import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vst/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Rimworld DLC Teased(OP Anonymous) {

String fullTitle = 'Rimworld DLC Teased';
int postNumber = 1699967;
String image = '1710283449526476.jpg';
String date = '03/12/24(Tue)18:44:09';
String comment = '>It will awaken...
What'll it be this time, anons?
Will it be as dogshit as Royalty?'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==1699969 && dateTime=='03/12/24(Tue)18:48:16') {

'this better be good';

}

if(Anonymous && title=='undefined' && postNumber==1699971 && dateTime=='03/12/24(Tue)18:51:35') {

'>>1699967
Guessing from the tentacles it's the hentai dlc. Finally.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699973 && dateTime=='03/12/24(Tue)18:52:10') {

'>>1699967
This fucking nigger better make a good DLC this time around.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699977 && dateTime=='03/12/24(Tue)18:59:04') {

'>>1699967
Whats even there to add?
The last 2 DLCs added most of what people want and can work with Rimworld.
My guess from the dogshit image is an attempt to copy those horror mods and maybe the magic and magic classes one. But my question is why get a DLC for that when the two previous dlcs do a better job of that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1699982 && dateTime=='03/12/24(Tue)19:08:44') {

'>>1699967
AI art
do not buy'
;

}

if(Anonymous && title=='undefined' && postNumber==1699985 && dateTime=='03/12/24(Tue)19:09:43') {

'>>1699977
>Whats even there to add?
Proper multithreading support'
;

}

if(Anonymous && title=='undefined' && postNumber==1699988 && dateTime=='03/12/24(Tue)19:13:50') {

'>>1699985
>Charging for multi thread support
Would be funny.'
;

}

if(Anonymous && title=='undefined' && postNumber==1700009 && dateTime=='03/12/24(Tue)19:36:03') {

'Atleast paradox DLCs go on sale from time to time';

}

if(Anonymous && title=='undefined' && postNumber==1700019 && dateTime=='03/12/24(Tue)19:42:04') {

'>>1699988
It'll include some copy protection like old games used to except instead using Tynaan's book instead of the game manual'
;

}

if(Anonymous && title=='undefined' && postNumber==1700044 && dateTime=='03/12/24(Tue)20:03:42') {

'>>1699977
>Whats even there to add?
Archeology, Void Gods, and Alchemy are the goals that aren't yet ingame iirc'
;

}

if(Anonymous && title=='undefined' && postNumber==1700415 && dateTime=='03/13/24(Wed)05:38:44') {

'>>1700009
All dlcs for all steam games are free, the money you pay is the stupidity tax'
;

}

if(Anonymous && title=='undefined' && postNumber==1700418 && dateTime=='03/13/24(Wed)05:44:20') {

'>>1699967
>woken'
;

}

if(Anonymous && title=='undefined' && postNumber==1700429 && dateTime=='03/13/24(Wed)06:04:49') {

'>>1700418
>flopspoken'
;

}

if(Anonymous && title=='undefined' && postNumber==1700466 && dateTime=='03/13/24(Wed)07:32:31') {

'>>1699977
>Whats even there to add?
reworking caravans and map travel, giving you an actual reason to leave your starting tile besides just farskipping with transport pods'
;

}

if(Anonymous && title=='undefined' && postNumber==1700503 && dateTime=='03/13/24(Wed)08:20:51') {

'>>1699977
you can always expand the settlements to be something else but a bunch of random boxes and random patrols. Also im dreaming about a hive society since the day the bugs were added to the game. More complex behavior from the enemies in general'
;

}

if(Anonymous && title=='undefined' && postNumber==1700537 && dateTime=='03/13/24(Wed)09:26:41') {

'>>1700466
So many of the things that people suggest aren't really something that should be included in a DLC. Things like better map travel are really something that should be included in a free update unless there is an unnecessarily large expansion based on map travel and events in other parts of the world. Though maybe it would be neat to have a DLC that allows for an actually fun nomadic playthrough.'
;

}

if(Anonymous && title=='undefined' && postNumber==1700972 && dateTime=='03/13/24(Wed)16:04:15') {

'>>1699967
heckin' cthulu this is gonna be EPIC rimbros'
;

}

if(Anonymous && title=='undefined' && postNumber==1700976 && dateTime=='03/13/24(Wed)16:07:42') {

'>>1700972
robo cthulu you mean

it's just the supercomputer failing to reach godhood (again)'
;

}

if(Anonymous && title=='undefined' && postNumber==1700994 && dateTime=='03/13/24(Wed)16:22:51') {

'>>1700972
can't wait to name my cat after Lovecraft's'
;

}

if(Anonymous && title=='undefined' && postNumber==1700995 && dateTime=='03/13/24(Wed)16:23:01') {

'Was hoping the rumours of being able to go out and explore the world were true. Oh well, I'll still pirate it anyway. These devs do not deserve my hard earned money.';

}

if(Anonymous && title=='undefined' && postNumber==1701051 && dateTime=='03/13/24(Wed)16:51:51') {

'>Horror themed expansion
>Not releasing on halloween
Is Tynan an idiot?'
;

}

if(Anonymous && title=='undefined' && postNumber==1701120 && dateTime=='03/13/24(Wed)17:28:18') {

'I've been trying to play Rimworld lately but I can't get into it. Every start is the same: look at the mess of my landing area and try to figure out where I want to build a little wooden hut, only to feel overwhelming discouragement that everything is just square, none of the buildings really look good then once everything is set up you just kinda watch nothing happen.

Up the difficulty maybe but I'm not that interested in a frustrating experience watching my guys die from infections or whatever because that one dude who could harvest plants suddenly can't harvest plants for whatever reason. And this is coming from a person who played DF for years.

I guess I just don't get games like this anymore.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701133 && dateTime=='03/13/24(Wed)17:41:06'  && image=='1542793092196 (2).jpg') {

'GET FUCKEN HYPE

On the subject of horror, does anyone know of any decent mods that add zombies to the game?'
;

}

if(Anonymous && title=='undefined' && postNumber==1701158 && dateTime=='03/13/24(Wed)17:57:53') {

'Rimworld? More like RIMMEDworld, amirite anons? I can't believe people still play this gay pozzed shite in 2024.';

}

if(Anonymous && title=='undefined' && postNumber==1701168 && dateTime=='03/13/24(Wed)18:05:30') {

'>>1701158
It's only as gay as you want it to be. Why is your game so gay, anon?'
;

}

if(Anonymous && title=='undefined' && postNumber==1701206 && dateTime=='03/13/24(Wed)18:25:01') {

'>>1699977
>Whats even there to add?
The game plays like a tower defense game.
There's a ton to add or rework.
>inb4 muh mods breaking
I can smell you fuckers. Modniggers can fuck off.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701207 && dateTime=='03/13/24(Wed)18:25:24') {

'>>1699977
>Whats even there to add?
Z-levels'
;

}

if(Anonymous && title=='undefined' && postNumber==1701213 && dateTime=='03/13/24(Wed)18:27:37') {

'>>1701168
>tfw will never be able to get a yuri couple in my colony without modding because the default odds are so bullshit'
;

}

if(Anonymous && title=='undefined' && postNumber==1701226 && dateTime=='03/13/24(Wed)18:43:16'  && image=='crawling.png') {

'>can't control where pawns go when crawling
probably a good incentive to not have your pawns get downed to begin with but it'll probably still result in really stupid hiding spots'
;

}

if(Anonymous && title=='undefined' && postNumber==1701230 && dateTime=='03/13/24(Wed)18:46:37') {

'>>1701158
I'm sorry I am straight and don't want to play Tranny Fortress'
;

}

if(Anonymous && title=='undefined' && postNumber==1701237 && dateTime=='03/13/24(Wed)18:49:45') {

'https://ludeon.com/blog/2024/03/anomaly-expansion-and-update-1-5-announced/';

}

if(Anonymous && title=='undefined' && postNumber==1701330 && dateTime=='03/13/24(Wed)19:49:15') {

'>>1701237
>it's a shittier Rim of Madness that you'll use for a couple of games tops
Well 1.5 adds some nice stuff at least.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701379 && dateTime=='03/13/24(Wed)20:34:37') {

'>>1701330
>Your organs will randomly fail for no raisin
>nice stuff'
;

}

if(Anonymous && title=='undefined' && postNumber==1701383 && dateTime=='03/13/24(Wed)20:38:18') {

'>>1701379
it's very realistic'
;

}

if(Anonymous && title=='undefined' && postNumber==1701396 && dateTime=='03/13/24(Wed)20:58:31') {

'>>1701379
I always replace them with bionics anyway. Plus you can always mod it out.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701397 && dateTime=='03/13/24(Wed)21:01:29') {

'>>1701383
>it's very realistic
Sure.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701431 && dateTime=='03/13/24(Wed)21:35:41') {

'>>1701397
>he hasn't had an organ randomly fail on him
lucky'
;

}

if(Anonymous && title=='undefined' && postNumber==1701437 && dateTime=='03/13/24(Wed)21:37:33') {

'>>1701383
>Panws can have random brain aneurysms and die'
;

}

if(Anonymous && title=='undefined' && postNumber==1701440 && dateTime=='03/13/24(Wed)21:39:54') {

'>>1701431
>problems of senior citizens
OK Boomer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701756 && dateTime=='03/14/24(Thu)05:23:44') {

'I look forward to when mods let me start a horrific slaaneshi cult where I summon demons for mass murder-orgies.';

}

if(Anonymous && title=='undefined' && postNumber==1701757 && dateTime=='03/14/24(Thu)05:26:09') {

'>>1699967
At best, we'll get some more half assed features that have no interplay or meshing with other DLC features (e.g. Royalty's techprints). Royalty is a faction mod with a space magic mechanic and a gutted rebel/illegal space wizard mechanic, Ideology is a collection of difficulty controls with sprinkles on top, and Biotech is a small collection of mods bundled together. Of these, the slavery and children are the most substantial.
>>1700537
>Things like better map travel are really something that should be included in a free update
Wanderlust update 2.0 Even shittier bloat mechanics and worse game performance!
I don't have a lot of hope for Tynan to put out good DLC. No matter how hard Tynan toots his own horn about how he's god's gift to gaming, Rimworld was lightning in a bottle and is carried by mods thanks to Lua. Best case scenario is the game is reworked because it's loaded with fundamental issues, the foundation is rotten; all the performance mods in the world isn't going to fix that.
>>1701206
Don't dare criticize it because I'll have you know that Rimworld is a "story generator" and the raid/event system from early alpha is working as intended! The problem is that the two mechanics cannot be reconciled. Try all you want to have organic storytelling, but it's not going to work when the bulk of the game is based on RNG events without any causality to it. The game decides to throw a hundred raiders running on zerg logic (with biocoded weapons tee hee) not because of any relationships with the faction that sent them, but because you had one too many legendary gold stools, or that you exceeded the pawn softcap, or that it's just been too long since the last hundred man suicide assault. Oh and Tynan blessed you with another turrets and traps nerf, good luck with that.
>>1701226
>but it'll probably still result in really stupid hiding spots
Can't wait for my pawns to crawl out of cover and die because pathfinding decided to route them through a burning room.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701846 && dateTime=='03/14/24(Thu)08:03:11') {

'>>1701168
>inside you there are two gamers
>one is gay
>the other one is gay
>you are gay'
;

}

if(Anonymous && title=='undefined' && postNumber==1701855 && dateTime=='03/14/24(Thu)08:24:43') {

'>>1701226
atleast they will get out of harms way'
;

}

if(Anonymous && title=='undefined' && postNumber==1701860 && dateTime=='03/14/24(Thu)08:37:29') {

'>>1701757
>The problem is that the two mechanics cannot be reconciled.
What a weird thing to cope about.'
;

}

if(Anonymous && title=='undefined' && postNumber==1701878 && dateTime=='03/14/24(Thu)08:53:32') {

'>>1701757
You sound upset'
;

}

if(Anonymous && title=='undefined' && postNumber==1702130 && dateTime=='03/14/24(Thu)13:23:38') {

'>>1699977
>Whats even there to add
Empire and tributary system with vassal settlements paying you, visitable cities and something akin to adventure mode, ideology based wars with multiple factions following the same ideology and a world conquest ending, letting you play as a vassal too would be nice'
;

}

if(Anonymous && title=='undefined' && postNumber==1702269 && dateTime=='03/14/24(Thu)15:11:31') {

'>>1702130
>DLC interacting with other DLC
whoa, anon
that's simply not possible unless you also buy my book and convince 5 of your friends to also buy my book'
;

}

if(Anonymous && title=='undefined' && postNumber==1702272 && dateTime=='03/14/24(Thu)15:13:51') {

'>>1702130
This.
This is why you never listen to the "fans."
Fans are fucking retarded. They just never fucking get it.
Rimworld is not Dorf Fort. Rimworld is a story generator with a clear goal: escape the planet.'
;

}

if(Anonymous && title=='undefined' && postNumber==1702300 && dateTime=='03/14/24(Thu)15:44:14') {

'>>1699967
Maybe we'll finally get something that facillitates "multiple settlements/colonies" play. (that's my personal wish)
While the locked book and tentacles do suggest the whole "cultist" stuff some anon in here said, the calculator and the golden cube in hand suggest "trade" to me.
>>1699982
Good on You anon. I genuinely don't give a fuck, but I know there are people who do.
>>1701120
You don't need to connect to have "diagonal" walls, making building diagonally and not on axis no-less efficient than building square
>>1701757
>Can't wait for my pawns to crawl out of cover and die because pathfinding decided to route them through a burning room.
Not entirely unrealistic, desu. Shock, pain and fear all make you stupid on their own.
>>1701756
The RJW should already let you do that.
>>1701846
>one is gay
>the other one is gay
>inside you there are two gamers fucking
>>1701860
I think they can slowly be more and more reconciled through focus and prioritising of where and what pawns are generated from, with each "detail" added to the faction over the game development, thee whole raid mechanic would generate less and less "random" info, until game evolves to the point that it is as accurate as reasonably possible by either grabbing directly existing pawns (if the game changes to the point that they actually persist), or by generating pawns up to the "source" settlement population limit, and with equipment distributed in ratios based on the "faction" encoded distribution and variance of weapons and equipment, rather than rolling dice on each pawn separately.'
;

}

if(Anonymous && title=='undefined' && postNumber==1702302 && dateTime=='03/14/24(Thu)15:47:29') {

'Me? glad you asked. I never read a post where there is more than one quote. If you don't spend all your attention on me why should I pay attention to you?';

}

if(Anonymous && title=='undefined' && postNumber==1702338 && dateTime=='03/14/24(Thu)16:25:50') {

'>>1702300
>inside you there are two gamers fucking
I kek'd.'
;

}

if(Anonymous && title=='undefined' && postNumber==1702341 && dateTime=='03/14/24(Thu)16:28:31') {

'>>1700503
>you can always expand the settlements to be something else but a bunch of random boxes and random patrols.
yeah get fucked heres tentacle monsters.
that'll be 19.99 plus tax'
;

}

if(Anonymous && title=='undefined' && postNumber==1702344 && dateTime=='03/14/24(Thu)16:29:57') {

'>>1702341
I'll pay it :)'
;

}

if(Anonymous && title=='undefined' && postNumber==1702496 && dateTime=='03/14/24(Thu)18:21:30') {

'>>1702300
I wish there was more rhyme or reason to things happening and long term effects. Like as you said, prioritizing detail and pregenerating pawns before they enter the map would help, but this requires Tynan to actually code, hell you don't even need to code good. Dwarf Fortress does this and it's a fucking mess under the hood.
A raid spawning the long lost tribal sister to your spacer colonist who just woke up from a three hundred year nap a week ago isn't storytelling. It's a mood tax when she inevitably gets killed. She did not exist before being spawned on the map and if she somehow leaves it she adds to your save and memory bloat because she's never going to be relevant again otherwise. The only reason anything in Rimworld happens is because of dice rolls. Come up with all the mental gymnastics and cope for why pawn and game behavior is what it is, it isn't going to change the fact that it isn't very good.
Most of the game's balance changes and design stems from Tynan wanting you to play his way. Why can't you lock doors? Because that would prevent mental breaking pawns from doing stupid shit. Why are there infestations? Because you moved under a mountain to avoid mortars. Why are there sappers, exploding turrets, minimum distances between traps, and center drop pod raids? Because you were using killboxes to cope with unwinnable raids. Why does reinforced barrels exist? Because people spammed mortars to make up for their bad accuracy. Why do mechanoids no longer drop components and less plasteel when disassembled? Because mech clusters were used to farm those materials. The list goes on. Justifications for these are always waxing on about the story generation and leaps of logic to explain why things like biocoding can't be removed from a weapon. Rimworld's greatest defense is calling it a story generator, any problems can be waved away with explanations like "The empire lives on their ships so that's why their settlements are as bad as everyone elses."'
;

}

if(Anonymous && title=='undefined' && postNumber==1702502 && dateTime=='03/14/24(Thu)18:24:36') {

'>>1702496
It's still generating a story.
It's not a compelling or coherent story, but it does generate it. Really it's more of a 'moment' generator, but that isn't very marketable'
;

}

if(Anonymous && title=='undefined' && postNumber==1702507 && dateTime=='03/14/24(Thu)18:27:47') {

'>>1702496
Dangerously based.'
;

}

if(Anonymous && title=='undefined' && postNumber==1702564 && dateTime=='03/14/24(Thu)19:28:28') {

'>>1699967
Is it just me or are her glasses on crooked?'
;

}

if(Anonymous && title=='undefined' && postNumber==1702577 && dateTime=='03/14/24(Thu)19:40:48') {

'>>1702302
>>1702302
>>1702302

>>1702302
>>1702302
>>1702302
>>1702302
>>1702302
Hey.

>>1702496
That's why I'm thinking he could code in small things like settlements having some persistent pawns(either colony, or faction based) without needing to retool the whole gameplay, (leaving that to the modders maybe) As for the infestations I can't argue with you as I have them disabled, always, and instead just have some spiders and other scarabs wander in from outside the map instead of the middle of my colony (although I heard that it was changed so they only spawn in unlit tiles, which would make it reasonable enough for me not to go out of my way to remove it, but by now I'm in no hurry to check) Also maybe some ways of either interacting with other colonies, and your colony relatives, other than a trade menu, or a suprise raid visit(As if it's a surprise trade visit, then that relative might as well not be there, as there is no interaction at all, either way)
Honestly, while I dislike the Hospitality mod (My base is not a fucking hotel you vagrants!) It fills the "interacting with pawns that aren't actually yours" niche a lot. Technically the refugee quest is supposed to do something simillar, but I always treat refugees as fully my buds, to the point that I'm actually sad that I can't see how the half of them that leaves is doing after they emigrate.'
;

}

if(Anonymous && title=='undefined' && postNumber==1702578 && dateTime=='03/14/24(Thu)19:42:38') {

'>>1702564
ai sloppa'
;

}

if(Anonymous && title=='undefined' && postNumber==1702582 && dateTime=='03/14/24(Thu)19:44:51') {

'>>1702564
it was the style at the time'
;

}

if(Anonymous && title=='undefined' && postNumber==1702671 && dateTime=='03/14/24(Thu)21:15:08') {

'>>1702578
AI can do glasses just fine, the only slop here are your corporate sponsored seethe posts'
;

}

if(Anonymous && title=='undefined' && postNumber==1702682 && dateTime=='03/14/24(Thu)21:28:52') {

'>>1702564
The glasses are fine, it's her eyes that are crooked.'
;

}

if(Anonymous && title=='undefined' && postNumber==1703231 && dateTime=='03/15/24(Fri)14:01:36') {

'>tentacles
>vials straight outta Darkest Dungeon
>a slab
>ancient Texas Instruments calculator
>book chained to belt like she's a scholar from the Middle Ages
It's Cthulhu tech. You get mindfuckery, you get psychic mindfuckery, you get biologically induced mindfuckery, you get drug induced minfuckery, and more Mindscrew options other than Mindscrew
If only you could make power out of suffering, then my prisoners would have much use'
;

}

if(Anonymous && title=='undefined' && postNumber==1703240 && dateTime=='03/15/24(Fri)14:12:24') {

'>>1703231
it's a shame that I now have to remove the arms of prisoners as well as their legs'
;

}

if(Anonymous && title=='undefined' && postNumber==1703243 && dateTime=='03/15/24(Fri)14:16:30') {

'>>1703240
more surgeon exp'
;

}

if(Anonymous && title=='undefined' && postNumber==1703244 && dateTime=='03/15/24(Fri)14:16:57') {

'>>1703243
i suppose that's one benefit'
;

}

if(Anonymous && title=='undefined' && postNumber==1703245 && dateTime=='03/15/24(Fri)14:17:59') {

'I hate how every DLC floods the game with more shit that requires components but doesn't give you any options to increase your component yield';

}

if(Anonymous && title=='undefined' && postNumber==1703250 && dateTime=='03/15/24(Fri)14:23:00') {

'>>1703244
If the prisoners have no arms do you need a pawn to feed them? Or can they just shove their face in the bowl and feed themselves still.'
;

}

if(Anonymous && title=='undefined' && postNumber==1703252 && dateTime=='03/15/24(Fri)14:23:55') {

'>>1703250
You have to feed them, but I normally did that while doing my routine blood draining'
;

}

if(Seanonymous && title=='undefined' && postNumber==1703395 && dateTime=='03/15/24(Fri)17:22:19') {

'>>1699967
Woah he's adding a z-axis! (Just kidding even tho that be the most amazing thing he could do, but I guess new types of sweaters and events I'll never bother with are cool)'
;

}

if(Anonymous && title=='undefined' && postNumber==1703414 && dateTime=='03/15/24(Fri)17:36:53') {

'>>1699977
Boats, vehicles'
;

}

if(Anonymous && title=='undefined' && postNumber==1703428 && dateTime=='03/15/24(Fri)17:48:18') {

'Whole DLC looks like it's just the Surviving Mars mysteries system.

>We picked one of a dozen or so preset stories
>Here's a thing that fucks you over
>Redesign your colony to account for being fucked over while grinding fuck research
>Congratulations, you got enough fuck research
>Now thing provides a bonus instead

Just remains to be seen if Randy will be allowed to have you fucked over by three things at once.'
;

}

if(Anonymous && title=='undefined' && postNumber==1703433 && dateTime=='03/15/24(Fri)17:50:34') {

'>>1703395
Why would z-axis be good?
What could it possibly add'
;

}

if(Anonymous && title=='undefined' && postNumber==1703444 && dateTime=='03/15/24(Fri)18:04:42') {

'>>1703433
The game slowly to a crawl
>Players already complain the game slow down the bigger the colony gets
>I know, lets add multiple stances of the same map on top of each other!'
;

}

if(Anonymous && title=='undefined' && postNumber==1703446 && dateTime=='03/15/24(Fri)18:06:52') {

'>>1703444
I don't know about you but I get really bored of my colony when it gets high tech or when it gets above ~8 colonists'
;

}

if(Anonymous && title=='undefined' && postNumber==1703479 && dateTime=='03/15/24(Fri)18:50:17') {

'looking forward to the new mods that come out of having maps without tiles';

}

if(Anonymous && title=='undefined' && postNumber==1703527 && dateTime=='03/15/24(Fri)19:43:11') {

'>>1703433
Sex dungeons?'
;

}

if(Anonymous && title=='undefined' && postNumber==1703533 && dateTime=='03/15/24(Fri)19:48:45') {

'>>1703527
Coomers, please. There's time and a place. We are having a very siirius adult discussion here, mkay?'
;

}

if(Anonymous && title=='undefined' && postNumber==1703652 && dateTime=='03/15/24(Fri)22:23:22') {

'>>1703527
Kill yourself.'
;

}

if(Anonymous && title=='undefined' && postNumber==1703811 && dateTime=='03/16/24(Sat)04:22:56') {

'>>1702341
he added wall lights...
i guess further improvements to the core of the game will only be through the popular mods'
;

}

if(Anonymous && title=='undefined' && postNumber==1704167 && dateTime=='03/16/24(Sat)14:04:07') {

'>magic AND psionics
There would be overlap unless they also give an item that is antimagic/antipsychic or just say that the insane AI magic is just drugs and vanometric energy that turned into Dead Soace Marker energy, which is probably what will happen
Still, pretty cool though and outside of RPGs from early 90s/00s there hasn't really been anything new that mixes those two with technology. Except for BG3 (which didn't have hi-tech stuff) and Pathfinder. More interested in how it'll serve colony requirements without it, say, devolving into >>1703527 sexdungeons or >>1703231 pain engines. Maybe we can use zombies as guards instead of relying on mechanitors'
;

}

if(Anonymous && title=='undefined' && postNumber==1704189 && dateTime=='03/16/24(Sat)14:21:19') {

'>>1704167
They specifically mentioned necromancy
I'm looking forward to swarming people with skellingtons'
;

}

if(Anonymous && title=='undefined' && postNumber==1704240 && dateTime=='03/16/24(Sat)14:59:34') {

'i really hope it has more focus on lgbtttiqap+ representation than the base game';

}

if(Anonymous && title=='undefined' && postNumber==1704242 && dateTime=='03/16/24(Sat)15:00:31') {

'>>1704240
same sis
trans rights are human rights btw'
;

}

if(Anonymous && title=='undefined' && postNumber==1704281 && dateTime=='03/16/24(Sat)15:39:01') {

'>>1703231
If there's mindfuckery, maybe they'll finally add some personal mental facilities to pawns, a'la Psychology or SpeakUp mods?'
;

}

if(Anonymous && title=='undefined' && postNumber==1704295 && dateTime=='03/16/24(Sat)15:57:04') {

'for me its the droves of people who complain about muh balance regarding some mods before turning around and saying the 3 back to back borderline unwinnable raids with dozens of high armored weapon-of-mass-destruction wielding psychos is "part of the experience".';

}

if(Anonymous && title=='undefined' && postNumber==1704299 && dateTime=='03/16/24(Sat)16:03:11') {

'>>1704295
just make a killbox'
;

}

if(Anonymous && title=='undefined' && postNumber==1704317 && dateTime=='03/16/24(Sat)16:21:51'  && image=='file.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1704387 && dateTime=='03/16/24(Sat)17:58:25') {

'>>1704317
It's hilarious to me how it's a dependency for so many other mods. You don't get that sort of "not reinventing the wheel" vibe in other modding communities.'
;

}

if(Anonymous && title=='undefined' && postNumber==1704773 && dateTime=='03/17/24(Sun)08:34:55') {

'>>1704299
for me its the retard whos response to bullshittery is duping the ai with some garish ugly box'
;

}

if(Anonymous && title=='undefined' && postNumber==1704989 && dateTime=='03/17/24(Sun)13:27:00') {

'>>1704299
Another trap and turret nerf just for you :)
Followed by a sapper raid digging a straight line through solid mountain and a breacher raid deleting your walls with simple frag grenades.'
;

}

if(Anonymous && title=='undefined' && postNumber==1704993 && dateTime=='03/17/24(Sun)13:32:36') {

'>>1704989
>deactivates sapper and breacher raids in the scenario editor
heh, nice try...'
;

}

if(Anonymous && title=='undefined' && postNumber==1705147 && dateTime=='03/17/24(Sun)16:50:22') {

'>>1704295
>>1704299
>>1704773
>>1704989
>>1704993
I wonder when will tynan get a bright idea of sending a raid in waves'
;

}

if(Anonymous && title=='undefined' && postNumber==1705166 && dateTime=='03/17/24(Sun)17:06:15') {

'How many more DLCs until Tynan decides to incorporate one of the "Don't feed a Chicken with the Flu a Lavish Meal when there's a Nutrient Paste Dispenser right there." mods into the base game?';

}

if(Anonymous && title=='undefined' && postNumber==1705271 && dateTime=='03/17/24(Sun)18:47:20') {

'from what I've seen so far, it looks like he looked at popular steam mods and poached them all for profit [again.] probably still be fun though, but I'm just gonna pirate it because burger dlc meme is real';

}

if(Anonymous && title=='undefined' && postNumber==1705320 && dateTime=='03/17/24(Sun)19:39:10') {

'>>1705271
Most I payed for rimworld was the 15 bucks it cost in alpha. I will not pay 20-25 a pop for mods.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705341 && dateTime=='03/17/24(Sun)19:59:27') {

'>>1705320
You bought his book though, right?'
;

}

if(Anonymous && title=='undefined' && postNumber==1705347 && dateTime=='03/17/24(Sun)20:04:08') {

'>>1705341
Of course! How could I not give Tynan money for writing such a magnum opus that all aspiring game developers should read!'
;

}

if(Anonymous && title=='undefined' && postNumber==1705349 && dateTime=='03/17/24(Sun)20:05:07'  && image=='YES.jpg') {

'>>1705320
at a boy'
;

}

if(Anonymous && title=='undefined' && postNumber==1705359 && dateTime=='03/17/24(Sun)20:18:12') {

'>>1700995
'go explore!' exists. sorry if consolefag'
;

}

if(Anonymous && title=='undefined' && postNumber==1705360 && dateTime=='03/17/24(Sun)20:21:36') {

'>>1701440
The average non tribal rimjob colonist is like 200 years old, theyre all geriatric
Check their actual age'
;

}

if(Anonymous && title=='undefined' && postNumber==1705367 && dateTime=='03/17/24(Sun)20:27:42') {

'>>1704189
>can now become Diablo necro
FUCK
YES
Now I just need a bone shield'
;

}

if(Anonymous && title=='undefined' && postNumber==1705386 && dateTime=='03/17/24(Sun)20:58:43') {

'>>1705360
>The average non tribal rimjob colonist is like 200 years old
Healthcare that good truly is science fiction, emphasis on "fiction".'
;

}

if(Seanonymous && title=='undefined' && postNumber==1705392 && dateTime=='03/17/24(Sun)21:04:51'  && image=='Ostranauts.png') {

'Good chance picrel is your brand of autism anons';

}

if(Anonymous && title=='undefined' && postNumber==1705395 && dateTime=='03/17/24(Sun)21:05:41') {

'>>1705386
>Healthcare
It's called 'sitting in a cryogenic stasis pod while on a space ship for 150 years', not healthcare.'
;

}

if(Seanonymous && title=='undefined' && postNumber==1705396 && dateTime=='03/17/24(Sun)21:07:02') {

'>>1703433
Panopticons, sniper towers, execution by plank, and many more'
;

}

if(Anonymous && title=='undefined' && postNumber==1705397 && dateTime=='03/17/24(Sun)21:08:50') {

'>>1705396
so... it adds nothing game changing'
;

}

if(Seanonymous && title=='undefined' && postNumber==1705403 && dateTime=='03/17/24(Sun)21:15:31') {

'>>1705397
Skyscrapers add more types of building management with pluses and minuses. Having the high ground on fortifications is extremely important in castle construction for medieval-esque settlements. You could give people proper houses with upper floors. Lots of stuff. You could execute rioters by plank in your panopticon to keep the slaves under control and productive. Maybe put it low enough so you have to push them 3-4 times to finish them. That'll teach them.'
;

}

if(Seanonymous && title=='undefined' && postNumber==1705408 && dateTime=='03/17/24(Sun)21:19:02') {

'>>1705403
the mountains would be visible and make more sense when being bombarded and stuff'
;

}

if(Anonymous && title=='undefined' && postNumber==1705410 && dateTime=='03/17/24(Sun)21:21:26') {

'>>1705403
*drop pods directly through your mountain roof and into your base*
nuthin personnel, chud'
;

}

if(Anonymous && title=='undefined' && postNumber==1705412 && dateTime=='03/17/24(Sun)21:22:18') {

'>>1705397
It is game changing since the game would be unable to run due to performance issues. If somehow the game could support multiple levels your pawn count would still be anemic because Tynan wants you to play small colonies. Raids would get even more pants on head stupid to compensate for the 5% of players who make nightmarish deathtrap fortresses. More realistically he'd do it anyway since the mere possibility of a ranged pawn being out of walking distance of a raider melee pawn is too powerful. Building underground would be subject to endless infestations and sappers would just dig tunnels vertically that you couldn't fill back in with natural rock. All you gain is wacky building possibilities, great for the screenshot players content to run the game at 10 fps for a pretty base.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705413 && dateTime=='03/17/24(Sun)21:23:01') {

'>>1705412
tbf small colonies are far more interesting than big ones
in a small colony every pawn counts, whereas pawns are expendable and you have no attachment to them in big ones'
;

}

if(Anonymous && title=='undefined' && postNumber==1705422 && dateTime=='03/17/24(Sun)21:33:10') {

'>>1705413
Pawns are nothing more than what their skill array and incapable jobs tells them to become and you have to hyper specialize each. One high level cook is always superior to four or five middling skill level cooks as they're faster and without food poisoning risk; same with any other role because speed and quality is always better than jacks of all trades. If you generalize everyone so losing a single pawn isn't a massive blow to the colony, then you come back around to people being expendable since they're all the same pawn.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705425 && dateTime=='03/17/24(Sun)21:39:42') {

'>>1705422
this is autism'
;

}

if(Anonymous && title=='undefined' && postNumber==1705439 && dateTime=='03/17/24(Sun)21:57:53'  && image=='38c14a653b853738b1aff371369c5402-1120073179.jpg') {

'>>1705425
Yes. I didn't buy into the story generator meme.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705450 && dateTime=='03/17/24(Sun)22:11:52') {

'>>1704281
>send pawn to timeout to prevent mental break
>or turn him into Joker to make him immune to pain but uncontrollable every once in a while
>or give him a split personality Nurse so he gets + to Medical'
;

}

if(Seanonymous && title=='undefined' && postNumber==1705451 && dateTime=='03/17/24(Sun)22:13:40') {

'yeah i guess games are just limited by processing power still. ah well. one day maybe.';

}

if(Anonymous && title=='undefined' && postNumber==1705453 && dateTime=='03/17/24(Sun)22:20:35') {

'>>1705451
>processing power
they're limited by incompetent developers and shitty engines (unity)'
;

}

if(Anonymous && title=='undefined' && postNumber==1705508 && dateTime=='03/18/24(Mon)00:48:38') {

'>>1701120
>infections
sounds like your ass needs some sea ice/ice sheet action, or the full biomes! caverns experience'
;

}

if(Anonymous && title=='undefined' && postNumber==1705509 && dateTime=='03/18/24(Mon)00:49:40') {

'>>1701226
'haha we'll just bleed to death in a corner :^)''
;

}

if(Anonymous && title=='undefined' && postNumber==1705510 && dateTime=='03/18/24(Mon)00:51:31') {

'>>1705410
>shit that never happened because you'll get caveins and raiders instantly die, including mech clusters'
;

}

if(Anonymous && title=='undefined' && postNumber==1705542 && dateTime=='03/18/24(Mon)02:37:49') {

'>>1699967
>copy(steal) mods
>don't include the good parts
>break those mods and make them incompatible'
;

}

if(Anonymous && title=='undefined' && postNumber==1705548 && dateTime=='03/18/24(Mon)02:50:28') {

'>>1703245
just trade bro
whats that? theres no traders? the wealth you needed to trade is making the game drop robot armies through your roof?
lol are you enjoying the story generator?'
;

}

if(Anonymous && title=='undefined' && postNumber==1706285 && dateTime=='03/18/24(Mon)23:51:23') {

'>>1705450
>turn him into Joker to make him immune to pain but uncontrollable every once in a while
that's just a luciferium addicted guy'
;

}

if(Anonymous && title=='undefined' && postNumber==1706705 && dateTime=='03/19/24(Tue)14:44:59') {

'>>1699977
proper water simulation ala dwarf fortress'
;

}

if(Anonymous && title=='undefined' && postNumber==1707281 && dateTime=='03/20/24(Wed)09:14:11') {

'>>1705392
>Ostranauts
Wont be making a new thread, so I'll hijack this one a bit.
Any thoughts on the game?
Seems to me like it is similar to Cosmoteer and Space Haven (I guess Avorion kind of too though, as far as shipbuilding goes).
Of the mentioned, couldn't get into Space Haven, but Cosmoteer and Avorion were alright (even if there's not much to do in them).'
;

}

if(Anonymous && title=='undefined' && postNumber==1707348 && dateTime=='03/20/24(Wed)10:32:54') {

'When's the first dev blog supposed to go up';

}

if(Anonymous && title=='undefined' && postNumber==1709248 && dateTime=='03/22/24(Fri)07:36:08') {

'1.5 Unstable Beta ready.
I got a 12 year old muslim reading about beer brewing which I think the colony would execute her for.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709299 && dateTime=='03/22/24(Fri)09:14:32') {

'>>1709248
is there a anti alcohol meme/precept mod yet'
;

}

if(Anonymous && title=='undefined' && postNumber==1709300 && dateTime=='03/22/24(Fri)09:16:45') {

'>>1707281
it's just as tedious as their previous game scavenger but now instead of round based it's real time, but it's an alright sandbox I guess'
;

}

if(Anonymous && title=='undefined' && postNumber==1709411 && dateTime=='03/22/24(Fri)12:56:38') {

'>>1705271
>>1705320
Why is it a bad thing if the base game adopts the best mods out there?
I WANT the best mods to become part of the base game. Every game should do that.

I guess they should acknowledge and compensate the modders for their effectively free work, though.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709418 && dateTime=='03/22/24(Fri)13:05:17') {

'>>1709411
hurr durr creatively bankrupt
hurr durr bookman should only make 100% original content that has never ever been in a mod or other game before'
;

}

if(Anonymous && title=='undefined' && postNumber==1709530 && dateTime=='03/22/24(Fri)15:33:09') {

'>>1709300
I see, thanks!'
;

}

if(Anonymous && title=='undefined' && postNumber==1709613 && dateTime=='03/22/24(Fri)17:13:48') {

'>>1709299
Negative.
Should be though, especially if you can get drug use: capital offense as a precept.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709691 && dateTime=='03/22/24(Fri)19:10:05') {

'>>1709411
>Why is it a bad thing if the base game adopts the best mods out there?
That's how you get contemporary Bethesda'
;

}

if(Anonymous && title=='undefined' && postNumber==1709706 && dateTime=='03/22/24(Fri)19:22:54') {

'>Tynan has made one whole thing multithreaded
So how many DLCs until the game is multithreaded as it should be?'
;

}

if(Anonymous && title=='undefined' && postNumber==1709736 && dateTime=='03/22/24(Fri)19:57:38') {

'>Make space Islam but also ranching because Cowboys are cool
>start with all three female pawns
Okay no big I'll find a male to rule them
>Freeholder quest
Well shit it could be worse.
>child is the only one suitable because the other two women are bitches
I'm literally going to have a fucking Queen running my Male Supremacist society and I'm not sure how I feel about this.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709812 && dateTime=='03/22/24(Fri)22:06:58') {

'>>1709736
You can have more than one person with a title.
Why didn't you pick a male Pawn for your colony at start tho?'
;

}

if(Anonymous && title=='undefined' && postNumber==1709881 && dateTime=='03/23/24(Sat)00:17:15') {

'>>1709812
I always pick the first three pawns that generate unless I'm doing some challenge.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709888 && dateTime=='03/23/24(Sat)00:37:22') {

'>>1705439
Your supposed to buy into it you cuck. If you min-max this game, it's boring. Unfortunately, mods are essential.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709985 && dateTime=='03/23/24(Sat)04:47:42') {

'>>1705396
Some random raidernigger shooting a doomsday rocket at your skyscraper bringing it all down would be great story desu.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710002 && dateTime=='03/23/24(Sat)05:28:35') {

'>>1709985
Now you're thinking like Tynan! There's more base to shoot at, so lets give the raiders some more doomsday launchers in their naturally larger raid sizes, but don't forget to biocode most of them because we wouldn't want the player to get too strong.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710046 && dateTime=='03/23/24(Sat)06:35:56') {

'>>1709411
Mods were incorporated into the base game before during the alpha and beta stage. See ZorbaTHut's mods for example. Nobody batted an eye since it became part of the game at no extra cost. When you're selling things that have already been done in mods, for $20-25 dollars a go, then it's reasonable to scrutinize. If he can only sell you mods, then this implies that despite his acclaimed 24 years of game design and full control over the game's source code, he can't create anything a modder tinkering with Lua can't do. Sure he can integrate it better under the hood, but a couple TPUs saved and a few less bugs isn't worth paying the price of a whole complete game. He should incorporate more mods since the better and popular ones are a great indication of what people want, but as it's post launch and he's busy doing standalone content packs I doubt he really cares about what people are asking for. If you need mods to clean up the mess and fill in gaps then it's a sign of bad game design. Relying on the community to fix things is how you get Bethesda complacency.

The worst thing about the DLC isn't the content itself, it's the very few to no interactions outside of each DLC's material. Royalty has techprints which could've been a base game property to make research more than sitting at a desk until the tech tree is filled out, but it's only for Royalty DLC research items; this leads to disconnects like how you can design and build an FTL drive all inside a cave, but need blueprints from an outside source to make a power claw. Likewise, pollution is only for the Biotech DLC and almost all of it comes from mechanitor buildings, with an outlier like defoliator ships and Biotech's xenotypes. Or how Ideology has fuck all for interplay with Royalty and the Biotech stuff it has is an afterthought, could've done something neat with integrating Psycasters in that and Biotech too, but they barely have an impact in their own DLC and is a player only power (without mods).'
;

}

if(Anonymous && title=='undefined' && postNumber==1710070 && dateTime=='03/23/24(Sat)07:54:01') {

'>>1710046
The real worst thing is that we can't have true mobile colonies, like pirate ships sailing the seas or nomad caravans that move and set up tents.
Also the fact that Tynan has refused to set threads to >1 in all slots.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710113 && dateTime=='03/23/24(Sat)09:11:48') {

'>pawn randomly makes a couple masterworks
>my wealth skyrockets
>difficulty spikes and I'm butchered in a raid
s-so cool'
;

}

if(Anonymous && title=='undefined' && postNumber==1710181 && dateTime=='03/23/24(Sat)11:20:44') {

'>>1710113
Praise be unto Randy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710192 && dateTime=='03/23/24(Sat)11:33:20') {

'>>1710113
Don't forget your story. Clearly tales of the legendary wooden stools spread far and wide from your colony and attracted [INSERT RAIDING FACTION HERE]'s envy for your stellar workmanship. They were just so excited in their pursuit of your coveted stool that they just happened to overrun and kill you all without actually stealing anything. To their dismay, they had accidentally set fire to all the furniture and the stools and their maker were lost. The detailed vignettes inscribed upon them detailing [INSERT RANDOM EVENT AND DESCRIPTION HERE] scrubbed from the annals of history, like tears in the rain.

Give thanks to Tynan, for this emotional story could've only been generated by the power of his masterpiece Story Generator.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710200 && dateTime=='03/23/24(Sat)11:37:05') {

'>>1710192
brb buying 20 copies of his book'
;

}

if(Anonymous && title=='undefined' && postNumber==1710221 && dateTime=='03/23/24(Sat)11:55:13') {

'>>1710046
I'm tired of this retarded njgger argument. What proof does anyone have that Tynan wouldn't have made the same thing without those mods that he supposedly stole from? Did any of these niggers invent the concepts present in their mods? Did Jecrel came up with the concept of adapting cosmic horror into a colony sim?'
;

}

if(Anonymous && title=='undefined' && postNumber==1710260 && dateTime=='03/23/24(Sat)12:39:53') {

'>>1709691
Bethesda can't even do it properly. This game at least manages to integrate mods without a hitch.
2008, Todd said they can't make ladders. 2009 some swedish dudes made it work, 2011, Todd said they still can't make it work, then some coomers made it work. Todd only made it work come Starfield, they had to do it from scratch, and players are reporting weird shit with it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710275 && dateTime=='03/23/24(Sat)12:51:02') {

'>>1699977
>Whats even there to add?
-Diplomacy, like being able to invite +20 colonists to the party you are organizing
-A fucktons more events and contents, it's honestly barebone. They add a feature that would support like 20 ideology then only make 5 with a few memes each.
-More Storytellers beyond "glorified difficulty setting", I want one tailored for medieval war
-vehicle, ok that one would be very hard so I'll be ok with integrating riding mod by default

I would actually pay for a DLC that is literally JUST content, events, weather'
;

}

if(Anonymous && title=='undefined' && postNumber==1710324 && dateTime=='03/23/24(Sat)13:40:40') {

'>>1710275
-impact on the world: e.g. killing off a settlement or forcing them relocate instead of nothing or another raid when you pollute their tile.
-stop making the player the center of the universe and have factions interact with each other
-decouple wealth from difficulty
-make multiple colonies a viable thing instead of hee hoo experimental performance murder feature :p
-improve performance so it doesn't tank on year 5+ with a handful of pawns
-add the rest of the medieval tech level
-world travel that doesn't suck ass and could facilitate nomadic gameplay
-faction settlements that aren't a couple of boxes and 50 pawns meandering around
-DLC interplay, his reason for avoiding it is a problem that does not exist
-clean up the UI as it gets more bloated and clumsy the more tabs and subcategories he adds
-gut the RNG unless you're playing with Randy
-sanity check on events: e.g. the generation of a pawn's endless extended family that just happens to live on this planet and they apparently care about so much they'll break if you (or they) kill them.
-add fucking cause and effect to your god damn """""story generator""""" game.

At this point he's better off just making a sequel since there's only so much you can cram onto a shoddy foundation before it collapses under its own weight. He needs to accept that people are playing Rimworld for a colony manager/base builder, not a storyteller. He's already set up with how much his one hit wonder game made him, he can afford to take a risk. Instead he'll milk easy cash out of suckers with safe and already tested ideas.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710402 && dateTime=='03/23/24(Sat)14:53:39'  && image=='20d16d5a8e3204af8dfaf73f84a5c6688b61ff01.jpg') {

'>>1699967
Preview #1 is up.

https://store.steampowered.com/news/app/294100/view/4160834030793913385'
;

}

if(Anonymous && title=='undefined' && postNumber==1710530 && dateTime=='03/23/24(Sat)17:40:07') {

'>>1710402
me on the right'
;

}

if(Anonymous && title=='undefined' && postNumber==1710533 && dateTime=='03/23/24(Sat)17:42:00') {

'>>1710402
huang eat tc'
;

}

if(Anonymous && title=='undefined' && postNumber==1710636 && dateTime=='03/23/24(Sat)19:27:12') {

'>>1699967
I don't think the DLC is really bad, but i wish they would've focused on other stuff first, like more world map events or even vehicles.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710676 && dateTime=='03/23/24(Sat)20:28:50') {

'>>1710402
So how are tribal playthroughs supposed to deal with this shit?
In before: They don't'
;

}

if(Anonymous && title=='undefined' && postNumber==1710679 && dateTime=='03/23/24(Sat)20:33:55') {

'>>1710676
Caravan up and leave the map, probably.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710689 && dateTime=='03/23/24(Sat)20:45:37'  && image=='Screenshot_20220629-105415.jpg') { }

if(Anonymous && title=='undefined' && postNumber==1710762 && dateTime=='03/23/24(Sat)23:40:45') {

'>>1710676
just pack up and leave :)'
;

}

if(Anonymous && title=='undefined' && postNumber==1710767 && dateTime=='03/23/24(Sat)23:53:19') {

'>>1710402
So the flesh monstrosities are basically just the death zone from battle royale games. I'm assuming that just like in those games there's a way to neutralize its effects temporarily while you figure out how to destroy it permanently. Because if not then you just either fuck off or die?'
;

}

if(Anonymous && title=='undefined' && postNumber==1710770 && dateTime=='03/23/24(Sat)23:55:09') {

'>>1710767
They keep mentioning researching bits of the flesh, I assume that'll eventually give you the ability to make some virus to inject into it or something'
;

}

if(Anonymous && title=='undefined' && postNumber==1710871 && dateTime=='03/24/24(Sun)06:19:03') {

'>>1710324
different anon meant for
>>1699977


>>1710324
>-gut the RNG unless you're playing with Randy
>-add fucking cause and effect to your god damn """""story generator""""" game.
Do you even understand the implication?
RNG is a requirement and the only way to keep things fresh at reasonable cost.
You can't exactly control the causes of "faction ship crash need help fighting another faction" without a determinist framework that's far beyond mere diplomacy.
You don't understand that to get any extra choice with a determinist template you need to pour far more effort and lose in flexibility.

>shoddy foundation
Rimworld foundation in the gamedesign aspect are solid,
That you believe it could even be made into a huge civilization game is proof that it do a great job giving you the illusion but with the flexibility.

The problem is there's just not enough event/content/ideo to do anything before it all start looking all the same.
It would be good (free content for them) if the modding community was skilled enough to add events/ideo but clearly they are not and would rather add several catgirl species with penis size stats.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710893 && dateTime=='03/24/24(Sun)07:23:18') {

'>>1710770
Can Tribals make molotovs or something? Just set it on fire.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710895 && dateTime=='03/24/24(Sun)07:25:12') {

'>>1710871
I understand completely. Some RNG is fine and necessary, to an extent. The issue is that the game is based on it for about everything that happens. There's just too much dice rolling and no way for the player to realistically prevent or influence storyteller decisions.
Let's examine a few from the event system: things like Zzztt... blowing your power away, random diseases being given to random pawns regardless of where they've been, and raids.
Zzztt... happens because you had batteries and the game rolled that event, no other reason. When it happens because you put your electronics outside in the rain there's an obvious cause and effect, not because "well I guess it just happens lol". If it happened based on construction skill like food poisoning, then there's a cause and effect; your poor constructor made a crap conduit or battery and it shorted out, not because fuses don't exist in the spacer age.
Diseases are random and affects anyone. There is a 'counterplay' in the form of penoxycyline (formerly Malari-block), but the disease event itself is random and has no source or causes other than that event, unlike food poisoning.
Raids are a point of pain because there's no real rhyme or reason to why they show up, and the faction sending them will never run out of people to zerg rush you with. If the usual hostile factions can't attack then instead of them it'll substitute with Mechanoids as the storyteller has determined to play the raid major threat and there's nothing you can do about it.
Weather and quest events like the Empire ship crash are fine to have more randomness to it since these are out of your control anyway.
However some events just exist to be a slap in the face. Infestations happen randomly as punishment for building under mountains, not because you dug too deep and greedily or because they're attracted to your pollution; it's not cause and effect, it's simple punishment for trying to fortify. Tynan wants you to play the game his way.'
;

}

if(Anonymous && title=='undefined' && postNumber==1710939 && dateTime=='03/24/24(Sun)08:51:13') {

'To be fair 'zzzzt' should be able to be completely ruled out.
And there should be some spacer tech that ignores solar flares.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711009 && dateTime=='03/24/24(Sun)10:22:48') {

'>>1710192
lol'
;

}

if(Anonymous && title=='undefined' && postNumber==1711038 && dateTime=='03/24/24(Sun)11:02:48') {

'>>1710939
>solar flares
That made me think: could eclipses be tied to seed? You'd keep the extremely long duration of the event, but they can be determined by something like a simple research project then you could plan for them in advance.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711430 && dateTime=='03/24/24(Sun)20:38:37') {

'>>1711038
Any "connection", or MTTH events would imo, improve the general "connectivity" of the game, because right now the system is literally pulling from a storyteller hat.
I know that what I described is also technically pulling from a hat, but at least the narrator has several distinct pieces of headwear and a few jackets, where some pockets can only be pilfered for pennies once, or even sewn shut in some cases.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711477 && dateTime=='03/24/24(Sun)22:28:48') {

'>>1710770
>I assume that'll eventually give you the ability to make some virus to inject into it or something
in the announcement post it's mentioned that you can turn your own colonists into ghouls.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711539 && dateTime=='03/25/24(Mon)01:59:02') {

'>>1711477
Huh, I thought the mechanic would be similar to Dead Space where you have to wait for the rock event and then expose colonists to the rock. Or maybe ghouls =/= zombies, so you can choose your flavor of mindless slave.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711545 && dateTime=='03/25/24(Mon)02:12:43') {

'>>1710676
In an ideal world, Tribals would get something like chunks of flesh can be carried away and then colonists can grind it into paste and rub it on their body while meditating under an anima tree to heal scars and regrow bodyparts. But I doubt anything that nice could happen.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711560 && dateTime=='03/25/24(Mon)02:44:03') {

'>>1711545
>and then colonists can grind it into paste and rub it on their body while meditating under an anima tree to heal scars and regrow bodyparts.
Not enough random shit, if they ever make that happen it will probably be 90% you mutate, 5% you regenerate, 3% you turn into a controllable shapeshifting monster, and 0.00000000000 something percent you turn into Alex Mercer

because fuck you that's why. Oh and somehow a lightning strike hits the Anima Tree, instantly killing it'
;

}

if(Anonymous && title=='undefined' && postNumber==1711655 && dateTime=='03/25/24(Mon)06:30:23') {

'>>1711560
>lightning can kill an anima tree
Based
I'm guessing you still get the penalty for it dying even if you don't kill it, though, huh?
Sucks that you were actually using it'
;

}

if(Anonymous && title=='undefined' && postNumber==1712103 && dateTime=='03/25/24(Mon)19:29:32') {

'>>1710895
I'd say you don't understand how much work you need if you remove even a fraction of RNG.

You will NEVER be satisfied because to follow upward "cause & effect" until there's no RNG source, you need to have every action converge to your starting position and player actions.
And it would be bad game design.
If the players have near total control, he'll game the system as in make it unfun management.
There's so many feature, than even "minimal RNG" in 1000000 distinct places will still add-up and feel too much.

>"Zzztt"
Its entire point is to provide a surprise challenge in a form that is manageable.
If you make it impossible to happen without a bad use, it will only happen once then you'll never have this challenge.
If you make it only happen in case of say, damage on the cable, then you'll complain about whatever damaged the cable was not fully under player control
I'd prefer the Zzztt to actually hurt my colonist.

>Disease
Real disease have always been hard to track.
The game is not shaped right to micromanage a real contagion system
Again the challenge is how you "deal with it".

>Raids
While I'm in favor of having other predictable fight & diplomacy, It is normal for raider to attack by surprise, it's kind of the point.
If you can take preventive step to avoid/cancel raids entirely you turn it into plain management where you are the only attacker
If you are only attacked by hostile faction, you'll either game the system, or complain about the Faction being "too RNG"

>Infestation
The ONLY problem I have with it, is that it is the only threat to underground base and the insect should spawn isolated in different rooms.
You need MORE RNG threats to mountain base, not less, so that the safety of mountain come with regular & more diverse challenge.

>Tynan
>his way
IMO he don't have any,
And that's the problem.
He is constantly adding new creative features but nothing really game changing.
They do interact together, but they weren't made to synergize.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712168 && dateTime=='03/25/24(Mon)20:44:44') {

'>>1712103
>Its entire point is to provide a surprise challenge
It's not a surprise but a well known annoyance.

>You need MORE RNG threats
NTA, but hard pass. The RNG doped brains and the shit it cooks is horrifying.

>he is constantly adding new creative features
Historically, he's integrating something that some mod was already doing which is fine, but the final result is often a stripped down version of that mod which is wild. Speaking of which, feature wise there's really wasn't that much shit that wasn't surface level added over the years, AND THINGS WON'T SYNERGIZE WELL AT ALL, it's mostly just a token gestures as if out of obligation. Like fffs, the DLCs wont even work well with shit that's in the base game, but maybe it's just a thing with semantics and what someone finds satisfying.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712191 && dateTime=='03/25/24(Mon)21:16:45') {

'>>1712103
Zzzt should only exist in a shittier form of electricity that isn't modern.
Electricy doesn't randomly explode in the modern era.
Side note, we should also be able to make refrigerators. If you can make a laser gun, you can figure out an insulated box with a cooler in it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712259 && dateTime=='03/25/24(Mon)23:28:04') {

'>>1710939
That's why battery and solar flare shield is a must include mod for me. Balanced enough but still feels like I'm not helpless against it.

And I haven't even built the solar flare shield once lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==1712320 && dateTime=='03/26/24(Tue)01:58:24') {

'>>1712103
>I'd say you don't understand how much work you need if you remove even a fraction of RNG.
Of course, it'd require throwing the game he has away and starting a new one from scratch. There's no saving it from the decade of spaghetti code and feature creep.
>Again the challenge is how you "deal with it".
What challenge? It's like any other condition. Slap some medicine on it and wait. There's no consequence for putting your plague stricken patients in the same room or next to other pawns.
>IMO he don't have any,
Evidently you missed every incident of 'balance' involving colony defense and building around problems. He wants you to struggle and lose pawns because that just makes a great story™. Good planning? Player agency? That's a big no-no, can't have that. Throw in more RNG so you can't get away from your mandatory storytelling events.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712363 && dateTime=='03/26/24(Tue)03:39:17') {

'>>1710275
>>1710324
most of these can be fixed with mods so the game dev is free to do whatever he wants. id kill for an expansion that does any of these things but with the way things are its not happening.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712465 && dateTime=='03/26/24(Tue)07:15:04') {

'>>1712320
>player agency
Whenever I see someone using this word, their words turn out to be stupid senseless blabber. This time is not different.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712596 && dateTime=='03/26/24(Tue)10:59:05') {

'any mods that expand ideology';

}

if(Anonymous && title=='undefined' && postNumber==1712611 && dateTime=='03/26/24(Tue)11:20:47') {

'>>1712596
QoL
>Persistent Precepts
>Precept 'Fungus' Expanded

Simplified
>Ideology Simplified - Tree Connection (Continued)
>Ideology Simplified - Rancher (Continued)

Additions
>Diversity and Discrimination
>Edges of Acceptance
Also check Mort's Ideologies's Collection.
>Political Compass
>Conservationist and Polluter
>Empiricism and Faith'
;

}

if(Anonymous && title=='undefined' && postNumber==1712618 && dateTime=='03/26/24(Tue)11:29:47') {

'>>1712611
>>1712596
A few more stuff, additions and QoL:
>Premarital Sex
>1trickPwnyta's Ideology Patch
>ATH's Ideo Color Palette
>Slave Rebellions Improved

>Variety Matters Redux
>Losing The Faith
>Impressionable Children
>Ritual Size Attenuation
>Wololoo - Better Conversion and Recruitment
>Peer Pressure

>From Ashes to Ashes, Dust to Dust
>Genomics
>Stylized Slave Collars and Headgears
>Stylized Slave Collars and Headgears (CE Patch)
>More Slavery Stuff

>More Ideological Words
>Random Icon Pack
>Tribal Ideology Icons

Pick and choose at will. Not posting Vanilla Expanded stuff cause it{s already easty to find.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712757 && dateTime=='03/26/24(Tue)13:41:08') {

'>>1712168
>NTA, but hard pass. The RNG doped brains and the shit it cooks is horrifying.
Say the brain who feel entitled to impossible standard.
RNG is the only reason this game can exist and have replay value.

Frankly, I might blame Ludeon's inability to produce content on listening to dumbass who constantly meme RNG=bad and ask for "player controlled mechanic".
The result is what we complain about: minimal player-driven mechanic that can only be used once and don't mix with the rest.

>>1712168
>but the final result is often a stripped down version of that mod which is wild
That's what I was saying when I said "new creative feature" but "bare minimal level".

>>1712191
>Electricy doesn't randomly explode in the modern era.
https://arcadvisor.com/faq/electrical-explosion
Also if you want realism you shouldn't be playing Rimworld in the first place.
Typical error is to complain X mechanic isn't 'sophisticated enough' when you should be asking for more simple mechanic like it until you rarely get the same event again.

>Side note, we should also be able to make refrigerators
At least there's mod for that and for deep storage.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712764 && dateTime=='03/26/24(Tue)13:52:08') {

'>>1712611
>>1712618
1000 blessings upon your house, anon'
;

}

if(Anonymous && title=='undefined' && postNumber==1712766 && dateTime=='03/26/24(Tue)13:53:30') {

'>still can't conquer the planet
:('
;

}

if(Anonymous && title=='undefined' && postNumber==1712778 && dateTime=='03/26/24(Tue)14:08:00') {

'>>1712320
You don't understand.
A game with less RNG will never be as creative as Rimworld currently is because the production cost/time would be obscene, and if a game have "full player agency" it become a solved game.

>What challenge?
Being able to do without your colonist for a while.
Having enough medicines of high quality, or compensating with good medic.
Making a room clean enough to reduce complication.

Of course LATE GAME it's no big deal, it is meant to so you feel stronger.
The planned organ decay mechanic is a good idea. It is simple yes, but will gradually impact your pawns and ask for more than medicines.

If Ludeons had put more contents and memes in Ideology, we would have more reasons to make colony who hate transplantation or bionics.

>There's no consequence for putting your plague stricken patients in the same room or next to other pawns.
If there was, you'd complain it's just a matter of creating strange areas, or that it's a pain to micromanage the pawns.

>He wants you to struggle and lose pawns because that just makes a great story
That's just good game design.
The current generation of players was just raised with easy games or game where you cannot lose "main character".

IMO the only problem with that particular design goal is that players need more incentive to accept the loss.
I actually wish to have a reason to build a big mausoleum, but there's no long term benefit to have them (outside morbid meditation).

If Ludeon made a Diplomacy DLC where you can have guest who come to pay their homage to the warrior who saved them X event earlier (a pretty simple automated tracker to make) then you'd be proud to have your bionic fighter die.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712797 && dateTime=='03/26/24(Tue)14:26:46') {

'>>1712611
>>1712618
Thanks for the dump, food good stuff'
;

}

if(Anonymous && title=='undefined' && postNumber==1712925 && dateTime=='03/26/24(Tue)17:01:37') {

'>>1712611
>>1712618
anyone got a modlist like this to expand royalty and biotech?'
;

}

if(Anonymous && title=='undefined' && postNumber==1713416 && dateTime=='03/27/24(Wed)05:55:47'  && image=='manhunt 2.png') {

'>Doppelganger event with a fakeout event where it's just schizophrenia
I do sincerely hope it's cureable without a serum, or at least the schizo who thinks he's some wizard gets a psycast, thinks he's a shaman gets medical skill buff etc'
;

}

if(Anonymous && title=='undefined' && postNumber==1713545 && dateTime=='03/27/24(Wed)09:38:50') {

'one of rocketman dev said that rendering 'multi-threading' thing is worthless... it's fucking over...';

}

if(Anonymous && title=='undefined' && postNumber==1714285 && dateTime=='03/27/24(Wed)22:10:24') {

'I don't understand all this nonsense about 'threads' and having more than one of them.
Just add 'threads >1' to the code and call it a day, fellas.'
;

}

if(Anonymous && title=='undefined' && postNumber==1714653 && dateTime=='03/28/24(Thu)10:13:57') {

'>>1714285
I don't know what rimworld is made on, but for example in C# ( and thus unity) one just can't simply put threading inside an existing code.'
;

}

if(Anonymous && title=='undefined' && postNumber==1714743 && dateTime=='03/28/24(Thu)12:24:42') {

'>>1714653
Rimworld is made in Unity'
;

}

if(Anonymous && title=='undefined' && postNumber==1715009 && dateTime=='03/28/24(Thu)17:02:36'  && image=='03387238b7419f9bd4bc5c2326adeb292950c81b.png') {

'>>1699967
New Anomaly Preview dropped:

https://store.steampowered.com/news/app/294100/view/4160834030793914025'
;

}

if(Anonymous && title=='undefined' && postNumber==1715125 && dateTime=='03/28/24(Thu)18:57:13'  && image=='0.jpg') {

'I never know what to do after I've built a small shelter with bedrooms and storage. A kitchen and butcher shop is on my mind but I can't figure a freezer design that I like. Other than that my guys are pretty much set until I get bored or something comes along and kills them.';

}

if(Anonymous && title=='undefined' && postNumber==1715126 && dateTime=='03/28/24(Thu)19:01:00') {

'>>1714285
multithreading is extremely non-trivial. if you want to make a programmer mad just say "race condition"'
;

}

if(Anonymous && title=='undefined' && postNumber==1715127 && dateTime=='03/28/24(Thu)19:01:31') {

'>>1715125
>single tile walls
>no airlock
ngmi'
;

}

if(Anonymous && title=='undefined' && postNumber==1715130 && dateTime=='03/28/24(Thu)19:07:21') {

'>>1715127
I'm really new to the game, looking forward to finding out if enemies can deconstruct buildings. So far I've found no use for defenses (stones and trees have been enough), I ususally run dry my packaged meals before bothering to hunt anything, will generally neglect building furniture until there's nothing else to do, etc.
Recently started playing Randy Random or whoever the fuck that AI is, it's too boring otherwise.

Seriously though if you can suggest anything I should be doing, you're welcome to. As it is my guys seem to be getting along fine with a couple of stools and beds.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715131 && dateTime=='03/28/24(Thu)19:08:07') {

'>we can't add all these features because we don't have enough money
>game earns a lot of money
>*cricket sounds*

Especially Factorio.... Especially it...'
;

}

if(Anonymous && title=='undefined' && postNumber==1715133 && dateTime=='03/28/24(Thu)19:11:14') {

'>>1699967
What's wrong with royalty? I enjoy its features.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715139 && dateTime=='03/28/24(Thu)19:16:47') {

'>>1710895
Randomness is just a name for a situation where the factors are too many and too small to feasibly calculate the outcome.
Similarly, I used to be hard fan of DF in the enver ending which sim is better question. But over I realised that I don't even read the gargantuan amount of data DF holds as ways leading to this elf being a member of goblin civ, so it can as well be random for me.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715142 && dateTime=='03/28/24(Thu)19:19:41') {

'>>1715130
>Recently started playing Randy Random or whoever the fuck that AI is, it's too boring otherwise.
randy is a meme. he might dump a bunch of shit on you at once but there's an equal chance of him doing absolutely fucking nothing for months or even years on end. he's actually easier than cassandra most of the time.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715297 && dateTime=='03/28/24(Thu)22:25:58') {

'>>1715130
I don't like Randy because sometimes it can give me too many good things, or even worse, too many tedium in the row. I even tried one Oskarslop that's advertised as Randy but give more events (randomly) per day but seems like it break some events. Cassandra is consistent

Look forward to raiders that specialize in breaking walls'
;

}

if(Anonymous && title=='undefined' && postNumber==1715305 && dateTime=='03/28/24(Thu)22:37:32') {

'Randy either showers you with good shit or he chain throws the most anti-fun, gameplay restricting shit for 5 years in a row';

}

if(Anonymous && title=='undefined' && postNumber==1715462 && dateTime=='03/29/24(Fri)05:03:47') {

'>>1715009
>SCP foundation : the DLC
And they even added the bullshit of alpha animal's mime as a feature, i appreciate that tynan try to add more diversity to dilute the frequency of raids but this shit is a lot of tedium for rewards that are basically worthless

>>1715133
Tynan ask 20 bucks for what amount to a worthless "magic" system that nobody use, a faction that has no impact on the gameplay, a set of implants locked behind trader RNG and the ability to have mechanoid trash up your backyard with auto mortar and EMI dynamo until you clean it up, somehow'
;

}

if(Anonymous && title=='undefined' && postNumber==1715627 && dateTime=='03/29/24(Fri)09:20:04') {

'>>1711539
>ghouls =/= zombies
Confirmed, looks like we could modify our ghouls'
;

}

if(Anonymous && title=='undefined' && postNumber==1715633 && dateTime=='03/29/24(Fri)09:28:17') {

'>>1715462
tynan shits out whatever gameplay idea is spasming out in his brain, people pay up. simple chain of events. best one can hope for is oskar tidying things up like he did with psycasts and empire/deserters in royalty
>inb4 muh bloat
the man is practically carrying the game and modding scene not my problem you chose to install them all at once'
;

}

if(Anonymous && title=='undefined' && postNumber==1715727 && dateTime=='03/29/24(Fri)10:36:02') {

'>>1715125
>corner doors
Absolute filth.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715793 && dateTime=='03/29/24(Fri)11:18:11') {

'>>1715139
I think as a self proclaimed Story Generator, Rimworld should hold these things. Otherwise it just generates gameplay problems(/inconveniences) for you to solve and less of an story. Sure you can imagine a story behind it, but so can you with almost all games. EU4 AAR for example'
;

}

if(Anonymous && title=='undefined' && postNumber==1715888 && dateTime=='03/29/24(Fri)13:23:11') {

'>>1715009
That sort of world changing shit is bothering me when all Ludeons had to do is produce MORE OF THE SAME.
Or mechanics that are genre neutral.
I'm not playing Rimworld to fight vampire
I'm not playing Rimworld to fight semi-human
I'm not playing Rimworld to have fantasy dryad (even as a way to make low-tech viable)

I just want more events, more colonist drama, harsher weather and biomes.

Fuck, everything they did with that growing flesh would easily fit as simple overgrowing plants you need to burn before it become a problem (or use it against your enemies)

I wish there was more localized gas-type event happening inside your colonies, encouraging better use of vents.

I want a dust storm weather that cover all the plant and kill same if not cleaned in time

I want animal stampede event where lot of creature just pass by hitting anything in their way, so your colonist might be injured but the change of him not being saved are low'
;

}

if(Anonymous && title=='undefined' && postNumber==1715931 && dateTime=='03/29/24(Fri)14:06:39') {

'>>1715009
And they all died because melee is a death sentence for any ranged pawn and those sandbags provided cover for the zombies.
Knowing how many bullets it takes just to bring down one living pawn, I can't imagine the shit it would take to kill one zombie. There is no holding ground against that, Rimworld's combat doesn't work that way and guns are a meme. With the glacially long aiming and shooting cooldowns where you stand completely still doing nothing, ranged pawns are pretty shit against any number of enemies larger than your colony, and RNG will find a way to screw you with smaller numbers too. A single melee pawn would do much better in any circumstance, and with a choke-point and half decent equipment it becomes a non issue.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716142 && dateTime=='03/29/24(Fri)18:10:54') {

'>>1715133
Adding to what >>1715462 said. Royatly adds a faction, research items only for that DLC's research, annoying mech clusters, and magic. The faction (empire) is this super high tech faction that lives on their ships and orbits the planet you're on. Going to their settlements has lead many to disappointment since it's the exact same shit as every other one, but Tynan excused this with "they live on their ships lol". Originally there was going to be more stringent rules on the space magic and other stuff, but that got chopped: the idea was that magic was only legal if you were an empire noble and same with the magic thought swords. Either you got magic but useless pawns, or you got magic and had to fight high tech raiders, now there's no downsides and taking noble titles is a free power boost. Techprints only exist to gate Royalty research and nothing else, and you only find these through trader/quest RNG, said research includes lots of bionics. Mech clusters were like a super siege with permanent bad map effects until destroyed. Space magic just makes your pawns superpowered and only your pawns as Tynan never thought to program anyone else to use them, even empire fags; the Stellarch you host in the empire win condition cannot use their space magic to defend themselves against the same spammed raids Tynan loves to use for endings.

Oh, and the empire guys all have death acidifiers and biocoded weapons so you can't loot them, even less reason to fight them.

>>1715793
>Otherwise it just generates gameplay problems(/inconveniences) for you to solve and less of an story.
Isn't this what it does already anyway? Ex: A raid pops up with the brother of one of your starting crashlanded pawns. How did this happen? That's for you to figure out in your head :). It's also up to you to figure out how to deal with the resulting mental malus of -14 for 30 days and the -80 opinion of whoever shot him to death leading to social fights and a feedback loop of negative opinions.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716152 && dateTime=='03/29/24(Fri)18:24:10') {

'norland so far seems to tackle most of what keeps me from bothering to play rimworld
https://youtu.be/tri2NA8q-W4?si=0vRyaUOjlhk-8aam'
;

}

if(Anonymous && title=='undefined' && postNumber==1716185 && dateTime=='03/29/24(Fri)19:04:11') {

'>>1715931
Just install CE bro

I'm actually curious what modifier they'll give to fleshbeast to not make it chessable by HP machine gun. But giving it armor is missing the point'
;

}

if(Anonymous && title=='undefined' && postNumber==1716200 && dateTime=='03/29/24(Fri)19:16:02') {

'>>1716142
I keep forgetting family members are a thing till the game tells me one of the raiders trying to kill everybody is the twin brother of my colonist.
Which won't be a big deal if it did something else that the mood debuff for killing them'
;

}

if(Anonymous && title=='undefined' && postNumber==1716226 && dateTime=='03/29/24(Fri)19:37:10') {

'>>1716185
CE is bloated trash'
;

}

if(Anonymous && title=='undefined' && postNumber==1716534 && dateTime=='03/30/24(Sat)03:45:30') {

'>>1710767
>death zone from battle royale games
Inverse there, buddy. I'd say it's just blob mode from SS13.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717533 && dateTime=='03/31/24(Sun)07:35:46'  && image=='file.png') {

'I love when things coincide so well.

I kept the droid around knowing I would be attacked (protecting a gentle iguana)'
;

}

if(Anonymous && title=='undefined' && postNumber==1717535 && dateTime=='03/31/24(Sun)07:41:34'  && image=='file.png') {

'Mechanoid vs Raider vs forgotten crypt vs 4 of my mortar


I'll admit I left the crypt around because by the time I could take it on I no longer cared.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720192 && dateTime=='04/03/24(Wed)13:23:02') {

'>>1699967
Anon, the DLC is about capturing eldritch beings to go fuck your nearby faggotish tribes up, how will this be dogshit?'
;

}

if(Anonymous && title=='undefined' && postNumber==1720277 && dateTime=='04/03/24(Wed)14:38:12') {

'I didn't know we hated the Royalty DLC. What's wrong with it?';

}

if(Anonymous && title=='undefined' && postNumber==1720412 && dateTime=='04/03/24(Wed)17:10:47') {

'>>1720277
I don't really hate it, it's just underwhelming and useless compared to the other DLCs and even just by itself.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720432 && dateTime=='04/03/24(Wed)17:37:20') {

'>>1720412
>compared to the other DLCs
Allegedly, the only good DLC is biotech.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720449 && dateTime=='04/03/24(Wed)18:01:43') {

'>>1720432
Ideology was a good idea that was implemented very poorly'
;

}

if(Anonymous && title=='undefined' && postNumber==1720484 && dateTime=='04/03/24(Wed)18:55:11') {

'>>1720412
Yeah I can agree with that. Often times it is much more trouble than it's worth to interface with that whole side of things.'
;

}

if(Anonymous && title=='undefined' && postNumber==1722164 && dateTime=='04/05/24(Fri)12:16:35') {

'>>1699967
Idgaf about SCP so I'm not giving Tynan my money this time'
;

}

if(Anonymous && title=='undefined' && postNumber==1722174 && dateTime=='04/05/24(Fri)12:25:16') {

'>>1699977
>Whats even there to add?
Z-axis. It was supposed to be added in the next DLC, "Special Operation Z".'
;

}

if(Anonymous && title=='undefined' && postNumber==1722175 && dateTime=='04/05/24(Fri)12:27:36') {

'>>1720449
This. Literally all it needed

1) IDEOLOGY ACTUALLY AFFECTS YOUR PAWN'S AI
>nudist girls take off their clothes by default, all attire has to be force worn
>cannibals will automatically seek out human meat
>proselytizers will automatically proselytize
etc
2) POINT BUY SYSTEM - negatives let you spend more points on positives'
;

}

if(Anonymous && title=='undefined' && postNumber==1722872 && dateTime=='04/06/24(Sat)09:42:37') {

'>>1716226
Yeah, but it's fun, while just thinking about playing with Rimworld's default combat sends me into a blind rage
And don't get me started on Yayo's, it's barely an improvement'
;

}

if(Anonymous && title=='undefined' && postNumber==1722978 && dateTime=='04/06/24(Sat)12:07:26'  && image=='a6e.png') {

'>>1699967
Rimjobworld is still getting DLCs?
Huh.
I think I remember dev dropping it after world map update. Because he made too much money.
Or something like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723580 && dateTime=='04/07/24(Sun)10:53:52') {

'It's almost 11, when are they going to release the next preview?';

}

if(Anonymous && title=='undefined' && postNumber==1723584 && dateTime=='04/07/24(Sun)11:01:16') {

'>>1716226
I mean vanilla has all but nothing to work with, so it's a good install if you prefer bloat over something being too thin.
It's biggest problem is that it breaks a ludicrous amount of mods, even those that shouldn't affect what CE does.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723621 && dateTime=='04/07/24(Sun)12:41:50'  && image=='e3b9350e77a98ef678314c4ea577cc41184a5baf.png') {

'>>1723580
You mean this one? It came out the 4th.

https://store.steampowered.com/news/app/294100/view/4128184830673758833?l=english'
;

}

if(Anonymous && title=='undefined' && postNumber==1723645 && dateTime=='04/07/24(Sun)13:16:05') {

'If I don't buy the DLC, can I stop my updates being ruined';

}

if(Anonymous && title=='undefined' && postNumber==1723651 && dateTime=='04/07/24(Sun)13:26:42') {

'>>1723645
Are you asking if you can stop your game from updating to 1.5 to be able to continue playing your 1,4 save?
Or are you asking if you can stop mods from the Workshop from udating to 1.5 version?

You can prevent the game from updating to 1.5 on Steam by going into the game's Properties > Betas > Beta Participation and picking a previous version, such as 1.4.
The Steam Workshop mods will update by default regardless I think, but I think that as long as the mod mentions that it's still compatible with previous versions of the game (1.1, 1.2, 1.3, etc).'
;

}

if(Anonymous && title=='undefined' && postNumber==1724113 && dateTime=='04/08/24(Mon)04:01:44') {

'>>1723621
>mouth icon
I don't think Tynan has the balls to add in things like degredation and debauchery. Nudism and child labor is enough to get this shit on the radar of the easily-outraged countries'
;

}

if(Anonymous && title=='undefined' && postNumber==1724197 && dateTime=='04/08/24(Mon)08:05:47') {

'>>1723651
Fuck it, I'll just let all my pawns die in my last ongoing 1.4 game an start anew in October when CE updates for 1.5'
;

}

if(Anonymous && title=='undefined' && postNumber==1725173 && dateTime=='04/09/24(Tue)15:04:53') {

'>>1724197
I just keep my leftover colony from 1.4 on my Steam Deck™ in permanent offline mode until I finish it. In the meantime I can play the new DLC on my High-Powered Custom Gaming Desktop ™.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725559 && dateTime=='04/09/24(Tue)22:13:29'  && image=='dc09031da09c5a01e182ef6428bb264f1348c607.png') {

'>>1723621
Final one was today:
https://store.steampowered.com/news/app/294100/view/4128184830673759439
>meme cube
>pain sphere
>obelisks
>a new victory condition'
;

}

if(Anonymous && title=='undefined' && postNumber==1725561 && dateTime=='04/09/24(Tue)22:15:48') {

'>>1725559
Forgot the most important part, 11 new songs'
;

}

if(Anonymous && title=='undefined' && postNumber==1725638 && dateTime=='04/10/24(Wed)02:10:27') {

'>>1725559
>warped obelisk
Holy shit it's the Marker from Dead Space. I hope we can throw it at enemy colonies'
;

}

if(Anonymous && title=='undefined' && postNumber==1726147 && dateTime=='04/10/24(Wed)17:48:23') {

'>>1725559
>releases tomorrow
fuck you tynann, I got so much shit to play already'
;

}

if(Anonymous && title=='undefined' && postNumber==1726243 && dateTime=='04/10/24(Wed)20:50:04'  && image=='c6d8ce6bd8a2c388d1a2576e3a186b4d4e9abcbc.png') {

'>>1725559
>But wait, there's more!

https://store.steampowered.com/news/app/294100/view/4173222729821718521'
;

}

if(Anonymous && title=='undefined' && postNumber==1726329 && dateTime=='04/11/24(Thu)01:00:40') {

'I was promised there would be skellies. I wanted to torture skellies.';

}

if(Anonymous && title=='undefined' && postNumber==1726459 && dateTime=='04/11/24(Thu)07:44:47') {

'>>1726147
>implying it will be playable

I'm gonna buy it immediately to support based Tyrone, but no chance I'm gonna play this until May maybe. I wouldn't be surprised if it took until June for CE to update.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726495 && dateTime=='04/11/24(Thu)08:46:02') {

'>>1726459
buy another copy of his book too!!'
;

}

if(Anonymous && title=='undefined' && postNumber==1726531 && dateTime=='04/11/24(Thu)10:36:30') {

'Someone datamine or devconsole the end-game scenairo when DLC is out and let me know whether it's worth the $XXX he is charging for a repackage of five year old mods.';

}

if(Anonymous && title=='undefined' && postNumber==1726538 && dateTime=='04/11/24(Thu)10:44:51') {

'>>1726531
just pirate it, retard'
;

}

if(Anonymous && title=='undefined' && postNumber==1726571 && dateTime=='04/11/24(Thu)11:10:42') {

'>>1726531
>worth the $XXX he is charging
I'm only willing to buy it when the whole package will cost bellow 20$. Which is never.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726592 && dateTime=='04/11/24(Thu)11:35:02') {

'My prediction is that the "Anally" DLC will be even worse than "Ideology".


BioNTech >> Royalty >> Ideology > Anomaly

>The DLC managed to run out of Steam keys for www.rimworldgame.com buyers within a hour.
Can't believe this shit Ideology btw'
;

}

if(Anonymous && title=='undefined' && postNumber==1726608 && dateTime=='04/11/24(Thu)11:54:29') {

'>>1726592
>Royalty
>better than anything
Opinion discarded'
;

}

if(Anonymous && title=='undefined' && postNumber==1726612 && dateTime=='04/11/24(Thu)11:57:39') {

'>>1726608
Royalty is objectively better than Ideology, stay mad LARPer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726662 && dateTime=='04/11/24(Thu)12:47:26') {

'>>1726612
How's that rebel path?'
;

}

if(Anonymous && title=='undefined' && postNumber==1726674 && dateTime=='04/11/24(Thu)13:17:56') {

'Oh, it's out.';

}

if(Anonymous && title=='undefined' && postNumber==1726700 && dateTime=='04/11/24(Thu)14:15:53') {

'So are any of the DLCs good? Last time I played was before royalty came out.
I'm disappointed with the game getting the Paradox treatment desu.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726707 && dateTime=='04/11/24(Thu)14:26:07') {

'>>1726700
Biotech is the only good one'
;

}

if(Anonymous && title=='undefined' && postNumber==1726714 && dateTime=='04/11/24(Thu)14:35:34') {

'>>1699967
rimworld is a bad game'
;

}

if(Anonymous && title=='undefined' && postNumber==1726715 && dateTime=='04/11/24(Thu)14:36:13') {

'>>1726714
why'
;

}

if(Anonymous && title=='undefined' && postNumber==1726716 && dateTime=='04/11/24(Thu)14:36:28') {

'>>1726700
Define "good".

You need the DLCs not because the DLCs are good, but because good mods fix them or are dependant on them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726726 && dateTime=='04/11/24(Thu)14:49:09') {

'>>1726700
>So are any of the DLCs good?
Biotech is literally the only one actually worth the money.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726728 && dateTime=='04/11/24(Thu)14:51:27') {

'>>1726715
cuz it's just a normie version of dwarf fortress'
;

}

if(Anonymous && title=='undefined' && postNumber==1726735 && dateTime=='04/11/24(Thu)15:01:09') {

'>>1726728
Why is that bad'
;

}

if(Anonymous && title=='undefined' && postNumber==1726738 && dateTime=='04/11/24(Thu)15:10:13') {

'>paying for dlcs
you are all gay
>buy base game for steam workshop convenience
>get pirated copy of rimworld with dlc
>extract dlc from pirate rimworld copy to steam rimworld copy
>open about.xml of each dlc
>erase the steamappid line (one with string of numbers)
>save
>close
you now have dlc for free'
;

}

if(Anonymous && title=='undefined' && postNumber==1726741 && dateTime=='04/11/24(Thu)15:14:12') {

'>>1726738
buy my book'
;

}

if(Anonymous && title=='undefined' && postNumber==1726765 && dateTime=='04/11/24(Thu)15:48:17') {

'>>1726738
is that a permanent solution or do they get overwritten every time a minor update releases?'
;

}

if(Anonymous && title=='undefined' && postNumber==1726807 && dateTime=='04/11/24(Thu)16:42:23') {

'>>1716185
>>1716226
>>1722872
>>1723584
CE, once you know how it works, is a cheat mod.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726808 && dateTime=='04/11/24(Thu)16:42:45') {

'>>1726807
CE is dogshit'
;

}

if(Anonymous && title=='undefined' && postNumber==1726811 && dateTime=='04/11/24(Thu)16:45:15') {

'>>1726808
Yes, it is a dogshit cheat mod. Many such cases.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726818 && dateTime=='04/11/24(Thu)16:54:02') {

'Fuck Tynan, still not updating to play his shitty dlc when mods from years ago do better than anything he has done.';

}

if(Anonymous && title=='undefined' && postNumber==1726824 && dateTime=='04/11/24(Thu)17:01:37') {

'>>1726818
post modlist'
;

}

if(Anonymous && title=='undefined' && postNumber==1726826 && dateTime=='04/11/24(Thu)17:04:38') {

'>>1699967
Boy, it sure feels good to have another "indie game" bite the dust of overprice DLCs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726843 && dateTime=='04/11/24(Thu)17:19:08') {

'>>1726826
>he buys
I, for one, thank the paypiggies for funding my free content expansions!'
;

}

if(Anonymous && title=='undefined' && postNumber==1726860 && dateTime=='04/11/24(Thu)17:37:32') {

'>>1726843
???'
;

}

if(Anonymous && title=='undefined' && postNumber==1726866 && dateTime=='04/11/24(Thu)17:43:57'  && image=='9f2.jpg') { }

if(Anonymous && title=='undefined' && postNumber==1727037 && dateTime=='04/11/24(Thu)21:22:22') {

'so
is it good'
;

}

if(Anonymous && title=='undefined' && postNumber==1727144 && dateTime=='04/12/24(Fri)01:57:44') {

'>>1726807
>complaining about "cheating" and "balance" in the game which thinks adding 6 power armoed raiders with doomsday rocket launchers to your raid cuz of your masterwork wooden stool
ce is garbage but people who whine about balance in this game are retards'
;

}

if(Anonymous && title=='undefined' && postNumber==1727152 && dateTime=='04/12/24(Fri)02:16:22') {

'>>1727037
nah, waste of money
like a cringe mod'
;

}

if(Anonymous && title=='undefined' && postNumber==1727161 && dateTime=='04/12/24(Fri)02:38:40') {

'>>1726807
Most egregious cheat it has is making mechanoids vulnerable to fire. Archotect designed killing machines getting btfoed by half naked retards with molotovs, very much realism yes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727168 && dateTime=='04/12/24(Fri)03:16:40') {

'Be a good person.';

}

if(Anonymous && title=='undefined' && postNumber==1727242 && dateTime=='04/12/24(Fri)07:31:24') {

'>>1726735
I hate dwarves'
;

}

if(Anonymous && title=='undefined' && postNumber==1727266 && dateTime=='04/12/24(Fri)08:37:42') {

'>>1701213
you can edit a scenario to make everyone gay/bisexual if you want that
no mods needed'
;

}

if(Anonymous && title=='undefined' && postNumber==1727300 && dateTime=='04/12/24(Fri)10:09:14') {

'>>1727152
why'
;

}

if(Anonymous && title=='undefined' && postNumber==1727302 && dateTime=='04/12/24(Fri)10:15:53') {

'Why do the people on Steam virulently defend the pricing of Rimworld? I mean, why can't they just say, "Yea, it is expensive, but it's kinda worth it" instead of saying, "What are you, POOR? Why do you HATE indie devs so much? Tynan is our lord and savior and you are NOTHING!"';

}

if(Anonymous && title=='undefined' && postNumber==1727312 && dateTime=='04/12/24(Fri)10:44:36') {

'>>1727302
It's too expansive compared to what? It's currently 25 bucks, I'd say that's pretty solid for what you're getting.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727313 && dateTime=='04/12/24(Fri)10:46:12') {

'>>1727312
That's as much as some fully-fledged games. I would've thought $15 would be fairer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727314 && dateTime=='04/12/24(Fri)10:49:14') {

'>>1727302
Rimworld's price compared to the number of hours I've gotten out of it means it is a pretty fucking good deal'
;

}

if(Anonymous && title=='undefined' && postNumber==1727318 && dateTime=='04/12/24(Fri)10:57:32') {

'>>1727313
Rimworld isn't a fully-fledged game? What exactly do you count as a "fully-fledged game" then?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727322 && dateTime=='04/12/24(Fri)11:02:06') {

'>>1727318
Rimworld the game is $35 when not on sale. Anomaly is the one that's $25. Anomaly is, by definition, not a fully-fledged game.

>>1727314
I've gotten tons of hours out of playing Spider Solitaire on my phone. For free. There's more to what makes a good deal than just play time. I think, for an expansion, Anomaly should be closer to $15 because it builds on something that's already there instead of something entirely new, I suppose.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727356 && dateTime=='04/12/24(Fri)11:42:39') {

'>>1727322
Keep playing Spider Solitaire then.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727363 && dateTime=='04/12/24(Fri)11:55:56') {

'>>1727302
Because it gives them an opportunity to LARP as a wealthy person while giving them the rush of annoying people'
;

}

if(Anonymous && title=='undefined' && postNumber==1727364 && dateTime=='04/12/24(Fri)11:56:07') {

'>>1716534
rip ss13'
;

}

if(Anonymous && title=='undefined' && postNumber==1727367 && dateTime=='04/12/24(Fri)11:57:36') {

'>>1726571
Have there been any Humble Bundle deals for this game? That's probably the only shot at a price like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727368 && dateTime=='04/12/24(Fri)11:57:37') {

'>>1727363
unironically get a job, anon'
;

}

if(Anonymous && title=='undefined' && postNumber==1727371 && dateTime=='04/12/24(Fri)11:59:53') {

'>>1727356
No, I want to play Rimworld, but for what it's actually worth.

>>1727363
They can't even say they know how much money Tynan is actually making other than what Tynan deigns to say and yet they act like they know all the ins and outs of Rimworld's pricing and it's definitely YOU that's the problem.

>>1727368
See?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727377 && dateTime=='04/12/24(Fri)12:02:51'  && image=='mariana-funes-guybrush.jpg') {

'>>1727368
The game+expansions is not worth more than $20. Stop supporting Jewry, even through shitposting.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727380 && dateTime=='04/12/24(Fri)12:08:36') {

'>>1726765
They work even if updates drop, unless the update is massive and changes a lot about the DLCs. If that happens, just go to your local russian site and get the newly updated files.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727398 && dateTime=='04/12/24(Fri)12:53:23') {

'>>1727377
The game+expansions have given me thousands of hours of playtime
They're worth the money.
You're poor.
Accept it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727403 && dateTime=='04/12/24(Fri)13:02:14') {

'>>1727398
Not him but did you install any mods and are you including the playtime derived from those mods into the overall playtime?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727404 && dateTime=='04/12/24(Fri)13:02:31') {

'>>1727398
>The game+expansions have given me thousands of hours of playtime
You really need to find other games to play, Rimworld is not anywhere near deep enough of a game to justify that much time wasted on it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727421 && dateTime=='04/12/24(Fri)13:28:46') {

'>>1727398
>given me thousands of hours of playtime
This is some pathetic cope that is used by people more pathetic than the cope itself.

Video game pricing is COMPLETELY fucking arbitrary.
A publisher/developer could make some sort of case by basing it on development time and general expenses but even that, at most, would amount to some sort of imaginary estimate without complete financial transparency (which nobody would sign for).
It's like there's this caste of people born to be exploited and taken advantage on.
FFS, religious zealots of yesterday or the gamers of tomorrow, lmao.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727428 && dateTime=='04/12/24(Fri)13:36:32') {

'>>1727302
Nigger just don't buy it if you don't think it's worth the money.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727430 && dateTime=='04/12/24(Fri)13:42:10') {

'>>1727428
there are people on 4chan who don't pirate games?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727431 && dateTime=='04/12/24(Fri)13:42:54') {

'>>1727428
I'll do that and also say the price should be lowered.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727432 && dateTime=='04/12/24(Fri)13:44:39') {

'>>1727377
$20 in 1990 is like almost 50 bucks now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727433 && dateTime=='04/12/24(Fri)13:48:48') {

'>>1727432
You also need to take into account that PC games are now distributed as DRM-laden digital licenses instead of in the form of a physical copy in a box with a manual etc. I still remember people arguing that digital media would make up for that by driving down the price of games.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727434 && dateTime=='04/12/24(Fri)13:52:09'  && image=='file.png') {

'>>1727433
actual manuals and not a pamphlet telling you the mouse's left button can click on objects
And other goodies like techtrees and stuff on paper'
;

}

if(Anonymous && title=='undefined' && postNumber==1727446 && dateTime=='04/12/24(Fri)14:06:12'  && image=='62a02219f9a085c8a543fb4bcdc03fc0.jpg') {

'>>1727434
plus "feelies" depending on the release'
;

}

if(Anonymous && title=='undefined' && postNumber==1727453 && dateTime=='04/12/24(Fri)14:10:23') {

'>>1727433
>pays for video game
>doesn't actually own it
By itself, it makes sense to support a company that produces the games you like, but gamers as a consumer group is pretty fucked and, frankly, retarded.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727458 && dateTime=='04/12/24(Fri)14:15:04') {

'>>1727453
If the hobby was still populated primarily by geeks/outcasts/autists, this model probably wouldn't work. Video games becoming a mainstream form of entertainment fucked things up forever.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727463 && dateTime=='04/12/24(Fri)14:21:42') {

'>>1727453
>*but non-white and non-east asian gamers
Fixed that for ya!'
;

}

if(Anonymous && title=='undefined' && postNumber==1727466 && dateTime=='04/12/24(Fri)14:24:09') {

'>>1727463
>ya
>yall
KYS'
;

}

if(Anonymous && title=='undefined' && postNumber==1727474 && dateTime=='04/12/24(Fri)14:38:03') {

'>>1727430
Normalfaggots have comprised the majority of this shitty website since ~2014

Then the tourists came.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727476 && dateTime=='04/12/24(Fri)14:39:06') {

'>>1727463
east asian gamers are even more retarded consoomers with their obsession over gachashit'
;

}

if(Anonymous && title=='undefined' && postNumber==1727481 && dateTime=='04/12/24(Fri)14:43:11') {

'>>1726728
also DF is more trans accepting community'
;

}

if(Anonymous && title=='undefined' && postNumber==1727483 && dateTime=='04/12/24(Fri)14:44:58') {

'>>1727481
The more autistic a game is, the more accepting of trans it will be.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727487 && dateTime=='04/12/24(Fri)14:48:19') {

'>>1727476
I'd take gachashit over gay shit. Aren't those gachas generally free, too? They just take way longer in return?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727488 && dateTime=='04/12/24(Fri)14:49:20') {

'>>1727466
>Not y'all
Not gonna make it, bud.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727489 && dateTime=='04/12/24(Fri)14:51:51') {

'>>1727487
the gacha whale phenomenon originated and is prevalent in asia, where they dump untolds amount of shekels into trying to obtain 2D jpegs of their waifu'
;

}

if(Anonymous && title=='undefined' && postNumber==1727490 && dateTime=='04/12/24(Fri)14:52:43') {

'>>1727481
>>1727483
>most people in industry are virtue signaling faggots
Everything as usual.
Speaking of it, how come that encouraging self-mutilation counts as being virtuous?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727496 && dateTime=='04/12/24(Fri)14:59:38') {

'my ghoul was one of my colonists ex-husband and he snapped cause of no meat and made a beeline for his ex-wife lol';

}

if(Anonymous && title=='undefined' && postNumber==1727510 && dateTime=='04/12/24(Fri)15:10:58') {

'>>1727421
>Video game pricing is COMPLETELY fucking arbitrary.
Ok
Still doesn't change the fact that Rimworld has given me significantly more enjoyment and playtime than games that cost much more.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727513 && dateTime=='04/12/24(Fri)15:13:09') {

'>>1727510
>that Rimworld has given me
I don't care (neither does Tyan) and it has nothing to do with anything.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727514 && dateTime=='04/12/24(Fri)15:16:37') {

'>>1727510
>Rimworld has given me significantly more enjoyment and playtime than games that cost much more.
Do you play it vanilla or do you mod the game? How much did those mods cost?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727517 && dateTime=='04/12/24(Fri)15:17:44') {

'>>1727513
>The creator of this product does not care that customers are satisfied with the purchase.
U sure?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727519 && dateTime=='04/12/24(Fri)15:19:53') {

'>>1727517
>U sure?
Yes, he doesn't give a shit about you and your retarded mental gymnastics.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727619 && dateTime=='04/12/24(Fri)18:15:41'  && image=='file.png') {

'you asked for the z-levels?';

}

if(Anonymous && title=='undefined' && postNumber==1727629 && dateTime=='04/12/24(Fri)18:29:01') {

'>>1727619
Wait, no way. Anomaly finally comes with z-levels? If so, I will take back what I said about it costing too much at $25.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727645 && dateTime=='04/12/24(Fri)18:58:12') {

'>>1727629
obviously this is an event, look at the screenshot more carefully'
;

}

if(Anonymous && title=='undefined' && postNumber==1727652 && dateTime=='04/12/24(Fri)19:07:18') {

'>>1727619
ANON, I NEED YOU TO CONFIRM THIS.
CAN THE PAWNS PATHFIND BETWEEN THE CAVE AND THE SURFACE MAP ON THEIR OWN? OR DO YOU HAVE TO MANUALLY MOVE THEM IN AND OUT OF THE LEVELS'
;

}

if(Anonymous && title=='undefined' && postNumber==1727658 && dateTime=='04/12/24(Fri)19:28:43'  && image=='file.png') {

'>>1727652
anon rimworld is a fully 2d game without physics
theres no point in having 100 instances of the mountain that are not connected between eachother and dont influence eachother in any way
have you tried this mod for example? it does (did) work. How does it improve gameplay except make it even easier to turtle away from all danger. https://steamcommunity.com/sharedfiles/filedetails/?id=2127428910'
;

}

if(Anonymous && title=='undefined' && postNumber==1727666 && dateTime=='04/12/24(Fri)19:40:12') {

'>>1727161
>implying CE makes mechanoids easier
so dishonest'
;

}

if(Anonymous && title=='undefined' && postNumber==1727667 && dateTime=='04/12/24(Fri)19:42:29') {

'>>1726808
>>1726807
>>1716226
CE turns Rimworld into an actual strategy game instead of just a 'story generator''
;

}

if(Anonymous && title=='undefined' && postNumber==1727741 && dateTime=='04/12/24(Fri)22:10:31') {

'>>1727667
CE makes the game trivial since everything gets instagibbed by guns, so, if you set your base normally, everything will get destroyed even quicker by your killbox. Not to mention the power of grenades and etc.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727778 && dateTime=='04/12/24(Fri)23:47:54') {

'>>1727312
You are spending 25 bucks on a glorified modpack. It's worth 7 bucks at most, let's be honest.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727783 && dateTime=='04/13/24(Sat)00:15:18') {

'>>1727658
I'm not looking for endless Z-Levels. I just want a reliably accesable basement level.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727794 && dateTime=='04/13/24(Sat)00:56:30') {

'So how is Anomaly and what can you do it in?
It's been 2 days already (it's weekend too, mind you) and still nothing beyond some vague steam store tier vague bullshit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727841 && dateTime=='04/13/24(Sat)02:38:15') {

'>>1727741
>killbox shitter
>complains about the game being made trivial
Oh wowee we have a retard on aisle 3'
;

}

if(Anonymous && title=='undefined' && postNumber==1727845 && dateTime=='04/13/24(Sat)02:42:37') {

'>>1727841
Killboxes are necessary on the hardest difficulties, shitter. The game is a tower defense game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727847 && dateTime=='04/13/24(Sat)02:44:05') {

'>>1727845
Sounds like CE fixes that then, you can stop cheesing the game and play normally'
;

}

if(Anonymous && title=='undefined' && postNumber==1727849 && dateTime=='04/13/24(Sat)02:54:34') {

'>>1727847
>play normally
Making killbox is playing the game normally.
Installing mods to cope with the base game is cheesing.
EHem:
>fuck mods
>fuck mod dependent retards
>fuck moders'
;

}

if(Anonymous && title=='undefined' && postNumber==1727860 && dateTime=='04/13/24(Sat)03:18:22') {

'>>1727302
gaming is a poorfag hobby, so they all leap on each other with insults. Kinda like brownoids arguing who is the best of the shitpile.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727886 && dateTime=='04/13/24(Sat)04:26:57') {

'>>1727860
>poorfag hobby,
>the best gaming pc is still 1/4th the price of a new car
There's truth to that, I guess.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727915 && dateTime=='04/13/24(Sat)05:46:05'  && image=='u5rzfn8q15uc1.jpg') {

'>>1727794
Gets your colony raped by Tyran raw edition. It's probably the hardest DLC if you're going at it standalone but stuff in other DLC like Mechanoids hardcounter the eldritch horrors.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727930 && dateTime=='04/13/24(Sat)06:11:46') {

'>>1727741
>killbox
I swear people hate having fun
also mechanoids, enemies with actual armor (imperials) and asymmetrical warfare (drop pod raids, hive infestations etc.) are far more dangerous with CE, idk how people think CE is easier than vanilla'
;

}

if(Anonymous && title=='undefined' && postNumber==1727932 && dateTime=='04/13/24(Sat)06:13:55') {

'>>1727915
wont these things spread through your entire colony really fast? Usually I have doctors tend each other so if one gets infected the entire colony would turn. Or is it only during surgeries and not normal medical tending'
;

}

if(Anonymous && title=='undefined' && postNumber==1727936 && dateTime=='04/13/24(Sat)06:25:38') {

'>>1727915
How do you even defend against that? lel'
;

}

if(Anonymous && title=='undefined' && postNumber==1727951 && dateTime=='04/13/24(Sat)06:48:54') {

'>>1727936
You shove a carrot up your ass an pray to Tieeniaan.
If you do that diligently, Randy will make it all go away.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727979 && dateTime=='04/13/24(Sat)07:47:45') {

'So are there any actual GAMEPLAY features in this WORST DLC ever?';

}

if(Anonymous && title=='undefined' && postNumber==1727985 && dateTime=='04/13/24(Sat)08:02:12') {

'I can't stop myself from savescumming in this game. Help';

}

if(Anonymous && title=='undefined' && postNumber==1727992 && dateTime=='04/13/24(Sat)08:19:23') {

'>>1727936
>>1727932
Get some hermit in your base to do some aids check on your doctor periodically. You only need 3 medicne to do a blood test.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728010 && dateTime=='04/13/24(Sat)09:16:34') {

'>>1727313
Which "fully-fledged" games cost 25 bucks not on sale? Also what is the threshold for "fully-fledged"?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728015 && dateTime=='04/13/24(Sat)09:26:55') {

'>>1728010
Fully-fledged = "game I like"'
;

}

if(Anonymous && title=='undefined' && postNumber==1728050 && dateTime=='04/13/24(Sat)10:47:03') {

'>>1727860
I liked gaming better when it was populated by white (and east asian) heterosexual male gamers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728056 && dateTime=='04/13/24(Sat)10:59:50'  && image=='brands.jpg') {

'>>1727302
People subsume "Rimworld fan" into their ego, so any attack on Rimworld is also automatically a personal attack on them, which is something they obviously have to defend against.
This can apply to any other product as well, of course.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728070 && dateTime=='04/13/24(Sat)11:15:52') {

'>>1728010
According to GOG, they have 5,154 games - not including DLCs or extras - currently at $25 or less, one of them being Fallout: New Vegas Ultimate Edition which comes with the base game and four DLCs and is currently on sale at $6.59. When not on sale, it's priced at $20. Out of that 5,154, 1,418 are currently on sale, which means there are at least 3,736 games that are not DLCs or extras that currently cost $25 or less when not on sale on GOG, and that number is probably higher because there are some games like the aforementioned New Vegas which should be included because it's still $25 or less when not on sale.

Perusing through this list, these games that cost $25 or less when not on sale include: Banner Saga 1, 2, and 3 each, Cult of the Lamb, Deadly Premonition, Grim Dawn, Not For Broadcast, Rain World, Six Ages 1 and 2, House Party :^), Summer Memories :^), Sunless Skies, The Forgotten City, and The Life and Suffering of Sir Brante. These are fully-fledged games.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728079 && dateTime=='04/13/24(Sat)11:27:47') {

'>>1728070
New Vegas was a 60 dollar game on release, not counting DLC, and it came out over a decade ago and has not been in active development for just as much. It's on sale by default because it's fucking old. GOG is the videogame equivalent of a Dollar Tree. I could probably buy the entire C&C catalogue for 20 bucks, or a dozen old JRPGs for same, that doesn't change the fact that on release those were all full-priced games.
>Banner Saga 1, 2, and 3 each, Cult of the Lamb, Deadly Premonition, Grim Dawn, Not For Broadcast, Rain World, Six Ages 1 and 2, House Party :^), Summer Memories :^), Sunless Skies, The Forgotten City, and The Life and Suffering of Sir Brante
Only Deadly Premonition is a real game among those. How is Cult of the Lamb a "fully-fledged" game, but Rimworld isn't? By what fucking metric?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728080 && dateTime=='04/13/24(Sat)11:28:44') {

'>>1728056
Is it because they usually mod it so heavily so they feel like they actually helped "create" the game? Because I've always played Rimworld vanilla, and let me tell you, there are a few issues here and there.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728084 && dateTime=='04/13/24(Sat)11:35:37') {

'>>1728079
Need a hand with that goalpost? Anyway, Rimworld was released ~6 years ago, correct? And even on sale it's at...$28. So in ~six years, it's dropped from $35 by $7, while New Vegas dropped from $60 by at least $40 in ~ten. It doesn't add up, buddy.

And I thought you were asking me what a fully-fledged game was - why are we suddenly talking about what *you* consider a real game? Is that what you wanted to talk about from the start? Maybe you should've just come out and defined it instead of asking me first - or would that have opened you up to big, bad, scawy cwiticism? Rimworld is a fully-fledged game - which costs $35. Anomaly is DLC, not a fully-fledged game, which costs $25.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728086 && dateTime=='04/13/24(Sat)11:37:37') {

'>>1728084
Furthermore, Rimworld only drops in price to $28 when on SALE. It's still $35, the same since when it was first released. This New Vegas bundle, when on SALE, is ~$7 and comes with 4 DLCs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728089 && dateTime=='04/13/24(Sat)11:42:02') {

'>>1728084
Rimworld is also still being worked on, retardbro. New Vegas hasn't received new content since 2011. Obviously a game in active development isn't gonna deprecate in price as much as the one that isn't.
>And I thought you were asking me what a fully-fledged game was
And you still haven't answered that, or what counts or doesn't count as that.
>DLC pricing
No different from what Paradox charges, occasionally for even less content.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728104 && dateTime=='04/13/24(Sat)12:17:12') {

'>>1728089
Do you mean Rimworld is still being worked on or DLCs are being worked on? Because I'd be more than fine with Rimworld no longer being worked on if it meant the price would drop - and I strongly suspect this would do nothing to change how DLCs are being released. And again, moving the goalpost, but for the sake of argument, if I can show New Vegas dropped in price after ~6 years while still being worked on, would you then agree that Rimworld is expensive or overpriced?

In this case, Rimworld hasn't deprecated in price AT ALL.

I literally just gave you a short list of what I would count as fully-fledged games while costing $25 when not on sale. And one of the prerequisites for a fully-fledged game is when it's put on the market or available for purchase. Another prerequisite is offering a complete experience according to a stated goal.

If they're not different, then screw both Paradox and Tynan - what's your point?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728109 && dateTime=='04/13/24(Sat)12:21:37') {

'>>1728089
Furthermore, you can't have it both ways. Is Rimworld a fully-fledged game? Then it can't be "actively worked on" while still charging a price as if it were fully complete.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728111 && dateTime=='04/13/24(Sat)12:27:29') {

'>>1728104
>Do you mean Rimworld is still being worked on or DLCs are being worked on?
That's the same thing, retardbro.
>if I can show New Vegas dropped in price after ~6 years while still being worked on, would you then agree that Rimworld is expensive or overpriced?
You can't, so it's a non-argument.
>I literally just gave you a short list of what I would count as fully-fledged games while costing $25 when not on sale
You gave a list of indieslop I wouldn't buy for 5 dollars, and one old busted game with some good stuff in it. And again, which part of GOG being the discount store do you not get?
>And one of the prerequisites for a fully-fledged game is when it's put on the market or available for purchase
What the fuck does this even mean?
>Another prerequisite is offering a complete experience according to a stated goal.
I guess a 2-hour walking simulator that costs 30 dollars is a fully-fledged game then.
>If they're not different, then screw both Paradox and Tynan - what's your point?
My point is that it's an industry standard.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728114 && dateTime=='04/13/24(Sat)12:30:38') {

'>>1728109
>Is Rimworld a fully-fledged game? Then it can't be "actively worked on" while still charging a price as if it were fully complete.
That's your line of thinking, not mine, I ain't gonna argue your retarded points for you. They charged 60 bucks for NV on release even though it was still incomplete in the sense of patches and DLC, how dare they! Way to make post-release content support sound like a negative, brainiac.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728162 && dateTime=='04/13/24(Sat)13:21:17') {

'>>1728111
>>1728114
Lmao, you're a real shucker and jiver, aren't you? I've been granting you your goalpost moving but I think that's enough. Whether Rimworld is being actively worked on or not is irrelevant to the cost of Anomaly being $25 and expensive. With or without New Vegas, there are games that are still being worked on ~6 years later that have dropped in price. I've already answered your initial question of what counts as a fully-fledged game and how many of them cost $25 or less and all you can do is nitpick and move goalposts AKA shuck and jive like your life depended on it. You asked,
>Which "fully-fledged" games cost 25 bucks not on sale?
Not
>Which "fully-fledged" games cost 25 bucks not on sale... aren't on GOG... aren't older than Rimworld...are still being actively worked on...aren't indieslop...x, y, and z?

How about you show why Anomaly must cost $25 other than because Tynan said so?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728185 && dateTime=='04/13/24(Sat)13:42:34') {

'>>1728162
>How about you show why Anomaly must cost $25 other than because Tynan said so?
NTA but I don't really see why any game or dlc must cost anything else than what the developer or publisher says it costs. If you find the price too steep for any reason, you simply don't buy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728188 && dateTime=='04/13/24(Sat)13:47:34') {

'>>1728185
That's fine. And if Tynan can price it whatever the fuck without further justification, then I can say it's too expensive without further justification.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728375 && dateTime=='04/13/24(Sat)16:36:13') {

'>>1728111
>which part of GOG being the discount store do you not get?
Probably the part where Rimworld is on GOG too.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728418 && dateTime=='04/13/24(Sat)17:47:00') {

'>1 or 2 anomaly playtroughs on youtube
dead game'
;

}

if(Anonymous && title=='undefined' && postNumber==1728545 && dateTime=='04/13/24(Sat)23:08:34') {

'>>1728418
It's not 2010 anymore, gramps. People would rather just play the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728546 && dateTime=='04/13/24(Sat)23:10:36') {

'>>1728545
Are you playing the game?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728549 && dateTime=='04/13/24(Sat)23:56:17') {

'My first playthrough of Anomaly ended quickly. Died to some fucking pigs with their insane pain tolerance.
Second playthrough is going better. My collection of specimens is growing, but my power situation is unstable and I'm almost out of components. When the lights go out and the electric inhibitors turn off the entities are able to break containment. I know I need to improve my facilities but I just can't afford it now. And I can't dispose of the entities because I need the research to develop the equipment to fight them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728552 && dateTime=='04/13/24(Sat)23:59:36') {

'>>1727860
>gaming is a poorfag hobby
It is weird how it hasn't really kept up with inflation.
>>1728080
>Is it because they usually mod it so heavily so they feel like they actually helped "create" the game?
You do not have to mod something to be a fanatic. You don't even need to be a long time fan.
Mildly go against the grain in /v/ for a game like Helldivers 2. You'll get vitriolic responses.

Human beings just have a very susceptible personality. Usually defensiveness is projection of things not going right in their lives, or just their brain chemistry.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728556 && dateTime=='04/14/24(Sun)00:15:55') {

'>>1728552
>Human beings just have a very susceptible personality. Usually defensiveness is projection of things not going right in their lives, or just their brain chemistry.
Depends on the race.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728566 && dateTime=='04/14/24(Sun)00:52:37') {

'>>1728549
You only need containment doors & smoothed walls to seal the high tier entities + all the shitload of shard inhibitators. You just have to bite the bullet and prune your stock until you have better containment faciltiites.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728570 && dateTime=='04/14/24(Sun)01:05:31'  && image=='Cat.jpg') {

'I've been watching a lot of comedic Rimworld videos lately and does anyone else think the creators use cheats in the background to produce their content faster? I don't have any actual proof but if I was a Youtuber, I'd use cheats to get over the early grind so I can get to the good stuff earlier. Its not like you're making a guide or a full playthrough. Its just stupid stuff for entertainment.';

}

if(Anonymous && title=='undefined' && postNumber==1728578 && dateTime=='04/14/24(Sun)01:52:05') {

'>>1728546
i am'
;

}

if(Anonymous && title=='undefined' && postNumber==1728592 && dateTime=='04/14/24(Sun)02:43:30'  && image=='1484749873301.jpg') {

'>>1728570
For certain
I too use cheats in games like this or CK2 all the time in order to make sure cool scenarios happen.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728625 && dateTime=='04/14/24(Sun)04:19:45') {

'Can you send me a pem once Combat Extended is upgraded so I can play the new DLC?';

}

if(Anonymous && title=='undefined' && postNumber==1728650 && dateTime=='04/14/24(Sun)05:51:10') {

'>>1727302
>Why do the people on Steam virulently defend the pricing of Rimworld?
Because the base game is absolutely worth its sales price in regard to the content.
So any criticism on it is made my entitled ignorant idiots who don't recognize Tynan was in fact a lord and savior for indy games.
and let's be honest we've been psychologically reprogrammed to only buy games when on sales.


The DLC however are overpriced as fuck and 3/4 miss the appeal of the base game, did only the strict minimum and some need to be purged of bloats like retarded vampire meme.
So fuck our lord and savior for going senile so young, we should replace him.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728662 && dateTime=='04/14/24(Sun)06:22:07') {

'>>1728570
Entertainers have no credibility.
I'm not making an argument that it should stop you from enjoying their content, BUT THEY HAVE ZERO CREDIBILITY.

Just put stuff in perspective:
Would you trust a complete stranger?
AND
Would you trust a complete stranger more if him lying to you would be beneficial?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728749 && dateTime=='04/14/24(Sun)08:34:52'  && image=='file.png') {

'probably nothing to worry about';

}

if(Anonymous && title=='undefined' && postNumber==1728759 && dateTime=='04/14/24(Sun)08:50:10') {

'>>1728749
Love the cube'
;

}

if(Anonymous && title=='undefined' && postNumber==1728798 && dateTime=='04/14/24(Sun)10:04:39') {

'>>1728578
Are you enjoying it?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728826 && dateTime=='04/14/24(Sun)10:50:29') {

'>>1728625
Sent'
;

}

if(Anonymous && title=='undefined' && postNumber==1728849 && dateTime=='04/14/24(Sun)11:48:01') {

'>>1728650
And I strongly suspect the people who do slavishly praise RimWorld and Tynan also install copious amounts of mods which are free and not from Tynan. So what the fuck.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728859 && dateTime=='04/14/24(Sun)12:15:52'  && image=='file.png') {

'>>1728749
god damnit it stop shitting the place up'
;

}

if(Anonymous && title=='undefined' && postNumber==1728865 && dateTime=='04/14/24(Sun)12:28:45') {

'Question - will two white characters ever give birth to a negro character?';

}

if(Anonymous && title=='undefined' && postNumber==1728869 && dateTime=='04/14/24(Sun)12:35:13') {

'The entities never let up. Feels less like playing Rimworld and more like playing Dawn of War Winter Assault.
Devourers tongue my anus'
;

}

if(Anonymous && title=='undefined' && postNumber==1728914 && dateTime=='04/14/24(Sun)13:32:28'  && image=='file.png') {

'dude i suck ass at improvisation
this thing is very dangerous'
;

}

if(Anonymous && title=='undefined' && postNumber==1728958 && dateTime=='04/14/24(Sun)14:17:47') {

'>>1728869
just don't touch the monolith until ur redy'
;

}

if(Anonymous && title=='undefined' && postNumber==1728966 && dateTime=='04/14/24(Sun)14:30:27') {

'>>1728914
>>1728859
im sorry bro, i hate your semi circle building so i hope you get a million sightstealers'
;

}

if(Anonymous && title=='undefined' && postNumber==1728969 && dateTime=='04/14/24(Sun)14:34:40') {

'>>1728966
rude'
;

}

if(Anonymous && title=='undefined' && postNumber==1728974 && dateTime=='04/14/24(Sun)14:39:26') {

'>>1728969
NTA but >building with wood
ngmi'
;

}

if(Anonymous && title=='undefined' && postNumber==1728999 && dateTime=='04/14/24(Sun)15:00:07') {

'>all those incompatible mods in Rimpy
It's weeks-long waiting time again, and hoping that unmaintained mods get picked up by author modders. And all for a DLC with the tired le Lovecraft monsters xD theme.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729004 && dateTime=='04/14/24(Sun)15:04:58') {

'>1728999
>modtranny having a meltie'
;

}

if(Anonymous && title=='undefined' && postNumber==1729015 && dateTime=='04/14/24(Sun)15:26:30') {

'>>1728999
all the mods I use got patched like that day... you wouldn't be talking about the gay sex mods are you anon?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729016 && dateTime=='04/14/24(Sun)15:28:59') {

'CE to me?

CE = Combat Extended = Character Editor = Cheat Engine

The holy CE trio to make RimWorld comfy and good!'
;

}

if(Anonymous && title=='undefined' && postNumber==1729027 && dateTime=='04/14/24(Sun)15:59:01') {

'>>1729016
Fucking cheater scum. because of people like you, we will never have hardcore gamer cheevos on Steam..or cheevos in general'
;

}

if(Anonymous && title=='undefined' && postNumber==1729077 && dateTime=='04/14/24(Sun)17:21:59') {

'>>1728849
We praise Rimworld because it can have mods, and a lot of them.

The DLC are still very lacking for their price.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729092 && dateTime=='04/14/24(Sun)18:03:45') {

'>>1729077
Then praise the mods, not Rimworld.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729101 && dateTime=='04/14/24(Sun)18:20:19') {

'>>1729092
No
The mods would not exist without Rimworld'
;

}

if(Anonymous && title=='undefined' && postNumber==1729103 && dateTime=='04/14/24(Sun)18:22:19') {

'>>1729101
The mods would exist without Rimworld - they'd be for a different game(s). You give too much credit to Tynan and too little to modders.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729105 && dateTime=='04/14/24(Sun)18:22:46') {

'>>1729103
No, they wouldn't.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729107 && dateTime=='04/14/24(Sun)18:25:11') {

'>>1729105
One of those mods would probably even just make a Peripheryland™ if Rimworld didn't exist. Either way, this is like saying without Warcraft 3, Dota 2 or League of Legends wouldn't exist. That's a little too fucking much, don't you think?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729112 && dateTime=='04/14/24(Sun)18:28:30') {

'>>1729107
>this is like saying without Warcraft 3, Dota 2 or League of Legends wouldn't exist
But that is objectively true though?
No one was going to make a game based on Aeon of Strife, it was only due to the power and popularity of WC3's map editor that DotA became popular enough to spawn the moba genre'
;

}

if(Anonymous && title=='undefined' && postNumber==1729115 && dateTime=='04/14/24(Sun)18:31:08') {

'>>1729112
...Then we should be praising Dwarf Fortress instead because without it, Rimworld wouldn't exist.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729118 && dateTime=='04/14/24(Sun)18:33:04') {

'>>1729115
Sure, we can do that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729119 && dateTime=='04/14/24(Sun)18:33:20') {

'>>1729118
You're jewish, you know that?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729120 && dateTime=='04/14/24(Sun)18:34:05') {

'>>1729119
Whatever you say, anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729145 && dateTime=='04/14/24(Sun)19:12:40') {

'>>1728869
>>1728914
This has fully convinced me I don't want this expansion at all. At least 1.5 was free.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729159 && dateTime=='04/14/24(Sun)19:56:47') {

'>>1729145
this is like an adventure, not sure if it has replayability but its interesting
its not like other dlc's'
;

}

if(Anonymous && title=='undefined' && postNumber==1729160 && dateTime=='04/14/24(Sun)19:57:22') {

'>>1729159
>its not like other dlc's
so it's actually good?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729164 && dateTime=='04/14/24(Sun)20:05:36') {

'>>1729160
i like biotech and royalty, for the most part. They and ideology add new mechanics in to the gameplay. This, not so much. In general i would say that it probably has lower value because of that. But who am i to judge, i pirated it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729165 && dateTime=='04/14/24(Sun)20:06:15') {

'>>1729164
>royalty
Why? It's pointless'
;

}

if(Anonymous && title=='undefined' && postNumber==1729172 && dateTime=='04/14/24(Sun)20:19:19') {

'>>1729165
the staff it adds fits well in to the way i play the game.
one thing i wish tynan didnt change was at the begining they were getting super bitchy really fast after just a few ranks, refusing to do more and more jobs. I liked that, i like one of my pawns becoming royalty.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729220 && dateTime=='04/14/24(Sun)22:19:32') {

'>>1729165
I too like royalty. Game is lacking proper nobles without it. And psionic powers are ok.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729221 && dateTime=='04/14/24(Sun)22:19:57') {

'Gay';

}

if(Anonymous && title=='undefined' && postNumber==1729293 && dateTime=='04/15/24(Mon)03:04:51') {

'Is there anything of value at all in this DLC? Seems like some ultra fetishistic thing no one wanted, not even mods did this.';

}

if(Anonymous && title=='undefined' && postNumber==1729323 && dateTime=='04/15/24(Mon)05:10:11') {

'>>1729293
It would take combing like 5 separate mods (Dead come to Life; SCP/LC Mod; Rim of Madness; Some Geneticist Mod; Some Zoo Keeper Mod) but there is a clear modding precedent'
;

}

if(Anonymous && title=='undefined' && postNumber==1729403 && dateTime=='04/15/24(Mon)09:09:58') {

'>>1729293
books are a nice addition'
;

}

if(Anonymous && title=='undefined' && postNumber==1729424 && dateTime=='04/15/24(Mon)09:40:37') {

'>>1729293
sorry, trannies have been waiting very impatiently for proper representation.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729434 && dateTime=='04/15/24(Mon)09:53:19') {

'>>1729424
rent free'
;

}

if(Anonymous && title=='undefined' && postNumber==1729459 && dateTime=='04/15/24(Mon)10:51:57') {

'>>1699967
What's the verdict on the DLC? Should I give my money to Tynnan AGAIN?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729461 && dateTime=='04/15/24(Mon)10:55:19') {

'>>1729459
Of course
Also buy another copy of my book to give to a friend'
;

}

if(Anonymous && title=='undefined' && postNumber==1729490 && dateTime=='04/15/24(Mon)11:40:20') {

'>>1709411
Most people are retarded, fanfiction is mostly retarded.
You would wish that devs have their own vision and view of the game, this is why the fans bought in, this is why the fans adore some devs.
Rimworlds dev has nothing and now he is just milking customers for everything he can.

Countless games have adopted mods, they rarely doesn't feel like fanfiction and the dev not even knowing what made their game special in the first place. Yes the mods can add 50 different layers of systems, 200 other characters and what not, but there is a reason all that wasn't in, in the first place.

Only game i imagine fan mods worked out was Binding of Isaac, because the dev was in the rut and can barely actually make a good game, the fan mods then turned out to be the better experience.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729491 && dateTime=='04/15/24(Mon)11:40:53') {

'>>1699967
twitter chungosaurus lookin artstyle'
;

}

if(Anonymous && title=='undefined' && postNumber==1729509 && dateTime=='04/15/24(Mon)11:59:48') {

'>>1728650
>Tynan was in fact a lord and savior for indy games.
>Sales were more than 100 mil
Where is the indie in all of this? I hate how nobody knows this that their favorite indie games stopped being indie long time ago.
Actually ''indie'' game devs banded together to lobby Steam to add regional pricing.
That shit is like billionaire levels of influence right there.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729528 && dateTime=='04/15/24(Mon)12:31:36') {

'>>1729092
As the other anon said, Rimworld deserve praise.
80% of the mod are low-effort, single-purpose, low-risk which is why I can ignore 80% of the shit the same modder made.

Rimworld DLC can't afford to be as low-effort (and aren't), they are high-risk, but the direction they take and their priorities is questionable.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729530 && dateTime=='04/15/24(Mon)12:37:45') {

'>>1729509
>Where is the indie in all of this?
Joke aside, small team, early access, very fast development for a while, big surprise when it made a worldmap even if it's not as world changing as it could be.

Despite all the shit Steam take for having "monopoly" they treat indy game very decently and put a lot of effort into tagging the games, and THAT is how a niche game can compete against bigger studio (not AAA) simply by catering to what you looked for.
Beside, I'm sure it's lucrative for everyone involved to have regional pricing, it was probably a no effort.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729535 && dateTime=='04/15/24(Mon)12:49:41') {

'>>1729424
Lol'
;

}

if(Anonymous && title=='undefined' && postNumber==1729548 && dateTime=='04/15/24(Mon)13:03:33') {

'>>1729528
You're equivocating Rimworld with every mod in existence.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730061 && dateTime=='04/16/24(Tue)04:40:41') {

'>>1727915
>>1727936
Story Status: Told'
;

}

if(Anonymous && title=='undefined' && postNumber==1730270 && dateTime=='04/16/24(Tue)11:00:29') {

'>>1729548
That's not what was said, learn to read.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730293 && dateTime=='04/16/24(Tue)11:23:03') {

'>>1730270
Rimworld is the end result of several iterations of polishing. If you compare it with any mod, no matter how sloppy, then it's not a fair comparison.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730386 && dateTime=='04/16/24(Tue)12:34:45') {

'want to do an evil genius mechanitor colony with only him and a legion of cloned slaves so I'm looking for some mods, need stuff for the following;
>perfectly obedient and loyal clone slaves
>way to do all sorts of horrible experiments to prisoners
and any other stuff that would fit the theme'
;

}

if(Anonymous && title=='undefined' && postNumber==1730719 && dateTime=='04/16/24(Tue)19:10:41') {

'Which popular mods became REDUNDANT after the 1.5 update and/or the DLC?

>Wall Lights
>???'
;

}

if(Anonymous && title=='undefined' && postNumber==1730817 && dateTime=='04/16/24(Tue)23:02:51') {

'>>1730719
>Wall Lights
There are wall lights now?'
;

}

if(Anonymous && title=='undefined' && postNumber==1730818 && dateTime=='04/16/24(Tue)23:25:05') {

'>>1730817
...yeah'
;

}

if(Anonymous && title=='undefined' && postNumber==1730823 && dateTime=='04/16/24(Tue)23:32:35') {

'>>1730817
no. they arent wall lights there space beside wall lights. just worse versions of lights but they have a different texture and have to be placed beside wall. they still take up a spot in your room.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730848 && dateTime=='04/17/24(Wed)00:20:40') {

'>>1730823
>they still take up a spot in your room.
No? You can place them above production benches and such.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730903 && dateTime=='04/17/24(Wed)02:36:56') {

'>>1730823
So you're saying https://steamcommunity.com/sharedfiles/filedetails/?id=1423699208 is still better?'
;

}

if(Anonymous && title=='undefined' && postNumber==1730930 && dateTime=='04/17/24(Wed)03:55:16') {

'any core mechanics in anomaly that make it worthwhile? like psycasts, genes and ideology';

}

if(Anonymous && title=='undefined' && postNumber==1730943 && dateTime=='04/17/24(Wed)04:21:02') {

'>>1730930
>https://rimworldwiki.com/wiki/Anomaly_(DLC)
Basically nothing of value'
;

}

if(Anonymous && title=='undefined' && postNumber==1730953 && dateTime=='04/17/24(Wed)04:34:38') {

'>>1730943
will probably wait for a "rituals expanded" mod, seems to be the only thing there that could have mechanical interest'
;

}

if(Anonymous && title=='undefined' && postNumber==1730956 && dateTime=='04/17/24(Wed)04:37:38') {

'>>1730953
Just hope it won't require activating the monolith'
;

}

if(Anonymous && title=='undefined' && postNumber==1730957 && dateTime=='04/17/24(Wed)04:38:07') {

'>>1730930
I might be wrong since I've only just finished one Anomaly playthrough, but if you don't engage with the original monolith at all, it's the same as having the DLC turned off, with the exception of ancient dangers having fleshbeasts
This makes anomaly feel more like a very well done event mod rather than a proper expansion, unlike the others which also add stuff other than the main advertised mechanic.
Best way to experience anomaly, IMO, is spoiler free since the mystery is part of the charm/appeal, but this makes it so once you've experienced it once, you probably won't enjoy them as much the 2nd time onwards.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731043 && dateTime=='04/17/24(Wed)07:39:35') {

'>>1730386
Obviously the Anomaly void god route that gives one pawn OP as shit Void powers as an end goal.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731045 && dateTime=='04/17/24(Wed)07:41:36') {

'>>1730823
>they still take up a spot in your room.
Why would anyone even lie about that? o_O
Honestly, can never relax on this site.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731047 && dateTime=='04/17/24(Wed)07:44:09') {

'>>1729403
Books are free update feature, but I agree that they are nice'
;

}

if(Anonymous && title=='undefined' && postNumber==1731115 && dateTime=='04/17/24(Wed)09:25:03') {

'How do you get more void powers?';

}

if(Anonymous && title=='undefined' && postNumber==1731371 && dateTime=='04/17/24(Wed)14:19:01') {

'>>1731047
How do they work? Are you able to write them?'
;

}

if(Anonymous && title=='undefined' && postNumber==1731398 && dateTime=='04/17/24(Wed)14:38:07') {

'>>1731371
Buy from merchants and your guys will read them for recreation
They also provide a research bonus if they're in the same room as a bench I think?'
;

}

if(Anonymous && title=='undefined' && postNumber==1731407 && dateTime=='04/17/24(Wed)14:43:36') {

'>>1730293
>Rimworld is the end result of several iterations of polishing. If you compare it with any mod, no matter how sloppy, then it's not a fair comparison
Then why are you anon pretending they compare?
Rimworld deserve praise for its superb game design, even if most DLC are no longer continuing with the same quality.
The day a mod (or bunch of mod from author actually working together) will have accumulated the same level of finesse (not just spamming similar content) and gameplay integration, to the point of looking like a second game on its own.

Only then will such mod deserve as much praise as Rimworld.
Right now mod pee far because they stand on the shoulder of a giant.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731434 && dateTime=='04/17/24(Wed)15:01:04') {

'>>1731407
I'm comparing Rimworld with the top echelon of mods, not just any mod, because someone initially said Rimworld gets praised because it can "have tons of mods"; I assumed he wasn't including every little shitty mod in that statement. And my point still stands, mods and modding would exist with or without Rimworld - any game could be praised just as much as Rimworld if the qualifier is, "can have tons of mods".

As games, Rimworld and mods will never compare. In terms of polish and raw content, they can, especially with the top echelon of mods.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731435 && dateTime=='04/17/24(Wed)15:01:24') {

'>>1731371
Books also can also improve skills and pawns get mood boost, if they have passion in that skill. If pawns have passion in intellectual, they get another mood bonus while reading. Certain books also give you research points in certain techs. Some books are purely recreational, with x160% recreation gain. I assume reading skill books gives you less recreation than other sources. No writing right now, but if Tynan won't add it soon, modders will'
;

}

if(Anonymous && title=='undefined' && postNumber==1731440 && dateTime=='04/17/24(Wed)15:03:53') {

'>>1731435
Waiting for a modder to utilize ChatGPT to generate books based on your colony's history'
;

}

if(Anonymous && title=='undefined' && postNumber==1731504 && dateTime=='04/17/24(Wed)16:00:38') {

'Is there a mod that lets you force your pawns to do something they're not assigned to?

Typical use case
>don't want my with 0-2 plants ruin my harvest
>but I want them to force to cut trees for wood/bushes for berries/plants that are in the way

Why did no one do this yet?'
;

}

if(Anonymous && title=='undefined' && postNumber==1731580 && dateTime=='04/17/24(Wed)17:27:44') {

'>>1731504
Like this?

https://steamcommunity.com/sharedfiles/filedetails/?id=1211661009'
;

}

if(Anonymous && title=='undefined' && postNumber==1731593 && dateTime=='04/17/24(Wed)17:35:15') {

'>>1731504
I think achtung does that'
;

}

if(Anonymous && title=='undefined' && postNumber==1731619 && dateTime=='04/17/24(Wed)17:58:33') {

'The DLC actively make the game worse. The best way to play Rimworld is vanilla + QOL mods.';

}

if(Anonymous && title=='undefined' && postNumber==1731634 && dateTime=='04/17/24(Wed)18:10:23') {

'>>1731619
skill issue'
;

}

if(Anonymous && title=='undefined' && postNumber==1732388 && dateTime=='04/18/24(Thu)15:03:07') {

'update
https://store.steampowered.com/news/app/294100/view/4216007560397659215'
;

}

if(Anonymous && title=='undefined' && postNumber==1732416 && dateTime=='04/18/24(Thu)15:32:42') {

'people who played the dlc, can you
>reliably beat back the entities with enough bullets and/or knowledge?
>somehow profit off of their existence?
was never big on the eldritch horror and scp aesthetic tynan advertised. I do like the s.t.a.l.k.e.r./quasimorph approach where instead of humans going insane over these type of things theyre either recklessly curious or find a way to make money from it all'
;

}

if(Anonymous && title=='undefined' && postNumber==1732420 && dateTime=='04/18/24(Thu)15:34:49') {

'>>1731580
It's baffling they've added so many mods to the base game yet this is still missing. Especially when they keep adding ways to make an individual pawn better at subjob x.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732488 && dateTime=='04/18/24(Thu)16:30:00') {

'Anomaly falls into the same trap as Royalty in that it's basically a linear experience that plays 95% the same every time you interact with it.
Hard pass.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732509 && dateTime=='04/18/24(Thu)16:48:53') {

'>>1732488
Royalty ads more than Anomaly. I never bothered with the psy shit past the first level or so because I read it makes my pawn useless eventually, but I still liked the Shattered Empire interactions and quests.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732511 && dateTime=='04/18/24(Thu)16:50:56') {

'any stand alone nerve stapling mods? I already have a cloning mod so everything else in QEE seems redundant to me';

}

if(Anonymous && title=='undefined' && postNumber==1732526 && dateTime=='04/18/24(Thu)17:02:27') {

'>>1730386
Pawnmorpher?'
;

}

if(Anonymous && title=='undefined' && postNumber==1732530 && dateTime=='04/18/24(Thu)17:03:28') {

'>>1732511
>stand alone nerve stapling mods
make it yourself?'
;

}

if(Anonymous && title=='undefined' && postNumber==1732554 && dateTime=='04/18/24(Thu)17:27:17') {

'>>1732416
>reliably beat back the entities with enough bullets and/or knowledge?
probably but i got completely shit on by a dozen chimeras
>somehow profit off of their existence?
yeah you can torture them for resources'
;

}

if(Anonymous && title=='undefined' && postNumber==1732558 && dateTime=='04/18/24(Thu)17:28:25') {

'>>1732509
If you don't bother with earning Honor or using Psycasts, Royalty still offers you a bunch of new weapons armor and prosthetics from quests or traders, and the new mech cluster threats reward unstable power cells and raw resources you'll already be using.

If you don't bother with Anomaly study, you get get the occasional serum from traders, and the new entity threats reward shards you can't do anything with, leather whose defensive stats don't make up for its mood malus, meat only good for kibble and bioferrite which has 90% of its uses locked out leaving only Melee weapons with slightly better armor pen.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732684 && dateTime=='04/18/24(Thu)20:12:19'  && image=='file.png') {

'thank you rimworld';

}

if(Anonymous && title=='undefined' && postNumber==1732706 && dateTime=='04/18/24(Thu)20:50:54') {

'>>1730957
Wrong, even if you don't interact with the monolith you can still get suspicious colonists.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732708 && dateTime=='04/18/24(Thu)20:53:57') {

'>>1732706
What's their deal anyways? I got one and he can explode people with his mind and he drinks heavily because I'm not conquering people because this fucking faggot won't just accept that his religon is WRONG'
;

}

if(Anonymous && title=='undefined' && postNumber==1732712 && dateTime=='04/18/24(Thu)21:01:17') {

'>>1732708
>he drinks heavily because I'm not conquering people
justified, convert to his significantly more based religion'
;

}

if(Anonymous && title=='undefined' && postNumber==1732713 && dateTime=='04/18/24(Thu)21:02:18') {

'i mean the dude explodes people with his mind, who are you to argue';

}

if(Anonymous && title=='undefined' && postNumber==1732718 && dateTime=='04/18/24(Thu)21:10:43') {

'>>1732712
no I like my tunnel dwelling dwarf religion better'
;

}

if(Anonymous && title=='undefined' && postNumber==1732722 && dateTime=='04/18/24(Thu)21:21:51') {

'>>1732713
>>1732708
Would that dude happen to be a negro and named Frey?'
;

}

if(Anonymous && title=='undefined' && postNumber==1732742 && dateTime=='04/18/24(Thu)21:42:47') {

'>>1732708
>One can show up as a random event
>They will have one of ten powers
>They have a high chance to come with a downside that will fire after a set amount of time

Might be slightly bugged at the moment though, as one of mine triggered his "Will become hostile and start attacking any colonist in sight" downside while under anaesthetic so I just carried him into the prison and re-recruited him.'
;

}

if(Anonymous && title=='undefined' && postNumber==1732754 && dateTime=='04/18/24(Thu)22:01:29') {

'>>1732718
>>>/dfg/'
;

}

if(Anonymous && title=='undefined' && postNumber==1732954 && dateTime=='04/19/24(Fri)03:31:14') {

'>>1732530
but I'm stupid and modding looks hard :('
;

}

if(Anonymous && title=='undefined' && postNumber==1732973 && dateTime=='04/19/24(Fri)04:10:52') {

'way I see it Anomaly has 2 uses modding wise;
>anomalies
more of them, more uses for them, simple as
>rituals
decouple them from monolith stuff and you've got a new flavour of magic/psycast

think you could also do something with the whole "research" angle but I'm not sure what'
;

}

if(Anonymous && title=='undefined' && postNumber==1733030 && dateTime=='04/19/24(Fri)06:24:39') {

'Unironically worst DLC by far, none of the other DLC come close. Even Ideology, the previously worst, was at least interesting on paper.';

}

if(Anonymous && title=='undefined' && postNumber==1733227 && dateTime=='04/19/24(Fri)11:58:07') {

'Why can't the retarded fucking dev spell Thank you properly? He keeps writing "Ty"';

}

if(Anonymous && title=='undefined' && postNumber==1733321 && dateTime=='04/19/24(Fri)13:43:32'  && image=='He's gone.gif') { }

if(Anonymous && title=='undefined' && postNumber==1733365 && dateTime=='04/19/24(Fri)14:46:46') {

'any good resources for modding? want to make an implant mod but I can't really find anything beyond the basics';

}

if(Anonymous && title=='undefined' && postNumber==1733368 && dateTime=='04/19/24(Fri)14:48:37') {

'>>1733321
Why is the cat not coming back?!'
;

}

if(Anonymous && title=='undefined' && postNumber==1733381 && dateTime=='04/19/24(Fri)15:05:07'  && image=='3dgifmaker48266.gif') {

'>>1733368
Gravity'
;

}

if(Anonymous && title=='undefined' && postNumber==1733386 && dateTime=='04/19/24(Fri)15:10:28') {

'>>1733365
>want to mod
>look up resources
>unfinished wiki pages, only covers basic weapons and plants
>outdated forum guides
>literally nothing on reddit
>youtube has 2 videos
>basic walkthrough and correction of an outdated forum guide
>guy who speaks at 2 words a minute
at this point I'm pretty sure you only get into modding if you know someone and have access to secret discords, I've been wanting to do stuff for years and found nothing'
;

}

if(Anonymous && title=='undefined' && postNumber==1733446 && dateTime=='04/19/24(Fri)16:19:07') {

'>>1733381
I cry every time
https://www.youtube.com/watch?v=MdPhaY78yc4'
;

}

if(Anonymous && title=='undefined' && postNumber==1733533 && dateTime=='04/19/24(Fri)18:01:13') {

'>Medieval Overhaul still hasn't been updated
I can't play without it...'
;

}

if(Anonymous && title=='undefined' && postNumber==1733616 && dateTime=='04/19/24(Fri)19:58:04') {

'>>1733533
https://steamcommunity.com/sharedfiles/filedetails/?id=3219596926&searchtext=Medieval+Overhaul'
;

}

if(Anonymous && title=='undefined' && postNumber==1733928 && dateTime=='04/20/24(Sat)09:04:05') {

'>>1732558
Thanks for confirming refunding was the correct choice'
;

}

if(Anonymous && title=='undefined' && postNumber==1734168 && dateTime=='04/20/24(Sat)16:23:55') {

'>>1730957
You still get sightstealers and shambler attacks.
Source: me getting buttfucked by six gorillion sightstealers follwed up by the zombies (just close the door and forbid colonists from interacting with it)'
;

}

if(Anonymous && title=='undefined' && postNumber==1734201 && dateTime=='04/20/24(Sat)17:27:12') {

'>>1699977
Official version of Rimwar mod.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734211 && dateTime=='04/20/24(Sat)18:10:16') {

'>>1734201
So Rimwar, but even more performance draining :P
Not happening, Tynan once said he doesn't want to turn his game into 4X'
;

}

if(Anonymous && title=='undefined' && postNumber==1734927 && dateTime=='04/21/24(Sun)17:39:24') {

'can anyone recommend a simple implants mod? looking to reverse engineer stuff and I need something small to work off of';

}

if(Anonymous && title=='undefined' && postNumber==1735781 && dateTime=='04/22/24(Mon)18:10:13') {

'>>1727318
>Rimworld isn't a fully-fledged game? What exactly do you count as a "fully-fledged game" then?
Game where essential qol modpack isnt 200 positions.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737025 && dateTime=='04/24/24(Wed)07:25:52') {

'So we can just dump all our toxic waste into the giant pits no problem? Not even any dumb shit like toxifying the map or any problem down the line?
Surprised he didn't think this would be the immediate reaction for players during his game design phase, but he always seemed like a brainlet I guess.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737377 && dateTime=='04/24/24(Wed)13:06:11') {

'>>1727930
People are retarded, CE is the only way to have fun combat, all the other CE wannabe mods are shit, just like the people who use them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737385 && dateTime=='04/24/24(Wed)13:09:53'  && image=='file.png') {

'Is it really that bad?';

}

if(Anonymous && title=='undefined' && postNumber==1737401 && dateTime=='04/24/24(Wed)13:34:33') {

'>>1737385
literally who'
;

}

if(Anonymous && title=='undefined' && postNumber==1737410 && dateTime=='04/24/24(Wed)13:44:53') {

'>>1737025
>Surprised he didn't think this would be the immediate reaction for players during his game design phase,
He did and has confirmed dumping waste in pits is a feature. Getting rid of waste was already easy, why are people surprised?
>>1737385
Autism. What mod?'
;

}

if(Anonymous && title=='undefined' && postNumber==1737455 && dateTime=='04/24/24(Wed)14:51:29') {

'>>1737385
I kneel.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737745 && dateTime=='04/24/24(Wed)20:13:47') {

'>DUBS HYGIENE MOD
>spend 2000 research points for Sewage Treatment (Septic Tank evolution)
>build massive Sewage Treatment facility
>check water tower - "Untreated - small risk of disease"
???????? What the fuck
The treatment facility is connected to the same pipe circuit.
Am I supposed to place it next to the sewage outlet or what'
;

}

if(Anonymous && title=='undefined' && postNumber==1737838 && dateTime=='04/24/24(Wed)22:07:32') {

'>>1737745
>Sewage Treatment
Treats sewage. Not the water you get out of the ground from a well.'
;

}

if(Anonymous && title=='undefined' && postNumber==1738048 && dateTime=='04/25/24(Thu)03:57:10') {

'>>1737838
Then what's the point of treating sewage? Why should I care about what I release in the river?'
;

}

if(Anonymous && title=='undefined' && postNumber==1738340 && dateTime=='04/25/24(Thu)11:03:53') {

'>>1737410
>Getting rid of waste was already easy, why are people surprised?
Probably because it completely invalidates the toxic destroyer trash can which was already a very weak option.'
;

}

if(Anonymous && title=='undefined' && postNumber==1738541 && dateTime=='04/25/24(Thu)13:13:14') {

'>>1737385
>Is it really that bad?
If by bad you mean back to normal.

Tynan really blessed us before.
Now we are back to the average indy game: update that bring something new but feel wasted anyway'
;

}

if(Anonymous && title=='undefined' && postNumber==1738592 && dateTime=='04/25/24(Thu)14:08:31') {

'>>1738541
Buck broken ass nigga'
;

}

if(Anonymous && title=='undefined' && postNumber==1739172 && dateTime=='04/26/24(Fri)03:41:17') {

'>>1738048
If you have access to flowing water then sewage treatment is irrelevant. You only need it if you're dumping sewage into the same pond you get your water from.'
;

}

if(Anonymous && title=='undefined' && postNumber==1739266 && dateTime=='04/26/24(Fri)05:59:42') {

'>>1738340
It's great for its power cost. It's just late game and require killing a boss which is the exact same as the pit game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1739424 && dateTime=='04/26/24(Fri)08:39:31') {

'>>1739172
REEEEEEEEEEE I ALREADY BUILT IT AND DID ALL THE RRSEARCH AND IT WAS ALL FOR NAUGHT?'
;

}

}
}