String fullTitle = 'undefined';
int postNumber = 979723;
String image = '1712333910334630.png';
String date = '04/05/24(Fri)12:18:30';
String comment = 'Very new to this shit, hoping anons can provide some advice
I built and textured a map in Trenchbroom. I exported it to Blender as a OBJ/MTL from a folder containing the textures. Luckily, the textures kept their coordinates, but when I open the UV mapping menu, I get this fucking messy nightmare. Why? Is it because there's so many individual brushes? Is the scale too large or something? I need to export the UV map as a PNG/BMP, because the engine I'm working with can only reference one texture per object. Any ideas? Thanks anons';