import 4.code.about;

class Header {

public void title() {

String fullTitle = '/i/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void /i/ Animation Thread(OP Anonymous) {

String fullTitle = '/i/ Animation Thread';
int postNumber = 735920;
String image = '1675508305576982.gif';
String date = '02/04/23(Sat)05:58:25';
String comment = 'First Practice assignment is the Pendulum
the main focus of this practice is to understand slow-ins and slow-outs
each swing is 12 frames and how they're spaced is what makes or breaks the movement'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==735921 && dateTime=='02/04/23(Sat)06:01:42'  && image=='pendulum-w-staging.gif') {

'here's a version with my staging frame in it
to give a rough idea of how proper spacing makes the movement look real'
;

}

if(Anonymous && title=='undefined' && postNumber==736038 && dateTime=='02/05/23(Sun)00:07:31'  && image=='HypnoPend.gif') {

'>>735920
6 frames each swing.'
;

}

if(Anonymous && title=='undefined' && postNumber==736248 && dateTime=='02/06/23(Mon)16:07:02'  && image=='pendulum 1.gif') {

'>>735920
12 frames, first attempt'
;

}

if(Anonymous && title=='undefined' && postNumber==736256 && dateTime=='02/06/23(Mon)16:24:54') {

'>>736248
work on the spacing anon
the frames are to equi-distant
remember the weight of the pendulum slows it down as it reaches the extreme
it almost reaches a stand still before it gains speed again towards the other direction'
;

}

if(Anonymous && title=='undefined' && postNumber==736268 && dateTime=='02/06/23(Mon)17:59:46'  && image=='pendulum 1-2.gif') {

'>>736256
how's this?'
;

}

if(Anonymous && title=='undefined' && postNumber==736407 && dateTime=='02/08/23(Wed)16:42:20'  && image=='8KBNT.webm') {

'>>736268
much better now the pendulum has weight to it
maybe decrease how far the pendulum swings (the main key frames)
but overall its good you've done well anon : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==736633 && dateTime=='02/10/23(Fri)17:43:00'  && image=='001-pendulum-w-string.gif') {

'now we tie a string to the tip of thependulum
pretty annoying to get just right but its integral
the staging for this should look like a sideways 8
remember failing is fun
if it isnt working try again after a 15 min break to get a fresh start
sometimes taking a short break is better than slamming out head into a wall'
;

}

if(Anonymous && title=='undefined' && postNumber==736636 && dateTime=='02/10/23(Fri)17:48:41'  && image=='001-pendulum-w-string-w-staging.gif') {

'>>736633
here's the ver w/ the staging
dont take the key marks for reference cause i ended up adjusting the thread itself later to keep the length relatively same throughout with minimal stretching
dont be afraid to use staging its the professional way to do it using staging doesnt amke you any less as an animator
meanwhile staging isnt everything sometimes you gotta make changes that might go against the staging and that's fine
its a guideline not strict rule'
;

}

if(Anonymous && title=='undefined' && postNumber==736964 && dateTime=='02/15/23(Wed)11:59:39'  && image=='001-pendulum-shortened-string.gif') {

'shortened the string and improved the line thickness
the previous version looked like it was rubbing against the floor'
;

}

if(Anonymous && title=='undefined' && postNumber==736970 && dateTime=='02/15/23(Wed)13:57:41'  && image=='M7FAS.webm') {

'pose shitpost
i've noticed you can make movement from any disjointed pose look smooth if you apply ease in and ease out at the appropriate ranges
the mind does the majority of the legwork and fills in the blanks for you if you do it just right

i gleamed this by obsessively watching fullmetal alchemist fight scenes on loop
its always just really well drawn poses with minimal animation inbetween yet it looks so fkin good
they only splurge the frame budget when there's emphasis on the surrounding reacting to their action be it the debris or the transmuted concrete/metal
leave it to the japs to optimize the technique

the more i learn the more i realize how i little i actually know'
;

}

if(Anonymous && title=='undefined' && postNumber==737178 && dateTime=='02/17/23(Fri)14:56:22'  && image=='swing-;).gif') {

'>>736964
follow up for this practice a practical application of the principle in an actual character action
been sitting on this swing animation for an embarrasing amount of time
finally got around to making a proper version
albeit could've made the swing arc wider and the character smaller for more emphasis on movement but for now im satisfied

>>736970
should've moved the head when he does the slitting neck gesture would've felt more organic
also a singular horizon lie would've helped imphasize the zoom ins and zoom outs
the character should've zoomed out further back before the explosion
should've aded more frames for the explosion and the following smoke
should've leaned the smoke in one direction to denote slight wind
could've optimized pacing a lot more'
;

}

if(Anonymous && title=='undefined' && postNumber==737211 && dateTime=='02/17/23(Fri)17:22:53'  && image=='swing-staging.gif') {

'>>737178
here's a the staging layers i animated the character in a static pose first then manually aligned it with the swing for some semblance of char cohesion
looking at it closely there's plenty of faults in this one
really need to nut up or shut up with this one
-gotta widen the swing arc
-shrink the character down and fix the leg (animated the feet as secondary action as if the char is just going with the flow rather than actively swinging back and forth using body and leg shifting to propel itself)
i'll redo a fixed version later'
;

}

if(Anonymous && title=='undefined' && postNumber==737251 && dateTime=='02/17/23(Fri)23:42:29'  && image=='shake.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==737354 && dateTime=='02/18/23(Sat)18:18:59'  && image=='swing-v2.gif') {

'fixed the char acting and did a lil camera work
very satisfied with the imp[rovement : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==737355 && dateTime=='02/18/23(Sat)18:24:22'  && image=='swing-v2-w-staging.gif') {

'here's version with the staging layer
did the swing first then the character then aligned character with the swing
good times'
;

}

if(Anonymous && title=='undefined' && postNumber==737362 && dateTime=='02/18/23(Sat)19:59:24') {

'>>737251
Very impressive'
;

}

if(Anonymous && title=='undefined' && postNumber==737373 && dateTime=='02/18/23(Sat)21:26:57'  && image=='moon.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==737414 && dateTime=='02/19/23(Sun)14:54:49'  && image=='Ball-bounce-v1.gif') {

'Next excercise is the good ol and reliable ball bounce
nothing too crazy just good ol squash n strech keyframes with ease in and ease out to convey the ball's squishiness
mostly an easy cop out cuz i dun wanna do a difficult thing right out of the swing headache
will do a dif vers next idk how i'll go bout it maybe a silly round character or something

>>737373
very nice'
;

}

if(Anonymous && title=='undefined' && postNumber==737415 && dateTime=='02/19/23(Sun)15:01:10'  && image=='Ball-bounce-v1-staging.gif') {

'here's the staging
i used a manually drawn grid for shadow reference
and kept a base ball shape in the bg to trace over/reference when drawing the squash and stretch frames
when making squash n stretch frames it is important to not lose mass for the ball it needs to be even
like a rubber balloon full of water if i squish it between my hands its edges bulge out to accomodate so though it changes shape it still carries the same amount of water
same principle applies for squash/stretch frames
unless some perspective is involved its better to keep this rule in mind for good looking frames'
;

}

if(Anonymous && title=='undefined' && postNumber==737425 && dateTime=='02/19/23(Sun)16:30:55'  && image=='mmfql7gl.gif') {

'I am about 3/4 through the inking now (what I am posting in not the current version) but I am almost done with this animation now. Because I have been working on it on and off, this is about 2 months in the making.';

}

if(Anonymous && title=='undefined' && postNumber==737796 && dateTime=='02/23/23(Thu)02:18:23'  && image=='btmbz3z6.gif') {

'>>737425
And now I finished it.'
;

}

if(Anonymous && title=='undefined' && postNumber==737828 && dateTime=='02/23/23(Thu)12:21:11') {

'Are NSFW gifs allowed this is a nsfw friendly board right?';

}

if(Anonymous && title=='undefined' && postNumber==737841 && dateTime=='02/23/23(Thu)14:47:09'  && image=='Wave-principle.gif') {

'Next excercise is the wave principle
you'd think drawing a simple wave would be easy and it is
but applying it in action to say like a flag is incredibly difficult
for a standard wave you just gotta imagine it like a wavy wire bing pushed to one side when inbetweening
but for a flag one side's attached to a pole and the other side flails around wildly so you gotta eyeball it or use a special trick to make it work'
;

}

if(Anonymous && title=='undefined' && postNumber==737842 && dateTime=='02/23/23(Thu)14:48:39'  && image=='Wave-principle-Flag-staging.gif') {

'and special trick is the good ol pendulum principle
what is flag if not a sideways pendulum'
;

}

if(Anonymous && title=='undefined' && postNumber==737843 && dateTime=='02/23/23(Thu)14:49:30'  && image=='Wave-principle-Flag.gif') {

'thinking of the flag as a series of pendulums attatched in a chain somewhat helps visualize it';

}

if(Anonymous && title=='undefined' && postNumber==738316 && dateTime=='02/28/23(Tue)12:59:46'  && image=='31CQ5.webm') {

'today's freebie excercise
also there's another more mechanical way of making a flag waving flag animation so ill do that next'
;

}

if(Anonymous && title=='undefined' && postNumber==740023 && dateTime=='03/17/23(Fri)15:39:31'  && image=='FG3WI.webm') {

'bumpity';

}

if(Anonymous && title=='undefined' && postNumber==740025 && dateTime=='03/17/23(Fri)16:19:11'  && image=='KBQTF.webm') {

'run boy run';

}

if(Anonymous && title=='undefined' && postNumber==740039 && dateTime=='03/17/23(Fri)18:36:46'  && image=='CMFZ5.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==740206 && dateTime=='03/19/23(Sun)13:41:47'  && image=='GN9YQ.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==740219 && dateTime=='03/19/23(Sun)16:44:15'  && image=='G6ED9.webm') {

'T pose to assert dominance';

}

if(Anonymous && title=='undefined' && postNumber==740223 && dateTime=='03/19/23(Sun)17:23:07'  && image=='D57N1.webm') {

'koπo lives';

}

if(Anonymous && title=='undefined' && postNumber==740507 && dateTime=='03/22/23(Wed)10:15:06') {

'Interesting thread. I want to get into animating, and never knew how people did it these days. The "staging frame" makes a lot more sense to me than redrawing it layer by layer!';

}

if(Anonymous && title=='undefined' && postNumber==740539 && dateTime=='03/22/23(Wed)14:48:39') {

'>>740507
i think you mean key-frames
there's ways to go about it anon
some go pose to pose (drawing the key poses first and adding in-betweens later)
some prefer straight ahead animation (drawing the frame immediately after the current one all the way to the end)
both have their own uses pose to pose is good for character animation since that way you can ensure that the character remains on model
straight ahead animation is good for animating effects like smoke/fire/splases of liquid etc
if you are interested look up the "12 principles of animation" on YT'
;

}

if(Anonymous && title=='undefined' && postNumber==741387 && dateTime=='03/31/23(Fri)15:21:19'  && image=='HUFYP.webm') {

'koπ bump';

}

if(Anonymous && title=='undefined' && postNumber==742765 && dateTime=='04/12/23(Wed)05:02:49') {

'so uhh';

}

if(Anonymous && title=='undefined' && postNumber==742917 && dateTime=='04/14/23(Fri)00:34:17'  && image=='ezgif-2-20657be94b.gif') {

'Made this for a /co/ animator thread which died shortly after.';

}

if(Anonymous && title=='undefined' && postNumber==743017 && dateTime=='04/14/23(Fri)18:49:13') {

'>>740023
>>740025
>>740039
>>740206
>>740219
All of these are really good, do you have an account anywhere online where you post art?'
;

}

if(Anonymous && title=='undefined' && postNumber==743125 && dateTime=='04/15/23(Sat)10:34:15') {

'>>743017
i go by @Kott_Chad on twitter
but mostly post here'
;

}

if(Anonymous && title=='undefined' && postNumber==743300 && dateTime=='04/17/23(Mon)11:18:53'  && image=='ezgif-3-4e76ec9df3.gif') {

'Doing little tests to see what kind of style I want to go for as I begin to animate an bigger cartoon. This is a "pencil" type look where I was going to do this and have the entire thing take place on a page of a notebook. I don't know if I like the style or not. It's growing on me.';

}

if(Anonymous && title=='undefined' && postNumber==743312 && dateTime=='04/17/23(Mon)13:05:45'  && image=='9EFFA0A7-C998-4581-9823-1AC84457574C.jpg') {

'Much more if you want dancing artwork.';

}

if(Anonymous && title=='undefined' && postNumber==743731 && dateTime=='04/22/23(Sat)11:35:37'  && image=='GS20230420184625.gif') {

'knight...';

}

if(Anonymous && title=='undefined' && postNumber==743794 && dateTime=='04/22/23(Sat)22:49:49'  && image=='jump and spin.gif') {

'this counts right?';

}

if(Anonymous && title=='undefined' && postNumber==743820 && dateTime=='04/23/23(Sun)05:37:01'  && image=='Dildoer.gif') {

'simple animation';

}

if(Anonymous && title=='undefined' && postNumber==744456 && dateTime=='04/30/23(Sun)04:30:11'  && image=='scrapcocks.gif') {

'>>735920
fuck your pendulum'
;

}

if(Anonymous && title=='undefined' && postNumber==745395 && dateTime=='05/09/23(Tue)15:50:44'  && image=='OAFRA.webm') {

'>>744456
cute

>>743820
neat

>>743794
yep
also very cool

>>743731
cool

>>743300
looks cool enough'
;

}

if(Anonymous && title=='undefined' && postNumber==745851 && dateTime=='05/15/23(Mon)17:49:14'  && image=='HDEOK.webm') {

'she really likes ice cream, like really really likes it';

}

if(Anonymous && title=='undefined' && postNumber==745968 && dateTime=='05/17/23(Wed)00:57:42'  && image=='E05XC.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==745969 && dateTime=='05/17/23(Wed)00:58:14'  && image=='SW3VE.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==745970 && dateTime=='05/17/23(Wed)01:16:19'  && image=='tegaki.png') {

'>>745969
That’s sick

Oekaki Post (Time: 2m, Replay: View)'
;

}

if(Anonymous && title=='undefined' && postNumber==745971 && dateTime=='05/17/23(Wed)01:21:59'  && image=='tegaki.png') {

'thank you

Oekaki Post (Time: 2m, Replay: View)'
;

}

if(Anonymous && title=='undefined' && postNumber==746003 && dateTime=='05/17/23(Wed)14:33:35'  && image=='MV4YU.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==746341 && dateTime=='05/21/23(Sun)10:15:41'  && image=='ATYJL.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==746357 && dateTime=='05/21/23(Sun)13:26:27'  && image=='flipanim.gif') {

'I did this yesterday';

}

if(Anonymous && title=='undefined' && postNumber==747364 && dateTime=='06/02/23(Fri)06:03:27'  && image=='fw.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==747366 && dateTime=='06/02/23(Fri)07:41:32'  && image=='slave swing.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==748499 && dateTime=='06/14/23(Wed)10:30:59') {

'i'll post my shit short film tomorrow
still got a day to complete as much as i can'
;

}

if(Anonymous && title=='undefined' && postNumber==748510 && dateTime=='06/14/23(Wed)12:34:29'  && image=='Untitled-52okik.gif') {

'Trying to learn Flash, and I made this as a little test. The body is frame by frame (or at least, the lines where the body should be), but everything else is flash symbols. I feel I didn't make the movements "big" enough, but this is my first attempt at flash, so next time I know where I made the mistake.';

}

if(Anonymous && title=='undefined' && postNumber==748525 && dateTime=='06/14/23(Wed)15:28:46'  && image=='T330M.webm') {

'here's some vent porn i made cuz my short film got repetative i needed to let off some steam
she's the damsel in distress of the short'
;

}

if(Anonymous && title=='undefined' && postNumber==748526 && dateTime=='06/14/23(Wed)15:49:09') {

'>>748510
cery cool anim, i see you also used mask for the head and shoes? one advice i could give would be to use a different head pose or faccial expression when he flail his arms'
;

}

if(Anonymous && title=='undefined' && postNumber==748528 && dateTime=='06/14/23(Wed)16:26:11'  && image=='L1BCY.webm') {

'>>748525
another
turns out just breathing heavy/panting can be just as erotic'
;

}

if(Anonymous && title=='undefined' && postNumber==748535 && dateTime=='06/14/23(Wed)17:04:06'  && image=='SV4VF.webm') {

'>>748528
jiggle physics'
;

}

if(Anonymous && title=='undefined' && postNumber==748614 && dateTime=='06/15/23(Thu)07:44:16'  && image=='TTIMN.webm') {

'kott spin';

}

if(Anonymous && title=='undefined' && postNumber==748776 && dateTime=='06/16/23(Fri)11:33:13') {

'>>748526
I only have the one expression for the puppet so far, ha ha. I am making more, I just have to... So it. I wanted to test how an animation would look using tweens.'
;

}

if(Anonymous && title=='undefined' && postNumber==749861 && dateTime=='06/27/23(Tue)18:52:40'  && image=='A8PR4.webm') {

'inspired by this cute doodle >>749704
had fun making it : DDDD'
;

}

if(Anonymous && title=='undefined' && postNumber==749883 && dateTime=='06/27/23(Tue)21:45:53') {

'>>748535
Lovely stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==751176 && dateTime=='07/13/23(Thu)07:57:18') {

'>>749883
thank you : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==751185 && dateTime=='07/13/23(Thu)09:18:12') {

'>>749861
Holy based'
;

}

if(Anonymous && title=='undefined' && postNumber==751730 && dateTime=='07/18/23(Tue)11:35:29'  && image=='01-Pendulum-Applied-v1.gif') {

'here's my first assignment from the itern bootcamp list
the directive was to apply the pendulum principle of spacing onto a non-pendulum subject
I went with one of them chibi joyrides as a theme'
;

}

if(Anonymous && title=='undefined' && postNumber==751731 && dateTime=='07/18/23(Tue)11:41:44'  && image=='01-Pendulum-Applied-smol.gif') {

'>>751730
I'll polish it a bit more namely the color scheme and the beackground/foreground to add more life to the piece
here's the staging layer that i rendered too cuz i think it looks cool'
;

}

if(Anonymous && title=='undefined' && postNumber==752460 && dateTime=='07/27/23(Thu)13:33:07'  && image=='animated-21.gif') {

'I have one of those digital boards you can draw on with no erasing except one button that wipes the whole thing. I decided to challenge myself to animate on it.

(Pictures are inverted, as the board is naturally green on black, but it's shit for visibility)'
;

}

if(Anonymous && title=='undefined' && postNumber==752461 && dateTime=='07/27/23(Thu)14:24:28'  && image=='01-Pendulum-Applied-v3.gif') {

'>>751730
follow-up to this'
;

}

if(Anonymous && title=='undefined' && postNumber==752463 && dateTime=='07/27/23(Thu)14:27:33'  && image=='02-Ball-Bounce-Applied-v3.gif') {

'>>752460
thats very interesting medium anon
truly people will, if given enough time find a way to animate on literally anything
btw what app/program did you use to stitch the individual images together?

>>752461
there's more : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==752464 && dateTime=='07/27/23(Thu)14:29:14'  && image=='03-Wave-Principle-v3.gif') {

'>>752463
lost the original file on this one and can't be arsed to redo it
here's the surviving jittery render'
;

}

if(Anonymous && title=='undefined' && postNumber==752465 && dateTime=='07/27/23(Thu)14:34:36'  && image=='ANimated-30.gif') {

'>>752463
I used EZGIF. I use it for when I do story time or animated shit on Gary C's Sketch.'
;

}

if(Anonymous && title=='undefined' && postNumber==752466 && dateTime=='07/27/23(Thu)14:43:00') {

'>>752465
this is really good comedic timing actually
great job anon : D'
;

}

if(Anonymouz && title=='undefined' && postNumber==752491 && dateTime=='07/27/23(Thu)22:25:35'  && image=='shake butt.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==752806 && dateTime=='08/01/23(Tue)16:57:28') {

'>>747366
You should be animating more, finishing motion, and doing more key movements before you start rendering. It's very jilted, albeit it's serviceable'
;

}

if(Anonymous && title=='undefined' && postNumber==753749 && dateTime=='08/13/23(Sun)10:13:35'  && image=='05-canon.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==753750 && dateTime=='08/13/23(Sun)10:15:00'  && image=='05-canon-v2.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==753751 && dateTime=='08/13/23(Sun)10:16:03'  && image=='05-canon-applied.gif') {

'this is what took me an entire week to make from scratch
im proud of this silly elephant animation : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==753894 && dateTime=='08/14/23(Mon)09:05:25'  && image=='Friend.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==754488 && dateTime=='08/20/23(Sun)03:24:37'  && image=='ezgif-2-439a3e66c8.gif') {

'>>753894
sovl'
;

}

if(Anonymous && title=='undefined' && postNumber==755220 && dateTime=='08/27/23(Sun)17:43:06'  && image=='UQQT6.webm') {

'motorpen doodle
gotta do more of these'
;

}

if(Anonymous && title=='undefined' && postNumber==756528 && dateTime=='09/07/23(Thu)13:32:49'  && image=='OF5XQ.webm') {

'i'll post a turn around tomorrow i swear
have silly doodle bump 4 now'
;

}

if(Anonymous && title=='undefined' && postNumber==756961 && dateTime=='09/11/23(Mon)13:45:05'  && image=='07-Character-Design-v3.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==757061 && dateTime=='09/12/23(Tue)07:20:10'  && image=='yuami.gif') {

'Futa solder';

}

if(Anonymous && title=='undefined' && postNumber==758371 && dateTime=='09/22/23(Fri)01:52:26'  && image=='Animated-13.gif') {

'Did this on GaryC's Sketch Swap site because I'm a crazy person who enjoys torturing myself.';

}

if(Anonymous && title=='undefined' && postNumber==758372 && dateTime=='09/22/23(Fri)01:53:21'  && image=='VUN7N.webm') {

'>>757061
neato'
;

}

if(Anonymous && title=='undefined' && postNumber==758376 && dateTime=='09/22/23(Fri)02:01:25') {

'>>758371
do u have a channel/blog or something'
;

}

if(Anonymous && title=='undefined' && postNumber==758377 && dateTime=='09/22/23(Fri)02:11:23'  && image=='177962 - animated animation artist_osh artist_oshtoby osh oshtoby (1).gif') {

'>>758376
I have a Twitter (@OshMakes), but like, I don't do anything with it except like post random shit every now and again.

I want to post an image so here is a slightly-less-animated one I did a little bit ago.'
;

}

if(Anonymous && title=='undefined' && postNumber==758401 && dateTime=='09/22/23(Fri)07:41:42') {

'>>758372

perfectloop'
;

}

if(Anonymous && title=='undefined' && postNumber==758703 && dateTime=='09/25/23(Mon)16:25:25'  && image=='7vyahmrg (1).gif') {

'Part of a bigger toon I'm making, but the wall cycle makes me laugh, so I'm posting it.';

}

if(Anonymous && title=='undefined' && postNumber==759298 && dateTime=='10/02/23(Mon)14:45:40'  && image=='08-walk-v1.gif') {

'>>756961
Continuation of this assignment'
;

}

if(Anonymous && title=='undefined' && postNumber==759299 && dateTime=='10/02/23(Mon)14:47:12'  && image=='08-walk-v3.gif') {

'>>759298
it came out too feminine so i had to nail the hand position to be more stable
its came out pretty good imo'
;

}

if(Anonymous && title=='undefined' && postNumber==759300 && dateTime=='10/02/23(Mon)14:48:08'  && image=='08-Man-Walk-v2.1.gif') {

'>>759299
and here's some doodle stuff i did on the side'
;

}

if(Anonymous && title=='undefined' && postNumber==759301 && dateTime=='10/02/23(Mon)14:48:40'  && image=='08-Man-Walk-v2.2.gif') { }

if(Anonymous && title=='undefined' && postNumber==759303 && dateTime=='10/02/23(Mon)14:49:18'  && image=='08-Man-Walk-v2.3.gif') {

'>>759301
last post 4 now'
;

}

if(Anonymous && title=='undefined' && postNumber==760569 && dateTime=='10/16/23(Mon)12:38:33'  && image=='08-walk-v4.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==760661 && dateTime=='10/17/23(Tue)15:56:32'  && image=='37GE2.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==760878 && dateTime=='10/19/23(Thu)16:28:27'  && image=='1EPRF.webm') {

'bump !';

}

if(lawea && title=='undefined' && postNumber==761056 && dateTime=='10/21/23(Sat)17:29:55'  && image=='locomotorwish1.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==761120 && dateTime=='10/22/23(Sun)15:32:13'  && image=='S5D1D.webm') {

'>>761110
based on this cute doodle
felt inspired : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==761326 && dateTime=='10/25/23(Wed)01:57:52') {

'What's a good desktop program if I just want to take the animation frames I've already made and arrange them in order and modify the framerate and things like that? I tried using Sony Vegas for some preliminary tests but it's really not designed for it and annoying to work with.';

}

if(Anonymous && title=='undefined' && postNumber==761637 && dateTime=='10/27/23(Fri)13:55:12'  && image=='pen spin.gif') {

'Stuff I made like, 4 years ago';

}

if(Anonymous && title=='undefined' && postNumber==761645 && dateTime=='10/27/23(Fri)15:37:39') {

'>>737796
this is great!'
;

}

if(Anonymous && title=='undefined' && postNumber==762589 && dateTime=='11/04/23(Sat)16:48:12') {

'remember the funny brazil man dancing with the doggie?
i tried to recreate that
came out very funni for a 30 min shit-post

>>761326
try using ezgif
its a decent site for quick renders

>>761637
very cool'
;

}

if(Anonymous && title=='undefined' && postNumber==762590 && dateTime=='11/04/23(Sat)16:50:55'  && image=='WZ7XN.webm') {

'>>762589
forgor to attach animation'
;

}

if(Anonymous && title=='undefined' && postNumber==762604 && dateTime=='11/04/23(Sat)19:03:14'  && image=='V0Q3T.webm') {

'big boobie koπ runn';

}

if(Anonymous && title=='undefined' && postNumber==762882 && dateTime=='11/07/23(Tue)12:06:53'  && image=='08-Sprint.gif') {

'run';

}

if(Anonymous && title=='undefined' && postNumber==763605 && dateTime=='11/13/23(Mon)22:03:08'  && image=='PD1.gif') {

'Animation loop doodle.';

}

if(Anonymous && title=='undefined' && postNumber==763606 && dateTime=='11/13/23(Mon)22:04:52'  && image=='CG1.gif') {

'>>763605
I originally did the breasts on this backwards so I had to redo them on every frame.'
;

}

if(Anonymous && title=='undefined' && postNumber==763607 && dateTime=='11/13/23(Mon)22:06:17'  && image=='CG2.gif') {

'>>763606
This is the original. I think it still looks kind of okay if you just pretend she has fake boobs.'
;

}

if(Anonymous && title=='undefined' && postNumber==763696 && dateTime=='11/15/23(Wed)02:24:19'  && image=='CG3.gif') { }

if(Anonymous && title=='undefined' && postNumber==763702 && dateTime=='11/15/23(Wed)04:38:27'  && image=='CG4.gif') {

'>>763696
Decided to add to this one a little.'
;

}

if(Anonymous && title=='undefined' && postNumber==763818 && dateTime=='11/16/23(Thu)08:21:08') {

'>>763702
Holy fuck, draw something other than sex.'
;

}

if(Anonymous && title=='undefined' && postNumber==763827 && dateTime=='11/16/23(Thu)10:43:35') {

'>>763702
draw more sexo'
;

}

if(Anonymous && title=='undefined' && postNumber==763920 && dateTime=='11/17/23(Fri)03:26:25'  && image=='ezgif-4-8c7daac9a7.gif') {

'Testing out Katia for animation. I like it for Frame by frame stuff.';

}

if(Anonymous && title=='undefined' && postNumber==764058 && dateTime=='11/18/23(Sat)02:22:50'  && image=='09-Horse1.gif') {

'>>762882
horse came out with a bit too much wiggle

>>763605
>>763606
>>763607
>>763696
>>763702
interesting

>>763920
>Testing out Katia
is that the name of this character?
nice to see your work : DDD'
;

}

if(Anonymous && title=='undefined' && postNumber==764059 && dateTime=='11/18/23(Sat)02:23:50'  && image=='09-Horse2.1.gif') {

'>>764058
corrections to the horse'
;

}

if(Anonymous && title=='undefined' && postNumber==764060 && dateTime=='11/18/23(Sat)02:25:40'  && image=='09-Horse2.2.gif') {

'>>764059
and here's the final bit
aside from the neck looking tooo stiff it came out pretty good me thinks
seriously tho drawing horses was not a fun experience
what annoying basts they are
thank the lord locomotives made them irrelevant forever
stuppid stink horses'
;

}

if(Anonymous && title=='undefined' && postNumber==764062 && dateTime=='11/18/23(Sat)03:21:03'  && image=='1b378l9g (1).gif') {

'>>764058
No, my character's name is Osh. Katia is a free art/animation program. And thank you! I like your horse!

Posting an old animation just to post something.'
;

}

if(Anonymous && title=='undefined' && postNumber==764211 && dateTime=='11/19/23(Sun)01:23:00'  && image=='OshHandshake.gif') {

'>>764062
So, I'm stupid and I wrote the name of the program down wrong. The program I was using was Krita. Oops. Well, here is another thing I did in Krita tonight of the course of about 4 hours.

It's supposed to be something like someone getting his attention and then him giving them a handshake. I dunno. Just dicking around in the program.'
;

}

if(Anonymous && title=='undefined' && postNumber==765091 && dateTime=='11/27/23(Mon)15:20:17'  && image=='09-Horse2.3.gif') {

'>>764060
hors jog

>>764062
>>764211
>Katia
lel ur fun anon
hope you post more stuff'
;

}

if(Anonymous && title=='undefined' && postNumber==765092 && dateTime=='11/27/23(Mon)15:21:30'  && image=='09-Horse2.4-Gallop.gif') {

'>>765091
hors run
ignore the tail
i cant be fucked to actually redo that part'
;

}

if(Anonymous && title=='undefined' && postNumber==765126 && dateTime=='11/27/23(Mon)23:05:30') {

'bump';

}

if(Anonymous && title=='undefined' && postNumber==765128 && dateTime=='11/27/23(Mon)23:47:26'  && image=='cat run.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==765139 && dateTime=='11/28/23(Tue)10:42:47') {

'>>765092
Cool how you portrayed the movements diagram separately on the left.'
;

}

if(Anonymous && title=='undefined' && postNumber==765148 && dateTime=='11/28/23(Tue)13:27:49') {

'>>765092
applied these keyframes on cave man

>>765139
it was for reference sake
since the keyframe chart i downloaded from pinterest was kinda vague on the details'
;

}

if(Anonymous && title=='undefined' && postNumber==765149 && dateTime=='11/28/23(Tue)13:28:32'  && image=='1T689.webm') {

'>>765148
forgot to attach the file lel'
;

}

if(Anonymous && title=='undefined' && postNumber==765255 && dateTime=='11/29/23(Wed)13:38:31'  && image=='09-Elephant-Gallop.gif') {

'elephant with gallop keyposes';

}

if(Anonymous && title=='undefined' && postNumber==765256 && dateTime=='11/29/23(Wed)13:39:40'  && image=='09-Cave-Man-Gallop.gif') {

'caveman with roughly the same key poses as the gallop
was a fun side thing to cool off after drawing stupid horses for the past week'
;

}

if(Anonymous && title=='undefined' && postNumber==765257 && dateTime=='11/29/23(Wed)13:40:19'  && image=='09-noodle-rex.gif') {

'noodel rex';

}

if(Anonymous && title=='undefined' && postNumber==766267 && dateTime=='12/09/23(Sat)08:52:20') {

'>>745851
very neat'
;

}

if(Anonymous && title=='undefined' && postNumber==767799 && dateTime=='12/25/23(Mon)09:12:34'  && image=='11-wieght.gif') {

'kottmas wip bump';

}

if(Anonymous && title=='undefined' && postNumber==768042 && dateTime=='12/28/23(Thu)15:37:11') {

'>>765149
>>765255
>>765256
>>765257
These are great anon, thank you for posting these, the rex caught me way off guard.

>>767799
Very good exercise, I hope you keep working on this one.'
;

}

if(Anonymous && title=='undefined' && postNumber==769448 && dateTime=='01/10/24(Wed)15:56:11'  && image=='ezgif-7-49406ae5cd.gif') {

'had to resize to fit it here';

}

if(Anonymous && title=='undefined' && postNumber==769942 && dateTime=='01/15/24(Mon)02:30:50'  && image=='Animated2.gif') {

'>>758371
Did another one on the GaryC sketch website cause I was bored. I lost interest at the end so that's why it looks like shit lol. It's hard to soldier on when you just want a thing to be over.'
;

}

if(Anonymous && title=='undefined' && postNumber==769976 && dateTime=='01/15/24(Mon)12:58:08') {

'>>735920
it looks like it's being pushed from side to side by an invisible force. or that it's being animated in a cartoon way'
;

}

if(Anonymous && title=='undefined' && postNumber==769982 && dateTime=='01/15/24(Mon)13:08:48'  && image=='200.gif') {

'>>736248
this is actually more realistic, dont listen to the other anon.
compare with real life:'
;

}

if(Anonymous && title=='undefined' && postNumber==770078 && dateTime=='01/16/24(Tue)01:54:14'  && image=='1Q7QN.webm') {

'>>769448
the pen drive carrying the files for this animation officially crapped out on me
this gif is the only proof of the progress i had reached in this assignment
i will have to re do the weight-lifting part and leave i at that
needless to say everyone is very disappointed

REMEMBER TO ALWAYS BACK-UP YOUR FILES'
;

}

if(Anonymous && title=='undefined' && postNumber==770419 && dateTime=='01/18/24(Thu)15:10:57') {

'>>769448
That’s fucking amazing'
;

}

if(Anonymous && title=='undefined' && postNumber==770833 && dateTime=='01/22/24(Mon)01:40:12'  && image=='uuu2.gif') {

'>>758703
Semi-Remade this in Krita. I like this new one a lot better.'
;

}

if(Anonymous && title=='undefined' && postNumber==770847 && dateTime=='01/22/24(Mon)08:59:10') {

'>>769448
very cute'
;

}

if(Anonymous && title=='undefined' && postNumber==770856 && dateTime=='01/22/24(Mon)11:54:35') {

'>>770833
The dubs gods agree'
;

}

if(Anonymous && title=='undefined' && postNumber==771066 && dateTime=='01/24/24(Wed)10:13:15'  && image=='test.gif') {

'>>770833
This is part of a larger toon I am making in Krita. I really like the "Pencil" brush in that program.'
;

}

if(Anonymous && title=='undefined' && postNumber==771799 && dateTime=='01/30/24(Tue)14:56:35'  && image=='7VQV0.webm') {

'>>770419
that file is lost to the winds of time
that gif is the only proof of its existence we now have
rip
let this be a reminder to back up ur files anon'
;

}

if(Anonymous && title=='undefined' && postNumber==771922 && dateTime=='01/31/24(Wed)15:30:40'  && image=='uuu.1.29.Formatted.gif') {

'>>771066
Still plugging away. Plot is he cannot pick up the coin.'
;

}

if(Anonymous && title=='undefined' && postNumber==772068 && dateTime=='02/02/24(Fri)19:00:54'  && image=='JD9IY.webm') {

'WALK CYCLE !!!!!!!!!!!!!!!!!!!!!!!';

}

if(Anonymous && title=='undefined' && postNumber==772816 && dateTime=='02/09/24(Fri)14:36:02'  && image=='Walk-Run-Jump-2_wip2.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==772817 && dateTime=='02/09/24(Fri)14:36:37'  && image=='Walk-Run-Jump-2-wip1.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==772818 && dateTime=='02/09/24(Fri)14:37:18'  && image=='R9R5Z.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==773360 && dateTime=='02/14/24(Wed)14:33:53'  && image=='ezgif-1-ef0e1f1613_01.gif') {

'i realize i forgot to post this here
: DDDD'
;

}

if(Anonymous && title=='undefined' && postNumber==773361 && dateTime=='02/14/24(Wed)14:34:56'  && image=='ezgif-1-ef0e1f1613_02.gif') {

'>>773360
I'll have to do clean-up on these animatics soon
or atleast the major shots of it
will be a fun month or two'
;

}

if(Anonymous && title=='undefined' && postNumber==773362 && dateTime=='02/14/24(Wed)14:36:10'  && image=='ezgif-1-ef0e1f1613_03.gif') {

'>>773361
I still have no idea on how to do background layouts on my own
colors are such a bitch to unerstand
most of my work looks better in the animatic stag rather than the finished vrsion me thinks'
;

}

if(Anonymous && title=='undefined' && postNumber==773363 && dateTime=='02/14/24(Wed)14:38:37'  && image=='ezgif-1-ef0e1f1613_04.gif') {

'>>773362
also i recieved no chocolate this valenine's day
once could say i'm a stone cold mf
i reckon it'll be about 4~6 more choco-less valentines'
;

}

if(Anonymous && title=='undefined' && postNumber==773995 && dateTime=='02/20/24(Tue)19:03:11'  && image=='ezgif-3-ae57c8cdf3.gif') {

'>>771922
I couldn't work on this much the last couple weeks, but I still got some done. Here's the next part.'
;

}

if(Anonymous && title=='undefined' && postNumber==774012 && dateTime=='02/21/24(Wed)00:42:23') {

'>>773363
>>773362
>>773361
>>773360
I really dig these. Excellent work! I like your take on a fairy tale world with the Princess and the Frog. I totally agree with you, I think my stuff looks way better Sketchy than inked. Mostly because I am bad at inking and coloring.'
;

}

if(Anonymous && title=='undefined' && postNumber==774084 && dateTime=='02/21/24(Wed)22:23:21'  && image=='pendulo.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==774085 && dateTime=='02/21/24(Wed)22:29:21'  && image=='MilfLove01.gif') {

'New GIF. Tell me if someone is interested in my work';

}

if(Anonymous && title=='undefined' && postNumber==774096 && dateTime=='02/22/24(Thu)00:36:02'  && image=='Cool2.gif') {

'>>773995
Did a little exercise. Drew without rubber hose. I don't know if I hate this or love it, it's a weird feeling. I like the animation and hate the art style lol


>>774085
Excellent work! Your line work and attention to detail gives even the most subtle movement a breath a life. You're extremely talented.'
;

}

if(Anonymous && title=='undefined' && postNumber==774479 && dateTime=='02/25/24(Sun)21:21:38') {

'>>774085
Did you draw every line each frame of the cloth or deformed the lines? Looks neat! Also, how many fps to achieve that smoothness?'
;

}

if(Anonymous && title=='undefined' && postNumber==776154 && dateTime=='03/09/24(Sat)03:44:16'  && image=='Boobie Ninja.gif') {

'wip animation about a ninja with fat fucking tats';

}

if(Anonymous && title=='undefined' && postNumber==776440 && dateTime=='03/11/24(Mon)08:28:53'  && image=='Boobie Ninja.gif') { }

if(Anonymous && title=='undefined' && postNumber==776951 && dateTime=='03/14/24(Thu)20:28:03'  && image=='ezgif-7-8974e6ee81.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==777650 && dateTime=='03/20/24(Wed)14:29:30'  && image=='ezgif-2-846ebbf8bd.gif') {

'>>758371
Did another one of these types of things. It's a little more animated. I did this to spam GaryC's Sketch simply to annoy someone lol.'
;

}

if(Anonymous && title=='undefined' && postNumber==778871 && dateTime=='04/02/24(Tue)15:58:14') {

'bump (i will convert my mp4 into gif soon, just want to prevent this from dying in between)';

}

if(Anonymous && title=='undefined' && postNumber==778873 && dateTime=='04/02/24(Tue)16:03:09'  && image=='buzzexercise3.gif') { }

if(Anonymous && title=='undefined' && postNumber==779619 && dateTime=='04/12/24(Fri)21:03:59'  && image=='MPYW6.webm') {

'boobump';

}

if(Anonymous && title=='undefined' && postNumber==779634 && dateTime=='04/13/24(Sat)01:43:47'  && image=='FY3CY.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==780746 && dateTime=='04/25/24(Thu)11:23:33'  && image=='wormd.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==780749 && dateTime=='04/25/24(Thu)12:20:08'  && image=='cookie eatin.gif') {

'wip work for a short animation thing

>>774085
very smooth and the subtlety in the movement is graceful and slick. really great.'
;

}

if(Anonymous && title=='undefined' && postNumber==780861 && dateTime=='04/26/24(Fri)14:37:23'  && image=='not gonna finish i guess.gif') {

'Man this takes like, a lot of frames to look even kind of smooth. Would rather start something else. Might finish or add more frames at a later date.';

}

if(Anonymous && title=='undefined' && postNumber==781324 && dateTime=='05/01/24(Wed)16:05:35'  && image=='itano-san.webm') {

'tried making an itano circus. not sure if it is one but it was fun';

}

}
}