import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vr/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void SkyNet(OP Anonymous) {

String fullTitle = 'SkyNet';
int postNumber = 10860946;
String image = '1713377414106325.jpg';
String date = '04/17/24(Wed)14:10:14';
String comment = 'Thoughts?';

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==10860953 && dateTime=='04/17/24(Wed)14:14:24') {

'These were pretty fun games. Good test runs for the Xngine before Daggerfall';

}

if(Anonymous && title=='undefined' && postNumber==10861052 && dateTime=='04/17/24(Wed)14:59:04'  && image=='skynet_136.png') {

'Great games, yeah the gunfights aren't as tight as other great FPS of the time, and the hit dectection for walls/objects and jumping can be ass; but the game largely makes up for it in every other department, story, level design, exploration, atmosphere, the incredible technology...

It's crazy how much better the level design is in Skynet too. Too bad it's so short, and makes you go through some levels twice too.'
;

}

if(Anonymous && title=='undefined' && postNumber==10861067 && dateTime=='04/17/24(Wed)15:01:55'  && image=='skynet_233.png') {

'One thing that sucks about the game though is that it's easy to get softlocked. If during some missions you don't do the objectives PRECISELY in the order the game wants you to, even if that includes blowing up 4 antennas and you're supposed to just know which order to blow them up in; you will get softlocked. Also the first car stage, I swear to god sometimes the place where you're supposed to park to end the level just doesn't work.
And this guy? Fuck this game. I always had to use a cheat to go past him, every time the level end trigger just doesn't work. I don't think I got it to work once and it seems to be a common issue.'
;

}

if(Anonymous && title=='undefined' && postNumber==10862710 && dateTime=='04/18/24(Thu)09:21:31') {

'>>10861067
That sucks, it was looking pretty cool.'
;

}

if(Anonymous && title=='undefined' && postNumber==10862747 && dateTime=='04/18/24(Thu)09:46:28') {

'>terminators are immune to bullets
>>why?
>j-just because, okay?!'
;

}

if(Anonymous && title=='undefined' && postNumber==10862770 && dateTime=='04/18/24(Thu)09:55:17') {

'>>10862747
I don't recall they are, it just takes a lot'
;

}

if(Anonymous && title=='undefined' && postNumber==10862786 && dateTime=='04/18/24(Thu)10:02:53') {

'>>10862710
they're still worth playing, just be aware you may have to restart some levels from scratch to go past them'
;

}

if(Anonymous && title=='undefined' && postNumber==10863592 && dateTime=='04/18/24(Thu)15:42:21') {

'Seems neat';

}

}
}