import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vm/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void The Great Conclovince of Mithrithnogg - MMO project(OP Anonymous) {

String fullTitle = 'The Great Conclovince of Mithrithnogg - MMO project';
int postNumber = 1272513;
String image = '1714492067817280.webm';
String date = '04/30/24(Tue)11:47:47';
String comment = 'Am I in all over my head? I’m trying to make a MMO-lite, on a small scale. How feasible is 10 concurrent players if I were to use a cloud service for a dedicated server? Is making a MMO-lite a bad idea?
What if it's relatively simple? I.e. Not that complex.
I'm using Unity. I just want to continue the world I made in RPGM, Mongol and The Great Conclovince of Mithrithnogg and turn them into an MMO.'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==1279559 && dateTime=='05/06/24(Mon)11:42:27') {

'Is this mobile only? You wouldnt call it MMO if its a 10 person lobby, but it depends on the gameplay type. If you got this far then im sure it can become something of value.';

}

if(Anonymous && title=='undefined' && postNumber==1287639 && dateTime=='05/12/24(Sun)23:06:11') {

'>>1272513
You sound like a crackhead'
;

}

if(Anonymous && title=='undefined' && postNumber==1292235 && dateTime=='05/17/24(Fri)09:06:51') {

'>>1272513
I could try it'
;

}

if(Anonymous && title=='undefined' && postNumber==1292244 && dateTime=='05/17/24(Fri)09:15:50') {

'>>1272513
>PK ON/OFF
>Cash Shop
>Crafting
Kekaroooooooooooooo.'
;

}

if(Anonymous && title=='undefined' && postNumber==1292441 && dateTime=='05/17/24(Fri)13:30:35') {

'>>1272513
>Mongol and The Great Contrivance of Mithril Nignog
>former RPGM game
holy kek I'll play it if the lore is as schizo as it sounds
10 players is nothing, you might want to look into making it peer-to-peer instead if that's the number you're aiming for
>cash shop
can't wait to get my Mongol a new skin lmaoooo'
;

}

}
}