import 4.code.about;

class Header {

public void title() {

String fullTitle = '/m/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void /acg/ - Armored Core General(OP Anonymous) {

String fullTitle = '/acg/ - Armored Core General';
int postNumber = 22596866;
String image = '1713949824283386.png';
String date = '04/24/24(Wed)05:10:24';
String comment = '"Only the truly strong remember to put the subject" Edition
>New Player Guide
https://pastebin.com/5xEAybEC
>Artbooks, music and emulation resources
https://pastebin.com/jxij0dxe
>the link for the ACV xenia tutorial
https://pastes.io/s7kp1uu925
>ACVD-friendly xenia link
https://dropmefiles.com/PS3lr
>pre setup emulator and dlc pack for ACVD rpcs3
https://drive.google.com/file/d/1izfMwvXnqpKE53hplyEH_xHHM4BuuN0V/view
https://drive.google.com/file/d/1CIgmk7L_mIen9aQHwEqP1_8DMyQUSmPU/view
>models for all the gen 1 parts
https://mega.nz/folder/ZzF2zTgC#9GA7XuSi3K3utTbp4hBlkA
>Website
https://www.armoredcore.net/
>Steam Page
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
>Emblem editor decals
https://files.catbox.moe/lwp114.png
>AC6 Part Spreadsheet
https://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01Nz

Other News:
>Latest Patch (1.06/1.06.1)
https://www.bandainamcoent.com/news/armored-core-vi-fires-of-rubicon-patch-notes-v-1-06
https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-regulation-update-notes-1061
>Ranked Match Season Reset
https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-ranked-match-season-update-notice
>3D Modeling in AC6
https://cgworld.jp/article/202402-cgw305-ac6.html
https://cgworld.jp/article/202402-cgw305-ac6b.html

●Set matching to global for lobbies and use keyword acg to play with each other!

Previous Thread: >>22581978'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==22596870 && dateTime=='04/24/24(Wed)05:17:34'  && image=='Another_Century's_Episode_3.jpg') {

'Best AC game';

}

if(Anonymous && title=='undefined' && postNumber==22596891 && dateTime=='04/24/24(Wed)05:43:58'  && image=='Spoiler Image') {

'.';

}

if(Anonymous && title=='undefined' && postNumber==22596907 && dateTime=='04/24/24(Wed)06:03:58') {

'>pick Ayre route
>she emotionally manipulates you to further her goal
>short term goal, no proper plan, probably ends up badly in the long run

>pick ALLMIND route
>allow yourself to be manipulated by two female entities
>ends up fucking everyone in the universe

>pick Walter route
>eliminate the source of problem
>gives the man a proper closure
>no more threat to the universe

What did fromsoft mean by this?'
;

}

if(Anonymous && title=='undefined' && postNumber==22596914 && dateTime=='04/24/24(Wed)06:25:44') {

'>>22596907
Walter and Carla are the only good people on Rubicon.'
;

}

if(Anonymous && title=='undefined' && postNumber==22596916 && dateTime=='04/24/24(Wed)06:32:44'  && image=='12464541574512.jpg') {

'>>22596907
she won'
;

}

if(Anonymous && title=='undefined' && postNumber==22596917 && dateTime=='04/24/24(Wed)06:32:50'  && image=='one last trip.png') {

'>>22596907
Women, man, women.'
;

}

if(Anonymous && title=='undefined' && postNumber==22596918 && dateTime=='04/24/24(Wed)06:35:43') {

'>>22596907
But there's coral that's been brought off Rubicon already, isn't there? Did they really get all of it? If all the coral was destroyed then it's justified but if somehow ... coral had returned then it wasn't worth it. Ng++ ending is peak retardation though, I was really wondering what the fuck all that was. Ayre is also very unlikeable, this bitch is always saying stupid shit like omg Raven, that big robot that's trying to kill you, you have to attack it! And when you have 2 new messages and breath a sign of relief after sitting through the post mission dialogue that little noise chimes and the screen acquires a red tint and you have to listen to even more bullshit from her. Bu god, just make a 'mail' tab in the menu like the old games so you can read/listen to this stuff after going to the garage.'
;

}

if(Anonymous && title=='undefined' && postNumber==22596923 && dateTime=='04/24/24(Wed)06:45:35') {

'>>22596916
Ayre owe me sex for making me fall for her sweet nothings.'
;

}

if(Anonymous && title=='undefined' && postNumber==22596925 && dateTime=='04/24/24(Wed)06:47:14') {

'>>22596907
Remember kids, don't make decisions using your head below.'
;

}

if(Anonymous && title=='undefined' && postNumber==22596936 && dateTime=='04/24/24(Wed)06:54:16') {

'>>22596923
she owe me a billion of coral kids'
;

}

if(Anonymous && title=='undefined' && postNumber==22596941 && dateTime=='04/24/24(Wed)06:59:26'  && image=='DESTROY NINEBALL.webm') {

'DESTROY
NIIINE BAALLLL'
;

}

if(Anonymous && title=='undefined' && postNumber==22596957 && dateTime=='04/24/24(Wed)07:13:43'  && image=='BLUS30027_screenshot_2024_04_24_07_08_20.png') {

'>first time I beat Marche au Supplice Hard I S ranked it
thank god
but grenade launchers are still fucking busted
has anyone done this with a pile bunker?'
;

}

if(Anonymous && title=='undefined' && postNumber==22596984 && dateTime=='04/24/24(Wed)07:49:52') {

'>>22596907
Ew
No problems - no fun'
;

}

if(Anonymous && title=='undefined' && postNumber==22596986 && dateTime=='04/24/24(Wed)07:52:32') {

'>>22596907
Inb4 fires of raven is the canon ending, just like the destruction ending in 4a.'
;

}

if(Anonymous && title=='undefined' && postNumber==22596994 && dateTime=='04/24/24(Wed)07:58:05') {

'>>22596907
bros before hoes'
;

}

if(Anonymous && title=='undefined' && postNumber==22597035 && dateTime=='04/24/24(Wed)08:57:41') {

'>>22596986
Destruction ending isn't canon. ORCA ending is. How the fuck would the League have been able to build the Towers and fuck off to space if Strayed killed everyone on the Cradles and no one destroyed the assault cells?'
;

}

if(Anonymous && title=='undefined' && postNumber==22597074 && dateTime=='04/24/24(Wed)09:40:19'  && image=='1676916091304092.jpg') {

'>>22596907
I'd do the same in 621's place.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597091 && dateTime=='04/24/24(Wed)09:54:20') {

'>>22596923
Wait a minute, she doesn't have a body. How would that work?'
;

}

if(Anonymous && title=='undefined' && postNumber==22597097 && dateTime=='04/24/24(Wed)10:06:08') {

'>>22597091
Either durectly interfacing with the glands through the hosts nervous system or just possessing a good ol' fleshlight. Remember, where there is will, there is way.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597100 && dateTime=='04/24/24(Wed)10:11:55') {

'>>22596907
Fires ending is literally a genocide of both the coral and the human population
And it would just have the same outcome as the first fires, but without the corps coming back as quickly'
;

}

if(Anonymous && title=='undefined' && postNumber==22597105 && dateTime=='04/24/24(Wed)10:20:12') {

'>>22597100
Shut up Ayre, you can't trick me.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597108 && dateTime=='04/24/24(Wed)10:23:44') {

'>>22597105
There's a reason the overseer logo is of a tree being pruned'
;

}

if(Anonymous && title=='undefined' && postNumber==22597110 && dateTime=='04/24/24(Wed)10:28:56'  && image=='ayre offer.png') {

'If this happened in the game, how many would fall for this?';

}

if(Anonymous && title=='undefined' && postNumber==22597114 && dateTime=='04/24/24(Wed)10:34:32'  && image=='funtitled.png') {

'>Liberator ending
>RLF rising up to help you
>Arquebus trying their damnedest to stop you
>Your goal is literally only to stop the ship on a crash course with the source of corporate control over the planet'
;

}

if(Anonymous && title=='undefined' && postNumber==22597116 && dateTime=='04/24/24(Wed)10:36:17'  && image=='15825409_p3.jpg') {

'>>22597110
>fall
It's a man's job to rise to the occasion. It's only a healthy scientific curiosity to face the unknown like that anyway, where's your spirit of discovery, Anon?'
;

}

if(Anonymous && title=='undefined' && postNumber==22597120 && dateTime=='04/24/24(Wed)10:38:18') {

'>>22597097
You could also find an android body that runs on Coral.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597129 && dateTime=='04/24/24(Wed)10:48:36') {

'Should I... like ALWAYS be using a coral generator? The recharge time is spooky but it's mitigated by always using the WHOLE charge, right?
The passive buff to expansions is kinda nuts, and idk if other types of generators have any passive bonuses'
;

}

if(Anonymous && title=='undefined' && postNumber==22597132 && dateTime=='04/24/24(Wed)10:49:20') {

'ayre in coral powered RaD android body for nonstop sex';

}

if(Anonymous && title=='undefined' && postNumber==22597141 && dateTime=='04/24/24(Wed)10:55:51') {

'>>22597129
most meta bulids ether run coral gen or san tai. so yeah, keep using it.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597146 && dateTime=='04/24/24(Wed)11:08:44') {

'>>22596907
>>eliminate the source of problem
if the first fires didn't get all the coral, i'm not sure if a second fires would get all the coral either. it's a "link the fire" ending that continues rubicon's cycle of death'
;

}

if(Anonymous && title=='undefined' && postNumber==22597232 && dateTime=='04/24/24(Wed)12:29:31'  && image=='anakino.png') {

'>Raven in Chapter 6 with Balam comes back with the NEXTs';

}

if(Anonymous && title=='undefined' && postNumber==22597244 && dateTime=='04/24/24(Wed)12:39:21') {

'>>22597232
The only NEXT in 6 is ORTUS.
Arguably HAL as well but considering that one's technically older than any of the other ACs ingame lorewise idk if it counts.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597248 && dateTime=='04/24/24(Wed)12:42:26') {

'How to fix the dogshit endings aside from FoR? Easy.

>PCA route
>Balam route'
;

}

if(Anonymous && title=='undefined' && postNumber==22597252 && dateTime=='04/24/24(Wed)12:45:06') {

'>>22597248
more corpo drama pls'
;

}

if(Anonymous && title=='undefined' && postNumber==22597256 && dateTime=='04/24/24(Wed)12:51:40') {

'>>22597244
Idk if I'd call ortus a next.
It fills the same narrative purpose but is mogged by actual Nexts.
Like I'm pretty sure 621 gets merced by any retarded next pilot because they're so superior just technologically.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597267 && dateTime=='04/24/24(Wed)13:12:05'  && image=='Zrzut ekranu_20240424_191142.jpg') {

'Am i getting anywhere with this setup? i wanna do an "in your face" staggger machine';

}

if(Anonymous && title=='undefined' && postNumber==22597268 && dateTime=='04/24/24(Wed)13:15:11') {

'>>22597267
In my experience sweet sixteen's range is comically low, even for a "get in your face" build. It is better used as a stagger punish.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597303 && dateTime=='04/24/24(Wed)13:51:45') {

'>>22597267
Pick a lighter gen and change that head.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597343 && dateTime=='04/24/24(Wed)14:31:23'  && image=='armored core mobile.webm') {

'i just noticed that ac6 copied the hardlock system form the MOBILE ac games...
ac6 is a mobile game...'
;

}

if(Anonymous && title=='undefined' && postNumber==22597349 && dateTime=='04/24/24(Wed)14:36:24'  && image=='1713408025169671.jpg') {

'the harris' cooldown animation is pretty neat. the harris is held pretty casually during it though so it's hard to get a good pose that shows it off well';

}

if(Anonymous && title=='undefined' && postNumber==22597391 && dateTime=='04/24/24(Wed)15:19:39'  && image=='68rkiq31ccl91.png') {

'Sorry, but O/m/er will destroy my thread if I don't destroy yours.';

}

if(Anonymous && title=='undefined' && postNumber==22597475 && dateTime=='04/24/24(Wed)16:29:44') {

'>>22597343
So you're saying hard lock is AC tradition...'
;

}

if(Anonymous && title=='undefined' && postNumber==22597488 && dateTime=='04/24/24(Wed)16:50:19') {

'>>22597475
You had to manually aim in the early mobile games.
so actually, NEW GAME BAD.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597515 && dateTime=='04/24/24(Wed)17:27:17'  && image=='plane with legs folded inside the body for even more superior speed.png') {

'>>22597391
I guess there's little need for posts or whatever.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597524 && dateTime=='04/24/24(Wed)17:31:13') {

'>>22597488
>You had to manually aim in the early mobile games.
How. Just how was that supposed to work? What was the mobile cotrol scheme? I want a diagram and an actual real life footage of a person successfully playing these games on the tiny flip phone keyboard.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597548 && dateTime=='04/24/24(Wed)17:49:19') {

'>>22597391
Dun dun dun
Dun dun dun
Dundundundun
*Engrish wailing vocals*'
;

}

if(Anonymous && title=='undefined' && postNumber==22597553 && dateTime=='04/24/24(Wed)17:51:29') {

'>>22597475
Don't start this rubbish again. I still have PTSD over the gameplay reveal threads.
>It was a manual quick turn'
;

}

if(Anonymous && title=='undefined' && postNumber==22597612 && dateTime=='04/24/24(Wed)18:59:37') {

'>>22597244
>ORTUS
>NEXT
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA'
;

}

if(Anonymous && title=='undefined' && postNumber==22597616 && dateTime=='04/24/24(Wed)19:04:13') {

'>>22597244
The closest thing to a Next in AC6 is Balteus
>Permanent Pulse Armor that replenishes passively
>Assault Armor
>Faster than any AC when it ABs with a giant array of fuckoff missile launchers holding it back
>Has a Minigun and a Grenade Launcher, the noob carriers of 4th gen'
;

}

if(Anonymous && title=='undefined' && postNumber==22597618 && dateTime=='04/24/24(Wed)19:05:04') {

'>>22597256
>Like I'm pretty sure 621 gets merced by any retarded next pilot because they're so superior just technologically.
The more skilled ones sure, but not just any retard.
Remember, in terms of capabilities CEL 240 is probably the thing closest to a NEXT.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597623 && dateTime=='04/24/24(Wed)19:13:07') {

'>>22597616
What is it with nu Fromsoft and re-using bosses? Do they just always run out of time or is it in their design philosophy? Magma Roomba in that snailteus mission was so stupid. At least snailteus itself was different enough from the original.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597633 && dateTime=='04/24/24(Wed)19:20:18') {

'>>22597616
You should've fought OPEN FAITH after Snailbalt.
Og Balteus clearly has an MT as its core despite being autonomous, so a "complete" Balteus having an AC as its core as well as 3rd phase would've been cool.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597645 && dateTime=='04/24/24(Wed)19:28:06') {

'>>22597623
The Roomba was probably to once again showcase just how far you have come as a pilot.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597648 && dateTime=='04/24/24(Wed)19:29:14') {

'>>22597633
This would have been a cool nod to AC2 where the small, agile mech climbs out of the rubble of the fat one.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597663 && dateTime=='04/24/24(Wed)19:37:22') {

'>>22597645
I get why they do it but I don't like it. Especially in AC, I can replay the mission at any time and see that it's become easier. This director's previous game was particularly egregious, reusing the same castle 3 times, reusing the boss fight arena in said castle, reusing Genichiro as the first, scripted loss boss, the early-mid game transition boss and the start of the final boss fight, copy pasted bull and ogre, fighting the ape twice, fighting the monk twice, etc. I'm surprised we didn't see juggernaut again.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597667 && dateTime=='04/24/24(Wed)19:38:14') {

'>Playing MOA disc 2
>So far at least 3 different ACs have been overweight permaflight PLUS bipeds using double splash damage grenade cannons/laser cannons
They just ran out of ideas for this shit didn't they? I beat the first two fair and square but anymore of these ass AC designs are going straight into the parking lot.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597674 && dateTime=='04/24/24(Wed)19:42:42') {

'>>22597663
>I'm surprised we didn't see juggernaut again.
You can thank Rusty for that, he destroyed the second one.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597699 && dateTime=='04/24/24(Wed)19:59:31') {

'>>22597667
tournament builds...'
;

}

if(Anonymous && title=='undefined' && postNumber==22597708 && dateTime=='04/24/24(Wed)20:05:15'  && image=='1713410603163817.jpg') {

'i don't understand how you're supposed to get good photos of laser/pulse melee kills they keep shitting out sparks';

}

if(Anonymous && title=='undefined' && postNumber==22597714 && dateTime=='04/24/24(Wed)20:08:42') {

'>>22597708
You need to time the pause perfectly. I used cheat engine in dark souls 3 to slow down the speed of animations to have an easier time with screenshots'
;

}

if(Anonymous && title=='undefined' && postNumber==22597745 && dateTime=='04/24/24(Wed)20:31:23') {

'>>22597699
They seriously let people use human PLUS in tournaments?

Also I just figured out a lot of these lightweight builds get hard countered by handguns... I just destroyed the bitch who bum rushes you with a FINGER by stunlocking him to death. Kinda funny.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597779 && dateTime=='04/24/24(Wed)21:00:42') {

'>>22597548
https://youtu.be/qnMG9ZNTkyE?t=95'
;

}

if(Anonymous && title=='undefined' && postNumber==22597883 && dateTime=='04/24/24(Wed)22:05:15') {

'the S-Rank time limit and ammo cost limit for defend the old spaceport is kinda cruel, how do you hit raven consistently with bazookas and missiles?';

}

if(Anonymous && title=='undefined' && postNumber==22597897 && dateTime=='04/24/24(Wed)22:16:21') {

'God, there's no greater dopamine rush in this game that BTFOing the lazy unarmed punch/chainsaw hitbox-abusing faggots with the amazing power of WLT 011 + FUCKING SIDESTEPPING. These lazy bitches really think they've solved the meta with endless stunlocks without accounting for energy management.

Get dunked on, nerd.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597929 && dateTime=='04/24/24(Wed)22:35:38') {

'>>22597883
Time it when he fires his SONGBIRDS and bait his pile bunker.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597954 && dateTime=='04/24/24(Wed)22:57:19') {

'>>22597883
I'm pretty sure he's hard coded to start the fight Assault Boosting toward you.
You can Assault Armor and overload him and then blow him up with one combo if you're clever.
But be careful, his AI will Armor as well if you try to melee him while he's overloaded.'
;

}

if(Anonymous && title=='undefined' && postNumber==22597958 && dateTime=='04/24/24(Wed)22:58:47') {

'>>22597929
baiting the bunk doesn't work, he usually immediately follows up with songbirds when i do that'
;

}

if(Anonymous && title=='undefined' && postNumber==22598033 && dateTime=='04/24/24(Wed)23:38:15') {

'i'm starting to think i can't s-rank raven without JVLN-Bs or a dual trigger build
shooting at him with other setups just feels like throwing money into the garbage'
;

}

if(Anonymous && title=='undefined' && postNumber==22598058 && dateTime=='04/24/24(Wed)23:52:01') {

'>>22598033
Pilot manual suggests just that: dual LCD's and Zimmies on a light quad

Assault boost into him with a kick and alternate kicks + double shots of buck to his face then double pop the LCD's on ACS overload. Also damage taken is not as big of a factor as completion time for S rank this time'
;

}

if(Anonymous && title=='undefined' && postNumber==22598068 && dateTime=='04/24/24(Wed)23:58:24') {

'>>22598058
ah no i already have him s-ranked, i'm just trying to beat him with a rifle/bazooka/missile build to try and get more into less boring playstyles'
;

}

if(Anonymous && title=='undefined' && postNumber==22598111 && dateTime=='04/25/24(Thu)00:25:49') {

'>Ayre literally has a line in the japanese script that is basically "Raven...you were the real fires of rubicon all along!"
lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==22598195 && dateTime=='04/25/24(Thu)01:21:54') {

'i will switch to attache instead of the rifle when i do more attempts on the weekend. surely it's just that the turner's a piece of crap';

}

if(Anonymous && title=='undefined' && postNumber==22598238 && dateTime=='04/25/24(Thu)01:45:13') {

'>>22598195
Yes, aside from the ransetsu rf the rifles are crap even after getting buffed'
;

}

if(Anonymous && title=='undefined' && postNumber==22598333 && dateTime=='04/25/24(Thu)02:45:42'  && image=='file.png') {

'Reminder that NIGHTFALL is Karl Urban';

}

if(Anonymous && title=='undefined' && postNumber==22598369 && dateTime=='04/25/24(Thu)03:23:57'  && image=='1695856851360976.jpg') {

'only girls that look like this can order me around';

}

if(Anonymous && title=='undefined' && postNumber==22598380 && dateTime=='04/25/24(Thu)03:31:06'  && image=='IMG_6106.png') {

'>Decided to go back and replay some missions
>Do MIA
>Fight Pater in his LC
>Actually a little challenging
>Fuckton of missiles, a bazooka-rifle and fast as shit
>I'd be able to go crazy with tech like that
>Can't use any of it
ARQUEBUSSY I WANT MY FUCKING PCA TECH
I WANT MY BACK/SHOULDER-MOUNTED BOOSTERS BACK
I WANT THE BAZOOKA/RIFLE HYBRID
REVERSE-ENGINEER THAT SHIT ALREADY'
;

}

if(Anonymous && title=='undefined' && postNumber==22598386 && dateTime=='04/25/24(Thu)03:39:10') {

'>>22598380
Guns can't even really be proprietary- they're not integrated into the systems, the AC physically fucking carries them
At worst the FCS just needs their data'
;

}

if(Anonymous && title=='undefined' && postNumber==22598390 && dateTime=='04/25/24(Thu)03:45:12') {

'>>22598380
fromsoft classic'
;

}

if(Anonymous && title=='undefined' && postNumber==22598394 && dateTime=='04/25/24(Thu)03:50:34') {

'>>22597667
>>22597699
>>22597745
speaking of the Champion Arena, one of the guys who was in it (YOU) made a Twitter thread going over all the people involved and talking about how stuff was back then
https://twitter.com/km_you/status/1783145833879503016'
;

}

if(Anonymous && title=='undefined' && postNumber==22598403 && dateTime=='04/25/24(Thu)04:04:42') {

'Ayre sex';

}

if(Anonymous && title=='undefined' && postNumber==22598419 && dateTime=='04/25/24(Thu)04:36:55') {

'How does LR take place over the course of one fucking day';

}

if(Anonymous && title=='undefined' && postNumber==22598444 && dateTime=='04/25/24(Thu)05:15:50') {

'>>22598419
The guys in your garage are really fast. Think F1 pitstops.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598450 && dateTime=='04/25/24(Thu)05:25:01') {

'>>22598419
The writers thought 24 hours sounded cooler and more intense than a week or a month'
;

}

if(Anonymous && title=='undefined' && postNumber==22598470 && dateTime=='04/25/24(Thu)05:48:40') {

'>>22598333
Nice numerals, but who?'
;

}

if(Anonymous && title=='undefined' && postNumber==22598473 && dateTime=='04/25/24(Thu)05:51:46') {

'rocket jump kino...
https://files.catbox.moe/un6g6o.mp4'
;

}

if(Anonymous && title=='undefined' && postNumber==22598475 && dateTime=='04/25/24(Thu)05:54:09') {

'>>22598450
Was "24" released by then? I felt like that's what they were going for.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598482 && dateTime=='04/25/24(Thu)06:07:17') {

'If you blast cum into a cloud of coral, does it get pregnant?';

}

if(Anonymous && title=='undefined' && postNumber==22598483 && dateTime=='04/25/24(Thu)06:07:55') {

'>>22598473
Is this AC1 Netplay? Why is the framerate so smooth?'
;

}

if(Anonymous && title=='undefined' && postNumber==22598485 && dateTime=='04/25/24(Thu)06:22:44') {

'SLOW, SLOW, QUICK-QUICK, SLOW
SLOW, SLOW, QUICK-QUICK, SLOW'
;

}

if(Anonymous && title=='undefined' && postNumber==22598486 && dateTime=='04/25/24(Thu)06:23:12') {

'>>22598483
project phantsma.
fps is smooth because i overclocked my cpu to 200% in the settings.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598488 && dateTime=='04/25/24(Thu)06:24:40') {

'>>22598486
i mean it overclocks the emulator itself.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598533 && dateTime=='04/25/24(Thu)07:22:54') {

'>>22598485
surouw, surouw'
;

}

if(Anonymous && title=='undefined' && postNumber==22598549 && dateTime=='04/25/24(Thu)07:38:35') {

'AC6 should be listened to in Japanese. The only AC game you should listen to the EN dub is AC2.';

}

if(Anonymous && title=='undefined' && postNumber==22598620 && dateTime=='04/25/24(Thu)08:52:42') {

'>>22598419
It adds cool time pressure but yeah, it doesn't really make sense. Not even getting into the garage stuff and zipping around the map from point A to point B in 2 hours, why does anyone still care about how much time is left to the attack when Alliance or Vertex are pretty much crippled by midnight anyways? The problem is that the total size of their forces is made out to be extremely small and that EVERYTHING they have is within the vicinity of Circ-City yet we know from SL the AC3 continent is HUGE. There aren't any other Alliance forces elsewhere in the world at either of the Layereds or Neo Central??'
;

}

if(Anonymous && title=='undefined' && postNumber==22598621 && dateTime=='04/25/24(Thu)08:54:33') {

'>>22598419
They don't want you to know this, but AC6 takes place entirely over 3-4 days.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598632 && dateTime=='04/25/24(Thu)09:05:39') {

'>>22598621
Bullshit. 1 chapter = 24 hours.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598639 && dateTime=='04/25/24(Thu)09:08:57') {

'>>22597129
>The passive buff to expansions is kinda nuts, and idk if other types of generators have any passive bonuses
What's this? Only thing I vaguely remember is that some of the coral stuff you use, which I think are the stuff built in to your mech has some buffs from it, is that what you're talking about?'
;

}

if(Anonymous && title=='undefined' && postNumber==22598646 && dateTime=='04/25/24(Thu)09:12:13'  && image=='d98cfe827835935e81badbfaa12eb7f7.jpg') {

'>>22598549
Good thing I play video games instead of listening to audio games so I can enjoy them however I want. Have fun with your Audio Core series though.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598650 && dateTime=='04/25/24(Thu)09:13:24') {

'>>22598639
Nta, but assault armor doing coral type damage, I guess.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598664 && dateTime=='04/25/24(Thu)09:19:30') {

'>>22597623
As opposed to what, copy pasting the same enemy multiple times? Remember destroying the floating mines, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598669 && dateTime=='04/25/24(Thu)09:23:36') {

'>>22598646
I hope you set the computer to the cute Japanese voice telling you SENTOU MO-DO'
;

}

if(Anonymous && title=='undefined' && postNumber==22598671 && dateTime=='04/25/24(Thu)09:25:25') {

'>>22598664
Which mission was he in before that one?'
;

}

if(Anonymous && title=='undefined' && postNumber==22598675 && dateTime=='04/25/24(Thu)09:27:42') {

'>>22598671
The arena.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598746 && dateTime=='04/25/24(Thu)10:09:57') {

'>>22598470
Éomer'
;

}

if(Anonymous && title=='undefined' && postNumber==22598781 && dateTime=='04/25/24(Thu)10:35:37'  && image=='Spoiler Image') {

'You guys are slow as shit.

https://twitter.com/t_features/status/1783300160711528811'
;

}

if(Anonymous && title=='undefined' && postNumber==22598782 && dateTime=='04/25/24(Thu)10:36:30'  && image=='1708903727848774.jpg') {

'>>22598380
that's not all. there's these puppies too...'
;

}

if(Anonymous && title=='undefined' && postNumber==22598796 && dateTime=='04/25/24(Thu)10:49:33') {

'>>22598781
oh, whatever. if i can't build it i can't take pride in it'
;

}

if(Anonymous && title=='undefined' && postNumber==22598823 && dateTime=='04/25/24(Thu)11:10:34') {

'>>22597267
>under 9k AP, 1.3k stab
>in your face stagger machine
For what, killing MTs in the campaign?

Sixteens are extremely good for dealing with flighty RJ builds, but you want a dagger to actually do the stagger punishing. For anything else, they're not great, from what I've seen. Anything with enough stability to survive a single volley will just kill you while you struggle to do anything to a moving target.
LAMERGAYER head is useless, what the fuck are you doing?
NACHT legs aren't get in your face at all. They're for bouncing around and dodging at medium-long-range. You need stability for being allowed to be close.
FLUEGEL is a meme booster. Either you use GRIDWALKER for holding jump to ascend, or you assault boost. Anything in-between is pretty far from optimal. For lightweights, your only other serious options are ALULA or SPD.
SAN-TAI is good, don't listen to >>22597303 energy will always be your most important mobility stat.

Shit build, 3/10, has a bad gameplan and can't even execute it. Lightweights are horrible at in-your-face stagger rush, at which point weight is completely arbitrary, because you can remain reasonably mid-weight even with SAN-TAI and 1700+ stability and still achieve respectable speeds via BUERZEL.'
;

}

if(Anonymous && title=='undefined' && postNumber==22598829 && dateTime=='04/25/24(Thu)11:13:11') {

'>>22598470
Judge Dredd'
;

}

if(Anonymous && title=='undefined' && postNumber==22598832 && dateTime=='04/25/24(Thu)11:15:23') {

'>>22598380
Fromsoft you slant eyed niggers give me my fucking EKDROMOI!!!!!!!'
;

}

if(Anonymous && title=='undefined' && postNumber==22598947 && dateTime=='04/25/24(Thu)13:02:39') {

'I still don't understand why we don't betray ALLMIND.
Even early on in the route Walter is suspicious of Kate, and then we never reveal to Walter the encoded missions we get from her.
And then we're just kind of cool killing all our buddies for what? Morbid curiosity?'
;

}

if(Anonymous && title=='undefined' && postNumber==22598968 && dateTime=='04/25/24(Thu)13:18:30'  && image=='F8MSIGfasAA2sQP.jpg') {

'>>22598947
>we
walter realistically won't have the money to reverse 621's augmentation
carla has tried to get 621 killed at least 3 times (sending MTs after 621 in the grid mission, cleaner boss afterwards, sending 621 through the orbital laser fire, potentially knowing the sea spider was up there and not telling 621 about it, DEFINITELY not telling 621 about the catapult not being designed for human transport) and her AC is bald
red can actually be skipped if you don't go a floor under and just go straight for the door
pater attacks you no matter what'
;

}

if(Anonymous && title=='undefined' && postNumber==22598998 && dateTime=='04/25/24(Thu)13:37:18') {

'>>22598781
When can you actually buy or preorder this?'
;

}

if(Anonymous && title=='undefined' && postNumber==22599019 && dateTime=='04/25/24(Thu)13:57:29') {

'>>22598947
We don't know how to trigger the coral release by ourselves.
That or we just don't care and just want to spend time with Ayre.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599058 && dateTime=='04/25/24(Thu)14:33:33') {

'>>22598968
>and her AC is bald
?'
;

}

if(Anonymous && title=='undefined' && postNumber==22599064 && dateTime=='04/25/24(Thu)14:41:59') {

'I hope next game will allow you to equip melee on right arm too';

}

if(Anonymous && title=='undefined' && postNumber==22599070 && dateTime=='04/25/24(Thu)14:47:20'  && image=='1714070756792770.png') { }

if(Anonymous && title=='undefined' && postNumber==22599072 && dateTime=='04/25/24(Thu)14:48:58') {

'Is AC6 the first AC to introduce melee weapons?';

}

if(Anonymous && title=='undefined' && postNumber==22599074 && dateTime=='04/25/24(Thu)14:51:01') {

'>>22599064
most of the arms have specifically modeled left arm melee weapon hardpoints. maybe the next game will allow you to buy an adaptor for them to get equipped to the right hand or something
shields being left-side exclusive have no excuse, though.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599093 && dateTime=='04/25/24(Thu)15:06:50') {

'>>22599072
There have been melee weapons since Armored Core 1 but in 6 they handle much less awkwardly than in past installments thanks largely to the hard lock on but even unlocked there is much more of a "soft" target assist that lets you home in with melee attacks fairly seamlessly'
;

}

if(Anonymous && title=='undefined' && postNumber==22599096 && dateTime=='04/25/24(Thu)15:08:24') {

'>>22599064
>right hand melee
>weapon arms
>EN machine guns
>sniper rifles
>linear cannons
>slug cannons
>rockets
>missile decoys
>missile interceptors
>relation missiles
>mine layers
>sticky bombs
>revolvers
>physical shields
>micro missiles
>two-slot big fuckoff back cannons or missile arrays
I hope they add even a few of all the missing things'
;

}

if(Anonymous && title=='undefined' && postNumber==22599101 && dateTime=='04/25/24(Thu)15:11:11'  && image=='EVKh0hZUcAITZSu.jpg') {

'>>22599096
stance firing means that two-handed guns can definitely be a thing, too. i wonder how they're going to balance sniper rifles when exploiting the existing long range weapons like missiles seems to be cancerous, though.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599104 && dateTime=='04/25/24(Thu)15:13:03') {

'>>22599096
>no physical blades in that list
Give me back my Murakumo, FROM'
;

}

if(Anonymous && title=='undefined' && postNumber==22599107 && dateTime=='04/25/24(Thu)15:15:30') {

'Do the AC games all follow the same timeline or is it like Final Fantasy where every game takes place in its own separate universe?';

}

if(Anonymous && title=='undefined' && postNumber==22599109 && dateTime=='04/25/24(Thu)15:16:50') {

'>>22599107
Gen 1-2 is one continuity.
Gen 3 is one.
Gen 4-5 is one.
Gen 6 is one.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599111 && dateTime=='04/25/24(Thu)15:18:51') {

'>>22599107
More akin to Final Fantasy, where every set of entries create their timelines

>4->4A->V->VD
For example'
;

}

if(Anonymous && title=='undefined' && postNumber==22599121 && dateTime=='04/25/24(Thu)15:25:30') {

'You guys told me AC6 has no right hand weapons but the Wuerger is a freakin katar pilebunker';

}

if(Anonymous && title=='undefined' && postNumber==22599124 && dateTime=='04/25/24(Thu)15:26:55') {

'>>22598473
Playing ACs for over decade but discovering this madman tactic only today'
;

}

if(Anonymous && title=='undefined' && postNumber==22599130 && dateTime=='04/25/24(Thu)15:28:59') {

'>>22598646
>says this, but posts Art Core
>artcore is a genre of music, an audio artform
Uh oh bro'
;

}

if(Anonymous && title=='undefined' && postNumber==22599132 && dateTime=='04/25/24(Thu)15:30:05'  && image=='fisheye.png') {

'>>22599121
>no right hand weapons'
;

}

if(Anonymous && title=='undefined' && postNumber==22599134 && dateTime=='04/25/24(Thu)15:32:16') {

'I feel bad for the kid in the tester AC. He didn't deserve that.';

}

if(Anonymous && title=='undefined' && postNumber==22599140 && dateTime=='04/25/24(Thu)15:35:50') {

'>>22599134
i respect him for not using repair kits'
;

}

if(Anonymous && title=='undefined' && postNumber==22599146 && dateTime=='04/25/24(Thu)15:38:21') {

'>>22599134
>corpo wagie
of course he deserved it'
;

}

if(Anonymous && title=='undefined' && postNumber==22599176 && dateTime=='04/25/24(Thu)15:58:33') {

'>>22599134
He didn't, but that's what happens in war. Can't dwell on it.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599216 && dateTime=='04/25/24(Thu)16:26:54') {

'>>22599134
Would you rather see him grow throughout the game so we can put him down at this peak?

>>22598947
>immediately goes to Walter after Ayre
>stays absolutely silent after Allmind
621 knows a good intangible waifu from a bad one'
;

}

if(Anonymous && title=='undefined' && postNumber==22599234 && dateTime=='04/25/24(Thu)16:43:40') {

'Will playing 4/4A before 1 through 3 ruin older gens to me?';

}

if(Anonymous && title=='undefined' && postNumber==22599238 && dateTime=='04/25/24(Thu)16:45:11') {

'>>22599234
No, 1-LR are their own beasts.
At most you'll have to adjust to the slower speed and no analog controls in 1-3 (but there's a patch to fix that)'
;

}

if(Anonymous && title=='undefined' && postNumber==22599266 && dateTime=='04/25/24(Thu)17:06:25') {

'>>22599216
>Would you rather see him grow throughout the game so we can put him down at this peak?
Yes. I want to fight my enemies at their strongest.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599276 && dateTime=='04/25/24(Thu)17:13:12') {

'>>22599132
Of course, a ranged weapon isn't a real weapon'
;

}

if(Anonymous && title=='undefined' && postNumber==22599279 && dateTime=='04/25/24(Thu)17:14:42') {

'>>22599134
Dumbass could've just ditched the AC
Raven can listen to negotiations, like with Swinburne'
;

}

if(Anonymous && title=='undefined' && postNumber==22599282 && dateTime=='04/25/24(Thu)17:16:18') {

'>>22599234
Nah, just keep in mind they're very different'
;

}

if(Anonymous && title=='undefined' && postNumber==22599308 && dateTime=='04/25/24(Thu)17:26:40') {

'>>22599132
Speaking of """fisheye""", what happened to the Patlabor reboot? There was that one short video and then nothing else? Is EZY dead?'
;

}

if(Anonymous && title=='undefined' && postNumber==22599483 && dateTime=='04/25/24(Thu)19:19:36') {

'>>22598781
>people made Blue Archive and Uma Musume edits of it
lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==22599518 && dateTime=='04/25/24(Thu)19:49:35') {

'>>22599093
I still prefer the ACfA autism boosting melee.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599523 && dateTime=='04/25/24(Thu)19:52:57') {

'>>22599234
If anything, playing oldgen will ruin your empty rectangular map experience'
;

}

if(Anonymous && title=='undefined' && postNumber==22599781 && dateTime=='04/25/24(Thu)22:34:33') {

'>>22599523
>empty rectangular map experience
As opposed to the empty corridors, maze like layouts, locked doors, copy pasted rooms full of the same five enemies experience?'
;

}

if(Anonymous && title=='undefined' && postNumber==22599811 && dateTime=='04/25/24(Thu)22:58:57') {

'>>22599140
This.

>>22599146
I mean, you're little better being a freelancer going cap in hand to the corpos for jobs.

>>22599216
Yes? I wanna see Iguazu get double-cucked.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599814 && dateTime=='04/25/24(Thu)22:59:52') {

'>>22599279
I mean he's the new guy right, I don't think he's in any position to open negotiations that wouldn't get him shit on by his employers. It'd be like the new intern explaining to his bosses why he handed over the company's new model test car regardless of the circumstances.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599942 && dateTime=='04/26/24(Fri)00:04:08') {

'>>22599781
The corridors are not empty. Your post is dishonest, sir.'
;

}

if(Anonymous && title=='undefined' && postNumber==22599999 && dateTime=='04/26/24(Fri)00:39:01'  && image=='3_000000014816.jpg') {

'>>22599308
There was that Patlabor/Zoids crossover a few months ago that had an entirely new Ingram design for the main promotional image. It'd be strange to make a brand new design just for some brand crossover, especially so considering this new Ingram doesn't really incorporate any of the Zoids aesthetic whatsoever. Makes me wonder if this is some sort of upgrade that will replace the older original Ingrams at some point if EZY ever does come out.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600050 && dateTime=='04/26/24(Fri)01:12:08') {

'>>22599134
It's just a job, 621, ALL of it'
;

}

if(Anonymous && title=='undefined' && postNumber==22600275 && dateTime=='04/26/24(Fri)04:26:30') {

'>>22599814
>I mean he's the new guy right, I don't think he's in any position to open negotiations
"Bro let's have you not waste money on your AC maintenance, I'm ditching this tester AC, have fun with it"'
;

}

if(Anonymous && title=='undefined' && postNumber==22600296 && dateTime=='04/26/24(Fri)04:40:47') {

'>>22599814
>>22600275
Aside from writing, what could be a functional reason for the rookie to not bail out of the wreck? The """story critical""" npcs do it with impunity levels only ever approached by Stinger.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600304 && dateTime=='04/26/24(Fri)04:48:19') {

'>>22600296
>what could be a functional reason for the rookie to not bail out of the wreck?
No veteran pilot friends to learn from about how to survive when your AC is being obliterated'
;

}

if(Anonymous && title=='undefined' && postNumber==22600384 && dateTime=='04/26/24(Fri)06:57:16') {

'>>22600296
i mean he might've and just got fired afterwards'
;

}

if(Anonymous && title=='undefined' && postNumber==22600392 && dateTime=='04/26/24(Fri)07:03:54'  && image=='1714128514736456.png') {

'>>22599999
EZY's ingram already has a redesign, they have these kinda strange GM Kai-esque shoulders with square divets cut out of the bottom'
;

}

if(Anonymous && title=='undefined' && postNumber==22600425 && dateTime=='04/26/24(Fri)07:46:38') {

'>>22599234
What >>22599238 said. But do note that 3.5 gen (that is, Nexus, Ninebreaker and Last Raven) have native analog support, however.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600439 && dateTime=='04/26/24(Fri)08:08:34') {

'>>22596866
My only real gripe with AC6 is that 1/3rd of the AC parts are fugly as hell, which wouldn't be a problem if it weren't for that most of all parts' designs mix up worse than they did in 4/FA'
;

}

if(Anonymous && title=='undefined' && postNumber==22600449 && dateTime=='04/26/24(Fri)08:19:50') {

'>>22600304
Wouldn't a battlefield survival be one of the first things drilled into a cadet? Every heavy machinery course I attended was heavy on the workplace safety topic too, although I can't say it compares.

>>22600384
Would getting the prototype for a new mass production line trashed by some random during a test run just be covered by the insurance or would it be chalked up as misuse of company property to completely legally and financially assrape a bottom of the totem employee for not being good enough to win? Both sound fitting for the ACverse, although the suits couldn't realistically expect a guy like that to pay it off.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600450 && dateTime=='04/26/24(Fri)08:21:58') {

'>>22600449
>Wouldn't a battlefield survival be one of the first things drilled into a cadet?
True, but I mean anecdotal tricks of the trade, things you either experience or hear about as anecdotes'
;

}

if(Anonymous && title=='undefined' && postNumber==22600462 && dateTime=='04/26/24(Fri)08:30:58') {

'>>22600439
>EPHEMERA's core looks like tits and the back of its head looks like testicles
>VERRILL is a balding teddy-bear
>KASUAR head is White Glint if he'd be born in a car accident
>HAL 826 head is a fruit in a net bag
>eye-grating rivets on BASHO's core and legs that don't go with anything non-BASHO
>overtly distinctive Takayuki Yanase's trademark designs in ALBA so that anything with ALBA that's not full ALBA looks like an attempt at Gundam 00 kitbash
>WRECKER legs hips looking like a diaper on thin waist cores
>while BASHO arms are decent, their stats makes them strictly the only choice for melee use that doesn't feel like you're slapping tanks with a wet rag, despite all the parts' diversity
nah it's all fine'
;

}

if(Anonymous && title=='undefined' && postNumber==22600517 && dateTime=='04/26/24(Fri)09:15:37') {

'>>22600425
Left analog stick support started with AC2AA. Nexus added right stick support.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600530 && dateTime=='04/26/24(Fri)09:22:40') {

'>>22599234
I recommend playing through in the following orders: either 4->4A->V->VD->3->SL->NX->LR, or 3->SL->NX->LR->4->4A->V->VD. Start with 4 if you prefer narrative, start with 3 if you prefer gameplay. Once you have done this you can play 1->PP->MOA Disc 1->2->2AA. There is no point to playing MOA Disc 2 or Ninebreaker other than "I want to complete every AC game 100%".'
;

}

if(Anonymous && title=='undefined' && postNumber==22600541 && dateTime=='04/26/24(Fri)09:31:32') {

'>>22596907
>gives the man a proper closure
Walter doesn't even appear in the Fire route'
;

}

if(Anonymous && title=='undefined' && postNumber==22600551 && dateTime=='04/26/24(Fri)09:41:36') {

'>>22600462
Aside from the few sets that don't fit with anything else in the setting, this is all mostly stuff that can be fixed by an expansion with a ton more parts to shore up the different aesthetics and make them less alone'
;

}

if(Anonymous && title=='undefined' && postNumber==22600621 && dateTime=='04/26/24(Fri)10:43:48'  && image=='1708164774860578.jpg') {

'>>22600462
>>eye-grating rivets on BASHO's core and legs that don't go with anything non-BASHO
BASHO core pairs really well with RaD, Balam and Dafeng limbs actually. the real stinker is the TIAN-QIANG core, which looks like it's pregnant with a beer gut.
also, it's kinda funny that yanase's design sticks out when he allegedly did a ton of the parts for gen 3.5'
;

}

if(Anonymous && title=='undefined' && postNumber==22600622 && dateTime=='04/26/24(Fri)10:43:57') {

'>>22599072
Its the only one where they are remotely good.

AC1 to 3, they were passable because you had no other choice, then they became obsolete in Silent line with the introduction of left arm weapon, and a their worst in the Nexus-LR line.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600630 && dateTime=='04/26/24(Fri)10:50:59'  && image=='FjgvFgpXoAIOzeX.jpg') {

'my bad, yanase also did AC parts for gen 2 as well. i thought he just worked on MT designs back then';

}

if(Anonymous && title=='undefined' && postNumber==22600639 && dateTime=='04/26/24(Fri)10:55:40') {

'>>22600439
The worst part is that most leg parts are bottom heavy giving ACs a warcraft/warhammer vibe. This is further aggavated by head parts being disproportionately small.'
;

}

if(Anonymous && title=='undefined' && postNumber==22600676 && dateTime=='04/26/24(Fri)11:21:13') {

'>>22600630
I want Yanase to do more parts. I actually like the mecha-faulds and tassets on the legs. If the Alba's shin parts were more like the Melander's they'd be perfect'
;

}

if(Anonymous && title=='undefined' && postNumber==22600687 && dateTime=='04/26/24(Fri)11:32:00') {

'>>22600676
speak for yourself, i wish the MELANDER's shin/knee armor was more like the WRECKER's'
;

}

if(Anonymous && title=='undefined' && postNumber==22600738 && dateTime=='04/26/24(Fri)11:56:24') {

'>>22600439
this could be fixed with the addition of a lot of side grade core parts. The real issue is that RAD has one normal set of core parts with LOADER 4 that look decent but all the rest of their parts look like ass construction equipment parts that meld with nothing other than maybe Basho parts. I have no idea how they forgot how to make normal core parts and could only use construction equipment after'
;

}

if(Anonymous && title=='undefined' && postNumber==22600830 && dateTime=='04/26/24(Fri)12:46:30') {

'>>22600738
do you mean non-limb sidegrades? SPRING CHICKEN is actually a LOADER 4 leg sidegrade. also, FULL COURSE's core is arguably the best-looking heavyweight core in the game if you don't count HAL 826 as a heavy core. it's FULL COURSE's legs that are terrible'
;

}

if(Anonymous && title=='undefined' && postNumber==22600884 && dateTime=='04/26/24(Fri)13:16:51') {

'>>22599942
Sometimes the rooms are empty, sometimes the corridors are empty, sometimes you enter a room with eight turrets and end up finding out all the doors in the room were locked and you just wasted a minute and several dozen units of ammo'
;

}

if(Anonymous && title=='undefined' && postNumber==22600890 && dateTime=='04/26/24(Fri)13:20:29') {

'>>22600830
It's been a while since I've checked, but if I remember right the HAL set is well over the threshold where your possible speed stats tank into the "heavy" territory, at least if you're also using appropriate weapons'
;

}

if(Anonymous && title=='undefined' && postNumber==22600995 && dateTime=='04/26/24(Fri)14:30:02'  && image=='GGnZW_5a8AAz0N7.jpg') {

'since yanase came up, what are your thoughts on his AC and emblem designs for 621?
https://twitter.com/yanase_t/status/1759176289825808477'
;

}

if(Anonymous && title=='undefined' && postNumber==22601018 && dateTime=='04/26/24(Fri)14:43:14') {

'>>22600995
Very cool emblem and AC, but idk if that build is very good. I'll have to test it out'
;

}

if(Anonymous && title=='undefined' && postNumber==22601052 && dateTime=='04/26/24(Fri)15:22:21'  && image=='FYaTqzhUYAA-xUm.jpg') {

'>>22600392
I was gonna mention this but forgot to cuz I was tired. Maybe the SV2 starts out with these older retrofitted Ingrams but switches to this new design after a few episodes? I guess only time will tell, but it'd be a shame if they never do anything with the new Ingram design since I think it looks pretty cool. On a side note, it looks like the cast from that one anniversary short will be in EZY going off of the girl in pic related.'
;

}

if(Anonymous && title=='undefined' && postNumber==22601069 && dateTime=='04/26/24(Fri)15:40:13'  && image=='Atomic Heart.png') {

'>>22600830
>it's FULL COURSE's legs that are terrible
They look good as Soviet tech leggies.'
;

}

if(Anonymous && title=='undefined' && postNumber==22601661 && dateTime=='04/26/24(Fri)23:26:31') {

'I never noticed the differences between Balteus and Snailteus until I saw the OST renders.';

}

if(Anonymous && title=='undefined' && postNumber==22601666 && dateTime=='04/26/24(Fri)23:32:32') {

'>>22601661
>he did not play the game'
;

}

if(Anonymous && title=='undefined' && postNumber==22601692 && dateTime=='04/26/24(Fri)23:50:05') {

'>>22596866
I THOUGHT THIS GENERAL FUCKING DIED

Rookie seriously forgot to put the name in the OP.'
;

}

if(Anonymous && title=='undefined' && postNumber==22601902 && dateTime=='04/27/24(Sat)01:58:16'  && image=='20240427015721_1.jpg') {

'I just did some invasions for the first time.
Holy fuck I feel like scum. I should take this build into actual duels, it's really easy to 60-0 someone (give or take some compromises done because I am not doing 3 playthroughs again to unlock everything on this new save file and the fact of invading means I need to catch up with AB).'
;

}

if(Anonymous && title=='undefined' && postNumber==22602153 && dateTime=='04/27/24(Sat)05:00:36') {

'>>22601902
I think the only reason this build would rape anyone is if they were already pre-raped by the PvE and we're left with their ass up and face down like the end of a loss CG in an eroge and you happened to be another enemy that lumbered over to them and triggered a new CG.
Otherwise it stinks.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602155 && dateTime=='04/27/24(Sat)05:02:04') {

'>>22601692
Did you mean to post this in the last thread? The name is right there.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602158 && dateTime=='04/27/24(Sat)05:06:51') {

'>>22600622
I don't think I ever used them in Nexus but there are some missions in LR where it is simply more efficient to one-shot the MTs with the blade. That one with an AC and a pulverizer where you have to shut down the facility beforehand has some spongey MTs that would otherwise eat ammo you need for those two, for example.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602260 && dateTime=='04/27/24(Sat)07:32:29') {

'I'm looking for a screenshot of someone's custom core
It was this Hamas core that said "from the river to the sea" on it
Anyone have that?'
;

}

if(Anonymous && title=='undefined' && postNumber==22602273 && dateTime=='04/27/24(Sat)07:48:47') {

'>>22602260
Ask on /bbg/ or /erg/ on /vg/, one of those souls guys may have made that and some of the similarly themed ACs. I'd post it myself but I'm away from the PC that it's saved on.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602313 && dateTime=='04/27/24(Sat)08:37:33') {

'Another Age has co-op missions right? Im having a friend over and figured it would be a fun way to introduce him to the series.';

}

if(Anonymous && title=='undefined' && postNumber==22602337 && dateTime=='04/27/24(Sat)08:57:40') {

'>>22602313
i believe it does, yeah.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602378 && dateTime=='04/27/24(Sat)09:48:16') {

'>>22601902
>I should take this build into actual duels
You will get chewed out in actual PvP with those legs and core.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602386 && dateTime=='04/27/24(Sat)09:55:29') {

'>>22600462
You forgot about the comical "eyes" on Snail's head. Good for meme ACs I guess though.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602530 && dateTime=='04/27/24(Sat)11:50:34') {

'>>22600462
the KASUAR head confuses me, genuinely. why did they make it like that?'
;

}

if(Anonymous && title=='undefined' && postNumber==22602860 && dateTime=='04/27/24(Sat)15:24:35') {

'>>22602530
Because Schneider engineers are silly boys.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602872 && dateTime=='04/27/24(Sat)15:34:25') {

'>>22602313
They're not co-op missions, they're VS. missions. I've seen them described as co-op elsewhere but that's not really accurate, having actually played AC2AA. They're either PvPvE or competitive PvE missions, for the most part. For example, you and another player fight each other along with your own MT squads, or you are both trying to be the first to take down a target AC, or you are competing to destroy the most MTs in a mission. I think there is only one mission that is strictly co-op and it's a 2v2 arena fight (which if the wiki is to be believed, is really just two separate 1v1s that you both have to win).'
;

}

if(Anonymous && title=='undefined' && postNumber==22602891 && dateTime=='04/27/24(Sat)15:44:25') {

'>>22602153
>>22602378
Well what happens is they dodge the ACT Missile for long enough that I can fire a second, and then they just start panicking, boosting around trying to dodge the missiles and being too out of energy to avoid the bazookas, which two javelins is enough to stagger them and hit them with the pulse sword. If anything happens, the cycle between two bazookas and the pulse sword is long enough that the first thing I used is ready by the time I went through all of it.
Perhaps this speaks more to the caliber of people who play co-op mode more than anything. Because, yes this build is lacking better parts to make it work optimally, but it works as is, there was a guy with a HAL core and his host. that I mulched with this'
;

}

if(Anonymous && title=='undefined' && postNumber==22602907 && dateTime=='04/27/24(Sat)15:52:10') {

'>>22602891
Those missiles got nerfed, anon.
Also, it's easy to throw them off if you know what you are doing.
But what are YOU gonna do about all the shit shot or thrown your way when your energy management is fucking abysmal and you have zero vertical speed??'
;

}

if(Anonymous && title=='undefined' && postNumber==22602938 && dateTime=='04/27/24(Sat)16:12:08') {

'Without much spoilers, how important is choosing corp sponsor at the start of FA? I wanna try Lahire, but not really interested in other Omer stuff. Will I still be able to acquire it as Independent, or do I have to do Omer client route?';

}

if(Anonymous && title=='undefined' && postNumber==22602939 && dateTime=='04/27/24(Sat)16:14:08') {

'>>22602907
>Those missiles got nerfed, anon.
i don't know why they got nerfed
the single ACTs are the same weight as single splits but they're slower to get a lock for, easier to dodge, and typically deal less impact damage. they're objectively the worse option now'
;

}

if(Anonymous && title=='undefined' && postNumber==22602941 && dateTime=='04/27/24(Sat)16:15:09') {

'>>22602938
like the starter build? i think it's mostly dependent on actual mission selection'
;

}

if(Anonymous && title=='undefined' && postNumber==22602947 && dateTime=='04/27/24(Sat)16:20:01') {

'>>22602907
I mean, it worked. Just because they were nerfed before doesn't mean they no longer work. Maybe they're not peak, but for my purposes, they put in work.
>>22602939
I feel the time it takes for them to do anything is a benefit because it's controlling how the enemy moves and you can play around it.
>>22602938
4A's Corp option only affects your starting build as far as I recall. Maybe you get locked out of starting missions, but to unlock all the missions you have to do NG++ anyways.'
;

}

if(Anonymous && title=='undefined' && postNumber==22602952 && dateTime=='04/27/24(Sat)16:28:45') {

'>>22599101
Altis, my beloved'
;

}

if(Anonymous && title=='undefined' && postNumber==22603210 && dateTime=='04/27/24(Sat)18:58:02') {

'>>22602941
>>22602947
Thanks. Also apparently FA on xenia has broken textures so now I have to download rpcs3. God I hate emulators.'
;

}

if(Anonymous && title=='undefined' && postNumber==22603652 && dateTime=='04/27/24(Sat)23:00:41') {

'>>22602938
>>22602941
>>22602947
affects starting build and shop stock
iirc if you start as independent the shop is completely empty at the start, while that isn't the case for other sponsors'
;

}

if(Anonymous && title=='undefined' && postNumber==22603676 && dateTime=='04/27/24(Sat)23:22:10') {

'Writing my AC4 fic and doing my research makes it very clear how Omer is behind just about fucking everything, Jesus crunchy Christ.';

}

if(Anonymous && title=='undefined' && postNumber==22603683 && dateTime=='04/27/24(Sat)23:23:23') {

'>>22603676
i wish we had decent translations of all the normal pilot sidestories'
;

}

if(Anonymous && title=='undefined' && postNumber==22603691 && dateTime=='04/27/24(Sat)23:26:31') {

'>>22603683
I do too, but until then I’ll write my own story about war, corporate greed and Fiona Jarnefeldt.'
;

}

if(Anonymous && title=='undefined' && postNumber==22603725 && dateTime=='04/27/24(Sat)23:52:02') {

'>>22603683
Give me the QRD on this, never heard of these'
;

}

if(Anonymous && title=='undefined' && postNumber==22603736 && dateTime=='04/27/24(Sat)23:57:54') {

'>playing acv on xeina
>feedback_resolve = true
>24 fps
>feedback_resolve = false
>60 fps
can someone please explain this voodoo magic to me?'
;

}

if(Anonymous && title=='undefined' && postNumber==22603744 && dateTime=='04/28/24(Sun)00:05:36') {

'>>22603736
You’ll have to contact De Other Side for that, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==22603758 && dateTime=='04/28/24(Sun)00:15:26') {

'>>22603676
>Omer is manipulating literally everything for their benefit
>blatantly supposed to be Israeli
genuinely what did Fromsoft mean by this'
;

}

if(Anonymous && title=='undefined' && postNumber==22603771 && dateTime=='04/28/24(Sun)00:38:18') {

'>>22603725
>Armored Core Retribution
>about Sapphirus Force, a squad of elite Rosenthal Normal pilots equipped with prototype Kojima generator-equipped arm shields
>the Sapphirus Force normals canonically look like third gen ACs and are featured in Last Raven portable's arena
>Armored Core 4 Another Story
>a collection of 4 stories taking place before AC4, at least one of them being about Ravens attempting to fight NEXTs with their old ACs
>「T34でM1A2に立ち向かうようなもんです。俺達のACとは世代が違うんですよ」'
;

}

if(Anonymous && title=='undefined' && postNumber==22603839 && dateTime=='04/28/24(Sun)02:10:06') {

'>>22603771
>T34でM1A2
Tell me that means the tanks fighting AC's.'
;

}

if(Anonymous && title=='undefined' && postNumber==22603872 && dateTime=='04/28/24(Sun)02:57:15') {

'>>22603676
What's the fic about?'
;

}

if(Anonymous && title=='undefined' && postNumber==22603909 && dateTime=='04/28/24(Sun)03:44:22') {

'>>22603839
He's saying that a Normal fighting a NEXT is like a T-34 from WWII going up against an M1A2 Abrams (which would have been the latest version at the time this was written). They're both tanks, but the M1A2 is superior in every respect, firepower, armor, speed, electronics... The T-34 has basically no hope in a fight against an M1A2.'
;

}

if(Anonymous && title=='undefined' && postNumber==22603915 && dateTime=='04/28/24(Sun)03:58:23') {

'>>22603909
Makes sense. I've yet to play 4th gen but from the gameplay I've seen the Normals just get fucking clowned on no matter what by NEXTs.'
;

}

if(Anonymous && title=='undefined' && postNumber==22603937 && dateTime=='04/28/24(Sun)04:33:56') {

'CAN YOU Beat Last Raven with only the starter AC.';

}

if(Anonymous && title=='undefined' && postNumber==22603954 && dateTime=='04/28/24(Sun)05:07:07') {

'>>22603937
I couldn't beat that guy in the first fucking mission with my Nexus AC.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604015 && dateTime=='04/28/24(Sun)06:18:11') {

'>>22603937
Can *I* do it? Possibly.
What constitutes beating it? All missions completed?'
;

}

if(Anonymous && title=='undefined' && postNumber==22604164 && dateTime=='04/28/24(Sun)08:50:40') {

'>>22600995
Pretty sweet
Also I want a PC code of that emblem'
;

}

if(Anonymous && title=='undefined' && postNumber==22604166 && dateTime=='04/28/24(Sun)08:54:32') {

'>>22602386
That can be "fixed" with decals so it's not so bad
Here decals are nearly as useful as Gundam Breaker's optional parts in completely changing a part's design'
;

}

if(Anonymous && title=='undefined' && postNumber==22604168 && dateTime=='04/28/24(Sun)08:56:13') {

'>>22603736
Machine spirits of Omnissiah'
;

}

if(Anonymous && title=='undefined' && postNumber==22604170 && dateTime=='04/28/24(Sun)08:57:15') {

'>>22603937
It'd take me so much time I'd rather try and build an armored core IRL'
;

}

if(Anonymous && title=='undefined' && postNumber==22604171 && dateTime=='04/28/24(Sun)08:57:17') {

'>>22603736
you turned off feedback resolve'
;

}

if(Anonymous && title=='undefined' && postNumber==22604194 && dateTime=='04/28/24(Sun)09:12:12') {

'>>22603937

That sounds like one of those retarded youtube challenges.

I remember the guy who beat simpsons hit and run with the default car and it took him 1 year to do it.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604222 && dateTime=='04/28/24(Sun)09:31:24') {

'>>22603872
Partial novelization of 4, plus some building romance between Anatolia’s Mercenary and Fiona Jarnefeldt.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604268 && dateTime=='04/28/24(Sun)09:57:59') {

'>>22604015
Yes. All 6 routes.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604278 && dateTime=='04/28/24(Sun)10:09:28') {

'>>22604268
But what about final pulverizer?'
;

}

if(Anonymous && title=='undefined' && postNumber==22604286 && dateTime=='04/28/24(Sun)10:16:04'  && image=='SHOOTING_STAR.png') {

'Do you like my ultralight dude right here';

}

if(Anonymous && title=='undefined' && postNumber==22604307 && dateTime=='04/28/24(Sun)10:44:41') {

'>>22604286
only like 17 speed above normal lightweight boost speed
it's not a bad loadout but if you're really aiming for "ultralight" you should be aiming for 390+'
;

}

if(Anonymous && title=='undefined' && postNumber==22604404 && dateTime=='04/28/24(Sun)12:02:55') {

'>>22604286
TOO FAT'
;

}

if(Anonymous && title=='undefined' && postNumber==22604552 && dateTime=='04/28/24(Sun)13:24:01'  && image=='IMG_6837.png') {

'You have to beat all 3 campaigns with something other than an AC. No C-weapons. What do you use?';

}

if(Anonymous && title=='undefined' && postNumber==22604571 && dateTime=='04/28/24(Sun)13:33:44') {

'>>22604552
I'm a melee autist and seethe that I can't use shields on my right shoulder.
So I choose the HC'
;

}

if(Anonymous && title=='undefined' && postNumber==22604614 && dateTime=='04/28/24(Sun)13:55:04'  && image=='16.png') {

'>>22604552
this has a jet mode, so it'll break most enemies' combat behaviors'
;

}

if(Anonymous && title=='undefined' && postNumber==22604650 && dateTime=='04/28/24(Sun)14:06:18'  && image=='ARMORED CORE™ VI FIRES OF RUBICON™ 15.03.2024 00_00_46.png') {

'>>22604552
Energy lance Ekdromoi.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604675 && dateTime=='04/28/24(Sun)14:12:56') {

'>>22604286
Very aesthetically pleasing, I'd add a little rust or grime to it to bring the brightness down a touch.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604676 && dateTime=='04/28/24(Sun)14:13:01') {

'>>22604552
Tetrapods!'
;

}

if(Anonymous && title=='undefined' && postNumber==22604735 && dateTime=='04/28/24(Sun)14:29:29'  && image=='1670566302600337.webm') {

'>>22604552
No one's climbing the wall.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604857 && dateTime=='04/28/24(Sun)15:37:25') {

'>>22604650
I second this.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604859 && dateTime=='04/28/24(Sun)15:39:45') {

'>>22604286
Why the fuck are you using VP-20C when you don't even have energy weapons??'
;

}

if(Anonymous && title=='undefined' && postNumber==22604871 && dateTime=='04/28/24(Sun)15:56:45'  && image=='Screenshot 2024-04-28 223425.png') {

'guys...
where is our team?'
;

}

if(Anonymous && title=='undefined' && postNumber==22604872 && dateTime=='04/28/24(Sun)15:56:48') {

'>>22604859
blue thruster flames probably look neat to him'
;

}

if(Anonymous && title=='undefined' && postNumber==22604880 && dateTime=='04/28/24(Sun)16:07:20'  && image=='AH12.jpg') {

'>>22604552
Underground missions might be a little awkward, but hell with it, I'll just use the rotors to make bigger tunnels.'
;

}

if(Anonymous && title=='undefined' && postNumber==22604894 && dateTime=='04/28/24(Sun)16:22:01') {

'>>22604859
the blue flames look cool'
;

}

if(Anonymous && title=='undefined' && postNumber==22604924 && dateTime=='04/28/24(Sun)16:44:23') {

'>>22604859
see i told you that was it'
;

}

if(Anonymous && title=='undefined' && postNumber==22605075 && dateTime=='04/28/24(Sun)18:18:54') {

'>>22604735
How's the wall supposed to climb through the corridors?'
;

}

if(Anonymous && title=='undefined' && postNumber==22605290 && dateTime=='04/28/24(Sun)21:12:00') {

'>>22604871
>four fucking Goon teams
disgusting'
;

}

if(Anonymous && title=='undefined' && postNumber==22605307 && dateTime=='04/28/24(Sun)21:27:23'  && image=='file.png') {

'My brother watched me play one time and made this for me';

}

if(Anonymous && title=='undefined' && postNumber==22605311 && dateTime=='04/28/24(Sun)21:32:43') {

'>>22605307
>shade eye
>pile bunker
normie build'
;

}

if(Anonymous && title=='undefined' && postNumber==22605318 && dateTime=='04/28/24(Sun)21:34:39') {

'>>22605311
>left hand is Pulse Blade
>left shoulder is Bunk in the weapon bay
>right hand is the midweight plasma rifle
>right shoulder is the first laser cannon.
Pretty lightweight build, I like going fast.'
;

}

if(Anonymous && title=='undefined' && postNumber==22605323 && dateTime=='04/28/24(Sun)21:38:09') {

'What do you guys think is the best looking frame in 6? I'm partial to the standard arquebus parts but the Firmeza comes pretty close';

}

if(Anonymous && title=='undefined' && postNumber==22605327 && dateTime=='04/28/24(Sun)21:40:35') {

'>>22604552
The PCA MT with the heat machete.
>ITS GLOWIE TIME'
;

}

if(Anonymous && title=='undefined' && postNumber==22605328 && dateTime=='04/28/24(Sun)21:40:53') {

'>>22605307
cute'
;

}

if(Anonymous && title=='undefined' && postNumber==22605346 && dateTime=='04/28/24(Sun)21:53:26') {

'>>22605307
>My brother
Anon... you made this, didn't you?'
;

}

if(Anonymous && title=='undefined' && postNumber==22605348 && dateTime=='04/28/24(Sun)21:55:07') {

'>>22605346
My art would be worse, ironically.'
;

}

if(Anonymous && title=='undefined' && postNumber==22605356 && dateTime=='04/28/24(Sun)22:02:12'  && image=='AC6 KUZUREE!! REEBORN (3).png') {

'>>22605323
04-ALICIA'
;

}

if(Anonymous && title=='undefined' && postNumber==22605361 && dateTime=='04/28/24(Sun)22:05:08') {

'>>22605356
Oh man the alicia is good but the legs legit have way too much going on with them. The Aaliyah on the other hand is just right.'
;

}

if(Anonymous && title=='undefined' && postNumber==22605384 && dateTime=='04/28/24(Sun)22:22:39') {

'>>22605307
Your AC has a beard ?'
;

}

if(Anonymous && title=='undefined' && postNumber==22605616 && dateTime=='04/29/24(Mon)00:19:14') {

'>>22605356
>Gen4
Be gone'
;

}

if(Anonymous && title=='undefined' && postNumber==22605706 && dateTime=='04/29/24(Mon)01:26:42'  && image=='F9fvPT7b0AAfdhz.jpg') {

'>>22605323
it depends on what niche i want to go for
BASHO accomplishes exactly what it wants and is there for people who wanted to pilot those bulky AC4 normals
it also makes for an excellent surface for decals
honestly hard to pick favorites though. there's very little in terms of obviously bad-looking frames'
;

}

if(Anonymous && title=='undefined' && postNumber==22605755 && dateTime=='04/29/24(Mon)02:04:24') {

'>GATE CHECK: CANNOT UNLOCK GATE
What's the point of these rooms?'
;

}

if(Anonymous && title=='undefined' && postNumber==22605769 && dateTime=='04/29/24(Mon)02:10:58'  && image=='Spoiler Image') {

'Some days I boot up fa or vd just to quickboost/walljump around in the training maps.
I need to explore and play more movement shooters...'
;

}

if(Anonymous && title=='undefined' && postNumber==22605813 && dateTime=='04/29/24(Mon)02:45:37'  && image=='ARMORED CORE™ VI FIRES OF RUBICON™ 11.03.2024 20_27_56.png') {

'>>22605616
Not my fault she's the prettiest.'
;

}

if(Anonymous && title=='undefined' && postNumber==22605815 && dateTime=='04/29/24(Mon)02:48:51') {

'>>22605755
To give player an illusion of the dungeons being parts of actual larger locales instead of just squiggly lines and rectangles on the map.'
;

}

if(Anonymous && title=='undefined' && postNumber==22605942 && dateTime=='04/29/24(Mon)04:47:51'  && image=='file.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==22605989 && dateTime=='04/29/24(Mon)06:03:10'  && image=='Shooting_Star_II.png') {

'My and my new friend';

}

if(Anonymous && title=='undefined' && postNumber==22606007 && dateTime=='04/29/24(Mon)06:56:11') {

'>>22605815
It made me feel immersed.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606011 && dateTime=='04/29/24(Mon)07:00:43') {

'>>22604286
Where the hell are your basho arms. You're a BVO without a good stagger punish, which means you simply aren't a threat. Plus you don't even break 1500 stability, which is roughly the threshold where a double zimmer ape can one-shot stagger you. Also assault armor is shit and loses to everything. Pulse shield can block it, most people can get out of range, plasma thrower can outspace it, and if someone's using pulse armor intelligently you won't be in range to stagger them. Use terminal or pulse armor instead.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606013 && dateTime=='04/29/24(Mon)07:04:44') {

'>>22606011
Basho doesn’t look as cool on schneider parts'
;

}

if(Anonymous && title=='undefined' && postNumber==22606014 && dateTime=='04/29/24(Mon)07:09:00') {

'>>22606013
While I appreciate sacrificing some utility to look cool, not using basho arms costs a ton of health and damn near 20% of your melee damage, both things your build sorely needs.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606110 && dateTime=='04/29/24(Mon)09:20:44'  && image=='1622065202105.jpg') {

'>>22603736
The CPU keeps asking the GPU to properly resolve what it has instead of merely rendering it black due to it error'ing out. This takes time, and it's harder on the GPU, so less FPS. When it's not bothering to actually do it proper, merely just rendering ACs black, it suddenly can actually do something without coughing.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606164 && dateTime=='04/29/24(Mon)11:00:16'  && image=='7ecc34d076.png') {

'is the cascade range anon still out there? more good shit just came out';

}

if(Anonymous && title=='undefined' && postNumber==22606267 && dateTime=='04/29/24(Mon)12:52:55'  && image=='1596187359850.gif') {

'>>22606164
>gunchest'
;

}

if(Anonymous && title=='undefined' && postNumber==22606287 && dateTime=='04/29/24(Mon)13:15:17') {

'Can someone explain to me why all these imported models look so damn fucking good in AC6 despite being PS2 models? Or are these being touched up before import?';

}

if(Anonymous && title=='undefined' && postNumber==22606405 && dateTime=='04/29/24(Mon)14:36:45'  && image=='G5_Iguazu_Emblem.PNG.png') {

'Fucking hate this little nigger so much
>only accomplishment is getting his ass beat in literally every engagement he's involved with
>every single interaction with him consists of him seething about you because he's a massive shitter that can't even wipe his own ass
>gets to be ALLMIND's top mook (for 5 seconds but still) despite achieving nothing in his pathetic "career"
I would skin this fucker alive if i could. At least he dies seething while he gets called a dissapointment.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606420 && dateTime=='04/29/24(Mon)14:45:15') {

'>>22606405
I wish he had another death line if he dies before Snail in Convergence.
Maybe Snail laughs at him'
;

}

if(Anonymous && title=='undefined' && postNumber==22606437 && dateTime=='04/29/24(Mon)14:59:58') {

'>>22606420
>ambushes you and Snail while you fight eachother, i.e he tries to pull the same type of stunt you did 5 minutes earlier
>STILL gets raped in mere seconds either by you or Snail
What a clown'
;

}

if(Anonymous && title=='undefined' && postNumber==22606438 && dateTime=='04/29/24(Mon)15:00:57') {

'>>22604552
Snailteus or Enforcer for me.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606468 && dateTime=='04/29/24(Mon)15:28:12') {

'>>22606287
nearly all of them were MMD remakes
i believe the one in the mod is this one here https://bowlroll.net/file/280921
i love cantina's models so i'm excited if more of his stuff is gonna get turned into AC6 mods'
;

}

if(Anonymous && title=='undefined' && postNumber==22606473 && dateTime=='04/29/24(Mon)15:31:21'  && image=='FXSqYrPakAEQ64-.jpg') {

'forgot image fugg';

}

if(Anonymous && title=='undefined' && postNumber==22606487 && dateTime=='04/29/24(Mon)15:49:11') {

'>>22606164
absolutely based beyond all fucking belief'
;

}

if(Anonymous && title=='undefined' && postNumber==22606501 && dateTime=='04/29/24(Mon)16:02:43') {

'>>22606405
He's badass desu I had a way harder time fighting him than I did rusty'
;

}

if(Anonymous && title=='undefined' && postNumber==22606566 && dateTime=='04/29/24(Mon)16:52:04') {

'>>22606501
He gets brought back from the dead just to die three times in a row, not sure if i would call that badass.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606911 && dateTime=='04/29/24(Mon)20:10:53') {

'>looking at new Mecha game
>looks okay but not a fan of the gundamy lock on circle strafing
>Glad my favourite mech series doesn't have games like tha-
Yamamoron everywhere I'm reminded of what he did. At least we can still soft lock. I miss Nabeshima. Hell, couldn't Tanimura work on AC instead, he's done it before.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606945 && dateTime=='04/29/24(Mon)20:42:35') {

'>>22597745
>They seriously let people use human PLUS in tournaments?
back then, people were less inclined to blame their skill issues on a lack of certain equipment'
;

}

if(Anonymous && title=='undefined' && postNumber==22606946 && dateTime=='04/29/24(Mon)20:44:33') {

'Okay, it's time to admit I do not understand AC6 anywhere near as well as I understood the PS1/PS2 games. I keep trying to make a lightweight RJ like I do in the old ones, but every idea ends up being shit.';

}

if(Anonymous && title=='undefined' && postNumber==22606958 && dateTime=='04/29/24(Mon)20:53:36'  && image=='91881562_p0.png') {

'>>22606946
are you not gearing it towards kiting? that's more or less what they excel at in 6, creating a shitton of vertical distance between you and your target in a short amount of time.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606985 && dateTime=='04/29/24(Mon)21:15:29'  && image=='ARMORED CORE™ VI FIRES OF RUBICON™ 17.03.2024 23_10_46.png') {

'>>22606946
>>22606958
I feel my deja vu sense tingling. I'm almosr completely sure I've seen these two posts before, in this exact configuration, with this exact pic too.'
;

}

if(Anonymous && title=='undefined' && postNumber==22606997 && dateTime=='04/29/24(Mon)21:25:52'  && image=='Spoiler Image') { }

if(Anonymous && title=='undefined' && postNumber==22607010 && dateTime=='04/29/24(Mon)21:46:34') {

'>>22606958
What's a good way to go about configuring that? I'm not asking you to think for me per se. Just want some good pointers in the right direction.
>>22606985
Idk about the reply, but I may have asked this a while back on this general and forgot about it.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607077 && dateTime=='04/29/24(Mon)22:47:05'  && image=='I_wish_I_could_spend_my_COAM.png') {

'I wish I could spend my COAM';

}

if(Anonymous && title=='undefined' && postNumber==22607115 && dateTime=='04/29/24(Mon)23:20:36'  && image=='acvd3factions.png') {

'What do they eat?';

}

if(Anonymous && title=='undefined' && postNumber==22607117 && dateTime=='04/29/24(Mon)23:21:41') {

'>>22607115
Food.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607139 && dateTime=='04/29/24(Mon)23:51:36'  && image=='113648731_p0.png') {

'>>22607010
weapons-wise, you want a setup that can both stagger and punish from a range. pure missileboats are the most efficient for this but are uninteresting to play and often don't have very solid backup plans for CQB. try a rifle, a bazooka as a ranged punish/ rushdown deterent, and then build from there as a base.
don't focus on QB thrust since your RJ's "jump" will give you a lot of dodge distance automatically. focus on either neutral boost speed or good vertical movement. also pick whatever generator suits you best for flying. for your FCS choose either one of the midrange-focused ones or the missile lock-focused ones, long range just screws your ability to deal with rushdown setups.
in scenarios where the enemy is rushing you down, get in the air but don't run away too much. right before they get close enough to attack, cut your thrusters completely to drop faster than the enemy can keep up with. recover your energy on the ground, then go for another jump. keep them disoriented them like this while shooting at them. this is my tactic for dealing with melee cancel or zimmer rush builds, using it on normal builds is kinda scummy.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607166 && dateTime=='04/30/24(Tue)00:23:34'  && image=='image.png') {

'does my guy look cool';

}

if(Anonymous && title=='undefined' && postNumber==22607201 && dateTime=='04/30/24(Tue)00:56:12') {

'>>22607166
yeah this rules
why do you have a balam fcs on a arquebus build though'
;

}

if(Anonymous && title=='undefined' && postNumber==22607203 && dateTime=='04/30/24(Tue)00:57:28') {

'>>22607201
Because not even arquebus uses arquebus fcs'
;

}

if(Anonymous && title=='undefined' && postNumber==22607248 && dateTime=='04/30/24(Tue)01:45:08') {

'>>22607139
>that pic
Man I crave light/midweight blocky RJs so much.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607251 && dateTime=='04/30/24(Tue)01:47:03'  && image=='mech.png') {

'>>22607166
Looks nice, but swap out the dark grey for burgundy and it will look even better.
Teal/ burgundy is a god tier color combo.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607262 && dateTime=='04/30/24(Tue)02:05:37'  && image=='1714451297594549.jpg') {

'Let's play a game /acg/, pick a corporation that makes AC parts and try to find a real life counterpart that makes vehicles with similar design philosophy.
I will begin.
Schneider = Lamborghini'
;

}

if(Anonymous && title=='undefined' && postNumber==22607308 && dateTime=='04/30/24(Tue)02:43:43') {

'>>22607251
this game really needs more lightweight legs'
;

}

if(Anonymous && title=='undefined' && postNumber==22607313 && dateTime=='04/30/24(Tue)02:48:21'  && image=='PHANTASM TYPE 01.png') {

'>>22607308
Don't pay attention to the parts, that's a random old pic of my first AC sporting that color scheme, it has changed drastically since then.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607388 && dateTime=='04/30/24(Tue)04:36:47'  && image=='SPEEEEEEEEED.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==22607419 && dateTime=='04/30/24(Tue)05:32:32'  && image=='image.jpg') {

'This dude’s build just obliterated mine';

}

if(Anonymous && title=='undefined' && postNumber==22607422 && dateTime=='04/30/24(Tue)05:36:07') {

'>>22607419
What's your build??'
;

}

if(Anonymous && title=='undefined' && postNumber==22607423 && dateTime=='04/30/24(Tue)05:39:09') {

'>>22607422
Melander C3 with dual ransetsus and the 6 pod launchers'
;

}

if(Anonymous && title=='undefined' && postNumber==22607480 && dateTime=='04/30/24(Tue)07:35:14') {

'>>22607423
At least you (probably) won in terms of aesthetic, that thing has ugly proportions.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607485 && dateTime=='04/30/24(Tue)07:44:19') {

'>>22600995
Nice emblem, although made me think, if 621 gets a canon emblem, would the emblem be his design or at least commissioned by himself, or something Walter force on him.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607648 && dateTime=='04/30/24(Tue)10:44:00') {

'>>22607485
Speaking from a gameplay perspective, Walter seems to have a rather hands off approach to how 621 does things, so I'd hazard a guess that, if anything, it'd be 621's very own design. Then again, who knows what kinds of crouching canon and hidden lore does the untranslated content have in it.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607711 && dateTime=='04/30/24(Tue)11:54:28') {

'Given coop mod has been made, is it feasible to go even further and make a racing mod that removes enemies, puts in checkpoints around the maps and can be played in multiplayer??';

}

if(Anonymous && title=='undefined' && postNumber==22607727 && dateTime=='04/30/24(Tue)12:10:33') {

'>>22607711
The real Formula Front in Rubicon.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607843 && dateTime=='04/30/24(Tue)13:38:56') {

'>>22607419
can't go wrong with dual etsujins honestly'
;

}

if(Anonymous && title=='undefined' && postNumber==22607844 && dateTime=='04/30/24(Tue)13:40:13') {

'After playing previous games and coming back here I gotta say I hate how most guns straight up stop working past 250m. They are either too inaccurate or we have to deal with this ricochet bullshit.

Also pic unrelated I have no AC webms.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607850 && dateTime=='04/30/24(Tue)13:42:28'  && image=='FtpavpsXwAAys2E.jpg') {

'>>22607844
>no pic
piclet detected'
;

}

if(Anonymous && title=='undefined' && postNumber==22607857 && dateTime=='04/30/24(Tue)13:52:41') {

'>>22607844
You can kind of blame 4th gen. People complained a lot that ranges were too long and you spent much of the battle firing at a spec and a UI marker rather than being able to actually see the other AC. "It's more like a jet fighter sim than a mecha game" was a really common complaint.
5th gen kneejerked and was designed to force you into kissing distance to actually hit anything, and 6th gen borrowed a lot of the same mechanics (low muzzle velocity, weak and inconsistent tracking, innate inaccuracy, range-scaling damage and fixed ricochet ranges) and design when dealing with combat range.

I personally loathe it. A benefit of 4th gen's systems is that weapons were accurate enough that you had to pick your moments to evade and avoid damage while budgeting your energy. In V and Rubicon it feels like rather than making conscientious, individual actions to evade instances of damage, you just settle into movement patterns that probabilistically reduce your foe's hit ratio while balancing energy consumption, and those optimal patterns remain basically the same no matter what weapon they're using. Or in many cases, you just ignore evasion entirely and force your shotgun down their spine in a raw "lost at build select" statcheck.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607864 && dateTime=='04/30/24(Tue)13:58:32') {

'>>22607857
>A benefit of 4th gen's systems is that weapons were accurate enough that you had to pick your moments to evade and avoid damage while budgeting your energy.
Don't kid yourself, it was evade spamfest.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607922 && dateTime=='04/30/24(Tue)14:57:43') {

'>>22607857
As someone playing 4th gen right now, you're full of shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607923 && dateTime=='04/30/24(Tue)14:58:05'  && image=='1702100934516834.jpg') {

'Waltuh
Put your IBIS away Waltuh
I'm not gonna fight you right now, Waltuh'
;

}

if(Anonymous && title=='undefined' && postNumber==22607926 && dateTime=='04/30/24(Tue)15:00:42'  && image=='CR-C98E2.png') {

'I miss her';

}

if(Anonymous && title=='undefined' && postNumber==22607936 && dateTime=='04/30/24(Tue)15:05:38') {

'>>22607857
i feel like verdict day hit the sweet spot for bullet velocity (it being scaleable with your movement is great), 6 went too far though.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607955 && dateTime=='04/30/24(Tue)15:21:58') {

'>>22607936
VD was the game with sniper jousting so I tend to disagree. Mecha is cool and all but if you put me in the cockpit of a futuristic scifi war machine I want to feel that technology. Needing to aim manually because the fire control is worthless makes me feel like I'm back in the Cold War, and giant high-tech battle bots fighting at shorter ranges than modern infantry makes me wonder why I'm even in a robot at all.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607960 && dateTime=='04/30/24(Tue)15:25:11') {

'I'm considering deleting my save again and making the ultimate AC6 silent guide
Play through the game
Every time I do a mission, I do it minimally and then immediately replay the mission, recording it getting all combat logs, data logs, hidden items, and an S rank using the equipment and OS tuning available at that point in the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==22607971 && dateTime=='04/30/24(Tue)15:32:46') {

'>>22607313
This is almost my exact build but with a different weapon loadout
I wish there was more part variety'
;

}

if(Anonymous && title=='undefined' && postNumber==22607983 && dateTime=='04/30/24(Tue)15:43:34') {

'>>22607960
Should be pretty possible, dual Ransetsu RF plus the early missiles on Melander parts can definitely S Rank just about every mission, plus the pulse sword is a starter weapon. Etsujins are pretty early on too iirc.'
;

}

if(Anonymous && title=='undefined' && postNumber==22608006 && dateTime=='04/30/24(Tue)16:01:51') {

'>>22607955
>makes me feel like I'm back in the Cold War
mechs in a cold war setting sounds cool desu.
>and giant high-tech battle bots fighting at shorter ranges than modern infantry makes me wonder why I'm even in a robot at all.
mecha is supposed to represent and romanticize medieval knights/samurai, combat is close and personal and a single unit can turn the tides of war.
a complete opposite of today's combat.'
;

}

if(Anonymous && title=='undefined' && postNumber==22608049 && dateTime=='04/30/24(Tue)16:30:24') {

'>>22607926
The EO cores got powercreeped by hanger core.

Hanger cores, laser blade nerf and the legs underweighting mechanic were the cardinal sins of 3.5 gen. Even Nexus' shitty overheat mechanic was tolerable in comparison to these.'
;

}

if(Anonymous && title=='undefined' && postNumber==22608215 && dateTime=='04/30/24(Tue)18:55:48') {

'>>22607923
Mike...?
Is that... you?
Mike, I have to...
I have to...
Dispose of you...'
;

}

if(Anonymous && title=='undefined' && postNumber==22608229 && dateTime=='04/30/24(Tue)19:04:59') {

'>>22608006
>mecha is supposed to represent and romanticize medieval knights/samurai
you say that but 5th gen is closer to robot ninjas with all the wallhopping (and gliding is also traditional ninja powers), meanwhile 4th gen are just vtol jets with vestigal legs of what once were primarily ground fighting robots (1st to 3rd gen).'
;

}

if(Anonymous && title=='undefined' && postNumber==22608442 && dateTime=='04/30/24(Tue)22:39:04') {

'>>22607926
pray for it to come back for the may patch
it'll probably be one of the rubiconian corporations this time anyways but whatever'
;

}

if(Anonymous && title=='undefined' && postNumber==22608589 && dateTime=='05/01/24(Wed)00:38:01') {

'>>22608215
>Pilot: Mike
>AC: FINGER'
;

}

if(Anonymous && title=='undefined' && postNumber==22608996 && dateTime=='05/01/24(Wed)03:44:35') {

'>>22608006
>a single unit can turn the tides of war.
>a complete opposite of today's combat
Can't wait until they release Metal Gears IRL'
;

}

if(Anonymous && title=='undefined' && postNumber==22608998 && dateTime=='05/01/24(Wed)03:47:21'  && image=='file.png') {

'>>22608996
Slightly related note.
I'm surprised there isn't a mod for XCOM that gives me REX's head to use on a SPARK'
;

}

if(Anonymous && title=='undefined' && postNumber==22609057 && dateTime=='05/01/24(Wed)05:50:46') {

'>>22605769
So Titanfall 2 if it's still alive, or Hammer https://redroryotheglen.itch.io/hammer
Or Warframe if you're masochistic'
;

}

if(Anonymous && title=='undefined' && postNumber==22609064 && dateTime=='05/01/24(Wed)05:56:58') {

'>>22604552
Enforcer looks like it's the best to have fun combos with
If I could, I'd pick Strider for everything, though

>>22604614
You sure? All AC games had AIs that tended to deal with aircraft and transformed aircraft modes well for whenever they've appeared as enemies to other NPCs, including in AC6'
;

}

if(Anonymous && title=='undefined' && postNumber==22609081 && dateTime=='05/01/24(Wed)06:17:22') {

'What's the pattern for how much of a score you get from killing people in Ranked? Yeah 1000 killstreak tanks get you like 20 points, but I just got 8 points for murdering a guy on the promotable edge of A ranked compared to the 4 points I got for offing a different S-ranked guy.';

}

if(Anonymous && title=='undefined' && postNumber==22609091 && dateTime=='05/01/24(Wed)06:39:03') {

'What’s the best possible build using only Melander C3 parts?';

}

if(Anonymous && title=='undefined' && postNumber==22609104 && dateTime=='05/01/24(Wed)07:02:50'  && image=='image.png') {

'>>22609057
Hammer is better than I expected, I can definitely see this being the "ultrakill" of the mecha genre.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609115 && dateTime=='05/01/24(Wed)07:23:56') {

'>>22607648
I hate of AC never gets any tl done for the supplemental material.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609142 && dateTime=='05/01/24(Wed)08:03:56') {

'Why out of all AC6 tracks, these are the only ones that are above mediocre?
https://www.youtube.com/watch?v=zzLmpw2O48c
https://www.youtube.com/watch?v=oT2wOQvmXzI
https://www.youtube.com/watch?v=5qyJAz-pWP4
https://www.youtube.com/watch?v=4L4neAHk3V0
https://www.youtube.com/watch?v=KoSpcepIKyM
https://www.youtube.com/watch?v=5mZZF1Z45g4

Like everything else feels as a "look at our production values" showcase for investors rather than actual music?'
;

}

if(Anonymous && title=='undefined' && postNumber==22609144 && dateTime=='05/01/24(Wed)08:07:39'  && image=='imag2e0.png') {

'>decide to try PvP after a 3 month break
>rubberband into an ACS Overload in 3 seconds
>instantly oneshot by qb tech bunker
yeah I'm starting to remember why I stopped playing vanilla'
;

}

if(Anonymous && title=='undefined' && postNumber==22609146 && dateTime=='05/01/24(Wed)08:10:06') {

'>>22609144
Just read the latest patch notes, recall your muscle memory and do a dozen of ranked fights where you expect to train and not to win'
;

}

if(Anonymous && title=='undefined' && postNumber==22609150 && dateTime=='05/01/24(Wed)08:13:52'  && image=='ザイレム無人機2.png') {

'>>22609064
not really
jets tend to be incredibly annoying for the AI to fight
there's also a pretty drastic ricochet problem that enemies have to deal with, so you can quickly get out of the viable combat range of enemies after doing a strafing run
combine that with having actually decent armor since you're in the Battle MT category and you have something that even ACs will have trouble dealing with
i think the closest think in 6 would be the Kite flight/sniper drones but they're thinly armored and keep trying to ram you with their laser blade wings so it's not even a good approximation'
;

}

if(Anonymous && title=='undefined' && postNumber==22609154 && dateTime=='05/01/24(Wed)08:20:22') {

'Tips for last raven?
Also besides that and ac6 what ac games are good?'
;

}

if(Anonymous && title=='undefined' && postNumber==22609161 && dateTime=='05/01/24(Wed)08:24:35') {

'>>22609154
All of them
Even Formula Front
They're all good in different ways though

First gen is best for the arcadey "easy to learn, hard to master" experience'
;

}

if(Anonymous && title=='undefined' && postNumber==22609165 && dateTime=='05/01/24(Wed)08:30:03') {

'>>22608442
I'd bet on it being from Elcano or Schneider based on the shape of it'
;

}

if(Anonymous && title=='undefined' && postNumber==22609170 && dateTime=='05/01/24(Wed)08:38:08') {

'>>22607926
>>22609165
Elcano version
>literally the same

Schneider version
>exposed core block with a ̶d̶e̶c̶o̶r̶a̶t̶i̶v̶e̶ aerodynamic gun-like protrusion in front of the core
>tail-spoiler with fins in the back
>side armor plates are pitched backwards around 60 degrees'
;

}

if(Anonymous && title=='undefined' && postNumber==22609175 && dateTime=='05/01/24(Wed)08:41:51') {

'>>22609154
go play them all.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609179 && dateTime=='05/01/24(Wed)08:45:11') {

'>>22609154
Tips for last raven?
play ninebreaker.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609203 && dateTime=='05/01/24(Wed)08:59:43') {

'Next 6 gen universe storyline player character will be referred to as Prometheus but it will be ambiguous if it's 621 or not
Source: my uncle works at Bandai Namco'
;

}

if(Anonymous && title=='undefined' && postNumber==22609254 && dateTime=='05/01/24(Wed)09:44:34') {

'>>22607857
I liked 4's fighter jet gameplay.

However I think guns should be able to shoot and hit at 300m reliability at least so we can shoot down missile boats. Right now even "long range" rifles will miss after 250m in PvP.

Also maps need more cover. Most PvP maps are way too wide open.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609266 && dateTime=='05/01/24(Wed)09:52:19') {

'>>22608006
>mecha is supposed to represent and romanticize medieval knights/samurai
This isn't true at all. The reality is a lot more complicated--Original gundam conflated big robots and samurai because it was an allegory for the sino-japanese wars and WW2 and was engaging with both the state veneration of samurai ideals and the way that translated into battlefield brutality. A deeper analysis of that would take too much summary of both the history and an anime that isn't the topic of this thread.

Armored Core traces its lineage more to cyberpunk (and pre-cyberpunk futurism) and is more concerned with the impacts of technology on society and authority and the privatization of violence. That's why the games typically take place in closed societies, with conflicts between corporate militaries, oppressed citizen militias and some detached ruling authority pulling strings. There's nothing romantic or knightly about strike-busting'
;

}

if(Anonymous && title=='undefined' && postNumber==22609270 && dateTime=='05/01/24(Wed)09:54:25') {

'>>22609266
>your pathetic little construction MT strike is too pitiful to look at, I'll get money for killing you, and then I'll kill the current corporation system in such ways you couldn't even dream of
Seems pretty romantic to me, personally'
;

}

if(Anonymous && title=='undefined' && postNumber==22609292 && dateTime=='05/01/24(Wed)10:03:10') {

'>>22609266
>Armored Core traces its lineage more to cyberpunk (and pre-cyberpunk futurism)
True, I'd argue AC1 is even one of the best of inner corpo-hell expositions out there, all what's missing for perfection for any AC in that is some stock market statistic or even a little fun menu mechanic

Also Armored Core 6 OST makes more sense when viewed as cyberpunk work OST than a mecha work OST'
;

}

if(Anonymous && title=='undefined' && postNumber==22609328 && dateTime=='05/01/24(Wed)10:25:33'  && image=='30288-1541899130.png') {

'Listening to the Disc 3 tracks made me want to believe in Hoshino, Miyazawa and Onodera's work for this game, man. They weren't 'held back' by anyone other than themselves. Bamco likes to meddle a lot, but I don't think they care ENOUGH to change up the music. 6 didn't have to have the OST it does, but it was a deliberate choice to employ synth music, for one reason or the other.

This game's dialogue isn't too different from LR or the past two gems. In LR, it was a race to see who gets to the damage thresholds first, and based if you're on the backfoot or not, the enemy pilot will either taunt or cope and mald at you. I don't remember this condition happening all the time in 4th or 5th Gen, but everyone in 6th likes to talk. A lot more. From's approach to subtle worldbuilding is still apparent, like how the Shao-Wei only exists because Balam gave a strong-armed suggestion to their beloved corporate affiliate.

That sort of subtlety isn't lost on the music, either. I like to believe there's always something more than surface-level observations. The curtains ARE blue for a reason, damn it.

All this to say my next three playthroughs will have the dialogue absolutely muted in favor of just sound effects and max music volume. I could set the music to 0 and keep listening to everything that came before it on WinAmp all day, but the same people that made Macro during one of the most intense moments of Last Raven made the same music we hear when we shitstomp Iguazu or Nightfall for the nth time. There's something here, man. I want to like the music. I already have like 400 hours in the game and all I can recall are the same tracks everyone else does. No. That's not right. This is still Armored Core music... at its core.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609334 && dateTime=='05/01/24(Wed)10:28:03') {

'>>22609154
Play each game in the series in order without changing the controls or you will NEVER be a Raven'
;

}

if(Anonymous && title=='undefined' && postNumber==22609344 && dateTime=='05/01/24(Wed)10:34:55') {

'>>22609334
>game has a feature
>don't use it'
;

}

if(Anonymous && title=='undefined' && postNumber==22609347 && dateTime=='05/01/24(Wed)10:36:44') {

'>>22609328
>I could set the music to 0 and keep listening to everything that came before it on WinAmp all day, but the same people that made Macro during one of the most intense moments of Last Raven made the same music we hear when we shitstomp Iguazu or Nightfall for the nth time. There's something here, man. I want to like the music.
I was in the same boat and think I figured it out
>>22609292
>Armored Core 6 OST makes more sense when viewed as cyberpunk work OST than a mecha work OST'
;

}

if(Anonymous && title=='undefined' && postNumber==22609482 && dateTime=='05/01/24(Wed)12:10:33'  && image=='1446085096981.gif') {

'>>22609328
i think they were held back anyways even if the official story is that they weren't
https://twitter.com/kota_hoshino/status/1776241848203543021
>The original version of "Contact with You" was designed by working backwards from the extended image.
>So, in a sense, the arranged version is like the original. Sumika sang in the original version.
>When we combined the voices of @SumikaInAWay, it turned out perfect.
so there's precedent for some of the disk 3 tracks actually being the originals'
;

}

if(Anonymous && title=='undefined' && postNumber==22609629 && dateTime=='05/01/24(Wed)15:11:35') {

'>>22609344
Is that... free will?
AAAAH SAVE ME FOUNDATION MAN'
;

}

if(Anonymous && title=='undefined' && postNumber==22609632 && dateTime=='05/01/24(Wed)15:13:34') {

'>>22609629
Is that... hope for mankind???
AAAAAAAAIE J SAVE ME'
;

}

if(Anonymous && title=='undefined' && postNumber==22609692 && dateTime=='05/01/24(Wed)16:04:38') {

'>>22609632
I refuse to believe that mankind has alternate control schemes.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609739 && dateTime=='05/01/24(Wed)16:39:44') {

'>>22609142
Bros, I repent, I take it back, all these film score ambient standard OST tracks are actually awesome for workout, they hit some secret sweet spot better than Ninebreaker or Last Raven tracks do'
;

}

if(Anonymous && title=='undefined' && postNumber==22609743 && dateTime=='05/01/24(Wed)16:47:07') {

'>>>/vg/475977857
btw, you are welcome'
;

}

if(Anonymous && title=='undefined' && postNumber==22609753 && dateTime=='05/01/24(Wed)17:12:10') {

'>>22609154
As this anon >>22609179 said.
Nine Breaker will teach you how to build for LR, and provides sample ACs for every situation.
It also has the most enemy ACs you can fight outside of MoA.
Very comfy game.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609959 && dateTime=='05/01/24(Wed)20:53:53') {

'Done with 6, gonna go through 4 and 4A, anything i should know?';

}

if(Anonymous && title=='undefined' && postNumber==22609963 && dateTime=='05/01/24(Wed)20:57:51') {

'>>22609959
Go Independent and don't forget to have fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==22609964 && dateTime=='05/01/24(Wed)20:57:57') {

'>>22609959
what's with new friends not playing the games in order?'
;

}

if(Anonymous && title=='undefined' && postNumber==22609966 && dateTime=='05/01/24(Wed)20:58:50') {

'>>22609964
New game influx going for the second most known game in the series?'
;

}

if(Anonymous && title=='undefined' && postNumber==22610010 && dateTime=='05/01/24(Wed)21:15:36') {

'>>22609959
>4
Disable Aim Assist and auto-switch. They are very bad.
Pick any starter company but GA. BFF is easymode, Rayleonard is hard mode.
Buy the GAN01-SS-G generator as soon as you can get it. It should be your first purchase. Never use anything else.
Unpatched, laser rifles are overpowered and trivialize the game.
Patched, there are a lot of strong setups so just fuck around and use what you want.
You can access Hard Mode in the mission select screen for any mission you've already cleared. Hard Mode has additional rewards (including exclusive parts) and sometimes changes mission parameters. There's also some extra story content in a few missions.
4 did not age well. Treat it like an art game.
>4A
Turn on aim assist. It's good now.
Pick Independent for a good time.
Your mission choices impact the order you unlock parts in the shop, based on the companies you fight for.
Each chapter has 3 parallel mission paths, but you typically only get to complete one path before reaching the end of the chapter, so it will take multiple playthroughs to see them all.
Your first playthrough is railroaded to the League route. Subsequent playthroughs let you pick your own route, with a few key missions determining which route you end up on.
4A aged extremely well. Go fast and fell the cradles. All of them.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610212 && dateTime=='05/01/24(Wed)23:07:38') {

'>>22609328
Its just tone > raw sound of the music. Like how only the standout tracks in the earlier games would be purpose built for specific scenes, the majority of music in this game are purpose built for when they appearand assisting the storytelling so much more, injecting emotion into a game thats more or less intentionally emotionless.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610288 && dateTime=='05/02/24(Thu)00:23:06') {

'Is 369 a good boost speed for a melee build?';

}

if(Anonymous && title=='undefined' && postNumber==22610331 && dateTime=='05/02/24(Thu)00:56:27') {

'>>22610288
370 for lightweight generalist'
;

}

if(Anonymous && title=='undefined' && postNumber==22610339 && dateTime=='05/02/24(Thu)01:16:49'  && image=='Slurpee_Machine_is_Broken.png') {

'>>22610331
How’s this looking?'
;

}

if(Anonymous && title=='undefined' && postNumber==22610367 && dateTime=='05/02/24(Thu)01:47:11') {

'I keep having my second swing from my pulse blade not register and it’s costing me matches.';

}

if(Anonymous && title=='undefined' && postNumber==22610368 && dateTime=='05/02/24(Thu)01:47:41') {

'>>22610339
honestly pretty good for that much AP'
;

}

if(Anonymous && title=='undefined' && postNumber==22610381 && dateTime=='05/02/24(Thu)01:56:49') {

'>>22610339
>BVO
BOOOORIIIIIIIIIIING'
;

}

if(Anonymous && title=='undefined' && postNumber==22610389 && dateTime=='05/02/24(Thu)02:03:53') {

'>>22610381
I like melee and the stereotypical classic build of shield, missiles, rifle, and sword is decidedly not good in multiplayer.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610394 && dateTime=='05/02/24(Thu)02:10:29'  && image=='IMG_2593.png') {

'>>22610010
As much as I’ll agree that 4 didn’t age well, I beat it last month and fucking loved it once I really got the hang of it. To add to these suggestions - if you’re on defalt regulations learn to love the OGOTO and SIRIUS back weapons. If you want to trivialize enemy NEXTs, DEARBORN03 all the way.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610395 && dateTime=='05/02/24(Thu)02:14:44') {

'>>22610389
>"I have zero imagination"
Yeah, I figured.
BOOOOORIIIIING!!!!!!!!!!'
;

}

if(Anonymous && title=='undefined' && postNumber==22610419 && dateTime=='05/02/24(Thu)02:46:35') {

'>>22610339
Not enough emblems, need to add more.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610433 && dateTime=='05/02/24(Thu)03:00:36'  && image=='file.png') {

'>see Ayre prepare the Vergil Plane
>hit her with Assault Armor just as she arrives'
;

}

if(Anonymous && title=='undefined' && postNumber==22610435 && dateTime=='05/02/24(Thu)03:02:20') {

'Is it better to have a higher AP or higher defenses and/or Stability?';

}

if(Anonymous && title=='undefined' && postNumber==22610489 && dateTime=='05/02/24(Thu)04:35:33'  && image=='Maximum_Slurpee.png') {

'>>22610368
I got more AP
>>22610381
BSO now
>>22610419
Yeah sure thing boss'
;

}

if(Anonymous && title=='undefined' && postNumber==22610497 && dateTime=='05/02/24(Thu)04:47:44') {

'>no AC mods for XCOM besides 2 voices
makes me cry.
WHITE GLINT or NIGHTFALL over SPARK would've been cool'
;

}

if(Anonymous && title=='undefined' && postNumber==22610507 && dateTime=='05/02/24(Thu)05:21:45') {

'I used to be stranded perpetually in 1300-1400 for position. Suddenly I'm currently at 569 as of the time of writing, I don't really know what I'm doing different other than I've learned how every weapon works the hard way and am just playing my build with reflexes and cunning like my life depends on it. I can still be ratted to death unless the skill difference between me and the rat is truly overwhelming and I'm still playing a heavy biped instead of a truly meta spider/tank that just goes into the atmosphere and poops lasers.

Are S-rankers getting worse at the game, or am I getting better? Like I'm genuinely unsure if you guys are acing everything to and I've had some kind of breakthrough or if player quality is in total collapse for some reason.

>>22610435
It depends on your playstyle to an extent; a heavy build has much more reason to soak attacks while a light build gets more out of being able to take a glancing hit and keep moving via stability for example. But as a general rule of thumb, up to a point stability > AP > defences.

Being able to eat a shot and shoot someone anyway can spell the knife-edge between victory and defeat. After that, statchecks are a real part of the game especially if the other guy uses ping damage of some kind. It doesn't matter as much if your energy defences are maxed if your AP is half your opponent's for example. Or if he uses a gun. Or a melee weapon. And/or a Coral weapon. Besides, if you have a shield or Pulse Armour you can partially compensate for it.

That said. Ultimately you do want balance because a high stability tank with shit defences will get shredded much quicker than a slightly less high stability tank with solid ones. Furthermore at high skill play, Generator Output and Supply as well as Booster Efficiency are king because being able to get the fuck out of dodge and keep moving are always. ALWAYS better than eating the hit even if you have a shield. Even shields aren't 100% fullproof to stagger.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610515 && dateTime=='05/02/24(Thu)05:32:45') {

'>>22610435
Oh and despite what I said: If you want to go all in on AP at the expense of defense or stability: Seriously consider using a shield. As long as you're not attacked from the back (unless you use the Coral shield which provides full coverage) it lets you TANK otherwise crippling hits if you have the reflexes and good timing to anticipate an Earshot or really anything short of an Ashmead right in the face.

I don't use a shield because it's less fun for me and I like to keep attacking to keep my opponent guessing, but I've been defeated by shield users too.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610525 && dateTime=='05/02/24(Thu)05:50:15') {

'>>22607262
Easy. Akvavit - Tata Motors, because all their shit is fucking ugly.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610535 && dateTime=='05/02/24(Thu)05:58:57') {

'>>22610339
Looks like a toy, but a good looking toy'
;

}

if(Anonymous && title=='undefined' && postNumber==22610587 && dateTime=='05/02/24(Thu)07:39:52'  && image=='1712969751485796.jpg') {

'I coomed.';

}

if(Anonymous && title=='undefined' && postNumber==22610661 && dateTime=='05/02/24(Thu)09:06:15'  && image=='classic acg.png') {

'heh';

}

if(Anonymous && title=='undefined' && postNumber==22610756 && dateTime=='05/02/24(Thu)11:00:37') {

'>>22609964
4 and 4A are both the most similar to 6 as well as relatively easily emulated. Not everyone wants to go all the way back to the PS1 and play a game that barely resembles the one that they liked. It's not that hard to grasp.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610863 && dateTime=='05/02/24(Thu)13:03:20') {

'Is there lore reason why Iguana loses to Raben all the time? Is he stupid?';

}

if(Anonymous && title=='undefined' && postNumber==22610868 && dateTime=='05/02/24(Thu)13:07:28') {

'>>22610863
Raven is the best pilot on Rubicon and it's not even close.
Iguazu is not the best pilot on Rubicon.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610871 && dateTime=='05/02/24(Thu)13:11:54') {

'>>22610863
I mean michigan pretty much says it
Iguana is 1 in 1000
Raben in 1 in 1000000'
;

}

if(Anonymous && title=='undefined' && postNumber==22610873 && dateTime=='05/02/24(Thu)13:16:43') {

'>>22609154
avoid the harder missions on your first playthrough, you are expected to the them in ng+.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610903 && dateTime=='05/02/24(Thu)13:49:02') {

'>>22610863
He's unironically just a bad pilot.
IIRC Michigan said he's as valuable as 100 MTs, which sounds great on paper until you remember how weak MTs are in comparison to ACs.
Not like it's surprising, the only reason he just doesn't happily fuck off from the battlefield is because of gambling debts.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610925 && dateTime=='05/02/24(Thu)14:19:43') {

'>>22610871
>>22610903
Michigan says Iguazu is worth 100 of Redguns MTs, even
Then that 621 is worth 20 Iguazus, which would be 2000 Redguns MTs

All fun and games here but I'm not sure all of the bosses would be taken down with 2000 of MT-E-104's'
;

}

if(Anonymous && title=='undefined' && postNumber==22610932 && dateTime=='05/02/24(Thu)14:30:09') {

'>>22610925
I kind of doubt that Iguazu could even handle 100 Redgun MTs to be honest.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610944 && dateTime=='05/02/24(Thu)14:55:00') {

'>>22610932
He has a shield and with how little damage MTs do I could see it'
;

}

if(Anonymous && title=='undefined' && postNumber==22610983 && dateTime=='05/02/24(Thu)15:20:24') {

'>>22609328
I guess they just wanted to make a soundtrack very heavily influenced by Vangelis, and the bleak dead world of AC6 was a good fit for it. If the DLC or AC6.2 takes place in a more lively context, such as the story behind Raven's discovery of the new coral and its related info leak, they'll make a more lively OST like RaD's funky theme song.'
;

}

if(Anonymous && title=='undefined' && postNumber==22610996 && dateTime=='05/02/24(Thu)15:28:24'  && image=='BAWS_MT_(6).png') {

'>>22610944
*teleports behind you*
nothing personnel... kid...'
;

}

if(Anonymous && title=='undefined' && postNumber==22611168 && dateTime=='05/02/24(Thu)17:25:50') {

'>>22610435
AP, generally.
A 20% increase to total AP is literally just making you 20% harder to kill, while a 20% increase in defense goes into some arcane calculation and tends to come out more like 5 or 8% harder to kill. A lot of defense can end up making a lot of difference, but in general you're getting more survivability per weight by stacking AP, and trading off for a part with more def but less AP is almost never worth it for the survivability alone and most parts with lots of one have lots of the other.

The defense system in AC6 absolutely fucking sucks, by the the way. Most of the way it's presented is just there to obfuscate the underlying mechanics, because they're dumb.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611170 && dateTime=='05/02/24(Thu)17:27:24') {

'>>22610339
Unless you plan to spend most of your time in the air, go for the Basho legs. Basho is so damn good and is totally slept on.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611229 && dateTime=='05/02/24(Thu)18:33:28') {

'>getting filtered by Amazigh
how tf do you keep enemy's next in your display?'
;

}

if(Anonymous && title=='undefined' && postNumber==22611237 && dateTime=='05/02/24(Thu)18:50:52'  && image=='1683186192360.webm') {

'>>22611229
Target view is on L3 by default but the camera won't track if you disabled the "auto-sighting" in control options.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611241 && dateTime=='05/02/24(Thu)18:57:14') {

'>>22611237
Oh, that and i guess i should learn how to use quick turns effectively.
So far im using Hogire with machine guns.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611247 && dateTime=='05/02/24(Thu)19:03:22') {

'>>22611241
Some FCSes keep the target in sight better than others, the INBLUE almost never breaks as long as you stay in close range.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611393 && dateTime=='05/02/24(Thu)20:35:04') {

'>>22611229
keep backpedaling, the QBs are less hard to keep track of the farther you get'
;

}

if(Anonymous && title=='undefined' && postNumber==22611498 && dateTime=='05/02/24(Thu)22:07:18') {

'>>22611229
If you leave your left stick neutral and QB while moving your right stick, you'll perform a quickturn. Use them to make rapid adjustments to your fov to track targets moving out of it to the sides.

Barbaroi has a weak main booster but an enhanced side booster. He packs close range weapons but lacks the tools to close in and use them. If you build for longer range engagements you can easily just kite him to death. His missiles are his main damage source so watch for them and keep track of your PA, they mainly hurt when his machinegun has stripped it but aren't too threatening otherwise.

If you're facing him in the mission, some heavy firepower like Ogoto grenade launchers can kill him outright during the ambush, before he has a chance to activate his AC.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611586 && dateTime=='05/02/24(Thu)23:06:07'  && image=='1697978109766421.jpg') {

'What's the shittiest weapon in the series? This has got to be a contender.';

}

if(Anonymous && title=='undefined' && postNumber==22611724 && dateTime=='05/03/24(Fri)02:25:07') {

'I love how the reaction to Defend the Old Spaceport is consistently "...oh, shit", with very little variation';

}

if(Anonymous && title=='undefined' && postNumber==22611727 && dateTime=='05/03/24(Fri)02:28:20'  && image=='file.png') { }

if(Anonymous && title=='undefined' && postNumber==22611754 && dateTime=='05/03/24(Fri)03:17:07') {

'Are there any ps1 and ps2 gen games that are so bad I am better off skipping them? Or they all are fine?';

}

if(Anonymous && title=='undefined' && postNumber==22611793 && dateTime=='05/03/24(Fri)04:53:29') {

'>>22611754
There are and they aren't Armored Core.
Though all the PSP versions of PS2 ACs have some more content.'
;

}

if(Anonymous && title=='undefined' && postNumber==22611794 && dateTime=='05/03/24(Fri)04:54:30') {

'>>22611586
The AC2:AA backwards vulcan'
;

}

if(Anonymous && title=='undefined' && postNumber==22611801 && dateTime=='05/03/24(Fri)05:13:24') {

'>>22611586
the gen 1 flamethrower always seemed like a useless novelty to me'
;

}

if(Anonymous && title=='undefined' && postNumber==22611890 && dateTime=='05/03/24(Fri)07:45:44') {

'>>22604552
Balteus or alternatively Cataphract'
;

}

if(Anonymous && title=='undefined' && postNumber==22612123 && dateTime=='05/03/24(Fri)12:35:01') {

'baker, take the news for the ranked match reset out and put in stuff about the 30mm model kits.';

}

if(Anonymous && title=='undefined' && postNumber==22612133 && dateTime=='05/03/24(Fri)12:44:16') {

'>>22612123
The ranked reset is still relevant because the article also confirms the date of the next major update.'
;

}

if(Anonymous && title=='undefined' && postNumber==22612272 && dateTime=='05/03/24(Fri)15:05:33') {

'>>22612133
Wasn't that confirmed a while ago? In fact I remember the next update being scheduled anyways during the last rank reset'
;

}

if(Anonymous && title=='undefined' && postNumber==22612273 && dateTime=='05/03/24(Fri)15:06:22'  && image=='Armored Core Nexus Pro strats.png') {

'>>22611794

>Shoots backwards
>Shit aim
>Does no damage

We have purposely trained him wrong as a joke.'
;

}

if(Anonymous && title=='undefined' && postNumber==22612320 && dateTime=='05/03/24(Fri)16:27:50') {

'>>22611229 This anon here

Turns out i had zero struggles once i went back to using 2xHogire's default rifle instead of double MGs
I guess rifles it is thenwwy0j'
;

}

if(Anonymous && title=='undefined' && postNumber==22612330 && dateTime=='05/03/24(Fri)16:43:57') {

'>>22612320
yeah rifles are good in 4'
;

}

if(Anonymous && title=='undefined' && postNumber==22612344 && dateTime=='05/03/24(Fri)16:58:25') {

'>>22612320
Rifles in 4 absolutely fuck, the best they've been in the entire series. But also since the difference in engagement ranges are so much larger in 4th gen, mid range weapons like rifles are really good options for kiting close range builds'
;

}

if(Anonymous && title=='undefined' && postNumber==22612348 && dateTime=='05/03/24(Fri)17:05:52') {

'>>22612344
isn't rifle+howitzer pretty meta in silent line?'
;

}

if(Anonymous && title=='undefined' && postNumber==22612350 && dateTime=='05/03/24(Fri)17:06:37') {

'>>22612344
Rifles fuck bitches in 4, in 4A they fuck absolutely everyone. There's a reason White Glint uses two of the fucking things.'
;

}

if(Anonymous && title=='undefined' && postNumber==22612354 && dateTime=='05/03/24(Fri)17:10:47') {

'>>22612350
Because he's a bitch who hasn't felt the sublime bliss of double melee'
;

}

if(Anonymous && title=='undefined' && postNumber==22612371 && dateTime=='05/03/24(Fri)17:34:47') {

'>>22612354
Then they literally gave Black Glint a double melee loadout in VD lmao.'
;

}

if(Anonymous && title=='undefined' && postNumber==22612418 && dateTime=='05/03/24(Fri)18:46:12') {

'>>22612371
only real niggas do double melee'
;

}

if(Anonymous && title=='undefined' && postNumber==22612439 && dateTime=='05/03/24(Fri)19:20:15'  && image=='file.png') {

'>>22612354
>>22612418
>Pulse Blade with Pile Bunker in the Weapon Bay'
;

}

if(Anonymous && title=='undefined' && postNumber==22612443 && dateTime=='05/03/24(Fri)19:26:42') {

's-ranking missions with rokumonsen's build feels strange';

}

if(Anonymous && title=='undefined' && postNumber==22612459 && dateTime=='05/03/24(Fri)19:42:55'  && image=='file.png') {

'>from can't go one game without making the final boss a tragic fight against an old man';

}

if(Anonymous && title=='undefined' && postNumber==22612485 && dateTime=='05/03/24(Fri)20:25:17') {

'>>22612443
>two high impact weps with melee
one of the better npc bulids in the game'
;

}

if(Anonymous && title=='undefined' && postNumber==22612490 && dateTime=='05/03/24(Fri)20:27:57') {

'>>22612485
yeah but usually the HMMR's really jank on bipeds'
;

}

if(Anonymous && title=='undefined' && postNumber==22612500 && dateTime=='05/03/24(Fri)20:38:30') {

'>>22612490
you get used to it.'
;

}

if(Anonymous && title=='undefined' && postNumber==22612544 && dateTime=='05/03/24(Fri)21:14:34') {

'Does AC4 have NG+ like 4A or do i just go ahead to 4A?';

}

if(Anonymous && title=='undefined' && postNumber==22612579 && dateTime=='05/03/24(Fri)21:42:25') {

'>>22612544
All missions have a Hard Mode version that has some differences compared to the Normal Mode version. AC4A is the same. You will want to play everything on Normal and Hard for the full experience.'
;

}

if(Anonymous && title=='undefined' && postNumber==22612678 && dateTime=='05/03/24(Fri)23:23:14') {

'Speaking of 4, I’ll take this chance to shill my shit before the thread dies cos I fucking love 4
https://archiveofourown.org/works/55319392/chapters/140341387'
;

}

}
}