import 4.code.about;

class Header {

public void title() {

String fullTitle = '/tg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 92565605;
String image = '1713668061905333.jpg';
String date = '04/20/24(Sat)22:54:21';
String comment = 'ITT: Game ideas you've always wanted to try, but will never get the chance to play.';

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==92565871 && dateTime=='04/20/24(Sat)23:24:19') {

'>>92565605
I really want to play that Alien ttrpg but none of my friends seem that into it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92565891 && dateTime=='04/20/24(Sat)23:25:28') {

'>>92565605
I want to play Xenos Rampant even with Citadel miniatures but nobody at the LGS is interested.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566045 && dateTime=='04/20/24(Sat)23:42:59') {

'I wanna play Paranoia. Specifically, Straight Paranoia.';

}

if(Anonymous && title=='undefined' && postNumber==92566095 && dateTime=='04/20/24(Sat)23:48:54') {

'>>92565605
I want to run Starfox in Starfinder. I just have to stop being lazy and put the game together.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566438 && dateTime=='04/21/24(Sun)00:32:36'  && image=='Ursus Propaganda.png') {

'>>92565605
Only War, but the players are furries fighting for Tsarist Russia.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566462 && dateTime=='04/21/24(Sun)00:35:31'  && image=='lay siege to the valley with mine battering ram.png') {

'>>92565605
Always wanted to play out a complete castle siege with bombards, night-time secret tunnel infiltrations, starvation, rampart scaling, sapping walls, all that stuff. Problem is I don't know much about it and don't want to run the crunchy numbers either. And the one time I tried it it seemed everyone was incredibly bored with it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92566996 && dateTime=='04/21/24(Sun)01:51:43'  && image=='1689473637204709.png') {

'>>92565871
try Mothership. I recommend it to everyone that mentions the Alien RPG.
it's setting generic and character creation takes five minutes.'
;

}

if(Anonymous && title=='undefined' && postNumber==92567166 && dateTime=='04/21/24(Sun)02:17:27') {

'>>92566462
I would probably try and focus more on the character interactions and decisions. Can have stuff like players assigning their troops roles, specific numbers shouldn’t even be importance outside of balance?

For example having to deal with shit like camp hygiene, food, camp security, and actually capturing the fortress via assault, starvation, or breaking enemy morale.

That being said this seems more like a board game than a TTRPG simply because there’s not too much for a character to personally do in a siege that’s interesting.'
;

}

if(Anonymous && title=='undefined' && postNumber==92568119 && dateTime=='04/21/24(Sun)05:54:07') {

'>>92565605
I also want to play this, immediately post WW1 with a portal to a fantasy world. Which RPGs are able to handle that mix of tech levels and has magic and fantasy creatures?'
;

}

if(Anonymous && title=='undefined' && postNumber==92568215 && dateTime=='04/21/24(Sun)06:25:06'  && image=='041724_For_All_Mankind_Big_Image_01_big_image_post.jpg.slideshow_large.jpg') {

'I wonder what format a game should have in a setting with a world better than ours where there are fewer opportunities for conflict.';

}

if(Anonymous && title=='undefined' && postNumber==92568553 && dateTime=='04/21/24(Sun)07:51:14') {

'>>92566462
>England, 1066
>potatoes'
;

}

if(Anonymous && title=='undefined' && postNumber==92569749 && dateTime=='04/21/24(Sun)11:02:21') {

'>>92566996
Thing is though I really want to play the Alien RPG. I've read some of the premade adventures and it's some of the better science fiction I've read in the past few years.'
;

}

if(Anonymous && title=='undefined' && postNumber==92570690 && dateTime=='04/21/24(Sun)13:06:23') {

'>>92568119
This sounds neat and I would be interested in playing it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92570839 && dateTime=='04/21/24(Sun)13:21:04') {

'>>92565605
I've always wanted to play D&D. I'm not just talking about any D&D, though, I'm talking about THE D&D.
The D&D that old /tg/ greentexted about, with so many cool characters, with epic/touching moments. The one where you can play as a bear and suplex a dragon.
The D&D that doesn't take itself too seriously, where you can have crazy fantasy escapades without worrying about realism or offending anyone.
The D&D that everyone talks about when they want to bring people in. The one streamers and podcasts play to entertain people.
The D&D that people say is good, because the good DM made good changes to it for his good group.
I want to play THAT D&D, but it will never happen.
Because the greentexts never happened.
Because you can't play a bear, since it either doesn't fit the story or isn't a playable character race.
Because you can't suplex a dragon, since it doesn't fit the story or isn't realistic or isn't supported by the rules.
Because the DM is there to write a story or follow a script or lord himself over his group with some sense of elitism.
Because people are so easily offended and are incapable of separating fiction from reality.
Because all the good things are in service to bringing more people in, in service to making the company more money, in service to giving the streamers more views and the podcasts more Patreon bucks.
Because all of that isn't D&D.'
;

}

if(Anonymous && title=='undefined' && postNumber==92570914 && dateTime=='04/21/24(Sun)13:27:08') {

'>>92570839
You have to find a group, anon. Carve out your own little niche of like-minded individuals and prop it up with dedication and regularity. Even if they're bot your your friends, they're your RPG buddies.
It's all about keeping your own flame alive'
;

}

if(Anonymous && title=='undefined' && postNumber==92571041 && dateTime=='04/21/24(Sun)13:39:18'  && image=='472e.jpg') {

'>>92565605
Some variant of Giant Otters vs Arai-san Mansion, small group of clones exploring some fucked up place, high lethality, but characters easily replaced (even after TPK), little importace of stats (they are all the same), but emphasis on gear and exploratory progress - learning new things, finding shortcuts, etc. Taking pages from Zanki Mugen-Chan, Made in Abyss, and works of Tsutomu Nihei.'
;

}

if(Anonymous && title=='undefined' && postNumber==92571096 && dateTime=='04/21/24(Sun)13:44:47') {

'>>92565605
Horror game where the players start as the group of hapless teenagers that get taken out one by one. As the players die they become monsters.
>One thing we did that was actually fun, was play corrupted versions of disney movies once per session using Pathfinder. It put us in a new setting every session, we knew the tropes and it was cool seeing how creative we could get with making Disney movies evil. I told them I hate trannies and they stopped hanging out with me.'
;

}

if(Anonymous && title=='undefined' && postNumber==92571100 && dateTime=='04/21/24(Sun)13:45:56') {

'>>92570690
my idea was to use the german revolution minis I have and some fantasy minis to play a RPG where occultists open up portals to a fantasy realm at secluded places (deep in the forest, old castles, abandoned factories, deep cellars etc) and the players have to find these, fight the monsters coming out of them and explore the fantasy world, which has the gimmick that its almost entirely conquered by evil to give the players plenty to do.
Just need to find a game that can readily answer questions like "how much damage does 8mm mauser do to a minotaur?"'
;

}

if(Anonymous && title=='undefined' && postNumber==92571109 && dateTime=='04/21/24(Sun)13:46:52'  && image=='BLAM! RPG v0.6.pdf') {

'>>92571041
Have I got a game for you.'
;

}

if(Anonymous && title=='undefined' && postNumber==92571305 && dateTime=='04/21/24(Sun)14:06:19'  && image=='15190910561_99e51abe56_b.jpg') {

'>>92565605
Just a classic pulp-ass dino island adventure. I figure I'd use Savage Worlds for it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92571432 && dateTime=='04/21/24(Sun)14:19:26') {

'>>92565605
Weirdo esotieric shit which I'm not a good enough GM to run and probably won't be for a long time yet. Getting the right mix of players would be another thing altogether:

>STL psychohistoric chessmaster interstellar traders. How do you guarantee that your economic plans bear fruit when a return trip between systems takes decades to centuries? Set up a cult, or several competing ones for redunadancy/camoflage. Dickass trader PCs connive against each other, other crews and species-wide social decline.

>The Prisoner as a game. Needs three people to work since a key conceit is that the GM (embodying No 2 and their minions) doesn't actually know what's on No 6's sheet, that's the information they're after. The other person is obvious No 6 and the third plays all those ambiguous NPCs who you can never quite trust one way or another (they serve as referee confirming whether 6 passes a given roll).

I've had some success with oddball stuff so there's hope I may work my way up to the above insanity. One of my favourite sessions was a single player one-shot based around a respawn mechanic. The PC kept geting downloaded into a freshly decanted vat clone every time they died, their own corpse(s) was a strategic resource.
>>92566045
Can't remember the edition but I have fond memories of playing it way back.
>>92567166
Troupe play might help but yeah to capture the whole spirit of the thing you'd be straying into storygame territory. Not a bad thing but not the crunch >>92566462 had in mind.'
;

}

if(Anonymous && title=='undefined' && postNumber==92571462 && dateTime=='04/21/24(Sun)14:21:57') {

'>>92565605
A game where all the players show up on time, act enthusiastic about playing and actually has a concrete and satisfying ending.'
;

}

if(Anonymous && title=='undefined' && postNumber==92573266 && dateTime=='04/21/24(Sun)16:56:51'  && image=='is it possible to learn this power.png') { }

if(Anonymous && title=='undefined' && postNumber==92573304 && dateTime=='04/21/24(Sun)16:59:47') {

'>>92565605
Lancer. None of my tabletop friends want giant robots, they want central europe classical and wanna be shit-farming elves.'
;

}

if(Anonymous && title=='undefined' && postNumber==92573670 && dateTime=='04/21/24(Sun)17:34:43') {

'>>92573266
I dunno, I've had several such mini-campaigns at the local nerd den. Dumb luck probably.'
;

}

if(Anonymous && title=='undefined' && postNumber==92573703 && dateTime=='04/21/24(Sun)17:38:09') {

'>>92573304
maybe the problem isn't the robots, maybe the problem is the not-so-subtle commie manifesto packed into Lancer's setting'
;

}

if(Anonymous && title=='undefined' && postNumber==92573752 && dateTime=='04/21/24(Sun)17:42:12') {

'>>92573703
That doesn’t make Lancer any less fun to play though'
;

}

if(Anonymous && title=='undefined' && postNumber==92573816 && dateTime=='04/21/24(Sun)17:47:57') {

'>>92573703
Easily solved by homebrewing a setting, or if lazy then just playing as one of the enemy factions, assuming they aren't also mecha Commies.'
;

}

if(Anonymous && title=='undefined' && postNumber==92573978 && dateTime=='04/21/24(Sun)18:05:06') {

'Had an idea to run a game where the players are creating a PMC and take on contracts around the world. They can play as their main characters that founded the organisation on big missions with major political and world-changing implications or play as their low level grunts on minor jobs. Heavily inspired by the recruiting and dispatch systems from MGS V';

}

if(Anonymous && title=='undefined' && postNumber==92573991 && dateTime=='04/21/24(Sun)18:06:42') {

'>>92571432
I kind of like your take on esoteric, though.

Like the interstellar traders thing. We see video games like Star Citizen or Elite Dangerous, where players are hauling cargo and can make a loss if the commodity prices change while they're in flight. To do it STL between systems... well you'd need to have either good cryo or have your ship be a family business.

I'm sure there was a GURPS splat for The Prisoner, which is still (almost 60 years later) a real brain-twister of a show. I actually like your take on it. The only other attempt I've seen to roleplay it was a fan-written Doctor Who scenario in the mid-90s, for the Time Lord system. Naturally, Number 2 was Patrick Troughton, Number 6 was Colin Baker, and the Village was populated with friends and foes.

Respawning, with corpses as a resource. A dark twist on Paranoia? Think there are a couple of video games where finding your corpse lets you retrieve gear (and at least one where you can butcher it, if you're short on food). Imagine doing that in Paranoia though - to screw over one of the party you set off a bomb, then race to be the first to reclaim the party's gear, or the multicorder tape, or something.

Speaking of Paranoia, >>92566045 - I have never seen it played "straight", but I love the classic game. It's darkly funny, veering into slapstick and absurdist and parody, and if you don't get at least one TPK you're playing it wrong.'
;

}

if(Anonymous && title=='undefined' && postNumber==92574076 && dateTime=='04/21/24(Sun)18:15:52'  && image=='1684221630860.jpg') {

'>>92565605
Catholic Elves conquering pagan Dwarves and destroying their idols.'
;

}

if(Anonymous && title=='undefined' && postNumber==92575019 && dateTime=='04/21/24(Sun)20:07:44') {

'>>92573991
>either good cryo or have your ship be a family business
It's both and some relativistic time compression. Command crew get cryo'd longer term (to be a PC implies abnormal mental resilience both to interact with AI without sanity loss and routinely recover from cryosleep, most dream in the coffins) but generational maintainance cults are kept as active as resources and optimal memetic control allow. Can't really think of comparable vidya which is part of why I'd like to try it. A cross between some 4x game and Crusader Kings perhaps?

Honestly I'm surprised there hasn't outright been a DH episode riffing on the Prisoner's premise. Given the Laundry Files has an RPG adaptation and the latest book featured a 17th century version of the Village I imagine some fan could get around to statting it eventually. Really like how the 60s style gizmos were replicated with anachronistic flair!

Don't think the clone game could have worked as well in a regular multi-PC game on account of immediately splitting the party after each death. SElf-harvest was indeed an answer to a certain "puzzle", namely marching across the desert. Lots of self control rolls to resist drinking as he marched into certain death laden with jerry cans but eventually there was a string of depot-corpses leading to safety. In a multiplayer setting I might lean into said death and rebirth and harvest cycle by making each player statistically identical except for the fact that the beings they play as morph quickly and change accordingly. A freshly spawned thing is small and fragile? A larva fleshy and pungent? An imago close to death yet flighted? A lot of the play could be "sychronising" such cycles and terminating them early as practicaity or in-fighting dictate.

D'you have any pipe dreams?'
;

}

if(Anonymous && title=='undefined' && postNumber==92575166 && dateTime=='04/21/24(Sun)20:24:34') {

'Anything serious in a modern setting. My group goes full domestic terrorism in anything non-fantasy or sci-fi and the games die by session 2.';

}

if(Anonymous && title=='undefined' && postNumber==92575191 && dateTime=='04/21/24(Sun)20:28:29') {

'>>92565605
Cyberpunk game more inspired by Ghost in the Shell. So like solving crimes and piecing together a grand conspiracy with small and quick battle encounters.

There's not really a good system for this except GURPS but you could theoretically run any idea in GURPS. But the bigger problem is I feel like I'm not nearly smart enough to make a conspiracy that's both solvable and interesting enough for players.'
;

}

if(Anonymous && title=='undefined' && postNumber==92575399 && dateTime=='04/21/24(Sun)20:53:52') {

'>>92575191
Maybe looking into Gumshoe could help? I hear their clue structures work pretty well and help a GM map out a mystery and its many unravellings in a way that makes them seem smarter than running such in a system not built around it would. Also so long as you're not playing with hard core nerds you could probably rip off some obscure media and call it a day. Most of the fun's in execution anyway.'
;

}

if(Lilyfag && title=='undefined' && postNumber==92575418 && dateTime=='04/21/24(Sun)20:55:17') {

'>>92575399
checked, and
>Cumshoe'
;

}

if(Anonymous && title=='undefined' && postNumber==92575445 && dateTime=='04/21/24(Sun)20:58:49') {

'Beholder apocalypse
Post apoc setting where beholders have completely taken over the surface of a fantasy world and rule it as cruel tyrants'
;

}

if(Anonymous && title=='undefined' && postNumber==92575455 && dateTime=='04/21/24(Sun)21:00:02') {

'>>92565605
Nechronica'
;

}

if(Anonymous && title=='undefined' && postNumber==92575559 && dateTime=='04/21/24(Sun)21:12:34') {

'Cthulhu Invictus. The idea just seems so cool to me. But none of my friends are anywhere near interested enough in either The Mythos or Rome.';

}

if(Anonymous && title=='undefined' && postNumber==92577517 && dateTime=='04/22/24(Mon)02:11:22'  && image=='348096.jpg') {

'I want to run a campaign straight out of some Tumblrina's blog on this, but I know that if I bring this game up to people, I'll either get weird stares and a no or a yes but from of the most obnoxious cunts straight out of Twitter.';

}

if(Anonymous && title=='undefined' && postNumber==92577561 && dateTime=='04/22/24(Mon)02:21:16') {

'>>92577517
I had assumed that only non binary lesbians and cucks wanted to play that. What drew you to it?'
;

}

if(Anonymous && title=='undefined' && postNumber==92577684 && dateTime=='04/22/24(Mon)02:39:50'  && image=='1690586094333782.jpg') {

'Space fighter squadron campaign, set in a hopeless war against an overwhelming enemy, with lots of weapons of mass destruction';

}

if(Anonymous && title=='undefined' && postNumber==92577703 && dateTime=='04/22/24(Mon)02:41:17') {

'>>92577561
Probably my recently aquired alt girl and "SJW" fetish, exacerbated by my other fetishes - yeah, I was always dealt a poor hand in the attraction department. I simply figured that if I genuinely want to run a campaign about queer, body-positive turbo-autists who hang pride flags in their studio going on melodramatic adventures (for whatever reason), it might as well be on the most flamboyantly Tumblr template out there. I'd just need a group that doesn't take the game at heart like a therapy session or a virtuous circle jerk, but also doesn't treat it as one big joke, so a story can actually develop and PCs may become more than parodies and stereotypes.'
;

}

if(Anonymous && title=='undefined' && postNumber==92577763 && dateTime=='04/22/24(Mon)02:49:06') {

'>>92575019
>generational maintenance cults
I don't know about video games, but this has been done in literary sf. Brian Aldiss's Fast Forward, for example. There's an interesting take on "time travel via cryo" in Adrian Tchaikovsky's Children of Time, too. And I'm pretty sure there is at least one scientific paper that shows why interstellar trade would be a huge economic risk, too.

I agree the corpse gimmick isn't going to work for campaigns. And everyone's going to have their own take on it. Yours is interestingly macabre. Mine... well, Paranoia doesn't really lean into campaign play, and my sense of humour is just dark and twisted enough to enjoy the potential shenanigans. ("Hey, stop violating my corpse, I'm *right here*!")

>pipe dreams
At this point very few. To have a good /tg/ group and for gaming to be as enjoyable as it was in the 90s. Sure, the board game explosion of recent years has been generally positive (more games, more players) despite a fair proportion of low-effort trash in both. But RPGs just aren't what they were.

So I'd like to recapture the magic of my old favourites. I would also say "and restock my library", but that just isn't going to happen given secondary market prices. Second prize would be to be involved in a proper /tg/ project, the kind that used to get done a few years ago.'
;

}

if(Anonymous && title=='undefined' && postNumber==92577805 && dateTime=='04/22/24(Mon)02:55:37') {

'>>92565605
A Weird War 2-esque tacticool commando game in the vein of Return to Castle Wolfestein where a bunch of OSS agents have to fight against the super secret SS paranormal division and Hitler's wizard cohort. The PCs would have access to supernatural powers of their own, e.g a British soldier descended from King Arthur who wields Excalibur (now in the form of a Tommy Gun), an American werewolf, a Parisian stage magician who does actual magic, etc.

I have no idea what system would work best and I don't think my current players share my particular flavour of autism.'
;

}

if(Anonymous && title=='undefined' && postNumber==92577982 && dateTime=='04/22/24(Mon)03:30:11') {

'>>92577703
>sjw fetish
Trolled by god himself. I'd never be able to handle that. I run my mouth too much and the more tabboo something is to say the more I need to say it. I'd be getting screeched at for saying nigger or faggot or niggerfaggot in under 3 minutes.'
;

}

if(Anonymous && title=='undefined' && postNumber==92578000 && dateTime=='04/22/24(Mon)03:34:58'  && image=='pv9qqonta7911.png') {

'Always wanted to run a Tucker's Kobolds style game. Players would be kobolds who's tribe has been given the s̶n̶i̶p̶e̶ h̶u̶n̶t̶ "glorious task" of finding a way to free Kurtulmak from his imprisonment. So the players have to first raid a nearby town's wizard tower for any arcane lore useful to the mission, deal with the retribution from the town's adventurers' guild and whatnot, and generally being cunning little shits as they steal better gear in order to get their god back.';

}

if(Anonymous && title=='undefined' && postNumber==92578042 && dateTime=='04/22/24(Mon)03:43:24') {

'>>92577703
>Probably my recently aquired alt girl and "SJW" fetish
I get you, anon. It has happened to me recently as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==92578073 && dateTime=='04/22/24(Mon)03:51:26'  && image=='images (43).jpg') {

'>>92578042
>>92577703
Wtf. How did this happen?'
;

}

if(Anonymous && title=='undefined' && postNumber==92578105 && dateTime=='04/22/24(Mon)03:57:52'  && image=='this fucking shit.png') {

'>>92577982
> Trolled by god himself.
You can say that again.
> I get you, anon. It has happened to me recently as well.
However did it happen to you? One day, I just saw the bio of a chubby goth OC with a sidecut, some flags and pronouns. I found them cute and it was all down hill from there.'
;

}

if(Anonymous && title=='undefined' && postNumber==92578118 && dateTime=='04/22/24(Mon)04:00:54') {

'>>92577703
>>92577982
>>92578042
>>92578073
A grim situation, but not all that hopeless desu. I'm pretty sure most "SJW" girls have a fetish for right-wing "chuds" anyway.'
;

}

if(Anonymous && title=='undefined' && postNumber==92578260 && dateTime=='04/22/24(Mon)04:40:39') {

'>>92578118
>the right-wing chuds have a fetish for sjw girls
>the sjw girls have a fetish for right-wing chuds
It's shit like this that makes wonder if free will is just a fairytale we tell ourselves.'
;

}

if(Anonymous && title=='undefined' && postNumber==92578487 && dateTime=='04/22/24(Mon)05:33:48') {

'>>92565605
I made a one-shot using the Never Going Home system/setting based on 1917, Baltimore, Death Watch, and the Stations of the Cross (basically, it was a Delivery Quest that would be waylaid by a Vampire trying to use a major offensive as fuel to ascend by doing the stations of the cross in reverse) but the game itself never came about
>>92577805
>the One True King of England using a Tommy Gun
>Not ripping off Mad Jack Churchill
>Not at least making it a Sten or an Enfield
For Shame sir, in the King's name I spit at thee, thy surely have Amphibious provenance and a unfortunately colonial upbringing'
;

}

if(Anonymous && title=='undefined' && postNumber==92579082 && dateTime=='04/22/24(Mon)07:29:01') {

'>>92578487
I was hoping to ape that picture of Churchill holding a Tommy Gun, but you're right. It really should be either a Mad Jack Churchill sorta thing, or a Webley revolver.'
;

}

if(Anonymous && title=='undefined' && postNumber==92579115 && dateTime=='04/22/24(Mon)07:33:20') {

'>>92578073
Not the original anon but for me I got to know one recently and she's just really nice.'
;

}

if(Anonymous && title=='undefined' && postNumber==92579444 && dateTime=='04/22/24(Mon)08:24:40') {

'>>92577763
I'm familiar with CoT (going so far as to steal their uplifts!) and in fact Kern's experience of cryoa is what I had in mind. PCs are exceptionally unexeptional in the same way that persistent personality overlay is in Vacuum Flowers. No fancy mentat tricks or spooky pseudo-psionics, just absurd resilience in the face of the setting's horrors (doesn't stop them going insane of course, just makes them playable when most wouldn't be).

Look forward to looking into Non-Stop and dredging up that paper, the former sounds a lot like the comic Habitat so by all means check that out (Simon Roy is GOAT).

>>92565605
Speaking of Roy another of his comics is Tiger Lung, a stone age shaman's story which I'd very much like to riff on. Well, not so much his individually as the culture's as a sort of low fantasy "anscestor-em-up". The idea would be that each adventure revolves around a band of tribesmen in the wrong place at the wrong time with the periods between being the passage of generations. Fact is mythologised and distorted until latter-game PCs are doing hero quests to commune with their prior characters (for buffs) via bastardised reenactments of earlier sessions.

>>92573991 Did I mention I'm a font of near-ungameable esoterica?

Similar to the above is a take on Islam as the vidya Blasphemous is to Spanish Catholicism. Basically ramping up the aniconism, prohibitions against music and nested story structure of 1001 Nights into a cancerous maze of nested narratives. Art is prohibited because with sufficient skill it apes Creation well enough that the unwary may become lost amidst it, you play as "paladins" diving into art and unravelling them that they (and those trapped within) may collapse down back into God's own reality. Lifelong ascetics aside their ranks would include ex-artists trying to atone for their past "shirk" or else escape the clutches of their jailor fellows.'
;

}

if(Anonymous && title=='undefined' && postNumber==92579470 && dateTime=='04/22/24(Mon)08:28:58') {

'>>92579444
Lastly I'd like to cross All Tomorrows with the Assassin's Creed animus, you are the last remnants of humanity or else ayys who've stumbled across some of their remains with intact genetic material. Using quantum woo you explore the many branches of the species, I'm thinking something like Microscope with a few more "game"/exploration elements thrown in.

>>92577763
Shame your modest dreams aren't met. I wasn't around then but how exactly where the 90s special? I feel like I'm pretty well catered to in the present at least.>>92573670, maybe fortune will roll your way too. Hope so.

>>92577805
Achtung Cthulhu! perhaps?
>>92577517
Always fun to RP ideological extremes so long as everyone's on the same page. Arch-conspiracy schizo Unknown Armies is something I've never played but heard great things about.'
;

}

if(Anonymous && title=='undefined' && postNumber==92579576 && dateTime=='04/22/24(Mon)08:46:36') {

'>>92579470
>Always fun to RP ideological extremes so long as everyone's on the same page.
Exactly. If you can have a blast being imperialistic cannon fodder in Helldivers 2, you might have fun fantasizing about being some danger hair on a crusade to shake the statu quo as long as it's as over the top. I have this one retarded idea for a campaign set on an alternate Earth or alien world, where the all-NB party finds out that humans used to be an androgynous asexual species that lived in peace until they were forcefully split into men and women, and now they fight to restore humanity to its true nature. That shit sounds like some activist writer's dream project, and yet I want to play it as a legit campaign.'
;

}

if(Anonymous && title=='undefined' && postNumber==92579962 && dateTime=='04/22/24(Mon)09:31:52') {

'>>92579576
Given Steven Universe's popularity among that demographic you could incorporate fusions into the setting (all temporary except when reunited with one's "other half"). Lots of exuses from character drama thanks to overlapping selves (maybe make X cards and in-universe mechanic?) transformation sequences and bespoke OC donut steels. Feels like the Vitruvian man would make for a good overarching villain.'
;

}

if(Anonymous && title=='undefined' && postNumber==92580100 && dateTime=='04/22/24(Mon)09:48:31') {

'>>92577703
I get it anon, I would also like to play a modernized version of RENT about the Most Toxic Polycule in Brooklyn'
;

}

if(Anonymous && title=='undefined' && postNumber==92580105 && dateTime=='04/22/24(Mon)09:48:45') {

'>>92579962
A fusion system sounds tough to incorporate, but it's not like there's no SU RPG system that covers it out there. I was thinking of a creepy two-headed humanoid/thing with a male and female face respectively as the BBEG, but the Vitruvian Man could definitely be worked in here somewhere, possibly as an enforcer.'
;

}

if(Anonymous && title=='undefined' && postNumber==92580199 && dateTime=='04/22/24(Mon)09:59:21') {

'>>92579082
In fairness the British army did use the Thompson, as at the time there wasn't a British-made submachine gun. However, I quite like the idea of Arthur having something with a bayonet mount... also the whole "weird war" thing.

>>92579444
>Non-Stop
Also, see if you can find a bootleg of Harlan Ellison's short-lived TV series The Starlost. It's crap, but it's interesting crap.
>esoterica
Best kind of person to be, I think. People like you might shake up the industry a bit, get some interesting new notions out there. Also a good kind of anon to have around, rather than the frogpost brigade.

>>92579470
>the 90s
I think it was just the games at the time, which felt culturally very different to what's on the market now (no lines and veils, no X-card - just an unspoken contract between players to behave decently towards each other except as the game demanded it). And the players were better quality - the hobby wasn't full of "special snowflakes" or people who want to ape Matt Mercer, just regular folks having fun telling stories over dice, beer, and pizza. We didn't get weird about gender or politics, we didn't openly ERP our fetishes, we just went on quests, upheld the Masquerade, went around troubleshooting in Alpha Complex.'
;

}

if(Anonymous && title=='undefined' && postNumber==92580793 && dateTime=='04/22/24(Mon)11:13:07') {

'>>92579444
Forgot to say, nice to find another literary sf fan. Most of the people I meet who claim to be into sci-fi are really just franchised media fans - usually Star Wars, Star Trek, or Dr Who. The closest to literary sf any of them seem to get is either Dune, The Martian or The Expanse... so at least there's one anon out there with good taste. I really ought to try more Tchaikovsky.'
;

}

if(Anonymous && title=='undefined' && postNumber==92581560 && dateTime=='04/22/24(Mon)12:44:48') {

'> A game modeled after Midnight Gospel, where we have the same characters that inhabit different iterations of themselves in different universes (which gives me a chance to run a bunch of other systems that isn't fucking D&D with the same group of friends that I don't mind playing with but have an aversion to playing anything that isn't D&D).

> A group of knights that have helped a King into power only to get sent on one last mission at the outskirts of the empire to get Order 66'd, and try to get their revenge tour on said King.

> Seinen fighting anime game like JJK, Chainsawman, Bungo Stray Dogs, Blood Blockade Battlefront

> An actual full Ultraviolet Grasslands campaign.'
;

}

if(Anonymous && title=='undefined' && postNumber==92581850 && dateTime=='04/22/24(Mon)13:20:19') {

'>>92580105
Headspace involves the group of partially hive-minded operatives sharing expertise and emotional baggage, pared down to short lived pairs it might work out. As to the BBEG I'd suggest a few weirder candidates such as a mass of limbs which sees the "golden age" as an incomplete union before its own all-encompassing majecty or a mad scientist who's made herself her own soul mate via protheses posessed by a partial mind upload (cyborg Ranni pretty much). Another recurring flunky could be exasperated conjoined twins who Golden Age cultists worship as an atavistic throwback to "TRVE HVMANITY", they bicker amongst themselves as much as the facade of divinity will allow. The overarching nemesis could be respectively hypermasculine and femenine fragments of the prometheus/satan/adam+eve figure who first broke the perfect NB symmetry.

>>92580199
Pfff, maybe if I made more strides away from ideas guy and towards seasoned GM. I'm getting there at least and so far have enabled fun at the table if not in the wider community and really what more can a gamer ask for? It seems a shame if any of the cultural bullshit is effecting you, I'm aware it's about these days in the abstract but never have I had to deal with it directly (and that's living in a particularly gay city). Anyway, best of luck.
>>92580793
Always baffles me when I see doomposters decrying the death of sf and proceeding to list film and vidya when questioned since sf more than most geres is about ideas and those are often best explored in literature. I'll check out more of him too though If Habitat and Tiger Lung sound good Simon Roy also has a charming somewhat grounded sf series you may enjoy.
https://www.webtoons.com/en/canvas/griz-grobus/list?title_no=741329

>>92581560
Like 'em all but the second speaks to me especially, what sort of political machinations both inspired the knights and motivated the King to turn traitor? Griffith comes to mind.'
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}

if(Anonymous && title=='undefined' && postNumber==92581955 && dateTime=='04/22/24(Mon)13:34:31') {

'1) a game of OSR DND where the players take the game somewhat seriously. Basically, I want that classic DND game vibe of sword and sorcery and hex crawling.

2) a narrative game (but still "gamey") that is about teenagers who have special powers and secretly are saving the world. Animorphs, power rangers, Harry Potter, etc. Nothing about sex or weird bullshit, just the excitement and fun of YA novels and TV shows we grew up on.

3) post apocalyptic setting in the "rebuilding" phase. Would use real world maps for decayed cities, highways, etc. traces of the old world would be there but slim and so much knowledge would have been lost that its basically medieval fantasy RPG where you can discover guns in the ruins of Chicago and shit.'
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}

if(Anonymous && title=='undefined' && postNumber==92581980 && dateTime=='04/22/24(Mon)13:37:54') {

'>>92581850
>Like 'em all but the second speaks to me especially, what sort of political machinations both inspired the knights and motivated the King to turn traitor? Griffith comes to mind.

No idea, and not familiar with Berserk so don't know what that entails. Any suggestions?'
;

}

if(Anonymous && title=='undefined' && postNumber==92582101 && dateTime=='04/22/24(Mon)13:51:24') {

'>>92581980
Err, well in the first arc the protagonist gets swept up in the mercenary exploits of a charismatic lowborn hellbent on getting a kingdom. He eventually detroys everything he ever valued to attain more even power.

In your case if you don't have a backstory in mind then "why did you admire the king?" and "what vision of a better tomorrow did he show you?" could be interesting details both to stat out knights and detail exactly how those traits have been honoured or betrayed. Part of the appeal in my reading is ambiguity. What if the King implemented some of the changeswhich the knights would be proud to be associated with? What if in taking their revenge they undo what little progress the new kingdom has made? If they make peace with duplicity must they turn on their fellows? Can any improvements which rest on a foundation of injustice hold?'
;

}

if(Anonymous && title=='undefined' && postNumber==92582180 && dateTime=='04/22/24(Mon)13:58:19'  && image=='maxresdefault.jpg') {

'A game where the players are regularly being hunted down by an invincible enemy they can only evade or temporarily hinder until they are given a chance to defeat them during the final confrontation. Think the resilience of the Nemesis from RE3, the personality of Frank Horrigan and their intimidating presence combined However, I don't know if constant chases would be that fun for the players and not just annoying, especially if that's for at least a sizeable part of the campaign.';

}

if(Anonymous && title=='undefined' && postNumber==92582291 && dateTime=='04/22/24(Mon)14:09:03'  && image=='worf-first-contact.jpg') {

'I've got a couple ideas for games that I want to run, but unfortunately, it's near impossible to get my friends on board. Two of them have rolled characters and are more ttrpg-minded, and the rest think dnd for meme characters and fucking with the DM. That being said, I'd love to get one or both of these settings up and running in a game.

>A medieval setting for a series of one shots where a religious schism happens, leading the Dwarves to brave their longtime fear and venture acors the ocean for religious freedom of their sect. The one shots would focus on the players dungeon crawling a temple that the Dwarves used for worship. Little do they know the temple can re-configure itself to reveal secrets to those who have possession of the Hammer of Mornatir, the God for which the temple was constructed. Would probably have to be in 5e, but I'd personally prefer to run it in OSR.

>My preferred setting is a futuristic Earth where all the countries have been consolidated into a "humanity forward, whatever the cost" style-United Nations. The leaders of the mega nation decide to attempt a Dyson Net project, chaos ensues, with people on Earth divided between thinking it's a project that will lead humanity into space and the other half thinking that the project is doomed to fail and taking drastic measures to fight it. This one I would prefer to run in Lancer or something. I'd imagine players could choose between being rebels or fighting for the Project, but I have to do some more work on the setting to get to that point.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582334 && dateTime=='04/22/24(Mon)14:13:12') {

'>>92565605
Anything; Im cripplingly autistic and want to play wargames but I struggle to hold a conversation, let alone make friends interested in playing with plastic dudes'
;

}

if(Anonymous && title=='undefined' && postNumber==92582344 && dateTime=='04/22/24(Mon)14:14:17') {

'> Pantheon of Gods have Fallen and run around the setting as demi-gods still holding onto a fraction of their powers. Some go into hiding, some are able to position themselves as rulers still, etc. Players are a group of mercs who get sent out to 'retrieve' or eliminate gods for powerful people.';

}

if(Anonymous && title=='undefined' && postNumber==92582486 && dateTime=='04/22/24(Mon)14:26:29') {

'>>92581850
>>92581850
You have a lot of interesting suggestions, I particularly like the cyborg scientist, since I'm leaning toward a sci-fi setting. Gotta say I love how casually we're discussing a world where the existence of man and woman is nothing but a crime against nature and an insult to God's creation. Might as well call the BBEG Adam and Eve or a portmanteau of it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582612 && dateTime=='04/22/24(Mon)14:39:57'  && image=='Spoiler Image') {

'>>92565605
I want to run an Honor+Intrigue game set in the years after a religiously motivated revolution that succeeded in toppling the monarchy. The previous nobility extended their lives and treated the illness of select subjects as a means of control using their secrets of alchemy. After the revolution these alchemical transfusions have been made available to the people, typically administered and increasingly regulated by the church.
The players are presumed to be ex-revolutionaries now in new lines or work, working in the employ of one of the newly established ruling class. After the revolution the emerging power structure has not been clean, there being a bunch of friction between different factions of the revolution, the church, the former loyalists and parts of the previous nobility that backed the revolution for their own ends. Its barely holding together, just shy of breaking out into war again.
In the midst of this, the players are hired as deniable agents by one of these factions to investigate an increasingly reclusive and secretive member of the nobility that aligned themselves with the revolution, basically looking for any excuse they can find to have him executed and remove him from the board. For the first part of the game its all conspiracy, sword fights, swashbuckling action, spycraft, etc. Until they actually find the thing that the noble is trying to hide. The monster in his home, and the implications it has for the alchemical treatments that the nobility kept very tight control over. The same treatments that the church is now giving away to as many people as possible to solidify its power.
The players think they are playing Honor+Intrigue. What I am running is, in fact, Bloodborne.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582629 && dateTime=='04/22/24(Mon)14:42:41') {

'>>92582180
Dread. What you want is a Dread campaign.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582734 && dateTime=='04/22/24(Mon)14:54:40') {

'>>92581850
Thanks anon. All the best to you with your projects, and I hope to see some progress from them one day. And yes, I wish I could make strides away from ideas guy and inept GM to competent GM and writer...

As for sf - I will definitely check out your recommendations, but even if you ignore tie-ins, as a genre it's thriving in all kinds of formats. I just wish more people knew there was more to sf than franchise media.'
;

}

if(Anonymous && title=='undefined' && postNumber==92582825 && dateTime=='04/22/24(Mon)15:05:14'  && image=='1568107472456.jpg') {

'>>92582291
I'm this poster, but I forgot to make replies to keep the conversation going.

>>92582612
Boss fights would obviously be engaging, but the concept of going out and hunting these horrors is really appealing. Would play.

>>92582344
I'm a sucker for "go out and hunt x" style games. Does the demi-god aspect lend itself to players having powers/abilities? What does that look like mechanically?

>>92582180
I also enjoy the reverse of the above. Players can be driven to drastic measures in the face of a powerful enemy.

>>92581955
>1

I fucking wish. This is my dream game with my friends but they would be completely unable to take DND seriously, regardless of edition.

>2

Fun, but not my style of game.

>3

Love this. Reminds me of the second setting in my post. The consolidation of Earth into one Super Nation (albeit with some rebels in various territories around the world) was a bloody affair, which encouraged mass technological progress, but at a huge cost of human life, the infrastructure that it relied on, and the relics and cultures that it produced.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583183 && dateTime=='04/22/24(Mon)15:44:07') {

'>>92565605
I want to run an extremely in-depth campaign that combines elements of court politics and intrigue, empire building, resource management on the macro and micro level, social issues and public relations, moving and engaging armies in skirmishes, large battles, sieges, and raids, determining tactics, strategy, and logistics, and dealing with the socio-political consequences of differing cultures, religions, and ethnic groups coming in the contact. Unfortunately most people I game with barely have the attention span to keep it together for a one-shot dungeon crawl.'
;

}

if(Anonymous && title=='undefined' && postNumber==92583283 && dateTime=='04/22/24(Mon)15:52:35'  && image=='MuhNatzeesOhGawd.jpg') {

'>>92577805
Delta Green: Countdown is what you want brother.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585631 && dateTime=='04/22/24(Mon)19:59:52') {

'>>92582486
I got it, I have my BBEG:

Adam and Eve
> "Benefactors" from beyond the stars who came to Earth to "ascend" humanity by remodeling them in their "beautiful" image: the once androgynous humans were split into men and women, each sex in the image of their benefactors, against their will. Ever since, humans have lived under the "caring" rule of their "mother and father", forced into separate roles and preconceptions with no room for self-expression.
> They present themselves to their "children" as a handsome man and a beautiful woman, but hide in fact a two-headed mass of alien flesh and cybernetic implants, carried by spider-like robot legs. The only thing remotely human about them is their heads, which are connected to long necks stretching feet above the ground.
> Both heads are mad, but also madly in love for each other, so much so that they conquered an entire species and forced it to adopt their respective images as a testament of their love.
> Their passion for one another is only as strong as their deep-seated hatred toward the non-binary resistance. The very concept of contesting or not fitting their binary is, to put simply, an insult to their elegance and benevolence.'
;

}

if(Anonymous && title=='undefined' && postNumber==92585643 && dateTime=='04/22/24(Mon)20:00:43') {

'>>92577684
what system would you use? Never thought about doing this before but it seems fun'
;

}

if(Anonymous && title=='undefined' && postNumber==92585987 && dateTime=='04/22/24(Mon)20:44:38') {

'>>92571432
>>92573991
What's paranoia like? I too have wanted to try it, seems like a very good fit for my group, but I'm not really sure where or how to start with it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92586060 && dateTime=='04/22/24(Mon)20:58:09') {

'>>92585643
Probably Stars Without Number, though I've heard there's at least one Star Wars system with good space fighter mechanics so I'd probably check that out too'
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}

if(Anonymous && title=='undefined' && postNumber==92586146 && dateTime=='04/22/24(Mon)21:07:34') {

'>>92565871
You aren't missing out much'
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}

if(Anonymous && title=='undefined' && postNumber==92586552 && dateTime=='04/22/24(Mon)21:59:46') {

'>>92577805
Godlike is a pretty fun unique system that could work for that, depending on if the dice system works well for you or not. Sounds like a fun idea though!'
;

}

if(Anonymous && title=='undefined' && postNumber==92587839 && dateTime=='04/23/24(Tue)01:00:08'  && image=='Scar.png') {

'>>92565605

As a player I always wanted to play a PC was was out for himself and acted as an antagonist against the other PCs before finally working with them in the final showdown against the big bad. It's easily more than twice as much work on the GM so I get not ever getting the chance, and a character like that needs an amazing group to pull it off to everybody's enjoyment.'
;

}

if(Anonymous && title=='undefined' && postNumber==92588298 && dateTime=='04/23/24(Tue)02:40:23') {

'I have two. The first involves a prehistoric world filled with rampaging giant beasts and elementals, where the race of man have only just begun to form into tribes, living in small straw villages and caves still. The players are a select few who witness a awesome and terrible celestial event across the sky at the same time, somehow blessed with primal divine power. From there, they slowly learn of each other, how their powers work, and begin the process of becoming the first true gods of humanity, all the while having adventures across an untamed world, creating myth and legend. Godbound I found was the perfect system for this.

The other is more sci-fi focused and takes homage to series like Star Control, Homeworld, and Mass Effect. The players are the chosen survivors of the last of the human race, hidden away on a single city ship as an alien fleet arrived and wiped out a majority of mankind's reach into the solar system, ending with the destruction of Earth before just as mysteriously vanishing into the cosmos. On a prototype ship, they are the last hope of mankind as they try to find a new home for themselves and try to discover the identity of the aliens that destroyed their home, and for what reason, all while navigating a complex and tricky intergalactic system of various races, empires, and territories.'
;

}

if(Anonymous && title=='undefined' && postNumber==92588380 && dateTime=='04/23/24(Tue)03:08:17') {

'>>92569749
I've run all of the ARPG cinematic scenarios, they're still getting referenced at my table, especially Chariot of the Gods. It does require extroverted or paranoid players with at least one or two shrewd Machiavellian schemers for the best experience though, and they all need to be able to handle 'losing' as they die horribly or pathetically. My players were 5e skeptics at first, but now they wish there were more modules. Would never recommend online play, looking someone in the eyes as you betray them is part of the experience. Hopefully your friends come around and try it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92588967 && dateTime=='04/23/24(Tue)05:36:38') {

'>>92573978
That's a really cool idea.
I'm running lancer campaign and one of the problems my players have is that there are plenty of builds and playstyles they would like to try, but constantly changing their builds would be disruptive for both gameplay and narrative.
I might present them with an idea like this.'
;

}

if(Anonymous && title=='undefined' && postNumber==92589250 && dateTime=='04/23/24(Tue)06:50:57'  && image=='highlander.jpg') {

'A campaign set in the Highlander setting.
Each player is an immortal. Each scenario is a different time period, starting from the antiquity all the way to the post-apocalyptic future featured in the cartoon .
Ideally, it would (ironically) be highly lethal, so that towards the end, each player will be from a different time period.
I'm not sure which system would work for that though, that would make sword duels varied and interesting.'
;

}

if(Anonymous && title=='undefined' && postNumber==92589269 && dateTime=='04/23/24(Tue)06:56:42') {

'>>92587839
I did something like that-ish. I had two groups of players playing in the same campaign continuity. So, every so often, the consequences of one PC group's actions had an impact in the other group's scenario, or were the starting point of it.
Or the other way around:
Something would happen in one group and then the scenario objective of other group would be to make it happen.
They were more rivals than straight antagonists though.'
;

}

if(Anonymous && title=='undefined' && postNumber==92589410 && dateTime=='04/23/24(Tue)07:37:36'  && image=='img_1_1701204736737~2.jpg') {

'>>92577703
>my recently aquired alt girl and "SJW" fetish
Prayers to you and your family in this difficult time'
;

}

if(Anonymous && title=='undefined' && postNumber==92589484 && dateTime=='04/23/24(Tue)07:53:15') {

'>>92589410
Thanks. It might be too late for salvation, but I'll keep hope.'
;

}

if(Anonymous && title=='undefined' && postNumber==92589491 && dateTime=='04/23/24(Tue)07:54:31'  && image=='Risk-Legacy-1-10555.jpg') {

'>>92565605

Risk Legacy. The idea of a perpetually evolving game that remembers your previous actions months or years later seems cool as hell but 1) Risk is a shit game and 2) even if I were willing to play dozens of matches of it, there's no way in hell I can convince my friends to do so.'
;

}

if(Anonymous && title=='undefined' && postNumber==92589519 && dateTime=='04/23/24(Tue)08:02:07') {

'Three Kingdoms inspired campaign about being advisors and generals to a local lord who tries to survive and thrive in a civil war. Hardest part is figuring out how the players will interact with each other so they aren't just off doing their own thing all the time. They can't be the targets of assassins all the time.';

}

if(Anonymous && title=='undefined' && postNumber==92589542 && dateTime=='04/23/24(Tue)08:07:00') {

'>>92585987
I have only played the original version and the trainwreck that was the "Fifth" edition, so I can't speak for more recent releases (XP or the various Mongoose editions). However, if played right, it is uproariously funny - bureaucratic incompetence, backstabbing, conspiracies, mutants, secret societies, malfunctioning bots and equipment... and it's lethal, which is why you get six clones. Definitely fun to run a one-shot.'
;

}

if(Anonymous && title=='undefined' && postNumber==92589594 && dateTime=='04/23/24(Tue)08:19:01'  && image=='Yakub.png') {

'>>92580105
Can you sneak Yakub in there as a major enemy?'
;

}

if(Anonymous && title=='undefined' && postNumber==92589611 && dateTime=='04/23/24(Tue)08:22:38') {

'>>92569749
>>92588380
more stories to hype? I'm thinking of running a one shot of alien with creepy dark scifi suspense music in the background while high af'
;

}

if(Anonymous && title=='undefined' && postNumber==92589783 && dateTime=='04/23/24(Tue)08:55:19') {

'>>92589594
This is a campaign about the abhorrent existence of man and woman, not the regrettable creation of white people. One mistake at a time.'
;

}

if(Anonymous && title=='undefined' && postNumber==92590195 && dateTime=='04/23/24(Tue)09:57:51') {

'>>92574076
Love it. Stealing.'
;

}

if(Anonymous && title=='undefined' && postNumber==92590351 && dateTime=='04/23/24(Tue)10:18:04') {

'An OSR/Westmarches style game in a shared world where multiple DMs operate and players take turns running games is a lot of fun. I want to let DMs play in opposition to one another using the player characters. Obviously you need to keep everyone on some very strict and close rules with both sides to keep from one side just spoiling the other one with rewards. I'd love the drama of running some wizard feud, political intrigue, cartel conflicts, or actual war where DM patrons are in competition.';

}

if(Anonymous && title=='undefined' && postNumber==92590379 && dateTime=='04/23/24(Tue)10:23:31') {

'>>92573266
Be a good GM and only play with your friends.'
;

}

if(Anonymous && title=='undefined' && postNumber==92590559 && dateTime=='04/23/24(Tue)10:50:36') {

'>>92589491
Me and my friends tried playing that a couple of times. 1 we barely used the special ability rules. 2 we were all bad at risk. 3 there are certain parts of the box you're only supposed to open after you hit a milestone, we cracked them open anyway. And 4 you can put a bunker (+1 do defending) on the entrance to australia'
;

}

if(Anonymous && title=='undefined' && postNumber==92591889 && dateTime=='04/23/24(Tue)13:24:36') {

'>>92589491
Pandemic Legacy is decent, if you like Pandemic'
;

}

if(Anonymous && title=='undefined' && postNumber==92598292 && dateTime=='04/24/24(Wed)03:20:12'  && image=='Atropus.png') {

'I have pitched a D&D zombie apocalypse to a couple of groups, and both brushed it off. One player literally said "Alright, who's going to play a cleric?" and the whole group raised their hands.

The only problem is, I would have loved to gm the all-cleric party having to deal with Atropus and the world literally going to the undead. They think Turn Undead is a trump card? With half the population of the country coming down on them?

They just don't understand the appeal'
;

}

if(Anonymous && title=='undefined' && postNumber==92598503 && dateTime=='04/24/24(Wed)04:15:32') {

'>>92573703
No it's cuz they bellyache about the needing of a sheet for both mech and pilot.'
;

}

if(Anonymous && title=='undefined' && postNumber==92600955 && dateTime=='04/24/24(Wed)11:56:32') {

'>>92598292
I would play this game'
;

}

if(Anonymous && title=='undefined' && postNumber==92600994 && dateTime=='04/24/24(Wed)12:02:20') {

'>>92577703
I know in internet land we pretend there are only two extremes on the spectrum but no middle, but I think you went up to a 'normal' person with the idea of testing things out they'd be open to the idea. Maybe not a sure yes since it might still be a bit uncomfortable.

I think it's a matter of can they open their mind to roleplaying experiences you know? Can someone be willing to put themselves in another persons shoes when that person a flamboyant lesbian.'
;

}

if(Anonymous && title=='undefined' && postNumber==92602770 && dateTime=='04/24/24(Wed)15:12:55') {

'>>92600994
If you want to run a game like FSL around normies who aren't turbophobes or crazed activists, you definitely needs to start on a moderate and accessible tone so not to alienate: everyone plays lesbians, queers and maybe some "cishets", but they're not horny as Zeus or out to destroy the patriarchy. If they get behind the system and have genuine fun, maybe you can suggest trying more over-the-top scenarios like what is encouraged in the rule book, or even something completely out there like that NB uprising campaign. It's about slow burn.'
;

}

if(Anonymous && title=='undefined' && postNumber==92602884 && dateTime=='04/24/24(Wed)15:23:18'  && image=='proxy-image (4).jpg') {

'>>92565605
Ars Magica seems really cool with the acting troupe system, everyone playing not only their autistic wizards plunging the depths but the compound guards and the laborers there to actually support their lazy asses.
The only people who would want to put that much work in already have their RPing niche filled in by WoD

>>92566045
Also this. I can understand straight Paranoia but also I'd love like a darkly comedic absolutely horrible world, like Brazil but a lot gorier.'
;

}

if(Anonymous && title=='undefined' && postNumber==92602983 && dateTime=='04/24/24(Wed)15:31:49') {

'>>92602884
>Brazil
Monty Python's 1984, but with clones and laser guns. Where do I sign up, and can the Computer tell the difference between Tuttle and Buttle?'
;

}

if(Anonymous && title=='undefined' && postNumber==92603010 && dateTime=='04/24/24(Wed)15:35:12'  && image=='MV5BNWI2OTNlMDEtNGQ4Ny00ZTk3LWExOTMtYmJiMGJiNzgxMzVmXkEyXkFqcGdeQXVyMjQ1NjEyNzE@._V1_FMjpg_UX1000_.jpg') {

'A Rogue Trader campaign that's just a Black Lagoon and Pirates Of The Caribbean ripoff as the players use junk pirate boats on a tropical ocean peppered with islands instead of fancy-shmancy voidships.

They'd still get all the 40k nonense but it's a permanent beach episode.'
;

}

if(Anonymous && title=='undefined' && postNumber==92603056 && dateTime=='04/24/24(Wed)15:39:08') {

'>>92565605
I want to play a game'
;

}

if(Anonymous && title=='undefined' && postNumber==92603147 && dateTime=='04/24/24(Wed)15:49:11'  && image=='3_640.jpg') {

'>>92603010
>A Rogue Trader campaign that's just a Black Lagoon
sooo... Jormungand?'
;

}

if(Anonymous && title=='undefined' && postNumber==92603580 && dateTime=='04/24/24(Wed)16:38:16'  && image=='1640470886281.jpg') {

'>>92577517
You think /tg/ could have a civilized thread about this game and not go to flame within the first reply?'
;

}

if(Anonymous && title=='undefined' && postNumber==92603711 && dateTime=='04/24/24(Wed)16:52:30') {

'>>92570839
Can i interest you in 3.5 there you can play as a bear and suplex dragons'
;

}

if(Anonymous && title=='undefined' && postNumber==92604535 && dateTime=='04/24/24(Wed)18:19:31'  && image=='Total_Warfare_Cover [email protected]') {

'>Regimental scale Total Warfare
Old guard brag about having done so back in the 80s or early 90s, but I can't find anyone with the gumption to attempt even battalion scale. Alpha Strike made my chances to try it even slimmer. I'd try it with Megamek instead, but megamek isn't especially stable and I don't want it to lock up halfway through the second turn.

>Full meatspace accountantech campaigns without mekhq to hand-hold.
Again, players turn their noses up at wargame campaigns of all kinds, instead ask me to run it as an RPG. When I agree, by the following week they're flaking and absent before they even come up with characters. After three separate groups in a row dragging their feet on character generation for three months before then flaking in three sessions or less, I am done with RPGs. Pickup games or scenario games only if not a wargame campaign. At least with the latter the only prep is number crunching.'
;

}

if(Anonymous && title=='undefined' && postNumber==92607401 && dateTime=='04/24/24(Wed)23:31:24') {

'>>92603580
Who flamed it? It all looks civil to me'
;

}

if(Anonymous && title=='undefined' && postNumber==92607991 && dateTime=='04/25/24(Thu)01:23:05') {

'>>92607401
On this thread, sure, but on a thread entirely dedicated to the game, with its cover splasing the catalogue? I guess the only way to know would be to try and see what happens.'
;

}

if(Anonymous && title=='undefined' && postNumber==92609964 && dateTime=='04/25/24(Thu)08:00:24') {

'I just want to play a detective game. Everyone else I know just wants to be a murderhobo, a rapehobo, or a video game nerd that just sneaks around a lot.';

}

if(Anonymous && title=='undefined' && postNumber==92610062 && dateTime=='04/25/24(Thu)08:14:17') {

'>>92609964
I get you. I've recently realized I was not that into action campaigns, unless there is something actually interesting to them, and wanted to explore campaigns with non-violent type of conflicts - or conflicts you can't just murder your way out of.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610207 && dateTime=='04/25/24(Thu)08:36:32') {

'>>92610062
If nothing else I've resigned myself to never getting to be with a group that's not "shoot/rape first ask questions never" except for sneaky guy and I did find out about Shadows of Doubt so I could indulge in some detective shit. But it still stings.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610244 && dateTime=='04/25/24(Thu)08:42:15') {

'>>92589611
Chariots' sequel scenario Destroyer of Worlds takes the concept of an occupied colony and progresses it through a surface invasion AND a black goo bombing that radically changes the environment. Was one of the more fun stories I've had with my group given they all took to the Marines role pretty well.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610286 && dateTime=='04/25/24(Thu)08:48:47') {

'>>92610207
Also I jokingly say rape but it's not really rape but sometimes "strip their corpses" can be taken in a wrong way and I genuinely believe that some of them use games as a means to take out their daily frustrations knowing full well that killing a guy irl and stripping them and twisting the body into a pretzel is a sure fire way to become an actual murder hobo, emphasis on the hobo part.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610409 && dateTime=='04/25/24(Thu)09:04:02'  && image=='file.png') {

'An old school styled hex crawl but with cowboys.

Basically start the players off in a random town and let them sandbox it using random tables to fill the gaps.

Any system recommendations or suggestions would be dandy'
;

}

if(Anonymous && title=='undefined' && postNumber==92610559 && dateTime=='04/25/24(Thu)09:24:34') {

'>>92565605
I've been trying to make my own system in order to run a game set in an incredibly autistic setting I've come up with a couple of years ago, but I just don't have enough experience in game design to do it justice, so I'm just writing down ideas at this point for when I think I've had enough knowledge to try to actually make them work together.
It's an occult investigation horror game, with the basic premise of the setting being that human consciousness is made up of 8 prime components, each given to the first man(known only as "the Miracle") by a group of extremely powerful entities from another dimension. From then on, the Miracle built an empire across the globe tens of thousands of years before that of Babylon and created 8 cults, each dedicated to one of the 8 entities and the component aligned to it. After this, the Miracle vanished, the world fell to anarchy and the entirety of human history is the cults influencing us in order for the component they align with to have more influence, and thus, more power. So for example, the aspect of martyrdom in Christianity is influenced by the cult of pain, whereas the aescetic nature of it, the rejection of desire, was added onto it in order to weaken the cult of want.
The main thing that I'm struggling with is the magic system, because I want it to be freeform and obscure and weird. Basically, the more your character experiences one of those components, the closer they are to understanding it, and the more they understand it, the more their minds can open up to influencing it, rather than it influencing them. The score would go from 0 to 8, and the higher it is the crazier and more powerful effects you can create when you cast a spell. Like the lore of names letting you peer into people's souls, perform divination and even bind beings to your will, and the lore of want letting you steal aspects of another person's soul, or even the years of their lifespan.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610681 && dateTime=='04/25/24(Thu)09:39:56') {

'>>92574076
Correction: Catholic elves went really well last week and will be continued.
>>92590195
Nice.'
;

}

if(Anonymous && title=='undefined' && postNumber==92615585 && dateTime=='04/25/24(Thu)19:08:10') {

'>>92565605
based'
;

}

if(Anonymous && title=='undefined' && postNumber==92616294 && dateTime=='04/25/24(Thu)20:40:56') {

'>>92610409
boomping this great idea'
;

}

if(Anonymous && title=='undefined' && postNumber==92617423 && dateTime=='04/25/24(Thu)22:54:10'  && image=='image_2024-04-25_215014827.png') {

'>>92565605
I want to run a game about the current Russia Ukraine war but the PCs are former Wagner mercenaries tasked by an escaped (punished) yevgeny prigozhin to get revenge on the man who ordered his assasination and taking out Sergey Shoygu. Don't know what I would even use to run it and it's ment to be more of a shitposty type set of games.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617517 && dateTime=='04/25/24(Thu)23:07:44') {

'>>92577517
It is now mandatory for you to watch all of Revolutionary Girl Utena, movie included'
;

}

if(Anonymous && title=='undefined' && postNumber==92617661 && dateTime=='04/25/24(Thu)23:27:30') {

'>>92609964
>>92610062
>>92610207

My last 2 games only had one fight scene in them each, and both were big setpiece battles. The first was a game about government agents tracking down a missing FTL engine in a setting where there is no such thing as instant communications, and travel between systems takes weeks only if you have an extremely valuable FTL engine we get from aliens and which we can't make ourselves. Most of their time was spent unraveling shit, interrogating people, and browbeating local authorities into doing grunt work for them. After uncovering a space piracy ring where a spaceport employee was telling itinerary data on future transits to pirates/wreckers who were stripping the ships for parts and selling them in other systems, they tracked down the FTL engine which had been sold to a highly illegal operation wiring it into a crashed alien ship that was somewhere it was very much not supposed to be in order to try and move it somewhere else before the government became aware it existed. The one battle scene for that campaign involved a bunch of hired mercenaries storming the moon the alien ship was crashed on, and finding that just enough of the alien ships guns had been powered back up to make that a real goddamn problem.

The second was a modern fantasy game about a group of people hired to study something weird and magical and trying to figure out how magic works/how to become wizards. The fight scene there was them getting jumped by the MIB and having to resort to doing some stuff that the notes they found warned them very specifically never to do because it was a good way to get a lot of people indiscriminately killed. Basically they found an artificial demon built into a locket that was designed to protect some dudes daughter, but it was very poorly written and couldn't be trusted not to fucking murder anything that wasn't the wearer that it considered even vaguely threatening. Which could include other PCs if not careful.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617685 && dateTime=='04/25/24(Thu)23:32:09'  && image=='danger banana vs the world.webm') {

'>>92617517
Also acceptable: Revue Starlight'
;

}

if(Anonymous && title=='undefined' && postNumber==92618615 && dateTime=='04/26/24(Fri)02:23:08') {

'>>92604535
MegaMek did recently (for MM Standards) get a pretty massive upgrade in performance. I'd suggest trying it again. I'd also be totally down in joining an accountant game, if you'd run it online. I would also enjoy a campaign, if that's more to your liking. Drop a disc or something if you're serious. If you're not already a regular on /btg/, join us there.'
;

}

if(Anonymous && title=='undefined' && postNumber==92619159 && dateTime=='04/26/24(Fri)04:33:34') {

'>>92618615
As cliched as it is to offer excuses, it's meatspace where I'd want to do the campaign, not online. Besides timezones and banter with the other players, physical play gives more flexibility to do the sort of stuff that just isn't programmed into Megamek. For whatever reason you need to have dinosaurs or something with special rules? No need to be able to program Java, just have a paper to track info on. Also people are shittier online when there's no life consequences.

As for Megamek, how recently are we talking when stability got a boost? I'm still running 0.48.0. I've had MekHQ games where princess locks up no matter how many times I kicked and replaced it. I'm more worried about being 5 hours into turn 2 when the code shits the bed and autosave gets corrupted or something.'
;

}

if(Anonymous && title=='undefined' && postNumber==92623619 && dateTime=='04/26/24(Fri)15:21:00') {

'>>92619159
A few months ago, current version is .49.7 IIRC. I'm currently running the beta 49.19 cause I'm cool like that. I'd strongly suggest updating.'
;

}

if(Anonymous && title=='undefined' && postNumber==92625120 && dateTime=='04/26/24(Fri)17:42:12') {

'>>92565605
Victorian era fantasy game set in a megacity with trains running everywhere.

TMNT universe but not the turtles and not in New York, someone starts mutating people/animals elsewhere.

Suicide Squad except private, low-level superhumans posing as a band, and their tours are an alibi for them to be in different cities when their manager has them carry out various heists/abductions/hit jobs.

Cavemen with totem magic vs lizardmen with trained dinosaurs.

Star Wars, just after the Empire falls. Squad of former rebel fighter pilots have to adjust to being part of a government, meanwhile their ship is hosting a second squad of former Imperial pilots who still use their old fighters, who take every opportunity to sneer at the "rebel scum."

Also Star Wars, AU where Vader dies before he can be put in the suit, which has drastic changes for the galaxy'
;

}

if(Anonymous && title=='undefined' && postNumber==92625148 && dateTime=='04/26/24(Fri)17:44:21') {

'>>92602983
Genuinely threw a commando plumber into my last cyberpunk game. Given the PCs were vandals he ended up being a miniboss.
>>92610207
That sucks dude. You in a place where shopping around for players isn't an option?
>>92610409
Y'know for a Dark Tower Roland take on cowboydom wou could do worse than try out Mythic Bastionland. Most of the playtest's free and it's very much an exploratory hexcrawl in the weird west where tall tales lie over the landscape like a fog.'
;

}

if(Anonymous && title=='undefined' && postNumber==92625192 && dateTime=='04/26/24(Fri)17:48:28') {

'>>92570839
3.5 has all those things.
>I want to be a bear
>like a bear bear?
>yes
>ok, at some point a wizard cast an Awaken spell on a bear, giving it human intelligence. This book has rules for creating ability score adjustments for any species, so roll your abilities as normal and add these modifiers, also you'd have to start with no class levels since bears have racial HD, but you're a bear it's fine
Everything is better in 3.5, Anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==92625261 && dateTime=='04/26/24(Fri)17:55:08') {

'I came up with something just now, take an earth with supers, then a supervillain unleashes something like FOXDIE for superheroes. To combat this, there's a global initiative to cryo-freeze all supers until the virus can be cured.


...fast forward to 2090. A group of supers (the players) are unfrozen by what seems to be an accident. They fight their way through a slum of weird junkies only to find that they're in a dystopian cyberpunk world where corporations rule everything. It's not clear whether the virus is still out there or not. They'll quickly learn that cyberware has evened the odds between normies and supers, probably the hard way

>>92610559
What are the 8 components? 8 is odd because it doesn't show up in the occult very much'
;

}

if(Anonymous && title=='undefined' && postNumber==92626365 && dateTime=='04/26/24(Fri)19:30:48') {

'>>92565605
I’ve always wanted to try a cooperative wargame campaign, players would control a mercenary band and be fighting in something like the Italian Wars or 30 Years War with constantly switching sides, diplomacy, and managing their armies more than personal combat.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628981 && dateTime=='04/27/24(Sat)01:57:19'  && image=='61Z6oa5BMuL._SX359_BO1,204,203,200_.jpg') {

'>Redwall rank n' file wargame
Factions based on different species. Little to no magic (likely limited to special items). Terrain done to a different scale (since mice are already small). The project would be possible with 3D printing, but it's a lot of time spent making a meme.
>Command and Conquer: Red Alert wargame
...complete with guys in solid-color uniforms. I suppose you could do something like Konflict '47, but that's a lot of time spent painting meme armies.
>Wargame campaign that's several layers deep
I don't care about setting on this one because the sheer size and scope would be a feat unto itself. You basically start with a normal strategy boardgame (like Campaign for North Africa or Risk). But each time you need to resolve combat, you play a wargame that uses a smaller scale (like hex and chit or 2mm) to represent a larger battle. Then in that game, you zoom in even further to a larger scale for a smaller battle to resolve combat. And so on and so forth until you're just doing individual units or even soldiers against one another, possibly transitioning to a role-playing system (such as GURPS).

If the setting was 40k, for example, you'd start with the 40k version of Risk (or that one supplement, Mighty Empires? Planetstrike? I dont remember), then Epic and Battlefleet Gothic, then regular 40k, then Necromunda/Kill Team, then Inquisitor or Wrath & Glory. Basically, you're manually controlling hundreds of thousands of troops. A single attack on the uppermost level would likely take weeks or months to resolve.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629029 && dateTime=='04/27/24(Sat)02:06:15') {

'>>92565605
pirates vs ninjas'
;

}

if(Anonymous && title=='undefined' && postNumber==92629180 && dateTime=='04/27/24(Sat)02:33:49') {

'>>92610409
Ok, but New World was mostly mapped when you got gachos and cowboys.
Maybe you're looking for Conquistadors & Cities of Cibola?'
;

}

if(Anonymous && title=='undefined' && postNumber==92629255 && dateTime=='04/27/24(Sat)02:50:23') {

'>>92565605
I GM'd this idea one time.
The first half of the game were about the players trying to get their stolen national treasures back from the elves of the fairy-world and the second half of the game where when they exited the fairyworld 800 years into the future. The first thing they saw ehre two very confused children dressed very strangely with some very equally confused men all dressed alike wielding "long clubs". The eldest child then points at the men and shouts "they are going to kill us!" and the warlock, never one to let a child be in danger, leaped forward with his rapier drawn and got a chestfull of bolt action rounds which didnt slow him at all since he had stolen the mithril mail shirt of the fairy queen.
thus the second half of the campaign where heroes out of time trying to save their nation from foreign occupation.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629722 && dateTime=='04/27/24(Sat)04:40:22') {

'>>92565605
A good game with engaged and competent people who work together to improve the campaign.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629732 && dateTime=='04/27/24(Sat)04:42:19') {

'>>92571432
>Troupe play
Why don't you shove your plebbit memes up your ass and speak English?'
;

}

if(Anonymous && title=='undefined' && postNumber==92629869 && dateTime=='04/27/24(Sat)05:11:36'  && image=='cl.jpg') {

'As a gm, I always wanted to run some Isekai-VRMMO game. Not that bullshit about op characters, but something grounded, all about learning to survive, making the best of what you have, "learning" the game and build up connections and most importantly just explore the new world.

Sadly my players weren't interested when I pitched the idea, even though it would have been a perfect excuse for their constant metagaming..
And I'm not desperate enough to run it with some random.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629918 && dateTime=='04/27/24(Sat)05:21:37') {

'>>92629732
its where you have more than one character'
;

}

}
}