import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vr/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 10884043;
String image = '1714133838658326.jpg';
String date = '04/26/24(Fri)08:17:18';
String comment = 'this shit is kind of ass
the concepts are very cool, weird alien tire level, hell level, but the gameplay never feels polished enough to feel natural, and the level design is haphazard and rarely flows in a way that keeps the player engaged
that's right, every player ever has done an interview with me on their experience with this game'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==10884049 && dateTime=='04/26/24(Fri)08:20:27') {

'Yes it's a western platformer.
The art style carries it, nobody plays EWJ for the gameplay.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884074 && dateTime=='04/26/24(Fri)08:32:58'  && image=='62009_front.jpg') {

'>>10884043
Yeah, I tried the SEGA CD version, it's alright but the controls and camera and everything takes a bit of getting used to. Try Cool Spot or Vectorman, similar gameplay and presentation but more polished.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884081 && dateTime=='04/26/24(Fri)08:34:46'  && image=='IMG_3768.gif') {

'>>10884049
I disagree. I think the gameplay is snappy and great, and there is a lot of variety. I think it is mechanically excellent and that it’s art style is so ludicrously good that it makes everything else about it seem less impressive in comparison.

Would you play Donkey Kong Country if it didn’t have it’s art style?'
;

}

if(Anonymous && title=='undefined' && postNumber==10884102 && dateTime=='04/26/24(Fri)08:41:47') {

'>>10884081
I still need to actually watch the cartoon. I heard it's surprisingly good'
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}

if(Anonymous && title=='undefined' && postNumber==10884105 && dateTime=='04/26/24(Fri)08:42:59') {

'>>10884081
>Would you play Donkey Kong Country if it didn’t have it’s art style?
Yes? The music is second to none and the level design is refreshingly challenging coming off the back of titles like Super Mario World. Simple and intuitive controls that very rarely force the player to play at a fixed pace.
Whereas titles like Earthworm Jim are filled with half baked level gimmicks, hodgepodge level designs, and an inconsistent difficulty. Earthworm Jim 1+2 tried to do too much and refined nothing.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884113 && dateTime=='04/26/24(Fri)08:46:54') {

'>>10884081
>Would you play Donkey Kong Country if it didn’t have it’s art style?
Yes. I also agree with that other guy that EWJ 1 and 2 both suffer from too much random bullshit that takes away from the core platforming, stuff like Andy Asteroids, Puppy Love, Flyin King, and Snot a Problem. Jim's a Blind Cave Salamander is fine though. I actually like the concept of a platformer with a rapid fire hitscan weapon that forces you to plant your feet to shoot shit, but they didn't too much with it.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884116 && dateTime=='04/26/24(Fri)08:49:18') {

'>>10884105
I think you’re a big fag. Earthworm Jim is a ton of fun and fondly remembered for a reason. It isn’t some jank game, it’s very snappy and mechanically sound.
>>10884102
There is enough adult humor in there to get some legitimate laughs out of it for sure but it’s unavoidably intended for a younger audience. archive.org has all the episodes, keep it on in the background when you’re doing shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884118 && dateTime=='04/26/24(Fri)08:50:17') {

'>>10884043
i think its well known at this point this isnt a good game and any praise you heard were from kids who got forced into liking it
although Jim is cool, he deserves a good game

>>10884081
>Would you play Donkey Kong Country if it didn’t have it’s art style?
the graphics are the worst part of DKC. not that its bad, just thats how good the game is, literally every other aspect of the game is better than its art style'
;

}

if(Anonymous && title=='undefined' && postNumber==10884136 && dateTime=='04/26/24(Fri)08:59:07') {

'>>10884081
I wouldn't play DKC at all because it's floaty western junk, much like EWJ.'
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}

if(Anonymous && title=='undefined' && postNumber==10884140 && dateTime=='04/26/24(Fri)09:01:11') {

'I don't have much to add to what other posters have already said, EJ has all the flaws of the typical 16bit western platformers, artstyle more preoccupied of looking cool than of making clear what the platforms and hazards are, excessive animations that get in the way of movement feeling good, no real flow to the platforming and more of a constant meandering across annoying obstacles, awkward shooting due to the game rarely having simple horizontal platforms (again for the sake of the style over substance art direction), generally dodgy hit detection, too fucking many gimmick levels because making a good platformer wasn't good enough, I could go on and on. It's just not good.';

}

if(Anonymous && title=='undefined' && postNumber==10884141 && dateTime=='04/26/24(Fri)09:01:18'  && image=='1703025696108779.png') {

'>>10884116
It might be the most popular, janky platformer on the console. If you really played levels like pic related and think they're 'snappy and mechanically sound,' your standards are alarmingly low.'
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}

if(Anonymous && title=='undefined' && postNumber==10884149 && dateTime=='04/26/24(Fri)09:04:46') {

'>>10884141
I mean, it’s been a while, and it can be super hard, but I definitely wouldn’t call it janky.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884163 && dateTime=='04/26/24(Fri)09:10:21') {

'>>10884043
>level design
has moments of brilliance but is very inconsistent
>gameplay
Collision feedback is horrible and the game's biggest problem

One of the best “traditional” western platformers. If it had better collision it would be seen as better, because both games are 7/10 even with these problems'
;

}

if(Anonymous && title=='undefined' && postNumber==10884192 && dateTime=='04/26/24(Fri)09:25:23') {

'>>10884149
It's super janky anon'
;

}

if(Anonymous && title=='undefined' && postNumber==10884197 && dateTime=='04/26/24(Fri)09:27:13') {

'Why does it make weebs seethe so much that DKC is an expertly designed game, and a bigger seller in Japan than whatever they like? This routine comes off as forced and sad.';

}

if(Anonymous && title=='undefined' && postNumber==10884206 && dateTime=='04/26/24(Fri)09:29:40') {

'>>10884197
we're talking about earthworm jim; who's forcing it now?'
;

}

if(Anonymous && title=='undefined' && postNumber==10884216 && dateTime=='04/26/24(Fri)09:33:24'  && image=='1703039406304820.png') {

'>>10884197
>Why does it make weebs seethe so much that DKC is an expertly designed game
It doesn't. Japan treats DKC as if it were a divine gift from god, and due to that weebs also respect the shit out of it. Your post reeks of either false flagging or ignorant shitposting.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884237 && dateTime=='04/26/24(Fri)09:44:13') {

'>>10884081
>I think the gameplay is snappy and great
Eh. It's not the worst I've experienced from western games, sure, but it's not great. Collision detection and hitboxes are still weird. Level design is also mid - I'd say better than most maze-like western designs, but still not as concise as what we're used from japanese games.
DKC is, quite simply, the best western platformer.
Now, it IS a bit like cheating because, while developed by bongs, the game was supervised by japanese, so yeah not 100% western. BUT, it does have the weird collision problems and uniform tiles that western games of the era are known for.
HOWEVER, DKC's collision works. Why? As opposed to, for example Virgin Aladdin or other western platformers of the era, where the collision makes you go through platforms even though you technically touch them visibly (small collision boxes), DKC has big collision boxes, so, even though it will create some visually wrong moments (DKC standing on mid-air), it will allow the player to perform swift platrforming, which DKC totally has. It does feel good to play, it does have good flow, good level design that goes along with the intuitive controls.
I'm sure this was japanese input, probably the original early stages of the game were jankier, but ultimately it was fine tuned so that the uniform tiles and the weird collision works.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884267 && dateTime=='04/26/24(Fri)10:00:08') {

'>>10884043
I like it. Has basically zero replay value though. And I can actually finish it, unlike Earthworm Jim 2 where I always get stuck on that ISO9000 level'
;

}

if(Anonymous && title=='undefined' && postNumber==10884291 && dateTime=='04/26/24(Fri)10:16:13') {

'I think it’s actually good and people that don’t like it are bad at the game.';

}

if(Anonymous && title=='undefined' && postNumber==10884312 && dateTime=='04/26/24(Fri)10:30:25') {

'>Western games
>Neat aesthetics
>Shit gameplay

>Japanese games
>shit aesthetics (fuck you and your chibis)
>Good gameplay'
;

}

if(Anonymous && title=='undefined' && postNumber==10884317 && dateTime=='04/26/24(Fri)10:34:51') {

'>>10884312
Castlevania looks nice

Also not the DKC guy or a tendie but I do prefer it over Earthworm Jim'
;

}

if(Anonymous && title=='undefined' && postNumber==10884331 && dateTime=='04/26/24(Fri)10:40:05') {

'>>10884267
>ISO9000
I love Earthworm Jim 2, even the flying level that a lot of other people don't like, but got damn ISO9000 really brings everything down.
It's what keeps me from replaying the game, I don't have the patience for that shit anymore.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884726 && dateTime=='04/26/24(Fri)13:23:16') {

'>>10884113
> I also agree with that other guy that EWJ 1 and 2 both suffer from too much random bullshit that takes away from the core platforming,

Not him, but I think that highlights the disconnect some people have with the game. IT was never intended to be a pure platformer like Mario. The random bullshit and mini games are what the game is about. I can understand not liking it, but it's what they were going for and personally I find EWJ much more fun than more straight up platformers.'
;

}

if(Anonymous && title=='undefined' && postNumber==10884798 && dateTime=='04/26/24(Fri)13:50:22') {

'>>10884726
I agree with this. If the whole game was just easy platforming like the first levels of 1 and 2 it would be just boring. The platforming design isn't tight enough to carry a whole game with it, same with the shooting aspect.
By adding gimmicks it keeps the ride interesting. Not great, because the final execution doesn't come off as super polished, but the variety carries the game.
Lorenzo's Soil is a good example of this. Or Villi People.
Flying King is indeed super annoying though.
Puppy Love is over hated. Though the 32bit versions make it suck due to extra lag. Never figured if it was just bad programming or if it has extra animation frames that make it less responsive.'
;

}

}
}