import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vrpg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 3459724;
String image = '1713607378578693.jpg';
String date = '04/20/24(Sat)06:02:58';
String comment = '>fallen party members don't receive exp';

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==3459741 && dateTime=='04/20/24(Sat)06:23:07') {

'>>3459724
As It should be. They are dead'
;

}

if(Anonymous && title=='undefined' && postNumber==3459756 && dateTime=='04/20/24(Sat)06:38:48') {

'>>3459741
They aren't dead, just incapacitated. They would still have the experience of the battle they fought'
;

}

if(Anonymous && title=='undefined' && postNumber==3459757 && dateTime=='04/20/24(Sat)06:38:48') {

'K.O. means knocked out, for any ESLs.';

}

if(Anonymous && title=='undefined' && postNumber==3459765 && dateTime=='04/20/24(Sat)06:46:44') {

'>>3459724
Contrary to what your parents tell you, you learn nothing from failure. You only learn from success.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459771 && dateTime=='04/20/24(Sat)06:50:20') {

'>>3459765
>BURGER LOGIC
Party member in hiding receives 100% xp, while the fighter that did 98% of the work receives 0%.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459776 && dateTime=='04/20/24(Sat)06:56:34') {

'>>3459756
In good RPGs they would be dead.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459791 && dateTime=='04/20/24(Sat)07:10:41') {

'>>3459776
As long as the game doesn't arbitrarily stop you from reviving dead characters if they died from story reasons.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459797 && dateTime=='04/20/24(Sat)07:18:47') {

'how do you feel about games where exp is split between party members and it's optimal to finish each boss fight with a single living character';

}

if(Anonymous && title=='undefined' && postNumber==3459813 && dateTime=='04/20/24(Sat)07:46:14') {

'>>3459797
most rpgs don't give you exp for boss fights.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459821 && dateTime=='04/20/24(Sat)07:55:59') {

'>>3459813
>most
I'd like to see the numbers behind that claim'
;

}

if(Anonymous && title=='undefined' && postNumber==3459825 && dateTime=='04/20/24(Sat)07:58:48') {

'>>3459813
What games are you talking about?
>>3459791
Sure. The best RPGs arent really story-driven, so I can adhere to that.'
;

}

if(Anonymous && title=='undefined' && postNumber==3459911 && dateTime=='04/20/24(Sat)09:58:17') {

'>>3459765
That's nonsense. The Germans tried to destroy Rome dozens of times before they finally did it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3460273 && dateTime=='04/20/24(Sat)18:02:30') {

'>>3459765
no wonder muricans are so dumb lol'
;

}

if(Anonymous && title=='undefined' && postNumber==3460294 && dateTime=='04/20/24(Sat)18:27:12') {

'>>3459771
oy, cool it'
;

}

if(Anonymous && title=='undefined' && postNumber==3460314 && dateTime=='04/20/24(Sat)19:11:24'  && image=='reaction 4.png') {

'>>3459724
>party only gains levels from bosses
>boss' last turn before dying is killing a weak party member
>they're permanently weaker than the rest of the group'
;

}

if(Anonymous && title=='undefined' && postNumber==3460544 && dateTime=='04/21/24(Sun)02:35:12'  && image=='orphen tick.gif') {

'>>3459724
>Character leaves group just long enough to be out of sync with the rest of the party XP wise.'
;

}

if(Anonymous && title=='undefined' && postNumber==3462859 && dateTime=='04/23/24(Tue)13:44:54') {

'>>3459741
In DBZ Goku always get stronger when he dies.'
;

}

if(Anonymous && title=='undefined' && postNumber==3462926 && dateTime=='04/23/24(Tue)14:56:29') {

'>>3460314
>party only gains levels from bosses
Utter slop, I stopped reading right there. If I can't grind and gain levels by farming trash mobs, your gave is shit, end of story.'
;

}

if(Anonymous && title=='undefined' && postNumber==3462931 && dateTime=='04/23/24(Tue)14:58:20') {

'>>3462926
>game
fuck I hate autocorrect sometimes.'
;

}

if(Anonymous && title=='undefined' && postNumber==3463605 && dateTime=='04/24/24(Wed)04:11:48') {

'>>3462926
You shouldn't need to grind out levels, my guy. That's bad game design.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464122 && dateTime=='04/24/24(Wed)15:59:32') {

'>>3459756
How are you supposed to learn when you are knocked out?'
;

}

if(Anonymous && title=='undefined' && postNumber==3464204 && dateTime=='04/24/24(Wed)17:26:10') {

'>>3464122
You just forgot everything else that happened in the battle prior to being knocked out?'
;

}

if(Anonymous && title=='undefined' && postNumber==3464208 && dateTime=='04/24/24(Wed)17:31:34') {

'>>3459724
ideally they would get a percentage of experience based on how much of the fight they spent up'
;

}

if(Anonymous && title=='undefined' && postNumber==3464225 && dateTime=='04/24/24(Wed)17:45:40'  && image=='Red Mantle Dragoon Hybrid.jpg') {

'>>3464204
>What is this, an episode of Gilligan's Island? Everybody gets hit once and they are instantly unconscious.
>>Good one. Six bucks says he has amnesia when he wakes up.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464231 && dateTime=='04/24/24(Wed)17:50:35') {

'>>3459756
The near death experience causes them to forget.
So they learn nothing, as it should be.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464249 && dateTime=='04/24/24(Wed)18:03:41') {

'>>3464231
>They learn nothing
And their team-mates don't tell them anything they learned.
So they all suffer because of individualism.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464308 && dateTime=='04/24/24(Wed)19:19:05'  && image=='you WILL level up.png') {

'>>3464231
>The near death experience causes them to forget.
Wrong'
;

}

if(Anonymous && title=='undefined' && postNumber==3464576 && dateTime=='04/25/24(Thu)01:15:08') {

'yooo but for real give some reserve exp or you just gonna take the L';

}

if(Anonymous && title=='undefined' && postNumber==3464661 && dateTime=='04/25/24(Thu)04:00:36') {

'>>3463605
Grinding by farming trash mobs IS the game!'
;

}

if(Anonymous && title=='undefined' && postNumber==3464683 && dateTime=='04/25/24(Thu)04:40:57') {

'>>3464576
Stop typing like a nigger.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464702 && dateTime=='04/25/24(Thu)05:29:10') {

'>fallen party members receive half exp
Any games with this take?'
;

}

if(Anonymous && title=='undefined' && postNumber==3464736 && dateTime=='04/25/24(Thu)06:12:25') {

'>>3464702
Quite a few but I'm blanking on the names right now. I just played one too.'
;

}

if(Anonymous && title=='undefined' && postNumber==3464738 && dateTime=='04/25/24(Thu)06:14:58'  && image=='DarkseidsupermanTAS.jpg') {

'>Game over if the main character dies despite the fact that resurrection items and skills are plentiful.';

}

if(Anonymous && title=='undefined' && postNumber==3464770 && dateTime=='04/25/24(Thu)07:31:13') {

'>>3464738
>not even the vaguest hint of a story justification either, your party members just can't be bothered to waste expensive healing items on you'
;

}

if(Anonymous && title=='undefined' && postNumber==3464788 && dateTime=='04/25/24(Thu)07:58:02') {

'>>3464738
> NPCs are disloyal scum
Wow, it's so realistic anon.'
;

}

}
}