import 4.code.about;

class Header {

public void title() {

String fullTitle = '/ic/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 7145500;
String image = '1714042595336892.jpg';
String date = '04/25/24(Thu)06:56:35';
String comment = '>Understand all the planes of the face and head
>Can draw an asaro head from memory
>Try to draw anime
>It’s all symbol drawing and flat and looks like shit
Why?'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==7145501 && dateTime=='04/25/24(Thu)06:58:29') {

'>why does my work suck
>doesnt post work

maybe your work sucks because you're retarded'
;

}

if(Anonymous && title=='undefined' && postNumber==7145517 && dateTime=='04/25/24(Thu)07:36:30') {

'>>7145500
try starting from a realistic head and remove things bit by bit/simplify. Don't start by copying a finished anime head because you'll just put things slightly off and it creates the flat look you don't like.'
;

}

if(Anonymous && title=='undefined' && postNumber==7145518 && dateTime=='04/25/24(Thu)07:39:47'  && image=='1709624076796836.jpg') {

'>>7145501
Here, just made this. Took about 2 hours.'
;

}

if(Anonymous && title=='undefined' && postNumber==7145524 && dateTime=='04/25/24(Thu)07:46:27') {

'>>7145500
> Can draw an asaro head from memory
Post that too.

>>7145518
Have you considered drawing on post-it? You know, you carve your graphite into a 1/20th mm tip. Protip: use a magnifying gl-no, a microscope even.

Anyway, just stop complaining and keep working. You didn't learnt to write in an afternoon even after you had visually memorize all the letters. It took weeks of daily work.'
;

}

if(Anonymous && title=='undefined' && postNumber==7145552 && dateTime=='04/25/24(Thu)08:46:16') {

'3D rendering would look weird on anime. You're just not used to it yet. Either practice one or the other after your fundamentals are stable.

Classical and anime rendering have different principles. The latter even constantly changes based on trends (see Naoki Saito). Applying 2nd shadows during shading is outdated now apparently.'
;

}

if(Anonymous && title=='undefined' && postNumber==7145611 && dateTime=='04/25/24(Thu)10:37:57') {

'>>7145500
>>7145518
you're not ready for asaro, DAB is what you need to starting breaking out of symbol drawing'
;

}

if(Anonymous && title=='undefined' && postNumber==7145627 && dateTime=='04/25/24(Thu)10:54:27'  && image=='7381620B-D596-4279-A5DB-CB856FF477BA.jpg') {

'>>7145552
If only you knew how bad things really are.'
;

}

if(Anonymous && title=='undefined' && postNumber==7145649 && dateTime=='04/25/24(Thu)11:10:47') {

'>>7145627
Ive never been a fan of anime and it's general style outside of some exceptions, but this dumbass argument from anine haters is so anti art and retarded it boggles my mind that people on this board post it too'
;

}

if(Anonymous && title=='undefined' && postNumber==7146074 && dateTime=='04/25/24(Thu)18:29:01') {

'>>7145500
I really doubt a beglet can draw a asaro head from memory considering how many perspectives there are'
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}

if(Anonymous && title=='undefined' && postNumber==7146084 && dateTime=='04/25/24(Thu)18:35:46') {

'>>7146074
There's like at least twelve perspective on the side and nearly twenty on the front at least. I was thinking of buying perspectives actually to compensate a little, but my perspective budget is kinda limited atm because my perspectives aren't so great looking.'
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}

if(Anonymous && title=='undefined' && postNumber==7146090 && dateTime=='04/25/24(Thu)18:38:27'  && image=='93065e9806a02ba4b3007d7af92f8708-116862633.jpg') {

'Define anime.
If you're talking about moeshit, yeah, it's mostly symbol, and that's because it's meant to appeal to retards with low IQs that just want to look at the 'implied faces of their waifus.' The lack of tangibility and construction is largely the point: to create the effect of something and thus water it down to its symbolic ideal.
There's nothing symbol based about the drawings of Miura or Yukito Kishiro, or countless other mangaka. The warped, modular deformed face of the average anime girl today has ruined the discourse about anime to such an extent I can't even tell how much of it is post meta ironic authentic post meta cringe unironic irony anymore.
>3D rendering would look weird on anime.
Explain figurines.'
;

}

if(Anonymous && title=='undefined' && postNumber==7146100 && dateTime=='04/25/24(Thu)18:46:47') {

'>>7146090
>symbolic ideal
And to do this you have to copy. That style of anime is a kind of calligraphy with its own set of rules, the only way to internalize them is to follow its unique conventions and break the rules where instructed, and follow them when not.'
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}

if(Anonymous && title=='undefined' && postNumber==7146118 && dateTime=='04/25/24(Thu)19:07:52'  && image=='0a9c47a6502f6119888b77fa232d4598.jpg') {

'another faggot asking these dishonest questions

What do you mean when you talk about anime? There are numerous sub-styles beyond the most popular ones. Some sub-styles lean towards semi-realism, demanding a grasp of anatomy for execution.
but it seems like you don't have an understanding of the medium; Manga predominantly employs lineart rather than full rendering, prioritizing simplification for aesthetic appeal. Anime and manga possess their own evolving language (it also happens with western comics), it uses perspective and anatomy but mixed with symbol drawing because what matters is the result, to achieve desired effects, whether 'cute' or 'cool,' depending on the objective.
When ironic weebs talk about anime, they seem to only refer to isekai... or they critique specific mangakas, overlooking the time constraints of weekly publications that naturally lead to simplification
A mangaka might alternate between detailed, realistic panels and more simplified, caricatured ones due to such constraints. interpretation varies based on numerous factors
I hate it when ironic weebs talk about anime or manga
what the fuck do they mean by that'
;

}

if(Anonymous && title=='undefined' && postNumber==7146124 && dateTime=='04/25/24(Thu)19:17:34'  && image=='5d3a19f0e09938039ea6e6ccad68c373.jpg') {

'it's easy to make a nose look good when you render the shit out of it, it takes time but it can be done by beg/int with a good reference
try using lineart and nothing more (just two values, black and white, and maybe a midtone), and not make your character look like a tranny
when all you have is a G-pen and you have to finish tons of drawings in a week, you have to use symbol drawing

The development of symbol drawing in anime is a result of extensive experience, practice, and trial and error, adapting to the changing needs and preferences of each era and audience. Given that the primary demographic for anime is teenagers, it's important to understand that their tastes have heavily influenced the evolution of this style. If you're 40 years old and find that anime featuring young protagonists doesn't resonate with you, it's not a fault of the show but rather a matter of differing demographics. It's essential to recognize that you may simply be outside the target audience'
;

}

if(Anonymous && title=='undefined' && postNumber==7146153 && dateTime=='04/25/24(Thu)19:43:29') {

'>>7146124
I think "symbol" as a dirty word mostly refers to an inability to recognize shapes and superimposing your own bullshit, rather than not having le form
An anime eye drawn at a given angle by a mangaka who grew up copying his favorites will at least be an attempt at the ideal eye symbol, an anime eye drawn by someone with no training will be a wild guess based on nothing, it could never look right because the untrained eye doesn't even know what right is'
;

}

}
}