import 4.code.about;

class Header {

public void title() {

String fullTitle = '/tg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void HARP(OP Anonymous) {

String fullTitle = 'HARP';
int postNumber = 92596684;
String image = '1713926450932238.png';
String date = '04/23/24(Tue)22:40:50';
String comment = 'So, what's the deal? I played MERP and Rolemaster 2e back in the day. Recently, I dipped into Rolemaster Unified, and I liked some things about it, while hating the art and having some criticisms of a few subsystems here and there. So, quite a while ago, I thumbed through a copy of HARP and... well, it didn't grab me. But I see there's a second edition now.

So, the new HARP. What's good, what's bad. How does it compare to HARP 1e? Specifically, what's different, and how much of a difference does it make?'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==92598053 && dateTime=='04/24/24(Wed)02:17:41') {

'I get the impression I'm almost the only one here to have played any ICE RPGs, and I liked RM4 for its detail, and didn't get as much from RM2, and when I read HARP 1e it didn't grab me either, for obvious reasons. Anyways. Hopefully I'm wrong and a HARP 2e player comes along to give you a review.';

}

if(Anonymous && title=='undefined' && postNumber==92598064 && dateTime=='04/24/24(Wed)02:19:40') {

'>>92598053
Merp + Spell law player/gm here'
;

}

if(Anonymous && title=='undefined' && postNumber==92598091 && dateTime=='04/24/24(Wed)02:27:02') {

'There’s always Against the Dark Master for a different take on MERP.';

}

if(Anonymous && title=='undefined' && postNumber==92599767 && dateTime=='04/24/24(Wed)09:02:54'  && image=='460890.jpg') {

'Play Fantasy Express instead';

}

if(Anonymous && title=='undefined' && postNumber==92601847 && dateTime=='04/24/24(Wed)13:49:02') {

'>>92599767
So, just to clarity, I think the name of the newer edition is HARP Fantasy.'
;

}

if(Anonymous && title=='undefined' && postNumber==92603186 && dateTime=='04/24/24(Wed)15:52:57') {

'>>92599767
Is it even the same kind of d100 roll over system, or is that an irrelevant system advert?'
;

}

if(Anonymous && title=='undefined' && postNumber==92603219 && dateTime=='04/24/24(Wed)15:56:38') {

'>>92603186
Yes, it is. It uses a 2d10 though.'
;

}

if(Anonymous && title=='undefined' && postNumber==92603305 && dateTime=='04/24/24(Wed)16:06:07') {

'>>92603219
>2d10
You mean one for the tens column and one for the ones column? That's how we played RM.

What's it offer over RM4? What makes it good?'
;

}

if(Anonymous && title=='undefined' && postNumber==92603405 && dateTime=='04/24/24(Wed)16:19:23') {

'>>92603305
Nope, it uses the open ended roll with 2d10 instead of d100 and it's based on AtDM, which is based on MERP. It uses a FEAT table for damage and critical instead of one for each weapon. Skills are separated in Vocations, Backgrounds and Cultures. It has a commerce roll mechanic for abstract wealth. Also, it uses 2d10 so it has a bell curve for a more fair game.'
;

}

if(Anonymous && title=='undefined' && postNumber==92603534 && dateTime=='04/24/24(Wed)16:33:59') {

'Huh. So MERP -> AtDM -> FX? What do AtDM and FX add? Or is it more like a slight rebalance with a generic setting, twice?';

}

if(Anonymous && title=='undefined' && postNumber==92603689 && dateTime=='04/24/24(Wed)16:49:55') {

'>>92603405
Whoops. Forgot to tag you.'
;

}

if(Anonymous && title=='undefined' && postNumber==92604291 && dateTime=='04/24/24(Wed)17:52:52') {

'>Firehawk Games
No thanks, I'm good.'
;

}

}
}