import 4.code.about;

class Header {

public void title() {

String fullTitle = '/tg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void /cpg/ - Cyberpunk General(OP Anonymous) {

String fullTitle = '/cpg/ - Cyberpunk General';
int postNumber = 92602802;
String image = '1713986143617345.png';
String date = '04/24/24(Wed)15:15:43';
String comment = 'Shockwave edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

>RED Easy Mode is available for FREE.
https://rtalsoriangames.com/cyberpunk/

>Errata Pages
https://rtalsoriangames.com/errata/

>Character Sheets
https://rtalsoriangames.com/downloads/

>Last thread
>>92457288

>Thread question:
Have you played any of the pregen adventures in 2020/RED?'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==92603584 && dateTime=='04/24/24(Wed)16:38:48') {

'>>92602802
>Have you played any of the pregen adventures in 2020/RED?
No, but I tried running The Apartment once. That was a big mistake.'
;

}

if(Anonymous && title=='undefined' && postNumber==92603644 && dateTime=='04/24/24(Wed)16:45:00') {

'Two months left for Edgerunners and Forlorn Hope planned Q1 release. Which comes first? Chances they're both delayed?

>>92602802
>TQ
I mix both original and pregen RED. Now nearly everything so far off track because the Netrunners has to travel really deep in the Blackwall that I'm not sure we're in 'cyberpunk' anymore. Regardless, everyone is enjoying it. I'm going to fucking miss the wild adventures when the saga ends in a few months.'
;

}

if(Anonymous && title=='undefined' && postNumber==92604131 && dateTime=='04/24/24(Wed)17:38:00') {

'>>92603584
>No, but I tried running The Apartment once. That was a big mistake.
Sounds like storytime.
>>92603644
>Which comes first? Chances they're both delayed?
Technically Tales were implied to come first, but as far as I know the next big convention is GenCon and it would be stupid not to release something there, and ERMK sounds like perfect fit.'
;

}

if(Anonymous && title=='undefined' && postNumber==92604311 && dateTime=='04/24/24(Wed)17:54:45') {

'>>92604131
>Sounds like storytime.
Not really. I just did the thing they always tell you not to do, which is split the party. I didn't even get to what was supposed to be the main conflict of the adventure before I ended the session. Didn't bother planning for another one because I felt like I had botched the whole thing. Personally, I think The Apartment is one of those adventures that someone should run with a group that already has a few sessions under their belts instead of having it be the introductory adventure.'
;

}

if(Anonymous && title=='undefined' && postNumber==92604673 && dateTime=='04/24/24(Wed)18:33:26') {

'They're making a nueromancer TV show

https://variety.com/2024/tv/news/callum-turner-neuromancer-series-apple-tv-plus-1235979735/'
;

}

if(Anonymous && title=='undefined' && postNumber==92604957 && dateTime=='04/24/24(Wed)19:04:40') {

'>>92604673
We'll see if it goes anywhere. As the article points out, there's been multiple attempts to get an adaptation of Neuromancer off the ground and they all failed.

If it were me and I had an unlimited budget, I'd do an adaptation of every single Sprawl story in chronological order, starting with Johnny Mnemonic (the 1995 movie is a cult classic and a lot of campy fun but I'd like something more accurate to the original story).'
;

}

if(Anonymous && title=='undefined' && postNumber==92605441 && dateTime=='04/24/24(Wed)20:03:30') {

'>>92604311
>Apartment is one of those adventures that someone should run with a group that already has a few sessions under their belts
Agreeing to that. It's really ill-suited to first time players as you are unlikely to have loyalty to your home, the tenants, or the cause of the punks. On top of that it's actually kinda complicated for someone unfamiliar with the Cyberpunk setting. I would never run it for beginners.'
;

}

if(Anonymous && title=='undefined' && postNumber==92606651 && dateTime=='04/24/24(Wed)21:58:07') {

'I once had an idea to adapt D&D modules to Cyberpunk but lost the document. I should have another crack at it.';

}

if(Anonymous && title=='undefined' && postNumber==92607068 && dateTime=='04/24/24(Wed)22:53:00'  && image=='tumblr_n7n293e8Q01s5oxc0o3_500.gif') {

'>>92602802
Thanks. I was just about to make a thread called "Wake the fuck up samurai" edition, you saved us from cringe.
>TQ
I can't imagine running any of the pre-made tales or screamsheets as is. They are really cool ideas and inspiring but they always fall flat at being a real challenge, like they're all designed for a first gig rather than getting progressively more challenging or at least having sets (fresh chooms, streetwise, vets). I did a train heist thanks to Red Chrome Cargo and the players bullied the train thieves into joining them as underpaid gang interns. I ran Agents of Desire but changed the ending by having one of the thieves be Hong Xueqin with a relative related to the Triad/Feng Weng Tong. Hong brought the agent to his uncle to impress him, the uncle brought it to his boss to suck up to him, and the boss abducted them both to try and tie up loose ends because an unlicensed AI/engram would be very valuable. And now the crew is still being harassed by the triads. And if I ever run Drummer and the Whale I'm turning Fife into a hot mermaid exotic and making them a straight couple, no gay manatee bullshit. Also I'm taking Reaper and making that a whole plot.'
;

}

if(Anonymous && title=='undefined' && postNumber==92607269 && dateTime=='04/24/24(Wed)23:14:19') {

'Anyone's got an option for running the cyberpunk universe with a less cancerous system?';

}

if(Anonymous && title=='undefined' && postNumber==92607308 && dateTime=='04/24/24(Wed)23:17:56') {

'>>92607269
What part don't you like? 2020 being too old-fashioned? RED not being brutal enough? Just don't like netrunning?'
;

}

if(Anonymous && title=='undefined' && postNumber==92607674 && dateTime=='04/25/24(Thu)00:18:02') {

'>>92607269
Honestly the original rules itself is pretty generic and skill based, so you can probably run it in any rules that you like with a cyberpunk theme. The only thing in Interlock Cyberpunk that's quite unique is Cyber-psychosis and Location I think...
But really what's so cancerous about it?'
;

}

if(Anonymous && title=='undefined' && postNumber==92607679 && dateTime=='04/25/24(Thu)00:19:13') {

'>>92607674
Sorry "Location to hit and damage".'
;

}

if(Anonymous && title=='undefined' && postNumber==92607906 && dateTime=='04/25/24(Thu)01:05:55') {

'>>92602802
I initially intended to, but the rulebook saying to make things personal and then offering the most generic impersonal premises turned me off. And knowing my players, they don't really have/develop interest in anything that isn't an immediate threat. so I ran my first session this week, in medias res, immediately in combat, shoot first, ask questions later. A bit of a trial by fire for them, but amusing for me, and more punk.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610689 && dateTime=='04/25/24(Thu)09:41:04') {

'>>92607269
You could try the Interlock system as presented in The Witcher Which ditches BTM modifiers and wound thresholds for HP.'
;

}

if(Anonymous && title=='undefined' && postNumber==92610705 && dateTime=='04/25/24(Thu)09:42:25') {

'I had an idea to bring back armour penetration for different round lengths but does 2020/RED ever actually say what the lengths are?';

}

if(Anonymous && title=='undefined' && postNumber==92611532 && dateTime=='04/25/24(Thu)11:33:47') {

'>>92610705
RED pidgeonholes weapons so hard, I'm surprised they differentiated three types of pistols (normal heavy v.heavy) but 2h guns just go "assault rifle", "shotgun" and leave it at that.
Mentioned pistols are listed with calibers but thats about it.
>These are grouped by firepower: Light (equivalent to 6mm), Medium (9mm), Heavy (11mm), and Very Heavy (12mm) types. Generally, rifles fire a standardized round (based on the 7.62x39mm), allowing almost any local Tech to produce ammunition as needed.'
;

}

if(Anonymous && title=='undefined' && postNumber==92612003 && dateTime=='04/25/24(Thu)12:30:04'  && image=='Bd7IquPq8Sq7DZSfTi2M--1--pwhqw.jpg') {

'>musket
>1shot
>5d6
Damaged ear injury to everyone
>nearby glass shatters
>audiosuite cyberware overloads
>critical faliure choses another person/entity as the target
>optional ammo: grapeshot
As the founding fathers intended
Tally ho!'
;

}

if(Anonymous && title=='undefined' && postNumber==92613253 && dateTime=='04/25/24(Thu)15:05:18') {

'What do typical cyberpunk characters care about? Other than having " "enough" " money.';

}

if(Anonymous && title=='undefined' && postNumber==92613330 && dateTime=='04/25/24(Thu)15:16:20'  && image=='file.png') {

'>>92613253
Quick and dirty answer'
;

}

if(Anonymous && title=='undefined' && postNumber==92613386 && dateTime=='04/25/24(Thu)15:22:19'  && image=='get money too.png') {

'>>92613253
Not >>92613330 but I was also gonna post something from the CP:R book. I'm honestly surprised 'fight for social justice' isn't explicitely mentioned. I guess that's why Mike was only credited in the core rulebook and then never again, save a few times like 'Agents' and I think he wrote a DLC.'
;

}

if(Anonymous && title=='undefined' && postNumber==92613856 && dateTime=='04/25/24(Thu)16:03:49') {

'>>92606651
Dear god why'
;

}

if(Anonymous && title=='undefined' && postNumber==92615980 && dateTime=='04/25/24(Thu)19:57:43') {

'So I'm about to plan a Trauma Team one-shot on Red, but I have a question
>Can a TT member be hired as a bodyguard with enough price without a whole striketeam? Said TT member can still bill the person when bullets go flying.'
;

}

if(Anonymous && title=='undefined' && postNumber==92616272 && dateTime=='04/25/24(Thu)20:37:47') {

'>>92615980
TT aren't bodyguards, they just show up when the alarm goes off. having said that TT members can still operate independently, there's a bit in one of the 2020 books of a day in the life of a TT employee where the followed paramedic shoots a guy in a bar in his downtime who turns out to have TT insurance, so he saves his life and then bills him the cost of the bullet that shot him'
;

}

if(Anonymous && title=='undefined' && postNumber==92616880 && dateTime=='04/25/24(Thu)21:48:21') {

'>>92613386
>Listen Up You Primitive Screwheads
>"Cyberpunk is a training simulator for the violent revolution against the corporate elite, only through blood and violence can we retake this world for ourselves and our unborn children."
OG Cyberpunk was about a literal interpretation of being a social justice warrior with a rifle in one hand and a molotov in the other. But Red does not seem like it wants to go hard, which is a pity. If they're going to push the Saturday morning cartoon\anime interpretation of Red then it'd make a lot of sense that aforementioned molotov thrower being a pink haired catgirl that says "yeet" with every nutshot. We were robbed of the fedora-revolution.'
;

}

if(Anonymous && title=='undefined' && postNumber==92619437 && dateTime=='04/26/24(Fri)05:45:14') {

'A bit of kibble.';

}

if(Anonymous && title=='undefined' && postNumber==92619483 && dateTime=='04/26/24(Fri)05:55:41'  && image=='IMG_1720.jpg') {

'>>92616880
Let’s be honest, no TTRPG has ever been used to train CQB and room clearing. And it ain’t exactly like 2020 taught you anything useful for small unit tactics with how easy it is to break'
;

}

if(Anonymous && title=='undefined' && postNumber==92619761 && dateTime=='04/26/24(Fri)07:03:49') {

'>>92619483
Whether Mike was right to call it a training simulator is up for debate the answer is 'no', but the intent was there. And that intent was a deciding factor in its quality, both in terms of gameplay and in terms of tone. Being interesting and being weird are quite often correlated.'
;

}

if(Anonymous && title=='undefined' && postNumber==92620342 && dateTime=='04/26/24(Fri)08:32:29') {

'>>92616880
There is a big difference between 90's anti-corporate punk and modern corporate-sponsored social justice. It's interesting how much corpo fellating there is in RED. "We love Rocklin Augmentics for making the spider chair." "We love Biotechnica for giving us therapy and body modification surgery."
>>92619483
Maybe not tactics but Cybergeneration's Mediafront felt like a technical manual to recreating the Max Headroom incident. Too bad that never happened until a few years ago. https://www.youtube.com/watch?v=fJO5zku2QYw'
;

}

if(Anonymous && title=='undefined' && postNumber==92620782 && dateTime=='04/26/24(Fri)09:34:32'  && image=='horshit comin from you mouth.png') {

'>>92620342
>There is a big difference between
Agreed. I think the 'social justice' element is sincere, but I also do think it equates to sucking off corporations. Things like biosculpting and high powered wheelchairs should come at a cost to the character that complicates their lives in a negative way, not to punish the player- but to create challenges in-game that the players can then work to overcome. That's the fun of the game. So I don't get why the cyberchair is essentially a functionally free detachable leg system, and biosculpting is handwaved as "maybe something bad happens that you don't remember :)" because it should be explicit that these things come at a cost, because the corporations are evil manifest, because that's pretty much the point.

I really wish Red would get its (2020's) edge back, give us something to chew on. Because I think back to that old 'cyberpunk is not urban flavoured dnd' statement, and how it has become less true. These companies are evil, and should be portrayed as such. Not because of anyone's anti-corporate political ideology, but because that makes the setting fun to be in. Corpos, suits, and samurais must die because they are the forces of evil, even if as individuals they are respectable they serve an evil force that makes us justified in doing all manner of incredible violence towards them. I wouldn't want to blow up a store if it sold cyberchairs for neurologically disadvantaged youth, that'd make me the bad guy. But I'd gladly blow up a store that used cyberchairs as a vector for mind control or turning innocent people into suicide bombers.'
;

}

if(Anonymous && title=='undefined' && postNumber==92621717 && dateTime=='04/26/24(Fri)11:28:24') {

'Short of assigning armor penetration to each round type.
I might just use an older idea.
If the damage exceeds 50% of the SP, you degrade the SP by 1, just lik if you penetrated it.
I couldn't rememebr if I decided it degrads by 1 again if the damge exceeds the SP or not just like normal.'
;

}

if(Anonymous && title=='undefined' && postNumber==92621896 && dateTime=='04/26/24(Fri)11:49:58') {

'>>92621717
In the name of capitalism instead of fixing a bad rule why not make players who want this pay for it? For example you could make a weapon upgrade (costs 2 upgrade slots and 500eb) that allows your gun to fire special anti-armor rounds that only cost 50eb for 10 boolets instead of 100eb? Originally I thought of making it an exotic weapon at the same price but with the caveat of only having one special ammo type, but I realized I hate how RED just makes dozens of exotic guns and not fun attachments/upgrades to mix and match.'
;

}

if(Anonymous && title=='undefined' && postNumber==92622206 && dateTime=='04/26/24(Fri)12:25:23') {

'>>92621717
Fellow gun combat tinkerer here, and I think this is a pretty good idea; but that you should probably not make it a hard 50%. Use it as a guideline instead. For example at close range maybe you always ablate, but at long range you don't. GM fiat.

Ideally you want combat to have as few conditional values as possible, so you never forget any of them. You could easily say that weapons with Xd6 always ablate, while weapons with Yd6 don't. Plate rating abstracted to a level that doesn't require you to continuously monitor numbers, instead just relying on broad archetypes.'
;

}

if(Anonymous && title=='undefined' && postNumber==92622784 && dateTime=='04/26/24(Fri)13:32:35') {

'>a day in the life of a TT employee where the followed paramedic shoots a guy in a bar in his downtime who turns out to have TT insurance, so he saves his life and then bills him the cost of the bullet that shot him
I love cyberpunk dark humor.'
;

}

if(Anonymous && title=='undefined' && postNumber==92622815 && dateTime=='04/26/24(Fri)13:35:53') {

'>>92622784
meant for >>92616272, whoops'
;

}

if(Anonymous && title=='undefined' && postNumber==92623033 && dateTime=='04/26/24(Fri)14:05:57'  && image=='file.png') {

'speaking of Trauma Team, do they all follow the same outfit design? I could had sworn they are technically a franchise of sorts so people could meet factions with different but similar-in-the-same-vein outfits in some 2020 book. I could be misremembering, but I remembered reading something about them used to be yellow.';

}

if(Anonymous && title=='undefined' && postNumber==92623275 && dateTime=='04/26/24(Fri)14:36:35'  && image=='winner winner steak knife dinner.png') {

'>>92622815
>>92622784
From Night City Stories. Could you imagine if this joke was put into RED? I wonder if this is why R.Tal refuses to license out CP:R when 2020 had so much 3rd party content. Too afraid of the bite coming back.'
;

}

if(Anonymous && title=='undefined' && postNumber==92623449 && dateTime=='04/26/24(Fri)14:59:51') {

'>>92623275
RED is definitely missing humor like this, holy shit.
I think Mike also wrote one of the pregen adventures in RED Street Stories, Agents? That stood out to me from in comparison to the other adventures, I'm not really sure why.
I hope Mike writes more adventures in the Edgerunners books or pay close attention to them like he somewhat did to RED core book, because being goody two-shoes in the world of 2077 will not fit at all. I can give RED a slight pass for it because of the nuke and so (even one of my players spun his life goal as "do whatever it takes to ensure my family survives from the aftereffects of the nuke and war"), but nearly everyone being squeaky clean is just odd.'
;

}

if(Anonymous && title=='undefined' && postNumber==92623739 && dateTime=='04/26/24(Fri)15:35:25') {

'>>92623275
>Too afraid of the bite coming back.
In all games, I make sure to check if child murder is ok or not okay on the table since people get really emotional of children. If they're not okay, I made sure to whisk the child away or make whatever happened to children offscreen/never mention it.
With that said, I did meet my fair share of people who get angry over words, even if they're not meant to be offensive like a spanish guy using 'negro' for 'black' or a dude from the UK equivalent saying 'tramp' to my US-players. So I have a weird mix of one half players being being ok to dark humor and the other half getting upset at it. I can't go too dark on the humor to to relieve some of the tension on serious gigs, which kind of sucks'
;

}

if(Anonymous && title=='undefined' && postNumber==92623815 && dateTime=='04/26/24(Fri)15:42:36') {

'>>92623739
>all those typos
agh
>a spanish guy using 'negro' for 'black'
just explaining more on this, the spanish guy mostly speaks in all spanish, and switches to (broken) english for the english players or to a NPC translator. even when he speaks all spanish and 'negro' pops up, the english-only people gets tense.
the bilingual players also works as teaching the english-only players in OOC moments and IC translators so that is some of my work cut off a bit but it still sucks in general.'
;

}

if(Anonymous && title=='undefined' && postNumber==92626600 && dateTime=='04/26/24(Fri)19:53:10') {

'>>92603644
How do you deal with the old net? I'm just curious. I want to have a game set there but I'm unsure what the best way to go about it would be.'
;

}

if(Anonymous && title=='undefined' && postNumber==92627955 && dateTime=='04/26/24(Fri)22:58:06'  && image=='IMG_1797.jpg') {

'>>92620782
Funnily enough, the lack of evil corporations has made our group the evil corporation. We sell drugs, kill people’s loved ones, frame assassinations, and start civil wars all for money. None of these danger gal ESG fuckheads have the amount of greed and lack of empathy that our crew has to basically make another dollar'
;

}

if(Anonymous && title=='undefined' && postNumber==92628007 && dateTime=='04/26/24(Fri)23:03:54'  && image=='1646910958546.gif') {

'>make 4h worth of storybeats.
>Plan the session to last 4.5h total with intro and aftergame downtime, IP distribution etc.
>day of game
>didn't get to do my minis
>print out paper tokens real quick
>players come
>"who is my character again"
>"wait, what is netrunning anyway?"
>"oh I forgot to fill in that in the sheet, gimmea a min"
>end up doing 2 scenes and a fight (20% of planned stuff)
>didn't even get to the part that raises the stakes
>spent so much time explaing basic rules as we went. Had all my DM screen quick reference papers handed out at one point.
>have to call it a night bc 5h passed
>Everyone decides to take downtime when they realize they can't heal HP by mastrubating next to a campfire for an hour
>hand out IP
>call out some fun moments and award aditional IP for it
>"that was a really good session, Anon. We're looking forward to the next one!"
>they cancel it the following day
God fucking dammit i need a new group. I can't hold it together anymore.
And yes, we had a session 0 before this. I saw this coming and tried to avoid it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628440 && dateTime=='04/27/24(Sat)00:12:03') {

'>>92626600
James Hunt said in an interview with Emmeron it should be extremely deadly.
>The rabid deals humanity loss instead of damage
>it gets to have 5 rounds while you have one
>Do an Undertaker where it nearly kills you, you get out alive, and then just when you think you're safe, it kills you
I think that last one was a wrestling reference, idk. This isn't official, but it does get the idea across. Personally I prefer there be a 1% chance of success instead of 0.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628628 && dateTime=='04/27/24(Sat)00:42:11') {

'>>92602802
I just had my first session today. I really enjoyed the game but one of the people in the group acts like a cunt. Any advice for dealing with annoying strangers? Is it even worth it? The rest of the group is chill.'
;

}

if(Anonymous && title=='undefined' && postNumber==92628727 && dateTime=='04/27/24(Sat)01:01:50') {

'>>92628007
You need the app
I truly cannot believe how good it is to get even the stupidest people to understand the game
It has all separate tags and everything'
;

}

if(Anonymous && title=='undefined' && postNumber==92628806 && dateTime=='04/27/24(Sat)01:22:19') {

'>>92620782
>Not because of anyone's anti-corporate political ideology, but because that makes the setting fun to be in.
You don't even need that much effort in making corps evil, there's a reason Greed is one of the 7 deadly sins, suits are willing to do the worst things possible just to save a few eddies or make big bucks before the end of the fiscal year.
Petrochem didn't drop their waste into your tap water for some evil plot necessarily, it was cheaper to make your thursday morning a living hell than to pay for proper waste disposal/filtering. After all, you're the bottom-feeding streetscum, you'll buy their products regardless, and a small town worth of your chooms having neo-leprosy won't affect THEIR bottom line because they got millions of other suckers paying off for their products and services, and that's before taking into account governments and other corps in need for CHOO2 and similar goods. Saburo Arasaka may be the one aiming to become the supreme corporate overlord of the planet, but the CEO of CyTech or WorldSat may be more interested in keeping their seat at the proverbial table and maintain themselves profitable.
Some of the most evil and/or dumbest shit in the world have been committed for the sake of satiating someone's greed for money and power
>>92623449
I don't mind the idea of a goody-two-shoes behaving as such to rebel against the overall "dog eats dog" nature of the Cyberpunk age, but said Lawful Good must be reminded that you'll eventually be forced to do heinous shit to keep going, because again, this world went to hell and any notion of decency died right about the same time the CIA decided to drag the country to a fruitless war against the central-american cartels'
;

}

if(Anonymous && title=='undefined' && postNumber==92628986 && dateTime=='04/27/24(Sat)01:58:02') {

'>>92628440
How common is Rabid in the old net? I thought it was a one and done and all you had to do was deal with mutated AI.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629196 && dateTime=='04/27/24(Sat)02:36:53') {

'>>92628986
My understanding is that RABIDS are a subset of AI (Critical Pathway Plateau AI, RED, p263) that started off as the viruses that propagated the majority of the NET following Bartmoss's death.
The mutated AI you see decades later are those same AI, plus whatever other AI that came after. Somewhere in there, Alt Cunningham is having a non-stop data gangbang. Maybe a Toaster AI found romance with the defense matrix developed by a mili-corp. You should do weird shit with them since how ever many generations they have been evolving may make them completely alien to human comprehension.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629476 && dateTime=='04/27/24(Sat)03:45:30') {

'>>92629196
I can see that happening the old need seems like an untamed jungle that's predatory in nature. Inhuman to a large extent but not completely antagonistic. Just mostly.'
;

}

if(Anonymous && title=='undefined' && postNumber==92629545 && dateTime=='04/27/24(Sat)03:59:36') {

'>>92607269
you could use Carbon 2185 if you like D&D5e mechanics'
;

}

if(Anonymous && title=='undefined' && postNumber==92630085 && dateTime=='04/27/24(Sat)05:58:13') {

'>>92628628
Tell him he acts like a cunt privately. If he continues to do so, tell so publicly. If he still is a cunt and nothing gets through, kick him out.'
;

}

if(Anonymous && title=='undefined' && postNumber==92630410 && dateTime=='04/27/24(Sat)07:20:53') {

'>>92627955
You are healing the setting with your every bastard action.

>>92628806
We are in agreement. Honestly, Rtal could do a lot of heavy lifting for their module\lore writing if they just create a corporate character who does something horrible because it was mildly profitable. Then continue their writing as is. Like that soda machine module that came out? All it needed to go from what it was, to exciting, was that the person who put out the soda machine had no sense of right or wrong.'
;

}

if(Anonymous && title=='undefined' && postNumber==92630739 && dateTime=='04/27/24(Sat)08:36:05') {

'>reading edgerunners inc sourcebook from 2020
>premade netrunner named tick
>basement-dwelling nerd, ugly face with deformed spine and walks with a limp
>copes with this by using a nice guy act to try and befriend everyone he meets
>when this goes wrong he'll hold a grudge against them for years
>described as "racked by loneliness and inadequacy" and is willing to do illegal shit for the sake of impressing people
>has a COOL stat of 8
????????????'
;

}

if(Anonymous && title=='undefined' && postNumber==92630862 && dateTime=='04/27/24(Sat)09:05:00') {

'>>92630739
>if a /g/entleman knew how to code'
;

}

if(Anonymous && title=='undefined' && postNumber==92631061 && dateTime=='04/27/24(Sat)09:57:18') {

'>>92630739
Finally, a Cyberpunk character the 4chan crowd can identify with.'
;

}

if(Anonymous && title=='undefined' && postNumber==92631741 && dateTime=='04/27/24(Sat)11:45:22'  && image=='sasawat-intakul-adam-smasher-2.jpg') {

'>>92630739
I vaguely recall Mike stating that this character was a 4chan incarnate. I think it was the same interview where he admitted that Smasher is a representation of a power gamer.'
;

}

if(Anonymous && title=='undefined' && postNumber==92631870 && dateTime=='04/27/24(Sat)12:01:07') {

'>>92630739
Well, it's 8 out of 10, and COOL in 2020 was COOL/WILL'
;

}

if(Anonymous && title=='undefined' && postNumber==92633408 && dateTime=='04/27/24(Sat)15:03:46') {

'What or who was responsible for Food Crash in 2002? Thought it was Biotechnica trying to wipe competition out but can't find anything about that, only that they are sort of good guys.';

}

if(Anonymous && title=='undefined' && postNumber==92633886 && dateTime=='04/27/24(Sat)15:55:26') {

'>>92633408
It was literally the CIA, who unleashed a bioplague to kill all cocaine and marijuana plants, but said bioplague went haywire and killed enough of the world's crops that places like the Appalachias look like goddamn Dark Sun
A good portion of the world's woes are a case of "the glowies did it", the corps merely filled in the gaps to build their corporate fiefdoms'
;

}

if(Anonymous && title=='undefined' && postNumber==92634261 && dateTime=='04/27/24(Sat)16:34:54') {

'>>92633886
>The CIA
But why would they do that instead of steal it.'
;

}

if(Anonymous && title=='undefined' && postNumber==92634985 && dateTime=='04/27/24(Sat)18:10:31') {

'>>92613330
I don't see pussy on the list.'
;

}

if(Anonymous && title=='undefined' && postNumber==92635269 && dateTime=='04/27/24(Sat)18:43:33') {

'>CPRED
>in the last session my character saved up 12k eddies to buy and furnish a cargo container apartment
>planning on saving up to buy another to rent out
>tfw I achieved home ownership in a dystopian future easier than I ever could in the modern day'
;

}

if(Anonymous && title=='undefined' && postNumber==92635420 && dateTime=='04/27/24(Sat)19:03:05') {

'>>92635269
Faster maybe, but I wouldn't call the various illegal and life-threatening things edgerunners do easy.'
;

}

if(Anonymous && title=='undefined' && postNumber==92635825 && dateTime=='04/27/24(Sat)19:58:45') {

'>>92635269
Anon, I'm pretty sure that if you were to be a hired murderer, a doctor or a rockstar, an executive or a guy that's able to produce body armour from scraps in a day - you wouldn't have any problems making enough money to own a house, or a cargo container for that matter.'
;

}

if(Anonymous && title=='undefined' && postNumber==92635971 && dateTime=='04/27/24(Sat)20:14:30'  && image=='1669921930004853.jpg') {

'>>92635269
>home ownership
Anon, if you were as effective at killing people in real life, and were satisfied with living in a cargo contiainer as a reward for it... you know what, I won't even finish that thought.'
;

}

if(Anonymous && title=='undefined' && postNumber==92635992 && dateTime=='04/27/24(Sat)20:17:11') {

'>>92628727
I don't want to do it digital tho :((
I'm trying to move away from "stare at screen for 3h" sessions and retvrn to pen and paper.
i checked it out and the app is pretty good. Wish the dlc stuff was available too. Ty for the reccomendation tho.'
;

}

if(Anonymous && title=='undefined' && postNumber==92637010 && dateTime=='04/27/24(Sat)22:23:19') {

'>>92634261
You can't steal all the plants. Best you cand do is kill the olants and make the soil fucked to prop up your own prices.
But they were throwing rocks from a glass house...'
;

}

if(Anonymous && title=='undefined' && postNumber==92637366 && dateTime=='04/27/24(Sat)23:08:58') {

'>>92635971
>>92635825
>>92635420
I mean, I want to buy a house later but at least I'm not renting anymore
also, I never did contract murder. Retrieval, rescues and espionage/investigations only'
;

}

if(Anonymous && title=='undefined' && postNumber==92637688 && dateTime=='04/27/24(Sat)23:48:34') {

'>>92635420
>>92635825
>>92635971
None of the things listed make enough to own a house in that area of Calififornia in real life anyway except maybe rockstar (please get me out of this hellscape)'
;

}

if(Anonymous && title=='undefined' && postNumber==92638805 && dateTime=='04/28/24(Sun)02:44:31') {

'Hey Akimbo Bimbo, how's that for a homebrew
>You may use two guns at once with -8 penalty to do so
>Firing at the same target adds +1d6 for single shots and +2d6 for autofire
>You need a BODY of 14 to dual wield shoulder arms
>You need a BODY of 12 to dual wield SMGs
>You need a BODY of 10 to dual wield pistols
>You may not dual wield Borg weapons
>You may not make two aimed shots in a single turn
>You need ambidexterity chip to shoot at two targets at once using 2 weapons (1000eb, 2d6HL)
Thoughts?'
;

}

if(Anonymous && title=='undefined' && postNumber==92638829 && dateTime=='04/28/24(Sun)02:49:40') {

'Actually make that BODY 14/11/9';

}

if(Anonymous && title=='undefined' && postNumber==92640497 && dateTime=='04/28/24(Sun)09:16:38') {

'>>92638829
I'd probably even go 8-10 for SMG and 10-12 for shoulder weapons. I'd personally drop it completely for handguns or just make that a Reflex 8 bonus.'
;

}

if(Anonymous && title=='undefined' && postNumber==92640505 && dateTime=='04/28/24(Sun)09:17:49') {

'>>92638829
>>92638805
>9 body to dual wield pistols
At least one bonelace required (1k)
>ambidextery chip required (1k)
Lol 2k to hold and shoot two pistols is ridiculous. American teens do this irl.
Back to the drawing board, Anon. Reminder you can homebrew martial arts, new firing modes and range DVs for comolex actions. No need to lock everything behind cybernetics'
;

}

if(Anonymous && title=='undefined' && postNumber==92640571 && dateTime=='04/28/24(Sun)09:29:54'  && image=='tumblr_7c981b9830bc64d2b81087550e529848_45be5d2a_540.gif') {

'>>92640505
This does give me an idea for a targeting implant that allows you to do 2 aimed shots with a pistol or SMG on a given turn.'
;

}

if(Anonymous && title=='undefined' && postNumber==92640994 && dateTime=='04/28/24(Sun)10:37:15') {

'>>92640571
No, stop making a bajilion implants. Make gun kata and akimbo martial arts.'
;

}

if(Anonymous && title=='undefined' && postNumber==92641152 && dateTime=='04/28/24(Sun)10:55:44') {

'>>92640994
>Make gun kata and akimbo martial arts.
No, Equilibrium is a shitty movie and I'm tired of every one pretending Martial Arts needs any more love than it's been given.'
;

}

if(Anonymous && title=='undefined' && postNumber==92641207 && dateTime=='04/28/24(Sun)11:03:41') {

'>>92638805
How about this?
>"You want to duel wield? Okay, go ahead."
Nice and simple.'
;

}

if(Anonymous && title=='undefined' && postNumber==92641215 && dateTime=='04/28/24(Sun)11:04:46') {

'>>92641152
Then make it another skill. Tying this to gear and cyberetics in an already gear centric system means it won't see practiacl use.
And Equilibrium is kino, you just have shit taste.
I have never watched it in truth'
;

}

if(Anonymous && title=='undefined' && postNumber==92641276 && dateTime=='04/28/24(Sun)11:12:27'  && image=='1000001669.jpg') {

'>>92641207
I thought you were better than this'
;

}

if(Anonymous && title=='undefined' && postNumber==92641343 && dateTime=='04/28/24(Sun)11:21:01') {

'>>92641207
>Alrighty then, I grab my tsunami arms helix in left hand and Militech Cowboy in right one.
Fuck you James, either go with bolded rule that dual wielding doesn't do shit (IE how you designed it) or that you need X to pull it off to do Y.
As much as I admire your game economy (or your work in general) your attitude of "well that's up to the GM to make up" you've shown here numerous times is honestly mean.
Playtest your fucking games nigger.'
;

}

if(Anonymous && title=='undefined' && postNumber==92641369 && dateTime=='04/28/24(Sun)11:24:35'  && image=='hardboiled.jpg') {

'>>92641276
>>92641343
Anything that gets in the way of me turning a combat into a scene out of a John Woo movie should be disregarded. Plain and simple. I shouldn't have to be cybered up to be Tequila.'
;

}

if(Anonymous && title=='undefined' && postNumber==92641463 && dateTime=='04/28/24(Sun)11:39:08') {

'>>92641369
>>92641207
>>92640505
Despite being a dumb nigger you clearly never shot a gun in your lifetime.
Not only is it hard to hit anything with a pistol, using two of them in both hands is literally spray and pray past 10m.'
;

}

if(Anonymous && title=='undefined' && postNumber==92641913 && dateTime=='04/28/24(Sun)12:39:16') {

'>>92637688
You need to start killing people. They have stuff'
;

}

if(Anonymous && title=='undefined' && postNumber==92641958 && dateTime=='04/28/24(Sun)12:43:33') {

'>>92641463
>past 10m
Reasonable. The DV dor pistols past 13m is 20+ i.e. no one without both talent (stats) and training (skills) can pull it off in the first place. Or cyberfuckery'
;

}

if(Anonymous && title=='undefined' && postNumber==92642014 && dateTime=='04/28/24(Sun)12:48:46') {

'>>92641215
I'm from the camp that believes there can never be enough cyberware in Cyberpunk.'
;

}

if(Anonymous && title=='undefined' && postNumber==92642247 && dateTime=='04/28/24(Sun)13:17:07') {

'Thinking more about armor degradation. Maybe armor degrades 1 SP for every max dice you roll for damage.
To stop sub machine guns from becoming the meta to degrade armor quickly, d6 weapons degrade Soft Armor and d10 weapons degrade Hard Armor.
On top of the normal degradation from rolling over the SP value.'
;

}

if(Anonymous && title=='undefined' && postNumber==92642701 && dateTime=='04/28/24(Sun)14:08:17') {

'>>92641463
Anon, this is a game we're talking about. You do know what a game is, right? Besides, as >>92641958 points out, you already need to have a decent skill base to even use a pistol effectively at certain ranges, and that's right out of the book, no weirdo homebrew necessary.'
;

}

if(Anonymous && title=='undefined' && postNumber==92643536 && dateTime=='04/28/24(Sun)15:37:41') {

'>>92641207
>>92641369
Good rules. Traveller 2e uses -2 for both weapons when fired akimbo, which equates roughly to a -4\-5 in Red. In Traveller this has never been a problem, and compared to Red; those characters are paper.

>>92641343
>I fucking hate you
>Because I love you so much
>You cunt
Everyone's tsundere for James.

>>92641463
I am a dumb nigger who fires guns regularly, particularly pistols. You know what Cyberpunk isn't? A representation of real life. In Cyberpunk my character does not wear ear protection, adjustable sunglasses, or a caps with my club's logo on it. My guy holds his gun sideways, he yells "motherfucker" with every trigger pull, and he can't wear any hat because of all his spiky hair. Dual-wielding is a feature of action movies, and therefore use action movie rules. Just like how shooting up a night club in Cyberpunk uses action movie rules, because if it was true to life it wouldn't be awesome; it'd be horrific.

See you in Suhl for the 25m tourney! Remember that fictional guns and real life guns are not the same!'
;

}

if(Anonymous && title=='undefined' && postNumber==92646845 && dateTime=='04/28/24(Sun)21:49:41'  && image=='MM APW.png') {

'Now, normally I'm a militech man but for what you're getting the ONI shotgun is surprisingly cheap. Had my game not fallen apart, again, I would be tempted to get myself one';

}

if(Anonymous && title=='undefined' && postNumber==92650455 && dateTime=='04/29/24(Mon)09:16:41') {

'A little bump.';

}

if(Anonymous && title=='undefined' && postNumber==92651053 && dateTime=='04/29/24(Mon)10:33:33') {

'>>92604131
>Sounds like storytime.
go back to Redd it you cum drinking faggot'
;

}

if(Anonymous && title=='undefined' && postNumber==92652350 && dateTime=='04/29/24(Mon)13:02:48') {

'I need tips on making my team more social and more proactive.

We are 5 sessions in now - we have long sessions of 6-8 hours every 2 months because we are spread around the country and two of us have babies now, but we prefer to meet in person for a multiple of reasons.

But my team just dont talk in character ever, they dont discuss things in character just look for the meta path or wait for me to prompt them in the right direction. I am completely happy with them blindsiding me and going as far away from what I planned, but they dont. How can I encourage them to talk more and engage more.

Also they are terrified of getting hurt, my netrunner rarely goes a couple of floors down, any combat they avoid and if they cant its very cautious and immediate speed heals after the fight even if its only 1 or 2 hp loss.'
;

}

if(Anonymous && title=='undefined' && postNumber==92652667 && dateTime=='04/29/24(Mon)13:37:05'  && image=='IMG_2212.jpg') {

'>>92652350
The thing that separates the cyberpunk setting from the likes of blade runner is that it has room to be goofy.
When they make characters they have to have some NPC attached to them, so make that NPC fun enough to want to RP with in character.
That same NPC could also have a death wish and thus his antics “encourage” the party to hit convoys for funky pops or something'
;

}

if(Anonymous && title=='undefined' && postNumber==92652742 && dateTime=='04/29/24(Mon)13:46:08') {

'>>92652350
A little to unpack here and a lot of this you can find help for in more mainstream channels. Youtube has a lot of suggestions, Matt Colville and Seth Skorkowsky come to mind. The latter being the guy I'd trust out of the two, but the former has some good nuggets in there as well. You can probably find more you'd enjoy hearing the input from.

However, one random asshole's take:
>1. Talking in character
This is a thing you train, it doesn't necessarily come naturally. Simply talk to them before a session and tell them you'd like for them to talk in character more, no pressure, just a wish from your side. Feel free to provide good arguments or why, like it making it easier to GM and more fun to interact with characters. But you can take a horse to water but you can't make it drink. Be supportive and suggest things, and present your preferences (universally good advice in all walks of life). But be open for that you might be able to convince some of them, but not all of them. Make peace with that possible outcome, focus on what you have.

1\3'
;

}

if(Anonymous && title=='undefined' && postNumber==92652758 && dateTime=='04/29/24(Mon)13:47:25') {

'>>92652350
>>92652742
>2. Engage more
Groups without a leader punt on ideas. A human behaviour, not an RPG exclusive one. If they don't have one person who takes up the mantle of leader then you as the GM need to introduce situations that can make that happen. I do not recommend adding a permanent leader NPC, or making one of the players the official leader. Bad habits form there. I do harsh time limits for quests, get a move on or fail. Threats that are actively hunting them down, that can not be avoided in the long-term. New players, inexperienced players, or downright dim players, will often fear making bold decisions. If they are still not veteran players it is okay to coax them in one direction or another. I don't like doing this in general, but it can be helpful. What I prefer doing is instructing them to stop asking me as a GM, and start telling me what their character does to ascertain some information, and then things naturally develop from there. This helps with point 1 as well. Remember it is okay to throw them a bone if they are doing something you like, even a disproportionately big reward for a minor good deed is better than no reward.

2/3'
;

}

if(Anonymous && title=='undefined' && postNumber==92652768 && dateTime=='04/29/24(Mon)13:48:28') {

'>>92652350
>>92652742
>>92652758
>3. Terrified of getting hurt
I've struggled with this as well. New generation of players in particular are very protective of their characters. But even some veterans are. The only thing that I can say hasn't failed for me is trying to do exposure therapy. Run a one-shot, maybe a different system, where the threat level is higher. Ideally give them pregen characters. Players who have lost "expendable" characters like this often realise that all characters are expendable, and stop feeling bad (as much) when they lose a character. Some players might be categorically against PC death, in which case cyberpunk is not for them, and you should find a less violent game to play together. I wouldn't want to do that, but someone else might not find that objectionable. I think to a large degree you just have to accept that some people will get upset on character death, and there might not be a reconciliation of the fact. But at least giving them a death in simulation has helpe move my categorically anti-death players into at least tolerating it as an option. However, always have backup PCs ready, no matter what, and tell your players to have backups ready as well. If they don't, you do, and that way death does not mean not getting to play. Also, cyberpunk is perfect for this: but if they die try to make it into a positive experience, like narrating their violent death, giving them an option to speak some final words, let them pull someone into the grave with them. Whatever would add some sugar to the medicine. What I can say, though, is that it is worth trying to coax them to enjoy death. I enjoy my games more when character lives are cheap, and I have more fun with players that think the same way. I think that's a form of healthy 'letting go', that in of itself isn't indicative of a positive player experience, but the inability to let go is definitely indicative of a bad player.

2.9\3'
;

}

if(Anonymous && title=='undefined' && postNumber==92652792 && dateTime=='04/29/24(Mon)13:50:50'  && image=='1364806961337.jpg') {

'>>92652350
>>92652742
>>92652758
>>92652768
And of course:
Talk to your players. You can talk to them about this, and see what they think, and be open about, for example, wanting to try to see how they'd cope with character death. Maybe they agree, maybe one of them will reveal their dark secret that their parents were killed in a horrible RPG accident. You never know.

3\3'
;

}

if(Anonymous && title=='undefined' && postNumber==92652963 && dateTime=='04/29/24(Mon)14:08:28') {

'>>92652350
>Hey guys, for this session I want you all to be more proactive instead of waiting for me to prompt you. Things will be more improvisational and I will ask some open ended questions such as
>Where and how do you go about in search of a new gig?
>What are you doing?
>What goal of your character will we pursue for this session?
>Also I'm going to need you to stop playing like scared pussies, live life on the edge.
Good luck in killing these rotten habits of theirs. I enjoyed games a thousand times more when I have players that actively move towards explicit goals like finding family, making cash, rescuing mentors.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653111 && dateTime=='04/29/24(Mon)14:20:45') {

'>give my players a blind Fixer NPC
>hes lazy to get cybereyes, and has wares to amplify his other senses anyway as a flex
>makes for hilarious jokes like "see you tomorrow" which also scare the shit out of my players on thinking hes secretly not blind all along sometimes
>after a while, the players joke on him back ("I know you're blind, but you have to see this")
That NPC is fun, though he might be dead from age by the time 2077 rolls around. Not sure if the age lifespan is different or theres some product to extend it. Kind of want to give him a funny cameo before either giving him a sendoff when the Edgerunners book drops.
My players also vote on having their RED characters gift him to the 2077 characters like some shared team or word-of-mouth deal or something similar.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653139 && dateTime=='04/29/24(Mon)14:23:34') {

'>>92653111
Age extending cyberware and genetreatments do exist, but they are reserved for the rich. From 77, notably, Rogue and Kerry Eurodyne are "ordinary rich" people who have undergone age treatments. All the Arasaka family have as well, Saburo Arasaka is 158 years old during the events of 2077.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653149 && dateTime=='04/29/24(Mon)14:24:30') {

'>>92602802
Is there something I can read for 2020 that will walk through chargen and the basics in the most concisely informative set of steps possible?
I bounced off learning the system years back because no one was interested, and then never threw my hat in when there was a game because it seemed like too much to have 100% sorted over a few days.
This was while I picked up three editions of Shadowrun.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653154 && dateTime=='04/29/24(Mon)14:25:12') {

'>>92653111
If rogue is still alive then any can live to 77 as long as they didn’t meet the wrong end of a gun, hell you can make him a blind FBC to make him live to 140 if you want'
;

}

if(Anonymous && title=='undefined' && postNumber==92653322 && dateTime=='04/29/24(Mon)14:41:44') {

'>>92653139
>>92653154
Would Fixers be one of the richest people out of the roles since they are the middle men between gigs? I think the top 3 would be Execs, Fixers, and Solos'
;

}

if(Anonymous && title=='undefined' && postNumber==92653398 && dateTime=='04/29/24(Mon)14:49:15') {

'>>92653322
Exec, fixer, and rockerboy
Solos are a dime a dozen, and good one usually attach to a Corp like Blackhand and Smasher. Most solos just kinda die as that’s their line of work'
;

}

if(Anonymous && title=='undefined' && postNumber==92653411 && dateTime=='04/29/24(Mon)14:50:43') {

'>>92653149
2020 is not a game for you if you don't like reading. But if you have successfully read 3 shadowrun books then there really shouldn't be an issue. Try again, you'll probably have no issue.

>>92653322
Depends. Fixers can be rich, like Rogue, who has been working the job in a prestigious position for decades. But your average fixer is just some guy who knows a guy and is living hand to mouth. Is Mr Blind a rich man? Does he own properties, or have assets under his control that pay his bills? Do the player characters have to wait in line when setting up a meeting because he is so busy? The answers should inform your decision as to whether he can live to be very old.

But it's your game, he can just be old, either with technology or simple dumb luck, and who's going to stop you? When the players ask how he's still alive you just tell them it's a mystery.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653424 && dateTime=='04/29/24(Mon)14:52:14') {

'Any of you played either of the board games? Gangs of Night City and Combat Zone?';

}

if(Anonymous && title=='undefined' && postNumber==92653469 && dateTime=='04/29/24(Mon)14:56:08'  && image=='1632042106215.jpg') {

'>have cautious players
>they are always afraid of going in
>new player joins
>his character is a drug fuelled mad man with no sense of self-preservation
>constantly throwing himself into combat
>rest of the players stop being so cautious since they feel like they must help him
it's incredible how much difference one player can make'
;

}

if(Anonymous && title=='undefined' && postNumber==92653597 && dateTime=='04/29/24(Mon)15:08:23') {

'>>92653469
This. That one reckless\loudmouth player is as important as the guy who first steps out on the dance floor.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653781 && dateTime=='04/29/24(Mon)15:27:30'  && image=='f0eaff4d0d3ae7e955793e10597727b953137c0655357fa87d7f1381887555fb_1.jpg') {

'So, things in the campaign have become quite fucked
The country we’re in is burning down, there’s an AI that’s about to kill all the leadership in said country, and the VIP we’re meant to extract is in that death trap.
The chance of success is slim and the cost of failure is devastating, and we’re currently sitting on just over $100K in goods. If we cut our losses we can leave before it’s a free for all but if we stay and do the last part of the operation we can die in the fires of anarchy. As a player I’m already exhausted from this gig, like it’s been stressful just getting this far keeping the crew alive.'
;

}

if(Anonymous && title=='undefined' && postNumber==92653977 && dateTime=='04/29/24(Mon)15:47:53'  && image=='glory to you and your house.gif') {

'>>92653781
Die with honour.'
;

}

if(Anonymous && title=='undefined' && postNumber==92654273 && dateTime=='04/29/24(Mon)16:19:20'  && image=='1689961045051187.gif') {

'>>92653781
To live forever is to die in the world of Night City, but this is obviously a suicide mission.
The other way to win is also retiring; you already have $100k, quit while you're ahead. Change appearance, go by a different moniker, and/or lay low while youre at it if the VIP is that sort of person to chase after 'runners with high-ranking bounty hunters or some shit'
;

}

if(Anonymous && title=='undefined' && postNumber==92654291 && dateTime=='04/29/24(Mon)16:20:48'  && image=='file.png') {

'>>92653781
>there’s an AI that’s about to kill all the leadership in said country
get the fuck out of there'
;

}

if(Anonymous && title=='undefined' && postNumber==92654569 && dateTime=='04/29/24(Mon)16:49:24') {

'>>92653322
Are you asking for a mechanics described in autistic meltdown or about lore?
Cause I'll do either.'
;

}

if(Anonymous && title=='undefined' && postNumber==92654658 && dateTime=='04/29/24(Mon)17:00:59') {

'>>92654569
Surprise me.'
;

}

if(Anonymous && title=='undefined' && postNumber==92655258 && dateTime=='04/29/24(Mon)18:00:19') {

'>>92653781
This is time to run away.
If you feel bad about it, call Netwatch to nuke this whole country.'
;

}

if(Anonymous && title=='undefined' && postNumber==92655474 && dateTime=='04/29/24(Mon)18:26:12') {

'>>92653411
Not surprised someone'd discount the value of external insight and nuance, but then you also conflate 'edition' with 'book'.'
;

}

if(Anonymous && title=='undefined' && postNumber==92656779 && dateTime=='04/29/24(Mon)21:39:20') {

'>>92653149
There isn't. Only by RED did they adopt a "walk through chargen and the basics in the most concisely informative set of steps possible" aproach. And it works. I'm running it over 2020 for that sole reason.
And yea, I read both, but I know my players won't read either.'
;

}

if(Anonymous && title=='undefined' && postNumber==92656888 && dateTime=='04/29/24(Mon)21:59:59') {

'>>92655474
Easy there, partner. Don't shoot me again. I swear I wont tell you encouraging things ever again! I didn't know I was talking to a certifiable badass.'
;

}

if(Anonymous && title=='undefined' && postNumber==92656897 && dateTime=='04/29/24(Mon)22:01:17'  && image=='1664890885319775.jpg') {

'>>92652350
Are they having fun tho? Are you having fun?
Roleplaying in third person without LARPing is not that uncomon for older groups like yours as far as I've read stories around this site. Skips a lot of uncomfortable scenes too.
And having to improvize a lot and being blindsighted seems like a cool challange for good GMs but don't kid yourself, It won't be the same quality as prepared scenarios. And I'd imagine it takes serious creative stamina with the length of your sessions.
Do they have backup chars? If they don't have backup characters, they are right to be afraid to die. What whould they do if they die 3h into and 8h session.

A lot of this post reads like a grass-is-greener but it's really only a preference of your players at the end of the day. If you want to make a significant change to the way you play you gotta bring it up with them first, and internet strangers later.'
;

}

if(Anonymous && title=='undefined' && postNumber==92657065 && dateTime=='04/29/24(Mon)22:25:25') {

'>>92641207
Would that even break anything? Maybe if I reduced the range further like >>92641958 and gave a penalty like >>92643536 said it would balance out. 2020 uses -3 for akimbo, -5 if shoulder arms, but the RoF there is different too, as well as non finite actions per turn via stacking penalties.'
;

}

if(Anonymous && title=='undefined' && postNumber==92659224 && dateTime=='04/30/24(Tue)05:10:31'  && image=='Zrzut ekranu 2024-04-30 105716.png') {

'>>92653322
>>92654569
>>92654658
Let's gooooo!
>Hustles are sorted to make it easier to see which are clearly more profitable
>Tech is the God of the setting

I'm open on clarification on /tg side since I will not believe the Medtech could be exploited in such a way. Look at this:
Corebook pg. 149:
"your Character can synthesize by rolling a DV13 Medical Tech Check, wasting the materials used on a failure. A Medtech can make a number of doses from 200eb of materials equal to their Medical Tech Skill in 1 hour."
>1 HOUR
>This means 126hours a week (if you do not abuse surge xD)
>Pharmaceutical cost is never stated (not that I remember at least) BUT the unofficial app made them 200eb. Since Materials are 200eb they probably aren't sold at 100eb, but 500eb is extremely wonky, so I pass on that, and would rather assume You just Jesus the chems into more quantity depending on specialty rank
>High risk high reward situation? Not really, a starting character can have 20% risk of failure.
What the actual fuck?
Can anyone more autistic, or more akin to the RED rules explain this shit to me?
Are You there, James?'
;

}

if(Anonymous && title=='undefined' && postNumber==92659366 && dateTime=='04/30/24(Tue)05:47:14') {

'>>92659224
You ain't supposed to sell pharmaceuticals RAI and app is unofficial'
;

}

if(Anonymous && title=='undefined' && postNumber==92659762 && dateTime=='04/30/24(Tue)07:08:16') {

'>>92659224
Most people aren't going to be willing to buy Pharmaceuticals because they require a Medtech to be administered. If you already are a Medtech, you have no reason to buy them from another Medtech if you can make more of them for cost and pay no premium.

This is all moot because no prices or categories are listed for Pharmaceuticals. RAW they are priceless and cannot be bought or sold. You may be able to make a case for a Fixer hustling you better prices on materials, but the end products themselves cannot be monetized, you would have to be selling your services making and administering the phama, which is covered by hustles.'
;

}

if(Anonymous && title=='undefined' && postNumber==92659814 && dateTime=='04/30/24(Tue)07:16:22') {

'>>92659224
You assume that Medtechs will be working to create pharmaceuticals 126 hours a week, or 18 hours straight every day of the week. Or that you can make 8 fixers deals a day.
You can only do so much before people start raising their prices to fuck with you too.
If I'm selling precursor chemicals and I'm seeing someone making that much profit, you bet I'm charging more.
And there is ultimately a limit on how much stock you can clear in a day.
The idea that you can produce for 16 hours a day, administrate a business, and find time to sell goods is nuts.
It's amazing how fast it falls down.
>Where are you storing these chemicals?
>How are you transporting them?
A lot of these things get screwed up when you ask specific questions. Timing is a fun one, a lot of these schemes effectively require you becoming nocturnal because of how trading hours work.'
;

}

if(Anonymous && title=='undefined' && postNumber==92660206 && dateTime=='04/30/24(Tue)08:18:47') {

'>>92659224
Not a bad scheme but I'd argue there is no market for pharmaceuticals because the only people who can use them can also make them by the dozens at a drop of a hat, as you revealed. Even if you make something obscure like antibiotics whatever hospital you'd sell to surely has someone on staff who can make it.

The real medtech moneymaker is tranny surgery. 500eb/4 hour (net profit 400eb, or 800eb/day before taking exhaustion penalties). The best part is you can botch the surgery and since the materials are consumed still charge the freaks, I mean have you seen what half of them think looks acceptable? If your ref demands that you get a Fixer involved who takes a 10% tip from you and your clients/ job that's pretty shit but 700eb/day still beats what most roles make in a week at max hustle. If you ever have 360IP burning a hole in your pocket you can become a 3rd rank Fixer and get clients yourself. Don't forget that sedative gives you +2 surgery and a microwaldo gives +1. You can probably afford to hire a media to pump out articles on the city et about how gender reaffirming surgery is the hot new thing and ensure a constant flow of clients...'
;

}

if(Anonymous && title=='undefined' && postNumber==92660319 && dateTime=='04/30/24(Tue)08:35:08'  && image=='raptureart.jpg') {

'Have you ever featured the Deepdown in any of your games? If so, how did you portray it? Domed underwater facilities (as the corebook describes) or Rapture-style metropolises that aren't realistic but are really cool nonetheless? Somewhere in-between? What are the inhabitants like? Agoraphobic mad scientists, scheming cultists who worship a dark god that they swear dwells somewhere in the depths, aloof post-humans that have abandoned all connections to the surface world? How would you integrate a character from there into a City game or, vice versa, City characters into an adventure involving the Deepdown?

I ask because I've been thinking about the Deepdown more and more recently (after playing way too much BioShock, naturally), and it's a shame there's so little information on it. I also dislike how most movies with an underwater setting are just horror/monster movies. Wouldn't mind some more out-there stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==92661570 && dateTime=='04/30/24(Tue)11:32:33') {

'https://www.reddit.com/r/cyberpunkred/comments/1cdjw43/character_sheet_new_design/

Look James, a fucking redditor did it better'
;

}

if(Anonymous && title=='undefined' && postNumber==92661644 && dateTime=='04/30/24(Tue)11:40:19') {

'>>92660319
Subattica adventure book is about underwater city.'
;

}

if(Anonymous && title=='undefined' && postNumber==92661876 && dateTime=='04/30/24(Tue)12:03:52') {

'>>92660319
Did an assault on an underwater facility set in the 4th corporate war. Functionally a dungeon crawl. It ended quickly as they beelined straight for the main objective without exploring the rest of the facility so it quickly became a straight shootup. Fun though. Submarines, flechette weapons, handheld water jets, and depth charges. The water makes for an interesting area to traverse where you have limited abilities.'
;

}

if(Anonymous && title=='undefined' && postNumber==92661963 && dateTime=='04/30/24(Tue)12:11:47') {

'>>92661876
Sounds like the plot of a spy movie. Tell me more. Who did the facility belong to? What were the 'runners there to do? Did they run into any sea monsters?'
;

}

if(Anonymous && title=='undefined' && postNumber==92662675 && dateTime=='04/30/24(Tue)13:41:06') {

'How much do we actually know about the Blackwall project? I had a crazy idea for the backstory of several old Netrunner NPCs that Netwatch was setting up a version of the Blackwall in all major cities and to protect their engineers in the meantime were using local 'runners as cannon fodder to distract the rogue AI. First it was volunteers but later netrunners were pressganged by Netwatch. These NPCs were good 'runners and were set up to be plugged in for longer than most (basically plugged into the pods from the Matrix), and losing sense of time in the NET it might feel like the 'runners were fighting for their lives for months or even years, causing them to all go insane in one way or another. The crew would even meet tech's who were also forced to 'help', creating the new NET infrastructure for 18 hours a day. Since Netwatch is backed by the EU they could abuse whomever they wanted and since this is during the time of the RED right as the 4CW was ending it wasn't like there were better options. As far as I know there isn't any lore for this but it sure seems fucked up enough to be fun.';

}

if(Anonymous && title=='undefined' && postNumber==92662924 && dateTime=='04/30/24(Tue)14:14:55') {

'>>92662675
Magnificent Curtis and alt Cunningham (AI version) worked on it together in exchange for the ghost towns to not be bothered by net watch from the red core book. But since songbird happened the security of the black wall seems to be breaking down by then, so if you set it during red you have have gigs where you cause loopholes to the system that eventually lead to the future developments'
;

}

if(Anonymous && title=='undefined' && postNumber==92663265 && dateTime=='04/30/24(Tue)14:49:02') {

'>>92662924
Dammit I really should play 2077 before I open my mouth. Those guys probably could get the Blackwall up before too much damage occurred. My players are lorelets so I might be able to pull this fast one on them though, plus this could just be laying the groundwork and giving Alt and Magnificent a facility to put their Blackwall AI into..'
;

}

if(Anonymous && title=='undefined' && postNumber==92663288 && dateTime=='04/30/24(Tue)14:52:08'  && image=='JS 533 exterior view.png') {

'>>92661963
Very well.
>I thought this would be at most 2 posts but 4 posts in it's too late to turn back

1\5

Attackers: Militech under national direction (subsidiary security firm for deniability)
Defenders: Arasaka holdouts preparing to evacuate after the war is lost and Japan calls, held up in an a Hydrosubsidium facility that was abandoned. Its original purpose was to stress test underwater equipment for a civilian market.

>I intended this scenario to accomodate 4 players, but it ended up being just 2.
Infiltration was ship-board submarine, attackers was submarine pilot and 8 agents one of which was a fullborg, the submarine only had anti-personnel weapons. The facility (pictured) was a series of habitats submerged into the sand for several floors, with the objective being to wipe out Arasaka resistance, secure the central computer\extract the data, and seize as many assets as possible. Under no circumstances can Arasaka be allowed to leave with the computer core, in the event of mission failure Militech will destroy the facility with depth charges so it's victory or death.

The infiltrators had aforementioned handheld jet gliders, think the glider from the video game Subnautica, and basic scuba gear. I initially wanted to have them use depth suits from Shockwave, but the logistics of them taking them on and off became too much of a hassle. The base had a communication hub that was being jammed by Militech, with a rough time limit on when they could expect Arasaka to notice they had faked info, and there was some underwater drones patrolling the area. It also had a submarine bay, where a submarine was currently docked, ready to depart for home. The players also had 5 underwater charges to use.'
;

}

if(Anonymous && title=='undefined' && postNumber==92663301 && dateTime=='04/30/24(Tue)14:53:17') {

'>>92663288
2\5

My idea was that they'd set charges on the turrets, and then split up to fence in the enemy. If team 1 goes down, team 2 goes from NPC to PC and the game continues. Waiting for them in the centre of the facility was an ACPA (Mohanjin-C), to not make it a slaughter I made it a little (lot?) weaker than the book suggests.

So like any good RPG war story, all my predictions immediately fell through and the players went off the beaten path. GMwise I enjoyed narrating the fairly tense underwater sneaking up to the facility, avoiding drone patrols. Hiding in kelp and by low dunes, that's as far as my planning went though. Firstly they decided that splitting up was reducing their combat effectiveness. Their second executive decision was to use all 5 demolition charges on the communication hub to blind and deafen the facility, and cause major flooding. After all they had diving suits. They placed the charges, positioned themselves under the moonpool of the submarine bay, and detonated them. I decided that since the force of 5 charges was pretty rough on the reinforced habitats, that the shockwave caused a foundation crack. Partially flooding the central computer area where the ACPA was sitting. A battle followed where all 8 infiltrators attacked what I think was about 12 soldiers mixed in with civilians.'
;

}

if(Anonymous && title=='undefined' && postNumber==92663325 && dateTime=='04/30/24(Tue)14:56:03'  && image=='richard-bagnall-enforcer-2.jpg') {

'>>92663301
3\5
Gmwise I feel this combat went on for far too long, they were getting sleepy by the end of it and downright frustrated. I learned that one of my players hyperfixates on their course of action, and has a hard time adjusting, and this frustrated him. He also externalised this frustration onto me, which was quite upsetting. But, the session wasn't without its highlights. I had fun playing the fullborg myself, and the panicked and confused garrison was also fun to roleplay. Some were drowning as airlocks were closing, the fullborg shoulder barged a crate as cover while advancing and shooting, and there were quite a few good damage rolls that lead to suitably gory kills. There was also several katana battles, where one guy was standing 1m up and ended up stepping on someone else's blade to bind it. It was decided by democratic vote of 3\3 that this was cool.

The highlight was that two of the infiltrator NPCs had sleep gas grenades, which ended up backfiring just at the end, and a soldier essentially was handed an unconscious infiltrator. That turned into a hostage situation, with broken telephone where only one character spoke Japanese, and none of the garrison in the bay spoke English. This was, however, the point where sleepiness and grumpiness kicked in and so I'd like to say it ended it a triumphant and glorious action movie moment, but it did not. After we packed up for the night we had a chat about it, it's an ongoing thing but no hard feelings. Just a bit sad it didn't end in a glorious headshot rescue.'
;

}

if(Anonymous && title=='undefined' && postNumber==92663342 && dateTime=='04/30/24(Tue)14:57:24'  && image=='ACPA.png') {

'>>92663325
4\5

Next session the team cleaned up the bay, and sent team 2 to rescue their lost member, while team 1 went off to seize the computer. At this point the garrison had gotten manual control of the turrets, so they took a licking diving into the water and swimming around to enter through the cracked foundations. They bust open an elevator shaft, sent the elevator down, and unbeknownst to them now causing a massive flood in the computer room 4 floors down. I had the soldiers there remove their armour, and made a note that they had less than 30m of oxygen in their emergency rebreathers. The infiltrators ended up jury rigging a grenade to blow a hole in the door. Unbeknowns to them they were being monitored on cameras all the while, and the garrison reversed the bilge pumps when they noticed, and prevented the force of the water compeletely wiping them away. But it did mean that they, armed only with swords, started like 20m away from the door. But the ACPA didn't.

GM talk again, the bilge pump was something I had set up since I designed the map and I figured it was an essential feature of any underwater base, the living quarters had an ongoing flooding which I wanted the players to see, to give them the idea that they could play around with water levels if they seized the pumping station. But despite all of this, and making myself feel clever for reversing the pumps, I regret doing it. The players were frustrated that their good plan didn't yield a good result, and at that point I think I shouldn't have been so hardnosed with them. I felt clever, they didn't, and that is probably a bad GM move in retrospect.'
;

}

if(Anonymous && title=='undefined' && postNumber==92663360 && dateTime=='04/30/24(Tue)15:00:01'  && image=='1696766432914369.png') {

'>>92663342
5\5

So they bust open the elevator door to the computer room, which is very large, and the Mohanjin is waiting for them. I equipped it with a 6-slot grenade launcher, an LMG, and a sword. Because of the flooding the LMG was useless, and I figured swinging a sword with such bulk was difficult. So I thought grenades and fists were threatening enough. I had wanted them to fight it in an oxygen environment with anti-tank weapons and help from the fullborg but when you get lemons etc. It was a fun moment while they wait for water to fill the room, that a giant arm comes out and fires a grenade at them. Freaked out by the giant arm man they decide that they've come too far to back down now, so they engage the mysterious borg. Once they realise he is the size of a large car they become less enthused by their options. He only had 1 grenade that functioned under water, the rest was various types of gas, so he quickly became an angry donkey kong slowly grabbing at them in the water. It was a pretty cool fight where a kung fu move managed to push it off its ledge and fall down the elevator shaft, which while only a storey tall was still a drop. EMP grenades crippled its left side, and the player with high COOL basically told the soldiers at flechette-point to stay out of this.

However, ACPAs even moving at half speed, are very lethal. They got it to half health before it started grappling them to death. Team 2 lost contact with Team 1. Despite the failure of T1 they didn't feel like it was a bullshit fight, and that they could have done better. They were not dissuaded from playing more, but they didn't want to continue the dungeon crawl as they had already revealed the cool thing in the depths. We returned to our surface campaign of Night City in the 50s, but overall a lot of fun stuff happened. Even if the fur flew a few times. I would call it a "weak success".

I am going to stop writing now.'
;

}

if(Anonymous && title=='undefined' && postNumber==92663944 && dateTime=='04/30/24(Tue)15:59:03') {

'>>92662924
>>92662675
A file in some netwatch company in 2077 and a 2020(?) book reveals that it wasn't made by them exactly, even the AIs have a hand on it too. NETWATCH took the credit to hide that AIs were behind it, iirc'
;

}

if(Anonymous && title=='undefined' && postNumber==92664081 && dateTime=='04/30/24(Tue)16:14:54') {

'>>92663944
*took all of the credit
I long forgot why the AIs even had an hand on caging themselves, probably to prevent some ceasefire war that I vaguely remember from somewhere and/or cyberspace ayyyylmao mindset. Good AIs exists (Delamin for one example who just wants to learn humanity) but you're more likely to encounter an ayyylmao.'
;

}

if(Anonymous && title=='undefined' && postNumber==92664540 && dateTime=='04/30/24(Tue)17:07:42'  && image=='file.png') {

'I'm looking to run a small game using Cities Without Number and I'm trying to find a suitable module to draw inspiration from. I've read a lot of cyberpunk books but never actually played a cyberpunkt /tg/ game. Are there any modules you recommend? I've been looking at The Arasaka Brainworm and Renraku Arcology: Shutdown, but I wonder whether there are other choices. I have plenty of experience running games so it doesn't have to be newbie friendly as such.';

}

if(Anonymous && title=='undefined' && postNumber==92664870 && dateTime=='04/30/24(Tue)17:39:39') {

'>>92664081
I believe it's because there are a sizable faction of AIs who want to be left alone and they're probably worried that corps might just bomb the physical sites that make up the old net if they have to deal with the blackwall falling. The only way to fix it at that point would be to just nuke everything for good and actually start the net from scratch.'
;

}

if(Anonymous && title=='undefined' && postNumber==92665037 && dateTime=='04/30/24(Tue)17:56:51') {

'>>92663288
>>92663301
>>92663325
>>92663342
>>92663360
This was a cool story, even if it didn't have the most satisfying ending. What do you think you could've done differently?'
;

}

if(Anonymous && title=='undefined' && postNumber==92665098 && dateTime=='04/30/24(Tue)18:04:03') {

'>>92664540
Isn't Arasaka Brainworm on an Atlantic Ocean island? It's really good for having 90% of The module be describing the npcs and defenses and then telling you (and your crew) "OK figure it out."

I really liked the Necrology trilogy just for the AI who wants to learn about death so it creates a business about giving people chemically induced death before recuccitating them (except for the 10% of the time it doesn't, which is to get data).

A lot of cyberpunk 2002 modules give you a week of events and it's up to your crew to interrupt them or else they lose their chance and fail. That's pretty cool.'
;

}

if(Anonymous && title=='undefined' && postNumber==92665163 && dateTime=='04/30/24(Tue)18:10:26'  && image=='IMG_1611.jpg') {

'>>92602802
What’s the worst thing you’ve had a Corp do for profit? Some shit that would actually cause world governments to crack down on em for the unholy violation they committed?'
;

}

if(Anonymous && title=='undefined' && postNumber==92665895 && dateTime=='04/30/24(Tue)19:41:03') {

'>>92665037
>Split the backup character team away rather than making that a player option, so they wouldn't make the assumption that they can simply gunfight their way through without issue
>Have bad guys, especially base commander, interact more directly with the team, as their natural response would be to attack the party when spotted
>Foreshadow the ACPA
>Leave a stash of equipment somewhere and make this location known ahead of time so they would be incentivised to stock up on cool gear instead of it being hidden around the base
>Generally better information about the base so they could plan their approach more carefully, this wouldn't have made a meaningful difference for surprise factor, but would help them make plans for individual rooms

If it wasn't a oneshot I would have reduced lethality considerably, but it being lethal was half the point. Maybe having a backup option, some way for friendlies to bring them aid would have been the right play. Honestly I think most of the issues with that adventure was mostly interpersonal. There were life events at play that made us less cohesive as a unit than we normally would be. I'd like to blame myself there, that I should have picked up on that ahead of time or during play, but that's a two-way street, I did what I could at the time. What I could have done though, is call for more breaks when people got tired.'
;

}

if(Anonymous && title=='undefined' && postNumber==92666279 && dateTime=='04/30/24(Tue)20:37:03') {

'>>92652667
The thing people always forget is real life is pretty goofy. Look around you or read up on some history, recent or not. In the future that won't change. Humans naturally do some weird shit on a fairly regular basis.'
;

}

if(Anonymous && title=='undefined' && postNumber==92668904 && dateTime=='05/01/24(Wed)04:07:37') {

'>>92665163
Day to day Arasaka/Militech business, ignored because if the Corps were within their ability to control the world governments would have already cracked down on them already.

You know, the world governments that aren't corporate subsidiaries already.'
;

}

if(Anonymous && title=='undefined' && postNumber==92668942 && dateTime=='05/01/24(Wed)04:18:44') {

'Is Night City just particularly hellish or is everywhere like this? Are corpos and gangs as rampant elsewhere?';

}

if(Anonymous && title=='undefined' && postNumber==92669800 && dateTime=='05/01/24(Wed)07:40:54') {

'>>92668942
Night City was designed to be corpo paradise. And USA collapsed. Rest of the world have problems with corpos but it's balanced with government fucking around.
Still not the worst city to live in tho. That's Belfast.'
;

}

if(Anonymous && title=='undefined' && postNumber==92670096 && dateTime=='05/01/24(Wed)08:41:58') {

'>>92668942
Everywhere sucks, Night City is just a particular blend of corporate free-for-all and crime. Other places are terrible but might have less crime, less violent crime, less stable food supply, more pollution, etc. For example, Warsaw is basically just like it was in the 80s and 90s except the mafia and the religious control is amplified (arguably this material was never canon). As always however, you can decide for yourself what your setting is like. I like the idea that Night City is more or less the norm of the world except it specifically is slightly easier to get rich in, so it attracts a lot of people who'd rather burn out than fade away.'
;

}

if(Anonymous && title=='undefined' && postNumber==92670424 && dateTime=='05/01/24(Wed)09:40:11') {

'>>92668942
Night City has the right blend of laissez-faire capitalist ambition combined with easily-accessible high technology and rampant crime to turn it into a complete shithole, even by the standards of a world that's reeling from economic collapse, environmental degradation and multiple Corporate Wars. Personally, I think the place is straight-up cursed. It was built on the site of a massacre, after all.'
;

}

if(Anonymous && title=='undefined' && postNumber==92670458 && dateTime=='05/01/24(Wed)09:45:18') {

'Cryosystem operation seems garbage.
Pharmaceuticals do almost the same thing but give you way more options and uses. You can stabilize a person without a cryobag and you can you can improve healing by antibiotics. The only other use i found people discussing is for kidnaping people, but even then you have sedatives from pharma, rope and cloth gags, which do not cost 5k to replace. Not to mention cryosystem operation being the only skill that relies on corps and governments letting you use their facilities.'
;

}

if(Anonymous && title=='undefined' && postNumber==92671237 && dateTime=='05/01/24(Wed)11:21:27') {

'>>92670458
1. Sources of healing stack.
2. If "there are other worse options available" is the standard by which you judge abilities then assault rifles, rocket launchers, and VTOLs are mediocre.
3. The game is only as much fun as you make it yourself, smuggle someone into a location in a cryobag with an auto release timer inside the bag'
;

}

if(Anonymous && title=='undefined' && postNumber==92671908 && dateTime=='05/01/24(Wed)12:33:34') {

'>>92671237
The "other worse options available" is a strawman. Pharmas are better. Not exactly the same, but being limitless, cheaper, verstile and more practical makes the difference better, not worse.'
;

}

if(Anonymous && title=='undefined' && postNumber==92671951 && dateTime=='05/01/24(Wed)12:39:22'  && image=='IMG_1800.jpg') {

'What are some fun chooms you cooked up, they don’t have to be strong and can even be NPCs.
Our DM made an entire boostergang after the wizard of Oz, and because our solo was on the bench what should have been a milk run became a 4 session arc of this goofy ass crew that had us melt Oz’s face, get blown up by the lollipop guild, and fight a tinman cyberpsycho'
;

}

if(Anonymous && title=='undefined' && postNumber==92671972 && dateTime=='05/01/24(Wed)12:40:43') {

'>>92670458
A cryobag is a great “borg catcher”. As they can’t do shit while in it and any traditional bindings snap right off em'
;

}

if(Anonymous && title=='undefined' && postNumber==92672434 && dateTime=='05/01/24(Wed)13:31:23') {

'>>92669800
>Still not the worst city to live in tho. That's Belfast.
In Sarajevo in the early 90s, with the local fun and interesting people we had in town constantly, we used to joke that however bad it was that day, at least we weren't in Los Angeles.'
;

}

if(Anonymous && title=='undefined' && postNumber==92672453 && dateTime=='05/01/24(Wed)13:34:26') {

'>>92641463
Sez the retard half-breed faggot who doesn't understand the difference between physics in the so-called real world and physics in a fantasy gunporn ultra-violence game.'
;

}

if(Anonymous && title=='undefined' && postNumber==92672629 && dateTime=='05/01/24(Wed)13:54:07') {

'>>92670458
Except medtechs can’t stabilize with pharmaceuticals, being put to sleep forcefully doesn’t stop you from dying despite saving from mortally wounded making you unconscious.'
;

}

if(Anonymous && title=='undefined' && postNumber==92672648 && dateTime=='05/01/24(Wed)13:56:11') {

'Why are Trauma Team so fucking cool?';

}

if(Anonymous && title=='undefined' && postNumber==92673111 && dateTime=='05/01/24(Wed)14:47:47') {

'>>92672648
Ambulance workers are cool, people who do violence are cool, military hardware is cool: triple cool.'
;

}

if(Anonymous && title=='undefined' && postNumber==92673285 && dateTime=='05/01/24(Wed)15:08:42') {

'>>92672629
Yea, it takes first aid or paramedic, skills available to everyone. It also takes an action, which is faster than setting up a cryopump for someone rollimg deathsaves every 2s.'
;

}

if(Anonymous && title=='undefined' && postNumber==92675073 && dateTime=='05/01/24(Wed)18:04:30'  && image=='IMG_1248.jpg') {

'How do you RP a high rank rockerboy in red? Do they take full advantage of their cult like personality or do they just skirt out of using their fans undying loyalty for malicious reasons?';

}

if(Anonymous && title=='undefined' && postNumber==92675567 && dateTime=='05/01/24(Wed)19:08:40') {

'>>92675073
I'm pretty sure the books themselves tell you you can be a world rockstar, cult leader or renown writer, up to what your charater is like.
If you're asking for actual experience playing one, I never played one. I have one ready if my medtech dies, but its such a stupidly dangerous concept character, I don't think he'll live long lol'
;

}

if(Anonymous && title=='undefined' && postNumber==92675570 && dateTime=='05/01/24(Wed)19:09:07') {

'>>92672648
>>92673111
Few years ago I was in a Trauma Team game (we ran the old 2020 campaign of bringing this guy's daughter across the country; why not a ride in a TT ambo?). The gm and TT lead had both been paramedics/firefighters, so they added another layer of authenticity and just goddamn cool. Great game.'
;

}

if(Anonymous && title=='undefined' && postNumber==92675626 && dateTime=='05/01/24(Wed)19:16:43') {

'>>92672648
They are like reverse Judge Dredd.
Extraction team, ambulance and doctors all in one.'
;

}

if(Anonymous && title=='undefined' && postNumber==92676253 && dateTime=='05/01/24(Wed)20:51:14') {

'>>92675073
Gatekeep, gaslight, girlboss'
;

}

if(Anonymous && title=='undefined' && postNumber==92677017 && dateTime=='05/01/24(Wed)22:56:14') {

'>The rules as written say that netrunners have to also take points in tech to program.
Can I just ask why this rule exists? Is this just a lack of foresight or balance?'
;

}

if(Anonymous && title=='undefined' && postNumber==92677053 && dateTime=='05/01/24(Wed)23:01:06') {

'>>92675073
You do what Johnny did, summon your legion of fans like an ork mob and throw them at your problems
'Saka, Blood Razors, Raffen Shiv, NCPD, the glowies, etc. Get creative with your riots and insurrections, choombata'
;

}

if(Anonymous && title=='undefined' && postNumber==92678735 && dateTime=='05/02/24(Thu)03:43:06') {

'>>92677017
Techs, Medtechs and Rockerboys also need tech to do their basic thing (fix stuff, surgery, play instrument). Tech is just a catch-all for creating stuff and doing niche things'
;

}

}
}