import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vr/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Bosconian(OP Anonymous) {

String fullTitle = 'Bosconian';
int postNumber = 10883764;
String image = '1714122392376921.png';
String date = '04/26/24(Fri)05:06:32';
String comment = 'I just think it's neat';

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==10883767 && dateTime=='04/26/24(Fri)05:07:32') {

'Really? Post your score.';

}

if(Anonymous && title=='undefined' && postNumber==10883858 && dateTime=='04/26/24(Fri)06:11:31') {

'https://youtu.be/cc3EaxtjkVs';

}

if(Anonymous && title=='undefined' && postNumber==10883936 && dateTime=='04/26/24(Fri)07:17:58') {

'>>10883764
I've been dicking around with the MSX version but I'm really quite bad at it'
;

}

if(Anonymous && title=='undefined' && postNumber==10883951 && dateTime=='04/26/24(Fri)07:28:51'  && image=='2024_1714130902.png') {

'>>10883764
Someone made a fan game years ago called Zugya or Zugya DX or something based off of Zugya. It's kinda bad ass for what it is if you want more play style like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884041 && dateTime=='04/26/24(Fri)08:16:43'  && image=='about-shot2-full[1].png') {

'>>10883951
I remember playing that a long time ago. It's good but I never quite liked the way the camera turns when you're not strafing.
There's also Kobo deluxe.'
;

}

}
}