import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void /civ4xg/ - 4x, RTS, citybuilder, and strategy(OP Anonymous) {

String fullTitle = '/civ4xg/ - 4x, RTS, citybuilder, and strategy';
int postNumber = 474861008;
String image = '1713917806139283.png';
String date = '04/23/24(Tue)20:16:46';
String comment = 'Last : >>474597536

== News ==
Big Endless Space 2 update: https://store.steampowered.com/news/app/392110/view/4137190765280856899
New Falling Frontier trailer: https://www.youtube.com/watch?v=KJd684i-A-g&ab_channel=StutterFoxStudios
Hollywood Animal announcement (movies tycoon game): https://www.youtube.com/watch?v=ucosgvADlsY&ab_channel=GameTrailers
Dune: Spice Wars, house Vernius of Ix dlc: https://store.steampowered.com/news/app/1605220/view/4154078631372415882
Galactic Civilizations 4, Warlords dlc release trailer: https://www.youtube.com/watch?v=wnAIEj4BOnk&ab_channel=StardockGames
New stronghold DLC + free update: https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
Synergy dev log 6: https://store.steampowered.com/news/app/1989070/view/3952538742052077522
Nebulous: Fleet Command Devlog #32: https://www.youtube.com/watch?v=kGxGVU1yXFk&ab_channel=EridanusIndustries
Distant Worlds 2 Stellar update: https://store.steampowered.com/news/app/1531540/view/4193487660197795680
Stellaris Dev Diary #333: https://store.steampowered.com/news/app/281990/view/4196862191910637932
Foundation 1.9.7 quality of life update: https://steamcommunity.com/games/690830/announcements/detail/3872594683903825555?snr=2___
Age of Wonders 4 has released the Watcher Update: https://store.steampowered.com/news/app/1669000/view/6091734066202970524

== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==474861052 && dateTime=='04/23/24(Tue)20:17:11') {

'>>474813179
I just hope you'll like it, last time I suggested a game, the guy hated it and it ruined my self-confidence.'
;

}

if(Anonymous && title=='undefined' && postNumber==474866928 && dateTime=='04/23/24(Tue)21:13:11'  && image=='Spoiler Image') {

'>already page 10
Yeah, no. That's /civ4xg/'s end here.'
;

}

if(Anonymous && title=='undefined' && postNumber==474878195 && dateTime=='04/23/24(Tue)22:58:40') {

'I was sleeping.';

}

if(Anonymous && title=='undefined' && postNumber==474885059 && dateTime=='04/24/24(Wed)00:10:33') {

'>>474878195
sweet dreams'
;

}

if(Anonymous && title=='undefined' && postNumber==474891904 && dateTime=='04/24/24(Wed)01:26:40') {

'Ixion is fucking stupid. I hate the fucking resource junk laying around everywhere. Research is convoluted; require research station, science ship, and time to harvest the science. Stockpile requiring energy sucks. Building road feel clunky. I will try again tomorrow.';

}

if(Anonymous && title=='undefined' && postNumber==474898302 && dateTime=='04/24/24(Wed)02:51:10') {

'>>474891904
Harvest the science.'
;

}

if(Anonymous && title=='undefined' && postNumber==474904125 && dateTime=='04/24/24(Wed)04:22:27'  && image=='1683312698791801.png') {

'Play Battle Realms.';

}

if(Anonymous && title=='undefined' && postNumber==474905375 && dateTime=='04/24/24(Wed)04:42:52'  && image=='Ixion in a nutshell.jpg') {

'>>474891904
You will stockpile nothing, live in a box leaning against the hull and you will be happy.'
;

}

if(Anonymous && title=='undefined' && postNumber==474905838 && dateTime=='04/24/24(Wed)04:50:27'  && image=='2024-04-24 01-13-39cut.webm') {

'I played this demo a looooong time ago (only played for like an hour), and the Sseth vid combined with the subsequent sale got me to pick it up. I like the little touches. My cursor is a light source. It's as if I'm the shiny presence of an extraordinary observer.';

}

if(Anonymous && title=='undefined' && postNumber==474906237 && dateTime=='04/24/24(Wed)04:56:43') {

'>>474905838
I'm tempted to pick it up again too. All my friends got it.'
;

}

if(Anonymous && title=='undefined' && postNumber==474906686 && dateTime=='04/24/24(Wed)05:05:39'  && image=='CowabungaItIsExtraCrispy.png') {

'>>474905375
If that's the tradeoff I have to make to GO TO FUCKIN' SPACE, I might just take that.'
;

}

if(Anonymous && title=='undefined' && postNumber==474908275 && dateTime=='04/24/24(Wed)05:32:36'  && image=='1691031977378085.webm') { }

if(Anonymous && title=='undefined' && postNumber==474916716 && dateTime=='04/24/24(Wed)07:43:00'  && image=='1705340938346257.png') {

'>>474866928
You're next.'
;

}

if(Anonymous && title=='undefined' && postNumber==474918143 && dateTime=='04/24/24(Wed)08:03:17') {

'don't die';

}

if(Anonymous && title=='undefined' && postNumber==474918307 && dateTime=='04/24/24(Wed)08:05:22') {

'>>474885059
made of these'
;

}

if(Anonymous && title=='undefined' && postNumber==474918440 && dateTime=='04/24/24(Wed)08:06:55') {

'>>474908275
Post all of these, pls.'
;

}

if(Anonymous && title=='undefined' && postNumber==474925829 && dateTime=='04/24/24(Wed)09:35:34'  && image=='1531673964372.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==474934805 && dateTime=='04/24/24(Wed)11:14:59') {

'>>474905838
that's actually really neat'
;

}

if(Anonymous && title=='undefined' && postNumber==474936650 && dateTime=='04/24/24(Wed)11:33:37') {

'>>474918307
I traveled the world

>>474925829
What is the original of this image?'
;

}

if(Anonymous && title=='undefined' && postNumber==474939071 && dateTime=='04/24/24(Wed)11:57:10'  && image=='file.png') {

'>>474936650
Can't find it. I assume it's somewhere on artstation like a lot of other ES2 art.'
;

}

if(Anonymous && title=='undefined' && postNumber==474943384 && dateTime=='04/24/24(Wed)12:37:59') {

'>>474939071
Yeah it reminded me a bit of ES art but it's a bit different somehow.'
;

}

if(Anonymous && title=='undefined' && postNumber==474954279 && dateTime=='04/24/24(Wed)14:13:01') {

'>>474936650
>I traveled the world
You were supposed to reply with "made of DEEZ NUTZ'
;

}

if(Anonymous && title=='undefined' && postNumber==474957392 && dateTime=='04/24/24(Wed)14:41:50') {

'>>474954279
I'm getting too old for these memes. It flew right over my head.'
;

}

if(Anonymous && title=='undefined' && postNumber==474961089 && dateTime=='04/24/24(Wed)15:14:28'  && image=='d fence.jpg') {

'Does anyone happen to know what good army compositions in DW2 for attacking and defending armies look like.';

}

if(Anonymous && title=='undefined' && postNumber==474964783 && dateTime=='04/24/24(Wed)15:48:23'  && image=='station.jpg') {

'The Calson must flow.';

}

if(Anonymous && title=='undefined' && postNumber==474972275 && dateTime=='04/24/24(Wed)16:55:21') {

'>>474943384
Yeah, it might not be ES2 art. I feel like I've seen it in one of the events in ES2, but I'm not sure.'
;

}

if(Anonymous && title=='undefined' && postNumber==474980570 && dateTime=='04/24/24(Wed)18:09:17'  && image=='star.png') {

'>early in its lifespan
>can collapse at any moment
He's literally me'
;

}

if(Anonymous && title=='undefined' && postNumber==474983348 && dateTime=='04/24/24(Wed)18:32:00'  && image=='good night.jpg') {

'Buona sera anons.

https://www.youtube.com/watch?v=7qr91dJvbqs&ab_channel=sadonani59'
;

}

if(Anonymous && title=='undefined' && postNumber==474993523 && dateTime=='04/24/24(Wed)20:05:30'  && image=='1516815350538.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==474995862 && dateTime=='04/24/24(Wed)20:26:49'  && image=='1696750789723491.webm') {

'I finally deleted her number after four months. Maybe even more, I don't know.

>>474918440
Not all but have some moar.'
;

}

if(Anonymous && title=='undefined' && postNumber==474996907 && dateTime=='04/24/24(Wed)20:37:03') {

'>>474995862
Is this a game or just webms someone made?'
;

}

if(Anonymous && title=='undefined' && postNumber==474997459 && dateTime=='04/24/24(Wed)20:42:04'  && image=='1697333082067127.webm') {

'>>474996907
Both.
They're webms from the colonisation cutscenes from Endless Space 2.'
;

}

if(Anonymous && title=='undefined' && postNumber==475001439 && dateTime=='04/24/24(Wed)21:21:59'  && image=='1686445199452518.webm') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==475005910 && dateTime=='04/24/24(Wed)22:07:40') {

'So what's the deal with Humankind?
I heard it was kinda shit when it came out and just forgot about it until recently.
Is it worth even checking out? Improve since launch?'
;

}

if(Anonymous && title=='undefined' && postNumber==475008169 && dateTime=='04/24/24(Wed)22:31:46') {

'>>474993523
Forges of milk creation.'
;

}

if(Anonymous && title=='undefined' && postNumber==475012141 && dateTime=='04/24/24(Wed)23:14:49') {

'>>474904125
I played the remake and it was fucking garbage'
;

}

if(Anonymous && title=='undefined' && postNumber==475012489 && dateTime=='04/24/24(Wed)23:18:07') {

'>>475005910
Better than it was, I like it but I don't know if I'd call it good'
;

}

if(Anonymous && title=='undefined' && postNumber==475013358 && dateTime=='04/24/24(Wed)23:26:27') {

'>>475005910
It was honestly fine when it came out. Had issues, but it was worth the price of admission.'
;

}

if(Anonymous && title=='undefined' && postNumber==475022496 && dateTime=='04/25/24(Thu)01:11:00'  && image=='1549595600155.jpg') {

'Goodnight';

}

if(Anonymous && title=='undefined' && postNumber==475033335 && dateTime=='04/25/24(Thu)03:36:26') {

'anybody still play Civ MPGE? its the one i always come back to';

}

if(Anonymous && title=='undefined' && postNumber==475035469 && dateTime=='04/25/24(Thu)04:10:53') {

'>>475012141
Remake?
And what is it that you didn't understand?'
;

}

if(Anonymous && title=='undefined' && postNumber==475036006 && dateTime=='04/25/24(Thu)04:19:07'  && image=='20240424230906_1.jpg') {

'Well fuck you too AI';

}

if(Anonymous && title=='undefined' && postNumber==475039827 && dateTime=='04/25/24(Thu)05:23:34'  && image=='1688925445787021.png') {

'Three minutes to research magical workshops. It better be worth it.';

}

if(Anonymous && title=='undefined' && postNumber==475040062 && dateTime=='04/25/24(Thu)05:27:24'  && image=='1682958801418203.png') {

'1 500¤ for a sword, it better be good.';

}

if(Anonymous && title=='undefined' && postNumber==475040431 && dateTime=='04/25/24(Thu)05:33:58'  && image=='1705020437150863.png') {

'IT IS, HOLY DAMN';

}

if(Anonymous && title=='undefined' && postNumber==475046912 && dateTime=='04/25/24(Thu)07:07:30') {

'>>475022496
Good day.'
;

}

if(Anonymous && title=='undefined' && postNumber==475047487 && dateTime=='04/25/24(Thu)07:14:34') {

'>>475005910
It's okay, just... boring. One of those games where you won't have a terrible time, but you won't feel like playing it again tomorrow either'
;

}

if(Anonymous && title=='undefined' && postNumber==475047635 && dateTime=='04/25/24(Thu)07:16:07'  && image=='1698991123177482.jpg') { }

if(Anonymous && title=='undefined' && postNumber==475051158 && dateTime=='04/25/24(Thu)08:01:19') {

'Back to work. You fags take care.';

}

if(Anonymous && title=='undefined' && postNumber==475052771 && dateTime=='04/25/24(Thu)08:22:57'  && image=='Black and white 2.jpg') {

'Has anyone else played this abandonware?';

}

if(Anonymous && title=='undefined' && postNumber==475058150 && dateTime=='04/25/24(Thu)09:29:00') {

'I kind of want to try Songs of Syx, after seeing the heyheyman's video about it.
Is it good? Is it not too autistic?'
;

}

if(Anonymous && title=='undefined' && postNumber==475067432 && dateTime=='04/25/24(Thu)11:05:58'  && image=='steamuserimages-a.akamaihd.jpg') {

'>>475052771
Black and White 2? It's entretaining, but not particularily challenging, and a vvery casual strategy/4X game.
As a kid I always played it as a Sandbox city-builder with magic/combat features (Because that's pretty much what it is).

>>475058150
Song of Syx is great. It's pretty in-depth, but not too autistic like Dwarf Fortress. We try and have a regular thread on /vst/ about it: >>>/vst/1691072

The demo is an unlimited instance of the full game that is several versions behind the current stable and beta versions.
You can try it to see if you like it and check the most recent dev diaries to see if the new additions of features and fixes make it worth to buy the game:
https://store.steampowered.com/app/1162750/Songs_of_Syx/

We're like one version of the way away from leaving early access, but even afterwards the devs is planning to continue adding stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==475067441 && dateTime=='04/25/24(Thu)11:06:04') {

'>>475052771
No, but anons on /vst/ seem to like it.'
;

}

if(Anonymous && title=='undefined' && postNumber==475070243 && dateTime=='04/25/24(Thu)11:34:42') {

'is stellar is still the best game if I want to larp as kind of advanced aliens that are into diplomacy science and exploration?
want tobuiltd a comfy federation with nice things'
;

}

if(Anonymous && title=='undefined' && postNumber==475072136 && dateTime=='04/25/24(Thu)11:52:37') {

'>>474995862
Nice, this one is my favourite.

>>475052771
Never did, wanted to long ago. I played The Movies by Lionhead studios and was a bit dissapointed by the atrocious ui in that game. The ui was not suited for a management/strategy game so I fear it's just as awful in black and white.'
;

}

if(Anonymous && title=='undefined' && postNumber==475076840 && dateTime=='04/25/24(Thu)12:36:15'  && image=='bombs away.jpg') {

'I gotta go for a few hours. Don't you die on me.';

}

if(Anonymous && title=='undefined' && postNumber==475080341 && dateTime=='04/25/24(Thu)13:04:20') {

'>>475070243
Yeah, sure.
Now that I have said that, we should get the long list of problems that game has in few hours.'
;

}

if(Anonymous && title=='undefined' && postNumber==475088267 && dateTime=='04/25/24(Thu)14:11:43') {

'nighty night';

}

if(Anonymous && title=='undefined' && postNumber==475096443 && dateTime=='04/25/24(Thu)15:18:38') {

'>>475076840
airships'
;

}

if(Anonymous && title=='undefined' && postNumber==475106323 && dateTime=='04/25/24(Thu)16:46:37') {

'>trying vanilla Stellaris again
I will fucking have my fun or i will perish ffs...'
;

}

if(Anonymous && title=='undefined' && postNumber==475106880 && dateTime=='04/25/24(Thu)16:51:25') {

'>>475106323
Have you at least told any close relative of yours to check in on you after a while?'
;

}

if(Anonymous && title=='undefined' && postNumber==475107021 && dateTime=='04/25/24(Thu)16:52:40') {

'>>475106880
>implying anyone cares about me enough to check'
;

}

if(Anonymous && title=='undefined' && postNumber==475107215 && dateTime=='04/25/24(Thu)16:54:13'  && image=='big tonkus.jpg') {

'>>475096443
I also made a giant halftrack but it wasn't very good. The front wheel gets stuck on any height difference in the map.'
;

}

if(Anonymous && title=='undefined' && postNumber==475107224 && dateTime=='04/25/24(Thu)16:54:20') {

'>>475107021
At least let the neighbors know, before you start decaying.
Or don't. For all I know, your neighbors could be utter dicks.'
;

}

if(Anonymous && title=='undefined' && postNumber==475107384 && dateTime=='04/25/24(Thu)16:55:42') {

'>>475107224
>cant even get any mods because Fitgirl version bypasses launcher
Im going in raw.'
;

}

if(Anonymous && title=='undefined' && postNumber==475114048 && dateTime=='04/25/24(Thu)17:49:26'  && image=='Banpo.jpg') {

'bamp';

}

if(Anonymous && title=='undefined' && postNumber==475121086 && dateTime=='04/25/24(Thu)18:44:09') {

'CIVILIZATION';

}

if(Anonymous && title=='undefined' && postNumber==475137357 && dateTime=='04/25/24(Thu)21:10:12'  && image=='gdsfgosjgjigoijs.png') {

'New to Stellaris, kinda new to 4x.
Unsure what I'm supposed to be doing with colonies. The resource production has pretty good payout but you need pop to man the positions and pop growth seems pretty sluggish BEFORE I colonized new planets which slowed capital growth. Seems like if I just create buildings/districts I'm spending resources for something that isn't playing off anytime soon, and with no fine control on where the pop goes as far as I can see. I know you can prioritize one job, but it took pop from another one when I tried it and made red my amenities production. So I basically have to keep an eye on each planet, adding new jobs whenever the previous wanted ones are filled?
Fucking breed faster you stupid birds.'
;

}

if(Anonymous && title=='undefined' && postNumber==475138371 && dateTime=='04/25/24(Thu)21:19:47'  && image=='1694938481998531.webm') {

'>>475052771
I have it. Bought it twice, I ended up getting the Mac version the first time.

Got filtered by the second mission, fucked up by buying useless buildings.

>>475072136
Mine's that one.'
;

}

if(Anonymous && title=='undefined' && postNumber==475141091 && dateTime=='04/25/24(Thu)21:45:14'  && image=='file.png') {

'>play on captain difficulty
>meet some AI civ
>its a federation and they attack me with 5x my max fleet strength, 10 years in'
;

}

if(Anonymous && title=='undefined' && postNumber==475148417 && dateTime=='04/25/24(Thu)22:56:50') {

'Good morning, sirs.';

}

if(Anonymous && title=='undefined' && postNumber==475158281 && dateTime=='04/26/24(Fri)00:34:33'  && image=='1714106061323.gif') {

'>>475148417
Good morning!!!'
;

}

if(Anonymous && title=='undefined' && postNumber==475162748 && dateTime=='04/26/24(Fri)01:27:52'  && image=='Penumbral Choir.png') {

'Goodnight';

}

if(Anonymous && title=='undefined' && postNumber==475170783 && dateTime=='04/26/24(Fri)03:10:07'  && image=='hospital train, knights hospitaller.jpg') {

'a bump from page 10';

}

if(Anonymous && title=='undefined' && postNumber==475175728 && dateTime=='04/26/24(Fri)04:17:59') { }

if(Anonymous && title=='undefined' && postNumber==475177116 && dateTime=='04/26/24(Fri)04:37:47') {

'>>475137357
Pretty much, yeah. Pops are your economy. No reason to build new jobs while the previous ones aren't filled.
>no fine control on where the pop goes as far as I can see
you can prioritize jobs by clicking on them (in the population tab), or close jobs if you then expand the ruler/specialist/worker tabs. You should generally try to not work clerk/colonist jobs. Enforcers are only needed when your crime gets near 30%. Use Holo-Theatres for amenities (and even there, you can disable the second job until you actually need it). Until your stability starts dipping below 50%, you're generally better off working another job rather than getting amenities (politician jobs are fine)'
;

}

if(Anonymous && title=='undefined' && postNumber==475185960 && dateTime=='04/26/24(Fri)06:27:52'  && image=='1684389309874723.jpg') {

'Wow, things aren't going so well at Gaza.';

}

if(Anonymous && title=='undefined' && postNumber==475194327 && dateTime=='04/26/24(Fri)07:58:09') {

'>>475185960
What game is this?'
;

}

if(Anonymous && title=='undefined' && postNumber==475195057 && dateTime=='04/26/24(Fri)08:04:59'  && image=='1702139767915950.jpg') {

'How do we feel about Manor Lords which is releasing to early access today?';

}

if(Anonymous && title=='undefined' && postNumber==475195124 && dateTime=='04/26/24(Fri)08:05:44') {

'>>475185960
What gaem?'
;

}

if(Anonymous && title=='undefined' && postNumber==475195349 && dateTime=='04/26/24(Fri)08:07:59') {

'>>475194327
>>475195124
AI War 2 with the Roman names mod for the planets. I came from Jerusalem to attack Gaza.'
;

}

if(Anonymous && title=='undefined' && postNumber==475198252 && dateTime=='04/26/24(Fri)08:35:08') {

'>>475195057
How much is it?'
;

}

if(Anonymous && title=='undefined' && postNumber==475199137 && dateTime=='04/26/24(Fri)08:44:24') {

'>>475195057
>early access'
;

}

if(Anonymous && title=='undefined' && postNumber==475200664 && dateTime=='04/26/24(Fri)08:58:37') {

'>>475195057
Is it any good?'
;

}

if(Anonymous && title=='undefined' && postNumber==475200907 && dateTime=='04/26/24(Fri)09:01:04') {

'>>475200664
Just got released 30 seconds ago!'
;

}

if(Anonymous && title=='undefined' && postNumber==475200983 && dateTime=='04/26/24(Fri)09:01:52') {

'>>475198252
£26 bloody quid!'
;

}

if(Anonymous && title=='undefined' && postNumber==475203484 && dateTime=='04/26/24(Fri)09:26:35'  && image=='1701991279687271.png') {

'Play Warrior Kings Battles.
I am no longer asking.'
;

}

if(Anonymous && title=='undefined' && postNumber==475203951 && dateTime=='04/26/24(Fri)09:31:10') {

'>>475203484
>Play Warrior Kings Battles.
I played the regular Warrior Kings campaign before.
Cool voice acting.
https://www.youtube.com/watch?v=99_P8QpMcek'
;

}

if(Anonymous && title=='undefined' && postNumber==475204176 && dateTime=='04/26/24(Fri)09:33:15') {

'>>475203951
Campaigns are only an introduction to skirmishes.'
;

}

if(Anonymous && title=='undefined' && postNumber==475205016 && dateTime=='04/26/24(Fri)09:41:29') {

'>>475204176
The original campaign is pointless as there is no AI skirmishes and sequel campaign is literally just random AI skirmishes with very minor tech limitation and resource bonuses.'
;

}

if(Anonymous && title=='undefined' && postNumber==475205102 && dateTime=='04/26/24(Fri)09:42:16') {

'>>475205016
>The original campaign is pointless
How is it pointless? It's a campaign.'
;

}

if(Anonymous && title=='undefined' && postNumber==475205192 && dateTime=='04/26/24(Fri)09:42:58'  && image=='1701000234504500.png') {

'>>475205016
Play. Battles.'
;

}

if(Anonymous && title=='undefined' && postNumber==475205701 && dateTime=='04/26/24(Fri)09:47:43') {

'>>475205192
>Lady Oscar
Nice to see a mangaka who is a man of culture.'
;

}

if(Anonymous && title=='undefined' && postNumber==475208501 && dateTime=='04/26/24(Fri)10:13:52'  && image=='20240426101255_1.jpg') {

'It's time.';

}

if(Anonymous && title=='undefined' && postNumber==475213950 && dateTime=='04/26/24(Fri)11:06:12') {

'>>475208501
Why does yours look better quality than mine?
Also, is anyone getting screen tearing?'
;

}

if(Anonymous && title=='undefined' && postNumber==475214151 && dateTime=='04/26/24(Fri)11:08:04'  && image=='20240426110701_1.jpg') {

'>>475213950
All my settings are on the highest possible. I haven't had any screen tearing at all. Usually that's related to vsync in my experience.'
;

}

if(Anonymous && title=='undefined' && postNumber==475217304 && dateTime=='04/26/24(Fri)11:37:34'  && image=='20240426113632_1.jpg') {

'>my army is literally just all the village men with boards and pointy sticks
Probably enough to humble some bandits, right?'
;

}

if(Anonymous && title=='undefined' && postNumber==475218104 && dateTime=='04/26/24(Fri)11:45:29'  && image=='20240426114419_1.jpg') {

'Yeah the bandits got humbled.';

}

if(Anonymous && title=='undefined' && postNumber==475219593 && dateTime=='04/26/24(Fri)11:59:11') {

'>>475208501
How is the game. It looks great but is it actually fun?'
;

}

if(Anonymous && title=='undefined' && postNumber==475221145 && dateTime=='04/26/24(Fri)12:13:18'  && image=='2nd Fleet.jpg') {

'>>474861008
Galciv IV 2.5 changelog: https://steamcommunity.com/app/1357210/discussions/0/4357870948660444461/?snr=1_5_9_'
;

}

if(Anonymous && title=='undefined' && postNumber==475228661 && dateTime=='04/26/24(Fri)13:18:45'  && image=='traffic.jpg') {

'dont die';

}

if(Anonymous && title=='undefined' && postNumber==475228943 && dateTime=='04/26/24(Fri)13:21:13') {

'>fertility map shows green for wheat
>place field
>actually the fertility is like 30%.

this intended or do I need to specialize the village for farmer to get higher?'
;

}

if(Anonymous && title=='undefined' && postNumber==475229105 && dateTime=='04/26/24(Fri)13:22:31'  && image=='20240426132131_1.jpg') {

'>>475219593
Hard to say, I've been playing for only a few hours. I've had exactly one battle at it was a complete walkover but that's to be expected from a tiny group of bandits.'
;

}

if(Anonymous && title=='undefined' && postNumber==475230535 && dateTime=='04/26/24(Fri)13:33:49') {

'>>475229105
And how's the management and building?'
;

}

if(Anonymous && title=='undefined' && postNumber==475230781 && dateTime=='04/26/24(Fri)13:35:46') {

'tried peaceful mode first, wish I didn't. game is just boring once the novelty wears off. maybe with some battles it'll be more interesting. We'll see if the creator updates regularly now that he's now making money or if he'll quick 'finish' it or straight up abandon it like other early access titles.';

}

if(Anonymous && title=='undefined' && postNumber==475232020 && dateTime=='04/26/24(Fri)13:45:43'  && image=='20240426134101_1.jpg') {

'>>475230535
It's very, very organic. I thought the 4 point plot drawing would be limiting but turns out the shape you make will try to adhere to roads and edges of other buildings so you can make some really weird plot shapes.
Also this game is unlike the great many others like it in that there aren't as many separate production buildings to build specifically.
Instead you pick a residential plot that has enough space to build an extension onto. Initially this will just be garden plots and chicken coops to make use of the land the plot takes up but later when you upgrade the plot you can pick artisan extensions like this brewery.
The brewer lives here. This is his house. But it's also the brewery where ale is produced instead of being a separate thing.
It allows what you're building to evolve organically over time which is really neat.'
;

}

if(Anonymous && title=='undefined' && postNumber==475234247 && dateTime=='04/26/24(Fri)14:03:41') {

'>>475217304
Looking good.

>>475232020
SHOW ME YOUR FIELDS

>>475230781
Sounds like Factorio.'
;

}

if(Anonymous && title=='undefined' && postNumber==475237849 && dateTime=='04/26/24(Fri)14:32:32'  && image=='20240426143156_1.jpg') {

'>>475234247
Look at the field.'
;

}

if(Anonymous && title=='undefined' && postNumber==475238196 && dateTime=='04/26/24(Fri)14:35:17'  && image=='1703973312907959.png') {

'>>475237849
...heck is that?
Blue flowers are oddly familiar, I know what it is, but it's on the tip of my tongue... That isn't flax, is it? Clearly it's not food, I'd recognize it, even if it was barley or spelt.'
;

}

if(Anonymous && title=='undefined' && postNumber==475239029 && dateTime=='04/26/24(Fri)14:42:01') {

'>>475238196
nta, but it is flax. So far I've never gotten a starting area that can grow it.'
;

}

if(Anonymous && title=='undefined' && postNumber==475239372 && dateTime=='04/26/24(Fri)14:44:39'  && image=='1688692250576503.jpg') {

'>>475239029
WOOOOOOOOOOOO
Damn I'm good. If I wasn't plagued by suicidal thoughts, I'd be a farmer.'
;

}

if(Anonymous && title=='undefined' && postNumber==475242367 && dateTime=='04/26/24(Fri)15:08:58'  && image=='20240426150804_1.jpg') {

'Had a major confrontation with raiders. Lost over 50 men. Not a good time.
There were mercs to hire but they arrived on the other side of the map, rendering them useless.'
;

}

if(Anonymous && title=='undefined' && postNumber==475244705 && dateTime=='04/26/24(Fri)15:29:43') {

'>>475239372
>farmer in the French country
Sounds comfy ngl.
Also stop throwing Spanish produce trucks because ours is cheaper. Or at least do it against Moroccan cargo ship. Their produce even has ecoli/herpes'
;

}

if(Anonymous && title=='undefined' && postNumber==475245093 && dateTime=='04/26/24(Fri)15:32:56'  && image=='20240426153229_1.jpg') {

'>almost out of supplies
>winter
I think everyone's about to die.'
;

}

if(Anonymous && title=='undefined' && postNumber==475248350 && dateTime=='04/26/24(Fri)15:59:55'  && image=='20240426155927_1.jpg') {

'Well our supplies seem to have stabilized.
Meanwhile I'm expanding our farming capacity.'
;

}

if(Anonymous && title=='undefined' && postNumber==475250318 && dateTime=='04/26/24(Fri)16:14:32'  && image=='1685988996261384.png') {

'>>475244705
>Sounds comfy ngl.
Until you realize that farmers are the workers with most suicides.

>>475248350
WHAT ARE YOU FARMING NOW'
;

}

if(Anonymous && title=='undefined' && postNumber==475250658 && dateTime=='04/26/24(Fri)16:16:55'  && image=='20240426161619_1.jpg') {

'>>475250318
rocks
I'm farming rocks
we're all gonna starve'
;

}

if(Anonymous && title=='undefined' && postNumber==475251074 && dateTime=='04/26/24(Fri)16:20:13') {

'>>475250658
>all these fields
>still starving
Okay, that's legit worrying. Are productions values completely off like in Banished?'
;

}

if(Anonymous && title=='undefined' && postNumber==475252149 && dateTime=='04/26/24(Fri)16:27:52'  && image=='20240426162643_1.jpg') {

'>>475251074
not sure, this farmland has yet to be harvested
it was all expanded rather quickly so there's a ton of land that' will be harvested for the first time this year
just have to hope people can survive eating the weeds outside their houses for now'
;

}

if(Anonymous && title=='undefined' && postNumber==475252481 && dateTime=='04/26/24(Fri)16:30:38') {

'>>475252149
Can't build a hunter lodge or a gatherer hut or whatever?'
;

}

if(Anonymous && title=='undefined' && postNumber==475253826 && dateTime=='04/26/24(Fri)16:41:21'  && image=='20240426163828_1.jpg') {

'>>475252481
I don't think that will matter much longer'
;

}

if(Anonymous && title=='undefined' && postNumber==475254120 && dateTime=='04/26/24(Fri)16:43:39'  && image=='1712646283060084.jpg') {

'>>475253826
KILL THEM ALL
BATHE IN THEIR BLOOD
DEVOUR THEIR REMAINS
ACQUIRE THEIR STRENGTH'
;

}

if(Anonymous && title=='undefined' && postNumber==475254475 && dateTime=='04/26/24(Fri)16:46:25'  && image=='20240426164608_1.jpg') {

'>>475254120
we're fucked'
;

}

if(Anonymous && title=='undefined' && postNumber==475254892 && dateTime=='04/26/24(Fri)16:49:35') {

'>>475254475
Oh shit. That's a lot of brigands.'
;

}

if(Anonymous && title=='undefined' && postNumber==475257038 && dateTime=='04/26/24(Fri)17:07:15') {

'FUCK, village got burned down. Rebuilt no problem but now my people won't move back into houses so I am fucking fucked due to the homeless issue.';

}

if(Anonymous && title=='undefined' && postNumber==475261361 && dateTime=='04/26/24(Fri)17:43:30') {

'Can you be cannibals in manor lord?';

}

if(Anonymous && title=='undefined' && postNumber==475264705 && dateTime=='04/26/24(Fri)18:10:06') {

'Just fucking farm you stupid cunts. rrreeeee';

}

if(Anonymous && title=='undefined' && postNumber==475271101 && dateTime=='04/26/24(Fri)19:04:29') {

'hmm today I will try Ecaz';

}

if(Anonymous && title=='undefined' && postNumber==475271256 && dateTime=='04/26/24(Fri)19:05:47') {

'>>475271101
Good luck.'
;

}

if(Anonymous && title=='undefined' && postNumber==475273380 && dateTime=='04/26/24(Fri)19:23:55') {

'>>475214151
>>475213950
screen tearing is caused by getting really high framerate compared to your monitor's refresh rate, like if you're getting 200 FPS on a 60hz monitor. vsync fixes this but adds input delay (good for non-action games bad for anything else)
i haven't experienced screen tearing since i got a 144hz monitor though'
;

}

if(Anonymous && title=='undefined' && postNumber==475280278 && dateTime=='04/26/24(Fri)20:26:11'  && image=='20240426202456_1.jpg') {

'The rate at which the AI pushes into you and the insane army size they have makes this game really tiring.
There's no game over here either, you just lose the ability to do anything.'
;

}

if(Anonymous && title=='undefined' && postNumber==475281245 && dateTime=='04/26/24(Fri)20:35:17') {

'>>475280278
That's kinda really bad.
>inb4 "mate it's early acess it's okay if it sucks"
No.'
;

}

if(Anonymous && title=='undefined' && postNumber==475281340 && dateTime=='04/26/24(Fri)20:36:04') {

'>lose a village because I didn't even notice raiders decapping it due to the hostile units notification disappearing immediately and a sandstorm sweeping through
Fuck off'
;

}

if(Anonymous && title=='undefined' && postNumber==475281481 && dateTime=='04/26/24(Fri)20:37:31') {

'Anyone here who put time into both AoE 2 and 4 multiplayer? Was about to try 4, maybe play a couple dozen games before deciding to stick with it or just play 2. The main appeal to me is that 4 has FFA matchmaking whereas in 2 you need to make lobbies for FFA, but if I end up liking the game itself better in general, then I can just enjoy the 1v1s and everything too.';

}

if(Anonymous && title=='undefined' && postNumber==475281503 && dateTime=='04/26/24(Fri)20:37:41') {

'>anon is blind
>somehow it's the game's fault'
;

}

if(Anonymous && title=='undefined' && postNumber==475282017 && dateTime=='04/26/24(Fri)20:42:36') {

'>>475281481
Never played AoE4 so I can't help.'
;

}

if(Anonymous && title=='undefined' && postNumber==475282710 && dateTime=='04/26/24(Fri)20:48:48') {

'>>475281503
Go be a nigger somewhere else.'
;

}

if(Anonymous && title=='undefined' && postNumber==475282765 && dateTime=='04/26/24(Fri)20:49:12') {

'I think I underestimated how little it takes to build shit. I wasted too much time waiting for resources to tick when I had plenty...........................';

}

if(Anonymous && title=='undefined' && postNumber==475283186 && dateTime=='04/26/24(Fri)20:53:15') {

'>Play a couple runs of Manor Lords today
>AI lord every time claims everything so fast
>once he claims it all he comes for you and demolishes you

WELL SHIT. I was having fun becoming a Plantation Magnate with my insane amount of farms. I wonder if its possible/efficient enough to just pump out weapons and sell them and become a medieval arms dealer to fund the rest of our development, and more importantly just buy a fuckton of mercenaries to slap the AI shit in.'
;

}

if(Anonymous && title=='undefined' && postNumber==475283636 && dateTime=='04/26/24(Fri)20:58:04') {

'I tried Manor Lords, seems very barebones and lacking literally anything for a game that took 7 years to reach this point';

}

if(Anonymous && title=='undefined' && postNumber==475283716 && dateTime=='04/26/24(Fri)20:58:42') {

'>>475283636
Like 7 Days to Die then.'
;

}

if(Anonymous && title=='undefined' && postNumber==475285736 && dateTime=='04/26/24(Fri)21:18:03') {

'>>475283636
one person dev please understand might take another 7 years to get finished.'
;

}

if(Anonymous && title=='undefined' && postNumber==475291627 && dateTime=='04/26/24(Fri)22:17:10') {

'nighty night';

}

if(Anonymous && title=='undefined' && postNumber==475306867 && dateTime=='04/27/24(Sat)00:59:17'  && image=='tired zelevas, but the image is larger.png') {

'Good morning';

}

if(Anonymous && title=='undefined' && postNumber==475314518 && dateTime=='04/27/24(Sat)02:44:59') {

'>>475280278
What's your verdict on it?'
;

}

if(Anonymous && title=='undefined' && postNumber==475316264 && dateTime=='04/27/24(Sat)03:10:22') {

'>>475306867
Morning.'
;

}

if(Anonymous && title=='undefined' && postNumber==475318720 && dateTime=='04/27/24(Sat)03:51:06'  && image=='20240427034143_1.jpg') {

'>>475314518
It's early access. That would be the average person's verdict.
The game is beautiful graphics wise. The off map AI is ridiculously powerful. Quite literally they have an entire professional army and you get 20 farmers with pointy sticks. They get this from day one. Considering how slow a burn this game seems to be, you're basically on an invisible timer and you will get fucked if you don't somehow muster enough power before the AI just fucking walks over you. I've only been playing for 10 hours but it doesn't seem possible. You can hire mercenaries but that leaves the question of how you're going to afford them because they are extremely expensive. Also when you hire them they could spawn in so far away as to be no help whatsoever.
The bandit raids seem more appropriate strength wise. Once the first raid happened I had at least enough men to match their strength so I wouldn't get fucked raw. And no, bandit raids are not the same as the main AI opponent. The other lord will go after bandit camps and deny you looting them which denies you potential regional wealth which is badly needed for trade.
I won't go too much further into it as I've only 10 hours but the thing that stands out to me the most is how strong the off map AI is. They seem completely impossible to contend with unless there's some secret I'm not getting.'
;

}

if(Anonymous && title=='undefined' && postNumber==475321148 && dateTime=='04/27/24(Sat)04:30:48'  && image=='20240427043006_1.jpg') {

'Just an FYI, this is what you're up against if you challenge the AI.
I have 14 men.'
;

}

if(Anonymous && title=='undefined' && postNumber==475321417 && dateTime=='04/27/24(Sat)04:35:17'  && image=='20240427043444_1.jpg') {

'Sorry, THIS is what you're up against if you challenge the AI
I have 18 men.'
;

}

if(Anonymous && title=='undefined' && postNumber==475322083 && dateTime=='04/27/24(Sat)04:46:44') {

'>>475321417
Have fun lmao.'
;

}

if(Anonymous && title=='undefined' && postNumber==475323120 && dateTime=='04/27/24(Sat)05:06:51') {

'>>475321417
>status: losing'
;

}

if(Anonymous && title=='undefined' && postNumber==475323893 && dateTime=='04/27/24(Sat)05:20:10') {

'>>475321417
Swear fealty and never raise your cock against them ever again'
;

}

if(Anonymous && title=='undefined' && postNumber==475324792 && dateTime=='04/27/24(Sat)05:34:28'  && image=='20240427053328_1.jpg') {

'I think I've had enough of this game for now';

}

if(Anonymous && title=='undefined' && postNumber==475325105 && dateTime=='04/27/24(Sat)05:39:18') {

'>>475324792
This is fine.'
;

}

if(Anonymous && title=='undefined' && postNumber==475325487 && dateTime=='04/27/24(Sat)05:45:30') {

'>>475324792
What kind of a game is it? Total war with city building? There has been a lot of releases recently popping out, it's so curious to me. As if someone made an asset pack I think and everyone started to build games on top of that.'
;

}

if(Anonymous && title=='undefined' && postNumber==475325781 && dateTime=='04/27/24(Sat)05:50:08') {

'>>475325487
It feels like a very shiny demo of a medieval city builder which is a very saturated market.
Aside from the combat which is oppressively weighted against the player, it doesn't do anything really special.
Unless you're looking to play in peaceful mode and just make a medieval town, I can't recommend it.'
;

}

if(Anonymous && title=='undefined' && postNumber==475329820 && dateTime=='04/27/24(Sat)06:51:42') {

'>>475325781
That's a shame, i was really looking forward to it.'
;

}

if(Anonymous && title=='undefined' && postNumber==475332439 && dateTime=='04/27/24(Sat)07:27:27'  && image=='Manorlords.jpg') {

'Does this belong here? Is it good? What's it like?';

}

if(Anonymous && title=='undefined' && postNumber==475333559 && dateTime=='04/27/24(Sat)07:40:24') {

'>>475332439
Dude we LITERALLY been talking about it for 50 posts now'
;

}

if(Anonymous && title=='undefined' && postNumber==475334589 && dateTime=='04/27/24(Sat)07:51:52') {

'>>475324792
A fire???'
;

}

if(Anonymous && title=='undefined' && postNumber==475335086 && dateTime=='04/27/24(Sat)07:57:36') {

'Archers are fucking useless in manor lords. I had 36 archers firing into unarmored unshielded bandits and it did fuck all. They were firing straight into the back of them and didn't get a single kill after 5+ volleys. I think the meta is going for that trade perk and then selling bows for quick money.';

}

if(Anonymous && title=='undefined' && postNumber==475343812 && dateTime=='04/27/24(Sat)09:29:45') { }

if(Anonymous && title=='undefined' && postNumber==475344805 && dateTime=='04/27/24(Sat)09:39:03') {

'>>475332439
>Is it good?
No.'
;

}

if(Anonymous && title=='undefined' && postNumber==475345392 && dateTime=='04/27/24(Sat)09:44:34'  && image=='20240427064409_1.jpg') {

'I have a tendency to space everything too far out in these games to focus on aesthetics and that is going to fuck me with all this combat stuff';

}

if(Anonymous && title=='undefined' && postNumber==475346101 && dateTime=='04/27/24(Sat)09:51:28') {

'>Year 2
>Baron sending a stack of 100 men to me
>I only have 30 dudes
>No cash for mercs since I don't have a manor yet
I am so fucked.'
;

}

if(Anonymous && title=='undefined' && postNumber==475347109 && dateTime=='04/27/24(Sat)10:01:56') {

'It's going to be years before it's actually playable isn't it?';

}

if(Anonymous && title=='undefined' && postNumber==475347476 && dateTime=='04/27/24(Sat)10:05:42') {

'>>475347109
7 years to get to this point, another 7 to be playable'
;

}

if(Anonymous && title=='undefined' && postNumber==475349562 && dateTime=='04/27/24(Sat)10:25:59') {

'Anyone else celebrating 'We love the king day.'?

https://www.youtube.com/watch?v=DVz_eDUTjAI&ab_channel=LeopardFixJeopardy'
;

}

if(Anonymous && title=='undefined' && postNumber==475350313 && dateTime=='04/27/24(Sat)10:33:31') {

'How is Manor Lords? Is it still too EA to be playable?';

}

if(Anonymous && title=='undefined' && postNumber==475351591 && dateTime=='04/27/24(Sat)10:46:37') {

'>>475350313
how many times can we ask this today I wonder?'
;

}

if(Anonymous && title=='undefined' && postNumber==475355625 && dateTime=='04/27/24(Sat)11:26:35') {

'Does anyone have a CPU tier list for these kinds of games specifically?';

}

if(Anonymous && title=='undefined' && postNumber==475355986 && dateTime=='04/27/24(Sat)11:29:47'  && image=='1693713521407742.jpg') {

'>>475355625
????????????'
;

}

if(Anonymous && title=='undefined' && postNumber==475356173 && dateTime=='04/27/24(Sat)11:31:41') {

'>>475355986
nta but are you ESL or retarded? Do you think a 1 vs 1 fighting game uses the same type of processing as games featuring hundreds/thousands of units?'
;

}

if(Anonymous && title=='undefined' && postNumber==475356273 && dateTime=='04/27/24(Sat)11:32:37'  && image=='1690326556750808.png') {

'>>475356173
?????????'
;

}

if(Anonymous && title=='undefined' && postNumber==475356771 && dateTime=='04/27/24(Sat)11:36:59') {

'>>475356273
Yo senpai, u habla local lingo?'
;

}

if(Anonymous && title=='undefined' && postNumber==475357052 && dateTime=='04/27/24(Sat)11:39:32') {

'>>475355625
>>475356173
I don't think there's any CPU that can run Stellaris without lagging.'
;

}

if(Anonymous && title=='undefined' && postNumber==475357301 && dateTime=='04/27/24(Sat)11:41:30') {

'>>475357052
I read somewhere that it benefits from 3D cache'
;

}

if(Anonymous && title=='undefined' && postNumber==475360974 && dateTime=='04/27/24(Sat)12:13:02') { }

if(Anonymous && title=='undefined' && postNumber==475372112 && dateTime=='04/27/24(Sat)13:50:07') {

'Is livestock completely fucked right now? I have built a ton of stables, ordered a ton of Ox, and yet if I check their livestock panels, I still only see my starting ox.';

}

if(Anonymous && title=='undefined' && postNumber==475373461 && dateTime=='04/27/24(Sat)14:00:54') {

'year 3 and the AI lord has every region minus mine and one more. after he takes them all does he go for your last one to wipe you out? Meanwhile I can't get influence for shit.';

}

if(Anonymous && title=='undefined' && postNumber==475374231 && dateTime=='04/27/24(Sat)14:06:38') {

'Can one city sprawl across multiple regions?';

}

if(Anonymous && title=='undefined' && postNumber==475380882 && dateTime=='04/27/24(Sat)14:59:24') {

'>4 spice fields all to myself
>potentially 5, if I feel so inclined
It's CHOAMing time'
;

}

if(Anonymous && title=='undefined' && postNumber==475381962 && dateTime=='04/27/24(Sat)15:08:14') {

'How do you build a gatehouse?';

}

if(Anonymous && title=='undefined' && postNumber==475382193 && dateTime=='04/27/24(Sat)15:10:16') {

'>>475381962
Depends from the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==475382213 && dateTime=='04/27/24(Sat)15:10:24') {

'>>475381962
it's under military'
;

}

if(Anonymous && title=='undefined' && postNumber==475384808 && dateTime=='04/27/24(Sat)15:32:03'  && image=='20240427153121_1.jpg') {

'>1 month food
>December
Its over'
;

}

if(Anonymous && title=='undefined' && postNumber==475384896 && dateTime=='04/27/24(Sat)15:32:40') {

'>>475384808
It's joever.'
;

}

if(Anonymous && title=='undefined' && postNumber==475388203 && dateTime=='04/27/24(Sat)15:59:26'  && image=='Bunny Girl mod on Nexus.png') {

'Everyone but me is playing the game wrong. That's why you hate the game and I don't.';

}

if(Anonymous && title=='undefined' && postNumber==475392774 && dateTime=='04/27/24(Sat)16:36:19') {

'>size of lot extension affects yield
>No way to fine tune extension size
Game just arbitrarily decides when to split a lot into two smaller lots
Aaaand that's a refund from me, senpai.'
;

}

if(Anonymous && title=='undefined' && postNumber==475396623 && dateTime=='04/27/24(Sat)17:08:03') {

'>>475250658
How tf did you starve with that many farms?'
;

}

if(Anonymous && title=='undefined' && postNumber==475399280 && dateTime=='04/27/24(Sat)17:30:09') {

'>>475396623
farms don't actually produce much food and most land in the game is worthless for farming
their powers combined leads to needing more labor than you can feed with those farms'
;

}

if(Anonymous && title=='undefined' && postNumber==475400337 && dateTime=='04/27/24(Sat)17:39:05'  && image=='breathing.png') {

'>starter system has giant breathable planet
>huge breathable gas giant right next to it
This will be an easy start.'
;

}

if(Anonymous && title=='undefined' && postNumber==475402828 && dateTime=='04/27/24(Sat)18:00:06'  && image=='BIG.png') {

'>as much pop cap as a base game ringworld
>60 fucking facilities
Holy shit'
;

}

if(Anonymous && title=='undefined' && postNumber==475404781 && dateTime=='04/27/24(Sat)18:15:49') {

'>>475388203
What are you, gay? Why are you not the sleazy lord with bunny girl peasant everywhere?'
;

}

if(Anonymous && title=='undefined' && postNumber==475407806 && dateTime=='04/27/24(Sat)18:42:24') {

'How many people/familes can a 1 morgen emmer field feed? I am trying to get my ratios right';

}

if(Anonymous && title=='undefined' && postNumber==475408163 && dateTime=='04/27/24(Sat)18:45:35') {

'You can plough and plant crops before the year ends and it will continue to grow after December.
Archers literally don't do anything.'
;

}

if(Anonymous && title=='undefined' && postNumber==475408314 && dateTime=='04/27/24(Sat)18:46:53') {

'>>475408163
Archers are only good vs enemy archers, but even then only so you don't have to chase them down.

Has anyone tried those heavy archer mercenaries? I imagine they do the same damage and only have better protection but haven't looked into it'
;

}

if(Anonymous && title=='undefined' && postNumber==475409239 && dateTime=='04/27/24(Sat)18:55:52') {

'Why do my retarded niggers keep replanting in November?';

}

if(Anonymous && title=='undefined' && postNumber==475410031 && dateTime=='04/27/24(Sat)19:02:57') {

'Why does AI Corrino always base drop in the weirdest places like right on my border, but far away from my main base? Why do they then constantly shuttle in units one-by-one?';

}

if(Anonymous && title=='undefined' && postNumber==475410310 && dateTime=='04/27/24(Sat)19:05:28') {

'>>475392774
only two extensions are effected by plot size, the garden the orchard (this one locked behind a development point)

rest are not. A huge blacksmith shop plot produces just as much as a plot just big enough to have an extension. Also you can decrease housing density to make one large plot if you so desire. Click the minus button next to the hammer.

>>475408314
archers got overnerffed in a prerelease patch because reviewers said they were OP. Supposedly they'll be buffed back a bit soon.'
;

}

if(Anonymous && title=='undefined' && postNumber==475410581 && dateTime=='04/27/24(Sat)19:08:03') {

'>>475410031
Retard.'
;

}

if(Anonymous && title=='undefined' && postNumber==475411674 && dateTime=='04/27/24(Sat)19:17:48') {

'>>475400337
What game is this?'
;

}

if(Anonymous && title=='undefined' && postNumber==475417542 && dateTime=='04/27/24(Sat)20:10:43') {

'>>475411674
Space Empires 5. An older, mostly forgotten 4x that was never as well-loved as its predecessor.'
;

}

if(Anonymous && title=='undefined' && postNumber==475419418 && dateTime=='04/27/24(Sat)20:28:22') {

'Do vegetable gardens produce year round?';

}

if(Anonymous && title=='undefined' && postNumber==475419749 && dateTime=='04/27/24(Sat)20:31:32') {

'>>475417542
Your service is appreciate as always, Spiderfag.'
;

}

if(Anonymous && title=='undefined' && postNumber==475425850 && dateTime=='04/27/24(Sat)21:29:25') {

'>>475419418
Honestly can't tell. A lot of things going on in Manor Lords aren't shown to the player. I have so many people in my current game that nearly every resource is getting gobbled up as it's produced, especially honey just disappears.'
;

}

if(Anonymous && title=='undefined' && postNumber==475427190 && dateTime=='04/27/24(Sat)21:42:05') {

'>>475357052
>>475355625
imagine if these games had real AI that was convincingly human, so you could have perfect, unscheduled RTS and 4x multiplayer sessions where you can pause at any time and resuem at any time if something comes up cause you don't have to respect real people's schedules
and that would be what you'd want the epic CPU for'
;

}

if(Anonymous && title=='undefined' && postNumber==475427714 && dateTime=='04/27/24(Sat)21:46:39') {

'Do you get enough village perks in Manor Lord to unlock the whole tree? I only have like 4 perks and I feel like my village can't get much bigger. There isn't enough room for more farms.';

}

if(Anonymous && title=='undefined' && postNumber==475428275 && dateTime=='04/27/24(Sat)21:51:33'  && image=='20240427212059_1.jpg') {

'175 pop, 1 year supplies in stock. Am I ready to start trying to take the baron's lands? I turned off him attacking me, but left everything else default.';

}

if(Anonymous && title=='undefined' && postNumber==475434284 && dateTime=='04/27/24(Sat)22:44:37') {

'>>475428275
Roll for anal circonférence'
;

}

if(Anonymous && title=='undefined' && postNumber==475440829 && dateTime=='04/27/24(Sat)23:48:42'  && image=='171331098703661994.jpg') {

'The engodening begins now.';

}

if(Anonymous && title=='undefined' && postNumber==475441915 && dateTime=='04/28/24(Sun)00:00:10'  && image=='wtfff.jpg') {

'I HAVE NO FUCKING IDEA HOW THESE GAMES ARE SUPPOSED TO BE PLAYED WHAT THE FUCK WHAT IS SUPPOSED TO BE FUN ABOUT IT???';

}

if(Anonymous && title=='undefined' && postNumber==475444316 && dateTime=='04/28/24(Sun)00:24:15') {

'>farmhouse, mill, bakery all staffed
>instead of gathering and threshing wheat into grain for the mill they replant the same field that just got harvested
>near zero wheat actually gained
>barely any bread produced

How do I fix this'
;

}

if(Anonymous && title=='undefined' && postNumber==475455234 && dateTime=='04/28/24(Sun)02:23:44') {

'>>475441915
You build things so your people get what they need and those homeless tents turn into a prospering town.
It's fun to watch your town grow and rewarding if your design and your decisions pay off.'
;

}

if(Anonymous && title=='undefined' && postNumber==475458245 && dateTime=='04/28/24(Sun)03:00:06'  && image=='1712636484541224.png') {

'The face of a motherfucker';

}

if(Anonymous && title=='undefined' && postNumber==475461662 && dateTime=='04/28/24(Sun)03:46:50'  && image=='independent freighters.jpg') {

'Good morning anons.';

}

if(Anonymous && title=='undefined' && postNumber==475461727 && dateTime=='04/28/24(Sun)03:47:39') {

'>>475461662
that looks cool, what game?'
;

}

if(Anonymous && title=='undefined' && postNumber==475461886 && dateTime=='04/28/24(Sun)03:49:46') {

'>>475461727
Distant Worlds 2'
;

}

if(Anonymous && title=='undefined' && postNumber==475468364 && dateTime=='04/28/24(Sun)05:20:39') {

'>>475355625
>CPU tier list
gooder CPU = yes
more cache is good
focus on single-core performance, because anything multi-core is likely to perform pretty damn well in comparison'
;

}

if(Anonymous && title=='undefined' && postNumber==475469735 && dateTime=='04/28/24(Sun)05:38:02') {

'>>475400337
>>475402828
Space Empires 5?? In my /4xg/ ??
>>475417542
>>475419749
It also runs like shit on modern pc's because lol single core.'
;

}

if(Anonymous && title=='undefined' && postNumber==475471912 && dateTime=='04/28/24(Sun)06:06:36'  && image=='manor lords.png') {

'Why does my town look so shit?
Also where should I build my manor?'
;

}

if(Anonymous && title=='undefined' && postNumber==475478120 && dateTime=='04/28/24(Sun)07:33:21') {

'>>475444316
Place your fields in a more productive place, most places have a productivity of 1%.'
;

}

if(Anonymous && title=='undefined' && postNumber==475479227 && dateTime=='04/28/24(Sun)07:49:38') {

'>>475471912
I had to increase the sharpness in the graphics settings, default is low for some reason.'
;

}

if(Anonymous && title=='undefined' && postNumber==475480860 && dateTime=='04/28/24(Sun)08:12:20') {

'>>475471912
>Also where should I build my manor?
A defensible looking location.'
;

}

if(Anonymous && title=='undefined' && postNumber==475481492 && dateTime=='04/28/24(Sun)08:20:56') {

'>>475480860
I already put the church on the hill'
;

}

if(Anonymous && title=='undefined' && postNumber==475483229 && dateTime=='04/28/24(Sun)08:42:29') {

'>>475481492
That's fine too, people usually fled inside a church because it often was one of the buildings not made entirely out of wood. Isn't there another strategic location?'
;

}

if(Anonymous && title=='undefined' && postNumber==475486102 && dateTime=='04/28/24(Sun)09:19:35') {

'>>475444316
Its just this slavshit's fucked code. They replant in November like retards.'
;

}

if(Anonymous && title=='undefined' && postNumber==475487608 && dateTime=='04/28/24(Sun)09:37:23') {

'>>475486102
>racism
>ableism
Yikes'
;

}

if(Anonymous && title=='undefined' && postNumber==475491770 && dateTime=='04/28/24(Sun)10:23:22'  && image=='20240428102139_1.jpg') {

'>this is what average single family serf house in 1300
I want to go back.'
;

}

if(Anonymous && title=='undefined' && postNumber==475494930 && dateTime=='04/28/24(Sun)10:54:57') {

'>>475491770
To be fair that was half a dozen working people in the family for that.'
;

}

if(Anonymous && title=='undefined' && postNumber==475496673 && dateTime=='04/28/24(Sun)11:11:55') {

'Is charcoal used only for refueling, or can it be used for heating also?';

}

if(Anonymous && title=='undefined' && postNumber==475497275 && dateTime=='04/28/24(Sun)11:17:09'  && image=='1714309676865764.jpg') {

'500 pop
30k coins
100%
100%
2k influence
-1 king's favor'
;

}

if(Anonymous && title=='undefined' && postNumber==475497774 && dateTime=='04/28/24(Sun)11:21:49') {

'>send militia to finally wipe out those bandit camps
>surprise attack motherfucker
>lol no troops cause they're all far away
>village burned down, game over.

seething, that was my best run on a great map and even with my troops home I doubt it would have helped.'
;

}

if(Anonymous && title=='undefined' && postNumber==475499935 && dateTime=='04/28/24(Sun)11:42:53'  && image=='Screenshot 2024-04-28 at 10-41-27 Mods Manor Lords.png') {

'>Nexus: Manor Lords mods are now available
>mfw'
;

}

if(Anonymous && title=='undefined' && postNumber==475499996 && dateTime=='04/28/24(Sun)11:43:38'  && image=='1711895175204906.png') {

'>>475499935
You look ridiculous.'
;

}

if(Anonymous && title=='undefined' && postNumber==475500071 && dateTime=='04/28/24(Sun)11:44:18'  && image=='1284317525637.png') { }

if(Anonymous && title=='undefined' && postNumber==475500162 && dateTime=='04/28/24(Sun)11:45:13') {

'>>475499935
Wake me up when there will be Lovers Lab section for this game.'
;

}

if(Anonymous && title=='undefined' && postNumber==475500293 && dateTime=='04/28/24(Sun)11:46:27') {

'>>475491770
This kind of walkable neighbourhood is illegal now'
;

}

if(Anonymous && title=='undefined' && postNumber==475502042 && dateTime=='04/28/24(Sun)12:02:24') {

'>>475497275
Those round plots are comfy.'
;

}

if(Anonymous && title=='undefined' && postNumber==475502574 && dateTime=='04/28/24(Sun)12:07:27'  && image=='20240428120624_1.jpg') {

'I think my favorite part of this game is how you immediately start an approval disadvantage so your growth is immediately stunted for the first year';

}

if(Anonymous && title=='undefined' && postNumber==475503330 && dateTime=='04/28/24(Sun)12:14:07') {

'>>475502574
once you get the basic infra up, build a church next. you don't have to staff it (those are only grave diggers, not priests) and it will give you an immediate approval bump.'
;

}

if(Anonymous && title=='undefined' && postNumber==475503408 && dateTime=='04/28/24(Sun)12:14:45') {

'>>475502574
>people aren't lining up to join that band of homeless people living in tents with no economy or means of survival
WOOOOOOOOOWWWWW'
;

}

if(Anonymous && title=='undefined' && postNumber==475503489 && dateTime=='04/28/24(Sun)12:15:33') {

'>>475491770
>random serfs get a bigger house than my manor
Refunded.'
;

}

if(Anonymous && title=='undefined' && postNumber==475503996 && dateTime=='04/28/24(Sun)12:20:13') {

'>>475502042
Just claimed another region. It's going to be nothing but small comfy farming societies that prosper on one deep rich iron deposit, and nothing else. Simple life.'
;

}

if(Anonymous && title=='undefined' && postNumber==475514878 && dateTime=='04/28/24(Sun)13:52:03'  && image=='20240428135133_1.jpg') {

'If only I could have these weird plot shapes in a game like Skylines';

}

if(Anonymous && title=='undefined' && postNumber==475516261 && dateTime=='04/28/24(Sun)14:03:20') {

'nighty night';

}

if(Anonymous && title=='undefined' && postNumber==475517220 && dateTime=='04/28/24(Sun)14:10:45'  && image=='Manorlords Screenshot 2024.04.28 - 13.14.56.72.jpg') {

'Level 3 plots look so good.';

}

if(Anonymous && title=='undefined' && postNumber==475517879 && dateTime=='04/28/24(Sun)14:16:06'  && image=='Cities_Xdr3nBILo3.png') {

'How do I fix my traffic? Is there a mod/traffic manager setting that lets me just ignore it entirely?';

}

if(Anonymous && title=='undefined' && postNumber==475518107 && dateTime=='04/28/24(Sun)14:17:49') {

'>>475517879
>traffic problems at 10k
Just quite now. You are never gonna make it.'
;

}

if(Anonymous && title=='undefined' && postNumber==475518652 && dateTime=='04/28/24(Sun)14:21:52'  && image=='Manorlords Screenshot 2024.04.28 - 11.35.35.54.jpg') {

'Did medieval folk really shit in their gardens?';

}

if(Anonymous && title=='undefined' && postNumber==475519113 && dateTime=='04/28/24(Sun)14:25:42') {

'>>475517879
Look at where people are going from and going to and make the routes there better. And by better I mean don't add more lanes because those don't help. The screenie is bit far away but I believe you have a single file line all along the central route around the roudabout. Why do you think that is? Well if you look at your blocks then almost all of your blocks have their shortest route to the highway trough that roundabout. You could for instance change the main road in such a way that the left block would use the bottom main road instead of the center with just a bit of adjustment. The central blocks seems particularly bad and could probably do with some more entries and exists and maybe some one way roads to direct traffic away from the most busy intersection.

Beyond that you could try the usual tricks, namely making sure your intersections on roads are far away from each other, the bigger the road the further away they should be. You could for instance combine the entries to the top and middle blocks on the top road to reduce the impact of the intersection. Another thing would be to count your lanes entering and exiting a given intersection. Having 4 lanes in your main road is completely useless if the only destination that takes you is 1 lane highway entry ramp, you should shrink that road down to 1 lane and then add a second entry ramp on the other side of the town.'
;

}

if(Anonymous && title=='undefined' && postNumber==475519205 && dateTime=='04/28/24(Sun)14:26:22') {

'>>475518652
>shit in garden
>empty shitter into garden
>free fertilizer
very efficient'
;

}

if(Anonymous && title=='undefined' && postNumber==475519284 && dateTime=='04/28/24(Sun)14:26:57') {

'>>475518652
Indoor plumbing has only become common about 100 years ago.'
;

}

if(Anonymous && title=='undefined' && postNumber==475520045 && dateTime=='04/28/24(Sun)14:32:55'  && image=='nighty night.jpg') {

'>>475516261
Good night anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==475520551 && dateTime=='04/28/24(Sun)14:36:55') {

'>>475517879
Cities Skyline is so good.
How did they fuck up the sequel so much?'
;

}

if(Anonymous && title=='undefined' && postNumber==475521064 && dateTime=='04/28/24(Sun)14:40:58') {

'>>475519113
Alright, I'll try those. Appreciate it'
;

}

if(Anonymous && title=='undefined' && postNumber==475521925 && dateTime=='04/28/24(Sun)14:47:07') {

'>>475519284
I think his point was the placement literally in the garden and the answer would be no. It probably wouldn't be far but I doubt a cabbage would grow half way inside the outhouse. The garden is where the shit would eventually end up in but obviously having it in the garden is problem for many reasons not just hygiene.'
;

}

if(Anonymous && title=='undefined' && postNumber==475527498 && dateTime=='04/28/24(Sun)15:32:47'  && image=='file.png') {

'How do you buy a trade route?';

}

if(Anonymous && title=='undefined' && postNumber==475528172 && dateTime=='04/28/24(Sun)15:38:25') {

'>>475517220
Gosh that looks comfy.'
;

}

if(Anonymous && title=='undefined' && postNumber==475528320 && dateTime=='04/28/24(Sun)15:39:34') {

'>>475527498
red number'
;

}

if(Anonymous && title=='undefined' && postNumber==475528418 && dateTime=='04/28/24(Sun)15:40:27'  && image=='1684507967680744.jpg') {

'>>475520045
Just finished Dune 2. I love everything about it, except maybe Count Fenring being missing.
But I love how they built up Feyd Rautha as a killing machine and gave him some qualities.'
;

}

if(Anonymous && title=='undefined' && postNumber==475528420 && dateTime=='04/28/24(Sun)15:40:30') {

'>>475528320
oh... when's tax season? I burned my silver on a chicken coop.'
;

}

if(Anonymous && title=='undefined' && postNumber==475528687 && dateTime=='04/28/24(Sun)15:42:43') {

'>>475528320
each house earns you a coin (every month), and the level of each house earns you more coins. you can also build an administration house which unlocks tax building, so you can do land tax. or just sell goods and get the coins'
;

}

if(Anonymous && title=='undefined' && postNumber==475532563 && dateTime=='04/28/24(Sun)16:13:03') {

'>>475528687
Sounds like COMMUNISM'
;

}

if(Anonymous && title=='undefined' && postNumber==475533639 && dateTime=='04/28/24(Sun)16:21:05'  && image=='big-star.png') {

'>>475469735
It's more likely than you think'
;

}

if(Anonymous && title=='undefined' && postNumber==475537076 && dateTime=='04/28/24(Sun)16:50:05') {

'>>475518652
australians still do'
;

}

if(Anonymous && title=='undefined' && postNumber==475538025 && dateTime=='04/28/24(Sun)16:57:43') {

'Anyone who doesn't have money in manor lords is a straight up cuck. Raiding a bandit tent will give you hundreds of shekels. The camps are at best defended by maybe 18 niggers which is less than your starting army if you play on regular. Usually the camps are empty and basically free money.';

}

if(Anonymous && title=='undefined' && postNumber==475540260 && dateTime=='04/28/24(Sun)17:15:51'  && image=='black hole.jpg') {

'Good night.

>>475528418
The movie?'
;

}

if(Anonymous && title=='undefined' && postNumber==475540780 && dateTime=='04/28/24(Sun)17:20:12') { }

if(Anonymous && title=='undefined' && postNumber==475540860 && dateTime=='04/28/24(Sun)17:20:45'  && image=='1707789862017857.jpg') {

'>>475540260
Yes. And it's awesome and I love it.
Actually I'm going to rewatch it, brb.'
;

}

if(Anonymous && title=='undefined' && postNumber==475543389 && dateTime=='04/28/24(Sun)17:41:00') {

'>>475538025
Can you raid bandit camps in areas the AI already took?'
;

}

if(Anonymous && title=='undefined' && postNumber==475545478 && dateTime=='04/28/24(Sun)17:58:03') {

'>>475543389
Yeah, it's kinda weird.
You let AI defeat the camp then you just take the money.
Broken game.
>muh early access'
;

}

if(Anonymous && title=='undefined' && postNumber==475546057 && dateTime=='04/28/24(Sun)18:02:54'  && image=='file.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==475548382 && dateTime=='04/28/24(Sun)18:23:14') {

'>>475546057
Would have been cozy boys. Laying back in that house that you know was built by solid hard work, all while your medieval wife is being fucked by a black man.'
;

}

if(Anonymous && title=='undefined' && postNumber==475549796 && dateTime=='04/28/24(Sun)18:35:18') {

'>>475548382
Contain your inner /pol/.'
;

}

if(Anonymous && title=='undefined' && postNumber==475551842 && dateTime=='04/28/24(Sun)18:52:38') {

'>>475548382
my post is about the fucking tree in the manor
why did my wife do this'
;

}

if(Anonymous && title=='undefined' && postNumber==475556032 && dateTime=='04/28/24(Sun)19:28:24') {

'Can 1 region beat the AI? Best I've got so far is 40 families. Lets me field about 60 soldiers. Add in another 50-60 merc archers (which don't kill a single person). I can't beat the AI.
Should I get another region, build it up, and field 2 armies? Is that possible?'
;

}

if(Anonymous && title=='undefined' && postNumber==475556173 && dateTime=='04/28/24(Sun)19:29:38') {

'how fast do dead villagers respawn after being killed in battle? seems pretty fast. I would nerf that in exchange for being able to recover equipment from dead troops, more so if the battle took place in your lands.';

}

if(Anonymous && title=='undefined' && postNumber==475556389 && dateTime=='04/28/24(Sun)19:31:26') {

'>>475556032
archers got massively overnerfed in a prerelease patch because youtubers said they were OP. Completely ignore them for now.'
;

}

if(Anonymous && title=='undefined' && postNumber==475556459 && dateTime=='04/28/24(Sun)19:32:05') {

'>>475556389
I wish I could but the only mercenaries available are archers.'
;

}

if(Anonymous && title=='undefined' && postNumber==475556781 && dateTime=='04/28/24(Sun)19:35:01') {

'Do you need any workers for fallow seasons?';

}

if(Anonymous && title=='undefined' && postNumber==475557281 && dateTime=='04/28/24(Sun)19:39:07') {

'remember that the workers often have time to harvest the fields and plant them for the next year in the fall, if you have a fallow field set it to next year's crop in the summer and the workers will plow it then all they have to do in the fall is sow.';

}

if(Anonymous && title=='undefined' && postNumber==475557779 && dateTime=='04/28/24(Sun)19:43:14') {

'>>475557281
I don't know what this nigerian is trying to say.'
;

}

if(Anonymous && title=='undefined' && postNumber==475558021 && dateTime=='04/28/24(Sun)19:45:17') {

'>>475557779
Discussion is clearly going above your head.'
;

}

if(Anonymous && title=='undefined' && postNumber==475558175 && dateTime=='04/28/24(Sun)19:46:40') {

'>>475557779
Sorry. Fucking phoneposting.

Anyway. You get more crops from planting in the fall, not spring, but the workers often don't have enough time to both harvest the crops, and plow and sow for next year. If you have fallow fields, then i the summer set them to the crop you want for the next year. The workers will plow in the summer, leaving only sowing for fall.'
;

}

if(Anonymous && title=='undefined' && postNumber==475572158 && dateTime=='04/28/24(Sun)21:46:06') {

'>>475557779
>says he does not understand the discussion
>>475558021
>this cuck repeats it

For what purpose?'
;

}

if(Anonymous && title=='undefined' && postNumber==475573058 && dateTime=='04/28/24(Sun)21:54:47') {

'>>475558021
Wow you pissed him off.'
;

}

if(Anonymous && title=='undefined' && postNumber==475573861 && dateTime=='04/28/24(Sun)22:02:01') {

'>>475573058
Shut the fuck up spidertranny'
;

}

if(Anonymous && title=='undefined' && postNumber==475574239 && dateTime=='04/28/24(Sun)22:05:48') {

'>>475573058
Wow you made her cry hard, she's malding.'
;

}

if(Anonymous && title=='undefined' && postNumber==475574818 && dateTime=='04/28/24(Sun)22:11:07') {

'>>475574239
I'm shocked you have to keep remaking this thread spidertranny, what could possibly be pushing all the posters away?'
;

}

if(Anonymous && title=='undefined' && postNumber==475575436 && dateTime=='04/28/24(Sun)22:16:56') {

'>>475574239
Based.'
;

}

if(Anonymous && title=='undefined' && postNumber==475575635 && dateTime=='04/28/24(Sun)22:19:04') {

'>>475556781
No, but if you fence it up, a sheep handler needs to guide the sheep.'
;

}

if(Anonymous && title=='undefined' && postNumber==475579879 && dateTime=='04/28/24(Sun)22:56:12') {

'>>475518652
Fertilizer...'
;

}

if(Anonymous && title=='undefined' && postNumber==475582708 && dateTime=='04/28/24(Sun)23:22:57') {

'Is there any rts with romance other than dragon commander?';

}

if(Anonymous && title=='undefined' && postNumber==475583649 && dateTime=='04/28/24(Sun)23:32:15') {

'>>475582708
starcraft 2 is a love story'
;

}

if(Anonymous && title=='undefined' && postNumber==475584157 && dateTime=='04/28/24(Sun)23:37:04') {

'>>475582708
no RTS that I know of
TBS, there's Fire Emblem of course
and probably other JRPG/tactics games'
;

}

if(Anonymous && title=='undefined' && postNumber==475585541 && dateTime=='04/28/24(Sun)23:50:16') {

'>>475584157
sakura taisen'
;

}

if(Anonymous && title=='undefined' && postNumber==475589542 && dateTime=='04/29/24(Mon)00:29:18') {

'>>475514878
fuck that's nice'
;

}

if(Anonymous && title=='undefined' && postNumber==475591503 && dateTime=='04/29/24(Mon)00:50:13') {

'hey spiderfag can you corroborate or dispute this?
>>475589265'
;

}

if(Anonymous && title=='undefined' && postNumber==475603640 && dateTime=='04/29/24(Mon)03:13:48') {

'how good is manor lords?';

}

if(Anonymous && title=='undefined' && postNumber==475605660 && dateTime=='04/29/24(Mon)03:41:52') {

'>>475603640
It's pretty good. I worked out farming and it's OP as shit.
It takes a lot of trial and error to get anywhere, but I have a feeling my next town will thrive a lot faster now that I've got farming ratios figured out a bit better. I'm still struggling with when to start taxing since any negative penalty will impact population growth, and the people remember shit from a while ago so if you tax the fuck out of them even briefly it can screw up pop growth for a fair amount time.

Also influence growth is slow as shit if the baron kills the bandits, apparently his aggressiveness in this regard is being patched soon(tm) and bandits don't spawn in occupied territories, so after a while there are zero bandit camps to raid for easy gold, which is gay and retarded, it takes a few camps to max out your retinue in size so at the moment the only truly reliable way to build a lot of personal wealth is a thriving town with taxes, also important to note that settling a new area costs you personal wealth, which forces you to decide between doing that or buying 5 new dudes for your retinue.

All in all I'd give it like a solid 8/10 so far. It's also aesthetic as fuck which is a big plus.'
;

}

if(Anonymous && title=='undefined' && postNumber==475612030 && dateTime=='04/29/24(Mon)05:05:31') { }

if(Anonymous && title=='undefined' && postNumber==475612129 && dateTime=='04/29/24(Mon)05:06:57') {

'>>475612030
Nothing?
:('
;

}

if(Anonymous && title=='undefined' && postNumber==475612578 && dateTime=='04/29/24(Mon)05:12:55') {

'>>475612129
I deleted her number from my phone and all her messages. Let me forget her.'
;

}

if(Anonymous && title=='undefined' && postNumber==475612629 && dateTime=='04/29/24(Mon)05:13:44') {

'>>475612578
oh shit I'm sorry'
;

}

if(Anonymous && title=='undefined' && postNumber==475614123 && dateTime=='04/29/24(Mon)05:33:21'  && image=='1702820636857748.jpg') {

'>>475612629
Sorry, ask someone else.'
;

}

if(Anonymous && title=='undefined' && postNumber==475614127 && dateTime=='04/29/24(Mon)05:33:25') {

'Farming for wheat is not worth the effort.
What do you export for max cash? Seems like the trick is to just export things with a short supply chain.
Things get very slow or buggy when it's a long supply chain.'
;

}

if(Anonymous && title=='undefined' && postNumber==475618258 && dateTime=='04/29/24(Mon)06:25:28') {

'>>475614127
Warbows are a good export since they're relatively cheap to produce and also worthless in war. Plus if your savegame is compatible after an update to buff archers you can just bin the trade and get an archer militia rapidly.

Does anyone know if having multiple families in an artisan burgage means more output?'
;

}

if(Anonymous && title=='undefined' && postNumber==475622472 && dateTime=='04/29/24(Mon)07:18:39') {

'>>475614123
I'm genuinely sorry for bringing it up, I didn't know it was like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==475623356 && dateTime=='04/29/24(Mon)07:29:22'  && image=='Settlers 6 2.jpg') {

'>>475614123
>>475622472
Such is life.
Anyone else here play Settlers 6? How did you guys like it?'
;

}

if(Anonymous && title=='undefined' && postNumber==475623417 && dateTime=='04/29/24(Mon)07:30:15'  && image=='1710928490063303.jpg') {

'>>475622472
Not your fault, I try to keep the grim/sad stuff to myself. Better spread happy news than bad news.'
;

}

if(Anonymous && title=='undefined' && postNumber==475626167 && dateTime=='04/29/24(Mon)08:02:12'  && image=='1698931982912507.webm') {

'Play Unholy War.
Have a good day.'
;

}

if(Anonymous && title=='undefined' && postNumber==475633581 && dateTime=='04/29/24(Mon)09:35:40') {

'I got tricked into getting Solium internum based on the trailer music because it goes really fucking hard.';

}

if(Anonymous && title=='undefined' && postNumber==475646068 && dateTime=='04/29/24(Mon)11:39:48') {

'>>475582708
Maybe, kind of, the one Sseth covered, with steampunk Italians.'
;

}

if(Anonymous && title=='undefined' && postNumber==475646653 && dateTime=='04/29/24(Mon)11:44:59') {

'>>475633581
Doesn't hurt that it's a fun game'
;

}

if(Anonymous && title=='undefined' && postNumber==475654757 && dateTime=='04/29/24(Mon)12:57:38') { }

if(Anonymous && title=='undefined' && postNumber==475661801 && dateTime=='04/29/24(Mon)13:56:34') {

'Someone recommended Songs of Syx and Ostriv';

}

if(Anonymous && title=='undefined' && postNumber==475662178 && dateTime=='04/29/24(Mon)13:59:35'  && image=='20240429135902_1.jpg') {

'I'm starting to feel pretty confident here.';

}

if(Anonymous && title=='undefined' && postNumber==475662321 && dateTime=='04/29/24(Mon)14:00:35') {

'>>475662178
So what's the verdict on this game?
Worth a buy?
Wait for sale?
Pass?'
;

}

if(Anonymous && title=='undefined' && postNumber==475665128 && dateTime=='04/29/24(Mon)14:23:00') {

'>>475662321
if you're rich, it's a buy
if you're poor, it's a pirate'
;

}

if(Anonymous && title=='undefined' && postNumber==475665390 && dateTime=='04/29/24(Mon)14:25:01'  && image=='file.png') {

'>add a tower to manor
>takes months to progress
Is it bugged or am I going crazy...'
;

}

if(Anonymous && title=='undefined' && postNumber==475666063 && dateTime=='04/29/24(Mon)14:30:37'  && image=='꿀벌 용병 honebee mercenary.jpg') {

'>>475662321
Pretty buggy and half the game still needs to be finished before Early Access ends, but it isn't not enjoyable.

My biggest complaint right now are the little info the UI gives, and bugs. Lots of bugs.'
;

}

if(Anonymous && title=='undefined' && postNumber==475668405 && dateTime=='04/29/24(Mon)14:51:47') {

'>>475662321
it's very pretty but barebones
about the only things it has on every other indie medieval city builder is the organic plot drawing and the janky combat'
;

}

if(Anonymous && title=='undefined' && postNumber==475668601 && dateTime=='04/29/24(Mon)14:53:43') {

'What are some multiplayer games to play with frens like Civ6 but a bit darker/less cartoony?';

}

if(Anonymous && title=='undefined' && postNumber==475669268 && dateTime=='04/29/24(Mon)14:59:46') { }

if(Anonymous && title=='undefined' && postNumber==475670616 && dateTime=='04/29/24(Mon)15:12:24') {

'>>475662321
just try it on gamepass or pirate it, not worth the money it would cost to buy'
;

}

if(Anonymous && title=='undefined' && postNumber==475671621 && dateTime=='04/29/24(Mon)15:21:21') {

'>>475669268
What about other than civ? :D'
;

}

if(Anonymous && title=='undefined' && postNumber==475671824 && dateTime=='04/29/24(Mon)15:23:14') {

'>>475671621
>>475668601
Star Ruler 1 or 2.
IIRC 2 is free if you compile it on your own.'
;

}

if(Anonymous && title=='undefined' && postNumber==475671949 && dateTime=='04/29/24(Mon)15:24:25') {

'>>475665390
reloading the game fixed it'
;

}

if(Anonymous && title=='undefined' && postNumber==475675265 && dateTime=='04/29/24(Mon)15:53:27'  && image=='bd08a35c6eeff60452fcc1e87cb7d136.jpg') {

'>>475671621
When you mean Civ6, do you mean Turn Based? Or just strategy in general?
>There's always Age of Empires 2, the classic.
>Age of Wonders 4 came out a while ago and people like it, it seems.
>Rimworld has a multiplayer mod you can try out, but I've never tested it myself so I wouldn't know.
>Stellaris got decently popular over the years, if you don't mind spending in 20 DLCs.

Personally I prefer FPS games when playing online/with friends. Stuff like TF2, L4D, DRG, and Helldivers2. Strategy games are mostly a singleplayer experience for me.'
;

}

if(Anonymous && title=='undefined' && postNumber==475682624 && dateTime=='04/29/24(Mon)16:55:22'  && image=='desert.jpg') {

'bump';

}

if(Anonymous && title=='undefined' && postNumber==475683152 && dateTime=='04/29/24(Mon)16:59:43'  && image=='thuggies.png') {

'>Two bandit camps in same region
>Thugs actually duke it out for control
Neat, never saw that before'
;

}

if(Anonymous && title=='undefined' && postNumber==475684919 && dateTime=='04/29/24(Mon)17:14:52'  && image=='Human Mortalen war.jpg') {

'Die human scum.';

}

if(Anonymous && title=='undefined' && postNumber==475685023 && dateTime=='04/29/24(Mon)17:15:37') {

'>>475662321
I like it a lot but there are other city builders that do a better job currently. Once it's flesh out more and bugs are resolved I think it'll be one of the better ones.'
;

}

if(Anonymous && title=='undefined' && postNumber==475685239 && dateTime=='04/29/24(Mon)17:17:38') {

'>>475682624
I hate bannerlord. It's just such a flawed game that does everything I want but does it all really poorly.'
;

}

if(Anonymous && title=='undefined' && postNumber==475687489 && dateTime=='04/29/24(Mon)17:34:59'  && image=='1695358091941128.png') {

'>mfw I sat and played anno for 8 hours before I realised I should eat then booted it straight back up afterwards';

}

if(Anonymous && title=='undefined' && postNumber==475688037 && dateTime=='04/29/24(Mon)17:39:30') {

'>>475683152
wonder if it's in the dev's vision to visualize development of AI kingdoms (meaning we see them build up towns) and have AI kingdoms fight each other'
;

}

if(Anonymous && title=='undefined' && postNumber==475690130 && dateTime=='04/29/24(Mon)17:56:04') {

'>>475688037
That'd be cool. I'd like to see each region starting out like the player, with proper diplomacy and trade between them all. Though, he'd need to redesign resources for that to work I think, if you're going to be confined to one region until you can take another's land by force.'
;

}

if(Anonymous && title=='undefined' && postNumber==475690343 && dateTime=='04/29/24(Mon)17:57:41'  && image=='file.png') {

'PLEEEEEEEEASE move the timber so I can build here';

}

if(Anonymous && title=='undefined' && postNumber==475699372 && dateTime=='04/29/24(Mon)19:11:58'  && image=='1516215547784.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==475703569 && dateTime=='04/29/24(Mon)19:50:03'  && image=='1701739835885031.png') {

'>>475687489
Love Anno 1800 but I get overwhelmed eventually with having so many islands, trade routes and all the production chains. Ends up stressing me out. Everything before investors is great.'
;

}

if(Anonymous && title=='undefined' && postNumber==475706808 && dateTime=='04/29/24(Mon)20:18:32'  && image=='1714339815631800.jpg') {

'>>475654757
PLAY IT
Or I will share the tale of how I stopped being an incel and became a volcel.'
;

}

if(Anonymous && title=='undefined' && postNumber==475706863 && dateTime=='04/29/24(Mon)20:19:04') {

'>>475703569
yeah I hadn't played it for 4 months or so and now I'm sat here and it's 1:14am and I haven't moved the entire day. What day is it? Am I even alive?

Every time I play it I want to restart around the time I get to engineers because I learn a bit more and feel like I could be a bit more efficient on the next go. I never actually end up going further. I'm doing ok now though, I have a good income and my production chains are running fine. I'm shipping enough stuff between islands and I just built my first airship.'
;

}

if(Anonymous && title=='undefined' && postNumber==475707950 && dateTime=='04/29/24(Mon)20:30:00'  && image=='20240429184903_1.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==475709593 && dateTime=='04/29/24(Mon)20:46:42') {

'>>475675265
I meant strategy in general, i tend to stick to more casual shit like FPS too (DRG has been a blast), but something about either joining forces in dominating the world or fighting for territory sounds great

Crusader Kings 3 would be phenomenal with friends, killing my friend's wife and marrying her daughter with my son tot ame his territory, that sort of stuff. But no way in hell I'll manage to get my friends to learn this one hahah'
;

}

if(Anonymous && title=='undefined' && postNumber==475715827 && dateTime=='04/29/24(Mon)21:49:58') {

'From the first stirrings of life beneath water... to the great beasts of the Stone Age... to man taking his first upright steps, you have come far.';

}

if(Anonymous && title=='undefined' && postNumber==475716019 && dateTime=='04/29/24(Mon)21:51:58') { }

if(Anonymous && title=='undefined' && postNumber==475716998 && dateTime=='04/29/24(Mon)22:02:22') {

'>>475709593
I play aow4 with friends. It's pretty fun. Role playing elements really keep things interesting imo.

I think it wouldn't hurt to try getting your friends to play strategy games. My group unironically started out as a raiding guild in mmo and we now mostly play 4x because I kept pestering them to play civ with me.'
;

}

if(Anonymous && title=='undefined' && postNumber==475718070 && dateTime=='04/29/24(Mon)22:13:36') {

'>watching shogun
>want other national styles in Manor Lords now
it's over, i'm going back to aoe2'
;

}

if(Anonymous && title=='undefined' && postNumber==475722876 && dateTime=='04/29/24(Mon)23:05:03') {

'>>475706808
Share it.
>>475666063
I like the brunette more...
>>475685239
It's flawed like the Warband, but with few improvements and I like the time periods it apes more.'
;

}

if(Anonymous && title=='undefined' && postNumber==475725176 && dateTime=='04/29/24(Mon)23:29:01') {

'>>475715827
Fucking love Leonard Nimoy. Anything he read out was improved at least 3 fold. Possible 4 fold.'
;

}

if(Anonymous && title=='undefined' && postNumber==475726807 && dateTime=='04/29/24(Mon)23:46:16') {

'>>475528420
You need to meet each household's needs until they're ready to upgrade to level 2. At level 2 they provide income.'
;

}

if(Anonymous && title=='undefined' && postNumber==475735562 && dateTime=='04/30/24(Tue)01:18:19') {

'Ok so in the first game(s) i struggled to manage the food past 140 people no matter how many farms i had they seem to produce very little even with decent fertility and also people struggled to process crops even with multiple windmills per farm.

Now last game i played i manage to solve the situation you just need to ignore farms, spam chickens, spam huge carrot plots and pick the two skills that discount trade, then proceed to trade bows and yarn out and full trade meat, berries, vegetables and eggs to mantain a stock of 50. I also traded for barley to mantain a tavern. Also traded for weapons.

I managed a win with this game (no ai only bandits scenario) but the funny thing is that apparently the victory screen is bugged and will appear every few seconds after you win if you choose to keep playing until the fourth time it appears where you can't click "continue" anymore because the button goes off screen.


Game is really good at it's base but needs some serious balancing and bug squashing before it becomes worth it's price. Also i want in-map AIs.'
;

}

if(Anonymous && title=='undefined' && postNumber==475747943 && dateTime=='04/30/24(Tue)03:48:37') {

'>>475707950
looks comfy'
;

}

if(Anonymous && title=='undefined' && postNumber==475749990 && dateTime=='04/30/24(Tue)04:12:53') {

'Any Old World players here ?
Did devs severely dumbed down AI lately ?
It used to be able to gather forces before attack, or if simply hold defensive position if it lacks nessesary power to push through.
Now it simply sends units one by one to certain death.
This game used to have good AI, what happened ?'
;

}

if(Anonymous && title=='undefined' && postNumber==475751854 && dateTime=='04/30/24(Tue)04:38:10') {

'>>475735562
Farming for wheat is in fact fake and gay.'
;

}

if(Anonymous && title=='undefined' && postNumber==475758454 && dateTime=='04/30/24(Tue)06:13:11') {

'>>475751854
Yeah the manpower required to mantain farms is bullshit when you could just have a couple of big carrot plots and 1/4 -1/3 of houses with chicken coops that work for themselves with no requirement.'
;

}

if(Anonymous && title=='undefined' && postNumber==475758463 && dateTime=='04/30/24(Tue)06:13:18') {

'What's the maximum town level available in the early access of manor lords?';

}

if(Anonymous && title=='undefined' && postNumber==475758634 && dateTime=='04/30/24(Tue)06:16:01') {

'>>475758463
Large town i believe'
;

}

if(Anonymous && title=='undefined' && postNumber==475761549 && dateTime=='04/30/24(Tue)06:57:44') {

'>>475758634
Thanks, I'm trying to plan out what to do with my main town and import crap from elsewhere with rich deposits'
;

}

if(Anonymous && title=='undefined' && postNumber==475761646 && dateTime=='04/30/24(Tue)06:59:02') {

'post things for manor lords you'd like to see changed, nothing new except small things.

>Rye needs to be a first tier development and maybe not in the agri branch. Rye is obviously intended for less fertile areas.
>sawpits need space for more than one log at a time, waiting on the ox to bring them a new one is very slow.
>changeable militia unit sizes and the ability to 'prioritize' units for recruits instead of spreading them out evenly. On that vein, maybe an option to allow the weapon delivery to contain enough equipment for a whole 36 man spear company.
>men can be sent to battle with only weapons but have a drastically reduced defense.
>veggie farming needs a max plot size after which yields do not improve, with maybe a way to make that veggie farm a full time job and those families do not work outside the home.
>pigsty level one extension for passive meat.
>archer buff
>chicken and goat extensions also scaling production with plot size. more yard space= more animals.
>removal of most 'workshop' buildings in exchange for extensions. Removal of 'malt' stage entirely and let brewers take barley directly to ale.'
;

}

if(Anonymous && title=='undefined' && postNumber==475763952 && dateTime=='04/30/24(Tue)07:30:12') {

'>>475761646
>Longswords for my retinue
That is all.'
;

}

if(Anonymous && title=='undefined' && postNumber==475765817 && dateTime=='04/30/24(Tue)07:57:22') {

'>>475763952
Longswords suck.'
;

}

if(Anonymous && title=='undefined' && postNumber==475768091 && dateTime=='04/30/24(Tue)08:25:15') {

'>>475765817
You suck'
;

}

if(Anonymous && title=='undefined' && postNumber==475768839 && dateTime=='04/30/24(Tue)08:34:24') {

'So, I'm thinking Barbaric Despoilers could get some buffs, primarily combat related buffs since it's slanted towards war, maybe +5% speed and fire rate? Or do you think it's fine as it is?';

}

if(Anonymous && title=='undefined' && postNumber==475775538 && dateTime=='04/30/24(Tue)09:40:58') {

'caught some dune: spice wars gameplay and it looks pretty fun, how is it?';

}

if(Anonymous && title=='undefined' && postNumber==475780514 && dateTime=='04/30/24(Tue)10:26:08') {

'>>475761646
Really though longswords aside.

>choose which fallow field to fill with sheep, possibly a similar system to the crop rotation so they spend a year shitting in the correct field
>2 and 4 year crop rotations depending on effectiveness of above pooping regimen
>different building icons when I hold tab
>reserve a certain amount of berries to use as dyes/food respectively
>actually just reserve a certain amount of ingredients in general, how much linen goes to generic clothing use vs how much gets used for gambesons, how much leather to keep in store since I have to barter with outlying settlemnents I also own
>either that or let me just send supplies from one town to another without it having to be a fucking barter system when I own both towns and all the people therein
>set a gathering/production limit on stuff so I don't have to enable/disable buildings which can effect market stalls, I don't need 90 helmets yet
>let me select which unit gets mail vs gambeson or at least stop it depending on burgage level if I am having to supply the mail and not be paid for it then it shouldn't be based on NPC caste, since I'm literally giving it away their economic status is irrelevant'
;

}

if(Anonymous && title=='undefined' && postNumber==475785314 && dateTime=='04/30/24(Tue)11:06:40') {

'Manor Lords is like Farthest Frontier for people who don't know Farthest Frontier exists.';

}

if(Anonymous && title=='undefined' && postNumber==475786005 && dateTime=='04/30/24(Tue)11:12:22') {

'>>475785314
How is farthest frontier?
Is it any good?'
;

}

if(Anonymous && title=='undefined' && postNumber==475790802 && dateTime=='04/30/24(Tue)11:51:54') {

'>>475785314
>Grid-locked City Builder.
But I already own ANNO 1404 and Banished.'
;

}

if(Anonymous && title=='undefined' && postNumber==475791127 && dateTime=='04/30/24(Tue)11:54:27') {

'>>475786005
Its alright if you are in to medieval city builders. Early Access like Manor Lords but it is much further along, and their updates have been decent (concerned about this for Manor Lords). Similar premise to ML, set up medieval town, set up farms, set up production (away from residential area), manage trades, command army, etc..'
;

}

if(Anonymous && title=='undefined' && postNumber==475791274 && dateTime=='04/30/24(Tue)11:55:31') {

'>>475791127
I see.
Can I build walled cities in it?'
;

}

if(Anonymous && title=='undefined' && postNumber==475792307 && dateTime=='04/30/24(Tue)12:03:09') {

'>>475791274
Yes.
>>475790802
The free form house placement of ML is a welcome addition to the genre but it doesn't make a game. Dude has a lot of work in front of him.'
;

}

if(Anonymous && title=='undefined' && postNumber==475793037 && dateTime=='04/30/24(Tue)12:08:22') {

'>>475792307
Sounds good.
What about the combat stuff?
What sorta units can I build?
Is combat like something out of age of empires (tons of different units and formations), or more like something out of Settlers 6 (few different types of units, more about spam)?'
;

}

if(Anonymous && title=='undefined' && postNumber==475793281 && dateTime=='04/30/24(Tue)12:10:03') {

'What's with the weird rabid manor lord shills on /vst/';

}

if(Anonymous && title=='undefined' && postNumber==475794808 && dateTime=='04/30/24(Tue)12:21:14') {

'>>475793281
>rabid shills
Early Access just came out, of course you're gonna have people talking about it, and some will like it and others won't.'
;

}

if(Anonymous && title=='undefined' && postNumber==475795157 && dateTime=='04/30/24(Tue)12:23:56') {

'>>475794808
Yeah but there's at least one schizo attacking anyone with even the slightest hint of criticism'
;

}

if(Anonymous && title=='undefined' && postNumber==475795176 && dateTime=='04/30/24(Tue)12:24:06') {

'>>475793281
Its still new and people are invested. Give it time for the faults to outweigh their post purchase rationalization.'
;

}

if(Anonymous && title=='undefined' && postNumber==475799934 && dateTime=='04/30/24(Tue)12:59:00') {

'>>475795176
I'm already to that point after 21 hours played. Built everything there is to build and doing the same thing for every region seems like a chore.

I think I'm going to shelve it for a while and also see how long it take the first patch/update to drop.'
;

}

if(Anonymous && title=='undefined' && postNumber==475804357 && dateTime=='04/30/24(Tue)13:31:11') {

'People on Plebbit saying that militarist purifier is clearly better than spiritualist atm. Is this accurate?';

}

if(Anonymous && title=='undefined' && postNumber==475808372 && dateTime=='04/30/24(Tue)14:00:42') {

'>>475804357
What if you did xenophobic pacifist?'
;

}

if(Anonymous && title=='undefined' && postNumber==475809361 && dateTime=='04/30/24(Tue)14:08:21'  && image=='die human.jpg') {

'Get wrecked humans.';

}

if(Anonymous && title=='undefined' && postNumber==475819375 && dateTime=='04/30/24(Tue)15:24:29') {

'nighty night humans

and spiderfags'
;

}

if(Anonymous && title=='undefined' && postNumber==475823612 && dateTime=='04/30/24(Tue)15:58:12'  && image=='capital.jpg') {

'>>475819375
Good night.'
;

}

if(Anonymous && title=='undefined' && postNumber==475826492 && dateTime=='04/30/24(Tue)16:19:17') {

'How do I turn my dead hero back in age of wonder? Felt like I got ntred by the ai when they resurrected her as an undead abomination. I want to remove her undead status.';

}

if(Anonymous && title=='undefined' && postNumber==475827101 && dateTime=='04/30/24(Tue)16:23:57') {

'>>475826492
Undead keep on winning'
;

}

if(Anonymous && title=='undefined' && postNumber==475827402 && dateTime=='04/30/24(Tue)16:26:11') {

'>>475826492
https://www.youtube.com/watch?v=G8b2Aqunt5s
You just have to live with it now.'
;

}

if(Anonymous && title=='undefined' && postNumber==475827932 && dateTime=='04/30/24(Tue)16:30:19') {

'>>474904125
Not until Lair of the Lotus and/or 2 and/or the Roguelike they planned
they cancelled it, uncancelled it, cancelled it, uncancelled it again, then had it got cancelled when the lead guy donated his money to a struggling dev and now he's still saving up money to uncancel it'
;

}

if(Anonymous && title=='undefined' && postNumber==475830293 && dateTime=='04/30/24(Tue)16:47:22') {

'>>475533639
Nice. You running some mods? How do you dodge the map running at like 5 fps?'
;

}

if(Anonymous && title=='undefined' && postNumber==475833724 && dateTime=='04/30/24(Tue)17:12:53') {

'>>475826492
what is ntr?'
;

}

if(Anonymous && title=='undefined' && postNumber==475845253 && dateTime=='04/30/24(Tue)18:46:14'  && image=='Arrakeen.jpg') {

'bump';

}

if(Anonymous && title=='undefined' && postNumber==475847356 && dateTime=='04/30/24(Tue)19:04:09') {

'>>475833724
Not That Retard'
;

}

if(Anonymous && title=='undefined' && postNumber==475852387 && dateTime=='04/30/24(Tue)19:47:46') {

'>>475768091
Only my boyfriend.'
;

}

if(Anonymous && title=='undefined' && postNumber==475852605 && dateTime=='04/30/24(Tue)19:49:49'  && image=='1708836595348938.png') {

'>>475775538
I find it extremely fun, for what my opinion is worth. Power scale is all over the place, but there's an attempt at making Sardaukars actually tough, instead of being just stepping stones for Fremens.
There are many ways to win, too. The only flaws I can think of is that it's very slow to capture villages, so the frontline moves very slowly, and some character have their sex changed from the book, like Doctor Liet-Kynes, or the Ecaz head.

>>475833724
Nerotare, aka cuckolding.'
;

}

if(Anonymous && title=='undefined' && postNumber==475858005 && dateTime=='04/30/24(Tue)20:37:05') {

'>>475785314
It's 2024. I am never playing another grid based city building game with square roads again'
;

}

if(Anonymous && title=='undefined' && postNumber==475859285 && dateTime=='04/30/24(Tue)20:48:08') {

'>>475852605
The sardaukars jobbed so hard in the movie. They get hype up and yet lose onesidedly to the fremens. I think the only one where they did okay was when they get ambushed in the first movie at the water bunker.'
;

}

if(Anonymous && title=='undefined' && postNumber==475860161 && dateTime=='04/30/24(Tue)20:55:37') {

'>>475859285
I mean, same in the book. Sardaukars are depicted as relying too much on their reputation, and are barely used to people fighting back.
The movie... makes them even more lame than Harkonnen, who ARE threatening.'
;

}

}
}