import 4.code.about;

class Header {

public void title() {

String fullTitle = '/h/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Honey Select 2 / AI Shoujo General #82(OP Anonymous) {

String fullTitle = 'Honey Select 2 / AI Shoujo General #82';
int postNumber = 7984588;
String image = '1714435167647996.png';
String date = '04/29/24(Mon)19:59:27';
String comment = '300 posts in less than 3 months challenge edition

Honey Select 2 latest version: HoneySelect2 DX BetterRepack R14
>https://sukebei.nyaa.si/view/3976646

AI Shoujo latest version: AI-Shoujo / AI-Girl BetterRepack R15
>https://sukebei.nyaa.si/view/3860060

HS2 Guide:
>https://betterpaste.me/?ee94cdd197839c01#76xBHcWeyoqTA6WivhD6FDueTCbu6kfY3Gry3ZZ2XM9i

AIS Guide:
>https://betterpaste.me/?0b7cdfdf9332a549#J3vG7Lnzr3xyXreXqqXgFge6weJdvpihewzaJjqu9V9w

Latest Patch/Updates
>http://www.illusion.jp/preview/honey2_dx/download.php

Update patches. Note: updating from a non-DX version to a DX version is not possible
>https://dl.betterrepack.com/BetterRepackUpdate/HoneySelect%202%20DX/UPDATE/

VR Support:
>http://www.illusion.jp/preview/honey2_dx/download_vr.php

Unofficial VR Mod:
>https://github.com/OrangeSpork/HS2VR

AI-Syoujyo CharaFile Web Editor
>https://syoujyo.neocities.org/

HS2PNGInfo - Card modlist checker:
>https://yuki-portal.com/uploader/honeyselect2/mod/%e3%81%9d%e3%81%ae%e4%bb%96/60024/

Discord:
>https://discord.gg/illusionsoft

Cards:
>https://illusioncards.booru.org/index.php?page=post&s=list&tags=honey_select_2
>https://db.bepis.io/aishoujo
>https://yuki-portal.com/uploader/honeyselect2/
>https://aigirl.booru.org/index.php?page=post&s=list
>https://kenzato.uk/booru/category/HS2
*Please be patient with the slow access speed.

Previous thread:
>>7792331'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==7984592 && dateTime=='04/29/24(Mon)20:00:12'  && image=='1707246179936454.jpg') {

'[Wikis]
Honey Select 2
>wiki.anime-sharing.com/hgames/index.php?title=Honey_Select_2
AI Shoujo
>http://wiki.anime-sharing.com/hgames/index.php?title=AI_Syoujyo

[Mod Collection]
>https://sideload.betterrepack.com/download/AISHS2/

[F.A.Q.] 1/2

>What is Honey Select 2?
A super simple love hotel simulator where you create your own girls and can choose to have sex with them in various settings.

>What is AI Shoujo/AI Girl?
A sandbox game where you and a bunch of girls are stranded on an island. You can start relationships with the girls and build your own home.

>What is StudioNEO?
A bundled component of most Illusion games, it allows you to create custom scenes by posing characters, props and other objects. This is what all the nice pictures are made with.

>Do Honey Select 1 cards work with HS2?
No, you'll need to remake them.

>Do AI Shoujo cards work with HS2?
Yes, and vice versa. You'll need to change their personalities, however.

>How does HS2 differ from HS1?
Newer game with better models and mod support.

>I'm new to the studio, where do I start?
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/'
;

}

if(Anonymous && title=='undefined' && postNumber==7984595 && dateTime=='04/29/24(Mon)20:00:45'  && image=='1707892501366152.jpg') {

'>How can I change dick size?
Advanced Bonemod settings, here's a detailed list of bone names:
>https://betterpaste.me/?14286297a731ab43#4LAzfYnuymh5Eq2ce6v5zj4gGbQhFxwK6KZp1dM9LKGb

>Do I need to download the 50GB mod zip?
No, optional studio mods. Check contents and download specific mods here:
https://sideload.betterrepack.com/download/AISHS2/

>How do I do XYZ in the main game?
Check the wikis.

>DHH or GraphicsMod?
DHH is simpler, GraphicsMod is more robust. You'll need GM if you want to make use of Hanmen or others' shaders.

>is [TM] Open Jackets not included with the modpack? it's saying it's missing.
https://sideload.betterrepack.com/download/AISHS2/Sideloader%20Modpack%20-%20Bleeding%20Edge/KnownProblems/TM/

>If you saw any clothes that are broken (stretched into the ground) you probably were missing this plugin.
ModBoneImplantor
https://github.com/IllusionMods/ModBoneImplantor

>Other questions
Check the wikis first, then ask.'
;

}

if(Anonymous && title=='undefined' && postNumber==7986045 && dateTime=='04/30/24(Tue)11:29:18') {

'New player here, is it possible to switch Fur back to her default appearance? Asking here because I was not able to find anything (yet) on all the various wikis';

}

if(Anonymous && title=='undefined' && postNumber==7986223 && dateTime=='04/30/24(Tue)13:19:02') {

'>>7986045
go to discord, it's the only place where this
>game
is still kinda alive'
;

}

if(Anonymous && title=='undefined' && postNumber==7987568 && dateTime=='05/01/24(Wed)01:46:34') {

'>>7986045
I think the repack has the defaults in userdata/chara/navi for her.'
;

}

if(Anonymous && title=='undefined' && postNumber==7987951 && dateTime=='05/01/24(Wed)09:08:21') {

'>>7987568
Found it, but the card image seems to be overwritten'
;

}

if(Anonymous && title=='undefined' && postNumber==7988049 && dateTime=='05/01/24(Wed)10:28:48') {

'>>7986045
in the body and clothing material editors you can change the shader to Fur 20 B. it has a fur look if thats what youre going for.'
;

}

if(Anonymous && title=='undefined' && postNumber==7988991 && dateTime=='05/01/24(Wed)18:42:27') {

'didnt see it in the wiki and am new, where do i put the next gen shaders folder i downloaded from hamen? loaded a character and they were still dark gray';

}

if(Anonymous && title=='undefined' && postNumber==7991987 && dateTime=='05/02/24(Thu)19:55:42'  && image=='2024-05-02T19-14-20.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7992931 && dateTime=='05/03/24(Fri)06:47:48') {

'>>7991987
Cool lighting'
;

}

if(Anonymous && title=='undefined' && postNumber==7993301 && dateTime=='05/03/24(Fri)10:15:49'  && image=='HS2ChaF_20240430014132441_Ashley Hosokawa.png') {

'r8 my first character I made from scratch
(started playing this week btw, any tips in character creation are very much appreciated)
I thought it would be a bit easier to make a western-looking chara but the asian bias is a little too prevalent I think
Will post my 2nd character shortly'
;

}

if(Anonymous && title=='undefined' && postNumber==7993341 && dateTime=='05/03/24(Fri)10:31:33'  && image=='HS2ChaF_20240502012248938_Giovanna de Oliveira.png') {

'>>7993301
My 2nd character was an attempt to, initially, recreate this one tiktok slut (@giholiveiira__) but I had a real issue editing the eyes and eventually gave up halfway though, still not entirely dissatisfied with the result desu'
;

}

if(Anonymous && title=='undefined' && postNumber==7993668 && dateTime=='05/03/24(Fri)12:49:59') {

'>>7993301
cute and homely'
;

}

if(Anonymous && title=='undefined' && postNumber==7993710 && dateTime=='05/03/24(Fri)13:05:08'  && image=='1686188476626033.jpg') {

'>>7993301
>>7993341
Cute, good start. Here are a few posts that can help generally:

>>7639208
Hands xyz 116
Fingers y 108
Upper torso xy 92
Leg scale y 90
Outer thigh x 104
Full body scale xyz 96
Upper head x 95
E'ery card
Simple as.

>>7686641
Next step is fixing the body proportions because all I see is a huge body, small head and pigme hands. This isn't criticism at all by the way. HS2 models are absolutely shit when it comes to anatomical proportions, you have to use the extended sliders and make some fixes otherwise it just looks wrong.

The absolute essentials are to start by putting leg y scale to 90. Default skelly has legs way, way too long. Then hands, put xyz to around 113-118 depending on how tall she is. Gets rids of the midget hands. You can also put the fingers longer if you feel like it.

Next, make the head bigger (6½ to 7½ heads for her body, again, depending on how tall she is). See pic related for a tip on how to scale it, screenshot her full body standing straight or t posing, and copy the head alongside until you get reasonable proportions.

That's the critical areas to do, you'll already see a massive improvement just by doing that. And as always, keep working on her, you're never done.'
;

}

if(Anonymous && title=='undefined' && postNumber==7993713 && dateTime=='05/03/24(Fri)13:06:09') {

'>>7993710

>>7842835
>>7842905
playing around with boob bones

mune00_L_00
mune00_t_L
tilt Y into the negative so the outside of the boobs attach to the body when boobs get to wide for the body or body to narrow of the boobs.

Offset X for both to bring them together

Tilt Z positive can also look nice

play around with
cf_J_kosi02_s (hips) the default hip slider does more than just widen hips.

cf_J_legup01 (thigh gap) lower the Y offset to make the butt slightly longer

cf_J_SiriDam01_L_00 (butt) play around with Z and Y tilt. lots of people have huge asses that stick out like a misshapen car tires. but twisting the Z a little so it lines up with the shape of the leg can help prevent that.

cf_j_facelowbase possitive y offset
cf_j_faceup_ty negative y offeset
cuter face structures

you'll also want to mess around with all the nose option
cf_j_nosebase_s Y and Z offsets
cf_j_nosebase_trs X and Z scale
cf_J_nosebridge_t X scale
cf_J_nose_tip scale
are the ones i play with so my characters have a nose

>>7861977
something i forgot to mention >>7842905
cf_J_spine01 and cf_J_spine02 are fun to play with

reduce all the scales equally on 01, then increase 02's
for a shorter body reduce 01's Length or increase it for longer athletic bodies.
though if you start messing with the length of the spine, abs might not line up
cf_J_spine01_s and increase the Y scaling, and lower its Y offset. positive Z offset can look nice on taller thinner characters.

sometimes the attachment points of breasts break off from the chest, so you can also increase the scale of 02_s, and lower its offset. especially if you notice bikini strings looking weird.'
;

}

if(Anonymous && title=='undefined' && postNumber==7994359 && dateTime=='05/03/24(Fri)19:47:44') {

'>>7993341
Well, first off - listen to the guy above me. There's no "one way" to make good-looking characters, but adding one of the veterans points of view to your repertoire, is never a bad thing. At least until you figure out what you personally prefer.

On account of my impressions, your second gal looks positively european. That's not all that easy - I suspect you have some art experience.
What stands out to me though, is that she has a positively "strong" neck. Nothing wrong with that, only that her shoulders look frail / feminine in comparison. Where do those neck muscles come from then? An easy fix with either adding size and volume to her shoulders & arms, or slightly lessening the dimensions of her neck. Unless, of course, that clashes with your personal preferences. Shouldn't compromise on those - it is always better fun to create something you enjoy, versus something you think a majority of others would.'
;

}

if(Anonymous && title=='undefined' && postNumber==7998840 && dateTime=='05/05/24(Sun)21:32:34') {

'>>7993710
>>7993713
Thank you so much, and I apologize for the belated reply, I`m glad the thread is still up (kinda sad though, I hoped there would be more movement here)
I assume the second post is related to bonemod, right? I haven't touched it at all yet, but the repack I got already came with it so that's a good start
Thank you again, this has been extremely informative

>>7994359
The previous post was indeed amazing, extremely thorough and honestly I wasn't expecting that kind of help
I do have a little bit of art experience, but mostly from doodling in class back in HS days, but it definitely did help when trying to set up her face
As for her body, I was a bit tired and sort of gave up, adjusted hip size, ass, and boobs and called it a day, the face took around an hour of fiddling so by that point I was tired
I appreciate the neck point, I didn't even notice it at first, while making her, but it's definitely noticeable now
Thank you both so much, I'm having a blast with this game'
;

}

if(Anonymous && title=='undefined' && postNumber==7998850 && dateTime=='05/05/24(Sun)21:37:06'  && image=='HS2_2023-02-09-00-25-35-490.jpg') {

'>>7993301
Yeah, what above posters said are good starts, essentials imo. If you need more tips, post progress and we'll chip in more.

As for the thread we need to find a way to keep it alive more than this. Starting to think there isn't any reason to keep making new ones. Let's try this, the next post under this one dictates what scene everyone needs to make next. Or something. I don't know.'
;

}

if(Anonymous && title=='undefined' && postNumber==8001105 && dateTime=='05/06/24(Mon)22:12:58'  && image=='lifeguard duty teamwork.png') {

'>>7998850
SUMMER THEME as we ride to page 10. Or whatever.'
;

}

if(Anonymous && title=='undefined' && postNumber==8001191 && dateTime=='05/06/24(Mon)23:05:15'  && image=='HS2_2024-05-06-22-55-58-003.jpg') {

'>>8001105
I was thinking the same thing. Getting tans on the way to page 10.'
;

}

if(Anonymous && title=='undefined' && postNumber==8001761 && dateTime=='05/07/24(Tue)08:23:07') {

'>>8001191
Damnnnn can I get a card for the one on the right?'
;

}

if(Anonymous && title=='undefined' && postNumber==8001828 && dateTime=='05/07/24(Tue)09:14:38') {

'>>7993710
You should shorten the head length, those heads are too long. Otherwise solid advice, I use the same size scales for extremities.'
;

}

if(Anonymous && title=='undefined' && postNumber==8001897 && dateTime=='05/07/24(Tue)10:03:37') {

'Guys ok, I'm going to change the subject a little to talk about Room Girl.
How the fuck am I supposed to play the actual game? Like, should I control one guy or one girl and live their lives? Or am I really supposed to control everyone?
Let's say I'd like to control just one guy and find ways to get into every girl's pants, would that be possible?
>Inb4 just don't play it'
;

}

if(Anonymous && title=='undefined' && postNumber==8001911 && dateTime=='05/07/24(Tue)10:17:03'  && image=='HS2ChaF_20240503020031597_Ashley Hosokawa.png') {

'>>7993301
Changed her face up a tiny bit, I'd like opinions if possible
Was experimenting with clothing when my laptop started overheating and it seems I have some cooling issues so no HS2 for a while until I fix it'
;

}

if(Anonymous && title=='undefined' && postNumber==8001968 && dateTime=='05/07/24(Tue)11:09:42'  && image=='2024-05-07T10-36-17.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==8001978 && dateTime=='05/07/24(Tue)11:25:28'  && image=='gobbos.png') {

'do you like my gobbos?';

}

if(Anonymous && title=='undefined' && postNumber==8002418 && dateTime=='05/07/24(Tue)15:31:08') {

'>>8001897
I think the intent was you treat it like the sims and zoom into whoever you're interested in at the moment while the rest plays out in the background. Last I recall the tendency was for everyone to end up fucking everyone after a while so you have to micromanage real hard if you want to keep it to one guy (boost affection between him and the girls while having the other guys fuck up) or remove the other guys. Oh and you need to install a mod to remove the location restriction if you want characters to interact outside of their area.'
;

}

if(Anonymous && title=='undefined' && postNumber==8002477 && dateTime=='05/07/24(Tue)16:04:18') {

'>game came out 4 years ago.
>still no hololive models
:('
;

}

if(Anonymous && title=='undefined' && postNumber==8002564 && dateTime=='05/07/24(Tue)16:42:28') {

'>>8002477
Make them yourself.'
;

}

if(Anonymous && title=='undefined' && postNumber==8002727 && dateTime=='05/07/24(Tue)18:50:10') {

'>>8002477
Why would you want them for hs2 when kk exists?'
;

}

if(Anonymous && title=='undefined' && postNumber==8002756 && dateTime=='05/07/24(Tue)19:23:04'  && image=='henlo2.jpg') {

'Question. What do the "Ass Collision Scale" sliders do?';

}

if(Anonymous && title=='undefined' && postNumber==8003481 && dateTime=='05/08/24(Wed)06:44:50') {

'>>8002756
It's to help with clipping if you make asses or breasts that are too big and make the hair or skirt look weird. You can use those slider to tell other objects that the ass or breasts are smaller/bigger than they are.'
;

}

if(Anonymous && title=='undefined' && postNumber==8003522 && dateTime=='05/08/24(Wed)07:35:49') {

'>>8003481
I was tweaking around with those sliders and different skirts with physics, but the only real noticeable difference that I saw was the skirt getting pushed forward in a flat manner when setting the X collision slider at max.'
;

}

if(Anonymous && title=='undefined' && postNumber==8003607 && dateTime=='05/08/24(Wed)08:56:01') {

'>>8003522
I mostly use it for hairstyles that fall over the chest, never really used ass collision scales. One of my cards has a braid that goes in front around the neck, and usually floats above her chest. Those sliders helped me lower it more naturally.'
;

}

if(Anonymous && title=='undefined' && postNumber==8003812 && dateTime=='05/08/24(Wed)11:07:21') {

'I tried to attach a ring to an "advanced parent", specifically mouth / lips / eyebrows. I tried all the combinations by now, surely.
It's always the same outcome - you can "attach" it, but it doesn't match up with most of the facial movements / expressions.
Or I am stupid and doing something wrong. Somehow. Advice would be appreciated.'
;

}

if(Anonymous && title=='undefined' && postNumber==8004474 && dateTime=='05/08/24(Wed)17:20:37') {

'>>8003812
I just learned to live with modifying the accessory's position in Studio every time.'
;

}

if(Anonymous && title=='undefined' && postNumber==8005181 && dateTime=='05/09/24(Thu)02:48:38') {

'>>8004474
As I feared. Guess "punkin' out" a character is almost more trouble than it's worth then. Thanks for the heads-up though.

Thinking a bit on it; Pre-placing (and then hiding unless required) the accessories should lighten up the "workload" in studio. Just need to place them in an order that makes sense - like in order of the facial expressions.'
;

}

if(Anonymous && title=='undefined' && postNumber==8005573 && dateTime=='05/09/24(Thu)11:25:09'  && image=='HS2_2024-05-09-10-23-10-197.png') {

'>>8005181
It's really not that bad with the Accessory Mover mod for the Studio unless you're creating animations. Mouths are complicated, but otherwise you should be OK for punk sluts.'
;

}

if(Anonymous && title=='undefined' && postNumber==8005913 && dateTime=='05/09/24(Thu)14:40:28') {

'I remember there being a toeless socks mod for HS1. Can't find anything of the sort for 2. Can anybody help? Probably being retarded and overlooking a very obvious place to find it.';

}

if(Anonymous && title=='undefined' && postNumber==8007055 && dateTime=='05/10/24(Fri)10:48:07') {

'>>8005913
You should be able to make any socks toeless if you edit the textures. Worth checking the discord for a proper mod, though.'
;

}

if(Anonymous && title=='undefined' && postNumber==8007086 && dateTime=='05/10/24(Fri)11:07:08'  && image=='1.png') {

'What do these two do? Can't find them on the wiki so I am assuming that they are related to some mod in the repack';

}

if(Anonymous && title=='undefined' && postNumber==8007697 && dateTime=='05/10/24(Fri)19:32:53') {

'>>8007086
cum together and only the dick cums inside.'
;

}

if(Anonymous && title=='undefined' && postNumber==8008672 && dateTime=='05/11/24(Sat)13:07:03'  && image=='Dunmer.png') {

'Rough draft of a TES dark elf';

}

if(Anonymous && title=='undefined' && postNumber==8009583 && dateTime=='05/12/24(Sun)03:26:23'  && image=='HS2_2024-05-12-14-20-42-073.jpg') {

'Is the PC specs researcher anon still staying on this thread?
I was using a 5600x+3060 cheapo PC and changed my CPU to a 5700x3d after hearing that it would improve Unity performance.
The result was no increase in fps on some scene data that was running heavy on my previous cpu.
Scenes like the one in this image were 22-25fps 30-35fps etc, respectively, with no significant change from 5600x.
Also, it looks like HS2 studio only uses 4 logical cores to begin with, but I'm not an expert so I don't know much more than that.

Maybe there are situations where the fps increase is effective, but I'll report the results anyway. Thanks.'
;

}

if(Anonymous && title=='undefined' && postNumber==8010058 && dateTime=='05/12/24(Sun)11:25:59') {

'>>7993710
What are your face texture/shader and lighting settings? Faces look mad amazing.
>>8009583
Have the peeps here even settled on what scene to use as a benchmark and what specs are the baseline?'
;

}

if(Anonymous && title=='undefined' && postNumber==8010131 && dateTime=='05/12/24(Sun)12:14:11'  && image=='FormatFactory Screen Record20240512_120957.webm') {

'why are you guys not animatin we need moe animatorz';

}

if(Anonymous && title=='undefined' && postNumber==8010189 && dateTime=='05/12/24(Sun)12:45:17'  && image=='HS2_2024-05-12-18-43-11-202.png') {

'>>8010131
>why are you guys not animatin
Still learning how to move around in the studio and make a simple scene before having a go at animating. What tutorial would you recommend for a starter?'
;

}

if(Anonymous && title=='undefined' && postNumber==8010396 && dateTime=='05/12/24(Sun)14:38:01') {

'>>8010058
Thanks. I use DHH unironically, never really bothered trying GraphicsMod, so it isn't using Hanmen's shaders, just regular ones. I like to keep a colorful, realistic-ish but still cartoon style so DHH is fine for my needs, I'm not into ultra realism. As of DHH settings, I have a default one I use when I'm not using a map (like the picture you quoted) but I alter it in every scene.

Then for the actual textures, it varies per card but usually for the face it's still one of the basic 10, not even modded ones. But I use a lot of overlays and custom bump maps, mostly my own + some initially gathered from all over the place that I've tweaked again and again over the years, trying to get as unique a face as I can for each card. And I find bump maps are way more effective than textures in that regard since lighting and shadows ultimately make all the difference.'
;

}

if(Anonymous && title=='undefined' && postNumber==8010777 && dateTime=='05/12/24(Sun)19:17:43') {

'>>8009583
You're running it at 4K.'
;

}

if(Anonymous && title=='undefined' && postNumber==8011053 && dateTime=='05/12/24(Sun)22:38:49') {

'>>8010058
No, which is why the results of the previous benchmarks are useless. Anon never bothered to establish a scene to test as a baseline that everyone could use regardless of rig, and got heated about it. It doesn't even have to be something special, could be just a random scene from the community.'
;

}

if(Anonymous && title=='undefined' && postNumber==8011129 && dateTime=='05/13/24(Mon)00:08:46'  && image=='HS2_2024-05-13-00-05-40-052.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==8011712 && dateTime=='05/13/24(Mon)11:00:10') {

'>>8009583
What's that monster model you're using?'
;

}

if(Anonymous && title=='undefined' && postNumber==8011773 && dateTime=='05/13/24(Mon)11:40:11'  && image=='HS2_2024-05-14-00-34-39-734-2.jpg') { }

if(Anonymous && title=='undefined' && postNumber==8013440 && dateTime=='05/14/24(Tue)10:54:28') {

'>>8005573
cute punk
>>8011773
That's perfect for terrorizing girls, thx'
;

}

if(Anonymous && title=='undefined' && postNumber==8013624 && dateTime=='05/14/24(Tue)12:43:38'  && image=='HS2_2024-05-14-01-44-06-295.jpg') {

'I wanted to try a nighttime beach scene instead, with a very small nod towards VTMB in the background and while the lighting came out like doodoo I think it's a good learning experience stilll.';

}

if(Anonymous && title=='undefined' && postNumber==8014895 && dateTime=='05/15/24(Wed)00:32:49') {

'>>8010131
thats hs2?
i dont have that animations'
;

}

if(Anonymous && title=='undefined' && postNumber==8015124 && dateTime=='05/15/24(Wed)05:00:12') {

'Does anybody know if there's any FKable items for semen? iirc KoiKatsu has an FKable semen pack but I have no idea how to port it over';

}

if(Anonymous && title=='undefined' && postNumber==8015498 && dateTime=='05/15/24(Wed)10:58:19') {

'>>8015124
Like this? https://www.patreon.com/posts/ai-hs-hs2-kk-set-92281435'
;

}

if(. && title=='undefined' && postNumber==8016494 && dateTime=='05/15/24(Wed)20:51:46'  && image=='HS2_2024-01-18-05-48-42-160.png') {

'>>8013624
Lightning looks good but maybe change skybox to add some stars and shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==8016498 && dateTime=='05/15/24(Wed)20:53:12') {

'>>8016494
Kawaii'
;

}

if(Anonymous && title=='undefined' && postNumber==8016579 && dateTime=='05/15/24(Wed)21:41:45') {

'>>7993710
got the cards for her ,shes cute'
;

}

if(Anonymous && title=='undefined' && postNumber==8016716 && dateTime=='05/15/24(Wed)23:48:04'  && image=='HS2_2024-05-15-23-40-29-425.jpg') {

'>>8013624
That's really cool. I don't find the lighting came out bad at all. Hope you don't mind if I tried to do something similar. Yours came out better I think, couldn't get the lighting quite as right or the blacks dark enough, but I enjoyed making it.'
;

}

if(Anonymous && title=='undefined' && postNumber==8016907 && dateTime=='05/16/24(Thu)02:56:04'  && image=='1639705255087.gif') {

'the last time I was in this general and played HS1, I made my ex. should I install HS2 just so I can make my gf?';

}

if(Anonymous && title=='undefined' && postNumber==8016918 && dateTime=='05/16/24(Thu)03:01:54'  && image=='HS2_2024-05-15-11-14-36-293.jpg') {

'>>8016494
Yeah, the black background is too dark. It's like a void, but I'll get it done better next time.

>>8016716
By all means! Glad to have inspired somethiing similar. Yours is cozier.'
;

}

if(. && title=='undefined' && postNumber==8016978 && dateTime=='05/16/24(Thu)03:54:59'  && image=='HS2_2023-03-19-07-00-04-063.png') {

'>>8016907
depends is she hot?'
;

}

if(Anonymous && title=='undefined' && postNumber==8017590 && dateTime=='05/16/24(Thu)12:28:50') {

'Was there a way to fix the jagged shadows from point lights in studio or are they a lost cause?';

}

if(Anonymous && title=='undefined' && postNumber==8017594 && dateTime=='05/16/24(Thu)12:30:17') {

'>>8016907
Yeah, don't forget to post the card here when you're done.'
;

}

if(Anonymous && title=='undefined' && postNumber==8018491 && dateTime=='05/16/24(Thu)21:58:59') {

'>>8016978
my ex was very pretty and cute. my gf is hot
>>8017594
I'm a retard with this game, I'll try to install a bunch of mods and I'll get to work on it sometime over the next few weeks. when I "played" this years ago I just made a bunch of fuckable women and coomed while playing. maybe this time I'll be a bit more artsy fartsy'
;

}

}
}