import 4.code.about;

class Header {

public void title() {

String fullTitle = '/ic/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void /mg/ - Mechanization General(OP Anonymous) {

String fullTitle = '/mg/ - Mechanization General';
int postNumber = 7114939;
String image = '1711697390826604.png';
String date = '03/29/24(Fri)03:29:50';
String comment = 'General dedicated to posting and discussing art of either:
1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such
2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.
Helpful to mention the level of realism, if any, you are taking into account in the art.
Old general resoruces (hopefully these ones aren't empty):

>Scott Robertson's How to Draw
https://e-hentai.org/g/1588796/313b11d676/
https://www.mediafire.com/file/a315b5xfrhmdhc2/Scott_Robertson_-_How_to_Draw.pdf/file

>Scott Robertson's How to Render: the fundamentals of light, shadow and reflectivity
https://e-hentai.org/g/1552736/5879054cf3/

>Cache of /m/ artbooks (Patlabor, Gunbuster, Muv-Luv, etc.)
https://mega.nz/folder/VBVDBICa#B9RTAhBwyo63KRJ_tTn9EA

Previous Thread: >>6790069'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==7116031 && dateTime=='03/29/24(Fri)21:34:50'  && image=='robo.png') {

'My humble offering';

}

if(Anonymous && title=='undefined' && postNumber==7116040 && dateTime=='03/29/24(Fri)21:41:27') {

'>>7114939
Sick TTGL lens flare'
;

}

if(Anonymous && title=='undefined' && postNumber==7116520 && dateTime=='03/30/24(Sat)08:56:15'  && image=='20240327_051243_Edited~2.jpg') {

'I want my tablet black, trad is such a pain';

}

if(Anonymous && title=='undefined' && postNumber==7117352 && dateTime=='03/30/24(Sat)23:51:51'  && image=='New Drawing (20)_edited.jpg') {

'redid the face of this guy, old art I don't like looking at';

}

if(Anonymous && title=='undefined' && postNumber==7118282 && dateTime=='03/31/24(Sun)19:49:59'  && image=='m148.png') {

'Thanks for making the new thread
>>7117352
Neat, good stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==7119444 && dateTime=='04/01/24(Mon)22:17:46'  && image=='m149.png') {

'>>7116040
Forgot to say, thanks. And thanks to whoever made the new thread in my absence.'
;

}

if(Anonymous && title=='undefined' && postNumber==7120431 && dateTime=='04/02/24(Tue)22:28:21'  && image=='eh59.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7120440 && dateTime=='04/02/24(Tue)22:40:30') {

'>>7118282
very nice'
;

}

if(Anonymous && title=='undefined' && postNumber==7120471 && dateTime=='04/02/24(Tue)23:07:35'  && image=='Screenshot 2024-04-02 235648.png') {

'halo wip';

}

if(Anonymous && title=='undefined' && postNumber==7120484 && dateTime=='04/02/24(Tue)23:23:33'  && image=='マンガアニメ.jpg') {

'>>7114939
i can tell you're going for that imaishi gurren lagann illustration feel but your drawing is kind of hard to read and it's not really clear what's going on. as crazy and busy as imaishi's illustrations can look there's a level of clarity to them that ties them together. pic related is low-resolution but you can still parse the image quite easily due to good composition and shape design and color usage and etc.'
;

}

if(Anonymous && title=='undefined' && postNumber==7120485 && dateTime=='04/02/24(Tue)23:32:14'  && image=='pc case art.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7122396 && dateTime=='04/04/24(Thu)20:51:28'  && image=='m146.png') {

'>>7120485
>>7120471
rules, like the brush u used in the 2nd one
>>7120484
thanks for the heads up anon, at least it reads as imaishi. I'll, sit down and look at his stuff better for a bit, cause there's, a lot, lot of shapes to soak in, when i made that i just looked at the general style and color and that was it'
;

}

if(Anonymous && title=='undefined' && postNumber==7122502 && dateTime=='04/04/24(Thu)22:53:58') {

'>>7120471
What happened to your discord dude haven't seen you since Young Hecklians, would like to get back in contact.'
;

}

if(Anonymous && title=='undefined' && postNumber==7123436 && dateTime=='04/05/24(Fri)22:17:45'  && image=='m150.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7123684 && dateTime=='04/06/24(Sat)06:52:12') {

'>>7122502
wassup man, I think the server got deleted by otto, my discord got hacked as well at the start of February, I'm in a ton of other ic discords now. Add me: manbillion on discord'
;

}

if(Anonymous && title=='undefined' && postNumber==7123686 && dateTime=='04/06/24(Sat)06:57:47'  && image=='space marine.png') {

'old space marine armor art';

}

if(Anonymous && title=='undefined' && postNumber==7123712 && dateTime=='04/06/24(Sat)07:40:18'  && image=='mechseat.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7124169 && dateTime=='04/06/24(Sat)16:06:50'  && image=='spaceshipK.png') {

'Not going for the super realistic look, but I don't know what could I add to make it look more like a spaceship';

}

if(Anonymous && title=='undefined' && postNumber==7125056 && dateTime=='04/07/24(Sun)10:02:34') {

'>>7124169
maybe scrap the fish face?'
;

}

if(Anonymous && title=='undefined' && postNumber==7125090 && dateTime=='04/07/24(Sun)11:04:34'  && image=='spartan1_armor_edited.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7125172 && dateTime=='04/07/24(Sun)13:03:49') {

'>>7125056
But its intentional for the joke. From there a laser beam shoots.
I meant more around the sides like shark fins or something or even a name to put on the side even thought I don't know where exactly'
;

}

if(Anonymous && title=='undefined' && postNumber==7125176 && dateTime=='04/07/24(Sun)13:05:17') {

'>>7125090
Reminds me a bit of signalis'
;

}

if(Anonymous && title=='undefined' && postNumber==7126030 && dateTime=='04/08/24(Mon)10:15:35'  && image=='spartan1_skin_edited.jpg') {

'>>7125176
here you are anon, skin version'
;

}

if(Anonymous && title=='undefined' && postNumber==7127136 && dateTime=='04/09/24(Tue)09:29:57'  && image=='m151.png') {

'>>7123686
SMs look cool in ur style, u make the symple blocks of armor look good'
;

}

if(Anonymous && title=='undefined' && postNumber==7127185 && dateTime=='04/09/24(Tue)10:31:51'  && image=='IMG_20240409_200041.jpg') {

'Where do you find good mechanical reference';

}

if(Anonymous && title=='undefined' && postNumber==7129209 && dateTime=='04/10/24(Wed)22:09:14'  && image=='eh60.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7130382 && dateTime=='04/11/24(Thu)21:38:16'  && image=='m145.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7130719 && dateTime=='04/12/24(Fri)08:18:31'  && image=='file.png') {

'>>7130382
Comeback to the drawpile and Ill finish this. Feels off though, I think I just didnt like my line work? idk.
Do sometimes drawings feel like they just feel off no matter how many times you try to fix it?'
;

}

if(Anonymous && title=='undefined' && postNumber==7130725 && dateTime=='04/12/24(Fri)08:23:19'  && image=='file.png') {

'>>7130719
But sometimes I do like how they turn out. Like sometimes it does look decent? Not exactly mecha but its machinery.'
;

}

if(Anonymous && title=='undefined' && postNumber==7131479 && dateTime=='04/13/24(Sat)02:20:14') {

'>>7130719
>>7130725
so good :)'
;

}

if(Anonymous && title=='undefined' && postNumber==7131783 && dateTime=='04/13/24(Sat)13:09:00'  && image=='blockyb.jpg') {

'>>7123436
>>7129209
Your art makes me want to draw more.'
;

}

if(Anonymous && title=='undefined' && postNumber==7133387 && dateTime=='04/14/24(Sun)20:27:01'  && image=='0001-0050.gif') {

'>>7130719
>>7130725
These look nice anon. The 2nd one has a nice finish. I guess yeah, sometimes you can't think of the right things to finish the image.
>>7131783
Neat. Do draw more, this is pretty cool'
;

}

if(Anonymous && title=='undefined' && postNumber==7133947 && dateTime=='04/15/24(Mon)05:00:21'  && image=='file.png') {

'>>7133387
Trust the plan
Also damn doing animations now?
Also a interesting idea i though of doing with this piece was doing a cut away, Ever done one of those?

But yeah, my main gripe is that it takes forever to go though "pixel by pixel", maybe I should sketch more. Also noticed that the SV-001 cant turn the turrent! How can it be a tank like this... oh no no no.'
;

}

if(Anonymous && title=='undefined' && postNumber==7133981 && dateTime=='04/15/24(Mon)05:58:09'  && image=='battler layer 1 harvvy_edited.jpg') {

'old thread got archived and I can't remember which robos I posted already';

}

if(Anonymous && title=='undefined' && postNumber==7136012 && dateTime=='04/16/24(Tue)22:14:55'  && image=='m152.png') {

'>>7133947
>Also damn doing animations now?
Kinda, just tried it out.
Neat finish, did do some cutaway in some cars, they're really fun to do, would recomand. Man i remember liking metal slug, should draw that thing too. Didn't its turret turn around on the vertical, since the game is 2d n all?
>>7133981
don't think anyone minds'
;

}

if(Anonymous && title=='undefined' && postNumber==7136115 && dateTime=='04/17/24(Wed)00:57:04') {

'>>7136012
how did you get so good at perspective?'
;

}

if(Anonymous && title=='undefined' && postNumber==7136937 && dateTime=='04/17/24(Wed)19:31:29'  && image=='file.png') {

'>>7136012
Those might have been enemies.
I guess Ill try it then!
Remember to join the drawpile!

I spent way to long on this....'
;

}

if(Anonymous && title=='undefined' && postNumber==7139052 && dateTime=='04/19/24(Fri)21:06:04') {

'BUMP';

}

if(Anonymous && title=='undefined' && postNumber==7140171 && dateTime=='04/20/24(Sat)19:49:18'  && image=='eh61.png') {

'>>7136115
Am not good, i just wing it. I just draw, and read the usuals.
>>7136937
very pretty picture, gj anon. I'll try to join the dp soon enough, couldn't do it. Gl with the cutout'
;

}

if(Anonymous && title=='undefined' && postNumber==7140408 && dateTime=='04/20/24(Sat)23:37:15'  && image=='file.png') {

'>>7140171
Ill probably do it later.
Im actually surprised I didnt do this one with the annoying box method. I still used a ref but maybe I am observing better? Cause once you get the main body and tires in position, the rest is just details.

But overall I am pleased with this one.'
;

}

if(Anonymous && title=='undefined' && postNumber==7142684 && dateTime=='04/22/24(Mon)17:59:54') {

'bump';

}

if(Anonymous && title=='undefined' && postNumber==7144132 && dateTime=='04/23/24(Tue)19:53:51') {

'>>7140408
it's a pretty neat study, good to hear you got it down without needing to construct from scratch.
Cause yeah, once you get the main body, or even just 1 or 2 planes drawn, the rest is drawing details and geometry, the perspective is settled allready.'
;

}

if(Anonymous && title=='undefined' && postNumber==7144514 && dateTime=='04/24/24(Wed)05:05:07'  && image=='file.png') {

'>>7114939
some prebeg tier minute-long sketches. Does anyone have advice on legs? They seem to be the most problematic area of mine'
;

}

if(Anonymous && title=='undefined' && postNumber==7145047 && dateTime=='04/24/24(Wed)17:23:52'  && image=='rusty leg thing.jpg') {

'Playing around with high and low detail areas since I usually have an equal distribution of detail, here I tried to only focus on one leg out of two, as an experiment.';

}

if(Anonymous && title=='undefined' && postNumber==7146162 && dateTime=='04/25/24(Thu)19:51:12'  && image=='m153.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7146354 && dateTime=='04/25/24(Thu)22:54:20'  && image=='IMG_0901.png') {

'Hello, /mg/. Gun is fucked, I know.';

}

if(Anonymous && title=='undefined' && postNumber==7146661 && dateTime=='04/26/24(Fri)07:14:26') {

'>>7146354
Cool cool, the pelvis, dick part is kinda is kinda funky. Blog?
>>7145047
The White makes it look kinda bad anon, makes it look rushed'
;

}

if(Anonymous && title=='undefined' && postNumber==7147618 && dateTime=='04/27/24(Sat)00:02:20'  && image=='IMG_0905.jpg') {

'>>7146661
nemojona on X.'
;

}

if(Anonymous && title=='undefined' && postNumber==7148212 && dateTime=='04/27/24(Sat)16:08:33') {

'>>7146354
>>7147618
If this is TRAD then how did you scan it? My scanner fucks up everything.'
;

}

if(Anonymous && title=='undefined' && postNumber==7149701 && dateTime=='04/28/24(Sun)21:10:02'  && image=='m154.png') {

'>>7146354
Neat, welcome back. I like the head.'
;

}

if(Anonymous && title=='undefined' && postNumber==7150251 && dateTime=='04/29/24(Mon)12:46:08') {

'How autistic do you guys get about joints and plausible mechanics when drawing mecha? I've been dabbling a bit with robots but I find I get really nerdy about articulation and ranges of motion and making sure all the joints make mechanical and structural sense. It's fun but I also wonder if I'm overthinking it too much.';

}

if(Anonymous && title=='undefined' && postNumber==7151843 && dateTime=='04/30/24(Tue)21:06:58'  && image=='4444.png') {

'>>7150251
I like to do that. It's some of the funnest parts imo, thinking of the how the parts move, not only RoM on the joint but also how the plates or such over it slide/twist to accomodate the rotation. (pic unrelated)'
;

}

}
}