import 4.code.about;

class Header {

public void title() {

String fullTitle = '/tg/';
}

public void menu();

public void board();

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}
class Thread extends Board {
public void /ygo/ - Yu-Gi-Oh! General(OP Anonymous) {

String fullTitle = '/ygo/ - Yu-Gi-Oh! General';
int postNumber = 92563962;
String image = '1713654919632196.jpg';
String date = '04/20/24(Sat)19:15:19';
String comment = 'Yu-Gi-Oh! General #538

Illusion Mirror force Edition

Previous Thread: >>92464413

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●The Infinite Forbidden (Apr 27)
●Duelist Pack: Duelists of Brilliance (May 25)
●TACTICAL-TRY DECK Adelantado: Eldlich (Jun 8)
●TACTICAL-TRY DECK Doomsday Assault Cyber Dragon (Jun 8)
●TACTICAL-TRY DECK The Phantom Thief Duo: EvilTwin (Jun 8)
●Animation Chronicle 2024 (Jun 22)
●Rage of the Abyss (Jul 27)

TCG:
●Legacy of Destruction (Apr 26)
●25th Anniversary Rarity Collection II (May 24)
●Battles of Legend: Terminal Revenge (June 21)
●The Infinite Forbidden (Jul 19)
●25th Anniversary Tin: Dueling Mirrors (Sep 20)

TQ: Do you expect for the game to ever get rotation?'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==92564041 && dateTime=='04/20/24(Sat)19:23:21') {

'>>92563962
When did Illusion get a mirror force? Is it good?'
;

}

if(Anonymous && title=='undefined' && postNumber==92564114 && dateTime=='04/20/24(Sat)19:33:13') {

'>>92564041
Mirage Mirror Force
Normal Trap
You can only use the [2] effect of this card once per turn.
[1] When your opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand.
[2] If your face-up Illusion monster leaves the field by your opponent's effect while this card is in the GY: You can banish this card; Special Summon 1 Illusion monster from your hand of GY.

It's not very good, but it's more usable than most (but not all) other Mirror Force cards.'
;

}

if(Anonymous && title=='undefined' && postNumber==92564272 && dateTime=='04/20/24(Sat)19:52:32') {

'>>92564114
I think I might make a super casual Illusion deck. I hope they get better cards this time. They'll reveal the mandatory illusion cards of the new set these days, right?'
;

}

if(Anonymous && title=='undefined' && postNumber==92564350 && dateTime=='04/20/24(Sat)20:04:27') {

'>>92564272
When are they releasing an Illusion Structure deck? That would be so amazing.'
;

}

if(Anonymous && title=='undefined' && postNumber==92564581 && dateTime=='04/20/24(Sat)20:30:08'  && image=='pocket.png') {

'Make all the modern nugioh players sweat.';

}

if(Anonymous && title=='undefined' && postNumber==92564774 && dateTime=='04/20/24(Sat)20:56:16') {

'>>92564581
Hey, it would be fun for only a month. If ONLY to see the insane combos with new and old cards.'
;

}

if(Anonymous && title=='undefined' && postNumber==92564868 && dateTime=='04/20/24(Sat)21:09:34') {

'>>92564581
Kek. Rock paper scissors:the cardgame'
;

}

if(Anonymous && title=='undefined' && postNumber==92564947 && dateTime=='04/20/24(Sat)21:20:47') {

'>>92564581
I thought people were already doing this and finding out that Tearlament completely eclipses anything else that you could possibly be doing.'
;

}

if(Anonymous && title=='undefined' && postNumber==92564967 && dateTime=='04/20/24(Sat)21:25:20') {

'>>92564947
That was like a year ago, but I don't really think anything that's come out since then could really dethrone them. Maybe the newer Labrynth support could enable a Last Turn cheese deck but that's about all I can think of.

It's worth noting though that although they were still the best deck, they weren't as dominant as they were in Tear Zero formats. FTKs and Dragon Link (featuring Victory Dragon cheese) could give them a run for their money.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565233 && dateTime=='04/20/24(Sat)22:05:43'  && image=='1713084617314869.jpg') {

'Decks left I still want from the Anime/Manga:
>Armor
>Don Piero's Loan Cards
>The Rest of Leon von Schroeder's cards
>The Rest of the Clear Cards
>The Rest of the Parasite Cards
>The Rest of the Orichalcos Cards

Cards I want retrained:
>Exodia Necross
>D.E.S Frog
>Flying Fortress SKY FIRE
>Fusionist
>Great Dezard & Fushioh Richie
>Infernal Flame Emperor
>Injection Fairy Lily
>Masked Beast Des Gardius
>Mystical Beast of Serket
>Quickdraw Synchron / Yusei's Synchron Warriors
>Shinato, King of a Higher Plane
>Spirit of the Pharaoh

"Decks"/Pet Decks I want support for:
>A-Z Ojamas
>Aliens
>Banish Psychic
>Barrel Dragon
>B.E.S.
>Burning Skull
>Dark Scorpion
Any day now...
>Dark Synchros
>Doodle Beast
>Duston
>Earthbound Immortal
>Itsu
>Legendary Dragons
>Malefic
>Meklord
>Metaphys
>Mirror Force
>Water Dragon
>Worms
Still can't believe we got Ice Barrier, Gate Guardian, and Volcanics.

Cards that I want to have an entire archetype or at least a little specific support:
>Beast King Barbaros / "Summon without Tribute" Beasts
We get closer ever couple years. Needs it's own specific skill drain card.
>Elemental Mistress Doriado
>Fiendish Engine Ω
Yeah we finally got Motor Violence (The most badass name ever and those cowards changed it) and Motor Shell, but I want more. We are still missing Motor Kaiser.
>FGD (Five-Headed Dragon)
>Gandora
Don't care about Dinomorphia, Gandora was first. Also, I just found out Gandora is getting another retrain wtf.
>Machine King & his underlings
Seriously, how has this not happened yet? Mechanicalchaser is an iconic card in the history of the game too.
>Man-Eater Bug
>MetalZoa & Red-Eyes Black Metal (Metalmorph)
>Mokey Mokey
C'mon don't tease me with that last single card...
>Super Robolady & Super Roboyarou
Unique tag out effect. But they need way more.
>Wicked Gods
Konami hates R.

Post 'em'
;

}

if(Anonymous && title=='undefined' && postNumber==92565302 && dateTime=='04/20/24(Sat)22:14:28') {

'>>92565233
I like most of these too, throw in Infernal Incinerator.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565339 && dateTime=='04/20/24(Sat)22:18:53') {

'>>92565302
>Infernal Incinerator
Always thought that guy was cool.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565457 && dateTime=='04/20/24(Sat)22:34:16'  && image=='41546311_p0.jpg') {

'>>92565233
Based Quickdrawfag'
;

}

if(Anonymous && title=='undefined' && postNumber==92565580 && dateTime=='04/20/24(Sat)22:51:10') {

'>>92565233
I only hope for manga Roids to come out with GOOD effects that make up for the absolute trash in that the current deck is.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565586 && dateTime=='04/20/24(Sat)22:51:49') {

'>>92565233
Des Frog has two retrains already, Ronintoadin and Dupe Frog.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565944 && dateTime=='04/20/24(Sat)23:30:14'  && image=='1684719671354936.png') {

'>>92565457
Based Quickdrawfag. I forget that Junk Anchor is sorta a retrain, but nothing beats the og. Junk Speeder and Converter are so fucking good and with Jet Synchron free It's good to be a synchobro.
>>92565580
True. They deserve better. Emergeroid Call is insane.
>>92565586
>Des Frog has two retrains already, Ronintoadin and Dupe Frog.
I forgot about the "name becomes" thing, and that kinda adds to my point. I don't think those outright replace Des Frog's ""swarming"" effect. Yeah, it's slow as fuck, but It's really just a different strategy. I would just like to see some newer frog support that brings back Des Frog, T.A.D.P.O.L.E., and D.3.S Frog, even if just 1, or all 3 are retrained entirely or if they would never really see any play. You could do more with their Skull Servant-esque effects.
I imagine if they gave them retrains, it would just turn into a casual Fusion subgroup carried more so by the more popular modern Frogs.
Also completely forgot Ronintoadin was banned lol.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565981 && dateTime=='04/20/24(Sat)23:35:37') {

'>>92565580
Based Getter Robo/Timerangerfag'
;

}

if(Anonymous && title=='undefined' && postNumber==92566116 && dateTime=='04/20/24(Sat)23:51:22') {

'Instant fusion but for some other extra deck types when. No I don't just want to see the world burn.';

}

if(Anonymous && title=='undefined' && postNumber==92566126 && dateTime=='04/20/24(Sat)23:52:35') {

'>>92564114
Why is this a Mirror Force card?'
;

}

if(Anonymous && title=='undefined' && postNumber==92566193 && dateTime=='04/21/24(Sun)00:01:22') {

'>>92565233
for me I thought of a great year for Yu-Gi-Oh
-Kuriboh structure deck in January
-Flameswordsman structure deck in March
-Dark Magician tournament ready deck in May
-Gate Guardian structure deck in July
-reprint of Legendary Dragon Decks in September
-Orichalchos retrain booster set in October
-retrained original starter decks Pegasus, Joey, Yugi, Kaiba in a speed duel box in December'
;

}

if(Anonymous && title=='undefined' && postNumber==92566269 && dateTime=='04/21/24(Sun)00:13:19'  && image=='1694493340406222.png') {

'>>92566116
I don't think we're ready for that quite yet.
Instant Formula Synchron would be nice.
What do you think would be insta-banned as a result?
>>92566193
Yeah, would be cool. I'd like to see most of those.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566349 && dateTime=='04/21/24(Sun)00:23:24'  && image=='71d4f1twC7L._AC_UF894,1000_QL80_DpWeblab_.jpg') {

'>>92565233
Gimmie more Zombie Red Eyes. Make it it's own lil archetype of red eye guys who are sent to the graveyard and then revived over and over. Link retrains, new babbie main deck red eye zombie guys. Whatever you got to do to make this wacky synthesis of ideas work.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566516 && dateTime=='04/21/24(Sun)00:41:48') {

'>>92566349
That is a great idea. Always loved Red-Eyes Zombie Dragon'
;

}

if(Anonymous && title=='undefined' && postNumber==92566655 && dateTime=='04/21/24(Sun)00:58:26') {

'>>92566126
Most Illusions can't be destroyed by battle so even if this only removes one attacker it still blanks the battle phase about as well as "good" Mirror Forces.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566665 && dateTime=='04/21/24(Sun)00:59:54') {

'>>92566116
>>92566269
Toad is still banned in MD for Spright's sins. Don't give Konami a reason to never free it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566668 && dateTime=='04/21/24(Sun)01:00:14') {

'>>92566655
I'm not saying it's bad. I'm saying why was this made into a "Mirror Force" card. It's nothing like the other Mirror Force cards in its effects.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566746 && dateTime=='04/21/24(Sun)01:10:41') {

'>>92566349
>no element of this looks like a zombie or a dragon
>doesn't even seem to have red eyes
What the fuck happened'
;

}

if(Anonymous && title=='undefined' && postNumber==92566779 && dateTime=='04/21/24(Sun)01:15:01'  && image=='91yavdIVmBL._AC_SL1319_.jpg') {

'>>92566746
They really dropped the ball on that. Compare it to the original that people tend to like.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566862 && dateTime=='04/21/24(Sun)01:25:11') {

'>>92566746
It fairness it is an undead version of Dr. Red, so it looking weird is kind of expected'
;

}

if(Anonymous && title=='undefined' && postNumber==92567061 && dateTime=='04/21/24(Sun)02:00:35') {

'>>92564581
Traditional Format is an official format.
No one plays it because it turns out there's a reason to ban cards at every point in the history of the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==92567337 && dateTime=='04/21/24(Sun)02:52:29'  && image=='RedEyesZombieDragonLord-MADU-EN-VG-artwork.png') {

'>>92566746
>>92566779
It helps to look at a version of the art where the foiling process doesn't blow out the detail in the smoke that makes the arms and legs more apparent. You can even see that its left eye on the far side of its face is still glowing red like it was in the original Zombie Dragon.'
;

}

if(Anonymous && title=='undefined' && postNumber==92568052 && dateTime=='04/21/24(Sun)05:35:19'  && image=='1694464675468793.jpg') {

'>dude yugioh is so bad now everyone just plays the same generic handtraps/extra deck monsters
>dude yugioh was so badass when everyone just played the same generic battle traps and summoned skull'
;

}

if(Anonymous && title=='undefined' && postNumber==92568236 && dateTime=='04/21/24(Sun)06:30:52') {

'>>92568052
It could be better, certainly.'
;

}

if(Anonymous && title=='undefined' && postNumber==92568454 && dateTime=='04/21/24(Sun)07:29:04') {

'>>92566668
That's true. It's more akin to Ice Barrier since it actually has utility outside of being a battle trap. They probably wanted to give them their own Mirror Force while acknowledging that they couldn't just print Mirror Force for Illusions without it being a downgrade.'
;

}

if(Anonymous && title=='undefined' && postNumber==92568747 && dateTime=='04/21/24(Sun)08:38:47'  && image=='kek.jpg') {

'>>92566193
>-Dark Magician tournament ready deck in May'
;

}

if(Anonymous && title=='undefined' && postNumber==92568807 && dateTime=='04/21/24(Sun)08:46:36') {

'>>92568747
there would be a new card or two in the deck, as well as three and two of the cards you would need to play them consistently.
my vision is that it actually can tear up local tournaments quite handilly with just the one deck, no three of the same deck thrown together with singles.'
;

}

if(Anonymous && title=='undefined' && postNumber==92568847 && dateTime=='04/21/24(Sun)08:51:09') {

'>>92566668
Most of the illusion monsters are retrains of older monsters. So a classic card like Mirror Force got an illusion treatment.'
;

}

if(Anonymous && title=='undefined' && postNumber==92570119 && dateTime=='04/21/24(Sun)11:51:49'  && image=='1684321190741733.jpg') {

'Working on a Doriado petdeck. Can't seem to come up with a compatible engine with a wincon. Any tips?';

}

if(Anonymous && title=='undefined' && postNumber==92570220 && dateTime=='04/21/24(Sun)12:09:59'  && image=='Snippy4-21-24.png') {

'I probably should've hit these two a lot sooner, but I admit, I got distracted building and playing with all the other non-Blue-Eyes cards. Maiden's not new, just making a cameo appearance as an out-of-format ambassador.';

}

if(Anonymous && title=='undefined' && postNumber==92570320 && dateTime=='04/21/24(Sun)12:24:52') {

'>>92570119
The best advice I can give you is to put the card in a nice sleeve and find a good place to display it. It is no playable value to it. It's a bad ritual monster that is only treated as every type and doesn't further an existing core's plan. Even then you have to find a consistent way to make her , you'll dedicate more resources in the deck to force her to be played then it's worth when you could rather dedicate all of those slots to anything else even battle ticks and it would work better.

I get it's your waifu/pet card but she does nothing and is a hassle to summon. Best you can do is set up a Fuh rin ka zan which is even less accessible.'
;

}

if(Anonymous && title=='undefined' && postNumber==92570379 && dateTime=='04/21/24(Sun)12:33:43') {

'>>92570119
Best I can think of is a Charmer strategy, whose structure deck includes one of Doriado's retrains. Awakening of the Possessed boosts your monsters' stats based on the number of different attributes on the field. You go for unga bungoid beatdown, which is probably the best that you can do for her since there's not many other decks that give a fart about having different attributes on the field.

Unfortunately, those such strats relied heavily on floodgates, and their premium floodgate (Summon Limit) just got banned. You'll have to figure out the rest yourself.'
;

}

if(Anonymous && title=='undefined' && postNumber==92570421 && dateTime=='04/21/24(Sun)12:40:26'  && image=='latest (26).png') {

'>>92570379
>whose structure deck includes one of Doriado's retrains
And on that note, Dark Doriado (while not a good card) is generally better for building shitdecks. Setting up off of her summon and then drawing into those cards with something like Saryuja for instance.'
;

}

if(Anonymous && title=='undefined' && postNumber==92571461 && dateTime=='04/21/24(Sun)14:21:46'  && image=='Snippy4-21-24--3.png') {

'It'd be nice if other folks would play these so it wouldn't take me so long to get around to realizing things like this guy having old effect text that doesn't reflect what it actually does.';

}

if(Anonymous && title=='undefined' && postNumber==92571549 && dateTime=='04/21/24(Sun)14:30:23') {

'>>92570421
what are the red and blue gems?'
;

}

if(Anonymous && title=='undefined' && postNumber==92572994 && dateTime=='04/21/24(Sun)16:35:35'  && image=='NewCanvas2.png') {

'>>92571549
Pendulum Scales. I have this convenient infograph detailing Pendulum and Link Monsters. Read it at your convenience.

To keep it brief for the context of a Doriado shitdeck
>Can be Summoned as a Monster, or activated as a Pendulum Scale in your Left/Rightmost Spell/Trap Zones
>When activated as a Pendulum Scale, the effect box on the top (Pendulum Effect) applies instead of the effect box on the bottom (Monster Effect)
>Pendulum Scales are entirely irrelevant for the discussion, just the Pendulum Effect

>Dark Doriado can either be Normal/Special Summoned, which triggers her ability to stack the deck
>OR, she can be activated as a Pendulum Scale, which buffs all EARTH/WIND/WATER/FIRE monsters you control by 200 x the number of different attributes you control (including LIGHT and DARK)'
;

}

if(Anonymous && title=='undefined' && postNumber==92573224 && dateTime=='04/21/24(Sun)16:53:57'  && image=='untitled.jpg') {

'>>92572994
And for Pendulum Summoning,
>Activate 2 Pendulum Monsters as Pendulum Scales
>Declare that you are Pendulum Summoning
>(Simultaneously) Special Summon any number of monsters, from your Hand or that are Face-Up Pendulum Monsters in your Extra Deck, whose levels are between your Pendulum Scales
In this case, Bufolicula and Triantis are Pendulum Scales 0 and 8 respectively, so you could Special Summon Key Mace, Summoned Skull, and Dark Magician from your Hand, whose levels are greater than 0 and less than 8. You could NOT summon Blue-Eyes White Dragon, as it is a Level 8 monster.

It's a high quantity of simple mechanics packed into their cards. You wouldn't need to concern yourself with the majority of them, and thankfully they are not commonplace.'
;

}

if(Anonymous && title=='undefined' && postNumber==92574251 && dateTime=='04/21/24(Sun)18:37:21') {

'>>92572994
>>92573224
Also, a Pendulum monster card sent from the field to the GY is instead sent to the Extra Deck face-up unless another effect supersedes it (Macro Cosmos and the like). Pendulums sent from other zones (including the Extra Deck itself, when detached from an Xyz monster, and from the limbo state cards exist in when a Card is Activated from the hand or a Monster is being Summoned, and those actions can be negated) still go to the GY.'
;

}

if(Anonymous && title=='undefined' && postNumber==92574486 && dateTime=='04/21/24(Sun)19:05:12') {

'>>92570119
It's deliberately gimmicky and probably has a ton of Garnets, but one of the LukeVonKarma videos showcased someone making a board featuring the vanilla Doriado, Elemental Mistress Doriado, Elemental Grace Doriado, and Dark Doriado (In Scales). It's the second duel starting at around 7:17

https://youtu.be/R2qQlBuydpE?feature=shared&t=439

Unfortunately, can't provide more information on the list than what is shown off in the video and it is partly tuned to the Master Duel banlist, but might be able to give you some inspiration.'
;

}

if(Anonymous && title=='undefined' && postNumber==92574921 && dateTime=='04/21/24(Sun)19:56:47') {

'>>92572994
>>92573224
how come these things aren't overtaking Snake Eyes and Tearlament?'
;

}

if(Anonymous && title=='undefined' && postNumber==92575046 && dateTime=='04/21/24(Sun)20:10:26') {

'>>92574921
Because there are too many moving parts in Pendulum decks. They haven't been good in ages because they require a lot of easily-interrupted setup, and Konami (rightfully) has a vendetta against them and never let dedicated pend decks succeed anymore. Players disliked the cards for being too confusing, and Konami themselves acknowledge that they were kind of a mistake.'
;

}

if(Anonymous && title=='undefined' && postNumber==92575097 && dateTime=='04/21/24(Sun)20:16:46'  && image=='Snippy4-21-24--5.png') {

'>>92571461
Not that big of an edit, but pretty important to write the discard cost in there. Still chipping away at the new Sets, but doing the little things like this makes for a good breather or distraction to break up some of the slower parts.'
;

}

if(Anonymous && title=='undefined' && postNumber==92575310 && dateTime=='04/21/24(Sun)20:42:05') {

'>>92574921
>>92575046
Another way of thinking of it; In order to summon 3 monsters with Pendulum-focused decks, you need 5 cards in your hand. To do the same with Snake-Eye, you need to be able to search Poplar once.'
;

}

if(Anonymous && title=='undefined' && postNumber==92575380 && dateTime=='04/21/24(Sun)20:51:03'  && image=='DragodiestheEmpoweredWarrior-MP17-EN-C-1E.png') {

'>>92575046
It's a shame they weren't just Spell/Trap Monsters. I like ones like pic related because of how (relatively) simple they are.'
;

}

if(Anonymous && title=='undefined' && postNumber==92575861 && dateTime=='04/21/24(Sun)21:57:35'  && image=='Palladium Oracle Seto.jpg') {

'>>92568807
Welcome to rogue status, DM bro.
>that's too good!
It's not generic, can't be abused by other archetypes thanks to the strictest xenolock in the game, and still doesn't break DM or put it in tier 1. But it does modernize the deck to a point where it's playable in the modern format and could top on a good day with favorable match ups and a good pilot. It addresses every weakness DM has:
>slow
>bricky
>unable to play through interruptions
>unable to generate card advantage
You could realistically summon 2 DM fusion monsters in a turn with this while drawing into engine support or non-engine interruptions. That would help so much, even if it would still lose to Snake-Eye every time.'
;

}

if(Anonymous && title=='undefined' && postNumber==92576041 && dateTime=='04/21/24(Sun)22:20:38'  && image=='Eeeevaaaa.jpg') {

'>>92565233
Like this guy to pop up alongside some support or an archetype.
Would like more Kaiju support as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==92576061 && dateTime=='04/21/24(Sun)22:23:08') {

'>>92576041
Interesting. I haven't seen this card before. I need to play more of the tag force games.'
;

}

if(Anonymous && title=='undefined' && postNumber==92576129 && dateTime=='04/21/24(Sun)22:29:59') {

'>>92576061
I did like Tag Force for its willingness to use anime-only cards, from this to the OG Dark Synchros with a dark tuner, negative levels and everything.'
;

}

if(Anonymous && title=='undefined' && postNumber==92576152 && dateTime=='04/21/24(Sun)22:32:07') {

'I still can't believe they made Big Core MK-3 and Blaster Cannon Core before making Assault Core an official card.';

}

if(Anonymous && title=='undefined' && postNumber==92576183 && dateTime=='04/21/24(Sun)22:37:11') {

'>>92576129
True. That's why I like all the older games, and also why I miss them too.
>>92576152
We'll get ours in time, B.E.S.B.R.O.'
;

}

if(Anonymous && title=='undefined' && postNumber==92577231 && dateTime=='04/22/24(Mon)01:21:56') {

'>>92574921
This is a very "new player" mentality to have about it and that's fine if you've never seen it before but it comes down to an understanding of card advantage for the most part. This post >>92575310 is on the right track but to explain it so you can learn.
You're basically pitching 2 semi specific cards in order to preform the pendulum summon and even if the pendulum effects get you advantage it likely isn't high quality enough. If you don't find another scale to pair to make a decent range of levels then you're screwed. Any spell/traps and possibly handtraps also detract from how much potential you'll get from the once per turn pend summon.
While it might seem obvious to play some kind of searcher cards, rather than playing to a bad mechanic you could just be playing a deck that doesn't need to lose those 2 cards for scales in order to summon themselves.

IE if you had a decent modern starting hand of 2 handtraps/board breakers and 3 engine pieces in a normal deck you're likely going off. But in a pendulum deck you have to hope those 3 engine cards are of the correct scale values and summonable and then for that 1 card to get you enough advantage to go off. Also risking a single piece of interaction stopping the one.

There's also the issue that you can negate and/or destroy the scales with regular s/t hate or negates. Which also completely disables you.'
;

}

if(Anonymous && title=='undefined' && postNumber==92577360 && dateTime=='04/22/24(Mon)01:45:53') {

'>>92570379
Talking about charmers, losing Barone was quite a hit, I have to rethink a lot of my deck since I relied to hard on it in retrospective, too easy to gain card advantage with the lv 2 tuners, the lv 6 synchro tuners and Kaiju spam'
;

}

if(Anonymous && title=='undefined' && postNumber==92578976 && dateTime=='04/22/24(Mon)07:12:14') {

'>>92576041
I hope this archetype gets printed eventually. I really liked the design and backstory of the teacher that played it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92580314 && dateTime=='04/22/24(Mon)10:14:03') {

'>>92567061
>No one plays it because it turns out there's a reason to ban cards at every point in the history of the game.
You would think Konami would take into account the fact they don't set rotate or similar and would actually keep track of possible interactions between 20 yr old cards and the current stuff.
I remember 10+ years ago playing against a friend who had Mermails with Sinister Serpent. Had a decent Traditional scene at my locals with one guy trying his to make Thousand Eyes work in Shaddolls. Really sucks that we don't have an alt format other than Old formats. I have a speed duel deck, but have only met 2-4 other people that play it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92580379 && dateTime=='04/22/24(Mon)10:20:46') {

'>>92580314
>Really sucks that we don't have an alt format other than Old formats.
There are four other official formats, five if you count Speed Duel'
;

}

if(Anonymous && title=='undefined' && postNumber==92580653 && dateTime=='04/22/24(Mon)10:51:56') {

'>>92580379
What four are there for local game stores?'
;

}

if(Anonymous && title=='undefined' && postNumber==92580835 && dateTime=='04/22/24(Mon)11:20:57') {

'>>92580653
Rivalry of Warlords, Heart of the Underdog, Deckmaster, and Common Charity. The easiest among them to set up for locals is Heart of the Underdog.'
;

}

if(Anonymous && title=='undefined' && postNumber==92581745 && dateTime=='04/22/24(Mon)13:06:34') {

'I've got three 2022 Megatins, how well did I do?';

}

if(Anonymous && title=='undefined' && postNumber==92582013 && dateTime=='04/22/24(Mon)13:42:11'  && image=='Snippy4-21-24--4.png') {

'So, one of the concerns I picked up on from the other day were with the LP costs that I added to a bunch of spells/traps, potentially out of malice for them, so here's some clarification on the idea behind the decision. One of the goals was to take costless spells/traps and add standardized costs to them, meaning that they will always be assigned a 1000, 2000 or 4000 LP cost, depending on how strong I think the effect is, with cards already having costs keeping their original ones or something close to it. One of the reasons I do this is to allow for cards that already do similar things to each other (like "Pay 1000 LP; destroy 1 card" and "Discard 1 cards; destroy 1 card") to stand out from each other a bit more without making one or the other strictly better or worse in most situations. Another really big reason was to give value to life gain cards like pic related, as I really want to play in a Yugioh environment where life gain is both useful and fun. Now, the way I decided to balance these life gain cards was to give them all the same 3-card self-mill cost (only if they were previously costless), so that they double as powerful deck thinning, since I'm convinced that a card that does nothing, but gain life by itself will be undesirable unless maybe it puts out even more ridiculous numbers than these do. The other idea with this, is if you use them too much, you'll put yourself at risk of decking out, with the hope being that this will naturally keep LP stalling in check.';

}

if(Anonymous && title=='undefined' && postNumber==92582076 && dateTime=='04/22/24(Mon)13:48:36') {

'>>92582013
The issue wasn't LP costs. It was the fact that their negative drawbacks, NAMELY ENDING THE ENTIRE TURN JUST TO USE RAIGEKI, carries a disproportionate investment to its subsequent payoff. That brick of text you typed out is completely meaningless.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582163 && dateTime=='04/22/24(Mon)13:57:26') {

'>>92582076
Well, I'm trying to pick out the feedback from the abrasive language and be a bit more open about what I'm doing, why and how. Anyway, that was an exclusive restriction to the boardwipes and how to handle them, which was hopefully solved with feedback and further playtesting.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582662 && dateTime=='04/22/24(Mon)14:46:32') {

'>>92582163
There's no point in having a card like Raigeki if it ends your turn. It is explicitly designed for the purpose of swinging the game in your favor when you're going second. Attaching anything other than a LP or discard cost to it defeats the purpose of the card existing. I explained this last thread, but somehow you interpreted the exact opposite of what I said.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582777 && dateTime=='04/22/24(Mon)14:59:34'  && image=='Purpleeyes.png') {

'When will we get the purple eyes dragon?';

}

if(Anonymous && title=='undefined' && postNumber==92582820 && dateTime=='04/22/24(Mon)15:04:19') {

'>>92582662
It is because I view the original Raigeki as a card that was so powerful there was no reason to use any other removal option over it and definitely no reason to ever look at a card like the original Burst Stream of Destruction, save for replacing a now-banned Raigeki. I set out to make Raigeki, Dark Hole, Feather Duster, and similar to be "good enough" cards that don't completely overshadow everything else, which resulted in me trying to make them more obviously defense-oriented by adding the Turn End restriction. I was also trying to capture the draft experience of taking a card that's clearly underpowered in a standard constructed environment and having it be perfectly fine and functional in a sealed environment.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582833 && dateTime=='04/22/24(Mon)15:05:58') {

'How come raigeki doesn't do anything for the player who loses their monsters? it's not exactly a fair card.';

}

if(Anonymous && title=='undefined' && postNumber==92582863 && dateTime=='04/22/24(Mon)15:09:36') {

'>>92582820
Give the opponent who is losing their monsters lifepoints?'
;

}

if(Anonymous && title=='undefined' && postNumber==92582876 && dateTime=='04/22/24(Mon)15:12:01') {

'>>92582833
It should require the user to give their opponent 5 dollars to make it fair.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582910 && dateTime=='04/22/24(Mon)15:15:08') {

'>>92582876
It would be more convenient if they fucked my girlfriend after the match ends. I ain't giving him a fiver, I could buy more cards with that.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582914 && dateTime=='04/22/24(Mon)15:15:26') {

'>>92582863
Yeah, something like this is definitely on the table for future card design, but it is also something I'd like to save for Turf War, since that's the project I'm using for more experimental design ideas like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582951 && dateTime=='04/22/24(Mon)15:20:35') {

'https://www.pixiv.net/en/artworks/118067059';

}

if(Anonymous && title=='undefined' && postNumber==92582989 && dateTime=='04/22/24(Mon)15:24:51') {

'Just make cards like Burst Stream of Destruction searchable? It gives you a reason to run them over non-searchable cards. Or even give them extra effects. Or make them Quick-plays. There are many ways to make other cards more useful than making other cards worse.';

}

if(Anonymous && title=='undefined' && postNumber==92583106 && dateTime=='04/22/24(Mon)15:37:06') {

'>>92582820
You already have Raigeki set up with a LP cost while also limiting the cards that it can affect. Just attaching a LP cost to it is sufficient, it is not literally free and gives you space to add lesser removal spells that have more lenient, if not non-existent costs. If you really want to limit its effectiveness, I also outlined how to do that in the previous thread where it's only as powerful as the amount of LP you put into it, only destroying monsters whose Level/etc x1000 is less than or equal to the amount you paid +2000. It would not be able to hit everything, but you'd need to dump 6000 LP just to be able to use it against Blue-Eyes.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583243 && dateTime=='04/22/24(Mon)15:48:36'  && image=='Super Raigeki (3).png') {

'>>92583106
picrel for posterity. It puts reins on the card, rather than shackles.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583260 && dateTime=='04/22/24(Mon)15:50:10') {

'>>92583243
>Banish any monsters destroyed by this effect, whose Level/Rank/Link Rating x1000 is 4000 or more below the LP paid to activate this card.
That should be
>whose Level/etc x1000 is 4000 or more below the LP paid to activate this card + 2000
but it works either way'
;

}

if(Anonymous && title=='undefined' && postNumber==92583284 && dateTime=='04/22/24(Mon)15:52:35') {

'>>92583243
>"Super" Raigeki
I legitimately do not understand the mentality needed to put in place a nerf like this.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583366 && dateTime=='04/22/24(Mon)16:01:27') {

'>>92583284
It's "Super" because it banishes cards.
>I legitimately do not understand the mentality needed to put in place a nerf like this.
I don't think Raigeki needs to be nerfed at all, but if someone's gonna nerf it then they should do it right.

I get where they're coming from since they wanna give other removal options a place in an environment where they need to contend with Raigeki. To that end, you break down what makes the card good (it is literally free and nukes everything) and figure out how to rein it in (put a cost that deters its haphazard use without removing its original purpose). They also wanted to limit its range of effectiveness, which is why you have the option of paying a lot of LP for a big removal.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583563 && dateTime=='04/22/24(Mon)16:19:51') {

'>>92566349
For current year, I would just love a zombie deck that doesn't near-auto-fold to a single hand trap. Been jamming zombie world decks for years up to around the ghost fusion and assault synchron releases and moved them back on the shelf.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583803 && dateTime=='04/22/24(Mon)16:46:52'  && image=='Super Raigeki (4).png') {

'>>92583366
Also, it doesn't take much to make it usable in the current environment. You just keep the original version's effect, and make it so that it can also affect destruction-immune monsters by switching it to a Banish effect if you pay 2000 more LP than their ATK. I'm sure that there's setups that would like the LP modulation, all I know off the top of my head is PEP and Dinomorphia, so it'd slot into those decks pretty easily.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583841 && dateTime=='04/22/24(Mon)16:50:55') {

'>>92583803
two thousand MORE THAN THEIR ATTACK?
why are you so bad at designing card games.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583849 && dateTime=='04/22/24(Mon)16:52:01') {

'>>92583841
That poses a very interesting philosophical question. Why are you so good at sucking cocks? Did your father teach you his techniques?'
;

}

if(Anonymous && title=='undefined' && postNumber==92583861 && dateTime=='04/22/24(Mon)16:53:42') {

'>>92583106
Right, this would be acceptable if the goal was to just have a single Raigeki-functional card in a fixed card pool, but I'm also designing these remake cards to be spread out across "Booster Sets" that can be cubed together or drafted separately, which dramatically changes the play environment.
>>92583284
>>92583366
So, you guys already know how the Level-Scaling for monsters goes, but I also have a system for scaling the effectiveness of spells and traps that is based on which "Booster Set" in the cycle that the cards appear in. I'm sure you've noticed that all of my "LOB" set spell/trap cards are targeted almost exclusively toward Level/Link/Rank 4 and lower. This is because as the first "Booster Set" in the cycle, it is the "Low Power Set", with the next set in the cycle planned out to have "Middle" ranges and the set after having "High" ranges. I think that this creates an interesting environment where cards change value depending on which set in the cycle they appear in and what context you play them.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583928 && dateTime=='04/22/24(Mon)16:59:44') {

'>>92583861
>but I'm also designing these remake cards to be spread out across "Booster Sets" that can be cubed together or drafted separately, which dramatically changes the play environment.
I don't see the issue. The point of making a card like that is to establish a reference point around which you base other similar removal options. Weaker destruction effects have lesser costs, stronger removal options have greater costs. You tailor your other removal options around that card while distributing them across your "Boosters", where it sits firmly in the middle.'
;

}

if(Anonymous && title=='undefined' && postNumber==92584017 && dateTime=='04/22/24(Mon)17:07:59') {

'>>92583928
For example, my idea is to have Raigeki for Low, and then in a later set maybe Lightning Vortex as "Raigeki 2" for Mid and then maybe Flash of the Forbidden Spell as "Raigeki 3" for High. There are many cards like this scattered about the eras that riff off of a banned card to get their appeal and I want to bring them all together by having each one be a "shard" of the original idea.'
;

}

if(Anonymous && title=='undefined' && postNumber==92584159 && dateTime=='04/22/24(Mon)17:20:27') {

'>>92584017
I still fail to see the problem. The same general design principle goes into establishing a balanced form of Raigeki as your middleground removal option. If you just directly brought in Lightning Vortex with zero changes while Raigeki just has a LP cost to activate it, it would still fit the bill of what you're aiming for.'
;

}

if(Anonymous && title=='undefined' && postNumber==92584327 && dateTime=='04/22/24(Mon)17:36:56') {

'>>92584159
I guess this is where we draw the line between autistic and not, because I'm trying to establish a "hard numbers, with some rare exceptions" system, where Raigeki #1, #2 and #3 do the exact same thing as each other, but scale for example Level/Link/Rank values {1~4}, {5~8} and {9~12}. Super Raigeki kind of throws that out the window by being Level variable and thus undefinable by that system of determining "this is this way, because it appears in this part of the cycle or fits this standard of power assignment". It's something that would be good to make after establishing Raigeki 1, 2 and 3 through rigid design to sell future sets by offering a wider range of removal in a single card, rather than having to run 2 or 3 different cards.'
;

}

if(Anonymous && title=='undefined' && postNumber==92584775 && dateTime=='04/22/24(Mon)18:17:22') {

'>>92584327
Your version of the game just sounds like a more retarded version of modern Yu-Gi-Oh except the going second player has zero answers instead of a few'
;

}

if(Anonymous && title=='undefined' && postNumber==92584906 && dateTime=='04/22/24(Mon)18:30:20') {

'>>92584775
How do you figure that? It doesn't take much to just try it out and see how it plays out. The only real gripe I can see one having is that Blue-Eyes has stupidly overpowered (strictly stat-wise) fusions for their environment, which is true, but was left as-is for novelty and for knowing that they will immediately be brought back down in line as more natural anti-high level cards come out in as early as Set #2.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585193 && dateTime=='04/22/24(Mon)19:01:42'  && image=='1708142676683437.jpg') {

'I miss the old tins.';

}

if(Anonymous && title=='undefined' && postNumber==92585207 && dateTime=='04/22/24(Mon)19:02:47'  && image=='1690812918065539.png') { }

if(Anonymous && title=='undefined' && postNumber==92585220 && dateTime=='04/22/24(Mon)19:04:32') {

'>>92582777
Do REBD and BEWD ever get any crossovers? A Purple-Eyes fusion was something I assumed we'd get all the way back in the duelist kingdom days.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585245 && dateTime=='04/22/24(Mon)19:09:18'  && image=='Snippy4-22-24.png') {

'>>92584775
See, it's confusing to read this, because if you'd explore the card pool, you'd see something like pic related and probably yell at me about it. Where negation effects are designed to always give something back in exchange for the disrupted card, that "something" typically being card draw. In the case of pic related, a negation effect tied to a stronger monster scales with the monster, which is why this guy gives you 5 cards back in exchange for the one, meaning you should only really use this to stop a battle trick on your turn when going for the kill shot.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585300 && dateTime=='04/22/24(Mon)19:16:33') {

'>>92585207
The orginal are still the best imo. Looks so clean. Guess it's good to have a window for the rare card though. Lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==92585405 && dateTime=='04/22/24(Mon)19:29:03') {

'>>92585245
Your Dark Paladin is extremely bad. It's requires 3 cards to summon, (-2), 1 to negate (-3) and gives your opponent FIVE cards, putting them in far ahead in card advantage. If you summon it and your opponent uses some sort of removal on it, its better to let it die than to use its effect. Going -4 is better than going -3 and having your opponent go +4.

>meaning you should only really use this to stop a battle trick on your turn when going for the kill shot.
There's no real reason to play this. In a slow enough game, you can simply bait or force interactions. If your opponent has set cards, you wouldn't blindly overextend. I wouldn't even TRY to summon this if my opponent had 1 set. It don't know your card pool, but in the real game most battle tricks are trap cards, which this does nothing against.

Like I get what you're trying to do, but it feels like you haven't play nearly enough Yugioh to actually balance cards properly. I'm talking about real Yugioh, with actual rules and competently made decks with actual strategies, not playground shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585670 && dateTime=='04/22/24(Mon)20:03:45') {

'>>92585405
And I understand that viewpoint coming from someone that plays official main game Yugioh, which leads to the frustrating disconnect, where the card design doesn't make sense, until you experience it in context. You're seeing "why would I waste cards to make this? it dies to removal and only negates spells well on my turn." And I'm seeing "I'm going to have to pull of some shenanigans with Psychic Commander, because this thing's just gonna eat the Hammer Shot and hopefully give me two Wabokus to survive the turn."'
;

}

if(Anonymous && title=='undefined' && postNumber==92585694 && dateTime=='04/22/24(Mon)20:06:30') {

'>>92584906
A good number of people either actively play, or have had some degree of playing legacy formats like GOAT and Reaper, and the ones that have actually played them can attest to how miserable they feel to play through since everything has a slow start and a lot of cards have bad restrictions on them. With only a handful of exceptions, most of the cards you've posted have worse costs, and worse conditions than the ones from those times.

>>92585245
One thing that I can tell is that you don't have a good grasp on how to actually balance out effects like this card's omni-negate. Like the other anon mentioned, there's no real reason to use it. In any era of the game, letting your opponent draw 5 cards is suicide. In the context of that effect, chances are that they'll just draw into whatever card whose activation just got negated, and proceed to activate it again. You would want something closer to Bamboozling Gossip Shadow, Dark Bribe, even Recall, where at most they're drawing 2 cards in exchange for having an effect negated. All of the cards that I listed only let your opponent draw 1 card, but it's a little different when there's a 5100 atk monster on the field.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585861 && dateTime=='04/22/24(Mon)20:26:24') {

'>>92585670
Post links to your card pool. Going to look at all of it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585910 && dateTime=='04/22/24(Mon)20:32:59') {

'>>92585861
Sure, I can do another upload, gimme a moment to make sure I put the fixed board wipes in and throw in some extra trial decks you can test with.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586053 && dateTime=='04/22/24(Mon)20:56:40') {

'>>92585694
It is definitely annoying having people assume things like this, when my main inspiration for such projects of how many years I spent feeling shoe-horned into meta-viable decks and not being able to use cool cards like Dark Paladin or Water Dragon without constant struggling.

>>92585861
Okay, here you go, try it out, see what you think. Instructions and details should all be in the notepad. With any luck, you'll see some of what I've been seeing with the high playability of cards and the excitement of seeing how future Level-Scaling blocks will change the value of cards from what they are now.
https://litter.catbox.moe/rziwv4.rar'
;

}

if(Anonymous && title=='undefined' && postNumber==92586088 && dateTime=='04/22/24(Mon)21:00:32') {

'>>92586053
What assumption? That you don't have a good grasp on balance? You're literally letting people draw 5 cards to negate the activation (not even the effect, the good version of negation) of a Spell Card. Almost everything in this thread you've posted is "why would I use this?" incarnate.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586117 && dateTime=='04/22/24(Mon)21:04:18') {

'>>92586088
The assumption that I don't have hands-on paper play or competitive experience, based on the evaluation of my custom cards through the lens of "if these were put up against official Yugioh".'
;

}

if(Anonymous && title=='undefined' && postNumber==92586351 && dateTime=='04/22/24(Mon)21:31:53') {

'>>92585193
>>92585207
they look like lunchboxes
I miss the old card quality'
;

}

if(Anonymous && title=='undefined' && postNumber==92586576 && dateTime=='04/22/24(Mon)22:03:35') {

'>>92586117
My problem is that I can tell you never played goat or reaper format.
Those are slow fucking formats where resource management is fucking huge and going minus three is basically game over and you want every single card to be a minus one at minimum'
;

}

if(Anonymous && title=='undefined' && postNumber==92586589 && dateTime=='04/22/24(Mon)22:05:25') {

'>>92586576
I also don't want to discourage your project if you are having fun, but I just want you to understand why I personally think a lot of your decisions are retarded'
;

}

if(Anonymous && title=='undefined' && postNumber==92586606 && dateTime=='04/22/24(Mon)22:07:21') {

'Played 10 games vs the AI using the Whale deck while the AI used the Montage Golem deck. Only lost once because I forgot Umi had a cost. The AI makes some mistakes, like NS Man-Eater Bug and the using its effect to flip it face down, but they wouldn't have changed the outcomes much. A lot of the games just turned into me stalling until I drew into Life Gain cards that would mill the materials for Water Dragon Cluster, and then I'd just win.';

}

if(Anonymous && title=='undefined' && postNumber==92586610 && dateTime=='04/22/24(Mon)22:07:27') {

'>>92586117
Where was I making this assumption in that post? You're clearly referring to the other anon's post. I am telling you that most of the people that are telling you off here aren't sizing these up to the modern game, but to GOAT and Reaper-era cards. With only a handful of exceptions, you are designing cards, that are worse than the ones in those formats.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586648 && dateTime=='04/22/24(Mon)22:11:21') {

'>>92586606
Thanks for tasting the food, but yeah, that's what sucks about not being able to give the AI good interaction like Waboku, Life Barrier and Hammer Shot, they just waste it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586714 && dateTime=='04/22/24(Mon)22:20:46') {

'>>92586648
We could try playing if you want.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586783 && dateTime=='04/22/24(Mon)22:30:37') {

'>>92586714
I'm down, let's see if we can't get this ZeroTier thing to make sense. So here's the thing I think you just plug it into "Join Network".
48d6023c46d44b95'
;

}

if(Anonymous && title=='undefined' && postNumber==92586800 && dateTime=='04/22/24(Mon)22:33:13') {

'>>92586783
hosting'
;

}

if(Anonymous && title=='undefined' && postNumber==92586895 && dateTime=='04/22/24(Mon)22:43:22') {

'>>92586800
I was afraid of this, lemme see what's keeping it from connecting.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586908 && dateTime=='04/22/24(Mon)22:46:00') {

'>>92586895
im connected. you try hosting'
;

}

if(Anonymous && title=='undefined' && postNumber==92586945 && dateTime=='04/22/24(Mon)22:51:16') {

'>>92586908
Hosting. Sorry, I'm trying to troubleshoot at the same time.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586976 && dateTime=='04/22/24(Mon)22:54:57') {

'>>92586945
What do you have set as Host Address?'
;

}

if(Anonymous && title=='undefined' && postNumber==92586990 && dateTime=='04/22/24(Mon)22:56:36') {

'>>92586976
Tried plugging in the one on the ZeroTier page.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587013 && dateTime=='04/22/24(Mon)22:59:43') {

'>>92586990
Page? I thought it was a program you downloaded?'
;

}

if(Anonymous && title=='undefined' && postNumber==92587044 && dateTime=='04/22/24(Mon)23:03:27') {

'>>92587013
It is, but there's a whole rigamarole with the virtual network being managed on the site page for the host.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587067 && dateTime=='04/22/24(Mon)23:07:39') {

'>>92587044
Post the host address you're using on Edopro.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587089 && dateTime=='04/22/24(Mon)23:11:03'  && image=='Snippy4-22-24--2.png') {

'>>92587067
What I tried connecting to the first time. By the way, thanks for putting up with this, hopefully we can figure it out and avoid the hassle down the road.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587154 && dateTime=='04/22/24(Mon)23:17:51') {

'>>92587089
Check if I'm actually connecte.d'
;

}

if(Anonymous && title=='undefined' && postNumber==92587199 && dateTime=='04/22/24(Mon)23:22:13') {

'>>92587154
Ah, there I see, now it's showing connection issues on my end, let's try and reboot 'er.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587307 && dateTime=='04/22/24(Mon)23:33:17') {

'Hostan.';

}

if(Anonymous && title=='undefined' && postNumber==92587320 && dateTime=='04/22/24(Mon)23:36:11') {

'>>92587307
>>92587154
Dropped my reply.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587337 && dateTime=='04/22/24(Mon)23:38:32') {

'>>92587320
Still not showing up'
;

}

if(Anonymous && title=='undefined' && postNumber==92587445 && dateTime=='04/22/24(Mon)23:53:38') {

'>>92587337
Well, if a reinstall and reboot doesn't work, I don't know what will. Trying one last time for the night.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587483 && dateTime=='04/23/24(Tue)00:00:46') {

'>>92587337
Oh, put 104 at the end of >>92587089 ip and see if that finds me.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587591 && dateTime=='04/23/24(Tue)00:18:25') {

'>>92587483
doesnt work'
;

}

if(Anonymous && title=='undefined' && postNumber==92587614 && dateTime=='04/23/24(Tue)00:23:03') {

'>>92587591
Alright, you try hosting one more time and then after that I'll hang my hat up for the night.'
;

}

if(Anonymous && title=='undefined' && postNumber==92587662 && dateTime=='04/23/24(Tue)00:31:50') {

'Alright, RIPperoni, thanks >>92587591
for putting up with me on this, sorry it didn't pan out like it should've. If anybody else wants to put their heads in and try figure out how to get this thing to connect, would be much help. Calling it for tonight'
;

}

if(Anonymous && title=='undefined' && postNumber==92589320 && dateTime=='04/23/24(Tue)07:13:33') {

'>>92570421
I want a full doriado deck already.'
;

}

if(Anonymous && title=='undefined' && postNumber==92591075 && dateTime=='04/23/24(Tue)11:56:01') {

'>>92585245
So I've come up with two ways I can edit cases like this, I can either:
Option A
>Re-scale the card draw on monsters to only give 1, 2 or 3 cards, with stronger cards giving more.
Option B
>Only Level/Link/Rank 4 and lower get negation effects, everything higher is replaced with temporary self-protection from the types of cards/effects their original would have negated, in addition to this, I can change the standardized cost for these self-protection effects from the currently global "Discard 1 card" monster card cost to LP payment.
In other news, after sniffing around and doing what I can about the ZeroTier connectivity issue, I've found two fixes that my be required of others.
>Make sure your Firewall doesn't have ZeroTier blocked.
>Check to see if you have multiple network adapters causing the issue and if so, place ZeroTier on top or the priority list and/or disable other adapters.'
;

}

if(Anonymous && title=='undefined' && postNumber==92591826 && dateTime=='04/23/24(Tue)13:18:41'  && image=='i-love-droll-i-love-droll-i-love-droll-i-love-droll-i-l-v0-wpfi5sroxy0b1.png') {

'Reposting from the previous thread, Custom Card Challenge.
>Create one or more cards as if they were made in the Duel Monsters era of the TCG (2002-2005) and check the last digit of your post.
>Next, create one or more cards that are legacy support for the card(s) in your first post as if they were made in a later era, based on your post number. Depending on your number, your legacy support will be from:
>1-2: GX (2005-2008)
>3-4: 5ds (2008-2011)
>5-6: ZEXAL (2011-2014)
>7-8: ArcV (2014-2017)
>9-10: VRAINS (2017-2020)
>dubs or greater: Modern (2020-2024)'
;

}

if(Anonymous && title=='undefined' && postNumber==92591995 && dateTime=='04/23/24(Tue)13:37:27') {

'>>92591826
Tricky the Clown
>[Level 3/DARK/Fiend]
>[ATK 950/DEF 325]
You can pay 1000 LP to select 1 monster on the field. Change its battle position.'
;

}

if(Anonymous && title=='undefined' && postNumber==92592083 && dateTime=='04/23/24(Tue)13:47:10') {

'>>92591995
does not work in modern yugioh, where every fuckin card has 4 or moreoverpowered effects. your clown would look like this in this shitty modern timeline.
>special summon from hand for no cost
>can be discarded to negate stuff
>instead of lifepoints you pay by throwing 3 cards from the deck to the graveyard, activating a million graveyard effects in return
>instead of changing one position you change ALL positions of all monsters on this table and the next 3 tables over, aswell.
>when the clown gets destrtoyed it summons 2 copies of itself and one lgtbq+ monster with 9999 attack from the extra deck'
;

}

if(Anonymous && title=='undefined' && postNumber==92592109 && dateTime=='04/23/24(Tue)13:50:16') {

'>>92592083
Mate are you stupid? You need to design a DM-era card first, then base the rest on your roll. That's even why it uses old-styled text.'
;

}

if(Anonymous && title=='undefined' && postNumber==92592112 && dateTime=='04/23/24(Tue)13:50:41') {

'>>92592083
>does not work in modern yugioh,
Yeah dude that was the assignment.'
;

}

if(Anonymous && title=='undefined' && postNumber==92592204 && dateTime=='04/23/24(Tue)13:58:38') {

'>>92591995
>ZEXAL
That's gonna be a little tougher for me

Tricky the Dark Clown
>[Level 3/DARK/Fiend]
>[ATK 1050/DEF 425]
Cannot be used as Synchro Material. When this card is Normal Summoned: You can Special Summon 1 Level 3 "Clown" monster from your Hand or Deck, but negate its effects, also it cannot be used as Synchro Material. Once per turn: You can target 1 "Clown" monster you control; Change its battle position, and if you do, its level becomes 3.

Ringleader Ricky, the Dark Clown
>[Rank 3/DARK/Fiend]
>[ATK 2100/DEF 850]
2+ Level 3 Monsters
Once per turn, you can detach 1 material from this card; Special Summon 1 Level 4 or lower "Clown" monster from your Hand or GY. You can pay 1000 LP, then target 1 monster on the field; Change its battle position.

I think that'd be on-brand for cards of that time? Tricky's allergic to Synchro Summoning like a lot of monsters of the time, and Ricky's effect is pretty mundane but could be broken pretty easily with support from future sets.'
;

}

if(Anonymous && title=='undefined' && postNumber==92592784 && dateTime=='04/23/24(Tue)14:49:02') {

'>>92591995
>>92592204
Your clowns are going to Empty Jar mill somebody to death with their not-once-per-turn dark humor. I'd go with something more over-the-top for the Xyz name for extra cheesiness, like Ringleader Ricky, the Darkness Carnival.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593297 && dateTime=='04/23/24(Tue)15:38:22') {

'>>92592784
Sounds like a good name for an evolution

Ringleader Ricky, the Darkness Carnival
>[Rank 4/DARK/Fiend]
>[ATK 2950/DEF 0]
4 Level 4 Monsters
(This card is always treated as a "Clown" card)
Once per turn, you can also Xyz Summon "Ringleader Ricky, the Darkness Carnival", using 1 "Clown" monster you control as material (transfer its materials to this card). Once per turn, if a monster's battle position is changed: You can attach 1 card from either GY or Banishment to this card as material. Once per Chain, when an opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; Change the battle position of 1 monster on the field, and if you do, that effect becomes "Draw 1 card".

It would not be very good, but it would be really good for Rank 3 turbo decks as a substitute for Bamboozling Gossip Shadow.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593612 && dateTime=='04/23/24(Tue)16:10:39') {

'What's the ideal fusion spell to go into borrel furious dragon?
>rapid trigger
ED protection doesn't seem worth the field only
>necro fusion/guardragon reincarnation
Seems like the most consistent, can just use rokkets/links from GY
>super poly
MDfag, not worth being worse in every matchup but Branded
>ultra poly
Seems like the best choice because you can get the materials back and fodder them for link/destruction
Am I missing something?'
;

}

if(Anonymous && title=='undefined' && postNumber==92593696 && dateTime=='04/23/24(Tue)16:21:56') {

'>>92591075
I scaled them to 1 for Low and 2 for High, feels a bit "Spike-y" for me, but hey, compromises.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593715 && dateTime=='04/23/24(Tue)16:23:24'  && image=='Snippy4-23-24.png') {

'>>92593696
Dropped my snip.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593851 && dateTime=='04/23/24(Tue)16:39:33') {

'>>92567061
No one plays it because it isn't supported.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593881 && dateTime=='04/23/24(Tue)16:43:46') {

'>>92593612
Branded Fusion.

Also Super Poly is not bad in the MD meta right now because Snake-Eyes and most synchro decks are ending on boards that make Draco-Equiste, or Panzer Dragon if they're trying to Calamity lock you with the SHS synchro, and Earth Golem @Ignister can hit Snake-Eyes' IP+Apo. The only problem is that's a lot of ED space taken up by your Super Poly targets.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593936 && dateTime=='04/23/24(Tue)16:49:52') {

'>>92593612
It's a culmination of things that boils down to "there are better options". The only deck that's going to consistently go into it these days is Branded, and instead of a 1-for-1 targeted destruction, you can do a 1-for-0 non-targeting banish.

That doesn't mean that it's Branded's fault, of course. Most decks just can't conveniently go into Borrel Fury. The ones that are able to will typically have better options within their own decks as well. If you put aside S:P Little Knight, the same decks that can summon Borrel Fury can just go into Sky Striker Ace - Azalea, then link climb into something better if Azalea doesn't nuke herself.'
;

}

if(Anonymous && title=='undefined' && postNumber==92593945 && dateTime=='04/23/24(Tue)16:50:54') {

'>>92593936
My apologies, I misread that post very much. Branded Fusion is the answer like the other anon mentioned, or perhaps Branded in Red/White depending on the game state.'
;

}

if(Anonymous && title=='undefined' && postNumber==92594109 && dateTime=='04/23/24(Tue)17:08:05') {

'>>92593936
It's mainly there as a fun include for Rokket/Borrel deck, I just felt like building an anime pet deck. I'll look at Dragunity/Branded hybrids later.'
;

}

if(Anonymous && title=='undefined' && postNumber==92594286 && dateTime=='04/23/24(Tue)17:28:31') {

'Is there any way to make a Banish focused archetype without just rehashing Kashtira? I was wanting to expand the D.D. cards but I don't just want to fall back on a couple of floodgates or doing over what the Kash main deck monsters do.';

}

if(Anonymous && title=='undefined' && postNumber==92594987 && dateTime=='04/23/24(Tue)18:57:42') {

'>>92594286
Yes, extremely easy. Problem with Kashtira is how easy the banishes came and the fact that they were effectively permanent in the form of face-down banishes. The general idea is to just not make an obnoxiously oppressive archetype, and optionally to make the banishes (or at least some of them) only temporary.

One thing I'd do with it is a gamble archetype

>Declare 1 card type (Monster, Spell, Trap); Apply the following effects (in sequence):
● Take 3 cards from your Deck or GY (1 Monster, 1 Spell, 1 Trap), then banish them, face-down
● Reveal 1 card amongst your face-down banished cards. If it is the same as the declared type, you can add it to your hand, or if it is a monster, you can Special Summon it instead.

You could probably form an entire archetype around that kind of thing. Maybe something akin to Spyral, where they can generate advantage by correctly guessing the type of face-down banished card they reveal (and use either player's pool of face-down banished cards, of course)'
;

}

if(Anonymous && title=='undefined' && postNumber==92595760 && dateTime=='04/23/24(Tue)20:48:12') {

'>>92594286
Could give Metaphys more support I guess.'
;

}

if(Anonymous && title=='undefined' && postNumber==92596541 && dateTime=='04/23/24(Tue)22:27:20') {

'>>92593715
Change spell to trap because I still wouldn't use this
Traps are what fuck you over in low power grindy formats not spells.'
;

}

if(Anonymous && title=='undefined' && postNumber==92597203 && dateTime=='04/23/24(Tue)23:54:12'  && image=='Snippy4-23-24--2.png') {

'>>92596541
Well, it's spells because that's what the official card does, that's why when mapping out this first set I put this guy in here with him, so you can cover both in the same Dark Magician themed deck, plus one of those autistic design standards of mine is to define trap cards as always being reactive, otherwise it becomes a spell. I'm aware of what concerns that might bring up with Harpie's Feather Duster and the soon to arrive Heavy Storm being actually good now, so I'm working on a design standard that allows a trap to generate value even if it gets removed before it can react.'
;

}

if(Anonymous && title=='undefined' && postNumber==92597407 && dateTime=='04/24/24(Wed)00:20:13'  && image=='crystal-wing-synchro-dragon-ghost-rare.png') {

'How come there's a buy out on Crystal Wings suddenly? Did I miss some great Speedroid support announcement or something?';

}

if(Anonymous && title=='undefined' && postNumber==92597595 && dateTime=='04/24/24(Wed)00:45:39') {

'>>92597407
Baronne and Savage got banned. So a lot of people are coping by using Revolution Synchron in to CWSD.'
;

}

if(Anonymous && title=='undefined' && postNumber==92597770 && dateTime=='04/24/24(Wed)01:11:25') {

'>>92597595
That seems really inefficient. I'll go ahead and assume that won't hold up.'
;

}

if(Anonymous && title=='undefined' && postNumber==92597940 && dateTime=='04/24/24(Wed)01:47:25') {

'>>92597203
He seems much more worth it than the other one. I do really recommend playing reaper format and goat format before you continue designing cards
>>92597770
considering speedroid has been not meta relevant for ever, what do you think?
They were capable of doing both'
;

}

if(Anonymous && title=='undefined' && postNumber==92597945 && dateTime=='04/24/24(Wed)01:49:32') {

'>>92597407
>>92597595
Probably a Crimson Dragon combo in Snake-Eye that can't quite get enough material for Calamity locking.'
;

}

if(Anonymous && title=='undefined' && postNumber==92598050 && dateTime=='04/24/24(Wed)02:17:05') {

'>>92597945
Snake-Eyes just goes into Dis Pater + Omega now. Hopefully next list will actually hit the deck. Honestly, unbanning Jet Synchron was a mistake.'
;

}

if(Anonymous && title=='undefined' && postNumber==92598273 && dateTime=='04/24/24(Wed)03:11:36') {

'>>92598050
How much would you have to hit to really make a difference? It's not a deck that's relying on one or two crutches.'
;

}

if(Anonymous && title=='undefined' && postNumber==92598320 && dateTime=='04/24/24(Wed)03:29:12') {

'>>92598273
Ban OSS and/or Jet Synchron. Banning OSS makes the deck loses a lot of consistency and recovery. You won't be able to WANTED for Diabellstar to get OSS, then use WANTED to recycle OSS and draw 1. Banning Jet Synchron stops them from running Synchros. There are other Level 1 Fire Tuners, but none of the are able to summon themselves from Grave. Oak can recover it once its banished and you can use it again later, assuming the game lasts that long.'
;

}

if(Anonymous && title=='undefined' && postNumber==92599534 && dateTime=='04/24/24(Wed)08:05:42'  && image=='1713960073331304m.jpg') {

'Illusion bros, rejoice.';

}

if(Anonymous && title=='undefined' && postNumber==92599575 && dateTime=='04/24/24(Wed)08:16:18'  && image=='SmartSelect_20240424_091337_Gallery.jpg') {

'Whose your ace monster that sets you out from the other players in your local group? I'll start.

This mother fucker just can't be kept down by the haters.'
;

}

if(Anonymous && title=='undefined' && postNumber==92599625 && dateTime=='04/24/24(Wed)08:30:03') {

'>>92599534
I can't read these ancient runes. Is this good?'
;

}

if(Anonymous && title=='undefined' && postNumber==92599755 && dateTime=='04/24/24(Wed)08:58:58') {

'>>92599625
It's Continuous Trap Monster support, which by proxy is also Centurion support.

>https://ygorganization.com/andifyougochasingrabbits/

INFO-JP052 影法師トップハットヘア Kagehoushi Top Hat Hare (Top Hat Hare the Silhouette Magician)
LINK-2 LIGHT Illusion Link Effect Monster
ATK 1500
Links: Bottom-Left; Bottom-Right
Materials: 2 Effect Monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Link Summoned: You can Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If a card(s) in the Spell & Trap Zone is Special Summoned to the Monster Zone: You can target 1 Spell/Trap your opponent controls; destroy it.

INFO-JP079 影帽子 Kageboushi (Silhouhatte)
Continuous Trap Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with these effects (it is also still a Trap).
● If it is Special Summoned: You can target face-up cards your opponent controls up to the number of Illusion monsters you control; negate their effects until the end of this turn.
● If this card battles a monster, neither can be destroyed by that battle.'
;

}

if(Anonymous && title=='undefined' && postNumber==92600939 && dateTime=='04/24/24(Wed)11:54:37') {

'>>92597940
I've already lived through those eras once, I'm not fond enough of them to revisit them much outside of occasionally spectating duels and yelling at the screen for people to stop using Don Zaloog's mill on handless opponents.'
;

}

if(Anonymous && title=='undefined' && postNumber==92601124 && dateTime=='04/24/24(Wed)12:17:18') {

'Managed to score a photon lord and a stratos from some battle of legend packs
I'm kind of a gambling addict so I want to pull some more'
;

}

if(Anonymous && title=='undefined' && postNumber==92604599 && dateTime=='04/24/24(Wed)18:26:25') {

'What's a "Mant"?.';

}

if(Anonymous && title=='undefined' && postNumber==92604620 && dateTime=='04/24/24(Wed)18:28:33') {

'>>92604599
A cool way to describe a demon dude wearing a mantle that sound mysterious.'
;

}

if(Anonymous && title=='undefined' && postNumber==92604866 && dateTime=='04/24/24(Wed)18:53:29') {

'>>92600939
Then why are you trying to make an even slower version of those formats with even worse effects?
People shit on you because nothing you say makes sense when we look at your cards'
;

}

if(Anonymous && title=='undefined' && postNumber==92604947 && dateTime=='04/24/24(Wed)19:03:33') {

'>>92604866
Right, and I've mentioned before, looking at the cards in a vacuum doesn't make any sense coming from actual offical Yugioh because the Level-Scaling turns everything topsy-turvy. Also, I apologize if I'm misleading folks into thinking I'm specifically aiming for slow grindy gameplay. My main motivations are to let this format become whatever it ends up being, but I just want card design standards in place that regulate how much a card can do and why it can do that. The friction-causing elements like giving your opponent cards for negation or disrupting your turn for a boardwipe stems from my own desire to play a game where I can do very powerful things, but not stop my opponent from playing or lock them out of the game because of it. It seems like a strange position to take, but it is indeed where I ended up after my time playing the game mostly competitive and only really having fond memories of the more casual parts to it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92605586 && dateTime=='04/24/24(Wed)20:18:07') {

'Oh, from my testing, 8000 isn't nearly enough LP for cards to cost 1000 or 2000 LP to play. Too many times I'd be in positions where I'd drop to below 1000 due to having to play multiple spells + taking an attack or two. Being forced to run LP gain card just isn't good design, since they don't do anything the majority of the time unless your deck wants cards in GY.';

}

if(Anonymous && title=='undefined' && postNumber==92605656 && dateTime=='04/24/24(Wed)20:23:58') {

'>>92605586
Yeah, this has been a real tricky one, I've noticed it too, it turns into a need for more life gain, but Deck space gets really cramped trying to include all of these things at once. Looking into scaling Spell/Trap costs to something more affordable is definitely on the to-do list.'
;

}

if(Anonymous && title=='undefined' && postNumber==92605685 && dateTime=='04/24/24(Wed)20:26:50') {

'>>92604599
A man who isn't a mant anymore. Think Can't but for a man"Mant".'
;

}

if(Anonymous && title=='undefined' && postNumber==92606863 && dateTime=='04/24/24(Wed)22:24:24'  && image=='yugi.jpg') {

'>>92563962
Is it true, is Dark Magician finally competitive?'
;

}

if(Anonymous && title=='undefined' && postNumber==92606885 && dateTime=='04/24/24(Wed)22:26:18') {

'https://www.pixiv.net/en/artworks/118135332#1';

}

if(Anonymous && title=='undefined' && postNumber==92606904 && dateTime=='04/24/24(Wed)22:29:02') {

'>>92606863
No. They have one card that they can cheat out more easily, that's about it'
;

}

if(Anonymous && title=='undefined' && postNumber==92606987 && dateTime=='04/24/24(Wed)22:42:55'  && image=='7izsx8c1ehn31.jpg') {

'>>92606863
Nah, Beaver Warrior just getting more support again.'
;

}

if(Anonymous && title=='undefined' && postNumber==92607751 && dateTime=='04/25/24(Thu)00:30:30') {

'>>92606987
Any Beaver Warrior fags out there, make sure to check out the GBA DDM game'
;

}

if(Anonymous && title=='undefined' && postNumber==92607901 && dateTime=='04/25/24(Thu)01:04:52') {

'>>92606987
Can never have to much Beaver support.'
;

}

if(Anonymous && title=='undefined' && postNumber==92608125 && dateTime=='04/25/24(Thu)01:46:49') {

'>>92606863
It's better than blue eyes, but that isn't much...'
;

}

if(Anonymous && title=='undefined' && postNumber==92608280 && dateTime=='04/25/24(Thu)02:21:33') {

'>>92606863
They're talking about Yugi's Ceremonial Duel Deck, not the deck that he shared with Atem.'
;

}

if(Anonymous && title=='undefined' && postNumber==92608353 && dateTime=='04/25/24(Thu)02:36:18') {

'>>92599755
I don't think it really works as Centur-Ion support. While their monsters do go into the S/T zones and are treated as Continuous Traps there, they also don't have a target for that card nor do any of the standard lines have an opening where you'd want to go into Top Hat Hare at a point you an trigger that effect on your turn. You can't even use the third for chain blocking, because its an optional effect.

Hell, it doesn't even really beat out Tornado Dragon if you want the S/T removal on either turn, since Centur-Ion is a deck that can get 4s on board for that.'
;

}

if(Anonymous && title=='undefined' && postNumber==92608723 && dateTime=='04/25/24(Thu)03:57:33') {

'>>92608353
Yeah they really just seem like a way to give Chimera some negates.'
;

}

if(Anonymous && title=='undefined' && postNumber==92608780 && dateTime=='04/25/24(Thu)04:13:19') {

'>>92598273
hit either oss or flameberger and the deck suffers a lot'
;

}

if(Anonymous && title=='undefined' && postNumber==92609960 && dateTime=='04/25/24(Thu)07:59:50') {

'Is it common to cheat on Sneak Peak events by bringing in cards from another event at another lgs one day before for example?';

}

if(Anonymous && title=='undefined' && postNumber==92610113 && dateTime=='04/25/24(Thu)08:22:41'  && image=='dggilfd-7978c45f-c232-48dd-add7-fc0c6cada4ad.png') {

'>jumps from $4 to $20 in less than a week
The deck isn't even that good.'
;

}

if(Anonymous && title=='undefined' && postNumber==92611542 && dateTime=='04/25/24(Thu)11:34:40') {

'>>92598273
Original Sinful Spoils is their gateway into most of their plays since it effectively means you can run 9 copies of Bonfire. Diabellstar's synergy with the deck dies almost instantly if you hit OSS, and it also means that getting fullcombo off of a Poplar search is significantly less consistent since you'd either need to hard-draw into Ash or Bonfire to get it revving. You could also kinda get the job done with Birch, but it's not as lucrative of an option as Ash.

The Synchro plays also take a heavy hit in that case, since Formula Synchron + Flamberge is Dis Pater, who summons back Jet Synchron + another Snake-Eye used for Formula so that you can do Jet + Diabell to go into Omega (which were previously Baronne + Savage respectively)

They're very obvious hits that Konami didn't do because they're cowards. OSS is a common so nobody would miss it. The people that invested hundreds of dollars for a Snake-Eye deck can go fuck themselves too, if all it took to ruin that investment was hitting a single gateway card.'
;

}

if(Anonymous && title=='undefined' && postNumber==92611841 && dateTime=='04/25/24(Thu)12:14:21') {

'>>92611542
>They're very obvious hits that Konami didn't do because they're cowards.
You know Konami doesn't hit new cards unless they're truly oppressive, like Tear or Performage Performapal. Snake-Eyes isn't nearly as oppressive as those decks were in their respective formats. I was beating Snake-Eyes boards with Branded during a regional. They're strong but not truly oppressive.'
;

}

if(Anonymous && title=='undefined' && postNumber==92612113 && dateTime=='04/25/24(Thu)12:41:03') {

'How the fuck do Vendreads have FIVE different Ritual Monsters and NONE OF THEM are good boss monsters??? The link TWO is more threatening than any of them. FUCK this archetype looks so cool but I'm going insane trying to find some way to make them work.';

}

if(Anonymous && title=='undefined' && postNumber==92612145 && dateTime=='04/25/24(Thu)12:44:28') {

'>>92612113
Product of their time. Many such cases.'
;

}

if(Anonymous && title=='undefined' && postNumber==92613106 && dateTime=='04/25/24(Thu)14:49:07') {

'>>92612113
It was one of the packfiller archetypes from ~2018. You're intended to use the archetype's monsters as materials on field to give them buffs which aren't that bad all things considered. A quick monster banish, a quick s/t banish, targeting protection, and more. The problem is getting multiple of them on field. This newest ritual spell is crazy but it doesn't save the archetype.'
;

}

if(Anonymous && title=='undefined' && postNumber==92613744 && dateTime=='04/25/24(Thu)15:53:28') {

'am i the only one who puts my cards into the binder without sleeves? they just look so much better. and desu the binder is first and foremost a collection for me to look at.';

}

if(Anonymous && title=='undefined' && postNumber==92613837 && dateTime=='04/25/24(Thu)16:01:39') {

'https://www.pixiv.net/en/artworks/118148511';

}

if(Anonymous && title=='undefined' && postNumber==92614763 && dateTime=='04/25/24(Thu)17:37:58') {

'>>92610113
We also loss TCBOO'
;

}

if(Anonymous && title=='undefined' && postNumber==92614921 && dateTime=='04/25/24(Thu)18:00:47') {

'>>92613744
Depends on the binder
>Trade
I can get them in and out no problem but I dont trust the grubby fingers of other people. I toss them in cheap clear gloss ultrapro sleeves because the big box stores near me carry them and are eligible discounts making them $5 for 100. They fit like shit on ygo cards since they're standard size but I don't care since I see them as disposable with the trade.
>Collection
Yes but with perfect fits.'
;

}

if(Anonymous && title=='undefined' && postNumber==92615066 && dateTime=='04/25/24(Thu)18:15:00') {

'how do you guys sleeve your extra deck? currently i just use clear sleeves but i want some other ideas for what i could do.

also i have a deck that is majority commons (melodious), so i was wondering if i should go for non-clear sleeves for once or something. any thoughts?
oh and i grabbed my first dragon shields a while ago and they do seem nice. they scratch a lot less as i understand it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92615182 && dateTime=='04/25/24(Thu)18:26:42') {

'>>92615066
dragon shield interior sleeve, dragon shield exterior sleeve. double sleeve is legal now.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617055 && dateTime=='04/25/24(Thu)22:08:01') {

'I don’t even play this game. I just make decks and they go into my closet like time capsules and I occasionally play against myself with them.';

}

if(Anonymous && title=='undefined' && postNumber==92617216 && dateTime=='04/25/24(Thu)22:26:20') {

'>>92617055
There are much stranger ways to enjoy this hobby.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617952 && dateTime=='04/26/24(Fri)00:08:42'  && image=='Snippy4-25-24.png') {

'This should fix these. Cost changes are on their way next, lots of edits to do.';

}

if(Anonymous && title=='undefined' && postNumber==92618049 && dateTime=='04/26/24(Fri)00:22:45') {

'>>92617952
I wouldn't call this card a nerf'
;

}

if(Anonymous && title=='undefined' && postNumber==92618062 && dateTime=='04/26/24(Fri)00:26:03') {

'>>92617952
Ideally, all the LP gain cards would do different things. The difference in LP you gain doesn't really matter, but you could give the ones that give you less LP stronger effects and the ones that give you more LP weaker effects. LP gain should be in increments of 1000, or whatever the costs of the cards are. Gaining 2400 is not really different than gaining 2000 if cards cost 1000 LP.'
;

}

if(Anonymous && title=='undefined' && postNumber==92620458 && dateTime=='04/26/24(Fri)08:49:25') {

'>>92615066
A different color is allowed and is nice for post game clean up so you don't shuffle an ED guy into the main and then get a game loss for drawing it (assuming regional or higher policy rulings).
It's also nice to give the deck some flavor by having a 2nd color if you like matching the theme. IE I have a Purrely deck and I put the MD in cream colored sleeves and the ED in purple sleeves to match the cats.

You have to buy 2 50ct boxes of sleeves from dragon shield anyway (assuming 40 MD and 15 ED =55), so you might as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==92620725 && dateTime=='04/26/24(Fri)09:25:59') {

'>>92620458
yeah i decided to go with normal dragon shields for the for the main and dual matte sleeves for the extra deck.
curious how i'll like the dual mattes (basically their inside is black regardless of their backside color.)'
;

}

if(Anonymous && title=='undefined' && postNumber==92620857 && dateTime=='04/26/24(Fri)09:45:00') {

'>>92620725
I think they look pretty good in most cases but sadly it is not intended for our game. It's intended for black cardstock games, like MTG, so the boarders blend with the inside of the sleeve. YGO has grey boarders so it doesn't quite work. That said, it's so slim that you might not even notice it.

One thing I will say is that inner sleeves for double sleeved cards contrast more notably on the black which might detract from them if you care about that.'
;

}

if(Anonymous && title=='undefined' && postNumber==92620975 && dateTime=='04/26/24(Fri)09:57:52') {

'>>92620857
i'm not double sleeving so it should be fine.
i was considering it but i didn't find any cardbacks i really liked. if i did i'd use those with transparent outer sleeves.'
;

}

if(Anonymous && title=='undefined' && postNumber==92621320 && dateTime=='04/26/24(Fri)10:46:05') {

'>>92620975
Besides solid colors there really isn't a great many options for fun/art JP size sleeves. DS has an ok selection but none of them appeal to me either. One thing to note is that most official YGO brand sleeves work with DS clear outer sleeves (orange BG with an 'invisible' dragon on it).'
;

}

if(Anonymous && title=='undefined' && postNumber==92622831 && dateTime=='04/26/24(Fri)13:37:48') {

'Sexist card art from the new set. GO!';

}

if(Anonymous && title=='undefined' && postNumber==92622875 && dateTime=='04/26/24(Fri)13:44:22') {

'>>92618049
That's kind of an inside joke at this point, that I started off calling the format Nerf War because of the first handful of cards I worked on (Raigeki, Pot of Greed, Monster Reborn, etc.) and to rhyme with Turf War, but most of the cards in it are ancient and forgotten packfiller that are getting major glow-ups in playability.
>>92618062
Yes, this is a good idea that makes sense, but that would be more on the creative and experimental side of card design, which I get hung up on pretty easily and spend a lot of time prototyping. The current design method that I'm using is to mostly just adapt the original effects as closely as possible with slight multipliers and modifications, as to not spend too much time dwelling on the specifics and be able to put out something fun and playable much sooner.'
;

}

if(Anonymous && title=='undefined' && postNumber==92625457 && dateTime=='04/26/24(Fri)18:13:25'  && image=='Snippy4-26-24.png') {

'So this was an interesting problem solving exercise. Edopro doesn't seem to have any methods for checking the original Link-Ratings of cards, which would make writing cards to alter them kind of messy, with boosts and reductions clashing with each other and possibly creating loops. However, thanks to the Level-Scaling system, I'm able to do a work-around effect of checking for a Link monster's original ATK, knowing that it will always fall within a certain stat range at certain Link-Ratings. It's not foolproof, because monsters with ? ATK will be unaffected by these kinds of cards, but I think that creates more intrigue than issues.';

}

if(Anonymous && title=='undefined' && postNumber==92625753 && dateTime=='04/26/24(Fri)18:39:15') {

'>>92610113
I finally get money for new cards, and think “oh memento is cheap and looks fun, I’ll pick it up”
Little did I know it got decent support announced, and TRIPLED in price'
;

}

if(Anonymous && title=='undefined' && postNumber==92625773 && dateTime=='04/26/24(Fri)18:41:14') {

'>>92625753
Get some beans with that money instead'
;

}

if(Anonymous && title=='undefined' && postNumber==92625791 && dateTime=='04/26/24(Fri)18:43:06') {

'>>92625753
Give it some time for the hype to die down'
;

}

if(Anonymous && title=='undefined' && postNumber==92627493 && dateTime=='04/26/24(Fri)21:47:59') {

'>>92599575
How this effect even works?
Nice ace btw'
;

}

if(Anonymous && title=='undefined' && postNumber==92628054 && dateTime=='04/26/24(Fri)23:12:22') {

'>>92627493
Chakra
>[Level 7/DARK/Fiend]
>[ATK 2450/DEF 2000]
When this card is destroyed by battle; Special Summon it to your field, in a different column than the one it was in before it was destroyed.

Obviously it had to get banned on account of being too powerful. People talk about Reaper format while Chakra format is only spoken of in hushed whispers.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628237 && dateTime=='04/26/24(Fri)23:42:53'  && image=='KrishnerdWitch-LEDE-EN-C-1E.png') {

'>>92622831
Sexiest card in YEARS, and it's baffling because it's a TCG exclusive, i'd expect it from japan, but america? Getting my playsets of this, jungle dweller and multi-universe tomorrow, no idea if they'll be useful in the future, but i like collecting cards with cool/cute/sexy artwork anyway like cursed bride doll, uoohhh ball joints erotic.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628261 && dateTime=='04/26/24(Fri)23:46:18') {

'>>92628054
I can hear Revival Jam crying.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628267 && dateTime=='04/26/24(Fri)23:47:53'  && image=='110155209_p0.jpg') {

'>>92628237
This is cursed bride doll btw.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628306 && dateTime=='04/26/24(Fri)23:53:07'  && image=='0e78a67e-3036-419f-91f0-ded34c7245a5-1686645332067.jpg') {

'>>92628237
Need a holo of her. She's perfection.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628734 && dateTime=='04/27/24(Sat)01:05:52'  && image=='PendulumWitch-LEDE-EN-SR-1E.png') {

'>>92628306
Pack filler usually doesn't get rarity bumps, maybe once it makes its way to the OCG and the japs decide to release support for it, but even like that the best you can hope for is an ultra reprint, and IMO that's a shit rarity (super=secret>rare>shit>every other rarity). This isn't the only SEXO card in LEDE btw, there's also this, aiza (who brings a new mechanic, "derangement" counters which let you destroy monsters she attacks to then inflict damage to both players), the raika lamia, the melodious girls, the snek-eyes witch and the valmonica schizo.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628774 && dateTime=='04/27/24(Sat)01:15:48') {

'>>92628734
Crazy to think old Konami would have covered Pendulum Witch's stomach.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629303 && dateTime=='04/27/24(Sat)03:02:58'  && image=='DarkMagicianGirl-OW-7.png') {

'>>92628774
>Crazy to think old Konami would have covered Pendulum Witch's stomach.
And her armpits, apollousa and masquerena got hit by this shit censorship which made me avoid the cards until they got their alt arts, even though KONMAI used to only cover up legs and breasts. With some luck the new DMG art in this year's tin will get away with no censorship, because that card has it all: bigger tits than usual, very noticeable cleavage, exposed armpits and visible ass cheeks due to the unusual pose. IMO the DSoD art is still sexier.'
;

}

if(Anonymous && title=='undefined' && postNumber==92631922 && dateTime=='04/27/24(Sat)12:06:46'  && image=='FireOpalHead-MADU-EN-VG-artwork.png') {

'>>92591826
rolling'
;

}

if(Anonymous && title=='undefined' && postNumber==92632026 && dateTime=='04/27/24(Sat)12:18:28') {

'>>92591826
>>92631922
>dubs
oh goodie, let's see for the dm card
>Diebuk
>Level 3 DARK Zombie / Effect
>ATK 1200 / DEF 700
>if this card is destroyed by battle and sent to the Graveyard, you can equip it to the opponent's monster that destroyed it. Take control of it as if it was yours after the 3rd turn after this card was destroyed. (bad wording on purpose)'
;

}

if(Anonymous && title=='undefined' && postNumber==92632296 && dateTime=='04/27/24(Sat)12:46:28') {

'>>92632026
retrain:
>Diebuk the revengebound spirit
>Level 3 DARK Zombie / Effect
>While this card is equipped to an opponent's monster, that monster's effects are negated. If this card leaves the field while equipped to a monster: send that monster to the GY.
You can only use the following effects of "Diebuk the revengebound spirit" once per turn. You can discard this card; add 1 "Revengebound" card from your Deck to your Hand. If this card is in the GY: You can equip this card to a face-up monster on the field. While this card is equipped to a monster: you can (quick effect) special summon 1 Zombie monster from your hand or GY, but you cannot special summon monsters for the rest of this turn except Zombie monsters.

it searches, extends and offers some turn 2 negation/ removal if you equip it to an opponent's monster. Depending on how good the "revengebound" archetype was this could see some play at two or three copies. Then again i'm not too familiar with modern yugioh, going second decks might suck major ass, which is why i gave it a quick effect if you somehow have to equip it to your own monster on turn 1'
;

}

if(Anonymous && title=='undefined' && postNumber==92632825 && dateTime=='04/27/24(Sat)13:48:00') {

'>both of my fire king dinosaur builds are dead
well shit, looks like it's time to go back to traptrix, at least the 3 droll and impermanence are useful in that deck'
;

}

if(Anonymous && title=='undefined' && postNumber==92635514 && dateTime=='04/27/24(Sat)19:17:22'  && image=='stop playing on my turn.png') {

'Every single trap that can be played from hand should be a Quick-Play Spell instead.';

}

if(Anonymous && title=='undefined' && postNumber==92635975 && dateTime=='04/27/24(Sat)20:15:00') {

'>>92635514
Incorrect. However, they should take a page from Imperm's playbook and have more benefits to being Set so that you don't have cases like Evenly Matched, wherein it's objectively worse when used as a trap card.'
;

}

if(Anonymous && title=='undefined' && postNumber==92637681 && dateTime=='04/27/24(Sat)23:47:08') {

'>>92635514
what is this from?'
;

}

if(Anonymous && title=='undefined' && postNumber==92637796 && dateTime=='04/28/24(Sun)00:00:28') {

'>>92637681
OCG Structures. This particular duel was Amazement vs Jinzo.'
;

}

if(Anonymous && title=='undefined' && postNumber==92640276 && dateTime=='04/28/24(Sun)08:30:41') {

'modern yugioh is shit. give me forbidden memories and old alpha beta stuff from the gameboy and playstation era.';

}

if(Anonymous && title=='undefined' && postNumber==92640631 && dateTime=='04/28/24(Sun)09:39:47') {

'>>92635514
No, evenly and imperm were made for a reason, all negate cancer boards don't just require drawing the out, they require drawing two outs at least, and you still have to bait one negate before doing anything. Dark ruler no more does jack shit against cancer decks like snake-eyes that just float onto more monsters or rebuild from zero on their next turn, konami needs to hit that deck into the ground or make an evenly matched that cannot be responded to. TCG for once is unironically doing things right by banning baronne and borreload savage.'
;

}

}
}