import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "// - ";
}

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

}
class Thread extends Board{
public void EmptyTitle(OP Anonymous){

String fullTitle = "EmptyTitle";
int postNumber = "2290329";
String image = "pain.jpg";
String date = "12/02/21(Thu)15:02:13";
String comment = "How do you niggas feel about Lisa the Painful? I remember the dev being cool as fuck and really active to everyone on twitter. Loved the unique atmosphere and it's easy to tell why it draws so many people to make fan games.";

}
public void comments(){
if(Anonymous && title=="" && postNumber==2290375 && dateTime=="12/02/21(Thu)15:30:09")

">>2290329
i dont feel"
;


if(Anonymous && title=="" && postNumber==2290378 && dateTime=="12/02/21(Thu)15:30:59")

">>2290329
No one with a brain cares about some twitter tranny game"
;


if(Anonymous && title=="" && postNumber==2290386 && dateTime=="12/02/21(Thu)15:37:04")

">>2290329
never liked lisa games, felt very "gen-x"ey to me"
;


if(Anonymous && title=="" && postNumber==2290393 && dateTime=="12/02/21(Thu)15:41:36")

"Dev fell off the rocker and became an ultra-SJW after his father died";


if(Anonymous && title=="" && postNumber==2290409 && dateTime=="12/02/21(Thu)15:55:58")

">>2290329
fantastic game that can't be discussed anymore because of retards like >>2290378 and >>2290393
https://www.youtube.com/watch?v=OSud7WAVhcw"
;


if(Anonymous && title=="" && postNumber==2290432 && dateTime=="12/02/21(Thu)16:18:52" && image=="351f9db40c23ffdb07c241a2a0e3fbdd8a837a20.png")

">>2290329
>GET NIPPLE
lel
probably my favorite rpg of all time, and it's amazing how much traction it still gets out of fanart and fangames these days
have you seen what the pointless people been up to? crazy shit
https://youtu.be/l6B6ijLucGM"
;


if(Anonymous && title=="" && postNumber==2290449 && dateTime=="12/02/21(Thu)16:34:09")

"shit game for people aren't smart enough to read books";


if(Anonymous && title=="" && postNumber==2290469 && dateTime=="12/02/21(Thu)16:44:37")

">>2290449
not even a midwit, just a nitwit"
;


if(Anonymous && title=="" && postNumber==2290497 && dateTime=="12/02/21(Thu)17:10:55")

">>2290329
I liked it a lot, played it 1.5 times when it came out. It has some of my favorite game tracks, and I really like the large number of optional party members combined with permadeath mechanics.
Truth be told, I didn't think the story was told very well. It doesn't establish Brad's emotions towards Buddy well enough before she's taken. I understand why the men would take her, but not why they'd consider Brad's care of her to be poor. You see almost nothing of how they live. And as a consequence, it makes Brad's actions at the end of the game seem ridiculous and contrived, although it makes up for it by being an epic action sequence."
;


if(Anonymous && title=="" && postNumber==2290501 && dateTime=="12/02/21(Thu)17:15:10")

"Is this just another overhyped indie rpg like Undertale?";


if(Anonymous && title=="" && postNumber==2290886 && dateTime=="12/02/21(Thu)21:11:41" && image=="456765.png")

"https://youtu.be/QWW0YJfGVbY";


if(Anonymous && title=="" && postNumber==2290898 && dateTime=="12/02/21(Thu)21:17:51")

">>2290375
Are you me?"
;


if(Anonymous && title=="" && postNumber==2291321 && dateTime=="12/03/21(Fri)03:42:44")

"Good ost , hilarious moments and good plot. Combat was fun too for a while";


if(Anonymous && title=="" && postNumber==2291400 && dateTime=="12/03/21(Fri)05:34:34" && image=="kill yourself.jpg")

">>2290378
>hgnndhhrrdffff tranny tranny tranny tranny
Chop your cock off if you love trannies so much.
>>2290449
>Ohohohoho, I am above le plebians because stories belong in books and I would read one if I wanted a story because I am a very stable genius
You aren't smart just because your English teacher read Animal Farm to you one time in high school."
;


if(Anonymous && title=="" && postNumber==2291409 && dateTime=="12/03/21(Fri)05:52:34")

">>2290329
Lisa is one of those rare instances where the fangame completely outshines the main game, but to give austin credit lisa the painful was made by one guy while the pointless has a whole dedicated team behind it"
;


if(Anonymous && title=="" && postNumber==2291412 && dateTime=="12/03/21(Fri)05:54:54")

">>2291409
i couldn't be less interested in the pointless. it looks great visually but the amount of fucking dialogue and walking around doing nothing is so... unimpressive."
;


if(Anonymous && title=="" && postNumber==2291415 && dateTime=="12/03/21(Fri)05:58:27")

">>2290329
solid 8/10 experience"
;


if(Anonymous && title=="" && postNumber==2291418 && dateTime=="12/03/21(Fri)06:02:33")

">>2291412
I agree that its very slow and dull in the beginning but after you leave garbage island and start encountering the franchise it becomes pure unfiltered kino"
;


if(Anonymous && title=="" && postNumber==2291421 && dateTime=="12/03/21(Fri)06:05:40")

">>2291418
Guess i'll give it another shot."
;


if(Anonymous && title=="" && postNumber==2292114 && dateTime=="12/03/21(Fri)17:37:32")

">>2290329
Music was kino, a lot of the jokes got me, the art and atmosphere in some places was amazing. But I dunno, I can't think of anything specific that I hated, but it's not like I loved it."
;


if(Anonymous && title=="" && postNumber==2292139 && dateTime=="12/03/21(Fri)17:51:13")

">>2291409
>painful was made by one guy
it was not"
;


if(Anonymous && title=="" && postNumber==2292147 && dateTime=="12/03/21(Fri)17:57:44")

">>2291400
You first fag"
;


if(Anonymous && title=="" && postNumber==2292523 && dateTime=="12/04/21(Sat)00:06:52")

">>2292139
it literally was though"
;


if(Anonymous && title=="" && postNumber==2292685 && dateTime=="12/04/21(Sat)02:48:46")

">>2290329
One of the coolest things about Lisa the painful is recruiting optional party members. Each recruitment also have unique requirements. I wish the fangames incorporated this.
I hope pointless' next chapter has recruitable party members."
;


if(Anonymous && title=="" && postNumber==2292726 && dateTime=="12/04/21(Sat)03:52:43")

">>2290501
Just play it bro."
;


if(Anonymous && title=="" && postNumber==2292745 && dateTime=="12/04/21(Sat)04:15:07")

">>2292543
seething."
;


if(Anonymous && title=="" && postNumber==2292795 && dateTime=="12/04/21(Sat)05:37:00")

">>2290329
Painful contender for favorite RPG of all time, I loved how much there was in a game you can beat in a day, especially the characters, jokes and plot twists. Great horror elements too. Haven't touched Joyful, heard its very underwhelming. Tried Pointless, art and setting vere okay, but 1,5 character gameplay got really dull really quick, dropped

I also hate Undertale, opressive furry and normie-tier anime pandering smothered whatever smart mechanics it might've had

>>2290378
>a game about deformed drug addicts and sweaty wrestlers fighting for a chance to rape the last woman alive, who is also likely underage
If that's SJW, it's the kind that I like"
;


if(Anonymous && title=="" && postNumber==2292946 && dateTime=="12/04/21(Sat)08:17:31")

">>2291409
>the fangame completely outshines the main game
Lisa's fangames are so shit it's almost funny. They take everything good about the game and trash it for lol so randum trash and total linearity."
;


if(Anonymous && title=="" && postNumber==2294290 && dateTime=="12/05/21(Sun)00:20:33")

">>2290329
I first discovered this series through YouTube a couple of years ago through some lore videos explaining Joy and Joy Mutants, and I was hooked. The OST is fantastic and fits the game perfectly, but it wasn't until a few months later that I started playing the fangames and the sequel.
Joyful wasn't as polished as Painful was and incredibly linear in comparison. Personally, I found myself enjoying the dynamic Buddy had going on with Rando. Austin himself has admitted to disliking the way she was handled because of the rushed development Joyful had, but in my opinion she's overhated as a protagonist, and her moveset and Joyful's general gameplay probably contributed to that. Sindy Gallows and Big Lincoln were memorable moments because of how each warlord was portrayed just before their match - Buddy walking away from a man filled with arrows and hanging from a noose only for him to suddenly start shittalking her, followed by her entering a dark building surrounded by possibly hundreds of buried bodies to fight a man wearing a wolf mask with glowing red eyes - I would say they felt more climactic than Yado or even Buzzo was (admittedly the latter fight went the way it did because of a glitch, but I actually liked how it went)."
;


if(Anonymous && title=="" && postNumber==2294296 && dateTime=="12/05/21(Sun)00:26:25" && image=="Friends.png")

">>2292685
You should check Vegaful out, Lunatic Mode especially. Gameplay-wise it is the most similar to Painful, with hubs, recruitable party members and permadeaths even if the combat becomes incredibly easy in the later half and the game as a whole doesn't have much focus on story.
As for Pointless, Scholar of the Wilbur Sin is a fan-made expansion that triples the amount of content classic Pointless had, with three new party members (Darry, Geen and Salt Crab) you can recruit through unique methods. The best part is, they are more integrated into the expanded story than Painful's party members were. Darry has his own subplot even."
;


if(Anonymous && title=="" && postNumber==2294505 && dateTime=="12/05/21(Sun)05:44:48")

">>2290329
>LISA: The First
Interesting, pointlessly tough, meaningful. If you get stuck, just try again, if you get really stuck, watch a Let's Play.
>LISA: The Painful
Interesting, tough, meaningful. Totally worth playing.
>LISA: The Joyful
Interesting, easy, meaningful. Totally worth playing.
Still confused on why there were so many people who thought that Joyful was "pointless". I thought it was the exact contrast that I craved after Painful."
;


if(Anonymous && title=="" && postNumber==2295016 && dateTime=="12/05/21(Sun)14:23:06")

">>2294296
>Vegaful"
;


if(Anonymous && title=="" && postNumber==2295138 && dateTime=="12/05/21(Sun)15:37:37")

">>2294505
I didn't crave contrast, I wanted more shit like plastic goose mask killers, fish lawyers, chopping nipples and fastfood employees serving parts of themselves."
;


if(Anonymous && title=="" && postNumber==2295429 && dateTime=="12/05/21(Sun)18:53:02" && image=="Hopeless Leak.gif")

"New Hopeless leak just dropped";


if(Anonymous && title=="" && postNumber==2295481 && dateTime=="12/05/21(Sun)19:30:16")

">>2295429
Personally, I liked the style of Painful and classic Hopeful best. The detailed sprites are a bit too reminiscent of MU Pointless and Timeless for me. It does feel like outsiders and casual fans appreciate Painful's style more than the core community does nowadays, which is a bit of a shame.
The classic Painful sprites have something to it that the more detailed fangames lack, though I'm not sure what exactly. Either way, the bar is rising incredibly high for aspiring fans who wish to make their own game, at least in terms of art and music, maybe not in terms of narrative if we're going by Vegaful and Timeless.
On that note, Hopeful's story was great in my opinion and I found myself invested in the fates of Beltboy and his friends early on. I am looking forward to how Hopeless handles Beltboy's development and fleshes out Five and Haywood. The idea of Beltboy having to work with a Lovely is going to bring a lot of interesting conflicts to the table."
;


if(Anonymous && title=="" && postNumber==2295861 && dateTime=="12/05/21(Sun)23:56:01")

"Reminder that Bolo Bugaughtiichi bodied Rando. Rando was tired and still recovering from his injuries, sure, but you'd think Bolo would at least be on the List or something for that feat alone.
And to be honest I really think he should have been a warlord in Joyful. I liked Bolo's concept as the exact kind of man Brad was afraid would get their hands on Buddy and his role as a sort of counterpart to Marty, but his two appearances made him come off as some nobody with plot armour when Bolo should have been Joyful's Buzzo equivalent, and having him as one of the warlords Buddy must absolutely beat in order to become number one can cement him as not only the antagonist of Joyful, but also give the player an opportunity to take out their anger on Buzzo through someone who occupies the same narrative role he does.
The Buzzo and Yado sub-plot should have been separated from Joyful as its own game where we play as Buzzo in my opinion. I would have loved an opportunity to see things from Buzzo's point of view."
;


if(Anonymous && title=="" && postNumber==2295868 && dateTime=="12/05/21(Sun)23:59:40")

">>2295861
>I liked Bolo's concept as the exact kind of man Brad was afraid would get their hands on Buddy
I guarantee you the man in Brad's imagination was one million times worse. Bolo was just some random freak who showed up as the last person in an endless line of psychopaths"
;


if(Anonymous && title=="" && postNumber==2295876 && dateTime=="12/06/21(Mon)00:03:20")

">>2290409
No it can't be discussed because it's already been discussed to death."
;


if(Anonymous && title=="" && postNumber==2296029 && dateTime=="12/06/21(Mon)02:54:57")

">>2295868
Rewatching the scene where Brad fights a demonic Sticky in a hallucinatory dream I agree with this. I guess my point is that Bolo felt like something else entirely from the rest of the perverts simply by how he not only had a direct hand in causing Rando's death, but both times when the player encounters him are basically the only times the player gets to feel powerless as a stark contrast to the intoxicating power trip received as Buddy slaughters all the warlords. Bolo really felt like a representative of all the people who wanted to rape Buddy throughout both games. I wouldn't have minded seeing Bolo get a bigger role.
Personally, Bolo made for a much better villain than Yado who was just boring, because while both were fairly one-dimensional, there was a charm to Bugaughtiichi with his flamboyant tendency to chew the scenery and cracking jokes about what his dad used to say to him. I just wish I had more opportunities to be terrorised by him like Buzzo did in Painful and leave marks on the entire rest of the game through cutting off Buddy's limbs - her legs, in this instance, as a way of further limiting her freedom by robbing her of her ability to run. That is one possible path to take."
;


if(Anonymous && title=="" && postNumber==2296055 && dateTime=="12/06/21(Mon)03:09:08")

">>2294505
>Still confused on why there were so many people who thought that Joyful was "pointless". I thought it was the exact contrast that I craved after Painful.
people didn't like the edginess, or how "mean" buddy was. i could've looked past that if the game didn't go so far out of its way to have rando get killed by some random jobber's trap after everything he'd been through but that was a line that just really didn't need to be crossed."
;


if(Anonymous && title=="" && postNumber==2296089 && dateTime=="12/06/21(Mon)03:33:25")

">>2296055
I remember a lot of people were upset that Dingaling just went ahead and made all the fan theories canon. Kinda took a lot of the mystique away"
;


if(Anonymous && title=="" && postNumber==2296168 && dateTime=="12/06/21(Mon)05:18:07")

">>2296089
they're retarded in the first place for taking that tweet at face value and ignoring the one he made right after that said people shouldn't "take this canon stuff so seriously'""
;


if(Anonymous && title=="" && postNumber==2296181 && dateTime=="12/06/21(Mon)05:36:45")

">>2296055
I didn't like it, because it smashes every ambiguity on the head and over-explains many aspects of the plot, as well as just being boring and one tracked in comparison to Painful."
;


if(Anonymous && title=="" && postNumber==2296493 && dateTime=="12/06/21(Mon)10:34:18")

"https://www.youtube.com/watch?v=0bXFiXrkZ8A";


if(Anonymous && title=="" && postNumber==2296545 && dateTime=="12/06/21(Mon)11:40:57")

">>2296493
is this project still ongoing? I completely forgot it was a thing"
;


if(Anonymous && title=="" && postNumber==2296909 && dateTime=="12/06/21(Mon)16:47:13")

"My favorite indie and one of my favorite RPGs period. I hope Ninja Tears gets made.";


if(Anonymous && title=="" && postNumber==2297397 && dateTime=="12/06/21(Mon)22:36:45")

"Should I play this if I'm already depressed?";


if(Anonymous && title=="" && postNumber==2297508 && dateTime=="12/06/21(Mon)23:52:48")

">>2296545
The creator said he's planning to get a demo out before January comes.
I personally wouldn't mind if the date gets pushed back and I hope he takes as long as he can to polish it as possible, because Guilty has a gigantic weight to carry based on its premise alone."
;


if(Anonymous && title=="" && postNumber==2297529 && dateTime=="12/07/21(Tue)00:20:45")

">>2297397
especially if you're depressed"
;


if(Anonymous && title=="" && postNumber==2297706 && dateTime=="12/07/21(Tue)03:30:47")

"there's 582374234 lisa fangames and i don't think any of them are actually complete so why am i gonna waste time investing emotionally in a ch.1 demo that took 2 years to come out and will never see a full release";


if(Anonymous && title=="" && postNumber==2297762 && dateTime=="12/07/21(Tue)04:33:47")

">>2297706
None of them are complete, but more importantly, none of them are even good."
;


if(Anonymous && title=="" && postNumber==2298036 && dateTime=="12/07/21(Tue)09:12:34")

">>2297706
Pointless had a lot of impact on the current direction of LISA fangames in general. Too much in terms of perfectionism in its art, too little in terms of writing. A lot of the series' edge is missing, but at least Vegaful tried to go back to it a little even if the characterisation and writing for its protagonists aren't noteworthy. Spritework is all the rage nowadays in spite of Painful having fantastic designs with its simplistic artstyle. The games are beginning to feel less like LISA and more like separate universes loosely based on LISA. Timeless is a good example of this.
Version 1.14 of Hopeful struck the perfect balance of loyalty to Painful's charm and detailed sprites, but from what little there is to see I'm not liking the new style very much. Hopeless feels like it is trying to emulate MU Pointless and Timeless far too much to be its own thing, significant and impressive levels of detail but something's missing. In that regard I'd say Doleful's actually a decent satire on the current state of the fangame community.
All that said, the OST is consistently great throughout all the games with its own original tracks."
;


if(Anonymous && title=="" && postNumber==2298038 && dateTime=="12/07/21(Tue)09:15:59")

">>2290886
This is a pretty damn good trailer for a joke mod. Apparently its going to be a complete rewrite of Painful? Looking forward to it, the game from what's being shown seems to be leaning heavily into the dreamlike hallucination aspects of the series. It seems much more like a serious mod akin to Desolate Expanse, but that's part of the joke probably."
;


if(Anonymous && title=="" && postNumber==2298098 && dateTime=="12/07/21(Tue)10:20:32")

">>2290497
I could see what Austin was attempting by hiding away the more controversial aspects of Brad's parenting such as him handing Buddy a sword for her to do pitfights as survival training. During the fight with Buddy's hallucination of him in Joyful it's shown he was insensitive towards her emotions when he calls her an idiot because she tried to ask him about Dusty. The adopted son Brad abandoned shortly after his face was sliced off by another one of his pupils. One of the scariest aspects of Brad is how we only properly see his own unreliable, tinted version of the events that take place in Painful, and it only gets worse as the Joy takes hold in his mind.
To go on a tangent, I would say Brad was definitely intended to be portrayed as the tragic villain, especially in the endgame portions.
It's generally agreed that the plan to rebuild humanity through a single woman in a post-apocalyptic world with no medical resources is a bust, but even then, watching Brad gradually mutate, using Rando Rations to heal during his fight with Rando, watching him throw firebombs at the son he abandoned as a clear parallel to Marty throwing bottles at Brad as a kid, knowing that Brad is tearing down everything Rando has ever worked for in his quest to bring peace back to Olathe to take back the second Lisa he sees in Buddy, knowing that even if Brad knew who Rando was, he would still crush him into a pulp like when he kicked Buddy unconscious when she attempted to shield Marty from him - knowing that in spite of all of this, Rando still loves him, it's what really breaks me after everything in the game and makes me find it almost impossible to not root for Rando.
Because at the end of the day, Rando was a boy attempting to protect his younger sister from a psychotic father. Brad ran away from Lisa and hated himself for it. Rando went down trying to do what Brad (and Buzzo) wished he did. Brad would never love Dusty, because in a way he's a monument to his failures."
;


if(Anonymous && title=="" && postNumber==2298127 && dateTime=="12/07/21(Tue)10:43:53")

">>2298098
Brad doesn't remember Dusty."
;


if(Anonymous && title=="" && postNumber==2298165 && dateTime=="12/07/21(Tue)11:22:10")

">>2294505
>Bullet Sponge enemies
>Buddy constantly making the world worse
>Only one ally who dies halfway through
>An easy mode area made to mock anyone who pointed out the flaws in this game.

At least Brad was trying to make things better."
;


if(Anonymous && title=="" && postNumber==2298172 && dateTime=="12/07/21(Tue)11:27:10")

">>2298098
>him handing Buddy a sword for her to do pitfights as survival training
Given how Buddy was unable to fight Brad in Painful but someone became a skilled warrior in Joyful this felt like a retcon."
;


if(Anonymous && title=="" && postNumber==2298867 && dateTime=="12/07/21(Tue)19:27:11")

">>2298172
There's groundwork laid for it in that when we get to the basement where Buddy was kept, there were multiple corpses in there and one had a knife shoved in his chest, implying that Buddy managed to fight back to an extent. We never see what Sticky and Rick say about Buddy's training directly. Even when Rick was going off at Brad and tells him "you're not fit to raise a damn kid" the sentence is vague about what exactly Brad was doing, but that ties into the point that we only get to see Painful through Brad's perspective.
With the exception of her agility, Buddy's stats aren't all that good and her most damaging attacks all require timing on part of the player. Brad didn't train her in endurance or even basic martial arts, but rather how to kill with a weapon, on top of Brad being close to mutating it's not too surprising how Buddy fell so quickly when she tried to stop him.
The main reason for her strength in Joyful was because she was overdosing on Joy pills which are implied to have far greater effects on women going by how large Buddy's mutant form was. That is one more reason why Joyful is controversial, actually - the gameplay and story didn't mesh well together, because players who just got off of Painful would naturally avoid Joy as much as possible, and so almost everything about Buddy's ascension to the top of the List comes off as contrived."
;


if(Anonymous && title=="" && postNumber==2299214 && dateTime=="12/07/21(Tue)23:50:35")

">>2297706
You could try out the minigames instead. There's one where you get to play as Hardest Rider from Hopeful and one that's basically a remake of Painful's Buzzo fight."
;


if(Anonymous && title=="" && postNumber==2299236 && dateTime=="12/08/21(Wed)00:11:27" && image=="1638480975202.jpg")

"I hate this website so much you can't talk about shit on here. I love this game and it's impact on me will probably carry over for the rest of my life. I think every part of the game is perfect, really good combat were every item and status effect matters, great characters, dialogue and music. It really shows how creative a person can be and it's really inspiring that Austin made this game all by himself and I hope we get to play something else by him one day.";


if(Anonymous && title=="" && postNumber==2299393 && dateTime=="12/08/21(Wed)03:55:33")

">>2290329
It's extremely good. Joyful was pretty bad, though."
;


if(Anonymous && title=="" && postNumber==2299573 && dateTime=="12/08/21(Wed)06:37:00")

">>2290432
It really feels like a lot of things are being changed up with the Franchise. Has anyone seen the new animations for Arnold? I'm not sure if they are really going to show up in MU Pointless, but if the leaks are true I'm going to lose a lot of respect I had for him. The funny part is, I don't think the masturbating animation would fit Anaconda either - for him its too tame."
;


if(Anonymous && title=="" && postNumber==2299577 && dateTime=="12/08/21(Wed)06:39:29")

">>2299573
Masturbating animation? Arnold leaks? Are you talking about joke sprites devs did to troll one another or what"
;


if(Anonymous && title=="" && postNumber==2299583 && dateTime=="12/08/21(Wed)06:43:47" && image=="E5uVplsX0AMgtBk.png")

">>2299577
That's the thing, I'm not sure if it is a joke myself.
https://www.youtube.com/watch?v=tNr89JzHedQ"
;


if(Anonymous && title=="" && postNumber==2299658 && dateTime=="12/08/21(Wed)08:00:25")

"I think that there’s some anons with a good deal of passion and thought about this game series and it’s great to see.
As far as the dissonance with Buddy and gameplay goes I imagine it’s also the feeling of it being bloodier and more macro goal centric in kill all the warlords, remove all threats and all that compared to Brad who just wants to take back his daughter. Along with the fact that Buddy is kind of doing that with much less of a party. Sure you get Rando for a good part but it feels like something that shouldn’t happen either way I guess.

But I think the story that it means to tell is, albeit with flaws and clumsy at times, hits the parts it needs to well. Painful is great however."
;


if(Anonymous && title=="" && postNumber==2299737 && dateTime=="12/08/21(Wed)08:50:08")

">>2290449
That's every game, though. Folks who play games for the stories are sub 80 IQ idiots who need the most basic of plots spoonfed to them, since they're too stupid and lazy to read. The worst are JRPG fans."
;


if(Anonymous && title=="" && postNumber==2299816 && dateTime=="12/08/21(Wed)09:45:21" && image=="Deo-JoOWkAIzZZp.png")

"Is hope truly lost for Olathe? Can humanity be rebuilt with just one girl and almost fuck-all for medicine and surgery?
I actually think humanity can be preserved if one throws morals out of the window and everyone is perfectly willing to cooperate, not that Olathe had much in the way of morals to begin with.
>Time
The reason why backgrounds switch from day to night with nothing more than a basic change in location in Painful and Joyful is because the flow of time has been greatly affected by the Flash. Decades have passed since its taken place, and yet children no older than Buddy are still around. SOWTS takes this a step further in the Desert Wastes, where if one reaches the 3rd Fold and goes back to the desert nomads, about 30 years have passed, though its implied to be just a hallucination. Interestingly, people seem to have found a way around this, going by how quickly word of the Girl spread.
It's not just the Girl that has to be secured. One will also need to secure young children and teenagers and place them in the sections of Olathe where time flows quickly, while the Girl has to be secured in a place where time flows slowly, so that the problem of older men creating medical complications in any resulting babies becomes less of an issue by making the kids fuck her and any resultant girls (with different boys of course). It's going to be a logistical nightmare selecting and transferring boys to-and-fro from the location, never mind having the right men for the job, but on paper this is doable.
1/3"
;


if(Anonymous && title=="" && postNumber==2299818 && dateTime=="12/08/21(Wed)09:46:24" && image=="EDm7BLmWkAEqMy_.jpg")

">>2299816
>Joy
Women easily die in childbirth, and again, Olathe is starved of skilled doctors. That's where superdrugs come in. Joy makes it so that the person can't feel anything at all, emotionally and physically, and it should lessen the complications of pregnancy. Give some to the Girl(s) right before she is about to give birth. Going by how Buddy isn't affected by Withdrawal at all, addiction shouldn't be too much of a problem unless I am seriously misunderstanding something about how women are affected by Joy - which I very well might be. The babies should be fine going by how a mutant Buddy is holding up a human kid in one of Joyful's endings, so even if things go horribly wrong and the Girl mutates in her very first birth, hope still isn't entirely lost.
Also, Olathe has a lot of degenerates who probably wouldn't mind fucking a Joy Mutant considering the mutilated, bare chest of a barely pubescent Buddy still manages to turn people on somehow. And if the mutant kills the perverts its a win-win. God, Olathe's fucked. The real problem is, women seem to react more extremely to Joy, so the problem of containment will balloon hard if mutation ever occurs, especially when the births go successfully and there are multiple women now. Better hope endgame Jerry Cracker or any of the Hopeful Crew are fully willing to cooperate with you. Again, it's possible on paper, but the stress increases exponentially.
>DNA
The biggest argument against repopulation with one women is the inevitable incest, of course. Nothing can be done about it because there's only one girl, but how big of a problem is it?
The risk of producing offspring with genetic defects is incredibly high between people like siblings or parents. When it comes to cousins, even first cousins, the probability lowers greatly. It's still a problem, but not as big as it can be surprisingly.
2/3"
;


if(Anonymous && title=="" && postNumber==2299821 && dateTime=="12/08/21(Wed)09:47:43" && image=="ez9bx0k4wo571.png")

">>2299818
>Do nothing and let the Fishmen take over as the new humanity, All Tomorrows style
This is the alternative path.
Fishmen are heavily implied to be once human and turned into what they are now because of Yado. And they are established to be capable of reproduction in Wishless and SOWTS. Why not lay back and let them have the Earth?
And its not just the Fishmen. The Joy Mutants, the Creeps, the Shadowy Figures (in Pointless, it is heavily implied they are all of the women who disappeared in the Flash), humanity has a lot of fucked up successors that look nothing like they do. But ultimately one shouldn't judge a creature by its appearance, because they all make good representatives of what humanity is like after the Flash.
>Afternote
The whole thing's just a tragedy all around, frankly. Seeing all the degeneracy that goes down in Painful and Joyful, I cannot blame people for reacting the way they do when they find out Buddy exists. People say that a world that needs to rape a kid repeatedly to continue its existence does not deserve to continue its existence, but at the end of the day everyone's a victim of the Flash. And wanting it to stop, wanting humanity to go back to what it used to be - is that a bad thing to want, even at the cost of the lives of a single girl and all her potential daughters and granddaughters that have yet to be born? Everyone was forced into a position where they need to perpetuate abuse to survive. It drives them mad.
3/3"
;


if(Anonymous && title=="" && postNumber==2300059 && dateTime=="12/08/21(Wed)12:50:54" && image=="Spoiler Image")

">>2299577
>>2299583
>he doesn't know about the raymund ripe cut content"
;


if(Anonymous && title=="" && postNumber==2300585 && dateTime=="12/08/21(Wed)19:02:27")

"we're never gonna see the monster update or chapter 2 ever are we.";


if(Anonymous && title=="" && postNumber==2301250 && dateTime=="12/09/21(Thu)03:12:24")

">>2295429
>>2295481
Yeah, not a fan of overdetailed sprites. This is why they take forever with making fangames."
;


if(Anonymous && title=="" && postNumber==2301252 && dateTime=="12/09/21(Thu)03:13:32")

">>2298165
>to mock anyone who pointed out the flaws in this game.
Game was already piss easy without easy mode. Now it's so badly balanced that it turns final confrontation into more of a joke."
;


if(Anonymous && title=="" && postNumber==2301257 && dateTime=="12/09/21(Thu)03:15:12")

">>2300059
Is it normal for balls to be that small"
;


if(Anonymous && title=="" && postNumber==2301262 && dateTime=="12/09/21(Thu)03:18:11")

">>2297706
>>2298036
People praise Hopeful a lot, but I felt like it lacked a lot of charm of Painful. Too grimdark, barely any humor. Gameplay felt too tryhard-ish with how little options you got so it felt like you had to follow exact scenario dev envisioned. Sure, Painful felt too easy at times with some overpowered party members, but it was fun.

>>2299816
Don't Painful & Joyful hint at Flash being a hoax? Woman being at Joy Lab, fake sky, etc. People take post-apocalypse setting too seriously."
;


if(Anonymous && title=="" && postNumber==2301524 && dateTime=="12/09/21(Thu)08:43:54" && image=="C4rHIqvWAAE7N87.jpg")

">>2301262
>Hopeful
>too grimdark, barely any humor
Did you mean Pointless? Hopeful had plenty of jokes that got to me, such as the one about the therapist and his client Doug in the Engine Enthusiasts section. I can appreciate Pointless for its attempt to find that sweet spot between being too different from the original and being too similar, the little lighthearted moments I find become sweeter because of how rare they were, and it fits well with Alex's viewpoint that everybody in Olathe is deranged and bound with a madness to something. Instead of one man's fall, Pointless explores the degeneration of humanity as a whole. Alex may fall victim to the madness too.
Pointless' strong themes of madness, coupled with the fact that Alex is constantly descending throughout Chapter 1 (be it from a mountain of garbage or the edge of a cliff), suggest that Alex may fall to an insanity of his own. It explains why Alex is written to be so much healthier than Brad mentally - he simply hasn't succumbed to that one thing yet. And he will in the future. When the later chapters come out. If they come out.
I'm a fan of Pointless' combat system, because it made every fight more strategy-heavy, building upon Painful's focus on status effects, culminating into a boss fight where the player's knowledge on each and every one of Alex and Joel's moves. The developers even had the foresight to have Arnold seal off one of the most useful tactics (Taunt + Roll-Out Dodge) to force players to utilise less used portions of their kit, and both of Arnold's later phases (multiple enemies with different roles, enemies that use charge moves) are built upon things the player has already faced off against throughout the latter half of the game. If one plays their cards right, they can even beat Pointless without using a single item. It's challenging but possible, and incredibly rewarding to pull off."
;


if(Anonymous && title=="" && postNumber==2301560 && dateTime=="12/09/21(Thu)09:22:32")

">>2301262
>Don't Painful & Joyful hint at Flash being a hoax? Woman being at Joy Lab, fake sky, etc. People take post-apocalypse setting too seriously.
It'd break a lot of fangames for sure and make it so Blessing has one of the more accurate depictions of the Flash (the basic plot is about a girl from outside finding her way into Olathe, which is separated from the outside world, when her bus ride somehow broke into the place) - more accurate than Pointless, funnily enough. Pointless soft-retconned it into some sort of natural disaster rather than something directly caused by Yado and there are plenty of planned fangames that intend to explore the world outside of Olathe. At this point it is too ingrained into the general fandom that the Flash is a real thing that happened within the world of LISA.
Personally, I'm not a fan of twists like that where we discover the world as we know it was actually all fake and planned and the real world is still intact. It is usually something that cheapens worldbuilding and it's just a step above "it was all just a dream" theories in terms of contrivance, but it is a cliche for a reason in that it is an easy, simple step to take in terms of mid-story twists."
;


if(Anonymous && title=="" && postNumber==2302233 && dateTime=="12/09/21(Thu)17:38:33")

">>2299236
I sincerely agree with you"
;


if(Anonymous && title=="" && postNumber==2302252 && dateTime=="12/09/21(Thu)17:58:45" && image=="1636439604050.jpg")

">>2301560
"you were actually a shithole reservation all along" is a concept that can work extremely well, since your plot can now include how the civilized world will react to seeing a society of psychotic sex-starved cavemen living in an artificial dome, and vice-versa."
;


if(Anonymous && title=="" && postNumber==2302670 && dateTime=="12/10/21(Fri)01:02:33")

">>2302252
I get the appeal, and as someone who fell off from Attack on Titan around January I thought it was executed well in that work and had a good deal of relevance to the series's themes. It's impossible to discuss the series now without getting laughed at, but I was genuinely impressed with how the transition of the premise was carried out then.
It can be great, but it needs to be planned out carefully in order for the reveal to make sense, never mind the risk of destroying the mystery and awe of the world and leaving the audience feeling betrayed that they didn't get the story they were promised. All of the depravity we see throughout Brad's entire journey to find Buddy, all of the mysterious locations, creatures and factions littered across that would make for a fantastic survival horror game, the dreamlike aspect of the post-apocalyptic world as Brad hallucinates his traumas everywhere - they gave the setting a special kind of life, which a reveal of "it was an experiment all along and the outside world is totally ok" would break down.
That is the main reason why I didn't mind Pointless retconning Yado's role in the Flash. Joyful would have been better off as a game that focused solely on Buddy. With the way the game attempted to carry out the reveal about the Flash, a lot was left desired and I reiterate that Joyful should have been split into two games, the other where we play as Buzzo. The few scenes we had of him in Joyful did provide some insight into his character that I'd like to see explored further, instead of a sudden swerve into his realisation that Brad was a good person."
;


if(Anonymous && title=="" && postNumber==2302694 && dateTime=="12/10/21(Fri)01:23:44")

"Played for 3 or 4 hours and it was one of the shittiest experiences ever. Maybe this bad experience was intention of dev, to emphasize writting or send a message. From what I seen it also features reddit tier writting (''Guess Im dead...'', from killed npc and so on). The fact that I gave money for this garbage makes me sick.
This is honest post and Im not baiting or shitposting. Im willing to give it another go tho and beat it all the way through, since many people here like it."
;


if(Anonymous && title=="" && postNumber==2302708 && dateTime=="12/10/21(Fri)01:42:47")

">>2302694
it took me a few tries to get into it but once it all clicked i couldn't put it down til it was over."
;


if(Anonymous && title=="" && postNumber==2302764 && dateTime=="12/10/21(Fri)02:43:42")

">>2301560
>It is usually something that cheapens worldbuilding and it's just a step above "it was all just a dream" theories in terms of contrivance
I dunno, ending like The Mist sounds like it'd fit LISA like a glove, considering both Painful and Joyful already had similar elements."
;


if(Anonymous && title=="" && postNumber==2302769 && dateTime=="12/10/21(Fri)02:49:41")

">>2301524
I meant Hopeful actually. I haven't played Pointless, but I did hear stuff about it, so I generalized a bit. I guess my problem was mostly with lack of options and lack of NPCs like in Painful. I'm not too big on LISA's setting and I mostly looked for that charming mix of humor and tragedy. I'm not sure how to feel about there being another girl that was being hunted at the same time as Buddy was too."
;


if(Anonymous && title=="" && postNumber==2304332 && dateTime=="12/11/21(Sat)01:28:47")

"https://www.youtube.com/watch?v=gs_yYI4KgT0";


if(Anonymous && title=="" && postNumber==2304667 && dateTime=="12/11/21(Sat)07:57:48")

">>2291400
based"
;


if(Anonymous && title=="" && postNumber==2306409 && dateTime=="12/12/21(Sun)10:18:26" && image=="w93wx6cpzw381.jpg")

"Unlike Buzzo, Beltboy was actually able to escape from his friend's grip because not only was it lighter in comparison to Lisa's hold over Buzzo's mind, Beltboy actually had friends from the start to shield him from the worse aspects of his friend's influence.
His childhood friend reminds me Joyful Buddy (left eye covered, ponytail, desire for freedom as shown in the brief flashback of her persuading Beltboy to run away with her). From what little we saw of her father, he is possessive of her like Marty was to Lisa and Brad was to Buddy.
Hart, with his similar yet contrasting colour schemes to Rando and heart masks in place of a skull motif, is a clear parallel to him. Every time the player encounters him, they are rendered powerless, except Hart doesn't allow Beltboy the luxury of choice like Buzzo does. Hart secretly longs to be loved and mutates right next to the Girl he was hunting after.
Having gone through Hopeful again and reading what others had to say about it, it's interesting how most of the main characters were mirrors to the original cast of Painful. Beltboy is a mixture of Buzzo and Dusty (mainly Buzzo), his childhood friend is a mixture of Lisa and Buddy (mostly Lisa) and her father a combination of Marty and Brad - and if the theories of Hart being her brother are true, Hart would easily be a parallel of Brad (just a pinch), Buzzo and Dusty (mostly Dusty this time, unlike Beltboy)."
;


if(Anonymous && title=="" && postNumber==2307015 && dateTime=="12/12/21(Sun)17:09:15")

">>2291400
If he's a Euro, I'd gander he probably is smarter than you. sorry, mutt."
;


if(Anonymous && title=="" && postNumber==2307751 && dateTime=="12/13/21(Mon)05:09:18")

">>2306409
>left eye covered
Beltboy's friend actually has the opposite eye covered by her hair, my bad.
Either way, something I forgot to mention: Hart's men, in spite of most of them being complete degenerates, seem surprisingly obedient towards their boss, a complete contrast to Rando's men. Casual even, going by how Ludd (the Lovely who shoots Beltboy in the Sportsdome) acts around him in cutscenes and how the Lovelies behave in general - they seem to be treated well by Hart too, unlike the Joy Boys. It's another parallel between him, Rando and Buzzo, in that Hart is both respected by his men and respects his men, unlike the two which only have one of those traits. It gives him an extra dimension which is easy to overlook.
>>2302769
>I'm not too big on LISA's setting and I mostly looked for that charming mix of humor and tragedy.
LISA's post-apocalyptic setting is interesting in the sense that it is utilised best as a reflection of the protagonist's mind and/or view of the world as a way to put the players in their shoes. Pointless does this well in my opinion - Garbage Island and Downtown Olathe reflect Alex's disgust and dissatisfaction at what people are willing to find acceptable in the new world.
I think it makes sense that the NPCs in Hopeful come across as generally more sane than the ones in Painful. After all, Beltboy and his gang are intended to be representatives of the regular folk of Olathe who wish to hunt down and get the Girl for whatever purpose (in this regard, Cyclops is the most everyman-like in his bluntness to fuck the girl). They aren't too different from the people they run into (with a couple of exceptions). But they manage to separate themselves from them by being genuinely caring towards one another, and in Beltboy's case, towards others. Even that gets reflected back towards them to some extent, because there are a surprising amount of kind NPCs to be encountered even if they are minor characters. Tanner Texas is a good example."
;


if(Anonymous && title=="" && postNumber==2309209 && dateTime=="12/14/21(Tue)00:05:06")

"To talk about First a little (understandably, it hardly gets any attention), I've read a few comments on how it was disrespectful towards rape victims because of how blunt it is with its metaphors, with the penis-shaped locations and all the references to genitalia in general. Playing through the game and watching the playthroughs whenever I got stuck, I get the opposite impression.
Rather than a game intended for rape victims to play directly, the First is for people who are fortunate enough to have never undergone such traumas and intended to communicate what it is like to them through the nightmarish mind of the titular character. The criticism has merit in that I would never recommend something like the First to anyone who's underwent what Lisa has went through - rather than overly blunt, perhaps it would be better to say overly graphic, which is honestly the right decision I would say. As a game, the sound design and music is wonderful and I think Dingaling underrates his skills when he calls himself average in terms of making music. The First does its job of placing the player in Lisa's shoes quite well, and this carries over into Brad in Painful.
Looking through the trilogy for the umpteenth time, I loved how all three games played into each other. In the First, we get to feel utterly powerless in the protagonist's own head. In the Painful, we get to fight back against the world as Brad, but ultimately he transforms into a beast and is still helplessly strung along as Buzzo slices off his arms, his daughter's nipple and the heads of his companions. This all comes to a climax in Joyful, where we as Buddy finally, truly get to enact vengeance on Olathe as the Queen of the wasteland, crushing and throwing ourselves at the warlords of the List, and ultimately succeeding, only to find ourselves asking: what now? Buddy stumbles into her biological father, Yado. Just like that, now that all the fat has been trimmed away. I suppose it is bleakly ironic in a sense."
;


if(Anonymous && title=="" && postNumber==2309345 && dateTime=="12/14/21(Tue)02:47:59")

">>2309209
I could see First being distressing, obviously, due to its subject matter and graphics, but writing it off purely because it's just a nonstop onslaught of rape iconography is ridiculous. It's not like there's a nice, sweet, gentle way to tell a story like this."
;


if(Anonymous && title=="" && postNumber==2309438 && dateTime=="12/14/21(Tue)04:40:48")

">>2290409
>Karate championship
>Wushu
What did he mean by this?"
;


if(Anonymous && title=="" && postNumber==2309729 && dateTime=="12/14/21(Tue)10:04:27" && image=="765mx65rbrm61.jpg")

"The Hopeless gang would be a good group for Joyful Buddy to bunch up with, in all honesty. They wouldn't try to take advantage of her, they wouldn't try to keep her safe the way Brad and Rando attempts to and they wouldn't hesitate to call her out and shut her down whenever she begins anything on the same level as "kill every single warlord on the List".
Alex and Joel would be competent caretakers for Painful Buddy IMO, Alex especially considering he basically grew up surrounded by old women and both are quite sane in comparison to the rest of the people they meet on their journey.
I'd genuinely trust Terry with Buddy too. As weak as he is, I imagine he'd be a lot more motivated and less depressed if he's the one who finds a baby Buddy because he now has somebody who needs him. I wouldn't be too surprised if he unlocks The Hottest Dance much earlier in such a scenario."
;


if(Anonymous && title=="" && postNumber==2310427 && dateTime=="12/14/21(Tue)20:18:12")

"Painful has a lot of minigames (e.g the motorbike scene, the Columbo race, Russian Roulette) and so far only Vegaful has really attempted to replicate them and add its own minigames. Blackjack is the easiest card game to recreate in RPG Maker, apparently, but it was still entertaining and I finally get to gamble without using the lives of my party members. And the hangman segments are fantastic and a creative way of bypassing how overpowered Jerry gets late in the game.
Hopeful had some really interesting platforming segments like the swamp area where everything turns upside down and we get Beltboy leaping across half the screen. Combined with the visual effects and the distorted music it manages to be immersive, and there's still a solid pattern to Beltboy's jumping so analysing his trajectory is still possible even if the risk of falling into a game over is higher. There's a secret scene in that segment a lot of people miss out on, too.
Timeless' mayo assassin scene also feels dynamic with Elton leaping from one cliff to another on multiple trampolines to run away from the gunman, culminating in using one to pop the balloon he is tied to and send him tumbling down the side.
Better visuals are good but people are being borderline masochistic in their dedication, and I'm worried that is coming at the cost of understanding what made Painful's gameplay click. It'd be a great shame if all that effort went into something that just isn't fun to play.
RPG Maker can be restrictive, sure, but a lot of fun things can be pulled off with it like the guys who manage to create a whole platform fighter or remake Doom using RPG Maker. Sometimes all one needs is to be more experimental and have the courage to jump off cliffs to build wings on the way down, because when you soar, you soar."
;


if(Anonymous && title=="" && postNumber==2311833 && dateTime=="12/15/21(Wed)18:11:06")

">>2292795
>Haven't touched Joyful, heard its very underwhelming.
Probably one of the more unfortunate parts about Joyful is that even its most famous mod (Arkantos) is a mess balancing-wise. To my knowledge there are multiple mods for it in the works, but Painful has dozens of mods already released while Joyful really only has Arkantos to its name."
;


if(Anonymous && title=="" && postNumber==2312538 && dateTime=="12/16/21(Thu)06:50:12")

"i thought it was kino


then i played the other one where the girl is the mc for like an hour or two then never played again because it wasnt half as compelling"
;


if(Anonymous && title=="" && postNumber==2313017 && dateTime=="12/16/21(Thu)13:35:08")

">>2312538
This. I didn’t even touch Joyful because the only character that I really cared about was Brad, and see how his relationship with Buddy would turn out. Now that’s its over, I have no reason to care."
;


if(Anonymous && title=="" && postNumber==2314320 && dateTime=="12/17/21(Fri)07:19:45" && image=="sondd8bpziw61.png")

"https://gamejolt.com/games/AlexSteals/670076
This joke mod is basically regular Pointless but Alex can steal his opponent's techniques, and it's actually really creative. If I had one complaint it would be that Alex can't use the combo dial to access his new moves, which is sort of a shame."
;


if(Anonymous && title=="" && postNumber==2314355 && dateTime=="12/17/21(Fri)07:56:14" && image=="MU hernandez.png")

">>2314320
I looked through the Animations folder to look at Alex's new sprites and found this. Apparently this is what Georgy is going to look like in MU? It pretty much removes the joke of his sprite being the most similar to classic Painful while everybody else is incredibly detailed, but I like that Ed's doubling down on the grossness at least, Arnold's animations notwithstanding."
;


if(Anonymous && title=="" && postNumber==2314360 && dateTime=="12/17/21(Fri)08:01:15")

">>2314355
hey, you gotta admit it makes a bold statement"
;


if(Anonymous && title=="" && postNumber==2315860 && dateTime=="12/18/21(Sat)04:45:39" && image=="1637065298059.jpg")

">>2314355
I don't like the direction Pointless is taking. Looks less like a fangame and more as its own thing if that's how it will look like
The same thing applies for Hopeless, people are putting these highly detailed graphics to a game that didn't really have those in the first place, but at least made a cohesive aesthetic with them
Maybe it's just me ranting but I really liked the look of both fangames as they were before, there wasn't any need to rework the sprites, they already looked good and truthful to the source material, this feels like devs wanting to make a contest on who can have the most detailed game"
;


if(Anonymous && title=="" && postNumber==2316107 && dateTime=="12/18/21(Sat)09:04:27")

">>2315860
Painful's art style and aesthetic were basically perfect I'd say, and the Classic Pointless and Hopeful 1.14 felt like natural evolutions of its style (Hopeful especially). MU Pointless and Hopeless seem to be an active attempt at divorcing themselves from Painful entirely, and considering that game is basically the bedrock of the series' spirit, I think it's a shame.
The newer LISA fangames are starting to lose track of the balance between "not too similar" and "not too different" from Painful and while Edvinas absolutely had good intentions when he decided to completely rework Pointless (Garbage Island could have been a lot richer with content, and that was addressed in SOWTS rather satisfyingly), the MU has had too much influence over the current LISA modding community as of the present.
Sprites can look amazing without needing to be detailed. Painful is a good example of this, and Brad himself is a masterclass in terms of protagonist design. Right now I'm sorta turned off by Hopeless and MU Pointless, but looking at the current steady growth of the community, I fully expect people to release a graphical mod that repaints both into their classic art styles."
;


if(Anonymous && title=="" && postNumber==2317213 && dateTime=="12/18/21(Sat)23:19:41" && image=="Brad.png")

">>2295429
I don't know shit about boxing so maybe I'm just talking out of my ass, but these punches feel a tad floatier than they should. Five should be pulling her body forward a little after she punches because those aren't jabs she's throwing.
The animations drag on just a bit too long for attacks meant to be combo dials. I don't think they need to animate Five pulling her arm back in after she throws a punch if they didn't animate Cyclops running back to his original position after throwing his entire body at the enemy. Sure, a tackle isn't the same thing as a punch, but can you imagine playing through Hopeful with animations like that? If it was an individual attack, I'd be fine with it though.
>>2315860
>>2316107
All these changes to the style, and the characters still don't have their ears. It's the one thing they retain from Painful other than the double-outline.
For real, though, if you had to redesign Brad to fit in with the current style how would you do it?"
;


if(Anonymous && title=="" && postNumber==2318700 && dateTime=="12/20/21(Mon)00:05:55")

">>2300059
Makes you wonder if they've done unique genitalia sprites for Anaconda or any of the more degenerate characters in Pointless. I wonder if Anaconda's has two heads."
;


if(Anonymous && title=="" && postNumber==2319904 && dateTime=="12/20/21(Mon)19:58:14")

"https://gamejolt.com/p/a-closing-note-95prq3cd";


if(Anonymous && title=="" && postNumber==2319915 && dateTime=="12/20/21(Mon)20:06:07")

">>2317213
https://www.youtube.com/watch?v=B4Rf7Lx-33I
Probably only Alex hits properly because he's using chinese martial arts based on pressure points and qi circulation (which is real both in the game and in real life)"
;


if(Anonymous && title=="" && postNumber==2320162 && dateTime=="12/21/21(Tue)00:02:55")

">>2319915
Can't wait for people to one day animate a BJJ character and groundwork-based combat. It's going to be quite the hell to undergo."
;


if(Anonymous && title=="" && postNumber==2321695 && dateTime=="12/21/21(Tue)23:48:32")

">>2290329
play desolate expanse if you haven't
good fanmod that adds a lot of meat to the barebones portions and meaningful differences between pain mode and normal mode, highly recommend normal mode first"
;


if(Anonymous && title=="" && postNumber==2321935 && dateTime=="12/22/21(Wed)04:20:38")

"all i know about this game is that the dev had a huge meltdown on twitter and started saying he was gonna kill himself because trump got elected. thats pathetic no matter how much u love this game";


if(Anonymous && title=="" && postNumber==2321946 && dateTime=="12/22/21(Wed)04:31:27")

"Hate it. Typical nihilistic millennial misery porn garbage.";


if(Anonymous && title=="" && postNumber==2322106 && dateTime=="12/22/21(Wed)07:47:08" && image=="EINAiZQXUAI0wMx.png")

">>2319915
>Probably only Alex hits properly
It's funny to think about considering Austin did Wushu (thinking it was a genuine martial art?) before he grew cynical of it and martial arts in general. It's a shame he gave up, probably could have become a decent fighter with judo or something.
>>2321935
I wish people would go easier on Austin, he was incredibly emotionally volatile around 2016 because his father recently died. It's the main reason why he rebranded himself as LOVEBRADgames for a time, though he eventually went back to using Dingaling. Austin's a lot better now and active on Twitter again last I checked.
>>2321946
That's completely fair. I recall reading plenty of comments talking about how even the intro itself is trying to get the player to put down the game as quickly as possible - and in that sense the game lives up to its name quite well. I think Painful succeeds in trying to blend in the despairing tone with the dark comedy and genuinely heart-wrenching moments, but it really isn't for everybody. Even the fangames reflect that, to an extent."
;


if(Anonymous && title=="" && postNumber==2323564 && dateTime=="12/23/21(Thu)00:11:35")

">>2295016
vegaful's good when you go for lunatic mode first, its somehow easier than normal mode
its one of the richer fangames content-wise, you could play through the whole thing for 10 hours and still be missing some content, its got permakills and motorcycle sections and blackjack and even a chase scene with slaver riding a joy mutant
even then it felt like it could have done so much more with what it had
the second biggest flaw vegaful has is the combat, gravitational drop is the game's "oiled up + fireball" equivalent that kills immersion and makes supposedly strong bosses come off as kind of pathetic and sad
the largest flaw is that i don't get any reason to care about jerry, he's bland even if i think it is hilarious that he of all people has a legit chance of defeating endgame brad
for a game where entire premise is about finding an army for vega, you're only required to report to him once in the entire game and every subsequent visit is optional which feels wrong, his role should have been bigger than that, have him assign more quests at the very least"
;


if(Anonymous && title=="" && postNumber==2324931 && dateTime=="12/23/21(Thu)18:47:46")

">>2295016
>>2323564
I went through almost the entire game before realising I completely forgot to pick up Joey at the right side of the map.
Never found the Four Horsemen boss, but I had an easy time with Homo Perfectus because of good RNG. The fight was basically over in four to five turns. I was saving him up for last and took on Big Lincoln and Dice first for their stuff and the EXP, they were just as anti-climactic. Even then, I forgot to take on the Wally boss and get Aussie.
Sindy Gallows can stun lock you as easily as Jerry could slaughter him with Raging Slashes, that's about the only way he could beat you."
;


if(Anonymous && title=="" && postNumber==2325957 && dateTime=="12/24/21(Fri)11:02:16" && image=="yrxa0rhp30481.png")

"";


if(Anonymous && title=="" && postNumber==2326709 && dateTime=="12/24/21(Fri)21:20:34")

">>2290329
I think a kirby fangame with LtP styled battles & exploration would be really good. Just need a good plot that makes sense.."
;


if(Anonymous && title=="" && postNumber==2328041 && dateTime=="12/25/21(Sat)20:41:10")

"https://www.youtube.com/watch?v=Z5CQqeqU1Vw";


if(Anonymous && title=="" && postNumber==2328831 && dateTime=="12/26/21(Sun)10:42:32" && image=="uqfaae9lf3x71.png")

"";


if(Anonymous && title=="" && postNumber==2330237 && dateTime=="12/27/21(Mon)06:45:47")

">>2295861
>>2307751
funny how bolo and hart's lovelies are received more positively by the community compared to marty and buzzo
fuck even buzzo has his fangirls
must be the charm of being unrepentant, charismatic and competent villains, though buzzo loses the first one in joyful
guess it also helps to have a sexy design
if marty was a dilf who gracefully transitioned into an unrepentant gilf he'd honestly be hated less"
;


if(Anonymous && title=="" && postNumber==2331955 && dateTime=="12/28/21(Tue)03:38:18")

">>2299658
Would Joyful have been more interesting if instead of immediately following the ending of Painful, we start off with Painful but from Buddy's perspective?
I've always thought it somewhat strange that even after going through everything that's happened to her, Buddy still doesn't understand why Brad was so worried about what could happen to her. It's almost as if she was exposed to a kinder side of Olathe, or at least was genuinely protected by Sticky and Rick. Buddy never seemed traumatized by anything in Painful, even with Buzzo hounding her to hurt Brad, and going by how she told Brad he was the one who hurt her the most, I'm inclined to believe Buddy had it surprisingly easy and all the times Brad found her was the worst parts of her journey.
People say Sticky and Rick manipulated her into truly believing her role as a saviour of Olathe, but I think it would have been much more interesting if Buddy was placed in circumstances that proved to her that there were parts of the world that were genuinely worth saving, in contrast with Brad's experiences. It would have given Buddy a better reason to believe her uncles over the man who raised her and tried to keep her separated from them other than "she's a teenager with hormones who wants to believe she's important".
It could have also given the player a deeper look into to how Buddy became the way she was in Joyful, as she sees the genuinely kind people of Olathe get cut down by those who just want to rape her and gradually becoming more fanatic and cynical as she journeys through Olathe, culminating in her watching Marty, who was heavily implied to have saved Buddy from drowning, get turned into a pulp trying to protect her from Brad, and herself getting injured trying to stop Brad. Make the player understand why Buddy dislikes Brad and thinks he hurt her, because as she is in Joyful, she comes across as ungrateful."
;


if(Anonymous && title=="" && postNumber==2333535 && dateTime=="12/28/21(Tue)22:46:23" && image=="Black Gut.png")

"Black Gut Voracious is the true Ouroboros.";


if(Anonymous && title=="" && postNumber==2335239 && dateTime=="12/29/21(Wed)20:59:53" && image=="wioqta7zmzz21.jpg")

"";


if(Anonymous && title=="" && postNumber==2335706 && dateTime=="12/30/21(Thu)02:35:48")

">>2319904
>lemme spend all this time making my autistic mod, release one big last update, then not fix the remaining bugs
What the fuck man"
;


if(Anonymous && title=="" && postNumber==2336301 && dateTime=="12/30/21(Thu)11:13:32" && image=="4vq1wu56xg861.png")

"";


if(Anonymous && title=="" && postNumber==2338625 && dateTime=="12/31/21(Fri)10:36:41")

">>2323564
Vegaful is kinda weird.
On one hand, I'd say it feels similar to Painful (the wrestling arena in Big Lincoln's area is fun, very fun) and the new gangs they added were cool and fit well within Olathe.
Looking through the credits page the game had an entire Discord server's worth of people working on it, which explains why some sprites and animations look different from the rest (Victor's animations in particular, good animations aren't necessarily smooth, I'd say how natural and impactful they are are much more important), and apparently not one of them told the main developer to tone down the damage for Jerry's special moves? I'd rather have an excruciatingly hard fangame than an absurdly easy one, but that's just personal preference speaking.
I can give it props for joining the ranks of Hopeful and Bashful for being a finished fangame, and I've heard it is going to receive a complete overhaul story and gameplay wise. I'll be looking forward to it as I am all the other LISA projects under production."
;


if(Anonymous && title=="" && postNumber==2338676 && dateTime=="12/31/21(Fri)11:06:55")

">>2335706
SOWTS had a lot of scrapped content and I can see that being highly demotivating for a creator. I wouldn't have minded if ownership of the expansion was handed over completely to the other co-creators.
That said, the guy who worked on it is also working on MU, which must have been utterly exhausting to juggle with the rate ideas and content for SOWTS were being churned out. In the end SOWTS was the one which released far earlier, but in a way it also had the opposite problem MU had in that it came out as a crippled, unrealised version of the vision the creator had in his head, while MU faces the opposite issue of changing on a whim as the vision reshapes itself constantly.
Here's to another year of growth for the community."
;


if(Anonymous && title=="" && postNumber==2340263 && dateTime=="01/01/22(Sat)04:26:30")

">>2298867
There's no way Buddy's training could have ended well for anyone, right? Even if Brad's house didn't get raided Buddy certainly would have tried to attack him in a few years when she's an adult. All she needs then is the realisation that she has a weapon and Brad is an old man lugging around a corpse in a bag with his back faced to her after another one of their murder sessions that basically teach her how to fight dirty.
Worst case scenario, Brad mutates and kills Buddy.
Painful's events were really just an acceleration of what was to come."
;


if(Anonymous && title=="" && postNumber==2342298 && dateTime=="01/02/22(Sun)05:44:06" && image=="EsST1smXEAQm0sw.jpg")

"";


if(Anonymous && title=="" && postNumber==2343121 && dateTime=="01/02/22(Sun)15:24:12")

">>2311833
Didn't it have Hopeful in Joyful? Heard that was good."
;


if(Anonymous && title=="" && postNumber==2343128 && dateTime=="01/02/22(Sun)15:29:05" && image=="wow.png")

"";


if(Anonymous && title=="" && postNumber==2343627 && dateTime=="01/02/22(Sun)20:40:18")

">>2333535
That whole section was trippy as fuck"
;


if(Anonymous && title=="" && postNumber==2343639 && dateTime=="01/02/22(Sun)20:48:58")

">>2338676
SoTWS felt like a monster update with how much content it added."
;


if(Anonymous && title=="" && postNumber==2343809 && dateTime=="01/02/22(Sun)22:31:02")

">>2317213
>Five should be pulling her body forward a little after she punches
No, she shouldn't
She should be a support
A woman shouldn't be boxing in the first place"
;


if(Anonymous && title=="" && postNumber==2344418 && dateTime=="01/03/22(Mon)09:26:26")

">>2343121
Yeah, thanks for the clarification. I intended to refer to mods that were solely about Joyful and didn't involve any crossover from fangames. I know there's also this one small mod where Buddy and Rando fight Hart's Lovelies, but it's got Arkantos-levels of poor balancing on top of one of its bad endings being an outright gangrape scene for seemingly no reason other than to rub the loss in.
I've played through Hopeful in Joyful multiple times and I found myself enjoying the changes they gave to bosses like Lardy, Dice and Yado. The Hopeful Crew is integrated into Joyful's plot a lot more seamlessly than Alex and Joel were in Painful (both were made by the same person), and while beating it was fun, it also made me realise how barebones Joyful was compared to Painful.
I truly do think Buddy had the potential to be the most interesting protagonist in the trilogy which was unfortunately squandered by Joyful's sparse combat and content. A mod for Joyful (Growing Pains) that is going to overhaul the story and add Buzzo as a possible companion is about to come out in one or two weeks, and from what little the developer has revealed I'm looking forward to it."
;


if(Anonymous && title=="" && postNumber==2344421 && dateTime=="01/03/22(Mon)09:32:44")

">>2290329
>cool as fuck
>really active on twitter
Bait"
;


if(Anonymous && title=="" && postNumber==2344428 && dateTime=="01/03/22(Mon)09:40:18")

">game is just misery tourism
>dev completely let himself go and became a bloated twitter reject with psych issues whining about weebs when he was an above average fit guy before doing some real geeky wushu shit
It's funny that he clearly realizes it himself though considering how he never uses pics that are actually up to date."
;


if(Anonymous && title=="" && postNumber==2344887 && dateTime=="01/03/22(Mon)14:47:19" && image=="1637624038732.jpg")

"If you think Brad is the bad guy and not Lisa then you are a brainlet and the game went over your head";


if(Anonymous && title=="" && postNumber==2345420 && dateTime=="01/03/22(Mon)20:38:46")

">>2344887
The infinity commander is the antagonist"
;


if(Anonymous && title=="" && postNumber==2346472 && dateTime=="01/04/22(Tue)10:53:02" && image=="ayixo9aq79y71.jpg")

"";


if(Anonymous && title=="" && postNumber==2348343 && dateTime=="01/05/22(Wed)10:45:25")

">>2309209
>>2309345
i have been dealing with intrusive thoughts about rape and child abuse ever since i tried playing through the first around 10 pm on mid-november, ended up having to go into rpg maker to edit the marty spiders out of the game
this series lives in my head and i want to beat the first legitimately some time"
;


if(Anonymous && title=="" && postNumber==2348424 && dateTime=="01/05/22(Wed)11:26:24")

">>2348343
Funnily enough I ended up reflecting a lot on The First with how (mild blog post) the intrusive thoughts of my family and environment end up ruining any chances to create empathy with anyone, and makes all my worldviews revolve around those I hate. Dingaling did say he made the game due to an ex of hers so I don't know how much is projecting and how much may be kinda similar"
;


if(Anonymous && title=="" && postNumber==2350043 && dateTime=="01/06/22(Thu)08:44:17")

">>2291409
>lisa fangames
Does anybody remember Spiteful, Hintful or Beautiful?"
;


if(Anonymous && title=="" && postNumber==2351512 && dateTime=="01/07/22(Fri)03:12:45")

">>2299214
Apparently Dingaling was surprised when fans told him Buzzo could be defeated legitimately.
Did Dingaling playtest the party members' abilities? All he really needed to make Buzzo unbeatable was to make him immune to the K.Oed status effect and make his attacks undodgeable by flagging the hit type as "Certain Hit" instead of "Physical Attack" that leaves Buzzo crippled by Blind. And if that's not enough give Buzzo passive regeneration strong enough to nullify Poison.
Painful and First were genuinely well designed games. The First personally stands out among the three main games as having the best sound design, and Painful had the strongest ludonarrative with moments like the Rando Army fight, which only makes Fly and Birdie's respective bustedness even weirder."
;


if(Anonymous && title=="" && postNumber==2353449 && dateTime=="01/07/22(Fri)23:25:54" && image=="Jeremy Denkins Ripped.png")

"Jeremy Denkins gets done a lot better combat-wise in the SOWTS Update, but conceptually I would have preferred it if he was the game's Satan equivalent instead of Borislav Ragnarok (though I do love his concept too). Just another random guy with PTSD and a shotgun wandering the post-apocalypse, blowing the brains out of any trespasser he comes across without the influence of the Franchise.
I understand Jeremy was a way to show the player how corrupting the Franchise is, to the extent their influence can spread to guys like him, but he didn't need to be infamous like Satan was or wield special powers like Hardest Rider did (not sure what Vegaful's Satan equivalent would be, maybe the Horsemen of the Apocalypse?), so perhaps him being revealed to be a Franchiser could have been done better if Alex and co. instead encountered him right before he was about to succumb."
;


if(Anonymous && title=="" && postNumber==2353500 && dateTime=="01/08/22(Sat)00:23:55")

"I wish there was mod to Joyful that just fixes stuff without adding too much of their own.";


if(Anonymous && title=="" && postNumber==2353899 && dateTime=="01/08/22(Sat)06:27:36" && image=="1635911257391.png")

"";


if(Anonymous && title=="" && postNumber==2354347 && dateTime=="01/08/22(Sat)12:17:09")

">>2353899
kino"
;


if(Anonymous && title=="" && postNumber==2354363 && dateTime=="01/08/22(Sat)12:29:46")

">>2290329
cringe as fuck OP kys"
;


if(Anonymous && title=="" && postNumber==2355303 && dateTime=="01/08/22(Sat)20:05:58")

"https://beasuce.itch.io/lisa-the-thirst";


if(Anonymous && title=="" && postNumber==2355479 && dateTime=="01/08/22(Sat)21:29:36")

">>2353500
I wouldn't mind having a mod that fixes the combat and some drastic bugs like Buzzo having around 1/10th of his intended health. The only problems I really had with Joyful was the combat boiling down to throwing poison bombs, using Mend, and tapping Z at the right time for big damage.
Ultimately, Joyful is so barebones that it can be hard to resist the temptation of trying to add meat to its skeleton, but to my knowledge there was actually a mod that gave the game a Pain Mode and some tiny expansions to every area in the game without being overwhelming. It got deleted from Gamejolt a few days later because of some drama though."
;


if(Anonymous && title=="" && postNumber==2357261 && dateTime=="01/09/22(Sun)17:10:33")

">>2355479
>It got deleted from Gamejolt a few days later because of some drama though.
of course it did."
;


if(Anonymous && title=="" && postNumber==2357373 && dateTime=="01/09/22(Sun)18:07:13")

"I had a friend who kept pressuring me to play it, so I gave it a go. Felt like it was designed by a retard. Game was entirely linear and at the same time has copious backtracking. Combat is more random than Baldur's Gate 1. From what I heard, the sequel goes even more retarded.";


if(Anonymous && title=="" && postNumber==2357566 && dateTime=="01/09/22(Sun)19:16:33")

">>2357373
Ultimately it's just a RPGmaker game with a neat homo apocalypse theme, a lot of boring shit and a handful of great moments.
Best enjoyed as a screenshot LP but I don't think anyone bothered to make one.


>>2351512
I guess he was surprised people spent more time analyzing his thrown together RPGmaker gameplay than he spent throwing it together."
;


if(Anonymous && title=="" && postNumber==2358621 && dateTime=="01/10/22(Mon)11:04:07")

">>2298127
Brad hallucinates a bandaged Dusty in Area 3, or more precisely the Snow Mountain section."
;


if(Anonymous && title=="" && postNumber==2360686 && dateTime=="01/11/22(Tue)11:07:32")

">>2296493
>>2296545
>>2297508
I have a good feeling this fangame would be on the same level as Painful, narratively.
People would understandably hesitate to play the role of a daughter-raping drunkard, but with Dusty and his protege Clint thrown into the mix we'll get a gentler POV to bounce off of the twistedness of Marty as they both traverse the newly-born Post-Flash Olathe. Right off the bat, we'll get to finish off the Armstrong cycle of abuse by going back to the furthest roots we can see - Marty - getting to explore his backstory, how he devolved from being a good father to Brad to the monster he was in The First before going full-circle to how he was when Brad saw him again, and on top of that we'll get to explore not only the irony of Marty helping Dusty like Brad did, but also the story of how Clint and Rando met, how they amassed such a large army and how the world was just a year after the Flash.
And Bolo Bugaughtiichi also gets to play an antagonistic role, which is always neat.
There's a lot to go wrong with a protagonist like Marty, like there was with Brad. And in many ways Marty is going to be so much harder to write. It is easy to write about the devolution of a good man, but how can one write a character who has fallen to such lengths of brutally realistic depravity, much less an arc where the player truly gets to be in his shoes and see him truly grow and confront his sins?
Brad Armstrong is Marty's son. And I think it'd do well for the game to acknowledge the other side of that coin we see in Painful."
;


if(Anonymous && title=="" && postNumber==2360741 && dateTime=="01/11/22(Tue)11:42:06")

">>2297706
What?
Hopeful, Vegful, and Unbreakable finished."
;


if(Anonymous && title=="" && postNumber==2360881 && dateTime=="01/11/22(Tue)13:12:42" && image=="Party member tier list.png")

"Shame the gameplay is pretty unbalanced. It was clearly intended to be difficult but some party members are just too good and can be obtained very easily, while others are completely garbage. I guess it's main priority is the story, wich granted, is pretty good.";


if(Anonymous && title=="" && postNumber==2363021 && dateTime=="01/12/22(Wed)11:32:59")

">>2360881
Assuming this is the entire party at their highest levels, Terry should be a tier higher in lieu of The Hottest Dance having excellent chemistry with Birdie's Oil Up moves.
Tiger Man is especially distressing considering he's actually a pretty tough fight as an enemy."
;


if(Anonymous && title=="" && postNumber==2363047 && dateTime=="01/12/22(Wed)11:56:02" && image=="1619450703021.png")

"ABSOLUTE KINOGRAPHY";


if(Anonymous && title=="" && postNumber==2363422 && dateTime=="01/12/22(Wed)15:29:05")

">>2363021
Yeah, gasoline spit+hottest dance is too good, but that's just because Birdie is braindead broken, he can make any character with a fire move top tier. It's why i also disconsidered joy while making the tiers."
;


if(Anonymous && title=="" && postNumber==2363757 && dateTime=="01/12/22(Wed)17:58:30")

">>2290329
it looks like shit not gonna lie.
why should i bother trying it? looking at its pics it seems like only a faggot tranny would like it."
;


if(Anonymous && title=="" && postNumber==2363792 && dateTime=="01/12/22(Wed)18:16:00")

">>2363757
Don't try it you won't like it also stop posting here."
;


if(Anonymous && title=="" && postNumber==2364303 && dateTime=="01/12/22(Wed)22:37:28" && image=="maxresdefault (1).jpg")

"Me: I want a mod for Joyful that fixes balance and adds some cool stuff!
Monkey's paw: Your wish is granted! But, it's made by twitter trannies who censored Buddy's Flash and doubled on the feminist angle."
;


if(Anonymous && title=="" && postNumber==2364307 && dateTime=="01/12/22(Wed)22:39:53")

">>2364303
>that off-center text
This alone is already bad enough"
;


if(Anonymous && title=="" && postNumber==2366377 && dateTime=="01/13/22(Thu)20:23:20")

">>2364303
so I'm guessing ReJoyful was canned?"
;


if(Anonymous && title=="" && postNumber==2367487 && dateTime=="01/14/22(Fri)08:11:34")

">>2364303
Honestly I still hope it's good."
;


if(Anonymous && title=="" && postNumber==2367963 && dateTime=="01/14/22(Fri)12:30:48")

">>2314320
>Trash Blue Mage
Sign me the fuck up"
;


if(Anonymous && title=="" && postNumber==2369054 && dateTime=="01/14/22(Fri)22:32:33")

">>2364303
I wouldn't say doubling down on the feminist angle is a bad idea considering Buddy's basically the last woman in a post-apocalyptic world in Olathe's eyes. Decades have passed since the Flash depending on which area of Olathe one stays in, people are so starved of women they resort to pornography as a currency and a war was started the moment it was discovered a girl is still out there. There could be a lot of interesting things to do with this theme, especially if one remembers Buzzo's line about Buddy getting along well with the other women.
With that said, censoring Buddy's Flash skill could be a mistake in that regard. The skill communicates just how terrifyingly desperate Olathe has become just by the fact that the bare, mutilated chest of someone who is barely a teenager is able to arouse them, and it meshes well with Buddy's moves having the theme of fighting dirty and doing whatever it takes to survive, even at the cost of her dignity.
I suspect part of the reason Joyful turned out the way it was was due to Dingaling deciding to take out a few of the more brutal scenes with Buddy. The part of the game where Rando crawled out of his bed when his partners told him they had to kill someone because of what he tried to do to Buddy, which was then never brought up again after Buddy said to Rando everybody wanted nothing more than to lock her up, felt like it was originally intended to build up a later scene where Buddy miscarries.
Even on a surface level, having a protagonist who wants to be free in a linear game without much else to do is brilliant, and I think it could have been elevated further if the game went out of its way to make the player helpless. It could have made the player sympathetic to Buddy even as she goes on her quest to kill everyone and disrespect everything Brad and Rando did for her."
;


if(Anonymous && title=="" && postNumber==2369107 && dateTime=="01/14/22(Fri)23:11:26")

"Am I the only one who doesn't really see what's wrong with Buddy killing everyone";


if(Anonymous && title=="" && postNumber==2369851 && dateTime=="01/15/22(Sat)09:28:56")

">>2369107
Her character just needed more fleshing out. It's understandable that she wants to remove any threat to her survival, but we're not given a complete picture of her life leading up to her joy-fuelled rage, only hints of it, so her vitriolic attitude comes off as sort of left field. As another anon speculated earlier, Buddy may have been exposed to the kinder side of Olathe and the only times she was in direct danger was when Brad was involved somehow, which may be the reason why she thinks he's hurt her the most. Her hostility towards Rando could be that he admires Brad for reasons Buddy cannot wrap her head around, so she lashes out on Rando in place of Brad.
Regarding her wanting to kill everyone, again, it's understandable from her perspective, wanting complete freedom and all, but because her attitude comes off as needlessly brash, most players have a hard time trying to root for her."
;


if(Anonymous && title=="" && postNumber==2372079 && dateTime=="01/16/22(Sun)08:01:35")

">>2369054
>felt like it was originally intended to build up a later scene where Buddy miscarries
I don't think that was ever implied. I think she just got raped while in Rando's custody"
;


if(Anonymous && title=="" && postNumber==2374552 && dateTime=="01/17/22(Mon)03:59:49")

">>2364303
when is this coming out?
>>2364307
the image is probably cropped"
;


if(Anonymous && title=="" && postNumber==2375285 && dateTime=="01/17/22(Mon)12:46:28")

">2 fan games of a fan game released before the official remake comes out
it's not looking good for Pointless, boys"
;


if(Anonymous && title=="" && postNumber==2375469 && dateTime=="01/17/22(Mon)14:06:58")

">>2290329
Its one of the best rpgs ever, the combat was amazingly engaging and the humour was great."
;


if(Anonymous && title=="" && postNumber==2375579 && dateTime=="01/17/22(Mon)14:55:40")

">>2375469
Play more games and maybe read a few books."
;


if(Anonymous && title=="" && postNumber==2376884 && dateTime=="01/18/22(Tue)04:09:50")

">>2343809
I can agree that Five's moveset needs some reworking, in that the attacks for her combo dial make her seem like a cheaper, more generic Arnold and doesn't mesh well with her appearance. I would prefer if Five had a more brutal style that was based on survival, as a counterpart to Buddy and a nod to Cyclops' combo moves basically him throwing himself at his opponents.
With that said, what's the issue with a female character having a DPS role? Even if one could use the argument that women biologically have less muscle strength then men in the LISA universe (where one can be born with laser powers with the right genetics, guns being used alongside bare hands and melee weapons without a significant advantage and drugs that transform people into horrific monsters exist), this segregation of roles is strange, because one could easily use a weapon or take Joy to counteract the power disadvantage.
Joy is also implied to have stronger effects on women going by Buddy slaughtering every warlord on the List before defeating a literal throne of Joy Mutants, and there's also the theory floating around that Sweetheart, the mutant who bit off Buzzo's arm, was a woman. Considering Five escaped from a Joy Lab, I'd imagine she'd have a good supply of it even without stealing from addicts or looting corpses."
;


if(Anonymous && title=="" && postNumber==2377448 && dateTime=="01/18/22(Tue)10:52:42")

">combo dials in a JRPG
Why would you do this?"
;


if(Anonymous && title=="" && postNumber==2378801 && dateTime=="01/19/22(Wed)01:19:00")

">>2377448
Painful was originally planned to be a fighting game, and the combo dials were an artefact of those times (or so I've heard). They make the combat more fun without being overcomplicated, so I don't mind."
;


if(Anonymous && title=="" && postNumber==2378847 && dateTime=="01/19/22(Wed)02:02:26" && image=="AYkH4eCSdQY.jpg")

">>2377448
>>2378801
You ain't seen nothing yet
Feast your eyes on this shit

https://www.youtube.com/watch?v=6_fnPzNoUAY
https://www.youtube.com/watch?v=19qs2cSbjpA"
;


if(Anonymous && title=="" && postNumber==2378861 && dateTime=="01/19/22(Wed)02:16:17" && image=="1634504389426.png")

">>2376884
>what's the issue with a female character having a DPS role
She's not JUST a female character, she's one of the last women on Earth.
It makes no sense that she's fucking punching a deer in the face.
She should be always on the run, constantly hiding and treasured and protected.
Beltboy and the other nigga should not even let her take a single step towards any enemy.

It may make SOME sense if she's alone and desperately trying to survive, but with two men on her side? No way Jose.
>women biologically have less muscle strength then men
Yes.

>one could easily use a weapon or take Joy to counteract the power disadvantage
She's not using a weapon, she's punching a fucking deer in the face. Give her a gun then?

>Joy is also implied to have stronger effects on women going by Buddy
Going by one whole character... yeah I'm gonna put that in the headcanon category
Then again, she's not using Joy either.

tl;dr if you're already used to strong woman girlboss trope bullshit, this won't ruin your immersion, but I can't take the story of this game seriously.
"We're escorting the last woman on Earth! She's super important to our survival! There she is, uppercutting a fucking deer, instead of staying put behind me while I shoot my gun at it instead."

Also I know pretty much all the devs of this game personally and yes they're exactly the type of people who would go with "you're just sexist for assigning combat roles to genders" or "this is a fictional universe video game it doesn't matter" or even such classic as "this is a subversion of expectations".
But all in all, a character with yet another WASD combo that includes such novel concepts as punching, is so trite and uncreative it made me black out when I first saw it."
;


if(Anonymous && title=="" && postNumber==2379031 && dateTime=="01/19/22(Wed)05:17:48")

">>2378801
>They make the combat more fun without being overcomplicated, so I don't mind.
>same basic jrpg move but instead of hitting one button you have to hit several
I don't think you even understand what fun is.

>>2378847
jesus wept"
;


if(Anonymous && title=="" && postNumber==2379281 && dateTime=="01/19/22(Wed)08:56:39")

">>2344887
Lisa is the most important character in the series in regards to the Armstrong Family's cycle of abuse, in that Brad and Buzzo would have never done what they did in Painful if it weren't for her. Her suicide made something snap within them, but their actions were still their own to claim. Brad too can be considered a tragic villain because his actions kickstarted the destruction of Olathe, but he isn't THE villain of the series. Simply another broken man.
A character needs agency of some sort in order to be considered a villain, and Lisa is ultimately just a traumatized girl who was so desperate to escape from her abuse she turned someone who loved her unconditionally into a serial killer by making him mutilate animals with her, and eventually her own face, and committed suicide when that didn't work.
In the grand scheme of things, Yado is the most suitable to be called a villain, even if what we see of him is one-note and his character doesn't have as much depth as Brad, Buzzo and Marty did. Something Growing Pains will seek to change, I anticipate."
;


if(Anonymous && title=="" && postNumber==2379303 && dateTime=="01/19/22(Wed)09:18:24")

">>2345420
The Infinity Franchise as a concept is perhaps the best element Pointless brought forth into its story.
With that said, the term "Infinity Commander" is a bit of a misrepresentation of what it is, because it implies it is something direct, for the lack of better phrasing. As Edvinas has reportedly claimed, the responsibility of leading the Franchise falls unto "infinity". There is some kind of sapience beyond the tangible world that controls the Franchise through "bureaucrats" like Daniel Grind, who himself recruits Franchisers in some kind of residential dimension.
This goal is incredibly intertwined with the wanton, indiscriminate murder Franchisers seek to do in the pursuit for Folds. Members like Arnold Shpitz who have surpassed a threshold gain some sort of mystical power that transforms them into something else. Even if that transformation is indeed a hallucination, Arnold is undeniably stronger, faster, and gains powers like regeneration after a supposed beating at the hands of Alex and Joel. Edvinas has been quoted as describing Arnold as "close to the unity of the knower and object of knowledge". The higher they go, the less human Franchisers become - almost as if they are being slowly absorbed into the consciousness in some form."
;


if(Anonymous && title=="" && postNumber==2380047 && dateTime=="01/19/22(Wed)15:28:30" && image=="Principum_vitae.png")

">>2379303
and of course, there is also the outside force all the meat and murder is bringing forth."
;


if(Anonymous && title=="" && postNumber==2380245 && dateTime=="01/19/22(Wed)16:26:26")

">>2379031
>>They make the combat more fun without being overcomplicated, so I don't mind.
>>same basic jrpg move but instead of hitting one button you have to hit several
>I don't think you even understand what fun is.
Not him, but I also find Lisa's fighting game combat extremely fun. It's basically Sabin's gimmick from FFVI. What's not to like, shithead?"
;


if(Anonymous && title=="" && postNumber==2380285 && dateTime=="01/19/22(Wed)16:38:24")

">>2380245
>same basic jrpg move but instead of hitting one button you have to hit several
I guess neither words nor fun are things you understand. What a sad existence."
;


if(Anonymous && title=="" && postNumber==2381735 && dateTime=="01/20/22(Thu)05:00:03" && image=="DireBunny-and-Ryder.png")

">>2378847
I've played the Dire vs Alex mod this guy created.
Dire as of right now feels like Jerry Cracker on steroids when it comes to being overpowered, and less charming even if Jerry didn't have much of a personality to start with. As absurdly strong as he gets in the latter half of the game, Jerry's never really treated with respect throughout Vegaful, which was why some people have said it felt cathartic when Sindy Gallows said to him "What the fuck are you?" after he scared off Sweetheart.
The design is also a factor, in that while Dire looks attractive and her creator knows it considering one of her moves has a boob jiggle. It's not that fanservice is bad, but in LISA, it is highly out of place, distracts from the bleak wasteland Olathe's supposed to be and just rubs it in that Dire doesn't fit too well in there even compared to the women from Lustful. I looked into the files for Dire vs Alex, and apparently there's a spritesheet that has her in a bunnysuit, and I can't tell if it's meant to be something that will happen to her in game or just something the creator made for fun. Meanwhile, Jerry looks like some sort of cross between a blobby middle-aged man and an infant. He fits perfectly within Olathe."
;


if(Anonymous && title=="" && postNumber==2381737 && dateTime=="01/20/22(Thu)05:01:06")

">>2378847
>>2381735
Dire's combat style seems sort of bland considering we already have Beltboy for the spammy, acrobatic bullet spammer slot and Dire doesn't have that much interesting to add on that front. Ungrateful's combat system as a whole feels overly beautified, for lack of better phrasing. I dislike how Dire has the ability to stop time in-game and that she has to fight against other people with mystical superpowers like hers, up to and including an alternate universe version clone of her where Dragon Ball music plays during her fight. It feels like an unnatural extension of the grounded fireball and laser finger powers people had in Painful, without much effort placed into making them integrate well with LISA like the Infinity Franchise or the Homo Perfectus creature in Vegaful. And it's hard to forget about Hokuto Shin Ken Yado as the final boss in the original Ungrateful.
I hope Ryder will get a better role in combat other than the SP-supply guy, because with all those new additions Dire has been getting to her moveset recently, it only makes the lack of polish on him even more noticeable. Integrate him more into the group dynamic between him, Dire and Buddy, make the player care for Ryder so they feel something when he sacrifices himself during the final stretches of the game.
To speak about Ungrateful's writing in general, Dire's character had genuine promise as a woman who lost her baby in a miscarriage because of her smoking habit, which only made it more disappointing when it got thrown away in favour of Buddy calling her mom in the final scene of the game. I've never been able to tell if Ungrateful is intended to be a serious game, and I'm not sure how to feel about that aspect seemingly being carried forward into the remake, because from what little is being shown I get the feeling that the creator would have been better off making this an original work separated from LISA, but inspired by it."
;


if(Anonymous && title=="" && postNumber==2381954 && dateTime=="01/20/22(Thu)08:18:42")

">>2377448
It shines the best in Pointless, makes choosing skills more interesting because it would have you consider using the combo dial for extra damage + status effect or just using basic attacks to save SP for later
You could consider using a combo dial but due to crits it may not be necessary and just do basic attacks. I think the system has potential as long as it is used properly"
;


if(Anonymous && title=="" && postNumber==2382242 && dateTime=="01/20/22(Thu)11:09:20")

">>2381954
Why not just have you press one button for basic and one for each special?
>I think the system has potential as long as it is used properly
It has absolutely 0 potential unless you're an infant still excited by someone jangling keys in front of your face."
;


if(Anonymous && title=="" && postNumber==2382288 && dateTime=="01/20/22(Thu)11:32:13")

">>2378861

*upvote*"
;


if(Anonymous && title=="" && postNumber==2382543 && dateTime=="01/20/22(Thu)13:10:45")

">>2290329
it looked like a really cool side scroller earthbound, and i was all for adding it to my backlog until i heard the first game was a huge fakeout and the second two were just a big, extended gotcha."
;


if(Anonymous && title=="" && postNumber==2382545 && dateTime=="01/20/22(Thu)13:11:46")

">>2382543
i was kind of looking forward to it too because it reminded me a little of zelda II for the NES, which i never got to play and was too dated by the time i was old enough to learn how to emulate it."
;


if(Anonymous && title=="" && postNumber==2382726 && dateTime=="01/20/22(Thu)14:24:54")

">>2290329
I wish autistic indie schizo developers had gone apeshit for Metal Max instead of Earthbound."
;


if(Anonymous && title=="" && postNumber==2383034 && dateTime=="01/20/22(Thu)16:00:11")

">>2378861
yeah we need our extremely realistic gender roles in our wacky sci-fi post apocalypse game. like wtf why can brad do a hadouken? shit's mad gay fr fr ngl dingaling is mad sus for doing that shit fr fr"
;


if(Anonymous && title=="" && postNumber==2384047 && dateTime=="01/20/22(Thu)23:23:34" && image=="Roland2.jpg")

">>2290329
What the fuck was everybody's problem with him. He seemed like he had the same mindset as everybody else on garbage island. Save for his interest in crows. "
;


if(Anonymous && title=="" && postNumber==2384844 && dateTime=="01/21/22(Fri)09:43:28")

">>2378861
>It makes no sense that she's fucking punching a deer in the face.
>Beltboy and the other nigga should not even let her take a single step towards any enemy.
This makes sense. From a gameplay perspective, it is going to be frustrating as a player to have a single character who is able to hold her own not take part in fights where she could definitely be useful. Beltboy doesn't seem like the kind of person who would hold somebody down especially after his character arc in Hopeful, and Haywood (the Lovely guy) is apparently supposed to be a pushover compared to the rest of the Lovelies who showed up with Hart at the end of Hopeful. We don't have a lot on Five to go off of, but she doesn't strike me as the type to be fond of hiding behind others, if anything she seems like an active leader.
If I had to design a moveset for Five, I probably wouldn't give her a Combo Dial at all, or at least have her need to be inflicted with a status effect to use it. She seems like a good mix between an aggressive damage dealer and a support character that focuses on debuffs, like a combination of Cyclops and Buddy. I'd like her to have some mechanically interesting moves, maybe like a TP-restoring move where she chews on some jerky and spits it on their opponent to inflict a status effect. Defense-oriented timed attacks could mesh well with Five, maybe.
>Then again, she's not using Joy either.
Buddy has been taking Joy since Painful, as shown in the scene where Marty asks her what the blue pills she has on her are, and she responds by telling him they make her feel good."
;


if(Anonymous && title=="" && postNumber==2386939 && dateTime=="01/22/22(Sat)07:16:39")

">>2375285
>2 fan games of a fan game released before the official remake comes out
on gamejolt or on itchio? where do they usually post these?"
;


if(Anonymous && title=="" && postNumber==2389078 && dateTime=="01/23/22(Sun)05:09:30")

">>2384047
SOWTS has a section that explores the history of Garbage Island, and it provides good insight into Roland's reputation.
Basically, it really is unfair as it seems. Roland is despised because his father was a politician who betrayed the promises he made to the people and contributed to the current state of the island. He escaped and left his son behind, making Roland take on the brunt of the people's hatred instead.
It's a nice parallel between how much the Franchisers feared and respected Arnold."
;


if(Anonymous && title=="" && postNumber==2390093 && dateTime=="01/23/22(Sun)14:00:26")

">>2375285
Three, actually. SOTWS, Phone Crew, and Gardenias. I haven't played Gardenias because it doesn't interest me but I hear it's good and I can vouch that the other two are great."
;


if(Anonymous && title=="" && postNumber==2390344 && dateTime=="01/23/22(Sun)15:33:18")

">>2381735
The full game will have an unlockable bikini mod"
;


if(Anonymous && title=="" && postNumber==2390356 && dateTime=="01/23/22(Sun)15:36:24" && image=="1636915672796.gif")

">>2383034
>sci-fi
What

Anyway I already strawmanned you so you can't outstrawman me, bitch
Girlboss is a shitty trope
LISA always was, in fact, grounded and realistic and not fantasy at all.
The story of Hopeless IS about escorting a treasured woman to a safe place... and this theme is completely undermined by showing her to be capable to thwart any threat with her gurllll strength and not be in any danger at all. I rest my case."
;


if(Anonymous && title=="" && postNumber==2390390 && dateTime=="01/23/22(Sun)15:49:43" && image=="Five.png")

">>2384844
>could definitely be useful
Why do you immediately turn this into a dichotomy of:
>she punches a deer with her fists
>she's completely useless
You know she could be useful in an absolute plethora of other ways, right? She could be useful in combat in a way that ISN'T melee unarmed combat

>his character arc in Hopeful
what arc

>she seems like an active leader
ugh

>Buddy has been taking Joy since Painful
I'm talking about Five
Five is not on Joy, she should not be fighting

stop defending this crappy fangame of a fangame
It's because she's a girlboss, not because of in-universe sense-making reasons
Look at her char art, they deliberately made her look as non-feminine as possible. im s tired of this shit.
What's the point of having a female character if it's just a male character in design, gameplay, personality, and everything else."
;


if(Anonymous && title=="" && postNumber==2391587 && dateTime=="01/24/22(Mon)01:41:26" && image=="62882826282.jpg")

">>2390356
>LISA always was, in fact, grounded and realistic and not fantasy at all.
Im NTA, but what the hell are you talking about? In this series characters literally create fireballs out of "sheer emotions" and people mutate into veiny masses of flesh from taking pills. How's that realistic?
>>2390390
I do agree with some of your point, but Five was already established to be a character that can hold her own.
>was restrained for years (the same time in which brad raised buddy) in joy labs along with other women, harming herself and going into sleep deprivation and some other forms of shit ass protest
>planned the women escape and the killing of the joy boy who helped, and it's more than possible that she used some of the joy he provided
>went on the run and attacked some guy to steal his food, later she's described as feral
>killed a man to escape from the sportsdome (confirmed by rodriguez route)
>would have been raped if it wasn't for beltboy, but cyclops route ending makes it clear she wouldn't have go down without a fight.
>asked for beltboy's help, not protection, and in the other joyless endings she goes on the run again, alone
>in lanks route ending a woman describes Five as reliable, the one who held the female group together, and that she looks forward to see her again out of friendship and admiration.
Hopeless is just following what Hopeful did, she's a woman chased by horndogs, she has to at least know some basic defense. I don't like the detailed sprites that much, including the char art (i've seen more of her like this from some burnedtoast guy, doesn't look that bad, but pic related does a better job), but it's still to early to say that's it complete shit. On that note, joy is not that neccesary to fight.

If you want her to be brutalized or killed check out Hart's Perspective mod or AlterReaper vid "cyclops fights". There, you have your realistic outcome, everyone's happy."
;


if(Anonymous && title=="" && postNumber==2391592 && dateTime=="01/24/22(Mon)01:48:26" && image=="1641545581974.jpg")

">>2391587
>tl;dr five makes sense as a character and it's not poorly executed if we take account of hopeful story
>mfw i wrote a long ass post
For fuck's sake i hate it when this happens, would understand if nobody reads kek."
;


if(Anonymous && title=="" && postNumber==2391794 && dateTime=="01/24/22(Mon)05:27:45")

">>2391592
Brevity is the soul of wit, but length's nothing to be ashamed about. Personally, the most enjoyable posts to read are borderline essays about a certain topic or in response to an argument because they showcase the passion one has for a certain topic, and it motivates me to post too. It's easier to write a short insult that heats up the thread than a post that addresses and breaks down things on a detailed level, especially nowadays where everyone's personal lives are a lot more hectic and everybody has less patience for the little stuff."
;


if(Anonymous && title=="" && postNumber==2391956 && dateTime=="01/24/22(Mon)07:28:21")

">>2391794
>Brevity is the soul of wit, but length's nothing to be ashamed about.
That's correct my man, i mostly favour short posts, but it's honestly hard to be brief when you have to list so many events to back up your argument.

As i said before, Hopeless is not out yet to say how shit it is, aside from the sprite work and animations, which are not bad, but overly detailed. I would complain about forced bullshit in the narrative, but so far there's been nothing of it. At most she comes off as a potential backstabber for beltboy."
;


if(Anonymous && title=="" && postNumber==2394064 && dateTime=="01/24/22(Mon)23:01:46" && image=="5p8g5bj1v1271.jpg")

"";


if(Anonymous && title=="" && postNumber==2394330 && dateTime=="01/25/22(Tue)01:32:23")

">>2391587
>In this series characters literally create fireballs out of "sheer emotions"
This is a wrestling reference
>people mutate into veiny masses of flesh
That's still not fantasy"
;


if(Anonymous && title=="" && postNumber==2394332 && dateTime=="01/25/22(Tue)01:34:42" && image=="jHF4rviDK6k.jpg")

">>2391587
>some basic defense
>some basic defense
>some basic defense
You are really downplaying the fact that she's BOXING a fucking ELK
Jamie pull that clip up
>If you want her to be brutalized or killed
No, I just want her to be a woman character instead of Brad reskin that she is
All the potential for storytelling AND gameplay revolving around having to escort the last woman on earth in your party is squandered. Because she's a tough badass lady and can hold her own guys!
Well if she can hold her own, fucking maybe she could be left on her own, and Beltboy and Gaywood can part ways with her. fucking pussies"
;


if(Anonymous && title=="" && postNumber==2394336 && dateTime=="01/25/22(Tue)01:36:32")

">>2383034
>Brad can shoot fireballs, therefore men and women are the same thing"
;


if(Anonymous && title=="" && postNumber==2394349 && dateTime=="01/25/22(Tue)01:50:49" && image=="fb40191c-7ce7-44ad-a995-e4eea3c09430-1.png")

"They made her TALLER

Just make a game about 3 men
What is the point
What purpose does it server to include a woman in the narrative"
;


if(Anonymous && title=="" && postNumber==2394417 && dateTime=="01/25/22(Tue)02:49:28" && image=="1640926224170.jpg")

">>2394330
>This is a wrestling reference
It's not. They are created by the "power" of internal conflict and emotional traumas. Painful downright states it with Brad and Mad Dog and Hopeful follows the trope. Yogurt can use fireballs unless he's got the tattered will, an item that stops his depression and can't use fireballs until you take it off. And as for Lanks, he had it horribly hard.
>That's still not a fantasy
Sure thing my man, people mutate from pills everyday on a daily basis.

Neither of those things happen in real life to be realistic, except for nuclear energy mutations.
>>2394332
>You are really downplaying the fact that she's BOXING a fucking ELK
It was merely a comment, either way, i'm not. You still aware that this is an RPG, right? LISA: The Lustful had some former whore fighting joy mutants with groin kicks. What the hell were you expecting?
>No, I just want her to be a woman character
What's that for you? How would you improve it? Since her character was already established beforehand i honestly couldn't care less. There's not some autist representation in everything you see, i hate that too, but so far that's not the case here.
>All the potential for storytelling AND gameplay revolving around having to escort the last woman on earth in your party is squandered. Because she's a tough badass lady and can hold her own guys!
Bitch asked for help, not escorting, AND she's not the last woman on earth. Even if she could fight, she would just get raped later on. You do you if all you want is a crutch character, since she still can be an offensive/support type and we don't know.
>Well if she can hold her own, fucking maybe she could be left on her own, and Beltboy and Gaywood can part ways with her. fucking pussies
Can't really argue with that last part, Beltboy choosed to be with her for the sole reason of having a female friend again. As for Haywood? Can't really tell.
>>2394349
Top kek now you are just trying too hard dude."
;


if(Anonymous && title=="" && postNumber==2394422 && dateTime=="01/25/22(Tue)02:52:47" && image=="1640015437360.png")

">>2394417
>mfw i wrote another fucking essay to make a dunk on
god fucking dammit"
;


if(Anonymous && title=="" && postNumber==2394433 && dateTime=="01/25/22(Tue)02:59:09")

">>2290329
It's fantastic"
;


if(Anonymous && title=="" && postNumber==2394467 && dateTime=="01/25/22(Tue)03:35:37")

">>2390356
>lisa is grounded and realistic and not fantasy at all
yeah there's except there's hadoukens, the game's entire setting centralizes on a single unrealistic phenomenon, there are fish people, there are mutants out the ass, sure sure all very grounded. you should look deep inside yourself and ask why you can accept all of that but you for some reason "woman that can fight" is crossing the line. christ, dude, the entire first game in the series takes place in a meta-world shaped by lisa's trauma. quit being so fucking stupid."
;


if(Anonymous && title=="" && postNumber==2394761 && dateTime=="01/25/22(Tue)08:06:23")

">>2394467
You don't understand the difference between being realistic and being real
>"woman that can fight" is crossing the line
She can fight if you really want her to fight. Just not like this.
>the entire first game in the series takes place in a meta-world shaped by lisa's trauma
That's very cool, but not relevant to the conversation
>>2394417
>It's not. They are created by the "power" of internal conflict and emotional traumas
That is your headcanon.
Austin Jorgensen didn't invent any of the shit you just came up with. It is simply a reference to wrestling.
>Sure thing my man, people mutate from pills everyday on a daily basis
No, they don't. This is still not a fantasy trope. Do you understand what a genre is?
>You still aware that this is an RPG, right?
Yeah, and it's grounded and gritty. Five's moveset makes no sense here.
>LISA: The Lustful had some
Don't care
>What the hell were you expecting?
Her being a coveted, treasured, extremely important person. And that aspect of her being reflected in the gameplay in any way. Any way. I don't know, maybe she doesnt uppercut a fucking deer and instead is more a defensive playstyle? Maybe she has more target rate than others, because enemies want to get her? Something creative like that which makes sense?
Nah man, we dont do that shit, we just copypaste the combo skill script and recolor WASD letters to be red, rock-n-roll
>What's that for you? How would you improve it?
Well in this context, treasured and protected from any harm due to how important she is. She is in the story, but in the gameplay she's not, she's just another damage dealer. That's a dissonance. A ludonarrative dissonance if you will.
>Since her character was already established beforehand
What character?
>Bitch asked for help, not escorting
Oh ok then good luck to her
Like I said, might as well be a game about a guy who asked 2 other guys for help to go get a wally burger
what's the point of making a story about the second last woman on earth"
;


if(Anonymous && title=="" && postNumber==2394875 && dateTime=="01/25/22(Tue)09:32:52")

">>2394761
>Austin Jorgensen didn't invent any of the shit you just came up with. It is simply a reference to wrestling.
Well point me out in the right direction then, because there's nothing on what you're saying either. That was the most spread explanation and it's been around since the painful, didn't came up with it myself.
>This is still not a fantasy trope
Fantasy refers to the telling of things that didn't happen, and couldn't possibly happen either. Seems accurate to me.
>Five's moveset makes no sense here
It does in the choosen plot context, unless what you mean is about making her more unique.
>Don't care
Top kek no use in complaining if you will not read arguments, dude. Although i don't care about lustful that much, just used it as an example.
>Her being a coveted, treasured, extremely important person. And that aspect of her being reflected in the gameplay in any way.
Have to admit that you have a good idea. Still, as i said plenty of times before, game's not out yet. However, bitch's is as stubborn as buddy was, and well you know everything that happened with her.
>She is in the story, but in the gameplay she's not, she's just another damage dealer.
You mean her not having a combo dial and instead just doing damage or support randomly?
>What character?
Talked about it here >>2391587, her story and more bullshit. But looks like you didn't care about it either, as you're saying she's the second last woman alive, when she's not.
>might as well be a game about a guy who asked 2 other guys for help to go get a wally burger
There's a game in progress about The Lovelies looking for some McDonalds kek, you should try it out if that's more of your thing.
>what's the point of making a story about the second last woman on earth
At the end of the day, it's still a fangame of a fangame. The quest for the rest of the women was already the main sequel idea in Hopeful's ending, and fans most likely don't care about Five on that matter."
;


if(Anonymous && title=="" && postNumber==2395535 && dateTime=="01/25/22(Tue)15:51:30")

">>2394761
>You don't understand the difference between being realistic and being real
i understand it just fine, you're just having an eternal meltdown over "zomgwtf fighting woman?!?!?!?!?! no! man fight! not woman! woman no can fight!" in a game with a shitton of fantasy elements. you can NOT logically accept "brad can throw hadoukens" while refusing to accept "this female character can fight.""
;


if(Anonymous && title=="" && postNumber==2397021 && dateTime=="01/26/22(Wed)09:29:31" && image=="Super Duper Arnold.png")

">Yes! Level up!";


if(Anonymous && title=="" && postNumber==2397219 && dateTime=="01/26/22(Wed)11:09:11")

">>2397021
I don't see MU coming out anytime soon but damn did they mess arnold up, its almost funny"
;


if(Anonymous && title=="" && postNumber==2397445 && dateTime=="01/26/22(Wed)13:03:21")

">>2386939
Usually on Gamejolt. The two I'm talking about are SOTWS and Phone Crew (which was removed). As another anon pointed out, there's also one called Gardenias that I need to play myself.
All this just to point out that I lose confidence that Monster Update will ever released each day, and all 3 chapters of Pointless by extension. There's this perfectionist mindset in the community that hinders the development of their games, ultimately leading to projects being endlessly delayed or cancelled. I really hope Pointless is the exception, but the existence of Monster Update kind of says otherwise."
;


if(Anonymous && title=="" && postNumber==2398590 && dateTime=="01/26/22(Wed)21:29:14")

">>2290329
>I remember the dev being cool as fuck and really active to everyone on twitter.
he was, until he dealt with a family death."
;


if(Anonymous && title=="" && postNumber==2398594 && dateTime=="01/26/22(Wed)21:30:49")

">>2290409
nice meme, people were still talking about the game just fine despite the dev going full twitter nut.
it's like you don't understand the idea of separating creation from the creator and such."
;


if(Anonymous && title=="" && postNumber==2398609 && dateTime=="01/26/22(Wed)21:38:13")

">>2326709
Kirby use to have RPG fangames like ages ago"
;


if(Anonymous && title=="" && postNumber==2398723 && dateTime=="01/26/22(Wed)22:39:46")

">>2398594
people only talk about the stupid shitty fangames nowadays. i don't fault them for that because it's "new" but it's obnoxious to me to see people treating them like they're canon"
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if(Anonymous && title=="" && postNumber==2398736 && dateTime=="01/26/22(Wed)22:50:34")

">>2290329
Would love to smell the Fart of a little girl's ass."
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if(Anonymous && title=="" && postNumber==2399471 && dateTime=="01/27/22(Thu)09:38:15")

">>2391587
>If you want her to be brutalized or killed check out Hart's Perspective mod or AlterReaper vid "cyclops fights". There, you have your realistic outcome, everyone's happy.
Feels like we got a mini-surge of LISA content creators last year, will the growth continue?"
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if(Anonymous && title=="" && postNumber==2399775 && dateTime=="01/27/22(Thu)12:26:29")

">>2317213
>pulling her body forward
It's in the HIPS bro, the HIPS. Both her legs should be shifting like when a pitcher throws a baseball."
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if(Anonymous && title=="" && postNumber==2400147 && dateTime=="01/27/22(Thu)15:33:58")

">>2290329
the fan games are better"
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if(Anonymous && title=="" && postNumber==2401733 && dateTime=="01/28/22(Fri)08:23:01")

">>2395535
Those aren't fantasy elements at all"
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if(Anonymous && title=="" && postNumber==2401745 && dateTime=="01/28/22(Fri)08:29:18")

">>2394875
>Well point me out in the right direction then
There is none
>Fantasy refers to the telling of things that didn't happen
What the fuck is wrong with you
>It does in the choosen plot context
It doesn't. She's the most important person in the world, they should not allow a single hair fall from her head
>making her more unique
That would be nice as well.
>i don't care about lustful that much
it's not even a game that came out, why would anyone care about it?
>bitch's is as stubborn as buddy was
Buddy, while also being a shit character that I don't like, at least had these excuses compared to Five:
1. does not have allies (Rando gets stolen very early in the game)
2. takes a shitton of Joy
3. uses a sharp sword to cut people's throats directly, which is not as physically demanding as boxing.
>You mean her not having a combo dial and instead just doing damage or support randomly
Doing something that is believable with what she is
Off the top of my head: battle system where Five is constantly the actor with highest target rate, and player has to deal with that and use predictability of enemy AI to their advantage. Use her as bait or something. Protect her behind Beltboy's mighty masculine chest. There's loads of potential for creativity, and instead we get WASD
>you're saying she's the second last woman alive, when she's not.
How does that invalidate my point AT ALL?
1. She is a woman
2. Women are a highly limited commodity, sought after by many
>There's a game in progress about The Lovelies looking for some McDonalds kek
You don't understand my point
The game's narrative includes an Important Thing (Five, the woman) but doesn't want to treat it as a big deal when it comes to gameplay.
We haven't seen much of the game yet, but I fully expect the story to be all about how important it is to escort her safely to safety and shit, but the gameplay already contradicts them by throwing her in the midst of combat when two much more capable allies are at her side."
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if(Anonymous && title=="" && postNumber==2402933 && dateTime=="01/28/22(Fri)17:54:40" && image=="771872826616161661.jpg")

">>2401745
>There is none
Then how's it a reference and not a headcanon man
>What the fuck is wrong with you
Isn't that what fantasy is? Give me an example
>It doesn't
Not going to repeat the same points again, i can see you replying to this with "what points" kek
>why would anyone care about it?
For nothing really. Just to see how far fetched a slut killing mutants with kicks is compared to some edgy bitch trying to do boxing with a elk of all things. Specially since they both are part of the last women.
>at least had these excuses compared to Five
You're right, but they're still not that different to me, aside from the boxing thing and how demanding it is
>Doing something that is believable with what she is
You have excellent ideas. But not sure if your proposal can be done using LISA scripts. Still, i know nothing about game maker, so who knows?
>How does that invalidate my point AT ALL
Just pointed out that you most likely didn't read my reasoning. You make realistic sense, a hell of it... but here's my thing, going by the bare minimum we've seen about her, Five wouldn't let that happen. 24/7 protection would most definitely be a no-no on her eyes, no questions asked, and beltboy and haywood would either comply or do as they see fit. It's ridiculous, isn't? Too fucking bad, that's what would happen.

That, or we are could both be wrong and are just parroting shit about a fangame we haven't seen to its full extent yet. Which is fun, but rather autistic.
>You don't understand my point
I was just joking about that man
>The game's narrative includes an Important Thing (Five, the woman) but doesn't want to treat it as a big deal when it comes to gameplay.
It's a shame, really, but it's what it is. It could still happen at some point in the plot. All we can do is hope, that's what i'm going to do.
Not sure if you're gonna try hopeless, but it's been nice to discuss about it with you anon, so have pic related of best trio kek"
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}
}