="" && postNumber==240297673 && dateTime=="01/07/19(Mon)23:54:58" && image=="My sides, lol.gif")

">>240295132
I guess that does come off like goku kek"
;


if(Anonymous && title=="" && postNumber==240299196 && dateTime=="01/08/19(Tue)00:14:50")

"Jesus, Guilli's Mod makes Cybrex the best possible precursor. It hands you a complete ringworld with most segments having 1-3 precursor mods on them. Sure the segments have tons of tile blockers, but if you pay the 2000 energy to clear one you get 200 alloys. What the fuck was he thinking?";


if(Anonymous && title=="" && postNumber==240299282 && dateTime=="01/08/19(Tue)00:16:05")

">>240299196
>mods
>balanced
kek
mods are basically soft cheating"
;


if(Anonymous && title=="" && postNumber==240300407 && dateTime=="01/08/19(Tue)00:31:24")

">>240299282
Unfortunately you kinda need mods since Paradox releases so little content."
;


if(Anonymous && title=="" && postNumber==240300690 && dateTime=="01/08/19(Tue)00:34:51")

">>240299282
This. Take the /twg/ pill and say no to cheating."
;


if(Anonymous && title=="" && postNumber==240300721 && dateTime=="01/08/19(Tue)00:35:10" && image=="Monkey refugees.png")

"I got pre-sapient refugees into my capital that escaped somehow from a Hive Mind.

WTF"
;


if(Anonymous && title=="" && postNumber==240301023 && dateTime=="01/08/19(Tue)00:39:03")

">>240300407
Eh I see where you're coming from but what anon said basically demonstrates how mods can and often do go awry"
;


if(Anonymous && title=="" && postNumber==240302101 && dateTime=="01/08/19(Tue)00:53:45")

">>240300721
Oh yeah I had that happen too

Just assume they got picked up by, like, space NGOs or something"
;


if(Anonymous && title=="" && postNumber==240303540 && dateTime=="01/08/19(Tue)01:13:41")

"why do AI hate trading in stellaris? why am I always forced to genocide them because they are stuck up bitches";


if(Anonymous && title=="" && postNumber==240303958 && dateTime=="01/08/19(Tue)01:19:33" && image=="2019-01-08.png")

"My attempt at dumb, stupid plants.";


if(Anonymous && title=="" && postNumber==240304078 && dateTime=="01/08/19(Tue)01:21:06")

">>240303540
Have you tried playing as a non-xenophobe? Give them a little bribe to get them interested, just like in real life."
;


if(Anonymous && title=="" && postNumber==240305017 && dateTime=="01/08/19(Tue)01:34:00")

">>240299196
That's not any worse than Paradox handing you an Ecumenopolis."
;


if(Anonymous && title=="" && postNumber==240305861 && dateTime=="01/08/19(Tue)01:45:50")

">alternate universe quest
>they use warp drives and fight off warp beasts
>string of messages about their economy suffering or blooming every now and then
>it is the year 2664 now
>suddenly one of those no video feed messages comes up
>last transmission seems like its them being destroyed and it being cut off
what the fuck i didn'e expect it to suddenly get spoopy
does anything happen after/later?
Vanilla stellaris btw"
;


if(Anonymous && title=="" && postNumber==240306212 && dateTime=="01/08/19(Tue)01:50:50")

">>240305861
>2664
>vanilla Stellaris
Jesus Christ, the only spooky thing is that you are still playing."
;


if(Anonymous && title=="" && postNumber==240306709 && dateTime=="01/08/19(Tue)01:58:48")

">>240306212
this"
;


if(Anonymous && title=="" && postNumber==240306998 && dateTime=="01/08/19(Tue)02:03:48" && image=="1545395749763.png")

"have those fucking lazy swedes come back from vacation yet?";


if(Anonymous && title=="" && postNumber==240307027 && dateTime=="01/08/19(Tue)02:04:20")

">>240306212
0.024fps"
;


if(Anonymous && title=="" && postNumber==240308143 && dateTime=="01/08/19(Tue)02:21:40")

">>240276468
It's because the AI fails to garrison worlds. Instead you've got 5k army doomstacks flying into outposts getting stuck for 20 years."
;


if(Anonymous && title=="" && postNumber==240309609 && dateTime=="01/08/19(Tue)02:45:07" && image=="rarestresearch.jpg")

"Three rare tech at the same time. Truly we live in strange times.";


if(Anonymous && title=="" && postNumber==240310198 && dateTime=="01/08/19(Tue)02:54:33")

"Found a new bug. If you capture a planet from an empire that had the +1 building per planet perk (from the not Diplomacy tree) it will have an empty building slot you cannot fill, even once you have enough pops. I'll have to look into console commands to kill/move all my pops and try to recolonize it.";


if(Anonymous && title=="" && postNumber==240310931 && dateTime=="01/08/19(Tue)03:06:35")

">>240306998
Vacation for most people I know ended a week ago."
;


if(Anonymous && title=="" && postNumber==240312447 && dateTime=="01/08/19(Tue)03:32:16")

"Please don't die on me.";


if(Anonymous && title=="" && postNumber==240312518 && dateTime=="01/08/19(Tue)03:33:25")

">>240312447
why won't you let me go in peace"
;


if(Anonymous && title=="" && postNumber==240312964 && dateTime=="01/08/19(Tue)03:41:13" && image=="2b9.jpg")

">>240309609
>xenos
>doing anything but manual labor
Strange times indeed. Much too strange."
;


if(Anonymous && title=="" && postNumber==240313015 && dateTime=="01/08/19(Tue)03:42:06")

"What's the point of Subdermal Stimulation or whatever it's called? Why make your pops completely useless? At worst you could just purge them";


if(Anonymous && title=="" && postNumber==240314143 && dateTime=="01/08/19(Tue)04:02:11")

"What faction is most fun in SinS? I like TEC Loyalists for their abilities, but their titan is pretty boring. The TEC Rebels have a fun Titan but their pirate focus on their abilities are kind of boring. Advent has some neat stuff but their titans are only decent. The Vasari have the most OP Titans and some decent abilities but I only really like what the Vasari loyalists have.

Any advice?"
;


if(Anonymous && title=="" && postNumber==240316262 && dateTime=="01/08/19(Tue)04:41:18")

">>240314143
I like the Vasari Loyalists because their capital ship sound like a bully.
>"I'm taking the small one.""
;


if(Anonymous && title=="" && postNumber==240318006 && dateTime=="01/08/19(Tue)05:16:14")

">page 10
Seriously?"
;


if(Anonymous && title=="" && postNumber==240318491 && dateTime=="01/08/19(Tue)05:27:15" && image=="1527488730320.jpg")

if(Anonymous && title=="" && postNumber==240318813 && dateTime=="01/08/19(Tue)05:34:27" && image=="file.png")

"So how do I speed up robot manufacturing?";


if(Anonymous && title=="" && postNumber==240319019 && dateTime=="01/08/19(Tue)05:38:57")

"what are the chances they will ever give stellaris proper multithreading support?";


if(Anonymous && title=="" && postNumber==240319070 && dateTime=="01/08/19(Tue)05:40:09")

">>240318813
You don't."
;


if(Anonymous && title=="" && postNumber==240319360 && dateTime=="01/08/19(Tue)05:46:54")

">>240316262
Its pretty good. And the MAW is pretty insane, though nowhere near where it used to be.

>>240318813
Robot growth is a bit funky. It feels balanced around you having organic AND robot pops simultaneously, but if you are full synthetic you obviously aren't going to accomplish that.

How do rogue servitors feel to play? Is it obnoxious?"
;


if(Anonymous && title=="" && postNumber==240319563 && dateTime=="01/08/19(Tue)05:51:43")

">>240318813
make a robot template with the faster build thing"
;


if(Anonymous && title=="" && postNumber==240319630 && dateTime=="01/08/19(Tue)05:53:20")

">>240296813
>You can now blow up the galaxy"
;


if(Anonymous && title=="" && postNumber==240319714 && dateTime=="01/08/19(Tue)05:55:35")

">>240319563
I totally forgot about robo-moding, OH fuck think there's going to be problems with the new planetary management and things you could've do before 2.2...

>>240319360
I'm doing exterminators, I'm patiently waiting to find organics now to get some free energy. Early game is so slow in 2.2 but so much bearable and I already picture mid game being all economy involvement and nothing much.

I wonder if I'll get market once and If I find another machine empires."
;


if(Anonymous && title=="" && postNumber==240319921 && dateTime=="01/08/19(Tue)06:00:40")

">>240319714
2.2 is actually fairly enjoyable up until the lag makes it suck. The gameplay systems could use some more tweaking overall, but its really the lag that kills enjoyment more than anything else.

Well lag and the shitfest that is the AI."
;


if(Anonymous && title=="" && postNumber==240320051 && dateTime=="01/08/19(Tue)06:03:27")

">>240319921
The beta version supposedly had lag fixed and in the past Glavius AI was good stuff - now he's 10 times more autistic about it and doing a great job, so have that on always.

Basically we had that discussion in the past here, the way Stellaris AI works is like machine learning plots geometric data, Glavius creator just tweaks it to absolute best decisions that seem truly intelligent from outside - but he also scripts custom events and custom rules to bypass or seem intelligent when there are abstract decisions at hand."
;


if(Anonymous && title=="" && postNumber==240320174 && dateTime=="01/08/19(Tue)06:06:08")

">>240320051
I'm on stellaris test and the lag still starts getting unbearable in the 2350s."
;


if(Anonymous && title=="" && postNumber==240320604 && dateTime=="01/08/19(Tue)06:15:06" && image=="1546677427294.jpg")

">>240303540
>want a system in bumfuck nowhere with a grand total of 2energy
>"WAAAH WE WILL NEVER TRADE OUR PLANETS""
;


if(Anonymous && title=="" && postNumber==240320991 && dateTime=="01/08/19(Tue)06:25:02")

"Is (((thrifty))) arguably the most useful species trait, considering trade is something you always will use?";


if(Anonymous && title=="" && postNumber==240321164 && dateTime=="01/08/19(Tue)06:29:06")

"Thread theme :
https://www.youtube.com/watch?v=X9ESKQB2MBo"
;


if(Anonymous && title=="" && postNumber==240321210 && dateTime=="01/08/19(Tue)06:30:18")

">>240306212
>>240306709
its fun
>>240307027
Not quite that bad

So is that the end of the quest line?"
;


if(Anonymous && title=="" && postNumber==240321296 && dateTime=="01/08/19(Tue)06:32:01")

">>240312518
rage, rage, against the dying of the light"
;


if(Anonymous && title=="" && postNumber==240321369 && dateTime=="01/08/19(Tue)06:33:35")

">>240321210
Yeah, it's assumed that the unbidden got to them, as they were a lot more formidable in 1.9.2 and before"
;


if(Anonymous && title=="" && postNumber==240321653 && dateTime=="01/08/19(Tue)06:39:05")

">>240321369
Mkay
Is it a small chance for the quest to end?
Because my thought is mostly that it took so long for it to happen. Especially seeing as one of the comments i am replying to, i'm playing far past when most people stop"
;


if(Anonymous && title=="" && postNumber==240321998 && dateTime=="01/08/19(Tue)06:47:41")

">>240321653
Even at their worst the unbidden was only a mid tier obstacle
Depending on who you ask an awakened empire left to their own devices was harder to deal with"
;


if(Anonymous && title=="" && postNumber==240322701 && dateTime=="01/08/19(Tue)07:03:11")

"The thing about the unbidden was that one quick fleet maneuver could target the portal and the defending fleet
I don't remember if there was any purpose to a cruiser screen with fighters but I believe the only purpose was to avoid the fuckers bumrushing your battleships, which of course had kinetics out the ass.
A fleet of 50 battleships could hold its own against a pretty large fleet of unbidden, but if you got into a situation where you couldn't avoid a larger fleet that shit was toast, and the 40k minerals spent on it down the drain.
Honestly it was better to pull back while building up a fleet able to destroy the portal after around 10 years. And since it didn't take 50 years to cross the galaxy with such a fleet you were actually able to have a swift strike, not the slow fucking slog over systems that don't fucking matter that you have now"
;


if(Anonymous && title=="" && postNumber==240322969 && dateTime=="01/08/19(Tue)07:08:48")

"Guys I'm net to 2.2 - trying to theorycraft my build from reading wiki and such..

Stratified Economy vs Academic Privilege - I want to go for a clerk / trade value build as omega corp.

So my options are Fanatic Xenophile ( for the 20% trade value bonus ) and either materialist ( access to academic living standards ) or authoritarian ( access to stratified ) and a slight bonus 5% to workers output.

And then for civics:
Free traders ( 10% trade value and w/e) seems like a must.

For the second, I have no clue...

Old corporate empire play-style with its particular civic used to be centered around starbase module to generate extra energy and that was the only trick - now it's technically the same benefit with an engaging trade minigame - and I think the focus is no longer on starports.

Help a confused nigga out."
;


if(Anonymous && title=="" && postNumber==240323018 && dateTime=="01/08/19(Tue)07:09:51" && image=="1532359660064.jpg")

"I'm new to 2.2, if i build Corporation buildings, then recieve/conquer the planet hosting it, will it retain the building and both the Planet-side and Corporate-side bonuses? Or will the building just be erased/cease to function alltogether?";


if(Anonymous && title=="" && postNumber==240323182 && dateTime=="01/08/19(Tue)07:12:42")

">>240321998
>unbidden
Really? From the shit I've read about when and how strong they spawn, I really expected them to completely fuck your empire worse than prethoryn
In any case, does the quest line have a small probability of ending or does it end after some set amount of time? Because it's probably the quest that's taken the longest time to end that I can tell"
;


if(Anonymous && title=="" && postNumber==240323225 && dateTime=="01/08/19(Tue)07:13:14")

">>240322969
Academic living standards is borderline OP, since tech snowballs so hard"
;


if(Anonymous && title=="" && postNumber==240323335 && dateTime=="01/08/19(Tue)07:15:11")

">>240323182
Before hyperlanes only, now the AI is retarded and it expands to 20-30% of the galaxy and does nothing
I think it rolls a chance similar to how robot leaders die almost"
;


if(Anonymous && title=="" && postNumber==240323509 && dateTime=="01/08/19(Tue)07:18:53")

">>240323335
>both comments
Ah okay thank you anon"
;


if(Anonymous && title=="" && postNumber==240323587 && dateTime=="01/08/19(Tue)07:20:25")

">>240323225
On the topic of living standards, is Utopian abundance doable at all?"
;


if(Anonymous && title=="" && postNumber==240324084 && dateTime=="01/08/19(Tue)07:30:43" && image=="file.png")

"Ok here I go !";


if(Anonymous && title=="" && postNumber==240324768 && dateTime=="01/08/19(Tue)07:44:22")

">>240281851
Is this a 2.2.3? 2.2.2 then l-gate area is empty"
;


if(Anonymous && title=="" && postNumber==240324909 && dateTime=="01/08/19(Tue)07:47:15")

">>240308143
Ground invasions against a dug down opponent fucking sucks.
Not only do strongholds provide a hefty amount of defense armies, there also appears to be no limit to how many offensive armies can be landed for defense.
Such a fortress world would be impenetrable, leaving you with no options aside from planet cracking or bombardment to bypass the FTL inhibitor."
;


if(Anonymous && title=="" && postNumber==240325017 && dateTime=="01/08/19(Tue)07:49:36")

">>240320991
Rapid Breeder is definitely the most useful species trait.
Non-negotiable."
;


if(Anonymous && title=="" && postNumber==240325436 && dateTime=="01/08/19(Tue)07:57:53")

">>240323018
You dont keep them"
;


if(Anonymous && title=="" && postNumber==240325585 && dateTime=="01/08/19(Tue)08:00:49")

">>240297261
CSL isnt a rigorous city builder, its a freeform builder where your creativity to build aesthetically is the focus."
;


if(Anonymous && title=="" && postNumber==240326478 && dateTime=="01/08/19(Tue)08:19:28")

">>240325585
What *is* a rigorous city builder then
t. not him but genuinely curious"
;


if(Anonymous && title=="" && postNumber==240326550 && dateTime=="01/08/19(Tue)08:20:39")

"WAT DO, the food is starting to stress me out? Should I just ignore it out and constantly use energy from now on to buy food? I'm slowly snowballing in energy income.";


if(Anonymous && title=="" && postNumber==240326651 && dateTime=="01/08/19(Tue)08:22:32")

">>240326550
Producing food is easier than buying it via produced energy (due to higher base job output).
Literally just build more districts."
;


if(Anonymous && title=="" && postNumber==240326665 && dateTime=="01/08/19(Tue)08:22:44" && image=="2019_01_08_6.png")

if(Anonymous && title=="" && postNumber==240326704 && dateTime=="01/08/19(Tue)08:23:39")

">>240326478
Sc4 is pretty rigorous"
;


if(Anonymous && title=="" && postNumber==240326820 && dateTime=="01/08/19(Tue)08:25:53")

">>240326665
What's the problem? build more farms"
;


if(Anonymous && title=="" && postNumber==240327428 && dateTime=="01/08/19(Tue)08:37:26")

">>240326665
>massive surplus of energy
>unironically building commercial zones in the early game
>waa why do I not have food
I'd write your mom a letter, it seems her son is terminally retarded."
;


if(Anonymous && title=="" && postNumber==240327516 && dateTime=="01/08/19(Tue)08:39:17")

">>240326550
Generators are literally the worst thing to build once you have access to the galactic market.
Food and minerlas trades for 1.5x - 2x energy"
;


if(Anonymous && title=="" && postNumber==240327710 && dateTime=="01/08/19(Tue)08:43:19" && image=="1534197937488.png")

"I just want to fill a planet with INFINITE POPS and not have them leave the damn planet, i don't care about making the planet go to shit, i just want a single planet with SHIT production in everything, but stable (as in no horrible events from crime/whatever or emigration) to exploit the Utopian Abundance living conditions (so i guess non.sentient robots are not the solution).
What to do to achieve this dream?"
;


if(Anonymous && title=="" && postNumber==240327857 && dateTime=="01/08/19(Tue)08:46:58")

">>240302101
thanks, space jews"
;


if(Anonymous && title=="" && postNumber==240328304 && dateTime=="01/08/19(Tue)08:55:19" && image=="20180424154738_1.jpg")

">>240327710
You need to go straight to the final solution."
;


if(Anonymous && title=="" && postNumber==240328319 && dateTime=="01/08/19(Tue)08:55:37")

">>240327710
>I just want to fill a planet with INFINITE POPS and not have them leave the damn planet
Yeah, nah, you're fucked.
How about instead of being stupid and trying to do the impossible on one planet, you do the possible across multiple planets?"
;


if(Anonymous && title=="" && postNumber==240328386 && dateTime=="01/08/19(Tue)08:56:50" && image=="20190105222139_1.jpg")

"Look at my xenophobic slavetopia.";


if(Anonymous && title=="" && postNumber==240328584 && dateTime=="01/08/19(Tue)09:00:17")

">>240328304
>ISS"
;


if(Anonymous && title=="" && postNumber==240329116 && dateTime=="01/08/19(Tue)09:09:58" && image=="1522928259931.jpg")

"why are my pops moving planets even though it's not allowed in policies?";


if(Anonymous && title=="" && postNumber==240329627 && dateTime=="01/08/19(Tue)09:19:01")

">>240327516
>Food and minerlas trades for 1.5x - 2x energy
Not always. Especially if you're selling. You should be filling out all of the non-city districts on every planet."
;


if(Anonymous && title=="" && postNumber==240330028 && dateTime=="01/08/19(Tue)09:25:38")

">>240329627
No. You should specialise your planets and that basically means dont build generators"
;


if(Anonymous && title=="" && postNumber==240330346 && dateTime=="01/08/19(Tue)09:31:15")

">>240330028
You shouldn't specialize mining/generator/food districts unless the other options only have a couple slots available. The +3% it has over rural worlds isn't worth losing out on potentially 10-20 technician jobs"
;


if(Anonymous && title=="" && postNumber==240330961 && dateTime=="01/08/19(Tue)09:41:31")

">>240330346
jobs are jobs, you dont need to fill them up with technicians"
;


if(Anonymous && title=="" && postNumber==240331180 && dateTime=="01/08/19(Tue)09:45:07")

">>240319921
Personally, I'm not a fan of the increased micromanagement.
Putting AI sectors in control of building is disastrous. Half the time, it seems like they don't build anything at all, even given a huge surplus of resources and an overpopulated planet. The other half, it's some complete pants-on-head retard shit.
It's not that bad given the amount of time you wait in a normal game anyway, but it's a bit tedious going wide."
;


if(Anonymous && title=="" && postNumber==240331254 && dateTime=="01/08/19(Tue)09:46:21" && image=="Untitled.png")

"bravo paradox";


if(Anonymous && title=="" && postNumber==240331445 && dateTime=="01/08/19(Tue)09:49:18")

">>240327428
Not him, but how do you deal with housing issues early game without commercial zones? Luxury Housing?"
;


if(Anonymous && title=="" && postNumber==240331508 && dateTime=="01/08/19(Tue)09:50:07")

">>240327428
Half of your wall of text is anger aimed at something that did not happen - that's how my civ was randomized at start of the game."
;


if(Anonymous && title=="" && postNumber==240331579 && dateTime=="01/08/19(Tue)09:51:27")

">>240331445
City districts aren't the same as commercial zones. City districts are fine to pad out housing so long as you don't intend to fill those clerk jobs until every single other job and slot is taken"
;


if(Anonymous && title=="" && postNumber==240331862 && dateTime=="01/08/19(Tue)09:55:49")

">>240329627
So what do you do when your planet's population gets too high? I'm close to having a mineral crisis - or I might before the game ends - because I'm slowly having to turn 150 pop worlds into Ecumenopolises to support their population.

My one saving grace is that I expanded into nearby galaxies to get some minerals back, but that won't last forever. I also deleted all my gene clinics to try and slow it down."
;


if(Anonymous && title=="" && postNumber==240332601 && dateTime=="01/08/19(Tue)10:07:55")

">>240331862
If you're lacking minerals, you either don't have every single mining district maxed out or you need to expand. Get conquering or terraforming then resettle your pop overflow to new planets"
;


if(Anonymous && title=="" && postNumber==240332707 && dateTime=="01/08/19(Tue)10:09:47")

">https://www.youtube.com/watch?v=FQmYPauMMXM";


if(Anonymous && title=="" && postNumber==240332783 && dateTime=="01/08/19(Tue)10:11:08")

">>240332707

came here for this"
;


if(Anonymous && title=="" && postNumber==240332841 && dateTime=="01/08/19(Tue)10:11:55" && image=="6c8cbdf1f6a9b01868d556fab8abcb3d3311f655.jpg")

"The Mali civ is the latest to bless the Civilization VI: Gathering Storm roster. Led by Mansa Musa, arguably the richest man who has ever lived, the Mali are an adaptable civ suitable for any victory condition. With strong economic and faith-based perks, the Mali can easily make up for, and surpass, the limitations hindering most desert-based empires.

>Unique District – Suguba

This replacement for the Commercial Hub allows Mali to purchase Units, Buildings, and Districts at a reduced cost, with either Gold or Faith. Also provides additional Gold for adjacent Holy Sites, tiles containing a River edge, and bonus Gold for every two adjacent District tiles.

>Unique Ability – Songs of the Jeli

Provides City Centers with additional Faith and Food for every adjacent Desert and Desert Hills tile. Mines provide less Production to the city, but grant additional Gold output. Mali may purchase Commercial Hub district buildings with Faith, but suffer an overall Production penalty when constructing buildings or training units.

>Unique Unit – Mandekalu Cavalry

This Medieval-era unit replaces the Knight and prevents Mali Trader units from being plundered, as long as they are on a land tile within four tiles of a Mandekalu Cavalry unit. Combat victories provide Gold equal to the unit’s base Combat Strength.

>Mansa Musa Unique Ability – Sahel Merchants

International Trade Routes grant Gold for each flat Desert tile within the originating city’s borders, and Sahel Merchants unlocks an additional Trader slot whenever Mali enters a Golden Age."
;


if(Anonymous && title=="" && postNumber==240332998 && dateTime=="01/08/19(Tue)10:14:24")

"Any tips against the dessanu consonance? Those energy arcs worry me.";


if(Anonymous && title=="" && postNumber==240333002 && dateTime=="01/08/19(Tue)10:14:28" && image=="3.png")

">get left and then right events
please don't tell me this means I get both"
;


if(Anonymous && title=="" && postNumber==240333037 && dateTime=="01/08/19(Tue)10:15:05" && image=="2019_01_08_7.png")

"Should I colonize a shitty planet just to have pops grow on there considering I have literally no good planet around me nor found any far far away.

I feel like the new admin capacity dosen't punish me at all - unless I have a feeling it will once my colonies go really tall as districts will multiply naturally."
;


if(Anonymous && title=="" && postNumber==240333608 && dateTime=="01/08/19(Tue)10:24:39")

">>240331508
>4 lines is a wall of text
>can't unfuck planets without 4channel wizards explaining how
might as well put you down

>>240333037
>shitty planet
>80% habitability, 9 districts available before removing blockers
the fuck are you talking about, that's fine clay"
;


if(Anonymous && title=="" && postNumber==240333750 && dateTime=="01/08/19(Tue)10:26:41" && image=="Cleopatra.jpg")

"Hey, hopefully someone here can help me locate the right title.

So I remember that there was not just Civ: BE and Stellaris by the Paradox company as the sci-fi titles, there was even a fantasy one made apparently with the help of Paradox company.

Could someone tell me what was that? I heard it was similar to Civ IV in playstyle. I thought it was Magicka until recently, but it seems to be a completely different thing altogether.

Picture unrelated, but we need to remember the whitewashing of Cleopatra the Ebony Princess."
;


if(Anonymous && title=="" && postNumber==240333968 && dateTime=="01/08/19(Tue)10:29:50")

">>240332841
Great. Everything in the leak is right and have been confirmed so far.

I hoped, that after getting rid of the blob civs like the Vikings, Celts or Polynesians (shamefully not Indonesia) in the last two games this time we will have specifically the Turks (like in Civ CTP/2) and not the "Ottomans", which makes no sense with Istanbul as their capital - It was named like that by the Republican government.

I seriously hope we won't have Phoenicia led by Dido... That's like having Washington lead England."
;


if(Anonymous && title=="" && postNumber==240334036 && dateTime=="01/08/19(Tue)10:30:47")

">>240333750
Endless Legend?"
;


if(Anonymous && title=="" && postNumber==240334079 && dateTime=="01/08/19(Tue)10:31:26")

">>240333750
Are you thinking of Galactic Civilisations?"
;


if(Anonymous && title=="" && postNumber==240334193 && dateTime=="01/08/19(Tue)10:33:02")

"Should I eventually drop pacifism as agrarian idyll + inward perfection?";


if(Anonymous && title=="" && postNumber==240335002 && dateTime=="01/08/19(Tue)10:46:22")

">>240333750
>Cleopatra the Ebony Princess
What the fuck. She was Greek.

Also, it may be pandora First Contact.
Or Gladius. Or Etherium."
;


if(Anonymous && title=="" && postNumber==240335139 && dateTime=="01/08/19(Tue)10:47:57" && image=="DZFRcB7WAAAEaoS.png")

">>240335002
No! We wuz kangs"
;


if(Anonymous && title=="" && postNumber==240335141 && dateTime=="01/08/19(Tue)10:48:00")

">>240333002
it's "just" machine uprising not contingency
if you dont want to get fucked before pethryon better give them citizen rights"
;


if(Anonymous && title=="" && postNumber==240335316 && dateTime=="01/08/19(Tue)10:50:40")

">ever gibing rights";


if(Anonymous && title=="" && postNumber==240335509 && dateTime=="01/08/19(Tue)10:53:34")

"What exactly is the current point in researching synths? It used to be they get production bonus, now it seems gone.";


if(Anonymous && title=="" && postNumber==240335902 && dateTime=="01/08/19(Tue)10:59:33")

">>240335509
Appeasing your materialist faction."
;


if(Anonymous && title=="" && postNumber==240336059 && dateTime=="01/08/19(Tue)11:01:57")

">>240335141
I only had two pops on one of my ringworlds. They were built by mistake after I switched to regular spiritualist/fanatic authoritarian through one of the shroud events. I purged them.

at least i can keep fishing in the shroud with no consequences "
;


if(Anonymous && title=="" && postNumber==240336074 && dateTime=="01/08/19(Tue)11:02:17")

">>240335902
Don't they get content with regular robots?"
;


if(Anonymous && title=="" && postNumber==240336161 && dateTime=="01/08/19(Tue)11:03:38")

">>240335141
I have a bigger problem. I opened the l-gate in 2400 mostly to see what would happen and nanites poured out. I've contained them but it requires my fleet, and I can't go on the offensive because I can't beat the 100k in their system."
;


if(Anonymous && title=="" && postNumber==240336253 && dateTime=="01/08/19(Tue)11:05:07")

">>240336161
Just hold the line and keep building up. Are they still at about 30K power?"
;


if(Anonymous && title=="" && postNumber==240336292 && dateTime=="01/08/19(Tue)11:05:53")

">>240336253
25k is the force they keep sending through. my 54k fleet smashes it."
;


if(Anonymous && title=="" && postNumber==240336353 && dateTime=="01/08/19(Tue)11:06:40")

">playing barbaric despoilers
>encounter pre sentient bird people
>uplift them just to enslave them
>their planet gets turned into a colony
>because they're slaves they can't work the specialist jobs
>my mushroom founder species started on a jungle planet
>theirs is arid and my people would be unhappy as fuck on there

Slaving seems kind of funky this patch. I originally took slaver guilds as a civic to fit in with the RP of the empire but then that enslaves 40% of your own species and there's no way to free them. Swapped that out for distinguished admiralty because nomad mushrooms slavers would have to be good captains.

I also encountered a species of plant people who had a gaia world preference but their home planet was alpine? I kidnapped some of them but their pops just died off without me having set them to purge/undesirables."
;


if(Anonymous && title=="" && postNumber==240336592 && dateTime=="01/08/19(Tue)11:10:16")

">>240336353
>Slaving seems kind of funky this patch. I originally took slaver guilds as a civic to fit in with the RP of the empire but then that enslaves 40% of your own species and there's no way to free them. Swapped that out for distinguished admiralty because nomad mushrooms slavers would have to be good captains.
Slaving worked great in my Commonwealth of Man playthrough. But you need to increase your habitability techs before you are ready and maybe took adaptible.

> I also encountered a species of plant people who had a gaia world preference but their home planet was alpine? I kidnapped some of them but their pops just died off without me having set them to purge/undesirables.
Seems like a bug following rework on how civics work, looks like it affects randomly generated empires."
;


if(Anonymous && title=="" && postNumber==240337131 && dateTime=="01/08/19(Tue)11:17:52")

">>240333750
Age of Wonders: Planetfall will be published by Paradox"
;


if(Anonymous && title=="" && postNumber==240337271 && dateTime=="01/08/19(Tue)11:19:49")

"Say, /civ4xg/, when playing EA T'ien C'hi, is it safe to specialize in a single path or should I go rainbow?";


if(Anonymous && title=="" && postNumber==240337370 && dateTime=="01/08/19(Tue)11:21:26" && image=="1515098211638.png")

">>240334036
>>240334079
Thanks for help Anons! When I checked those, it may be Endless Legend, most likely. Galactic Civilisations looks a bit like that sci-fi scenario-mod for Civ IV which was in the base game or one of the add-ons.

>>240335002
In the spin-off title for PS3, Civilisation Revolution she looked like that, more like a black Slave Leia than anything close to Cleopatra VII.
It continued in an Android/iOS smartphones (and PS Vita) continuation, Civilisation Revolution 2, which combined the graphics of Civ IV and the previous Civ Rev game. But instead of like, bringing the leaders like Hatshepsut or Ramses II back from Civ IV, they continued using that obviously blackwashed Ebony Princess from Civ Rev. Rate.
Cleopatra VII also appeared before in Civ 2 and Civ 3 (also Civ CTP1, but without an image), but not like anything close to that, more like her Civ 6 appearance.
I'll check those titles too, thanks for help!"
;


if(Anonymous && title=="" && postNumber==240337837 && dateTime=="01/08/19(Tue)11:27:38")

">>240337370
I don't like when they mess with races just to please SJWs."
;


if(Anonymous && title=="" && postNumber==240337869 && dateTime=="01/08/19(Tue)11:27:59")

">>240335002
>>240335139
>>240337370
The people behind PS3 and smartphone spin-off title legit pulled that off.
Just to return to white Cleopatra in the next game, Civ 6.
Check those:
https://civilization.wikia.com/wiki/List_of_civilizations_in_CivRev
https://civilization.wikia.com/wiki/Egyptian_%28CivRev%29
https://civilization.wikia.com/wiki/Cleopatra_%28CivRev%29

https://civilization.wikia.com/wiki/List_of_civilizations_in_CivRev2
https://civilization.wikia.com/wiki/Egyptian_%28CivRev2%29
https://civilization.wikia.com/wiki/Cleopatra_%28CivRev2%29

I'm not sure if I should find that utterly hilarious, or sad, if not both at the same time.
I wonder if Punics have appeared in the same title, would Hannibal be black too?"
;


if(Anonymous && title=="" && postNumber==240338031 && dateTime=="01/08/19(Tue)11:30:41" && image=="Untitled.png")

"I've never gotten Psionic Theory as a non-spiritualist.
Time to try the ascension in 2.2."
;


if(Anonymous && title=="" && postNumber==240338176 && dateTime=="01/08/19(Tue)11:32:32")

">>240337837
Yeah they did that with Chandragupta Maurya recently.
He looks so fucking dark, like a deep south Dravidian almost.
Look how Ashoka from the same dynasty looked like in Civ IV, similar way to Darius I of the Persians - Which was correct, those people had shared origin.
They also made Seondeok I quote "brown and ugly", Koreans hate that and spam the forum about that, getting banned for that from access to the Steam board they paid for their access too while buying that game. They ban for SJW reasons or implying game devs push feminism.

How come there are no mods fixing that stuff yet. Or would they be pulled off for racism? There's always CivFanatics and similar services."
;


if(Anonymous && title=="" && postNumber==240338297 && dateTime=="01/08/19(Tue)11:34:16")

">>240337370
There's something going on with Jayavarnab VII and Dyah Gitarja..."
;


if(Anonymous && title=="" && postNumber==240338504 && dateTime=="01/08/19(Tue)11:37:22" && image=="40.jpg")

">>>/v/446000506
>Warhammer 40,000: Gladius
Is it a good 4X game? I like Civilization V and Warlock. I don't like Stellaris."
;


if(Anonymous && title=="" && postNumber==240338641 && dateTime=="01/08/19(Tue)11:39:10")

">>240336161
build bigass fortess in terminal system and dont forget about the robots because they'll fuck you up real good if they actually revolt"
;


if(Anonymous && title=="" && postNumber==240338664 && dateTime=="01/08/19(Tue)11:39:25")

">>240338176
>How come there are no mods fixing that stuff yet.

firaxis fixed seondeok and tamar being too dark before release."
;


if(Anonymous && title=="" && postNumber==240338854 && dateTime=="01/08/19(Tue)11:41:51" && image=="3.png")

">>240338641
that would be fine except this happened about 2 years later and I've got other things to worry about. My current plan is to race to invade the nanites, remove them and colonise their shit and prepare for the big boys instead."
;


if(Anonymous && title=="" && postNumber==240339058 && dateTime=="01/08/19(Tue)11:44:39")

"Is there any way to increase the amount of mineral districts available to a planet?";


if(Anonymous && title=="" && postNumber==240339152 && dateTime=="01/08/19(Tue)11:45:55")

">>240339058
Not really, generally 3 production types are all capped by planetary features. I think hive world/machine world lets you have them uncapped, not quite sure."
;


if(Anonymous && title=="" && postNumber==240339298 && dateTime=="01/08/19(Tue)11:48:01")

">>240338854
most likely scenario is pethryon bugging out anyway and never expanding beyond couple starting systems"
;


if(Anonymous && title=="" && postNumber==240339512 && dateTime=="01/08/19(Tue)11:50:46")

">>240338176
>they did that with Chandragupta Maurya
Huh...
>Look how Ashoka
Who?
>They also made Seondeok I quote "brown and ugly"
Yeah, I remember that one. They picked a literal Quisling and blackwashed her.

>>240338504
They're rebalancing it to make it harder to spam baneblades."
;


if(Anonymous && title=="" && postNumber==240341829 && dateTime=="01/08/19(Tue)12:22:02")

">>240338031
>100 years in
>only 500 research
JUST"
;


if(Anonymous && title=="" && postNumber==240342130 && dateTime=="01/08/19(Tue)12:25:16")

">>240339152
Oh, I didn't even notice how planetary features affect production districts."
;


if(Anonymous && title=="" && postNumber==240342220 && dateTime=="01/08/19(Tue)12:26:14")

">>240342130
Yes, that's what they are for, mostly. Each adds 1-3 districts of some type. Or a slot for strategic resource harvesting."
;


if(Anonymous && title=="" && postNumber==240342221 && dateTime=="01/08/19(Tue)12:26:14")

">>240293367
>paying 10 Food and 21 Consumergoods per pop"
;


if(Anonymous && title=="" && postNumber==240342303 && dateTime=="01/08/19(Tue)12:27:18" && image=="1544914322630.jpg")

if(Anonymous && title=="" && postNumber==240342321 && dateTime=="01/08/19(Tue)12:27:35" && image=="20190108192543_1.jpg")

"Can i beat them in one war?";


if(Anonymous && title=="" && postNumber==240342416 && dateTime=="01/08/19(Tue)12:28:53")

">>240342321
Yes?"
;


if(Anonymous && title=="" && postNumber==240342506 && dateTime=="01/08/19(Tue)12:29:53")

">>240342416
the powerscore numberd always don't indicate their actual power, more so on fallen empires."
;


if(Anonymous && title=="" && postNumber==240342541 && dateTime=="01/08/19(Tue)12:30:18")

">>240342321
>mixed fleets
absolutely disgusting"
;


if(Anonymous && title=="" && postNumber==240342640 && dateTime=="01/08/19(Tue)12:31:36")

">>240342541
they are all (3) exactly the same, the game just gives them different numbers for whatever reason."
;


if(Anonymous && title=="" && postNumber==240343225 && dateTime=="01/08/19(Tue)12:38:53")

"Since 2.2 came out is there a way to be efficient at early game without using authoritarian or xenophobe?";


if(Anonymous && title=="" && postNumber==240343441 && dateTime=="01/08/19(Tue)12:41:26")

">>240343225
Also, does the authoritarian worker output bonus applies to robots? Or am I better off with the traditional mining guilds+slaver guilds."
;


if(Anonymous && title=="" && postNumber==240343543 && dateTime=="01/08/19(Tue)12:42:35" && image=="1532848011976.jpg")

">>240327710
Do pops really emigrate only one at a time and at a rate of MAX +5 decline rate per month? (i'm simulating a 500 pop planet with console commands).
If so, maybe a shithole planet like the one i wanted can be possible. The research output is great enmasse, i can basically make it a "potentially, but not really" infinite research planet with utopian abundance, and with Martial Law research and unity aren't lowered, or are they considered resources too? If that's the case i can spam soldier to counteract the 100% crime rate and stability issues.
Synths also can be built regardless of Overcrowding (biological pops can't grow if there's no housing) right? And happiness doesn't have any impact directly, but only increasing crime and decreasin stability?"
;


if(Anonymous && title=="" && postNumber==240343560 && dateTime=="01/08/19(Tue)12:42:48" && image=="1522258712323.jpg")

">>240342321
>Thot Patrol"
;


if(Anonymous && title=="" && postNumber==240343928 && dateTime=="01/08/19(Tue)12:46:56")

">>240343441
nvm. R8 pls for first gameplay.
>Fanatic authoritarian, militarist, dictatorship
>distinguished admiralty, slaver guilds
>Industrious, Ingenius, Quick learners, non adaptive, sedentary"
;


if(Anonymous && title=="" && postNumber==240344248 && dateTime=="01/08/19(Tue)12:50:34")

">>240343928
ethos bad
civics bad
traits bad"
;


if(Anonymous && title=="" && postNumber==240344493 && dateTime=="01/08/19(Tue)12:53:26")

">>240344248
Pls explain why (havent play this game for ages). Im loooking to expand wide as fast as possible and be a capable fighter in wars."
;


if(Anonymous && title=="" && postNumber==240345078 && dateTime=="01/08/19(Tue)13:00:42" && image=="1535500706896.png")

"Since Clerk jobs are so terrible, can I just kind of ignore negative amenities in the early game?
Maybe Holo-Theatres would be worth it?"
;


if(Anonymous && title=="" && postNumber==240345513 && dateTime=="01/08/19(Tue)13:05:36")

">>240343928
Forgot decadent. Is it worth it with slaver guilds? I remember that in older versions slaves had a chance to strike according to unrest which could lead to a revolt."
;


if(Anonymous && title=="" && postNumber==240345524 && dateTime=="01/08/19(Tue)13:05:46" && image=="1378743659013.jpg")

if(Anonymous && title=="" && postNumber==240346387 && dateTime=="01/08/19(Tue)13:16:22")

">>240345078
Depends on your stability, you should be getting enough amenities from your cultural and gene clinic buildings though"
;


if(Anonymous && title=="" && postNumber==240346751 && dateTime=="01/08/19(Tue)13:20:38")

"OH NONONONONO";


if(Anonymous && title=="" && postNumber==240347565 && dateTime=="01/08/19(Tue)13:30:02")

"ecumenopolises can't be neutron swept";


if(Anonymous && title=="" && postNumber==240347675 && dateTime=="01/08/19(Tue)13:31:26")

">>240347565
you cannot be serious"
;


if(Anonymous && title=="" && postNumber==240347756 && dateTime=="01/08/19(Tue)13:32:35")

">>240342640
Mixed fleet as in "the composition of a given single fleet is mixed""
;


if(Anonymous && title=="" && postNumber==240348090 && dateTime=="01/08/19(Tue)13:36:20")

">>240347756
>not having a mixed fleet
fucking double nigger"
;


if(Anonymous && title=="" && postNumber==240348162 && dateTime=="01/08/19(Tue)13:37:04")

">>240343543
>MAX +5 decline rate per month?
iirc the maximum emigration is 95% of local pop growth. Immigration is capped at +5.
If you were to have +900% pop growth on a planet, it could produce up to 28.5 growth as emigrants.
It would still retain 1.5 local pop growth.

>biological pops can't grow if there's no housing?
Pop growth stops when planet housing demands exceed capacity by 50%."
;


if(Anonymous && title=="" && postNumber==240348308 && dateTime=="01/08/19(Tue)13:38:31")

"it's 2400, my economy is larger than that of the FE next to me but their tech score is 18495 and mine is 5659, I have most military techs I think. How should I prepare if I want to defeat it before the endgame crisis?";


if(Anonymous && title=="" && postNumber==240348318 && dateTime=="01/08/19(Tue)13:38:41")

">>240347756
>monofleet in 2.2"
;


if(Anonymous && title=="" && postNumber==240348719 && dateTime=="01/08/19(Tue)13:43:09")

">>240348090
>>240348318
What're the merits of (late-game) mixed fleets?
Cruisers in particular seem lackluster."
;


if(Anonymous && title=="" && postNumber==240348772 && dateTime=="01/08/19(Tue)13:43:48")

">>240348308
Have a fuckhuge ground army so you don't have to sit around waiting for bombardment to do its thing"
;


if(Anonymous && title=="" && postNumber==240349216 && dateTime=="01/08/19(Tue)13:49:02")

">can't release a vassal with synths as primary species
Fucking trash."
;


if(Anonymous && title=="" && postNumber==240349236 && dateTime=="01/08/19(Tue)13:49:25")

">>240348772
For large-scale ground combat, remember that quality beats quantity (assuming equal army strength)."
;


if(Anonymous && title=="" && postNumber==240349329 && dateTime=="01/08/19(Tue)13:50:26")

">>240348719
There really aren't any, just go either full corvette or full battleship.
Either embrace the big guns that destroy a fleet in three salvos or embrace the doctrine of dodging everything."
;


if(Lag && title=="" && postNumber==240349438 && dateTime=="01/08/19(Tue)13:51:34" && image=="FirePit.png")

"Oh Yeah, look who has a firepit!... And that's all that changed from yesterday.*inhails* S T O N E A G E";


if(Anonymous && title=="" && postNumber==240349967 && dateTime=="01/08/19(Tue)13:58:09")

">>240349236
So my psionic armies and avatar will come in handy?"
;


if(Anonymous && title=="" && postNumber==240350017 && dateTime=="01/08/19(Tue)13:58:44" && image=="1546973077975.png")

if(Anonymous && title=="" && postNumber==240350597 && dateTime=="01/08/19(Tue)14:05:31")

">>240349236
Guy who said build an army here
Can you illuminate me a bit more on how ground combat even works?
I told him to build fuckhuge army (at least 2x more than the combined army strength of its homeworld and its next stronghold) because i think my fleets had to sit there for years bombarding it until it reached a size where i wouldn't just lose most of my army (3k strength roughly) in the invasion. And they seem to be able to replenish their defense armies really fast for quite a few years, which prolonged that process even more"
;


if(Anonymous && title=="" && postNumber==240350803 && dateTime=="01/08/19(Tue)14:08:11" && image=="1523497098247.jpg")

">managing 15+ planets";


if(Anonymous && title=="" && postNumber==240350915 && dateTime=="01/08/19(Tue)14:09:44" && image=="pull the lever.png")

">release vassal
>immediately proceeds to enslave my primary species
This isn't the one. Start over."
;


if(Anonymous && title=="" && postNumber==240351079 && dateTime=="01/08/19(Tue)14:11:42")

">>240350803
>Does this planet have enough jobs?
>Does this planet have enough housing?
>Does this planet have enough amenities?
>What do I want this planet to produce?
wow"
;


if(Anonymous && title=="" && postNumber==240351093 && dateTime=="01/08/19(Tue)14:11:56")

">>240349438
What kind of torture device has been added to civ 4 to make you go through all that? And why?"
;


if(Lag && title=="" && postNumber==240351196 && dateTime=="01/08/19(Tue)14:13:17")

">>240351093
Just waitlike a two weeks and you will see why this is the best civ4 experience possible."
;


if(Anonymous && title=="" && postNumber==240351270 && dateTime=="01/08/19(Tue)14:14:14")

"Is there a way to force extra dimensional invaders early on and kill them safely?

I've found out that their Matter Disintegrator
is literally the best L slot weapon in the game, you play as a sniper that nukes everything from afar - basically each L equipped slot fires every 4 seconds with the best stats behind it... now if you build your fleet or plan your fights around defense stations to have all the debuffs that slow enemies or lower evasion would pwn."
;


if(Anonymous && title=="" && postNumber==240351413 && dateTime=="01/08/19(Tue)14:16:18")

">>240350597
>Can you illuminate me a bit more on how ground combat even works?
Just like space combat: the guy with the larger numbers win.

>a number of armies on both side fill the frontline, limited by combat width on the particular planet
>frontline armies deal physical damage and morale damage to each other
>morale damage hurts morale: low morale results in penalties to the individual army's damage
>physical damage hurts health, armies on low health attempt to disengage, just like space vessels
>last man standing wins
Due to combat width, quality tends to trump quantity: 1000 army strength of gene warriors will stomp 1000 army strength of slaves.

>had to sit there for years bombarding it
My experience is that bombardment is a waste of time in 2.2.
Progress is too slow, and defense armies regenerate rapidly if for any reason the bombarding fleet fucks off.
Bombarding is only good for raising devastation - when that's at 50% any FTL inhibitors on the planet are disabled. cadia begone"
;


if(Anonymous && title=="" && postNumber==240351439 && dateTime=="01/08/19(Tue)14:16:39")

">>240350803
remember: One of the goals of 2.2 was to make planetary management of multiple planets easier.

>>240351079
>pause game
>spent 5 minutes to manage your planets
>unpause it
>wait 30 secends
>next month
>pause game again
>another 5 minutes
>next month the same thing"
;


if(Anonymous && title=="" && postNumber==240351503 && dateTime=="01/08/19(Tue)14:17:38")

"Eleanor belongs to Gilgamesh";


if(Anonymous && title=="" && postNumber==240351527 && dateTime=="01/08/19(Tue)14:17:53")

"what's the proper response when members of your species are made into sex slaves by alien space slugs?";


if(Anonymous && title=="" && postNumber==240351581 && dateTime=="01/08/19(Tue)14:18:35" && image=="loghg109a.jpg")

">>240351196
Wait. How long will this take to complete a game? Will it be complete within your lifetime or do you need to generate offspring to bring it to completion?"
;


if(Anonymous && title=="" && postNumber==240351642 && dateTime=="01/08/19(Tue)14:19:20")

"Fucking faggots at Paradox have a shitload of ship models available and wont release them just so they can monetize them. Fucking pricks.";


if(Anonymous && title=="" && postNumber==240351794 && dateTime=="01/08/19(Tue)14:21:25" && image=="MtA_UkJpe883b1TWgCMbyL1ReyIGRSqxcaI_-ANw0fY.png")

">>240351642
>pic related
>>240350803
Let the governors manage them autonomously."
;


if(Anonymous && title=="" && postNumber==240351904 && dateTime=="01/08/19(Tue)14:22:49")

">>240351413
Do FTL inhibitors even work?
I'm almost certain i've left the current system to attack other systems before i ever started bombarding shit on the planet"
;


if(Anonymous && title=="" && postNumber==240351930 && dateTime=="01/08/19(Tue)14:23:14")

">>240351439
>One of the goals of 2.2 was to make planetary management of multiple planets easier.
Don't forget
>our AI developer doesn't understand tiles, so we'll make a more complicated economy because that'll be easier to understand

>pausing the game to manage planets
I'll be giving that a yikes."
;


if(Anonymous && title=="" && postNumber==240351983 && dateTime=="01/08/19(Tue)14:24:00")

">>240351794
>Let the governors manage them autonomously.
I give those fuckers so many resources and they still refuse to actually build anything.
No jobs? Perfect time to tug my snail dick."
;


if(Anonymous && title=="" && postNumber==240352007 && dateTime=="01/08/19(Tue)14:24:22")

">>240351439
>pausing game constantly
kys"
;


if(Anonymous && title=="" && postNumber==240352076 && dateTime=="01/08/19(Tue)14:25:14")

"Heads up, there will be no Make War Not Love event this year. So no free stuff for Endless games.";


if(Anonymous && title=="" && postNumber==240352145 && dateTime=="01/08/19(Tue)14:26:10")

">>240351794
I always wanted gold colored ships like the Protoss or eve's amarrian empire but because wiz is a faggot who enjoys shit all we got is ass washed models."
;


if(Anonymous && title=="" && postNumber==240352498 && dateTime=="01/08/19(Tue)14:30:45" && image=="20190108212912_11.jpg")

">>240350803
no brainlets allowed in /civ4xg/"
;


if(Anonymous && title=="" && postNumber==240352507 && dateTime=="01/08/19(Tue)14:30:52")

"What fleetstrength should I have to fight the FE and what should my fleets be outfitted for, hull/shield/armor penetration? What defenses should they have?";


if(Anonymous && title=="" && postNumber==240352583 && dateTime=="01/08/19(Tue)14:32:02")

"Why doesn't the AI ever take arcology project?";


if(Anonymous && title=="" && postNumber==240352592 && dateTime=="01/08/19(Tue)14:32:13")

">>240352507
A shit-load of point defence."
;


if(Anonymous && title=="" && postNumber==240352619 && dateTime=="01/08/19(Tue)14:32:32" && image=="1526692948213.jpg")

">>240352498
You can't stop me smartfag"
;


if(Anonymous && title=="" && postNumber==240352864 && dateTime=="01/08/19(Tue)14:35:53")

">>240351794
How did you get those gold ships?"
;


if(Lag && title=="" && postNumber==240352867 && dateTime=="01/08/19(Tue)14:35:54" && image=="20190108102908_1.jpg")

">>240351581
>so close to having that monument
>>240351581
>needing offspring to complete game
>catch 22 of needing not to be an autist to have offspring, but also need to be an autist to play this kind of game.
Civ5 game, 100 days, civ4 game: 187.5 days"
;


if(Anonymous && title=="" && postNumber==240352972 && dateTime=="01/08/19(Tue)14:37:21")

">>240331254
>>240333002
>>240336059
hah, I had no machines built in my empire but didn't have synths on citizen rights and out of nowhere 150pops of robots appeared and rebelled. Bravo Paradox, Bravo."
;


if(Anonymous && title=="" && postNumber==240353039 && dateTime=="01/08/19(Tue)14:38:05")

">>240352507
>What fleetstrength should I have to fight the FE
Approximately +10%"
;


if(Anonymous && title=="" && postNumber==240353347 && dateTime=="01/08/19(Tue)14:41:55")

"I miss the times when you could have multiple empires in one star system.";


if(Anonymous && title=="" && postNumber==240353393 && dateTime=="01/08/19(Tue)14:42:32")

">>240352972
>year of our lord 2500 AD
>can't impregnate qt synth waifu
Wiz you fucking hack"
;


if(Anonymous && title=="" && postNumber==240353510 && dateTime=="01/08/19(Tue)14:44:04")

">>240353347
Agreed, fighting over control of star system colonization is one of my favorite parts of ES2."
;


if(Anonymous && title=="" && postNumber==240353752 && dateTime=="01/08/19(Tue)14:47:24")

">>240353510
>tfw will never be able to roleplay my fantasy of mars rebellion against earth anymore"
;


if(Anonymous && title=="" && postNumber==240354116 && dateTime=="01/08/19(Tue)14:52:03" && image=="2019_01_08_1.png")

">invading primitive worlds doesn't count
nice oversight"
;


if(Anonymous && title=="" && postNumber==240354135 && dateTime=="01/08/19(Tue)14:52:24" && image=="Reuenthal_toasting.png")

">>240352867
God speed anon. I can only respect people with this kind of patience."
;


if(Anonymous && title=="" && postNumber==240354327 && dateTime=="01/08/19(Tue)14:54:49")

">>240354116
I guess you could argue its hardly a military achievement to oppress a bunch of primitive when you're an interstellar civilisation, it'd be like expecting the deployment of a US carrier group to conquer the Sentinel Islands to be greeted with support from the hawks in the US government."
;


if(Anonymous && title=="" && postNumber==240354347 && dateTime=="01/08/19(Tue)14:55:05")

">>240349438
Is this Caveman2Cosmos? I tried it once but it felt like feature creep. Stone Age was so fucking boring and nothing at all was happening."
;


if(Anonymous && title=="" && postNumber==240354412 && dateTime=="01/08/19(Tue)14:55:49")

"Do you guys like building destroyers and cruisers in the midgame?";


if(Anonymous && title=="" && postNumber==240354557 && dateTime=="01/08/19(Tue)14:57:40")

">>240354412
I just run all corvette fleets until I max out the tech tree and can build proper battleships."
;


if(Anonymous && title=="" && postNumber==240354587 && dateTime=="01/08/19(Tue)14:58:12")

">>240354412
Ya. Endgame I like mixed destroyer/cruiser/battleship fleets even if they aren't optimal."
;


if(Anonymous && title=="" && postNumber==240354657 && dateTime=="01/08/19(Tue)14:59:04")

">>240354327
but that's not what the tooltip says"
;


if(Anonymous && title=="" && postNumber==240354667 && dateTime=="01/08/19(Tue)14:59:10")

">>240354557
What corvette weapons do you run in 2.2?
>>240354587
based"
;


if(Anonymous && title=="" && postNumber==240354783 && dateTime=="01/08/19(Tue)15:00:42")

">>240354587
I like a corvette front line with destroyers using large weapons. You get large weapon range with the smallest possible ship along with some cover."
;


if(Anonymous && title=="" && postNumber==240355061 && dateTime=="01/08/19(Tue)15:04:07")

">>240354667
2autocannon 1plasma.
Sometimes torpvettes for certain crises.
Torpvettes need picket computer badly though, but that means you won't be able to max evasion unless you have the enigmatic encoder."
;


if(Anonymous && title=="" && postNumber==240355345 && dateTime=="01/08/19(Tue)15:07:50")

">>240354412
3x Energy: Plasma Accelerator 2x Kinetic Coilgun ( MEDIUMS ) + 2x auto cannon or 1x autocannon + 1x small plasma accelerator DESTROYER is a melt everything, stress over nothing - fleet.

For mid-game, based on stats alone and tests."
;


if(Anonymous && title=="" && postNumber==240355437 && dateTime=="01/08/19(Tue)15:09:06")

">>240354667
If there's one weapon you shouldn't do without, it's the autocannon.
It's got useful damage modifiers and high base damage which is nearly unaffected by enemy evasion.

>>240355061
>plasma
If you're facing high-evasion opponents (such as other corvettes), you should consider using lasers instead.
Also, being able to completely ignore plasma tech means you can focus on other weapons instead.

>but that means you won't be able to max evasion
Sure can. With Impulse thrusters you only need +20% evasion to hit 90.
Afterburners + T3 picket computer gives you that."
;


if(Lag && title=="" && postNumber==240356074 && dateTime=="01/08/19(Tue)15:16:31")

">>240354135
Thanks, these games are going to be slow for awhile but everything will get faster and faster as time goes on, each choice, each tech, each new city will all add up. Many people don't have this kind of patience, but there is a thrill to investing yourself fully to one game instead of playing multiple games, and I hope to bring that thrill to anyone who care to watch."
;


if(Anonymous && title=="" && postNumber==240356494 && dateTime=="01/08/19(Tue)15:21:13")

"Im about to start a Life-Seeded playthrough, any tips so I don't get assfucked before I get genemodding?";


if(Anonymous && title=="" && postNumber==240356654 && dateTime=="01/08/19(Tue)15:22:53")

">>240356494
Don't pick life-seeded"
;


if(Anonymous && title=="" && postNumber==240356672 && dateTime=="01/08/19(Tue)15:23:08")

">>240354657
America was also settled, destroying some mudhuts and tents hardly counts as conquest."
;


if(Anonymous && title=="" && postNumber==240356728 && dateTime=="01/08/19(Tue)15:23:48")

">>240356494
yeah don't play life seeded because it's a snoozefest implying the rest of the game isn't, I know"
;


if(Anonymous && title=="" && postNumber==240356786 && dateTime=="01/08/19(Tue)15:24:38")

"Since it's never happened to me, what actually happens if you run out of energy/ minerals/ food?";


if(Anonymous && title=="" && postNumber==240357110 && dateTime=="01/08/19(Tue)15:28:37")

">>240355345
And late game destroyers:

Assuming you have plasma for the mid-game dominance desire you would use Plama tier 3 as best in slot for half of your destroyers fleet.

So tl;dr just to be safe late game - have two equal destroyer fleets one for shields on for armor:

ARMOR dps fleet:
1x medium Tier 5 or 4 laser ( Gauss and X-ray )
+
1x LARGE Tier 2 (Neutron Launchers) ( ENERGY ) -these babies literally rape the HULL of enemies - melts it, it's also best armor dps in slot.

BUT they're somewhat slow, each torpedo it triggers is a demon but they trigger slowly one after another.

So if you want to be efficient just go with LARGE slot:
Plasma canon ( tier 3)
Gamma laser ( tier 5) as replacements
You're barely losing anything raw dps wise with them.

SHIELD DPS fleet ( if in doubt pump this half of the fleet more because it's crucial to take shields down QUICK )
1X Large
Kinetic Artillery
Kinetic Battery
Gauss Cannon
From top to bottom all are OP in slot, but respect order when checking what you got.
+
2x Picket (P) slots:
Flak Artillery ( tier 3 )

You could try to have a huge swarm of auto-cannon corvettes - and then have the first tier of late game destroyers - I've built you above in less amounts; would still rape, if they don't die ofc."
;


if(Anonymous && title=="" && postNumber==240357159 && dateTime=="01/08/19(Tue)15:29:18")

">>240354667
The best weapons in game are arc lightning, void cloud rays and disruptors. Even if they do less damage, since they all attack the hull directly bypassing shields and armor, the opposing fleet starts suffering immediately a nerf to their firepower."
;


if(Anonymous && title=="" && postNumber==240357278 && dateTime=="01/08/19(Tue)15:30:40" && image=="maxresdefault[1].jpg")

if(Anonymous && title=="" && postNumber==240357424 && dateTime=="01/08/19(Tue)15:32:39")

">>240356494
Make sure you go xenophile so you can get migration treaties to colonize other worlds.

>>240356786
You get large penalties, I forget what exactly they are. I think energy gives a big hit to stability and food gives a big hit to pop growth."
;


if(Anonymous && title=="" && postNumber==240357557 && dateTime=="01/08/19(Tue)15:34:22")

">>240357159
Focused Arc Emitter
Arc Emitter
Yes, agreed - they're insane, a must have.

But they are X slot so there you go...

Distributor is consistently shit throughout the game - unless you mean using it for the first pirate fleet encounter or something... after that it's garbage.

Cloud Lightning
Absolute dog shit too - but it's the only L slot that does what you said."
;


if(Anonymous && title=="" && postNumber==240357604 && dateTime=="01/08/19(Tue)15:34:58" && image=="Capture2.png")

">>240355345
Like this?
>>240357159
I hear cloud lightning + arc emitter battleships are absolutely terrifying at endgame, but I never seem to find cloud lightning to try it."
;


if(Anonymous && title=="" && postNumber==240357730 && dateTime=="01/08/19(Tue)15:36:26")

">>240357604
I said do
3X mediums
2x small"
;


if(Anonymous && title=="" && postNumber==240357967 && dateTime=="01/08/19(Tue)15:39:35" && image=="Capture3.png")

">>240357730
Yes, you did say that."
;


if(Anonymous && title=="" && postNumber==240358582 && dateTime=="01/08/19(Tue)15:46:43")

">>240357967
my bad use Gunship Bod and use the
plasma accels in medium slot and 2x small auto canons - any tier of them and at worst AT WORST tier 5 kinetic weapon gauss canon

This is a mid-game build so to speak rush it and stick to it until everyone is a demon."
;


if(Anonymous && title=="" && postNumber==240358740 && dateTime=="01/08/19(Tue)15:48:20" && image=="Space Warfare.jpg")

if(Anonymous && title=="" && postNumber==240359128 && dateTime=="01/08/19(Tue)15:52:36")

">>240358740
That dosen't change shit unless you fight a giant enemy that needs time to wipe a swarm of you - and you slowly debuff and erode him to sure annihilation - but those are just rare events, crisis's.

I also had no idea of that haha, I mean I knew it applied a slow debuff but everything else seems strong.

Keep in mind that a balanced destroyer fleet does every second at least 15x damage per equipped gun to both shield and armor then 15x to hull, applying the debuff quicker. ( early late-game )

While the raw hull weapons all do 3x dmg per slot to hull indeed - imagine how slow that is, only their numbers are a benefit here - like have a huge costly swarm of those... it must be for a unique occasion."
;


if(Anonymous && title=="" && postNumber==240359373 && dateTime=="01/08/19(Tue)15:55:45")

">>240359128
Kinda depends. For example, an early game autocanon+AB destroyer will be more damaging than a void cloud large slot one and is more cost effective, but if you field enough of the later you get so much long range/high precision alpha that it might pay up. Depends."
;


if(Anonymous && title=="" && postNumber==240359779 && dateTime=="01/08/19(Tue)16:00:11")

">>240359373
Plus, there are no late game repeatable upgrades for hull, but there are for shields and armor."
;


if(Anonymous && title=="" && postNumber==240359826 && dateTime=="01/08/19(Tue)16:00:49")

"why build colonies when you can conquer xeno homeworlds and purge the populace?";


if(Anonymous && title=="" && postNumber==240359924 && dateTime=="01/08/19(Tue)16:01:58")

">>240359373
*I know shit squat about missiles and fighters though. The AI always shits PD in my games so I avoid them. Im not sure how they behave."
;


if(Anonymous && title=="" && postNumber==240360218 && dateTime=="01/08/19(Tue)16:05:11")

">>240359826
Because the planets smell funny, have some alien measels and their wildlife looks funny.
Better to just purge them all and then build a ring world out of the remains of those worlds."
;


if(Anonymous && title=="" && postNumber==240360369 && dateTime=="01/08/19(Tue)16:07:10")

">>240359128
>Keep in mind that a balanced destroyer fleet does every second at least 15x damage per equipped gun to both shield and armor
Could you restate this in plain English, 'cause I'm not seeing how you're getting that 15x number."
;


if(Anonymous && title=="" && postNumber==240361167 && dateTime=="01/08/19(Tue)16:16:16")

"Why is bio-ascension best ascension?";


if(Anonymous && title=="" && postNumber==240361968 && dateTime=="01/08/19(Tue)16:25:00")

"how does people from commonwealth of men feel about United Nations of Earth allowing alien scum freely walk on Terra Sanctum, the Earth";


if(Anonymous && title=="" && postNumber==240362067 && dateTime=="01/08/19(Tue)16:26:07")

">>240361167
Because Synth fucks up pop growth and Psychic only adds fun"
;


if(Anonymous && title=="" && postNumber==240362092 && dateTime=="01/08/19(Tue)16:26:26")

">>240361167
because robots are fucked this patch, bio-ascension is so fucking boring."
;


if(Anonymous && title=="" && postNumber==240362175 && dateTime=="01/08/19(Tue)16:27:15")

">>240361968
At first they get mad, then they get the BXC"
;


if(Anonymous && title=="" && postNumber==240362186 && dateTime=="01/08/19(Tue)16:27:21")

">>240362092
How?"
;


if(Anonymous && title=="" && postNumber==240362307 && dateTime=="01/08/19(Tue)16:28:35")

"how an interstellar imageboard would look like";


if(Anonymous && title=="" && postNumber==240362357 && dateTime=="01/08/19(Tue)16:29:06")

">>240360369
About your capacity to extract information from text I cannot do anything but follow this if you can, it addresses what you asked:

Keep in mind that the data I've used ( all extracted from game-files was also normalized and wenth through every single modifier the game would hit you, so they're pretty much MIN dmg )
Also keep in mind that while one group of ships would be bussy taking down shields the secondary one wouldn't stay idle: but according to stats would do 25% of their damage aswell and once a hull is open the damage is present from both ships:

Destroyer A ( rapes shields )
1x L Kinetic Artillery
DPS shield: 22.85
DPS hull: 14.28
2x P Guardian Point-Defense
DPS shield: 7.50
DPS hull: 7.50

So every second 1x such Destroyer does
37.85 DPS to shields, until they are depleted after that it is
29.28 DPS to hull.

Destroyer B (rapes armor)
1x L Neutron Launchers
DPS armor: 15.9
DPS hull: 18.56
1x M Plasma Cannon
DPS armor: 12.16
DPS hull: 9.12

So every second 1x such Destroyer does
28.06 DPS to armor, until they are depleted after that it is
27.68 DPS to hull.

So when 2x such destroyers finish their job and focus on hull that's: 56.96 DPS
You would have 15x of each so an avarage dps of 854.4 every second.

Individually around 30 dps / ship - so again I was too generous I stole 15 damage points in my first claim...


Your special case weapons just do a flat 3 DPS to hull.. how can that compare to in this case just two destroyers that if you stretch it up net 15 dps to hull in fight time?

Back to my original point only the Lances are worth it, everything else is garbage."
;


if(Anonymous && title=="" && postNumber==240362573 && dateTime=="01/08/19(Tue)16:31:38" && image=="perfection.jpg")

"Look upon my genome ye mighty and despair.";


if(Anonymous && title=="" && postNumber==240362659 && dateTime=="01/08/19(Tue)16:32:36")

">>240362573
>no uplifted
7/10 at best"
;


if(Lag && title=="" && postNumber==240362749 && dateTime=="01/08/19(Tue)16:33:37")

">>240354347
Yeah, fuck C2C, I don't believe in the devs for a damn second, it will never be completed and the AI will never understand the features they poored into the game.

This is Rise of mankind: A new dawn 1.75c a new team walked in after the original dev said that 1.75c was the last version and did there own feature creep to the game, so I only use this version I've played this version many times even at turn 2,000+ the lag wasn't that bad. Also the AI are fucking incredible in this game, everything is very well balanced"
;


if(Anonymous && title=="" && postNumber==240362794 && dateTime=="01/08/19(Tue)16:34:06")

"Do Fanatical purifiers of the same species hate you?
Do they hate if I purge something else?"
;


if(Anonymous && title=="" && postNumber==240362868 && dateTime=="01/08/19(Tue)16:34:58")

">>240362573
>The epitome of genetics, still repugnant
me irl"
;


if(Anonymous && title=="" && postNumber==240363104 && dateTime=="01/08/19(Tue)16:37:30" && image=="1541978009199.jpg")

if(Anonymous && title=="" && postNumber==240363136 && dateTime=="01/08/19(Tue)16:37:54")

">>240362794
when I played as fanatical purifier human empire I encountered United Nations of Earth and didnt have that giant -1000 to diplomacy"
;


if(Anonymous && title=="" && postNumber==240364563 && dateTime=="01/08/19(Tue)16:53:05" && image=="golden turtoise.jpg")

">>240332841
>Mali
Based fucking Mansa Musa. Jolly Black Guy who's a perfect rival for venice."
;


if(Anonymous && title=="" && postNumber==240364742 && dateTime=="01/08/19(Tue)16:55:02")

">>240362357
That's a lot of text to write "15x means you have 15 destroyers".
or..?
>Individually around 30 dps / ship - so again I was too generous I stole 15 damage points in my first claim...
Did you originally mean to state that your destroyer fleet deals an average of 15 (later found to be 30) dps/ship?

>including point defense in DPS calculations
They look strong on paper, but if you were to ever check your battle reports, you'd find that they're do not provide any significant amount of damage."
;


if(Anonymous && title=="" && postNumber==240365140 && dateTime=="01/08/19(Tue)16:59:40")

">>240363136
But they're fanatical xenophile so it could interact"
;


if(Anonymous && title=="" && postNumber==240365301 && dateTime=="01/08/19(Tue)17:01:35")

">>240364742
>That's a lot of text to write "15x means you have 15 destroyers".

you earlier on:
>Could you restate this in plain English, 'cause I'm not seeing how you're getting that 15x number.

Why do I even bother? You're not even reading, just trolling me.

THO, I'll answer you:
15 damage points every normal speed second for each individual Destroyer THO paper calculations using normalized low values yielded 30 min damage so I was wrong.

Doing the same with a optimized ship that ignores everything and goes to hull - yields you muuuuch smaller DPS.

point defense slots were best picks to achieve my desired shield DPS output.

Your directly to hull weapons are good against crisis's like contingency due to intentionally small hull HP and bigger ( normal ) armor, shield dmg - think devs did it on purpose for you to discover it and beat them easy with what was there already in the game."
;


if(Anonymous && title=="" && postNumber==240366204 && dateTime=="01/08/19(Tue)17:11:53" && image=="1539593491602.png")

"What's the best way to cause a rebellion in your own empire?
I totally dominated the galaxy as a fanatic purifier and I wanna see my own empire splinter into a billion pieces"
;


if(Anonymous && title=="" && postNumber==240366390 && dateTime=="01/08/19(Tue)17:14:07")

">>240365301
>You're not even reading, just trolling me.
You have a very unusual manner of phrasing yourself, hence the "plain English".

>every normal speed second
Speed setting does not matter: your calculations are presumably based on ingame time units.
I'm giving you the benefit of doubt, and assuming you're not a retard basing everything off realtime seconds.

>point defense slots were best picks to achieve my desired shield DPS output
Again, I must point out that point defense does not contribute significantly to DPS - their numbers are extremely inflated compared to what numbers they put up in actual battles.

If you doubt me, I suggest you try the following experiment:
>construct base corvette design (A) with no weapons
>outfit corvette A with a single PD to make corvette B
>outfit corvette A with weapons of equivalent DPS to corvette B to make corvette C
Now set a fleet of corvette B agaisnt corvette C. You'll find that the PD corvettes get thoroughly trashed due to their pitiful DPS."
;


if(Anonymous && title=="" && postNumber==240366415 && dateTime=="01/08/19(Tue)17:14:23")

">>240359826
I just deport them all to my ecumenopolis that I have named ‘Babylon’. I’m planning to get everyone around me in ‘Babylonian exile’"
;


if(Anonymous && title=="" && postNumber==240366791 && dateTime=="01/08/19(Tue)17:18:09")

">>240366390
I'm basing everything on IN-GAME values, our exchange will stop - you're just using this as an opportunity to insult me for no reason.

Every calculation I've done contains accurate game-data and formulas nothing was created out of thin air out of my ass.

>Now set a fleet of corvette B agaisnt corvette C. You'll find that the PD corvettes get thoroughly trashed due to their pitiful DPS.

Check my build - then compare the alternatives I had there ... also consider if enemies also has missiles somewhere around there?

And my numbers are the opposite of inflated. I invite you to try and set up a game using exactly the fleet I've suggested you.

You can try to get
25 Energy destroyers
18 Kinetic destroyers

And find something equal in power to fight."
;


if(Anonymous && title=="" && postNumber==240366872 && dateTime=="01/08/19(Tue)17:19:12")

">>240366390
Don't waste your time with that autistic faggot"
;


if(Anonymous && title=="" && postNumber==240366963 && dateTime=="01/08/19(Tue)17:20:20")

">>240366872
Jesus was a carpenter."
;


if(Anonymous && title=="" && postNumber==240367383 && dateTime=="01/08/19(Tue)17:25:12")

">>240362573
>perfectly crafted demigods
>repugnant"
;


if(Anonymous && title=="" && postNumber==240367421 && dateTime=="01/08/19(Tue)17:25:33")

">>240303958
>first line
>since the creation of creation
lol, stopped reading there"
;


if(Anonymous && title=="" && postNumber==240367616 && dateTime=="01/08/19(Tue)17:27:49")

">>240366204
Remove halls of justice, stop the gibs me dat programs and build more habitation areas.
Then wait a few hundred years and enjoy the balkanization of your empire."
;


if(Anonymous && title=="" && postNumber==240367996 && dateTime=="01/08/19(Tue)17:31:52")

">>240356494
Life seeded + mechanist could work alright."
;


if(Anonymous && title=="" && postNumber==240368119 && dateTime=="01/08/19(Tue)17:33:15")

">>240366791
>And my numbers are the opposite of inflated
When calculating DPS you're also including PD, which has vastly inflated numbers.
By extension, your own numbers are also inflated.

>find something equal in power to fight.
10 Battleships (80 naval capacity vs your 86).
They'll field 40 L weapons and 10 X weapons (versus your 43 L weapons and 25 M), meaning vast firepower advantage.

>if equal level of PD is required
18 kinetic destroyers + 6 battleships.
Again, the 6 battleships will carry far more firepower than the 25 energy destroyers they're replacing."
;


if(Anonymous && title=="" && postNumber==240369223 && dateTime=="01/08/19(Tue)17:45:44")

">>240366204
Kill all the consumer goods factories and let unemploymend and overcrowding be the norm in every planet. Kill all enforcer jobs and dont do anything about crime. Erase all garrisons and armies."
;


if(Anonymous && title=="" && postNumber==240371331 && dateTime=="01/08/19(Tue)18:08:14" && image=="20190109000741_1.jpg")

"nigga you wat?";


if(Anonymous && title=="" && postNumber==240371535 && dateTime=="01/08/19(Tue)18:10:32")

">>240371331
You probably got low Cohesion from all the hyperlanes touching you. Check by clicking the big button in the top left."
;


if(Anonymous && title=="" && postNumber==240371721 && dateTime=="01/08/19(Tue)18:12:42")

">>240293367
enjoy crippling consumer good and housing use you cuck"
;


if(Anonymous && title=="" && postNumber==240371852 && dateTime=="01/08/19(Tue)18:14:14")

">>240318813
you can't, robot build speed is just flat out awful now."
;


if(Anonymous && title=="" && postNumber==240372005 && dateTime=="01/08/19(Tue)18:15:51")

">>240326550
just have a dedicated agri world, that should fix all your food needs forever."
;


if(Anonymous && title=="" && postNumber==240372523 && dateTime=="01/08/19(Tue)18:21:32")

">>240318813
Add an upgraded version of the Assembly Factory that adds 2 more jobs."
;


if(Anonymous && title=="" && postNumber==240374180 && dateTime=="01/08/19(Tue)18:41:13" && image=="20190109004046_1.jpg")

"MEEEEEEEEEEEEEMES";


if(Anonymous && title=="" && postNumber==240374217 && dateTime=="01/08/19(Tue)18:41:37")

"LIVE. Also how much would you pay for a ship pack that added three types?";


if(Anonymous && title=="" && postNumber==240375204 && dateTime=="01/08/19(Tue)18:53:07")

">>240374180
Is that from the base game or mods?"
;


if(Anonymous && title=="" && postNumber==240375936 && dateTime=="01/08/19(Tue)19:00:53")

">>240375204
kerbol is in vanilla"
;


if(Anonymous && title=="" && postNumber==240376106 && dateTime=="01/08/19(Tue)19:03:16")

">>240362186
Kind of curious myself. I had my biggest runaway win since the patch with a synth ascension. The flat bonuses to robot production seems to be missed by a lot of people. They get like 15% bonus production for everything just for being synths ON TOP OF everything else."
;


if(Anonymous && title=="" && postNumber==240377185 && dateTime=="01/08/19(Tue)19:14:53")

">>240362357
That is somehow moot for the sole reason that lightning weapons have 100% accuracy and others do not."
;


if(Lag && title=="" && postNumber==240377272 && dateTime=="01/08/19(Tue)19:15:56" && image=="20190108151153_1.jpg")

">>240352867
"Soon" there will be a second polish city. Many good spot to choose form too."
;


if(Anonymous && title=="" && postNumber==240377416 && dateTime=="01/08/19(Tue)19:17:36")

">>240377185
*Which means even large slots have a very good chance against corvettes, depending on their evasion and the shooters tracking. Pretty much guaranteed at early/mid game."
;


if(Anonymous && title=="" && postNumber==240377814 && dateTime=="01/08/19(Tue)19:21:44")

"How much more effective are these hyper-optimal builds then just using destroyers with kinetic art and PD, cruisers with plasma, and battleships with arc/neutron torps?";


if(Anonymous && title=="" && postNumber==240377902 && dateTime=="01/08/19(Tue)19:24:03")

"Has anyone tried the Propaganda and Espionage mod yet? https://steamcommunity.com/sharedfiles/filedetails/?id=1618043577";


if(Anonymous && title=="" && postNumber==240378028 && dateTime=="01/08/19(Tue)19:38:35" && image=="20190109013757_1.jpg")

"???
I guess gigastructural engineers expanded on it"
;


if(Anonymous && title=="" && postNumber==240380517 && dateTime=="01/08/19(Tue)20:05:04" && image=="1546304187144.jpg")

"when are we going to breed xenos?";


if(Anonymous && title=="" && postNumber==240380831 && dateTime=="01/08/19(Tue)20:08:15")

">>240380517
I would give the Middle East to the Jews if they promised to kill the Saudis. Egypt should be allowed to be a separate country though, they are cool dudes."
;


if(Anonymous && title=="" && postNumber==240380947 && dateTime=="01/08/19(Tue)20:09:18" && image=="0e7026a3540dc69a513a0e41148a2bed.jpg")

">>240380517
Never, the biological incompatibilities would be too great, we'll create synthetic waifus instead."
;


if(Anonymous && title=="" && postNumber==240382341 && dateTime=="01/08/19(Tue)20:24:51" && image=="20190109021621_1.jpg")

"truly, becoming a tributary is the worst fate
this is with capacity overload
I'm in a fucked up situation where I can't supply the energy to get a fleet to rebel"
;


if(Anonymous && title=="" && postNumber==240382374 && dateTime=="01/08/19(Tue)20:25:14" && image=="stellaris 2019-01-08 22-23-51-88.png")

">>240380517
You mean breed WITH xenos, right?"
;


if(Anonymous && title=="" && postNumber==240382432 && dateTime=="01/08/19(Tue)20:25:54")

">>240375936
I've never seen it."
;


if(Anonymous && title=="" && postNumber==240382703 && dateTime=="01/08/19(Tue)20:29:15")

"How come mineral mines on planets never deplete?";


if(Anonymous && title=="" && postNumber==240383008 && dateTime=="01/08/19(Tue)20:32:53")

">>240382703
For the same reason that mineral mines on asteroids never deplete?

Does anyone know a console command to kill everyone on a planet? I conquered a planet from a devouring swarm and it is bugged so I can't build more buildings on it. Hoping if I recolonize it it will be fine."
;


if(Anonymous && title=="" && postNumber==240383258 && dateTime=="01/08/19(Tue)20:35:57")

">>240383008
>For the same reason that mineral mines on asteroids never deplete?
Which would be.?"
;


if(Anonymous && title=="" && postNumber==240383342 && dateTime=="01/08/19(Tue)20:36:58")

">>240382341
fix your AA"
;


if(Anonymous && title=="" && postNumber==240383391 && dateTime=="01/08/19(Tue)20:37:31")

">>240383258
The minerals obviously regrow."
;


if(Anonymous && title=="" && postNumber==240383474 && dateTime=="01/08/19(Tue)20:38:31")

"how do i release a vassal with only the systems i want to give it? they don't want to trade systems.";


if(Anonymous && title=="" && postNumber==240383573 && dateTime=="01/08/19(Tue)20:39:39")

"So, which of the stellaris species would you fuck?
Don't try to tell me you haven't thought about it."
;


if(Anonymous && title=="" && postNumber==240383576 && dateTime=="01/08/19(Tue)20:39:41" && image=="984594.png")

if(Anonymous && title=="" && postNumber==240383864 && dateTime=="01/08/19(Tue)20:43:00")

">>240383573
If there's a hole on it"
;


if(Anonymous && title=="" && postNumber==240383960 && dateTime=="01/08/19(Tue)20:44:02" && image=="1499097842452.jpg")

if(Anonymous && title=="" && postNumber==240384164 && dateTime=="01/08/19(Tue)20:46:23")

">>240383573
humans with white only mod"
;


if(Anonymous && title=="" && postNumber==240384264 && dateTime=="01/08/19(Tue)20:47:25")

">>240382703
Because it would be annoying?
And depleting an entire planet's minerals would be an utterly massive undertaking, producing insane boatloads of minerals, and destroying the planet.
It would produce the insane amount of minerals that planet cracking SHOULD produce.
>>240383576
Regrowing on their own makes no sense(outside of mineral-rich magma being made to bubble up with geoengineering, so as to get more minerals out of the core or whatever), but -
>advanced FTL civilization
>can't use fusion to turn lighter elements into heavier ones
0/10 try again"
;


if(Anonymous && title=="" && postNumber==240384278 && dateTime=="01/08/19(Tue)20:47:33" && image=="stellaris 2019-01-08 22-47-04-67.png")

"Excellent";


if(Anonymous && title=="" && postNumber==240385546 && dateTime=="01/08/19(Tue)21:02:16")

"Can I get a quick rundown on the Gundam mod for Stellaris";


if(Anonymous && title=="" && postNumber==240386810 && dateTime=="01/08/19(Tue)21:17:02" && image=="20190108225705_1.jpg")

"the perdition beam is pretty cool";


if(Anonymous && title=="" && postNumber==240387091 && dateTime=="01/08/19(Tue)21:20:29" && image=="stellaris_2018-12-30_12-28-08.jpg")

"you like space citadels?";


if(Anonymous && title=="" && postNumber==240387681 && dateTime=="01/08/19(Tue)21:27:21")

">>240384264
you're fucking retarded, even if they were turning sand into metal somehow it would still run out at some point"
;


if(Anonymous && title=="" && postNumber==240387932 && dateTime=="01/08/19(Tue)21:30:22")

">repair a broken dyson sphere
>it spawns inside the star
Quality"
;


if(Anonymous && title=="" && postNumber==240388159 && dateTime=="01/08/19(Tue)21:33:13")

"Should I wait for Stellaris' patch or play with the broken ass AI and constellation sectors?";


if(Anonymous && title=="" && postNumber==240388504 && dateTime=="01/08/19(Tue)21:37:19")

">>240387681
yeah but that's an entire planet
it should run out eventually, shrinking the planet along the way, but it should either take an eternity, use an absolutely insane mine, or somewhere inbetween.
IDK how many minerals are needed to build megastructures though, that could make it a bit unrealistic
I haven't played Stellaris, so I don't know the context."
;


if(Anonymous && title=="" && postNumber==240388510 && dateTime=="01/08/19(Tue)21:37:20")

"I once got 150K power on a citadel but i can't remember how i did it, was it only a thing before 2.2?";


if(Anonymous && title=="" && postNumber==240388553 && dateTime=="01/08/19(Tue)21:37:48")

">>240382374
I also made some space elf sluts. Then I got really kicked in the balls because I started nowhere near anyone else that would actually migration treaty me and my space slutiness was blueballed."
;


if(Anonymous && title=="" && postNumber==240388670 && dateTime=="01/08/19(Tue)21:39:19")

">>240387091
how"
;


if(Anonymous && title=="" && postNumber==240389267 && dateTime=="01/08/19(Tue)21:46:32")

"What faction should I play in ES2 if I want the option to War eventually, but don't want it to be the focus? Hissio and Cravers are cool and all but I don't want to be in constant war. Same problem I have with peace trees.";


if(Anonymous && title=="" && postNumber==240389340 && dateTime=="01/08/19(Tue)21:47:26")

">>240388159
just play, new patches will fix some stuff and break others, like always"
;


if(Anonymous && title=="" && postNumber==240389392 && dateTime=="01/08/19(Tue)21:48:02" && image=="stellaris 2019-01-08 23-43-50-29.png")

">>240388553
With the help of crossbreeding and refugees fleeing from the onslaught of a Great Khan, pure-breed elves have officially become a minority on their ancestral home Ymir
What a memorable day!"
;


if(Anonymous && title=="" && postNumber==240389626 && dateTime=="01/08/19(Tue)21:50:41")

">>240389267
Any of the other factions can."
;


if(Anonymous && title=="" && postNumber==240389694 && dateTime=="01/08/19(Tue)21:51:20" && image=="1539930567562.jpg")

">>240389392
>half-anything"
;


if(Anonymous && title=="" && postNumber==240390019 && dateTime=="01/08/19(Tue)21:54:47" && image=="1546544688017.jpg")

"r8";


if(Anonymous && title=="" && postNumber==240390068 && dateTime=="01/08/19(Tue)21:55:19" && image=="1510386625605.gif")

if(Anonymous && title=="" && postNumber==240390143 && dateTime=="01/08/19(Tue)21:56:15")

"Anyone else playing as an empire of warrior authoritarian alien lovers?";


if(Anonymous && title=="" && postNumber==240390198 && dateTime=="01/08/19(Tue)21:56:53")

">>240390019
>not using arc emitter
>cruisers
>KA on Titan
Not optimal / 10
Seriously, why did you put kinetic artillery on a fucking titan?"
;


if(Anonymous && title=="" && postNumber==240390987 && dateTime=="01/08/19(Tue)22:05:25")

">>240390198
enlighten me on good builds"
;


if(Anonymous && title=="" && postNumber==240391465 && dateTime=="01/08/19(Tue)22:10:34")

">>240390068
La luz extinguinado......"
;


if(Anonymous && title=="" && postNumber==240391602 && dateTime=="01/08/19(Tue)22:11:59")

"need a mod to allow only humanoid portraits to spawn";


if(Anonymous && title=="" && postNumber==240391921 && dateTime=="01/08/19(Tue)22:15:05")

"what's the big difference with Megacorp empires?";


if(Anonymous && title=="" && postNumber==240393534 && dateTime=="01/08/19(Tue)22:30:08")

">>240390987
I don't play super optimal but I like 2 types of destroyers: both use kinetic artillery front with medium range comp and for the backs the first uses medium plasma and the other uses PD. I generally do a 50/50 split, unless I know an empire isn't using missiles or uses only missiles and adjust. For cruisers I like all medium plasma with medium range comp, they are for mop up duty. Battleships should use arc emitter front and neutron torps for other slots with long range comp. Titans should also use neutron torps and long range. Ratio I use 1 battleship / 2 cruisers / 4 destroyers. You can also probably just do 1/1/4 and have that work.

For my reasoning battleships and titans are slow ships, so by the time enemies are in range of their weapons the destroyers should have already removed their shields or at least most of the shielding. Arc emitters do straight hull damage which also applies a debuff to enemy ships, making it valuable. Once shields are down from the initial destroyer volley, the neutron torps will fucking annihilate the armor and hull. Cruisers are there for larger fleet engagements when enemy ships will get in range of your backrow and to help kill enemy corvettes trying to run by."
;


if(Anonymous && title=="" && postNumber==240393797 && dateTime=="01/08/19(Tue)22:32:42")

">>240390019
Just stack like 300 corvettes with Torps and Autocannons. It will overwhelm PD."
;


if(Anonymous && title=="" && postNumber==240395205 && dateTime=="01/08/19(Tue)22:46:40")

"Any mods that help make the end game a lot less samey for Stellaris? I feel like once you've got all the technologies every empire just homogenizes.";


if(Anonymous && title=="" && postNumber==240395563 && dateTime=="01/08/19(Tue)22:50:07")

"Wiz really needs to change how targeting works. I'm tired of monofleet being the best option.";


if(Anonymous && title=="" && postNumber==240395864 && dateTime=="01/08/19(Tue)22:53:03")

">>240395205
how do i git gud? im on year 2400 and nowhere near researching everything"
;


if(Anonymous && title=="" && postNumber==240395878 && dateTime=="01/08/19(Tue)22:53:13")

">>240395205
Dynamic Political Events: https://steamcommunity.com/sharedfiles/filedetails/?id=1227620643
Guilli's Planet Modifiers: https://steamcommunity.com/sharedfiles/filedetails/?id=865040033
More Events Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=727000451
Potent Rebellions: https://steamcommunity.com/sharedfiles/filedetails/?id=1112740619

Other anons have recommended Technological Ascendancy but I didn't really like it. There is also a Propaganda and Espionage mod I haven't tried yet linked >>240377902"
;


if(Anonymous && title=="" && postNumber==240396114 && dateTime=="01/08/19(Tue)22:55:39")

">>240395864
Have you tried building labs? Make a dedicated research world where you just build labs and things to support labs like holotheaters. Making mono-worlds is something you can start doing in the late early-game / beginning mid-game to start boosting your eco. Other then that expand hard and don't be afraid to colonize less then perfect planets. If you need more eco help, try looking at https://pastebin.com/aH0kiMFU or the general FAQ in the OP."
;


if(Anonymous && title=="" && postNumber==240396575 && dateTime=="01/08/19(Tue)23:00:47")

">>240396114
i feel like im getting fucked by the high administration cap maluses"
;


if(Anonymous && title=="" && postNumber==240396637 && dateTime=="01/08/19(Tue)23:01:30")

">>240393534
is KA shit now? I still use KA battleships, with M plasma cruisers, PD destroyers, and lots of corvettes with autocannons and plasma"
;


if(Anonymous && title=="" && postNumber==240396795 && dateTime=="01/08/19(Tue)23:03:09")

">>240396575
Ignore them."
;


if(Anonymous && title=="" && postNumber==240396983 && dateTime=="01/08/19(Tue)23:05:26")

">>240396575
you are, everyone does except AI :^)"
;


if(Anonymous && title=="" && postNumber==240397245 && dateTime=="01/08/19(Tue)23:08:23" && image=="Screenshot from 2019-01-08 20-03-16.png")

">>240396575
The secret to high admin cap is you eco harder then you get penalized. My latest game I played Fan. Materialist/ Egalitarian and without thinking about it managed to blow past any penalty I might get for research and eco. My unity isn't very good I'll admit and I am running several mods (https://steamcommunity.com/sharedfiles/filedetails/?id=1602717297) but the real trick is to ignore it and grind that eco early game. Starbases are strong enough to defend you until about the time destroyers show up."
;


if(Anonymous && title=="" && postNumber==240397458 && dateTime=="01/08/19(Tue)23:11:07" && image=="UmbralChair.png")

"Endless Space 2 players, what changes to the game do you want to come with the Penumbra expansion?";


if(Anonymous && title=="" && postNumber==240397472 && dateTime=="01/08/19(Tue)23:11:17")

"how do you play Purifiers/Exterminators on grand admiral ironman?";


if(Anonymous && title=="" && postNumber==240397674 && dateTime=="01/08/19(Tue)23:13:23")

">>240396575
It takes like 4 research centres to bust the cap penalties and tear through everything in a few months."
;


if(Anonymous && title=="" && postNumber==240397782 && dateTime=="01/08/19(Tue)23:14:46" && image=="DuypKBtW0AA1ST1.jpg")

">>240397458
I'm pretty okay with what is currently in from what they've shown off from the stream."
;


if(Anonymous && title=="" && postNumber==240398065 && dateTime=="01/08/19(Tue)23:18:04")

">>240389392
>oh no we're a minority
wow who cares"
;


if(Anonymous && title=="" && postNumber==240398952 && dateTime=="01/08/19(Tue)23:28:05" && image=="__gerudo_link_and_link_the_legend_of_zelda_breath_of_the_wild_and_etc_drawn_by_meimone__e1dcd93c041238f323dd518c186915db.png")

">>240383573
ELVES
L
V
E
S"
;


if(Anonymous && title=="" && postNumber==240399614 && dateTime=="01/08/19(Tue)23:36:43")

">>240397472
Set all other species in the galaxy to pre-FTL civs, of course."
;


if(Anonymous && title=="" && postNumber==240399727 && dateTime=="01/08/19(Tue)23:38:17")

">>240397458
I wanted The First Refrain, but fuck me."
;


if(Anonymous && title=="" && postNumber==240399980 && dateTime=="01/08/19(Tue)23:41:14")

">>240399727
Democracy was a mistake"
;


if(Anonymous && title=="" && postNumber==240400708 && dateTime=="01/08/19(Tue)23:49:23")

">>240399980
>can't see downscaled ships
fug"
;


if(Anonymous && title=="" && postNumber==240400793 && dateTime=="01/08/19(Tue)23:50:27")

">>240389392
> Population 119
> Elf 64
In what sense are they a minority? They're not even a plurality"
;


if(Anonymous && title=="" && postNumber==240400823 && dateTime=="01/08/19(Tue)23:50:52" && image=="1518278285256.png")

">>240398952
based"
;


if(Anonymous && title=="" && postNumber==240400825 && dateTime=="01/08/19(Tue)23:50:55")

">>240397458
huge fuckin tiddies"
;


if(Anonymous && title=="" && postNumber==240401770 && dateTime=="01/09/19(Wed)00:02:48")

">>240395878
I'll keep all of these in mind. Thank you!"
;


if(Anonymous && title=="" && postNumber==240401934 && dateTime=="01/09/19(Wed)00:05:02")

">>240401770
No problem. You can also go on Steam and look at the most popular mods or popular collections in the past 3 months for some more ideas."
;


if(Anonymous && title=="" && postNumber==240402086 && dateTime=="01/09/19(Wed)00:06:50")

"Cities Skylines is really overrated bros.";


if(Anonymous && title=="" && postNumber==240402648 && dateTime=="01/09/19(Wed)00:14:35")

">>240402086
I thought it was fun."
;


if(Anonymous && title=="" && postNumber==240403182 && dateTime=="01/09/19(Wed)00:21:22")

">>240399980
At least you can hack other factions into democracies, though the UC start as one."
;


if(Anonymous && title=="" && postNumber==240403203 && dateTime=="01/09/19(Wed)00:21:36")

">>240402648
the population mechanics are dogshit you can have an xbox huge city and only have a couple hundred thousand people"
;


if(Anonymous && title=="" && postNumber==240404120 && dateTime=="01/09/19(Wed)00:34:39")

">>240402648
>fun
What a disgusting word."
;


if(Anonymous && title=="" && postNumber==240404990 && dateTime=="01/09/19(Wed)00:47:00")

"When are they going to improve sector AI? I don't want to have to keep pausing and microing 20 planets.";


if(Anonymous && title=="" && postNumber==240405096 && dateTime=="01/09/19(Wed)00:48:21")

">>240404990
This but without the pausing"
;


if(Anonymous && title=="" && postNumber==240407010 && dateTime=="01/09/19(Wed)01:14:08")

">>240396983
>ai is shit so we gave them a handicap
Every fucking time.
It's one thing when it's a difficulty setting, but is it by default?
And I would prefer both sides to not have that BS, over both sides having it.
>t. poorfag who doesn't have the game or a computer that can run it"
;


if(Anonymous && title=="" && postNumber==240407654 && dateTime=="01/09/19(Wed)01:23:30")

"Midgame i like to use destroyers and cruisers that have energy siphon or null beams on medium and the best laser / plasma you have on large. their range matches up and lets you use both from artillary range. It works for medium / small slots as well for line ships.

I don't use picket weapons at all, i think they are a waste of ordinance, but i often set my ships to picket distances because they get that boss tracking bonus.

(Accuracy maxes out at 100% and i think is applied before evasion modifiers)"
;


if(Anonymous && title=="" && postNumber==240407951 && dateTime=="01/09/19(Wed)01:28:20")

">>240395864
It's probably necessary within your first 5 planets to have one planet that's dedicated to research. For me it was my capital because I was gaia preference"
;


if(Anonymous && title=="" && postNumber==240407964 && dateTime=="01/09/19(Wed)01:28:32")

">>240400823
I made this image about 4 years ago, and on /jp/ at that.
What a magical place 4chan is, where things can boomerang back to you after all that time"
;


if(Anonymous && title=="" && postNumber==240409554 && dateTime=="01/09/19(Wed)01:52:05")

">>240407964
Is /jp/ as bad as I've heard? All I remember is hearing the an anon from there was going to try and get arrested so he wouldn't have to get a job."
;


if(Anonymous && title=="" && postNumber==240410139 && dateTime=="01/09/19(Wed)02:01:52")

">>240409554
/jp/ is self-conscious and self-ironical, so by no means it's bad."
;


if(Anonymous && title=="" && postNumber==240410525 && dateTime=="01/09/19(Wed)02:07:52")

">>240409554
/jp/ isn't that bad but the anons who are /jp/ outcasts and hang out on other imageboards or /qa/ are straight up cancer + concentrated autism"
;


if(Anonymous && title=="" && postNumber==240411139 && dateTime=="01/09/19(Wed)02:18:09")

">>240410139
>>240410525
So I decided to check it out and saw the Onahole General. I think I am going to avoid it for the immediate future."
;


if(Anonymous && title=="" && postNumber==240411230 && dateTime=="01/09/19(Wed)02:19:27")

">>240299282
Rimworld and HOI3 would like a word.
Realism mods rarely put things in your favor"
;


if(Anonymous && title=="" && postNumber==240411409 && dateTime=="01/09/19(Wed)02:22:28")

">>240351270
Don't think there's any other way besides rushing research and hoping you get the jump drive soon."
;


if(Anonymous && title=="" && postNumber==240411998 && dateTime=="01/09/19(Wed)02:32:37" && image=="yotsuba_notsure.jpg")

">>240411139
>they discuss tools to fulfill a basic physiological need there so I am going to avoid it"
;


if(Anonymous && title=="" && postNumber==240412851 && dateTime=="01/09/19(Wed)02:48:38")

">>240411998
Dog, my issue isn't that they are discussing masturbation tools, it is that they have an entire general for it."
;


if(Anonymous && title=="" && postNumber==240414159 && dateTime=="01/09/19(Wed)03:12:21")

"What empire should I play?";


if(Anonymous && title=="" && postNumber==240414219 && dateTime=="01/09/19(Wed)03:13:38")

">>240414159
NAZIS"
;


if(Anonymous && title=="" && postNumber==240414423 && dateTime=="01/09/19(Wed)03:17:01")

">>240414219
So fanatical xenophobe militarist?"
;


if(Anonymous && title=="" && postNumber==240414516 && dateTime=="01/09/19(Wed)03:18:35")

">>240414423
I think you mean fanatical militarist egalitarian"
;


if(Anonymous && title=="" && postNumber==240415656 && dateTime=="01/09/19(Wed)03:41:31" && image=="Screenshot from 2019-01-09 00-41-04.png")

">>240414516
Ready to go."
;


if(Anonymous && title=="" && postNumber==240415937 && dateTime=="01/09/19(Wed)03:47:07" && image=="Untitled.png")

"help";


if(Anonymous && title=="" && postNumber==240416214 && dateTime=="01/09/19(Wed)03:52:49")

">>240415937
Prethoryn Scourge has no shields, so use lots of plasma, neutron torps. and tachyon lances. Depending on your mods they may or maynot be broken."
;


if(Anonymous && title=="" && postNumber==240416272 && dateTime=="01/09/19(Wed)03:53:57" && image=="4.png")

">>240416214
don't worry, I have a solution"
;


if(Anonymous && title=="" && postNumber==240416330 && dateTime=="01/09/19(Wed)03:55:05" && image=="1544974613642.jpg")

"https://www.youtube.com/watch?v=_p4bVxLpceM
I know it's Paradox but this is ridiculous. He even missed some huge exploits like the fleet upgrade exploit."
;


if(Anonymous && title=="" && postNumber==240416523 && dateTime=="01/09/19(Wed)03:58:43")

"Have any of you tried the ancient map modes MODS with Stellaris 2.2? Or if any such mod exists.";


if(Anonymous && title=="" && postNumber==240416567 && dateTime=="01/09/19(Wed)03:59:46")

">>240415656
very nice. Why does pedro look like he's made out of clay?"
;


if(Anonymous && title=="" && postNumber==240416845 && dateTime=="01/09/19(Wed)04:05:05")

">>240416330
Which is the fleet upgrade exploit? And those are some pathetic "exploits". The only real one is the market bug."
;


if(Anonymous && title=="" && postNumber==240417680 && dateTime=="01/09/19(Wed)04:20:51")

">>240415656
What's wrong with their faces?"
;


if(Anonymous && title=="" && postNumber==240418350 && dateTime=="01/09/19(Wed)04:36:00")

">>240417680
Wiz hates normal looking heads so he went through the effort of putting terrible hair into the game."
;


if(Anonymous && title=="" && postNumber==240418367 && dateTime=="01/09/19(Wed)04:36:31" && image=="Untitled.png")

">>240415937 here, can I get a fucking explanation please
>Prethoryns arrive very quickly
>Nonetheless one of my 60k fleets is present to stop their 21k advance fleets
>Completely blow them out of most systems
>180k Prethoryn Reinforcements arrive
>But then suddenly the awakened empire (visible top-right, and in my federation) arrives along the yellow line with a staggering 441k fleet power
>They absolutely blow prethoryn the fuck out, turn around and retreat back to their home system, despite there being prethoryn present nearby
>Figure it's an AI bug and get ready to squash them myself, set up a containment while the other half of my fleet upgrades
>The prethoryn finish building in the system, and...
>do nothing
>they don't colonise the systems in the wake of the FE
>they don't push their 62k fleet towards my 62k fleet
>their constructors do nothing and their infestors do nothing
>Now I'm just sitting here with bad hentai flash game audio squishing and squelching in my ear

what the fuck is this shit"
;


if(Anonymous && title=="" && postNumber==240418517 && dateTime=="01/09/19(Wed)04:39:34")

">>240418367
The crises can't purge pops anymore from what I heard and had their ai broken by 2.2"
;


if(Anonymous && title=="" && postNumber==240418719 && dateTime=="01/09/19(Wed)04:43:44")

">>240418517
There are no pops to purge. They're just sitting in an (empty) system with no habitable planets or pops, doing nothing."
;


if(Anonymous && title=="" && postNumber==240419229 && dateTime=="01/09/19(Wed)04:54:49" && image=="Untitled.png")

">kicked that one 60k fleet out of my system.
>it's over

They conquered four (4) total systems. I spent more time upgrading my fleet to fight them then I did fighting them"
;


if(Anonymous && title=="" && postNumber==240419440 && dateTime=="01/09/19(Wed)04:59:21")

">>240419229
Welcome to 2.2, where the Devs didn't even playtest the fucking crises."
;


if(Anonymous && title=="" && postNumber==240419664 && dateTime=="01/09/19(Wed)05:03:55")

">>240419440
that was a thing long before 2.2
scourge ai has been bugged since forever"
;


if(Anonymous && title=="" && postNumber==240420363 && dateTime=="01/09/19(Wed)05:17:35")

">>240419664
Has it? I thought I remembered it working fine in 2.1"
;


if(Anonymous && title=="" && postNumber==240420601 && dateTime=="01/09/19(Wed)05:22:43" && image=="1503546963048.jpg")

">>240419440
idk what to say. this is the first time I've seen the lategame crisis. They:
>infected no worlds
>captured only 4 (four) systems
>never entered my territory
>never entered more than one empire's territory
>never destroyed any allied fleets
>spawned proximal to an awakened empire with four times its fleet strength and got crushed
>ignored completely vacant systems left adjacent to them by them when that awakened empire casually left
>refused to attack equal parity fleets to expand

I reloaded a save to check out where the prethoryn were before they died. Before I destroyed their last fleet, I had destroyed 38 prethoryn.
>awakened empire had killed 243 Prethoryn
>There were 54 inactive prethoryn vessels in the last system, so killing them as I did would put me up to 92
>therefore, before the Prethoryn were reduced to a helpless state, the awakened empire killed 87% of them
>If you include the inactive ones I killed, then the awakened empire killed 72%
>The Prethoryn arrived in 2470, and were defeated in less than 4 years

i've actually never been so fucking disappointed in a game in my life"
;


if(Anonymous && title=="" && postNumber==240420796 && dateTime=="01/09/19(Wed)05:26:56")

">>240420601
I think there are some mods that fix crises behavior, but I would have to look. Does another anon happen to know of one of the top of their head?"
;


if(Anonymous && title=="" && postNumber==240421086 && dateTime=="01/09/19(Wed)05:33:46")

">>240420796
search crisis manager in workshop
theres entire series for endgame, midgame and war in haven"
;


if(Anonymous && title=="" && postNumber==240421238 && dateTime=="01/09/19(Wed)05:37:01")

">>240397458
A non-overpowered mechanic so the faction won't be inevitably overpowered as a result of relying on this mechanic"
;


if(Anonymous && title=="" && postNumber==240421686 && dateTime=="01/09/19(Wed)05:45:54")

">>240421086
They say they don't support 2.2.3, is that true?"
;


if(Anonymous && title=="" && postNumber==240421837 && dateTime=="01/09/19(Wed)05:49:15")

">>240421686
Yeah, it straight up won't work for 2.3."
;


if(Anonymous && title=="" && postNumber==240421915 && dateTime=="01/09/19(Wed)05:50:47")

">>240421238
How are hissio and vaulters OP?"
;


if(Anonymous && title=="" && postNumber==240421974 && dateTime=="01/09/19(Wed)05:52:18")

">>240418367
How do you even kill a 241k fleet? Like, how many fucking repeatables do you need to spam to get anywhere near that?"
;


if(Anonymous && title=="" && postNumber==240422165 && dateTime=="01/09/19(Wed)05:56:23")

">>240421974
I have no idea. I've been spamming repeatables for about 80 years and and my two fleets of 170 command limit each are 78k. Maybe another 100 years of spamming?"
;


if(Anonymous && title=="" && postNumber==240422238 && dateTime=="01/09/19(Wed)05:57:55")

">>240421974
>241k
he said 441k

also you just have to play super super tall and then expand like fucking crazy towards the end game"
;


if(Anonymous && title=="" && postNumber==240422392 && dateTime=="01/09/19(Wed)06:00:48")

">>240421915
Vaulters are excusable because the main mechanic introduced was piracy diplomacy, but they really are good colonizers
Hissho however
>no approval mechanic, keii instead
>"aggressive" ship component design
>specialty is behemoths, which are overpowered
>can use keii to buff fleets and systems, either independently or within a certain distance of behemoths
>bonus movement speed on behemoths due to different tech
I bet hacking is going to be as gamebreaking as behemoths are, and the Umbral Choir will end up overpowered as a result"
;


if(Anonymous && title=="" && postNumber==240422476 && dateTime=="01/09/19(Wed)06:02:24")

">>240422392
I havent actually tried supremacy yet. How are behemoths overpowered? I assume its more than just them being big ships?

Also, fuck the vaulter questline. I HAVE to find auriga in order to do their quest? What if its on the other side of the damned galaxy?"
;


if(Anonymous && title=="" && postNumber==240422620 && dateTime=="01/09/19(Wed)06:05:46")

">>240389392
Sweden yes"
;


if(Anonymous && title=="" && postNumber==240422686 && dateTime=="01/09/19(Wed)06:07:30")

">>240422238
How do you even play tall in stellaris? Feels like not colonizing every decent sized world you find is crippling."
;


if(Anonymous && title=="" && postNumber==240422785 && dateTime=="01/09/19(Wed)06:09:37")

">>240422686
Stay under your admin cap and try to wall other players out of systems. Also, one of your first 3-4 planets should be nothing but research centres"
;


if(Anonymous && title=="" && postNumber==240422964 && dateTime=="01/09/19(Wed)06:13:37")

">>240422238
>you just have to expand super hard throughout the game, thus blowing past everyone on every metric
fixed
tall is for tards"
;


if(Anonymous && title=="" && postNumber==240423218 && dateTime=="01/09/19(Wed)06:19:07")

">>240422964
If you go too wide too fast you never get to the critical mass of being unstoppable before the game ends. Your research costs way too much. When you hit repeatables (which should be around late 2300's/2400) is when you start expanding like nothing matters.
>Clear the l-gate system of nanites/its inhabitants
>14 new planets to claim"
;


if(Anonymous && title=="" && postNumber==240423370 && dateTime=="01/09/19(Wed)06:21:47")

">>240423218
>Your research costs way too much
Unless you're too dumb to build research labs, then you will find that your research output far outgrows your tech cost penalty.
The earlier you expand, the earlier you control planets, and the earlier you can grow pops on them.
Ultimately, economic strength boils down to sheer number of pops, meaning rampant conquest is the most powerful method of acquiring power."
;


if(Anonymous && title=="" && postNumber==240423528 && dateTime=="01/09/19(Wed)06:25:01" && image=="1502781205308.png")

">>240423370
sure; but I just had the most success going tall on 2-3 planets for a short time. It's all different ways of becoming imbalanced compared to the AI, though, and it depends a lot on your start, i.e. it's quite hard to rapidly expand against fanatical purifiers"
;


if(Anonymous && title=="" && postNumber==240425089 && dateTime=="01/09/19(Wed)06:55:31" && image=="space pope.jpg")

"Continuing my Futurama RP dump from last thread
https://www.youtube.com/watch?v=Z5lZ930q5wE"
;


if(Anonymous && title=="" && postNumber==240425175 && dateTime=="01/09/19(Wed)06:57:08")

"what are some good games?";


if(Anonymous && title=="" && postNumber==240425606 && dateTime=="01/09/19(Wed)07:05:35")

">>240425175
badminton"
;


if(Anonymous && title=="" && postNumber==240425935 && dateTime=="01/09/19(Wed)07:12:00")

">>240425606
If badminton is so good why does it have bad in it?"
;


if(Anonymous && title=="" && postNumber==240426159 && dateTime=="01/09/19(Wed)07:16:10")

">>240425935
Ever been to Greenland?"
;


if(Anonymous && title=="" && postNumber==240426290 && dateTime=="01/09/19(Wed)07:18:42")

">>240426159
No, I haven't"
;


if(Anonymous && title=="" && postNumber==240426976 && dateTime=="01/09/19(Wed)07:33:16")

">>240419229
Depending on how severe a crisis was isn't 10 year a little short for collective memory of such an event."
;


if(Anonymous && title=="" && postNumber==240427146 && dateTime=="01/09/19(Wed)07:36:51")

">>240422476
Behemoths are overpowered because they take about the same amount of industry as a normal ship but can wipe out a fleet alone."
;


if(Anonymous && title=="" && postNumber==240427378 && dateTime=="01/09/19(Wed)07:40:44")

">>240426976
to be honest this '''''crisis''''' was significantly less impactful than me invading the L-gate system to deal with the nanites. I didn't get a boost from that."
;


if(Anonymous && title=="" && postNumber==240427423 && dateTime=="01/09/19(Wed)07:41:35" && image=="big brain.jpg")

">>240425089
https://www.youtube.com/watch?v=erqdjVwJPEM
>>240425935
He's got you there pal"
;


if(Anonymous && title=="" && postNumber==240427554 && dateTime=="01/09/19(Wed)07:44:05")

">>240427378
Maybe depending on how severe a crisis was the collective memory of the victory should be longer. Also the unity bonus could be based on an empires part of the effort of defeating it."
;


if(Anonymous && title=="" && postNumber==240428047 && dateTime=="01/09/19(Wed)07:53:51" && image=="cyrgnoid.jpg")

">>240427423
https://youtu.be/fS8z1Cc4edE?t=79
trying to make an annoying immigrant species that fucks things up any pointers would be welcome"
;


if(Anonymous && title=="" && postNumber==240428290 && dateTime=="01/09/19(Wed)07:58:51")

">>240351642

How do you know that?"
;


if(Anonymous && title=="" && postNumber==240429656 && dateTime=="01/09/19(Wed)08:25:39" && image=="trisol.jpg")

">>240428047
https://youtu.be/LBq0R-4YY4U?t=102"
;


if(Anonymous && title=="" && postNumber==240430476 && dateTime=="01/09/19(Wed)08:39:06" && image=="remember me.jpg")

">>240429656
https://www.youtube.com/watch?v=AYURxfaTdpY"
;


if(Anonymous && title=="" && postNumber==240430826 && dateTime=="01/09/19(Wed)08:45:25")

">>240419229
Scourge is the ginger-haired stepchild of crisises to Paradox."
;


if(Anonymous && title=="" && postNumber==240431451 && dateTime=="01/09/19(Wed)08:56:10")

">>240419229
>conquered planets
enjoy them thriving under the prethoryn better than they do under any other empire because they have infinite resources"
;


if(Anonymous && title=="" && postNumber==240431452 && dateTime=="01/09/19(Wed)08:56:10")

"Are missiles worth a damn? For example if you have a swarmer slot for each two other missile types can you overwhelm enemy PD?";


if(Anonymous && title=="" && postNumber==240431883 && dateTime=="01/09/19(Wed)09:03:21")

">>240418367
Dont you hate when the flags red color turns to ass washed pink?"
;


if(Anonymous && title=="" && postNumber==240432757 && dateTime=="01/09/19(Wed)09:18:17")

">>240431452
>can you overwhelm enemy PD?
Yes but why not just use a weapon that isn't affected by PD?"
;


if(Anonymous && title=="" && postNumber==240432958 && dateTime=="01/09/19(Wed)09:22:08")

">>240432757
Thats my question: how do missiles and fighters even compare to other weapons?"
;


if(Anonymous && title=="" && postNumber==240433186 && dateTime=="01/09/19(Wed)09:26:12" && image=="D972169A-AF95-434B-8A91-BAFAD40EF2B5.jpg")

"If Stellaris is so broken as everyone says, why do people keep playing it?";


if(Anonymous && title=="" && postNumber==240433201 && dateTime=="01/09/19(Wed)09:26:30" && image=="b0f.jpg")

"So I read the FAQ and it looks like Megacorps/2.2 added a lot to the game since I last played. But should I do my first new playthrough in months without any mods, or keep my usual mods like Additional Traits, Gulli's Planet Modifiers, and Stellar Expansion (or an updated equivalent)?";


if(Anonymous && title=="" && postNumber==240433452 && dateTime=="01/09/19(Wed)09:30:28")

">>240433186
if life is so painful why do people keep living it"
;


if(Anonymous && title=="" && postNumber==240434146 && dateTime=="01/09/19(Wed)09:42:18")

"I had no time to play Stellaris since Megacorp came out.

Can i have a quick rundown on the new economy system?
I don't get this shit"
;


if(Anonymous && title=="" && postNumber==240434275 && dateTime=="01/09/19(Wed)09:44:26")

">>240434146

https://pastebin.com/hPfrhazx"
;


if(Anonymous && title=="" && postNumber==240434370 && dateTime=="01/09/19(Wed)09:45:49")

">make an optimised minmaxed fanatic purifiers species
>force them to spawn
>expect fighting them to become the lategame crisis
>they spawn right next to my tall science enpire"
;


if(Anonymous && title=="" && postNumber==240434406 && dateTime=="01/09/19(Wed)09:46:24")

">>240434146
only megacorps have trade value
trade value = energy
you can change trade value to other resources in your policies

there's also a market now where you can buy and sell resources for energy

that's all"
;


if(Anonymous && title=="" && postNumber==240434551 && dateTime=="01/09/19(Wed)09:49:05")

">>240434370
Sounds like you need to force spawn more purifiers.

>>240434406
>only megacorps have trade value
Normie empires have it as well, only gestalt consciousness empires lack trade value."
;


if(Anonymous && title=="" && postNumber==240434631 && dateTime=="01/09/19(Wed)09:50:10")

">>240434406
whats best between buying consumer goods or producing consumer goods via trade"
;


if(Anonymous && title=="" && postNumber==240434875 && dateTime=="01/09/19(Wed)09:54:08")

">market fee
WHAT THE FUCK IS THIS HORSESHIT

THAT'S NOT HOW ECONOMICS WORKS YOU STUPID FUCKING SWEDES

WHY CAN'T I MAKE A PROFIT OFF OF BUYING RAW MATERIALS AND TURNING THEM INTO FINISHED GOODS?"
;


if(Anonymous && title=="" && postNumber==240434904 && dateTime=="01/09/19(Wed)09:54:45")

">>240434551
>Normie empires have it as well
you're right my mistake, devouring swarms, and purifiers don't either

>>240434631
trade because the AI is retarded, market will just get too expensive"
;


if(Anonymous && title=="" && postNumber==240434925 && dateTime=="01/09/19(Wed)09:55:11")

">>240434631
Whichever is cheaper, that's a pretty easy answer.

>>240434875
You can make a profit off manufacturing. Blame paradox for copying the age of empires market."
;


if(Anonymous && title=="" && postNumber==240434949 && dateTime=="01/09/19(Wed)09:55:38")

">>240434875
Because you would break the game.

Also, aliens don't want to buy human dildos. That's literally all consumer goods are."
;


if(Anonymous && title=="" && postNumber==240434979 && dateTime=="01/09/19(Wed)09:56:11" && image=="B23D0E2C-1D3B-4FE2-9775-C8C0DFE1E5C1.jpg")

if(Anonymous && title=="" && postNumber==240435008 && dateTime=="01/09/19(Wed)09:56:43")

">>240434904
>devouring swarms
Gestalt consciousness.

>Fanatic purifier
No. They also have trade value.
Why don't you shut your retarded mouth?"
;


if(Anonymous && title=="" && postNumber==240435067 && dateTime=="01/09/19(Wed)09:57:36" && image=="comrade sanders.jpg")

if(Anonymous && title=="" && postNumber==240435310 && dateTime=="01/09/19(Wed)10:01:13" && image=="1537273114143.png")

"Can i basically not go biological ascendancy and instead let the AI/the Game spawn biological-ascendancy-traits, then use Xeno-Compatibility to breed them into the min-maxed species i need? Sure it takes way more RNG, time and hassle, but can it effectively spawn perfect babies with max gene-modded traits if the parents are a product of the AI max trait gene modding?
Combining Psyonic and Biological would be a min-max pop dream come true."
;


if(Anonymous && title=="" && postNumber==240435412 && dateTime=="01/09/19(Wed)10:02:44" && image=="535F059D-D48E-4181-93B9-8D76010E87AC.png")

"Playing a despoiler empire.
Is livestock + chemical bliss a good combination?
Got to keep those juicy slaves nice and drugged."
;


if(Anonymous && title=="" && postNumber==240435502 && dateTime=="01/09/19(Wed)10:04:25")

">>240435412
I suppose it's good for making people docile"
;


if(Anonymous && title=="" && postNumber==240435514 && dateTime=="01/09/19(Wed)10:04:40")

">>240435412
>budgeting for the dead"
;


if(Anonymous && title=="" && postNumber==240435595 && dateTime=="01/09/19(Wed)10:05:46")

">>240435412
>massive output penalty and high consumer goods usage
how about no"
;


if(Anonymous && title=="" && postNumber==240436312 && dateTime=="01/09/19(Wed)10:16:54")

">Updating ship designs
>Can't save an updated design because the name is being used for a design for a different ship size
>Can't upgrade ships with the original design name because the upgraded design's name has to be different
What would even cause a bug like this? Literally my entire fleet is stuck with tier 1-3 components now."
;


if(Anonymous && title=="" && postNumber==240436461 && dateTime=="01/09/19(Wed)10:19:02")

">>240436312
>What would even cause a bug like this?
Can you confirm that this is a bug and not just your own fuckup?"
;


if(Anonymous && title=="" && postNumber==240436556 && dateTime=="01/09/19(Wed)10:20:20")

">Hey all, just wanted to drop a line and let you know that we're back in action in Stockholm. Had some people working last week, and we're at full strength now. We're going to get back to updating the stellaris_test beta with new batches of fixes (stand by for a new iteration of that soon), and rolling proven fixes in to the live official version. We've got a local experimental performance improvement branch going and we'll merge those changes in to the beta, and ultimately live build, when we feel they're solid.

>MegaCorp was a massive undertaking. The price of changes that sweeping and dramatic is bugs, but part of our basic philosophy is to always be bold with innovating new things. The evolving experience is one of the things that make us different. Your constructive feedback on the betas has been helpful, please keep it up. Thanks for your patience, and remember: we don't just push something out the door and forget about it, we're Paradox, we support games and the people who play them for the long haul. I have a large amount of post launch support time budgeted where we'll be doing nothing but working on fixes for you guys, and we're going to make the most of it.

>>and remember: we don't just push something out the door and forget about it, we're Paradox"
;


if(Anonymous && title=="" && postNumber==240436770 && dateTime=="01/09/19(Wed)10:23:41" && image=="hqdefault (3).jpg")

if(Anonymous && title=="" && postNumber==240436824 && dateTime=="01/09/19(Wed)10:24:28")

">>240435310
TL;DR: can advanced traits like Nerve-stapled or Erudite be passed with cross-breeding?"
;


if(Anonymous && title=="" && postNumber==240437081 && dateTime=="01/09/19(Wed)10:28:08" && image=="1543939215322.jpg")

">>240436556
>we're Paradox"
;


if(Anonymous && title=="" && postNumber==240437370 && dateTime=="01/09/19(Wed)10:31:53")

">>240436461
99.99999% of shit in this kusoge are bugs"
;


if(Anonymous && title=="" && postNumber==240437515 && dateTime=="01/09/19(Wed)10:33:58")

"I’ve been reading that late game crisises got borked by the update. So do you people just stop playing before you get there or what?";


if(Anonymous && title=="" && postNumber==240437996 && dateTime=="01/09/19(Wed)10:41:18")

"Does Glavius AI fix the autistic sector autobuilding?";


if(Anonymous && title=="" && postNumber==240438103 && dateTime=="01/09/19(Wed)10:43:01")

">>240351642

BRUH please how do you know?"
;


if(Anonymous && title=="" && postNumber==240438251 && dateTime=="01/09/19(Wed)10:45:16")

">>240437996
do you mean the one planet per sector bullshit?"
;


if(Anonymous && title=="" && postNumber==240438304 && dateTime=="01/09/19(Wed)10:45:58")

">>240437370
Maybe it's just my fault for reading the paradox forums, but a lot of retarded shit is posted.
>I can't figure out how to set up a patrol because it requires left-clicking
>where's the terraform button
>repugnant is a free pick because the -20% isn't shown (even if it's clearly applied)
>point defense is good because it provides dps
>the market moneyloop is because of infinite supply
and on

So it wouldn't surprise me in the slightest to find that
>why can't I update a design
is down to a retarded user."
;


if(Anonymous && title=="" && postNumber==240438438 && dateTime=="01/09/19(Wed)10:48:01")

">>240438304
>reading paradox forums
Why would you do that to yourself"
;


if(Anonymous && title=="" && postNumber==240438613 && dateTime=="01/09/19(Wed)10:50:19")

">>240438438
i do it for the green checkmarks"
;


if(Anonymous && title=="" && postNumber==240438884 && dateTime=="01/09/19(Wed)10:54:15" && image=="20190109165350_1.jpg")

">>240437996
is you dumb or something"
;


if(Anonymous && title=="" && postNumber==240439017 && dateTime=="01/09/19(Wed)10:56:14")

">>240438884
Literally try turning it on, retard.
>feed AI tons of minerals, still doesn't build anything
>when it decides to build, overbuilds housing
>no unique buildings"
;


if(Anonymous && title=="" && postNumber==240439123 && dateTime=="01/09/19(Wed)10:57:32")

">>240439017
It's almost as if the sector uses the same logic as AI nations."
;


if(Anonymous && title=="" && postNumber==240439259 && dateTime=="01/09/19(Wed)10:59:48" && image=="1518298380338.png")

">>240439123
Which is why I asked if Glavius AI fixes it."
;


if(Anonymous && title=="" && postNumber==240439323 && dateTime=="01/09/19(Wed)11:00:54")

">>240403203
That's the case with every city builder that doesn't inflate numbers like Simcity 4 with the 11 people living in a single suburban house thing."
;


if(Anonymous && title=="" && postNumber==240439419 && dateTime=="01/09/19(Wed)11:02:11")

">>240439017
>Literally try turning it on, retard.
why would you after every showing of AI that paradox has given us
are you retarded or are you just pretending?"
;


if(Anonymous && title=="" && postNumber==240439497 && dateTime=="01/09/19(Wed)11:03:18")

">>240436461
I only have 1 or 2 designs per size and none of them have the same name. Moreover, they keep the names just fine if I don't change the designs to have higher-tier components."
;


if(Anonymous && title=="" && postNumber==240439563 && dateTime=="01/09/19(Wed)11:04:26")

">>240439419
not even him but you are retarded"
;


if(Anonymous && title=="" && postNumber==240439858 && dateTime=="01/09/19(Wed)11:08:42" && image=="1364518579395.jpg")

">>240439419
Are you trolling?
Read his original question"
;


if(Anonymous && title=="" && postNumber==240440420 && dateTime=="01/09/19(Wed)11:17:27")

">>240439858
>>240439563
still doesn't explain why he's using it"
;


if(Anonymous && title=="" && postNumber==240440520 && dateTime=="01/09/19(Wed)11:18:52" && image=="163.png")

"real developmental disability hours, who up";


if(Anonymous && title=="" && postNumber==240440783 && dateTime=="01/09/19(Wed)11:22:30")

">>240440520
americans are up"
;


if(Anonymous && title=="" && postNumber==240440862 && dateTime=="01/09/19(Wed)11:23:32")

">>240440783
eurofag here
you're still retarded"
;


if(Anonymous && title=="" && postNumber==240441339 && dateTime=="01/09/19(Wed)11:30:45" && image=="1476449139263.png")

">have 12 gas resources in my territories
>gas distillation tech comes before the gas extraction one"
;


if(Anonymous && title=="" && postNumber==240441420 && dateTime=="01/09/19(Wed)11:31:58")

">>240440862
at least I can comprehend simple questions though"
;


if(Anonymous && title=="" && postNumber==240442354 && dateTime=="01/09/19(Wed)11:44:37")

">>240439259
Does Glavius fix AI?
If yes, then it (probably) fixes sectors, too."
;


if(Anonymous && title=="" && postNumber==240442754 && dateTime=="01/09/19(Wed)12:00:23")

"test";


if(Anonymous && title=="" && postNumber==240443247 && dateTime=="01/09/19(Wed)12:07:19" && image=="0_hiGMu0kkUXL5Z3tG.jpg")

">>240352972
>out of nowhere 150pops of robots appeared and rebelled
I'm not sure that an interstellar empire would have zero automation even if it didn't have distinct individual robots. Maybe some factory AI started to add legs to market kiosks."
;


if(Anonymous && title=="" && postNumber==240444464 && dateTime=="01/09/19(Wed)12:24:33")

"if i pick a portrait, is that portrait exclusive to me?";


if(Anonymous && title=="" && postNumber==240445572 && dateTime=="01/09/19(Wed)12:39:16")

">>240444464
No, event spawned species always have the same name and portraits, and if you max out galaxy size, empires, habitable worlds, and pre-civs, I have seen some duplicates then. Human portraits also never spawn without Sol existing, Sol needs to spawn first to spawn the CoM, or human FEs."
;


if(Anonymous && title=="" && postNumber==240445581 && dateTime=="01/09/19(Wed)12:39:22")

if(Anonymous && title=="" && postNumber==240446110 && dateTime=="01/09/19(Wed)12:45:44")

">>240433201
I would do a vanilla playthrough to get used to things then go with mods Also thank you for reading my FAQ

>>240435412
Why does chemical bliss still exist?

>>240436312
Have had that happen to me. My guess is that the AI have ships with the same name. Had to remove the last letter of the ship name and it worked fine."
;


if(Anonymous && title=="" && postNumber==240447804 && dateTime=="01/09/19(Wed)13:06:37")

">mfw I'm paying 400 energy and 300 minerals to my shitty overlord megacorp
>just started snowballing
oh baby you're gonna have one hell of a robot uprising"
;


if(Lag && title=="" && postNumber==240448303 && dateTime=="01/09/19(Wed)13:12:42" && image=="20190109090035_1.jpg")

"The world as we know it so far";


if(Lag && title=="" && postNumber==240448810 && dateTime=="01/09/19(Wed)13:20:06" && image=="tothesouth.jpg")

">>240448303
And the other world as we know it"
;


if(Anonymous && title=="" && postNumber==240449732 && dateTime=="01/09/19(Wed)13:32:31")

">still no patch";


if(Anonymous && title=="" && postNumber==240449886 && dateTime=="01/09/19(Wed)13:34:07")

">>240448810
What civ4 mods out there are worth playing these days?
I last picked it up maybe 10 years ago when AND and C2C were the shit. Though I remember C2C being a horrible clusterfuck."
;


if(Anonymous && title=="" && postNumber==240450297 && dateTime=="01/09/19(Wed)13:39:03")

"how do i have fun with stellaris?";


if(Anonymous && title=="" && postNumber==240450545 && dateTime=="01/09/19(Wed)13:42:19")

">>240450297
roleplay"
;


if(Anonymous && title=="" && postNumber==240450598 && dateTime=="01/09/19(Wed)13:43:15" && image=="gone done it.jpg")

"Gone done it, in my first ever proper 4x game I managed to destroy the main fleet of the purifier who spawned right next to my home system. They have nothing now, time to subdue their systems, take their resources and pay them back for 150 years of bulli. I had been planning for this conflict for past 30 years and now ive managed it";


if(Anonymous && title=="" && postNumber==240450762 && dateTime=="01/09/19(Wed)13:45:25" && image=="Civs.jpg")

if(Anonymous && title=="" && postNumber==240450852 && dateTime=="01/09/19(Wed)13:46:35")

">>240450297
This >>240450545 it's really good for that.

Also, being a race of genome fucking slaving despots altering alien races into being perfect servants."
;


if(Anonymous && title=="" && postNumber==240451234 && dateTime=="01/09/19(Wed)13:51:29")

">>240450762
I'll try it out, thanks."
;


if(Anonymous && title=="" && postNumber==240452565 && dateTime=="01/09/19(Wed)14:08:05")

"post stellaris empires";


if(Anonymous && title=="" && postNumber==240453026 && dateTime=="01/09/19(Wed)14:14:12" && image=="Screenshot from 2019-01-01 01-09-21.png")

if(Anonymous && title=="" && postNumber==240453669 && dateTime=="01/09/19(Wed)14:22:46" && image=="Einion.jpg")

">>240451234
Yeah, gimmick with being able to give away one of your cities to create faction of Angels or Demons was cool af. Even cooler that after creating them you could switch to them and give your original faction to allied AI or continue playing as your faction with them in one team. And since dying good units could be reborn as Angel units in that Mercurian faction and Hellfire will spawn evil units for Demon faction this combined with incoming apocalypse with Horsemen of the Apocalypse will result in ultimate war between Light and Darkness."
;


if(Anonymous && title=="" && postNumber==240453887 && dateTime=="01/09/19(Wed)14:25:37")

">>240453026
>realized that invention was the only way to thrive (...)
Teleology is mind poison."
;


if(Anonymous && title=="" && postNumber==240454173 && dateTime=="01/09/19(Wed)14:29:01" && image=="Screenshot from 2019-01-01 01-05-13.png")

">>240453724
I like it, it adds some pop growth and I like robots."
;


if(Anonymous && title=="" && postNumber==240454304 && dateTime=="01/09/19(Wed)14:30:32")

">>240453669
Iread a line into this an assume your talking about fall from heaven... best in genera until i guess endless legend."
;


if(Anonymous && title=="" && postNumber==240454337 && dateTime=="01/09/19(Wed)14:31:05")

">>240454173
>death world
Neat, I love that shit."
;


if(Anonymous && title=="" && postNumber==240454453 && dateTime=="01/09/19(Wed)14:32:33")

">got the null void beam
>400% damage to shields yahoo
>ship designer won't let me put it in my ships

I don't have auto design on so that can't be it, I am running a handful of mods but nothing that fucks with ship components, any ideas? Does it just require dark matter tech or some shit?"
;


if(Anonymous && title=="" && postNumber==240454562 && dateTime=="01/09/19(Wed)14:33:57" && image=="images.jpg")

">>240454173
pretty good one"
;


if(Anonymous && title=="" && postNumber==240455127 && dateTime=="01/09/19(Wed)14:41:34" && image=="Screenshot from 2019-01-09 11-40-32.png")

">>240454453
I got no idea anon, it should just take alloys.

>>240454562
Their home system is Haffshel"
;


if(Anonymous && title=="" && postNumber==240455340 && dateTime=="01/09/19(Wed)14:43:55")

"Did the dragon dildo factory event get removed from the game?";


if(Anonymous && title=="" && postNumber==240455456 && dateTime=="01/09/19(Wed)14:45:22")

">>240455340
what?"
;


if(Anonymous && title=="" && postNumber==240455529 && dateTime=="01/09/19(Wed)14:46:14")

">>240455127
>it should just take alloys.
:("
;


if(Anonymous && title=="" && postNumber==240455738 && dateTime=="01/09/19(Wed)14:48:28" && image=="plasticine polymers.jpg")

if(Anonymous && title=="" && postNumber==240455850 && dateTime=="01/09/19(Wed)14:49:45")

">>240455127
Wait a minute, your icon looks way different to mine, mine looks identical to the energy siphon"
;


if(Anonymous && title=="" && postNumber==240455957 && dateTime=="01/09/19(Wed)14:51:12")

">>240454173
Civic should be warrior culture.

I don't care that it's a shit civic."
;


if(Anonymous && title=="" && postNumber==240456207 && dateTime=="01/09/19(Wed)14:54:05" && image=="Screenshot from 2019-01-09 11-53-42.png")

">>240455850
That is the base Null Void Beam icon. What mods are you running?

>>240455957
I was doing Functional Architecture because sewer pipes, but I considered Warrior Culture. I guess I can change it."
;


if(Anonymous && title=="" && postNumber==240456307 && dateTime=="01/09/19(Wed)14:55:24")

">>240455957
Other anons pls chime in
What are "good" civics even?"
;


if(Anonymous && title=="" && postNumber==240456427 && dateTime=="01/09/19(Wed)14:56:54")

">>240456207
About a dozen, I disabled them all just now and I could apply the component so now it's just the tedium of starting the game with them in batches of 3 or something until it works.

What a bummer"
;


if(Anonymous && title=="" && postNumber==240456505 && dateTime=="01/09/19(Wed)14:57:52")

">>240456307
The ones that boost all of your combat stats at the cost of diplomacy."
;


if(Anonymous && title=="" && postNumber==240456512 && dateTime=="01/09/19(Wed)14:57:55")

">fortress only gives 3 jobs
>AND gives 3 housing meaning you can't efficiently pave a planet over with fortresses without getting surplus housing
How am I supposed to get to 700 thousand bunkers at this rate?"
;


if(Anonymous && title=="" && postNumber==240456664 && dateTime=="01/09/19(Wed)14:59:37")

">>240456307
technocracy
bizarro bureaucracy
mining guilt
post apoc"
;


if(Anonymous && title=="" && postNumber==240456856 && dateTime=="01/09/19(Wed)15:01:31")

">>240456307
agrarian idyll"
;


if(Anonymous && title=="" && postNumber==240456910 && dateTime=="01/09/19(Wed)15:02:18")

">>240453887
t. spiritualist"
;


if(Anonymous && title=="" && postNumber==240456974 && dateTime=="01/09/19(Wed)15:03:10")

">>240455127
>Cruisers
How do properly utilize cruisers? Mixed fleets?
I feel like I over-rely on corvettes like pre-2.2."
;


if(Anonymous && title=="" && postNumber==240457090 && dateTime=="01/09/19(Wed)15:04:25")

">>240423218
I mean, I usually hit repeatables in mid 2300s when I go ridiculously wide. Its just so damned easy to hit 1k to every research worlds that the STAGGERING 100% increase to research doesn't matter. Better for all research to cost twice as much but have 4 worlds devoted to research than only have 1 research world and everything is the default cost."
;


if(Anonymous && title=="" && postNumber==240457130 && dateTime=="01/09/19(Wed)15:04:44")

">>240436556
Disrespectfully agree x1"
;


if(Anonymous && title=="" && postNumber==240457136 && dateTime=="01/09/19(Wed)15:04:46")

">>240456505
Too vague
>>240456664
>>240456856
Thank you but lol that shit spelling"
;


if(Anonymous && title=="" && postNumber==240457537 && dateTime=="01/09/19(Wed)15:09:02")

">>240457136
he was talking about purifiers/exterminators/devouring swarm though i wouldn't agree on it myself it seems it makes the game much harder by making all AI empires target you immediately, that is my grand admiral experience at least"
;


if(Anonymous && title=="" && postNumber==240457617 && dateTime=="01/09/19(Wed)15:09:49" && image=="Untitled.png")

if(Anonymous && title=="" && postNumber==240457661 && dateTime=="01/09/19(Wed)15:10:19")

">>240457136
AM I BEING DETAINED??!?!"
;


if(Anonymous && title=="" && postNumber==240457709 && dateTime=="01/09/19(Wed)15:10:44")

">>240456974
I feel like cruisers are optimal for medium range combat, which limits their usefulness endgame but has its applications midgame. I think it is pointless to talk about "optimal" ships since I feel fleet compositions is more important. Your end goal is to kill the enemy fleet, so you should ask how each ship is working towards it. I like destroyers with large kinetics to take down shields and either medium plasma back or PD back (usually a 50/50 mix) for armor/hull damage. I rely on cruisers being slower and their medium weapons to have less range so I give them plasma to tear through armor/hull since I've already planned on the shields being taken down. Battleships have such long range with their XL I like arc emitters for that debuff and neutron torps since my destroyers still should have taken down shields before battleships can enter range. Honestly I just use cruisers as a clean up crew to kill things that got past my destroyers and survived the battleships alpha strike, which usually means corvettes that managed to use evasion."
;


if(Anonymous && title=="" && postNumber==240457719 && dateTime=="01/09/19(Wed)15:10:49")

">>240456207
>>240456427
Interestingly, the Glavius AI mod was the culprit, didn't see that coming."
;


if(Anonymous && title=="" && postNumber==240457846 && dateTime=="01/09/19(Wed)15:12:10")

">>240457719
recent glavius versions do all kinds of weird background shit, i'm not surprised desu"
;


if(Anonymous && title=="" && postNumber==240458002 && dateTime=="01/09/19(Wed)15:14:02")

">>240457719
Really? I am running it too, and it doesn't touch weapons so I have no idea."
;


if(Anonymous && title=="" && postNumber==240458172 && dateTime=="01/09/19(Wed)15:15:51" && image=="1483062671840.png")

">>240436556
>we're Paradox"
;


if(Anonymous && title=="" && postNumber==240458317 && dateTime=="01/09/19(Wed)15:17:19")

">no rat portrait";


if(Anonymous && title=="" && postNumber==240458437 && dateTime=="01/09/19(Wed)15:18:47")

">>240457709
>arc emitters
Are they still bugged so they can't do chain damage? Or did Paradox just change the gun in-game, turning the bug into a feature?"
;


if(Anonymous && title=="" && postNumber==240458549 && dateTime=="01/09/19(Wed)15:20:11" && image=="20190109202135_1.jpg")

">>240458437
desu this is what I wanted from roboplanets, not the lazy fucking +10% to jobs"
;


if(Anonymous && title=="" && postNumber==240458974 && dateTime=="01/09/19(Wed)15:24:51")

">it's a clusterfuck mod that adds a hundred of game-breaking features that the AI is incapable of using episode
Reminder that mods are cheating.
/kspg/ will rise again"
;


if(Anonymous && title=="" && postNumber==240459152 && dateTime=="01/09/19(Wed)15:26:50" && image=="ruh roh.png")

"Maybe this wasn't such a good idea";


if(Anonymous && title=="" && postNumber==240459348 && dateTime=="01/09/19(Wed)15:28:56" && image=="boarding vessel.png")

">>240459152
AAAAAAAAA HE CAN"T KEEP GETTING AWAY WITH IT"
;


if(Anonymous && title=="" && postNumber==240459454 && dateTime=="01/09/19(Wed)15:29:54")

">>240459348
why do your graphics look like clay"
;


if(Anonymous && title=="" && postNumber==240459603 && dateTime=="01/09/19(Wed)15:31:38")

">>240459454
Because my computer is shit and I turned the graphics down to claymation

It's also winter I guess"
;


if(Anonymous && title=="" && postNumber==240459715 && dateTime=="01/09/19(Wed)15:33:03")

">>240458002
Yeah it doesn't affect other shit like the siphon, crystal plating, etc. So far just the null void beam"
;


if(Anonymous && title=="" && postNumber==240460270 && dateTime=="01/09/19(Wed)15:39:15" && image=="20190109213850_1.jpg")

"huh, not quite there I see";


if(Anonymous && title=="" && postNumber==240460441 && dateTime=="01/09/19(Wed)15:41:05")

"so shitload of my systems have trade value, i have no idea how it works but is it worth building trade starbases? Does it give any benefit?";


if(Anonymous && title=="" && postNumber==240460447 && dateTime=="01/09/19(Wed)15:41:08")

">>240460270
Maybe it's a nanocomputer cloud that's too thinly spread to see in visible spectrum. Or it mostly exists in another dimension so you can do acausal calculations on it."
;


if(Anonymous && title=="" && postNumber==240460645 && dateTime=="01/09/19(Wed)15:43:21")

">>240460441
You only need enough trade hub starbases to link your planets into the trade network and bastions to suppress piracy.
Also, trade hubs with offworld trading company are profitable on their own, can be pretty good supplement energy income if you get the tech early on."
;


if(Anonymous && title=="" && postNumber==240460670 && dateTime=="01/09/19(Wed)15:43:38")

">>240460441
what does trade value even do?"
;


if(Anonymous && title=="" && postNumber==240460779 && dateTime=="01/09/19(Wed)15:44:40")

">>240460441
https://pastebin.com/hwaqpW2U"
;


if(Anonymous && title=="" && postNumber==240460887 && dateTime=="01/09/19(Wed)15:45:55")

">>240460270
>cannot run crysis
It's a slavmod, isn't it."
;


if(Anonymous && title=="" && postNumber==240460928 && dateTime=="01/09/19(Wed)15:46:19")

">>240460670
>what does trade value even do?
it gets turned into either a) 1 energy b) 0.5 energy and 0.5 consumer goods or c) 0.5 energy and 0.25 unity"
;


if(Anonymous && title=="" && postNumber==240461416 && dateTime=="01/09/19(Wed)15:52:17" && image=="Stellaris 2.2 negotiate with crime lords option.png")

"How devilish.";


if(Anonymous && title=="" && postNumber==240462246 && dateTime=="01/09/19(Wed)16:00:54")

">>240454173
What does Deathworlders trait do? Never seen that before."
;


if(Anonymous && title=="" && postNumber==240462269 && dateTime=="01/09/19(Wed)16:01:12" && image=="Screenshot from 2019-01-09 13-00-29.png")

"Someone was inspired by Worst Korea.";


if(Anonymous && title=="" && postNumber==240462295 && dateTime=="01/09/19(Wed)16:01:26")

">>240461416
>free stability
I crime everytiem"
;


if(Anonymous && title=="" && postNumber==240462450 && dateTime=="01/09/19(Wed)16:02:58")

">>240462246
It's from Planet Modifiers mod iirc.
It's a beautiful trainwreck, you should try it."
;


if(Anonymous && title=="" && postNumber==240462572 && dateTime=="01/09/19(Wed)16:04:08")

">>240462246
its a cheat civic"
;


if(Anonymous && title=="" && postNumber==240462606 && dateTime=="01/09/19(Wed)16:04:37")

">still can't play cylons
bad"
;


if(Anonymous && title=="" && postNumber==240462817 && dateTime=="01/09/19(Wed)16:07:19" && image=="Screenshot from 2019-01-09 13-06-11.png")

">>240462246
It is from Guilli's Planet Modifiers. While a fun mod, it is not balanced in the slightest. He changed the Cybrex precursor event to just give you a complete ringworld that usually has even more buffs on top of it."
;


if(Anonymous && title=="" && postNumber==240463130 && dateTime=="01/09/19(Wed)16:11:10")

"should i colonize all planets regardless of their size or habitability at game start?";


if(Anonymous && title=="" && postNumber==240463229 && dateTime=="01/09/19(Wed)16:12:22")

">>240463130
Yes.
Growth is god."
;


if(Anonymous && title=="" && postNumber==240463274 && dateTime=="01/09/19(Wed)16:12:54")

">>240463130
yes"
;


if(Anonymous && title=="" && postNumber==240463452 && dateTime=="01/09/19(Wed)16:15:06" && image=="stellaris 2019-01-09 18-13-26-76.png")

"how do these look? based them on http://avp.wikia.com/wiki/Engineer#cite_note-0";


if(Anonymous && title=="" && postNumber==240463621 && dateTime=="01/09/19(Wed)16:16:52" && image=="Engineer.jpg")

">>240463452
Not swole enough."
;


if(Anonymous && title=="" && postNumber==240463808 && dateTime=="01/09/19(Wed)16:19:04")

">queueing up a world cracking cancels jump orders
why"
;


if(Anonymous && title=="" && postNumber==240463826 && dateTime=="01/09/19(Wed)16:19:13")

">>240463130
If it has less then 60% habitability I would try to avoid it unless I don't have a lot of nearby options."
;


if(Anonymous && title=="" && postNumber==240463863 && dateTime=="01/09/19(Wed)16:19:36" && image=="20190109221821_1.jpg")

">ships -1500
YIKES"
;


if(Anonymous && title=="" && postNumber==240463951 && dateTime=="01/09/19(Wed)16:20:53" && image=="why Kornheiser.jpg")

">you can't selectively decide to halt organic breeding, while allowing robot assembly; it's gotta be both or none";


if(Anonymous && title=="" && postNumber==240464145 && dateTime=="01/09/19(Wed)16:23:01" && image=="Screenshot from 2019-01-03 22-40-26.png")

">Cultist to take over government
>They have an endgame weapon on their base
Why? I don't even think they fired it."
;


if(Anonymous && title=="" && postNumber==240464352 && dateTime=="01/09/19(Wed)16:25:36")

">>240464145
tfw nostalgic for when stellaris meta was all Particle lances + PD"
;


if(Anonymous && title=="" && postNumber==240464378 && dateTime=="01/09/19(Wed)16:25:50")

"Are slaves more trouble than they are worth? I have precincts, I've declared martial law, there are 9 armies occupying the slave world and I have a slave processing facility, still I am getting slave riots and halted production.";


if(Anonymous && title=="" && postNumber==240464426 && dateTime=="01/09/19(Wed)16:26:23")

">>240463951
What I meant is, you can stop robot production by firing the roboticist; but if you use "population control" on the planet, it stops BOTH organic and robotic production.

It's so stupid, because it won't let you min-max your robotic laborers with your organic specialists/technicians/etc."
;


if(Anonymous && title=="" && postNumber==240464501 && dateTime=="01/09/19(Wed)16:27:25" && image=="amazon wage cage.png")

">>240464352
I'm nostalgic for the meta where I could have crises happen other than contingency."
;


if(Anonymous && title=="" && postNumber==240464640 && dateTime=="01/09/19(Wed)16:29:07")

">>240464501
didn't mean to post pic"
;


if(Anonymous && title=="" && postNumber==240464750 && dateTime=="01/09/19(Wed)16:30:38")

">>240464352
I remember when tachyon lance destroyers were the meta."
;


if(Anonymous && title=="" && postNumber==240465419 && dateTime=="01/09/19(Wed)16:39:12" && image=="1543574708977.png")

">a save at year 2582 instantly crashes the game when trying to load it
literally broken"
;


if(Anonymous && title=="" && postNumber==240465502 && dateTime=="01/09/19(Wed)16:40:05")

">>240463621
what was their fucking problem"
;


if(Anonymous && title=="" && postNumber==240465873 && dateTime=="01/09/19(Wed)16:44:30")

">>240464501
Turn the synthetic dawn DLC off."
;


if(Anonymous && title=="" && postNumber==240466103 && dateTime=="01/09/19(Wed)16:47:27")

"In endless legend, is there a way to control ocean regions when there's no fortresses in them?";


if(Anonymous && title=="" && postNumber==240466579 && dateTime=="01/09/19(Wed)16:53:03")

">>240465419
How does one even maintain sanity beyond 2500?"
;


if(Anonymous && title=="" && postNumber==240466607 && dateTime=="01/09/19(Wed)16:53:19")

"Will Mastery of Nature work with Arcology project?";


if(Anonymous && title=="" && postNumber==240466637 && dateTime=="01/09/19(Wed)16:53:48")

">>240466607
Yes"
;


if(Anonymous && title=="" && postNumber==240466712 && dateTime=="01/09/19(Wed)16:54:32")

">>240462817
So you basically just struggle to colonize your first planet but then after that snowball out of control with your free mineral and food production?"
;


if(Anonymous && title=="" && postNumber==240466734 && dateTime=="01/09/19(Wed)16:54:48")

">>240466607
Yes.
You can apply it either before or after.
Watch out for expansion traditions - getting the capstone perk that adds a district to every planet will interrupt any ongoing arcology builds."
;


if(Anonymous && title=="" && postNumber==240466829 && dateTime=="01/09/19(Wed)16:56:01")

">>240466734
You should be taking expansion first 90% of the time anyway"
;


if(Anonymous && title=="" && postNumber==240467238 && dateTime=="01/09/19(Wed)17:00:29" && image=="the endless 4x experience.png")

">>240466103
just skip turn until it works out for you"
;


if(Anonymous && title=="" && postNumber==240467279 && dateTime=="01/09/19(Wed)17:00:52")

">>240466579
autism"
;


if(Anonymous && title=="" && postNumber==240467290 && dateTime=="01/09/19(Wed)17:01:03")

">>240466829
This.

The discovery tree used to be first priority, when you got a science bonus for every survey. Now that pop growth is the #1 most important stat in the galaxy, you want everything you can get to boost it. Expansion is worth it for that +10%."
;


if(Anonymous && title=="" && postNumber==240467327 && dateTime=="01/09/19(Wed)17:01:30")

"Vew with alligance and friendship of based friendly bros next to my empire lasting for centuries i hit them up for federation and noticed their cute lizard portrait got replaced by a human.


And thats a good thing!"
;


if(Anonymous && title=="" && postNumber==240467368 && dateTime=="01/09/19(Wed)17:01:54")

">>240466103
No, but they don't hold anything either so you're not losing anything.

>>240467238
Proof that stellaris isn't a 4X."
;


if(Anonymous && title=="" && postNumber==240467832 && dateTime=="01/09/19(Wed)17:07:14")

">>240463863
>peacetime
>not utilizing crew quarters
It's like you want to waste energy credits"
;


if(Anonymous && title=="" && postNumber==240467835 && dateTime=="01/09/19(Wed)17:07:16" && image=="2019_01_10_1.png")

"Do you guys buy back slaves of your own species?

It's the first time when the pop-up shows, I click it and it's not already sold - galaxy fights like dogs to buy my species out.."
;


if(Anonymous && title=="" && postNumber==240468156 && dateTime=="01/09/19(Wed)17:11:03")

">science ship jumps into system with Leviathan
>dies instantly everytime
This is great. i'm sure the great minds behind Stellaris have a good reason for this."
;


if(Anonymous && title=="" && postNumber==240468219 && dateTime=="01/09/19(Wed)17:11:44")

">>240465502
Imagine if some asshole in far future decided he is gonna kill himself in the future's equivalent of shooting yourself in front of an oncoming school bus full of children by poisoning himself and a whole fucking planet perfect for human colonization using a bio-engineered pathogen that would evolve into a hairy, ugly far more stupid and violent version of humans, but made them still smart enough to achieve space travel AND told them exactly where they could find you."
;


if(Anonymous && title=="" && postNumber==240468264 && dateTime=="01/09/19(Wed)17:12:23")

">>240467835
>Almost 100 years in
>3 planets
>30 fleet power
Well, good luck."
;


if(Anonymous && title=="" && postNumber==240468284 && dateTime=="01/09/19(Wed)17:12:37")

">commercial pact broken
>research agreement blah blah blah
>forty fucking useless announcements every minute
>shift right click does nothing

Thanks wiz"
;


if(Anonymous && title=="" && postNumber==240468412 && dateTime=="01/09/19(Wed)17:14:10")

">>240468264
>no bastions either
>nothing terraforming

Oh shit"
;


if(Anonymous && title=="" && postNumber==240468418 && dateTime=="01/09/19(Wed)17:14:15")

">>240468264
I'm at admin cap, I'm surround by best friends that are the superpowers of galaxy and I'm in federation with one - no stress nigga.
My economy is also very strong and stable I can get a huge fleet in just 3 years, I just don't need one - war is bad for profits."
;


if(Anonymous && title=="" && postNumber==240468597 && dateTime=="01/09/19(Wed)17:16:23")

">>240428047
make your species not shit but also slow breeders, fanatic xenophile. you only need them for research

uplift/enlighten/enslave or otherwise acquire a 2nd species and colonize everything with them, modify them into braindead fertile retards with max habitability. adjust the genes for personal use accordingly (hope you're using plentiful traditions, basically unplayable game without it)
create a massive vassal of braindead idiot xenophiles out of colonized worlds, watch the migration treaties flowing in, Repeat. watch as the galaxy is replaced by literal lobotomite breeder drones over 200 years from the safety of your tall empire

also 2.2 went really far out of it's way to make this not work the way it did previously, nerve stapled is pretty much just a pure buff instead of a massive nerf to be inflicted on undesirables and slaves"
;


if(Anonymous && title=="" && postNumber==240468740 && dateTime=="01/09/19(Wed)17:18:06")

">>240468156
Don't you get a warning and a notification pop-up for every new leviathan? That should pause the game and give you time to take the scientist out of the ship."
;


if(Anonymous && title=="" && postNumber==240468867 && dateTime=="01/09/19(Wed)17:19:38")

">>240468418
>letting admin cap hold you back
That'll be a yikes from me."
;


if(Anonymous && title=="" && postNumber==240468926 && dateTime=="01/09/19(Wed)17:20:26")

">>240468219
Now you are making me want to reread that XCOM/Stargate crossover.

>>240468418
>admin cap
Anon, please.
>strong eco
Nigga, that is a mediocre eco. I would expect an eco like that while still having 70 fleetpower to be doing on the poor side of ok."
;


if(Anonymous && title=="" && postNumber==240468950 && dateTime=="01/09/19(Wed)17:20:42")

">>240468284
>Great Khan dies
>9999999 successor khanates created
>9999999 popups for every single new contact
>99999999999 diplomatic notifications of all kinds on the top of my UI for the next 45 minutes

every single time, and my stupid ass keeps putting marauder empires in my games"
;


if(Anonymous && title=="" && postNumber==240469037 && dateTime=="01/09/19(Wed)17:21:23" && image=="file.png")

">>240468867
But I wouldn't the penalties are a joke - unless we talk about science.

I'm also the dominant scientific superpower in the galaxy because I'm the only one who cared about admin cap and not been 10% + penalized constantly since early game."
;


if(Anonymous && title=="" && postNumber==240469181 && dateTime=="01/09/19(Wed)17:23:02" && image=="blackmail.png")

"What's his end game? Was blackspotting me just a ploy to go after my titanium all along?";


if(Anonymous && title=="" && postNumber==240469304 && dateTime=="01/09/19(Wed)17:24:14")

">>240458437
>Are they still bugged so they can't do chain damage?
Aside from a lore-tier tooltip, I don't think there's been any reason to believe they were ever supposed to do that."
;


if(Anonymous && title=="" && postNumber==240469305 && dateTime=="01/09/19(Wed)17:24:14")

">>240469037
And I'm the galactic scientific superpower in my game, but I have 24 planets. If you are willing to throw down a research planet or two it isn't particularly hard."
;


if(Anonymous && title=="" && postNumber==240469458 && dateTime=="01/09/19(Wed)17:26:06")

"What is this fleet? Its been sitting there since I first saw it with my sensor array, I thought something would happen once I occupied the system but nothing changed. There is no research to be done either.";


if(Anonymous && title=="" && postNumber==240469470 && dateTime=="01/09/19(Wed)17:26:14")

">>240467832
no it was specifically because I got a fucking behemoth planetcraft from the submerged ship anomaly"
;


if(Anonymous && title=="" && postNumber==240469479 && dateTime=="01/09/19(Wed)17:26:23")

">>240463863
>naval capacity 399/216
there's your problem"
;


if(Anonymous && title=="" && postNumber==240469538 && dateTime=="01/09/19(Wed)17:27:02")

">>240468264
>>240468412
I fought 200 years of wars with basic ships, lots of fortified starbases, 4 planets and im now 2400 and still dont have terraforming."
;


if(Anonymous && title=="" && postNumber==240469606 && dateTime=="01/09/19(Wed)17:27:53")

">>240469458
If they have weird ship designs they are probably the nomads. Enter their system with a ship and they will open negotiations."
;


if(Anonymous && title=="" && postNumber==240469939 && dateTime=="01/09/19(Wed)17:31:23")

">>240468950
No but you need to know about the 400 federation association offers going on every single god damn day, that's critical information"
;


if(Anonymous && title=="" && postNumber==240470143 && dateTime=="01/09/19(Wed)17:33:55")

">>240469037
>I'm also the dominant scientific superpower in the galaxy because I'm the only human player
fixed that for you"
;


if(Anonymous && title=="" && postNumber==240470552 && dateTime=="01/09/19(Wed)17:38:39" && image=="weird fleet.jpg")

if(Anonymous && title=="" && postNumber==240470704 && dateTime=="01/09/19(Wed)17:40:12")

">>240469606
Its been sitting there for a well over a hundred years at this point, conquering the system didnt trigger anything"
;


if(Anonymous && title=="" && postNumber==240470724 && dateTime=="01/09/19(Wed)17:40:27")

">>240470552
Ya, the nomads are weirdly hard to talk to. I think you have to move a science ship into their system in order to talk to them. Otherwise I think they have to enter a system your own that has a planet."
;


if(Anonymous && title=="" && postNumber==240470725 && dateTime=="01/09/19(Wed)17:40:27")

">AI always end up with about 30 different sub species from breeding and fucking up their genemodding
>no benefit to the AI to do this
>kills performance

Do they really not even test their games"
;


if(Anonymous && title=="" && postNumber==240470936 && dateTime=="01/09/19(Wed)17:42:55")

"Sim City 4 is $4 on Chrono.gg";


if(Anonymous && title=="" && postNumber==240471000 && dateTime=="01/09/19(Wed)17:43:36")

"What are your thoughts on Rise and Fall? Is it better than Civ V and its expansions?";


if(Anonymous && title=="" && postNumber==240471209 && dateTime=="01/09/19(Wed)17:45:49")

">>240470725
>Do they really not even test their games
Why do you ask questions you already know the answer to? Remember how 2.2 was supposed to REDUCE how much micromanagement players did?"
;


if(Anonymous && title=="" && postNumber==240471281 && dateTime=="01/09/19(Wed)17:46:30" && image=="disgusting.jpg")

"";


if(Anonymous && title=="" && postNumber==240471874 && dateTime=="01/09/19(Wed)17:52:43")

">>240469181
FISHED"
;


if(Anonymous && title=="" && postNumber==240472031 && dateTime=="01/09/19(Wed)17:54:38")

">>240470724
weird, not him but I've had the same issue when they spawn, with them not moving at all and just being useless shits like usual, except more useless"
;


if(Anonymous && title=="" && postNumber==240472194 && dateTime=="01/09/19(Wed)17:56:28" && image=="he did it again.png")

">>240469181
STOP"
;


if(Anonymous && title=="" && postNumber==240472215 && dateTime=="01/09/19(Wed)17:56:41" && image=="20190109235602_1.jpg")

">>240471281
every fucking empire does this
is there anyway to DELET a habitat during conquest?
also what the fuck is going on"
;


if(Anonymous && title=="" && postNumber==240472746 && dateTime=="01/09/19(Wed)18:01:41")

">>240472215
I have no idea what a colossus would do to a habitat, but I would like to see the attempt. Otherwise you can use console command to delete them. As for you picture, it looks like something from Gigi-engineering mod but the star is too bright to really see the ring."
;


if(Anonymous && title=="" && postNumber==240472835 && dateTime=="01/09/19(Wed)18:02:41" && image=="Nuts.jpg")

if(Anonymous && title=="" && postNumber==240473007 && dateTime=="01/09/19(Wed)18:04:28" && image=="20180527210023_1.jpg")

">>240472746
You can delete the habitats out of existence with a colossus.
t: been there, done that."
;


if(Anonymous && title=="" && postNumber==240473375 && dateTime=="01/09/19(Wed)18:08:40")

">>240469181
>>240472194
Tell him to fuck off and pay the bigger influence price to remove the mark yourself (or just ignore it)."
;


if(Anonymous && title=="" && postNumber==240473763 && dateTime=="01/09/19(Wed)18:12:53")

">>240472835
As long as a single enemy planet exists, they still own the system."
;


if(Anonymous && title=="" && postNumber==240474612 && dateTime=="01/09/19(Wed)18:22:01")

">>240473763
I know, I was pointing out how they were so eager to live in habitats they ignored a decent planet."
;


if(Anonymous && title=="" && postNumber==240474697 && dateTime=="01/09/19(Wed)18:22:51")

"Just started playing this game recently, how the fuck am I supposed to manage consumer goods? I keep reaching -40 in them while maintaining a good surplus in all other resources. Is there a way to prevent this from happening because it keeps fucking me over mid game.";


if(Anonymous && title=="" && postNumber==240474826 && dateTime=="01/09/19(Wed)18:24:35" && image=="20180911110208_1.jpg")

if(Anonymous && title=="" && postNumber==240474872 && dateTime=="01/09/19(Wed)18:25:03")

">>240472194
Imagine a custom faction that could ban you from the market and put the blackspot on you. Imagine how hard it could turbojew you."
;


if(Anonymous && title=="" && postNumber==240474909 && dateTime=="01/09/19(Wed)18:25:27")

">>240474697
Switch trade policy from wealth creation to the other one to get some goods out of trade value.

Also make sure to actually build factories. You are aware there's building slots, right?"
;


if(Anonymous && title=="" && postNumber==240475070 && dateTime=="01/09/19(Wed)18:27:11")

">>240474612
Woops. What was their environmental preference?

>>240474697
Build Civilian Industries? I recommend having a world that makes just consumer goods, with just the bare minimum of other buildings like holo-theaters to have positive amenities. Don't build as many research centers/monuments or other buildings that require consumer goods without making sure you got either a high enough income to pay it or a large enough surplus you can survive until another factory is built."
;


if(Anonymous && title=="" && postNumber==240475214 && dateTime=="01/09/19(Wed)18:28:57")

">>240475070
>Woops. What was their environmental preference?
Ocean, but the AI should know how to terraform."
;


if(Anonymous && title=="" && postNumber==240475241 && dateTime=="01/09/19(Wed)18:29:15")

"How do you build defensive star ports?";


if(Anonymous && title=="" && postNumber==240475295 && dateTime=="01/09/19(Wed)18:29:49" && image=="autism.jpg")

">>240474909
Of course I know theres building slots I have dozens of civillian industry buildings and fabricators. I just cant seem to consistently meet the demand and it keeps sporadically dipping into really big negatives. I've managed to stabilize it at +2 right now
>>240475070
My amenities is also garbage because I built a few planets solely for consumer goods but didn't give them any holotheaters but Im gonna fix that in a moment"
;


if(Anonymous && title=="" && postNumber==240475560 && dateTime=="01/09/19(Wed)18:32:50")

">>240475295
Low habitability increases upkeep. You look like you might have this problem, even though I still haven't learned to differentiate planet classes on sight.

Also, some jobs, like researchers eat consumer goods, so you might want to scale down on that."
;


if(Anonymous && title=="" && postNumber==240475664 && dateTime=="01/09/19(Wed)18:33:56")

">>240475241
>upgrade starbase
>add gun batteries
>build defensive platforms
wow hard"
;


if(Anonymous && title=="" && postNumber==240475731 && dateTime=="01/09/19(Wed)18:34:49")

"Are the Anomalies broken in ES2? I can't see their effects after starting up a game.";


if(Anonymous && title=="" && postNumber==240475757 && dateTime=="01/09/19(Wed)18:35:00" && image=="aaaa.jpg")

">>240475560
its doing it again
My habitability is fine, I try to only colonize worlds with 50% or higher habitability which luckily were all around me"
;


if(Anonymous && title=="" && postNumber==240476198 && dateTime=="01/09/19(Wed)18:39:50")

">>240475664
are missile batteries really that bad?"
;


if(Anonymous && title=="" && postNumber==240476410 && dateTime=="01/09/19(Wed)18:42:26")

">>240471281
How do you have enough energy to run that shit?"
;


if(Anonymous && title=="" && postNumber==240476556 && dateTime=="01/09/19(Wed)18:44:04")

">>240475757
Did you conquer any AI world by chance?

>>240476198
If your opponent decides to place 2 ships with PD in his fleet then yes."
;


if(Anonymous && title=="" && postNumber==240476586 && dateTime=="01/09/19(Wed)18:44:27")

">still no anti-ship defensive planetary buildings";


if(Anonymous && title=="" && postNumber==240476657 && dateTime=="01/09/19(Wed)18:45:23")

">>240476556
Oh I forgot to mention I'm playing a purifier empire so all the aliens I have conquered are killed"
;


if(Anonymous && title=="" && postNumber==240476680 && dateTime=="01/09/19(Wed)18:45:32")

">>240453026
How many colors do flags have now? Im eager AF to test 2.2 and I would see for myself but that implies downloading the hackers cryptominer (poorfag) and Im doing important shit in my pc now to risk it."
;


if(Anonymous && title=="" && postNumber==240476723 && dateTime=="01/09/19(Wed)18:46:16")

">>240476586
Still can't Planet-Wrecking Megastructures powered by a star that can target planets at the other side of the galaxy."
;


if(Anonymous && title=="" && postNumber==240476838 && dateTime=="01/09/19(Wed)18:47:42")

">>240476680
Theoretically, flags always supported 4 colours, but vanilla doesn't have any pattern for more than 2, or GUI to add more without editing text files."
;


if(Anonymous && title=="" && postNumber==240476861 && dateTime=="01/09/19(Wed)18:47:58" && image=="stellaris 2019-01-09 20-46-46-02.png")

"";


if(Anonymous && title=="" && postNumber==240476969 && dateTime=="01/09/19(Wed)18:49:14")

">>240476861
How did you manage to lose a war?"
;


if(Anonymous && title=="" && postNumber==240477046 && dateTime=="01/09/19(Wed)18:50:10")

">>240476969
grand admiral difficulty is tough"
;


if(Anonymous && title=="" && postNumber==240477364 && dateTime=="01/09/19(Wed)18:53:44")

">>240463863
Why is your map so ugly and low res"
;


if(Anonymous && title=="" && postNumber==240477494 && dateTime=="01/09/19(Wed)18:55:13")

">>240477364
why do you think"
;


if(Anonymous && title=="" && postNumber==240477629 && dateTime=="01/09/19(Wed)18:56:45")

">turn the strongest technological empire into a protectorate
>still research shit faster than them"
;


if(Anonymous && title=="" && postNumber==240478123 && dateTime=="01/09/19(Wed)19:02:13")

">>240476680
2 colors, I used https://steamcommunity.com/sharedfiles/filedetails/?id=1605102847 which has some flag backgrounds that combine colors or have fixed colors."
;


if(Anonymous && title=="" && postNumber==240478334 && dateTime=="01/09/19(Wed)19:04:31" && image=="266840_20190109183754_1.png")

"I'm taking a break from all the Age of Empires and Starcrafts because I have never played through Age of Mythology";


if(Anonymous && title=="" && postNumber==240478353 && dateTime=="01/09/19(Wed)19:04:48")

">>240477494
Because you're a faggot? How should I know?"
;


if(Anonymous && title=="" && postNumber==240478851 && dateTime=="01/09/19(Wed)19:10:24")

">>240478334
Man, I have so many good childhood memories from that game."
;


if(Anonymous && title=="" && postNumber==240478996 && dateTime=="01/09/19(Wed)19:11:51")

">>240478851
Prostagma?"
;


if(Anonymous && title=="" && postNumber==240479595 && dateTime=="01/09/19(Wed)19:18:51" && image=="99d89f764c088d1853a29731ad61fdfc.jpg")

">>240478851
Me too and of fapping to Isis on the box art"
;


if(Anonymous && title=="" && postNumber==240479717 && dateTime=="01/09/19(Wed)19:20:16")

">>240468219
And then the hairy apes built a robot that decided to perform experiments and ended up fucking all of them. God riddance to all pricks
tfw they canceled the next alien movie"
;


if(Anonymous && title=="" && postNumber==240479917 && dateTime=="01/09/19(Wed)19:22:23" && image=="220.jpg")

if(Anonymous && title=="" && postNumber==240480119 && dateTime=="01/09/19(Wed)19:24:51" && image=="file.png")

">3 people declare war on me simply because I'm too cool of a guy
dis some bullshit. Did the community patch in the OP make the AI super fucking smart or something?"
;


if(Anonymous && title=="" && postNumber==240480256 && dateTime=="01/09/19(Wed)19:26:22" && image=="brainlet ring.jpg")

if(Anonymous && title=="" && postNumber==240480823 && dateTime=="01/09/19(Wed)19:32:39")

">>240456664
What of slaver guilds? Hows slavery in 2.2?"
;


if(Anonymous && title=="" && postNumber==240481727 && dateTime=="01/09/19(Wed)19:43:05" && image=="file.png")

">>240480119
Oh boy, a three front war. Surely I can succeed where the Nazi's failed, right?"
;


if(Anonymous && title=="" && postNumber==240481786 && dateTime=="01/09/19(Wed)19:43:44")

">built an entire species around fucking each other and immigrant aliens
I need to go outside more."
;


if(Anonymous && title=="" && postNumber==240482160 && dateTime=="01/09/19(Wed)19:48:06")

">>240481727
Get rid of blueballs first."
;


if(Anonymous && title=="" && postNumber==240484620 && dateTime=="01/09/19(Wed)20:15:21")

">dying
>right at the end"
;


if(Anonymous && title=="" && postNumber==240485735 && dateTime=="01/09/19(Wed)20:27:41")

">>240480823
Slave guilds make it so 40% of your pops are enslaved. I think it is also the one way to enslave members of your core species."
;


if(Anonymous && title=="" && postNumber==240486063 && dateTime=="01/09/19(Wed)20:31:50")

">>240485735
On that note, is there any way to free all your core species pops if you've taken Slave Guilds? I took that and Syncretic Evolution to try and enslave my servant race, but even after setting my main species to Full Citizenship some of them are still slaves for some reason. Is that a bug?"
;


if(Anonymous && title=="" && postNumber==240486172 && dateTime=="01/09/19(Wed)20:33:02" && image=="1447903808687.png")

">Open the L-gates blind
>A dragon pops out
>Look up L-gates
>The most likely outcome was causing a nanite invasion
>All the L-gates are in my territory"
;


if(Anonymous && title=="" && postNumber==240487017 && dateTime=="01/09/19(Wed)20:43:04" && image=="file.png")

">Guy is able to unpassify my villages AND spawn a unit that can act on that turn without even touching the village
Why is this even allowed? Thankfully even three nations are nowhere near powerful enough to assault my cities since he keep making naval units for some reason."
;


if(Anonymous && title=="" && postNumber==240487129 && dateTime=="01/09/19(Wed)20:44:41")

"Imagine if Stellaris actually had a development team.";


if(Anonymous && title=="" && postNumber==240487941 && dateTime=="01/09/19(Wed)20:53:53" && image=="file.png")

">>240487017
Or so I said. At the very least orange is capable of making a dent. That telepathic fuck."
;


if(Anonymous && title=="" && postNumber==240488050 && dateTime=="01/09/19(Wed)20:55:21")

"Stellaris needs more asymmetric gameplay, factions play too much the same";


if(Anonymous && title=="" && postNumber==240488125 && dateTime=="01/09/19(Wed)20:56:08")

"Imagine if Stellaris actually had a competent team.";


if(Anonymous && title=="" && postNumber==240488241 && dateTime=="01/09/19(Wed)20:57:40")

"Imagine";


if(Anonymous && title=="" && postNumber==240488532 && dateTime=="01/09/19(Wed)21:01:16" && image=="IMAGINE.jpg")

"";


if(Anonymous && title=="" && postNumber==240488590 && dateTime=="01/09/19(Wed)21:01:53")

"Stellaris should just bring back warp drive.";


if(Anonymous && title=="" && postNumber==240488591 && dateTime=="01/09/19(Wed)21:01:54")

"Stellaris";


if(Anonymous && title=="" && postNumber==240488958 && dateTime=="01/09/19(Wed)21:06:13")

">>240488241
Seven vaginas"
;


if(Anonymous && title=="" && postNumber==240489034 && dateTime=="01/09/19(Wed)21:06:55")

"What's the best synergy in secondary ethic + civics for fanatic militarist?";


if(Anonymous && title=="" && postNumber==240489872 && dateTime=="01/09/19(Wed)21:16:43")

">>240489034
Either authoritarian, xenophobe or egalitarian. The former two are stronger early game, the later is stronger later. Civics try distinguished admiralty and mining guilds."
;


if(Anonymous && title=="" && postNumber==240489983 && dateTime=="01/09/19(Wed)21:18:15")

">>240489872
*the later is stronger as the game progresses and you have more factions."
;


if(Anonymous && title=="" && postNumber==240490115 && dateTime=="01/09/19(Wed)21:19:41")

"We need a new thread and I'm still driving home";


if(Anonymous && title=="" && postNumber==240490538 && dateTime=="01/09/19(Wed)21:24:39" && image=="file.png")

">>240489872
What about this then?

I wanted to go oligarchy but then I've realized that since I have authoritarian ethic - my faction would forever be 10% happiness impaired for not being imperial or dictatorship."
;


if(Anonymous && title=="" && postNumber==240491568 && dateTime=="01/09/19(Wed)21:36:40")

">>240490538
>dumb orcs
>Distinguished Admiralty"
;


if(Anonymous && title=="" && postNumber==240492058 && dateTime=="01/09/19(Wed)21:42:22" && image=="2019_01_10_3.png")

">>240491568
They hired goblins for the task man... anyway they're really unlucky - I have a enigmatic fortress cutting half of my potential expansion direction."
;


if(Anonymous && title=="" && postNumber==240494065 && dateTime=="01/09/19(Wed)22:06:08")

if(Anonymous && title=="" && postNumber==240496221 && dateTime=="01/09/19(Wed)22:31:26" && image=="racketsss.jpg")

"They need to fix the caravaneer event. Rackets are now the most spread and numerous species in the galaxy. I had to mod my own to make them less stinky.";


if(Anonymous && title=="" && postNumber==240497250 && dateTime=="01/09/19(Wed)22:43:11")

">>240488050
THIS.
>Megacorp adds playable megacorps
>They're literally just regular empires with commercial flavor text
>Gestalt consciousness still needs to deal with amenities, crime, influence"
;


}
}