import 4.code.about;

class Header {

public void title() {

String fullTitle = '/ic/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void /draw/ - Draw Thread(OP Anonymous) {

String fullTitle = '/draw/ - Draw Thread';
int postNumber = 7102789;
String image = '1710865086206305.jpg';
String date = '03/19/24(Tue)12:18:06';
String comment = 'Previous Thread: >>7037978

Post your current drawing here and give constructive critique to others! Don't take anything personal!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==7103058 && dateTime=='03/19/24(Tue)15:14:56'  && image=='Untitled-1.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7103220 && dateTime=='03/19/24(Tue)17:24:18'  && image=='image_2024-03-19_142356554.png') {

'To be fair, I do not know how I feel about the shading. is there any way I could fix it?';

}

if(Anonymous && title=='undefined' && postNumber==7103222 && dateTime=='03/19/24(Tue)17:25:53') {

'>>7103058
Looks very fluid anon
>>7103220
...no comment'
;

}

if(Anonymous && title=='undefined' && postNumber==7103227 && dateTime=='03/19/24(Tue)17:26:51') {

'>>7103222
>....no comment.

Ooookay....thanks? :/'
;

}

if(Anonymous && title=='undefined' && postNumber==7104101 && dateTime=='03/20/24(Wed)11:18:24'  && image=='FDpage2.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7104161 && dateTime=='03/20/24(Wed)12:30:35') {

'>about to give up (again)
>"hey anon I know this con for artists that want to show their stuff to publishers"
I need to have like 10 finished illustrations and two comic pages in fucking 35 days. I don't know how the fuck I can do that

>>7104101
... I can't fucking believe people able to do this actually browse this board. No fucking way.
Those are early 90's dark horse gradients man.
What kind of fucking bullshit my eyes are trying to sell to me
No fucking way'
;

}

if(Anonymous && title=='undefined' && postNumber==7104182 && dateTime=='03/20/24(Wed)12:54:02'  && image=='bon.png') {

'>>7104161
and yet, there are bigger fish that sit round this bonfire that only watch and hardly post at all.
trying and failing feels better than not trying at all.
You don't need to believe me but you will feel the result regardless.

do try anon.

do try.'
;

}

if(Anonymous && title=='undefined' && postNumber==7104189 && dateTime=='03/20/24(Wed)13:04:28'  && image=='file.png') {

'i really like and hate this at the same time';

}

if(Anonymous && title=='undefined' && postNumber==7104195 && dateTime=='03/20/24(Wed)13:10:48') {

'>>7104161
You're too kind. I really like that kind of early punk zine graphic style so I go a little crazy on the screentones. 10 Illustrations and 2 pages in 35 days is tough, but you should go for it man. The price you pay for not showing your work far outweighs missing an opportunity like that, I know from experience. I always thought I'd be a comic artist when I was in my 20s and my biggest regrets are thinking my art was too bad to ever show anyone and missing a lot of opportunities.

>>7104182
yeah, I think that the people who are really good and still come here do so because they made it a habit when they were just starting out. I kind of hate this place but I still drop by every once in a while to post my art.'
;

}

if(Anonymous && title=='undefined' && postNumber==7104202 && dateTime=='03/20/24(Wed)13:13:54') {

'>>7104189
looks very cool man. If ScorpionMillionaire can make a living from drawing noodles, you can too lol'
;

}

if(Anonymous && title=='undefined' && postNumber==7104230 && dateTime=='03/20/24(Wed)13:53:37') {

'>>7104182
Yes.
>>7104195
>You're too kind. I really like that kind of early punk zine graphic style
Nope, it looks fucking great. For a bit I thought it was something from James O'Barr. Hope that if you're not making money out of it at least you're proud of you work
>I always thought I'd be a comic artist when I was in my 20s and my biggest regrets are thinking my art was too bad to ever show
We are the same person.

Gotta go now'
;

}

if(Anonymous && title=='undefined' && postNumber==7104389 && dateTime=='03/20/24(Wed)16:18:42'  && image=='lapp vs tex resized.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7104399 && dateTime=='03/20/24(Wed)16:30:21'  && image=='Blue Pasta.png') {

'Is anyone here able to draw food?';

}

if(Anonymous && title=='undefined' && postNumber==7106018 && dateTime=='03/22/24(Fri)00:30:56'  && image=='Illustration3.jpg') {

'work in progress.';

}

if(Anonymous && title=='undefined' && postNumber==7108289 && dateTime=='03/23/24(Sat)23:57:11'  && image=='Untitled_Artwork (4).png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7108303 && dateTime=='03/24/24(Sun)00:17:51'  && image=='pou.png') {

'>>7104161
You can do it, man.'
;

}

if(Anonymous && title=='undefined' && postNumber==7108999 && dateTime=='03/24/24(Sun)14:44:13'  && image=='0035_small.jpg') {

'one more skull from me

>>7108289
love it, link to protfolio?'
;

}

if(Anonymous && title=='undefined' && postNumber==7109087 && dateTime=='03/24/24(Sun)16:12:21') {

'>>7108999
What brush are you using? Looks amazing'
;

}

if(Anonymous && title=='undefined' && postNumber==7109119 && dateTime=='03/24/24(Sun)16:37:16'  && image=='17.jpg') {

'>>7102789
Been very busy moving lately, so I haven't gotten much practice done, mainly just sketching random stuff and from imagination
Celebrating holidays with my family, so I brought with me a new sketchbook and this fucking shit paper tears so easily even when I'm just using a small tombow eraser.
Never buying this brand again, thats for sure
Thanks for reading my blog.'
;

}

if(Anonymous && title=='undefined' && postNumber==7109137 && dateTime=='03/24/24(Sun)16:57:39') {

'>>7109119
Amazing, anon. Pls post more'
;

}

if(Anonymous && title=='undefined' && postNumber==7109153 && dateTime=='03/24/24(Sun)17:09:02'  && image=='4326436.jpg') {

'>>7109137
Thank you!! maybe tomorrow, time for bed now'
;

}

if(Anonymous && title=='undefined' && postNumber==7109216 && dateTime=='03/24/24(Sun)17:55:26'  && image=='PrelimInk_sm.jpg') {

'Preliminary inking of my initial drawing, and I'm about to go back through and put some shading and more line variation in there with ink. I feel like I fucked up with the foremost figure and should have varied my ink line a bit more or started with the thinnest pen I've got and varied the line later as I added detail. I think I can fix it or at least make it less noticeable. Eventually I'm planning to water color the inked drawing. Any advice on how to diminish the thick line on the center figures interior (coat, clothes etc.). I was thinking putting a pattern in there with some crosshatching might make the thick lines recede a bit.';

}

if(Anonymous && title=='undefined' && postNumber==7109446 && dateTime=='03/24/24(Sun)20:15:17') {

'Sunday is Drawpile Day! Hope to see you there

>>7064255'
;

}

if(Anonymous && title=='undefined' && postNumber==7109456 && dateTime=='03/24/24(Sun)20:39:23'  && image=='nk (1).png') {

'hi sorry i dont post here often and this is my first try at fanart, i dont think my first rough sketch is good but i feel it gets even worse when i try to clean it up, any advice on how to keep the more 3d effect would be apprecited c:';

}

if(Anonymous && title=='undefined' && postNumber==7109458 && dateTime=='03/24/24(Sun)20:40:27'  && image=='dsc (1).png') {

'other one c:';

}

if(Anonymous && title=='undefined' && postNumber==7109898 && dateTime=='03/25/24(Mon)05:29:24'  && image=='study.png') {

'a study for warmup';

}

if(Anonymous && title=='undefined' && postNumber==7109904 && dateTime=='03/25/24(Mon)05:47:48'  && image=='image (1).png') {

'In the process of redoing an old Oc of mine. remebered he existed and decided to try to modernize him with my improved skills and make him less edgy and retarded since I last drew him (when i was 13)';

}

if(Anonymous && title=='undefined' && postNumber==7110324 && dateTime=='03/25/24(Mon)15:29:18'  && image=='18.jpg') {

'>>7109119
only sketching today'
;

}

if(Anonymous && title=='undefined' && postNumber==7110418 && dateTime=='03/25/24(Mon)16:40:47'  && image=='19.jpg') {

'>>7110324
two more'
;

}

if(Anonymous && title=='undefined' && postNumber==7110704 && dateTime=='03/25/24(Mon)19:33:09') {

'>>7109898
good'
;

}

if(Anonymous && title=='undefined' && postNumber==7110734 && dateTime=='03/25/24(Mon)20:05:35'  && image=='koriel #12.jpg') { }

if(Anonymous && title=='undefined' && postNumber==7110741 && dateTime=='03/25/24(Mon)20:10:35') {

'>>7110734
the new merc_wip'
;

}

if(Anonymous && title=='undefined' && postNumber==7111045 && dateTime=='03/26/24(Tue)00:16:39'  && image=='wippy.png') {

'any critique on this so far? i think her right hand is bigger than the left and her eyes might be kinda wonky';

}

if(Anonymous && title=='undefined' && postNumber==7111049 && dateTime=='03/26/24(Tue)00:20:53') {

'>>7111045
face is good
body is kind of amorphous (fridge-like)
arms are too long and thin
right forearm is too short, left forearm is too long
right hand doesn't wrap around the wand properly and kinda looks like it's missing the wrist

some of these issues can be camouflaged if you adjust the sleeves to be baggier or smth'
;

}

if(Anonymous && title=='undefined' && postNumber==7111052 && dateTime=='03/26/24(Tue)00:22:33') {

'>>7111049
ty :)'
;

}

if(Liquid Pawell && title=='undefined' && postNumber==7111072 && dateTime=='03/26/24(Tue)00:41:47') {

'>>7111045
Looks good, I would flip the canvas and make the eyes on the same plane OR alternatively you could adjust the angle of the nose implying a slight head tilt'
;

}

if(Anonymous && title=='undefined' && postNumber==7111096 && dateTime=='03/26/24(Tue)01:08:03') {

'>>7111045
The only thing that I think may be an issue is the bedroll on her back. It kind of looks like it doesn't connect. The left side just seems smaller. Everything else is good. I like the texture on the staff.'
;

}

if(Anonymous && title=='undefined' && postNumber==7111210 && dateTime=='03/26/24(Tue)03:39:37'  && image=='wippy.jpg') { }

if(Anonymous && title=='undefined' && postNumber==7111215 && dateTime=='03/26/24(Tue)03:49:45') {

'>>7109898
Marilyn Monroe, Angela Lansbury and John Candy are the only one I recognize.'
;

}

if(Anonymous && title=='undefined' && postNumber==7111241 && dateTime=='03/26/24(Tue)04:58:01'  && image=='feedback_plz.jpg') {

'>>7102789
Can I have some feedback on these? Which area should I concentrate my study efforts on?'
;

}

if(Anonymous && title=='undefined' && postNumber==7111254 && dateTime=='03/26/24(Tue)05:53:30') {

'>>7111210
yeh'
;

}

if(Anonymous && title=='undefined' && postNumber==7111289 && dateTime=='03/26/24(Tue)07:03:47') {

'>>7111241
Your anatomy is wack
You need to work on pretty much every fundamental, but anatomy is probably your weakest'
;

}

if(Anonymous && title=='undefined' && postNumber==7111324 && dateTime=='03/26/24(Tue)08:02:26') {

'>>7111241
A lot of /beg/ artists have a knee-jerk instinct to yell "ANATOMY" whenever they feel somethings off with a piece but that's not actually the issue here.
Yeah the facial proportions are off and the hands a little rough but you're not gonna fix that by learning the names of all the metacarpal bones.
Moreso you just need to continue to build up your general drawing sense by studying artists you like and trying to emulate them.'
;

}

if(Anonymous && title=='undefined' && postNumber==7111344 && dateTime=='03/26/24(Tue)08:17:39'  && image=='GICT3-baQAARQY5344.jpg') {

'Hi I know this isn't generally the place 4 anime illustrations but I've been studying japanese art for a while now
and I'm pretty proud of my progression all things considered. Still I feel this visual blandness in my stuff compared to my favorite Japanese artist.
I've been thinking life studies could be the answer but I feel like that's very general any input would be appreciated'
;

}

if(Anonymous && title=='undefined' && postNumber==7111352 && dateTime=='03/26/24(Tue)08:35:25'  && image=='1711455459747489.png') {

'>>7111344
There's only so much you can do with the "anime girl in a void" template. Start playing with colour by moving away from realistic rendering. Idk if this is your work but even with a simple pinup there is composition to be coinsidered. Picrel is how I'd place the figure in the frame.'
;

}

if(Anonymous && title=='undefined' && postNumber==7111353 && dateTime=='03/26/24(Tue)08:39:45') {

'>>7111352
Yeah Composition is definitely one my weakest aspects I've tooken note.
Also what do you mean by realistic rendering. I just wouldn't consider is all.'
;

}

if(Anonymous && title=='undefined' && postNumber==7111367 && dateTime=='03/26/24(Tue)08:54:56'  && image=='anime-cute-girl-illustration-Graphics-71179872-1.jpg') {

'>>7111353
The way you choose your colours is too safe and grounded in reality. Idk which artists you like but picrel is taking concepts from reality (warm light + cool shadow, subsurface scattering in the ear etc.) and pushing them further.'
;

}

if(Anonymous && title=='undefined' && postNumber==7111382 && dateTime=='03/26/24(Tue)09:18:42'  && image=='20240326_091618.jpg') {

'1st pipefull.';

}

if(Anonymous && title=='undefined' && postNumber==7111390 && dateTime=='03/26/24(Tue)09:40:13'  && image=='235235.jpg') {

'>>7111324
>but that's not actually the issue here
nigger, are you for real right now'
;

}

if(Anonymous && title=='undefined' && postNumber==7111748 && dateTime=='03/26/24(Tue)14:50:18'  && image=='tcg annalise.jpg') {

'some tcg mockup I did.';

}

if(Anonymous && title=='undefined' && postNumber==7111767 && dateTime=='03/26/24(Tue)14:57:03'  && image=='Annalise-original-watercolor.jpg') {

'>>7111748
og watercolors'
;

}

if(Anonymous && title=='undefined' && postNumber==7111774 && dateTime=='03/26/24(Tue)15:01:28') {

'>>7111748
these are great. I especially like the martyrdom one'
;

}

if(Anonymous && title=='undefined' && postNumber==7111895 && dateTime=='03/26/24(Tue)16:30:11') {

'>>7111045
I love the lines and the texture. Great job.'
;

}

if(Anonymous && title=='undefined' && postNumber==7112034 && dateTime=='03/26/24(Tue)18:35:07') {

'>>7111367
thats ai, your opinion is invalid
>>7111352
the composition is worse here, shes much smaller in frame and more of the white void now, unless there is a background is wouldn't read as well as having the figure take up more of the frame for a better thubmnail read. Plus now her elbow tangenting close to the frame, should've gone the other way and blew the figure up even more, making candy holding hand and the horns overlap the frame as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==7112149 && dateTime=='03/26/24(Tue)20:42:56') {

'>>7111774
yo thanks anon!'
;

}

if(Anonymous && title=='undefined' && postNumber==7112249 && dateTime=='03/26/24(Tue)22:42:56'  && image=='y8f6te.png') {

'First time drawing pee so i dunno
https://files.catbox.moe/h9vey5.mp4'
;

}

if(Anonymous && title=='undefined' && postNumber==7112311 && dateTime=='03/27/24(Wed)00:03:44') {

'>>7109458
What kind of linework are you trying to achieve? Start with that, then replicate somone who has a similar style to what you want. I noticed that your line wieght is all over the place. Make small thin lines in hair, lighter, and more fragile textures and heavy lines with shadows, limbs and heavy textures. Inking is a separate skill from sketching so just keep practicing!'
;

}

if(Anonymous && title=='undefined' && postNumber==7112483 && dateTime=='03/27/24(Wed)04:42:04'  && image=='zombie girl wip.jpg') {

'hey, what do you guys think? is the anatomy okay so far? it's a sketch so i can still fix stuff before it gets too detailed and unmanageable.

she's a zombie, the arms aren't there yet because theyre gonna be in a straight jacket i think'
;

}

if(Anonymous && title=='undefined' && postNumber==7112517 && dateTime=='03/27/24(Wed)07:03:00'  && image=='IMG_1325.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7112522 && dateTime=='03/27/24(Wed)07:22:29') {

'>>7112249
post this on /salt/
not here.'
;

}

if(Anonymous && title=='undefined' && postNumber==7112598 && dateTime=='03/27/24(Wed)09:58:24'  && image=='rumia9.png') {

'Is her face crooked or am I tweaking?
Forgive the noob drawing.'
;

}

if(Anonymous && title=='undefined' && postNumber==7112816 && dateTime=='03/27/24(Wed)14:03:47'  && image=='file.png') {

'>>7112598
this is all you get'
;

}

if(Anonymous && title=='undefined' && postNumber==7112894 && dateTime=='03/27/24(Wed)15:07:04') {

'>>7112483
Looks good, now finish!'
;

}

if(Anonymous && title=='undefined' && postNumber==7112970 && dateTime=='03/27/24(Wed)15:42:16'  && image=='red lady fin.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7112984 && dateTime=='03/27/24(Wed)15:56:07') { }

if(Anonymous && title=='undefined' && postNumber==7113028 && dateTime=='03/27/24(Wed)16:26:11'  && image=='file.png') {

'>>7112970
I love this, blog? I think pushing a complimentary scheme with gradient maps and using tone adjustment on the blood red would look good'
;

}

if(Anonymous && title=='undefined' && postNumber==7113035 && dateTime=='03/27/24(Wed)16:30:44') {

'>>7113028
https://files.catbox.moe/sehkdv.psd'
;

}

if(Anonymous && title=='undefined' && postNumber==7113134 && dateTime=='03/27/24(Wed)17:28:36') {

'>>7113028
oh damn, I really need to up my color game
https://twitter.com/ArtKlinck'
;

}

if(Anonymous && title=='undefined' && postNumber==7113148 && dateTime=='03/27/24(Wed)17:38:36') {

'>>7113134
o you already follow me'
;

}

if(Anonymous && title=='undefined' && postNumber==7113170 && dateTime=='03/27/24(Wed)17:49:01') {

'>>7104189
Looks gorgeous. Do you have any tips on designing mecha?'
;

}

if(Anonymous && title=='undefined' && postNumber==7113189 && dateTime=='03/27/24(Wed)17:59:29'  && image=='hue_sorted_1711455459747489.png') {

'>>7111344
>5 parts pure white
>2 parts skin tone gradient
>2 parts blue clothing gradient
>0.5 part purple-brown
>0.25 part red highlight
>0.25 part miscellaneous

Draw attention the places you want me to look. If you want me to look at her smooth tits and belly, maybe don't place her on an infinitely smooth white background.'
;

}

if(Anonymous && title=='undefined' && postNumber==7113344 && dateTime=='03/27/24(Wed)19:53:07') {

'>>7104399
Thats pretty sharp for pasta lol. I assume you mean realistic food?'
;

}

if(Anonymous && title=='undefined' && postNumber==7113346 && dateTime=='03/27/24(Wed)19:54:30') {

'>>7113189
did you just fucking put her in a blender'
;

}

if(Anonymous && title=='undefined' && postNumber==7113357 && dateTime=='03/27/24(Wed)20:10:48'  && image=='only-the-polytron-reduces-an-entire-mouse-to-a-soup-like-v0-xblefv5zx1la1.jpg') {

'>>7113346
Yes'
;

}

if(Anonymous && title=='undefined' && postNumber==7113366 && dateTime=='03/27/24(Wed)20:33:08'  && image=='frents.png') {

'made these lil felrs';

}

if(Anonymous && title=='undefined' && postNumber==7113368 && dateTime=='03/27/24(Wed)20:35:03'  && image=='hah.png') {

'these too';

}

if(Anonymous && title=='undefined' && postNumber==7113396 && dateTime=='03/27/24(Wed)21:00:18'  && image=='34634.png') {

'>>7111344
>Glasses
>Huge
>That belly
>The size of her butt
>Mini skirt
>Stockings
>
I'd only comment on cleaning up some shapes that could be cleaner like on the skirt (less brush strokes on top of another, could be smudged out) and makes some edges softer, especially on the skin, even if they may seem less important than her face, try to treat them with the same care, they're there to be seen so may as well put extra effort in them. Try to take advantage of materials as well, that fabric feels like what is supposed to be, that the sweater has some feeling of being made of wool, this can be done with texture brushes or just designing it a little bit more, folds can only get you so far, same with the candy and the glasses, take advantage of it and make it stand out with reflections or some transparency for the hard candy, even if your ref is telling you something is plain, try to put design on the forefront and exaggerate it (or find better ref), especially if it looks interesting or unique on its own.
Also practice with different light sources, they generally carry composition as much as a good pose, for example trying that same scene in pure shadow (angled back light) in high key where ambient light does the heavy lifting, and maybe leave the foreshortened arm in light escaping the shadow, you can play with that if you want just for the sake of composition, introducing BGs would be a nice goal to have as well, even a blurry one can do a lot depending on how you use it.'
;

}

if(Anonymous && title=='undefined' && postNumber==7113591 && dateTime=='03/28/24(Thu)00:51:21') {

'>>7112816
A thorough mogging, thank you sir'
;

}

if(Anonymous && title=='undefined' && postNumber==7113906 && dateTime=='03/28/24(Thu)09:41:57'  && image=='valuestudy.png') {

'value study';

}

if(Anonymous && title=='undefined' && postNumber==7114005 && dateTime=='03/28/24(Thu)11:39:02'  && image=='20240328_113547.jpg') {

'4 pipefuls.';

}

if(Anonymous && title=='undefined' && postNumber==7114151 && dateTime=='03/28/24(Thu)13:38:45'  && image=='mexicansunset.png') {

'Finished this earlier. I wanted to experiment with shading, highlights, and colors. Also I tried to be careful with where the eye goes but I don't think I pushed the right breast enough.';

}

if(Anonymous && title=='undefined' && postNumber==7114318 && dateTime=='03/28/24(Thu)16:22:14'  && image=='image.png') {

'Wip, but I would like some feedback specifically on how to improve the skin and hair rendering. Any other feedback acceptable too.';

}

if(Anonymous && title=='undefined' && postNumber==7114444 && dateTime=='03/28/24(Thu)17:59:20') {

'>>7114318
https://www.youtube.com/watch?v=F2hm544loqc
I'd suggest being more self conscious of what approach is that you want when painting/drawing, the video is just a suggestion, whichever way you lean into, try to adopt more techniques so it comes easier for you to be either painterly (like merging shapes or values, see pic rel) or more of a confident hybrid, for me drawing if it's there it must speak very clearly on a shape design level and wobbly lines play against it.
Some of the anatomy seems to be either in the land of either heavily stylized like the hips and trying to be somewhere accurate but not quite like with the arms. If you're drawing a body and you're planning on framing certain area a good strategy to follow is to work and design the anatomy beyond what's in frame, so as practice you could just do an entire body doing a pose then crop it wherever later. Now that means you'll have to account for composition, but it's wip there's not much to go about other than just be mindful of whether you want that sword to take that much space on your canvas or another pose would do a better job, that depending on what's behind her, if it's just a character design with no bg then I'd change the pose for the sake of showing her whole design instead, with bgs I believe anything that moves the camera from a seemingly height level 1pp view is a good push into learning different views, it becomes pretty repetitive to rely on that view after a while and you can unconsciously start making compositions that would be much stronger if they moved away from it, a simple start is making the camera go lower or higher, it forces to think of perspective more, and being mindful of applying it to your character as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==7114447 && dateTime=='03/28/24(Thu)18:00:10'  && image=='Richard_Schmid1.png') {

'>>7114444
forgot pic rel'
;

}

if(Anonymous && title=='undefined' && postNumber==7114587 && dateTime=='03/28/24(Thu)20:37:41'  && image=='espalhafat.png') {

'I hope posting doodles is not frowned upon here';

}

if(Anonymous && title=='undefined' && postNumber==7114857 && dateTime=='03/29/24(Fri)01:35:41'  && image=='&.jpg') {

'aiming for a more painterly approach to.. well, painting.';

}

if(Anonymous && title=='undefined' && postNumber==7114914 && dateTime=='03/29/24(Fri)02:53:58'  && image=='Warlord monument final layout copy 2.jpg') {

'Something I'm working on.';

}

if(Anonymous && title=='undefined' && postNumber==7114928 && dateTime=='03/29/24(Fri)03:13:29') {

'>>7114587
>not frowned upon here
I only drop in these threads from time to time, so idk what other anons might say, but I like your stuff - even if they are doodles.'
;

}

if(Anonymous && title=='undefined' && postNumber==7114936 && dateTime=='03/29/24(Fri)03:23:33') {

'>>7114587
you're one out of 13 people who actually draw, you're doing fine'
;

}

if(Anonymous && title=='undefined' && postNumber==7114978 && dateTime=='03/29/24(Fri)04:43:20') {

'>>7114587
>tfw his "doodles" are better than anything I've ever drawn'
;

}

if(Anonymous && title=='undefined' && postNumber==7114981 && dateTime=='03/29/24(Fri)04:53:38') {

'>>7114857
Nice'
;

}

if(Anonymous && title=='undefined' && postNumber==7116043 && dateTime=='03/29/24(Fri)21:49:05'  && image=='wip.jpg') { }

if(Anonymous && title=='undefined' && postNumber==7116108 && dateTime=='03/29/24(Fri)23:12:31'  && image=='Ink75PctComplete_sm.jpg') {

'>>7109216
About 75% done with the inking at this point. I think I've mitigated some of my ham-fisted line weights I started with. Anything I should address that I might not be seeing while I'm finishing up the hatching? Eventually this is going to get watercolors before calling it done.'
;

}

if(Anonymous && title=='undefined' && postNumber==7116183 && dateTime=='03/30/24(Sat)00:58:55'  && image=='Screenshot 2024-03-30 152600.png') {

'new to hands, do these look at least passable? And what have I fucked up? It's gonna be a cute anime gurl eating a pizza crust first like an absolute animal';

}

if(Anonymous && title=='undefined' && postNumber==7116202 && dateTime=='03/30/24(Sat)01:11:44') {

'>>7116183
They're passable.'
;

}

if(Anonymous && title=='undefined' && postNumber==7116208 && dateTime=='03/30/24(Sat)01:17:43'  && image=='Screenshot 2024-03-30 154448.png') {

'>>7116197
>Is she showing someone a pizza?
kinda, I'm copying a reference
>>7116202
good to know, I guess if there isn't anything glaringly obvious I'll just keep practicing with the method I'm using'
;

}

if(Anonymous && title=='undefined' && postNumber==7116213 && dateTime=='03/30/24(Sat)01:25:07') {

'>>7116208
oh god'
;

}

if(Anonymous && title=='undefined' && postNumber==7116231 && dateTime=='03/30/24(Sat)01:48:11'  && image=='IMG_1398.jpg') {

'undefined';

}

if(NeverGiveUp && title=='undefined' && postNumber==7116243 && dateTime=='03/30/24(Sat)01:59:24'  && image=='KDA.jpg') {

'Problem: I suck at paiting. Help? I feel the colors are pretty dull and i dont have any clue how to make it pop up more.(Like i really really struggle when it comes to paiting).

I m stuck doing hard shadows even if i want to try something different. Obviously i m trying and failing to do anime'
;

}

if(Anonymous && title=='undefined' && postNumber==7116276 && dateTime=='03/30/24(Sat)02:38:49'  && image=='slightcompare.png') {

'>>7116243
You'll have to select the clothes for this but try Tone Curve. It helps you adjust the colors, and for picrel I used a slight S curve. You can also try coloring with lighting in mind, adding more highlights/rim lighting, or doing colors on top of another color besides white (like gray).'
;

}

if(Anonymous && title=='undefined' && postNumber==7116311 && dateTime=='03/30/24(Sat)03:37:21') {

'>>7113906
Your stuff is pretty good, I would work on using hard edges to define form in some spots.'
;

}

if(Anonymous && title=='undefined' && postNumber==7116327 && dateTime=='03/30/24(Sat)04:05:05'  && image=='1000027697.jpg') {

'Day One of learning to draw. Tried to copy a piece I had done of an OC of mine I got commissioned awhile ago. This is gonna be a doozy to get better at. I feel like crap, but at least I put something on the page I guess.';

}

if(Anonymous && title=='undefined' && postNumber==7116328 && dateTime=='03/30/24(Sat)04:05:35') {

'>>7116327
I rotated that shit twice how the fuck'
;

}

if(Anonymous && title=='undefined' && postNumber==7116518 && dateTime=='03/30/24(Sat)08:55:45'  && image=='caster.jpg') {

'ink and colored pencils sketch I did while taking a poop, finished up a bit in PS.

>>7108999
great brushwork. Hope you are applying this in actual illustrations.

>>7111045
the staff should not be converging so close to her lower body
her spine angle is also off set. Digital watercolor looks good, but just do real watercolors


>>7112984
thank youu

>>7113906
use hard brushes instead. Start with black first, not pressure sensitivity. Add mid (grey) afterwards, lastly highlights- then blend.'
;

}

if(Anonymous && title=='undefined' && postNumber==7116524 && dateTime=='03/30/24(Sat)09:03:46'  && image=='20240330_090122.jpg') {

'6 pipefulls,or 7 hours.';

}

if(Anonymous && title=='undefined' && postNumber==7117076 && dateTime=='03/30/24(Sat)19:00:30'  && image=='file.png') {

'>>7104189
finished this

>>7104202
ty, i was unsure of the whole noodle thing in a robot design but i guess it looks ok.

>>7113170
i dont have any practical knowledge really, plus i wouldnt say my designs are good or even make sense, they just look ok while posed like this lol.

what i'd recommend if u want something that looks cool + functional is to first ask yourself:

why does it exist?
think about the role of your mech, if its meant to carry heavy stuff, run fast, help a human carrier, traverse difficult terrain, is it a body suit meant for a human to ride, an exoskeleton, some ancient golem, and so on, this will inform most of your decisions later on.

where?
as in what climate, mountains, under water, cities, space, etc

when?
is it a machine from the past, steampunk, from the future, alien technology.

then id recommend is starting with a thumbnail, dont be tempted to zoom in,getting a cool looking silhouette is about the most important thing at first, experiment but also try to come up with something that looks like it could move and function.

next is trying to map out a "skeleton", think of the type of joints you and how they'd need to move and pick one accordingly, this video: https://www.youtube.com/watch?v=li2qw57PqZI&t=1s goes over a bunch of types of mechanical joints. they dont have to look perfect, they just need to reflect the function of how they will move, kind of like how the hip and shoulders have a ball and socket joint that allow for a move diverse movement and how the knee is a hinge joint that only moves in 1 axis.

last thing i'll say is look up reference, from designs or other artists u like, if u wanna come up with something that can fly just look at birds and study how their joints and anatomy work and apply it to your design, same goes for everything really. and this may sound contradictory but dont be afraid to push things to the nonsensical lol, just follow the rule of cool, if it looks cool then it works.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117090 && dateTime=='03/30/24(Sat)19:16:16') {

'>>7116518
The thumbnail reads really well, nice job.
>>7108999
Dig the bright green edge lighting, looks awesome.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117326 && dateTime=='03/30/24(Sat)23:09:02'  && image=='koriel #13.jpg') {

'>>7114857
i think it's done.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117367 && dateTime=='03/31/24(Sun)00:24:14') {

'>>7114444
A critique the size of fucking War and Peace, fucking hell. Is it just a numbers game when it comes to getting feedback here?'
;

}

if(Anonymous && title=='undefined' && postNumber==7117370 && dateTime=='03/31/24(Sun)00:28:43') {

'>>7117367
Just draw'
;

}

if(Anonymous && title=='undefined' && postNumber==7117386 && dateTime=='03/31/24(Sun)00:47:34') {

'>>7117367
No, you're not entitled to get a critique for free, you take what you can, and by the looks of it, you should pay for it instead.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117396 && dateTime=='03/31/24(Sun)00:59:05') {

'>>7117326
Pretty'
;

}

if(Anonymous && title=='undefined' && postNumber==7117418 && dateTime=='03/31/24(Sun)01:19:31') {

'>>7117386
>Paying for critique
It's the critique board you stupid nigger'
;

}

if(Anonymous && title=='undefined' && postNumber==7117438 && dateTime=='03/31/24(Sun)01:43:22') {

'>>7117418
Yes, it's free, someone took the time out of their day to look at your artwork and give you a critique when he could've spent it doing anything else, so why are you complaining about it? You're not entitled to it at all, especially if you're going to have a tantrum for something simple as reading. Have you ever heard of an art tutor? If you want someone to walk you through your own inability to use a single brain cell and focus on reading 2 paragraphs of critique, then pay for specialized critique, instead of wasting your or other people's time.
>Stupid Nigger retard nigger retard nigger retard do I fit in yet????
Every single thread I've seen has embarrassing posts that read like yours, you really stick out like a sore thumb, grow up.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117463 && dateTime=='03/31/24(Sun)02:27:18'  && image=='24-03-31 02-20-21 0281.png') {

'Draw';

}

if(Anonymous && title=='undefined' && postNumber==7117512 && dateTime=='03/31/24(Sun)04:17:13'  && image=='3-point perspective - compressed.png') {

'>>7102789
Wondering if there's something I should add to this drawing besides value.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117671 && dateTime=='03/31/24(Sun)09:54:24') {

'>>7117367
do you have the reading ability of an inbred toddler? you can read all that in less than 2 minutes'
;

}

if(Anonymous && title=='undefined' && postNumber==7117682 && dateTime=='03/31/24(Sun)10:15:43') {

'>>7117671
That's not the point of their post. Don't be stupid.'
;

}

if(Anonymous && title=='undefined' && postNumber==7117795 && dateTime=='03/31/24(Sun)12:15:39'  && image=='IMG_2020.png') {

'Lately I’ve been trying to let go of my ambitions to make every drawing perfect and suddenly I’m able draw a lot more comfortably. Makes me happy (o˘◡˘o)';

}

if(Anonymous && title=='undefined' && postNumber==7117867 && dateTime=='03/31/24(Sun)13:06:31'  && image=='GKA6ykcXkAE8Hs6 (1).jpg') {

'>>7117326
ok now it's actually done. tried to push shadows a bit more.'
;

}

if(Anonymous && title=='undefined' && postNumber==7118138 && dateTime=='03/31/24(Sun)17:34:00'  && image=='paint.webm') {

'I need a process.';

}

if(Anonymous && title=='undefined' && postNumber==7118170 && dateTime=='03/31/24(Sun)18:10:27') {

'>>7117076
Something about the pink genuinely creeps me out, I think it's the cute bubble pink mixed with the weird techno body horror
Either way this is super good... I want like a movie or something with this aesthetic'
;

}

if(Anonymous && title=='undefined' && postNumber==7118784 && dateTime=='04/01/24(Mon)07:57:05'  && image=='marrowcleanup.png') {

'man using a traditional brush well is so fucking hard';

}

if(Fledgling Investor && title=='undefined' && postNumber==7118907 && dateTime=='04/01/24(Mon)11:11:07') {

'test';

}

if(Anonymous && title=='undefined' && postNumber==7118911 && dateTime=='04/01/24(Mon)11:13:48') {

'>>7118907
congrats you're cringe. The test worked'
;

}

if(Anonymous && title=='undefined' && postNumber==7118915 && dateTime=='04/01/24(Mon)11:15:39'  && image=='20240401_111104.jpg') {

'8 pipefulls,or 11 hours.
It got a background. Half of one so far. I might make a tshirt out of it,if only for myself. Would you pay $30 for a high quality transfer onto good fabric?'
;

}

if(Anonymous && title=='undefined' && postNumber==7118920 && dateTime=='04/01/24(Mon)11:19:12') {

'>>7118915
id pay 30 bucks for you to shut the fuck up about how being a junkie improves your process.'
;

}

if(Fledgling Investor && title=='undefined' && postNumber==7118929 && dateTime=='04/01/24(Mon)11:23:50') {

'>>7118911
pyw'
;

}

if(Anonymous && title=='undefined' && postNumber==7118961 && dateTime=='04/01/24(Mon)11:56:01') {

'>>7118929
That's not a comeback for every single criticism idiot. You paying for reddit gold isn't relevant to art in any way.'
;

}

if(Rich Investor && title=='undefined' && postNumber==7119050 && dateTime=='04/01/24(Mon)13:34:16') {

'>>7118961
i have not called anyone a newfag in quite some time, but jesus the temptation is there.
pyw.'
;

}

if(Rich Investor && title=='undefined' && postNumber==7119054 && dateTime=='04/01/24(Mon)13:38:41'  && image=='donttryitnewfag.jpg') {

'>>7118961
p
y
w'
;

}

if(Anonymous && title=='undefined' && postNumber==7119128 && dateTime=='04/01/24(Mon)14:48:39') {

'>>7117867
I love the look on his face. It's subtle but conveys emotion'
;

}

if(Anonymous && title=='undefined' && postNumber==7119371 && dateTime=='04/01/24(Mon)19:41:51') {

'>>7119128
Thank you. Glad you like it'
;

}

if(Anonymous && title=='undefined' && postNumber==7119385 && dateTime=='04/01/24(Mon)19:56:58') {

'What do i draw?
I'm really bad and dogshit at it so dont suggest anything too hard'
;

}

if(Anonymous && title=='undefined' && postNumber==7119450 && dateTime=='04/01/24(Mon)22:24:00') {

'>>7117463
I want to kiss her cute little face and impregnate her pussy while grabbing her horns'
;

}

if(Anonymous && title=='undefined' && postNumber==7119455 && dateTime=='04/01/24(Mon)22:31:34'  && image=='humvee.png') { }

if(Anonymous && title=='undefined' && postNumber==7119463 && dateTime=='04/01/24(Mon)22:40:31'  && image=='frieren.png') {

'>>7119385
look at a simple picture of something you like and try to copy it the best you can maybe?'
;

}

if(Anonymous && title=='undefined' && postNumber==7119548 && dateTime=='04/02/24(Tue)00:53:23') {

'>>7119054
n
o

you're
m
a
d
that I'm
r
i
g
h
t

All that happens is that 1.I post and you just nitpick something tiny then refuse to post yours or 2. I don't post and I'm right regardless. Think of the game theory, I have no incentive to post. Sorry that I'm smarter than you.'
;

}

if(Anonymous && title=='undefined' && postNumber==7119556 && dateTime=='04/02/24(Tue)01:03:40') {

'>>7119450
Thanks buddy'
;

}

if(Anonymous Mogul && title=='undefined' && postNumber==7119599 && dateTime=='04/02/24(Tue)03:05:45') {

'>>7119548
you aint gonna post because its poo poo anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==7119681 && dateTime=='04/02/24(Tue)06:35:32') {

'>>7119548
All these words no one is going to read instead of just posting your work. So sad. So pathetic.'
;

}

if(Anonymous && title=='undefined' && postNumber==7119780 && dateTime=='04/02/24(Tue)09:51:47') {

'>>7119455
I like the little character! This has a lot of personality.'
;

}

if(Anonymous && title=='undefined' && postNumber==7119797 && dateTime=='04/02/24(Tue)10:21:57') {

'>>7119599
>>7119681
If you can't read less than a paragraph then why are you on a forum retard lol. Seethe, I'm not upset that some /beg/ on 4chan thinks that he can just counter an unrelated argument with "pyw". No, and you can stay mad about that lol.'
;

}

if(Anonymous && title=='undefined' && postNumber==7119831 && dateTime=='04/02/24(Tue)10:59:31') {

'>>7119797
just post your work so i can nuke you already'
;

}

if(Anonymous && title=='undefined' && postNumber==7119927 && dateTime=='04/02/24(Tue)12:31:41'  && image=='20240402_120433.jpg') {

'Put a few more hours into this. Heading into the home stretch.';

}

if(Anonymous && title=='undefined' && postNumber==7119941 && dateTime=='04/02/24(Tue)12:46:27') {

'>>7119927
How did you get so good?'
;

}

if(Anonymous && title=='undefined' && postNumber==7120000 && dateTime=='04/02/24(Tue)13:32:14') {

'>>7119941
Nta but stop asking this and just draw. The answer will never be different. Stop looking for your magic well'
;

}

if(Anonymous && title=='undefined' && postNumber==7120029 && dateTime=='04/02/24(Tue)14:24:08') {

'>>7119780
Thanks anon!'
;

}

if(Anonymous && title=='undefined' && postNumber==7120093 && dateTime=='04/02/24(Tue)15:49:44') {

'>>7119797
Pyw lil bro.'
;

}

if(Anonymous && title=='undefined' && postNumber==7120095 && dateTime=='04/02/24(Tue)15:53:44') {

'Should i draw?';

}

if(Anonymous && title=='undefined' && postNumber==7120140 && dateTime=='04/02/24(Tue)17:02:27') {

'>>7120095
No. You not practicing just makes one less person I need to beat on my journey to the top. Go make yourself a nice, big microwaved dinner you fucking loser.'
;

}

if(Anonymous && title=='undefined' && postNumber==7120372 && dateTime=='04/02/24(Tue)21:21:25'  && image=='gabnon_progress.jpg') {

'Current wip of a study. I've been enamored with this style for years now and I'm making a concerned effort to understand it.';

}

if(Anonymous && title=='undefined' && postNumber==7120389 && dateTime=='04/02/24(Tue)21:39:13'  && image=='4e7.jpg') {

'>>7120372
looking good'
;

}

if(Anonymous && title=='undefined' && postNumber==7120413 && dateTime=='04/02/24(Tue)22:07:22') {

'>>7120093
No. You pyw.'
;

}

if(Anonymous && title=='undefined' && postNumber==7120510 && dateTime=='04/03/24(Wed)00:11:09'  && image=='TheOrcAndDemonBride.png') {

'wip';

}

if(Anonymous && title=='undefined' && postNumber==7120530 && dateTime=='04/03/24(Wed)01:24:10'  && image=='Free Onsen.png') {

'Hope some pixel art is ok.

I have a hard time doing good faces at this scale. Fitting in what you want into something like a 10x10 grid is kind of tough. The eyes especially. Overall I was pretty happy with it though. The water and the reflection was fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==7121120 && dateTime=='04/03/24(Wed)16:55:34'  && image=='Hornsmall.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7121121 && dateTime=='04/03/24(Wed)16:56:37'  && image=='Goatsmall.jpg') {

'some recent sketchbook stuff idk';

}

if(Anonymous && title=='undefined' && postNumber==7121123 && dateTime=='04/03/24(Wed)16:58:16'  && image=='Yokaismall.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7121126 && dateTime=='04/03/24(Wed)16:59:16'  && image=='Phoenixsmall.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7121130 && dateTime=='04/03/24(Wed)17:00:33') {

'>>7121121
>>7121123
>>7121120

this is really cool also'
;

}

if(Anonymous && title=='undefined' && postNumber==7121162 && dateTime=='04/03/24(Wed)17:26:47'  && image=='marrow2small.jpg') {

'still on the grind';

}

if(Anonymous && title=='undefined' && postNumber==7121213 && dateTime=='04/03/24(Wed)18:25:27'  && image=='wheel of existence WIP2.png') {

'WIP, tapestry of the wheel of existence from a gnaustistic lense
I posted bishonen Jesus here >>7121208
Please critique I need Jesus to look as great as possible it's very important he should be very beautiful yet outerworldly'
;

}

if(Anonymous && title=='undefined' && postNumber==7121281 && dateTime=='04/03/24(Wed)19:25:49') {

'>>7121213
Looks too feminine imo, masculine beauty is different.'
;

}

if(Anonymous && title=='undefined' && postNumber==7121282 && dateTime=='04/03/24(Wed)19:26:49') {

'>>7121162
lineart brush name?'
;

}

if(Anonymous && title=='undefined' && postNumber==7121315 && dateTime=='04/03/24(Wed)19:58:58') {

'>>7121282
0.5 Graphgear 500 with HB lead'
;

}

if(Anonymous && title=='undefined' && postNumber==7121334 && dateTime=='04/03/24(Wed)20:23:23'  && image=='1712185619893544.jpg') {

'Drew this. Uberbeg.';

}

if(Anonymous && title=='undefined' && postNumber==7121341 && dateTime=='04/03/24(Wed)20:28:16'  && image=='frieren.png') {

'definitely a lot of wonky stuff but I wanted to get some practice coloring despite the drawing being off.
I tweaked some things to try to get it looking better based on an anon's advice, but clearly wasn't able to get it looking quite right.
it was fun to draw though, so at least there's that!'
;

}

if(Anonymous && title=='undefined' && postNumber==7121346 && dateTime=='04/03/24(Wed)20:32:09') {

'>>7121334
Cute, keep it up'
;

}

if(Anonymous && title=='undefined' && postNumber==7121498 && dateTime=='04/04/24(Thu)00:15:26'  && image=='IMG_6793~2.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7121535 && dateTime=='04/04/24(Thu)00:59:29'  && image=='margatroid.png') {

'Is it just me overthinking or is there something weird about her torso, especially the belly area?';

}

if(Anonymous && title=='undefined' && postNumber==7121731 && dateTime=='04/04/24(Thu)09:20:29'  && image=='Commission - Snow Night Magic.png') {

'I'll call this progress.
Hi /draw/.'
;

}

if(Anonymous && title=='undefined' && postNumber==7121738 && dateTime=='04/04/24(Thu)09:35:00'  && image=='Green-Fae-Sweetsummerboi-2024.jpg') {

'Anon, how is your April?';

}

if(Anonymous && title=='undefined' && postNumber==7121739 && dateTime=='04/04/24(Thu)09:35:21'  && image=='Illustration3.jpg') {

'worked on this just now, what think?';

}

if(Anonymous && title=='undefined' && postNumber==7121867 && dateTime=='04/04/24(Thu)12:11:49'  && image=='1710434685243.jpg') {

'I decided to try to get into drawing yesterday while I was high';

}

if(Anonymous && title=='undefined' && postNumber==7121878 && dateTime=='04/04/24(Thu)12:27:40') {

'>>7121535
If you use manga aesthetic, you should also refine the line with manga aesthetic, meaning you probably have to redraw and trace over the line a few times until it is simplified and "feels right"'
;

}

if(Anonymous && title=='undefined' && postNumber==7121880 && dateTime=='04/04/24(Thu)12:29:26'  && image=='a_rat_race_on_the_wheel_of_life_by_sweetsummerboi_dglexr9-414w-2x.jpg') {

'>>7121213
Hell Yeah BRO!'
;

}

if(Anonymous && title=='undefined' && postNumber==7121881 && dateTime=='04/04/24(Thu)12:31:20'  && image=='20240404_122858.jpg') {

'Filling in the black,adding details.';

}

if(Anonymous && title=='undefined' && postNumber==7121909 && dateTime=='04/04/24(Thu)13:00:38') {

'>>7121867
Not a bad copy. Seek >>7121765
Read keys to drawing.'
;

}

if(Anonymous && title=='undefined' && postNumber==7121913 && dateTime=='04/04/24(Thu)13:04:51'  && image=='helmet-designs-2.jpg') {

'helmets, watercolor';

}

if(Anonymous && title=='undefined' && postNumber==7121920 && dateTime=='04/04/24(Thu)13:12:54') {

'>>7121881
looks amazing'
;

}

if(Anonymous && title=='undefined' && postNumber==7121956 && dateTime=='04/04/24(Thu)13:44:21') {

'>>7121913
Sick. Blog?'
;

}

if(Anonymous && title=='undefined' && postNumber==7122081 && dateTime=='04/04/24(Thu)15:34:21') {

'>>7121880
Saved, thanks
I added more detail on Jesus >>7122076
Nw it's time to draw Sophia

>>7121341
Nice energy and gesture

>>7121913
Nice colors Pedro'
;

}

if(Anonymous && title=='undefined' && postNumber==7122185 && dateTime=='04/04/24(Thu)17:41:49') {

'>>7113368
>>7113366
I like these a lot do you have more?'
;

}

if(Anonymous && title=='undefined' && postNumber==7122187 && dateTime=='04/04/24(Thu)17:43:15') {

'>>7117512
Got any more of your work? It kind of reminds me of midnight gospel'
;

}

if(Anonymous && title=='undefined' && postNumber==7122258 && dateTime=='04/04/24(Thu)18:52:46') {

'>>7121498
you give every character the same shitty flat cartoon faces and wonky floor and awkward clothes every time, pizza'
;

}

if(Anonymous && title=='undefined' && postNumber==7122298 && dateTime=='04/04/24(Thu)19:16:28'  && image=='cleopatra.jpg') {

'just realized it looks like she's playing air guitar';

}

if(Anonymous && title=='undefined' && postNumber==7122413 && dateTime=='04/04/24(Thu)21:05:07'  && image=='20240326_162159.jpg') {

'Things done with ballpoint pens
Just hope it isn't shit'
;

}

if(Anonymous && title=='undefined' && postNumber==7122471 && dateTime=='04/04/24(Thu)22:26:51'  && image=='3E7D122A-95B9-49ED-BAD1-9B2118FA549D.jpg') {

'I did this drawing of a frog today.';

}

if(Anonymous && title=='undefined' && postNumber==7122505 && dateTime=='04/04/24(Thu)22:55:45') {

'>>7122081
Can't wait to see your complete version, do update the thread with your progress.'
;

}

if(Anonymous && title=='undefined' && postNumber==7122792 && dateTime=='04/05/24(Fri)08:21:51'  && image=='20240405_081918.jpg') {

'A good night off.';

}

if(Anonymous && title=='undefined' && postNumber==7122813 && dateTime=='04/05/24(Fri)09:12:04'  && image=='sspaceaodiadasdowdd.png') {

'>>7117076
looks good my man, color choice on pink is great'
;

}

if(Anonymous && title=='undefined' && postNumber==7122932 && dateTime=='04/05/24(Fri)12:19:09') {

'>>7121956
thanks!
>https://twitter.com/pedrogoferreira
>>7122081
thank you very much'
;

}

if(Anonymous && title=='undefined' && postNumber==7122933 && dateTime=='04/05/24(Fri)12:20:25') {

'>>7122471
Poor guy got run tf over ;_;'
;

}

if(Anonymous && title=='undefined' && postNumber==7123258 && dateTime=='04/05/24(Fri)18:25:45'  && image=='sketch_7371084.png') {

'Im posting my attempt at recovering from not drawing for 5 months due to my dumb nigger neighbor sending me to jail. It sucks looking at my old drawings and being impressed at how well I used to draw.';

}

if(Anonymous && title=='undefined' && postNumber==7123277 && dateTime=='04/05/24(Fri)18:45:07'  && image=='rivkah.jpg') {

'haven't drawn in a while and had so much fun doing this one';

}

if(Anonymous && title=='undefined' && postNumber==7123287 && dateTime=='04/05/24(Fri)19:05:11') {

'>>7123258
heres how i used to draw.
I want to kill myself right now how the fuck did I draw that???'
;

}

if(Anonymous && title=='undefined' && postNumber==7123288 && dateTime=='04/05/24(Fri)19:07:08'  && image=='zxfzzw43z3w.png') { }

if(Anonymous && title=='undefined' && postNumber==7123357 && dateTime=='04/05/24(Fri)20:39:19') {

'>>7123287
don't fall into that trap, you can and will always improve, even if you've been out of the game for a while
just keep drawing and don't use the quality of any particular piece as a personal indictment'
;

}

if(Anonymous && title=='undefined' && postNumber==7123543 && dateTime=='04/06/24(Sat)02:06:20') {

'>>7112517
Neat colors'
;

}

if(Anonymous && title=='undefined' && postNumber==7123595 && dateTime=='04/06/24(Sat)03:46:33') {

'>>7121123
I like this a lot. Do you post your stuff anywhere?'
;

}

if(Anonymous && title=='undefined' && postNumber==7123599 && dateTime=='04/06/24(Sat)03:53:26') {

'>>7123595
@luke_martin_re
On insta'
;

}

if(Anonymous && title=='undefined' && postNumber==7123605 && dateTime=='04/06/24(Sat)04:06:57') {

'>>7112311
ty! im not sure desu i just sorta doodle,ill try ty c:'
;

}

if(Anonymous && title=='undefined' && postNumber==7123764 && dateTime=='04/06/24(Sat)09:34:41'  && image=='20240406_092909.jpg') {

'And it's 90% done.

Note the lower left hand corner. That is the spot for this piece's name.

Trips gets to name it.

Just keep it clean. I want to peddle tshirts for kids with it. And my last upload will be the winning name engraved posterity.'
;

}

if(Anonymous && title=='undefined' && postNumber==7123767 && dateTime=='04/06/24(Sat)09:41:43') {

'>>7123764
I like it, it looks like an album cover'
;

}

if(Anonymous && title=='undefined' && postNumber==7124307 && dateTime=='04/06/24(Sat)17:51:25'  && image=='20240406_172946.jpg') {

'Here's something that I thought I would never see again:my first painting!';

}

if(Anonymous && title=='undefined' && postNumber==7124418 && dateTime=='04/06/24(Sat)19:40:17'  && image=='Untitled_Artwork (7).png') {

'great thread boys';

}

if(Anonymous && title=='undefined' && postNumber==7124498 && dateTime=='04/06/24(Sat)20:37:02'  && image=='devil.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7124949 && dateTime=='04/07/24(Sun)06:29:49'  && image=='IMAG010 (5).jpg') {

'A splash page strip from the Snowglobe story.';

}

if(Anonymous && title=='undefined' && postNumber==7125459 && dateTime=='04/07/24(Sun)19:07:26'  && image=='Untitled_Artwork (12).png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7126029 && dateTime=='04/08/24(Mon)10:13:07') {

'>>7123764
Eyesenberg.'
;

}

if(Anonymous && title=='undefined' && postNumber==7126895 && dateTime=='04/09/24(Tue)03:56:28'  && image=='Screenshot_20240409_105343.jpg') {

'I like swords.
Unfortunately, my brain doesn't like consistent perspective.'
;

}

if(Anonymous && title=='undefined' && postNumber==7127119 && dateTime=='04/09/24(Tue)09:09:45'  && image=='20240409_090519.jpg') {

'I could call this "done". It eats detail,and I could keep polishing eyes for another 4 hours.

I want to move on.'
;

}

if(Anonymous && title=='undefined' && postNumber==7127329 && dateTime=='04/09/24(Tue)13:50:33'  && image=='greedwip1.png') {

'WIP : deadly sin of Greed';

}

if(Anonymous && title=='undefined' && postNumber==7127342 && dateTime=='04/09/24(Tue)14:06:21') { }

if(Anonymous && title=='undefined' && postNumber==7127375 && dateTime=='04/09/24(Tue)14:41:26') {

'>>7127342
it's a german dude : luke_martin_re on insta'
;

}

if(Anonymous && title=='undefined' && postNumber==7127496 && dateTime=='04/09/24(Tue)16:29:07'  && image=='20240409_222851.jpg') {

'The more i try to make it clearer the muddier it gets. Posting this one just so i can move on from it. Took too much of my time and I'm not happy with the result';

}

if(Anonymous && title=='undefined' && postNumber==7127625 && dateTime=='04/09/24(Tue)18:58:59'  && image=='greedwip2.png') {

'>>7127329
almost done'
;

}

if(Anonymous && title=='undefined' && postNumber==7127639 && dateTime=='04/09/24(Tue)19:24:30'  && image=='cleopatra2.jpg') {

'>>7122298
Any other wageslaves here that are too tired to draw most of the time?'
;

}

if(Anonymous && title=='undefined' && postNumber==7127652 && dateTime=='04/09/24(Tue)19:35:22'  && image=='Screenshot_20240410-013417.png') {

'>>7127625
I don't care about what cringey political shitpost you're trying to make but i will say this bag looks good, good texture work'
;

}

if(Anonymous && title=='undefined' && postNumber==7127892 && dateTime=='04/09/24(Tue)23:23:31') {

'>>7127496
literally just keep working on it dude this has potential, but it's clearly not finished yet.'
;

}

if(Anonymous && title=='undefined' && postNumber==7127937 && dateTime=='04/10/24(Wed)00:26:24') {

'I've realized that I will never be good';

}

if(Anonymous && title=='undefined' && postNumber==7127951 && dateTime=='04/10/24(Wed)00:42:13') {

'>>7126895
cool'
;

}

if(Anonymous && title=='undefined' && postNumber==7127968 && dateTime=='04/10/24(Wed)01:15:13') {

'>>7127496
Bring some contours back to enforce some of the more important places of the drawing like the face or the character himself, right now everything it's sort of sitting there at a similar level of importance, even the BG, use shadows and some line work to push it further, all of this on a new layer so you can dial it back if needed.
It's a good base but if you're on an experimental phase then play with some brushes for certain tasks, even for a graphic approach you want to have some brushes that are plain or simple for things you want like oils, watercolor, ink, graphite, etc.'
;

}

if(Anonymous && title=='undefined' && postNumber==7128006 && dateTime=='04/10/24(Wed)02:01:51'  && image=='Leto.jpg') {

'just a brush test';

}

if(Anonymous && title=='undefined' && postNumber==7128007 && dateTime=='04/10/24(Wed)02:04:06') {

'>>7127937
Not with that attitude'
;

}

if(Anonymous && title=='undefined' && postNumber==7128008 && dateTime=='04/10/24(Wed)02:05:08') {

'>>7127937
How many "never give up" movies have you watched just for you to say shit like this?'
;

}

if(Anonymous && title=='undefined' && postNumber==7128123 && dateTime=='04/10/24(Wed)06:13:06'  && image=='Screenshot 2024-04-10 131104.jpg') {

'just a wee update, trynna get a sense of the lighting while rendering the bg';

}

if(Anonymous && title=='undefined' && postNumber==7128228 && dateTime=='04/10/24(Wed)09:24:21'  && image=='wipcoal.png') {

'>>7128123
i would personally go with a cooler colour for the bg walls to compliment the colours in the blue dress in the mid ground. its looking great anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==7128307 && dateTime=='04/10/24(Wed)11:51:19') {

'>>7127968
thanks, i'm still working on it. i know that generally what i have to work on is edges. it's just something i struggled with always and can never really get down. also yeah this is an experimental piece for me, first time messing around with some photobashing to create texture.'
;

}

if(Anonymous && title=='undefined' && postNumber==7128385 && dateTime=='04/10/24(Wed)12:57:11') {

'>>7103220
Well, she’s not made of latex, is she? The light reflection would probably be more diffuse on her fur, and not go all the way to white.'
;

}

if(Anonymous && title=='undefined' && postNumber==7128393 && dateTime=='04/10/24(Wed)13:00:54') {

'>>7128123
>>7128228
I'm not good enough to give any valid critique, but these are amazing!!'
;

}

if(Anonymous && title=='undefined' && postNumber==7128449 && dateTime=='04/10/24(Wed)13:33:13') {

'>>7127625
High effort gem'
;

}

if(Anonymous && title=='undefined' && postNumber==7128565 && dateTime=='04/10/24(Wed)14:32:50'  && image=='crash.jpg') {

'man i never tried visiting /ic/ before
this thread is to help critic and improve art yes?
how to shade crash?'
;

}

if(Anonymous && title=='undefined' && postNumber==7128798 && dateTime=='04/10/24(Wed)16:22:47'  && image=='greed.png') {

'>>7127625
>>7127652
It's not political, it's esoteric, here, I added the final touch
It's a metaphor, an allegory, about our troubled mindsets
You can make fun of me btw'
;

}

if(Anonymous && title=='undefined' && postNumber==7130777 && dateTime=='04/12/24(Fri)09:29:54') {

'>>7127625
Neato'
;

}

if(Anonymous && title=='undefined' && postNumber==7130797 && dateTime=='04/12/24(Fri)10:00:53') {

'>>7127625
suggest removing those identifying features from the soijak. I'm not a fan of censorship but those features will just get your image banned these days'
;

}

if(Anonymous && title=='undefined' && postNumber==7132119 && dateTime=='04/13/24(Sat)20:09:57'  && image=='message1.jpg') {

'drawing for an oil painting.';

}

if(Anonymous && title=='undefined' && postNumber==7132141 && dateTime=='04/13/24(Sat)20:31:24'  && image=='IMG_1729.jpg') {

'>>7128565
Well firstly you have to establish where the light source is coming from. If it’s from the right, I think it would look something like this'
;

}

if(Anonymous && title=='undefined' && postNumber==7132214 && dateTime=='04/13/24(Sat)22:19:58'  && image=='image (4) (1).jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7132482 && dateTime=='04/14/24(Sun)05:54:11'  && image=='character.jpg') {

'>>7132141
oh yeah that's pretty good, thanks anon
how about this, this is a character i made inspired by shit like earthbound and children comics, other than the shading, how can i make him look more professionally made cuz he looks like he was made by a kid'
;

}

if(Anonymous && title=='undefined' && postNumber==7132571 && dateTime=='04/14/24(Sun)09:09:51'  && image=='20240414_090223.jpg') {

'I am thinking about what my next project will be,and am leaning towards a tshirt design. This first rough was going for "marketable and pandering",but I want it more dwarflike. Pepe beer is a nod to 4chan,of course.';

}

if(Anonymous && title=='undefined' && postNumber==7132600 && dateTime=='04/14/24(Sun)10:10:22') {

'>>7132482
I’m not the person to be asking about stylization honestly anon, I think someone in the beg thread would be of more help in terms of a redraw. To improve this though

>improve perspective. Looks to be one point but is drawn inconsistently

>add form to hair

>make head a box. Very flat as of now

>make eyes spherical and not just circular

>make clothes wrap around bodily form

>better finger anatomy

More expressive pose

>what is he doing? What type of table is that?'
;

}

if(Anonymous && title=='undefined' && postNumber==7132682 && dateTime=='04/14/24(Sun)12:19:06') {

'>>7132600
thanks man appreciated though a couple of notes/questions
>consistency? as in keep symmetry and such?
>how do you add form to hair?
>he is just sitting on a desk'
;

}

if(Anonymous && title=='undefined' && postNumber==7132697 && dateTime=='04/14/24(Sun)12:39:48'  && image=='desert-creature-1.jpg') {

'desert rat thing guy';

}

if(Anonymous && title=='undefined' && postNumber==7132803 && dateTime=='04/14/24(Sun)14:27:53'  && image=='IMG_1614.jpg') {

'I like to do sketches sunday morning';

}

if(Anonymous && title=='undefined' && postNumber==7132818 && dateTime=='04/14/24(Sun)14:35:10'  && image=='IMG_1744.jpg') {

'>>7132682
Consistency meaning that the lines all need to recede to the same vanishing point. The lines don’t seem to have one vanishing point

>how do you add form to hair?

Alphonso Dunn explains it better than I can

https://youtu.be/EGuYmqTDah4?si=-_jBR1H4EBDCmeJu

Also take a look at their hair in pic rel. The shading is used to indicate form, and the hair is broken into smaller, simpler triangular shapes that work together to create one large mass.

>he is just sitting on a desk

Okay, where is he? What’s he doing on the desk? Is he studying? Is he drawing? Is he mad at someone? Happy? Whose desk is it? His? His friend’s? Tell more of a story. All of this should be shown in the sequences'
;

}

if(Anonymous && title=='undefined' && postNumber==7132899 && dateTime=='04/14/24(Sun)15:47:35') {

'>>7132818
thanks man, ill try to follow these as much as i can'
;

}

if(Anonymous && title=='undefined' && postNumber==7132900 && dateTime=='04/14/24(Sun)15:47:36'  && image=='GLJVoaha0AAL3f1.jpg') {

'Sketch from yesterday. Pretty rough. Not sure if I'm going to do anything with it.';

}

if(Anonymous && title=='undefined' && postNumber==7133023 && dateTime=='04/14/24(Sun)17:03:26'  && image=='IMG_2111.png') {

'>>7125459
I‘ve been thinking about trying this kind of brush for my lineart.. this looks really neat!

Someday I‘ll finish this one <3'
;

}

if(Anonymous && title=='undefined' && postNumber==7134168 && dateTime=='04/15/24(Mon)10:34:47'  && image=='glutonny.png') {

'>>7130797
Yeah I get what you mean, I was thinking about it too, idk, I'm not a political person, I don't want to get in trouble for stuff I don't particularly care about, but it's just too funny

Deadly sin of gluttony'
;

}

if(Anonymous && title=='undefined' && postNumber==7135875 && dateTime=='04/16/24(Tue)19:12:10'  && image=='lust wip1.png') {

'>>7134168
Deadly sin of lust WIP'
;

}

if(Anonymous && title=='undefined' && postNumber==7135979 && dateTime=='04/16/24(Tue)21:30:52') {

'>>7128798
>>7134168
>>7135875
Wojacks and the like have been around for so long it's rare to see someone try to reinvent them like this. The sheer amount of detail put into these is commendable.'
;

}

if(Anonymous && title=='undefined' && postNumber==7135988 && dateTime=='04/16/24(Tue)21:47:27'  && image=='Picsart_24-04-16_10-03-00-500.png') {

'Like 2nd time ever drawing people from ref, how did I do?';

}

if(Anonymous && title=='undefined' && postNumber==7137534 && dateTime=='04/18/24(Thu)11:39:33'  && image=='20240418_113707.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7137658 && dateTime=='04/18/24(Thu)13:17:18'  && image=='promo jp.jpg') {

'>>7137534
I really like the character on this piece but it can gain a lot from getting down the geometry of the shapes first and then adding the detail. I think that you could have given more character to the base though.'
;

}

if(Anonymous && title=='undefined' && postNumber==7137660 && dateTime=='04/18/24(Thu)13:21:11') {

'>>7135988
Firstly I would start with better markmaking. You need to work from the shoulder and elbow rather than from the wrist. Then I would study the form and shape of the torso and do some studies with simplified shapes.'
;

}

if(Anonymous && title=='undefined' && postNumber==7137921 && dateTime=='04/18/24(Thu)18:27:48'  && image=='lust.png') {

'>>7135875
I think I'm done

>>7135979
Thanks man, I love making very detailed art, but right now my hand hurts'
;

}

if(Anonymous && title=='undefined' && postNumber==7138742 && dateTime=='04/19/24(Fri)15:56:24'  && image=='IMG_2125.png') {

'Art block';

}

if(Anonymous && title=='undefined' && postNumber==7138987 && dateTime=='04/19/24(Fri)20:01:02'  && image=='GLkQEU_XQAAHpAQ.jpg') {

'wip';

}

if(Anonymous && title=='undefined' && postNumber==7139333 && dateTime=='04/20/24(Sat)03:15:07'  && image=='Screenshot 2024-04-20 at 3.13.54 pm.png') {

'>>7102789
alright, what can make this better, its pretty messy'
;

}

if(Anonymous && title=='undefined' && postNumber==7140149 && dateTime=='04/20/24(Sat)19:26:08'  && image=='Screenshot_20240420_191334_Gallery.jpg') {

'Put a few more hours of work into this still life.';

}

if(Anonymous && title=='undefined' && postNumber==7140151 && dateTime=='04/20/24(Sat)19:28:53') {

'>>7137921
this is amazing'
;

}

if(Anonymous && title=='undefined' && postNumber==7140850 && dateTime=='04/21/24(Sun)09:57:29'  && image=='20240421_095226.jpg') {

'Today's rsndom eye thing.

Researching centerpieces for a tshirt design. Dripping eyes around it,just like the previous project, but the main Monstrosity must be right.'
;

}

if(Anonymous && title=='undefined' && postNumber==7141208 && dateTime=='04/21/24(Sun)15:36:48'  && image=='Exusiai + Martyr.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7141852 && dateTime=='04/22/24(Mon)01:32:07'  && image=='Super Disney World wip.png') {

'I'm doodling in my sketchbook rn (i'll show later) But I should be working on my most autistic idea ever.';

}

if(Anonymous && title=='undefined' && postNumber==7141923 && dateTime=='04/22/24(Mon)02:53:05') {

'I tried until now to bear using digital in order to be more palatable commercially, but since apparently I can't squeeze any money out of this shit and it's going to be forever just an hobby, I'm going back on paper. I miss the feeling of the wood of my scratchbuilt light table so fucking bad';

}

if(Anonymous && title=='undefined' && postNumber==7142097 && dateTime=='04/22/24(Mon)08:26:47') {

'H';

}

if(Anonymous && title=='undefined' && postNumber==7142171 && dateTime=='04/22/24(Mon)10:00:39') {

'Should i draw today?';

}

if(Anonymous && title=='undefined' && postNumber==7142283 && dateTime=='04/22/24(Mon)11:50:14'  && image=='image_123655411(16).jpg') {

'Sirens' Twilight';

}

if(Anonymous && title=='undefined' && postNumber==7142304 && dateTime=='04/22/24(Mon)12:13:27'  && image=='IMG_0(8).webm') {

'>>7142283
teh process'
;

}

if(Anonymous && title=='undefined' && postNumber==7142555 && dateTime=='04/22/24(Mon)15:48:46') {

'>>7121913

Love these!'
;

}

if(Anonymous && title=='undefined' && postNumber==7142746 && dateTime=='04/22/24(Mon)18:41:57') {

'>>7142283
>>7142304
Looks like you're having fun painting with mud. Seems quite dirty.'
;

}

if(Anonymous && title=='undefined' && postNumber==7142766 && dateTime=='04/22/24(Mon)19:02:13') {

'>>7142746
I was going for a fresco look, so you're not far off in your assessment.'
;

}

if(Anonymous && title=='undefined' && postNumber==7142821 && dateTime=='04/22/24(Mon)19:50:40') {

'>>7128123
what this >>7128228 guy said, but it would also help pull focus to the girls dancing, right now the bg is pulling focus away from your subjects'
;

}

if(Anonymous && title=='undefined' && postNumber==7142963 && dateTime=='04/22/24(Mon)22:40:40') {

'>>7142766
Hm. Well you're certainly not as good as Michaelangelo in terms of drawing, so I think it would behoove to study his paintings more instead of painting with muddy colors. That or pick a different style, it's not working.'
;

}

if(Anonymous && title=='undefined' && postNumber==7143446 && dateTime=='04/23/24(Tue)08:34:03') {

'>>7141852
let the autism flow anon, let it flow.'
;

}

if(Anonymous && title=='undefined' && postNumber==7143455 && dateTime=='04/23/24(Tue)08:50:25'  && image=='20240423_084618.jpg') {

'The new project.

The design isn't really a tshirt bound one,but the start of this is a promising illustration in itself, so worth pursuing for a time at least.'
;

}

if(Anonymous && title=='undefined' && postNumber==7143673 && dateTime=='04/23/24(Tue)12:38:18'  && image=='mtp.jpg') {

'did this sketch on my phone, how much do I suck?';

}

if(Anonymous && title=='undefined' && postNumber==7144284 && dateTime=='04/23/24(Tue)22:59:40'  && image=='IMG_20240423_011033.jpg') {

'i draw koharu from blue archive copying mogoon';

}

if(Anonymous && title=='undefined' && postNumber==7144296 && dateTime=='04/23/24(Tue)23:19:49') {

'>>7111045
This is cute as hell don't change anything, I think the proportions of her eyes and hands look great. The right hand can be bigger anyway, because at that angle, the right hand is more in the foreground of the drawing. What kind of brushes are you using to get that watercolor effect?'
;

}

if(Anonymous && title=='undefined' && postNumber==7144713 && dateTime=='04/24/24(Wed)11:03:28'  && image=='20240424_170055.jpg') {

'>>7138987
Still a wip'
;

}

if(Anonymous && title=='undefined' && postNumber==7144880 && dateTime=='04/24/24(Wed)14:37:03'  && image=='7.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7145151 && dateTime=='04/24/24(Wed)19:13:40'  && image=='wrath.png') {

'Wrath.';

}

if(Anonymous && title=='undefined' && postNumber==7145420 && dateTime=='04/25/24(Thu)02:24:48') {

'I got a bunch of free money coupons piling up, any recommendations for a drawing pad?';

}

if(Anonymous && title=='undefined' && postNumber==7145429 && dateTime=='04/25/24(Thu)03:00:11') {

'>>7122813
Nice work bro, you got a blog?'
;

}

if(Anonymous && title=='undefined' && postNumber==7145492 && dateTime=='04/25/24(Thu)06:35:02'  && image=='Superbrawl rough linework sml.jpg') {

'Really rough layout drawing for something I'm working on.';

}

if(Anonymous && title=='undefined' && postNumber==7146171 && dateTime=='04/25/24(Thu)20:00:30'  && image=='69f163.png') {

'Want to draw some fanart for a series but i have no Idea How to color It well';

}

if(Anonymous && title=='undefined' && postNumber==7146703 && dateTime=='04/26/24(Fri)08:36:39') {

'Has anyone here got close to professionalism but given up for a reason or the other? The fact that I have to go back to blue collar shit is making me die inside, I can't find any way to cope with this massive L';

}

if(Anonymous && title=='undefined' && postNumber==7147054 && dateTime=='04/26/24(Fri)15:37:02'  && image=='IMG_20240427_021107.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7147061 && dateTime=='04/26/24(Fri)15:40:59') {

'>>7147054
beautiful'
;

}

if(Anonymous && title=='undefined' && postNumber==7147124 && dateTime=='04/26/24(Fri)16:43:48'  && image=='lla.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7147221 && dateTime=='04/26/24(Fri)18:06:58'  && image=='Messenger_creation_3ff76a1c-07ea-43e8-8e5b-b2643cfd3559.jpg') {

'>>7138987
Done'
;

}

if(Anonymous && title=='undefined' && postNumber==7147223 && dateTime=='04/26/24(Fri)18:09:07') {

'>>7147221
this is hardcore asf man. cool'
;

}

if(Anonymous && title=='undefined' && postNumber==7147231 && dateTime=='04/26/24(Fri)18:18:24') {

'>>7147223
Thanks pal.'
;

}

if(Anonymous && title=='undefined' && postNumber==7147257 && dateTime=='04/26/24(Fri)18:42:45') {

'>>7143673
Nice forms/construction. It’s just kinda stiff'
;

}

if(Anonymous && title=='undefined' && postNumber==7147312 && dateTime=='04/26/24(Fri)19:22:56'  && image=='3AB54A0A-E25B-4157-9368-CE255746CB12.jpg') {

'Colored in something I drew a couple years ago';

}

if(Anonymous && title=='undefined' && postNumber==7147365 && dateTime=='04/26/24(Fri)20:09:26') {

'>>7147221
That's definitely not how I expected it finished, awesome regardless
Makes me think that probably I've become too boring, so inspiring also I guess'
;

}

if(Anonymous && title=='undefined' && postNumber==7147402 && dateTime=='04/26/24(Fri)20:32:05') {

'>>7147312
Nice. A lot of energy in those lines.'
;

}

if(Anonymous && title=='undefined' && postNumber==7147408 && dateTime=='04/26/24(Fri)20:35:16'  && image=='s-l1200.jpg') {

'>>7147365
No i get you. It was going in a different direction initially.
But then halfway i through i rediscovered my love for keita amemiya and it bled into the drawing.'
;

}

if(Anonymous && title=='undefined' && postNumber==7147643 && dateTime=='04/27/24(Sat)00:26:44') {

'>>7147408
Yeah the influence was there
I always preferred Nirasawa than him tho'
;

}

if(Anonymous && title=='undefined' && postNumber==7147907 && dateTime=='04/27/24(Sat)09:38:29'  && image=='20240427_093331.jpg') {

'It's turning into another version of what I attempted a few years ago:the gang wandering around in Eyelandthings I put on comic standard Bristol board.';

}

if(Anonymous && title=='undefined' && postNumber==7148238 && dateTime=='04/27/24(Sat)16:25:42'  && image=='dravv.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7148391 && dateTime=='04/27/24(Sat)19:46:44') {

'>>7147221
Lovely style'
;

}

if(Anonymous && title=='undefined' && postNumber==7148660 && dateTime=='04/28/24(Sun)00:52:07'  && image=='20240427_214836.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7148960 && dateTime=='04/28/24(Sun)10:37:25') { }

if(Anonymous && title=='undefined' && postNumber==7150055 && dateTime=='04/29/24(Mon)07:10:40'  && image=='20171030_223458.jpg') {

'Bump for the next installment of Eyes, sometime tomorrow morning.';

}

}
}