import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vp/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Buff/Debuff Ideas(OP Anonymous) {

String fullTitle = 'Buff/Debuff Ideas';
int postNumber = 55790177;
String image = '1714064128023799.jpg';
String date = '04/25/24(Thu)12:55:28';
String comment = 'I'm working on a fanmade Type chart. I'm super interested in the idea of certain Types interacting in ways OTHER than weaknesses/resistances. Easy examples:

>Using a Water Type attack on a Grass Type will raise its stats, as if it had used the move Growth
>Using a Flying Type attack on a Fire Type gives them a Flash Fire effect of making their next Fire attack stronger
>Using a Poison attack on a Water Type pollutes their water supply, so their Water attacks do less damage and they take chip damage for 3 turns.

I'm just having trouble actually thinking of appropriate buff/debuff Type interactions. I can't think of a lot of cool or intuitive ones. :/'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==55790204 && dateTime=='04/25/24(Thu)13:04:39'  && image=='Glaceon.png') {

'>>55790177
Glaceon should get Snow Warning'
;

}

if(Anonymous && title=='undefined' && postNumber==55790231 && dateTime=='04/25/24(Thu)13:10:54') {

'Steel-types hitting other Steel-types with a physical Steel-type move increases the Attack of both the user and the target
Steel sharpening steel and such

Similarly, Rock-types using Rock-type attacks on other Rock-types becoming super or not very effective based on weight difference, bigger rock crushes smaller rock'
;

}

if(Anonymous && title=='undefined' && postNumber==55790244 && dateTime=='04/25/24(Thu)13:12:41') {

'>>55790231
>Steel sharpening steel and such
I thought you were talking about when two metal surfaces hit each other and go bOwOwOwOnG.'
;

}

if(Anonymous && title=='undefined' && postNumber==55790258 && dateTime=='04/25/24(Thu)13:16:33') {

'>>55790244
That happens if a NON-Steel-type uses a physical Steel-type move on another Steel-type, the attack bounces off and they go all wobbly and fall off a cliff
Also the target's Defense goes up'
;

}

if(Anonymous && title=='undefined' && postNumber==55790824 && dateTime=='04/25/24(Thu)15:43:26') {

'>>55790177
>>55790231
These would work better as abilities or moves.'
;

}

if(Anonymous && title=='undefined' && postNumber==55790899 && dateTime=='04/25/24(Thu)15:58:48') {

'>>55790177
Make thunderbolt have a chance of inflicting burn on grass types, since trees catch on fire when they get struck'
;

}

if(Anonymous && title=='undefined' && postNumber==55790975 && dateTime=='04/25/24(Thu)16:17:40') {

'>>55790899
Electric-type moves that burn would be nice'
;

}

if(Anonymous && title=='undefined' && postNumber==55791392 && dateTime=='04/25/24(Thu)17:54:42') {

'>>55790177
>Ghost no longer resists Bug
>Psychic is both weak to and strong against Ghost
>Ice resists Water and maybe Flying
>Maybe Steel should resist Fire but is weak to Electric
>Ground resists Fire and maybe Rock no longer does

>>55790231
I had the exact same idea-what. Fricking cool.

>>55790899
There should be a move that's called "dry zap" that burns the opponent if it's a non water type since a dry electric shock can cause burns. If the opponent is a water type or is affected by Rain, it can paralyze instead'
;

}

if(Anonymous && title=='undefined' && postNumber==55791469 && dateTime=='04/25/24(Thu)18:08:04') {

'>>55791392
>rock shouldn't resist fire
Have you ever tried to burn rock before?'
;

}

if(Anonymous && title=='undefined' && postNumber==55791521 && dateTime=='04/25/24(Thu)18:17:41') {

'>>55790177
the one thing that always bothered me as a kid was why fighting and normal physical attacks dont hurt the user when used against a Rock or Steel type. the rock/steel type takes SE damage so maybe it balances out? imagine physically striking a rock.'
;

}

if(Anonymous && title=='undefined' && postNumber==55791572 && dateTime=='04/25/24(Thu)18:27:53') {

'>>55791469
Not me literally but I have seen it. They break. Afaik, steel irl has a higher melting point that rocks.

Also I said "maybe". Rock and Steel could both resist Fire tho that would hurt the Fire type a lot'
;

}

if(Anonymous && title=='undefined' && postNumber==55791637 && dateTime=='04/25/24(Thu)18:42:38') {

'Not a type interaction change but change the typings of fossil Pokemon.';

}

if(Anonymous && title=='undefined' && postNumber==55791760 && dateTime=='04/25/24(Thu)19:08:03') {

'>>55791521
Steel and rock SEEM like super tough material, and I guess they are, but that's relative. The force required to damage rock and steel are very high, but if you CAN produce enough physical force then these materials shatter/bend/dent quite easily.'
;

}

if(Anonymous && title=='undefined' && postNumber==55792017 && dateTime=='04/25/24(Thu)20:05:31') {

'>>55790177
Make leafeon a leaf/ leaf type.
That way it can gain a weakness to fire but an advantage over water.'
;

}

if(Anonymous && title=='undefined' && postNumber==55792586 && dateTime=='04/25/24(Thu)22:37:56') {

'Psychic type attacks against Psychic type Pokemon deal 1/8 HP damage back to the user';

}

}
}