import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vm/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Space station 13(OP BlueFog) {

String fullTitle = 'Space station 13';
int postNumber = 1025164;
String image = '1693467682255425.jpg';
String date = '08/31/23(Thu)03:41:22';
String comment = 'Still working and the most popular game ever on the byond.
Byond: http://www.byond.com/

A multiplayer RP game about a shift at a space station, in which every employee is a real person, and in which everything goes wrong.

there are rounds in the game, they last from 20 minutes to... a lot of hours...

Many employees, from the janitor and assistant to the captain. many antagonists, from traitors to xenomorphs and a wizard.

Here you really are needed

Good luck to survive, enjoy!

Oh, and if you have interesting stories from this game, write, I will be glad to read them'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==1025259 && dateTime=='08/31/23(Thu)08:56:04') {

'>>1025164
too many trannies on verygay station no thanks'
;

}

if(Anonymous && title=='undefined' && postNumber==1025284 && dateTime=='08/31/23(Thu)10:00:13') {

'Cool, but it's unplayable with troons and furfags';

}

if(Anonymous && title=='undefined' && postNumber==1026777 && dateTime=='09/02/23(Sat)02:41:36') {

'Game was fun ten years ago. It was a chaos simulator.
Gmodrp trannies have sucked out all the fun'
;

}

if(Anonymous && title=='undefined' && postNumber==1027268 && dateTime=='09/02/23(Sat)13:48:41') {

'>>1025259
>>1025284
>>1026777
had /vm/station, but it died from lack of players'
;

}

if(Anonymous && title=='undefined' && postNumber==1029499 && dateTime=='09/05/23(Tue)06:21:37') {

'Played mainly some RP on goonstation. Was a bit of fun. The rules/UI is some work to get used to, especially putting a filled container on a counter/table without it spilling. Was transformed into a flesh cube once but couldn't kill anyone with telekinesis. Some other time was a simple ranger, that had everything (lamb) taken from him, police wouldn't do anything and the reactor had a meltdown. Luckily was saved by a helpful soul. Tried being an engineer once and the first time I tried no one knew what they were doing. This was a getting killed and reactor meltdown run...';

}

if(Anonymous && title=='undefined' && postNumber==1029535 && dateTime=='09/05/23(Tue)07:41:06') {

'>>1025164
I'm not a fan of having to play around the whims of the tranny clique that runs all of the servers

I knew the game was dead when /tg/station made it publicly very clear that they didn't want to affiliate themselves with the traditional games board anymore but wanted to keep the name. Watching the tranny meltdown that ss14 has caused has been humorous though.'
;

}

if(Anonymous && title=='undefined' && postNumber==1029538 && dateTime=='09/05/23(Tue)07:46:28') {

'>>1025164
too unapproachable to have any sort of big fanbase but the dedicated trannybase it has effectively cut me off. I guess one addiction less?'
;

}

if(Anonymous && title=='undefined' && postNumber==1029804 && dateTime=='09/05/23(Tue)15:02:46') {

'>>1027268
this'
;

}

if(Anonymous && title=='undefined' && postNumber==1029915 && dateTime=='09/05/23(Tue)17:39:05') {

'>>1029535
>ss14
blacksuppository me on this'
;

}

if(Anonymous && title=='undefined' && postNumber==1029921 && dateTime=='09/05/23(Tue)17:46:29') {

'>>1029915
essentially just a unity remake of ss13'
;

}

if(Anonymous && title=='undefined' && postNumber==1030026 && dateTime=='09/05/23(Tue)19:47:22') {

'>>1029921
is it good'
;

}

if(Anonymous && title=='undefined' && postNumber==1030032 && dateTime=='09/05/23(Tue)19:51:47') {

'>>1030026
haven't tried it'
;

}

if(Anonymous && title=='undefined' && postNumber==1030344 && dateTime=='09/06/23(Wed)09:01:43') {

'>>1029921
that's unitystation
ss14 has a custom engine'
;

}

if(Anonymous && title=='undefined' && postNumber==1030377 && dateTime=='09/06/23(Wed)10:00:33') {

'Ahh reminds me of the time I ran a small custom server for 4chinz for a while, /egg/station

Basically it was a creative server where everyone started out in the center of the map in a pressurized room where they could call the supply ship, from there they had to build the rest of the station

Didn't take long for Lord Singuloth to be awoken, good times'
;

}

if(Anonymous && title=='undefined' && postNumber==1030379 && dateTime=='09/06/23(Wed)10:07:19') {

'>>1030344
>ss14 has a custom engine
must have changed since i last heard about it then'
;

}

if(Anonymous && title=='undefined' && postNumber==1030384 && dateTime=='09/06/23(Wed)10:23:58') {

'>>1030379
I don't think they ever used unity, you're probably thinking of unitystation (which is older I think)
they're both written in C# though'
;

}

if(Anonymous && title=='undefined' && postNumber==1030389 && dateTime=='09/06/23(Wed)10:30:16') {

'>>1030384
I just found this game on google, but it's probably not what people mean when they say ss14
https://forum.unity.com/threads/wip-space-station-14-1.411531/'
;

}

if(Anonymous && title=='undefined' && postNumber==1030391 && dateTime=='09/06/23(Wed)10:31:44') {

'>>1030384
person i saw posting about it before must have had wrong info then'
;

}

if(Anonymous && title=='undefined' && postNumber==1030394 && dateTime=='09/06/23(Wed)10:38:35') {

'>>1030026
in the previous ss13 thread on here, someone was complaining about how they changed the gameplay to make the departments too inter-dependent on each other'
;

}

if(Anonymous && title=='undefined' && postNumber==1030775 && dateTime=='09/06/23(Wed)22:43:09') {

'>>1025164
Is there anyone left who isn't a fun hating tranny or a horny furry?'
;

}

if(Anonymous && title=='undefined' && postNumber==1031285 && dateTime=='09/07/23(Thu)14:32:51') {

'>>1030775
yes, you're talking to them'
;

}

if(Anonymous && title=='undefined' && postNumber==1031672 && dateTime=='09/08/23(Fri)02:10:17') {

'>>1030775
Yep.'
;

}

if(Anonymous && title=='undefined' && postNumber==1034131 && dateTime=='09/10/23(Sun)23:09:35') {

'>Discover OpenDream
>Think its an FOSS replacement of the byond suite
>lol nope its another game with an SS14 tumor on it
I feel lied to.'
;

}

if(Anonymous && title=='undefined' && postNumber==1035741 && dateTime=='09/13/23(Wed)00:00:37') {

'>>1030026
No. It's ss13 in name only. They changed a lot of things for no reason other than to change it to further make themselves distinct from ss13. On top of that the moderation of it is so much worse than some of the worst servers on /ss13/ in how restrictive they are. If they don't like you you'll get blacklisted. It's better to treat ss14 as a spin-off that's inspired by ss13 than a sequel. A lot of the shit they did is just fucking awful, like the way they implemented the cyborgs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1036663 && dateTime=='09/14/23(Thu)05:27:30') {

'>Why gatekeeping is important the game';

}

if(Anonymous && title=='undefined' && postNumber==1037593 && dateTime=='09/15/23(Fri)01:42:20') {

'https://old.reddit.com/r/ss14/comments/15uggn6/so_about_opendream/
Pack it up, byond is dead in the water!'
;

}

if(Anonymous && title=='undefined' && postNumber==1041254 && dateTime=='09/18/23(Mon)01:45:35') {

'>>1037593
lol they really think every server will just jump ship to their shitty remake'
;

}

if(Anonymous && title=='undefined' && postNumber==1046657 && dateTime=='09/23/23(Sat)04:35:23') {

'>>1041254
they're trannoids
they don't have any grasp on reality anymore'
;

}

if(Anonymous && title=='undefined' && postNumber==1046659 && dateTime=='09/23/23(Sat)04:42:05') {

'>>1030775
/vg/station
the reign of Pomf has lasted a decade, and has held like an anchor amongst the eunuch tide'
;

}

if(Anonymous && title=='undefined' && postNumber==1046939 && dateTime=='09/23/23(Sat)14:38:28') {

'>>1041254
Realistically? It will be a mix. A few may make the move. Several may run BYOND servers and SS14 servers side by side. Others will stick with BYOND only.'
;

}

if(Anonymous && title=='undefined' && postNumber==1047308 && dateTime=='09/23/23(Sat)20:23:21') {

'>>1025164
I was the red afro black guy in the sseth video. I had random body, random name and spawned with a defect that made me keep falling over. I was surprised when I exploded, especially since it was so early in the round.

I was also the guy strapped to the chair in security, I was t8tr and got fingered by a centcom message, but I wasn't caught with any items. Even not as a traitor I still would have been trying to talk my way out of death, but escape alone sseth killed me with the energy sword.'
;

}

if(Anonymous && title=='undefined' && postNumber==1048435 && dateTime=='09/25/23(Mon)07:19:03') {

'>>1034131
Huh? Isn't it SS13 on SS14's engine? Or do you have something against SS14's engine?'
;

}

if(Anonymous && title=='undefined' && postNumber==1048962 && dateTime=='09/25/23(Mon)23:23:11') {

'Any comfy player streams to watch while high?';

}

if(Anonymous && title=='undefined' && postNumber==1049007 && dateTime=='09/26/23(Tue)02:01:06') {

'>>1046659
lol, lying kike, /vg/ thread is in shambles and these fags won't do anything sitting in their discord and referring to thread population as 'thread schizos'.
Not to mention this mutt box is dead in romanian hours and most of the people that play there are most lackadaisical cunts obsessed with their local literal who ecelebs drama 24/7 that will more likely to sit in the bar whole round and make forum ban reqs on everyone who disturbs their autism than actually engage in a game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1049176 && dateTime=='09/26/23(Tue)10:13:30') {

'>>1041254
It's not a remake though.'
;

}

if(Anonymous && title=='undefined' && postNumber==1052939 && dateTime=='09/30/23(Sat)09:47:27') {

'>>1049176
technically every server is a remake and no one plays the original ss13 anymore.'
;

}

if(Anonymous && title=='undefined' && postNumber==1055066 && dateTime=='10/02/23(Mon)06:19:43') {

'Can OpenDream run vmstation? Would we get gangstalked and harassed by SS14 devs if we had a server?';

}

if(Anonymous && title=='undefined' && postNumber==1055178 && dateTime=='10/02/23(Mon)09:28:57'  && image=='Screen Shot 2023-10-02 at 9.28.15 AM.png') {

'>>1055066
Last I saw OpenDream had huge features of BYOND missing (mainly planes & renderer related) so probably not.'
;

}

if(Anonymous && title=='undefined' && postNumber==1055208 && dateTime=='10/02/23(Mon)09:49:31') {

'>>1055178
if it can run "normal" SS13 it can probably run vmstation'
;

}

if(Anonymous && title=='undefined' && postNumber==1056548 && dateTime=='10/03/23(Tue)19:18:51') {

'>>1055208
we need to get vmstation going again'
;

}

if(Anonymous && title=='undefined' && postNumber==1056549 && dateTime=='10/03/23(Tue)19:20:14') {

'>>1056548
just need people to actually play on it'
;

}

if(Anonymous && title=='undefined' && postNumber==1056557 && dateTime=='10/03/23(Tue)19:28:53') {

'>>1056549
i might just host just to have a server out there, theres alot of discontent with tg from what i see and other servers i presume'
;

}

if(Anonymous && title=='undefined' && postNumber==1056565 && dateTime=='10/03/23(Tue)19:33:12') {

'>>1056557
the only thing is being careful not to fall into the same trap that tgstation did'
;

}

if(anonymouse && title=='undefined' && postNumber==1056576 && dateTime=='10/03/23(Tue)19:54:18') {

'>>1056557
lurker here
please do. I wanna get back into ss13, but i keep running into curtain people'
;

}

if(Anonymous && title=='undefined' && postNumber==1056635 && dateTime=='10/03/23(Tue)21:21:34') {

'>>1056565
>>1056576
if/when it available i might have an extremely scuffed vps going'
;

}

if(Anonymous && title=='undefined' && postNumber==1056637 && dateTime=='10/03/23(Tue)21:23:44') {

'>>1055208
that's what I'm getting at: I don't think it can.'
;

}

if(Anonymous && title=='undefined' && postNumber==1056717 && dateTime=='10/04/23(Wed)00:22:04') {

'>>1056635
if/when i get a server up, would you all be opposed to a forum? discords are tranny shit, but for something like this i think more than a singular thread consistently being buried would be nice'
;

}

if(anonymouse && title=='undefined' && postNumber==1056832 && dateTime=='10/04/23(Wed)05:57:30') {

'>>1056635
>if/when it available
schrodinger's ss13 server LOL

>>1056717
>would you all be opposed to a forum?
are you an angel sent from god? That would be amazing!
>but for something like this i think more than a singular thread consistently being buried would be nice
That would also be good as it would put less pressure on the if/when project'
;

}

if(Anonymous && title=='undefined' && postNumber==1056960 && dateTime=='10/04/23(Wed)10:46:07') {

'>>1056832
https://forum.nullbastion.net
i got it done last night, i also managed to track down the exact commit version of this translation layer software (server will run on Linux/ARM) that byond works with since its broken on any other version, but i need to write necessary unit files and setup the mariadb database, i have work today so give me some time'
;

}

if(Anonymous && title=='undefined' && postNumber==1056962 && dateTime=='10/04/23(Wed)10:47:40') {

'>>1056960
oh right don't bother putting in a real email i dont have a mail server, the invite code is CLOWNOPS'
;

}

if(Anonymous && title=='undefined' && postNumber==1057132 && dateTime=='10/04/23(Wed)13:49:55') {

'server is hopefully live and unfucked
ip is byond://spess.nullbastion.net:1337 or if you're gonna check out the forum, theres a quick connect button on the header'
;

}

if(Anonymous && title=='undefined' && postNumber==1057136 && dateTime=='10/04/23(Wed)13:52:47') {

'>>1057132
i ended up bringing my laptop to work since i knew i'd have down time to set it all up, but of course i myself wont be online right now to play'
;

}

if(Anonymous && title=='undefined' && postNumber==1057175 && dateTime=='10/04/23(Wed)15:00:56') {

'>>1047308
He recorded real live rounds? That's crazy I always figured he re-enacted them. What server were you playing?'
;

}

if(Anonymous && title=='undefined' && postNumber==1057177 && dateTime=='10/04/23(Wed)15:07:18') {

'>>1057132
hope you can keep it running longer than original host did'
;

}

if(Anonymous && title=='undefined' && postNumber==1057180 && dateTime=='10/04/23(Wed)15:11:28') {

'>>1057175
no the rounds in the vid were recreations of actual things that happened'
;

}

if(Anonymous && title=='undefined' && postNumber==1057187 && dateTime=='10/04/23(Wed)15:23:21') {

'>>1057177
assuming the stablility and perforamnce of the server is good, i dont get banned from my vps, and i dont lose interest / get another more interesting project idea, i can theoretically run it indefinitely'
;

}

if(Anonymous && title=='undefined' && postNumber==1057190 && dateTime=='10/04/23(Wed)15:28:01') {

'>>1057187
of course coders, spriters, and more experienced admins would be nice'
;

}

if(anonymouse && title=='undefined' && postNumber==1057249 && dateTime=='10/04/23(Wed)16:40:43') {

'>>1057132
>>1056960
Is the server up right now?
if so, I am a newb and can't seem to connect via the website quick connect button or by putting the ip into my browser.
What am I missing?'
;

}

if(Anonymous && title=='undefined' && postNumber==1057289 && dateTime=='10/04/23(Wed)17:20:52') {

'>>1057249
just restarted the server just in case, but it should be up, i'll double check the forum link, but the one i posted here should be the one'
;

}

if(Anonymous && title=='undefined' && postNumber==1057290 && dateTime=='10/04/23(Wed)17:22:56') {

'>>1057289
hopefully its not the server eating shit after x amount of of time due to box86, i really need to make another issue about it on their repo'
;

}

if(anonymouse && title=='undefined' && postNumber==1057324 && dateTime=='10/04/23(Wed)18:39:47') {

'Anyone else having problems?
>>1057290
No luck on my end.

Just to be redundant, because I don't know any programing,
I have the Byond [Windows version] [514.1589] and have loaded up a few ss13 games.'
;

}

if(Anonymous && title=='undefined' && postNumber==1057337 && dateTime=='10/04/23(Wed)19:05:13'  && image=='Untitled.png') {

'>>1057324
checks on my end'
;

}

if(Anonymous && title=='undefined' && postNumber==1057355 && dateTime=='10/04/23(Wed)19:51:47') {

'>>1030394
why is that a problem? play a singleplayer game if you don't want to interact with others.'
;

}

if(Anonymous && title=='undefined' && postNumber==1057380 && dateTime=='10/04/23(Wed)20:31:56') {

'>>1057355
not that fag, or the fag from the last thread and i don't know what codebase you come from but how often do you see people working with other departments vs just breaking and entering to get shit done or get gamer items from other departments, engi especially. what if its lowpop where every department might not be staffed? and for what exactly? ""immersion""? reasons to cooperate? i dont see how relying on some meth head in chem, who wants to do his own gamer idea and tells everyone else to fuck off, for anything makes the gameplay experience better. alot of people just get "robust" and learn how to do everything anyways'
;

}

if(anonymouse && title=='undefined' && postNumber==1057382 && dateTime=='10/04/23(Wed)20:34:39') {

'>>1057337
Well fuck me that was more complicated than it needed to be!
First i reinstalled Byond, only to find out I had the wrong version. I almost got the Linux version to work, but there was an error in the kernel and I had to defrag my harddrive.
Seems impossible right? WRONG. It happened and defragging was the solution.
Still didn't work.
Only after reading a Reddit page could I find the program that would debug the compiler for the tertiary program i needed for whitelisting the firewall... for my browser!
tldr: I had to restart my computer and nothing i said above is true.'
;

}

if(Anonymous && title=='undefined' && postNumber==1057383 && dateTime=='10/04/23(Wed)20:37:06') {

'>>1057382
my brother in tide, DAMN'
;

}

if(Anonymous && title=='undefined' && postNumber==1057384 && dateTime=='10/04/23(Wed)20:38:04') {

'>>1057382
wtf'
;

}

if(Anonymous && title=='undefined' && postNumber==1057491 && dateTime=='10/04/23(Wed)23:44:07') {

'I remember playing on vgstation. 50-50 you'd end up near people who were trying to build up some persona that is 99% them just trying to take advantage of everyone to write up their own greentext, or the Eveonline tier drama queens try to get angry at you for not being their slave.

Some guy, I think it was Harvey something, used to literally grab and stick players - especially new players, with a mask that gimps people, and other little shitty powertrips. For no reason at all. Nothing ever happened to him, because he was friends with some mod, and the others were generally reluctant to perma regulars, however shitty they were. He pulled this on me one time in medbay, and instead of reviving him later on, I just spaced his head because I was tired of him. Of course, I get boinked because he cries out that this wasn't a fair escalation, and apparently le quirky jerk regulars have to be protected.'
;

}

if(Anonymous && title=='undefined' && postNumber==1061108 && dateTime=='10/09/23(Mon)06:54:38') {

'>>1055178
I just looked at their issues and it seems like that project is a mess. Kinda regret giving up on my own SS13 engine project, although I probably would've procrastinated on it way too much and not reach a playable state anyway. The only thing I implemented is the parser and preprocessor, so I didn't reach very far.'
;

}

if(Anonymous && title=='undefined' && postNumber==1061179 && dateTime=='10/09/23(Mon)09:52:12') {

'does anyone know where I can download a pre 2018 /tg/station branch?';

}

if(Anonymous && title=='undefined' && postNumber==1061214 && dateTime=='10/09/23(Mon)11:20:52') {

'>>1057132
connected fine, but empty server, anyone wanna just hop on 6-7pm EST tonight?'
;

}

if(Anonymous && title=='undefined' && postNumber==1061264 && dateTime=='10/09/23(Mon)12:19:10') {

'>>1061214
Guess I could try to connect, but in yurop hours that's 11pm so I won't be there for long.'
;

}

if(Anonymous && title=='undefined' && postNumber==1061280 && dateTime=='10/09/23(Mon)12:36:44') {

'>>1061179
Why do you want it? It's simple to get the code but getting it to run can be complicated and running a public server is pretty risky.'
;

}

if(Anonymous && title=='undefined' && postNumber==1061295 && dateTime=='10/09/23(Mon)12:52:04') {

'>>1061179
learn git or clone vmstation i dont know where vm forked but its pretty fucking old'
;

}

if(Anonymous && title=='undefined' && postNumber==1061300 && dateTime=='10/09/23(Mon)12:59:05') {

'>>1061295
vmstation is mid-2019'
;

}

if(Anonymous && title=='undefined' && postNumber==1061304 && dateTime=='10/09/23(Mon)13:01:28') {

'>>1061214
hostfag here, yeah i could hop on. i dont know what i expected but this thread went pretty dead, let alone my server. the pop is all but zero, and no one cared about the forum. maybe soon im gonna reclaim my vps resources'
;

}

if(Anonymous && title=='undefined' && postNumber==1061311 && dateTime=='10/09/23(Mon)13:05:23') {

'to be fair the /vm/ thread has been long dead since two years ago, I myself have moved on from the game entirely because of how much of a shitfest it is
the only real way you can have long lasting fun in multiplayer games is if you have a friend group to play with, which this isn't'
;

}

if(Anonymous && title=='undefined' && postNumber==1061313 && dateTime=='10/09/23(Mon)13:06:06') {

'>>1061300
ah, noted, then yeah just find some arbitrary commit from 2018 and clone it, one would probably need to do it from the command line though since github doesn't really have a good way of seeking through history unless >>1061179 wants to hit the older button for an hour'
;

}

if(Anonymous && title=='undefined' && postNumber==1061317 && dateTime=='10/09/23(Mon)13:12:54') {

'>>1061311
sad yet true. not to tangent but, was it always that way? i wonder what happened, i feel like theres been a cultural shift. well anyways if i do term the instances, i might post a reply, im open to other ideas potentially i hosted ETQW, Astroneer, and Terraria in the past'
;

}

if(anonymouse && title=='undefined' && postNumber==1061337 && dateTime=='10/09/23(Mon)13:47:57') {

'>>1061214
count me in'
;

}

if(Anonymous && title=='undefined' && postNumber==1061341 && dateTime=='10/09/23(Mon)13:59:20') {

'>>1061214
sure, hope i don't get mauled by space fish again'
;

}

if(Anonymous && title=='undefined' && postNumber==1061408 && dateTime=='10/09/23(Mon)15:17:30') {

'>>1057132
so what's the point of playing this if it's just the shitty post-taser removal TG? No trannies or metacliques? There's literally nothing here that isn't better replaced by an older branch of TG or modern VG.'
;

}

if(Anonymous && title=='undefined' && postNumber==1061412 && dateTime=='10/09/23(Mon)15:24:00') {

'>>1061408
tasers were overpowered
sec should have to work in order to arrest someone'
;

}

if(Anonymous && title=='undefined' && postNumber==1061419 && dateTime=='10/09/23(Mon)15:35:39') {

'Man it's been so long since I played, the server is working fine and I even managed to make a guillotine. Now the station only needs 20 players to have a few good rounds, then we can retire it as players lose interest.';

}

if(Anonymous && title=='undefined' && postNumber==1061421 && dateTime=='10/09/23(Mon)15:36:41') {

'>>1061412
Tasers made the game fun and punishing to failure, and made it so there was an easily accessible tool that could be used to murderbone/stop murderbone if the user was robust enough. Disablers just made combat hugboxxy so that you can never murderbone jobbies and jobbies can easily just walk away when someone tries to kill them'
;

}

if(Anonymous && title=='undefined' && postNumber==1061434 && dateTime=='10/09/23(Mon)15:57:34') {

'>>1061408
ok go host it then fag, or just don't play'
;

}

if(Anonymous && title=='undefined' && postNumber==1061444 && dateTime=='10/09/23(Mon)16:27:11') {

'>>1061408
fuck tasers, being able to instantly down people is bullshit'
;

}

if(Anonymous && title=='undefined' && postNumber==1061469 && dateTime=='10/09/23(Mon)17:03:05') {

'Come play the game like it was meant to be played, anons. Tonight only probably for an hour or two.
byond://spess.nullbastion.net:1337'
;

}

if(Anonymous && title=='undefined' && postNumber==1061516 && dateTime=='10/09/23(Mon)18:19:14') {

'spess is now';

}

if(Anonymous && title=='undefined' && postNumber==1061588 && dateTime=='10/09/23(Mon)20:11:12') {

'was good fun, see you guys another time when one of you decide on a time and date';

}

if(Anonymous && title=='undefined' && postNumber==1061866 && dateTime=='10/10/23(Tue)07:25:33') {

'>>1057382
>but there was an error in the kernel and I had to defrag my harddrive.
what kind of fs were you using when you had to defrag'
;

}

if(anonymouse && title=='undefined' && postNumber==1062164 && dateTime=='10/10/23(Tue)15:26:32') {

'>>1061866
>what kind of fs were you using when you had to defrag
I have been doing on insane shit with my bios and other computer harddrives in raid as well and recovering lost data and de-compiling several servers'
;

}

if(Anonymous && title=='undefined' && postNumber==1062176 && dateTime=='10/10/23(Tue)15:35:41') {

'more rounds tonight boys? same time same place?
>tfw missed the rounds last time even though I suggested the time'
;

}

if(Anonymous && title=='undefined' && postNumber==1062212 && dateTime=='10/10/23(Tue)16:05:38') {

'>>1062176
too late to schedule for in an hour desu so let's do it tomorrow or the day after
also the host and I were planning on doing away missions/gateway stuff for a group, should be fun to explore if it works properly since there's very little pop for actual traitor rounds'
;

}

if(Anonymous && title=='undefined' && postNumber==1064021 && dateTime=='10/12/23(Thu)20:14:23') {

'>>1030377
That premise sounds familiar but I'm pretty sure I didn't play on that server. Is there something like that in the TG codebase?'
;

}

if(Anonymous && title=='undefined' && postNumber==1064214 && dateTime=='10/13/23(Fri)02:23:24') {

'>>1064021
Having people rebuild the station from the ground up is hard but a popular bus to do
I remember a round on yogs where admins shuttled everyone off to a spot in space to build a new station while the old one got destroyed by meteors. It went to shit though as an actual modified super meteor random event was used which caused lots of lag, so you could baton someone and they wouldn't recover for a good 5 minutes. I tried to stay on the station in a chair and got meteored.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064268 && dateTime=='10/13/23(Fri)04:36:37') {

'>>1057355
It's not done smartly. It's not like how Lifeweb does it, where the prices the Inn Keeper sets on food are impacted by the Barron's tax + the merchant's cut, hobos might break in to steal food to survive, and if he fucks his job up an angry starving mob will just kill him and make their own food.

It's just walking across the station so you can get the thing you need to progress. You might as well will call them keys, because that's what they are. The devs are way too safe with their design and don't give the players any agency.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064275 && dateTime=='10/13/23(Fri)04:52:52') {

'>>1064268
>it's just walking across the station so you can get the thing to progress
Progress in what way?'
;

}

if(Anonymous && title=='undefined' && postNumber==1064277 && dateTime=='10/13/23(Fri)04:58:15') {

'>>1064275
As in do your job at all beyond the initial setup.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064284 && dateTime=='10/13/23(Fri)05:11:37') {

'>>1064277
But how'
;

}

if(Anonymous && title=='undefined' && postNumber==1064295 && dateTime=='10/13/23(Fri)05:37:32') {

'>>1064284
By having the departments have machines that depend on resources made by other departments. It's been a while since I've been in the devs discord, but they really wanted to triple down on this. All the new jobs they are planning on adding involved getting something from the salvage crew, hydro, science or cargo.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064296 && dateTime=='10/13/23(Fri)05:45:43'  && image=='f032824da02725cf62a20d3cd7ec592379acd21cd7a2820422b1ff205d4d7545.png') {

'>>1061408
>>1061421
>>Disablers just made combat hugboxxy so that you can never murderbone jobbies and jobbies can easily just walk away when someone tries to kill them
>It's not enough I have an entire arsenal of weapons in my PDA to kill unarmed people isolated in their department
>I also need a gun that 1-shot downs someone, because if they have any wiggle room after my surprise attack at all I will fuck up
So THIS is why this faggot has been shilling vgs codebase in this thread nonstop. Because he's shit at murderboning on a 10 pop server.
Dude just stay on vg. Retards like you kill lowpop servers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064304 && dateTime=='10/13/23(Fri)06:13:42') {

'>>1064295
I'm just curious, because on something like /vg/station, you already have something like the dependency between Science and Mining where one practically can't do their job without the other and the other literally can't do their job without the other. You also have stuff like Medical and Hydro benefitting a lot from each other, but not necessarily relying on each other.

So is it something like, Medical can't make drugs unless Science has taken refined Plasma Sheets and turned them into special Power Cells for the medicine squirter or what'
;

}

if(Anonymous && title=='undefined' && postNumber==1064326 && dateTime=='10/13/23(Fri)06:43:14') {

'>>1064304
>So is it something like, Medical can't make drugs unless Science has taken refined Plasma Sheets and turned them into special Power Cells for the medicine squirter or what
That is the jist of what the devs were talking about, but it was mostly on new jobs/mechanics they wanted to add. It was for the same reason they axed the mining asteroid/lavaland and deep space. They want to encourage cooperation and remove loners that disappear for most of the round. The head of SS14 is the old vgstation lead coder, so right now it's really similar to vg. When I played SS14 it was so barebones none of this was in the game yet, but I listened to the devs talk about their plans. Someone I know who played it recently said the job dependency stuff is already in the game, but I don't know if it's any worse than what vgstation had already (this wasn't a vg player). The justification he was told is that if you're in the halls more often then it's more likely something interesting might happen.

I was considering making a fork of SS14 a while ago so I could get in early while the population was growing. I had a way better pulse on what the devs were up to back then, so what I say is probably outdated. I decided against it ultimately. I had a feeling if an outsider from that group showed up and became a big player in the scene it would just attract a ton of drama from that Discord.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064355 && dateTime=='10/13/23(Fri)08:29:51') {

'>>1064326
>it would just attract a ton of drama from that Discord.
how would the drama look like? would they ddos and shit or would they just get a little pissy in their own discord server'
;

}

if(Anonymous && title=='undefined' && postNumber==1064388 && dateTime=='10/13/23(Fri)09:44:37') {

'>>1064326
The thing is, I can totally understand there being a push for more cooperation between the departments. While the mechanics are the root of the game and there's some interesting stuff going on in them, the meat is the social situations and such. As it stands, it always feels like there's not enough interaction between departments, and sometimes even within them. Creating a need to have to interact with and rely on other players would be a smart addition.

I think they have the right sentiments, it's just that limiting your capabilities as the solution can be a rough road to go down. Like if they made it so you need something from another department to do your job well, but still left you basic, sometimes obtuse capabilities within your job, then that'd be hard to do right but still can be done. Like if they actually had the ChemMaster require Science's "Plasma Packs" to recharge its chems, but surgery had the Tend Wounds procedure, then that could be a valid way to make Medical absolutely need to keep in touch with Science but can also engage in an often ignored mechanic to still function without Science. It'd just take a lot of testing and refining to not just end up with something that feels like an arbitrary limitation where the top end reward for cooperation is just your old efficacy.

Not to say I wholly support that approach. I'm more of the opinion that it should be like how Miners benefit from Science, that being bonuses that are too good to ignore each other, but preferably done in a more repeatable way than just "here are your Diamond Drills and Auto-Ore Grabbers" (or how Medical just wants Medical Multi-tools and such). That's also why I raise an eyebrow to "progress being locked behind keys," because this method could be called such as well.

But removing deep space and The Roid/Lavaland is just completely unforgivable. That's them giving up, when they should just make expeditions a more engaging thing for telescience to help with.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064419 && dateTime=='10/13/23(Fri)10:40:17') {

'awhile back after I stopped hosting a server that was moderately popular I designed an alternative gameplay loop for SS13 that turned it into a more persistent multiplayer experience while still having that instanced-play feature set that allows for shenanigans.
it boiled down to two major shifts in gameplay:
>pseudo-raid style content where you go to do a particular job alone, as a group, or alongside other players (which is closest to traditional ss13 rounds), as "contracts"
>centcomm is now an actual place where players spend time, either buying/selling gear, organizing groups, and picking new contracts
The idea is that you've got a layer of puzzle-like missions where you have to perform tasks as a given profession, where the reward is the gear items needed to make you eligible for taking higher level missions, which layer back in the more traditional multiplayer SS13 experience. At the higher levels, there might be four or five jobs going on simultaneously at a location, and you are all on the same shared time limit.
Antags would be picked out of a global queue, selected at random from the people going in, or not need direct player control, but otherwise would function exactly like normal SS13: get in, achieve their objective, cause mayhem.
Long term, the idea was to add a persistence layer that allows for people to build their own stations, make their own gear from materials, hire their own crew via the same or similar contract system, etc.
I think the above alleviates or outright solves a bunch of core problems with SS13 that we've kinda just learned to live with over the years
>motivation for cooperation is now shared, a crew will have skin in the game by virtue of having ante'd up job-related gear at risk with every (multiplayer) job
>one "server" can handle being low/med/high pop and still be interesting for the players
>doesn't force cooperation like >>1064388 describes by taking away solo play content
>cont.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064424 && dateTime=='10/13/23(Fri)10:43:27') {

'>>1064419
>gives a place for lots of unique content that otherwise might not fit in mainstream codebases that have a specific play-style in mind
>opens up more types of play by offering avenues of rewarding players who really know their stuff (time trials, hard mode contracts, etc)
I'd be interested to hear what you all think on the idea.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064703 && dateTime=='10/13/23(Fri)14:48:17') {

'>>1064419
sounds cool'
;

}

if(Anonymous && title=='undefined' && postNumber==1064802 && dateTime=='10/13/23(Fri)16:20:08'  && image=='SS14 gangstalking.png') {

'>>1064355
Theoretically the worst they can do is ban the server from appearing in the list. They came off as the types who will keep their hands clean publicly and do shady shit in the background. I wouldn't put ddosing past them. When I saw they stalk other servers on sock accounts that's when it basically confirmed my suspicion. IIRC they snuck into a servers voice chat and permabanned everyone who said 'retard' in that call (I assume from the main servers or they have a global player blacklist or something) then banned the server from the list. Later they put out some huge apology about crossing the line. Really weird petty shit.

I just felt like investing however many years building up a server and being shackled to this unhinged bs wasn't worth it. Especially since slippery slope is basically a law when it comes to power abuses and e-drama.'
;

}

if(Anonymous && title=='undefined' && postNumber==1064842 && dateTime=='10/13/23(Fri)17:22:34') {

'>>1064388
The route they went is the clumsy way to force interaction. All the thought for cool mechanics goes to the antags and the jobbies just get tedious bullshit. Lifeweb did it better. Things like bloodlines forcing you to keep tabs on certain players you're related to. Locking jobs from other jobs is the laziest and shittiest way to force interaction. The SS14 devs are too afraid to give the players agency though, and no round can be played without an admin shoving a rulebook up players asses. That's why they're stuck with the most abysmal solutions to every problem. They have too much contempt for the players. Imagine for a second they were forced to design the game as if admins were not going to be apart of it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1065936 && dateTime=='10/15/23(Sun)06:39:52') {

'>>1064802
>I just felt like investing however many years building up a server and being shackled to this unhinged bs wasn't worth it. Especially since slippery slope is basically a law when it comes to power abuses and e-drama.
I mean, isn't all their code open source? Can't you just host your own master server if they ban your server from the list?'
;

}

if(Anonymous && title=='undefined' && postNumber==1065955 && dateTime=='10/15/23(Sun)07:31:13') {

'>>1065936
ya if you want no players'
;

}

if(anonymouse && title=='undefined' && postNumber==1066106 && dateTime=='10/15/23(Sun)11:51:25') {

'>>1065955
NTA, but consider it a filter. If people can't find your server it is less likely they would fit in.
Additionally, consider different forms of promotion.'
;

}

if(Anonymous && title=='undefined' && postNumber==1066113 && dateTime=='10/15/23(Sun)12:06:09') {

'>>1064296
different dude fuck vg but jobbie won't do much against disabler either.
It's an opposite of being hugboxy, with taser you have room for wiggle until you get shot, disabler is more spammable and you get fucked on first hit because you're an easy target afterwards.'
;

}

if(Anonymous && title=='undefined' && postNumber==1067036 && dateTime=='10/16/23(Mon)07:55:42') {

'>>1066106
I wouldn't even waste time on a server that would go nowhere if I didn't have a guaranteed stream of fresh blood to keep it afloat for more than a month.'
;

}

if(Anonymous && title=='undefined' && postNumber==1067055 && dateTime=='10/16/23(Mon)08:24:21') {

'>>1065955
Is the hub really that important for getting players? My impression is that only absolute beginners use the hub to find servers. (Talking in SS13 terms, I haven't played SS14)'
;

}

if(Anonymous && title=='undefined' && postNumber==1067122 && dateTime=='10/16/23(Mon)10:20:51') {

'>>1067055
Yeah. Veterans join, go through the motion and then quit when they get their fill of nostalgia. Beginners keep the server interesting by doing retarded shit that adds to the chaos. I've played many of veteran servers. They were all horrible except vg, but even vg gets stale unless someone has a good gimmick.'
;

}

if(Anonymous && title=='undefined' && postNumber==1067126 && dateTime=='10/16/23(Mon)10:26:04') {

'>>1067122
You even saw this on vmstation. The last players left were people doing a cargo tesla for the first time.'
;

}

if(Anonymous && title=='undefined' && postNumber==1067168 && dateTime=='10/16/23(Mon)11:15:26'  && image=='1606688300727.png') {

'>>1066113
I've seen people evade disablers before even if the antag had the drop on the jobbie. That anon even was whining about how jobbies get away from him during his surprise attack, because he fucks it up that hard. On vg I've never seen anyone escape a taser on a surprise attack unless the victim got lucky and moved randomly or the attacker was suspicious as hell and didn't try to get the jobbies guard down. In chases it's easier to dodge a taser, but I'd still would rather be up against a disabler.

I will say that the taser makes sec an actual threat on vg, especially if they're meta buddies like the vox gang. It'd be horrible on a small server with no sec.'
;

}

if(Anonymous && title=='undefined' && postNumber==1067236 && dateTime=='10/16/23(Mon)12:56:46') {

'>>1064802
>>1067122
I guess we could then just wait for OpenDream to be able to host vmstation?'
;

}

if(Anonymous && title=='undefined' && postNumber==1067657 && dateTime=='10/16/23(Mon)22:02:44'  && image=='The escape shuttle has docked.gif') {

'I'm an SS13 newfag, heard about the game like a decade ago but only started playing last year since I got bored of every other game I had and figured it was time for me to check it out.
Was the game always this fucking gay and tranny/furry-infested? It doesn't seem like there were as many back when I just heard about the game instead of actually playing. It seems like there are a lot of players who are very vocally against ERP servers, snowflake furry races, hugbox roleplay, yet despite this game being open-source and anyone being able to host a server, that shit still persists on the most popular servers.
Is it just another example of furries/trannies infiltrating a community and then forcing out all dissidents from the mainstream? Having shit like vox/lizards/felinids/moths in your game is a surefire way to attract those people so why were those races even added in? Same with shit like anime hair and jumpskirts. I would like a server that has none of those degenerate races, if anyone knows one. Roleplay is not enjoyable when you have to entertain some faggot's furry/scaly snowflake OC with an annoying retarded gimmick, roleplay should be acting out fun situations. The less "special" someone is, the easier it is for them to focus on what is around them instead of showcasing their colorful donut steel pink lizard in a wheelchair.'
;

}

if(Anonymous && title=='undefined' && postNumber==1067845 && dateTime=='10/17/23(Tue)04:16:58'  && image=='1602170490403.jpg') {

'>>1067657
>Was the game always this fucking gay and tranny/furry-infested?
To a certain extent but they were second class citizens instead of a protect class. Lizards could only be janitors at one point.
>Is it just another example of furries/trannies infiltrating a community and then forcing out all dissidents from the mainstream?
Yes. They slowly took over and removed all the "offensive" content in the game. You can catch a ban for saying "ligger" which is a staple of the game.
>I would like a server that has none of those degenerate races, if anyone knows one
CEV-Eris. It has a pretty steep learning curve, is only on the weekend and you might not enjoy it that much. It's kinda brutal.
>Roleplay is not enjoyable when you have to entertain some faggot's furry/scaly snowflake OC with an annoying retarded gimmick
The problem isn't the alien races. The problem is a bunch of discord faggots took over the game and made rules protecting them. Amisov AI, alien mafia, space racism. It all created really whacky situations. It was all thrown out for more rule cucking. These guys have a fetish for creating rules or something.

Honestly VG is probably the best server to play right now, but it's totally hit or miss. Yeah it has alien faggots but you can be racist straight to their face without some pearl clutching discord faggot banning you.'
;

}

if(anonymouse && title=='undefined' && postNumber==1068146 && dateTime=='10/17/23(Tue)11:41:40'  && image=='manhunt001.jpg') {

'>>1067657
>jumpskirts
if picrel is what you are talking about well I would have to dissagree. Space needs more skirts for men and aliens (women)
Everything else sounds spot on.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068164 && dateTime=='10/17/23(Tue)12:30:07') {

'>>1067845
I learned about racism as a child from a traumatic experience involving a random adult commiting a hate crime on me. When people "roleplay" being racist it reminds me of that, which immediately ruins my actual honest play experience. Go fuck yourself.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068178 && dateTime=='10/17/23(Tue)12:55:46') {

'>>1068164
Haha, get fucked. No but seriously your personal trauma is not a reason to stop everyone else from having fun. Go see a psychologist or whatever you believe in to get rid of that trauma and let others have fun. You're like the guy who has ptsd asking people to stop playing war games, if you do not want to experience space racism and xenophobia then don't play games where such things happen often. People like you are the reason why things are less and less fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068182 && dateTime=='10/17/23(Tue)12:58:24') {

'>>1068178
Why is your fun which involves fun at the expense of others more valuable than my and everyone else's fun that doesn't do it at the expense of others?'
;

}

if(anonymouse && title=='undefined' && postNumber==1068230 && dateTime=='10/17/23(Tue)14:08:20') {

'>>1068164
>>1068182
You are a pussy and a faggot. If you can't grow a thinker skin you deserve everything that comes to you and it will keep coming to you.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068234 && dateTime=='10/17/23(Tue)14:12:43') {

'>>1068182
because you're not white and your opinion doesn't matter + kys'
;

}

if(Anonymous && title=='undefined' && postNumber==1068236 && dateTime=='10/17/23(Tue)14:13:52') {

'>>1068164
you're a retard if you think space racism wouldn't exist after finding aliens'
;

}

if(anonymouse && title=='undefined' && postNumber==1068257 && dateTime=='10/17/23(Tue)14:48:59') {

'>>1068234
baased
>>1068236
>This
Earth for the Humans. If I wanna see space aliens I will visit a space station.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068292 && dateTime=='10/17/23(Tue)16:19:09') {

'>>1068230
Weird then that I am incredibly successful in my career and life. Also nobody answered the question. Why is your fun at the expense of others more important than everyone else's fun that happens without?
>>1068236
That's not even close to what was being implied. Of course humans are gonna finally find cause to act as one once fucky silicon based life forms pop up and start harvesting. Don't be dense.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068332 && dateTime=='10/17/23(Tue)17:22:26') {

'>>1068292
You are projecting your trauma into vidya, YOU are the problem here, not us racists. And it's not a question of how important certain fun is compared to other fun, that has never been important. What is important is the freedom to have every possible kind of fun (including being racist in a vidya), but almost every single server nowadays restrict that because of people like you. Instead of asking every server to restrict us racists having fun being racist in a sci-fi game where it affects no one irl, just stay on those servers where it's illegal to be racist and you'll never have to deal with us. In the first place, why are you even on this infamous racist mongolian basket weaving website, also known as "The Internet Hate Machine"? Come on, go back to r*ddit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068343 && dateTime=='10/17/23(Tue)17:35:34') {

'>>1068332
There are several conflicting supporting details in your inductive argument, such as the idea that no one is being hurt, the idea that someone with thin skin simultaneously needs to be more resolved yet also go back to their safe space, and that it is not an issue of my fun vs your fun despite all the above. You're exhibiting some prime cognitive dissonance my man. Literally five tiers of ability to cogitate below this guy >>1068234 who just loses his shit when he's forced to think about conflicting interests.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068346 && dateTime=='10/17/23(Tue)17:37:18'  && image=='bait.gif') { }

if(Anonymous && title=='undefined' && postNumber==1068350 && dateTime=='10/17/23(Tue)17:42:15') { }

if(Anonymous && title=='undefined' && postNumber==1068353 && dateTime=='10/17/23(Tue)17:48:34'  && image=='1604858199824.png') {

'>>1025164
let me know when there's a proper successor to tgstation circa 2011-2018 that isn't full of trannies controlling the place'
;

}

if(Anonymous && title=='undefined' && postNumber==1068355 && dateTime=='10/17/23(Tue)17:51:10') {

'>>1068353
Never. Give up.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068357 && dateTime=='10/17/23(Tue)17:51:28') {

'>>1030026
>is it good
The SS14 icon has transflag colors. So you take a guess.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068361 && dateTime=='10/17/23(Tue)17:54:34') {

'>>1047308
SSeth is the very reason why this game got infested. I find him funny here and there, but his audience is made out of millions of retards from reddit ect. He even took down videos of him being remotely racist.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068362 && dateTime=='10/17/23(Tue)17:56:53'  && image=='unite the clans.png') {

'>>1068353
>let me know when there's a proper successor to tgstation circa 2011-2018 that isn't full of trannies controlling the place
Never gunna happen unless someone wrangles all the old fags in each pocket of the internet together. Otherwise you'll just end up with more vmstations and boomerstations.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068367 && dateTime=='10/17/23(Tue)18:03:58') {

'>>1068362
Yeah my post was kind of sarcastic. I'm well aware we'll never get what was basically lightning in a bottle. I don't mind new blood coming into the game, but for that to happen there needs to be a server full of sane people hosting it with the same mindset and ruleset of /tg/station back then. At least I have my memories.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068377 && dateTime=='10/17/23(Tue)18:28:39'  && image=='boomershitposthours.png') {

'>>1068353
>posts boomerstation art
I miss ascii, his art was fun'
;

}

if(anonymouse && title=='undefined' && postNumber==1068380 && dateTime=='10/17/23(Tue)18:34:34'  && image=='slowpoke.png') {

'>>1068353
>successor
What do you mean?
It is 2011.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068384 && dateTime=='10/17/23(Tue)18:40:02'  && image=='1605556175510.png') {

'>>1068367
I saw some anon try the "unite the clans" thing with an old imageboard wurm server, but it didn't go anywhere. Maybe there was an opportunity for SS13 back when oasis/hippie refugees were trying to find a server. I haven't seen much talk of an old tg style server much since then. It's like everyone gave up or moved onto SS14/Unitystation.

>>1068377
I didn't realize this was his.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068391 && dateTime=='10/17/23(Tue)18:46:20') {

'>>1068384
Almost all the memes from Boomerstation were his doing'
;

}

if(Anonymous && title=='undefined' && postNumber==1068401 && dateTime=='10/17/23(Tue)19:06:25'  && image=='oasis.png') {

'>>1068391
I didn't even know it originated from boomerstation. It was just something in my ss13 meme folder. I wasn't super tight with the boomer discord group. I came in towards the end of boomer. I tried to contribute during the white sands era, but it was clear the server was already in a death spiral by then. If oasis merged with white sands it probably could have breathed new life into the station, but they were like the polar opposite player bases.

Honestly, I didn't like boomer that much. It was way too uptight for a game that thrives on chaos. Nothing ever happened because everyone already knew their jobs inside and out. The admemes were over involved and had to document everything, so no one ever bent the rules. The discord did not want to deviate from the formula that much and they also wanted to lock shit down as much as possible. Everyone would sit in voice while they played the game, which showed they were more there to hang out with eachother than play the game. It really felt like you had to be 'in' the Discord group to get the most out of it.

I feel like all this made for a real stale server. You need people breaking the rules and being retarded. It was kinda mindblowing when I learned the Lifeweb guy designed that server as much as he could to avoid admeme involvement, because I had similar thoughts after I left boomer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068424 && dateTime=='10/17/23(Tue)19:35:37') {

'>>1068401
>t. Maldaris
One of the bigger problems imo is we had most of the admin staff from the beestation refugees. The original crew was me, deedubya, and sjet, and involvement waned there at the end. The discord WAS the problem imo, more drama emerged from there than ever did in game. It's the reason I stopped hosting despite really loving what we had built/were building.
>lifeweb was designed to be hands off
I'm convinced completely this is the right solution. I think it's really the heart of why ss13 is in decline: the culture of the admins has direct influence on the quality of the game and the wacky fun that was descriptive of ss13, or even the irreverence in general, kinda died when the average ages of the admins got over 20-25. Most people have jobs and responsibilities, or worse if they don't they treat being an admin like one.
>admin bitching about other admins
I'm genuinely just sad because for years I resisted playing because it seemed too autistic, and now it's clear the peak isn't coming back without a dramatic change.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068428 && dateTime=='10/17/23(Tue)19:38:42'  && image=='Oct-24th-2013CarpRevenge.jpg') {

'>>1068384
Someone should just call their server /tg/station on 2018 tg code and if tgstation bitches, they should claim they're a 4chan server based off /tg/ and then proceed to question why they care if they don't have affiliation with 4chan anymore.
Servers do take a while to build a slow healthy core (which is the hardest part), but if word gets out over time they do come.
Unfortunately none of this will happen but never hurts to ponder.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068442 && dateTime=='10/17/23(Tue)19:53:20'  && image=='why do you need to specify this.png') {

'>>1068424
Discord is inevitable. Even vmstation had a discord because some faggot started one and I don't even think it was the host.
The hands off solution is really hard to do. Lifeweb has a lot of mechanics that keep the players in check that really changed the foundation of the game like mood. Example: If one of your relatives dies it makes your mood take a permanent hit for the rest of the round, and a low mood makes you have a chance to fail at literally everything you do. Only way to alleviate it is to do hard drugs, which has its own problems. There is no silver bullet other than to keep your relatives alive. Prevention beats a cure in almost all cases.
SS14 has opportunity to create a new gold age, but not without drama from the main discord server sooner or later. The people running that show are way more unhinged than even the beestation guys were.

>>1068428
>Servers do take a while to build a slow healthy core (which is the hardest part), but if word gets out over time they do come.
We're pass the organic growth stage. We tried that with vmstation. Merchant guild also tried that. Boomerstation was in the era when people were still moving between servers, but the discord running it was way too resistant to outsiders for it to take off.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068521 && dateTime=='10/17/23(Tue)22:18:26'  && image=='Space Station 13.png') {

'>>1068401
>It really felt like you had to be 'in' the Discord group to get the most out of it.
This is probably the reason why small servers have a hard time growing. Sure there are discordtranny cliques on Goon, /tg/ and other large servers, but those servers are mostly large enough and have enough players who aren't directly involved in the Discord that anyone could just hop in and play and not have to worry too much about getting to know everyone and fit in.
With small servers everyone is in the discord and knows each other, so any new player hoping to join will immediately be filtered out if they don't fit into the discordtranny mold. The admins also know everyone in the discord so they become biased towards their metafriends in it and immediately skeptical of any new players. So you have felinid tranny players who can grief all they want because they're friends with the admins but god forbid a new player toolboxes someone in self-defense.
There's a similar thing with forums but for the most part forums have no expectation of privacy and don't allow real-time communication so it doesn't become a necessity to be "in" the forum to play the game with everyone else.
If a server wants to grow, it has to give up on any sense of "community" it hopes to hold and instead just focus on attracting players who want specific features/policies.

>Discord is inevitable.
True, the only way to really get around it is to have an explicit separation between what happens in game and in Discord, and to ban metacomms.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068597 && dateTime=='10/18/23(Wed)00:31:43') {

'>>1068521
>With small servers everyone is in the discord and knows each other
D*scord only happens if the game server does not stem from an already existing online platform and simply appears out of nowhere. Kiwistation didn't have one as far as I'm aware since there was no need for it: all the players were Kiwifarms users and could already talk about the game there.
>If a server wants to grow, it has to give up on any sense of "community" it hopes to hold and instead just focus on attracting players who want specific features/policies.
Again, only if it doesn't take root from the already existing online community since the said community was created before the game server and as such has other reasons to persist besides that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068686 && dateTime=='10/18/23(Wed)03:32:39') {

'It's simple: uninstall discord and ignore everything about it. Ignore that cesspool entirely.';

}

if(Anonymous && title=='undefined' && postNumber==1068695 && dateTime=='10/18/23(Wed)04:00:44') {

'>>1068686
Me ignoring trooncord doesn't change the fact that it exists and that trooncord users as a collective tend to bring down the quality of the communities they entrench themselves in.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068775 && dateTime=='10/18/23(Wed)08:06:13'  && image=='SS14 revenge reporting.png') {

'>>1068521
>This is probably the reason why small servers have a hard time growing
In boomers case it's that they were too hostile to people outside the Discord. That's really the killer. This mindset is naturally born from Discord. Even vmstation had it. These days there just aren't any players on Byond anymore. They're all on SS14 now, which wasn't a thing when Boomer was around.
>So you have felinid tranny players who can grief all they want because they're friends with the admins but god forbid a new player toolboxes someone in self-defense.
Yeah this is total cancer. The answer IMO is to restrict admemes because that restricts how much favoritism they can give out.
>True, the only way to really get around it is to have an explicit separation between what happens in game and in Discord, and to ban metacomms.
Majority of Discords already do that. The solution is to accept it will be a thing and minimize its impact via game design. Admeme event servers like Boomer emphasized too much Discord.

>>1068597
>D*scord only happens if the game server does not stem from an already existing online platform and simply appears out of nowhere. Kiwistation didn't have one as far as I'm aware since there was no need for it: all the players were Kiwifarms users and could already talk about the game there.
Yeah it did. Kiwi also had the medical meta clique, but that was the 1 time metafaggotry was tolerable because they literally held that station together. They made is so medical was consistently the only stable part of the station, which was also the most important part in such a clusterfuck.

>>1068686
Nah. I never even joined the vmstation discord yet still felt its presence. Boomer was entirely events organized by the Discord, so if you weren't in you missed out. In SS14 if you're hosting a server most of the tech info is on their Discord, and you prob want to keep tabs on it too. Because people try to get servers delisted when they get banned and other retard Discord drama.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068782 && dateTime=='10/18/23(Wed)08:26:19') {

'>>1068521
>>1068775
>>True, the only way to really get around it is to have an explicit separation between what happens in game and in Discord, and to ban metacomms.
>Majority of Discords already do that. The solution is to accept it will be a thing and minimize its impact via game design. Admeme event servers like Boomer emphasized too much Discord.
What I meant by this is. Boomer was the weird case where the Discord was driving the servers, because people only got on for Discord events driven by admemes. NOTHING happened that wasn't sanctioned by admemes. Most servers try to separate the game from the Discord and already ban metacomms. It doesn't stop favoritism. They all try to keep an appearance of professionalism, but it's just human nature at the end of the day. If a server gets big you get admemes that don't want to deal with report #4123, so people blatantly metagrudging or something get a slap on the wrist unless they cross someone who is important.

At the end of the day the more involved admemes are the more problems there are. VG has this problem too. Even though the Discord plays a small part in their server. VGs design relies on the admemes pushing buttons when nothing is happening otherwise you get long boring rounds where people just idle around, and admemes don't really push buttons on there these days.

VM and Kiwi didn't really have admemes at all. Kiwi worked for a while because there was a huge population with small gangs meta friends who band together to keep structure in the chaos. VM just didn't have any players to create anything interesting going on and usually the rounds entirely fell on one player who eventually quit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1068848 && dateTime=='10/18/23(Wed)10:27:27') {

'>>1068782
>It also didn't have any players to create anything interesting going on
Really speaks to how the most interesting round for /vm/station was when the shuttle broke and a death cult was formed to try to summon a way out.

But it's a shame that a good chunk of what very few players /vm/station had didn't seem to buy into the idea that SS13 rounds could/should be played as collaborative story scenarios n' shit. When they were antags, they didn't use lowpop as an excuse to really have free reign to fuck with the whole crew in a creative way, they just tried to murderbone as quick as possible. The few times you'd get someone trying to do a gimmick, they'd usually poke holes and try to "solve" what's really going on before anything actually happens. Once you burn away the social aspect, you just have the mechanics of the game to play with, and no matter the server, usually that means only a couple of autists in Engineering trying to make number bigger or do weirder setups as the only ones still playing.

It's no wonder it started to bled players. Hell, when it got to the point that one round just had a mime antag immediately break his vow to shout at peeps in medbay and mindlessly try to slaughter them, I was ready to just be done with dealing with that shit right then and there. Interacting with the impassioned players was fun, but that only took it so far when most of the rounds had such simpletons as a sizeable percentage of a small playerbase running around.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069131 && dateTime=='10/18/23(Wed)17:57:18') {

'>>1068848
>no matter the server, usually that means only a couple of autists in Engineering trying to make number bigger or do weirder setups as the only ones still playing.
I have seen this time and time again. It's because engineering/atmos is the only dept with enough depth to have varied setups and it's also a huge timesink.

>they just tried to murderbone as quick as possible
They weren't even good murderboners either. You knew it was bad when they would whine in the thread about how Ministation made it too hard to isolate players to murderbone. There are 7 players on the map, usually hiding in their own autistic corner, no sec, rarely a head, rarely an AI, no one else raiding the armory, they have a pda with cheatcodes and it was STILL too hard for them. It was revealed the guys shilling VGs codebase in here constantly just wanted the taser because it guaranteed a kill. They really wanted to shit the codebase up because they were bad at the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069135 && dateTime=='10/18/23(Wed)18:02:50') {

'>>1068353
Among us'
;

}

if(Anonymous && title=='undefined' && postNumber==1069212 && dateTime=='10/18/23(Wed)19:44:45'  && image=='clown.jpg') {

'>>1068782
>VGs design relies on the admemes pushing buttons when nothing is happening otherwise you get long boring rounds where people just idle around, and admemes don't really push buttons on there these days.
Dynamic is supposed to fix that by automatically spawning more antags later in the round to get the ball rolling, but idle rounds are more of a bad RP problem. The players are supposed to actively create situations that lead to escalation and the round progressing but usually the only players who do that are incontrollable NRP shitters who get banned, in a "chill" environment no one ever actually does anything and people just play until they're bored with the round. If only if there was a specific role with heightened RP responsibilities and a license to grief that could move rounds forwards on its own...

>Once you burn away the social aspect, you just have the mechanics of the game to play with, and no matter the server, usually that means only a couple of autists in Engineering trying to make number bigger or do weirder setups as the only ones still playing.
I'm an engineering autist myself so I think the technical part of the game is important, but it's not something that is RP friendly and usually requires long-ass rounds with little player interaction, or its own server environment. I played a bit on /tg/ Campbell which is supposed to be MRP for euros but instead American players just use it as an NRP autism project server, people frequently ick ock and ock ick a lot simply because it's difficult to explain game mechanics and coordinate crazy atmos setups like a fully automated Anti-Noblium farm without breaking character along with the fact that comms usually doesn't get set up on every z-level in space until about 24 hours into a round.
So while engineering autists are guaranteed to put a lot of playtime into a server as long as they have toys to play with, they'll only play on lowpop when there are no admins to enforce RP and ick ock rules.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069213 && dateTime=='10/18/23(Wed)19:49:53'  && image=='RBD in action.png') {

'I contributed to /vm/ for a bit. I was going to make cargo Factorio-lite by adding an RPD but for belts instead. The plan was to add way more belts and machines that worked with them. This wasn't a new idea. /tg/ did this with Chem and plumbing. Merchan/tg/uild was doing this with their mining. Basically another autism job like Engy to do during dead rounds.

What I realized was is that it's an enormous project for a tiny part of the game. How many players would even use it or realize it's there? That's when it dawned on me how massive SS13 is. That's the real reason why these huge servers have such an edge. They're pumping out shit constantly at a rate us small guys couldn't compete with. /vg/ is kinda slow but their playerbase is really special to keep it interesting. Lifeweb is just one guy as far as I know, but he takes drugs or something to keep up the pace.

>>1069212
>the technical part of the game is important, but it's not something that is RP friendly
This was something I picked up later when I started learning about Lifeweb and was thinking on doing an SS14 server before I decided against it. The Engy autism doesn't add much to the game. Heavily simulated stuff can add a lot to the game, but only if it involves other players.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069217 && dateTime=='10/18/23(Wed)19:56:59'  && image=='1630582492284.png') {

'>>1069213
>The Engy autism doesn't add much to the game. Heavily simulated stuff can add a lot to the game, but only if it involves other players.
Actually I can even elaborate on this. In Lifeweb the engine is powered by literally sacrificing people of the town to the engine. Lifeweb also has a bloodline mechanics where players can be related and suffer a huge penalty if their relatives die. That means if you're the guy who needs to abduct people to sacrifice their friends will try to stop you. At the same time if you don't keep the power up the king will just have you be sacrificed. No one would be sad to see shitters go, so they naturally would be killed off.

This means there is a shitload of player conflict around keeping the lights on, where as in normal SS13 you can setup the SM in 5 minutes and it's good until someone sabotages it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069239 && dateTime=='10/18/23(Wed)20:32:45'  && image=='1694636233600293.jpg') {

'>>1069213
>Heavily simulated stuff can add a lot to the game, but only if it involves other players.
Yeah, I think the best example of this is medical where chems and anatomy is something that most players will have to directly interact with every round. On the other hand, despite how complex the atmos simulations are in this game, one could simply replace all that depth with some sort of binary of de/pressurized and de/oxygenated and it would feel exactly the same to anyone who hasn't touched toxins/atmos.

>>1069217
>where as in normal SS13 you can setup the SM in 5 minutes and it's good until someone sabotages it.
/tg/ changed this recently where there are supermatter "surges" that happen every so often if there are enough people in the engineering department, but it doesn't really change much aside from some engineers running to the SM to turn off emitters and dump fire-extinguishers on it until the surge passes, and nitrous oxide setups tend to be unaffected by the surges anyway. It's an interesting way to keep attention on the engine but it's so stupidly easy to bypass for any half-decent engineer/atmos tech, and it doesn't affect anything outside engineering unless the surge leads to a delamination.

Lifeweb's mechanic seems like it solves that issue but it doesn't really make sense in the traditional SS13 setting. Since the default engine setup can provide more than enough power for the station anyways even on large maps with high pop, I've considered opening a PR that just reduces the amount of power a default set up makes to be just barely short of most stations' need so that the rest of the station either forces engineers to optimize the engine or find ways to supply power for themselves like using PACMAN generators which will burn through the station's solid plasma supply. This will hopefully encourage more interaction and minor conflict while also allowing engineering autists to actually play with more complex mechanics for the station's benefit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069251 && dateTime=='10/18/23(Wed)20:42:59') {

'>>1069239
Medical kinda yeah, but only if the doctors really push it. Like hiding things inside of patients without telling them. If it's just generic "Fix the people up" then I don't think as much. Sec would be a good example, but Sec is so heavily neutered on /tg/ that they might as well wont exist. /vg/'s sec has way more room to be brutal.

The SM surges thing just sounds kinda tedious. Like you have to babysit the engine every once in a while. The SM was like that, but it would just take off on its own without alerting anyone. One thing I wanted to do on /vm/ was build out ghost roles more, that menu in /tg/ that lets you be ashlizards or tcomms. So if players died (Sec was too brutal, medical isn't doing their job, etc) then they could comeback as a watered down antags that would add onto the chaos even more. Kinda like how ash lizards and tcomms are now.

CEV-Eris tries to be a hybrid between Lifeweb and SS13, but they don't go far enough and it's kinda meh. The real problem with SS13 is no one wants to make huge moves and they're all too safe. The players need to be trusted with more agency.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069252 && dateTime=='10/18/23(Wed)20:44:29'  && image=='space merchant.png') {

'>>1069251
Ghost role image didn't attach. Basically you could spawn as a guy with a fully functional freighter (similar to the one in deep space you can fix up). Didn't add anything else, server died before then. I honestly didn't have too many ideas for what else to add, and the server was kinda dying.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069281 && dateTime=='10/18/23(Wed)21:25:33') {

'>>1069252
very kosher merchant design
the problem with ghost roles is that people use them to metagame and it becomes a pain to moderate, so the ghost role has to be separated from the main station so people don't just respawn and gang up on whoever killed them, but that just makes most ghost roles boring solo shift shit
i think the tg charlie station ghost role is the best, it gives players the option to respawn on a station in disrepair, they have shit to do (repair the station) and once that is done they can get up to shenanigans with the other charlie station crewmembers (if there are any) the problem is that there's only 5 slots and people still just use the charlie station ghost role to come back to the station with a laser gun and eva suit and kill whoever killed them, it should really be on a z-level unreachable by the main station with more slots and a bigger station to play around on'
;

}

if(Anonymous && title=='undefined' && postNumber==1069311 && dateTime=='10/18/23(Wed)21:55:25'  && image=='tcomms.png') {

'>>1069281
>the problem with ghost roles is that people use them to metagame and it becomes a pain to moderate, so the ghost role has to be separated from the main station so people don't just respawn and gang up on whoever killed them, but that just makes most ghost roles boring solo shift shit
This is the trap. Don't moderate it then and use the metagaming as a tool. Knee-jerk jumping to moderation is what fucks the game up.

For a benign roles like Charlie Station I can understand why it would be a problem, so just don't add those or tweak the Charlie Crew to be antag-lites and have no way to get back to the station without building the teleporter at the end. Don't add complete useless dogshit like the Hotel Staff or the Beach Bums. Ash Liggers fighting their way to get back are already basically antags, so if one of them wants to get revenge on someone then whatever. They have a hell of a time even getting to them in the first place even IF they make it on the station. Tcomms trying to frame someone has to try real damn hard not to make it obvious. Even if people opt in at round start to be a ghost role they have a long way to go before they can become a full fledged antag. Lifeweb actually already does this. You can start in the caves but it's basically Ash Lizards just way tougher.

It would mean people who are dickheads and screw over their crewmates will have karma coming their way. The game needs less rules and less jannie involvement, and more room for players to fuck with eachother.

>i think the tg charlie station ghost role is the best
Charlie is really cool, but it doesn't add to the game as much as tcomm and ash lizard do. It also isn't as cool once you've one it a few times. I wanted to make an entire server that was basically charlie station on a station level, but there's already a server that does that. Singulo Station. It also is only fun for engy autists.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069381 && dateTime=='10/18/23(Wed)23:04:20') {

'>>1069311
that reminds me of lavaland syndicates, it sucks that they can do so much viro/chem/atmos shit but have no way to actually get it on station, i once made a maxcap as a lavaland syndicate by pumping hot o2 into a tank partially filled with hot tritium, it can be be controlled by putting the hot trit tank in an o2 cannister and only filling it with o2 when need to, but it sucks that i had to wait until eor to blow it up
same with pretty much everything else on syndicate lavaland base, it would be so fun to make a deadly virus and release it on station but they can't even leave the base without abusing exploits that get them banned.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069579 && dateTime=='10/19/23(Thu)06:18:31'  && image=='woodies.png') {

'>>1069381
>lavaland syndicates
That's what i meant by tcomms (traitor comms), which is prob a bad habit because tcomms is already a thing on the station. One of those guys can impersonate people on the station. You have one shot because if people figure out there's a comms agent the jig is up.

>they can't even leave the base without abusing exploits that get them banned.
/tg/ is big enough where it can get away with gay shit like this due to raw player numbers and more jobbies. Every small server that follows in their footsteps is doomed to fail like Boomer did. This is why I emphasized how important it is to add features that get away from moderation and locking the game down. Everything added needs to be a tool that allows the players to add more chaos to the game. There needs to be gimmick generators instead of relying on someone having a good idea for the round. Devs can't just offload all the responsibilities of the coders onto the players while also restricting what they can do.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069640 && dateTime=='10/19/23(Thu)09:56:08') {

'>>1069281
>the problem is that [...] people still just use the charlie station ghost role to come back to the station with a laser gun and eva suit and kill whoever killed them
In all my time playing I've only seen it happen once. All the other times it was either new players learning to play the game at charlie station by recommendation of others or normal players fucking around wanting to fix it up and explore space ruins nearby.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069651 && dateTime=='10/19/23(Thu)10:06:48') {

'>>1069579
>relying on someone having a good idea for the round
Heh, but if you do an actual funny gimmick by using exploits or glitches (one that doesn't just kill everyone or destroy half the station) you get banned and noted. Found an exploit that could lead to long lasting fun? You have to report it to the admins/coders and not use it so that they can fix it. For fuck's sake ss13 is not an esport where every round has to be perfectly balanced and fair.
My fondest memories of ss13 were when crazy stuff happened that made me understand how unique the game is and how many things could be done, not boring rounds where everything is going well and antags get caught by the 10 minute mark.'
;

}

if(Anonymous && title=='undefined' && postNumber==1069748 && dateTime=='10/19/23(Thu)12:37:45') {

'>>1069217
>player conflict
I personally didn't see this but bloodlines are optional and mortie usually pack a bum before censor gets them on a web.
No one likes to bumble in the darkness trying to find the crowbar.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070058 && dateTime=='10/19/23(Thu)17:45:08') {

'>>1069742
>>1069651
Yeah I hate the jannies in this game. They've totally lost the plot.
The coders think this shit is normal too and add mechanics designed around them, so this game is doomed.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070059 && dateTime=='10/19/23(Thu)17:46:12') {

'>>1069742
Why did this dudes post get deleted?
All he posted was
>Warnings for IC gameplay'
;

}

if(anonymouse && title=='undefined' && postNumber==1070145 && dateTime=='10/19/23(Thu)20:04:42') {

'>>1070059
anyone have an archive?'
;

}

if(Anonymous && title=='undefined' && postNumber==1070149 && dateTime=='10/19/23(Thu)20:07:07') {

'>>1069579
>That's what i meant by tcomms (traitor comms)
There's also a traitor comms agent space ruin that spawns independently of Lavaland, that makes it a bit confusing.
They get a lot more comms manipulation shit like an autosurgeon that replaces tongues with that of difference species so they can more effectively imitate the different races on station.

>>1070058
Luckily it's an open source game, the problem is hosting and getting a playerbase that will play and contribute to a codebase that is player-centric rather than janny-centric. I know how to map and can do basic BYOND coding and spriting, but it just feel pointless to spend much time and effort fixing and adding shit if there's no guaranteed a server will stay alive.

>>1070059
Maybe he deleted it or maybe /vm/ jannies are in league with SS13 jannies. Sometime mods will just delete all a poster's posts when banning them if they've been spamming or posted something jannies really don't like.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070150 && dateTime=='10/19/23(Thu)20:08:08'  && image=='deletedpost.jpg') { }

if(anonymouse && title=='undefined' && postNumber==1070313 && dateTime=='10/19/23(Thu)22:57:42') {

'>>1070150
tnx
>>1070149
i am a lazy fucking retard. is there a qrd on how to host a server?'
;

}

if(Anonymous && title=='undefined' && postNumber==1070347 && dateTime=='10/19/23(Thu)23:29:39') {

'>>1070313
Do you know how to port forward?
For most codebases you can just download the code off github, run the build script, then host a server with DreamDaemon (included when you downloaded BYOND). Just set the port in Dream Daemon to be whichever one you forwarded. Be sure to check the config files. I wouldn't recommend hosting a public server on your home internet.

This is the guide for /tg/ codebase. https://tgstation13.org/wiki/Downloading_the_source_code
Should probably work for most other codebases.

If you're doing it on Linux there's a bit more work required, I can't help you there.'
;

}

if(anonymouse && title=='undefined' && postNumber==1070366 && dateTime=='10/19/23(Thu)23:54:47') {

'>>1070347
>Do you know how to port forward?
I did it once for a Diablo lan party a decade ago.

>run the build script
Last time i tried i couldn't open a game in Linux, but I know i am missing a very basic step that requires reading. words on a screen

>hosting a public server on your home internet
fuck. can anons really fuck up your shit? that might be the biggest hurdle i took for granted. I thought that part would be safe and easy...
>Step one
1.Have Internet

>This is the guide for /tg/ codebase.
Thanks. I am sorry you put so much effort into my slow dumb ass'
;

}

if(anonymouse && title=='undefined' && postNumber==1070367 && dateTime=='10/19/23(Thu)23:58:01') {

'>>1070150
is that a screenshot from Yae No Sakura or just a random samurai being shot?'
;

}

if(Anonymous && title=='undefined' && postNumber==1070368 && dateTime=='10/19/23(Thu)23:59:14') {

'>>1070366
People can DDOS you and potentially even dox you if they get your IP address, it probably won't be a big deal if it's just a few anons but some people like to dox for the hell of it and if your server allows heckin' bigotry and transphobia then the troon brigade will do everything they can do make your life miserable.
It'll probably be quite laggy if you host it from home internet anyways. Once I finish college and hopefully get a decent paying job, maybe I'll look into hosting a server but that'll be in a couple of years from now.'
;

}

if(anonymouse && title=='undefined' && postNumber==1070370 && dateTime=='10/20/23(Fri)00:07:12') {

'>>1070368
Thanks man. i appreciate your solid information. Let us see who wins the race'
;

}

if(Anonymous && title=='undefined' && postNumber==1070381 && dateTime=='10/20/23(Fri)00:24:14') {

'>>1070370
It's probably not that big of a deal if you want to go ahead and host it. Your IP can only give away your general location i.e. what city you live in/near so as long as you don't give out any other personally identifying information, people won't be able to dox you for simply hosting it.
DDOSing is still a concern though, but there are ways to set up DDOS protection and if your IP is dynamic you can only be DDOSed for so long.
If the server grows then maybe some anons will donate to help pay for real server hosting. I just thought I'd inform you of the risks so you don't do anything careless. /vm/ is a slow board anyways so I doubt people will try anything'
;

}

if(anonymouse && title=='undefined' && postNumber==1070386 && dateTime=='10/20/23(Fri)00:33:20') {

'>>1070381
>personally identifying information, people won't be able to dox you for simply hosting it.
I will let you know if i take the first step. I will adopt an admin mindset fast. I value my life XD

Keep your hopes low and steady. rn I am looking for Yae No Sakura, but in 1024p like i first watched it ten years ago.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070400 && dateTime=='10/20/23(Fri)00:54:21') {

'>>1070368
DDOSing isnt much of a problem for residental IPs, your ISP will filter out other IPs it thinks is trying that shit. If you set up a static/commercial/business IP they wont give you that treatment.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070544 && dateTime=='10/20/23(Fri)08:10:27') {

'>>1070149
>There's also a traitor comms agent space ruin that spawns independently of Lavaland, that makes it a bit confusing.
Yeah. When I played he couldn't even talk. Just listen.

>but it just feel pointless to spend much time and effort fixing and adding shit if there's no guaranteed a server will stay alive.
For sure. That's what stopped me too. It's a bigger commitment finding players than it is actually making code changes.

I think a lot of people who play this game but never hosted are kinda delusional when it comes to playercount. Almost every small server I've played immediately wants to lock it down from the normalfags. It's an ego thing don't fall for it if it comes up. The only way a server could survive is by opening the floodgates in and having the retards self-filter out or have mechanics that makes them useful. The secret club shit doesn't work unless you have +100 players, because only 1/3rd of those are playing at any given time. Even servers like /vg/ that only have 20-30 players at any given time have a way bigger playerbase then that. They're just not all on at once.

>>1070368
>potentially even dox you if they get your IP address
Get a reverse proxy if you're really afraid of this. I.E. a server that routes traffic to your server and hides your IP. I think they only cost a couple of dollars a month. I don't think doxing your IP doxes your address just the general region you're in. /vg/ used to publish banned IP addresses until very recently.

>>1070400
Most companies have DDOS protection.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070557 && dateTime=='10/20/23(Fri)08:30:16') {

'So what are so pro gamer power meta shit for current tgcode?';

}

if(Anonymous && title=='undefined' && postNumber==1070573 && dateTime=='10/20/23(Fri)09:03:46') {

'>>1070544
>Yeah. When I played he couldn't even talk. Just listen.
That's because you have to turn on the tcomm relay with a multitool.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070574 && dateTime=='10/20/23(Fri)09:06:25'  && image=='spess frens.png') {

'>>1070573
It's like that on lavaland too. This was 5 or 6 years ago now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070580 && dateTime=='10/20/23(Fri)09:18:13') {

'>>1070574
Yes and no because lavaland has the mining outpost relay that also covers it and is enabled by default.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070585 && dateTime=='10/20/23(Fri)09:34:31') {

'>>1070580
Oh. I would get that shutoff sometimes from my shenanigans. I remember trying to turn on the space comms agent's relay on but it not working, because when I started screwing around with the ghost roles I was also trying to setup my own telecomms setup on the white ship so I could be in communication with everyone while in deep space.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070817 && dateTime=='10/20/23(Fri)13:43:50') {

'>>1069281
>>1069311
I think you can moderate it in a simple way by copying the way sillicons are moderated. Basically, have a separate ban category for nonantag ghost roles and add a playtime gate to make sure that shitters don't abuse them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070826 && dateTime=='10/20/23(Fri)13:50:50') {

'>>1070817
but shitters abusing thing is what makes the game fun'
;

}

if(Anonymous && title=='undefined' && postNumber==1070844 && dateTime=='10/20/23(Fri)14:07:56') {

'>>1070826
Sometimes. Taking a friendly ghost role and rushing to the station in order to metagrudge would get old pretty fast.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070847 && dateTime=='10/20/23(Fri)14:12:31') {

'>>1070844
Yeah but reaching for the ban hammer as the solution for every problem is what creates a cucked playerbase that doesn't do anything.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070864 && dateTime=='10/20/23(Fri)14:41:15') {

'>>1070847
So what would you propose? Not having such roles at all?'
;

}

if(Anonymous && title=='undefined' && postNumber==1070865 && dateTime=='10/20/23(Fri)14:44:18') {

'>>1070864
warnings that tell them to fuck off or they'll get banned would be a good system, also shuts down "admin abuse!!!!111!!!11!" retards'
;

}

if(Anonymous && title=='undefined' && postNumber==1070872 && dateTime=='10/20/23(Fri)14:51:34') {

'>>1070864
>Tweak the Charlie Crew to be antag-lites and have no way to get back to the station without building the teleporter at the end. Don't add complete useless dogshit like the Hotel Staff or the Beach Bums.
For a small server you can't follow the same footsteps the big guys have. They can get away with banning players constantly and having tons of dead people, because they have 100 more ready to go. Giving dead players a way to get back into the game makes it so you don't have long boring slow rounds that kill the server. Making the way they get back into the game an antag they have to work their ass off to do anything with solves the metagrudge problem.

>>1070865
>warnings that tell them to fuck off or they'll get banned would be a good system
Nah. That's just note system which is the most abused piece of shit in the entire game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070875 && dateTime=='10/20/23(Fri)14:57:57') {

'>>1070872
What about the merchant idea that was discussed?'
;

}

if(Anonymous && title=='undefined' && postNumber==1070878 && dateTime=='10/20/23(Fri)15:02:04') {

'>>1070875
He never was played much and wasn't finished but IIRC the Squid race was extremely squishy and couldn't wear boots. If he ever got abused I would just make it so he'd have to fix up his ship and make him a little bit squishier, so it'd be kinda hard to pull off meta-grudging. If we actually had sec they might stop him the same way ash lizards do. If people wanted to steal his ship that would also be a point against him, but no one really cared on vm a bout stuff like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1070912 && dateTime=='10/20/23(Fri)15:41:56') {

'>>1068442
>Discord is inevitable. Even vmstation had a discord because some faggot started one and I don't even think it was the host.
Someone else started it but the host joined it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1072461 && dateTime=='10/22/23(Sun)00:36:27') {

'So where can I get the autoclicker combat mod to click baddies for me?';

}

if(Anonymous && title=='undefined' && postNumber==1072580 && dateTime=='10/22/23(Sun)03:07:15') {

'>>1072461
beg wsock for his

or if you know C
https://github.com/Pososaku/calamari-Seraph'
;

}

if(Anonymous && title=='undefined' && postNumber==1072654 && dateTime=='10/22/23(Sun)04:21:29') {

'>>1072461
most major servers can detect when autoclickers are used and will blacklist cheaters, just get robust instead of getting banned'
;

}

if(Anonymous && title=='undefined' && postNumber==1072905 && dateTime=='10/22/23(Sun)07:15:50') {

'Sometimes I have more fun playing this game on a locally hosted server where I just do shit like xenobio and atmos for hours than I do playing with other people.';

}

if(Anonymous && title=='undefined' && postNumber==1072907 && dateTime=='10/22/23(Sun)07:19:18') {

'>>1072905
It's like minecraft, it's fun when alone and you can explore the depth of its mechanics. But it's still in multiplayer that such a sandbox can show its full potential and let you have the most fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1072929 && dateTime=='10/22/23(Sun)08:19:38') {

'>>1072905
>>1072907
No players is honestly a gay way to play especially if you're learning, because you'll miss out on having to MacGyver your way around crazy scenarios half-baked skills. I learned xeno on a server that was total anarchy and had 40 players.

People kept barging in every round and we had no mats, so I learned how to make metal and walled off Xeno.
I could hear people dying constantly around me but no idea who was killing them or how many were alive, so I would start building a camera console and make sentient slimes to attack people I thought were traitors.
Sometimes the station would run out of power so I would get my sentient slimes together like a raid party and make a pilgrimage to Engineering to steal a generator I could power with my plasma farm.
Someone is cutting through my layers and layers of reinforced steal? Oh shit, better spawn a ton of monsters and make them sentient to defend me.

I was learning how to do all this shit as the situations came up. Every other round I had to learn something new or die. You don't get that playing alone. Same with atmos. One server had a ling problem every round, so I learned how to mass produce bz and put 0.1% of it in the stations air supply. Solved that problem real quick.'
;

}

if(Anonymous && title=='undefined' && postNumber==1072931 && dateTime=='10/22/23(Sun)08:23:41') {

'>>1072929
>Sometimes the station would run out of power so I would get my sentient slimes together like a raid party and make a pilgrimage to Engineering to steal a generator I could power with my plasma farm.
Note: This was after the slime battery nerf.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074046 && dateTime=='10/23/23(Mon)00:53:43') {

'>>1072929
>No players is honestly a gay way to play especially if you're learning, because you'll miss out on having to MacGyver your way around crazy scenarios half-baked skills.
I already have dozens of hours in each department, even if I played multiplayer there would be no situation where I'm completely clueless, and singleplayer allows you to actually engage with all of the mechanics between each department. You can deck yourself out with implants, slime extracts, a custom modsuit, and the best tools, then just do whatever you want. Very rarely in multiplayer, especially on high pop, high threat rounds can you actually expect any useful degree of inter-departmental cooperation.
Playing alone and playing with other people are two inherently different experiences, one is focused more on roleplaying, interaction, and chaos, while the other is focused on the technical aspects of the game and engaging with the mechanics in an environment that wouldn't be possible in multiplayer. Singleplayer is only gay if you don't care about crazy projects like automating rare gas production or killing literally everything on Lavaland to build a base there.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074178 && dateTime=='10/23/23(Mon)05:07:55') {

'>>1069252
I wish I finished porting the bird jew as a second playable option that'd be exclusive for that role. I know some people thought it was pointless and the beginning of furfaggotry, but playing /vg/ had ingrained the idea of them being the hated Other that was also the merchants that could visit the station. and they still had big noses themselves.

Plus I was gonna leverage that into a system for other races with unique organs and body shapes to be added, even if it'd mostly just end up being what could be ported 1:1 from other codebases because fuck spriting, but the steam for that ran out as it came down to only a couple people playing.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074274 && dateTime=='10/23/23(Mon)08:51:03'  && image=='b466127edb6bb94e02ca1289172a23e087e6aa8d0b3ac5485c8caa443dfa6586.png') {

'>>1074046
>Singleplayer is only gay if you don't care about crazy projects like automating rare gas production or killing literally everything on Lavaland to build a base there.
I've been there done that. A painful amount of times. Not singleplayer but just dying servers.
Once people start building a singulo engine or BZ-powered SM on lavaland in +24hour long rounds it's over for the server.
At least you're doing it on your own though instead of killing a server to do it like other autists I've seen.
I still don't entirely get the appeal. The mechanics are deep but not THAT deep.

>>1074178
>I know some people thought it was pointless and the beginning of furfaggotry
Ignore those faggots. The Vox add a ton vg because of how much people hate them. There was a group of metafags that even played it up.
>Other that was also the merchants that could visit the station. and they still had big noses themselves.
It'd be funny if there was competing merchants or collaborating merchants trying to suck all the money out of the station.

vm was boring because you never had shit like this. Instead you had unironic discord trannies who didn't even play the game being afraid newfags would ruin their discord server. Now that their discord is dead suddenly they're not here to screetch about how important gatekeeping is. Funny how that is. This is why everyone hates discord.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074293 && dateTime=='10/23/23(Mon)09:26:17') {

'>>1074274
I wouldn't say the discord actually interacted with the server or thread enough to say any of that. I think I know what you're talking about, but both sides of that multi-thread argument was so autistic that it'd be best for it to just stay buried, and it's disappointing that's one of the few things people remember about /vm/station: how only a small percentage of the players were fun and how bad the thread got.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074305 && dateTime=='10/23/23(Mon)09:42:20') {

'>>1074293
I hate to say it but that seems reminiscent about most of my experiences with most /vm/ groups lately. I've started wonder how much of the younger generation we're getting on this board, vs the bitter anti-social late twenties early thirties cadre, and if that has anything to do with my experiences in other threads. It's sad to hear /vm/station had similar problems.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074316 && dateTime=='10/23/23(Mon)10:05:23') {

'>>1074305
I think it's tied a lot more to people who really feel that any group has to be either ever-flourishing or monumental (in consistency, not size), which accounts for both sides of what happened with that thread. Admittedly, younger crowds seem to be more of the kind to exhibit such things, but I know for a fact that it persists across generations, or at least it does here.

If I were to guess, I'd say it's more that /vm/ has been a dustbin of dead games, dead communities, and people that are lacking in boys to play with, so you naturally get a good number of people that want to set something up and feel they know enough about shit going down/how to avoid it, and they're further fueled by all the shit that died/left here (RIP Baro thread, we never got that 1.0 campaign)

If anything, my lesson has been to just stay away from anything that is actually a group, as the threads that have remained scattered bunches of weirdos despite a lot of known, named regulars often represent the best of /vm/ and have been a lot of fun to play with (and I'd say the principle extends to other boards as well), but of course that is virtually impossible to get going well with something like SS13.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074325 && dateTime=='10/23/23(Mon)10:25:21') {

'>I still don't entirely get the appeal. The mechanics are deep but not THAT deep.
This game has two decades worth of updates for content, and simulates all sorts of systems from chemical metabolism to gases to plant genetics, and the sandbox natures of it means you can explore this content and push it to its limits. Its depth and complexity is only exceeded by other modded sandbox games like Minecraft, which have a much larger community and more flexible game engine to build off of. And because most codebases are open-source and the admin tools are so extensive, its incredibly easy to get the fullest understanding of each mechanic and add your own content. There's plenty of shit to do both playing alone and with other people, the only reason why there isn't more single player depth is because the game is designed for multiplayer but that doesn't automatically make singleplayer stale.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074330 && dateTime=='10/23/23(Mon)10:34:01') {

'>>1074293
The thing that never made sense to me for the longest time in that debate was the guy who wanted to gatekeep acted like vm had some special personality to it, but the majority of rounds on vm were bland especially after the standout players stopped playing. Then I remembered there was a discord and people were whining in the thread about how most of the people are just sitting in discord all day spamming pol memes. That's when it clicked. He was talking about that discord server.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074334 && dateTime=='10/23/23(Mon)10:39:44'  && image=='ash lizard lavaland singulo.png') {

'>>1074325
>the only reason why there isn't more single player depth is because the game is designed for multiplayer but that doesn't automatically make singleplayer stale.
I've played dying servers that might as well have been singleplayer with multiday rounds. I know where you're coming from at least for atmos/engienering autism. The other depts, not so much. It's still a downgraded version of the game. Even the server death rounds where autists are in their own corners building something over days is more fun than playing singleplayer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074337 && dateTime=='10/23/23(Mon)10:42:13') {

'>>1074325
Bro just play singulo station (assuming it's still alive). It's autists building a station from scratch over weeks.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074338 && dateTime=='10/23/23(Mon)10:44:29') {

'>>1074330
The fact that you want to bring back that thread's shittiness and want to infuse new life into it by calling people discord trannies is why I'm glad /vm/station threads are dead.'
;

}

if(Anonymous && title=='undefined' && postNumber==1074341 && dateTime=='10/23/23(Mon)10:48:02') {

'>>1074338
>2 posts
oh the humanity'
;

}

if(Anonymous && title=='undefined' && postNumber==1074646 && dateTime=='10/23/23(Mon)17:09:06') { }

if(Anonymous && title=='undefined' && postNumber==1075689 && dateTime=='10/24/23(Tue)19:37:22') {

'Man why do I bother fixing bugs when some retard's barely-tested PR is just going to make five more when it gets merged.';

}

if(Anonymous && title=='undefined' && postNumber==1076407 && dateTime=='10/25/23(Wed)12:22:41') {

'>>1074325
The main appeal is bashing toolboxes in deep space, all this autism is useless when you can't pull tank valve in departure.'
;

}

if(Anonymous && title=='undefined' && postNumber==1076414 && dateTime=='10/25/23(Wed)12:26:34'  && image=='1465766263129.gif') {

'>>1067657
>pot calling kettle black'
;

}

if(Anonymous && title=='undefined' && postNumber==1077560 && dateTime=='10/26/23(Thu)04:00:56'  && image=='1640382163895.jpg') {

'>>1072580
Thanks, got it working and now I can robust anyone frighteningly easily'
;

}

if(Anonymous && title=='undefined' && postNumber==1080825 && dateTime=='10/29/23(Sun)12:44:35') {

'>>1072931
Didn't TG want to nerf the sentience potion or something?'
;

}

if(Anonymous && title=='undefined' && postNumber==1082306 && dateTime=='10/30/23(Mon)23:51:26') {

'How's /vg/ nowadays ';

}

if(Anonymous && title=='undefined' && postNumber==1082316 && dateTime=='10/31/23(Tue)00:09:37') {

'>>1082306
Fine'
;

}

if(Anonymous && title=='undefined' && postNumber==1082529 && dateTime=='10/31/23(Tue)06:46:12') {

'>>1057491
>to take advantage of everyone to write up their own greentext
In the 4chan sense or in the SS13 sense?'
;

}

if(Anonymous && title=='undefined' && postNumber==1083931 && dateTime=='11/01/23(Wed)08:30:56') {

'murderboning, yay or nay?';

}

if(Anonymous && title=='undefined' && postNumber==1083946 && dateTime=='11/01/23(Wed)08:58:11') {

'>>1083931
yay if its also fun for the people being murderboned as in they have a chance to fight back and not be one shot or bombed randomly (unless you ship the bombs through the mail in which case its funny)'
;

}

if(Anonymous && title=='undefined' && postNumber==1084125 && dateTime=='11/01/23(Wed)13:13:56') {

'>>1083931
big yay
antags are meant to be dangerous and it's fair since even the most peaceful crew member would kill you if you give him a chance'
;

}

if(Anonymous && title=='undefined' && postNumber==1085098 && dateTime=='11/02/23(Thu)08:48:14') {

'>>1083931
Nay. Murderboning takes a special set of circumstances and a level of competency on both sides in order to be interesting, and there's still just so much more you can do given that you're given a free license to grief the entire server.

I'd say, if there's one antag that's good at murderbone, it's the xenos, because they initially can't get away with it, there's a good amount of sabotage and counter-play for both sides, and then it develops into a full-on, proper bout of warfare between the crew and the antags.'
;

}

if(Anonymous && title=='undefined' && postNumber==1085129 && dateTime=='11/02/23(Thu)09:48:03') {

'Abductors are undoubtedly the best antags. Every abductor spawn makes the round more fun.';

}

if(Anonymous && title=='undefined' && postNumber==1086749 && dateTime=='11/03/23(Fri)16:52:25') {

'What is the best midround antag? Blob? Space Dragon?';

}

if(Anonymous && title=='undefined' && postNumber==1086775 && dateTime=='11/03/23(Fri)17:11:28') {

'>>1086749
I always liked blob for managing to shoe-horn a different genre (RTS) to the game, although it varies on whether it worked depending on the server'
;

}

if(Anonymous && title=='undefined' && postNumber==1089126 && dateTime=='11/06/23(Mon)02:52:01') {

'>>1086749
I always hated blob for poorly shoe-honing in a different genre (RTS) to the game, every servers implementation feels shallow and dumbed down'
;

}

if(Anonymous && title=='undefined' && postNumber==1089727 && dateTime=='11/06/23(Mon)17:42:41') {

'>>1086749
>Space Dragon'
;

}

if(Anonymous && title=='undefined' && postNumber==1090098 && dateTime=='11/06/23(Mon)22:06:21') {

'>>1086749
Ninja is based as fuck'
;

}

if(Anonymous && title=='undefined' && postNumber==1090220 && dateTime=='11/07/23(Tue)00:43:47') {

'>>1061412
>>1061444
>>1064296
>>1061408
>>1061421
Removing tasers was retarded, but that doesn't change the fact that you are all unrobust faggots who are unwise in the ways of the pepper spray.'
;

}

if(Anonymous && title=='undefined' && postNumber==1090262 && dateTime=='11/07/23(Tue)02:14:22') {

'>>1086749
Blob's pretty alright, but I feel it works better on the asteroid, and the Crew always wins if he spawns on the roid'
;

}

if(Anonymous && title=='undefined' && postNumber==1091210 && dateTime=='11/08/23(Wed)06:15:39'  && image=='xxxxxx.jpg') {

'I HATE SS13 JANNIES I HATE SS13 JANNIES I HATE SS13 JANNIES I HATE SS13 JANNIES';

}

if(Anonymous && title=='undefined' && postNumber==1093384 && dateTime=='11/09/23(Thu)17:08:01'  && image=='1695732101281346.jpg') {

'>don't touch the game for a week
>im my absence the /tg/station admins permabanned banned 8 people (including a former headmin) for telling an admin to kill themselves after a QC ban was placed on someone who previously told an admin to kill themselves'
;

}

if(Anonymous && title=='undefined' && postNumber==1093401 && dateTime=='11/09/23(Thu)17:14:05') {

'>>1064388
Lavaland and the asteroid and mining in general is gay as fuck and basically just exists to let people acquire ridiculous items and then powergame with them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1093420 && dateTime=='11/09/23(Thu)17:22:41') {

'>>1093384
Glad I haven't touched SS13 or /tg/ in years.'
;

}

if(Anonymous && title=='undefined' && postNumber==1093427 && dateTime=='11/09/23(Thu)17:27:58') {

'>>1093401
In my experience most miners don't even powergame against other players they just want the gamer loot for bragging rights or because they're autistic and want to perfect their boss-killing strats like those dark souls players who try to beat the game using the shittiest weapon, but that could just be because the powergaming miners get banned.
Although I do agree that lavaland/asteroid mining should be changed because it usually leads to all miners just focusing solely on killing megafauna (or dying) and doing the bare minimum for mining which always leads to resource shortages halfway through a round. Crewmembers from other roles can't even mine on their own because lavaland and asteroid are filled with mobs they can't fight so a resource shortage can't be dealt with by other departments. At the very least there should be a "public" mining area that has no mobs so scientists can just mine on their own but I think ideally the danger in mining should be more about environmental hazards than hostile mobs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1093639 && dateTime=='11/09/23(Thu)20:28:41') {

'>>1093427
Yeah I never liked how exclusive the miner role felt. It genuinely is a completely separate game for you, and it's basically a free win if you are a shaft miner traitor because of the insane loot you can get without even putting yourself in much risk.'
;

}

if(Anonymous && title=='undefined' && postNumber==1094533 && dateTime=='11/10/23(Fri)15:38:04') {

'>>1093384
>(including a former headmin)
who?'
;

}

if(Anonymous && title=='undefined' && postNumber==1097089 && dateTime=='11/12/23(Sun)15:33:04') {

'>>1094533
kieth4 the infamous secmaxxer aka lukas beedell'
;

}

if(Anonymous && title=='undefined' && postNumber==1097207 && dateTime=='11/12/23(Sun)17:06:01') {

'So how do I have fun in space station 14? What can I even do as a service worker? I don't mind making drinks and shit, but I want to make some crazy stuff and goof off w/o just attacking people with a knife';

}

if(Anonymous && title=='undefined' && postNumber==1099210 && dateTime=='11/14/23(Tue)19:29:54') {

'>>1097207
You have fun by waiting for pbj to finish the game'
;

}

if(Anonymous && title=='undefined' && postNumber==1099257 && dateTime=='11/14/23(Tue)20:34:56') {

'>>1097089
>infamous secmaxxer
he was an unrobust trash, like all the other generic valid removers from terry teaming up to RR one undergeared antag 10 vs 1, hope they actually kys themselves, would rather play with trannies than those fags'
;

}

if(Anonymous && title=='undefined' && postNumber==1100439 && dateTime=='11/15/23(Wed)20:45:53') {

'this game looks fun>>1099210
how similar are the games, can i play this one to learn 14 when it comes out?'
;

}

if(Anonymous && title=='undefined' && postNumber==1100509 && dateTime=='11/15/23(Wed)21:41:30') {

'>>1100439
>can i play this one to learn 14 when it comes out?
This is actually kinda difficult to answer. SS14 is meant to be more of a remake of SS13 than a sequel (currently it's on a pretty horrible and obscure engine), but except for the early days there's never really been a concept of a "true" version of SS13 since there's several different codebases that each do their own thing. Due to this SS14 doesn't really have a set of features to "remake" and so, while I haven't played it myself to confirm, as far as I know SS14 is also doing it's own thing.

To answer your question, SS14 ever "coming out" is an amorphous concept at best. You can wait for it to be "more complete" but it will never be equivalent to SS13 except subjectively, so you won't be able to tell when it's reached an acceptable amount of "complete" for you. In short, just play SS13.'
;

}

if(Anonymous && title=='undefined' && postNumber==1100742 && dateTime=='11/16/23(Thu)02:58:43') {

'>>1086749
As annoying as blob is, it got people off their ass and warranted some amount of teamwork. It's easy to figure out what to do as well (grab welder if die oh well).
Xenos, zombies and spiders have people unsure of what to do and basically waiting to get merced (ahelp "can we raid armory now?"), same with ninja and pirates.'
;

}

if(Anonymous && title=='undefined' && postNumber==1101344 && dateTime=='11/16/23(Thu)16:13:09') {

'>>1097207
>>1099210
>>1100439
>>1100509
I took a peak at SS14 again. It's basically vg now with some tg stuff added. There was a total shakeup in the maintainers since I was there. The maintainers against planets and mining aren't even on the discord anymore and now the planets are infinitely generated. Lots of shit is still missing from the game but it's still the typical vg experience. Example, Surgery isn't in but there are cloners. I think it's because the priorities are different. There is a lot of crazy engine level stuff you wouldn't see in byond. This is where all the effort is going. The stuff that is missing honestly isn't that hard to re-add.

The jannie situation is kinda bad. Speciesism (commenting on someone being an alien) will get you perma'd from the main servers, which was the only thing fueling the rounds on vg these days. Most servers are Russian. I think it's because the language barrier protects them from the maintainers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1101367 && dateTime=='11/16/23(Thu)16:37:59') {

'>>1101344
>Most servers are Russian. I think it's because the language barrier protects them from the maintainers.
Based. It truly is ironic that the most free internet is the Russian one. I hope they don't let it die and get taken over by degenerates like ours did.'
;

}

if(Anonymous && title=='undefined' && postNumber==1101432 && dateTime=='11/16/23(Thu)18:00:14') {

'>>1101344
>caring about being banned from their servers'
;

}

if(Anonymous && title=='undefined' && postNumber==1101513 && dateTime=='11/16/23(Thu)19:21:50') {

'>>1101432
I'm looking at the browser and there are 2 other options that aren't Russian. One straight up bans "End of round Griefing".'
;

}

if(Anonymous && title=='undefined' && postNumber==1101522 && dateTime=='11/16/23(Thu)19:33:07') {

'>>1101513
>"End of round Griefing"
Remind me why is that a bad thing?'
;

}

if(Anonymous && title=='undefined' && postNumber==1101551 && dateTime=='11/16/23(Thu)19:57:01') {

'>>1101513
>One straight up bans "End of round Griefing".
what the fuck is the point of banning something that lasts at most a minute'
;

}

if(Anonymous && title=='undefined' && postNumber==1101680 && dateTime=='11/16/23(Thu)21:44:02') {

'>>1101344
Sounds like typical SS14 development. Whenever I checked their update blogs, it'd be some shit you'd never expect like ships and shuttles being manually piloted with full rotational qualities, but then something incredibly basic like job radio channels being added way later than what you'd expect.'
;

}

if(Anonymous && title=='undefined' && postNumber==1102082 && dateTime=='11/17/23(Fri)06:42:07') {

'>>1101344
>crazy engine level stuff you wouldn't see in byond
Such as? I cannot find any very major improvements besides client-perdiction.'
;

}

if(Anonymous && title=='undefined' && postNumber==1102099 && dateTime=='11/17/23(Fri)07:19:07') {

'>>1101680
Yeah the devs kinda seem more interested in the engine than the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1102156 && dateTime=='11/17/23(Fri)09:19:11') {

'>>1101522
It's something so pedantic you just know it's a server with so many rules you need a law degree just to take a shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1102429 && dateTime=='11/17/23(Fri)13:59:20') {

'>>1101513
I once got banned for that because I couldn't get into the shuttle chair and "You left before you responded".
It's like bitch, the game always crashes at the end of a round. I have never been able to go to one round to the next without it crashing.'
;

}

if(Anonymous && title=='undefined' && postNumber==1104369 && dateTime=='11/19/23(Sun)12:13:55') {

'>>1101344
>Most servers are Russian. I think it's because the language barrier protects them from the maintainers.
The logical conclusion is for all of us to learn Russian and make a Russian /vm/station.'
;

}

if(Anonymous && title=='undefined' && postNumber==1106662 && dateTime=='11/21/23(Tue)16:12:35') {

'>>1104369
>learn Russian
yes
>Russian /vm/station.
nah lol that server was shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1106682 && dateTime=='11/21/23(Tue)16:34:29') {

'>>1106662
server didn't exist long enough to get better'
;

}

if(Anonymous && title=='undefined' && postNumber==1106699 && dateTime=='11/21/23(Tue)16:51:37') {

'>>1101344
>There was a total shakeup in the maintainers since I was there.
Do they still gangstalk forks?'
;

}

if(Anonymous && title=='undefined' && postNumber==1106854 && dateTime=='11/21/23(Tue)19:10:49') {

'>>1025164
>Join SS13 discord server that seems like it's branching out from traditional SS13.
>ask them if it's not a shitty traditional moderator tranny server
>they say no
>play for a week, today I send an ironic meme in the discord during a session where the mods were talking
>get permanently banned with no appeal from both the game and the discord
God fucking damnit, you can never get anything good, can you, even without trannies.'
;

}

if(Anonymous && title=='undefined' && postNumber==1106907 && dateTime=='11/21/23(Tue)19:42:09') {

'>>1067657
>Was the game always this fucking gay and tranny/furry-infested?
Furry? Sure. Lizardmen existed but they were treated as 2nd class citizens. You know how every role has that "con" of being a non-human? Back then that was actually a con, if the AI knew the traitor was a lizard the AI would immediately set out to kill every lizard because lizards weren't human and they could harm humans.
>It doesn't seem like there were as many back when I just heard about the game instead of actually playing.
You'd be right, back then it was more-so a roleplaying thing. Like when someone played a half-orc, and even though there were furry servers they kept to their own and we kept to our own.
>It seems like there are a lot of players who are very vocally against ERP servers, snowflake furry races, hugbox roleplay, yet despite this game being open-source and anyone being able to host a server, that shit still persists on the most popular servers.
A lot people who are against erp are usually fine with other races, and if they're not they're the just shitters. A lot people don't understand why ERP is banned and have now started wanting to ban things that are icky.
There used to be a copypaste called WGW that was a shitpost, someone on TG tried to get someone banned for it because it "promoted pedophilia" and further some people have started floating around the idea of banning people whom torture other players for information because "it's a violating them and can make them feel weird."
>yet despite this game being open-source and anyone being able to host a server, that shit still persists on the most popular servers.
That's because of a hidden open secret: It's costly to host a server and hosting a server is a sure way to have problems.
Back then there was a server called NoxStation that had a lot shitters: Some furry server ddos'd and dox'd every ip from that server because one person grief'd their server.'
;

}

if(Anonymous && title=='undefined' && postNumber==1106923 && dateTime=='11/21/23(Tue)19:51:06') {

'>>1067657
>Having shit like vox/lizards/felinids/moths in your game is a surefire way to attract those people so why were those races even added in?
Because aliens are cool, we like aliens. original tg, and vg, are from nerd communities, we're a nerd community. We like aliens.
> Same with shit like anime hair and jumpskirts.
Because we're on a fucking japanese styled image board and our space ambience is literally just Bad Apple slowed down. If you wanted no anime back then you went to the Goonstation.
>I would like a server that has none of those degenerate races, if anyone knows one.
Never going to find one.
> Roleplay is not enjoyable when you have to entertain some faggot's furry/scaly snowflake OC with an annoying retarded gimmick, roleplay should be acting out fun situations.
If it was the past you'd know what you do? You could tell the lizard to fuck off, and if they showed up again the borgs would smack them.
>The less "special" someone is, the easier it is for them to focus on what is around them instead of showcasing their colorful donut steel pink lizard in a wheelchair.
I agree, but no server enforces random name and random appearance because people want to play their characters. Though classic SS13 art reflected the fact that people whom used random characters would usually get neon green hair, it's an era that's sadly gone and you'll never experience.
The reason'
;

}

if(Anonymous && title=='undefined' && postNumber==1106940 && dateTime=='11/21/23(Tue)20:03:19') {

'>>1106907
Honestly, how costly a server is depends on how many hoops you wanna jump through, and if SS14 ever does become the new standard, then shit can be beyond dirt cheap thanks to having official arm64 builds. At least for the server itself.

It's more having to put the effort in to admin shit that creates the biggest issues, since yeah like you mention: the entire SS13 playerbase, this board included, is full of autistic, petulant children that'll do as much as possible to ruin the experience for everyone else if their entitled sensibilities are perceived to be slighted. You can't just expect people to behave and not try to destroy shit with a hissy fit for once in their spoiled little lives.'
;

}

if(Anonymous && title=='undefined' && postNumber==1106942 && dateTime=='11/21/23(Tue)20:04:13') {

'>>1106923
Whoops
The reason* everything is shit for SS13 is because new players want that pure chaos of high-pop but the old carefree attitude of the past without understanding what made that attitude of oldschool feeling. Meanwhile the maintainers of almost every popular server actively want to change the game from what everyone knew to something else because they personally feel they know best. And it just keeps repeating, endlessly.
It's newfags leading newfags, in a spiral of no fun allowed. Everything must be balanced, everything must be moderated. You can't be racist against my felinid because that hurts me as a player. A constant slippery slope of people getting more upset, and less content existing.
Genuinely the server that best captures the old feeling of SS13 is fucking Lifeweb, a spin-off server. Because Lifeweb treats in-character actions as in-character. But you probably would screech because it allows you to rape other players.'
;

}

if(Anonymous && title=='undefined' && postNumber==1106975 && dateTime=='11/21/23(Tue)20:20:01') {

'>>1106940
SS13 is also a step above the normal autism.
This is the only community I know that will dox you for taking a botany tray, the only community that will fake DMs to frame you if they don't like you, the only community that has routinely had fags leak IPs anyone who joined a server.

Hell SS14 originally banned that one station because some admin liked Ken from Persona 3, that's it. That should show you how control happy they are.
The only reason the drama got so bad to the point we know about it is because the owner of said station went digging for dirt to shit on them for that and posted one of their maintainer's f-list.'
;

}

if(Anonymous && title=='undefined' && postNumber==1107562 && dateTime=='11/22/23(Wed)11:06:11') {

'>>1106975
>the owner of said station went digging for dirt to shit on them for that and posted one of their maintainer's f-list.
that's kinda funny'
;

}

if(Anonymous && title=='undefined' && postNumber==1107601 && dateTime=='11/22/23(Wed)11:58:35') {

'>>1106975
>f-list
What?'
;

}

if(Anonymous && title=='undefined' && postNumber==1107610 && dateTime=='11/22/23(Wed)12:12:58') {

'>>1107601
f-list is a site where people can link and show-off every single fetish they have for some fucking reason. Don't ask me why they do this, I don't fucking know.
I also don't know why this genius not only used the same username across multiple platforms but the same username on their f-list and their github'
;

}

if(Anonymous && title=='undefined' && postNumber==1107695 && dateTime=='11/22/23(Wed)14:04:40') {

'>>1107610
The age of fetishes being normal is upon us. We will soon see adult diaper babies along side our weather forecast
>I also don't know why this genius not only used the same username across multiple platforms but the same username on their f-list and their github
Lol. Time to delete some old accounts'
;

}

if(Anonymous && title=='undefined' && postNumber==1107823 && dateTime=='11/22/23(Wed)16:08:31') {

'>>1106699
I wouldn't doubt it. The discord drama situation seems to have gotten worse.'
;

}

if(Anonymous && title=='undefined' && postNumber==1110428 && dateTime=='11/24/23(Fri)20:53:34'  && image=='soon-tm.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1111361 && dateTime=='11/25/23(Sat)13:59:04') {

'>>1110428
But does it run?'
;

}

if(Anonymous && title=='undefined' && postNumber==1111861 && dateTime=='11/25/23(Sat)18:11:42') {

'>>1111361
it does now.
not strictly playable yet, I've got to work on porting the UI and sprite changes, but soon :tm:'
;

}

if(Anonymous && title=='undefined' && postNumber==1112118 && dateTime=='11/25/23(Sat)21:11:18') {

'>>1101344
>Speciesism (commenting on someone being an alien) will get you perma'd from the main servers

Is it because you faggots can't stop using real world racism and think you're being clever with words like "ligger", because if so that's based and I'm glad.'
;

}

if(Anonymous && title=='undefined' && postNumber==1112130 && dateTime=='11/25/23(Sat)21:28:36') {

'>>1112118
genuinely retarded to think alien racism is unrealistic/wouldn't happen'
;

}

if(Anonymous && title=='undefined' && postNumber==1112142 && dateTime=='11/25/23(Sat)21:36:06'  && image=='1686696998024992.gif') {

'>>1112118
>t. vox/ligger player'
;

}

if(Anonymous && title=='undefined' && postNumber==1112148 && dateTime=='11/25/23(Sat)21:39:24') {

'>>1112142
chad going yes.jpg'
;

}

if(Anonymous && title=='undefined' && postNumber==1112151 && dateTime=='11/25/23(Sat)21:40:37'  && image=='1695605242549214.gif') {

'>>1112148
Out of the way voxfag, this a xenochad thread'
;

}

if(Anonymous && title=='undefined' && postNumber==1112153 && dateTime=='11/25/23(Sat)21:41:35') {

'>>1112130
It's highly unrealistic any space-faring civilization would even happen with racism being a thing to begin with.'
;

}

if(Anonymous && title=='undefined' && postNumber==1112172 && dateTime=='11/25/23(Sat)21:58:59') {

'>>1112153
>humans must be perfect automata! This is the only way we'll achieve anything!'
;

}

if(Anonymous && title=='undefined' && postNumber==1112999 && dateTime=='11/26/23(Sun)14:37:04'  && image=='ThebestSMeverannotated.png') {

'Nice arguments bros, but rate my SM setup.
I'll make a cleaner system diagram if someone asks me to.'
;

}

if(Anonymous && title=='undefined' && postNumber==1113213 && dateTime=='11/26/23(Sun)18:21:26') {

'>>1112118
>"Faggots"
You just got perma'd from the servers too.'
;

}

if(Anonymous && title=='undefined' && postNumber==1113232 && dateTime=='11/26/23(Sun)18:31:08') {

'>>1112999
I haven't played in a while but it seems kinda bad. Like a ton of effort for not much gain. I don't think it would have a slow delim either from sabotage. A setup with that many heat transfer pipes makes sense on vg but not a tg fork, where freezers literally break the laws of thermodynamics. It takes some tricks to work around the nerfs like using gasses like Freon. There were some setups that would take like 5 minutes to delim even if someone intentionally broke it. I think they all used CO2 but don't remember for sure.'
;

}

if(Anonymous && title=='undefined' && postNumber==1114091 && dateTime=='11/27/23(Mon)13:38:38') {

'>>1113232
Didn't TG remove heaters/freezers and replace them with heat pumps?'
;

}

if(Anonymous && title=='undefined' && postNumber==1114140 && dateTime=='11/27/23(Mon)14:15:24') {

'>>1114091
Last I remember freezers/heaters were nerfed. They use to just change the temperature no strings attached. Now they have an output they transfer all the heat to. If there is none then they just take it from the atmosphere. It was like the heat exchanges but much much much faster. I distinctly remember you could freeze medical by making the cyro oxygen cold too fast. Heat pumps and temperature gates existed around this time too.

If they just totally axed freezers/heaters I wouldn't be surprised. I don't know how medical would freeze its cyro oxygen though.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115059 && dateTime=='11/28/23(Tue)07:35:54'  && image=='valkyrietrans.png') {

'name one game ruined by trans freaks harder than SS13';

}

if(Anonymous && title=='undefined' && postNumber==1115072 && dateTime=='11/28/23(Tue)07:53:37') {

'>>1115059
SS14'
;

}

if(Anonymous && title=='undefined' && postNumber==1115074 && dateTime=='11/28/23(Tue)07:54:40') {

'>>1115072
it's the same "community" so it doesn't count'
;

}

if(Anonymous && title=='undefined' && postNumber==1115077 && dateTime=='11/28/23(Tue)07:55:14') {

'>>1115074
Speed running'
;

}

if(Anonymous && title=='undefined' && postNumber==1115079 && dateTime=='11/28/23(Tue)07:58:27'  && image=='4174249-baldurs-gate-3-halsin-romance-guide-.jpg') {

'>>1115059
>game
Try an entire genre.
Shit.
Try the entire western game industry.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115133 && dateTime=='11/28/23(Tue)09:18:57') {

'But what are the causes of such trooning? It can't all come from leftist political theory and social media, can it?';

}

if(Anonymous && title=='undefined' && postNumber==1115139 && dateTime=='11/28/23(Tue)09:28:06') {

'>>1115133
People have an innate desire to be apart of something bigger. White liberals can't go the traditional route of joining the church or be nationalistic.
Their only real option is to go LGBT, become a communist, become a furfag or some sort of mix.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115141 && dateTime=='11/28/23(Tue)09:28:52') {

'>>1115133
It is the jewish ''science'' shit and jewish media that everyone is exposed to, but not every population responds the same. It does the most damage to people who are permanently online and people with autism. Not only is SS13 full of perma online autists but also incels who get a promise of sex if they ''become a girl.'' The autist doesn't understand and doesn't care that such a thing isn't even possible, they think they will become a girl and land a hot girlfriend.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115148 && dateTime=='11/28/23(Tue)09:40:23'  && image=='f5e9e8b7e254ffcd7b69924a5fdcc650.gif') {

'>>1115141
>Not only is SS13 full of perma online autists but also incels who get a promise of sex if they ''become a girl.'' The autist doesn't understand and doesn't care that such a thing isn't even possible, they think they will become a girl and land a hot girlfriend.
This part is off. In the old days it was the fact that real women don't play games. The freak case when a girl actually joined a server would cause the whole place to break down and center around her. It isn't as prevalent now as trannies chased women out of games, but it was a huge thing before troons went mainstream. It wasn't unusual to see men larping as women to get free shit or just because they were lonely and wanted attention. The troons today are a mix of people who want social validation from a larger group of people and lonely people that want to larp as their idealized GF that doesn't exist. It's basically a religion.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115150 && dateTime=='11/28/23(Tue)09:44:05') {

'>>1115148
That theory falls apart when you see that these freaks get actual HRT. It's one thing to pretend to be a girl online to get attention just as an ego attentionwhore thing, these people go the entire way. The main guy leading SS14 development is on the verge of suicide over not getting HRT after having done a few cycles.
These are full believers, not just some assholes who want some extra attention online.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115156 && dateTime=='11/28/23(Tue)09:57:11'  && image=='1681749274290702.png') {

'>>1115150
>These are full believers, not just some assholes who want some extra attention online.
That's why I differentiated between the old fags larping as women for attention and the modern troons. I don't use the world "religion" and "cult" lightly when describing them
Consider this: What if ALL your friends are online and ALL your friends are trans? Join a bunch of Discord servers and you'll see every other community is mostly trans and ran by an inner circle of trannies that only socialize with each other. They will totally excommunicate each other over dumb drama too. It's part of why the suicide rate is so high.'
;

}

if(Anonymous && title=='undefined' && postNumber==1115924 && dateTime=='11/29/23(Wed)00:41:04') {

'>>1115133
voyeurism ain't it?'
;

}

if(Anonymous && title=='undefined' && postNumber==1116388 && dateTime=='11/29/23(Wed)13:43:30') {

'>>1110428
context?'
;

}

if(Anonymous && title=='undefined' && postNumber==1121557 && dateTime=='12/04/23(Mon)09:40:26') {

'>>1115133
Sex addiction and drug use. That was always the case that's why trannies historically are sex worker druggies that died at age 40 at most. Nothing really changed besides they are politically organized now due to Marxist ideals.'
;

}

if(Anonymous && title=='undefined' && postNumber==1122798 && dateTime=='12/05/23(Tue)15:16:40') {

'>>1101680
>it'd be some shit you'd never expect like ships and shuttles being manually piloted with full rotational qualities
Wasn't that Unitystation's shitty flagship feature? What use does that have in the game?'
;

}

if(Anonymous && title=='undefined' && postNumber==1122941 && dateTime=='12/05/23(Tue)18:49:16') {

'>>1115133
It’s literally just caused by porn addiction but liberalism/leftism enables it and encourages it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1123723 && dateTime=='12/06/23(Wed)15:43:28') {

'>>1112999
Why make autistic SM setups if you're not going to make it high power?'
;

}

if(Anonymous && title=='undefined' && postNumber==1123792 && dateTime=='12/06/23(Wed)17:01:24') {

'>>1123723
...Autism...'
;

}

if(Anonymous && title=='undefined' && postNumber==1123871 && dateTime=='12/06/23(Wed)18:37:18') {

'>>1123792
You aren't a real autist until you get those numbers as high as possible.
Also do it when I play clown so I can go around shocking the doors and instant-husking people.'
;

}

if(Anonymous && title=='undefined' && postNumber==1126802 && dateTime=='12/09/23(Sat)21:38:14') {

'For a second I thought someone bumped this thread. Holy shit this board is dead. /vm/station never had a chance.';

}

if(Anonymous && title=='undefined' && postNumber==1126921 && dateTime=='12/10/23(Sun)01:16:05') {

'>>1126802
I was genuinely surprised when I logged into /vm/station when it was up and saw 10 people playing. I thought for sure barely anyone would play on it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1127203 && dateTime=='12/10/23(Sun)11:39:51') {

'>>1126921
The highest pop was when a gamenight thread was made and this thread was pinned, but even that was pretty bare. Also someone posted it on reddit once.
Vintage Story and the TF2 server are like the only 2 communities on here with actual players, and the TF2 server isn't a /vm/ server. It's more like a general 4chan server.'
;

}

if(Anonymous && title=='undefined' && postNumber==1127467 && dateTime=='12/10/23(Sun)17:00:30'  && image=='tiresome.png') {

'I've been wanting to go back to CDDA and apparently they are going through the same shit as SS13's TG regarding a group of coders who harp on bringing realism to the game but only add tedium and pain while removing fun features and content. Already there are multiple forks (main one is Bright Nights) whose goal is just to filter the shit PRs while keeping the good stuff in.
It's funny to see the exact same shit happening to another game. The core devs of DDA also refuse any PR that doesn't correspond to their vision of how the game should be and cannot take any criticism. Most of these devs do not play the game anymore and just interact with people on discord servers, in which they ban any criticism too.
On another note, quite a few of them are trans, because of course it's fucking discord, and claim the devs and players of other forks are right leaning transphobes. But of course the devs and players of the other forks have a lot of trans too. Discord has been a absolute disaster for the Internet.

I reckon I'll just play some old version of CDDA, thankfully that game is single player unlike SS13'
;

}

if(Anonymous && title=='undefined' && postNumber==1127490 && dateTime=='12/10/23(Sun)17:46:58') {

'>>1127467
That's an inherent quality of open source development really, and entirely expected. Like the way there are a million Linux distributions, million variants of fucking Nethack, and so on.
For a multiplayer game, though, it can literally mean the death of a game as both the playerbase and dev teams get splintered.
It's a small miracle SS13 has trudged on as long as it has, I guess that speaks to the staying power of the core concept. And the fact it doesn't really get any competition from the commercial space.'
;

}

if(Anonymous && title=='undefined' && postNumber==1127516 && dateTime=='12/10/23(Sun)18:40:40') {

'>>1127467
What's a good old CDDA version to play?'
;

}

if(Anonymous && title=='undefined' && postNumber==1127525 && dateTime=='12/10/23(Sun)18:53:07') {

'>>1127516
I was told it peaked at 0.E and fell off with 0.F. If you still want the newer qol stuff then play Bright Nights or one of the other forks. You can easily download the old versions or BN with the Catapult launcher. I have no clue about mod compatibility for old versions but they do work mostly with Bright Nights.'
;

}

if(Anonymous && title=='undefined' && postNumber==1130121 && dateTime=='12/14/23(Thu)06:13:31'  && image=='rounstart spare any%.png') {

'Does anyone actually want to play on VGcode? Because I wouldn't touch TGcode with a 10 and a half foot iron rod. It looks so bad.';

}

if(Anonymous && title=='undefined' && postNumber==1132077 && dateTime=='12/16/23(Sat)14:08:55') {

'>>1130121
Are you the guy who was whining about how you need the 1-shot taser to take out jobbies because you're so unrobust?
Pretty much everyone wants 2016-2018 tg. It's a total upgrade from vg. Only the incompetence of the modern troon coders made vg on par.'
;

}

if(Anonymous && title=='undefined' && postNumber==1132078 && dateTime=='12/16/23(Sat)14:13:00'  && image=='I seriously hope you redshirts don't do this.png') {

'>>1132077
>admitting to being a newfaggot'
;

}

if(Anonymous && title=='undefined' && postNumber==1132083 && dateTime=='12/16/23(Sat)14:18:11') {

'>>1132078
>Saying something almost everyone agrees with is being a newfag because you're unrobust
Gitgud faggot. You already have a vgstation server. You probably get your shit pushed in by Vox which is why you're whining here for a new server to use vg despite one already existing.'
;

}

if(Anonymous && title=='undefined' && postNumber==1132089 && dateTime=='12/16/23(Sat)14:25:27') {

'>>1132083
ok TGshitter'
;

}

if(Anonymous && title=='undefined' && postNumber==1133293 && dateTime=='12/18/23(Mon)03:32:00') {

'>>1127490
>million variants of fucking Nethack
I'm curious, what's the most pozzed tedious shittiest fork of nethack?'
;

}

if(Anonymous && title=='undefined' && postNumber==1136749 && dateTime=='12/23/23(Sat)14:45:54') {

'>>1133293
anything that replaces the ASCII'
;

}

if(Anonymous && title=='undefined' && postNumber==1140090 && dateTime=='12/28/23(Thu)17:18:08') {

'>>1126802
Maybe it would have had a chance if fags in those threads didn't throw a tantrum at the idea of advertising the server on other forums'
;

}

if(Anonymous && title=='undefined' && postNumber==1140488 && dateTime=='12/29/23(Fri)09:15:50') {

'>>1140090
Those faggots didn't even play the server and I know they didn't for a fact, because the only people playing during that time were autists learning engineering. My suspicion is they were from the discord hugbox that got off to being in the secret club. It's the tranny shit that ruined this game but pol flavored.'
;

}

if(Anonymous && title=='undefined' && postNumber==1141048 && dateTime=='12/30/23(Sat)07:03:41') {

'>>1067657
>Having shit like vox/lizards/felinids/moths in your game is a surefire way to attract those people so why were those races even added in?
you're either an oldfag posing as a newfag or you're just parroting something an oldfag said'
;

}

if(Anonymous && title=='undefined' && postNumber==1141145 && dateTime=='12/30/23(Sat)10:56:46'  && image=='file.png') { }

if(Anonymous && title=='undefined' && postNumber==1143411 && dateTime=='01/02/24(Tue)00:14:35') {

'>>1141048
Bet this nigga never got to play on a human only station'
;

}

if(Anonymous && title=='undefined' && postNumber==1143828 && dateTime=='01/02/24(Tue)17:04:46') {

'>>1089727
I like the part where ghosts can become carps pretty frequently'
;

}

if(Anonymous && title=='undefined' && postNumber==1144811 && dateTime=='01/04/24(Thu)11:50:37') {

'>>1143828
any server that restricts ghosts and what they can do is irreversibly lost to the jannoid scourge'
;

}

if(Anonymous && title=='undefined' && postNumber==1145314 && dateTime=='01/05/24(Fri)11:05:15'  && image=='ANDIBRINGYOU.png') {

'>>1025164
burnbros? where we at?? give me your ratios, your gas, your devices, your contraptions. im getting back into ss13 after a little break and wanted some inspiration/guidance on burning bright in the engineering bay.'
;

}

if(Anonymous && title=='undefined' && postNumber==1145316 && dateTime=='01/05/24(Fri)11:12:50') {

'If it doesn't irradiate at least half the station, it's not a good burn.';

}

if(Anonymous && title=='undefined' && postNumber==1145878 && dateTime=='01/06/24(Sat)01:34:52') {

'>>1145865
Because that's not how it is for everyone else. Maybe you should ask yourself why you constantly find yourself on tranny servers when others don't, why you naturally gravitate towards them without realizing it and why they're constantly YOUR peers :)'
;

}

if(Anonymous && title=='undefined' && postNumber==1145966 && dateTime=='01/06/24(Sat)06:00:58') {

'>>1030026
desu i had a fun time playing a jani on a random serb recently
if you put away any bias you have towards ss13 and ignore the trans stuff, there's a lot of good stuff in it
also, the controls are superior, and anyone that says otherwise has stockholm syndrome'
;

}

if(Anonymous && title=='undefined' && postNumber==1146208 && dateTime=='01/06/24(Sat)15:30:21') {

'>>1127490
yeah but Fedora fans don't imply I am a nazi transphobe genocidal eugenicist if I install Debian'
;

}

if(Anonymous && title=='undefined' && postNumber==1146455 && dateTime=='01/06/24(Sat)23:10:19') {

'>>1145314
have you ever tried using hydrogen/tritium burns? releases a lot more energy and burns way hotter than plasma, and the water vapor it produces can be electrolyzed for more hydrogen and oxygen, creating a closed loop. Hydrogen easily burns hot enough to melt through non-reinforced floors so be careful'
;

}

if(Anonymous && title=='undefined' && postNumber==1147349 && dateTime=='01/08/24(Mon)12:50:07') {

'>>1127467
sounds exactly like how the tg (now TG to prevent any association with 4chan) and vg servers have gone'
;

}

if(Anonymous && title=='undefined' && postNumber==1151067 && dateTime=='01/14/24(Sun)00:18:14') {

'i like urist mcstation';

}

if(Anonymous && title=='undefined' && postNumber==1151325 && dateTime=='01/14/24(Sun)12:20:50') {

'>>1145314
I haven't messed with atmos since TG removed fusion and replaced it with that shitty reactor.

>>1145865
>neverwinter nights
It's gmod rp with a fantasy twist but somehow worse. The coders almost always reach for padding the game with dungeon raids. Imagine if the entire server was different flavors of Shaft Miner with no antagonists. That is NWN RP.

What few mechanics there are are saved for the server e-celebs with a pocket DM. I saw another anon describe it almost perfectly:
>I forgot I was an NPC in someone else's story.'
;

}

if(Anonymous && title=='undefined' && postNumber==1152583 && dateTime=='01/16/24(Tue)02:06:16') {

'I miss noxstation';

}

if(Anonymous && title=='undefined' && postNumber==1154993 && dateTime=='01/19/24(Fri)03:16:41') {

'>>1025164
Does anyone know if there is an archive for bans like there are for posts on other boards?'
;

}

if(Anonymous && title=='undefined' && postNumber==1155066 && dateTime=='01/19/24(Fri)06:58:22') {

'>>1097207
i didn't play for months so no idea if they changed/added something drastic but, i always became one of the following 1) a cook if there isn't any 2) a bartender if there isn't any 3) rarely a botanist for the cook if there isn't any 4) if all of the above exists, a kitchen helper. with the frequency being about 4>1>>>2/2. there's always something to do in kitchen and quite often nobody picks a cook as a starter so the round starts without any. bartender usually always get picked, if not outright then after the "1st" wave, same with botanist. There's almost always something to do in the kitchen even if it has a cook but i like the service worker role as it gives more flexibility.'
;

}

if(Anonymous && title=='undefined' && postNumber==1157292 && dateTime=='01/22/24(Mon)00:49:38'  && image=='1690327219237.png') { }

if(Anonymous && title=='undefined' && postNumber==1157423 && dateTime=='01/22/24(Mon)09:48:28'  && image=='borkd.png') {

'>>1145314 >>1146455 >>1157292
PSA to any would-be hosts especially fstation if that guy lurks here
If you want to make atmos harder you make the gas miners slower and bring the waste recycle loop into the game.
You DON'T arbitrarily increase the heat values for the gasses to make the smallest fuckup a round ending scenario, half the atmos gear useless and causing the turbine to randomly break.'
;

}

if(Anonymous && title=='undefined' && postNumber==1157723 && dateTime=='01/22/24(Mon)18:09:05') {

'>>1151325
>I haven't messed with atmos since TG removed fusion and replaced it with that shitty reactor.
That was still okay. They really ruined it with the new pipes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1157735 && dateTime=='01/22/24(Mon)18:29:35') {

'>>1157723
Both are bad. Removing fusion was worse than the new pipes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1161135 && dateTime=='01/27/24(Sat)02:59:48') {

'so........
which server are we playing again??? I don't wanna go back to fuking /TG/ or goon man'
;

}

if(Anonymous && title=='undefined' && postNumber==1161154 && dateTime=='01/27/24(Sat)04:28:45') {

'>>1161135
I heard monkestation is fun. But personally I'm waiting for ss14 to get better in a few more years then I'll play it and never go back to ss13.'
;

}

if(Anonymous && title=='undefined' && postNumber==1161239 && dateTime=='01/27/24(Sat)08:18:46') {

'>>1161135
/vg/station
it still lives even after a full decade'
;

}

if(Anonymous && title=='undefined' && postNumber==1166327 && dateTime=='02/03/24(Sat)01:28:56') {

'Deadly Waters was the shit, anyone wanna host a server for old times sake?';

}

if(Anonymous && title=='undefined' && postNumber==1167173 && dateTime=='02/03/24(Sat)21:51:31') {

'>>1161154
>But personally I'm waiting for ss14 to get better in a few more years then I'll play it and never go back to ss13.
is it ever going to be good?'
;

}

if(Anonymous && title=='undefined' && postNumber==1167177 && dateTime=='02/03/24(Sat)21:57:10') {

'>>1167173
with enough time... maybe'
;

}

if(Anonymous && title=='undefined' && postNumber==1167341 && dateTime=='02/04/24(Sun)02:20:42') {

'>>1161135
honestly, Yogs. I've been desperate'
;

}

if(Anonymous && title=='undefined' && postNumber==1167370 && dateTime=='02/04/24(Sun)03:28:29') {

'>>1167173
Kinda. It seems every dumbass decision they make comes with a long-standing should-be-standard feature. At a certain point, all the bones will be there and shouldn't be too hard to strip whatever you hate out. Servers can also run on absolutely anything with ease, so anyone could do a weekly server or something easily.'
;

}

if(Anonymous && title=='undefined' && postNumber==1176450 && dateTime=='02/12/24(Mon)18:23:06') {

'>>1167341
Despite all the bad things about Yog, I'll say that their punishments are very lenient. I've done and said things on there over the years that would warrant permanent bans with no appeal, yet only got a slap on the wrist.'
;

}

if(Anonymous && title=='undefined' && postNumber==1176548 && dateTime=='02/12/24(Mon)21:10:07') {

'Need 4chan's opinion on monkeystation';

}

if(Anonymous && title=='undefined' && postNumber==1176555 && dateTime=='02/12/24(Mon)21:17:45') {

'>>1176548
never heard of it'
;

}

if(Anonymous && title=='undefined' && postNumber==1176566 && dateTime=='02/12/24(Mon)21:38:56'  && image=='discord2.png') {

'>>1176555
It's another discord centric server run by a streamer. It somewhat embodies a lot of what people here don't like about modern day ss13.
"Medium rare RP" things like lings and silicon jobs were debated for removed because "they cause problems". Medium RP antags can't murderbone and escalation rules.
They try to keep their codebase somewhat unique according to them. It's more chill to play on than TG servers, but the discord is very "modern day" which is enough to make me not want to play.'
;

}

if(Anonymous && title=='undefined' && postNumber==1179426 && dateTime=='02/15/24(Thu)22:25:45') {

'>>1161135
I was hoping fstation would get some steam but its been pretty much dead. vgstation is the only on that's really playable unless you want to be a turbo-jobbie on tgstation.

>>1161154
>personally I'm waiting for ss14 to get better
It'll never be good. There is a rule for fucking everything on all the servers even pedantic shit like specism. Unless some schitzo makes a successor to hippie and it gets traction there is no chance it'll be playable anymore than fulpstation is. Unless you want to learn Russian.'
;

}

if(Anonymous && title=='undefined' && postNumber==1180536 && dateTime=='02/17/24(Sat)01:44:56') {

'>>1025164
what are some good midis?'
;

}

if(Anonymous && title=='undefined' && postNumber==1180640 && dateTime=='02/17/24(Sat)07:03:28') {

'>>1064295
>>1064277
>>1057355
i just got into playing ss14 alot recently and theres basically no interdependent progress blocks beyond science needs more mats from cargo and miners need drills. and i guess everyone's need for engineering to set up power
at least on the server i was on'
;

}

if(Anonymous && title=='undefined' && postNumber==1183585 && dateTime=='02/20/24(Tue)09:06:48') {

'>>1179426
>There is a rule for fucking everything on all the servers even pedantic shit like specism.
isn't specism part of the lore?'
;

}

if(Anonymous && title=='undefined' && postNumber==1183629 && dateTime=='02/20/24(Tue)10:41:00') {

'>>1183585
I think so but they keep saying it makes for bad rp to call non humans derogatory names every round. I think it's funny. Plus some servers on ss13 and ss14 alter the lore so NT says that specism makes them less profit and non humans are good employees or some similar shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1184447 && dateTime=='02/20/24(Tue)20:51:24') {

'>>1183629
>specism makes them less profit and non humans are good employees or some similar shit.
Yeah, let's just hire a lizard person and pay them ten times their original wage instead of turning a profit!'
;

}

if(Anonymous && title=='undefined' && postNumber==1185197 && dateTime=='02/21/24(Wed)13:34:15') {

'>>1183629
>they keep saying it makes for bad rp to call non humans derogatory names every round.
That was literally why I would always play aliens. It felt like being the underdog and you had other folks in the same situation. Now the game is totally lifeless and sterile.'
;

}

if(Anonymous && title=='undefined' && postNumber==1185348 && dateTime=='02/21/24(Wed)16:01:27') {

'I can't call the clown a retard and beat him up 4 no raisin.
SS13 has fallen.
Billions must self antag.'
;

}

if(Anonymous && title=='undefined' && postNumber==1185576 && dateTime=='02/21/24(Wed)19:23:13'  && image=='1708083296121367.jpg') {

'>forked ss14 locally and maintains a set of changes from the upstream
>it's still shit
what systems like atmos, chem, med bla bla from which ss13 servers were your favourite? i'd like to know'
;

}

if(Anonymous && title=='undefined' && postNumber==1185582 && dateTime=='02/21/24(Wed)19:29:09') {

'Why doesn't SS14 have voice chat?
Do you still need to read combat text to see what's going on?'
;

}

if(Anonymous && title=='undefined' && postNumber==1185583 && dateTime=='02/21/24(Wed)19:32:24'  && image=='file.png') {

'Cool game you got here fellas.';

}

if(Anonymous && title=='undefined' && postNumber==1185590 && dateTime=='02/21/24(Wed)19:44:25') {

'>>1185576
sounds like you've got work to do if it's still shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1185619 && dateTime=='02/21/24(Wed)20:06:49'  && image=='file.png') {

'What is with the tranny colours?';

}

if(Anonymous && title=='undefined' && postNumber==1185727 && dateTime=='02/21/24(Wed)22:30:16') {

'>>1185619
Trannies infiltrate and take over any internet community that doesn't outright reject them, and probably some that do as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==1185860 && dateTime=='02/22/24(Thu)03:25:19') {

'>>1185727
It's like in real life with the smelly indians in office companies. One indian gets in due to diversity hire and proceeds to invite 500 others. A few years later the entire business is full of useless pajeets who got their diplomas through an internet school or some bullshit fake university. Trannies at least hang themselves at some point but the pajeets are here to stay.'
;

}

if(Anonymous && title=='undefined' && postNumber==1187240 && dateTime=='02/23/24(Fri)11:20:01') {

'Are there any server without tranny shit?';

}

if(Anonymous && title=='undefined' && postNumber==1187334 && dateTime=='02/23/24(Fri)13:31:25') {

'>>1187240
/vg/, technically. There are 'trannies' on there but it's mostly shitposters who want to stir up e-drama for the lolz in discord I believe. Plus there's no rules against insults if you want to call someone a tranny.'
;

}

if(Anonymous && title=='undefined' && postNumber==1187704 && dateTime=='02/23/24(Fri)19:47:54') {

'>>1029535
tg got shit done and the shit is now done with tg. sad'
;

}

if(Anonymous && title=='undefined' && postNumber==1192971 && dateTime=='02/29/24(Thu)01:45:11') {

'Another project from Lifeweb developer.
Soon.

https://scorcher.lfwb.ru/index.php?title=ENGLISH_VERSION'
;

}

if(Anonymous && title=='undefined' && postNumber==1192990 && dateTime=='02/29/24(Thu)02:20:04') {

'>>1192971
Now it really is just Dune'
;

}

if(Anonymous && title=='undefined' && postNumber==1193239 && dateTime=='02/29/24(Thu)10:33:14') {

'>>1187334
nah shifty faggot nigger rails banned me for basically that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1193339 && dateTime=='02/29/24(Thu)12:16:52') {

'>>1193239
well shit guess ss13 is over then time to move to another half dead game like tf2 where I can still call someone a double retard niggerfaggot for playing scout'
;

}

if(Anonymous && title=='undefined' && postNumber==1196324 && dateTime=='03/03/24(Sun)12:09:11') {

'>>1192971
will this one have rape too'
;

}

if(Anonymous && title=='undefined' && postNumber==1196574 && dateTime=='03/03/24(Sun)15:37:29'  && image=='1687673652360170.jpg') {

'>>1196324
>boy I love RAPE in my video game
>all video games should add RAPE in them to make them better
>games without RAPE are truly garbage tier'
;

}

if(Anonymous && title=='undefined' && postNumber==1197144 && dateTime=='03/04/24(Mon)01:04:05') {

'>>1193339
goddamnit I got into SS13 from TF2 for this reason theres nowhere else for me to go
I guess I'll submit and play fortnite or some shit like that'
;

}

if(Anonymous && title=='undefined' && postNumber==1197162 && dateTime=='03/04/24(Mon)01:55:51') {

'>>1191021
/vg/ is a shadow of its former self. its filled with parasocial faggots clinging to their discord hugbox. the moment they let people be the stupid furfaggot bird people i knew it was over. i had been playing on /vg/ since 2010? 2011? i cant even remember anymore and i finally stopped playing only a couple years ago. pomf is a good guy for keeping the server running for as long as he has but he has been too hands off with it. discord and its consequences truly have been disastrous for multiplayer vidya like ss13'
;

}

if(Anonymous && title=='undefined' && postNumber==1197170 && dateTime=='03/04/24(Mon)02:11:08') {

'>>1197162
i should also add that the game really kicked the shit once influencer faggots like mandalore started showing off the game for clout around 2016-2017 or so. that was when a horde of newfaggot secondaries flooded into every single server, and /vg/ was one of them. game quality went into the dirt and it has never recovered.'
;

}

if(Anonymous && title=='undefined' && postNumber==1197218 && dateTime=='03/04/24(Mon)05:09:29') {

'>>1196324
>>1196574

no erp at all, apparently'
;

}

if(Anonymous && title=='undefined' && postNumber==1204787 && dateTime=='03/12/24(Tue)01:21:14') {

'>>1197218
immediate turn off'
;

}

if(Anonymous && title=='undefined' && postNumber==1205352 && dateTime=='03/12/24(Tue)18:35:54') {

'>>1192971
randy needs to get tshirt with 'web design is my passion' on it holy shit it sucks so bad'
;

}

if(Anonymous && title=='undefined' && postNumber==1206621 && dateTime=='03/14/24(Thu)00:01:16') {

'>>1204787
yea thats the point'
;

}

if(Anonymous && title=='undefined' && postNumber==1206701 && dateTime=='03/14/24(Thu)01:48:19') {

'Any of you anons know of a codebase that removes most of SS13's core features? Essentially looking for something that only keeps the inventory management and zlevels, removing the rest of the bloat. Im aware of civ13, just want to see my options before I start on a project of mine.';

}

if(Anonymous && title=='undefined' && postNumber==1206743 && dateTime=='03/14/24(Thu)03:50:39') {

'>>1206701
with all the fun that keeps being removed, in a few years /tg/ will be what you're looking for'
;

}

if(Anonymous && title=='undefined' && postNumber==1206745 && dateTime=='03/14/24(Thu)03:56:28') {

'>>1206743
No they still keep adding "content", just not the fun kind. Nowadays the game is still very much bloated and laggy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1206747 && dateTime=='03/14/24(Thu)03:58:30') {

'>>1206701
What's this project of yours? Anything that's basically taking the framework of SS13 and going in a completely different direction ought to be interesting.'
;

}

if(Anonymous && title=='undefined' && postNumber==1207041 && dateTime=='03/14/24(Thu)13:18:48') {

'>>1056637
theres
https://github.com/ike709/Paradise/tree/rustg_64

which will run on OpenDream but I've not personally tried it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1207687 && dateTime=='03/15/24(Fri)01:09:40') {

'>>1206747
The geist of it is just a implantation of the game One Hour One Life into SS13. I feel like the game would have much more potential in this format than what it is in currently, and I would be able to expand it to something superior.'
;

}

if(Anonymous && title=='undefined' && postNumber==1208057 && dateTime=='03/15/24(Fri)13:01:52') {

'>>1185619
Conquest's second law. I've talked with some senior devs that were kicked out for being "too toxic" after already putting a lot of work into the engine earlier on before the infestation. Shit's fucked mate, SS14 is doomed.'
;

}

if(Anonymous && title=='undefined' && postNumber==1208067 && dateTime=='03/15/24(Fri)13:10:38') {

'>>1192971
ok but when will they let me play lifeweb? i keep hearing how good it is but that means nothing if us plebs can't get our hands on it, and neither does this new thing if we're not allowed to play it.
does sound cool though, characters all play on permadeath but carry over their gains into next round, really would make people think twice about murderhoboing it up'
;

}

if(Anonymous && title=='undefined' && postNumber==1208614 && dateTime=='03/15/24(Fri)23:23:21') {

'>>1208057
fork and clear out the cancer'
;

}

if(Anonymous && title=='undefined' && postNumber==1208633 && dateTime=='03/15/24(Fri)23:53:18'  && image=='1708650969337502.jpg') {

'SS14 is such a fucking retarded idea anyways because without the limitations of the BYOND engine there's so much more the devs could be doing but instead they just choose to recreate the same game but with less content and marginally better performance because they have to reinvent the wheel and own le nazi chuds rather than pushing the limits, even the tranny developers for the /tg/ codebase don't obsess over trying to get back at the transphobes and instead actually add new features, as shitty as those new features can be. Even developers on the shitty BYOND engine are still doing surprisingly impressive things like Shiptest and Lifeweb.
Barotrauma showed that there's a market for SS13-like games that don't necessarily have to have the space station setting or be from a top-down perspective, so rather than doing a remake that has to compete with the already established SS13 playerbase with 20 years of development behind it, they could instead make a spiritual successor, maybe a 3d SS13-like or a moon/mars base simulator that isn't stuck with shitty programmer art and UI design. Almost everything in the setting of SS13 is GNU or creative commons anyways, so certain aspects of the original game could be retained while going in a totally different direction with the setting, gameplay, perspective, and engine. It just feels like a waste of time and effort to do the same exact thing as SS13 when there's untapped potential for something just as fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1208645 && dateTime=='03/16/24(Sat)00:10:03') {

'>>1208614
Way too hard and you're not gonna get players if you aren't on the hub.
>>1208633
All of these ideas of doing SS13 better need a lot of effort, which is why there's been a grand total of a single game that actually did it, and it's Barotrauma like you mentioned. It's too much work.'
;

}

if(Anonymous && title=='undefined' && postNumber==1208652 && dateTime=='03/16/24(Sat)00:23:23') {

'>>1208645
SS14 is literally just trying to be SS13 but better, I'm suggesting that people stop trying that and go in a different direction like with what Barotrauma did. Completely remaking SS13 by coding an engine from the ground up for it is much more work than the typical game development path of using an engine suit for your needs then making a game with limited scope rather than implementing all the futures from a game that has had nearly two decades of new and reworked features.
Much of SS13 is the way it is anyways because that's the nature of the BYOND engine and there's no reason to recreate the clunky top-down 2D text-based hybrid gameplay that BYOND was designed around if there are better means of presentation.'
;

}

if(Anonymous && title=='undefined' && postNumber==1208702 && dateTime=='03/16/24(Sat)01:29:56') {

'>>1208057
>>1185619
HRT hit the nerd community like crack hit the black community.'
;

}

if(Anonymous && title=='undefined' && postNumber==1208772 && dateTime=='03/16/24(Sat)03:52:54') {

'>>1208702
That is a very very good analogy anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1211009 && dateTime=='03/17/24(Sun)17:22:04') {

'>>1192971
Looks cool.
>need to join the lifeweb shitcord for this
Sad. Those faggots banned me years ago. As soon as Interzone went down, Randy started making money and stopped caring about the community. Just ban all the original day1 interzone players for being weird schizos because they drive off the normalfags who will pay money.'
;

}

if(Anonymous && title=='undefined' && postNumber==1211860 && dateTime=='03/18/24(Mon)05:30:09') {

'>>1208067
Whitelist applications are happening each november now. There is a whole month to write an app, and they are pretty lenient with people they accept.
Or you can sit in their VC, maybe someone will notice you.

>>1211009
You dont need to join the lifeweb discord for this, you just need to be invited.'
;

}

if(Anonymous && title=='undefined' && postNumber==1213407 && dateTime=='03/19/24(Tue)05:23:36'  && image=='scorch.png') { }

if(Anonymous && title=='undefined' && postNumber==1213661 && dateTime=='03/19/24(Tue)10:22:57') {

'>>1213407
That thread didn't last one minute did it XD
Fucking loser!'
;

}

if(Anonymous && title=='undefined' && postNumber==1213836 && dateTime=='03/19/24(Tue)11:59:01') {

'>>1211860
>You dont need to join the lifeweb discord for this, you just need to be invited.
Invited by people who only exist on the lifeweb discord. The link page on >>1192971 also links to "lifeweb/scorcher discord". Assuming it has the same faggot moderators as well'
;

}

if(Anonymous && title=='undefined' && postNumber==1216206 && dateTime=='03/20/24(Wed)17:13:16') {

'>>1211860
so i have to wait half a year or risk catching the troon disease? and this is what they say is "the best SS13 server"? lol and lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==1216269 && dateTime=='03/20/24(Wed)18:11:04') {

'Used to janny on Kiwistation (Kiwi as in Kiwifarms)
It was fun while it lasted.

Theres some other Kiwi-user who's trying to revive it.

Server is: 45.11.59.208:1337
Schedule is: Saturday 4PM EST, Wednesday 8PM EST'
;

}

if(Anonymous && title=='undefined' && postNumber==1216424 && dateTime=='03/20/24(Wed)21:04:22') {

'>>1216269
its shit doe'
;

}

if(Anonymous && title=='undefined' && postNumber==1216731 && dateTime=='03/21/24(Thu)05:34:41') {

'>>1211860
whatever you do don't tell them that you have a job or a family or anything at all going on besides playing lifeweb on your whitelist application. They only want super duper active players'
;

}

if(Anonymous && title=='undefined' && postNumber==1220181 && dateTime=='03/23/24(Sat)00:51:07'  && image=='Screenshot_263_-_Copy.png') {

'He was right';

}

if(Anonymous && title=='undefined' && postNumber==1220255 && dateTime=='03/23/24(Sat)03:04:55') {

'>>1220181
How so'
;

}

if(Anonymous && title=='undefined' && postNumber==1224115 && dateTime=='03/25/24(Mon)03:49:16'  && image=='1711239011238232.jpg') {

'that's it, I quit
shit feels too repetitive now, and pretty sure I have exhausted not all but most of the content that most of the servers offer
not to mention the basedfaggots and tranny admins, the SOVL has already gone and it feels like another timepit that I'm playing just for the sake of it
I wish discord didn't exist'
;

}

if(Anonymous && title=='undefined' && postNumber==1224247 && dateTime=='03/25/24(Mon)09:41:30') {

'The truth is that there are no more interesting servers that don't have furries, troons, and not to mention the sekrits that have become more boring and repetitive. Just look at this scorcher thing, it has zero hype and no one cares about lfwb anymore, there are no longer two servers for both communities. The ss14 is another project that is going nowhere, taken over by users from leddit who are more concerned with making a woke version of SS13 than porting SS13 to a new engine and letting people shape the servers as they want.';

}

if(Anonymous && title=='undefined' && postNumber==1238826 && dateTime=='04/01/24(Mon)20:19:56') {

'Waiting for the day /tg/ removes atmospherics (too hard for newbs)';

}

if(Anonymous && title=='undefined' && postNumber==1239141 && dateTime=='04/02/24(Tue)03:45:35') {

'>>1179426
>was hoping fstation would get some steam
you'd need both coders and players for that.
the only coders that do vg code are already on vg and have no reason to move to a fork borne of internal drama between just two coders
and for the later hina immediately appealed to the /vg/ thread shitposters, not realizing the shitposters are ss14 plants and don't want just /vg/ dead, but all vgcode'
;

}

if(Anonymous && title=='undefined' && postNumber==1239245 && dateTime=='04/02/24(Tue)07:05:16') {

'>>1029499
Godspeed. Just try again and learn'
;

}

if(Anonymous && title=='undefined' && postNumber==1239981 && dateTime=='04/02/24(Tue)19:38:45'  && image=='1700889431960980.jpg') {

'>the original creator of SS13, Exadv1, is a furry
I didn't know about this until a few days ago but it was a genuinely soul-crushing discovery. I always thought furfaggotry infected what was an otherwise innocuous space station simulator, instead the man who first made this game is probably delighted at what it has become.'
;

}

if(Anonymous && title=='undefined' && postNumber==1240280 && dateTime=='04/03/24(Wed)03:22:22') {

'>>1239981
meh who cares, many coders have contributed more to the game than even him at this point, especially goon and /vg/ coders'
;

}

if(Anonymous && title=='undefined' && postNumber==1240362 && dateTime=='04/03/24(Wed)08:22:29') {

'>>1239981
Just you wait until you listen to the interview exadv1 gave Tex from BPL:
https://youtube.com/watch?v=hP5t1b1TKQg
>Exadv: "Well, it's no secret that it's current status is more accepting of the furry community and all that"

tl;dr if you don't care enough to watch the interview: yes, he is quite delighted with the absolute state of the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1242612 && dateTime=='04/05/24(Fri)10:50:35') {

'Is vasby poggy?';

}

if(Anonymous && title=='undefined' && postNumber==1242763 && dateTime=='04/05/24(Fri)13:44:40') {

'>>1238826
there is no /tg/station anymore, it's just TGstation
they're not connected to /tg/ in any way beyond some legacy bs everyone's trying to bury'
;

}

if(Anonymous && title=='undefined' && postNumber==1242766 && dateTime=='04/05/24(Fri)13:47:48') {

'>>1239981
one can be a furry without being a furfaggot
to be a furfaggot is to insist on it everywhere you go, and to force everyone to conform to your furryness
to be a furry without being a furfaggot is to keep it in your pants and not pull it out in front of everyone. i dont have an examle of this but it does happen'
;

}

if(Anonymous && title=='undefined' && postNumber==1242767 && dateTime=='04/05/24(Fri)13:48:18') {

'Trannies and faggots killed SS13/14. IT'S OVER';

}

if(Anonymous && title=='undefined' && postNumber==1242814 && dateTime=='04/05/24(Fri)14:49:18') {

'>>1242763
Why so? Do they hate the board /tg/?'
;

}

if(Anonymous && title=='undefined' && postNumber==1242817 && dateTime=='04/05/24(Fri)14:50:35') {

'>>1242814
They dont want to be associated with 4chan, and nobody there is from /tg/ anymore'
;

}

if(Anonymous && title=='undefined' && postNumber==1243142 && dateTime=='04/05/24(Fri)19:46:20') {

'>>1242814
They want to rebrand from /tg/ (traditional games) to TG (transgender). The admins there hate imageboard culture, it's all fotm trannyslop discord memes now. The host, MrStonedOne, is the only reason why any fun at all is allowed there anymore, but all the TG admins are openly against his policies and the moment he steps down TGstation will immediately become sterilized like Goon or Fulp.'
;

}

if(Anonymous && title=='undefined' && postNumber==1244058 && dateTime=='04/06/24(Sat)19:57:10') {

'>>1242766
it's rare to meet one that's not a furfag'
;

}

if(Anonymous && title=='undefined' && postNumber==1246214 && dateTime=='04/08/24(Mon)11:08:06') {

'>>1242817
but we're so nice here :('
;

}

if(Anonymous && title=='undefined' && postNumber==1249786 && dateTime=='04/10/24(Wed)19:56:18') {

'>Used to play SS13 back in the day around 10 years ago
>Nostalgic memories
>Check it out now after seeing this thread
>It's all furries and ERP now'
;

}

if(Anonymous && title=='undefined' && postNumber==1249880 && dateTime=='04/10/24(Wed)21:07:15') {

'>>1249786
We tried to warn you. Half the posts in this thread are just complaining about the absolute state of the game.
The SS13 you knew and loved is long gone.'
;

}

if(Anonymous && title=='undefined' && postNumber==1249904 && dateTime=='04/10/24(Wed)21:24:05') {

'>>1249880
But why choose SS13 of all things as your ERP hub and kink hub? Some shitpost game on BYOND from the 2000s that got popular in the late 2000s/early 2010s for mostly dicking around and the wacky things you could do for it? Out of everything thats where you do furry kink RP?'
;

}

if(Anonymous && title=='undefined' && postNumber==1250000 && dateTime=='04/10/24(Wed)22:44:32') {

'>>1249904
My guess is that it's a combination of being:
>free
>niche
>open-source/easily customizable
>being partially-text based leaves much to the imagination (essential for ERP)
A few furries probably found the game, invited their furry friends to play with them, and soon enough they were doing ERP and hosting their own servers with furry shit, or infiltrating the administration of pre-existing servers and adding furry shit to their codebases. This attracted more furries, or turned normal players into furries, and after over a decade of this snowballing, we get to the current state of the game.

It doesn't help that a lot of non-furry servers have alienated their original userbase with shitty administration and codebases so there's been lots of regular players leaving regular servers. /tg/station has been on a steady decline in active players since 2019, /vg/station is dead except for American evening hours, and there's plenty of absolutely dead servers littering the hub. Some players probably just moved to SS14 too, but that has the same shitty admins issue as SS13.'
;

}

if(Anonymous && title=='undefined' && postNumber==1252031 && dateTime=='04/12/24(Fri)11:25:58') {

'>>1025164
Everyone in this thread complaining about how the game is ruined. Just make your own fork if you hate it so much nocode faggots. Or do you have a shittier work ethic than the people you endlessly kvetch about?'
;

}

if(Anonymous && title=='undefined' && postNumber==1252272 && dateTime=='04/12/24(Fri)15:00:32') {

'>>1252031
It's not about work ethic, it's about how much time you are willing to spend on it, all the fags saying to make your own fork if you don't want a single change to be merged are retarded, I tried making my own server and it took 7 months to even get 25% of what I wanted, counting the fact that you have to garner interest and make sure it isn't a dump on all the other aspects (balance, qol, buggyness) it's no wonder projects like IS12 and all the other small projects have taken 5 years to become playable.'
;

}

if(Anonymous && title=='undefined' && postNumber==1252281 && dateTime=='04/12/24(Fri)15:12:36') {

'>>1252031
What can I say, anon. I just want to bitch and moan about the current state of affairs like an old boomer while knowing full well that any new players trying out SS13 lrp or mrp servers will still have fun discovering the game and its mechanics without worrying if the game was better 6 years ago than it is today. Time flies, new generations replace the old ones and we as old players will wallow in our nostalgia and memories.
The only healthy thing would be to move away entirely from the game and forget about it, but it's such a unique game that marked me and made me appreciate chaos and conflicts within a simulated scenario like nothing other than it could. The thrill of not knowing what is going on and yet still managing to survive and triumph amidst the slaughter of fellow crewmates is what got me hooked. Then it was the satisfaction of learning the mechanics and limits of the various systems, to mastering and wasting hours trying to accomplish one goal after another. And finally the joy of controlling that chaos, unleashing all the ideas and gimmicks thought of while playing.
But after that, without being able to accept all the changes in the codebases, and growing tired of the moderators and cliques as well, I simply go to forums, becoming an old man yelling at clouds.

>>1252272
>counting the fact that you have to garner interest
That is the key point, without a dedicated playerbase the server would die quickly even if it was fun for the few anons ITT. Kiwistation worked for a while because it had quite a few players from their forum, especially some newbies that are willing to spend time learning the game while playing. Not anons who already know a lot and just want to experience the antag vs sec/validhunter moments. Most of the big forums where you could shill a server or game are gone too, they've been replaced by plebbit and social media platforms.'
;

}

if(Anonymous && title=='undefined' && postNumber==1252459 && dateTime=='04/12/24(Fri)18:01:04') {

'>>1252031
I have not played on a public server for a while now lol
The sandbox nature, deep mechanics and the way it facilitated those hilarious conversations with complete randoms is what I liked about the game
Every single faggot is on discord now, people who haven't touched the game for years dictate a server's direction, shutting down any person who doesn't align with their real life agenda
The nucoderbus keeps jerking off each other after "optimizing" yet another mechanic because brainrot furfaggot's RP was disturbed by said mechanic
I just host a local server for any server now and fiuck around with the atmos, engi or other niche concepts which were not neutered to ""enhance"" the server's RP flow'
;

}

if(Anonymous && title=='undefined' && postNumber==1255862 && dateTime=='04/15/24(Mon)23:19:37'  && image=='1586783324210.jpg') {

'What's a good role to play well drinking';

}

if(Anonymous && title=='undefined' && postNumber==1256048 && dateTime=='04/16/24(Tue)03:00:00') {

'>>1255862
Captain. Be irresponsible and let chaos happen. Become a true drunk sailor as you let your ship sail into the deepest and most dangerous waters of space.'
;

}

if(Anonymous && title=='undefined' && postNumber==1259296 && dateTime=='04/19/24(Fri)12:53:58') {

'What is the point of the coroner role on TGstation? It does nothing but take away job content from doctors and add unnecessary hurdles to research, if the station doesn't start with a coroner then medbay has to order an autopsy kit from cargo then hope it gets delivered.';

}

if(Anonymous && title=='undefined' && postNumber==1259326 && dateTime=='04/19/24(Fri)13:32:01') {

'>>1259296
roleplay
the mrp server's coders don't know what else to add that isn't immediately despised by their own players so they add meaningless and useless shit like roleplay focused roles and bar robots
that and tedium
tedious realism > fun'
;

}

if(Anonymous && title=='undefined' && postNumber==1259364 && dateTime=='04/19/24(Fri)14:11:55'  && image=='1687350761189828.gif') {

'>>1259326
Bar robots kinda make sense because they give something for the chef/bartender to do if no one comes to ask them for food/drinks. Most people just eat donk pockets anyways so giving the chef an opportunity to make more complex foods isn't a bad thing.

I do agree that some of the roleplay-focused jobs are pretty pointless if not straight up bad for the game. For example the curator must be a pain in the ass for moderation because they don't have anything to do but validhunt, make art/books, or explore space ruin, and validhunting and making "entertaining" arts and books are things that both skirt the rules. Jannies wouldn't have to worry about policing books and painting filled with ERP shit and racism if those things were just straight up removed along with the curator role, having a physical library doesn't make any sense anyways in the age of space.

There are other roles that do have job content but seem arbitrarily split, like engineer and atmos tech, and this split is even dumber with the supermatter being the sole source of power generation that also requires knowledge of atmospherics to do anything past the default setup. Most of the time when an engineer does even bother to repair a breach they can't re-pressurize the room anyways because air alarms are locked behind atmos tech access, it's fucking dumb.

Then there are roles that have job content but are still bad for the game nonetheless, like bitrunner, which has caused countless glitches since it was first added and does nothing for the station as a whole expect provide a small amount of resources. They could just gut the bitrunner role and add more miner slots.

I wish I had the time and a guarantee that people would play on my codebase if I took the time to fix some of these things but I know some of these changes would be unpopular and the broader direction I would like my codebase to take as a whole would be hated by everyone who isn't me (more complex mechanics and hard sci-fi).'
;

}

if(Anonymous && title=='undefined' && postNumber==1259738 && dateTime=='04/19/24(Fri)21:25:57'  && image=='las-vegas-lasvegas.gif') {

'>been playing with a spoofer for days after IP ban
>the second I changed my appearance to an afro the racists insta banned me
shiieeet mufuga'
;

}

if(Anonymous && title=='undefined' && postNumber==1259922 && dateTime=='04/20/24(Sat)01:22:10') {

'>>1259364
>but I know some of these changes would be unpopular and the broader direction I would like my codebase to take as a whole would be hated by everyone who isn't me (more complex mechanics and hard sci-fi).
Wrong, my penis is already solid diamond anon'
;

}

if(Anonymous && title=='undefined' && postNumber==1260075 && dateTime=='04/20/24(Sat)08:01:15') {

'I would play on an actual hard sci-fi server. I think it would be different enough from the other codebases that it could carve a niche for itself. Niche was really never a problem in SS13. New servers tend to not float because they don't usually offer anything really new or give a reason for people to play on them vs just playing on their comfort servers.';

}

if(Anonymous && title=='undefined' && postNumber==1260095 && dateTime=='04/20/24(Sat)08:16:49') {

'What is the "hard sci-fi" that you're talking about? NanoTrasen vs Syndicate lore dumps?';

}

if(Anonymous && title=='undefined' && postNumber==1260109 && dateTime=='04/20/24(Sat)08:31:05') {

'>>1260095
Hard science fiction is a genre that could be described as "15 minutes in the future". It typically doesn't portray really futuristic tech, just stuff that we already have, maybe slightly more efficient than in reality. If soft science fiction is about using your imagination to picture a future that "could" be possible if you imagine hard enough, hard science fiction depicts things that are already possible according to science.

In practical terms I imagine a hard SF server would be something like
>Different, harsher mechanics for how vacuum kills you. If you're immediately exposed to hard vacuum without preparation you just die instantly because the air in your lungs expands and ruptures the lungs. If you *manually exhale* before going to vacuum without a suit, you could stay conscious for about 10 seconds.
>Only type of spacesuit is a hardsuit. Not because current NASA style balloon suits or futuristic mechanical counterpressure suits aren't possible, but because putting those on would take longer than the average round of SS13.
>Only methods of generating power are solars and various types of real-life nuclear reactors
>No alien species, no lings or god forbid wizards. Antags would be just traitors and nukies and revs and other grounded, mostly human stuff
>No silicons, no, chatgpt isn't the fucking HAL 9000
>No "magical" technologies in general, like cloning or anything "bluespace"
>No patently silly stuff like turbofans keeping air from being expelled into a hard vacuum
>Laser guns can exist but they're hitscan, extremely power hungry and they'll cause everyone in vicinity to go blind if they don't wear safety goggles... typically you'd always prefer normal guns since there's no real advantage to laser

Yes, that means pretty much 90% of SS13 code would have to be rewritten, which is why I don't really expect this to become a reality.'
;

}

if(Anonymous && title=='undefined' && postNumber==1260125 && dateTime=='04/20/24(Sat)08:41:36') {

'And oh yeah, no gravity generators so you'll always have to deal with zero-g if you're not wearing magboots which will slow you down dramatically.';

}

if(Anonymous && title=='undefined' && postNumber==1260131 && dateTime=='04/20/24(Sat)08:43:25') {

'>>1260109
Sounds alright, but if you ever do this don't forget to add some actually enjoyable mechanics without them becoming annoying for the sake of realism. Realism is good yes, but not the tedious kind.

>>1260125
That sounds extremely annoying just for the sake of realism. But hey, I'd have to try it once to make sure it's as bad as it sounds.'
;

}

if(Anonymous && title=='undefined' && postNumber==1260144 && dateTime=='04/20/24(Sat)08:53:58') {

'>>1260131
You could make dealing with zero g easier if you just have floor tiles with handles on them that would cause people to stick to them but only if they have minimum one hand free.'
;

}

if(Anonymous && title=='undefined' && postNumber==1260147 && dateTime=='04/20/24(Sat)08:55:20') {

'>>1260125
artificial gravity already exists'
;

}

if(Anonymous && title=='undefined' && postNumber==1260164 && dateTime=='04/20/24(Sat)09:13:28') {

'>>1260147
Yeah you could claim the station Z-level is rotating at the end of a tether but then that means any object on an open space tile would be immediately deleted with no hope of recovery.
I think it would be less fun than just embracing microgravity.
Plus this would give a lore reason for the short shifts and crew rotation as spending a long time on a zero g station isn't healthy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1260330 && dateTime=='04/20/24(Sat)13:10:35'  && image=='1700114873681693.jpg') {

'>>1260109
>>1260125
>>1260131
>>1260164
I am this anon: >>1259364 who pitched the original idea for a hard sci-fi server. My intent wasn't to make it 100% hard sci-fi but rather remove some of the more unbelievable parts of the setting, like bluespace, space magic, alien species, and piss crystals that defy the laws of conservation of energy/mass.
For the sake of keeping the game fun and playable, certain things would have to be kept from the SS13 we all know like gravity generators and non-instantaneous death from a vacuum. But in general, things would be changed to be more realistic, like power generation with nuclear reactors which should also provide the opportunity for fun sabotage, no magic healing chems so doctors have to actually doctor, sec is armed with more traditional weapons like tasers instead of disablers, and miners excavate asteroids in space near the station.
Silicons could exist in the setting but rather than treating them as sentient AIs, they are just AIs that appear sentient due to advanced LLMs, like what retards think ChatGPT is. Malf AI is a kino antag and I don't want to take that away from players just because AI technology is not currently at that level.

I think it is possible to simulate a von Braun wheel space station like pic rel by having a looping z-level and having a long, corridor-like station that connects to the end of the looping z-level, but a station with that design would likely be horrendous to play on and having things get launched off the z-level the moment they step off of a station tile would make EVA/construction needlessly difficult.

Of course, if this idea does become a reality there will hopefully be multiple people contributing so a healthy compromise could be reached between strict hard sci-fi and what my intention is. What works best would be found as people play on the server and contribute to the codebase.'
;

}

if(Anonymous && title=='undefined' && postNumber==1260768 && dateTime=='04/20/24(Sat)20:55:46'  && image=='1703030509411810.jpg') {

'>>1259364
Please help code SS14 instead. You just have to not say slurs and you're gucci'
;

}

if(Anonymous && title=='undefined' && postNumber==1260782 && dateTime=='04/20/24(Sat)21:06:29') {

'>>1260768
>Please help code SS14 instead
>You just have to not say slurs and you're gucci
Sorry, I'm not touchy that tranny-faggot infested game
:^)'
;

}

if(Anonymous && title=='undefined' && postNumber==1260786 && dateTime=='04/20/24(Sat)21:08:21') {

'>>1260768
only way to reverse that is just making your own fork'
;

}

if(Anonymous && title=='undefined' && postNumber==1260839 && dateTime=='04/20/24(Sat)22:44:49'  && image=='1706002974110659.png') {

'>>1259364
i remember when the science """rework""" hit TG and the stupid fucking tech tree got added. every single department came to a screeching fucking halt because we need to arbitrarily wait for number go up for any department to get upgrades
literally a year passed with the c*ders insisting that there would be more to the system and ways to generate points meaningfully. instead that shit never happened and every round started like this
>some guy makes a maxcap for the test site to generate a billion points
>we buy all the good core upgrades and go to mining/medical
>then we just wait to fill out the rest of the tree for any autismprojects for the round
and the devs nerfed it because it was "unfair" to skip the boring ass waiting game and "research" parts

even the gameplay focused jobs get their shit gutted because the tranny faggot coders think every round on LRP and MRP are 6 hour long HRP rounds. i knew shit was fubar when the experimentator was removed because nobody could be assed to rework or improve it'
;

}

if(Anonymous && title=='undefined' && postNumber==1260868 && dateTime=='04/20/24(Sat)23:32:14') {

'>>1260839
I think coders just add and change shit for pointless reasons just so that they get to put their name on something, so to speak. They just like it when the PRs they make get merged regardless of whether or not the PR is sensible. That's why mechanics that worked perfectly fine before, or only needed minor improvements, get completely reworked into a garbage system, because if they didn't fuck up the whole thing then their code would be forgotten, but if they change and add a bunch of pointless shit then they get known as a big contributor/maintainer on the codebase's github. it's like an ego thing'
;

}

if(Anonymous && title=='undefined' && postNumber==1260985 && dateTime=='04/21/24(Sun)03:04:07') {

'>>1260868
>I think coders just add and change shit for pointless reasons just so that they get to put their name on something
Ah, so they are just mimicking the current IRL bureaucratic system. Makes sense.'
;

}

if(Anonymous && title=='undefined' && postNumber==1260996 && dateTime=='04/21/24(Sun)03:34:12') {

'>>1260868
while this is true, i distinctly remember a fucking sheer-cliff decline when the MRP server showed up. random nerfs and reworks were added to stuff that either had no bearing on the majority of LRP rounds or were absolutely catastrophic with no in between
i quit during the period of talk around removing lavaland and basically reintroducing the asteroid because mining was only ever used for powergamers. i knew at that moment the faggot c*ders and that subhuman retard oranges were going to run the server into the fucking ground
i only got proven more correct when he kept fucking paying goofball to code more stupid features'
;

}

if(Anonymous && title=='undefined' && postNumber==1261001 && dateTime=='04/21/24(Sun)04:00:21') {

'pajvole';

}

if(Anonymous && title=='undefined' && postNumber==1261025 && dateTime=='04/21/24(Sun)05:26:54') {

'>>1025164
battle of little nigger starts playing'
;

}

if(Anonymous && title=='undefined' && postNumber==1261048 && dateTime=='04/21/24(Sun)06:41:25') {

'>>1260330
An alternative would be to make it a surface station somewhere like the Moon or Mars, easy solution to the gravity question. Though I don't think zero-g is *that* hard to deal with, it always amuses me when retards start screaming in panic every time gravity goes off.'
;

}

if(Anonymous && title=='undefined' && postNumber==1261177 && dateTime=='04/21/24(Sun)11:41:49') {

'>>1260782
How much do you think that that would affect the gameplay? There's a flag cape, some pins. That's it. What kind of people do you think make up the majority of SS13 anyway? I'll let you know, it's not the right wing chads you think it is'
;

}

if(Anonymous && title=='undefined' && postNumber==1261211 && dateTime=='04/21/24(Sun)12:30:32'  && image=='1686792879092689.gif') {

'>>1260996
>when he kept fucking paying goofball to code more stupid features
Never understood the point of paying to add shit to a free and open-source video game.

>>1261177
Let me answer that with another question: if woke shit has no effect on gameplay, then why has nearly every woke AAA game in the past few years been a massive flop?'
;

}

if(Anonymous && title=='undefined' && postNumber==1261395 && dateTime=='04/21/24(Sun)16:40:14') {

'>>1261211
More like, "why has every bad game been a flop". Being woke had nothing to do with it'
;

}

if(Anonymous && title=='undefined' && postNumber==1261443 && dateTime=='04/21/24(Sun)17:51:21') {

'>>1261395
Keep telling yourself that. The fact is that woke developers are incompetent and are more concerned with adding things that fit their ideology than making their game enjoyable.
This isn't exclusive to tranny leftists, anyone who is obsessively ideological will be more focused on conforming shit to their worldview to said thing's detriment rather than being practical, it's just significantly more prevalent among tranny leftists because society tolerates their extremism much more and they are completely incapable of compartmentalization and leaving others in peace. For example see how trannies make everything part of their "trans identity", like the IKEA shark plush, Fallout New Vegas, anime, and Linux. Adding pride flags and pins is just an intermediary step in making SS13/14 part of that "trans identity" too, and then once the game is wholly considered part of what it means to be a tranny, they will use that as an excuse to try to remove anyone who isn't part of the trans community from the game as a whole, regardless of what server or codebase they are on.

Games were better when they were made by people with diverse politics who weren't engrossed in their own beliefs, and it's necessary to avoid hugboxes and enforce free speech to facilitate the kind of environment, hence why I'm not contributing to any project that does not allow me to say slurs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1261459 && dateTime=='04/21/24(Sun)18:09:25') {

'Slightly off-topic but are there any other BYOND games worth playing? I know there's a Dragonball one but I could never get into DBZ.';

}

if(Anonymous && title=='undefined' && postNumber==1261476 && dateTime=='04/21/24(Sun)18:27:52') {

'>>1261211
>Never understood the point of paying to add shit to a free and open-source video game.
because oranges was a codelet with shitty ideas so he would do code "bounties" thatd always be claimed by goofball because in between whining about orange man on resetera he would autistically hammer out the shittiest code youve ever seen for the bounty in 2 days
eventually i just called it what it was and said oranges was paying goofball to implement shit ideas'
;

}

if(Anonymous && title=='undefined' && postNumber==1261565 && dateTime=='04/21/24(Sun)20:29:31'  && image=='1702145707797.jpg') {

'>>1261443
Good lord, this is so unbelievably schizophrenic. The game has a transgender cape and some pins about your sexuality, and from that you somehow gather that eventually if you're not trans, you will be banned from playing SS14? Atheists are capable of tolerating Christians shoving religion in their faces, but you people are psychotic snowflakes who believe transgender representation (which I don't even like) will end society and everything we love.'
;

}

if(Anonymous && title=='undefined' && postNumber==1261599 && dateTime=='04/21/24(Sun)20:59:52') {

'>>1261459
I don't think so. We only tolerate BYOND because funny spessman is on it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1262817 && dateTime=='04/23/24(Tue)03:14:26'  && image=='RUNTIME.png') {

'>>1259364
>seem arbitrarily split
it did make (some) sense aeons ago when there was no supermatter or even really a blasma engine. it made the most sense in uterus when you had the scrungulo or the panels and nothing else and atmos was just its own uncolored pipe autist paradise (that nobody played), but it does make less sense now

I remember first playing on old-ass TG and entering RnD and being really confused about all the components. what do you mean you're supposed to put them in a "deconstructor" and "upgrade levels"? you're not supposed to slot the matter manipulators and lasers together to make a gun?? there WAS a server back then that actually had code similar to that with a dedicated "blacksmith" role that actually manually made tasers and shit, but it's totally lost to time now (I tried asking for it)

but at this point I don't think TG is fixable, not without more effort than went into fucking it up in the first place. I would only hold out hope for OpenDream but that, too, has been co-opted by the troons (unless you fork it *now* and follow along I can fucking bet they'll add xyr's own """hub""" or other backdoor to it to put the fight back to le chuds)'
;

}

if(Anonymous && title=='undefined' && postNumber==1262819 && dateTime=='04/23/24(Tue)03:19:09'  && image=='PJB and unitystation.png') {

'>>1261565
kill yourself PJBnigger, you are an insult to the very concept of thinking'
;

}

if(Anonymous && title=='undefined' && postNumber==1263459 && dateTime=='04/23/24(Tue)16:56:24') {

'>>1261459
Not these days, all the cool ones like Murder Mansion are no longer hosted and its hard to get the sources to host. Its just a bunch of DBZ and Naruto RP games.'
;

}

if(Anonymous && title=='undefined' && postNumber==1263842 && dateTime=='04/24/24(Wed)00:05:00') {

'>>1261599
>>1263459
A shame, with how seemingly easy it is to make a multiplayer game on BYOND I was hoping there was something else that comes close to the depth and popularity SS13, even if it was just text-based.
The shounenshit games kinda give me an idea of like a HxH Greed Island sorta game in BYOND but having a system to make dynamic and customizable nen hatsu powers would probably be quite technically complicated and not worth spending the time coding for a shitty game on an outdated engine.'
;

}

if(Anonymous && title=='undefined' && postNumber==1263867 && dateTime=='04/24/24(Wed)01:48:43') {

'>>1261459
The good ones are all gone, nothing is really worth it except SS13 and that one DBZ game that isnt shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1263880 && dateTime=='04/24/24(Wed)02:29:28'  && image=='Im actually black.jpg') {

'>>1261177
>just some flag cape and some pins, That's it

I'm sure you will be fine if I were to say add a flag cape that says "TND" or "You will never be a woman" right?'
;

}

if(Anonymous && title=='undefined' && postNumber==1264631 && dateTime=='04/24/24(Wed)16:54:57') {

'>>1263842
How hard can it be to code a MUD? I'll give it a go.'
;

}

if(Anonymous && title=='undefined' && postNumber==1264714 && dateTime=='04/24/24(Wed)18:45:29') {

'>>1264631
BYOND's language (DreamMaker) is fairly simple (best description I can give is that it's like a mix of C++ and Python) and the engine takes care of most of the networking shit, if you have any real programming experience (especially with object-oriented programming) it won't be hard at all, just know that the engine has limitations and the IDE that comes with BYOND is shitty as hell.
The actual game world has to be tile-based but BYOND has support non-tile locked movement and positioning for a while now, SS13 just stays on the tile system because reworking everything would be a insurmountable task.
It's not bad for hobby projects but obviously I wouldn't suggest BYOND if you plan on making your MUD into a "real" game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1264727 && dateTime=='04/24/24(Wed)19:04:08') {

'>>1264714
>It's not bad for hobby projects
It kinda is.
It's something people used 20 years ago when there weren't a lot of alternatives besides just making your own engine from scratch.'
;

}

if(Anonymous && title=='undefined' && postNumber==1264819 && dateTime=='04/24/24(Wed)20:40:37') {

'>>1264714
Thanks for the (you). Also, thanks for an insightful answer. However, I'm going to script (use python) this game from the ground up. I'm going to try and do it. Without having to do graphics, maybe, just maybe, it's possible to have an extremely in depth game that also tickles the itch. The itch of pulling off an elaborate scheme, of hacking a door, of being grey tide, of finding new things. What made SS13 great. While also, not being an incomprehensible mess to newcomers. Some learning curve is required. You want to filter out some people.'
;

}

if(Anonymous && title=='undefined' && postNumber==1264866 && dateTime=='04/24/24(Wed)21:19:37') {

'>>1264819
kind of sounds like what SS14 was supposed to be before all the bullshit slipped in'
;

}

if(Anonymous && title=='undefined' && postNumber==1264890 && dateTime=='04/24/24(Wed)21:37:46') {

'>>1264727
Eh I kinda disagree. BYOND takes care of basically all the networking and netcode aspects of your game, so it's good for amateur/hobbyist multiplayer games. For singleplayer games BYOND is certainly a shitty choice but most game engines or libraries out there don't have the same zero-effort multiplayer BYOND has. It really just depends on what one is trying to do, whether they want to code multiplayer themselves or not.

>>1264819
>I'm going to script (use python) this game from the ground up
Interesting choice, I'm guessing you don't mind players having your game's source code? Or is the client going to run on completely different code than the server? And depending on how complex your game is, Python might be significantly slower than a compiled language like C++.

>Without having to do graphics, maybe, just maybe, it's possible to have an extremely in depth game that also tickles the itch
I don't mind text-based gameplay myself but you're going to filter so many people without graphics, unless that is your intent.'
;

}

if(Anonymous && title=='undefined' && postNumber==1264954 && dateTime=='04/24/24(Wed)22:43:14') {

'>>1263880
What? If there's a flag of a country, why would people also want a flag saying "fuck this country"? Your point makes no sense. It's just inflammatory garbage'
;

}

if(Anonymous && title=='undefined' && postNumber==1264957 && dateTime=='04/24/24(Wed)22:45:00') {

'>>1264866
>i can't be racist or homophobic so SS14 is bullshit'
;

}

if(Anonymous && title=='undefined' && postNumber==1265168 && dateTime=='04/25/24(Thu)01:55:53') {

'>>1122798
You can build custom shuttles and use them for mischief and space battles? Tf you mean what use does that have?

>>1115148
>It isn't as prevalent now as trannies chased women out of games

Tried gmod the other day for the first time since 2015 and this was 90% of servers, it's a graveyard'
;

}

if(Anonymous && title=='undefined' && postNumber==1265303 && dateTime=='04/25/24(Thu)05:06:48') {

'>>1264957
Kill yourself, tranny. Wait, I don't need to tell you to do that, you just will.'
;

}

if(Anonymous && title=='undefined' && postNumber==1265347 && dateTime=='04/25/24(Thu)06:15:29') {

'>>1264890
>Eh I kinda disagree. BYOND takes care of basically all the networking and netcode aspects of your game, so it's good for amateur/hobbyist multiplayer games.
Let's put it this way... in what way is it preferable to Robust Toolbox? Which also handles those things. Especially if you're starting your project from scratch and don't need any of the SS13 shitcode.'
;

}

if(Anonymous && title=='undefined' && postNumber==1265362 && dateTime=='04/25/24(Thu)06:32:01') {

'>>1265168
>mischief and space battles
That'd be pretty bitchin'. Like if part of the danger for fluke ops is that they have to deal with potential hostile boarding by sec pods flying after them, or someone who found the pirate ship in space. I know /vg/station already had space pods but it'd be cool if it got expanded to ship battles and such too.'
;

}

if(Anonymous && title=='undefined' && postNumber==1265621 && dateTime=='04/25/24(Thu)09:58:44') {

'>>1265362
You just want Frontier Station.
And even on BYOND side, NSV13 has a bit more than just pods.'
;

}

if(Anonymous && title=='undefined' && postNumber==1265733 && dateTime=='04/25/24(Thu)11:51:31') {

'>I WANT TO COOOOOOOOOOOONTRIBUTE AAAAAAAHHH
>I AM COOOOOOOOOOOOOOOONTRIBUTING!!!!!!
> I...I... AAAAMMM COOOOOOOOODING!!!
I hate the monkeys'
;

}

if(Anonymous && title=='undefined' && postNumber==1266384 && dateTime=='04/25/24(Thu)19:06:07'  && image=='file.png') {

'>>1264890
I don't mind if they have the code.
I'll just be honest. I have no clue what I'm doing. But I'm doing it anyways. I couldn't get the networking working. So I'm stealing unrealircd. I'm going to script kiddie, chatgpt, github, any dirty ol' trick to just make game. All time not spent making game is wasted. Picture related is me. I am big stupid. But I'm not going to let it get in the way.'
;

}

if(Anonymous && title=='undefined' && postNumber==1267771 && dateTime=='04/26/24(Fri)15:19:36') {

'reading through this thread gives me a lot of nostalgia
ss13 died for me when krillbillkrillbill left the community'
;

}

if(Anonymous && title=='undefined' && postNumber==1267777 && dateTime=='04/26/24(Fri)15:23:02') {

'>>1192971
i hope i still have my party invite
>>1211009
>weird schizos
lifeweb is for the weird schizos normalfag'
;

}

if(Anonymous && title=='undefined' && postNumber==1267909 && dateTime=='04/26/24(Fri)17:22:50') {

'Fuck you Camrym Stern, everyone still hates you for goon power gaming';

}

if(Anonymous && title=='undefined' && postNumber==1267923 && dateTime=='04/26/24(Fri)17:37:13') {

'ass blast u s a';

}

}
}