import 4.code.about;

class Header {

public void title() {

String fullTitle = '/3/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 973933;
String image = '1707860171049593.jpg';
String date = '02/13/24(Tue)16:36:11';
String comment = 'You there anon who works with UE4

How do i fix these blocky shadows? looks something with their resolution
i already tried those commands:
>r.Shadow.CSM.TransitionScale
>r.Shadow.FadeExponent
>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)
>r.Shadow.RadiusThreshold (dont changes anything)

Its dynamic shadow using one point of lighting from the window.'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==973974 && dateTime=='02/13/24(Tue)20:52:39') {

'>>973933
Why don't you use cycles?'
;

}

if(Anonymous && title=='undefined' && postNumber==973976 && dateTime=='02/13/24(Tue)21:09:23') {

'>>973933
>Doesnt know how lightning works
Gitgud'
;

}

if(Anonymous && title=='undefined' && postNumber==973979 && dateTime=='02/13/24(Tue)22:39:54') {

'upgrade to UE5/lumen
(unironically)'
;

}

if(Anonymous && title=='undefined' && postNumber==973983 && dateTime=='02/14/24(Wed)00:25:47') {

'>>973933
sorry, I use UE5'
;

}

if(Anonymous && title=='undefined' && postNumber==974013 && dateTime=='02/14/24(Wed)11:11:07') {

'I simply live with the blocks';

}

if(Anonymous && title=='undefined' && postNumber==974036 && dateTime=='02/14/24(Wed)15:58:17') {

'>>973933
just enable ray tracingb ro'
;

}

if(Anonymous && title=='undefined' && postNumber==975470 && dateTime=='02/24/24(Sat)10:34:41'  && image=='17087888191582628963540602223954.jpg') {

'>>973933
Depending on the glass the light goes through, it can look very much like your pic'
;

}

if(Anonymous && title=='undefined' && postNumber==975497 && dateTime=='02/24/24(Sat)12:45:57'  && image=='IMG_2020.jpg') {

'>>973933
prolly this my guy. in cg you usually want the abolity to alter how drastically the shadows fade from sharp to soft like they do with real lights and the sun. 1.2 is the typicaly number that works beat for a directional light in maya to appear sun-like.'
;

}

if(Anonymous && title=='undefined' && postNumber==979865 && dateTime=='04/07/24(Sun)05:18:49') {

'>>973979
Suggests to not learn optimization'
;

}

}
}