String fullTitle = 'undefined';
int postNumber = 92615820;
String image = '1714088189027041.jpg';
String date = '04/25/24(Thu)19:36:29';
String comment = 'How important do you consider it to use background music with period-appropriate instrumentation?';
'I use dungeon synth or ambient shit during exploration and metal during combat.
How could you tell?';
'>>92615820
It really depends on what the group will tolerate. I like bagpipes while the group does their shopping or daytime urban area activities, string instruments for taverns or after-hours sneaky shenanigans, brass for combat, and metal for traveling. Typically once the campaign's tone is set I just drop the soundtrack routine unless it's early in the day and some of the players are sleepy.
For horror games, I usually stick with ambient tracks or custom soundscapes if I've got the time.';
'>How important do you consider it to use background music with period-appropriate instrumentation?
Not at all, because I have no idea what instruments the people in my game worlds would come up with.';
'>>92615820
Not.';
'>>92615820
period? what period? this is fantasy, anon.';
'>>92617523
>period? what period?
1000 AC (After Crowning)';
'I really like this dudes music for background music.ter' ;
https://www.youtube.com/@DerekFiech
'>>92619094F3vkjC88pMxzS and let it ride for most of the game session. Switch tracks for in town, combat and special occasions but return to ambient track for most gameplay.' ;
>3-4 minute tracks
Ain't nobody got time for that.
Just flip on something like this https://youtu.be/E0VCNB9Ep2M?si=Uwv
'>>92615820
T1nLc29M' ;
Imagine not enjoying some kino 80s music in your medieval tale
https://www.youtube.com/watch?v=hjI
}