import 4.code.about;

class Header {

public void title() {

String fullTitle = '/r9k/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 77425025;
String image = '1715197298306765.gif';
String date = '05/08/24(Wed)15:41:38';
String comment = 'all boids deserve death.';

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==77425097 && dateTime=='05/08/24(Wed)15:51:16'  && image=='1686497580508803.gif') {

'>>77425025
what's a boid?'
;

}

if(Anonymous && title=='undefined' && postNumber==77425105 && dateTime=='05/08/24(Wed)15:52:17') {

'>>77425097
You, my fren, need to lurk moar'
;

}

if(Anonymous && title=='undefined' && postNumber==77425133 && dateTime=='05/08/24(Wed)15:55:30'  && image=='1695655164131070.jpg') {

'>>77425105
this is the first time i've ever herd about a "boid"
i know what "moid" means i know what 'femoid" means, so i've been around the block anon, but I don't know what this "boid" is referring to? Is it a /g/ joke that I'm to mentally weak to understand?'
;

}

if(Anonymous && title=='undefined' && postNumber==77425692 && dateTime=='05/08/24(Wed)16:59:04') {

'>>77425133
The Boids algorithm was created by Craig Reynolds in 1986 and is a term used to describe "bird-oid objects." In this simulation, complex emergent behavior comes from simple rules:

Rule 1: boids steer toward the center of mass of nearby boids
Rule 2: boids adjust direction to match nearby boids
Rule 3: boids steer away from very close boids'
;

}

}
}