import 4.code.about;

class Header {

public void title() {

String fullTitle = '/tg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 92615820;
String image = '1714088189027041.jpg';
String date = '04/25/24(Thu)19:36:29';
String comment = 'How important do you consider it to use background music with period-appropriate instrumentation?';

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==92615905 && dateTime=='04/25/24(Thu)19:47:18'  && image=='LiterallyMe.gif') {

'I use dungeon synth or ambient shit during exploration and metal during combat.
How could you tell?'
;

}

if(Anonymous && title=='undefined' && postNumber==92616231 && dateTime=='04/25/24(Thu)20:32:11') {

'>>92615820
It really depends on what the group will tolerate. I like bagpipes while the group does their shopping or daytime urban area activities, string instruments for taverns or after-hours sneaky shenanigans, brass for combat, and metal for traveling. Typically once the campaign's tone is set I just drop the soundtrack routine unless it's early in the day and some of the players are sleepy.
For horror games, I usually stick with ambient tracks or custom soundscapes if I've got the time.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617178 && dateTime=='04/25/24(Thu)22:21:55') {

'>How important do you consider it to use background music with period-appropriate instrumentation?
Not at all, because I have no idea what instruments the people in my game worlds would come up with.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617233 && dateTime=='04/25/24(Thu)22:28:15') {

'>>92615820
Not.'
;

}

if(Anonymous && title=='undefined' && postNumber==92617523 && dateTime=='04/25/24(Thu)23:08:20') {

'>>92615820
period? what period? this is fantasy, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==92618992 && dateTime=='04/26/24(Fri)03:48:08') {

'>>92617523
>period? what period?
1000 AC (After Crowning)'
;

}

if(Anonymous && title=='undefined' && postNumber==92619094 && dateTime=='04/26/24(Fri)04:16:22') {

'I really like this dudes music for background music.
https://www.youtube.com/@DerekFiechter'
;

}

if(Anonymous && title=='undefined' && postNumber==92619549 && dateTime=='04/26/24(Fri)06:11:07') {

'>>92619094
>3-4 minute tracks
Ain't nobody got time for that.
Just flip on something like this https://youtu.be/E0VCNB9Ep2M?si=UwvF3vkjC88pMxzS and let it ride for most of the game session. Switch tracks for in town, combat and special occasions but return to ambient track for most gameplay.'
;

}

if(Anonymous && title=='undefined' && postNumber==92626954 && dateTime=='04/26/24(Fri)20:34:05') {

'>>92615820
Imagine not enjoying some kino 80s music in your medieval tale

https://www.youtube.com/watch?v=hjIT1nLc29M'
;

}

}
}