import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vrpg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 3475749;
String image = '1714825564233424.png';
String date = '05/04/24(Sat)08:26:04';
String comment = 'Give me ONE reason this "isn't an RPG" that doesn't boil down to:
>You can't kill things in it'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==3475765 && dateTime=='05/04/24(Sat)08:48:36') {

'>>3475749
Because its an adventure game.
I know your zoomerbrain cant fathom this but those used to be fairly popular.

And yet this one still has less gameplay than Curse of Monkey Island, Full Throttle or Day of the Tentacle.'
;

}

if(Anonymous && title=='undefined' && postNumber==3475768 && dateTime=='05/04/24(Sat)08:53:10') {

'>>3475749
It's barely a videogame.'
;

}

if(Anonymous && title=='undefined' && postNumber==3475808 && dateTime=='05/04/24(Sat)10:01:13') {

'>>3475749
Its a RPG instead i will give you reason why its not a good RPG.

Gameplay is barebones, you dont have to do anything but pick dialogue choices. Imagine if you had to actually make deductions, solve puzzles and come to conclusions in your investigation or in your exploration, but nuhuh ZA/UM doesn't trust their players to be able to do any of that, instead they will give you this floating dot like a planet around the star to indicate to you any subtle thing happening.

And if by any chance you ever replay this game you will be disappointed how lacking it is in branching paths & choice and consequence. Its literally worse than Witcher in that regard.
You have two types of choices the red checks and the white checks and only one of them changes/permanent and ultimately it barely changes the endings, its just a few changes in lines at the end, not even a new unique path or something. There is one unique ending but its simply a game over screen, not bad but not as good as an actual 2nd ending.'
;

}

if(Anonymous && title=='undefined' && postNumber==3475820 && dateTime=='05/04/24(Sat)10:11:23') {

'>>3475808
Sounds like the perfect game for journos'
;

}

if(Anonymous && title=='undefined' && postNumber==3475889 && dateTime=='05/04/24(Sat)11:06:34') {

'too kino';

}

if(Anonymous && title=='undefined' && postNumber==3475959 && dateTime=='05/04/24(Sat)12:12:23') {

'>>3475749
How bout you explain the role play aspects? Branching dialog options doesn't make an rpg.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476063 && dateTime=='05/04/24(Sat)13:29:13') {

'Combat is the only thing that makes an RPG an RPG in the tabletop sense, so when referring to the macdonalds version you nerds obsess over, usually the distinction is carried over. Obviously in reality all computer "RPGs" are basically skinner boxes for manchildren and nothing close to the real thing though so if you want to be a faggot you can probably try to pretend disco elysium is an rpg effectively';

}

if(Anonymous && title=='undefined' && postNumber==3476131 && dateTime=='05/04/24(Sat)14:20:39') {

'>>3476063
If you don't like vidya RPGs that much why are you here and not on /tg/?'
;

}

if(Anonymous && title=='undefined' && postNumber==3476184 && dateTime=='05/04/24(Sat)15:01:25') {

'>>3475749
It might be an RPG but its a bad one. Its simply purely dialogue based, a VN with extra steps, none different of those tearjerking walking dead games from the 2010s.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476191 && dateTime=='05/04/24(Sat)15:04:13') {

'Sell me this game.';

}

if(Anonymous && title=='undefined' && postNumber==3476195 && dateTime=='05/04/24(Sat)15:07:17') {

'>>3476191
Sure, just give me your name and address and I'll send you a copy.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476199 && dateTime=='05/04/24(Sat)15:17:49') {

'>>3476191
it's a fun throwback. other anons who call it an adventure game have a point, more or less. it does feel like an adventure game, but in a good way. comfy music, comfy backgrounds, comfy art, comfy locations, comfy worldbuilding, comfy tasks to do. like a syberia or a keepsake or a grim fandango... in terms of level of comfyness i mean, no more than that.

there's political shit in it, true, and it's not very sophisticated. but it's not twitter retard tier, it's not as bad as 4chan makes it out to be. right wingers make you think it's all american twittertard politics all the time... and the left wingers who defend the game make you think it really is that bad. but it's really not. i'd say the game made me cringe and groan only like 3 times. and the politcal shit is secondary, the primary focus of the game is character writing and drama and most of the time it's good.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476202 && dateTime=='05/04/24(Sat)15:20:09') {

'>>3476199
notice how poorly written this is? this is the level of someone who has no real thoughts or discretion. 96% of the game went right over their head.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476203 && dateTime=='05/04/24(Sat)15:20:44') {

'>>3476202
thank you for not assuming my pronouns'
;

}

if(Anonymous && title=='undefined' && postNumber==3476209 && dateTime=='05/04/24(Sat)15:25:58') {

'>>3476203
it's because i'm talking about you to other anons, not to you, and i don't ascribe humanity to you. see how even this subtlety was lost on you?'
;

}

if(Anonymous && title=='undefined' && postNumber==3476214 && dateTime=='05/04/24(Sat)15:28:24') {

'>>3476209
no, i don't understand you. what is because you're talking about me to other anons?'
;

}

if(Anonymous && title=='undefined' && postNumber==3476218 && dateTime=='05/04/24(Sat)15:31:29') {

'>>3476214
don't worry about it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476231 && dateTime=='05/04/24(Sat)15:42:44') {

'>>3476199
Does Disco have replayability?'
;

}

if(Anonymous && title=='undefined' && postNumber==3476242 && dateTime=='05/04/24(Sat)15:47:18') {

'>>3476231
>Does Disco have replayability?
NTA but no. I had fun my first playthrough and tried to replay it with a different build and it just wasn't the same. This was back before the "definitive edition" or whatever they called it, maybe that improved it some.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476246 && dateTime=='05/04/24(Sat)15:48:42') {

'>>3476191
If you like to smell your own farts, think reddit tier shallow social and political commentary and sarcasm is deep and if you enjoy clicking on dialogue for 30 hours while just reading text with poor voiceovers then go ahead and buy it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476247 && dateTime=='05/04/24(Sat)15:48:56') {

'>>3476231
not sure, i've only played it a couple of times, spaced a few years apart. i suppose it might be funny to pick the retarded lines for a novelty playthrough, and see how the game reacts to you. but in terms of branching quest structure and plots, i don't think there's much replayabilty. you'll likely experience almost everything in a single playthrough, if you're thorough'
;

}

if(Anonymous && title=='undefined' && postNumber==3476252 && dateTime=='05/04/24(Sat)15:54:02') {

'>>3476231
In the sense that your new build will change dialogue fluff then yes, there is a replay value there, you will witness and hear different lines of dialogue at certain points, you may also get inside a place via another means, but thats about it, nothing really major.
The endings are going to be the same, and the path towards them is going to be the same, so its just a replay for the dialogue lines.

This kind of thing is fine in a AAA RPG with huge focus on world, gameplay and cinematics, but when its a game that barely has anything and all it has is dialogue then its fucking disappointing, cause thats like the main selling point of the game. Thats like playing Elden Ring and figuring out it has a total of 3 weapons.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476448 && dateTime=='05/04/24(Sat)18:53:15') {

'i like it but at the same time i don't like it. Its all style and no substance.';

}

if(Anonymous && title=='undefined' && postNumber==3476805 && dateTime=='05/05/24(Sun)02:52:29') {

'Every argument will boil down to "it's not an RPG because I don't like it". You can't define DE out of being an RPG without insane implications for a bunch of other games considered to be in the genre. Of course, the real issue here is how unhelpful the genre name "role-playing game" is.';

}

if(Anonymous && title=='undefined' && postNumber==3476808 && dateTime=='05/05/24(Sun)02:57:51') {

'>>3476805
but compared to other games in the genre DE is hardly like them.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476821 && dateTime=='05/05/24(Sun)03:17:23') {

'>>3476808
>Isometric game where player collects items and does quests for NPCs to gain experience, level up and complete challenges
>Different skills, archetypes and builds available change conversations and how you're able to complete quests
>Multiple endings consequent from how your choices affected your companion options
The only thing that really distinguishes DE from most RPGs is the lack of physical combat where the player attacks to deal damage to enemies. But it doesn't make any more sense to define RPGs strictly as games with combat than it would to do so for adventure games.'
;

}

if(Anonymous && title=='undefined' && postNumber==3476842 && dateTime=='05/05/24(Sun)03:39:50') {

'>>3476821
>isometric
isnt an rpg. Its a convention.
>skills etc
the game has a personality system for the dialogue system and for world interactions, thats it
>muh multiple endings
So its a VN'
;

}

if(Anonymous && title=='undefined' && postNumber==3476958 && dateTime=='05/05/24(Sun)06:42:36') {

'>>3475749
It's about as pure of an RPG as you can get, absolutely everything is decided by character skill.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477144 && dateTime=='05/05/24(Sun)10:46:32') {

'>>3476842
You really do need good reading comprehension anon, you're focusing on the small details.
>Isometric is not rpg!1!1!!!
The main point was that, like in D&D, which by the way is the starting point for every RPG, you get quests and gain experience from them. The point wasn't some faggy CRPG convention.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477175 && dateTime=='05/05/24(Sun)11:08:24') {

'To me the problem with DE is that it's one-note. RPGs are a hybrid genre, there are a lot of moving parts to play with and interact with. Combat, story, items, character-building, and exploration are not all equal and don't have to be. If I don't like a game's writing or itemization, I might still enjoy the combat. If I don't like the combat, I might still enjoy the quests. DE is like, I have writing and that's it, everything is in service of dialogue and that's putting all your eggs in one basket. People who make games should not mimic DE.';

}

if(Anonymous && title=='undefined' && postNumber==3477220 && dateTime=='05/05/24(Sun)12:09:31') {

'>>3475765
You lack critical thinking.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477321 && dateTime=='05/05/24(Sun)14:01:28') {

'>>3476063
No computer RPG in existence yet achieved the level of tired monty python jokes and magical realm bullshit that average tabletop session has.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477351 && dateTime=='05/05/24(Sun)14:26:57') {

'>>3477321
I'm getting better!'
;

}

if(Anonymous && title=='undefined' && postNumber==3477537 && dateTime=='05/05/24(Sun)18:40:49') {

'>>3477144
you get quests and exp in CoD nowadays'
;

}

if(Anonymous && title=='undefined' && postNumber==3477539 && dateTime=='05/05/24(Sun)18:43:05') {

'>>3477144
you are an idiot, your entire argument is
>its isometric, so it kinda looks like previous rpg games
Experience and quests is every sort of game now from fps to adventure games.
Collecting items to use in contextual puzzles is adventure games.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477544 && dateTime=='05/05/24(Sun)18:50:35') {

'>>3475749
>You can't kill things in it
but you actually can?'
;

}

if(Anonymous && title=='undefined' && postNumber==3477547 && dateTime=='05/05/24(Sun)18:51:37') {

'>>3475749
Ironically it's the closest thing we get to a tabletop RPG in video game format.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477553 && dateTime=='05/05/24(Sun)18:55:56') {

'>>3477547
t. Guy who has never played a tabletop RPG and thinks they are based around speech checks because 75% of his rpg experience is fallout new vegas'
;

}

if(Anonymous && title=='undefined' && postNumber==3477554 && dateTime=='05/05/24(Sun)18:56:52') {

'>>3477553
t. guy who obviously never touched a tabletop RPG'
;

}

if(Anonymous && title=='undefined' && postNumber==3477557 && dateTime=='05/05/24(Sun)19:02:02') {

'>>3477554
The fact that you think a game with no combat has anything in common with an ttrpg and then saying that lol'
;

}

if(Anonymous && title=='undefined' && postNumber==3477559 && dateTime=='05/05/24(Sun)19:04:16') {

'>>3477557
I get it, no need to embarrass yourself further'
;

}

if(Anonymous && title=='undefined' && postNumber==3477561 && dateTime=='05/05/24(Sun)19:06:21') {

'>>3477547
no it isnt, you codex fags are imbeciles'
;

}

if(Anonymous && title=='undefined' && postNumber==3477562 && dateTime=='05/05/24(Sun)19:07:44') {

'>>3477559
>replies less than one minute later twice in a row with smug redditisms, no argument whatsoever
I love trannies. Genuinely, have you ever actually played a tabletop game? What about disco elysium do you think is similar to them at all?'
;

}

if(Anonymous && title=='undefined' && postNumber==3477567 && dateTime=='05/05/24(Sun)19:11:16') {

'>>3477562
>ad hominem, ad hominem and more ad hominem'
;

}

if(Anonymous && title=='undefined' && postNumber==3477569 && dateTime=='05/05/24(Sun)19:12:39') {

'>>3477321
>tired monty python jokes
Fallout 2
>magical realm bullshit
Disgaea'
;

}

if(Anonymous && title=='undefined' && postNumber==3477571 && dateTime=='05/05/24(Sun)19:15:51') {

'>>3477567
It's not an ad hominem to call you a tranny, I like trannies. You all just kinda act the same way. What's your favorite tabletop roleplaying game?'
;

}

if(Anonymous && title=='undefined' && postNumber==3477702 && dateTime=='05/05/24(Sun)22:14:30') {

'>>3475749
limited C&C makes for disappointing repeated playthroughs. it puts up a good facade on the first run though.'
;

}

if(Anonymous && title=='undefined' && postNumber==3477713 && dateTime=='05/05/24(Sun)22:20:37') {

'>>3477702
>limited C&C makes for disappointing repeated playthroughs. it puts up a good facade on the first run though.
Anon, why are you bringing up BG3 in an unrelated thread?'
;

}

if(Anonymous && title=='undefined' && postNumber==3477761 && dateTime=='05/05/24(Sun)23:04:01') {

'>>3477702
Exactly, but thats a major sin for it.
Unlike other RPGs like Witcher, BG, Pathfinder and Dragon Age. Disco Elysium puts huge emphasize on dialogue and storytelling that it being limited in that kinda ruins its status.
You can forgive a huge game with lots of other elements if it had less choices and branching paths but Disco Elysium never bothers to invest into anything other than dialogue and story so for it to fail on delivering on that front makes the matter worse.

I was very disappointed with my 2nd run as well, after hearing endless amount of praise of this supposed complex CRPG only for it to have 1 ending with 3 variation and zero branching paths, few checks that barely matter.
I ended up having the same playthrough but instead of generic fluff communism, you may get generic fluff fascism pulled for you straight from the depths of reddit.
People made fun of Cyberpunk but it had way better choice and consequence system, and at least the choices you made can give you multiple different endings.

You summed it up perfectly, it puts a good facade on the first run, it will trick the player into thinking there is a lot of choices to take, but all the illusion breaks on a 2nd run.'
;

}

if(Anonymous && title=='undefined' && postNumber==3478187 && dateTime=='05/06/24(Mon)05:57:29') {

'>>3476131
because it's fun to dunk on social rejects who have no friend groups to play tabletop RPGs with'
;

}

if(Anonymous && title=='undefined' && postNumber==3478191 && dateTime=='05/06/24(Mon)06:01:09') {

'DE was falsely advertised. It's initial teasers made out it was like Baldur's Gate set in a fantasy modern world. With "unparalleled" freedom to roleplay.
I appreciate what it got right but....
they lied.'
;

}

if(Anonymous && title=='undefined' && postNumber==3478284 && dateTime=='05/06/24(Mon)08:23:57') {

'>>3477713
Diceslop aims for tabletop-like freedom but lands on WoW themepark. Many such cases!'
;

}

if(Anonymous && title=='undefined' && postNumber==3478591 && dateTime=='05/06/24(Mon)13:25:38') {

'>>3478187
>friend groups
>he's friends with tabletop players
no wonder you come here.'
;

}

if(Anonymous && title=='undefined' && postNumber==3479927 && dateTime=='05/07/24(Tue)15:48:25') {

'>>3475749
RPGs are games (it's in the name)
this is a visual novel, not a game'
;

}

if(Anonymous && title=='undefined' && postNumber==3479984 && dateTime=='05/07/24(Tue)16:19:42') {

'>>3477547
I have to wonder what sorts of faggot coded ttrpgs youve been playing recently.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480170 && dateTime=='05/07/24(Tue)18:47:06') {

'>>3475765
I know your zoomer brain can't fathom this, but before video games there was table top. Indie table top rpgs have been focused non combat and on mechanics just like DE for decades. You can make the argument that it's too linear or that choices don't matter that much but then you'll either have to argue that it's an rpg you think is bad or else write off a ton of other linear combat focused rpgs as non-rpgs as well. Or you can just duck out back do your D&D/3.Pathfinder. Retard.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480172 && dateTime=='05/07/24(Tue)18:48:25') {

'>>3480170
Tabletop isn't rpg.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480251 && dateTime=='05/07/24(Tue)19:59:45') {

'>>3480170
>non combat and on mechanics
those indie tabletop games must be bad, as making the roleplaying part mechanical is retarded. combat is mechanics, dialogue should be freeform. de is just a multiple choice questions with dice rolls.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480364 && dateTime=='05/07/24(Tue)22:16:04') {

'>>3480251
>combat is mechanics
You believe that there can't possible be systems for anything other than combat? Go back to tumblr'
;

}

if(Anonymous && title=='undefined' && postNumber==3480368 && dateTime=='05/07/24(Tue)22:23:44') {

'>>3480364
>>3480251
Even dnd uses stats for dialogue. Persuasion, deception and intimidation use rolls. I'm sorry but your 6 cha barbarian ain't convincing anyone of anything.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480391 && dateTime=='05/07/24(Tue)22:56:26') {

'>>3480368
>intimidation use rolls. I'm sorry but your 6 cha barbarian ain't convincing anyone of anything.
Intimidation is a class skill for barbarians (also fighters) in 3rd ed, and the pre-canned barbarian package (I know, I know) has four points dumped in it at level 1. Also grants a +4 modifier to intimidate checks for every size category you are above the target. Pretty sure almost any DM would allow a swole barbarian with 20 STR to roll STR for an intimidate check, not CHA.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480419 && dateTime=='05/07/24(Tue)23:38:43') {

'>>3480391
He will intimidate someone into compliance but he won't be able to lie or charm an audiance. Either way point stands: conversations have rolls.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480422 && dateTime=='05/07/24(Tue)23:42:08') {

'>>3480368
>Even dnd
yeah, that shit's dumb. what's the point of roleplay if you aren't going to roleplay. conversation skills are retarded. but at least there you can adjust the numbers with a particularly good case of roleplaying or cleverness, with something like DE it's just a multiple choice quiz with dice rolls, basically CYOA with extra steps.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480429 && dateTime=='05/07/24(Tue)23:52:02') {

'>>3480419
Sure, I agree re: persuasion and deception. Just pointing out that intimidate was intended to be the conversation skill for meatheads, and it's a bit silly they made it CHA.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480446 && dateTime=='05/08/24(Wed)00:04:24') {

'>>3475749
it's a point and click game adventure game. point and clicks don't require complex puzzles, but they do require pointing and clicking till you find an item to combine with another item to let you continue and that's what this is.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480451 && dateTime=='05/08/24(Wed)00:07:52') {

'>>3480446
Honestly, Disco Elysium is like some sort of evolved graphic novel, where your choices ultimately lead you through a ton of weaving choices that combine into one narrative. The important distinction is that there is a very easy to avoid fail state, which is to say if you lose your health or sanity.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480455 && dateTime=='05/08/24(Wed)00:11:28') {

'>>3480451
>mfw died to an uncomfy chair'
;

}

if(Anonymous && title=='undefined' && postNumber==3480456 && dateTime=='05/08/24(Wed)00:11:30') {

'>>3480422
When your character is lifting something, does your dm require you to prove that you yourself are strong enough? Are banned from playing wizards because you can't do magic? No? Then why would oratory abilities of your character be tied yours?'
;

}

if(Anonymous && title=='undefined' && postNumber==3480460 && dateTime=='05/08/24(Wed)00:13:49') {

'>>3480456
>When your character is lifting something, does your dm require you to prove that you yourself are strong enough?
I want to play at this table'
;

}

if(Anonymous && title=='undefined' && postNumber==3480462 && dateTime=='05/08/24(Wed)00:15:40') {

'>>3480456
how can you play the character without deciding what they do or say? i mean, it's fine for minor checks with inconsequential npcs, but if entire conversations are determined by dice rolls and thoughts and words don't matter, then it's not really roleplaying, you are just being railroaded by dice and dm fiat.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480465 && dateTime=='05/08/24(Wed)00:18:46') {

'>>3480429
>it's a bit silly they made it CHA.
Not him but I can imagine a ton of scenarios in which intimidation might require more than just looking strong, and that's where I'd make someone roll CHA.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480466 && dateTime=='05/08/24(Wed)00:19:00') {

'>>3480451
Anon...If you've ever played a point and click game you'll see that Disco fits right in. I know gamers now a days are keen to put something on a shelf and say "this is it's own thing" but...It's just a classic point and click style game. That doesn't take anything away from it mind you. It's just that it really does fit right in.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480468 && dateTime=='05/08/24(Wed)00:20:27') {

'>>3480465
Yes. It’s situational. That’s the beauty of, in theory, having a human with reasonable judgement in charge of the game, rather than a precanned computer.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480472 && dateTime=='05/08/24(Wed)00:24:37') {

'>>3480468
which is why combat is the best thing to focus on in computer rpgs, where mechanics and choices and gameplay that don't rely on human interaction shine. otherwise you end up simply following a script, and all enjoyment is found in your enjoyment of that script.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480489 && dateTime=='05/08/24(Wed)00:42:30') {

'>>3480455
I died to the fan on my first playthrough.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480494 && dateTime=='05/08/24(Wed)00:48:27') {

'>>3480462
You do decide what to say. But just because someone fumbes with his words at the table doesn't mean they can't play a charismatic character. You might give bonuses to the roll for player being clever or really getting into his role but the abilities are at the end his character's not his. Same way with knowlege: just because you know this monster is weak to acid doesn't mean your unga bunga half-orc does.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480543 && dateTime=='05/08/24(Wed)02:25:41'  && image=='DolphLundgrenlookingbackathiscareer.jpg') {

'>>3477220
>critical thinking is when you agree with me
No argument but seethe, as expected from a leftist troglodyte.

>>3480170
> Indie table top rpgs have been focused non combat

Because they arent Tabletop-RPGs.
TTRPGS have their roots in wargaming.

> for decades
Wrong.

Why are you even talking about Tabletop, you never even played any Tabletop-games you faggot, stop trying to use things as a shield you never even tried, its embarrassing.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480613 && dateTime=='05/08/24(Wed)04:46:31') {

'>>3480494
anon, i understand the separation between character and player, someone playing their character right won't attempt to be persuasive when they aren't charismatic. but, there is a roleplaying component to dialogue that is made retarded when it's treated purely mechanically and 10x moreso when it's a video game and the answers are predetermined.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480626 && dateTime=='05/08/24(Wed)04:56:29') {

'>>3480494
>But just because someone fumbes with his words at the table doesn't mean they can't play a charismatic character.
Actually it means exactly that.

Just like when you a slobbering retard you will have a tough time convincing people that you are playing a highly intelligent character.

> Same way with knowlege: just because you know this monster is weak to acid doesn't mean your unga bunga half-orc does.
Metagaming is a separate issue.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480631 && dateTime=='05/08/24(Wed)05:00:20') {

'the main thing is how retarded dice rolls are for dialogue content. like you don't know what a character is going to say and they suddenly get possessed by retardation and say awful shit for no reason. even playing a crazy person like this is stupid when it's treated like a cartoon character.';

}

if(Anonymous && title=='undefined' && postNumber==3480746 && dateTime=='05/08/24(Wed)08:16:26') {

'>>3475808
> if you had to actually make deductions, solve puzzles and come to conclusions in your investigation or in your exploration
You kinda do - but not about investigation, since the game is not about investigation.

It's about Lieutenant Double-Yefreitor Harrier Du Bois and his loss of self.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480748 && dateTime=='05/08/24(Wed)08:18:54') {

'>>3480626
>Just like when you a slobbering retard you will have a tough time convincing people that you are playing a highly intelligent character.
RPG games are not theatrical performances - they are not about impressing an audience, and you are not a drama critic evaluating your fellow player's use of Stanislavski's system.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480788 && dateTime=='05/08/24(Wed)09:21:39') {

'>>3475749
You choose dtats. The stats you choose afect the role you play.

Therefore it is a role playing game.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480831 && dateTime=='05/08/24(Wed)10:14:36') {

'Can someone break down the essence of why this game is highly regarded? The core systems that set it apart, the content that sets it apart? This isn't bait where I'm going to attack your opinion, I'm curious. I'm not going to play, but I like seeing games succeed and am curious about it.';

}

if(Anonymous && title=='undefined' && postNumber==3480893 && dateTime=='05/08/24(Wed)11:42:04') {

'>>3480831
>Can someone break down the essence of why this game is highly regarded?
Young Redditor communists'
;

}

if(Anonymous && title=='undefined' && postNumber==3480910 && dateTime=='05/08/24(Wed)11:50:14') {

'>>3480831
Interesting and original setting you don't see everyday.

Fun premise and characters.

Original art design.

Fun text well written.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481203 && dateTime=='05/08/24(Wed)16:09:14') {

'>>3475749
Good game. I was a fascist and stayed sober.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481206 && dateTime=='05/08/24(Wed)16:12:15') {

'>>3480910
I was sad when it ended. That never happens. I rarely finish games. I still listen to some songs from the soundtrack. Fire escape in the sea.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481244 && dateTime=='05/08/24(Wed)16:51:43'  && image=='1324-2.jpg') {

'>>3475749
>Give me one reason it's not an RPG except the reason it isn't
...
Um, it is an RPG?
It isn't
Cause it doesn't have fucking combat
nigger'
;

}

if(Anonymous && title=='undefined' && postNumber==3481248 && dateTime=='05/08/24(Wed)16:52:44') {

'>>3480910
>Original art design.
As much as I hate to admit it, it does pull off a good aesthetic.
Still not an RPG though.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481298 && dateTime=='05/08/24(Wed)17:58:58') {

'>>3480831
This game is highly attuned to a very specific headspace common among chronically online depressed millennials'
;

}

if(Anonymous && title=='undefined' && postNumber==3481327 && dateTime=='05/08/24(Wed)18:40:53') {

'>>3481244
>Cause it doesn't have fucking combat
It does tho? you do end up shooting people and the outcome is determined by your stats and actions.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481347 && dateTime=='05/08/24(Wed)19:09:08') {

'space movie 1992';

}

if(Anonymous && title=='undefined' && postNumber==3481355 && dateTime=='05/08/24(Wed)19:19:00') {

'>>3481336
So trans haters are just faggits into cuck fanfic? Pathetic.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481371 && dateTime=='05/08/24(Wed)19:43:10') {

'>>3480543
>Because they arent Tabletop-RPGs.
>TTRPGS have their roots in wargaming.
You are utterly fucking stupid. Do you know what the word "root" means? This is like saying
>Mozart isn't music. Music had its roots in banging on rocks and clacking sticks together, he doesn't have any rocks
Absolute fucking state of the hobby. So poisoned by DnD you cannot envision anything not being DnD.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481393 && dateTime=='05/08/24(Wed)20:01:33'  && image=='1092289312.png') {

'>>3481336
VOLITION [Trivial: Failure] I look like this and say this'
;

}

if(Anonymous && title=='undefined' && postNumber==3481442 && dateTime=='05/08/24(Wed)20:58:29') {

'>>3481336
Be brown somewhere else.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481583 && dateTime=='05/09/24(Thu)00:09:20') {

'>>3481298
it's practically guaranteed that anyone who uses terms like "chronically online" or "touch grass" is guilty of being the first and needing to do the second'
;

}

if(Anonymous && title=='undefined' && postNumber==3481706 && dateTime=='05/09/24(Thu)04:00:42') {

'>>3481336
You forgot to mention jefre Cantu-ledesma.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481729 && dateTime=='05/09/24(Thu)04:55:37') {

'>>3480626
>Actually it means exactly that
No, it means that at a tabletop you don't actually say your character's lines.
You say 'my character tries to persuade NPC to let him fuck them up the ass' and rolls a die.
You can voice out your lines when you want people to understand what your character is saying, but generally you don't'
;

}

if(Anonymous && title=='undefined' && postNumber==3481826 && dateTime=='05/09/24(Thu)08:25:51') {

'>>3481583
Hit a nerve?'
;

}

if(Anonymous && title=='undefined' && postNumber==3481918 && dateTime=='05/09/24(Thu)10:33:49') {

'if it isn't an RPG then neither is Planescape: Torment';

}

if(Anonymous && title=='undefined' && postNumber==3481934 && dateTime=='05/09/24(Thu)10:59:49') {

'>>3481729
>but generally you don't
Stop playing at dogshit tables'
;

}

if(Anonymous && title=='undefined' && postNumber==3481988 && dateTime=='05/09/24(Thu)12:12:39') {

'>>3481918
>he doesn't know we're fine with that judgement'
;

}

if(Anonymous && title=='undefined' && postNumber==3481989 && dateTime=='05/09/24(Thu)12:13:56') {

'>>3481934
anon, why would you want him to bother other people who can roleplay. leave him with his npc friends.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482201 && dateTime=='05/09/24(Thu)15:05:41') {

'>>3481393
Kekd'
;

}

if(Anonymous && title=='undefined' && postNumber==3482205 && dateTime=='05/09/24(Thu)15:08:15') {

'>>3480466
>It's just that it really does fit right in.
Name another point and click game where you drive a lesbian to suicide and then shoot a nigger in the face.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482211 && dateTime=='05/09/24(Thu)15:10:57') {

'>>3482205
Name another point and click game where the word faggot is censored and you accuse taxi drivers of casual racism.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482234 && dateTime=='05/09/24(Thu)15:24:02') {

'>>3482205
Day of the Tentacle, Indiana Jones and the Fate of Atlantis, The Adventures of Willy Beamish
>>3482211
Maniac Mansion, Sam & Max Hit The Road, The Dig'
;

}

if(Anonymous && title=='undefined' && postNumber==3482240 && dateTime=='05/09/24(Thu)15:28:04'  && image=='theinternet.jpg') {

'>>3482234
>No Sanitarium
Sad.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482242 && dateTime=='05/09/24(Thu)15:29:05') {

'>>3482240
I remember seeing that in magazines, never played it though. Looked 2spoopy'
;

}

if(Anonymous && title=='undefined' && postNumber==3482244 && dateTime=='05/09/24(Thu)15:31:45') {

'>>3482242
It's good. Does the whole amnesia thing too.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482245 && dateTime=='05/09/24(Thu)15:32:46') {

'>>3482242
the first area, where the screenshot is from is indeed spoopy, but there's no jump scares or enemies or anything like that. it's just a pleasant spooky atmosphere. but the game never quite recaptures it after the initial area.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482247 && dateTime=='05/09/24(Thu)15:34:45') {

'>>3482245
It's not really supposed to be a spooky game, just a mystery. Dreamforge, the developers, are also the guys who made the Ravenloft RPGs and Anvil of Dawn.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482250 && dateTime=='05/09/24(Thu)15:36:56') {

'>>3482247
yeah i know. but i still wish the rest of the game had a similar tone to the first area. it gets pretty goofy after that, never felt as melancholic or somber to me.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483822 && dateTime=='05/11/24(Sat)04:23:43') {

'>>3476191
If you're over the age of 30 and have any life experience whatsoever, then it's a very relatable journey about a broken man trying to do his job in spite of everything.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483830 && dateTime=='05/11/24(Sat)04:42:55') {

'>>3483822
lol, not being able to get over some bitch and crashing and burning over it is only relatable if you've had an extremely sheltered and easy life.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483843 && dateTime=='05/11/24(Sat)05:15:30') {

'>>3483830
If you insist, big boy. There's also all of that stuff related to the drug abuse and the addiction, but I guess that stuff is also pretty much in line with heartbreak as things that only sheltered people experience.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483849 && dateTime=='05/11/24(Sat)05:19:26') {

'They could have let you kill things but they are pussies
Where are the guns
Where is the stealth
Fuck you Communism'
;

}

if(Anonymous && title=='undefined' && postNumber==3483857 && dateTime=='05/11/24(Sat)05:40:29') {

'>>3475749
you don't get experience points'
;

}

if(Anonymous && title=='undefined' && postNumber==3483858 && dateTime=='05/11/24(Sat)05:41:37') {

'>>3483857
But that's patently false, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483861 && dateTime=='05/11/24(Sat)05:49:04') {

'>>3483858
well i didn't actually play it so i assumed that was the case if you can't fight. what's the exp for then?'
;

}

if(Anonymous && title=='undefined' && postNumber==3483864 && dateTime=='05/11/24(Sat)05:58:21') {

'>>3483861
Why don't you play it? It's a very good game.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483869 && dateTime=='05/11/24(Sat)06:13:58') {

'>>3483861
Completing objectives. Often obscure, intimately based on the character of the unbelievable loser you play as. Could be anything from completing something important to your investigation, to opening a door. Actually the latter is a very common one, because you are such a weak bumbling fool that it's extremely difficult to open things without hurting yourself, even if you have a high level in the relevant skill (the task itself will simply be too hard).
You are meant to explore (through dialogue) different ideas about your perceptions of the environment. Often if you do these before attempting one of these skill checks, you'll get bonus points that make it easier.
Your clothes also take or give skill points, so what typically happens is you dress differently before tackling different checks.
Doesn't change outcomes really. It's more of a guided thing where you have to do it one way to progress. In most cases where you as the player have an idea how to respond to a situation, there are no such options available.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483888 && dateTime=='05/11/24(Sat)07:06:49') {

'>>3483864
This is false.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483987 && dateTime=='05/11/24(Sat)10:14:43') {

'>>3483843
drug addiction and alcoholism aren't life experiences related to being an adult, rather the opposite.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484127 && dateTime=='05/11/24(Sat)12:17:14') {

'>>3483861
Completing quests mostly. You know how a lot of RPGs will have quests that you can finish without fighting by some other means? Disco Elysium is mostly like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484129 && dateTime=='05/11/24(Sat)12:18:50') { }

if(Anonymous && title=='undefined' && postNumber==3484141 && dateTime=='05/11/24(Sat)12:26:41'  && image=='18543367773.jpg') {

'>>3475749
Reminder that the name was supposed to be no truce with the furries which was later changed to no truce with the furies and eventually became discord elysium. They cucked out to the furries in the end and deserve getting their work taken.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484158 && dateTime=='05/11/24(Sat)12:37:58') {

'>>3484141
The fuck are you talking about.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484162 && dateTime=='05/11/24(Sat)12:40:08') {

'>>3484158
I don't want to replace the missing father in your heart by educating you in his stead. Iykyk.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484165 && dateTime=='05/11/24(Sat)12:41:15') {

'>>3484162
>educate yourself'
;

}

if(Anonymous && title=='undefined' && postNumber==3484169 && dateTime=='05/11/24(Sat)12:42:17') {

'>>3484158
I do believe that's what's called a shitpost, anon. He's making a joke about the original title of the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484175 && dateTime=='05/11/24(Sat)12:49:29') {

'>>3475749
I don't read above a 5th grade level so I couldn't grasp the prose or anything that was happening in the game. This makes me angry, so I complain about is in a disingenuous manner every chance I get even though the many people more intelligent than myself can see right through this.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484183 && dateTime=='05/11/24(Sat)12:53:38') {

'>>3484175
This is what midwits actually believe.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484209 && dateTime=='05/11/24(Sat)13:08:19') {

'>>3475765
you havent played any of the games mentioned'
;

}

if(Anonymous && title=='undefined' && postNumber==3484220 && dateTime=='05/11/24(Sat)13:18:08') {

'>>3484183
>midwit
Only pseudointelectuals with delusions of grandure use that term.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484222 && dateTime=='05/11/24(Sat)13:19:42') {

'>>3484220
Halfwit.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484237 && dateTime=='05/11/24(Sat)13:28:05') {

'>>3484220
>t. +/- 0.3 sigma from the mean'
;

}

if(Anonymous && title=='undefined' && postNumber==3484243 && dateTime=='05/11/24(Sat)13:32:55') {

'>>3484220
>grandure
Midwit can't even spell grandeur. Truly a high reading level...'
;

}

if(Anonymous && title=='undefined' && postNumber==3484285 && dateTime=='05/11/24(Sat)14:31:30') {

'>>3484220
>Only pseudointelectuals with delusions of grandure use that term.
Not really.
People on the low and and high end of the IQ bellcurve often reach the same conclusion, it's the midwits in the middle who get vaxxed and support Israel.
That doesn't mean the person using midwit is an insult is high IQ, he may very well be a retard, but he's still more based than you are.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484469 && dateTime=='05/11/24(Sat)17:20:38') {

'>>3483987
Lol what? Please elaborate on that.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484470 && dateTime=='05/11/24(Sat)17:23:03') {

'>>3484469
the fact that this confuses you tells me exactly how sheltered you were and how it stunted you.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484472 && dateTime=='05/11/24(Sat)17:26:10') {

'>>3484470
So you can’t elaborate on it and would rather just call me an ignorant child instead? Is that your idea of making a convincing point, anon?'
;

}

if(Anonymous && title=='undefined' && postNumber==3484476 && dateTime=='05/11/24(Sat)17:29:15') {

'>>3484472
what's there to elaborate on? it's just plain english.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484486 && dateTime=='05/11/24(Sat)17:41:21') {

'>>3484476
Evidently you don’t understand English very well, so let me spell this out for you:

>drug addiction and alcoholism aren't life experiences related to being an adult, rather the opposite.
When asked for you to elaborate on something that most sane and rational people know to be false, you instead deflect the criticism by calling me stunted and sheltered. This does not elaborate on your point whatsoever and makes it seem disingenuous, almost to the point of insecurity. Do you actually know anything about drug addiction and alcoholism, anon? Or do you simply write them off as nonsense that only “sheltered” people understand. Would you care to explain to me what you mean by that, and what you consider instead to be thematic elements that are worldly?'
;

}

if(Anonymous && title=='undefined' && postNumber==3484487 && dateTime=='05/11/24(Sat)17:43:35') {

'>>3484486
isn't it obvious i'm saying addiction has its formation in childhood? teens love drugs and alcohol. the only way i can see someone disagreeing is because they were sheltered growing up.
>most sane and rational people
lol, that's you, right?'
;

}

if(Anonymous && title=='undefined' && postNumber==3484491 && dateTime=='05/11/24(Sat)17:46:29') {

'>>3484487
So you don’t know anything about drug addiction and alcoholism besides “teens love drugs and alcohol”?'
;

}

if(Anonymous && title=='undefined' && postNumber==3484495 && dateTime=='05/11/24(Sat)17:50:25') {

'>>3484491
see, why make me elaborate just to go "nuh uh"? yeah, i'm sure you are dealing with very new adult problems and not residual mommy and daddy issues like the writer of DE.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484518 && dateTime=='05/11/24(Sat)18:14:43') {

'>>3484495
>see, why make me elaborate just to go "nuh uh"?
Lol because your point is bullshit. You can’t even elaborate because you have no idea what you’re talking about. If you’re going to project your own mommy and daddy issues onto people for liking the game, you should at least try to figure out what the hell you’re talking about first.

You still haven’t given me any examples of what you consider to be “real” issues, btw.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484529 && dateTime=='05/11/24(Sat)18:24:39') {

'>>3484518
you'll figure it out if you grow up.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484534 && dateTime=='05/11/24(Sat)18:26:39') {

'>>3484529
>can’t answer a simple question
Sasuga, troll-kun.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484537 && dateTime=='05/11/24(Sat)18:28:15') {

'>>3484534
it's not an interesting question. i'm here to criticize, not to teach.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484548 && dateTime=='05/11/24(Sat)18:42:08') {

'>>3484537
Whatever floats your boat, troll-kun.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484625 && dateTime=='05/11/24(Sat)20:11:10') {

'>>3483830
Thats like every Disco Trashisum fan.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484630 && dateTime=='05/11/24(Sat)20:13:40') {

'>>3475749
I'm 14 and this is deep - the game'
;

}

if(Anonymous && title=='undefined' && postNumber==3484650 && dateTime=='05/11/24(Sat)20:35:22') {

'>>3484625
>t. didn’t get it

>>3484630
>t. didn’t get it'
;

}

if(Anonymous && title=='undefined' && postNumber==3484663 && dateTime=='05/11/24(Sat)20:51:03') {

'>>3477220
I'd say you do if you can't discern the difference. Think really hard a "role" playing game. Just because something has trait system doesn't make it an RPG. If you played point and click games you wouldn't even think it was a RPG either.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484681 && dateTime=='05/11/24(Sat)21:08:27') {

'>>3484548
yeah, it works for me. the most basic form of childish midwit argument is "oh you think this is is stupid, well you write something better". it's not my job to write their stories for them, but it's my pleasure to react to them.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484695 && dateTime=='05/11/24(Sat)21:24:26') {

'>>3475749
It is an adventure game with RPG elements.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484710 && dateTime=='05/11/24(Sat)21:36:35') {

'>>3484681
>implying you could even if you wanted to
For a coward who won’t even engage in straight discussion you sure do think highly of yourself.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484731 && dateTime=='05/11/24(Sat)22:06:28') {

'>>3484710
it's beyond even that, why do i have to be able to in order to think it's dumb. this is a receiver perspective, not a creator perspective. plus, i'm engaging in straight discussion, i'm just not allowing you to frame it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484805 && dateTime=='05/11/24(Sat)23:43:16') {

'>>3483830
that's fine, there are many people who've led what you'd call sheltered and easy lives i'm sure
>well you see the game isn't relatable to people like me, it's only relatable to another group of people!
okay? lol'
;

}

if(Anonymous && title=='undefined' && postNumber==3484808 && dateTime=='05/11/24(Sat)23:46:25') {

'>>3484805
i was merely responding to this retardation
>If you're over the age of 30 and have any life experience whatsoever, then it's a very relatable journey
try to follow along. lol.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484812 && dateTime=='05/11/24(Sat)23:48:06') {

'>>3484808
yes yes you felt the need to point out you were a special snowflake and not like all the other girls, i got it
consider your mission successful my lady'
;

}

if(Anonymous && title=='undefined' && postNumber==3484815 && dateTime=='05/11/24(Sat)23:51:14') {

'>>3484812
no, i just think posturing as being more mature or intelligent for liking a poorly constructed characterization from a depraved mind is laughable. continue to be butthurt at will.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484817 && dateTime=='05/11/24(Sat)23:53:47') {

'>>3484815
if someone is laughable for posturing over liking a videogame, imagine how someone who's posturing over NOT liking a videogame looks like'
;

}

if(Anonymous && title=='undefined' && postNumber==3484819 && dateTime=='05/11/24(Sat)23:57:18') {

'>>3484817
responding in kind is the best form of mockery though. since people who defend video games are especially prone to hate their own medicine.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484820 && dateTime=='05/12/24(Sun)00:00:07') {

'>>3484819
i didn't realize i was talking to a woman on a mission
please carry on with your noble quest to vanquish the video game defenders my lady'
;

}

if(Anonymous && title=='undefined' && postNumber==3484823 && dateTime=='05/12/24(Sun)00:03:21') {

'>>3484820
why do you pretend to look down on women? sour grapes or just a blind assumption that i do?'
;

}

if(Anonymous && title=='undefined' && postNumber==3484831 && dateTime=='05/12/24(Sun)00:32:49') {

'>>3484823
wow you REALLY wanted to get the last word in. okay, i will be leaving the thread now, feel free to hit me with your best retort'
;

}

if(Anonymous && title=='undefined' && postNumber==3484854 && dateTime=='05/12/24(Sun)01:38:44') {

'>>3484831
i love you.'
;

}

if(Anonymous && title=='undefined' && postNumber==3484881 && dateTime=='05/12/24(Sun)02:28:30') {

'>>3475749
Everyone that likes to shill it seems like an enormous faggot whose only claim to maturity is getting molested as a child so I'd say it counts as an RPG.'
;

}

}
}