import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vst/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Terra Invicta(OP Anonymous) {

String fullTitle = 'Terra Invicta';
int postNumber = 1663032;
String image = '1707033336711951.jpg';
String date = '02/04/24(Sun)02:55:36';
String comment = 'been awhile
is the game any different than it was at launch?
I remember the early game being massive slogs with its fake ass turn base shits'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==1663038 && dateTime=='02/04/24(Sun)03:08:22') {

'Devs doubled down. You either love the board game autism or hate it. That's it.';

}

if(Anonymous && title=='undefined' && postNumber==1663040 && dateTime=='02/04/24(Sun)03:13:32') {

'>>1663032
I've been curious as well. Steam reviews seem good, but the game is still in early access and I've been burned too many time to risk it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663041 && dateTime=='02/04/24(Sun)03:14:28'  && image=='1644046256981.png') { }

if(Anonymous && title=='undefined' && postNumber==1663043 && dateTime=='02/04/24(Sun)03:16:45') {

'>>1663032
I love the theme, gameplay is decent, but the midgame before you have capable spaceships and are capped by in how many stations you can build in space lacks some direction. sure you can shoot some aliens on earth but I'm soft locked out of researching alien tech because of my lack of ship weapons'
;

}

if(Anonymous && title=='undefined' && postNumber==1663045 && dateTime=='02/04/24(Sun)03:18:06') {

'>>1663038
I liked the space craft exploration space station building stuffs
I just didnt like the waste of time each turn where you tell your agents to just defense ideology again and again mid game, because everyone have the same amount of agents you just stuck in the status quo until the aliens show up'
;

}

if(Anonymous && title=='undefined' && postNumber==1663053 && dateTime=='02/04/24(Sun)03:40:22') {

'>>1663045
Yeah, the space colonization aspect is actually the funnest part. It could be a great game, if it wasn't for Earth being a retarded version of a HOI4 mod and the entire outer solar system belonging to the aliens so fuck you if you thought it'd be fun to colonize anything other than Mars, Ceres, Jupiter, and maybe Saturn.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663057 && dateTime=='02/04/24(Sun)03:47:22') {

'>>1663053
I fucking wish it played like HOI4. I honestly wish it was basically just Phantom Doctrine at the start with a more complicated campaign map. But agent actions zoom into tactical battles or stealth missions or whatever. Then the game phases into xcom as the aliens step up and eventually it folds out into the space phase as well. As it stands it's stinky doggy doodoo how it handles the earth stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663067 && dateTime=='02/04/24(Sun)04:15:41'  && image=='image-126.png') {

'>>1663032
There's something suspicious about the new event pictures.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663087 && dateTime=='02/04/24(Sun)05:17:28') {

'>>1663067
Imagine taking the money you made from selling the game and putting it back into the game. That'd be silly when you can use the lowest quality free AI art tool.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663106 && dateTime=='02/04/24(Sun)05:37:54') {

'>>1663087
well yes'
;

}

if(Anonymous && title=='undefined' && postNumber==1663144 && dateTime=='02/04/24(Sun)06:07:01') {

'>>1663032
I really want to like this game and every now and then, I give a sahot. But I feel like this game's overall design is very convoluted. Space combat is very janky last time I played. The spy conquest game needs more depth. The tech tree is just full of bad techs, where you have to look up what's good or not. It's simply not intuitive.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663151 && dateTime=='02/04/24(Sun)06:21:01') {

'The space aspect ruined the game.
They tried cramming 2 very different games into one. Instead of adding that they should have scrapped the agent system and focus on ground layer'
;

}

if(Anonymous && title=='undefined' && postNumber==1663179 && dateTime=='02/04/24(Sun)07:28:03') {

'>>1663032
Dogshit game.
Made more dogshit by a dev team that think difficulty = good
They have spent the 2 years of EA just nerfing any strategy the player can use in the fucking ground while doing fuck all for optimization, playability or feature development.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663206 && dateTime=='02/04/24(Sun)08:38:02') {

'They implemented an accelerated mode and custom game options.';

}

if(Anonymous && title=='undefined' && postNumber==1663341 && dateTime=='02/04/24(Sun)12:59:44'  && image=='1446326377067.jpg') {

'>>1663032
There are a number of improvements they made to AI and also to ship/fleet control. it's much easier than at launch to maneuver ships around, though still incredibly difficult with any more than a few of them at a time. In addition, there were custom game mode options which will be of highest interest to returning players. You can choose how many factions you want playing, as at launch, but now you can affect research speed, starting control points/mission control, how effective investment points are, etc. It's really quite nice and makes for replaying it a much more bearable affair.

However, and I cannot stress this enough, the developers of this game are horrible stewards for it. I never did like Long War at all in XCOM, because it felt like it pointlessly padded the game just in the interest of making it take much, much longer than it should. The entirety of their balancing in this game has been for the sole purpose of crushing any strategies, both ground and space, that would allow for the game to be completed in a reasonable time frame. They are absolutely hell-bent on stopping the player from having fun, and it shows in the completed product. I have talked about this game at length with my friends but every time I have recommended they do not play it. It's absolutely incredible in its scope and application of realistic spaceship movement and combat, but it is wrapped in a maddening onion that requires literally hundreds of hours of NOTHING to get to it. It is such a shame. I quite like this game, but absolutely hate what the developers have done with it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663659 && dateTime=='02/04/24(Sun)19:07:49') {

'>>1663032
Agents are a retarded system and they have doubled down on it, and the factions are still the most soulless shit ever put to paper.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663673 && dateTime=='02/04/24(Sun)19:26:17') {

'>>1663341
"If players find a way to successfully play our game, we should remove that method" is the worst way to look at game design. I can understand wanting to fight against cheesy strats, but this attitude if universally applied would have treated rocket jumping or using supply depots for walls as "bugs" to be removed.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663675 && dateTime=='02/04/24(Sun)19:27:10') {

'>>1663341
The sad part is they could make the game take the same amount of time but make it feel better to play just by changing agents and how you interact with the game. The part that feels bad is how once your control points are set up you're not doing anything with a bunch of your agents and you're just passing time until the next stage. The game's problem is a pacing problem between the early and mid game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663778 && dateTime=='02/04/24(Sun)22:42:12') {

'>>1663206
Yes, I'm trying that now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663892 && dateTime=='02/05/24(Mon)04:05:26') {

'>>1663673
It's been said before but Pavonis has learned nothing from Darkest Dungeon.
NOOOOOOO YOU CAN'T JUST BUILD MINES ON MARS YOU NEED A BUNCH OF DINKY ASTEROID MINES'
;

}

if(Anonymous && title=='undefined' && postNumber==1663900 && dateTime=='02/05/24(Mon)04:26:04') {

'>>1663341
The tech tree needs a good pruning too. The game mode where everything can be unlocked needs to be the default, anything else is bullshit when even half the end-game engines are fucking shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663901 && dateTime=='02/05/24(Mon)04:28:07') {

'>>1663900
The endgame engines might be slightly better now that they've added radiators that are lighter than the tin droplet one.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663903 && dateTime=='02/05/24(Mon)04:31:51') {

'>>1663892
Did they nerf my high IQ strat of building a gajilion solar powered fortresses shitting out anti matter around mercury?'
;

}

if(Anonymous && title=='undefined' && postNumber==1663918 && dateTime=='02/05/24(Mon)05:22:39') {

'>>1663903
I wouldn't be surprised if they added additional MC costs to atomsmashers, no.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663950 && dateTime=='02/05/24(Mon)07:15:31') {

'I'm happy that it died. I wish more bad strategy games died like this.';

}

if(Anonymous && title=='undefined' && postNumber==1663954 && dateTime=='02/05/24(Mon)07:20:35') {

'>>1663950
It's not dead though. It's still updated and has the same numbers over the past year.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663955 && dateTime=='02/05/24(Mon)07:22:14') {

'>>1663954
That makes me seethe. I'm gonna calm myself down by thinking that 500 autismos don't really matter in the grand scheme of things.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663960 && dateTime=='02/05/24(Mon)07:24:51') {

'Wait it's marked as early access? What the fuck';

}

if(Anonymous && title=='undefined' && postNumber==1663961 && dateTime=='02/05/24(Mon)07:27:44') {

'>>1663960
Apparently the finished game will have a Cold War scenario, terrestrial navies, a future scenario that MIGHT have nations on other worlds and so on
converting large enough colonies into nations does sound based, imagine the names and ethnicity pools being based on the nations with the largest share of launch sites'
;

}

if(Anonymous && title=='undefined' && postNumber==1663962 && dateTime=='02/05/24(Mon)07:28:26') {

'>>1663961
Will the finished game be fun?'
;

}

if(Anonymous && title=='undefined' && postNumber==1663964 && dateTime=='02/05/24(Mon)07:29:09') {

'>>1663962
you probably had more fun making that post than you will ever have in the game'
;

}

if(Anonymous && title=='undefined' && postNumber==1663965 && dateTime=='02/05/24(Mon)07:29:42') {

'>>1663962
if not mods will fix it(tm)'
;

}

if(Anonymous && title=='undefined' && postNumber==1663966 && dateTime=='02/05/24(Mon)07:30:04') {

'>>1663955
>500
That's at the low points. The peaks are 700-900.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663967 && dateTime=='02/05/24(Mon)07:31:18') {

'>>1663964
I dunno why there are so many larpers in /vst/ that don't care about gameplay as long as they can live out their fantasy of being le ruler. It's sad because I like larping but I hate bad games.

>>1663966
Averages.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663968 && dateTime=='02/05/24(Mon)07:33:01') {

'>>1663967
Are you personally calling out paradox gamers lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==1663972 && dateTime=='02/05/24(Mon)07:38:18') {

'>>1663967
But you are not "le ruler". A core issue with the game is that the player is filtered through an unfun mechanical layer that disconnects from the actual fun parts of the game: being a ruler.'
;

}

if(Anonymous && title=='undefined' && postNumber==1663992 && dateTime=='02/05/24(Mon)08:14:09') {

'Why is the gameplay both realtime and turn based?
Even space battles work with simultaneous turns.'
;

}

if(Anonymous && title=='undefined' && postNumber==1664014 && dateTime=='02/05/24(Mon)08:58:37') {

'>>1663992
It's turn based with phases for action resolutions. There is no real time in the game, the turns seeming to progress in real time is just there to fuck with your perception.'
;

}

if(Anonymous && title=='undefined' && postNumber==1664016 && dateTime=='02/05/24(Mon)09:05:06') {

'>>1664014
But why, then? Why provide the illusion of realtime?'
;

}

if(Anonymous && title=='undefined' && postNumber==1664017 && dateTime=='02/05/24(Mon)09:08:53') {

'>>1664016
Either because it's just cool to see transfers in real time, or because they originally planned on it being a real time pausable game but couldn't get it to work for whatever reason.'
;

}

if(Anonymous && title=='undefined' && postNumber==1664037 && dateTime=='02/05/24(Mon)09:44:37') {

'I hope that modders will be able to unfuck the game once it actually makes it to 1.0. There's a really good game idea here that's buried under bad design.';

}

if(Anonymous && title=='undefined' && postNumber==1664090 && dateTime=='02/05/24(Mon)11:35:21') {

'>>1663961
Yeah maybe in 2027'
;

}

if(Anonymous && title=='undefined' && postNumber==1664478 && dateTime=='02/05/24(Mon)20:06:06') {

'>>1664037
>Long War mod team make a game
>Most popular mod for it ends up being the Short War which makes the game less tedious
It would be poetic.'
;

}

if(Anonymous && title=='undefined' && postNumber==1664597 && dateTime=='02/06/24(Tue)00:00:45') {

'>>1663992
>>1664014
>>1664017
The councilor turns are to get the councilor missions to interact with each other. If there were no turns, you could for instance wait around to detain any enemy councilor right in the middle of a mission. Also stuff like set policy for nations can't just happen at the snap of the fingers. There is also the LARPy reason to have turns as representing the difficulty of covertly coordinating secret factions that are constantly spying on each other.'
;

}

if(Anonymous && title=='undefined' && postNumber==1668362 && dateTime=='02/09/24(Fri)06:25:00') {

'Game needs about 200 more useless drive techs clogging up the tech tree, there just aren't enough for my liking.';

}

if(Anonymous && title=='undefined' && postNumber==1669372 && dateTime=='02/10/24(Sat)07:03:24'  && image=='do y-nkoids really.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1669383 && dateTime=='02/10/24(Sat)07:19:47') {

'>>1669372
>grrr i hate DA JOOZ, why do people actually like israel????? everyone should agree with me REEEEEE AMERICANS!!!!!!!!!!!!!!'
;

}

if(Anonymous && title=='undefined' && postNumber==1669388 && dateTime=='02/10/24(Sat)07:26:11') {

'>>1669383
Post nose'
;

}

if(Anonymous && title=='undefined' && postNumber==1669389 && dateTime=='02/10/24(Sat)07:28:06') {

'>>1669388
Go back to /pol retard.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669393 && dateTime=='02/10/24(Sat)07:31:52') {

'>>1669383
>>1669389
Go back to bombing hospitals and executing kids, you wannabe genocidal faggot.
Whoops! We thought there was a Hamas base there!
Why would anyone like Israel indeed? It contributes nothing to global society aside from software because Israelis don't do manual labour and even then it's outclassed by actual countries that aren't liabilities and seemingly only exist to rile up the Middle East.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669430 && dateTime=='02/10/24(Sat)08:19:31'  && image=='1707025491218865.webm') {

'>>1669393
>it's da jooz fault we use hospitals as bases, we dindu nuffin'
;

}

if(Anonymous && title=='undefined' && postNumber==1669463 && dateTime=='02/10/24(Sat)08:56:22') {

'>>1669430
I'm not a Palestinian. There is never any proof provided of these so called Hamas bases. All Israel is doing is throwing a hissy fit and levelling civilian structures on the surface while Hamas hides in the tunnels. How many bunker busters has the Israeli air force dropped compared to normal bombs? Apologists like you and weak willed faggots in the US government are the only reason this has gotten so bad.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669464 && dateTime=='02/10/24(Sat)08:59:01'  && image=='1000016695.jpg') { }

if(Anonymous && title=='undefined' && postNumber==1669537 && dateTime=='02/10/24(Sat)10:51:50') {

'>>1669478
Not leftypol, just have a pair of functioning eyes and some integrity.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669652 && dateTime=='02/10/24(Sat)13:03:44'  && image=='hamaspital.png') { }

if(Anonymous && title=='undefined' && postNumber==1669658 && dateTime=='02/10/24(Sat)13:16:51') {

'I took over Israel and used their only nuke on Iran.';

}

if(Anonymous && title=='undefined' && postNumber==1669687 && dateTime=='02/10/24(Sat)13:51:44') {

'>>1663892
They learned from darkest dungeon, they just learned the wrong things. They just learned how to successfully create artificial difficulty instead of how to successfully create a good game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669785 && dateTime=='02/10/24(Sat)16:10:30') {

'>>1663179
>>1663032
This.
They actively killed their game in the crib when they decided to make it more and more tedious.
I'm not sure why they don't just give it away for free since they seem to hate money so much.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669788 && dateTime=='02/10/24(Sat)16:12:41') {

'>>1663032
They made the game so tedious that the games favourite youtuber cheats in the play throughs he does.
In his latest play though he has India and Russia, plus multiple other countries by Dec 1.
I don't think that's possible even if you managed to make every roll.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669791 && dateTime=='02/10/24(Sat)16:18:25') {

'>>1669652
>uncritically and unironically consuming Israeli propaganda
Literally number two on that list lmao
Which is it? Is it Hamas' shitty bottle rockets that are levelling hospitals or is it the le based and brave Jews who commit crimes against humanity and don't afraid of anything while crying out in pain and claiming without evidence that the subhuman Palis are decapitating babies?
I literally don't understand how someone can support Israel now. Is it just some childish hatred of brown people? Because those displaced Palestinians are going to have to go somewhere and they're probably going to go to a white nation like yours.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669793 && dateTime=='02/10/24(Sat)16:22:34') {

'>>1669791
It's a propaganda effort that's lasted for centuries.
First you have Christianity which has in their bible the old testament that calls Jews, God's chosen people.
Then you have media which painted all muslims as terrorists for years.
They ruling class doesn't care what the reality is, only how most people perceive reality.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669813 && dateTime=='02/10/24(Sat)17:00:25') {

'>>1669793
Isn't the Old Covenant null and void?
Rest of your post is good though.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669838 && dateTime=='02/10/24(Sat)17:28:44') {

'>>1669813
It should be but the Old Testamant is still read by Christians and leaks into their thinking.
They might not realize that it does but it clouds their judgment when it comes to Israel.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669858 && dateTime=='02/10/24(Sat)17:52:23') {

'>>1669793
It also has the Jews act like apes, get punished by God and exiled for all eternity. Not sure why you focus only on the chosen people part when any and all Christian literature written before the 20th century shits on the Jews mercilessly. Even this random Nestorian text I'm reading now, which was translated from Persian to Syriac a good 800 years ago, and only rediscovered from some mudhut a hundred and fifty years ago shits on them for it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1669867 && dateTime=='02/10/24(Sat)18:03:03') {

'>>1669858
You mistake the difference between perception and reality.
Most Christians are ignorant of the history of their church.
They have a very carefully crafted perception of reality
Most people don't care what the reality is only how they are told to perceive reality.'
;

}

if(Anonymous && title=='undefined' && postNumber==1671002 && dateTime=='02/11/24(Sun)18:38:13') {

'>>1663032
I don't get the nation investment sometimes, like why would you ever put investment points into funding when you get more than that even from the minimum amount of spoils? And the military investment is also weird, its like .0005 for every 3 investment points or something ridiculous like that, but i guess it reduces unrest?

I guess that having one dot in most of the categories giving you a 4% bonus to all the other ones kind of offsets how useless most of them are, but things like education and unity are almost completely worthless, they increment so little at a time.

I'm not really sure how the public research stuff is supposed to work either.'
;

}

if(Anonymous && title=='undefined' && postNumber==1671004 && dateTime=='02/11/24(Sun)18:39:14') {

'>>1669858
>>1669867
excuse me, but what the fuck does this have to do with the game?'
;

}

if(Anonymous && title=='undefined' && postNumber==1671019 && dateTime=='02/11/24(Sun)19:04:01') {

'>>1671004
Nothing, it's just /pol/estinians leaking again'
;

}

if(Anonymous && title=='undefined' && postNumber==1671106 && dateTime=='02/11/24(Sun)21:38:57') {

'You banned me, didn't you, you stupid fucker?';

}

if(Anonymous && title=='undefined' && postNumber==1671131 && dateTime=='02/11/24(Sun)22:26:04') {

'>>1671002
Funding is a long term thing, and spoils is a huge setback for whichever country runs it. The way to do it is to have a dedicated spoils country that won't really need to do anything else, like saudi arabia, to get your early capital. Then you put your economic countries on some funding and just leave it.
Education is needed to push up research and knowledge while unity is good to generate support and squeeze out the other factions.
Russia is also nice because you can ruin it for the first few years while you take all the boost and set up to get into china for your long term economy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1671221 && dateTime=='02/12/24(Mon)04:01:28') {

'>>1671002
Spoils fucks both the country in question and the world via GHGs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1671413 && dateTime=='02/12/24(Mon)09:57:23') {

'I finally got a bunch of space factories up and running and now all of sudden I have gone from no money to a positive income in thousands. Is there anything I can spend that money on? How much should I keep in the bank for random shit events?';

}

if(Anonymous && title=='undefined' && postNumber==1671416 && dateTime=='02/12/24(Mon)10:02:15') {

'>>1669858
>>1669867
Oh my Sam Hyde, these are some BASED and TRAD epic schizo posts! Us based schizos am I right?'
;

}

if(Anonymous && title=='undefined' && postNumber==1671430 && dateTime=='02/12/24(Mon)10:22:01') {

'>>1671416
How is it I can tell you were mad when you wrote this post?'
;

}

if(Anonymous && title=='undefined' && postNumber==1671741 && dateTime=='02/12/24(Mon)15:31:58') {

'>>1669478
even leftypol is pro-hamas and anti-zionist

>>1669393
while I do agree, there is a difference between being anti-zionist and anti-semetic'
;

}

if(Anonymous && title=='undefined' && postNumber==1671790 && dateTime=='02/12/24(Mon)16:04:50') {

'>>1671741
There shouldn't be. Zionism is merely a political expression of the phenomenon called "being Jewish"'
;

}

if(Anonymous && title=='undefined' && postNumber==1671949 && dateTime=='02/12/24(Mon)18:09:30') {

'>>1671790
There are anti-zionist jews.
Israel is an antisemitic state because zionism holds all jews hostage for the actions of a poorly behaved desert backwater that should hold no importance. God never returned the land to them, so this Israel is illegitimate.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672142 && dateTime=='02/12/24(Mon)23:31:22') {

'>>1663032
Fucking hell, I have so many orgs..'
;

}

if(Anonymous && title=='undefined' && postNumber==1672144 && dateTime=='02/12/24(Mon)23:33:41') {

'>>1671949
DESU, i love jews, there are just 3 sticking points that get in the way of my friendship with them

>Supporting Israel
>Supporting Circumcision
>Supporting Jewish Supremacy

If it weren't for these three things, I could be friends with most jews.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672146 && dateTime=='02/12/24(Mon)23:34:42') {

'>>1672142
I am the Cartel King'
;

}

if(Anonymous && title=='undefined' && postNumber==1672230 && dateTime=='02/13/24(Tue)02:27:05') {

'>>1672146
Got to be the very best
Drug Kingpin of them alll'
;

}

if(Anonymous && title=='undefined' && postNumber==1672232 && dateTime=='02/13/24(Tue)02:33:40') {

'>>1672144
but to be honest if some fucking arabs fell from the sky and kidnapped my daughter I'd want the government to try to get them back.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672234 && dateTime=='02/13/24(Tue)02:34:50') {

'>>1672232
but then again, we assume the press is being honest with us, and there is an implied Jewish collusion among media elites.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672235 && dateTime=='02/13/24(Tue)02:35:50') {

'>>1672234
and the story sounds somewhat fanciful, though to be honest, given the desperation of the Palestinians, it does not seem so far fetched.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672237 && dateTime=='02/13/24(Tue)02:37:43') {

'>>1672235
I give it a who cares out of 10.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672254 && dateTime=='02/13/24(Tue)03:13:53'  && image=='1176470_20240212235203_1.png') { }

if(Anonymous && title=='undefined' && postNumber==1672288 && dateTime=='02/13/24(Tue)03:58:01') {

'>>1672232
>implying the Israeli government gives a shit about the hostages except as a FEEL BAD FOR THOSE POOR JEWS, GOYIM tool
What was the first action taken in favour of the hostages, again? Wasn't it a poster campaign in WESTERN cities clearly intended to engage brown people and build more sympathy through those brown spergouts for the poor widdle joojoos?'
;

}

if(Anonymous && title=='undefined' && postNumber==1672352 && dateTime=='02/13/24(Tue)06:09:45') {

'>>1672232
funny enough most of the civilian(Israeli and foreign) casualties from day one was some Israeli Apache pilots going on rampage and destroying every civilian vehicle they could killing plenty of chivies trying to run away
so these Palestinians probably saved these civvies that they abducted, even if later some of them died because israel don't give a fuck about hostages and they killed some of them'
;

}

if(Anonymous && title=='undefined' && postNumber==1672358 && dateTime=='02/13/24(Tue)06:27:50') {

'What is this game like?!';

}

if(Anonymous && title=='undefined' && postNumber==1672364 && dateTime=='02/13/24(Tue)06:38:26') {

'>>1672358
It's not great.
Somehow everything is tedious. Upgrading and building colonies is tedious. The ground game is tedious. Chasing down ayy ships when they run from your ships with their stupid fusion drives is tedious.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672365 && dateTime=='02/13/24(Tue)06:39:39') {

'>>1672358
boring, tedious, clunky
whole design is flawed and devs are bend to make it even more boring to play'
;

}

if(Anonymous && title=='undefined' && postNumber==1672371 && dateTime=='02/13/24(Tue)06:55:53') {

'It's pretty silly that you can't influence colonies like you can with countries on earth. Like eventually, after a certain milestone, a colony should spin-off into a self governing region on the planet. Then you'd actually have a reason to send your agents to other moons/planets and keep them there long term.';

}

if(Anonymous && title=='undefined' && postNumber==1672376 && dateTime=='02/13/24(Tue)07:11:42') {

'>>1672352
>someone said that a helicopter may have fired on fleeing festival-goers... (with no proofs and it was denied by everyone)
>this means ALL of the civilian deaths were civilians!!!
I've seen this one before, /chip/pie, it's as retarded of a cope then as it is now. Get fucked over.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672378 && dateTime=='02/13/24(Tue)07:15:21') {

'>>1672376
it sound plausible, i seen photos of wreckage and no way some goat herders with kites did it
i seen also video of jews killing their own civies either from mistake, panic or just because they could and don't care
pray and maybe Jesus will save you'
;

}

if(Anonymous && title=='undefined' && postNumber==1672379 && dateTime=='02/13/24(Tue)07:17:57') {

'>>1672371
that will be a thing
eventually
probably
if they don't decide against it'
;

}

if(Anonymous && title=='undefined' && postNumber==1672380 && dateTime=='02/13/24(Tue)07:19:14') {

'>>1672376
Imagine trusting Jews, lmao.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672385 && dateTime=='02/13/24(Tue)07:26:51') {

'>>1672378
>goatfuckers are too stupid to set fires
I know they're retards but they're not that retarded.'
;

}

if(Anonymous && title=='undefined' && postNumber==1672393 && dateTime=='02/13/24(Tue)07:41:20') {

'>>1672385
Don't speak so harshly of your soon to be new neighbours, you subhuman goy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673098 && dateTime=='02/14/24(Wed)01:10:57') {

'>>1672393
well shit, i guess were talking about jews then..'
;

}

if(Anonymous && title=='undefined' && postNumber==1673100 && dateTime=='02/14/24(Wed)01:11:59') {

'>>1672393
no no, please, continue on about the jews. this is the natural drift of the conversation.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673102 && dateTime=='02/14/24(Wed)01:13:34') {

'>>1673100
Israel is a shithole. Every 10 to 20 days a bomb goes off randomly somewhere. Jews got no business being there, its never going to stop until they leave.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673106 && dateTime=='02/14/24(Wed)01:15:58') {

'>>1673102
Can you imagine trying to raise your fucking kids when every other week there is a suicide bombing, terrorist attack, or mortar fire. Like trying to fucking take your kids to school when they are literally just casually bombing the shit out of your country.

Leave. Fucking idiots. Just go. Why would you want to live like that?'
;

}

if(Anonymous && title=='undefined' && postNumber==1673107 && dateTime=='02/14/24(Wed)01:18:24') {

'>>1673106
I mean, just talk about a place where you don't belong. Where all your neighbors are trying to kill you. A place with ZERO resources, nothing to build an economy, just dry, hot, 110 degree heat every fucking day of the year, no water, no vegetation, no nothing.

You're fighting over a hunk of ROCK.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673108 && dateTime=='02/14/24(Wed)01:19:39') {

'>>1673107
It is literally a land of ruin to punish the wicked. I only feel sorry for the children born there.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673110 && dateTime=='02/14/24(Wed)01:22:16') {

'>>1673107
but muh jerusalem'
;

}

if(Anonymous && title=='undefined' && postNumber==1673111 && dateTime=='02/14/24(Wed)01:23:17') {

'>>1673108
anyway. the fucking niggers moved me out of malysia and I lost my control point in Mexico, now I'm stuck with the fucking Gulf and Golden Triangle Orgs stuck in my org pool.

Your fucking right man, this game does hate fun, you'd think if you didn't meet the original requirements for the org but still had it equipped you'd get to keep it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673112 && dateTime=='02/14/24(Wed)01:25:20') {

'>>1673111
Oh and the US had a revolution, then the fucking US and Russia formed a superstate. This game is fucking bonkers there is no way that'd ever happen. Then the fuckers at the servants forced america to go to war in malysia and cause me to lose my hold on the golden triangle.

I lost mexico cause my hold was pretty wea, i only had one control point there.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673114 && dateTime=='02/14/24(Wed)01:26:25') {

'>>1673107
Everyone in Dune was fucking retarded.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673115 && dateTime=='02/14/24(Wed)01:28:59') {

'>>1673111
there are just a million little things like that that are like 'no fun allowed'. Like putting an influence cost on direct investment, Or how you can't maintain intel like the location and name of agents after you spot and investigate them. Just a million little tweaks to make the game slightly less fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673117 && dateTime=='02/14/24(Wed)01:31:18') {

'>>1673115
money, influence and boost are all completely worthless in trade when you're trying to trade for orgs, every trade action I've ever done the NPC's were so fucking lopsided they'd want 5-6 orgs for one.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673125 && dateTime=='02/14/24(Wed)01:54:12') {

'>>1672371
>>1672379
Sounds like something they would do, since that would make the game even more tedious as hell.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673170 && dateTime=='02/14/24(Wed)04:03:54') {

'>>1673125
On the bright side, if you're any good at intercepting enemy ships it'd be very difficult for any enemy faction to land a councillor on Mars or whatever.'
;

}

if(Anonymous && title=='undefined' && postNumber==1673448 && dateTime=='02/14/24(Wed)11:27:45') {

'>>1663675
This. The councilors are really awful to play with.
In fact I'd even say the game is usually too short in scope, only lasting to maybe the 2040s, if that. However it takes forever to do anything because of the horrendous councilor system dragging the gameplay to a crawl.
>>1664597
That doesn't require a turn based system, it just requires missions to take time to complete.
>>1671221
>and the world via GHGs.
Completely irrelevant. The world is guaranteed to get fucked no matter what you do, so worrying about spoils harming the environment is a waste of whatever amount of brainpower it took you to even hold the thought in your mind.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674007 && dateTime=='02/14/24(Wed)22:28:33') {

'>>1673117
gripe #108
only allowed to have 10 orgs in your org pool
gripe #109
having to pay to re-equip orgs'
;

}

if(Anonymous && title=='undefined' && postNumber==1674010 && dateTime=='02/14/24(Wed)22:31:14') {

'>>1673448
one of the bigger complaints i have is that the time scale is all over the place.

Your resources in the upper left are listed as daily incomes, the investments on countries are listed as monthly incomes, your councilors have a turn every two weeks, a bunch of resources are also listed as annual as well..

there is no standardization'
;

}

if(Anonymous && title=='undefined' && postNumber==1674012 && dateTime=='02/14/24(Wed)22:33:48') {

'>>1663038
This.
They made the game more tedious and obnoxious.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674017 && dateTime=='02/14/24(Wed)22:35:32') {

'>>1674007
gripe #110 it takes half a year to consolidate your control of an executive control point so you can set policies and change relations.
gripe #111 it takes additional time to control new armies after you grab the executive control point and new armies take time to control even if you have a monopoly on the countries control points'
;

}

if(Anonymous && title=='undefined' && postNumber==1674075 && dateTime=='02/15/24(Thu)00:34:51') {

'My mission to rule the solar system is getting in the way of my sidequest to become the worlds greatest drug kingpin. After I lost Myanmar (burma) and my hold in Mexico there was a revolution in South Africa and somehow I managed to take complete control of it, despite never having sent a councilor there the entire game. I also made a move for austrailia and got lucky and managed to take the whole shebang, but i'm like 50 points over my control cap and had to abandon oman and yemen, which i hope are of small enough consequence that the other faction will just leave them alone. I'm researching a tech that will give me +25 control cap but even then I'm still playing catch up, its going to be a while before i can take back a controlling share in Burma and Mexico so I can fufill my dreams of becoming a pokemon cartel master, esepcially since i have no public opinion share in Mexico.

Also I think 3 of my cartel orgs are just made up, since they aren't listed on the wiki. (TBF the wiki is outdated as all hell) They have no national requirement and i couldn't find any reference to them on wikipedia.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674078 && dateTime=='02/15/24(Thu)00:36:13') {

'>>1674075
gripe #112, repeatable research techs rewards don't scale, you get the same 25 command points whether its 100, 200, or 500 research points.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674080 && dateTime=='02/15/24(Thu)00:40:53') {

'>>1674075
Basically I've done what no one in the past century has done, I've brought peace to the middle east. I want to form a federation and eventually unify, but I am not sure how to do it since i need some sort of claim on an other countries territory, yet somehow the US and and fucking USSR are able to merge into a giant fucking superstate.. i made sure to pick the Unity movement tech for public research cause I think thats the only way to unite the middle east, probably under a caliphate.

As is they are allied with each other, even Israel, which i took over cause they had a decent space program and boost income.

Its all centered around saudi arabia.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674088 && dateTime=='02/15/24(Thu)00:45:46') {

'>>1674080
Right now i have all of my countries set to kleptocracy so i can direct invest enough cash to bootstrap another army for saudi arabia. I want my middle eastern coalition to invade the Gulf States since they are the only country left in the middle east that hasn't joined, plus they have a good economy and decent boost income. After I kickstart the Saudi's new army into gear I'll have 9 armies, last I checked America only had six, but now that they merged with Russia they probably have like a dozen.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674090 && dateTime=='02/15/24(Thu)00:47:06') {

'>>1674080
gripe #113, you can't create claims on other countries territories
gripe #114 you need a claim to form a federation or unify with another nation'
;

}

if(Anonymous && title=='undefined' && postNumber==1674092 && dateTime=='02/15/24(Thu)00:48:07') {

'>>1674090
you need a claim on an allies territory to unify but you don't need one to declare war on another nation, what sense does that make?'
;

}

if(Anonymous && title=='undefined' && postNumber==1674330 && dateTime=='02/15/24(Thu)07:53:06') {

'>>1674080
Egypt is the unifier of the ME.
Saudi can spawn the Caliphate but you have to release it manually and then either federate or invade the Sunni world.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674594 && dateTime=='02/15/24(Thu)11:44:42'  && image=='what the fuck dude.png') {

'I don't see in any way how this could go horribly wrong.';

}

if(Anonymous && title=='undefined' && postNumber==1674622 && dateTime=='02/15/24(Thu)12:09:05') {

'>>1674010
You can change your resource income display to monthly instead of daily in the settings. I personally don't like seeing daily income and don't like that that's the default, but changing it to the much more intuitive monthly setting is trivial.'
;

}

if(Anonymous && title=='undefined' && postNumber==1674631 && dateTime=='02/15/24(Thu)12:14:50') {

'>>1673111
>you'd think if you didn't meet the original requirements for the org but still had it equipped you'd get to keep it.
Makes sense you lose government orgs like that desu. Your people get completely kicked out of a country, all your loyalists in the security orgs for that country either get replaced or have to toe the line for the new regime for their own safety/welfare. Unless you have a government councilor from that nation, IE still have influence there, why would those people continue to risk working with you?'
;

}

if(Anonymous && title=='undefined' && postNumber==1675264 && dateTime=='02/15/24(Thu)21:56:15') {

'>>1674631
it makes sense, but is it fun?'
;

}

if(Anonymous && title=='undefined' && postNumber==1675554 && dateTime=='02/16/24(Fri)11:16:59') {

'>>1675264
Is getting all your councilor assassinated by an opposing faction fun? Is getting a station or mine blown up by the aliens in retaliation for an assassination fun? Do you think your decisions shouldn't have consequences?'
;

}

if(Anonymous && title=='undefined' && postNumber==1675560 && dateTime=='02/16/24(Fri)11:30:48') {

'>>1675554
Hey, Johnny, unban me from your discord you fuck so we can talk about your AIsloppa art you added in the past few updates'
;

}

if(Anonymous && title=='undefined' && postNumber==1675566 && dateTime=='02/16/24(Fri)11:41:28') {

'>>1674594
One virus, one target, one kill. No collateral damage. We hope.'
;

}

if(Anonymous && title=='undefined' && postNumber==1675653 && dateTime=='02/16/24(Fri)13:35:00') {

'>>1669793
The Bible, that calls the jews the Synagogue of Satan? That Bible?'
;

}

if(Anonymous && title=='undefined' && postNumber==1675711 && dateTime=='02/16/24(Fri)15:25:34') {

'>>1675560
AI is the future, luddite'
;

}

if(Anonymous && title=='undefined' && postNumber==1675724 && dateTime=='02/16/24(Fri)15:53:50') {

'>>1675711
Yes, but not mentioning it in the description of your game is scummy.
Also pls halp how the fuck do I kill ayy battlestations'
;

}

if(Anonymous && title=='undefined' && postNumber==1675750 && dateTime=='02/16/24(Fri)16:42:03'  && image=='mostly peaceful.png') {

'I love how on the nose the increase unrest mission picture is.
>white woman screaming into a megaphone
>diverse vibrants throwing shit and setting cars on fire
It's great.'
;

}

if(Anonymous && title=='undefined' && postNumber==1675772 && dateTime=='02/16/24(Fri)17:12:28') {

'>>1675653
They were all jews. The specific ones they're talking about were those using temple grounds for money lending.'
;

}

if(Anonymous && title=='undefined' && postNumber==1675794 && dateTime=='02/16/24(Fri)17:54:02') {

'>>1675772
Glad to know you have no idea about what you're talking. Pleasure having this conversation.'
;

}

if(Anonymous && title=='undefined' && postNumber==1675800 && dateTime=='02/16/24(Fri)18:01:31') {

'>>1675794
Same to you'
;

}

if(Anonymous && title=='undefined' && postNumber==1677578 && dateTime=='02/18/24(Sun)21:36:02') {

'Why are enemy councilors always faster than my own? It is just so retarded how they beat me in grabbing a nation early because the game makes them always faster than me.';

}

if(Anonymous && title=='undefined' && postNumber==1677595 && dateTime=='02/18/24(Sun)22:15:50') {

'>>1663032
>Game made by devs who made a mod for xcom called the LONG war
>People are surprised and upset that it’s long'
;

}

if(Anonymous && title=='undefined' && postNumber==1678304 && dateTime=='02/19/24(Mon)15:06:22') {

'>>1677595
The problem isn't that its long, it's that it's long for the wrong reasons. It achieves its length by limiting player solutions and nerfing anything that can bypass these limits. It's long for the sake of being long.'
;

}

if(Anonymous && title=='undefined' && postNumber==1678348 && dateTime=='02/19/24(Mon)15:48:40') {

'>>1677595
>>Game made by devs who made a shitty and tedious bloated mod for xcom
>>People are surprised and upset that it’s shitty, tedious and bloated
I won't call them "people" tho.'
;

}

if(Anonymous && title=='undefined' && postNumber==1678799 && dateTime=='02/20/24(Tue)04:25:25') {

'These are my nations. I have unified south and north korea as the republic of korea and austrailia and new zealand as the southern cross. I am playing as the initiative.

I have 18 cap left, what nation / bloc should i go for next?'
;

}

if(Anonymous && title=='undefined' && postNumber==1678803 && dateTime=='02/20/24(Tue)04:27:29'  && image=='1176470_20240220012253_1.png') {

'>>1678799
forgot screencap'
;

}

if(Anonymous && title=='undefined' && postNumber==1678804 && dateTime=='02/20/24(Tue)04:28:31') {

'>>1678803
I was thinking egypt and sudan, once i get the caliphate rolling.'
;

}

if(Anonymous && title=='undefined' && postNumber==1678975 && dateTime=='02/20/24(Tue)09:24:37') {

'>>1678803
Third world strat actually works?'
;

}

if(Anonymous && title=='undefined' && postNumber==1679407 && dateTime=='02/20/24(Tue)19:14:38') {

'>>1678804
Seconding this, or get a hold in Thailand or Indonesia? Thailand gets you started with Southeast Asia Alliance, Indonesia to roll Republic of the Southern Cross into Greater Austronesia and eventually SEA Alliance.'
;

}

if(Anonymous && title=='undefined' && postNumber==1683411 && dateTime=='02/24/24(Sat)20:05:39') {

'fug..
i had to save scrub after i made a huge mistake.
also, humanity first already dropped a couple nuggets on some thirdy, feel like i already lost.'
;

}

if(Anonymous && title=='undefined' && postNumber==1683414 && dateTime=='02/24/24(Sat)20:09:13') {

'>>1663032
>Turn 1: Control North Korea
>Turn 2: Nuke Israel'
;

}

if(Anonymous && title=='undefined' && postNumber==1684064 && dateTime=='02/25/24(Sun)15:22:17') {

'>land my late game doomstack next to alien base in asteroid belt where most of their fleet is
>they begin filtering away such that I can now attack without taking any loses
>destroy base
>alien fleets are trickling to outer solar system from destroyed base
>burn harder and reach their outer solar system destination before they do
>begin picking off their fleets one by one
Feels good.'
;

}

if(Anonymous && title=='undefined' && postNumber==1684070 && dateTime=='02/25/24(Sun)15:34:41'  && image=='apu satisfied.jpg') {

'>mfw when I send my inner solar system colony ship to the Mercury L2 after I notice none of those sucker AI have colonized it yet
I'm so intelligent.'
;

}

if(Anonymous && title=='undefined' && postNumber==1684073 && dateTime=='02/25/24(Sun)15:41:53'  && image=='TI - Hydra inhaling.jfif.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1684371 && dateTime=='02/26/24(Mon)03:24:24') {

'>>1675653
The same bible that immediately following the quote it implies the synagogue of satan are jews who help out gentiles, inferring the non-jews are inherently Satanic?'
;

}

if(Anonymous && title=='undefined' && postNumber==1684605 && dateTime=='02/26/24(Mon)10:46:02') {

'>>1684371
Nooo? The Bible that immediately says " Do not be afraid of what you are about to suffer. I tell you, the devil will put some of you in prison to test you, and you will suffer persecution for ten days. Be faithful, even to the point of death, and I will give you life as your victor’s crown."

You know, the Bible that afterwards proceeds to decry false prophets that lead the faithful to sexual immorality and gluttony. That one.

The Bible is available online, Moshe. Who are you trying to trick exactly?'
;

}

if(Anonymous && title=='undefined' && postNumber==1684905 && dateTime=='02/26/24(Mon)17:22:59') {

'>>1663032
Just play SMAC instead, This game is pretty much off-number SMAC that also tries to be complex and modern. All it achieves is being an autistic shitpile of half-baked ideas, in endless beta.'
;

}

if(Anonymous && title=='undefined' && postNumber==1684936 && dateTime=='02/26/24(Mon)18:08:47') {

'>>1684905
The only thing it shares with SMAC is leaders based on ideology and a godawful UI.'
;

}

if(Anonymous && title=='undefined' && postNumber==1685019 && dateTime=='02/26/24(Mon)19:32:28'  && image=='drummer turn.gif') {

'I'm not really getting the point of space combat gameplay. Aside from early chemical rockets, you have no excuse to maneuver until the late game. By the time it is the late game you are limited by the max ships in the arena at any one time, dividing your forces and increasing your risk of losses. Except for early battles for micro, it seems like autoresolving is always the better option.';

}

if(Anonymous && title=='undefined' && postNumber==1685048 && dateTime=='02/26/24(Mon)20:20:59'  && image=='Mussolini invades greece 0-16 screenshot.png') {

'I get all the factions except The Protectorate. Does their perspective make more sense when you play as them and read their mission text?';

}

if(Anonymous && title=='undefined' && postNumber==1685196 && dateTime=='02/27/24(Tue)00:26:42') {

'>no water on the Luna
Fuuuuuuuuuu-'
;

}

if(Anonymous && title=='undefined' && postNumber==1685214 && dateTime=='02/27/24(Tue)01:14:22') {

'>>1684905
>Just play SMAC instead
i'll go one step further and say just read the three body problem'
;

}

if(Anonymous && title=='undefined' && postNumber==1685220 && dateTime=='02/27/24(Tue)01:24:29') {

'>>1685214
I was just finishing up the 2nd or 3rd book when this came out and it really got me hyped for the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1685227 && dateTime=='02/27/24(Tue)01:57:21') {

'>new release
>start new game without mods
>game keeps slowing down after battle
>ok
>waiting for new release'
;

}

if(Anonymous && title=='undefined' && postNumber==1685228 && dateTime=='02/27/24(Tue)02:00:24') {

'>>1685220
and how did playing it make you feel?
i remember i had such a convergence between rl and a game when i was studying for my italian renaissance history exam in college and ass creed 2 was about to come out. i imagine my hype was better satisfied than yours.'
;

}

if(Anonymous && title=='undefined' && postNumber==1685230 && dateTime=='02/27/24(Tue)02:02:10') {

'>>1685228
>and how did playing it make you feel?
Bad and sad. The feeling is fading though, so it's almost time to reinstall and get disappointed again.'
;

}

if(Anonymous && title=='undefined' && postNumber==1685249 && dateTime=='02/27/24(Tue)02:26:25') {

'>>1663067
>don't even have to zoom in to notice what's wrong
I welcome AI as it will make it obvious which devs don't give a shit about anything but money.'
;

}

if(Anonymous && title=='undefined' && postNumber==1685286 && dateTime=='02/27/24(Tue)04:03:32') {

'>>1685249
Until it gets good enough to do text, numbers, hands and eyes properly.'
;

}

if(Anonymous && title=='undefined' && postNumber==1686018 && dateTime=='02/27/24(Tue)19:28:12') {

'>>1685286
>>1685249
What's the size of the developer?'
;

}

if(Anonymous && title=='undefined' && postNumber==1686020 && dateTime=='02/27/24(Tue)19:31:55') {

'>finish HF campaign
>immediately start an Academy campaign
I guess I like the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1686027 && dateTime=='02/27/24(Tue)19:44:14') {

'>>1686018
They were originally a modding team, so probably not big.'
;

}

if(Anonymous && title=='undefined' && postNumber==1688812 && dateTime=='03/01/24(Fri)17:05:01') {

'Behead those who insult X-Com';

}

if(Anonymous && title=='undefined' && postNumber==1688814 && dateTime=='03/01/24(Fri)17:10:31'  && image=='msq0qhsbvut91.jpg') { }

if(Anonymous && title=='undefined' && postNumber==1688899 && dateTime=='03/01/24(Fri)19:18:38') {

'>>1663151
Could have worked if they made the earth actions more continuous. Send an agent to a country with a mission, he slowly works on it. Each action has a different time interval at which it checks for success, a simple action like raising support might check once a day with whatever success chance your agent gets, while a more complicated action like a coup might check once a month. This gives them the ability to tune in the variance on each action as they see fit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1689281 && dateTime=='03/02/24(Sat)09:15:01') {

'>>1685048
I couldn't finish a Protectorate playthrough. Whereas the Servant leader is so devoted to the aaayyys that the mind control doesn't actually affect her, the Protectorate leader is the embodiment of of willful ignorance. He's basically a useful idiot for the Hydra.'
;

}

if(Anonymous && title=='undefined' && postNumber==1689322 && dateTime=='03/02/24(Sat)10:52:39') {

'>>1689281
Protoctorate is kind of like a superfluous faction, if you ask me. You already have the servants, why do you need the protocterate? Why have 2 pro alien factions when servants are already so broken?'
;

}

if(Anonymous && title=='undefined' && postNumber==1689355 && dateTime=='03/02/24(Sat)11:42:16') {

'>>1689281
>>1689322
The only way the Protectorate make sense is if they are marketted as the easy faction, with low cost mission research plus alien resource boons. After all "let's give up because fighting is hard" is an easy concept to understand. If you want to make them anything other than a de facto easy mode faction then all I can thing of is adding a mechanic where they suffer more from atrocities. That way they can actually be marketted ad the bloodless faction.'
;

}

if(Anonymous && title=='undefined' && postNumber==1689481 && dateTime=='03/02/24(Sat)14:18:28') {

'>>1689281
Basically every other faction discovers pherocytes or otherwise has a leadership that is somehow immune to them.
The Protectorate doesn't. Banerjee is almost certainly compromised, and from that the Protectorate storyline makes complete sense.
Also their security guy is called "Lavrenti" as in Beria lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==1690968 && dateTime=='03/03/24(Sun)20:30:44') {

'>>1688814
haha, half baked was 30 years ago

https://www.youtube.com/watch?v=qIqeXSYc8nE

the dude he says is cool is timothy leary'
;

}

if(Anonymous && title=='undefined' && postNumber==1691015 && dateTime=='03/03/24(Sun)22:14:07'  && image=='sex change company.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1691080 && dateTime=='03/04/24(Mon)01:30:47') {

'>>1691015
Truly the Initiative are a ruthless Faction.'
;

}

if(Anonymous && title=='undefined' && postNumber==1691112 && dateTime=='03/04/24(Mon)02:28:28') {

'>>1663151
The space aspect is the best part. If anything it's the whole earth layer that ruins the pacing. Simplify agents and the earth layer and focus on space so deploying your finite number of agents to bolster different celestial bodies is where the game is. You wouldn't lose much since once you figure out how formulaic national investment priorities are it becomes a very boring aspect of the game. With transit times you could easily stretch out games to take more time and make the rate of technological progression more believable without making the game physically take longer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1691460 && dateTime=='03/04/24(Mon)13:16:02'  && image=='mudranger1.png') {

'>>1691112
The earth layer is such a pain in the ass and zero fun. It is impossible to totally wipe out an enemy faction, they always pop back up through bullshit and agent shit is dry as hell. The devs are incompetent fucks, what should've happened is a tactical layer of gameplay where agent stats boost ground assets and you play a little bit of UFO Defense.'
;

}

if(Anonymous && title=='undefined' && postNumber==1691973 && dateTime=='03/04/24(Mon)23:54:31') {

'>>1691460
>what should've happened is a tactical layer of gameplay where agent stats boost ground assets and you play a little bit of UFO Defense.
wat'
;

}

if(Anonymous && title=='undefined' && postNumber==1691975 && dateTime=='03/04/24(Mon)23:57:04'  && image=='terra invicta 02.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1692091 && dateTime=='03/05/24(Tue)04:24:49') {

'>>1689481
He's a street shitting pajeet. There's nothing to compromise.'
;

}

if(Anonymous && title=='undefined' && postNumber==1692969 && dateTime=='03/05/24(Tue)21:18:01') {

'>>1692091
India has made a lot of strives in the last few decades. They recently ended all extreme poverty in their country.'
;

}

if(Anonymous && title=='undefined' && postNumber==1693612 && dateTime=='03/06/24(Wed)16:59:52') {

'>>1692969
lol wut?'
;

}

if(Anonymous && title=='undefined' && postNumber==1693728 && dateTime=='03/06/24(Wed)18:10:33') {

'>hard mode as Protectorate
>aliens are weaker to make things harder for you
>could easily be defeated by the Resistance
>Protectorate's response to an easily overcome alien threat is to burn billions of humans with nukes to ensure the aliens win
Brilliant!'
;

}

if(Anonymous && title=='undefined' && postNumber==1693939 && dateTime=='03/07/24(Thu)00:03:04') {

'>>1683414
I got Russia, US, EU and China under my belt and lobbed 88 nukes on Tel Aviv.'
;

}

if(Anonymous && title=='undefined' && postNumber==1694590 && dateTime=='03/07/24(Thu)15:27:07') {

'I'm just tired of the servants sending all of their counselors to flip my eu points and defend interests.
Go bug HF, they have america.'
;

}

if(Anonymous && title=='undefined' && postNumber==1694803 && dateTime=='03/07/24(Thu)19:56:05') {

'>>1694590
You probably flipped their points and they are returning the favor. If you ever get overwhelmed then reload and give them something to make them cool off and let them be for a year or two before you piss them off again. I recommend only having one or at most two factions angry at you at a time.'
;

}

if(Anonymous && title=='undefined' && postNumber==1696361 && dateTime=='03/08/24(Fri)18:14:45') {

'I'd like some science YouTuber to go through the various engine and drive technologies and explain the theoretical basis of them.';

}

if(Anonymous && title=='undefined' && postNumber==1696987 && dateTime=='03/09/24(Sat)08:42:44') {

'Terra Invicta is 30% off for just one more day.
Get it now or let the the Protectorate win.'
;

}

if(Anonymous && title=='undefined' && postNumber==1697010 && dateTime=='03/09/24(Sat)09:20:49') {

'>>1696987
I'll bother to pirate it only if your employer manages to make it mildly decent, shill-kun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1697272 && dateTime=='03/09/24(Sat)15:45:54') {

'>>1697010
What brings you into this thread if you don't think you'll like it or if you don't already own it?'
;

}

if(Anonymous && title=='undefined' && postNumber==1697433 && dateTime=='03/09/24(Sat)19:21:27') {

'>>1697272
First day here?'
;

}

if(Anonymous && title=='undefined' && postNumber==1698184 && dateTime=='03/10/24(Sun)16:32:51'  && image=='Screenshot 2022-04-06 194240.jpg') {

'>3 armies without navies
>2 of those armies are stuck on islands
>new navy completes
>it goes to the 1 on the mainland'
;

}

if(Anonymous && title=='undefined' && postNumber==1698294 && dateTime=='03/10/24(Sun)18:59:50') {

'>>1697272
I thought I might like it but this thread has turned me off.'
;

}

if(Anonymous && title=='undefined' && postNumber==1698297 && dateTime=='03/10/24(Sun)19:05:50'  && image=='terra invicta - america.png') {

'>>1698294
Just buy it. I complain in this thread, but I still play it. If you like sci-fi battles mixed with map painting and a spritz of the illuminati fighting aliens then it's worth it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1698377 && dateTime=='03/10/24(Sun)20:38:57') {

'>>1675653
Christcucks don't actually read their holy book.'
;

}

if(Anonymous && title=='undefined' && postNumber==1698768 && dateTime=='03/11/24(Mon)10:17:39') {

'>>1698297
Image is perfect.

>>1698294
There's a few things to nitpick, but the game is pretty satisfying IMO. I've put over 200 hours in it so far, on my 5th campaign attempt and so far the first one that I feel like I'll eventually come out on top. There's a lot of approaches you can take in regards to what nations you get, what tech trees you prioritize, how early you start actively fighting the aliens in space, and so on, and I like that the game gives you all those options, even if it does mean the learning curve is steeper because you will make a lot of major mistakes in your first campaigns.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699429 && dateTime=='03/12/24(Tue)04:45:10') {

'>>1663057
That would have been way, way better.
Or even XCOM but the agent actions on the map affect and govern missions.
Like if your commando assaults an alien asset you have to lead the ground team, or trying to remove an enemy asset from the board involves a mission that scales in difficulty based on how skilled the agent leading the mission is (with the 'best' role being 'you start in position to open fire on the asset' and all you have to do is shoot and leave).'
;

}

if(Anonymous && title=='undefined' && postNumber==1699683 && dateTime=='03/12/24(Tue)11:44:14') {

'>>1698768
Well, maybe I'll consider it once it's out of EA. I've had my eye on it since it came out but I'm still not convinced it's worth my time yet.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699693 && dateTime=='03/12/24(Tue)11:54:29') {

'>>1698768
>The game is satisfying
Biggest lie on this board. Game is just frustrating and antifun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699788 && dateTime=='03/12/24(Tue)13:31:21') {

'>>1693728
>playing Protectorate
Found your problem.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699796 && dateTime=='03/12/24(Tue)13:42:37'  && image=='20230925122406_1.jpg') {

'>>1698297
>image
100% accurate.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699909 && dateTime=='03/12/24(Tue)16:37:46') {

'>>1663032
I come back every 4 or 5 months, play for a few hours and uninstall.
>Earth layer is micromanagement hell, even more boring than day 1.
> space layer is ruined by retarded enemy combat ai.
> Several bugs from day 1 still there.
>Devs love to smell their own farts and double down on bad development decisions.
>At this speed it'll be finished by 2030.
Shit game, shit Devs. Thank god I pirate the gog version.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699978 && dateTime=='03/12/24(Tue)19:04:02') {

'>>1699909
I'm enjoying, but you are entitled to your opinion. I'm glad you didn't waste any money on it. How many hours do you have in it?'
;

}

if(Anonymous && title=='undefined' && postNumber==1700196 && dateTime=='03/12/24(Tue)22:26:44'  && image=='int 0.png') {

'>2058
>I'm the first faction to discover reusable rocket technology
big brane, move'
;

}

if(Anonymous && title=='undefined' && postNumber==1700251 && dateTime=='03/12/24(Tue)23:34:56') {

'>>1699909
>>At this speed it'll be finished by 2030.
lol, this shit is never going to see a proper (as in every promised feature implemented and bug-free) 1.0. Not happening, sorry.
They "fix" the ship transfer and fleet interception every patch, and it's still broken.
They fix the crash when you assault or destroy habitats in every patch... still happening... and the crash when you win a space battle... guess what? Still happening...
Still fixing typos a year and a half later...
New art looks Ai generated...>>1663067'
;

}

if(Anonymous && title=='undefined' && postNumber==1702150 && dateTime=='03/14/24(Thu)13:37:27') {

'>>1700251
version 0.4 is just out!!!!!!!!!!!!!!!!
WE ARE SO BACK
now with even more bugs and crashes'
;

}

if(Anonymous && title=='undefined' && postNumber==1702668 && dateTime=='03/14/24(Thu)21:09:24') {

'Do the aliens across the solar system still rush towards their home base whenever you park a fleet over it? They did that in my first game, but they didn't do it in my last game. It seems more annoying for the sake of being annoying than anything else for them to stay scattered and requiring you to hunt them down to reach your combat power proportion victory goal.';

}

if(Anonymous && title=='undefined' && postNumber==1704137 && dateTime=='03/16/24(Sat)13:22:43'  && image=='TI - Aliens Landing.jpg') {

'I feel like the middle of the game after you've maxing out your MC (dumping it into Mercury, Jupiter, or the Asteroid Belt) there is no reason to look at space. The only priority at that point is to secure Earth against alien landings and the Servants attempts to form the Alien Nation. You literally never have to leave Earth, not even for getting the alien technology techs as an alien reprisal will eventually fail against one of your stations. You only zoom out from Earth as you enter the late game when you are prepping for total war, upgrading your stations to tier-3 and launching your first high tech warships.

I'm not even sure if it matters that much how long it takes you to reach the late game. So long as you are below their hate/MC cap, can repel alien army landings, and have at least one stronghold in the solar system to slowly accrue resources; you can take decades and it doesn't seem to matter. You've basically won at that point.'
;

}

if(Anonymous && title=='undefined' && postNumber==1707567 && dateTime=='03/20/24(Wed)14:15:22') {

'live';

}

if(Anonymous && title=='undefined' && postNumber==1708008 && dateTime=='03/20/24(Wed)22:16:46'  && image=='i am the 0.000...01 percent.jpg') {

'Don't mind me. Just using 20 miscellaneous units of antimatter accrued over years just so my agent can reach the edge of the solar system in less than a month.';

}

if(Anonymous && title=='undefined' && postNumber==1708179 && dateTime=='03/21/24(Thu)03:14:21') {

'>>1708008
How are you going to get them back?'
;

}

if(Anonymous && title=='undefined' && postNumber==1708306 && dateTime=='03/21/24(Thu)07:52:16') {

'>>1708179
I'm not. Also I'm going to do it all over again because the space casino event reverts my agent to the space station she originated from.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708489 && dateTime=='03/21/24(Thu)11:34:17'  && image=='GJIYakXXkAAD42M.jpg') {

'>>1689481
If memory serves, essentially not only is the Protectorate compromised early on by the Aliens, with the Protectorate refusing to believe the Aliens are hostile despite overwhelming evidence, but it turns out their Chief of Security is literally an Alien, its never actually pointed out the Chief of Security is an Alien until you win the game but there are hints.
I think their leader literally conducts a purge of the faction to remove people who think it might be time to take a stand against the aliens as even many of his closest supporters find it difficult to stomach appeasement.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708835 && dateTime=='03/21/24(Thu)17:42:27') {

'They deploy hotfixes from time to time but this game is basically abandoned, no fucking way they're working full time on this considering how slow the development is going.';

}

if(Anonymous && title=='undefined' && postNumber==1708905 && dateTime=='03/21/24(Thu)19:12:32') {

'>>1708835
Wouldn't "abandonment" mean they would just call it done and released and move on?'
;

}

if(Anonymous && title=='undefined' && postNumber==1708907 && dateTime=='03/21/24(Thu)19:14:07') {

'>>1708905
Move on to what, though? Personally, all my goodwill towards the "Long War Devs" has been squandered, as it is clear they think tedium and meaningless repetition is good gameplay.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708918 && dateTime=='03/21/24(Thu)19:36:52'  && image=='Spoiler Image') {

'>Resistance victory
>failed attempt at Exodus
>Humanity Fist victory
>Academy victory
I'm liking the game. The other anon is true in that it is a slog at times, but that's no different than many other games like EU4 where you are doing the same pointing and clicking, sieging territories and sending diplomats.

Anyone beat Exodus before? I attempted it 1.5 times and the first time I got to the end-game but I couldn't figure out how to build the Station structure for presumably building the USS Fuck-Off.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709551 && dateTime=='03/22/24(Fri)15:57:36'  && image=='terra invicta 01.jpg') {

'Does anyone actually bother with space combat? I find myself just autoresolving now except for the first few battles.';

}

if(Anonymous && title=='undefined' && postNumber==1709585 && dateTime=='03/22/24(Fri)16:44:11') {

'>>1669788
Is it Perun? He's a hack?'
;

}

if(Anonymous && title=='undefined' && postNumber==1709846 && dateTime=='03/22/24(Fri)23:16:03') {

'>>1668362
More options is good.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709854 && dateTime=='03/22/24(Fri)23:25:26') {

'>>1673448
>That doesn't require a turn based system, it just requires missions to take time to complete.
Yes it does. I explained in the second sentence. If there were no turns a faction could just wait around to intercept the enemy when they begin missions and make using those missions only possible when there will be a high chance of not being intercepted or no chance of being intercepted. And you would have to look around before beginning every mission to make a judgement on whether the enemy factions will do something about the mission or not. And what about conflicting missions? One faction sets a detain, another faction does the same sometime after and they both roll success. What happens? Or does the second one have their mission canceled and waste that time building towards mission completion? Things would get messy pretty fast without turns.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709857 && dateTime=='03/22/24(Fri)23:27:05') {

'>>1709551
I've commanded pretty much every battle in my latest run. But I'm also taking the system really, really fast and focusing most resources on space assets. Pretty much started total war shortly after taking mars and making shipyards.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709859 && dateTime=='03/22/24(Fri)23:31:31') {

'>>1709857
Does that actually help? I usually focus on Earth to secure the land war against the aliens. They have free reign in space while I just turtle on Earth's surface and on Mercury. Once I get Tier-3 habs and reach the MC hate cap I go total war slowly and push back their doomstacks.

Does hitting them early allow you to slow their economy and defeat them earlier?'
;

}

if(Anonymous && title=='undefined' && postNumber==1709860 && dateTime=='03/22/24(Fri)23:32:32') {

'>>1669788
>>1709585
Why do you say he cheats? He literally had the devs make his game harder in his first playthrough.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709862 && dateTime=='03/22/24(Fri)23:36:05') {

'>>1708835
In the latest update this month they literally said they're working towards build 0.4'
;

}

if(Anonymous && title=='undefined' && postNumber==1709868 && dateTime=='03/22/24(Fri)23:51:49') {

'>>1709859
Commanding the battles myself helps a lot. Turtling Earth and expanding space late is a valid strat, it was one of the first ones I did.

I haven't found a way to build ships fast enough to kill their bases before they fortify them. But the current playthrough I did get a working assault fleet able to defeat any alien fleet they sent to defend their bases, but the assault fleet didn't have nearly enough bombardment or marine power to destroy alien bases. So I ended up reloading and focusing on defending and expanding. I just didn't have the MC or the resources to defend both Mars and Earth orbits while building an assault fleet. I tried but IDK if I did it right really. But this is my 7th or 8th play through so I think I did all I could. I haven't defeated the aliens yet, but its 2038 and my forces can defend everything they throw at my space assets. The aliens have been sort of staying away recently, so there's that. I think the alien assaults and my expansions have slowed their economy since they focused so many resources on attack fleets.

In my current playthrough its 2038 and the aliens haven't built up massive forces because I have been killing many of their ships all game. I think their largest fleet has around 10 ships. Also all the other factions have small space presence compared to my faction because I kill or seize all their stuff a lot of which is because I had such a massive lead in space assets.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709883 && dateTime=='03/23/24(Sat)00:24:21') {

'>>1709868
What do you think the Cold War scenario is going to be llike?'
;

}

if(Anonymous && title=='undefined' && postNumber==1709899 && dateTime=='03/23/24(Sat)01:11:43') {

'>>1709883
More lower tech, the nations will have lower GDP, some nations will get moved around, possibly two sets of faction leaders. They could do a lot of things with the scenario. The world will be much more double polar with Russia and the US as the primary powers rather than the modern 4-ish. They could make the cold war scenario a challenge scenario, where the aliens are on the same timeline in the base game but arrive right when the cold war begins but the humans are with cold war tech and a devastated Europe.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709913 && dateTime=='03/23/24(Sat)01:25:45') {

'>>1709899
Personally, it sounds like it will only exacerbate TI current major problem, it being a slog.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709976 && dateTime=='03/23/24(Sat)04:38:35') {

'>>1708905
They can't do that without taking a severe rep hit. But I agree with the other anon, they're not working 9 to 5 on this.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709981 && dateTime=='03/23/24(Sat)04:45:08') {

'>>1709862
So a year a half to go from 3.x to 4, barely any content, still janky as fuck. That's 9 years to 1.0 and a couple more to patch everything. So at this pace more than a decade of continuous work for a game with a few hundred players...'
;

}

if(Anonymous && title=='undefined' && postNumber==1710761 && dateTime=='03/23/24(Sat)23:38:40') {

'>>1709913
Depends on how you play honestly. The game can be a slog. But its possible to have something to do all the time very quickly.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710763 && dateTime=='03/23/24(Sat)23:41:00') {

'>>1709981
.4 will be the the next feature update. .3 was a lot of AI, UI, and bug fixes'
;

}

if(Anonymous && title=='undefined' && postNumber==1712154 && dateTime=='03/25/24(Mon)20:24:53') {

'>>1710761
Yeah, but that's what I mean. It's the same tasks over and over again.
>Defend interest
>stabilize
>Crackdown
>Purge
>defend interest
>stabilize
>crackdown
>purge
>etc'
;

}

if(Anonymous && title=='undefined' && postNumber==1712261 && dateTime=='03/25/24(Mon)23:33:31') {

'>>1712154
That's your toolbox, not your tasks. There's always something to do, whether it's make nice with another faction, break into another major nation to build your coalition, track and detain/kill an opposing operative/alien, or grab 3rd world shitholes to have them build MC or boost before setting them lose again. If you don't think you have anything to do, you aren't thinking, you're just going through the motions.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712316 && dateTime=='03/26/24(Tue)01:49:56') {

'>>1712154
more like
>crackdown and purge enemy nation
>coup enemy nation
>assassinate
>destroy enemy space infrastructure
>inspire
>contact faction
>assassinate
>destroy enemy space infrastructure
>assassinate
>hostile takeover
>hostile takeover
>hostile takeover
>destroy enemy space infrastructure
>assassinate
>destroy enemy space infrastructure
>coup
>assassinate
>destroy enemy space infrastructure
>assassinate
>hostile takeover
>monitor location
>monitor location
>investigate councilor
>investigate councilor
>investigate councilor
>hostile takeover
>hostile takeover
>hostile takeover
>investigate councilor
>detain xeno scum
>assassinate
>destroy enemy space infrastructure
>go to orbit
>sabotage hab
>sabotage hab
>sabotage hab
>sabotage hab
>detain councilor
>turn councilor
>investigate your own councilor
>investigate your own councilor
>investigate your own councilor
>investigate your own councilor'
;

}

if(Anonymous && title=='undefined' && postNumber==1714001 && dateTime=='03/27/24(Wed)17:39:55') {

'>>1712316
Amazing gameplay'
;

}

if(Anonymous && title=='undefined' && postNumber==1715227 && dateTime=='03/28/24(Thu)20:54:44'  && image=='Mare Nostrum.jpg') {

'What's the most menacing alien nation you've seen?';

}

if(Anonymous && title=='undefined' && postNumber==1715274 && dateTime=='03/28/24(Thu)21:47:55') {

'>Have protected control points
>AI just casually takes one without even cracking down on it
How is this fair?'
;

}

if(Anonymous && title=='undefined' && postNumber==1715375 && dateTime=='03/29/24(Fri)01:12:37') {

'>>1663067
besides the numbers nothing else looks like ai
maybe was just used by the artist himself
but why, adding text is pretty quick already'
;

}

if(Anonymous && title=='undefined' && postNumber==1715434 && dateTime=='03/29/24(Fri)04:01:40') {

'>>1709551
If by bothering you mean just having a wall of ships slowly coasting straight towards the enemy while jizzing their load of nuclear torpedoes then yes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715542 && dateTime=='03/29/24(Fri)07:21:49'  && image=='remote_login.jpg') {

'>>1715274
>fight mind controlling aliens
>what the fuck why am I getting mind controlled
Should have picked Servants.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716552 && dateTime=='03/30/24(Sat)04:10:04') {

'I absolutely love this game so much that I find myself thinking about it whilst I’m at work and I also hate it so incredibly much that when I get home and strike the computer up I’m overcome with serious cold feet and play something else. When this game is finished please somebody mod out the whack a mole councillor shit';

}

if(Anonymous && title=='undefined' && postNumber==1716559 && dateTime=='03/30/24(Sat)04:18:53') {

'>>1715542
Servant run is the only even remotely enjoyable way to play this game in it's current form, solely for the reason you aren't cucked by the arbitraty limit for setting up shop in space in a space game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716578 && dateTime=='03/30/24(Sat)04:44:41') {

'>>1716559
How do you make a Servant run challenging? Increasing the difficulty makes the aliens more incompetent so they don't win the game for you, but that makes for a tedious late game since you ultimately need the aliens to win for you.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717340 && dateTime=='03/31/24(Sun)00:35:06') {

'>Year 2029
>Bunch of alien fleets in orbit
>Don't have boost po even mine on Mars
It's over, isn't it? I focused too much on taking over the countries and forgot about research and boost.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717392 && dateTime=='03/31/24(Sun)03:13:39') {

'it's frankly appalling because from someone who loved Long War this game has been a massive waste of time and if you're a dev of this I offer you the sincerest advice, start working on something else immediately, you have completely missed why people want to play video games. there's AAA slop and then there's this greenish brown sludge from an MRE packet where water was added and it tastes like completely spoiled milk';

}

if(Anonymous && title=='undefined' && postNumber==1717409 && dateTime=='03/31/24(Sun)03:58:45'  && image=='1688409240570414.png') {

'How do you "scale back" exactly? Sound too vague';

}

if(Anonymous && title=='undefined' && postNumber==1717746 && dateTime=='03/31/24(Sun)14:21:54') {

'>>1717340
You can fight the aliens on the ground, it's just harder than in space.
You can also fight the aliens with some fairly primitive technology, by exploiting your much shorter logistical tail in Earth orbit. Chemical rockets are actually pretty great in a dogfight, they just run out of fuel really fast.

>>1717409
You need to reduce your Mission Control usage. This means scrapping or selling ships and stations. If you just wait a while, the aliens will do it for you.
Well, it might also mean that you're actively making the aliens mad by assassinating them or blowing up their ships, which means you need to scale back those things.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718303 && dateTime=='04/01/24(Mon)05:41:17') {

'>>1717340
If you have a ton of nations, stay low MC usage and alien aggression and pump boost pretty hard and then set up shop on some space bodies with low MC usage and lots of powerful static defense. And then once you have a good amount of bases, make a ton of ships at the same time at different locations and make space defenses in your nations. That is what I would do if I were in that situation.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719542 && dateTime=='04/02/24(Tue)20:31:44') {

'>>1663045
>>1663053
>>1663057
There are two ways around it. Either you flat-out conquer other nations (since armies don't count as agents) or play as EU'
;

}

if(Anonymous && title=='undefined' && postNumber==1719561 && dateTime=='04/02/24(Tue)20:59:19') {

'>>1715375
I don't get it either but he very clearly used AI to do the text (why?? that's what AI is WORST at), created 1 layer like that then duplicated it and did transforms across the image for all the other TV screens

I don't even care so much that it's lazy, but it just looks bad. Lazy is good when the results are good, but this was lazy to the point of being a detriment to the quality of the artwork.

Even just a blurred screenshot of some stock exchange terminals would've been better.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719576 && dateTime=='04/02/24(Tue)21:16:24') {

'>>1663950
The setting idea is genuinely great
their execution in almost every single way is fucking garbage

why are aliens being utter retards landing agents on earth and infiltrating piecemeal when they could literally just put 5 basic bitch frigates in orbit on day 1, shoot down anything that launches into space, destroy all space stations, bombard spaceports; done.

Seriously if you could play the aliens this game would have absolutely no challenge whatsoever. There is literally nothing humanity could do against the aliens with the way they've set the whole scenario up, and it's only the retarded move of never blockading earth's orbit that enables humanity to have any chance at all.

That's not the only retardation in the game, either. There's a lot of unnecessarily complex gameplay mechanics, tedious bullshit with agents that isn't necessary, the whole global warming crap in general which should've been alien terraforming instead, the idiocy of how they think countries become prosperous - as if africa's problem is just an education issue and not genetics, the way they do all the country metrics that are practically fantasy figures which you can barely influence anyway, and probably one of their worst mistakes of all was making the combat system utter trash. Genuinely would've been better off with some kind of abstracted depiction of space battles rather than trying to go full space sim autism but completely shitty with the worst fucking controls I have ever seen in my life - absolutely fucking inexcusable considering Children of a Dead Earth and KSP both showing 2 different ways of doing it right.

Put simply the game is too tedious and retarded and none of the actual issues have been addressed since launch.

If you played it day 1, there isn't anything different enough, let alone better, to make it worth playing now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719582 && dateTime=='04/02/24(Tue)21:32:34') {

'>>1715274
Retard devs failed at basic gameplay design school

They think it's "fun"
>you can't know ahead of time the aliens/alien factions can do this, so if its your first/30th time playing (you are NEVER told in any way by the game how aliens do this bullshit): go fuck yourself
>you have to start preparing/researching against aliens/alien factions doing this bullshit from your DAY ONE if you're going to have any hope of actually preventing it
>you do not get any proper indication when your protection is working
>you are not told in any way that they actually level up constantly and eventually you CANNOT protect a control point no matter what you do
>aliens are able to fucking teleport agents onto the planet, a capability that isn't indicated in any other fucking way, literally a shitty bullshit cheat mechanic just to make the game harder while the retard devs claim they don't do shit like this
>you are outright discouraged from killing alien councilors both by doing so being risky and extremely difficult/almost impossible (especially when it's your first time playing and you have no idea what the fuck you're doing) and also by having immediate alien retaliation against you that can destroy months/years worth of industrial/research buildup. The meta is genuinely to know ahead of time they'll fuck you and just have a bunch of idiotic sacrificial stations for the aliens to vent their anger on

I could fucking go on. These devs are absolute morons who don't have the first fucking clue about presentation or gameplay design. Long war was a fucking fluke and the idiots making this game constantly mistake artificial difficulty and tedium for fun.

The worst part is that, being morons, they cannot parse any of the criticism. They have a genuinely good idea for a game but it will NEVER improve because they're fucking idiots stuck too far up their own asses to reconsider their game design assumptions.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719632 && dateTime=='04/02/24(Tue)23:00:30') {

'It is possible to fight the aliens early? I heard that mentioned.';

}

if(Anonymous && title=='undefined' && postNumber==1719739 && dateTime=='04/03/24(Wed)02:35:36') {

'>>1719576
>Seriously if you could play the aliens this game would have absolutely no challenge whatsoever.
Would be nice if they added an alien campaign, but if you escalate the fight too fast, you'll make humanity unite against you. No more factions, no more nations, just the Federation of Man wielding the total of Earth's economic output against you.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719759 && dateTime=='04/03/24(Wed)03:23:56') {

'>>1719632
No, this isn't XCOM.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719786 && dateTime=='04/03/24(Wed)03:49:55') {

'>>1719632
Yes, if you cheat hard.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719796 && dateTime=='04/03/24(Wed)04:03:25') {

'>>1719632
Sure. It'll make them mad, and you can't chase them to the outer solar system until you have much better engines, but you can take them in Earth orbit with chemical rockets and basic missile weapons. It's probably not worth it, since you can't make much use of alien technology without a lot of research investment, but you can definitely win individual battles.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719800 && dateTime=='04/03/24(Wed)04:12:31'  && image=='Girls.jpg') {

'>>1719582
>aliens are able to fucking teleport agents onto the planet, a capability that isn't indicated in any other fucking way, literally a shitty bullshit cheat mechanic just to make the game harder while the retard devs claim they don't do shit like this
So the developers have confirmed that the aliens don't teleport, and instead use ships to travel, but you're convinced that they're lying?'
;

}

if(Anonymous && title=='undefined' && postNumber==1719822 && dateTime=='04/03/24(Wed)05:00:30') {

'>>1719800
Aliens can spawn on Earth if they have a facility.
I feel like anon has a skill issue and let the aliens fester too long.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719865 && dateTime=='04/03/24(Wed)06:38:19') {

'>>1719822
>facility
Doesn't that only happen after they land a troop transport and found the Alien Nation? I feel like lone alien operatives wouldn't be your primary worry at that point.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719872 && dateTime=='04/03/24(Wed)06:48:50') {

'Terra Invicta should have been just like OLDCOM but with a macro level where you spend the agent phase assigning your agents, and then missions spawn based on interactions, where you can pick so many of the missions. If you leave the missions alone, they pass or fail based on the skill of your agent (and opposing agent, if applicable). If you take them, the skill of your agent (and the opposing agent ,if applicable) determines how the mission starts.
For example, a critical success to eliminate an agent starts you out with every mission operative in range to fire on the agent, and a free turn to do so with no reaction.
A critical failure starts with you getting found out and the agent getting a head start to evac.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720747 && dateTime=='04/04/24(Thu)04:38:44') {

'>>1719872
>the slow game with too many interlocking gameplay modes should be even slower and have more modes'
;

}

if(Anonymous && title=='undefined' && postNumber==1720918 && dateTime=='04/04/24(Thu)08:53:44') {

'>>1719632
It used to be, but I heard they nerfed the shit out of most early game strats.
spamming out stations full of defense platforms used to make earth almost untouchable until the ayylmaos ramped up their aggression which meant you could shit out missile ships to protect the stations you'll build around valuable planets until they are finished which lets you ramp up really quickly.
Doubt it works anymore though.'
;

}

if(Anonymous && title=='undefined' && postNumber==1721432 && dateTime=='04/04/24(Thu)16:31:50') {

'>>1663045
Unironically skill issue. If by '26 you are still struggling against enemy agents, you suck on the most fundamental level. And I'm not even trying to insult you here, just pointing out. It's akin of struggling against AI in Civ game on lowest difficulty, where the AI is so overloaded with handicaps and you STILL lose to it somehow'
;

}

if(Anonymous && title=='undefined' && postNumber==1721435 && dateTime=='04/04/24(Thu)16:33:42') {

'>>1691975
>He isn't leaching off Singapore until it's Simplypoor'
;

}

if(Anonymous && title=='undefined' && postNumber==1721496 && dateTime=='04/04/24(Thu)17:18:46') {

'What's the reason for making the stock game slow? Is it supposed to be slow so decisions have big consequences down the line?';

}

if(Anonymous && title=='undefined' && postNumber==1721498 && dateTime=='04/04/24(Thu)17:20:19') {

'>>1719786
I'm talking like, can I build early ships and do something? Or am I fucked if I just attac any ayys.'
;

}

if(Anonymous && title=='undefined' && postNumber==1721533 && dateTime=='04/04/24(Thu)17:52:27') {

'>>1721496
>Slow
The game is over in a single afternoon, the fuck you are even talking about?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721540 && dateTime=='04/04/24(Thu)17:59:12') {

'>>1719632
Define "early" first.
If you know what you are doing, the game wraps by Autumn '29, just seven years in.
If you roleplay and do pointless shit like trying to make world utopia or pushing some retarded agendas instead of prepping for the ayys, you get invaded around '33, maybe '34 and get half of the planet conquered.'
;

}

if(Anonymous && title=='undefined' && postNumber==1721553 && dateTime=='04/04/24(Thu)18:08:56') {

'>>1721533
The fuck you talking about? Is there some sort of exploit I don't know about?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721643 && dateTime=='04/04/24(Thu)21:02:30') {

'>>1721553
Nta, but which year do you think you should be wiping out the aliens and wrapping up the game?
Because if your answer is anything above '32, you've got genuine skill issues'
;

}

if(Anonymous && title=='undefined' && postNumber==1722660 && dateTime=='04/06/24(Sat)01:17:59') {

'>>1721496
The speed of the game depends on how you play it. The game will allow you to do whatever you want, however slow it takes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725952 && dateTime=='04/10/24(Wed)14:04:24'  && image=='turk.png') {

'>>1663032
the latest update on the validation branch made Turks 50% white lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==1726113 && dateTime=='04/10/24(Wed)17:10:23') {

'It's been about 2 years since the initial demo on steam. How's the game now? Is it worth falling for the early access meme or is it still painfully unfun at times?';

}

if(Anonymous && title=='undefined' && postNumber==1726179 && dateTime=='04/10/24(Wed)18:34:10') {

'>>1726113
I love and hate it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727113 && dateTime=='04/12/24(Fri)00:36:09') {

'>>1726113
>at times
There's no game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727137 && dateTime=='04/12/24(Fri)01:45:54') {

'>>1726113
It's two games in one. Everyone loves half of it but hates the other half. Which is which just depends on the person.
I for instance would gut the entire agent system and just make it about industrializing the solar system with realistic launch windows and payloads.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727153 && dateTime=='04/12/24(Fri)02:22:23') {

'>>1727137
>with realistic launch windows and payloads
Worst thing is that for all the muh realism posturing your space resources are still just mana to conjure up stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727252 && dateTime=='04/12/24(Fri)08:06:58') {

'>>1727153
Yeah it's shit
It'd be neat if you had to actually use orbitals to stage resorces for cheap transfer. It'd balance out the mars rush strat by making all those bases and resources useless without enough orbital throughput. But no, resources once you get them just magically transfer wherever they are needed.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727791 && dateTime=='04/13/24(Sat)00:43:51'  && image=='1712805126822410.jpg') {

'Watching Three Body Problem right now. It's a comfy kind of existential dread.

Why can't the universe just shut up and vote?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728464 && dateTime=='04/13/24(Sat)19:01:42') {

'>>1669793
>First you have Christianity which has in their bible the old testament that calls Jews, God's chosen people.
Zionism was invented by Protcucks in the 1700s.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728891 && dateTime=='04/14/24(Sun)13:05:56') {

'>>1727137
The agent system is the lynchpin of shit. Everything else would instantly be way better if the turn based agent system were ripped out.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728895 && dateTime=='04/14/24(Sun)13:13:16') {

'>>1728891
anon... The agent system is the core of the game and the devs will double down on it (doesn't make it less shitty though).'
;

}

if(Anonymous && title=='undefined' && postNumber==1728916 && dateTime=='04/14/24(Sun)13:35:16') {

'>>1728895
It doesn't need to be core like it is now. They could keep the agents but just have them be overseeing organizations, with orgs being how you actually do shit. No moving individual units around. Instead you just assign portions of resources to certain tasks. You have an activist councilor with a bunch of persuasion orgs, you assign 40% of their resources to keeping public opinion up in your countries, 25% to boosting popularity in India/China, and then 35% to trying to get cps in a new nation. This sort of thing could be applied to all of the councilors and missions and it would make for a much better system than what exists right now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729124 && dateTime=='04/14/24(Sun)18:38:08') {

'>>1728916
It's telling how the agent system breaks down the instant you reach your cp cap and there's suddenly less to do with them so you have to figure out what to dump them on to keep them busy. I remember the landgrab stage lasted longer in the demo because cp costs were more lax so there was more of a continued fight over cp's rather than just fortifying a couple countries and waiting for techs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729409 && dateTime=='04/15/24(Mon)09:22:18'  && image=='FROM THE RIVER TO THE SEA PALESTINE WILL BE BASED.png') {

'best update';

}

if(Anonymous && title=='undefined' && postNumber==1729974 && dateTime=='04/16/24(Tue)02:08:51') {

'>>1696361
This is about the physics behind engines for a KSP mod but I'm pretty sure the engines are similar to the ones in invicta
https://www.youtube.com/watch?v=QEZv_OXA_NI&t=279s'
;

}

if(Anonymous && title=='undefined' && postNumber==1729992 && dateTime=='04/16/24(Tue)02:39:49') {

'Finished my first campaign
>AI is shit, across the board
>combat is one note: mass your ships, sit still, shoot enemy that spreads out doing ridiculous maneuvers
>lasers are shit and missiles are shit
>endgame performance is shit
>UX is shit
Anyway, it's filled with good ideas, but damn'
;

}

if(Anonymous && title=='undefined' && postNumber==1729996 && dateTime=='04/16/24(Tue)02:49:47') {

'>>1729409
lol the middle east will rupture in a nuclear holocaust long before palestine gains independence'
;

}

if(Anonymous && title=='undefined' && postNumber==1730008 && dateTime=='04/16/24(Tue)03:09:19') {

'is this game ANYTHING like xcom, or is it more like a 4x?';

}

if(Anonymous && title=='undefined' && postNumber==1730010 && dateTime=='04/16/24(Tue)03:10:42') {

'>>1730008
It's basically nothing like XCOM.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730021 && dateTime=='04/16/24(Tue)03:30:33') {

'>>1730010
thanks, that's too bad
are aliens really important in this game then? or are they really a background thing?'
;

}

if(Anonymous && title=='undefined' && postNumber==1730028 && dateTime=='04/16/24(Tue)03:45:04') {

'>>1730021
They're the ultimate threat but their presence starts small and takes a while to really become a main thing. There's also other human factions to contend with throughout the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730034 && dateTime=='04/16/24(Tue)04:08:31') {

'>>1727791
Show is pretty dogshit compared to the book.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730039 && dateTime=='04/16/24(Tue)04:16:05') {

'>>1730008
It's a more in-depth geoscape with space industrialisation and space warfare. Sadly no UFO interception or aerial warfare in earth's airspace.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730046 && dateTime=='04/16/24(Tue)04:21:57') {

'>>1730028
>>1730039
thanks for the info anons, appreciate it'
;

}

if(Anonymous && title=='undefined' && postNumber==1730286 && dateTime=='04/16/24(Tue)11:17:06'  && image=='file.png') {

'sigh';

}

if(Anonymous && title=='undefined' && postNumber==1730352 && dateTime=='04/16/24(Tue)12:09:17') {

'>>1730034
even the books only the 2 first are good. Ignore the third one.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730384 && dateTime=='04/16/24(Tue)12:33:28') {

'>>1730286
Just two more weeks bro'
;

}

if(Anonymous && title=='undefined' && postNumber==1730391 && dateTime=='04/16/24(Tue)12:37:28') {

'I have zero shame in wanting to watch someone else play this more than wanting to play it myself. It's interesting enough but damn do I not want to waste the hours of my life dealing with all the menial minutiae and random bullshit in between the good parts.';

}

if(Anonymous && title=='undefined' && postNumber==1730663 && dateTime=='04/16/24(Tue)17:53:43') {

'>>1730286
It's funny because they did nothing for the first several months while the more recent patches have been the most impactful. Splitting countries out of their amalgamated territories at least gives me some hope that they're trying to rebalance the agent portion to keep it fun for longer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730729 && dateTime=='04/16/24(Tue)19:30:21') {

'>>1730391
i was really hyped about this game but it does have the vibe of "being a second job". I just want to chill and paint map after a long day of work.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732078 && dateTime=='04/18/24(Thu)07:07:04') {

'>>1730286
De facto abandoned.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732082 && dateTime=='04/18/24(Thu)07:13:14') {

'>>1732078
>just got its largest patch
The game certainly isn't great but it's also not abandoned.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732090 && dateTime=='04/18/24(Thu)07:23:09') {

'>>1732082
>but it's also not abandoned.
They need completely rework agent's stage.
It's retarded as fuck.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732131 && dateTime=='04/18/24(Thu)08:40:49') {

'>>1732090
Yes but that and not being abandoned are two different things.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734739 && dateTime=='04/21/24(Sun)13:46:51') {

'>>1732082
basically nothing changed just added more bloat nations nothing is improved or added'
;

}

if(Anonymous && title=='undefined' && postNumber==1734767 && dateTime=='04/21/24(Sun)14:27:31') {

'>>1734739
>basically nothing changed
Aside they huge nerf superstates.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734853 && dateTime=='04/21/24(Sun)16:35:17') {

'>servants take whole India before 2023';

}

if(Anonymous && title=='undefined' && postNumber==1735076 && dateTime=='04/21/24(Sun)20:18:48') {

'>>1673112
Man I really want to like this game, it has so many cool ideas.

But I can't stand the whole procedure of "go launch a mars mission" (it's 600 days away) and then go through 43 fucking counsellor turns before I can do anything else with it (and that will also be 600 days away).

Make councils once a month and give more missions like advise that are set and forget would go a long way to making this better I think but as it stands this really really sucks.

Are there any similar space explorey climate changey nation buildingy games or is that what I'm stuck with?'
;

}

if(Anonymous && title=='undefined' && postNumber==1735082 && dateTime=='04/21/24(Sun)20:25:48') {

'>>1735076

We're all stuck until they open up proper mods, day 1 they'll be a no aliens mod or other ways to make the game less tedious. Then the devs will throw a temper tantrum and take them away for ruining their vision of bullshit artificial difficulty and eternal tedium.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735350 && dateTime=='04/22/24(Mon)08:05:57') {

'>>1732131
>Yes but that and not being abandoned are two different things.
Between nerf all and abandon not so much diffrence.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735354 && dateTime=='04/22/24(Mon)08:09:18') {

'>>1735082
yes, i hate devs that try to push "their vision" on the player. This one keep dragging their feet around but make sure to nerf every way to make the game fun. Thank god i didn't bought this shit kek'
;

}

if(Anonymous && title=='undefined' && postNumber==1735357 && dateTime=='04/22/24(Mon)08:12:13'  && image=='maxresdefault.jpg') {

'When's the Cold War start coming out?';

}

if(Anonymous && title=='undefined' && postNumber==1735369 && dateTime=='04/22/24(Mon)08:25:24') {

'>>1734739
More nations means smaller nations which means less cp cost which means a more active control stage with more combat over small but desirable nations before the superstates form. It also makes superstates harder to form. Splitting the amalgamated territories into their constituent countries from the start was one of the best decisions they've made so far.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735381 && dateTime=='04/22/24(Mon)08:57:45') {

'>>1735369
>whoa how fun to fight 6 vs 42 + hydra who can insta claim anything'
;

}

if(Anonymous && title=='undefined' && postNumber==1735400 && dateTime=='04/22/24(Mon)09:30:57') {

'>>1735369
You're still going to be grabbing the same nations every single game unless you wanna try meme shit like the Africa strat, which they nerfed heavily by tying direct investment potential to actual economy size.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735412 && dateTime=='04/22/24(Mon)09:43:53') {

'>>1735400
It makes the biggest difference in europe where unless you want to spend influence locking down the netherlands, belgium, switzerland, and austria those will constantly be in danger until you can fold them into the eu just so you can get a bonus on france and germany.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735415 && dateTime=='04/22/24(Mon)09:49:35') {

'>>1735412
So it doesn't really change much? It just adds more busywork to the game?
Also switzerland can't be folded into the EU until fucking Great Europa, what a meme.
We need to redefine the European state from the Atlantic to the Urals just to fucking annex Switzerland.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735419 && dateTime=='04/22/24(Mon)09:56:29') {

'>>1735415
It keeps the initial control stage fun for longer by giving your control agents something to do for longer. Now they just need to slow down the turns so that each turn is a month after the new normal hits.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736027 && dateTime=='04/23/24(Tue)02:56:35') {

'Well game now is just garbage.
Somehow servants cap India before 23.
Good for me, it's their death trap now since nerfs and i hunt every decent agent of them, but it show that they can easy take US or China too.
June 24, Pakistan spawn megafauna and generally allys do ramage over map.
And Protectorat instantly replace all detained agents.
As if that's not enough HF said that i'm the threat for all of us and break nap.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736031 && dateTime=='04/23/24(Tue)03:14:09') {

'>>1736027
Servants would sometimes cap india early pre patch too. It was all luck.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736557 && dateTime=='04/23/24(Tue)14:50:50'  && image=='fuck shit fuck.png') {

'Guys, I think I fucked up.';

}

if(Anonymous && title=='undefined' && postNumber==1736805 && dateTime=='04/23/24(Tue)22:15:20'  && image=='Terra Invicta Screenshot 2024.04.24 - 03.19.29.37.png') {

'Well fuck this.
4 days of fucking nonstop micro, and the rest will be long and tiresome work to gather commonwealth + pac + caliphate and somehow merge that, when in space i should turtle and play literally tower defense.
I'll say that I won.
I done with that retarded agent's layer. And unifications retarded as fuck too.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736808 && dateTime=='04/23/24(Tue)22:25:02') {

'>>1736805
Can you still merge superstates? I thought they removed that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736818 && dateTime=='04/23/24(Tue)22:47:14') {

'>>1736808
No, but you can edit to enable this.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736821 && dateTime=='04/23/24(Tue)22:50:22') {

'Also the worst part is that rss is just mana.';

}

if(Anonymous && title=='undefined' && postNumber==1736956 && dateTime=='04/24/24(Wed)05:17:02') {

'>>1736818
self mod, based'
;

}

}
}