import 4.code.about;

class Header {

public void title() {

String fullTitle = '/3/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void 3D Movie Maker modding(OP Anonymous) {

String fullTitle = '3D Movie Maker modding';
int postNumber = 978320;
String image = '1711030740080332.jpg';
String date = '03/21/24(Thu)10:19:00';
String comment = 'https://www.youtube.com/watch?v=K7PFizZWiTg

There's got to be better ways then this, right? I tried checking the 3dmm forums, but the tutorials are as old as the apps they use.

Apparently it's all vertex animations or a sequence of OBJ models, so I'm surprised there's no way to just make those in a modern software and convert them.'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==978359 && dateTime=='03/21/24(Thu)18:30:25') {

'https://github.com/microsoft/Microsoft-3D-Movie-Maker
https://github.com/foone/3DMMForever
The source code is available. If you have the programming chops then you may modify it to your heart's content.'
;

}

if(Anonymous && title=='undefined' && postNumber==978360 && dateTime=='03/21/24(Thu)18:34:51') {

'When you want to play musical chairs with different 3d formats sometimes it's a huge pain in the ass. Not until it's the pain in the ass of a genius does an easy solution get made.';

}

if(Anonymous && title=='undefined' && postNumber==978658 && dateTime=='03/25/24(Mon)01:21:30') {

'Seeing as 3DMM is quite esoteric, it doesn't surprise me that there isn't really a modern and more convenient method for modding it.';

}

if(Anonymous && title=='undefined' && postNumber==978664 && dateTime=='03/25/24(Mon)07:53:04') {

'You can absolutely make a sequence of OBJ's in vanilla blender.

Or you can grab one of the quake 2/3 model exporters for blender and use that to get vertex animations out that misfit/maverick will open.'
;

}

if(Anonymous && title=='undefined' && postNumber==978745 && dateTime=='03/26/24(Tue)07:09:32') {

'>>978664
>You can absolutely make a sequence of OBJ's in vanilla blender
That's what I'm thinking. From what I read, the format is just a bunch of obj models stringed together, so I'm surprised there's no method to just compile your own.'
;

}

}
}