import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vrpg/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Final Fantasy V(OP Anonymous) {

String fullTitle = 'Final Fantasy V';
int postNumber = 3480811;
String image = '1715176549746173.jpg';
String date = '05/08/24(Wed)09:55:49';
String comment = 'I put off playing this for years because I never liked job systems in JRPGs, but holy shit, they actually got it right. Everything feels fun and useful, and you never feel like you're going to be punished for investing EXP in the "wrong" jobs, or that you need to use certain jobs in order succeed.

And despite all the people complaining it has a "weak" or "nonexistent" story, I actually find it extremely charming. I just got to Galuf's world, and all of the party members are simple yet likeable, and the plot feels like a really fun, two-part fantasy/sci-fi anime OVA from the early 90s with a goofy dub. Very comfy. I can certainly see why some people say it's their favorite in the series; it's very unique.'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==3480878 && dateTime=='05/08/24(Wed)11:32:44') {

'I love how you can take skills from non current jobs and customize and shit in this game, one of the best executions of the job system. I first encountered a similar system in Final Fantasy Tactics A2 and its pretty great there too';

}

if(Anonymous && title=='undefined' && postNumber==3480888 && dateTime=='05/08/24(Wed)11:39:05') {

'>>3480811
I don't really find the mechanics of square enix games to be interesting honestly.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480896 && dateTime=='05/08/24(Wed)11:42:54') {

'>>3480878
I remember a similar concept in Bravely Default back when I played it at launch, but something about that rubbed me the wrong way. I just remember getting to a point where I felt I had wasted time on certain jobs, and that I had to go grind to level up certain other ones in order to even progress. And I remember it being way more of a pain than in FFV, where I haven't had to grind at all, and every ability just feels useful out of the box, or combined with others.

>>3480888
Wow, really? That's so interesting. Tell me more.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480899 && dateTime=='05/08/24(Wed)11:44:04') {

'I too randomly visit every FF game and then feel the need to post several threads about it being miraculously good because it "feels fun"';

}

if(Anonymous && title=='undefined' && postNumber==3480903 && dateTime=='05/08/24(Wed)11:45:41') {

'>>3480888
If you don't elaborate or explain what you even like this holds no meaning'
;

}

if(Anonymous && title=='undefined' && postNumber==3480904 && dateTime=='05/08/24(Wed)11:45:42') {

'>>3480896
>Wow, really? That's so interesting. Tell me more.
I've never made a hard choice over how I'm going to build a character. It's kind of just boring and bad. If I want unchecked unlimited progression I'll just play disgaea.'
;

}

if(Anonymous && title=='undefined' && postNumber==3480913 && dateTime=='05/08/24(Wed)11:51:17') {

'>>3480899
Yeah, I love playing fun games and talking about it on the forum specifically designated for games of such a variety! Thanks for joining in, brother!'
;

}

if(Anonymous && title=='undefined' && postNumber==3481081 && dateTime=='05/08/24(Wed)14:25:20'  && image=='Faris-FF5-04.jpg') {

'>>3480811
>And despite all the people complaining it has a "weak" or "nonexistent" story
Don't know where this meme came from but it's never been true. Its "base" or overall tone is slightly more comedic than 4 or 6, and its introduction is a little more awkward (probably to get the 4 main characters partied up ASAP), otherwise its story is on par or better than its peers.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481083 && dateTime=='05/08/24(Wed)14:27:01') {

'>>3480904
>If I want unchecked unlimited progression I'll just play disgaea.
If that's the extent of your criticism, that's underwhelming to say the least.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481120 && dateTime=='05/08/24(Wed)14:53:25') {

'I love job systems in games like these, FFT being my favorite, but something about FFV just rubbed me the wrong way. Maybe it was because of my age when playing it, but it felt like a chore, was boring, I had only the smallest emotional attachment to the characters, and didn't find there to be too much of a difference between the various jobs. FFIV and FFVI were both more captivating games, which I still find surprising to this day, considering how much I love customizing characters with a job system.

I guess the story and the cast just didn't reel me in.

I did take one thing from this thread however, and that is the importance of making it feel like time is not wasted when leveling in jobs that end up not being used long term. FFT does a good job at this, allowing support, reaction, and movement abilities to be equipped from any class, in addition to there being a slot for the skills from a subclass of choice as well.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481153 && dateTime=='05/08/24(Wed)15:27:51') {

'>>3480811
It's the best FF bar none.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481210 && dateTime=='05/08/24(Wed)16:15:15') {

'>>3481120
>FFT does a good job at this
This is the main reason I haven't play FFV more. I've finished FFV a few times but more often than not I wind up playing FFT instead.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481266 && dateTime=='05/08/24(Wed)17:09:33') {

'>>3481120
>>3481210
Meanwhile I like FFV and replay it almost yearly, but played FFT once and will probably not play it again unless a remaster/mod changes it up significantly
Idk I just don't like tactical games where builds can make units into one man armies'
;

}

if(Anonymous && title=='undefined' && postNumber==3481338 && dateTime=='05/08/24(Wed)18:50:16') {

'>>3481266
FFT is definitely too easy after you beat it once or twice. Tactics Ogre probably is more your style, or perhaps if you have not tried it yet, FFT 1.3 mod. But this one is in a word, insane.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481349 && dateTime=='05/08/24(Wed)19:11:07') {

'>>3481120
Fft lacks the replayability of ff5'
;

}

if(Anonymous && title=='undefined' && postNumber==3481350 && dateTime=='05/08/24(Wed)19:12:39') {

'>>3481338
I tried TO as well, but just got bored with it, in general I just don't like these kinds of tactics games, with so few units deployed and both enemy/player units often being rather tanky, terrain/maps rarely being interesting I just don't see the point in them being strategy RPGs compared to traditional ones
Compared to other games in the genre like XCOM or Fire Emblem where the maps feel like they matter more, lethality on both sides is generally higher and in the case of FE you're usually deploying more units so in a lot of cases you have side objectives or at least multiple fronts going on, FFT and its clones always seem to devolve into a slow clash of bunched up units slowly killing each other, until you've got your builds online and you start killing the enemies quickly'
;

}

if(Anonymous && title=='undefined' && postNumber==3481395 && dateTime=='05/08/24(Wed)20:02:04'  && image=='tomap.jpg') {

'>>3481350
most maps let you field 12 units, and the late game ones have death pits in every corner. Did you quit before you beat the first chapter?'
;

}

if(Anonymous && title=='undefined' && postNumber==3481400 && dateTime=='05/08/24(Wed)20:10:02') {

'>>3481395
I played until somewhere in chapter 3, never saw a map like that, castles with moats were the most inventive it got
desu I didn't want to derail this thread with my SRPG preferences, here's some traditional JRPG job system games I liked:
Crystal Project
MGQ Paradox (part 3 soon, for real this time)
Bravely Default 1 and Bravely Second (not BD2)'
;

}

if(Anonymous && title=='undefined' && postNumber==3481462 && dateTime=='05/08/24(Wed)21:16:46') {

'>>3481338
>FFT is definitely too easy after you beat it once or twice
FFV is also extremely easy after you beat it once or twice. This is a silly criticism of any final fantasy game.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481463 && dateTime=='05/08/24(Wed)21:17:47') {

'>>3481349
No it doesn't. This isn't an FFT thread though you can stop posting stupid bait about it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481493 && dateTime=='05/08/24(Wed)21:49:27') {

'>>3481083
wow, really? that's so interesting. tell me more.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481514 && dateTime=='05/08/24(Wed)22:34:52') {

'>>3481493
needing a game to prevent you from grinding means you have no discipline and are definitely a loser in life.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481518 && dateTime=='05/08/24(Wed)22:52:56'  && image=='fftjobs.png') {

'>>3481463
It is now.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481525 && dateTime=='05/08/24(Wed)22:59:32') {

'>>3481518
>Knight
>White Magic
Yup, it’s paladin party time.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481531 && dateTime=='05/08/24(Wed)23:05:32'  && image=='789798089.png') {

'I like V, but I also like III.
Still has the job system, who gives a shit if it's worse. Both are good fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481537 && dateTime=='05/08/24(Wed)23:15:00') {

'>>3481120
I agree. V is incredible because of the gameplay, but the narrative was bland and forgettable, it would've been better if it didn't even have a plot and gave us blank slate MCs.
There's so many minor characters that I don't give a shit about like the four warriors that died or something. Also Galuf's death just isn't that impactful for some reason. Probably because you don't actually lose anything and he's just replaced by a loli.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481582 && dateTime=='05/09/24(Thu)00:06:10') {

'praising any ff for the gameplay seems absolutely crazy to me';

}

if(Anonymous && title=='undefined' && postNumber==3481614 && dateTime=='05/09/24(Thu)01:12:05') {

'>>3481582
Grinding is fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481634 && dateTime=='05/09/24(Thu)02:03:31') {

'>>3481525
>Archer
>Battle Skill
>Blade Grasp
>Concentrate
>Ignore Height

Oh yea, it's equipment and stat breaking snipe time.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481641 && dateTime=='05/09/24(Thu)02:19:58') {

'>>3481614
No, it definitely isn't.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481648 && dateTime=='05/09/24(Thu)02:23:25') {

'>>3480888
*square-soft'
;

}

if(Anonymous && title=='undefined' && postNumber==3481655 && dateTime=='05/09/24(Thu)02:29:58'  && image=='IMG_9141.jpg') {

'>>3480811
Funny that you liken V to a sci-fi/fantasy anime with a goofy 90’s dub because they actually made a feature length anime based on V’s world, complete with a goofy dub. It’s a comfy watch. Pic rel.

https://youtu.be/hysyqyl3AJ0?si=ys-dfw3weJXt-mje'
;

}

if(Anonymous && title=='undefined' && postNumber==3481660 && dateTime=='05/09/24(Thu)02:34:32') {

'>>3481582
Stick to baldurs gay, buddy.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481674 && dateTime=='05/09/24(Thu)02:49:14') {

'>>3481655
I watched this the other day and it was pure lunacy. Absolute trash and only worth the watch to go wtf'
;

}

if(Anonymous && title=='undefined' && postNumber==3481859 && dateTime=='05/09/24(Thu)09:36:09'  && image=='IMG_20240508_210831.jpg') {

'>>3481120
>I guess the story and the cast just didn't reel me in.
My opinion is the complete opposite right now. I just got to Galuf's world and did the escape from the Big Bridge, and everything is really clicking.

I think my favorite bit so far is Bartz's hometown and how you never actually have to go there. The game never directs you there, and Bartz doesn't seem particularly wistful for it even though he's on amicable terms with everyone who still remembers him. And if you DO go there, you basically get his whole backstory, as well as a free inn and a discounted item shop. It's probably one of the best representations of the concept of "home" I've ever seen in a JRPG; a place where you're always welcome, yet you choose to leave it behind simply because you've outgrown it. It has nothing to do with the plot, but it's just there for you. I love the notion that some players might not have even visited at all before going through the meteorite into Galuf's world.

I've really warmed up to Galuf as well, especially since he got his memory back. I love the deliberate difference in his tone now that he's back in his own world and knows what's going on, and feels partly responsible for dragging Bartz, Lenna, and Faris into his problems, even though they chose to help on their own.

I like Lenna and Faris a lot, too. I think the former is probably the weakest of the main characters so far, but I like their relationship. There's a big theme of "home" and "family" in this game; it's definitely an exploration of how we leave parts of our lives behind, and also sometimes come back to them when we least expect it. I loved the pillow-talk scenes you get between Lenna and Faris if you spend the night at Tycoon castle at certain intervals and how even though these sisters haven't been in each other's lives for years, they're willing to pick up right where they left off.

It's arguably one of the most charming FF games I've played. Oh, and ya gotta love Gilgamesh.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481866 && dateTime=='05/09/24(Thu)09:43:46') {

'>>3481655
I don’t hate it, but too bad that — prefiguring the same mistake they would make years later with Spirits Within IMO — it didn’t look like FF at all. It’s like they were ashamed of making a feature-length film about a videogame so they just did made an anime (and later in the case of SW, a CGI sci-fi movie) and slapped the name Final Fantasy on it. Why not just make a story about Bart, Lenna and the gang in the aftermath of FFV or make a prequel about Galuff and the warriors of the dawn instead? They would only muster the balls to make a film called Final Fantasy that was actually about Final Fantasy (and thus not deceive or mislead the fans) in Advent Children.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481873 && dateTime=='05/09/24(Thu)09:52:21') {

'Faggots obsessed with the most mediocre instances of FF are fucking annoying.';

}

if(Anonymous && title=='undefined' && postNumber==3481876 && dateTime=='05/09/24(Thu)09:54:17') {

'>>3481655
I had no idea that was set in V's world, that's awesome. I torrented that years ago and haven't watched it; I guess I'll que it up for when I'm done with the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481889 && dateTime=='05/09/24(Thu)10:06:07') {

'>>3481873
This is not a thread about FFIV thoughbeit'
;

}

if(Anonymous && title=='undefined' && postNumber==3481890 && dateTime=='05/09/24(Thu)10:07:31') {

'>>3481859
>I loved the pillow-talk scenes you get between Lenna and Faris if you spend the night at Tycoon castle
I don't think I've ever seen these...'
;

}

if(Anonymous && title=='undefined' && postNumber==3481894 && dateTime=='05/09/24(Thu)10:10:34') {

'>>3481674
>pure lunacy
>Absolute trash
So wait, which is it?'
;

}

if(Anonymous && title=='undefined' && postNumber==3481895 && dateTime=='05/09/24(Thu)10:11:17') {

'>>3481889
Disgusting take on the best FF.
Which is FFIV but that this isn’t what this thread is about althoughbeitlmao.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481937 && dateTime=='05/09/24(Thu)11:01:07') {

'>>3481890
>I don't think I've ever seen these...
FFV is from the era of games where developers expected players to backtrack for no good reason. It's honestly funny how things have changed; in old JRPGs, you'd go back to talk to important NPCs (like friends or relatives of party members) because you wanted to check up on them as if they were real people, and occasionally it would pay off with an item, sidequest or cutscene, or even just some new dialogue. In modern games, people ignore NPCs unless the game specifically directs them to interact because they're not real people and it's seen as a waste of time.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481945 && dateTime=='05/09/24(Thu)11:11:24') {

'>>3481859
>ya gotta love Gilgamesh.
I only just noticed this, but you know how Gilgamesh gets all pissy and sulks away after Galuf beats him 1v1 during your first encounter? Your next encounter on the big bridge ALWAYS begins with Gilgamesh getting a pre-emptive strike, and he ALWAYS goes for Galuf.

I fucking love it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481946 && dateTime=='05/09/24(Thu)11:13:42') {

'>>3481937
AI will make NPCs great again. Now whether new players will bother interacting with them unless there’s an arrow pointing towards them and a blip in the map and a text saying: “Talk to this NPC to unlock achievement”, it remains to be seen.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481948 && dateTime=='05/09/24(Thu)11:16:01') {

'>>3481946
>AI
>making anything great
lol, sit down, retard'
;

}

if(Anonymous && title=='undefined' && postNumber==3481951 && dateTime=='05/09/24(Thu)11:19:45') {

'>>3481948
Seriously. There’s great potential. NPCs will be able to give non-scripted responses based on their personality, knowledge of the world and perspective, as well as the player’s stage in the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481956 && dateTime=='05/09/24(Thu)11:22:36') {

'>>3481951
>NPCs will be able to give non-scripted
>non-scripted
that's the problem. The whole reason old NPCs are great is because they are deliberately scripted to say certain things or trigger certain events if you happen to go back and see them without being prompted to do so. Using AI to give them automated mouth-diarrhea is the opposite of making them great again, and will only make it less rewarding for players to bother.

Imagine caring about reading something that nobody could be bothered to write, lol.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481963 && dateTime=='05/09/24(Thu)11:38:30') {

'>>3481946
>whether new players will bother interacting with them unless there’s an arrow pointing towards them and a blip in the map and a text saying: “Talk to this NPC to unlock achievement”, it remains to be seen.
If NPCs say something different literally every time players talk to them, then it's going to have the opposite effect. It will be a novelty at first, but ultimately it will train players that talking to NPCs is a novelty and a waste of time to do even once, never mind repeatedly.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481968 && dateTime=='05/09/24(Thu)11:43:14') {

'>>3481945
https://youtu.be/cJH_9Ocm8yk?feature=shared&t=63
No?'
;

}

if(Anonymous && title=='undefined' && postNumber==3481976 && dateTime=='05/09/24(Thu)11:53:54') {

'>>3481866
>>3481876
It's doing what a lot of video game OVAs and stuff at the time did: make an adaptation loosely based on the games instead of recreating. Like how Chrono Trigger's OVA is a gag short about monsters having their own party at the fair, or how Fatal Fury's stories introduce original characters before culminating in the movie being "Team Bogard vs The OC Boss Squad".

Heck, Ninja Gaiden's OVA uses 2 as its loose basis to the point that former CIA agent Irene Lew is petrified she had to use a gun to defend herself at one point, because 2 is the only game in the series that doesn't mention her being CIA with her role in the game being Ryu's arm candy.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481987 && dateTime=='05/09/24(Thu)12:11:33') {

'>>3481976
That was always more common than direct continuations/adaptations, particularly in anime, because creative teams generally like injecting their own characters and ideas into a world rather than just re-treading stuff that's already been explored in a video game.

It's a very American phenomenon, where they want the exact same stories rehashed across every media format.'
;

}

if(Anonymous && title=='undefined' && postNumber==3481994 && dateTime=='05/09/24(Thu)12:19:17') {

'>>3481951
>lack of writing will make characters great again
nonsensical'
;

}

if(Anonymous && title=='undefined' && postNumber==3481996 && dateTime=='05/09/24(Thu)12:23:30') {

'>>3481987
lol at saying americans are faithful to source material'
;

}

if(Anonymous && title=='undefined' && postNumber==3482000 && dateTime=='05/09/24(Thu)12:25:02') {

'>>3481996
But that's not what I said. Learn to read?'
;

}

if(Anonymous && title=='undefined' && postNumber==3482003 && dateTime=='05/09/24(Thu)12:29:42') {

'>>3482000
>exact same stories rehashed across every media format
lrn 2 write?'
;

}

if(Anonymous && title=='undefined' && postNumber==3482011 && dateTime=='05/09/24(Thu)12:36:05') {

'>>3481338
>FFT is definitely too easy after you beat it once or twice.
Odd criticism, "its easy after you've already learned it enough to beat it" I wouldn't disagree but what would you expect'
;

}

if(Anonymous && title=='undefined' && postNumber==3482014 && dateTime=='05/09/24(Thu)12:39:12') {

'>>3481946
>>3481951
I have played around with Character AI and the writing tends to be boring and will often just passively reiterate whatever you said. I expect the technology to hit a ceiling soon in general'
;

}

if(Anonymous && title=='undefined' && postNumber==3482025 && dateTime=='05/09/24(Thu)12:52:20') {

'>>3481859
you will probably enjoy this
https://www.youtube.com/watch?v=C8v44YuoJKU'
;

}

if(Anonymous && title=='undefined' && postNumber==3482027 && dateTime=='05/09/24(Thu)12:55:23') {

'>>3481894
both'
;

}

if(Anonymous && title=='undefined' && postNumber==3482050 && dateTime=='05/09/24(Thu)13:06:17') {

'>>3482014
>the writing tends to be boring and will often just passively reiterate whatever you said.
This, basically. The passiveness is a big problem with AI so far, and they'd have to make it purposefully worse for NPCs so they don't say anything that seems like a call to action or a tip for the plot without the developers intending it.

Imagine playing FF7, and after the sector 7 plate falls, everyone you talk to in the slums says
>"I can't believe that plate fell. So many people died!"
>"Many people were killed when the plate fell. I can't believe it!"
>"The plate is gone because it fell. This is unebelievable. I know people who died!"
>"My best friend died when the plate fell. I don't want to believe it..."
and so forth. I can't think of anything that would make people want to talk to NPCs less. Anyone who thinks AI is worthwhile probably has a case of NPC-brain themselves.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482062 && dateTime=='05/09/24(Thu)13:15:09'  && image=='187530-48c427fad30b96558fbfd83be062c19c.png') {

'>>3482050
While I agree with this sentiment regarding dialog, if you are jingoistic toward AI as a solo dev, chances are you will get left behind. I see it being used in commercial media now. You don't really think hand drawn art like this can compete, do you?'
;

}

if(Anonymous && title=='undefined' && postNumber==3482065 && dateTime=='05/09/24(Thu)13:17:19') {

'>>3482062
oops this isnt the dev thread. well my point still stands. the people using AI are making money. Just look at youtube right now. AI cp2077 Judy's with big bazonkas trending all the VGM recommended videos right now.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482072 && dateTime=='05/09/24(Thu)13:21:33') {

'>>3480899
ff5fags are right up there with 8fags'
;

}

if(Anonymous && title=='undefined' && postNumber==3482076 && dateTime=='05/09/24(Thu)13:23:16') {

'>>3482050
It would be funny to convince them that the plate didn't actually drop through sheer repetition.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482100 && dateTime=='05/09/24(Thu)13:46:22') {

'>>3482062
Seriously, I think the reason I hate AI so much is specifically because it reminds me of talking to actual people on the internet. All you can do is regurgitate talking points without actually analyzing context or forming your own coherent opinions or ideas. The only thing AI is replacing is other terminally underwhelming tools like you, which is exactly why you're impressed by it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482113 && dateTime=='05/09/24(Thu)13:54:43') {

'>>3482100
kek, you sound salty af. I don't really use social media and have my own unique perspective on most things. I think AI is slop, but as mentioned I am a solo dev and don't see any reason outside of the social media backlash to not utilize it for things like art.

To be frank, you seem to be the one regurgitating opinions. Going along with 'current thing'. I am just a man who isn't afraid to use tools. I am the anon who takes viagra just to see what it is like. I am the anon who has smoked crack for the same reason. I am one who experiences, and who creates. Who are you?'
;

}

if(Anonymous && title=='undefined' && postNumber==3482138 && dateTime=='05/09/24(Thu)14:11:53') {

'>>3482113
>I don't really use social media and have my own unique perspective on most things.
Thank god all the unique people on the internet take the time to objectively dictate how unique they are. Otherwise, how would we know?'
;

}

if(Anonymous && title=='undefined' && postNumber==3482145 && dateTime=='05/09/24(Thu)14:21:46') {

'>>3482138
Hey, you are the one who referenced me. Don't cry now that I responded in like.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482149 && dateTime=='05/09/24(Thu)14:26:27') {

'>>3482145
>Hey, you are the one who referenced me
Well, at least you recognize you're not unique. That's step one.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482154 && dateTime=='05/09/24(Thu)14:31:44'  && image=='you.png') { }

if(Anonymous && title=='undefined' && postNumber==3482226 && dateTime=='05/09/24(Thu)15:18:11') {

'Nice FFV thread, faggots!';

}

if(Anonymous && title=='undefined' && postNumber==3482238 && dateTime=='05/09/24(Thu)15:27:02') {

'>>3482113
>I am the anon who has smoked crack
>to see what it's like
lol, didn't you notice the type of people who did it? you just sound like retard with no discretion.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482251 && dateTime=='05/09/24(Thu)15:38:59') {

'>>3482238
Life is about experiencing new and beautiful things. If you are afraid to experience it due to fear or judgement, you are missing out. But no, this activity in particular I do not recommend. For the reasons you bring up. Taking Viagra for the hell of it on the other hand. That one I do recommend.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482254 && dateTime=='05/09/24(Thu)15:42:47') {

'>>3482251
Spoken like an existential tourist. Poor guy.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482258 && dateTime=='05/09/24(Thu)15:45:46') {

'>>3481866
games weren't always as big and popular as they are now, short of something like a Super Mario cartoon being made to sell games and toys no one had faith these properties could translate to other mediums and hold on their own when most audiences may be totally unfamiliar. it's why it took so long to get a Super Mario movie that was somewhat faithful to the way the games looked but even then every character was out of character and had to be Americanized.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482266 && dateTime=='05/09/24(Thu)15:57:27') {

'>>3480811
It's literally the only ATB-based FF that actually requires some strategy'
;

}

if(Anonymous && title=='undefined' && postNumber==3482277 && dateTime=='05/09/24(Thu)16:06:48') {

'>>3482266
FFIV steam version set to active mode on hardest difficulty on the highest speed will push your shit in. Cagnazzo is literally impossible this way.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482320 && dateTime=='05/09/24(Thu)16:50:08') {

'>>3481873
You got BTFO in the 13 thread and you're BTFO here. You're a retarded loser and the board is mine now.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482700 && dateTime=='05/09/24(Thu)23:55:54') {

'The only flaw with the job system is that some jobs are clearly better than others and some abilities are just objectively better than others. If you aren't mastering the ranger and red mage class you're doing a huge disservice to yourself.';

}

if(Anonymous && title=='undefined' && postNumber==3482707 && dateTime=='05/10/24(Fri)00:11:37') {

'>>3482700
ain't nobody got time to master all that crap'
;

}

if(Anonymous && title=='undefined' && postNumber==3482773 && dateTime=='05/10/24(Fri)01:50:59'  && image=='1690710844717863.png') {

'>>3480811
Congrats. You can now play the successor to FFV.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482774 && dateTime=='05/10/24(Fri)01:56:25') {

'>>3480811
>And despite all the people complaining it has a "weak" or "nonexistent" story, I actually find it extremely charming
Okay, now replay it right after.
Like every other Final Fantasy, it's great the first playthrough and a huge drag on the second playthrough.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482924 && dateTime=='05/10/24(Fri)08:30:28') {

'>>3482774
This is why the FFIV Free Enterprise and FFVI Worlds Collide randomizers are so great.'
;

}

if(Anonymous && title=='undefined' && postNumber==3482931 && dateTime=='05/10/24(Fri)08:36:25') {

'>>3482773
I actually played that back when it came out and I didn't like it, lol. But I was younger and less patient and probably just shit at JRPGs in general. Although I recall the game definitely having some pacing issues. I'm totally planning to give it another shot in the coming years, though.

>>3482774
>Like every other Final Fantasy, it's great the first playthrough and a huge drag on the second playthrough.
I've played 4, 6, 7, and 9 more than once and enjoyed them all just as much, if not more.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483042 && dateTime=='05/10/24(Fri)11:13:57') {

'>>3482774
>Okay, now replay it right after.
Why?'
;

}

if(Anonymous && title=='undefined' && postNumber==3483118 && dateTime=='05/10/24(Fri)12:20:27') {

'>>3482774
FFV is great on repeat playthroughs. Probably the best FF in that regard.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483126 && dateTime=='05/10/24(Fri)12:23:12') {

'The degeneration of FF fans over the years has been an interesting phenomenon. These threads have truly sunk to some very strange lows.';

}

if(Anonymous && title=='undefined' && postNumber==3483157 && dateTime=='05/10/24(Fri)13:01:09'  && image=='IMG_20240504_232229.jpg') {

'>>3481968
Weird. I saved and reset like 6 times just to see, and he did it every time. I even got into different numbers of random battles before going to see him just to make sure the RNG was getting changed up. He always did a sneak attack on Galuf.

I looked up a couple of playthroughs on youtube, and in one of them he attacked Galuf, one he attacked Lena, and another he didn't attack at all, but that was the pixel remaster.

I'm playing a rom with a number of patches, so maybe that has something to do with it?'
;

}

if(Anonymous && title=='undefined' && postNumber==3483234 && dateTime=='05/10/24(Fri)14:40:31'  && image=='FKoEEa4XIAAi5mN.jpg') {

'>>3482774
>says this about FFV
>the one FF game people do annual challenge runs and replays of'
;

}

if(Anonymous && title=='undefined' && postNumber==3483245 && dateTime=='05/10/24(Fri)14:45:29') {

'>>3482774
I've met several people who say the second and subsequent playthrus are more fun than the first because you can pick up on more minor details in the story, red herrings, etc.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483296 && dateTime=='05/10/24(Fri)15:31:02') {

'>>3482700
why spend time mastering those when i can just press gil toss'
;

}

if(Anonymous && title=='undefined' && postNumber==3483314 && dateTime=='05/10/24(Fri)15:46:03') {

'>>3483126
FF has always attracted retarded fans, sad to say. Not every FF fan is retarded but many are.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483526 && dateTime=='05/10/24(Fri)20:02:14') {

'>>3483118
I think FF3 has the best replayability. And yes, I'm including the required classes sections like Mini.'
;

}

if(Anonymous && title=='undefined' && postNumber==3483686 && dateTime=='05/11/24(Sat)00:18:05'  && image=='IMG_20240510_225818_0.jpg') {

'I just kinda love the flow of this game. It feels like it's all in little episodes. Bartz is a great protagonist in that he's so selflessly heroic he inspires the player to get into it, not unlike Vyse from Skies of Arcadia, or Justin from Grandia. This game really feels like an "adventure", moreso than other Final Fantasies.';

}

if(Anonymous && title=='undefined' && postNumber==3485991 && dateTime=='05/13/24(Mon)00:07:41') {

'what's the best way to play this game? gba, steam, snes?';

}

if(Anonymous && title=='undefined' && postNumber==3486208 && dateTime=='05/13/24(Mon)07:21:43') {

'>>3485991
SNES + RPGe'
;

}

if(Anonymous && title=='undefined' && postNumber==3486212 && dateTime=='05/13/24(Mon)07:31:54') {

'>>3483526
Really depends on how much you enjoy V's story because FFV is very narrative focused with a lot of cutscenes. III doesn't have a story at all. and you can easily pick it up and start playing.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486214 && dateTime=='05/13/24(Mon)07:35:46') {

'>>3485991
Pixel Remaster for the ABP gain boost option alone. It's also just the most polished version.
GBA is also fine.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486229 && dateTime=='05/13/24(Mon)08:14:16') {

'>>3480811
>don't like job systems in JRPGs
What a dumb opinion to have. Imagine a RPG without some kind of job/class system.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486281 && dateTime=='05/13/24(Mon)09:06:50') {

'>>3486229
What a dumb opinion to have.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486303 && dateTime=='05/13/24(Mon)09:36:49'  && image=='IMG_20240512_002136.jpg') {

'Hah, I didn't expect a submarine. This game is so cool.

Really, I'm only about 30 hours in, and the sheer variety and scope of shit I've done is staggering. Modern JRPGs need to take note.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486451 && dateTime=='05/13/24(Mon)12:54:31'  && image=='fsdgfgr.jpg') {

'>these are the same character
????????'
;

}

if(Anonymous && title=='undefined' && postNumber==3486478 && dateTime=='05/13/24(Mon)13:11:23') {

'>>3486451
you could do the same with a bunch of VI characters, Terra, Celes, Locke all look wildly different depending on the artist and in CG'
;

}

if(Anonymous && title=='undefined' && postNumber==3486483 && dateTime=='05/13/24(Mon)13:18:27') {

'>>3486478
I do not think that's true at all, there's a vague resemblance for most FF6 sprites to what their actual design is outside of sprite form (their sprites usually just wear different clothes but their hair is the same, though even then often share a similar color scheme to the actual design).'
;

}

if(Anonymous && title=='undefined' && postNumber==3486485 && dateTime=='05/13/24(Mon)13:21:27') {

'>>3486483
Even for Faris it's basically just two different designs, blonde with piratey clothes and purple with more generic adventurey clothes'
;

}

if(Anonymous && title=='undefined' && postNumber==3486534 && dateTime=='05/13/24(Mon)14:18:31'  && image=='114988358_p0.png') {

'>>3486451
The only one people accept as Faris is the one on the right. FFV fans smartly use the sprites for the designs. It's also why fan art Lenna is fucking stacked.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486535 && dateTime=='05/13/24(Mon)14:18:37') {

'>>3483526
I just don't like the pre-atb FF combat system that much.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486539 && dateTime=='05/13/24(Mon)14:25:40'  && image=='IMG_20240511_232416.jpg') {

'Bartz uses interjections like a 40-year-old mom from Minnesota in the GBA translation.';

}

if(Anonymous && title=='undefined' && postNumber==3486541 && dateTime=='05/13/24(Mon)14:26:44'  && image=='IMG_20240512_201824.jpg') {

'>>3486539
I love it.'
;

}

if(Anonymous && title=='undefined' && postNumber==3486559 && dateTime=='05/13/24(Mon)14:48:43') {

'>>3486534
>It's also why fan art Lenna is fucking stacked.
Also it just makes more sense, right? The cutesy younger syster always has the fatter tits.'
;

}

}
}