import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vrpg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Hat World(OP Anonymous) {

String fullTitle = 'Hat World';
int postNumber = 3431933;
String image = '1711274293651478.jpg';
String date = '03/24/24(Sun)05:58:13';
String comment = 'I recently finished this game and wanted to talk about it. I thought the combo system was neat, and everyone sharing a single mana pool for casting adds a nice amount of depth to the combat. I also really like the way gems and OOParts allow for a wide variety of builds.
Anyway, what's your favorite route and why? For me it's Janice's because of the epic battle against the Self-Eaters at the end. God bless those brave meatshield decoys.'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==3431935 && dateTime=='03/24/24(Sun)06:00:03'  && image=='Spoiler Image') {

'Also, I found this in the graphics folder, but I don't think I've ever seen it in-game. What is this?';

}

if(Anonymous && title=='undefined' && postNumber==3433530 && dateTime=='03/25/24(Mon)16:36:51'  && image=='1701892617877959.png') {

'Shiki's route was probably my favorite. Comfiest home base, favorite main character, interesting reveals.

>>3431935
I forget if this is from the hidden route, a leftover from the original version, or unused entirely
I wanna say it's the 2nd or 3rd option since I don't recognize it at least'
;

}

if(Anonymous && title=='undefined' && postNumber==3433551 && dateTime=='03/25/24(Mon)17:06:24') {

'>>3431933
>hat world thread
>no one posting in it
what went wrong?'
;

}

if(Anonymous && title=='undefined' && postNumber==3433747 && dateTime=='03/25/24(Mon)20:52:02') {

'>>3431935
Leftover from the old version.'
;

}

if(Anonymous && title=='undefined' && postNumber==3433949 && dateTime=='03/26/24(Tue)01:05:33'  && image=='D6m-GlSU0AABSbQ.jpg') {

'>>3433841
>I don't know how it'd work as someone's first route
It was actually my first route lol. I was confused as fuck at first, but also interested in finding out more about the Self-Eaters. Learning more about the true nature of the hats while playing through the other routes made me appreciate Janice's route more retrospectively. I agree with you on the stuff with Big Mama and Jacou, though.
>pic
Based architect Fred.'
;

}

if(Anonymous && title=='undefined' && postNumber==3434041 && dateTime=='03/26/24(Tue)05:26:42') {

'Is every route long or/and repeate content? Asking because my monkey brain doesn't let me replay games.

>>3434035
Is this a new meme or are people legit brain damaged?'
;

}

if(Anonymous && title=='undefined' && postNumber==3434062 && dateTime=='03/26/24(Tue)06:27:47') {

'goburinbro pls go';

}

if(Anonymous && title=='undefined' && postNumber==3434544 && dateTime=='03/26/24(Tue)16:53:23'  && image=='1700321538195691.png') {

'>>3433949
That pic reminds me, despite Backbeard's Boob-lover personality, if you throw Prim in a party of flatties he doesn't favor attacking her. Evidently her size is also one of Hat World's Locked secrets.'
;

}

if(Anonymous && title=='undefined' && postNumber==3435071 && dateTime=='03/27/24(Wed)06:14:04'  && image=='87632998_p2.jpg') {

'>I could never stand you anyway... That Coalescence of yours? Putting everyone to a nice, peaceful sleep?
>Pathetic child's play, compared to the despair I once commanded!
>https://dova-s.jp/bgm/play7145.html

Such a great moment. Glad Feuilletine got more character development in the 7th route.
>>3434544
Her size is not much of a secret for Vio, that's for sure.'
;

}

if(Anonymous && title=='undefined' && postNumber==3437081 && dateTime=='03/29/24(Fri)05:52:54'  && image=='Screenshot_20240329_041206.png') {

'So I checked out the old version of the game out of curiosity. These are the differences with the current version that I have noticed so far by playing a bit of Dora's route and taking a look at the files:
>Dora, Chocolat, Frederica, and Kelly have different designs
>Parties consist of 3 members instead of 4
>There are no visible stats, but there are "properties" that depend on your currently equipped weapon (ATK, DEF, AGI, and MAG). You can redistribute the values of these properties at the cost of crystals
>Instead of tactics, there are "positions" that affect your properties and likelihood of being targeted. Each party member can change their position as a free action every turn
>Many areas have different layouts
>Almost all the music is different
>You have charge actions by default
>Fred and Kelly are not recruitable and Prim doesn't exist yet
>There are no guns
>All endings seem to be basically the same. Routes are less distinct from one another in general
For anyone interested, I'll leave a link to this version with the files decrypted: https://mega.nz/file/428DVCbC#8V68Wq4Ne_hI_1ATEIjycCz9-ltAnFOqIIs1Bm8uZ1c
Are there any other interesting differences I forgot to mention? Sorry for the ESLness, yes.'
;

}

if(Anonymous && title=='undefined' && postNumber==3437127 && dateTime=='03/29/24(Fri)07:27:40') {

'>>3437081
Shiki had a slightly different hair color and shape when hatless, also you're playing the "new old" version which got an update somewhat recently.'
;

}

if(Anonymous && title=='undefined' && postNumber==3437429 && dateTime=='03/29/24(Fri)12:28:04') {

'>>3434041
Each route has the same sidequest list with mostly minor dialogue changes. The main stories are plenty different, but aside from midgame and endgame sequences they all involve running through the worlds of the six main girls in the same way. 100% on my first route was 20some hours, subsequent routes took me around 5 hours each rushing the main story, and I didn't carry over anything in the jewelry box that cost points so it could've been faster.'
;

}

if(Anonymous && title=='undefined' && postNumber==3437435 && dateTime=='03/29/24(Fri)12:35:31') {

'>>3437081
I do get the Dora change but this is nice too'
;

}

if(Anonymous && title=='undefined' && postNumber==3437964 && dateTime=='03/30/24(Sat)00:36:01') {

'>>3437081
man that 立 is in a very interesting place'
;

}

if(Anonymous && title=='undefined' && postNumber==3438085 && dateTime=='03/30/24(Sat)05:48:35') {

'>>3433530
Yeah, Shiki's route is the best. Makes a great introduction to the setting too.'
;

}

if(Anonymous && title=='undefined' && postNumber==3438762 && dateTime=='03/31/24(Sun)00:22:36'  && image=='Natalie?.webm') {

'Found a weird bug';

}

if(Anonymous && title=='undefined' && postNumber==3438827 && dateTime=='03/31/24(Sun)04:01:21'  && image=='1667751945945448.jpg') {

'>>3438762
lmao 2nat'
;

}

if(Anonymous && title=='undefined' && postNumber==3438869 && dateTime=='03/31/24(Sun)05:33:11') {

'>>3438762
Will need more information than that, what were you doing and what happened before you go back to home? At the very least it seems harmless.'
;

}

if(Anonymous && title=='undefined' && postNumber==3438910 && dateTime=='03/31/24(Sun)07:18:37'  && image=='Screenshot_20240331_080403.png') {

'>>3438869
Didn't notice/do anything weird before I got back home. I talked to Melissa and pressed Ctrl as soon as the Mille Noris background appeared (picrel), but for some reason the screen transition animation played, and a second Natalie came running at me from the other side of the screen. I couldn't get this bug/glitch/whatever to happen a second time after many tries. It seems like a harmless and very rare glitch, so I wouldn't worry too much about it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3438916 && dateTime=='03/31/24(Sun)07:28:16'  && image=='tired.png') {

'>>3438910
>Mille Noris
Mille Noirs*
Fucking hell'
;

}

if(Poor Investor && title=='undefined' && postNumber==3439697 && dateTime=='04/01/24(Mon)02:53:16'  && image=='Apocalypse.webm') {

'I love Apocalypse

';

}

if(Anonymous && title=='undefined' && postNumber==3440175 && dateTime=='04/01/24(Mon)14:31:08') {

'Two story questions.
In Mel's route, her hat is unleashed when entering the NPG facility, but it isn't in her world so she shouldn't be able to do this, and from what I remember Unleash Hat isn't available to her there either. Is that a leftover from the original game or just a plot hole?
Mel's route establishes that the role of Big Mama requires being directly linked to APES, but the replacement Big Mama in the hidden route doesn't do this, without ramification. Also a plot hole, or did I miss something?'
;

}

if(Anonymous && title=='undefined' && postNumber==3440246 && dateTime=='04/01/24(Mon)15:34:00') {

'>>3440175
I do recall that being a thing in the original but I'd just wave it as just Hat supercomputer shenanigans, Don't think too much about it, it's supposed to be cool more than anything'
;

}

if(Anonymous && title=='undefined' && postNumber==3440366 && dateTime=='04/01/24(Mon)17:17:47'  && image=='slutbag.png') {

'>>3440175
I also have a story-related question. What was Jacou's "trap" exactly? At first I thought it was the explosion that destroyed Prim's body, but after reading the NPG facility notes in the hidden route I'm not sure anymore.
>>3439697
Oops, I forgot to spoiler that webm. Don't open unless you finished all the routes.'
;

}

if(Anonymous && title=='undefined' && postNumber==3440388 && dateTime=='04/01/24(Mon)17:38:37') {

'>>3440366
That was her trap. Increased data traffic to Cybernetics made her suspect the only person affiliated with them, and she couldn't risk digging deeper, so she took Prim out and made it look like an accident. The other notes are from later on, after she realized she'd been baited into that.'
;

}

if(Anonymous && title=='undefined' && postNumber==3440473 && dateTime=='04/01/24(Mon)19:27:50') {

'>>3440366
>>3440388
Final route spoilers:
The trap was something else not mentioned, Primrose entered Hat World way before Jacou's Notes were written, if you read the notes in the Final route they continue on the day immediately after the trap was sprung on Yuno and she turned it around to bait Jacou to Cybernetics.
The increased data traffic was due to the virus phoning home around the time Yoko's got plugged to the system and starting the calculations of the events depending on where she fell as the calculations ran on PEACH
'
;

}

if(Anonymous && title=='undefined' && postNumber==3441699 && dateTime=='04/03/24(Wed)01:38:01'  && image=='prism 2.jpg') {

'prim, my beloved';

}

if(Anonymous && title=='undefined' && postNumber==3442051 && dateTime=='04/03/24(Wed)10:57:29'  && image=='1687749525123223.png') {

'>>3441699
Prim screenshots caught my interest last thread, I was not disappointed.'
;

}

if(Anonymous && title=='undefined' && postNumber==3442060 && dateTime=='04/03/24(Wed)11:06:42') {

'Is the TL still the one in the Mega link? Surprised they haven't made some page, or worse discord, for it';

}

if(Anonymous && title=='undefined' && postNumber==3442090 && dateTime=='04/03/24(Wed)11:52:24') {

'>>3442060
yup
it's better that way
maybe'
;

}

if(Anonymous && title=='undefined' && postNumber==3442165 && dateTime=='04/03/24(Wed)13:21:19') {

'>>3442090
huh, I must retarded, had no problems installing it last year and now it's JP only despite all the files being there
You just move all the shit over and that's it, right? Or was there supposed to be a data folder there in the og files?'
;

}

if(Anonymous && title=='undefined' && postNumber==3442190 && dateTime=='04/03/24(Wed)13:39:52') {

'>>3442165
it's not a patch, the game in the mega folder is just translated by default
you're in jp locale or equivalent locale emulator?'
;

}

if(Anonymous && title=='undefined' && postNumber==3442269 && dateTime=='04/03/24(Wed)14:39:13'  && image=='1703580853099917.png') {

'>>3442190
>it's not a patch
ah yep, I am retarded, thanks
Been playing a bunch of TL games and so many require hunting down OG files I didn't even stop to wonder why the ""patch"" file was so big'
;

}

if(Anonymous && title=='undefined' && postNumber==3442281 && dateTime=='04/03/24(Wed)15:03:34'  && image=='kot.png') {

'>>3431933
>what's your favorite route and why?
Lavie and Nat for their final bosses, Shiki and Mel for their stories.'
;

}

if(Anonymous && title=='undefined' && postNumber==3442712 && dateTime=='04/03/24(Wed)23:29:56') {

'>>3442281
>cat
HUH?'
;

}

if(Anonymous && title=='undefined' && postNumber==3443130 && dateTime=='04/04/24(Thu)10:54:19'  && image=='kot.jpg') {

'>>3442712
>he doesn't know about the secret cat route
look at anon and laugh'
;

}

if(Anonymous && title=='undefined' && postNumber==3443548 && dateTime=='04/04/24(Thu)18:05:54'  && image=='1726945940953809182_1.jpg') {

'https://note.com/g2midi/n/n63f49ee9ca1a';

}

if(Anonymous && title=='undefined' && postNumber==3443555 && dateTime=='04/04/24(Thu)18:18:32') {

'>>3431933
Ay yo! The legendary thread is back! Now, if only Enchant Farm did the same...

>Anyway, what's your favorite route and why?
Natalie - the ultimate hat user selection game is a great driver to motivate the player to seek truth, the main revelation comes off strong and the final boss where you fight against the whole gameplay system itself is very epic. The ending itself hits right in the feels, being the right mix of sad and happy.'
;

}

if(Anonymous && title=='undefined' && postNumber==3443723 && dateTime=='04/04/24(Thu)22:40:24') {

'>>3443555
I have a soft spot for Lavie's because it's the first one I did and I've known a few people who've died in horrible ways, and young, so her motivation resonated with me. The self replicating machines have a cool gimmick to their fight too.
The true route I liked but the final boss of that one is such a piece of shit compared to everything else in the game. I spit on her.'
;

}

if(Anonymous && title=='undefined' && postNumber==3445138 && dateTime=='04/06/24(Sat)10:30:48'  && image=='1698776430698558.jpg') {

'I recall Dora > Janice > Shiki > Natalie > Lavie > Mel being mentioned last thread as the recommended play order for least spoilers to big reveal
Last person I recommended the game to I suggested Dora > Janice > Lavie > Shiki > Natalie > Mel, because Shiki's route is a big reveal so putting it later seemed preferable, but I imagine there's a bit more mystery to the day-to-day when she waits to the end to reveal where the numbers are coming from instead of spilling it to Natalie up-front
I think for people who haven't played the original game, the JP wiki suggests Janice > Dora > Natalie > Lavie > Shiki > Mel, and more or less the reverse of that if you have.
What do you think the best play order is? Does it matter?'
;

}

if(Anonymous && title=='undefined' && postNumber==3445354 && dateTime=='04/06/24(Sat)13:40:49'  && image=='1670820176416664.png') {

'>>3445138
i simply went left to right when i played for the first time, except i swapped janice and mel
dora's is a good intro but a bit stingy with the interesting plot bits and i recall my motivation flagging somewhat in the middle before picking up again
i think shiki's is honestly good to do early, shiki herself is fun, the route is great, and while it does spoil a big chunk, now the other routes become trying to figure out how their plot slots in with what you now know which can be more fun than blundering around in the dark

but pretty much anything goes as long as you save mel for late/last'
;

}

if(Anonymous && title=='undefined' && postNumber==3445572 && dateTime=='04/06/24(Sat)16:33:04'  && image=='763ミンミン.png') {

'Why the FUCK can't you recruit her and the rest of the Thousand Black Coffee Shop permanently?';

}

if(Anonymous && title=='undefined' && postNumber==3445622 && dateTime=='04/06/24(Sat)17:22:43') {

'>>3445572
that will be 1k crystals per battle, yes'
;

}

if(Anonymous && title=='undefined' && postNumber==3448855 && dateTime=='04/09/24(Tue)12:21:00'  && image=='1694998118066294.png') {

'always listen to what prim has to say
always do the opposite'
;

}

if(Anonymous && title=='undefined' && postNumber==3449075 && dateTime=='04/09/24(Tue)16:28:29'  && image=='bulli.jpg') {

'>>3448855
low-key esoteric prim bullying is my favorite part of hat world'
;

}

if(Anonymous && title=='undefined' && postNumber==3449749 && dateTime=='04/10/24(Wed)11:57:20'  && image=='1693293483432082.png') {

'>>3449075
same'
;

}

if(Anonymous && title=='undefined' && postNumber==3451506 && dateTime=='04/11/24(Thu)19:02:39'  && image=='senpai noticed me.png') {

'>>3431933
Im playing it right now. Holy fucking SOUL'
;

}

if(Anonymous && title=='undefined' && postNumber==3451556 && dateTime=='04/11/24(Thu)20:23:44') {

'>>3451506
more people did this than i expected
i guess it beats going all the way back once you've finished'
;

}

if(Anonymous && title=='undefined' && postNumber==3451644 && dateTime=='04/11/24(Thu)22:59:08'  && image=='HELP.png') {

'hahahahahahahahahahah.... help me oh my fucking god this bitch is so strong that I learned like 9 new moves and I can't go to other Worlds and grind there HELP';

}

if(Anonymous && title=='undefined' && postNumber==3451659 && dateTime=='04/11/24(Thu)23:17:01') {

'>>3451644
oh no you did janice route first didn't you
do literally anything to avoid her OS triggering
if you have some spare crystals and have beaten shiki then getting time magic for the 1 turn freeze will do it
if you can't do that then maybe spam judgement skills to keep her OS down
kelly is the fucking stronk and her gameplay self reflects this'
;

}

if(Anonymous && title=='undefined' && postNumber==3451664 && dateTime=='04/11/24(Thu)23:22:26') {

'>>3451659
also make sure you lower her values to absolute limit, i can't remember if they remind you about this but hers works the same way as janice's world, you gotta run away from fights to lower it'
;

}

if(Anonymous && title=='undefined' && postNumber==3451754 && dateTime=='04/12/24(Fri)02:43:05') {

'>>3451644
If you can't prevent or survive Overextend, autores effects don't proc until it completes, so they don't get shredded by the multihits despite what you might otherwise expect.'
;

}

if(Anonymous && title=='undefined' && postNumber==3451778 && dateTime=='04/12/24(Fri)03:17:07') {

'Does Primroses weapon ever get like an upgrade with the same ability or do you just have to give up its special ability';

}

if(Anonymous && title=='undefined' && postNumber==3451783 && dateTime=='04/12/24(Fri)03:21:39') {

'>>3451778
you just keep her with keyrod forever because the skill is worth the damage loss by a considerable margin
it's not like prim really falls off damage wise, just spam star flare'
;

}

if(Anonymous && title=='undefined' && postNumber==3452421 && dateTime=='04/12/24(Fri)16:18:38') {

'I didn't flash star flare until several hours into sidequest cleanup after finishing every route';

}

if(Anonymous && title=='undefined' && postNumber==3452437 && dateTime=='04/12/24(Fri)16:26:23'  && image=='artsflash.png') {

'>>3452421
Did you upgrade her gem? It still takes awhile to max out arts but I've found it to be useful.'
;

}

if(Anonymous && title=='undefined' && postNumber==3452448 && dateTime=='04/12/24(Fri)16:32:56') {

'>>3452437
Yeah. The main problem was likely me maining magic and not using mace arts often enough to flash it, though Star Flare does have the lowest flash rate of anything in the game as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==3452541 && dateTime=='04/12/24(Fri)18:06:42'  && image=='file.png') {

'Serviata has a skill that just forces charm even when you have the literal one item in the game that SAYS IT NEGATES FUCKING CHARM WHEN EQUIPPED

And that's where I started using cheat engine. Little cock sucking slanty eyed nip don't you fuck with me and give me that bullshit'
;

}

if(Anonymous && title=='undefined' && postNumber==3452554 && dateTime=='04/12/24(Fri)18:15:32'  && image=='itsover.png') {

'>>3452541
You're supposed to lose to Serviata on your first try, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==3452573 && dateTime=='04/12/24(Fri)18:45:35'  && image=='Spoiler Image') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==3452581 && dateTime=='04/12/24(Fri)19:02:04'  && image=='1696746638835611.png') { }

if(Anonymous && title=='undefined' && postNumber==3452841 && dateTime=='04/13/24(Sat)00:39:08') {

'>>3452541
There is a gem to counter EXACTLY that. Plus, she's not that hard.'
;

}

if(Anonymous && title=='undefined' && postNumber==3452953 && dateTime=='04/13/24(Sat)04:08:37'  && image=='DANTE THE DEMON SLAYER.png') {

'>Fight Prim
>She has her own little theme song

>FUCK YOU FUCK YOU FUCK YOU FUCK YOU'
;

}

if(Anonymous && title=='undefined' && postNumber==3453255 && dateTime=='04/13/24(Sat)12:08:14') {

'What all do you throw in the jewelry box? My first run through all the routes I only put in things with no cost, but thinking about using it more for a second go. Feel like dropping in characters would trivialize most of the game, but there's some really good swords and guns available early, so other weapons for the sake of variety would probably be fine too...except then the weapon has to not be equipped at the end to transfer it by itself.';

}

if(Anonymous && title=='undefined' && postNumber==3453292 && dateTime=='04/13/24(Sat)13:00:31') {

'>>3453255
you really, really, really want to put your characters in there. all of them. yes this makes subsequent routes easier but that's kind of the point, you pick up speed as you go through the routes. final route will probably be borderline impossible if you haven't been putting your characters in the box.
otherwise i'd just stick a couple weapons in there, i dunno if you found the secret freebie weapon upgrade machine but you can make a beastly weapon by running it through there, boxing it, and then repeating through each route'
;

}

if(Anonymous && title=='undefined' && postNumber==3453299 && dateTime=='04/13/24(Sat)13:14:57') {

'>>3453292
>spoiler
Nah, I already did that once without it. iirc without carryover they start with their favored masteries at 20 and high rank weapons, it's not always an ideal loadout for the times you get them but they're sufficient for what you need to do (and always a better weapon than I ended routes with anyway). Matryoshka in that route was pretty rough though, so I'll probably at least box accordingly for that one this time.'
;

}

if(Anonymous && title=='undefined' && postNumber==3453302 && dateTime=='04/13/24(Sat)13:21:50') {

'>>3453299
somehow my brain just omitted the >through all the routes part of your post, my bad
that's nice as a failsafe though, i figured if you didn't carry them over they'd just be clean slate
still probably requires some grinding to get them back up to speed but at least you're not completely softlocked'
;

}

if(Anonymous && title=='undefined' && postNumber==3453577 && dateTime=='04/13/24(Sat)17:47:43') {

'>>3453255
Put in the characters you invested most in, goodn accessories that are limited per route, and higher tier weapons.'
;

}

if(Anonymous && title=='undefined' && postNumber==3453690 && dateTime=='04/13/24(Sat)19:43:07') {

'>>3453255
>What all do you throw in the jewelry box?
A starter kit for the new MC(Dual Guns or dual swords), the red shoes accessory to plop on the Yoko. Then Yoko,Prim and the helper from the last story.

>Feel like dropping in characters would trivialize most of the game
The majority of the game is trivial to begin with. Especially on NG+ where you by default have ALL your tactics and ALL your OOParts carry over. Only the last bosses and late side quest enemies have much of a real chance of KO'ing you. Everything else you just spam auto battle on Decoys to get their Values down otherwise their health is too inflated.

Also I very much hope you're just clout posting or something with that whole bullshit about not carrying over your characters. That's a TREMENDOUSLY retarded,perhaps even autistic ass choice. It takes hours to level up one character properly. Even putting aside the gems(Which all start back at fucking 50 in NG+) you'd still have to dice roll with the Flash skill stuff. Never do that again if you are being serious,that's a waste of air.'
;

}

if(Anonymous && title=='undefined' && postNumber==3453745 && dateTime=='04/13/24(Sat)20:51:40'  && image=='1701013192359952.png') {

'>>3453690
If the character isn't free, they aren't going in the box.
>It takes hours to level up one character properly.
I don't think individual routes are long enough to care, but I also don't make an effort to max things out, so I can understand that pov with a lot of time and effort sunk into characters.'
;

}

if(Anonymous && title=='undefined' && postNumber==3453750 && dateTime=='04/13/24(Sat)21:07:55'  && image=='Spoiler Image') {

'>>3453255
All the characters you used during that run and maybe a weapon or two if you have space.
>>3453745
In my experience the time spent on routes gets shorter and shorter as you skip more sidequests and have less grinding to do.'
;

}

if(Anonymous && title=='undefined' && postNumber==3453759 && dateTime=='04/13/24(Sat)21:35:01'  && image=='dredd-chan.jpg') {

'>>3453745
anon please for your own sake
put the side characters in the box. this is not a request.
i know you're not starved for space unless you have like 20 swimsuits in there'
;

}

if(Anonymous && title=='undefined' && postNumber==3454347 && dateTime=='04/14/24(Sun)10:53:01') {

'I hate to admit defeat, but I can't figure out how to get 100% in Graveyard City District 1. I'm stuck at 96%. does it have to do with the yellow grave? I dunno what else to try or where to look. I've fully finished all other maps and quests.

while I'm at it, what is Decoypedia entry #145? and what is the weapon upgrade thing that one girl is talking about? I think those are the last things I'm missing'
;

}

if(Anonymous && title=='undefined' && postNumber==3454353 && dateTime=='04/14/24(Sun)10:58:13') {

'>>3434544
she's a cutie'
;

}

if(Anonymous && title=='undefined' && postNumber==3454385 && dateTime=='04/14/24(Sun)11:32:00'  && image=='Spoiler Image') {

'>>3454347
got a lot of use out of this baby, it's either the room in the pic or the one the arrow's pointing to, or both
#145 is the gun dudes, fight sword dudes in the colosseum until they call for backup
weapon upgrade is to the right of where ancient laser beam robot is hiding, in the quicksand labyrinth. gotta charge jump over the wall'
;

}

if(Anonymous && title=='undefined' && postNumber==3454492 && dateTime=='04/14/24(Sun)12:52:27') {

'>>3454385
damn, thank you. definitely was never going to find that room. never even considered having to fly over that many rooms to find something. sad thing is I even tried going left from up there instead... never would have found #145 either, that's just fucked up.

disappointed I didn't find the upgrade room though. went back down there so many times, must have done the jump wrong before'
;

}

if(Anonymous && title=='undefined' && postNumber==3455610 && dateTime=='04/15/24(Mon)15:58:43') {

'https://rpgmaker.net/games/12867/
Has anyone played his other game that got a tl this year? Is it any good?'
;

}

if(Anonymous && title=='undefined' && postNumber==3455723 && dateTime=='04/15/24(Mon)17:20:20') {

'>>3451778
>>3451783
Just upgrade her weapon??? Duh'
;

}

if(Anonymous && title=='undefined' && postNumber==3455954 && dateTime=='04/16/24(Tue)00:03:50'  && image=='Spoiler Image') {

'>>3431933
I finished Mels route but there this door left in her final area that really has me curious. How do you unlock it?

I'm keeping a save here just in case. There's a lotta lore shit in her final area.'
;

}

if(Anonymous && title=='undefined' && postNumber==3455965 && dateTime=='04/16/24(Tue)00:21:01') {

'>>3455954
That's for another route.'
;

}

if(Anonymous && title=='undefined' && postNumber==3455973 && dateTime=='04/16/24(Tue)00:40:07'  && image=='Spoiler Image') {

'>>3455954
Think it's unlocked via completing an earlier sidequest.

>>3455965
works on my machine'
;

}

if(Anonymous && title=='undefined' && postNumber==3456102 && dateTime=='04/16/24(Tue)04:47:13'  && image=='FUCK.png') {

'>>3455973
>>>>>>>>>>>>>>>>>>>>>side quest
That's the worst possible thing to fuckin' hear because I did absolutely none of them. If it's connected to the World Of Friends chick side quest that door can just go fuck itself. That shit takes so much time If it is tell me and also let me judge if I wanna bother,what's inside those rooms? Some more lore? A good or useless item?'
;

}

if(Anonymous && title=='undefined' && postNumber==3456302 && dateTime=='04/16/24(Tue)10:24:34') {

'>>3456102
pretty sure you all you gotta do is talk to the old lady in graveyard district, alone
it's not super lore heavy, more like a rest stop than anything'
;

}

if(Anonymous && title=='undefined' && postNumber==3457762 && dateTime=='04/17/24(Wed)22:33:08') {

'Are there any differences between the characters beyond a few points of starting stats and how much I like them?';

}

if(Anonymous && title=='undefined' && postNumber==3457767 && dateTime=='04/17/24(Wed)22:42:32') {

'>>3457762
All the main characters get unique features in their routes, some of which are quite powerful.
A couple non-main girls have unique abilities as well spoiled in case you want to find that out organically Prim, Kelly, and Frederica
For the rest of them, it’s just their starting proficiencies, which match what they level if you leave them alone, but those can be changed with gems and equipment, so it is mostly down to taste. That said, even those ones react to situations differently - some have a lot more to say in specific routes than others.'
;

}

if(Anonymous && title=='undefined' && postNumber==3457777 && dateTime=='04/17/24(Wed)23:03:27') {

'>>3457767
So do what weapon type I put them on matter for the unique skills?'
;

}

if(Anonymous && title=='undefined' && postNumber==3457786 && dateTime=='04/17/24(Wed)23:21:26') {

'>>3457777
For some yes but it’s the obvious and apparent choices for said characters?
Janice - Dual Swords, Kelly - Dual Guns, Prim’s are tied to her unique weapon that she comes equipped with '
;

}

if(Anonymous && title=='undefined' && postNumber==3457797 && dateTime=='04/17/24(Wed)23:40:35') {

'>>3457786
So gun Dora is a go?'
;

}

if(Anonymous && title=='undefined' && postNumber==3457801 && dateTime=='04/17/24(Wed)23:47:31') {

'>>3457797
Yeah shoot the crap out of ‘em'
;

}

if(Anonymous && title=='undefined' && postNumber==3457825 && dateTime=='04/18/24(Thu)01:10:17') {

'>>3457801
Hell yeah let's go USA'
;

}

if(Anonymous && title=='undefined' && postNumber==3457963 && dateTime=='04/18/24(Thu)08:22:02'  && image=='Spoiler Image') {

'>>3431933
You can't pay me jack shit to touch Natalies route again after her final boss. It's literally one of those fucked up bosses where you spend probably like 15 minutes getting their inflated health down while they do half of yours a hit or one shot youthen when they're at that last sliver of health they practically toss a coin that says if you win or not Granted though as you can see I didn't get to use Prims Cypher shit but again that's because the fucker hits too hard
Probably should have saved hers for last because that was actually worse than Mels who I thought had the most defintive boss.

>>3445138
IMO there's two ways to approach the game whch is gameplay balance (PRIMARILY because of the varied final boss fights) and story. I'll ASSUME a bit with Lavie because I haven't done hers yet but

For gameplay balance I think it goes
Shiki > Dora > Lavie(Maybe) > Janice > Mel > Natalie

For story it's
Dora > Lavie(Maybe) > Janice > Shiki > Natalie > Mel'
;

}

if(Anonymous && title=='undefined' && postNumber==3457981 && dateTime=='04/18/24(Thu)08:56:14'  && image=='despair.jpg') {

'>>3457963
>v16
Please update.'
;

}

if(Anonymous && title=='undefined' && postNumber==3458064 && dateTime=='04/18/24(Thu)10:45:54') {

'>>3457963
kinda confused as i found natalie's final boss to be fairly easy, it was one of the few i didn't have to retry and i did hers third so it wasn't like i was overgeared to hell and back
having someone with high fist prof helps massively for the last leg but i'm not sure what else happened there, unless you forgot to lower the place's values or something'
;

}

if(Anonymous && title=='undefined' && postNumber==3458156 && dateTime=='04/18/24(Thu)12:45:43'  && image=='1707271127662530.png') {

'>>3457963
Final boss difficulty I'd probably rank something like
Shiki > Lavie > Janice > Natalie > Mel > Dora
Natalie's is squishy, with less effective Life than some Keepers, but the gimmick kneecaps some party setups and can screw you on the wrong turn.
Janice's is more long and overwhelming to set up for than hard. Doesn't help that the advice to lower your own Values is sabo when 100% Janice solos phase 1 and decoys tank everything for you phase 2 so long as you prevent OS.
Dora's is long no matter what, and becomes significantly longer if your damage dips too much, or if you don't have good damage output in the first place.'
;

}

if(Anonymous && title=='undefined' && postNumber==3458200 && dateTime=='04/18/24(Thu)13:40:51') {

'If I'm not completely delusional in my belief that I can read Japanese the point of fists is that you can use fist arts without equipping the gem right?';

}

if(Anonymous && title=='undefined' && postNumber==3458205 && dateTime=='04/18/24(Thu)13:49:49') {

'>>3458200
not the entire point but yeah, you can
this is very useful for the magic tournament if you want to cheese it as a muscle witch
they also have a nice well-rounded skillset, you don't have to worry about getting new weapons, and they build stats fairly quickly too
you could just use the translation unless you're practicing your moonrunes'
;

}

if(Anonymous && title=='undefined' && postNumber==3458289 && dateTime=='04/18/24(Thu)15:08:18') {

'>>3458064
Her last boss doesn't have values you can lower and even if you can i'm certain it's unexplained what the quirk for that is because beating up decoys doesn't do shit which I did a lot of since I grinded my ass off there to get Nats up because the main part had 66,000~ health and the other 3/4 parts of it had like 30,000~?

>>3458156
Doras is long but all you really need is just 2/3 people spamming Arts and a healer with Soul items which really isn't all that different from how the vast majority of battles can be facerolled through anyway.'
;

}

if(Anonymous && title=='undefined' && postNumber==3458463 && dateTime=='04/18/24(Thu)17:07:58') {

'>>3458289
The Values there are fixed at 25% (the minimum) the first time through, so you're right that you can't lower them. I've heard after winning once you can raise the Values from the midboss room, but I accidentally saved over my Natalie clear so I can't verify that.
The main things that make me consider Dora's the hardest are not being able to burst it due to 10 phases, and Overdose meaning you're banned from buffing. Phoenix/Greenheart and wind/Wonder World buffs can pull you through the other final bosses at around 700~800 Life, sub-20 stats/masteries, and treasure chest-only equipment, but it feels like you need a higher baseline than that for Dora's. That said it's a simple fight when you have enough damage to guarantee one phase per turn and don't have to worry about reviving someone each turn, Giga Life Drain undoing your phase progress, or sweating over Soul/Mana depletion, but at that point nearly everything is.'
;

}

if(Anonymous && title=='undefined' && postNumber==3458484 && dateTime=='04/18/24(Thu)17:20:03') {

'>>3458289
>>3458463
Iirc you can manually adjust the values where you fight Papi, though that’s only after you’ve cleared it once. I think someone else’s (Shiki’s? It’s been a while) works the same way so yeah that lines up.
I didn’t find Natalie’s to be that bad in my experience, and she was my first one so I wasn’t pulling up with heavily upgraded equipment or anything. The last phase of it is a bit luck based, but for the first phase it’s pretty easy to distribute damage around and only remove what you have to once everything else has been damaged a lot (Kelly as usual pulls a lot of weight if you want to use her).
I had a lot more trouble with Lavie’s than Mel’s or Nat’s - more than any of the other ones you really have to go in with a plan of what you’re doing or it’s just not going to happen.'
;

}

if(Anonymous && title=='undefined' && postNumber==3458545 && dateTime=='04/18/24(Thu)18:09:48') {

'>>3458484
Lavie's is weird to rank relative to other bosses since it's more of a puzzle than a fight, and you have to trial-and-error some elements of it. Best case going in blind you probably wipe the first attempt and win the second, worst case you misinterpret one of several things and get stuck for awhile. I got stuck on it for an hour or so because I think I had a Carnage or Genocide Heart happen somewhere unexpected on an early attempt and thought I had to use a combo before a certain point, also not realizing for awhile that combos limit you to hitting 15? targets since the big info dump before the fight conveniently doesn't mention that unintuitive quirk'
;

}

if(Anonymous && title=='undefined' && postNumber==3458563 && dateTime=='04/18/24(Thu)18:25:26') {

'>>3458545
i'm pretty sure combos work but ringo drive can only "grab" a max of 16 units
could be wrong, it's been a while since i fought them legit
that said once you get to higher numbers it's detrimental to use combos anyway'
;

}

if(Anonymous && title=='undefined' && postNumber==3458578 && dateTime=='04/18/24(Thu)18:41:23') {

'>>3458563
Nah, other way around. My first clear involved setting Independent so OS Ringo Drive Tempest spam could kill ~70 instead of just taking out the onscreen ones and wiping to Carnage.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459556 && dateTime=='04/19/24(Fri)22:47:23') {

'If there's one flaw to this game its the agony of doing all the god damn dungeons again from the beginning on each new playthrough. World of Life,Law and Battles last stages get real old real fast come the 3rd time you have to do them.';

}

if(Anonymous && title=='undefined' && postNumber==3459621 && dateTime=='04/20/24(Sat)01:05:08') {

'>>3459556
bro your charged dash w/ damascus ring and instakill trash mobs enabled?
castle of thorns you can do in like 30 seconds if you go through the secret push wall up top
i'll give you Law though, god forbid you forget the teleport order'
;

}

if(Anonymous && title=='undefined' && postNumber==3459706 && dateTime=='04/20/24(Sat)05:32:26') {

'>>3459556
Idk, like I get what you're saying, but with movement tech unlocked you can just not fight anything you don't want to aside from the bosses, and you know all the map's layouts by that point anyways so you don't have to waste any time either.
Natalie's clear bonus also speeds up everything like x4. It's one of the reasons why I'd recommend doing her route first, or at least early on.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459979 && dateTime=='04/20/24(Sat)11:26:59') {

'>>3459706
Natalie's clear bonus is a godsend if you're redoing side content each route. The benefits are minimal if you aren't, since you need to run each map manually the first time and won't be backtracking much to use it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3460186 && dateTime=='04/20/24(Sat)16:12:28') {

'>>3459979
You get different end scenes for the 3 big questlines depending on your MC, some of which are pretty good. Plus I like having the ice place unlocked as well, so I’d end up doing everything anyways to get that.'
;

}

if(Anonymous && title=='undefined' && postNumber==3460326 && dateTime=='04/20/24(Sat)19:25:04'  && image=='1704113601653320.png') {

'>>3460186
Don't get me wrong, I think the side content is worth redoing for the differences as well as the unlocks. Just adding that it doesn't help with anon's
>doing all the god damn dungeons again from the beginning
problem, outside of like, not having to do another lap after grabbing the Law 2 Fatima, and if 30 seconds of dashing through maps is too much redundancy I don't think they're redoing sidequests.'
;

}

if(Anonymous && title=='undefined' && postNumber==3460906 && dateTime=='04/21/24(Sun)13:16:57') {

'Can I buy it on steam yet';

}

if(Anonymous && title=='undefined' && postNumber==3461582 && dateTime=='04/22/24(Mon)04:52:10') {

'Is Kelly recruitable outside of Janices route? How';

}

if(Anonymous && title=='undefined' && postNumber==3461595 && dateTime=='04/22/24(Mon)05:05:16') {

'>>3461582
beat her'
;

}

if(Anonymous && title=='undefined' && postNumber==3461596 && dateTime=='04/22/24(Mon)05:06:24') {

'>>3461595
How do you fight her'
;

}

if(Anonymous && title=='undefined' && postNumber==3461683 && dateTime=='04/22/24(Mon)08:53:37') {

'>>3461596
Talk to Jasmine in the Cafe after getting 3 Hats to start the Battle Tournament sidequest and then win it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461696 && dateTime=='04/22/24(Mon)09:12:51') {

'>>3461683
Yeah that just unlocks the battle tournament. Be more specific pal. She doesnt show there as a contestant.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461714 && dateTime=='04/22/24(Mon)09:33:52') {

'>>3461696
You're in the Magic Master League not the Battle Tournament.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461718 && dateTime=='04/22/24(Mon)09:38:08') {

'>>3461714
Then where is the battle tournament?'
;

}

if(Anonymous && title=='undefined' && postNumber==3461721 && dateTime=='04/22/24(Mon)09:40:31') {

'>>3461718
To the left, two rooms before the boss get the ticket from fighting decoys in the area.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461757 && dateTime=='04/22/24(Mon)10:47:00'  && image=='I am the one who TOPS.png') {

'Is it some kinda sick dev joke that Chocolat tells you to stock up on Soul Tablets in the final story with Yoko before you fight Mashyo-however the fuck its spelled? your resources are so stupidly thin youd be lucky to make the lowest tier of healing items.

Is there somethingim missing because this shits quite cruel.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461760 && dateTime=='04/22/24(Mon)10:51:24') {

'>>3461757
You've probably got a pile of high tier materials you can dismantle for the lesser ones you need.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461939 && dateTime=='04/22/24(Mon)15:56:23') {

'>>3461757
Wut
Immediately before a route boss is when you’re gonna have the most materials available to you during your run.'
;

}

if(Anonymous && title=='undefined' && postNumber==3461958 && dateTime=='04/22/24(Mon)16:19:57') {

'You guys use items?';

}

if(Anonymous && title=='undefined' && postNumber==3461984 && dateTime=='04/22/24(Mon)16:54:33') {

'>>3461958
a quickie mana pot helps the ringo drive go down smoothly (assuming you don't have lovie)
soul tablets help if you don't have the leisure/patience to pull off wonderworld cheese'
;

}

if(Anonymous && title=='undefined' && postNumber==3461993 && dateTime=='04/22/24(Mon)17:08:18') {

'>>3461958
Soul tablets are nice for the longer final bosses, or if you're doing some Soul-inefficient strats like dual gun ringo drive railgun or doublecast Mana Gain
Mana pots I mostly just use before starting fights since it's faster than waiting for mana regen'
;

}

if(Anonymous && title=='undefined' && postNumber==3463275 && dateTime=='04/23/24(Tue)19:53:24') {

'Had a Mana Potion unexpectedly restore 0 mana. From what I recall, sequence of events was selecting Mana Potion S on Chocolat > Chocolat gets charmed (but wearing a Fallen Angel Bandaid) immediately before her turn > successfully uses the potion > Mana doesn't change > potion confirmed absent from my inventory afterward. Admittedly I wasn't paying much attention to other actions in the turn since I was focused on the mana number, so maybe there was something that consumed 30 mana before it visually updated? Against not-Dora route Matryoshka, I think phase 6 or 7, mana at a single digit number both before and after the turn.';

}

if(Anonymous && title=='undefined' && postNumber==3463282 && dateTime=='04/23/24(Tue)19:57:46'  && image=='1676242677067311.jpg') {

'>>3463275
weird, maybe getting charmed screwed it up
good luck with that fight, it's a pretty nasty one'
;

}

if(Anonymous && title=='undefined' && postNumber==3463334 && dateTime=='04/23/24(Tue)21:13:44') {

'>>3463275
I mean like it’s very possible Matryoshka used up the mana if you weren’t watching'
;

}

if(Anonymous && title=='undefined' && postNumber==3463409 && dateTime=='04/23/24(Tue)22:32:29') {

'>>3463334
That was my initial assumption, but the mana number itself never changed from a red single digit, and with 3 mana available enemy AI normally wouldn't commit to something that eats 30.
It's the first time I've seen anything like this in 200 hours so I thought it was worth mentioning at least. Wish I had it recorded so I could reference everything that turn. The boss did completely ignore magic for the last three turns at 12/14/16 mana for whatever that's worth.'
;

}

if(Anonymous && title=='undefined' && postNumber==3463457 && dateTime=='04/23/24(Tue)23:11:29') {

'>>3463409
if i remember correctly the area itself has a default mana succ but it's pretty low
i'm more inclined to suspect it was a weird interplay with the charm/bandaid interaction'
;

}

if(Anonymous && title=='undefined' && postNumber==3463631 && dateTime=='04/24/24(Wed)05:31:52') {

'so is this game actually yurishit or is it just all girls';

}

if(Anonymous && title=='undefined' && postNumber==3463638 && dateTime=='04/24/24(Wed)05:50:33') {

'>>3463631
If by yurishit you mean smut than no, there's absolutely none of that in the game.
There are 2 couples in the game though, one a set of major characters and the other a set of relatively important side characters. No porn, no make-out sessions, nothing like that, but the first are married in all but name and the second are also together.

And then there's a lot of "female character being close to another female character" because duh (almost) the entire cast is female, and if that's your line for tolerance then why the heck are you even here.'
;

}

if(Anonymous && title=='undefined' && postNumber==3463643 && dateTime=='04/24/24(Wed)06:02:30') {

'>>3463638
okay dropped, thanks for letting know not to waste time on it'
;

}

if(Anonymous && title=='undefined' && postNumber==3464003 && dateTime=='04/24/24(Wed)13:21:50'  && image=='1493246815063339010_1.jpg') {

'>>3463643
Your loss, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464364 && dateTime=='04/24/24(Wed)20:19:51') {

'Just a fyi for my fellow club penguin tards: the game seems to have some dll loading problem in wine 9.0 and up so use a 8.x version. Copy the font files from the game's font folder to the wineprefix' C:\windows\fonts folder and launch the game with LC_ALL=ja_JP.utf8 envvar or you won't get text in dialog windows. Use gamescope to upscale the game if you don't use a Proton fork of wine (which does it by itself automagically last time I checked).';

}

if(Anonymous && title=='undefined' && postNumber==3464365 && dateTime=='04/24/24(Wed)20:23:39') {

'>>3464364
Does the text bubble in the mega fix not work?'
;

}

if(Anonymous && title=='undefined' && postNumber==3464374 && dateTime=='04/24/24(Wed)20:35:30'  && image=='screenshot-2024-04-25_02:34:19.png') {

'>>3464365
I wanted to make it work with the normal version. For some reason with wine it won't load the fonts if they're not "installed globally" aka in the windows\fonts folder but that might be either a wine font loader limitation or I need to set something, I dunno.
"LC_ALL=ja_JP.utf8 wine some.exe" is basically the equivalent of using AppLocale on Windows.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464378 && dateTime=='04/24/24(Wed)20:41:46') {

'>>3463638
>There are 2 couples in the game though
>Only one listed is major
Are you implying Tsubame isn't munching the shit out of Shiki's carpet or that Natalie isn't taking Lavie's strap? Frederica is all 926 keepers bike while we're at it.
Kelly and Janice definitely don't stop at battling.
Don't even ask about Dora and Meshleia.
The ghost girl sidequest.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464405 && dateTime=='04/24/24(Wed)21:18:39') {

'>>3464378
The major is Nat x Lavie, the side characters are Vio x Prim.
The others aren't there. They're close but it's not the same - easy for a fanfic writer to make them into a romantic couple if they wanted to, but it would still be fanfic.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464425 && dateTime=='04/24/24(Wed)21:51:53'  && image=='1692480102681336.jpg') {

'>>3464378
>Don't even ask about Dora and Meshleia
okay no but seriously we need to talk about what the fuck is going on with all of that post-final route
some kind of quasi incestous/selfcest/schizo foursome with two people
or does Sera just politely look the other way while Dora does her daily "maintenance" on Mesh'
;

}

if(Anonymous && title=='undefined' && postNumber==3464449 && dateTime=='04/24/24(Wed)22:18:00') {

'>>3464405
>Prim is a side character
In what universe? I thought you were talking about Eris and Melissa.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464503 && dateTime=='04/24/24(Wed)22:57:33') {

'>>3464449
There are only 7 main characters anon, unless there's been some new DLC that I missed completely.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464515 && dateTime=='04/24/24(Wed)23:10:37') {

'>>3464503
You play as Prim in every single route. The whole game takes place in her coma. All the girls are dolls, why do you think she gives you a Vio doll? What's more believable, the events of Hat World or a girl having a long dream in a coma?
That's what I thought.'
;

}

if(Anonymous && title=='undefined' && postNumber==3466490 && dateTime=='04/26/24(Fri)13:23:30') {

'>>3440175
For the second question, the new Big Mama is only really in name, since Meim's still present in that route and doesn't exactly have the means to vacate her role.'
;

}

if(Anonymous && title=='undefined' && postNumber==3469008 && dateTime=='04/28/24(Sun)10:35:04'  && image=='1708187732972568.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==3469890 && dateTime=='04/29/24(Mon)02:48:38'  && image=='Hat_World_New_Testament_ver237_TL_v22_1714165138.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==3469898 && dateTime=='04/29/24(Mon)03:02:11') {

'>>3469890
Saying this to Janice is very justified. She has a thong up her ass at all times and probably gets very sweaty from her fights. She's gonna get drippy dirty ass juice all over that chair.'
;

}

if(Anonymous && title=='undefined' && postNumber==3470274 && dateTime=='04/29/24(Mon)12:05:54') {

'>>3469898

Anon stop youre making me wish I was her seat
And i dont say shit like that lightly or often'
;

}

if(Anonymous && title=='undefined' && postNumber==3470730 && dateTime=='04/29/24(Mon)20:50:46') {

'>Replaying Lavie's route for fun
>Get curious about Love Grand Magic, if it even exists
>Turns out it makes you invincible
I wonder if there's anyone who beat the final boss of her route by using it instead of the intended way.'
;

}

if(Anonymous && title=='undefined' && postNumber==3470772 && dateTime=='04/29/24(Mon)22:04:41'  && image=='thingken bout nataly.jpg') {

'>>3470730
it's an absolute lifesaver if you are replaying her route multiple times for reasons like playtesting
takes a little bit of finagling on when to pop it and to not get interrupted by thunder balls fucking up the gauge but boy is it better than doing it normally'
;

}

if(Anonymous && title=='undefined' && postNumber==3470804 && dateTime=='04/29/24(Mon)22:43:42'  && image=='thingken bout nataly.png') {

'>>3470730
If I'm going that route with the fight I just go for wind instead. The Love gem's only level 5 in her route and doesn't reach level 6 until after that fight in the hidden route, so you only get to flex it there on a replay after full clearing the game.
You should try Despair Great Magic too while you're at it.'
;

}

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