import 4.code.about;

class Header {

public void title() {

String fullTitle = '/ic/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void New Animation Thread General #02(OP Anonymous) {

String fullTitle = 'New Animation Thread General #02';
int postNumber = 7134902;
String image = '1713235365653519.gif';
String date = '04/15/24(Mon)22:42:45';
String comment = '>Animation Thread Discord
https://discord.gg/Ju9NuWN

>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>basic programs
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/

>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

>Anime .gif/.webm repository
https://sakugabooru.com/post
https://motorpen.com/gallery

>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc

>Reference (artbook, settei of actual anime production, color designs):
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/

previous thread >>7086680'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==7134914 && dateTime=='04/15/24(Mon)22:48:02') {

'>>7134902
not to start the thread off with negativity but i truly hate the incomprehensible anime fight choregraphy trend of recent years
looks terrible and takes no skill to pull off but retards still clamor for it'
;

}

if(Anonymous && title=='undefined' && postNumber==7134929 && dateTime=='04/15/24(Mon)23:05:41'  && image=='302488_253761.png') {

'Anyone here working in the Japanese anime industry? How can I follow your path?';

}

if(Anonymous && title=='undefined' && postNumber==7134952 && dateTime=='04/15/24(Mon)23:28:53') {

'>>7134902
I really like the idea of using blender to see how the animation would go in a 3d space that the anon in the previous thread did.'
;

}

if(Anonymous && title=='undefined' && postNumber==7134965 && dateTime=='04/15/24(Mon)23:35:34') {

'>>7134929
genuinely why the fuck would you want to do that? It seems like one of the most soul-crushing jobs that will suck all the fun out of art'
;

}

if(Anonymous && title=='undefined' && postNumber==7134995 && dateTime=='04/16/24(Tue)00:06:19'  && image=='1681799233153543.gif') {

'https://www.youtube.com/watch?v=1bxpkrUW3Ns';

}

if(Anonymous && title=='undefined' && postNumber==7135018 && dateTime=='04/16/24(Tue)00:41:12') {

'>>7134929
There is someone from here doing that.
https://news.animenomics.com/p/interview-tonari-animation-ceo-jarrett-martin-1
Probably doesn't hang around here anymore though.'
;

}

if(Anonymous && title=='undefined' && postNumber==7135629 && dateTime=='04/16/24(Tue)14:26:30') {

'YWNBAA';

}

if(Anonymous && title=='undefined' && postNumber==7135636 && dateTime=='04/16/24(Tue)14:33:42') {

'>>7134914
That's why i love Baki, especially the early non-netflix series.
It gets stupid and wacky but punches are still punches.'
;

}

if(Anonymous && title=='undefined' && postNumber==7135651 && dateTime=='04/16/24(Tue)14:46:28') {

'>>7135629
as always, YWN PYW. Lurk more, nodraw'
;

}

if(Anonymous && title=='undefined' && postNumber==7135932 && dateTime=='04/16/24(Tue)20:26:33') {

'>>7134914
>takes no skill to pull off
i have seen some new animators hiding bad animation behind chaotic sakuga camera moves. But to paint it all as "no skill" reeks of dunning kruger delusion. Lets see your wonky bouncing ball'
;

}

if(Anonymous && title=='undefined' && postNumber==7135941 && dateTime=='04/16/24(Tue)20:31:32') {

'>>7134929
I've worked on a few, unless you live in a low cost 3rd world country or live with your parents and don't need any income i'd recommend not doing it. they typically pay 4000-6000 per cut (25 - 40 dollars) it's an absolute joke and an insult but somehow they still find people willing to work for this pay. It is worth doing for the experience and to tick it off your bucket list but to make it a career is not worth it.
>How can I follow your path?
post animation on twitter and put アニメーター in you bio and you will occasionally get desperate PAs contacting you in dms.'
;

}

if(Anonymous && title=='undefined' && postNumber==7136295 && dateTime=='04/17/24(Wed)05:34:31') {

'>>7135941
>It is worth doing for the experience and to tick it off your bucket list
I'm thinking about doing it for that reason, but $25-45? how many hours do you work for that? I don't work for free(or close to free)'
;

}

if(Anonymous && title=='undefined' && postNumber==7136372 && dateTime=='04/17/24(Wed)08:05:52') {

'>>7136295
That's like a day's worth of work or more depending on the complexity of cut, they pay a flat rate per cut unless it's really complex. Some veterans can power through 4 or 5 a day but even then it barely enough to live on'
;

}

if(Anonymous && title=='undefined' && postNumber==7136378 && dateTime=='04/17/24(Wed)08:11:17') {

'>>7136372
I'm a better background painter than animator, but I don't suppose they would look on twitter for that.'
;

}

if(Anonymous && title=='undefined' && postNumber==7136823 && dateTime=='04/17/24(Wed)17:42:34'  && image=='ballbounces.gif') {

'dropped animation again now i wanna start from square one';

}

if(Anonymous && title=='undefined' && postNumber==7136824 && dateTime=='04/17/24(Wed)17:43:05'  && image=='ballthrows.gif') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7136931 && dateTime=='04/17/24(Wed)19:22:38'  && image=='brickfallingfromshelf.gif') {

'not really satisfied with the 3/4 my perspective is fucked';

}

if(Anonymous && title=='undefined' && postNumber==7136996 && dateTime=='04/17/24(Wed)21:14:36'  && image=='hqdefault-2746865568.jpg') {

'I've been using flipaclip for about 2 years and I'm just starting to get used to it. However, some of flipaclip's limitations are starting to become more noticeable. Flipaclip is so easy to use, but I've started testing moho pro, but so far have found it difficult to understand and work with. Is there another similar program to flipaclip or another easy to use program that can make up for flipaclip's flaws? Some being having to copy a layer for every frame, lack of camera movement, and blending options.';

}

if(Anonymous && title=='undefined' && postNumber==7137338 && dateTime=='04/18/24(Thu)07:41:04'  && image=='B90PB.gif') {

'>>7134902
I finished this recently'
;

}

if(Anonymous && title=='undefined' && postNumber==7137917 && dateTime=='04/18/24(Thu)18:24:26'  && image=='DerpixonMissionarygig.gif') {

'So I decided to chase the nsfw animator patreon bag, I was the guy in the last thread doing animation for that newgrounds game. This is for newgrounds also, I went with a Derpixon parody because they're a popular artist/animator on that platform and they support fanart of their works. Any thoughts on this so far?\';

}

if(Anonymous && title=='undefined' && postNumber==7138192 && dateTime=='04/19/24(Fri)00:11:32'  && image=='brickfallthreefourths.gif') {

'tried again and it still doesnt feel right, think i just need more practice. gonna do something more fun now';

}

if(Anonymous && title=='undefined' && postNumber==7138204 && dateTime=='04/19/24(Fri)00:31:38'  && image=='Capturar.png') {

'>>7136931
I think it's supposed to fall around the "X" I drew in blue. I hope you understand.'
;

}

if(Anonymous && title=='undefined' && postNumber==7138226 && dateTime=='04/19/24(Fri)01:08:37') {

'>>7135941
>>7136372
Dong Chang went to Japan on a visa and applied for in studio jobs, and now he makes a living as an animator in Japan.. I hear you can't make a living with freelance animation, but maybe the studio route could work for you'
;

}

if(Anonymous && title=='undefined' && postNumber==7138629 && dateTime=='04/19/24(Fri)13:33:30'  && image=='3S1VQ.webm') {

'>>7134914
the OP post is pretty straight forwrds no?

-first we get the initial positioning via the camera revolving around the main subject
-then a close up of the expression + wind up for the punch (with a the blurred shaking lines bg to convey force)
-then the crunchy impact frames ( i counted around 3 might be more idk)
-followed by th traditional paralax shot with dust fx in the bg and the flexing of the belly flaps
-followed by the finale impact into the wall with dust/ debris flying out

the OPM clip is pretty formulaic and doesn't pull any cheapo tricks that i can think of

last incomprehensible choreography i recall is the climax fight from ep 3 of kizumonogatari
it took me like 3 watches before i could follow the flow but i'd call it anything but terrible

idk what you mean specifically when you say "incomprehensible anime fight choregraphy"
could you post a recent example of this since i tend to not watch FOTM anime so i wouldn't be privy of this trend
but would like if you coud pont to an example

i think demon slayer did have a few spilling their sakuga sphagetti moments
but can't point to a specific clip myself'
;

}

if(Anonymous && title=='undefined' && postNumber==7138675 && dateTime=='04/19/24(Fri)14:42:02'  && image=='ballz.gif') {

'>>7138204
yea i wasnt really thinking about perspective when i first tried lol. thanks for the line tho this is how ill mentally project it in the future'
;

}

if(Anonymous && title=='undefined' && postNumber==7138934 && dateTime=='04/19/24(Fri)19:05:03'  && image=='Marcille hamburgger.gif') {

'Hi just wanted to post this little animation I did of Marcille. It's not a perfect loop because I'm stupid struggle with simple math.
Anybody got any tips to make good animated loops?'
;

}

if(Anonymous && title=='undefined' && postNumber==7139086 && dateTime=='04/19/24(Fri)21:34:14') {

'>>7138934
Make the first frame the same as the last frame. Animate your actions, end where you began.

Looks beautiful btw I had to go searching for the loop imperfection wouldn't have noticed had you not mentioned'
;

}

if(Anonymous && title=='undefined' && postNumber==7139558 && dateTime=='04/20/24(Sat)10:45:33') {

'This has some potential now that CACANi has become an abandonware.
https://draw.dondon-douga.com/
https://www.youtube.com/watch?v=hNqlvz47pg0'
;

}

if(Anonymous && title=='undefined' && postNumber==7139692 && dateTime=='04/20/24(Sat)12:32:54') {

'>>7136996
Folioscope or RoughAnimator, not sure if they're available on Android.
>>7134914
That animation is perfectly serviceable
>>7138629
>i think demon slayer did have a few spilling their sakuga sphagetti moments
You might mean this. People often mistake a lot of flashing lights, explosions and debris effects for good animation. I feel like a lot of modern fights lack choreography, timing and weight and attempt to make up for it with overuse of filters and after effects.

This fight right here is an prime example. Not to say the animation it's is bad per say, but the over-polishing and compositing feels like it makes up for the more cookie cutter action.
https://twitter.com/Aspiringnothin9/status/1554204020130123779'
;

}

if(Anonymous && title=='undefined' && postNumber==7140129 && dateTime=='04/20/24(Sat)19:02:42') {

'>>7134902
wip
https://litter.catbox.moe/9gsxgi.mp4'
;

}

if(Anonymous && title=='undefined' && postNumber==7140133 && dateTime=='04/20/24(Sat)19:04:37') {

'>>7139692
Thanks for the help. I'll try testing Rough Animator.'
;

}

if(Anonymous && title=='undefined' && postNumber==7140291 && dateTime=='04/20/24(Sat)21:28:19'  && image=='OAFRA.webm') {

'>>7139692
yep that's the clip i was referring to
it feels like the director was over-compensating

after watching it a few times what i can note specifically was
-initial close-up ease-in shot the stabbing motion felt off like the compositing guys jumped up the zoom in far too early thus making the stabbing motion feel awkward
-the next reaction shot where we the extreme perspective on the arm the bg movement isn't synced up right so it gets a wierd sliding effect
-there are far too many camera revolutions around the subject action during the exchnge of blows in the sequence coupled with the 3-d bg being rendered on 1s (i assume) while the chracters themselves are often noticably on 2s and 3s making the subject action feel like it's sliding across the screen
-the mid and close-up shot flip flopping between not showing/blurring and fully showing the BG just makes for a disoriening sequence
-the demon guy's slash fx having thick outlines made it very difficult to differentiate from the almost identical color pallete of the BG layouts
-the hand animated fx and the obviously 3-d rendered brick/debris fx did not follow the same aesthetic
-the multiple filters added in post made thing more difficult to follow

this specific sequence was the jump the shark momen for this kinda fx/filter heavy style in the demon slayer anime
I've seen the Fate/Stay night anime handle this sorta filter/fx integration way better desu'
;

}

if(Anonymous && title=='undefined' && postNumber==7140684 && dateTime=='04/21/24(Sun)07:09:36') {

'>>7134929
>How can I follow your path?
Forget about sleeping
Actually draw
This drawing should be done from the moment you wake up, till you fall sleep
Remember to eat maybe (optional some days)
Forget about money, dreams of personal and professional improvement, having a family, hobbies, not even movies or games.
That's about it'
;

}

if(Anonymous && title=='undefined' && postNumber==7141823 && dateTime=='04/22/24(Mon)01:01:59') {

'>>7140684
Who are you though?'
;

}

if(Anonymous && title=='undefined' && postNumber==7141875 && dateTime=='04/22/24(Mon)01:48:48'  && image=='1654362948723.jpg') {

'>try actually animating something
>it's actually really fun
guys, I think I just found my new life's path...'
;

}

if(Anonymous && title=='undefined' && postNumber==7141985 && dateTime=='04/22/24(Mon)04:36:03') {

'>>7141875
May I see your life changing animation?'
;

}

if(Anonymous && title=='undefined' && postNumber==7142036 && dateTime=='04/22/24(Mon)05:57:43'  && image=='1705492423872398.gif') {

'>Animation is my passion';

}

if(Anonymous && title=='undefined' && postNumber==7142349 && dateTime=='04/22/24(Mon)12:49:48'  && image=='160049347523.png') {

'>>7142036
"Yaah, Gero Sengen."

https://youtu.be/1EKTw50Uf8M?si=ifUSKcyzoD5nA-kE'
;

}

if(Anonymous && title=='undefined' && postNumber==7142906 && dateTime=='04/22/24(Mon)21:39:35'  && image=='joe.webm') {

'joe doom talking';

}

if(Anonymous && title=='undefined' && postNumber==7144202 && dateTime=='04/23/24(Tue)21:28:33') {

'>>7142906
crude but soulful'
;

}

if(Anonymous && title=='undefined' && postNumber==7144225 && dateTime=='04/23/24(Tue)22:09:16') {

'>>7142036
Is this a galo sengen videogame animation meme thing?'
;

}

if(Anonymous && title=='undefined' && postNumber==7144671 && dateTime=='04/24/24(Wed)09:40:46'  && image=='200w.gif') {

'Big tvpaint update soon https://youtu.be/vtiztblBQqg?si=uvkx6PPDlE6X1l4T';

}

if(Anonymous && title=='undefined' && postNumber==7144775 && dateTime=='04/24/24(Wed)12:45:42') {

'What does it mean to study animation? Like the studies that other animators posts on social media, i mean. And how do i study a cut or even an animator?';

}

if(Anonymous && title=='undefined' && postNumber==7145229 && dateTime=='04/24/24(Wed)20:26:04'  && image=='1698492353317483.gif') {

'>>7144671
still waiting for someone to crack 11'
;

}

if(Anonymous && title=='undefined' && postNumber==7145346 && dateTime=='04/25/24(Thu)00:15:49') {

'>>7145229
Give me the installer.
I could try cracking it.'
;

}

if(Anonymous && title=='undefined' && postNumber==7145362 && dateTime=='04/25/24(Thu)00:41:24') {

'>>7134902
How is she filling in her cells so quickly at 18:20? What keys is she pressing? many thanks! you have big dick energy.

https://www.youtube.com/watch?v=9fKy9rhdbN0&t=894s'
;

}

if(Anonymous && title=='undefined' && postNumber==7145452 && dateTime=='04/25/24(Thu)04:03:37') {

'>>7145346
here's the current demo installer (11.7) https://files.catbox.moe/lj98de.zip
and here's the full ver installer for the original release (11.0, from 2017!) https://files.catbox.moe/xjh8w4.zip'
;

}

if(Anonymous && title=='undefined' && postNumber==7145486 && dateTime=='04/25/24(Thu)06:07:59'  && image=='Screenshot 2024-04-25 211548.png') {

'>>7145362
She's bound a custom 'new animation cel' key and that creates the cel ready for her to use the fill tool.
You can do that in shortcut settings which you can find in the 'file' menu top left.
She has also bound moving between frames to custom shortcuts, I use number keys for this to quickly flip between frames. (although I have just now changed these from flipping between frames to flipping between cels which I'm just realizing is more convenient for my purposes)'
;

}

if(Anonymous && title=='undefined' && postNumber==7145520 && dateTime=='04/25/24(Thu)07:41:39') {

'>>7145362
she's not oing anything special just quickly clicking through to the next frame and clicking fill on each one. there is a way to autimate it with auto actions but im not sure how'
;

}

if(Anonymous && title=='undefined' && postNumber==7145770 && dateTime=='04/25/24(Thu)13:17:35'  && image=='001.gif') {

'my first ever animation, made on a scuffed pegbar';

}

if(Anonymous && title=='undefined' && postNumber==7145906 && dateTime=='04/25/24(Thu)15:00:10') {

'>>7145770
This is a great first animation I see that you're reading the animators survival guide which is good! Walk cycles are hard and you're halfway to your very first full one, I hope to see more from you'
;

}

if(Anonymous && title=='undefined' && postNumber==7146043 && dateTime=='04/25/24(Thu)17:56:01'  && image=='25-04-2024-2.gif') {

'>>7145906
thank you, I'll for sure keep hanging around here shit's mad fun, it's mostly incomprehensible black magic for now'
;

}

if(Anonymous && title=='undefined' && postNumber==7146322 && dateTime=='04/25/24(Thu)22:16:32') {

'>>7145770
very nice, keep at it anon!'
;

}

if(Anonymous && title=='undefined' && postNumber==7146392 && dateTime=='04/25/24(Thu)23:43:08'  && image=='little more.gif') {

'2nd attempt animating
Having lots of fun. Might watch some tutorials.'
;

}

if(Anonymous && title=='undefined' && postNumber==7146693 && dateTime=='04/26/24(Fri)08:26:43'  && image=='screen-capture 001.gif') {

'guys can i get some feedback on pic related
i feel the arm motion is slightly off but i cant quite put my finger on it
also does the piroutte itself making her fly feel fine?
or should i have bend her support leg as wind up before she jumps off?

been stuck on this motion for the past few days
could use some outside perspective'
;

}

if(Anonymous && title=='undefined' && postNumber==7146698 && dateTime=='04/26/24(Fri)08:31:35') {

'>>7146392
is that kochikame?'
;

}

if(Anonymous && title=='undefined' && postNumber==7147169 && dateTime=='04/26/24(Fri)17:18:36'  && image=='1713425633769048.jpg') {

'Anyone know of good software for viewing animation refs?
I want something basic that will let me view webm/gif/mp4 files frame by frame conveniently.'
;

}

if(Anonymous && title=='undefined' && postNumber==7148533 && dateTime=='04/27/24(Sat)21:47:34') {

'Sakugabooru is ruining a whole generation of animators.';

}

if(Anonymous && title=='undefined' && postNumber==7148666 && dateTime=='04/28/24(Sun)01:02:43'  && image=='1712485888902523.gif') {

'>>7144225
Yes, already had 2:20 minutes of it but decided to scratch it to actually make a good animation for once. The internet is already full of trash.'
;

}

if(Anonymous && title=='undefined' && postNumber==7148678 && dateTime=='04/28/24(Sun)01:43:59') {

'>>7146693
I think the pirouette feels fine but she could probably use the knee bend since she just snaps into a jumping pose'
;

}

if(Anonymous && title=='undefined' && postNumber==7148715 && dateTime=='04/28/24(Sun)03:01:35') {

'>>7148666
nothing wrong with a high-effort shitpost'
;

}

if(Anonymous && title=='undefined' && postNumber==7148716 && dateTime=='04/28/24(Sun)03:02:36') {

'does anyone know where I can get ahold of a cracked version of Toon Boom Harmony? I don't need the latest version I just have never sailed the seas before and don't know where to look';

}

if(Anonymous && title=='undefined' && postNumber==7148753 && dateTime=='04/28/24(Sun)04:09:23'  && image=='grim.webm') {

'the krita file is pretty big its at 330 mb but I only have a few more seconds left to do should i just do the rest on a separate file and edit them together after words or continue on (i'm gonna clean it up btw)
>>7148716
I usually use getintopc.com for most of my pirated software'
;

}

if(Anonymous && title=='undefined' && postNumber==7148777 && dateTime=='04/28/24(Sun)04:52:22'  && image=='Hades vs Copper wip 8resized.gif') {

'>>7134902
Its finished.

part 3: https://www.youtube.com/watch?v=1CMjJrDL6MQ&ab_channel=Bones

part 4: https://www.youtube.com/watch?v=x8GTPg7Xd9E&ab_channel=Bones'
;

}

if(Anonymous && title=='undefined' && postNumber==7148970 && dateTime=='04/28/24(Sun)10:42:56'  && image=='28-04-2024.gif') {

'>>7145770
bottom pegs is much better than top pegs
i need to build some sort of camera stand cause scanning each frame from my printer is retarded'
;

}

if(Anonymous && title=='undefined' && postNumber==7149904 && dateTime=='04/29/24(Mon)01:29:33') {

'>>7148533
what you mean? I'm assuming you mean how everything looks like a weightless jjk fight scene?'
;

}

if(Anonymous && title=='undefined' && postNumber==7150467 && dateTime=='04/29/24(Mon)16:56:04') {

'>>7148970
nice walk,
on the 2nd step the lifting heel kind of pops up which looks odd
>bottom pegs better
I always found it annoying how the pegbar gets in the way of my wrist with bottom pegs, is it better for you because it's easier to flip?'
;

}

if(Anonymous && title=='undefined' && postNumber==7150505 && dateTime=='04/29/24(Mon)17:33:08'  && image=='file.png') {

'>>7150467
i like rolling better than flipping, at least for my current setup with my homemade pegbar and the shitty hole punch I got flipping is hard'
;

}

if(Anonymous && title=='undefined' && postNumber==7150689 && dateTime=='04/29/24(Mon)20:52:14'  && image=='walk.webm') {

'I did this in adobe animate. It is not a very inuitive program. I was tasked with creating a character based on 3 different shapes i was given randomly so I thought of a coat hanger with a hat.';

}

if(Anonymous && title=='undefined' && postNumber==7151252 && dateTime=='04/30/24(Tue)10:24:33'  && image=='cookie wip final.gif') {

'>>7134902
finished pencils of my work, gonna try and finish this by the end of the year.'
;

}

if(Anonymous && title=='undefined' && postNumber==7151888 && dateTime=='04/30/24(Tue)22:04:26'  && image=='r1.gif') {

'just some goober shit';

}

if(Anonymous && title=='undefined' && postNumber==7151897 && dateTime=='04/30/24(Tue)22:16:11') {

'>>7134914
castlevania was a very good example how a bit of smart fight choreography could replace some of the more exaggarated anime fight tropes like always screaming the name of the attack or shit like that. I almost forgot there could be an anime without all the japanese tropes. I even think it was lipsynced to english, very surreal experience.'
;

}

if(Anonymous && title=='undefined' && postNumber==7151908 && dateTime=='04/30/24(Tue)22:28:55') {

'>>7151252
Cute, I like her outfit
>>7151897
> I even think it was lipsynced to english
It was done by an american studio in texas I think so its most likely why it was synced so well'
;

}

if(Anonymous && title=='undefined' && postNumber==7151961 && dateTime=='04/30/24(Tue)23:17:35') {

'>>7148666
Whatever game community this is would absolutely love a galo tribute. Finish it someday if you've come this far already.'
;

}

if(Anonymous && title=='undefined' && postNumber==7152809 && dateTime=='05/01/24(Wed)16:02:23'  && image=='itano-san.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==7153373 && dateTime=='05/02/24(Thu)00:33:06') {

'>>7134902
Kek what the hell is Weilin Zhang cooking? Bro is low on rent money???
https://twitter.com/Xenophoss/status/1785723477930225694'
;

}

}
}