String fullTitle = 'undefined';
int postNumber = 3459724;
String image = '1713607378578693.jpg';
String date = '04/20/24(Sat)06:02:58';
String comment = '>fallen party members don't receive exp';
'>>3459724
As It should be. They are dead';
'>>3459741
They aren't dead, just incapacitated. They would still have the experience of the battle they fought';
'K.O. means knocked out, for any ESLs.';
'>>3459724
Contrary to what your parents tell you, you learn nothing from failure. You only learn from success.';
'>>3459765
>BURGER LOGIC
Party member in hiding receives 100% xp, while the fighter that did 98% of the work receives 0%.';
'>>3459756
In good RPGs they would be dead.';
'>>3459776
As long as the game doesn't arbitrarily stop you from reviving dead characters if they died from story reasons.';
'how do you feel about games where exp is split between party members and it's optimal to finish each boss fight with a single living character';
'>>3459797
most rpgs don't give you exp for boss fights.';
'>>3459813
>most
I'd like to see the numbers behind that claim';
'>>3459813
What games are you talking about?
>>3459791
Sure. The best RPGs arent really story-driven, so I can adhere to that.';
'>>3459765
That's nonsense. The Germans tried to destroy Rome dozens of times before they finally did it.';
'>>3459765
no wonder muricans are so dumb lol';
'>>3459771
oy, cool it';
'>>3459724
>party only gains levels from bosses
>boss' last turn before dying is killing a weak party member
>they're permanently weaker than the rest of the group';
'>>3459724
>Character leaves group just long enough to be out of sync with the rest of the party XP wise.';
'>>3459741
In DBZ Goku always get stronger when he dies.';
'>>3460314
>party only gains levels from bosses
Utter slop, I stopped reading right there. If I can't grind and gain levels by farming trash mobs, your gave is shit, end of story.';
'>>3462926
>game
fuck I hate autocorrect sometimes.';
'>>3462926
You shouldn't need to grind out levels, my guy. That's bad game design.';
'>>3459756
How are you supposed to learn when you are knocked out?';
'>>3464122
You just forgot everything else that happened in the battle prior to being knocked out?';
'>>3459724
ideally they would get a percentage of experience based on how much of the fight they spent up';
'>>3464204
>What is this, an episode of Gilligan's Island? Everybody gets hit once and they are instantly unconscious.
>>Good one. Six bucks says he has amnesia when he wakes up.';
'>>3459756
The near death experience causes them to forget.
So they learn nothing, as it should be.';
'>>3464231
>They learn nothing
And their team-mates don't tell them anything they learned.
So they all suffer because of individualism.';
'>>3464231
>The near death experience causes them to forget.
Wrong';
'yooo but for real give some reserve exp or you just gonna take the L';
'>>3463605
Grinding by farming trash mobs IS the game!';
'>>3464576
Stop typing like a nigger.';
'>fallen party members receive half exp
Any games with this take?';
'>>3464702
Quite a few but I'm blanking on the names right now. I just played one too.';
'>Game over if the main character dies despite the fact that resurrection items and skills are plentiful.';
'>>3464738
>not even the vaguest hint of a story justification either, your party members just can't be bothered to waste expensive healing items on you';
'>>3464738
> NPCs are disloyal scum
Wow, it's so realistic anon.';
}