import 4.code.options;
import 4.code.about;

class Header{

public void title(){

String fullTitle = "// - ";

public void menu();

public void board();

public void goToBottom();

public void refresh(a);

class Thread extends Board{
public void EmptyTitle(OP Anonymous){

String fullTitle = "EmptyTitle";
int postNumber = "2292901";
String image = "1638617615168.png";
String date = "12/04/21(Sat)07:34:55";
String comment = "Hi, /v/ here. Saw this image circulating there. Just wanted to know if this is actually majority opinion in this place. Nuanced takes welcomed.";

public void comments(){
if(Anonymous && title=="" && postNumber==2292908 && dateTime=="12/04/21(Sat)07:42:57")

I was there for this conversation. It was a morrowind thread.
What you have to understand about morrowindfags is that they are willing to completely contradict any agreed upon metric of quality or common sense if not doing so makes their sacred cow look bad. That poster is probably critical of way more involving combat systems in other threads because they're about other games. But in a morrowind thread he's given the difficult task of pretending morrowind is good.
why do they do this? fucked if I know, I still haven't figured out why redditors care about karma."

if(Anonymous && title=="" && postNumber==2292912 && dateTime=="12/04/21(Sat)07:56:14")

>Hi, /v/ here
neck yourself please"

if(Anonymous && title=="" && postNumber==2292916 && dateTime=="12/04/21(Sat)08:01:16")

That's funny because this gameplay philosophy is literally ALL jrpgs."

if(Anonymous && title=="" && postNumber==2292918 && dateTime=="12/04/21(Sat)08:04:01")

the good part of morrowind is not the combat, its the rpg

if you're good at the rest of the game then when you get into combat you will simply win, and immediately progress to more archeology shit"

if(Anonymous && title=="" && postNumber==2292922 && dateTime=="12/04/21(Sat)08:05:13")

In jrpgs you don't pause to chug health potions, you use a turn to do it.
Barely better, arguably not better at all, but it is different."

if(Anonymous && title=="" && postNumber==2292928 && dateTime=="12/04/21(Sat)08:09:02")

It's 100% true, but RPG fans are in complete denial about it. That's why minmaxing is a thing - CRPG combat sucks so bad that the main topic that gets talked about when discussing it how to best trivialize it.
RPGs are about exploration, narrative and simulationism. If you want good tactical combat, go play a strategy game."

if(Anonymous && title=="" && postNumber==2292932 && dateTime=="12/04/21(Sat)08:11:59")

Yeah, pretty much this >>2292918, the crux of CRPG combat system is figuring out how to best trivialize it so you can get to the part of the game that actually matters."

if(Anonymous && title=="" && postNumber==2292936 && dateTime=="12/04/21(Sat)08:14:33" && image=="morrowindfags_will_defend_this.png")

>the good part of morrowind is not the combat, its the rpg
Lmao is that why half the quests are "go there and kill some dude(s)""

if(Anonymous && title=="" && postNumber==2292939 && dateTime=="12/04/21(Sat)08:15:19")

RPG's aren't action games. Adding an action aspect can actually take away from the RPG aspect of the game."

if(Anonymous && title=="" && postNumber==2292943 && dateTime=="12/04/21(Sat)08:17:08")

The combat matters. That's where you can see your character growth."

if(Anonymous && title=="" && postNumber==2292944 && dateTime=="12/04/21(Sat)08:17:22")

you're supposed to just ignore shit you're not interested in

back in the day some dude would tell you to kill some thing and you'd just fucking ignore it"

if(Anonymous && title=="" && postNumber==2292947 && dateTime=="12/04/21(Sat)08:17:34")

"I've never seen a morrowind hate thread where the posters hating on didn't just get filtered. I accept that the game is flawed but it's still extremely enjoyable regardless, the only people that actively shitpost against that are the ones that got filtered or the ones with absolutely nothing to do but bait for attention.";

if(Anonymous && title=="" && postNumber==2292950 && dateTime=="12/04/21(Sat)08:19:19")

But adding an half-baked RTS aspect adds to it?"

if(Anonymous && title=="" && postNumber==2292953 && dateTime=="12/04/21(Sat)08:21:22")

>it's a good game if you ignore the vast majority of the game
If you payed for an entertainment product it shouldn't be up to you to then filter through it and somehow know what the good parts will be ahead of time. If a film has 2 good action scenes and the rest is boring nonsense it's not "a good film if you just skip through the uninteresting parts""

if(Anonymous && title=="" && postNumber==2292956 && dateTime=="12/04/21(Sat)08:22:32")

Ok, so just have me beat them using a skillcheck, no need for shitty attempt at making a RTS."

if(Anonymous && title=="" && postNumber==2292957 && dateTime=="12/04/21(Sat)08:23:35")

>I've never seen a morrowind hate thread where the posters hating on didn't just get filtered.
this is pure tautology because any criticism of the game you will just call "getting filtered"
thought the combat was shit? filtered by the combar
thought the quests were shit? filtered by the quests
thought the game looked like shit? filtered by the graphics

it's very poorly disguised cope"

if(Anonymous && title=="" && postNumber==2292959 && dateTime=="12/04/21(Sat)08:24:08")

Yes, those quests are interesting. Why all criticism of Morrowind limited to things you see in the first two towns?"

if(Anonymous && title=="" && postNumber==2292962 && dateTime=="12/04/21(Sat)08:26:38")

>go into cave and kill dudes
>can't talk to them or anything, they just bumrush you when you enter the cell
We just got done establishing the combat isn't interesting so please, what's the interesting part here?"

if(Anonymous && title=="" && postNumber==2292966 && dateTime=="12/04/21(Sat)08:27:39")

>it gets better 50 hours in"

if(Anonymous && title=="" && postNumber==2292967 && dateTime=="12/04/21(Sat)08:27:55")

I am not going to argue with you, since you clearly didn't play the game."

if(Anonymous && title=="" && postNumber==2292972 && dateTime=="12/04/21(Sat)08:29:00" && image=="naked and afraid.png")

yeah that kind of games get pretty boring pretty fast. that's why I play underrail on dominating. most of the time just facetanking everything is not viable, unless specifically building you char for just that."

if(Anonymous && title=="" && postNumber==2292974 && dateTime=="12/04/21(Sat)08:30:30")

Specifically described a quest for the warrior guild there you massive sperg. Cope"

if(Anonymous && title=="" && postNumber==2292975 && dateTime=="12/04/21(Sat)08:31:54")

curio XP or classic xp"

if(Anonymous && title=="" && postNumber==2292977 && dateTime=="12/04/21(Sat)08:33:18")

>warrior guild
>quest is to fight a guy
Why are you complaining, that's what you sognied up for."

if(Anonymous && title=="" && postNumber==2292982 && dateTime=="12/04/21(Sat)08:35:05")

>agreed upon metric of quality or common sense
Maybe those metrics are actually dogshit."

if(Anonymous && title=="" && postNumber==2292984 && dateTime=="12/04/21(Sat)08:36:11")

Criticism usually has a point. Your posts and commentary have none, except to bait for attention. The game is as is and your commentary is largely insignifficant. A game can be flawed and still be enjoyable, I'm sorry that you are incapable of understanding that, provided you're not trolling, which I'm always convinced that you are, you always are. If you weren't you would actually speak about specifics and have an actual discussion, which you never do. All in all, every single hate thread or post about this is completely dishonest and this is the last reply you'll get out of me."

if(Anonymous && title=="" && postNumber==2292987 && dateTime=="12/04/21(Sat)08:37:29")

I signed up for something remotely entertaining when I downloaded this entertainment product."

if(Anonymous && title=="" && postNumber==2292989 && dateTime=="12/04/21(Sat)08:37:44" && image=="doing it.png")

oddity for that added hobo simulator gameplay.
haven't tried classic, but i hear the xp gained is immense and fast."

if(Anonymous && title=="" && postNumber==2292993 && dateTime=="12/04/21(Sat)08:40:04")

>/v/ here
>completely dishonest trolling
What tipped you off?"

if(Anonymous && title=="" && postNumber==2292994 && dateTime=="12/04/21(Sat)08:40:14")

>Criticism usually has a point. Your posts and commentary have none, except to bait for attention. The game is as is and your commentary is largely insignifficant.
>you can't discuss media unless it's currently in development
Yeah I get it you have nostalgia for it and looking at it without nostalgia goggles hurts"

if(Anonymous && title=="" && postNumber==2293002 && dateTime=="12/04/21(Sat)08:45:06")

Are you saying that's good combat?"

if(Anonymous && title=="" && postNumber==2293011 && dateTime=="12/04/21(Sat)08:55:40")

Yes, it's good because it doesn't get in my way, it's reasonable possible to trivialize and trivializing it is fun. It's a nice puzzle to figure out.
Much better than CRPGs that try to force their shitty attempt at RTS on you."

if(Anonymous && title=="" && postNumber==2293019 && dateTime=="12/04/21(Sat)09:06:01")

You might have a point with it being easily skipped as a plus were most quests not designed with combat as the main point.
if the best thing you can say about the lion's share of your video game, the thing the game is constantly pushing you into doing, is that it's boring but you can get it over with quickly... doesn't seem like a good video game"

if(Anonymous && title=="" && postNumber==2293065 && dateTime=="12/04/21(Sat)09:43:30")

One of the main things about RPGs is that the character's skills determine your rate of success, not they player's. Combat tends to be less about reaction speed and more about character builds.
Standing in place mashing left click is an extreme case, but a lot of RPGs really are reducible to that, if you cut away all the fancy animations."

if(Anonymous && title=="" && postNumber==2293108 && dateTime=="12/04/21(Sat)10:04:32")

>but a lot of RPGs really are reducible to that, if you cut away all the fancy animations.
Maybe jrpgs, but not real time combat, which op is clearly evoking since he's talking about pausing."

if(Anonymous && title=="" && postNumber==2293226 && dateTime=="12/04/21(Sat)11:27:54")

He's talking about Elder Scrolls. Not sure if it's Morrowind, Oblivion or Skyrim, but it applies to all of them if you're playing a melee fighter."

if(Anonymous && title=="" && postNumber==2293698 && dateTime=="12/04/21(Sat)16:40:48")

Yeah your meds are indeed wearing off lol"

if(Anonymous && title=="" && postNumber==2293706 && dateTime=="12/04/21(Sat)16:44:36" && image=="1610763061890.jpg")

>no u"

if(Anonymous && title=="" && postNumber==2293883 && dateTime=="12/04/21(Sat)18:51:14")

As in what, being an action game?"

if(Anonymous && title=="" && postNumber==2294704 && dateTime=="12/05/21(Sun)09:49:06")

how do you pause a turn based game?"

if(Anonymous && title=="" && postNumber==2294723 && dateTime=="12/05/21(Sun)10:03:43")

I've only played on hard, but yeah you can easily get into the high 20s before clearing too much of the game's content, by hunting and killing Lurkers, Ironheads, any gangs. As soon as you're strong enough to kill human enemies, the xp starts flowing in and you snowball."

if(Anonymous && title=="" && postNumber==2294968 && dateTime=="12/05/21(Sun)13:55:07")

Am I the only one who just gathered some 50 odd rings/amulets of on-target fire/damage/ice/shock damage as the go-to combat strategy?"

if(Anonymous && title=="" && postNumber==2294971 && dateTime=="12/05/21(Sun)13:57:32")

yeah i bet that you're not the same guy that always posts this thread"

if(Anonymous && title=="" && postNumber==2294991 && dateTime=="12/05/21(Sun)14:10:49" && image=="1572553548088.png")

>its another "redditzoomers dont have the attentionspan to enjoy an older game"-thread"

if(Anonymous && title=="" && postNumber==2295477 && dateTime=="12/05/21(Sun)19:28:16")

No, that's literally the best way to play morrowind"

if(Anonymous && title=="" && postNumber==2295514 && dateTime=="12/05/21(Sun)19:49:09")

It's part of the RPG abstraction. As a principle, your character's skills should take precedence over your own mechanical skill. If too much emphasis is put on the player's skill (you're allowed to dodge in real time and so on), the game's gameplay veers towards an action game, and may result in divorcing the description of what your character's abilities are (their stats, skills, jobs) from their actual capabilities in-game.
An extreme example of this is Dark Souls level 1 runs. Your character's stats describe him as a complete wimp, but you the player are so good at the game that they don't matter anymore. As RPGs are supposed to make you play a role and have your character be governed by the world's rules, this type of gameplay can be detrimental to your immersion.
This results in "pure" RPG combat ranging from uninteresting to coma-inducing, but unfortunately it helps immersion in a way, and makes sure that your character's growth is what makes them defeat their obstacles, not the player's (contrast again with Dark Souls and the git gud paradigm)."

if(Anonymous && title=="" && postNumber==2295573 && dateTime=="12/05/21(Sun)20:14:33")


Why the fuck are you playing video game RPGs if you don't like the combat? Go read a book or go RP colon three with a no combat DnD group."

if(Anonymous && title=="" && postNumber==2297787 && dateTime=="12/07/21(Tue)05:10:09")

Why do you automatically assume that a game is old purely by the description that it's shit?"

if(Anonymous && title=="" && postNumber==2297800 && dateTime=="12/07/21(Tue)05:18:08")

Why the fuck are playing RPGs if you like combat? Go play an action game or strategy. Those usually put some thought into their combat, unlike RPGs."

if(Anonymous && title=="" && postNumber==2298679 && dateTime=="12/07/21(Tue)17:23:10")

The second post mentions the quote was taken from a Morrowind thread."

if(Anonymous && title=="" && postNumber==2299628 && dateTime=="12/08/21(Wed)07:31:16")

We're getting called out morrowsisters, how did this CHAD poster fiuure out we are all trans?

Our personalities must be just as shallow as our shitty game"

if(Anonymous && title=="" && postNumber==2300616 && dateTime=="12/08/21(Wed)19:27:04")

Why was this post deleted?"

if(Anonymous && title=="" && postNumber==2300831 && dateTime=="12/08/21(Wed)21:31:11")

Because the Morrowbrony mods can't argue against facts and have to delete posts by Chads with good taste that dislike Morrowshit"

if(Anonymous && title=="" && postNumber==2302314 && dateTime=="12/09/21(Thu)19:00:41")

What if, hear me out, we expect rpgs to have engaging combat?
I've seen it done."

if(Anonymous && title=="" && postNumber==2302352 && dateTime=="12/09/21(Thu)19:42:08")

That's my opinion. RPG's aren't action games (except for ARPG's). The point of the combat in an RPG is to highlight the progression of the player characters. Action mechanics can actually get in the way of that. None of this applies to ARPG's like Dark Souls, which are actually in a completely different genre."

if(Anonymous && title=="" && postNumber==2302407 && dateTime=="12/09/21(Thu)20:45:14")

Name one that isn't an arpg"

if(Anonymous && title=="" && postNumber==2302410 && dateTime=="12/09/21(Thu)20:47:20")

>I still haven't figured out why redditors care about karma.
The same reason fags here care for (you)s."

if(Anonymous && title=="" && postNumber==2304102 && dateTime=="12/10/21(Fri)22:00:40")

Define arpg first"

if(Anonymous && title=="" && postNumber==2304134 && dateTime=="12/10/21(Fri)22:22:08")

An action game where building a character up via experience and items is part of the main gameplay loop
Classically the camera is top down but there are exceptions such as Dark Souls for a 3rd person camera or Skyrim which is a first person camera"

if(Anonymous && title=="" && postNumber==2304167 && dateTime=="12/10/21(Fri)22:54:50")

I think the setting and atmosphere is the cornerstone of Morrowind and carries the whole experience, but to say that every single aspect of the game was good is complete faggotry.
I enjoyed Morrowind but a big part of my enjoyment stemmed from being able to overlook or adapt to all of the shitty, outdated, and clunky parts of the game."

if(Anonymous && title=="" && postNumber==2304185 && dateTime=="12/10/21(Fri)23:16:03")

It's better to say that the bad parts of morrowind are easy to avoid than to say that it has no bad parts. Yes morrowind does have bad combat, wanna know why morrowind enjoyers don't mention it? Because they just cheese their way past all the combat so it doesn't factor into the enjoyment of the game. Even Skyrim has this where you can use sneak attacks or restoration loops to cheese your way through the bad combat.
Oblivion has the fewest ways to do this and is also considered the worst of the 3 games in this regard."

if(Anonymous && title=="" && postNumber==2304203 && dateTime=="12/10/21(Fri)23:35:34")

RPGs can and do test player skills, and they should, or they are bad."

if(Anonymous && title=="" && postNumber==2304429 && dateTime=="12/11/21(Sat)03:20:27")

Waste of time and resources, people aren't playing these games for the combat. Focusing on combat just results in subpar rest of the game."

if(Anonymous && title=="" && postNumber==2304598 && dateTime=="12/11/21(Sat)06:43:57")

There's a difference between focusing on something and making something passable."

if(Anonymous && title=="" && postNumber==2304600 && dateTime=="12/11/21(Sat)06:45:55")

Except morrowindfags mention combat a lot. Basically every time morrowind is brought up they talk about how the combat is amazing because you can use exploits in it. Heck, there's a thread up right now that's saying just that."

if(Anonymous && title=="" && postNumber==2304621 && dateTime=="12/11/21(Sat)07:02:45")

Fuck off retard"

if(Anonymous && title=="" && postNumber==2304670 && dateTime=="12/11/21(Sat)08:03:00")

There are three main factors at play here.
One, Bethesda games have always been janky all around and especially terrible when it comes to combat, and their fans have grown accustomed to it to the point they take pride in figuring out new ways to break these games.
Two, Morrowind is one of those unfortunate games that see their actual playing fanbase overshadowed by posers.
Three, Dark Souls went mainstream a while ago and as a result "mad cuz bad" (along with its variations) has become the go-to reply to any and all criticism, no matter what's being criticized or how.
Put everything together, and you get people who defend one mediocre combat system as the true essence of role playing.

The balance between player growth and character growth is not a challenge exclusive to RPGs.
An RPG that doesn't test player skills is functionally identical to Cookie Clicker.
And no, player skill does not boil down to reaction speed: figuring out what a piece of in-game text is hinting at is a matter of player skill normally, unless you're playing Bethesda games then you get a BIG BOLD BUTTON informing you that your character's skills figured out the answer for you."

if(Anonymous && title=="" && postNumber==2304698 && dateTime=="12/11/21(Sat)08:37:43")

Low level runs were a thing at least since the very first Dragon Quest, and probably earlier still.
I also question the assumption that gear checks are more immersive: a hero rising to glory not through acts of incredible courage but thanks to his +5 magic sword is quite frankly isekai-tier."

if(Anonymous && title=="" && postNumber==2304795 && dateTime=="12/11/21(Sat)10:08:32")

>Two, Morrowind is one of those unfortunate games that see their actual playing fanbase overshadowed by posers.
What did he mean by this?"

if(Anonymous && title=="" && postNumber==2304799 && dateTime=="12/11/21(Sat)10:10:13")

Not an argument"

if(Anonymous && title=="" && postNumber==2305020 && dateTime=="12/11/21(Sat)13:03:49")

Even Diablo-likes puts significant emphasis on player skill on top of character attributes.
Speaking of which, I was just playing Grim Dawn and found a neat side area in which an NPC lies to you: it's not incredibly difficult to figure out what's going on if you think for a second instead of blindly mashing dialog options. but that single encounter is still a better roleplaying experience than anything in the TES series."

if(Anonymous && title=="" && postNumber==2305037 && dateTime=="12/11/21(Sat)13:21:35")

>Oblivion has the fewest ways to do this and is also considered the worst of the 3 games in this regard.
I mean, you can 100% reflect everything and walk around not interacting with anything while your enemies kill themselves for you."

if(Anonymous && title=="" && postNumber==2305077 && dateTime=="12/11/21(Sat)14:03:47")

"Why are people so stupid that they don't get that Morrowind was first of it's kind(and, no, TES2 does not apply), there was nothing like it before and long after...

If you werent there when it was out you will never get it..
Also, boomers ;), stop bothering zoomers with Morrowind, they gotta go fast, they haev no time for dice rolls and AC.. only stamina, mana and hp... nothing else matters..

Fact that you still discuss about Morrowind talks wonders about that game, shit was good and now there are many stuff made better(and unfortunately a lot of shit degraded ..)

If you owned PSX in 1996 and turned on FF7 you would understand why so much hype, if you played TES3 in 2000 you would understand what the fuck, check the stats get's better as I used
Fuck, Bethesda was shitty studio and now it's like behemoth that basically owns every great PC IP from '90&'00..

That's would be so unbelievable to person from '90 like Josh Sawyer buys Rockstar,Acti-Blizz &EA(and all studios they own)..

Square Soft was bigger than EA/Acti-Blizz/UBI..and now it's just some mediocre Jap studio, Konami etc"

if(Anonymous && title=="" && postNumber==2305171 && dateTime=="12/11/21(Sat)15:11:28")

You could also make yourself 100% camouflaged
Issue is, both are more time consuming than doing 1 trillion sneak attack damage(Skyrim) or fueling yourself with potions(morrowind)
The combat for all TES games is bad. The trick to making people like TES games is to get people to spend less time in combat"

if(Anonymous && title=="" && postNumber==2305376 && dateTime=="12/11/21(Sat)17:43:09")

Depends on how they got the sword."

if(Anonymous && title=="" && postNumber==2305378 && dateTime=="12/11/21(Sat)17:45:22")

ARPGs aren't RPGs cope harder"

if(Anonymous && title=="" && postNumber==2305937 && dateTime=="12/12/21(Sun)03:26:25")

>actually reading in-game text and noticing oddities on your own in an hack'n slash = not true roleplaying
>spamming through 1000000 dialogue entries duplicated between every NPC in morrowind = true essence of roleplaying
Do you actually have an argument?
>inb4 seethe"

if(Anonymous && title=="" && postNumber==2305968 && dateTime=="12/12/21(Sun)03:56:59")

you dont seem to have an argument either mr strawman"

if(Anonymous && title=="" && postNumber==2305978 && dateTime=="12/12/21(Sun)04:16:20")

>>actually reading in-game text and noticing oddities on your own in an hack'n slash = not true roleplaying
>>spamming through 1000000 dialogue entries duplicated between every NPC in morrowind = true essence of roleplaying
Morrowind has plenty of the first. Most notably the infamous vague directions, the Fighter's Guild having secret Camonna Tongue members getting you involved in their shady feuds and Vivec lying to your face about the Main Quest, but there was also the time I tried to help a lady get her ring from a pond only to get jumped by her camouflaged assassin friend while she started hurling poisoned throwing stars at me.

The duplicated dialogue entries are for generic shit like the rumour mill, asking about the local services/celebrities, getting directions or being a dumb tourist for wondering what the fuck a Solstheim is. Stock answers for stock questions."

if(Anonymous && title=="" && postNumber==2306086 && dateTime=="12/12/21(Sun)05:59:45")

>Even Diablo-likes puts significant emphasis on player skill on top of character attributes.
Diablo is a charop loot gam, not an open world sandbox RPG you fucking SUBHUMAN."

if(Anonymous && title=="" && postNumber==2306092 && dateTime=="12/12/21(Sun)06:03:08")

>they haev no time for dice rolls and AC..
Fine in tabletop and some CRPGs due to heavy reliance on abstractions, just an excuse for laziness in the context of a fully interactable 3D open world game that offers blatant visual feedback."

if(Anonymous && title=="" && postNumber==2306166 && dateTime=="12/12/21(Sun)07:05:59")

Gothic came out 2 years before."

if(Anonymous && title=="" && postNumber==2306170 && dateTime=="12/12/21(Sun)07:08:10")

>if you played TES3 in 2000 you would understand
I wouldn't because it came out in 2002, dumbass
No, 3D rpgs were not new back then, it was just some amerilard's first. Just because something is someone's first something doesn't mean it's quality. Plenty of people seen minions as their first film."

if(Anonymous && title=="" && postNumber==2306301 && dateTime=="12/12/21(Sun)09:08:06")

>the good part of morrowind is not the combat, its the rpg
But Morrowind isn't an RPG, it's a first person shooter.
>If you want good tactical combat, go play a strategy game.
Zerg rushing doesn't make for interesting gameplay, especially when your genre is dead"

if(Anonymous && title=="" && postNumber==2306363 && dateTime=="12/12/21(Sun)09:53:28")

>RTS are the only strategy games"

if(Anonymous && title=="" && postNumber==2307200 && dateTime=="12/12/21(Sun)19:40:11")

>No reading comprehension
>calls others subhuman"

if(Anonymous && title=="" && postNumber==2308196 && dateTime=="12/13/21(Mon)12:49:58")

>it's good because when I try to skip it I succeed
No retard if you need to skip the majority of a game's content for the game to be bearable then that means the content is bad"

if(Anonymous && title=="" && postNumber==2308333 && dateTime=="12/13/21(Mon)14:29:21")

What's better? An extended combat sequence where the dumb AI has no chance to kill you or drain your resources but is a sponge so it takes ages to kill? Or the same combat sequence that's over way quicker because you can cheese past it?
Both are bad, but one is better than the other."

if(Anonymous && title=="" && postNumber==2308734 && dateTime=="12/13/21(Mon)18:50:11")

>it's good because"

if(Anonymous && title=="" && postNumber==2309162 && dateTime=="12/13/21(Mon)23:38:07")

Are you actually retarded or are you just pretending?"

if(Anonymous && title=="" && postNumber==2311072 && dateTime=="12/15/21(Wed)07:17:25")

are you? this whole argument is about this sentence
>Yes, it's good because it doesn't get in my way, it's reasonable possible to trivialize and trivializing it is fun. It's a nice puzzle to figure out.
He (you?) calls it GOOD, not "could be worse""

if(Anonymous && title=="" && postNumber==2311116 && dateTime=="12/15/21(Wed)08:04:28")

This may surprise you but there are many people on this board. Are you autistic? You don't seem to understand that many different people exist.
If I had to guess, that anon likes breaking games by finding exploits, he considers that fun and therefore MW has good gameplay. I disagree and believe TES games always had bad gameplay and that MW was enjoyable because it was the least tedious.
Skyrim was the only one to have actually good gameplay in the form of archery hence the stealth archer meme, a tactic that is fun, effective and doesn't require the autism to understand the spell making system of MW."

if(Anonymous && title=="" && postNumber==2311119 && dateTime=="12/15/21(Wed)08:06:37")

Quest are disgned with exploration as the main point. Combat is just an obstacle to get through."

if(Anonymous && title=="" && postNumber==2311425 && dateTime=="12/15/21(Wed)13:08:18")

>anon 1 states something
>anon 2 says 1 is wrong
>anon 3 steps in, says anon 1 was right
>anon 2 insists, points out flaws in arguments
>anon 3: "This may surprise you but there are many people on this board. Are you autistic? You don't seem to understand that many different people exist.""

if(Anonymous && title=="" && postNumber==2311427 && dateTime=="12/15/21(Wed)13:09:20")

Quest to kill 2 dudes at the end of a cave. Cave filled with enemies that attack on sight. Straight corridor
Exploration my ass"

if(Anonymous && title=="" && postNumber==2312306 && dateTime=="12/16/21(Thu)03:07:16")

Based and analiticspilled"

if(Anonymous && title=="" && postNumber==2313507 && dateTime=="12/16/21(Thu)18:21:33")

Superman 64 was the first 3D superman game. Was it a masterpiece?"

if(Anonymous && title=="" && postNumber==2314459 && dateTime=="12/17/21(Fri)09:30:35")

Real time combat on 2d rpg´s are fucking trash in my opinion and the comment was accurate."

if(Anonymous && title=="" && postNumber==2315402 && dateTime=="12/17/21(Fri)20:44:11")

If its trash why do you play it"

if(Anonymous && title=="" && postNumber==2315963 && dateTime=="12/18/21(Sat)06:35:43")

If its bad then what's wrong with saying its bad"

if(Anonymous && title=="" && postNumber==2315970 && dateTime=="12/18/21(Sat)06:41:53")

Ok, you didn't play the game I get it, you can stop replying."

if(Anonymous && title=="" && postNumber==2315975 && dateTime=="12/18/21(Sat)06:46:05")

Massive cope.
that describes a bunch of morrowind quests, the second or third balmora fighters guild quest comes to mind"

if(Anonymous && title=="" && postNumber==2316809 && dateTime=="12/18/21(Sat)17:58:05")

Worth noting that the first Balmora quest has you kill some rats inside Balmora.

>second Balmora fighters guild quest
Your task is to follow directions to this place just outside Balmora. The mine is not a straight corridor(the mine loops with the queen sitting in a side-chamber), most of the cave's denizens aside from your two targets aren't actually hostile and you're encouraged to talk with the miners outside the mine.
the owner of the mine is quasi-important to the main quest and will like you up to a point if you talk to him about the egg mine after the quest is complete.

>third Balmora fighters guild quest(Telvanni agents)
You are given the task to travel to the town of Caldera in order to get directions to a mine outside that town, you're then supposed to ask the people working at the mine about the Telvanni agents' general location relative to the mine. 90% of the quest is about exploration and investigation.

If you bothered to ask the questgiver for details about the Telvanni agents, you would've gotten a glimpse at the brewing conflict between the fighters guild and thieves guild.
Also, this quest can be skipped in the base game if you convince the questgiver to betray the local Camonna Tong, who are the local assassin mafia organization that hates the fact that the thieves guild(who are considered foreigners) have a branch in Morrowind.

The point of these quests is that you're the fighter's guild FNG and that you're being given some scut work with increasing levels of complexity before you are trusted with anything important.

Your complaint seems to boil down to the roleplaying game being boring if you ignore the roleplaying parts of the game."

if(Anonymous && title=="" && postNumber==2316847 && dateTime=="12/18/21(Sat)18:29:02")

Zoomie ADHD requires constant and massive dopamine spikes
Captcha: >AHSMG"

if(Anonymous && title=="" && postNumber==2316849 && dateTime=="12/18/21(Sat)18:31:16")

Correct, but they should test your skill at building a character."

if(Anonymous && title=="" && postNumber==2316852 && dateTime=="12/18/21(Sat)18:32:52")

Ask me how I know you're a retard"

if(Anonymous && title=="" && postNumber==2316902 && dateTime=="12/18/21(Sat)19:17:01")

">screenshotting your own bad faith shitpost
fuck off"

if(Anonymous && title=="" && postNumber==2317903 && dateTime=="12/19/21(Sun)12:16:39")


if(Anonymous && title=="" && postNumber==2317996 && dateTime=="12/19/21(Sun)13:48:49")

It's more important that the game test your skill in the last 39 hours than in the first one."

if(Anonymous && title=="" && postNumber==2319093 && dateTime=="12/20/21(Mon)08:05:18")

Building a character is not that difficult. Just put Endurance(for level-up health growth) and Luck(pain to increase, good to have) as your main stats, strongly consider putting your preferred armor type in as a skill and going looking for useful rings/amulets on the magic flea markets.

If you plan on fighting with weapons, try to get the related skill above level 25-45(depending on Luck and Agility) before fighting anything major. You'll also want to do the tax collector quest if you plan to level hand to hand since the murderer also won't follow you out the door(so you can beat him up at your leisure without much consequence once you confront him).
This is also a good opportunity to train your Heavy/Medium Armor skills so you can get +5 Endurance on your first level. Same with the Block/Light Armor skills for Agility or Unarmored to double dip on speed and damage attribute for Destruction(Willpower).

If your character isn't very skilled in a school of magic, try learning an easy spell that targets yourself, find a safe location where you can sleep and get some practice in while fully rested. Sneak(Agility), Athletics(Speed) and Acrobatics(Strength) are also fairly easy to train while in town.

Anyway, while it's up to you how you build your character, it's generally a good idea to get some calisthenics done before venturing out into the wild. In this case it means aiming for a level 2 where you get a +5/+5 on Agility and Endurance if you plan to fight anything or a +5/+5 Speed/Endurance if you don't(or both l if you don't plan on grinding Luck). Bear in mind that Athletics, Acrobatics and traveling light will help you if you go for speed since it will be easier to outrun enemies.
Though if you insist on roleplaying your character as a skinny nerd, you can always get a scroll or amulet of Almsivi/Divine intervention or learn Mark and Recall. Teleport to safety like a normal person."

if(Anonymous && title=="" && postNumber==2319367 && dateTime=="12/20/21(Mon)12:33:40")

Are you?"

if(Anonymous && title=="" && postNumber==2320272 && dateTime=="12/21/21(Tue)02:07:58")

This is all true"

if(Anonymous && title=="" && postNumber==2321680 && dateTime=="12/21/21(Tue)23:34:12")

>As RPGs are supposed to make you play a role and have your character be governed by the world's rules, this type of gameplay can be detrimental to your immersion.
But anon if my character swings a sword and it hits then that's as simple as it gets, but if he swings and I have to think about how this stat does that and how this stat gives me a crit modifier... THAT breaks immersion

Think about it"

if(Anonymous && title=="" && postNumber==2321683 && dateTime=="12/21/21(Tue)23:38:52")

This, I don't want to think about gay shit I want to kill things
Remove all numbers from games"

if(Anonymous && title=="" && postNumber==2323191 && dateTime=="12/22/21(Wed)19:29:25")

Why do you always gotta turn everything so hyperbolic"

if(Anonymous && title=="" && postNumber==2324012 && dateTime=="12/23/21(Thu)07:31:45")

blessed post"

if(Anonymous && title=="" && postNumber==2324026 && dateTime=="12/23/21(Thu)07:39:46")

babybrain take. elder scrolls has always been a series where you pick and choose which quests you feel like you doing. are you the GM of the fighter's guild, mage's guild, thieve's guild, etc on every single playthrough? you COULD be but it's painfully obvious the game wasn't meant to be played like that. they all have so much content that skipping maybe 1/5 of the total quests on a single playthrough isn't a big deal and saves you stuff to do on a replay."

if(Anonymous && title=="" && postNumber==2324159 && dateTime=="12/23/21(Thu)09:31:28")

False dichotomy, the discussion was never about doing x and y questlines in a single play through and you know it, you're just trying to poison the well.
90% of any given guild questline is pure trash like "kill 2 bandits" or "get x from a cave with 2 skeletons in it" or "gather 30 mushrooms" ect, this is a fact. You can't simply go "hurr durr just skip it" as an argument because the player can't possibly know if the "retrieve item from cave" quest is going to branch off into some feat of storytelling where the cave is secretly interesting or a straight corridor with 2 skeletons until the quest is over and the player's time is wasted. Everyone remembers the vault 22 quest in fallout new Vegas fondly, despite the setup basically being "retrieve mcguffin from vault please" and optionally "by the way he sent someone there earlier and she never came back so find her also please". Now imagine if 90% of fallout new Vegas quests were generic "go into a cave with 2 feral ghouls and bring me something" quests with NOTHING of note happening from the beginning to the end. You would have no way of knowing if it was going to be interesting like vault 22 or if it was going to be shit, like any quest in morrowind. If we follow anon's advice, you'd either skip vault 22 thinking it's just gonna be another boring fetch quest or you'd have to look up every quest on the wiki beforehand to see if it's going to be boring trite or not.

Is this good game design to you?"

if(Anonymous && title=="" && postNumber==2324778 && dateTime=="12/23/21(Thu)17:14:43")

Retard, try following the conversation you're replying to."

if(Anonymous && title=="" && postNumber==2325172 && dateTime=="12/23/21(Thu)22:02:53")

>Regular people want regular shit to get done.
>Jobs posted to guilds are mostly comprised of regular shit that people will pay to get done.
>New hires start out by doing simple menial tasks instead of immediately being roped into the guild's secret grand conspiracy.
>99% of everything has a plausible, easy to follow explanation.
>The world is not attacked by an extinction-level threat every tuesday.
>Somehow this is bad game design.

What kind of RPG experience are you looking for than?"

if(Anonymous && title=="" && postNumber==2325755 && dateTime=="12/24/21(Fri)07:14:03")

I want an actual game, one with exciting stories to tell and exciting action

Skyrim succeeded and Morrowshit failed"

if(Anonymous && title=="" && postNumber==2325762 && dateTime=="12/24/21(Fri)07:23:45")

95% of Skyrim quests are "retrieve item from location" with a 50% chance that you'll need to kill a random NPC or get betrayed by your ally. The only differences with Morrowind are that attributes have been removed, skills don't really matter, nobody appreciates you helping them and they didn't bother to explain why your objective is in a certain cave.

Go play Diablo 3 or something."

if(Anonymous && title=="" && postNumber==2325778 && dateTime=="12/24/21(Fri)07:48:44")

>Straight corridor
Literally everyone who has so much as played morrowind for 10 minutes now knows you are trolling. Low quality bait."

if(Anonymous && title=="" && postNumber==2325802 && dateTime=="12/24/21(Fri)08:12:57")

NTA, I'm pretty sure he's thinking about Ashanammu specifically. He probably didn't bother exploring Dubdilla or even so much as finish Addamasartus."

if(Anonymous && title=="" && postNumber==2325814 && dateTime=="12/24/21(Fri)08:26:37")

>you have to play 90 hours of this shitty game before you're allowed to review it
>you played the game for 90 hours, you must have enjoyed it"

if(Anonymous && title=="" && postNumber==2325853 && dateTime=="12/24/21(Fri)09:14:42")

Hyperbole is not an argument."

if(Anonymous && title=="" && postNumber==2325859 && dateTime=="12/24/21(Fri)09:22:37" && image=="SkyrimSE_2021-12-08_02-32-37.png")

"Morrowind is a Pure RPG.

Note this is not a measure of inherent value nor a judgement of good and evil. Somehow this does need to be clarified for the younger posters. You are not a bad person cause you do not prefer a Purist RPG. This is just a descriptor. It is merely true. Morrowind, and it's contemporaries, are a pen and paper system translated to video game form as directly as possible. Which takes going to greater lengths to do something so simple sounding than you'd ever think. By all rights they did an amazing job of it. The only way you could do better is cleaning up some of the fuckier calculations that limit character types. Like stealth calcs and making the act that is pickpocketing exist at all.

Morrowind is what you get when you make an RPG in it's truest, purest, form. You may not like it, but this is what maximum performance looks like. If you don't like it, you do not like straight RPGs. Full stop. Nothing wrong with that. But you have to know what is absolutely what you are getting in to.

No amount of whinging about it will change that.

Lucky for such people, action oriented RPGs are in the vast majority of existing RPGs to the point I do not have the patience to give any complaints about Morrowind merit. You have more of them than you could ever enjoy. Please, for the love of God, go do that."

if(Anonymous && title=="" && postNumber==2325865 && dateTime=="12/24/21(Fri)09:32:21")

Imagine simping for the only Elder Scrolls game that makes you walk everywhere"

if(Anonymous && title=="" && postNumber==2326118 && dateTime=="12/24/21(Fri)13:23:57")

Addamasartus is literally visible from public transport bug in the starter town anyway.


Mark, Recall, Almsivi Intervention, Divine Intervention, Silt Strider, Guild Guide, high acrobatics and boat.

AFK walking(fast travel) did not exist, but at least you don't have to manually maneuver a horse halfway across the continent."

if(Anonymous && title=="" && postNumber==2326120 && dateTime=="12/24/21(Fri)13:27:36")

Don't you morrowboomers also say that you have to train for 2000 hours before getting into any fights? How am I going to finish that dungeon without training?"

if(Anonymous && title=="" && postNumber==2326439 && dateTime=="12/24/21(Fri)17:22:03")

>train for 2000 hours
Hitting level 2 usually takes less than an hour of being in a fistfight with that dude who murdered the local tax collector. Especially if you take back that one faggot's healing ring.
Just remember to start with Luck and Endurance as favoured attributes if you want long-term success.

You can also just steal some stuff, sell it to a merchant and use the money to pay for training if you don't want to level your skills the hard way.

Grabbing the four mushrooms and joining the mage guild in Balmora is an especially easy way to earn training money since the second quest gives you the opportunity to steal some 67k worth of stuff without any witnesses. Not to mention the free shit you can take from the supply chest if you join."

if(Anonymous && title=="" && postNumber==2326636 && dateTime=="12/24/21(Fri)20:09:37")

>CRPG combat sucks so bad that the main topic that gets talked about when discussing it how to best trivialize it.
>crux of CRPG combat system is figuring out how to best trivialize it
Yes, you have to learn how combat works and use that knowledge to win. Also known as "playing a video game"."

if(Anonymous && title=="" && postNumber==2326645 && dateTime=="12/24/21(Fri)20:15:54")

>takes less than an hour of being in a fistfight with that dude
>just click on a guy for 59 minutes
Thanks Morrowboomer, now I know the proper way to grind and exploit this single player MMO"

if(Anonymous && title=="" && postNumber==2326678 && dateTime=="12/24/21(Fri)20:52:33")

Like I said, there is a relatively easy way to make your character better at fighting if you don't want to bother with the parts of the game where you fight weak opponents to get stronger.

I still don't understand why you're butthurt about having to play the game in order to gain character progression though. Skyrim's mechanics are essentially the same on this part."

if(Anonymous && title=="" && postNumber==2326694 && dateTime=="12/24/21(Fri)21:05:07")

Because Skyrim did it better, thanks to enemy scaling the fights are always exciting and thanks to loot scaling the loot is always worth it. In Morrowshit the enemies are overleveled and the loot is dogshit. Combined with the bad combat, it makes Morrowshit the worst game."

if(Anonymous && title=="" && postNumber==2326703 && dateTime=="12/24/21(Fri)21:13:36")

Not him but do you know what an RPG is?
Please tell me why my character is grinding for stats which diagetically don't exist, retard."

if(Anonymous && title=="" && postNumber==2326791 && dateTime=="12/24/21(Fri)23:42:29")

Skyrim did it worse. Enemy scaling combined with the removal of attributes like Willpower means your character never actually grows stronger through experience relative to the rest of the game world. The Dragonborn never actually becomes better because the game just replaces the honoured ancestor of the barrow for a more swole replacement while punishing the player for daring to enjoy a questline enough to get item scaling rewards at an early level.

In contrast: high level enemies and low level enemies just exist in Morrowind. A rat will always be as dangerous as a rat(unless it has rabies). The fights getting easier serves to emphasize the protagonist getting better at fighting and the player is entirely free to venture into dangerous locations or even try to pick a fight with the final boss right from the get-go.

Diegetically (learn to spell faggot) means that things exist within a setting. Within the RPGs of Morrowind and Skyrim, stats exist(even if the latter dumbs it down to Health, Magicka, Stamina, and Size); both as an abstraction of how swole/smart/headstrong your character is and because the Elder Scrolls series made breaking the fourth wall metaphysically possible via CHIM

The Doylist answer is that you start out as some random nobody that just arrived into the country and that you're not a legendary hero yet. The grind is you growing to become that hero. This is the same reason why Endurance does not retroactively increase your health per level
The Watsonian answer is that character growth is a synergistic game mechanic in RPG games.

If you don't want to grind? It's a single-player game that provided a lore explanation for console commands and modding. Just go cheat if you don't enjoy the game."

if(Anonymous && title=="" && postNumber==2326923 && dateTime=="12/25/21(Sat)02:30:47")

>just cheat bro, it's okay
>durr CHIM bro
Get that fanfiction shit out of here and just admit you want to cheat."

if(Anonymous && title=="" && postNumber==2327100 && dateTime=="12/25/21(Sat)07:01:20")

>just admit you want to cheat.
Personally I'd rather put in the hour of fistfighting with the murderer or fence something valuable for training money. It's an acquired taste, and probably not for you and that's fine. The devs added an in-universe explanation for the cheat menu for a reason after all.
And that reason is so they wouldn't have to change the game experience to cater to whiny little children who can't handle the idea of starting as a nobody."

if(Anonymous && title=="" && postNumber==2327300 && dateTime=="12/25/21(Sat)10:16:29")

>the hour of fistfighting with the murderer
Pointless grinding for autists
>fence something valuable for training money
Requires prior knowledge of the game

Face it, Morrowind it just a power fantasy for you

Skyrim is similar but with better combat and more popular so its better"

if(Anonymous && title=="" && postNumber==2327882 && dateTime=="12/25/21(Sat)18:11:28")

>Face it, Morrowind it just a power fantasy for you
Wow. Projection much?

Knowing how to get rich quick is just a shortcut for repeat playthroughs. You can also just go dumpster diving on the street and fence whatever you find inside. Or just walk to a random building since the door is usually unlocked and a fair number of them have areas without witnesses. Hell, you can just talk to people until you find someone willing to pay you for something. Or just join a guild and get access to literal free stuff to help you get started. All you have to do is play the game.

Your complaint is that you don't want to play the parts of Morrowind where your character works for his skills nor do you want to work for your cash. But somehow, starting out with good fighting skills in Skyrim is good and opening the cheat menu to start with good fighting skills in Morrowind is bad.
Literally your only argument against Morrowind is that the player starts as an average joe who has to earn his power(and eventually tricks reality into thinking he is the reincarnation of a past hero) instead starting out as some badass who goes around killing half an army the moment his shackles are unlocked(and is revealed to have special snowflake powers that make him perfect against the current BBEG).

Skyrim is more popular because it's a more generic game that has been dumbed down compared to earlier titles to achieve a broader market appeal. It launched with better graphics during a time where the market for video games was larger and where Bethesda games had both more brand recognition, a larger marketing budget and because it inherited a large modding community from its predecessors."

if(Anonymous && title=="" && postNumber==2327956 && dateTime=="12/25/21(Sat)19:09:18")

"This game feels halfway done but in a non lateral sense. You have thousands of npcs and hundreds of locations dotted all around the world for you to freely explore. But some of these individuals are just fillers who have generic topics like "my trade" and "latest rumours/little secret" and usually those responses are shared between all npcs in a given setting. I feel like we're looking at a complete game with unrealised potential, you have the framework that invites infinitudes of depth and development, but given the time restraints and the pressures to renovate the game engine (Morrowind -> Oblivion -> Skyrim) they've had to just leave it as it is.";

if(Anonymous && title=="" && postNumber==2329190 && dateTime=="12/26/21(Sun)16:08:17")

>pretending morrowind is good.
Morrowind is good though it's combat system is really basic and really needs more features and its current features improved upon. The post's "mashing leftclick hoping to out-dps the enemy" is punished by Morrowind where managing your stamina and choosing your fights. Then as you level and pick up better equipment, the game becomes much easier to the point where you can kill anything with few problems. The criticism is more correct in Oblivion as power attacks are inefficient and there's nothing to do except mash the attack button for melee characters.

Morrowind's combat system is pretty much just a product of the times. That's however many first person game worked like the ravenloft games, Daggerfall, etc. There's also the bioware games like KOTOR where gameplay is exactly like that. You don't play Morrowind for combat like you don't play KOTOR or other similar games for combat."

if(Anonymous && title=="" && postNumber==2329661 && dateTime=="12/26/21(Sun)21:23:24")

>majority opinion
Subjective and ultimately less than meaningless. What kind of retard thinks majority opinion gets to dictate what they post or shape their opinion. That would be pathetic."

if(Anonymous && title=="" && postNumber==2330215 && dateTime=="12/27/21(Mon)06:30:53")

I get the macho man larp but you really think people don't modulate what they're saying based on who they're talking to?"

if(Anonymous && title=="" && postNumber==2330279 && dateTime=="12/27/21(Mon)07:35:23")

OP is a datamining thread made by a bot."

if(Anonymous && title=="" && postNumber==2330320 && dateTime=="12/27/21(Mon)08:07:00")

>macho man larp
I don't know how you reached that warped, misconstrued perception.
I'm saying that anons are going to voice their opinion regardless of whatever "majority" opinion you or anyone think exists. Some of it may be shitposting, some might be genuine.
>you really think people don't modulate what they're saying based on who they're talking to?
Not an anonymous image board for people with a shared interest in japanese anime and manga discussing their ancillary shared interest of roleplaying vidya gaems with each other."

if(Anonymous && title=="" && postNumber==2332317 && dateTime=="12/28/21(Tue)09:02:09")

If you to to /pol/ you have to say "I know you'll just bbalme it on the Jews but..." before everything
You don't have to do that on say, /vrpg/"

if(Anonymous && title=="" && postNumber==2334498 && dateTime=="12/29/21(Wed)13:25:03")


if(Anonymous && title=="" && postNumber==2334877 && dateTime=="12/29/21(Wed)17:30:27")

"The biggest appeal of RPGs is the idea of your character getting stronger over time, through a mix of level-ups, better equipment and more / stronger items and abilities. The gameplay being some high-octane amazingly deep inventive incredible thing has never been the forefront, if it happens to be then that's cool but a real RPG lover will enjoy oldschool JRPGs and PC click-till-it's-dead's as much as the latest Dark Souls or Witcher or whatever the fuck kids like these days.

Dumb attention-span-less zoomers that care at all about the genre will get it and feel the same way once they're a day over 12."

if(Anonymous && title=="" && postNumber==2335858 && dateTime=="12/30/21(Thu)04:28:24")

So Pokemon is an arpg?"

if(Anonymous && title=="" && postNumber==2335865 && dateTime=="12/30/21(Thu)04:34:51")

So cookie clicker is peak RPG while disco elysium is a different genre?"

if(Anonymous && title=="" && postNumber==2335920 && dateTime=="12/30/21(Thu)05:19:16")

Is pokemon an action game?"

if(Anonymous && title=="" && postNumber==2336065 && dateTime=="12/30/21(Thu)07:39:53" && image=="goblin.png")


if(Anonymous && title=="" && postNumber==2338878 && dateTime=="12/31/21(Fri)13:18:17")

"Based op";

if(Anonymous && title=="" && postNumber==2340057 && dateTime=="01/01/22(Sat)00:57:15")

man all these retards replying to you just dont get it"

if(Anonymous && title=="" && postNumber==2340231 && dateTime=="01/01/22(Sat)03:31:53")


if(Anonymous && title=="" && postNumber==2340236 && dateTime=="01/01/22(Sat)03:37:32")

nice argument copecel"

if(Anonymous && title=="" && postNumber==2340532 && dateTime=="01/01/22(Sat)09:03:44")

>We just got done establishing the combat isn't interesting

if(Anonymous && title=="" && postNumber==2343213 && dateTime=="01/02/22(Sun)16:13:04")


if(Anonymous && title=="" && postNumber==2344373 && dateTime=="01/03/22(Mon)08:45:05")

At least diablo has auto attack"

if(Anonymous && title=="" && postNumber==2344533 && dateTime=="01/03/22(Mon)10:58:23" && image=="7o6fgjghf786o.jpg")

>At least diablo has auto attack
Morrowind has a power attack system where your attacks deal their maximum amount of damage if you charge the animation. This is a design choice difference.

And while spamming left click might be most efficient way to melee against most enemies, each attack also drains your fatigue, which can severely reduce the accuracy of individual attacks and invites h2h humanoids to stunlock you.

Morrowind's regular hit chance actually isn't even terrible either. The game just doesn't communicate the fact that full fatigue gives +25% to hit/dodge while empty fatigue gives -25% to hit/dodge, which causes problems for newbs that attack fully rested enemies while at zero fatigue."

if(Anonymous && title=="" && postNumber==2345454 && dateTime=="01/03/22(Mon)21:01:36")

>muh noobs
No it's just shit
Power attacks are useless you might as well forget they exist. You just spam left click, nothing else matters or is so far abstracted you have no input in it nor is there a point to thinking about it"

if(Anonymous && title=="" && postNumber==2345459 && dateTime=="01/03/22(Mon)21:04:22")

I don't think you've played the game enough to really believe what you're saying. The combat is situational and in certain situations spamming attack is bad and vice versa."

if(Anonymous && title=="" && postNumber==2345680 && dateTime=="01/03/22(Mon)23:11:35")

A Dunmer at level 1 with Long Blade as a major skill, Luck as a favoured attribute and no further bonuses has a 36%-60% chance to hit with a relevant weapon and a 9.75%- 16.25% chance to dodge depending on fatigue(59.75%-66.25% if Sanctuary is active). If he has a shield, he also has a 13.5%-22.5% chance to block after failing to evade if block was left as a level 5 misc skill. 21%-35% if block was taken as a lesser skill and 32.25%-50% if taken as a major skill.

Given a basic bitch Iron Longsword and the 40 strength all Dunmer start out with, a fully charged Slash(moving sideways) power attack will oneshot a Mudcrab. Dealing about 16 of the promised 18 damage due to the strength modifier and taking 1-2 attempts at full fatigue due to the aforementioned hit chance.

With the same Iron Longsword and attributes/skills, spam left click works best with thrust(moving forward/backward). Because you are not charging your attacks, you will need to land 5 successful hits to kill the Mudcrab. And since you aren't taking your fatigue into consideration, you'll probably run into the situation where only one in three hits even lands. Average of 15 hits before the Mudcrab dies assuming all of them are thrusting attacks(slashing and chopping deals less damage).

Spam left click stops being terrible in the mid-late game after you've had the opportunity to get your Agility, Luck, and the relevant weapon skill a bit higher. Also tends to work better if you specifically get an unsophisticated weapon like a dagger or one-handed clubs(avoid maces). Preferably one with an on-hit stun or weapon damage enchantment that you can spam."

if(Anonymous && title=="" && postNumber==2346001 && dateTime=="01/04/22(Tue)04:03:27")

Speaking of daggers, they get really nasty enchantments. The best dagger in the game does 400 damage every strike just from enchantments alone."

if(Anonymous && title=="" && postNumber==2347381 && dateTime=="01/04/22(Tue)20:51:43")

>this much text to ramble about the complexities of standing in one spot and mashing x
None of this maths matters because it is all done behind the scenes and the player never engages with any of it."

if(Anonymous && title=="" && postNumber==2347448 && dateTime=="01/04/22(Tue)21:51:58")

The complexities of moving around for better combat results aren't spelled out because the game operates under the assumption that the player doesn't need handholding and will gain an adequate understanding by playing the game.

Also because the game gives players the freedom to just spam left click if they don't want to learn game mechanics. Even added the Warrior birthsign to support that type of brainlet playstyle."

if(Anonymous && title=="" && postNumber==2347916 && dateTime=="01/05/22(Wed)05:03:46")

>I'm more intelligent than you because I know how to optimally click on pixels on a screen"

if(Anonymous && title=="" && postNumber==2347997 && dateTime=="01/05/22(Wed)06:31:14")

>I'm angry at a 20 y/o video game because I suck at it."

if(Anonymous && title=="" && postNumber==2348038 && dateTime=="01/05/22(Wed)07:10:14")

>Jobs posted to guilds are mostly comprised of regular shit that people will pay to get done
>New hires start out by doing simple menial tasks
Realism is not automatically good for games, and wagie grind is especially not good for games.
You can still produce reasonably low-stakes quests for newbies, but you should try and make them the most elaborate ones: basically, show off all game mechanics early game, test the player's mastery of each mechanic late game.
"Go into the cave and whack 2 bandits" is a bore, "go into the abandoned fortress taken over by bandits, fight your way to the treasure room, do some light platforming and puzzles to recover the stolen treasure" is far more engaging even if it's not any harder, "go into the hidden cave and take on 2 strong bandits at once" can easily be an endgame tier boss fight.

>direct translation of pen and paper
Those would be games like Neverwinter Nights or Baldur's Gate, that surprise surprise play nothing like Morrowind.
>By all rights they did an amazing job of it.
Not at all: Morrowind is an open world sandbox where the player can make most RPG elements irrelevant by crafting a handful of potions and buffing his stats x1000 above the non-buffed values.
That's typical open world jank, dozens of poorly tested and poorly glued together systems resulting in unexpected and comical results.
Actual RPGs are built with the knowledge that the player will push and prod at the rules, so there's at least some effort put into stopping the obvious edge cases from being exploited (no exponential buffing, bounds on buffs/stats/ability scores, action economy putting a soft cap on the effects of consumables...).
Calling Morrowind a pure RPG because at least it's not Assassin Creed Odyssey is like calling Halo a pure shooter because at least it's not Watchdogs."

if(Anonymous && title=="" && postNumber==2348044 && dateTime=="01/05/22(Wed)07:14:46")


if(Anonymous && title=="" && postNumber==2348047 && dateTime=="01/05/22(Wed)07:20:21")

">172 posts, 77 replies
Morrospammer strikes again. Why aren't you mass reporting xem?"

if(Anonymous && title=="" && postNumber==2348584 && dateTime=="01/05/22(Wed)13:02:47")

>abandoned fortress taken over by bandits
Kwama egg mine rendered inoperable due to by poachers
>fight your way to the treasure room
wagie pay and a couple of potions courtesy of the questgiver at the end in lieu of treasure room. Realism is an acceptable substitute here.
You can loot the mine and poachers though.
>do some light platforming and puzzles to recover the stolen treasure"
Narrow walkways and tricky entrances are available in other early game quests.
>"go into the hidden cave and take on 2 strong bandits at once" can easily be an endgame tier boss fight.
The aforementioned "2 bandits" of the "boring wagie quest" are together. One of them is level 5. The other is level 4. They can provide a challenging fight to new players.

Being humanoids, their stats are more complex than the rats and lootable house of the preceding quest.

The follow-up quest has 4 hired saboteurs. One of them is a solitary archer character(showcasing ranged mechanics). The other 3 are grouped together. All of them carry and use potions(showcasing potion mechanics). One of the 3 is a healer(healing mechanics) that can summon a temporary monster(summoning mechanics). Their cave is somewhat hidden and the player is encouraged to talk to people for clues about its location(light puzzle/exploration). The 3 guard a locked treasure chest containing random loot. There's a pond with some more treasure deeper inside the cave. The pond contains two piranhas(rewarding exploration and showcasing water mechanics if you somehow missed them). All 4 saboteurs have better equipment than the poachers from the previous quest.

The quests meet most of your criteria. Only thing missing is a random platforming puzzle that has no reason to be there. And that's at least in part because the fighting guild of fighters sends you on missions that require fighting first and foremost."

if(Anonymous && title=="" && postNumber==2348703 && dateTime=="01/05/22(Wed)14:19:22")

You don't understand, the quest has to have an epic storyline and the game has to have an awesome button and when you press it something awesome has to happen."

if(Anonymous && title=="" && postNumber==2348706 && dateTime=="01/05/22(Wed)14:21:42")

no, it's a shitposter trying to be funny"

if(Anonymous && title=="" && postNumber==2348774 && dateTime=="01/05/22(Wed)14:43:04")

By your incredibly low standards, any non-Bethesda RPG is a masterpiece and Gothic is a work of divine beauty."

if(Anonymous && title=="" && postNumber==2349103 && dateTime=="01/05/22(Wed)17:56:39")

That's actually a wrong approach to game design. If every part of a game has an epic storyline and over-the-top stakes, the over-the-top stakes start to become the new banal and the epic becomes a bore.
Nobody cares about the arbitrary high damage numbers or that the basic mook is this scary-looking monster that folds like a wet tissue paper against you, but everybody remembers dying to this one enemy and takes spiteful pleasure when they get to return the favour.

It's similar to how the player starting out from a position of relative weakness gives context to their strength in the lategame. The contrast is necessary for giving players a feeling of progression."

if(Anonymous && title=="" && postNumber==2349151 && dateTime=="01/05/22(Wed)18:28:42")

>i was there
Yes Luigi, you’re in every morrowind thread. As a matter of fact you’re the OP of most morrowind threads, despite your professed hatred of the game"

if(Anonymous && title=="" && postNumber==2349236 && dateTime=="01/05/22(Wed)19:18:16")

That sounds like an excuse for poor balancing and subpar animations. The fact is, if a player dies its the designers fault for not making the game better. And if a player is spending any time watching a boring attack animation, they could be watching a more epic one which means they'll stop playing our game and start playing the game of a competitor.

It sounds like you're the one who doesn't understand game design, kid."

if(Anonymous && title=="" && postNumber==2349301 && dateTime=="01/05/22(Wed)20:03:58")

>The fact is, if a player dies its the designers fault for not making the game better.
You are making a game, not a movie. Failure should always be an option.
The risk of injury or death is a core part of combat gameplay loops. You should know this.

What is important for good game design however? Is that the player understands why he failed. And in the case of Morrowind's combat mechanics? Most of the reasons why you get beaten up boils down to you building your character as a skinny nerd with poor reflexes and no training on how to use a spear spastically trying to swing your pointy stick after running full sprint at the enemy.

>And if a player is spending any time watching a boring attack animation, they could be watching a more epic one
If the player does not want to spend time on the attack animations, there are strategies in place that reward spam left click. Particularly daggers and enchanted rings.

Further, while flashy attack animations serve a communication purpose in games that revolve around responsive combat, they are not a prerequisite to having a good rpg game.
If your competitor has flashy animations but a weaker story, rpg players will prefer your game over that of your competition. Simple as."

if(Anonymous && title=="" && postNumber==2349324 && dateTime=="01/05/22(Wed)20:18:19")

In morrowind you start slow and later travel at high speed. Your speed is tied to an attribute called “speed” and there are other skills called athletics and acrobatics which dictate movement speed and jump height. Got it?"

if(Anonymous && title=="" && postNumber==2349327 && dateTime=="01/05/22(Wed)20:19:04")

>Gothic is a work of divine beauty
Not him, but Gothic is a work of divine beauty."

if(Anonymous && title=="" && postNumber==2349330 && dateTime=="01/05/22(Wed)20:21:03")

Tbf Skyrim horses are good at scaling mountainous terrain which is normally much harder to navigate. But this would be what some might call an “exploit” which is “fun”"

if(Anonymous && title=="" && postNumber==2349375 && dateTime=="01/05/22(Wed)20:53:43")

Using horses to compensate for the removal of the acrobatics skill or levitation mechanics is fine. Their removal was a bad design choice anyway."

if(Anonymous && title=="" && postNumber==2349479 && dateTime=="01/05/22(Wed)22:12:59")

>rpg players
Who gives a shit what pl*yers want? They don't buy games.

You know who does buy games? Gacha whales

And you know what Gacha Whales want? Flashy animations, titties and microtransactions.

This is why the industry is going in the direction that it currently is, because g*mers don't want to pay for products and pirate everything instead"

if(Anonymous && title=="" && postNumber==2349955 && dateTime=="01/06/22(Thu)06:48:12")

Ah, I see.

You work at the Ubisoft marketing department."

if(Anonymous && title=="" && postNumber==2350000 && dateTime=="01/06/22(Thu)07:47:56")

quests are not part of the game, it's what people who hate games do to not get bored. everything else other than pre written narrative is why people want more games of that type and want them ever better.

Game's are best medium for personalized storytelling. questingniggetry if done well can be used to achieve that if game don't have mechanics complex enough, but in most cases its' just shitty waste of time, not only it is a downgrade to a book or a movie, you get narrative breaks in your non-video game part of video game to whack group of enemies, ruining the narrative with clearly fake and immersion breaking encounter added in fear to not scare away a zoom zoom by not having him do whacky whacky for 5 seconds."

if(Anonymous && title=="" && postNumber==2350062 && dateTime=="01/06/22(Thu)09:04:05")

You say that like that's a bad thing."

if(Anonymous && title=="" && postNumber==2350286 && dateTime=="01/06/22(Thu)11:47:25")

>quests in a game are not part of said game
Quads of infinite confusion"

if(Anonymous && title=="" && postNumber==2351062 && dateTime=="01/06/22(Thu)19:51:24" && image=="1641295160355.jpg")

>quests are not part of the game, it's what people who hate games do to not get bored"

if(Anonymous && title=="" && postNumber==2352708 && dateTime=="01/07/22(Fri)16:26:47")

Is this one of those "gameplayfags" the schizo was ranting about?
honestly I can now understand why he wanted you gone."

if(Anonymous && title=="" && postNumber==2353028 && dateTime=="01/07/22(Fri)19:06:44")

The Elder Scrolls and Final Fantasy are the most popular RPG series in the west and they both have bad combat, so it's easy to see why people would think that."

if(Anonymous && title=="" && postNumber==2354011 && dateTime=="01/08/22(Sat)07:51:43")

What was meant here?"

if(Anonymous && title=="" && postNumber==2354934 && dateTime=="01/08/22(Sat)17:23:43")

That image doesn't circulate, you are not fooling anyone, you need to take your fucking meds before you harm others or yourself."

if(Anonymous && title=="" && postNumber==2355444 && dateTime=="01/08/22(Sat)21:10:45")


if(Anonymous && title=="" && postNumber==2356145 && dateTime=="01/09/22(Sun)06:57:18")


if(Anonymous && title=="" && postNumber==2356213 && dateTime=="01/09/22(Sun)07:34:05" && image=="191.jpg")

if(Anonymous && title=="" && postNumber==2358454 && dateTime=="01/10/22(Mon)09:00:53" && image=="kfg22k1lsde51.jpg")


if(Anonymous && title=="" && postNumber==2359339 && dateTime=="01/10/22(Mon)18:18:02")

gothic isnt really open world"

if(Anonymous && title=="" && postNumber==2359343 && dateTime=="01/10/22(Mon)18:21:47")

>The fact is, if a player dies its the designers fault for not making the game better
shit bait"

if(Anonymous && title=="" && postNumber==2359778 && dateTime=="01/10/22(Mon)22:05:41")

It's not bait, it's game design kid."

if(Anonymous && title=="" && postNumber==2360368 && dateTime=="01/11/22(Tue)06:45:19" && image=="1575627197185.jpg")

Optimizing your game for toddlers and game journalists does not a good game make."

if(Anonymous && title=="" && postNumber==2360656 && dateTime=="01/11/22(Tue)10:44:33")

"Making a game that appeals to it's core audience of future players and influencer is bad because it offends me""

if(Anonymous && title=="" && postNumber==2360685 && dateTime=="01/11/22(Tue)11:07:11")

Why not?
It is smaller than TES III but still open as full map is accessible from start of the game with minor exceptions."

if(Anonymous && title=="" && postNumber==2360727 && dateTime=="01/11/22(Tue)11:34:54")

>"Making a game that appeals to it's core audience of future players and influencer is bad because it offends me"
Nobody respects the opinion of game journos anymore. And the teenager / young adult target groups don't play the same games they did when they were 3.
Nice try though. Really showing off your Ubisoft gaslight marketing skills.

>a game that appeals to it's core audience
a game that appeals to it is core audience?
It's its."

if(Anonymous && title=="" && postNumber==2361509 && dateTime=="01/11/22(Tue)18:53:10")

Why are you so obsessed with Ubisoft? Does their diverse team and great games hurt your feelings?"

if(Anonymous && title=="" && postNumber==2361656 && dateTime=="01/11/22(Tue)20:01:25")

Obsession with children aside, you haven't given any indication of being a sexual predator, so you're probably not working for Activision. And your hatred for Morrowind or the idea of changing the game to suit your preferences is a good sign that you're not working for Bethesda either.

Combined with your raging hatred for the regular video game enjoyer and your claim of working in the games industry, this makes Ubisoft the most likely place of employment."

if(Anonymous && title=="" && postNumber==2361980 && dateTime=="01/11/22(Tue)22:53:55")

"And your hatred for Morrowind or the idea of changing the game to suit your preferences is a good sign that you're not working for Bethesda either."

I do hate bad games yes, but when did I ever say I didn't like a game where I can adjust the difficulty to suit my preferences? The last of us 2 won the award for innovation for a reason and that's because of it's amazing new technology that let's you tinker with any aspect of the games difficulty.

By your own metrics, I could be a Nintendo employee too. So why didn't you mention Nintendo since they hate g*mers too?"

if(Anonymous && title=="" && postNumber==2362315 && dateTime=="01/12/22(Wed)03:09:26")

>thinking Bethesda likes Morrowind
>thinking Bethesda is against hypercasualization

if(Anonymous && title=="" && postNumber==2362528 && dateTime=="01/12/22(Wed)06:47:17")

>when did I ever say I didn't like a game where I can adjust the difficulty to suit my preferences?

you bitch about having to spend too much time grinding in the game before your character is good at combat and here:
You bitch about not wanting to use the lore-supported options to adjust the game to suit your preferences.

> The last of us 2 won the award for innovation for a reason
and that reason was because it had good graphics and a story that catered to the political tastes of the game journalists who hand out the award.

Here's a Forbes article on it:

>By your own metrics, I could be a Nintendo employee too. So why didn't you mention Nintendo since they hate g*mers too?
Unlike you, Nintendo wants to catch the casual audience instead of the 0.01% of players who are whales.
That means you are unlikely to be working for Nintendo."

if(Anonymous && title=="" && postNumber==2364246 && dateTime=="01/12/22(Wed)21:54:43")

"You know I'd say no but this thread is like 50-80% people agreeing so idk anymore.";

if(Anonymous && title=="" && postNumber==2364800 && dateTime=="01/13/22(Thu)06:55:59")


if(Anonymous && title=="" && postNumber==2366306 && dateTime=="01/13/22(Thu)19:32:05")

if(Anonymous && title=="" && postNumber==2367441 && dateTime=="01/14/22(Fri)07:42:32")

if(Anonymous && title=="" && postNumber==2369613 && dateTime=="01/15/22(Sat)06:37:25")

if(Anonymous && title=="" && postNumber==2370747 && dateTime=="01/15/22(Sat)17:41:08")

>Two, Morrowind is one of those unfortunate games that see their actual playing fanbase overshadowed by posers.

if(Anonymous && title=="" && postNumber==2371901 && dateTime=="01/16/22(Sun)05:39:12" && image=="1641259014579.jpg")

>I have to share a board with these troglodytes"

if(Anonymous && title=="" && postNumber==2371905 && dateTime=="01/16/22(Sun)05:40:35")

>they are willing to completely contradict any agreed upon metric of quality or common sense
Just because you don't like something doesn't mean it's bad"

if(Anonymous && title=="" && postNumber==2371953 && dateTime=="01/16/22(Sun)06:09:33")

Oh come on standing in one place and mashing left click over and over is pretty bad no matter how you look at it."

if(Anonymous && title=="" && postNumber==2372868 && dateTime=="01/16/22(Sun)13:55:15")

>standing in one place and mashing left click over and over
You are playing the game wrong.
Try something new.
Stop being retarded."

if(Anonymous && title=="" && postNumber==2374585 && dateTime=="01/17/22(Mon)04:20:58")

Literally the most efficient way to fight in the game. Anything else is just arbitrarily gimping yourself. There's no alternative strategies to try for a melee character, all they do is waste fatigue."

if(Anonymous && title=="" && postNumber==2374604 && dateTime=="01/17/22(Mon)04:41:26")

Oh no Morrowsisters, why is our games combat so boring and stale?"

if(Anonymous && title=="" && postNumber==2374908 && dateTime=="01/17/22(Mon)08:31:29")

why are your posts so boring and stale"

if(Anonymous && title=="" && postNumber==2375013 && dateTime=="01/17/22(Mon)09:55:58")

Spam left click gimps your per-hit damage. It can work when you have an easy weapon like the Daedric Wakizashi that has a 10 damage floor but it also means your Daedric battleaxe deals a base damage of 1 instead of 80.
And while the Daedric Wakizashi might be able to strike three times with spam left click in the time it takes to charge up a Daedric battleaxe power attack, 3*10 is still less than 80.

Power attacks are also more likely to stagger your opponent, giving you time to line up another attack should it be necessary. Although it usually isn't necessary if you manage to land a power attack from stealth for the x4 multiplier(which is one of the reasons to use spears or warhammers. Longer reach). In which case Chameleon and Invisibility effects are your friends(be it spells, enchanted items or even potions).

>There's no alternative strategies to try for a melee character, all they do is waste fatigue.
Spam left click is literally worse for your fatigue than using power attacks. Literal waste of fatigue for modest returns.
Intuitive, but braindead.

Walking out of weapon reach can be a viable strategy against enemies that use slow weapons provided you have a sense for rhythm if you don't trust your fatigue-adjusted evasion+block chance(although that works best if you're low encumbrance and/or a speedy boi). And repositioning into a bottleneck or moving out of reach can be worthwhile if you're dealing with multiple melee combatants, though you'll obviously want a staff, spear(warhammers work in a pinch), or ranged option in the last case.
Third is obviously the tactical use of running to dodge enemy projectiles when closing to melee.

There are plenty of strategies that you can use in melee. All it requires is for you to stop acting like a Morrowind NPC and actually strategize."

if(Anonymous && title=="" && postNumber==2375059 && dateTime=="01/17/22(Mon)10:31:52")

>stop acting like a Morrowind NPC
Local morrowboomer admits his game is shit"

if(Anonymous && title=="" && postNumber==2375114 && dateTime=="01/17/22(Mon)11:12:01")

>Game has straightforward npc behaviours for the player to learn and play around.
>Somehow bad game design.
By that metric, Dark Souls, Final Fantasy, and Skyrim are also shit."

if(Anonymous && title=="" && postNumber==2375407 && dateTime=="01/17/22(Mon)13:40:43")

>Dark Souls, Final Fantasy
None of those have day/night cycles. if you visit an npc it's diagetically only a 10 minute visit.
But that's more complex than morrowind by a lot?"

if(Anonymous && title=="" && postNumber==2375687 && dateTime=="01/17/22(Mon)15:35:07")

>None of those have day/night cycles.
Which is completely unrelated to combat. Obvious dodge is obvious.
>But that's more complex than morrowind by a lot?
>more complex

Skyrim uses a dumbed down iteration of the same game mechanics to reach a wider audience. It's just more blunt in how they are communicated to the player."

if(Anonymous && title=="" && postNumber==2376930 && dateTime=="01/18/22(Tue)04:47:27")

Morrowind: spam best attack
Skyrim: spam best attack, block, shout
That's 3 times as complex."

if(Anonymous && title=="" && postNumber==2377121 && dateTime=="01/18/22(Tue)07:19:13")

What's the difference between shouts and magic? Why do shouts get their own special category when Oblivion and patched Morrowind both had a spell button?"

if(Anonymous && title=="" && postNumber==2377177 && dateTime=="01/18/22(Tue)08:05:04")

Morrowind: balance between attacking fast or attacking hard, switch weapons as the situation calls for(don't stun a stunned enemy until the stun wears off, switch out enchanted weapons with no charge as needed, adapt to racial immunities to your weapon enchants etc), options for immobilizing enemies via damage strength enchants, paralysis etc, options to leverage superior running/jumping capabilities and/or abuse levitation/water walking with terrain conducive to rewarding such play, account for weight to determine speed/jump height, account for strength to determine your damage modifier, account for agility/luck/attack/weapon skill/fatigue hit/evasion/block, add weapon skill and attack for hit, sanctuary for evasion/block and block skill for block, remember that the last one is capped at 50% and requires an intact shield, recognize shield spells by elemental vs non-elemental to avoid suicide etcetera.

Also use racial/birthsign powers or enchanted rings/scrolls if you have any. Account for long cooldowns or possible gold costs.

All attacks land automatically.
All blocks succeed automatically.
Shouts fill the same niche as active enchantments and racial powers.
-Except they require you to kill the game's goddamn bats trope and walk to a rock once to unlock and only have a short cooldown. Removing strategic depth.
-They also have a shared cooldown, flattening progression and reducing the tactical choice to "best power."

All humanoids now move at the same speed.
The effect of stats and skills have been simplified into skill perks and a flat choice between extra health, extra magicka or extra stamina per level.
Jumping variance and levitation have been removed. Because movement would make fights too complex.
Fatigue has been replaced by stamina, which arbitrarily limits your ability to run or use power attacks to encourage slowly walking around and spamming left click.

Literally dumbed down garbage."

if(Anonymous && title=="" && postNumber==2377497 && dateTime=="01/18/22(Tue)11:35:10")

>has convoluted garbage only autistic larpers use
>is fun"

if(Anonymous && title=="" && postNumber==2377506 && dateTime=="01/18/22(Tue)11:41:57")

>Seething cope because Morrowind is more complex than Skyrimjob"

if(Anonymous && title=="" && postNumber==2379061 && dateTime=="01/19/22(Wed)05:54:41")

Not him but all this "complexity" is maths under the hood that nobody cares about, thinks about, or sees in any way. You spam the left mouse button and the game rolls if it hits or not, to the player it's the same if the game just rolled one number or rolls 10 numbers then combines them subtracts them whatever because the outcome looks the same."

if(Anonymous && title=="" && postNumber==2379110 && dateTime=="01/19/22(Wed)06:51:54")

>all this "complexity" is maths under the hood that nobody cares about, thinks about, or sees in any way.
Disagree, the effects of temporary buffs. the interaction between encumbrance and mobility, and the increased failure rate at low fatigue are all things the player keenly feels at regular intervals.
Easiest way to notice the first is by playing a Redguard and using Adrenaline Rush, although a scroll of Tinur's Hoptoad also serves as a fairly strong example.
Second one is also easy. Just load up on random tableware or other trash and compare your running speed or jump height to that of an empty inventory. It's part of why you see people complain about Morrowind's alleged slow movement speed.
Third one is probably about 30% of the reason why you often see players bitch about dying to a weak critter at level 1. Although mismatched weapon skills, low agility and Scrib paralysis are also pretty big factors.

>You spam the left mouse button and the game rolls if it hits or not, to the player it's the same if the game just rolled one number or rolls 10 numbers then combines them subtracts them whatever because the outcome looks the same.
And by that same token, you can play games like Final Fantasy or Dark Souls by spamming a basic attack. That doesn't mean it's the only way or even an efficient method of playing the game."

if(Anonymous && title=="" && postNumber==2379128 && dateTime=="01/19/22(Wed)07:09:48")

>d by that same token, you can play games like Final Fantasy or Dark Souls by spamming a basic attack. That doesn't mean it's the only way or even an efficient method of playing the game.
lol tard"

if(Anonymous && title=="" && postNumber==2380026 && dateTime=="01/19/22(Wed)15:19:54")

It literally is the most efficient way to play morrowind tho, unless you're telling me you should be playing a fighter by investing in destruction magic and never using your sword."

if(Anonymous && title=="" && postNumber==2380742 && dateTime=="01/19/22(Wed)19:38:56")

>It literally is the most efficient way to play morrowind tho
Power attacks work better. As do on-use enchants.

Most efficient would be having 75%+ worth of Chameleon and critting things from stealth since you can kill enemies without them ever finding you. Same goes for using Fire Shield and health potions to reflect damage everything to death. But those are boring ways to play, so they deserve to be relegated to the sequels."

if(Anonymous && title=="" && postNumber==2380749 && dateTime=="01/19/22(Wed)19:42:47")

I know people who claim Morrowinds combat is "action" combat and not the game rolling dice to see if you hit."

if(Anonymous && title=="" && postNumber==2381380 && dateTime=="01/19/22(Wed)23:39:06")

You're delibretly being obtuse.
If power attack is the strongest attack then you're just spamming the power attack over and over, there is 0 thought to this."

if(Anonymous && title=="" && postNumber==2381931 && dateTime=="01/20/22(Thu)07:59:46")

Faster attacks have their uses. If an enemy is low health for example, I either don't fully charge my power attack or switch to a dagger and use a few quick jabs to finish off my opponent. Because there's no reason to deal 40 damage to an enemy with only 5 health left.
Another example is that I may opt to use a dagger to quickly stun my enemy with a paralysis enchant in-between my battleaxe power attacks. Switching back to the battleaxe so as to not waste my enchant charge and simultaneously increase my overall damage output.

But there's no reason to restrict yourself to pure melee. Lots of enemies can be neutralized by using Calm Humanoid and raising their disposition(which is apparently necessary for the Enchant master trainer). Or by using a custom Damage Attribute(Strength) spell to leave them over-encumbered by the weight of their pants. With the second one allowing you to stand just out of arms' reach and slowly kill your opponent with a cheap spear, warhammer, bow or to take advantage of the -50% weapon damage modifier and train up your armor skills."

if(Anonymous && title=="" && postNumber==2381946 && dateTime=="01/20/22(Thu)08:13:16")

You're really scraping the bottom of the barrel here. And lying through your teeth. Switching weapons is cumbersome and would honest take longer than the at most 3 swings it would take to connect, you're saving AT BEST 5 seconds with this one, realistically you're wasting time. There's little point arguing with you and I know this because everyone who played the game knows you're full of shit, but your cultist fan base will pretend otherwise just go save face.
You spam the most Dps-efficient attack throughout the whole fight, that's the bottom line. Misses are irrelevant past a few hours in so vast majority of attacks are connecting. It makes no sense to switch weapons for the very final attack as mere left clicking once would do the trick. According to you, and this isn't even me debunking your lies this is all what you said, the absolute peak depth of morrowind combat is spamming the same dps-efficient attack throughout the entire fight with the possible exception of the very last attack if you can see that a different attack is faster and would be enough, shaving a fraction of a second. Unless, of course, the most dps-efficient attack isn't a power attack, then all this oh so amazing complexity falls out of the window."

if(Anonymous && title=="" && postNumber==2381948 && dateTime=="01/20/22(Thu)08:14:18")

>But there's no reason to restrict yourself to pure melee.
Role-playing. Fucking crazy, someone doesn't want to play a mage. Wild. Unforseen."

if(Anonymous && title=="" && postNumber==2381963 && dateTime=="01/20/22(Thu)08:28:29")

Switching weapons is instantaneous in Morrowind"

if(Anonymous && title=="" && postNumber==2382861 && dateTime=="01/20/22(Thu)15:00:01")

i know the kind of lame ass turn based 'hit shit with a stick while standing in place' seems lame as fuck these days, but back then it was all we had. It was like stickball, there were probably better games that were more fun but vidya was so novel back then that we were just tripping balls like a lizard hypnotized by an egret to notice.

case in point: nobody plays fucking baseball anymore but it used to be popular for a reason."

if(Anonymous && title=="" && postNumber==2383130 && dateTime=="01/20/22(Thu)16:36:07")

Like >>2381963 said, switching weapons occurs instantly in Morrowind. And thanks to quick keys, they happen at the press of a button for your convenience. Your assertion of weapon switches being cumbersome therefore demonstrates how it is you who is full of shit.
The game gave you the tools. And you clearly never thought to use them.

But yes, while the thinking player may choose to change up his loadout in advance depending on enemy armor, resistances and whether or not the map is conducive to sideways movement(slashing) or forward/backward movement(thrusting), the way encumbrance works means you'll probably want to work around optimizing your melee damage rotation around your one big main weapon, with a couple of lightweight daggers, rings, amulets and other such tools to apply useful enchantments and some potions to save your sorry ass when the situation calls for them.
This is the foundation of how melee combat works in RPG, ARPG, MMORPG or even some Shooter games.

>b-but muh kewl animations
Second year middle schooler syndrome."

if(Anonymous && title=="" && postNumber==2383675 && dateTime=="01/20/22(Thu)20:18:46")

>but back then
Back when?
You hear "shit" think "old" and INSTANTLY bust out this defnese"

if(Anonymous && title=="" && postNumber==2385890 && dateTime=="01/21/22(Fri)18:23:10")


if(Anonymous && title=="" && postNumber==2386860 && dateTime=="01/22/22(Sat)05:43:44")

It honestly feels like a paid shill wrote this"

if(Anonymous && title=="" && postNumber==2386958 && dateTime=="01/22/22(Sat)07:27:44")

>the only people talking positively about 20 y/old games are paid shills instead of old fans.
(you) are either retarded or dishonest. It's impossible to tell which."

if(Anonymous && title=="" && postNumber==2389165 && dateTime=="01/23/22(Sun)05:49:54")

>feels like = is
It honestly feels like your mum dropped you ok the head when you were a kid"

if(Anonymous && title=="" && postNumber==2389517 && dateTime=="01/23/22(Sun)09:19:05")

>has the logic, grammar, and spelling capabilities of a 7 y/old.
>thinks other people are brain damaged.
Feels like this would be funny if it weren't so sad."

if(Anonymous && title=="" && postNumber==2391058 && dateTime=="01/23/22(Sun)20:25:08")

I understood that guy perfectly"

if(Anonymous && title=="" && postNumber==2391639 && dateTime=="01/24/22(Mon)02:51:09")

You morons always think alike."

if(Anonymous && title=="" && postNumber==2392410 && dateTime=="01/24/22(Mon)11:34:16")

>oh, you can communicate with others online?
>this isn't my personal failing, everyone else is wrong"

if(Anonymous && title=="" && postNumber==2393573 && dateTime=="01/24/22(Mon)18:59:47")


if(Anonymous && title=="" && postNumber==2393601 && dateTime=="01/24/22(Mon)19:10:07")

I guess Pokemon is an ARPG now"

if(Anonymous && title=="" && postNumber==2393635 && dateTime=="01/24/22(Mon)19:27:51")

Always has been, always will be."

if(Anonymous && title=="" && postNumber==2393733 && dateTime=="01/24/22(Mon)20:18:34")

Why walk when you can ride? (or use alteration or restoration spells)"

if(Anonymous && title=="" && postNumber==2394668 && dateTime=="01/25/22(Tue)06:50:02")

">this thread
Yeah it really is and that's sad"

if(Anonymous && title=="" && postNumber==2396148 && dateTime=="01/25/22(Tue)20:55:04")

based post"

if(Anonymous && title=="" && postNumber==2396600 && dateTime=="01/26/22(Wed)01:58:31")

I'm gay"