import 4.code.about;

class Header {

public void title() {

String fullTitle = '/3/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Best dynamic bone solution for Blender?(OP Anonymous) {

String fullTitle = 'Best dynamic bone solution for Blender?';
int postNumber = 978077;
String image = '1710780141938273.jpg';
String date = '03/18/24(Mon)12:42:21';
String comment = 'I'm seeing a bunch of them:
https://github.com/shteeve3d/blender-wiggle-2
https://blendermarket.com/products/bonedynamics
https://blendermarket.com/products/swingy-bone-physics
https://blendermarket.com/products/gravity-collider-physics-plugin

Any recommandation?'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==978078 && dateTime=='03/18/24(Mon)13:01:12') {

'>>978077
Delete blender and find a real 3D software that actually works with rigging models at no cost.'
;

}

if(Anonymous && title=='undefined' && postNumber==978626 && dateTime=='03/24/24(Sun)17:27:09') {

'Ragdoll
https://learn.ragdolldynamics.com/releases/blender/2024.02.29/'
;

}

}
}