import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vst/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Mount and Blade(OP Anonymous) {

String fullTitle = 'Mount and Blade';
int postNumber = 1705608;
String image = '1710753793433843.png';
String date = '03/18/24(Mon)05:23:13';
String comment = 'Mount and Blade is dead
Long live Mount and Blade'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==1705615 && dateTime=='03/18/24(Mon)05:28:13') {

'>>1705608
> Bannerlord killed Mount and Blade
This isn't the timeline I want to be in'
;

}

if(Anonymous && title=='undefined' && postNumber==1705619 && dateTime=='03/18/24(Mon)05:44:11') {

'Mount and Blade was killed by Mount & Blade: Warband log before bannerlord';

}

if(Anonymous && title=='undefined' && postNumber==1705713 && dateTime=='03/18/24(Mon)09:30:11') {

'for me it's the shitty randomized followers instead of pure SOVL warband ones. Who on earth thought that was a good idea?';

}

if(Anonymous && title=='undefined' && postNumber==1705767 && dateTime=='03/18/24(Mon)10:45:11'  && image=='FphyIiuWYAArCOG.jpg') {

'I am so put off of playing Bannerlord. The game world feels empty and stagnant, where as Warband and VC felt much more alive. I think its the game systems that are in place in Bannerlord, and those that are absent from Warband, like the clan system. I genuinely fucking hate it. It makes zero sense and needs to be done away with entirely. It breaks immersion and removes the need to go out and meet lords (as well as making their personalities a dud) when you can just spend influence to raise your relation with the entire fucking family instead of an individual lord. I also hate the removal of the renown system. Instead of going from a nobody to a trusted lord, a king or an emperor, you just start off as a minor lord with an artificial cap on followers.
Thats not even touching on all the cool shit they forgot to add from Viking Conquest, like unique weapons based on your renown, neutral dungeons for exploring, actual storylines, religion and so on. It makes me so mad.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705792 && dateTime=='03/18/24(Mon)11:21:35') {

'I just finished(maybe) my current banner lord campaign. Its been a while since i last played it so here are my thoughts in comparison to warband

>Skills
Much better. Leveling everything up by performing is a much better system and allows for more rp.
>Map/graphics
Again much better. While i dont put too much stock in graphics, it is a large improvement. The map is kinda large though and responding to sieges across an empire take a while.
>Sieges
Better when actually fighting in them. Not being a couple ladders or a single siege tower helps a lot. The issue is more that 100+militia spawn instantly as soon as its taken. Probably a dozen times in the last campaign where i was a day late in saving a siege and the enemy gets a 100 free troops instantly.
>Campaign
Dogshit. While you can mostly ignore it, i cant imagine doing it and having fun. Its basically a bunch of fetch quests until you get enough of the empire. Then 3 nations declare on you (will be the empire unless they are dead then its the non empire for some reason). It is all just very tedious and not worth doing.
>Gameplay loop
Overall worse than warband. Managing castes and towns have more options but are just time consuming and tedious (as well as rarely worth the investment to speed up) battles are something i found that auto resolve is just better than actually fighting. I feel like most of my time is spent in the siege menu. Ai cant seem to deal with rebellions so your kingdom constantly loses towns.
>Conclusion
Warband is simpler yet better but bannerlord is not all bad'
;

}

if(Anonymous && title=='undefined' && postNumber==1705796 && dateTime=='03/18/24(Mon)11:24:29') {

'>M&B Warband
>Play as a minor noble
>take time to design him and his crest
>make up head cannon lore for him
>join Swadia
>be a sword chad
>get the best mount
>invest in properties and my fief
>make sure to trade
>barely make any money
>Many battles are a struggle to win, keep losing over half my army
>eventually get a city but I'm having trouble balancing my finances and defending the city
Still struggling with this character over 150 days in
>make a retard STR character as a joke cuz I wanna try out infantry combat
>invest every starting point into STR and buy a maul and eventually Great Hammer
>join Rhodoks
>Smash elite enemies and lords with my maul
>Win every tourney with Two Handed
>Win battles I have no business winning where I'm outnumbered because I one-shot enemies with the maul and my infantry line holds long enough for my crossbows to do damage.
>capture almost every enemy lord because apparently blunt damage increases the chances of capturing enemies
>make tons of money selling soldiers into slavery and ransoming lords
>can afford plate armor and steel shield early game which allows me to capture a castle early
>now making tons of money and have full steel set
How the fuck is my joke character more of a success than my serious try hard guy?'
;

}

if(Anonymous && title=='undefined' && postNumber==1705806 && dateTime=='03/18/24(Mon)11:32:57') {

'>>1705796
Slavery is absurdly powerful in warband. If you ever played as the Saranids, you can rake in millions of denars by spamming mamluks (cheaper/faster to train that Swadian Knights), and telling them to use only blunt. They basically can't be stopped by bandit parties or sea raiders, so you can camp outside their base, wait for them to clump up and take 50 of them prisoner with no problems.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705807 && dateTime=='03/18/24(Mon)11:35:25') {

'>>1705806
Thats why the "best units" are sometimes wrong. I always loved nord archers for being insanely easy to train. Put 50 in a castle and never worry about it'
;

}

if(Anonymous && title=='undefined' && postNumber==1705808 && dateTime=='03/18/24(Mon)11:35:37') {

'>>1705806
Was thinking of trying a Sarranid campaign later. Will definitely do this'
;

}

if(Anonymous && title=='undefined' && postNumber==1705809 && dateTime=='03/18/24(Mon)11:37:44') {

'What is the most in depth warband mod that runs well';

}

if(Anonymous && title=='undefined' && postNumber==1705810 && dateTime=='03/18/24(Mon)11:38:10') {

'>>1705796
going full Dynasty Warriors has always been the strongest way to play warband, Taleworlds even NO FUN ALLOWED nerfed tournaments in Bannerlord because being a gigachad going from zero to hero through tournies was so common with veteran players.
So now you can single handedly solo half the most famous lords and their knights in a public tournament with a giant audience and barely anything changes for you and the rewards are shitty, even if it makes zero sense'
;

}

if(Anonymous && title=='undefined' && postNumber==1705817 && dateTime=='03/18/24(Mon)11:58:53') {

'>>1705809
Diplomacy 4?'
;

}

if(Anonymous && title=='undefined' && postNumber==1705834 && dateTime=='03/18/24(Mon)12:18:40') {

'>>1705807
tbqh I just spam a shit ton of peasants, getting up to 1000+ in a single city so that the AI won't attack and then walking around with an elite retinue of mamluks. They are cheap (1 denar), and can be trained up to max rank in a few days with good companions.
>>1705808
Its fun and a massive change of pace. You get so much cash from taking prisoners, and don't really have to do much yourself. I will say that it gets absurdly boring end game, because you can just alt+tab and win every battle even if you are outnumbered 3:1 with 400+ troops on the field.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705839 && dateTime=='03/18/24(Mon)12:22:09') {

'>>1705810
On the flip side though, you can slay entire bandit parties in the dozens, naked, with an axe and get absurd amounts of XP, cash and renown. If you sign up as a merc, you get tons of influence too and since you have zero upkeep aside from food (that lasts forever) you can be set for the rest of the game after a few months of in game grinding. The bad news is, the economy sucks ass.
I wish they scrapped the economy and just gave us the static one from Warband. I fucking hate how dogshit workshops are now, I hate the daily wages and I hate the inflated armor prices.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705900 && dateTime=='03/18/24(Mon)13:47:51') {

'>>1705809
Floris'
;

}

if(Anonymous && title=='undefined' && postNumber==1705901 && dateTime=='03/18/24(Mon)13:50:23') {

'How do you make end game bannerlord enjoyable?';

}

if(Anonymous && title=='undefined' && postNumber==1705913 && dateTime=='03/18/24(Mon)14:18:58') {

'>>1705900
Floris sucks. Diplomacy Litdum is better.'
;

}

if(Anonymous && title=='undefined' && postNumber==1705915 && dateTime=='03/18/24(Mon)14:23:27') {

'I've started to wonder if the higher fidelity of Bannerlord is part of the reason the modding scene seems to stagnant. In 2010 or whatever, I remember playing a shitload of M&B mods like Chronicles of Telara/Gangs of Glasgow and countless other things. The assets were all shit anyone could create with some time and effort. Now though, something like Telara, which was a fantasy mod, would be way more work. It's the same issue with mainstream game dev, too. I just never expected to live in the future where Bannerlord actually existed and my feeling towards it is "meh"';

}

if(Anonymous && title=='undefined' && postNumber==1705916 && dateTime=='03/18/24(Mon)14:27:19') {

'>>1705915
That is part of the issue, yeah. You can take blender, and rough out a sword or axe and have it be perfectly serviceable. Same with Morrowind. That really isn't possible anymore. The quality of the models and their disparity stick out way too damn much, making it hard to even get a foothold in modding of any sort. There was tons of easy, straightforward material on how to mod warband, BL doesn't really have that and IIRC, the game likes to shit the bed when you mod it. Plus you have to have a really good PC to start cranking out quality stuff, so there is also a huge monetary barrier for what is basically a hobby.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706012 && dateTime=='03/18/24(Mon)16:26:52') {

'>>1705915
it isn't. we don't even have mods that restore warband sovlfvl features in spite of it being easy as shit to mod in.
the turks kept updating the game and breaking mods code with every update.
modders got sick of this and stopped updating their mods.
other modders didn't even start modding the game because of this.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706033 && dateTime=='03/18/24(Mon)16:51:18') {

'I'm really looking forward to the Shokuho mod.';

}

if(Anonymous && title=='undefined' && postNumber==1706132 && dateTime=='03/18/24(Mon)19:03:30') {

'>>1705915
Don't you mean it's the updates? You have to be crazy to try to make a big mod when the next patch is going to break it, By the time you fix it and get a little work done a new patch will break more of your code, it's not worth it at least not while it's regularly updated.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706138 && dateTime=='03/18/24(Mon)19:20:57') {

'>>1706012
Warlord and Warbandlord add in warband's old armor calculations and tons of missing features. Dynaculture makes it so towns slowly tilt towards your factions culture. Troop wages allows you to make payments to your troops weekly instead of daily. My little warband lets you make your own troop tree. Diplomacy is back too.
Most QOL features from Warband are on the table, its just Bannerlord is kind of ass as a foundation.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706140 && dateTime=='03/18/24(Mon)19:29:28') {

'>>1706012
>>1706132
Well, that was certainly a reason I never bothered to seek mods out and decided to wait until it was "finished", but that seems to be a rather nebulous point of time in the future and it looks like the lion's share of the enthusiasm is mostly gone. I've tried the Warhammer mod and that's about it. It's pretty cool, but it didn't hold my attention for more than 2 hours because Bannerlord inherently just doesn't grab me as much as Warband or even vanilla M&B for whatever reason.

I just don't care about ANY of the lords. I still remember a fuckload of M&B native lords but I remember, what, King Caladog and Derthert from Bannerlord.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706146 && dateTime=='03/18/24(Mon)19:42:11') {

'>>1706140
I think a big part of that is the clan system, and the lack of lord personalities. In Warband and native M&B, you had to play a popularity contest to be successful in the long run and build up your reputation as a powerful, trustworthy lord. Once you did you could easily recruit good natured lords for kingdom stability, and your friends would patrol around your fiefs on their own. You were also much more likely to receive marshal status. Bannerlord removed all that and now all you have to do is click two buttons to assemble an army and raise relations with an entire noble house. Shit, it even butchered the romance system, as before hand each lady had their own personality, favorite poems and tasks you could do to win their favor. It took time and effort to get married. Now you can literally just buy them.
Bannerlord gutted every single world building and roleplay feature for a modern UI, and slightly better battles that are still worse than Viking Conquest. The game doesn't even have a proper formation system and just recently added the ability to target enemy formations. Its a fucking joke.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706199 && dateTime=='03/18/24(Mon)20:42:49') {

'>>1706140
>Bannerlord inherently just doesn't grab me as much as Warband or even vanilla M&B for whatever reason
because it doesn't have the following features
>working armor
>renown decay
>kingdom court and minister
>all lords competing for the new fief instead of 3 at a time
>ability to convince lords to support (you) or someone else for fiefs
>individualized relations with lords
>suggestion to lords to attack a party or start a siege
>deserters
>manhunters
>ability to escape from towns after failure to sneak in
>denounce or support a lord
>actual courtship instead of RNG
>dueling lords
>lords doing their own things instead of being machines of war
>economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat
>raiding villages gives a huge amount of denars
>right to rule instead of being magically gated by clan level
>earning renown increases your party size incrementally instead of big magical jumps at clan level
the lack of those features makes bannerlord feel empty.
it was so fvcking sovl when lords fucked off from war to chase pvssy and you had to fight decent bros for decent pvssy'
;

}

if(Anonymous && title=='undefined' && postNumber==1706204 && dateTime=='03/18/24(Mon)20:54:28') {

'>>1706146
>>1706199
>tfw no more talk with each lord after every battle for 2 relations gain as well
fvcking sovlless'
;

}

if(Anonymous && title=='undefined' && postNumber==1706245 && dateTime=='03/18/24(Mon)22:30:45'  && image=='and not that shitty dynasty warriors mod either.jpg') {

'I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.';

}

if(Anonymous && title=='undefined' && postNumber==1706258 && dateTime=='03/18/24(Mon)22:53:39') {

'>>1706132
Most updates change almost nothing and only serve to break mods or the game itself'
;

}

if(Anonymous && title=='undefined' && postNumber==1706335 && dateTime=='03/19/24(Tue)03:16:32') {

'will turning on friendly fire fix mosh pits in mount and blade in general?';

}

if(Anonymous && title=='undefined' && postNumber==1706380 && dateTime=='03/19/24(Tue)04:41:48') {

'>>1705608
>over 200 hours in Warband
>barely reached 100 in bannerlord before quitting'
;

}

if(Anonymous && title=='undefined' && postNumber==1706391 && dateTime=='03/19/24(Tue)05:11:42') {

'>>1706146
>just recently added the ability to target enemy formations
in reality it just gives them the charge command. If there's even 1 single soldier inbetween yours and the target, they will charge him instead. You still have to manually direct your formations to be as close as possible to the target you want to actually attack before giving them the charge order.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706394 && dateTime=='03/19/24(Tue)05:14:10') {

'>>1706391
monkey pawed...'
;

}

if(Anonymous && title=='undefined' && postNumber==1706521 && dateTime=='03/19/24(Tue)09:38:52'  && image=='1705574758016.png') {

'>>1705915
It's because the people who made mods 15 years ago now all make games in Unity/work for Google/got bombed in Ukraine, the only ones left are grifters who sit in Discord and pic related'
;

}

if(Anonymous && title=='undefined' && postNumber==1706675 && dateTime=='03/19/24(Tue)13:49:38') {

'>>1706391
I haven't really had that issue too much. I mainly use it to stop my infantry line from breaking apart and chasing cavalry when using the "charge" command.'
;

}

if(Anonymous && title=='undefined' && postNumber==1706822 && dateTime=='03/19/24(Tue)17:04:17') {

'>Swadian girls
*PLAP PLAP PLAP PLAP*
GET BUTTERED, GET BUTTERED, GET BUTTERED'
;

}

if(Anonymous && title=='undefined' && postNumber==1706892 && dateTime=='03/19/24(Tue)18:45:09') {

'> tfw that gritty mod made by that guy who died is still not updated, because he's still dead';

}

if(Anonymous && title=='undefined' && postNumber==1707035 && dateTime=='03/19/24(Tue)22:48:17') {

'I get that you can generally specify a group of a unit class into unit types, but is there no updated mod that makes it easier to separate a specific unit? eg, separate banner knights from cataphracts?';

}

if(Anonymous && title=='undefined' && postNumber==1707042 && dateTime=='03/19/24(Tue)23:07:21') {

'>>1707035
too complex.
pls understand.'
;

}

if(Anonymous && title=='undefined' && postNumber==1707079 && dateTime=='03/20/24(Wed)00:20:43'  && image=='20210214053613_1.jpg') {

'I missed u niggers
if not for anything else thank you for a decade of shitposting'
;

}

if(Anonymous && title=='undefined' && postNumber==1707088 && dateTime=='03/20/24(Wed)00:48:17') {

'>>1705915
i can barely even make new maps for the game without it crashing, i can't imagine how bad actually modding the game must be'
;

}

if(Anonymous && title=='undefined' && postNumber==1707092 && dateTime=='03/20/24(Wed)01:08:36') {

'>>1706245
Ach an tUasal Cao Cao, cad é faoin mod Dynasty Warriors?'
;

}

if(Anonymous && title=='undefined' && postNumber==1707158 && dateTime=='03/20/24(Wed)04:28:27') {

'>>1705608
one less reason to visit the cesspool that is /vg/.'
;

}

if(Anonymous && title=='undefined' && postNumber==1707225 && dateTime=='03/20/24(Wed)07:27:06') {

'>>1706245
/vg/ spammers have come to this sacred place'
;

}

if(Anonymous && title=='undefined' && postNumber==1707252 && dateTime=='03/20/24(Wed)08:27:36') {

'>>1707225
Board nationalism is dead. Long live to 4chanian cosmopolitanism.'
;

}

if(Anonymous && title=='undefined' && postNumber==1707399 && dateTime=='03/20/24(Wed)11:29:26') {

'bros, should i watch let's plays of DD2 since i'm too lazy to install windows 10 and my GPU is well out of spec?
i don't think i'll be getting another GPU any time soon and i'll need to see if DD2 is cucked or not for myself if i'm ever to play it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1707417 && dateTime=='03/20/24(Wed)11:45:19'  && image=='1699327372142436.jpg') {

'I have been jumping back and forth between modded Warband and modded Bannerlord and I have no idea how they messed up battles so terribly. Even with mods to slow down the pace of the fight and make elite troops stronger, fights genuinely just devolve into mosh pits and if you win against a large army, you are going to be fighting nothing but peasants armed with sticks for the rest of the campaign until you can peace the enemy faction out.
Warband didn't have this issue save for when you charged but even still battle lines were apparent and scuffles lasted long enough for flanking actions or out maneuvering to take place. Once Viking Conquests troop formations were added, the battles lasted much longer and shieldwalls held for more than two seconds.
How did TW manage to fuck up the battles, the armor system and the general flow of combat so horrendously as compared to their previous titles?'
;

}

if(Anonymous && title=='undefined' && postNumber==1707479 && dateTime=='03/20/24(Wed)12:56:17'  && image=='Berserker Girl.png') {

'>>1705608
WHY WON'T THE TURKS SAY ANYTHING
IT'S BEEN NOTHING BUT 3 COMMUNITY TALES SINCE DECEMBER AND A MINOR PATCH IN FEBRUARY

IS THIS IT? NO MORE DEVELOPMENT UPDATES?
NO MORE MAYOR UPDATES?

WHERE ARE ERDOGAN AND ARMAGAN?
WHERE ARE THE WATERMELON SELLERS?'
;

}

if(Anonymous && title=='undefined' && postNumber==1707868 && dateTime=='03/20/24(Wed)18:27:45') {

'>>1705792
Things could still be leveled up by performing them in Waband'
;

}

if(Anonymous && title=='undefined' && postNumber==1707882 && dateTime=='03/20/24(Wed)18:38:34') {

'>>1707479
You will have nothing and be fucking miserable'
;

}

if(Anonymous && title=='undefined' && postNumber==1707904 && dateTime=='03/20/24(Wed)19:17:27') {

'>>1705792
>Leveling everything up by performing is a much better system and allows for more rp
I genuinely don't like the system and wish we had Warband's character sheet instead. It was full of SOVL'
;

}

if(Anonymous && title=='undefined' && postNumber==1708010 && dateTime=='03/20/24(Wed)22:19:32'  && image=='I'm not even going to try with your drunken Irish (I know I repeat myself) bullshit I know what you're saying though.png') { }

if(Anonymous && title=='undefined' && postNumber==1708021 && dateTime=='03/20/24(Wed)22:43:48') {

'I wish so so SO badly that Sayazn and Nova Aetas could've had more work done on them. I loved them like I loved Prophesy of Pendor.

Also, anyone remember L'Aigle? The last release was in December 2015 and the dev still claims he's working on it lmao'
;

}

if(Anonymous && title=='undefined' && postNumber==1708026 && dateTime=='03/20/24(Wed)22:49:16'  && image=='GJIwSeAWIAAIpt1.jpg') {

'>>1707882
FUCK OOOOOOOOOOOOOOFFFFF

GIVE MY MY UPDATES, TALEWORLDS'
;

}

if(Anonymous && title=='undefined' && postNumber==1708028 && dateTime=='03/20/24(Wed)22:50:11') {

'>>1707479
They dropping a big update'
;

}

if(Anonymous && title=='undefined' && postNumber==1708040 && dateTime=='03/20/24(Wed)23:02:05'  && image=='21fcc546d27a10736eac6692894cbe3c.jpg') {

'>>1708028
WHEN
WHAT IS IT ABOUT
HOW DO YOU KNOW THIS'
;

}

if(Anonymous && title=='undefined' && postNumber==1708084 && dateTime=='03/20/24(Wed)23:52:47') {

'>>1708028
more like dropping a big fat shit of minor fixes and game breaking bugs'
;

}

if(Anonymous && title=='undefined' && postNumber==1708100 && dateTime=='03/21/24(Thu)00:17:57') {

'>>1705839
>I hate the daily wages and I hate the inflated armor prices
me too'
;

}

if(Anonymous && title=='undefined' && postNumber==1708127 && dateTime=='03/21/24(Thu)01:19:32') {

'>>1705839
>>1708100
I really fucking hate daily wages--there was some strategy and interesting decisions that came up in Warband from time to time-- hire a bunch of mercs for a big battle or siege and fire them afterwards if they survived before the week's payment happens, etc. and daily wages just reduces that to nothing'
;

}

if(Anonymous && title=='undefined' && postNumber==1708129 && dateTime=='03/21/24(Thu)01:21:06') {

'>>1708127
weekly wages just feel better
same for weekly income from your fiefs and enterprises'
;

}

if(Anonymous && title=='undefined' && postNumber==1708211 && dateTime=='03/21/24(Thu)05:24:48') {

'>Old game good new game bad';

}

if(Anonymous && title=='undefined' && postNumber==1708325 && dateTime=='03/21/24(Thu)08:19:57') {

'>>1708211
new game is not bad but it wasnt so good as we expected'
;

}

if(Anonymous && title=='undefined' && postNumber==1708339 && dateTime=='03/21/24(Thu)08:35:15') {

'>>1705839
>you can slay entire bandit parties in the dozens, naked, with an axe and get absurd amounts of XP, cash and renown
wut?
post someone doing it. preferably, (you).'
;

}

if(Anonymous && title=='undefined' && postNumber==1708390 && dateTime=='03/21/24(Thu)09:39:52') {

'>>1705608
If Medieval Conquests the mod was stable and ran well it would be the best warband experience.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708409 && dateTime=='03/21/24(Thu)10:06:42'  && image=='20220917005306_1.jpg') {

'>>1708339
My pc is to shit to record gameplay, but the idea is to train your athletics and two handed really high, bunch all the enemy infantry up together and swing away from them, then turn into them at the last second while kiting them counter clock wise. They will always miss you and the AI won't throw anything at you like rocks or javs because you are too close. It also makes archers stop firing once you gather them up because they will be at the front of the death ball due to having lower equipment weight.
The cleave on your axe means you will kill 2-3 enemies in a single swing, and at high levels you will tank the enemies morale into a route really quickly, meaning free kills. Its very useful for big battles too. Pic rel. Its genuinely fun to run line breakers as a two handed commander with a speed banner just to quickly decimate the enemies infantry and archers and cause a route.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708414 && dateTime=='03/21/24(Thu)10:10:02'  && image=='Frlz8ycXsAMqUXw.jpg') {

'>>1708026
I love that guys art. Johnny B Good has some amazing skills. I wish the Empire had armor like that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708467 && dateTime=='03/21/24(Thu)11:10:48') {

'>>1708409
i need to see the absurd amount of xp, cash and especially renown that you claim it gives.
as far as i know, bannerlord is extremely stingy with renown.
and why would you farm bandits in that stage of the game? if you have athletics that high, it means you're close to the end game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708478 && dateTime=='03/21/24(Thu)11:28:49') {

'>>1708467
I am not doing that just for a screenshot lol. It gives absurd amounts of XP for both athletics and two handed though. It takes around a month, maybe two, in game to jump from 20 - 200+ in both skills off a fresh save. Cash is meh because you are farming looters, but it does give around 12-ish renown per battle and a few influence points. If you are going solo for the start to grind combat skills, its worth it to sign up as a merc for a local lord ASAP.
>https://www.youtube.com/watch?v=TVqOrFc80TQ
Heres a video of someone else doing it, but their method is different from mine.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708511 && dateTime=='03/21/24(Thu)12:01:25') {

'>>1705792
>Much better. Leveling everything up by performing is a much better system and allows for more rp.
It's always good to open up with a joke.

Bannerlord still has much less roleplaying potential than Warband. There are still no companion interactions, no banquets, an excessively simplified wooing system where it's just pass a few speech checks and pay the dad with nothing else considered, no distinct Lord personalities, no duels to settle disputes, no marshalls, etc.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708633 && dateTime=='03/21/24(Thu)14:23:10') {

'>>1707868
Only weapons
>>1707904
I enjoy it. The only thing i dont like is that a lot of stuff doesnt apply to the player but in general i prefer it. I dont dislike warbands but it feels more natural to me to be able to do things like trade, and making good trades levels up the skill.
>>1708511
Sure i agree with that. I just think skill system is better for rp in bannerlord'
;

}

if(Anonymous && title=='undefined' && postNumber==1708746 && dateTime=='03/21/24(Thu)16:10:48'  && image=='file.png') {

'>>1705619
Not really, after its initial meme fame around 2015, Warband maintained pretty good popularity. Big new mods kept coming out, and people were kept interested by the hype around BL's coming release.
But then BL came out and was underwhelming. Major updates were slow, modders too pussy to commit to big projects and have to port them to newer versions after updates. So people started dropping off, and now no one cares. People wanted modernized Warband with new features and immediate modding support, but that's not what they got.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708753 && dateTime=='03/21/24(Thu)16:15:18') {

'>>1706012
>the turks kept updating the game and breaking mods code with every update.
The same thing was happening when M&B was in alpha, which is when I found it randomly. Modders still made big mods, they just ported them over after big updates. Taleworlds helpfully released their source code every time so that modders could seamlessly integrate their mods into an updated framework. By the time Warband came out, there were dozens of overhaul mods for the original M&B. When Warband underwent its own post-release updates, they were still making overhaul mods.

The EFFORT in making new assets and shit is definitely bigger than before. But assets don't "break" with updates, the models and textures work fine, you just have to recode them to an updated game. So it's not that either. I believe zoomer modders are just devoid of passion and thus lack the motivation to meet these challenges as modders 15+ years ago did.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708762 && dateTime=='03/21/24(Thu)16:22:00') {

'>>1708390
Medieval Conquests is the result of someone picking up 1257 AD, an older mod that stopped development around 2013, and adding more stuff to it. I thought it played fine and liked the extra mechanics it included.
There are a couple of other expansions by others floating around that are much more stable and polished. Alternatively, you can try the original 1257 AD, which to me is one of the very best Warband mods.

Also, if you're finding battles and campaign map stuttering, enable "Force single threading" in start up game settings'
;

}

if(Anonymous && title=='undefined' && postNumber==1708763 && dateTime=='03/21/24(Thu)16:24:43') {

'>>1708762
>There are a couple of other expansions by others floating around that are much more stable and polished.
link?
my problem is with the manors they are bugged and i can walk into any of them and it says owned by me.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708803 && dateTime=='03/21/24(Thu)17:17:49') {

'>>1708746
>meme fame around 2015
redpill me about this.
i don't remember it being famous with jewtubers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1708807 && dateTime=='03/21/24(Thu)17:21:40') {

'>>1708753
>zoomer modders
does such a thing even exist?'
;

}

if(Anonymous && title=='undefined' && postNumber==1708809 && dateTime=='03/21/24(Thu)17:24:21') {

'>>1708762
>>1708763
1257AD enhanced edition is the best iteration.
>tfw didn't have the money to give to anon to have him add dickplomacy to it
i still regret being a poorfag at that time to this day...'
;

}

if(Anonymous && title=='undefined' && postNumber==1708933 && dateTime=='03/21/24(Thu)19:58:22') {

'>ridiculously easy to become uber rich in bannerlord
>can't spend dosh on anything
Suffering'
;

}

if(Anonymous && title=='undefined' && postNumber==1708945 && dateTime=='03/21/24(Thu)20:18:48') {

'Best warband modules.
Name them'
;

}

if(Anonymous && title=='undefined' && postNumber==1708949 && dateTime=='03/21/24(Thu)20:22:57') {

'Playing Bannerlord makes me want to play Viking Conquest instead. But I need that one anon mod that added overhead spear stab and brainy bots.';

}

if(Anonymous && title=='undefined' && postNumber==1709041 && dateTime=='03/21/24(Thu)22:42:57') {

'>>1708945
This is all the modules I play and have hard time uninstalling even if I want to free up some disk space:

4 different Gekokujo modules
Prophesy of Pendor
Chronicles of Might and Magic
Warsword Conquesst
Dickplomacy
Dickplomazon
Tainted_Paths
Touhou Gensokyo Warfare
The Last Days of the Third Age
Warwolf'
;

}

if(Anonymous && title=='undefined' && postNumber==1709056 && dateTime=='03/21/24(Thu)23:07:14') {

'I fucking love Bannerlord and Warband. You know bannerlord has persistent Empires mp mod, where you can vc people and take their gold. That shit epic.';

}

if(Anonymous && title=='undefined' && postNumber==1709102 && dateTime=='03/22/24(Fri)00:28:28') {

'>>1708945
Floris'
;

}

if(Anonymous && title=='undefined' && postNumber==1709132 && dateTime=='03/22/24(Fri)01:34:55') {

'>>1708945
Warsword Conquest
Perisno
Paradigm Worlds'
;

}

if(Anonymous && title=='undefined' && postNumber==1709174 && dateTime=='03/22/24(Fri)03:39:32') {

'>>1709041
HoMM mod how have i not heard of this before? Probably gonna be a buggy crashy mess but so worth it
star wars conquest
a world of ice and fire

the reckoning, creator died before finishing it
that one mod where you're british and low class'
;

}

if(Anonymous && title=='undefined' && postNumber==1709180 && dateTime=='03/22/24(Fri)04:03:24'  && image=='0b6.jpg') {

'>>1709174
>that one mod where you're british and low class
Gangs of Glasgow.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709185 && dateTime=='03/22/24(Fri)04:06:54'  && image=='gx289dK-1876819283.jpg') {

'>>1709174
>>1709041
>>1708945
Honorary mention to 1866 Western for the original M&B for all of the hours Anons from /mbg/ played multiplayer shooting each other.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709186 && dateTime=='03/22/24(Fri)04:11:27') {

'Is it still even being developed ? Haven't seen shit in ages.';

}

if(Anonymous && title=='undefined' && postNumber==1709307 && dateTime=='03/22/24(Fri)09:42:21') {

'>>1708809
>1257AD enhanced edition
no having kids, no faction wide revolts medieval conquests is still better, just a bit buggy.'
;

}

if(Anonymous && title=='undefined' && postNumber==1709587 && dateTime=='03/22/24(Fri)16:47:23') {

'>>1708753
Warband didn't take two hours to load new assets'
;

}

if(Anonymous && title=='undefined' && postNumber==1709649 && dateTime=='03/22/24(Fri)18:06:31') {

'>>1708945
Dickplomacy /mbg/ edition with Custom Troop Trees is still the best vanilla plus mod you're going to get.

>>1708949
You should be able to add brainybots yourself with the installer'
;

}

if(Anonymous && title=='undefined' && postNumber==1709654 && dateTime=='03/22/24(Fri)18:13:08') {

'What is it about Bannerlord that disappoints me? I can't even put my finger on it. Just seems unfinished, unbalanced, unpolished. I like a lot of the new features and conveniences but it also feels like everything came at a cost. Lots of grind even for Mountain Blade standards and once you become rich and powerful it becomes a repetitive slog, but I guess Warband wasn't too different. Armor seems useless, the loyalty system is stupid, sieges are jank, AI is ghastly. I've enjoyed it a bit, but whenever I hit mid game I just want to restart. What does it need to become great?';

}

if(Anonymous && title=='undefined' && postNumber==1709666 && dateTime=='03/22/24(Fri)18:28:09') {

'SPLIT YOUR LUNGS WITH LANCE AND WARHORSE
WHEN YOU F1-F3
BREAK Y- [Jeremus knocked unconscious]
IF YOU THINK YOU EARNED THIS FIEF
THIS KERRYGOLD IS WHAT PROPELS ME
BUTTER STICKS THRUST IN THE SKY
ATTEND ANOTHER FEAST IN PRAVEN
AND KISS UXKHAL GOODBYE'
;

}

if(Anonymous && title=='undefined' && postNumber==1709704 && dateTime=='03/22/24(Fri)19:22:19') {

'What is the noob box of M&B?';

}

if(Anonymous && title=='undefined' && postNumber==1709845 && dateTime=='03/22/24(Fri)23:15:08') {

'>>1705615
The devs are Killing IT with constant Updates instead, they could Just make a 10$ Dlc every year or so.. and all would be fine'
;

}

if(Anonymous && title=='undefined' && postNumber==1709849 && dateTime=='03/22/24(Fri)23:17:58') {

'>>1709041
No phantasy caldadia?

Captcha: 4RPG'
;

}

if(Anonymous && title=='undefined' && postNumber==1709865 && dateTime=='03/22/24(Fri)23:45:31') {

'>>1709704
>Tactically dependent on environment
>Overrated by the average player
>Can get hard countered and lead to you suffering massive casualties
F1 F3 Swadian Knights'
;

}

if(Anonymous && title=='undefined' && postNumber==1710836 && dateTime=='03/24/24(Sun)04:01:32') {

'>>1707479
SUUU
NORSCA'
;

}

if(Anonymous && title=='undefined' && postNumber==1710980 && dateTime=='03/24/24(Sun)09:42:41'  && image=='4b1.png') {

'>>1708803
I think it was big on 4chan and reddit. I know I probably learned about it from /v/ back on the day. There used to be a general thread with lots of epic memes.

Been playing bannerlord recently and it's fun, but a little too similar to warband.

>>1705767
I think it makes a lot more sense. How often in history did a peasant rise up to king status? My only problem was the lack of new content in general. Religion especially, you're right. It's conspicuously absent in bannerlord. World building in general sucks'
;

}

if(Anonymous && title=='undefined' && postNumber==1711006 && dateTime=='03/24/24(Sun)10:17:49') {

'>>1709041
>Dickplomazon
huh?'
;

}

if(Anonymous && title=='undefined' && postNumber==1711028 && dateTime=='03/24/24(Sun)10:47:11') {

'>>1709649
I can add just brainy bots, but that anon mod had other things to it that I liked. But the pastebin with the mod is dead.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711112 && dateTime=='03/24/24(Sun)12:27:38') {

'>>1711028
It is not, I'm still alive
https://pastebin.com/agwZu9Df
Updated VC mod last month, will update again in the future to 2.068'
;

}

if(Anonymous && title=='undefined' && postNumber==1711124 && dateTime=='03/24/24(Sun)12:55:53') {

'>>1708127
>>1708129
You don't understand! Players achieving an advantage through clever usage of game systems is an exploit and bad! We need sand off all edges in all games to make it so mindlessly and submissively following the rails is the only option!'
;

}

if(Anonymous && title=='undefined' && postNumber==1711134 && dateTime=='03/24/24(Sun)13:01:41') {

'>>1708211
You are projecting. People are discussing why the old game is good and the new one is bad, while you mindlessly vomitting out a canned line and running away to avoid having to defend the position you were given.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711135 && dateTime=='03/24/24(Sun)13:03:17') {

'>>1711006
Dickplomacy but with a faction of scantily dressed women.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711145 && dateTime=='03/24/24(Sun)13:18:11'  && image=='bannerlord is dead.jpg') {

'Who's the schizo now huh?';

}

if(Anonymous && title=='undefined' && postNumber==1711151 && dateTime=='03/24/24(Sun)13:26:19') {

'The first mistake of Turklord is the setting, moving away from medieval was a catastrophic mistake, secondly moving the game to a coding engine that requires compiling like c++ was also fucking catastrophic and makes modding this turd that barely runs hell on earth and thirdly they literally destroyed the combat, the combat in warband was fast and brutal the combat in bannerlord is sluggish and wonky, the swords aren't swords just metal sticks and the armor is made out of fucking paper.

Literally just start over'
;

}

if(Anonymous && title=='undefined' && postNumber==1711153 && dateTime=='03/24/24(Sun)13:28:56'  && image=='yes.jpg') {

'>>1708211
Yes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711159 && dateTime=='03/24/24(Sun)13:36:08') {

'>>1707417
I absolutely agree, sadly i don't think this was a mistake, i don't want to go on a long rant here but i am 100% convinced that the game is exactly what upper management envisioned, this is literally what they wanted to make and they made it, the reason why they constantly talked down Warband and said it was "Old and new players don't like it" (i am paraphrasing but they basically stated this sentiment) is because they unironically think Warband was a ancient game and they (the young and charismatic geniuses who knew better) were going to make it better and in their mind making it better meant getting rid of most of Warband and replacing it with fancy marketing talk, buzzwords and charlatans. This game still has potential but not in the hands of this developer.

never forget that time in a games presentation one of the TW representatives said "Warband features are not up to Bannerlord standards"

That was the literal thing they thought, it still is what they think of Warband, and frankly i cannot fathom describing this sentiment as anything other than hubris.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711237 && dateTime=='03/24/24(Sun)16:06:25'  && image=='1695481189443527.png') {

'never played Warband only the Mount & Blade: With Fire & Sword and Bannerlord
any tweaks needed for the Steam version of Warband, any QoL mods that are not complete overhauls?
dropping Bannerlord mods recommendation here in case anyone wants something new

>RMB, somewhat fixes the combat system, shields are no longer dune level of personal shields, NPCs cannot block to infinity, armor does something for once, unarmed parts hurt more, javelins demolish shields
>Eagle Rising, proper Roman empire not the Byzantine variat, Carhagians, Driatians, Gauls, Saka nation, lot of new armor sprites, new weapons, specialized units that grant party bonuses, kino all around
>Fourberie, gives the city wandering option actual purpose, robbing people, assassinating leaders(or triggering a war if you fail do so), can recruit bandit more effectively, underground boxing careers, taking over crime enterprise.
>XP tweaks, can set your own pace and skill ceiling for yourself and companions'
;

}

if(Anonymous && title=='undefined' && postNumber==1711252 && dateTime=='03/24/24(Sun)16:33:23'  && image=='1684385204039360.jpg') {

'>>1705608
I've spent 5k+ hours playing every Warband/original mod out there.
Then I play Bannerlord every once in a while and always get seriously put off. I feel like I've wasted 400 hours coping that Bannerlord combat is good and that it's just me being bad and unable to adapt to the combat system, but then it hits me that it really isn't, and the Turks simply suck at both games so they don't know how it was ruined.
I just want the days of FOTM mods with 20 player servers back, man.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711254 && dateTime=='03/24/24(Sun)16:35:41') {

'>>1711252
i think everyone kind of had a phase when we looked at the really cool siege battles and 2k soldier battles and went wow this is amazing. But after playing it for 300ish hours you kind of start noticing some of the glaring issues it had and those aren't minor gripes either, the fact they butchered this combat this bad really shows talewords literally has no clue why people thought it was good in the first place'
;

}

if(Anonymous && title=='undefined' && postNumber==1711301 && dateTime=='03/24/24(Sun)17:40:14') {

'>>1711124
yes I DON'T understand!!'
;

}

if(Anonymous && title=='undefined' && postNumber==1711443 && dateTime=='03/24/24(Sun)21:19:54') {

'what is taleworlds up to these days? are they working on another game?';

}

if(Anonymous && title=='undefined' && postNumber==1711445 && dateTime=='03/24/24(Sun)21:24:05') {

'>>1711443
minor bug fixes'
;

}

if(Anonymous && title=='undefined' && postNumber==1711451 && dateTime=='03/24/24(Sun)21:29:52') {

'>>1709654
Probably the fact that many of the systems are unfinished, or worse than DLCs from Warband. For example when talking to a lord, you cannot talk to them privately, get them to support you for a fief, their personality types don't matter, and you can sway an entire family with 3 button clicks. Romancing women is gone, you can buy them, which is dumb.
Getting into the combat, sieges and field battles, its worse than modded Warband in terms of controls/options. Half the formations don't work properly and the AI is buggy as shit when it comes to sieges. Genuinely all of it is worse than Viking Conquest and Warband mods that used the updated formation system from that module.
The biggest thing is the lack of care for RP and single player play, and instead a focus on chasing trends. The biggest example of this is probably the crafting system. Why the fuck would a mercenary smith his own weapons? Why would a king or a lord? It makes zero sense and in the E3 gameplay we see that you could purchase custom made weapons instead of smithing them, but it got scrapped for some reason.
The game has genuinely bad design decisions all the way around, but thankfully big mods like "In the Name of Jerusalem II" and the Gekokujo sequel are fixing it to some degree.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711453 && dateTime=='03/24/24(Sun)21:35:06') {

'I've never tried any Persistent World mods. They worth getting into?';

}

if(Anonymous && title=='undefined' && postNumber==1711457 && dateTime=='03/24/24(Sun)21:39:13') {

'>>1710980
>I think it makes a lot more sense.
Not really. The only thing it has done is taken away choices for the player, and limited their narrative options while dumbing down gameplay in favor of stream lining.
>How often in history did a peasant rise up to king status?
While not peasants to kings, its not uncommon for notable freemen to rise up to knight, or knight adjacent social status. The Anglo-Saxons had folk laws that allowed one to ascend to a thegn from a serf or slave provided you could afford the land and equipment from the 700's onward and probably comes from earlier Germanic folk law.
The real way most people rise up to nobility in Bannerlord/Warband is usually by doing tournaments, celebrating with nobles and earning renown/experience throughout the land while being the nobles errand boy to curry favor. Just like you would IRL if you had the ability (like William Marshall IIRC).
In Warband it was fairly realistic in regards to climbing to fame.
>Use skills to win tournaments
>Bump shoulders with nobility to run their errands and make them like you
>Be able to afford proper afford arms/armor
>Start off as a mercenary and bandit hunting
>Join as a vassal
>Get married to someone whom you have good relations with after making the daughter swoon for you with great deeds of chivalry
You would genuinely end up with some really cool player driven stories that are just not possible in Bannerlord due to the lack of depth and care from the developers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711462 && dateTime=='03/24/24(Sun)21:44:40') {

'Anyone have a mod list for Bannerlord? Havent played it in ages so I'm sure whatever I had is borked, and seeing that they're probably not going to update in a long time, I'm feeling like giving it another go.';

}

if(Anonymous && title=='undefined' && postNumber==1711464 && dateTime=='03/24/24(Sun)21:54:39'  && image=='VnDDA8i.jpg') {

'Here's mine anon. Feel free to remove the edited troop trees though. It fixes most things with Bannerlord, making armor more effective, changing health values to be more Warband like, makes veteran troops more effective, adds cut content from Warband, and makes it so that captured towns slowly drift to your culture.
"Harmony 2.3"
"ButterLib 2.8"
"UIExtenderEx 2.8.1"
"Mod Configuration Menu (Settings Pack Update) 5.9.2"
"Achievement Un(bloc)ker"
"Better Time (latest build)"
"Diplomacy"
"DynaCulture Re-upload"
"Education"
"Alternating Main Menu Background"
"Get Your Own Damn Horse"
"Warbandlord"
"Warlord Pack"
"Workshops Completed"
"Realistic Couch Lance"
"Train Troops by Leadership and Level"
"True Noble Opinion"
"Historical Name Expansion"
"Horses"
"More Raiding - A Raiding and Mayhem Mod"
"My Little Warband"
"No Splash Videos - Skip Splash Screen"
"Open Source Armory"
"Realistic Battle Mod"
"Swadian armoury"
"True Controller"
"Character Manager"
"Character Reload Fix for e(1.7.X - 1.9.0) v(1.0.X-1.1.4)"
"Customizable Troop Wages 1.2"
"Orbis Terrae Armarium"
"Banner Color Persistence (now with BannerPaste)"
"Vendel Sturgia"
"B.A.R.D. - Battanian Army Overhaul"
Hope you like it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711494 && dateTime=='03/24/24(Sun)23:28:26') {

'>>1711112
I must have been clicking the wrong pastebin links, I was looking up old OP posts for /mbg/. Now I can play Viking Conquest again. Thanks anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711815 && dateTime=='03/25/24(Mon)12:18:32') {

'>>1705615
>>1706380
Bunch of crybabies. Bannerlord is better.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711881 && dateTime=='03/25/24(Mon)14:38:44') {

'>>1711443
making Sure once the Mods are updated to newest Version, they Ruin IT everything once again'
;

}

if(Anonymous && title=='undefined' && postNumber==1711951 && dateTime=='03/25/24(Mon)16:05:23') {

'after seeing the performance of DD2, i have a new appreciation for the turks.
DD2 is CPU bottlenecked in towns even with 4090 at 4k for those who don't know.
the game outright crashes with lower end CPUs and if not, it stutters a lot.'
;

}

if(Anonymous && title=='undefined' && postNumber==1711956 && dateTime=='03/25/24(Mon)16:12:08') {

'>>1711151
>The first mistake of Turklord is the setting
roman empire demise is kino. acquire taste.
>secondly moving the game to a coding engine that requires compiling like c++ was also fucking catastrophic and makes modding this turd that barely runs hell on earth
wrong again.
C# was praised by modders.
>and thirdly they literally destroyed the combat, the combat in warband was fast and brutal
>third strike
lol
lmao
https://youtube.com/watch?v=RrMa0mrUByc'
;

}

if(Anonymous && title=='undefined' && postNumber==1711982 && dateTime=='03/25/24(Mon)16:39:24') {

'Thoughts on the american civil war mod? I wish they cut the map size and focused more on gameplay mechanics instead of 2 billion different unit types';

}

if(Anonymous && title=='undefined' && postNumber==1712046 && dateTime=='03/25/24(Mon)18:21:58') {

'>>1711956
Lol sure, one more year before the mods save bannerlord

Its over, i won this fight before it even began 4 years ago. But i guess you can keep screaming 'Next patch will fix it!' As the game is abandoned, and of course the endless patching has only slowed down mod development even more lmao, its really funny how piss easy it was to mod warband and fuck tons of people sharted out thousands of total overhaul mods. Meanwhile Bannerlord has only a handful of working mods and most overhauls are in developent hell

Its over'
;

}

if(Anonymous && title=='undefined' && postNumber==1712050 && dateTime=='03/25/24(Mon)18:34:46') {

'https://www.youtube.com/watch?v=QEu82pdHmYE

its over'
;

}

if(Anonymous && title=='undefined' && postNumber==1712059 && dateTime=='03/25/24(Mon)18:39:02') {

'>>1712046
>moving goalposts
>lies about warband modding
>lies about the number of warband total overhaul mods
i accept your concession'
;

}

if(Anonymous && title=='undefined' && postNumber==1712061 && dateTime=='03/25/24(Mon)18:40:35') {

'>>1712059
where are the bannerlord overhauls? the game has been out for 4 years, where is middle earth? where is all the good shit? why has literally nothing changed in 4 years of early access?'
;

}

if(Anonymous && title=='undefined' && postNumber==1712064 && dateTime=='03/25/24(Mon)18:43:14') {

'>>1712061
>moving goalposts again
>lies about the release time of the game
but i'll answer you. they're work in progress™'
;

}

if(Anonymous && title=='undefined' && postNumber==1712065 && dateTime=='03/25/24(Mon)18:45:30'  && image=='Screenshot 2024-03-25 194423.png') {

'>>1712064
How am i lying? How am i moving the goalpost? the game is objectively worse than Warband. Bannerlord has no future, it didn't have any future 4 years ago and it still won't in 6 years'
;

}

if(Anonymous && title=='undefined' && postNumber==1712082 && dateTime=='03/25/24(Mon)19:04:59') {

'>>1712065
>pretending to be a retard
i'm sick of you. there is no need to bump threads here. it's not /vg/
>How am i lying?
the was in early access until 2022.
warband modding was abysmal.
there were no thousands of total overhaul mods for warband.
those are lies.
>How am i moving the goalpost?
your post that i responded to mentioned 3 things you thought were wrong with bannerlord at least one of them is objectively wrong.
when i pointed your errors, you started screeching about "next patch will fix it" and later about overhaul mods.
this is moving goalposts.
now, if you want to shitpost, do it in a relevant way. make your shitpost without quoting irrelevant stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712083 && dateTime=='03/25/24(Mon)19:07:34') {

'>>1712082
Cope, the devs have nothing other than spite and hate for you, and still you choose to suck their dick defending their badly coded game hoping to god that modders will come along and do the real work that the tvrk bvll should have done in the first place.
Aren't you tired? we've having these arguments for 5 years now and still you persist on defending a broken shittier version of the original.

Cope, seethe, whatever, you are hopeless'
;

}

if(Anonymous && title=='undefined' && postNumber==1712099 && dateTime=='03/25/24(Mon)19:26:49') {

'Is it true the /mbg/ threads died on /vg/ because of gachafags? Been looking to come back to some warband and heard about it's demise.';

}

if(Anonymous && title=='undefined' && postNumber==1712107 && dateTime=='03/25/24(Mon)19:31:36') {

'>>1712099
it died because hiro fucked the android apps for me so i cannot bump the thread conveniently anymore.
every post is a chore now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712110 && dateTime=='03/25/24(Mon)19:35:41') {

'>>1712107
New captcha or was that ages ago?'
;

}

if(Anonymous && title=='undefined' && postNumber==1712119 && dateTime=='03/25/24(Mon)19:48:53') {

'>>1711956
Warband's combat was good though. Armor had purpose and functionality, was a genuine indicator of veterancy and something you should be warry of and try to acquire. Melee attacks were also much faster at higher levels. Hitting 300 weapon skill made you attack absurdly fucking fast, where as in Bannerlord you really need to turn into your swings for the timing to even be decent.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712128 && dateTime=='03/25/24(Mon)19:57:04') {

'>>1712110
it has been a couple of months, i think.
not the new captcha. they did something idk what it is.
it either doesn't load the captcha or it recognizes the post as a bot post and it doesn't actually get posted even if it did say post successful.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712130 && dateTime=='03/25/24(Mon)19:57:41') {

'>>1712099
/domg/ is still alive'
;

}

if(Anonymous && title=='undefined' && postNumber==1712136 && dateTime=='03/25/24(Mon)20:04:44') {

'Whats with modders and making bandits a lot more threatening';

}

if(Anonymous && title=='undefined' && postNumber==1712162 && dateTime=='03/25/24(Mon)20:32:34') {

'>>1711237
dickplomacy'
;

}

if(Anonymous && title=='undefined' && postNumber==1712164 && dateTime=='03/25/24(Mon)20:33:59') {

'>>1711112
Can you dump the source code somewhere? I wanted to add Dickplomacy to it but being closed source meant I couldn't'
;

}

if(Anonymous && title=='undefined' && postNumber==1712260 && dateTime=='03/25/24(Mon)23:28:58') {

'>>1711453
bump'
;

}

if(Anonymous && title=='undefined' && postNumber==1712325 && dateTime=='03/26/24(Tue)02:22:14') {

'>>1712136
they don't understand balance'
;

}

if(Anonymous && title=='undefined' && postNumber==1712402 && dateTime=='03/26/24(Tue)05:26:54') {

'>>1712136
70% of your battles are going to be against them, so its either that or boring lategame'
;

}

if(Anonymous && title=='undefined' && postNumber==1712413 && dateTime=='03/26/24(Tue)05:40:55') {

'i like bannerlord and warband, you black and white niggers.';

}

if(Anonymous && title=='undefined' && postNumber==1712445 && dateTime=='03/26/24(Tue)06:23:54') {

'>>1712413
This isn't allowed, gods of /mbg/ smite this fencesitter'
;

}

if(Anonymous && title=='undefined' && postNumber==1712463 && dateTime=='03/26/24(Tue)07:13:32') {

'>>1712413
bannerlord can have the features that made warband great easily.
the devs not adding them or an equivalent is baffling.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712467 && dateTime=='03/26/24(Tue)07:18:00') {

'>>1712463
what features aside from
>King Whorehouse invited you to butter feast'
;

}

if(Anonymous && title=='undefined' && postNumber==1712479 && dateTime=='03/26/24(Tue)07:40:22') {

'>>1712467
>lady chaste sent you a letter
>king whorehouse tells you lady chaste wants to meet you
>the guard winking at you when you visit lady chaste
>court and minister for your kingdom
>right to rule
>renwon increasing party size slowly instead of big jumps at clan level
>renwon decay
>raiding villages giving huge amount of denars
>owning a town meant you could sit back and relax instead of grinding battles all the time to pay wages
>dueling lords
>denouncing or supporting lords
>simping for a lady and dueling a lord that was slandering her
>fight your way out of a failed sneak attempt and actually succeed in sneaking in if you won the fight
>deserters
>manhunters
>suggesting an action to lord without being the marshall
>all lords being candidates for the new fief
>individualized relations with lords
>asking lords to vote for you or someone else for the new fief
>asking them who they are supporting and agreeing with them for the precious relations boost
>high tier armor actually protecting you instead of being made of cardboard'
;

}

if(Anonymous && title=='undefined' && postNumber==1712548 && dateTime=='03/26/24(Tue)09:34:47') {

'>>1712479
thanks for the making the post anon, I only have limited experience with Warband
>lady chaste sent you a letter, king whorehouse tells you lady chaste wants to meet you, the guard winking at you when you visit lady chaste
is this courting mechanic? if so Bannerlord has it just with the lame skill check spin (slightly depends on her personality, like a virtuous person will value charisma over cunning, etc...)
your family also receives marriage offers from time to time
>court and minister for your kingdom
what does it provide exactly? In Bannerlord you can build up towns/castles, enact policies, poach noble families, have rudimentary diplomacy (declaring war / peace, with tributes) and pump out babies over time, it's not super in depth despite devs trying to ape Crusader Kings, but it works
>right to rule
one of the weaker points of Bannerlord, you can absorb Calradia without ever becoming a Kingdom, and if you become a Kingdom expect random wars constantly even if you're friend with every single lord
>renown
honestly I prefer army size tied to your skills rather the renown and with constant wars decay is not really needed
>raiding village
genuinely sucks in Bannerlord, relationship penatles out the ass, odds of enemy army appearing out of nowhere high, you will drown in goods though
>owning a town meant you could sit back and relax instead of grinding battles all the time to pay wages
towns are profitable, set recruitment to 2000 limit rather unlimited, but yes it takes ages to build up a single town, castles suck major dick (especially if it's not of your culture)
>dueling lords
missing, only fourberie mods allows to assassinate leaders (and their 14 other guards in the room)
>denouncing or supporting lords
it's all about clans now, you can support/denounce or even expel a clan(not ruler)
>simping for a lady and dueling a lord that was slandering her
missing
cont.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712555 && dateTime=='03/26/24(Tue)09:46:32') {

'>>1712479
>>1712548
>fight your way out of a failed sneak attempt and actually succeed in sneaking in if you won the fight
yep, infuriating as shit
>deserts, manhunters
enemy troops can flee back to nearest friendly city/castle if they lost their commander, and you can entrusted to hunt down a minor clan
but no, nothing like warband equivalent
>suggesting an action to lord without being the marshall
the concept of overall army commander is kind of missing, instead anyone with enough influence can summon an army
honestly I am not sure if this is good or bad, on one hand you can summon army and tard wrangle the A.I into doing something useful is pretty good, on the other hand it has to be done way too often, Bannelord uses new resource called influence for that
>all lords being candidates for the new fief
reworked, clans without fiefs and of same culture have a higher chance of getting new fief when it comes to voting
>individualized relations with lords
probably for the best, there is like 300+ noble lords
>asking lords to vote for you or someone else for the new fief
missing, you can however vote for existing fief to be handed over to someone else in Kingdom menu, you vote with "influence" instead
>asking them who they are supporting and agreeing with them for the precious relations boost
I mean, supporting policies/giving fiefs has relationship boosts
>high tier armor actually protecting you instead of being made of cardboard
yep, RBM mod fixes it somewhat but it is still RNG heavy'
;

}

if(Anonymous && title=='undefined' && postNumber==1712634 && dateTime=='03/26/24(Tue)11:53:41'  && image=='banner kings.png') {

'For me, it’s Bloat Kings, Feature Creep Expanded.';

}

if(Anonymous && title=='undefined' && postNumber==1712733 && dateTime=='03/26/24(Tue)13:14:10') {

'>>1705608
Worst part about M&B mods is when everything is written in their respective languages

It is okay to see the "kaiser" of Prussia but don't go ultra nerd on us and make it "Kaiser Wilhem II af Kaiserreich" and write all the german armour names in german on a mod that is on english

For fuck's sake, I only speak english, french and spanish, don't force me to learn german, polish, lituanian, arabic, turkish, hungarian, ikea, russian, horsefucker (mongol)... just to play the game'
;

}

if(Anonymous && title=='undefined' && postNumber==1713227 && dateTime=='03/26/24(Tue)22:56:19') {

'>>1712164
No, it's partial source and partial text'
;

}

if(Anonymous && title=='undefined' && postNumber==1713350 && dateTime=='03/27/24(Wed)03:53:00') {

'https://www.youtube.com/watch?v=u4rnNHq0IFI';

}

if(Anonymous && title=='undefined' && postNumber==1713611 && dateTime=='03/27/24(Wed)10:59:49') {

'i got a warband update.
what's in it, bros?'
;

}

if(Anonymous && title=='undefined' && postNumber==1713768 && dateTime=='03/27/24(Wed)13:31:45') {

'>>1705608
so this is the new general ? you guys finally accepted the loss of BL against gacha ?'
;

}

if(Anonymous && title=='undefined' && postNumber==1713770 && dateTime=='03/27/24(Wed)13:35:27'  && image=='1700984368043657.png') { }

if(Anonymous && title=='undefined' && postNumber==1713780 && dateTime=='03/27/24(Wed)13:44:49'  && image=='20240327184259_1.jpg') {

'Hey guys, I'm working on an overhaul of the character creation's background steps, any ideas ?
I divided it in
>family
>education received <need ideas
>personality, but I think I'll change this one
> early adult life
> reason for adventuring

with a special path in each culture to have skills akin to their noble troops

but I'm lacking in the idea department on new path to have

picrel the reason for adventuring'
;

}

if(Anonymous && title=='undefined' && postNumber==1713809 && dateTime=='03/27/24(Wed)14:23:07'  && image=='butter.png') {

'kill for butter
pillage for butter
kidnap for butter
torture for butter
rape for butter
conquer for butter'
;

}

if(Anonymous && title=='undefined' && postNumber==1713824 && dateTime=='03/27/24(Wed)14:33:03') {

'>>1713780
I would love to have a system that gives powerful bonuses from the start with downsides
would it be possible to give yourself a negative skill value?
if so something like
Heavy Handed:
>since your childhood you always took the violent approach rather than diplomacy
>+1 Vigor and 3 focus points towards one handed, two handed, polearm at the cost of -30 social skill
or anything like
Copper Seller of Danara
>there were rumors of you raiding caravans and selling shoddy goods to said caravans, as a result you were blacklisted from their services
>workshop profit increased by 3x times+1 extra workshop, you can no longer establish caravans, NPCs marked as caravanner have a negative relation with you'
;

}

if(Anonymous && title=='undefined' && postNumber==1713840 && dateTime=='03/27/24(Wed)14:45:27') {

'>>1712402
Lategame battles should be against lords, bandits are for early game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1713846 && dateTime=='03/27/24(Wed)14:50:38') {

'>>1713824
>I would love to have a system that gives powerful bonuses from the start with downsides
>would it be possible to give yourself a negative skill value?
unfortunatly I have to choose between adding or removing, I can't do both at the same time with the functions that the CC is built with
there might be other ways to do it but I don't have the skill to do it
All I can do do atm is add/remove steps, and within step I can add/remove choices that either add or remove skill levels, attribute levels, gold, renown, traits & their level, unspent focus/attribute point'
;

}

if(Anonymous && title=='undefined' && postNumber==1713862 && dateTime=='03/27/24(Wed)15:02:46') {

'>>1713846
I see, well something simpler then
what really bugged me was the last option for your character specifically was how generalized your soldiering paths were
all of them give you horse and shitty gear, some career paths should not give you horse but better equipment
vlandian sharpshooter, should have nice crossbow start and kettle helmet but no horse
sturgia/batannia are not cavalry oriented cultures, it would make sense to give same option'
;

}

if(Anonymous && title=='undefined' && postNumber==1713883 && dateTime=='03/27/24(Wed)15:30:26') {

'>>1713840
Early mid and lategame, don't forget you'll have to manually wipe out bandit camps to stop the looter spawns in your territory'
;

}

if(Anonymous && title=='undefined' && postNumber==1713905 && dateTime=='03/27/24(Wed)15:57:25') {

'>>1713883
Once I have territory they're barely a concern, but in many mods the early game is a lot more tedious with bandits packs wandering around with like 10-15 high tier troops in them.

By the time you're established deserters, forest bandits or whatever random bandit type the mod has are never going to be a threat. What's the point in putting them out of the fightability of early game characters? Just makes building your first army much more of a drag and high pathfinding much more necessary.'
;

}

if(Anonymous && title=='undefined' && postNumber==1713938 && dateTime=='03/27/24(Wed)16:24:30') {

'>>1705608
Kenshi is better since you don't have chase down autistic lords for the entirety of the late game and can just fuck around in an open world without any of the responsibility.'
;

}

if(Anonymous && title=='undefined' && postNumber==1713989 && dateTime=='03/27/24(Wed)17:27:18') {

'>>1713780
Cap skills at 300 and linearize XP system instead of it being exponential, no idea why this isn't vanilla'
;

}

if(Anonymous && title=='undefined' && postNumber==1714058 && dateTime=='03/27/24(Wed)18:32:05') {

'>>1712733
yeah I feel ya'
;

}

if(Anonymous && title=='undefined' && postNumber==1714264 && dateTime=='03/27/24(Wed)21:48:45') {

'>>1713809
>he doesn't just produce butter himself'
;

}

if(Anonymous && title=='undefined' && postNumber==1714446 && dateTime=='03/28/24(Thu)03:37:29') {

'>>1713938
kenshi is the better game for zoomers'
;

}

if(Anonymous && title=='undefined' && postNumber==1714595 && dateTime=='03/28/24(Thu)08:37:20') {

'>>1713862
oh yeah this, it's very easy to do but I never released what I did, mostly becauseI did the equipement to go alongside my troop mod and it's very different from vanilla, and it causes the equipement to be different from the perks you gain
that's the reason why I am doing this mod'
;

}

if(Anonymous && title=='undefined' && postNumber==1714619 && dateTime=='03/28/24(Thu)09:21:41') {

'>>1713989
maybe in an other mod but not in this one, and skills are a bit of a mess intertwinned in everything so I don't really want to risk it'
;

}

if(Anonymous && title=='undefined' && postNumber==1714624 && dateTime=='03/28/24(Thu)09:30:10') {

'is there a mod for early passive income in Warband?
kind of missing my workshop / caravan from Bonerlord, even a bank would be okay'
;

}

if(Anonymous && title=='undefined' && postNumber==1714642 && dateTime=='03/28/24(Thu)10:00:50') {

'>>1714624
>kind of missing my workshop from Bonerlord
bwo?
warband has workshops. you just need to visit the guild master and ask him to buy one.
hint: he just stands in one place and doesn't walk like other NPCs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1714709 && dateTime=='03/28/24(Thu)11:23:26') {

'>>1712548
>is this courting mechanic?
yes
>what does it provide exactly?
interaction. someone calling you a lord/king.
you assign fiefs through the minister.
you declare wars through the minister.
you try to have other kings to recognize your right to rule.
the interaction aspect is the sovl aspect.
menus are sovlless.
>In Bannerlord you can build up towns/castles, enact policies, poach noble families, have rudimentary diplomacy (declaring war / peace, with tributes) and pump out babies over time
are you playing with diplomacy?
bannerlord did not have those things at official release nor do i remember reading about them in patch notes.
>honestly I prefer army size tied to your skills rather the renown and with constant wars decay is not really needed
renown affects how lords talk to you, whether you're allowed into feasts, whether lords will accept marriage proposals from you and whether you will be asked to become a vassal of a faction. in addition to party size.
the interactions aspect is the sovl aspect. and not having stupid break points.
>it's all about clans now, you can support/denounce or even expel a clan(not ruler)
through stupid menus.
i want to insult them to their faces!
>>1712555
>the concept of overall army commander is kind of missing
you can ask lords to do something and they will agree or disagree depending on your relations.
an entirely different approach to being the marshall and calling a campaign.
i like the idea of the army system of bannerlord but we need to ask lords to do stuff if they like us.
>reworked
and a shitty rework it is.
>probably for the best, there is like 300+ noble lords
and warband had ~20 lords per faction for a total of 120 lords (not including ladies).
warband had some actions increasing your relations with the whole family so you don't have to farm relations individually nor am i arguing for this. the hivemind is shit. it is sovlless.
and it ruins possibilities for intrigue in mods.'
;

}

if(Anonymous && title=='undefined' && postNumber==1714727 && dateTime=='03/28/24(Thu)11:58:58'  && image=='1690244405558282.png') {

'>>1714709
>interaction. someone calling you a lord/king...
frankly it just sounds like extra steps to me, but I can respect immersion aspect
>bannerlord did not have those things at official release nor do i remember reading about them in patch notes.
I don't use that mod
kingdom option to boot clan/redistribute fiefs is there in both sandbox and campaign mode, along with marriage
they also tried lean into Crusader Kings family tree, everyone ages, people make babies, you can also retire your main character and transfer the position to someone else in the clan (it is entirely optional you can just switch aging off, it also means no babies though)
here is poorly cropped collage of shit they added after release'
;

}

if(Anonymous && title=='undefined' && postNumber==1714735 && dateTime=='03/28/24(Thu)12:12:14') {

'>>1714727
there is no minister in bannerlord.
the policies are enacted through menus, the buildings are done through menus (so did warband buildings), declaring wars is done through menus and making babies is done automatically (at first, you had to spend a night in a walled fief with your wife. it was kino).
you made it sound as those stuff were done through interactions with NPCs.
you threw me off.
>I can respect immersion aspect
this is another way to describe sovl.
desu, if those decisions required a feast
to enact and only those who attend the feast can vote, bannerlord would have massive sovl.'
;

}

if(Anonymous && title=='undefined' && postNumber==1714796 && dateTime=='03/28/24(Thu)13:23:12') {

'>>1713938
>He doesn't host feasts so that lords come to him
Filtered'
;

}

if(Anonymous && title=='undefined' && postNumber==1714864 && dateTime=='03/28/24(Thu)14:21:26') {

'>>1714796
>host a feast
>lords don't like you enough to even attend'
;

}

if(Anonymous && title=='undefined' && postNumber==1715039 && dateTime=='03/28/24(Thu)17:31:52') {

'>>1714264
where's the fun in that. I WILL DRINK FROM YOUR SKULL'
;

}

if(Anonymous && title=='undefined' && postNumber==1715040 && dateTime=='03/28/24(Thu)17:33:07') {

'>>1714642
there are a few mods that allow you to access the guildmaster from the town screen. I know Vechs had it in his mod.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715043 && dateTime=='03/28/24(Thu)17:35:44'  && image=='1694621849387003.png') {

'>>1714864
>host feast
>make lords wait for a day without any food
>finally serve food
>it's all just different variations of nuts
>at the end of the feast ask my lords how did they like my nuts'
;

}

if(Anonymous && title=='undefined' && postNumber==1715068 && dateTime=='03/28/24(Thu)18:00:48'  && image=='owari da.jpg') {

'So what's the post-mortem here? Massive dev turnover/brain drain? Listening to the wrong focus groups? Multiple project reboots? Unfathomable amounts of embezzlement?';

}

if(Anonymous && title=='undefined' && postNumber==1715102 && dateTime=='03/28/24(Thu)18:28:07') {

'>>1715068
>brain drain?
this for sure. many lead devs went to work for ubisoft and based mexxico left for some reason.
>Listening to the wrong focus groups?
also sort of this.
they wanted to reach a wider audience. warband was too complex.
>Multiple project reboots?
most likely also this. they have a space title in the making.
>Unfathomable amounts of embezzlement?
money is not an issue for them. they made millions of dollars with warband and the difference in currency buying power is HUGE.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715853 && dateTime=='03/29/24(Fri)12:31:16') {

'What do you guys think of the overhaul mods coming down the pipe? I think the look pretty good myself.
>In the name of Jerusalem II
>Shokuho
>AD:Dark Ages
>Eagle Rising
>Fantasy mods like LOTR/WH
So far most of them seem to fix major gripes I have with the game and look fairly decent. It is sad that it takes a massive overhaul to fix the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1715872 && dateTime=='03/29/24(Fri)12:59:03') {

'>>1715853
>most of them seem to fix major gripes I have with the game
elaborate.
>What do you guys think of the overhaul mods coming down the pipe?
if the base game doesn't change, i will not give a shit about overhauls.
i HATE having to grind battles as a lord with 2 fucking towns.
i HATE the courting system if you can even call it that
i HATE armor being shit
i HATE the little pokies that are couched lances
i HATE spears being shit
i HATE battles that end as soon as they start
i HATE that battles don't end unless one side is slaughtered to the last man
i HATE that armies can't retreat from a battle at the cost of de-leveling soldiers (simulating them throwing away their weapons while running away)
i HATE that deserters aren't generated when a low morale army retreats from battle in foreign lands
and i hate the large numbers bannerlord has. only kings should be rolling around with 200 soldiers.
i hate massive battles all the time
'
;

}

if(Anonymous && title=='undefined' && postNumber==1715902 && dateTime=='03/29/24(Fri)13:44:36') {

'>>1715872
Most seem to add things from Warband mods that were popular.
>Ships
>Serve as a soldier
>Upgrade troops to companions
>Neutral locations to explore
>Scripted events
>Bringing back all the missing Warband features (thanks Bloc for Warlord pack)
>Fixes the armor system so that armor is more effective than a wet linen shirt
>Fixes spears/polearms
>Makes shock cavalry fucking OP, as they should be
>Character transfers/loads
>probably some more stuff I am missing like leveling and morale overhaul
Honestly most of the mods for Bannerlord that were submods for Warband still really work well. While they don't fix the shoddy foundation that is Bannerlord, they do aid in making it better. I think the major overhauls are going to fix it, for the most part. By the way, whatever happened to the Warband mod for Bannerlord?'
;

}

if(Anonymous && title=='undefined' && postNumber==1715913 && dateTime=='03/29/24(Fri)13:54:37') {

'>>1715853
I am waiting for Bretwalda which is just brytenwalda but in bannerlord.
No updates or nothing for a long while though so it may be dead :('
;

}

if(Anonymous && title=='undefined' && postNumber==1715916 && dateTime=='03/29/24(Fri)13:56:45') {

'>>1715913
oh nevermind just checked it and they did an update in january.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716196 && dateTime=='03/29/24(Fri)19:14:26') {

'I am now significantly less excited for overhaul mods because I forgot Bannerlord is dogshit at handling new assets. My game has been loading a battle for 3 hours and is still going because I am using an overhaul mod for the troop trees.
For whatever reason, once you get OVER the loading, it works like a charm. Before that you have to sit and wait for everything to work.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716223 && dateTime=='03/29/24(Fri)19:35:28') {

'>>1716196
maybe you're running the game on a HDD?
it runs like shite on HDDs.
idk what's the problem you're facing, idk if it is the assets and idk if new armors are called assets.
i have always been running the game with armor and weapon mods and it loads fine.
i even had my little warband once with custom armor for my custom troops and it still ran fine.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716255 && dateTime=='03/29/24(Fri)20:04:52'  && image=='1709810456967511.jpg') {

'whats the chance i can rip both dd2/dd1 armor/weapon/monsters and make a dungeon menshi game in bannerlord?';

}

if(Anonymous && title=='undefined' && postNumber==1716266 && dateTime=='03/29/24(Fri)20:23:54') {

'>>1716255
>dragons swipes with hands can be blocked with left and right directions
>jaw snap with up/down
pretty doable imo.
>you now remember that mod by the turks that turns bannerlord into 2d
https://www.nexusmods.com/mountandblade2bannerlord/mods/2249/'
;

}

if(Anonymous && title=='undefined' && postNumber==1716271 && dateTime=='03/29/24(Fri)20:33:13') {

'>>1716223
Its and HDD, but I have never had such an issue on any other game, ever, nor has it taken so long to load other assets even in better or comparable quality.
>https://www.nexusmods.com/mountandblade2bannerlord/mods/6655
This is the mod I am trying to load. It doesn't really want to work tbqh.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716299 && dateTime=='03/29/24(Fri)21:03:22') {

'>>1716271
>but I have never had such an issue on any other game, ever
well, current programmers don't want to trouble themselves.
even windows 10 had 100% usage for HDDs.
i bet you've only played older games so far.
hell, even CK2 runs miles better on an SSD.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716302 && dateTime=='03/29/24(Fri)21:06:15') {

'>>1716299
Mostly, yeah. After a bit of troubleshooting I have discovered that the issue lies with Vlandian armor. No idea what is causing the issue but for whatever reason when using Vlandian troops it refuses to load. The Sturgians and the Empire load perfectly fine.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716328 && dateTime=='03/29/24(Fri)21:34:21') {

'>>1715102
>space title
Still curious when this mythical space
game that apparently they are focusing on. Just seems to me they are sitting on Bannerlord right now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716329 && dateTime=='03/29/24(Fri)21:35:23') {

'>>1716328
*coming out'
;

}

if(Anonymous && title=='undefined' && postNumber==1716361 && dateTime=='03/29/24(Fri)22:02:35') {

'>>1716328
>mythical
they had job announcement about it, bro.
>>1716329
>coming out
i believe even turks are aware that releasing a new game while their current one isn't finished even by their own standards is retarded and extremely bad optics.
that out of the way, bannerlord, which was a game with a "defined" path and tested and liked predecessors, took them 10 fucking years to release.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716425 && dateTime=='03/29/24(Fri)23:41:44') {

'>>1715872
>i HATE armor being shit
>i HATE the little pokies that are couched lances
>i HATE spears being shit
>i HATE battles that end as soon as they start
>i HATE that battles don't end unless one side is slaughtered to the last man
All of these are fixed by RBM'
;

}

if(Anonymous && title=='undefined' && postNumber==1716430 && dateTime=='03/29/24(Fri)23:54:33') {

'>>1716425
that's cool.
what happens to the side is defeated and ran away?'
;

}

if(Anonymous && title=='undefined' && postNumber==1716479 && dateTime=='03/30/24(Sat)01:14:22') {

'>>1715068
i remember there was schizo theory that coup in turkey affected it somehow'
;

}

if(Anonymous && title=='undefined' && postNumber==1716732 && dateTime=='03/30/24(Sat)10:51:32'  && image=='F6q3ljEbkAAicNw.png') {

'>Yet another Community Tales dev blog with no news on future updates.';

}

if(Anonymous && title=='undefined' && postNumber==1716768 && dateTime=='03/30/24(Sat)11:55:13') {

'>>1716425
IMO one of the biggest changes for Bannerlord's field battles to be good that needs to happen is for the game to bring back Viking Conquest formations. The current ones suck big fat weewee.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716778 && dateTime=='03/30/24(Sat)12:13:25') {

'>>1715853
Shokuho is looking good, I'm quite interested in TOR and bretwalda too.
DADG is looking beautiful but unfortunatly it's a time period I don't like
It's a shame no one is working on a proper warband remake, would have loved that

>>1716196
game is compiling shaders, I heard it's faster ifyou delete the vanilla ones but yes it can take a long time
same issue with TOR'
;

}

if(Anonymous && title=='undefined' && postNumber==1716822 && dateTime=='03/30/24(Sat)13:28:45') {

'>>1715068
Mount & Blade was originally a passion project of some guy and his wife and it showed. Bannerlord was a cynical, government-funded project created to cash in on Warband's success.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716827 && dateTime=='03/30/24(Sat)13:35:41') {

'I remember when the only thing keeping bannerlord alive was the weird waifu mods';

}

if(Anonymous && title=='undefined' && postNumber==1716838 && dateTime=='03/30/24(Sat)13:49:01') {

'>>1705915
>>1706140
It's 90% the fault of patches fucking up the mods. The modding scene died out due to that.
Nobody even bothers with small fixes or little features like formations anymore, even though there was plenty of that shit even pre-release.
The turks had ONE fucking job. Just make the mods work. And they fucked it up.
M&B's fun is mostly about being able to load up a mod when you get bored with another version of the game and playing something completely fresh. Bannerlord has cut out that feature completely due to patches breaking mods.
Just look at how many people are running back older versions of bannerlord just to load up mods, even I personally play on a year old version just to play with mods and not get CTDs every half hour.
They had ONE fucking job, and they messed it up.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717039 && dateTime=='03/30/24(Sat)17:03:26') {

'>>1716838
video game devs need to learn to stop patching their games'
;

}

if(Anonymous && title=='undefined' && postNumber==1717070 && dateTime=='03/30/24(Sat)17:25:50') {

'Are there any mods that gut the smithing system and replace it with the ability to outright purchase custom weapons, like in VC? It makes zero sense as to why a powerful noble calls upon his local blacksmith to "forge him something" and then the smith hands him the tools of the trade and says "Here!". I haven't found any mods that do this, but I seriously hope its out there. The closest I have found is paying the smith to upgrade your equipment, which is neat.';

}

if(Anonymous && title=='undefined' && postNumber==1717244 && dateTime=='03/30/24(Sat)20:52:03'  && image=='81ffXLmW4OL._AC_UF1000,1000_QL80_.png') {

'Is /mbg/ kill? When'd that happen?';

}

if(Anonymous && title=='undefined' && postNumber==1717247 && dateTime=='03/30/24(Sat)20:56:06'  && image=='106206403_p0.jpg') {

'>>1707479
Armagan couldn't make the numbers, so Erdogan's implicated him as a PKK cell like all the other poor earners.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717289 && dateTime=='03/30/24(Sat)22:08:57') {

'>>1717244
A few weeks back, maybe a month or two. We had a run of threads that died way before the bump limit because gacha threads.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717291 && dateTime=='03/30/24(Sat)22:10:52') {

'>>1717289
>because of lazy anons
ftfy'
;

}

if(Anonymous && title=='undefined' && postNumber==1717298 && dateTime=='03/30/24(Sat)22:23:42') {

'>>1717291
But do we really need three FGO threads at any given time, anon? Do we?'
;

}

if(Anonymous && title=='undefined' && postNumber==1717312 && dateTime=='03/30/24(Sat)23:01:29') {

'>>1717298
if anons weren't lazy, we would have had 3 /mbg/ threads at any given time instead.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717316 && dateTime=='03/30/24(Sat)23:32:32') {

'bros...
will bannerlord ever be good?
i need to know whether to have faith or just move on and find another hobby.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717372 && dateTime=='03/31/24(Sun)01:22:57') {

'>>1717039
they have minor bug fixes that need the game to be recompiled completely, it fucking downloads GBs of data from one small fucking edit to a text file somewhere. these turks are retarded'
;

}

if(Anonymous && title=='undefined' && postNumber==1717640 && dateTime=='03/31/24(Sun)11:08:47') {

'>>1717316
bannerlord is 95% identical to warband :)'
;

}

if(Anonymous && title=='undefined' && postNumber==1717694 && dateTime=='03/31/24(Sun)12:25:58'  && image=='gentleman_lords_rise_up.jpg') {

'FUCK BANNER KINGS! FUCK THAT BUGGY BLOATED MESS! FUCK IT!';

}

if(Anonymous && title=='undefined' && postNumber==1717697 && dateTime=='03/31/24(Sun)12:34:08'  && image=='1708345432181319.png') {

'stonks';

}

if(Anonymous && title=='undefined' && postNumber==1717708 && dateTime=='03/31/24(Sun)12:58:14') {

'>>1717316
It's shit and stop making threads about it'
;

}

if(Anonymous && title=='undefined' && postNumber==1718161 && dateTime=='04/01/24(Mon)01:27:07') {

'>>1717316
Potentially? Again, some of the big mods look really good. I would suggest finding a new hobby and checking back in on the game when the big projects are done.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718170 && dateTime=='04/01/24(Mon)01:43:56') {

'>>1716778
>Shokuho is looking good
You know what else looks good?
Star Citizen'
;

}

if(Anonymous && title=='undefined' && postNumber==1718172 && dateTime=='04/01/24(Mon)01:46:14') {

'>>1718170
Shokuho is the only one that will be finished within our lifetimes'
;

}

if(Anonymous && title=='undefined' && postNumber==1718195 && dateTime=='04/01/24(Mon)02:11:07') {

'>>1718172
Now now, if the singularity occurs and we can do consciousness uploads in the next 40 years or so, we might still survive (in one form or another) long enough to see Star Citizen launch.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718528 && dateTime=='04/01/24(Mon)12:55:16') {

'>>1718195
i haven't been keeping up but wasn't the single player portion of the game close to release or something a while back?'
;

}

if(Anonymous && title=='undefined' && postNumber==1718534 && dateTime=='04/01/24(Mon)12:59:45') {

'>>1718528
ok i've looked it up and it is announced that it is feature complete and they're now polishing it.
it is called squadron 42.
desu, starsector is all the space i need. i don't particularly fancy space games and only tried starsector because it is spacd mount and blade.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718582 && dateTime=='04/01/24(Mon)13:59:08') {

'>>1716778
Speaking of, what even still needs to be developed regarding Shokuho? It seems like they have a huge number of assets, the map is finished, and they implemented a number of their gameplay changes. Could probably just make it public now and add more content over time'
;

}

if(Anonymous && title=='undefined' && postNumber==1718589 && dateTime=='04/01/24(Mon)14:16:33') {

'>>1705608
It isn't dead. I just played on Tropical Paradise yesterday.
Great fun, 30 people on.
Minisiege had usual 50 to sometimes a 100.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718625 && dateTime=='04/01/24(Mon)15:17:53'  && image=='1688184487797423.png') {

'what am I in for?';

}

if(Anonymous && title=='undefined' && postNumber==1718632 && dateTime=='04/01/24(Mon)15:21:53') {

'>>1718625
feast'
;

}

if(Poor Investor && title=='undefined' && postNumber==1718654 && dateTime=='04/01/24(Mon)15:50:08') {

'>>1718625
>tfw will never play warband for the first time ever again
cherish it, anon...
keep the combat directions using mouse. it feels awkward at first but once you get used to it, you will never use keyboard for combat directions ever again.'
;

}

if(Fledgling Investor && title=='undefined' && postNumber==1718669 && dateTime=='04/01/24(Mon)16:21:35') {

'>>1718654
I'll admit, I got filtered by combat and went archer/lance to compensate'
;

}

if(Anonymous && title=='undefined' && postNumber==1718672 && dateTime=='04/01/24(Mon)16:23:06'  && image=='1688687175644843.png') {

'>>1718654
ready to roll'
;

}

if(Anonymous && title=='undefined' && postNumber==1718723 && dateTime=='04/01/24(Mon)17:59:22') {

'>>1718582
I guess there isn't enough assets, every civilian clothes, architecture or weapons all needs to be done afterall
considering the size an awful lot of bugtesting too, and most likely they only talked about the features that work,not all the one undergoing work'
;

}

if(Anonymous && title=='undefined' && postNumber==1718733 && dateTime=='04/01/24(Mon)18:06:07'  && image=='Screenshot_13.png') {

'CC mod going along pretty good, but fuck me I now have to write a description for every choice...';

}

if(Fledgling Investor && title=='undefined' && postNumber==1718766 && dateTime=='04/01/24(Mon)19:17:17') {

'>>1718669
the start is hard because the character's weapon skills are very low.
one needs to be experienced at the combat to start using melee weapons at the beginning.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718780 && dateTime=='04/01/24(Mon)20:02:30'  && image=='rhodoksharpshooter.jpg') {

'can you make money killing bandits with khergit troops or do i have to go for caravans and villages? with sharpshooters i can farm sea raiders and tundra bandits with great profit';

}

if(Anonymous && title=='undefined' && postNumber==1718838 && dateTime=='04/01/24(Mon)22:03:02') {

'>>1718582
pretty sure the map isn't done, as well as many gameplay elements
I believe they only presented what they had finished but are also working on other stuffs'
;

}

if(Anonymous && title=='undefined' && postNumber==1718863 && dateTime=='04/01/24(Mon)23:30:13'  && image=='24 HOURS UNTIL YOU DIE SWADIANS.png') {

'did bannerlord really kill /mbg/
or was it gachaniggers spamming waifu pictures in 20 different threads taking up 40 thread slots as the new thread reaches 100+ posts before the previous thread 404s?'
;

}

if(Anonymous && title=='undefined' && postNumber==1718873 && dateTime=='04/01/24(Mon)23:49:44') {

'>>1717316
no
they fucked up basics and core systems and thus it will never be good'
;

}

if(Anonymous && title=='undefined' && postNumber==1718876 && dateTime=='04/01/24(Mon)23:53:22'  && image=='_BANNEDLORD.png') {

'>>1718863
nah
bannerlord killed /mbg/ at last twice
first were was announced(release soon) when it killed warband modding(because bannerlord soon)
and then when it was released and was shit
gachaniggers would never kill it on its own if Bannerlord was good'
;

}

if(Anonymous Mogul && title=='undefined' && postNumber==1718881 && dateTime=='04/02/24(Tue)00:08:21') {

'>>1718863
I'd compare Bannerlord's release with Starbound 1.0. Difference being that Bannerlord has some serious improvements over warband while Starbound has actual mod support.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718895 && dateTime=='04/02/24(Tue)00:47:23') {

'>>1718669
Fast 1h sword + fast shield is a really good way to get used to the combat'
;

}

if(Anonymous Magnate && title=='undefined' && postNumber==1718917 && dateTime=='04/02/24(Tue)01:59:45') {

'>>1718895
Sure, but then it feels like you get stuck only using fast weapons so you can consistently strike first rather than actually getting gud at the combat system.

';

}

if(Anonymous && title=='undefined' && postNumber==1718983 && dateTime=='04/02/24(Tue)05:22:54'  && image=='1681858294463712.png') {

'I have no idea what I am doing but it is working';

}

if(Anonymous && title=='undefined' && postNumber==1719016 && dateTime=='04/02/24(Tue)07:25:23') {

'>>1705615
I still can't believe it's out
in fact it's been out for over 3 years

it's like learning we already made direct contact with an alien but it was was just a short british looking green fatso who did a really boring press conference with shitty annoying answers that taught us nothing and then left'
;

}

if(Anonymous && title=='undefined' && postNumber==1719026 && dateTime=='04/02/24(Tue)07:49:41') {

'any tips on establishing workshops in Warband?
should I ask around which towns are prosperous?
what will influence the cost of materials, villages, caravans?'
;

}

if(Anonymous && title=='undefined' && postNumber==1719150 && dateTime=='04/02/24(Tue)11:37:40') {

'>>1718983
Based unga bunga chad'
;

}

if(Anonymous && title=='undefined' && postNumber==1719151 && dateTime=='04/02/24(Tue)11:39:07') {

'>>1719026
Dyeworks in Rivacheg is a high priority. It's the most profitable enterprise on the map by far'
;

}

if(Anonymous && title=='undefined' && postNumber==1719186 && dateTime=='04/02/24(Tue)12:22:17') {

'>>1718983
>STRong CHAd
based'
;

}

if(Anonymous && title=='undefined' && postNumber==1719200 && dateTime=='04/02/24(Tue)12:41:56'  && image=='1686037502824059.png') {

'jesus fuck
WHAT IS THAT THING'
;

}

if(Anonymous && title=='undefined' && postNumber==1719210 && dateTime=='04/02/24(Tue)12:54:55') {

'>>1719200
your tracker and int character, say hello'
;

}

if(Anonymous && title=='undefined' && postNumber==1719226 && dateTime=='04/02/24(Tue)13:17:19') {

'>>1719026
IIRC you usually just look at what is available for raw resources in the area and choose based on that (cheap inputs = max profit on outputs). If I remember right, I usually started with an ironworks in Curaw because of that (plus, it's cheaper than a dyeworks, so its easier to get started).'
;

}

if(Anonymous && title=='undefined' && postNumber==1719264 && dateTime=='04/02/24(Tue)13:48:14') {

'>>1719026
you should make sure the town is stable and will be stable in the future, often times my enterprises start going in the red because of all the raiding and sieges so had to make sure they were secured which was annoying; for this reason dhirim is probably the worst town to invest in at least early on'
;

}

if(Anonymous && title=='undefined' && postNumber==1719344 && dateTime=='04/02/24(Tue)16:07:41') {

'>>1709041
The HoMM mod is fantastic.
Having an absolute blast playing Fortress supplemented by dwarfs and riders. The fantasy setting of homm is perfect because of how whimsical and sincere it is, sure it might look stupid for the first time when you are charged by 120 imps but hell, somehow this fits the game and the time period feeling way more than some tryhard low fantasy setting. It feels appropriately over the top fantastical but medieval enaugh so all the mechanics make sense.
My only criticism is that businesses seem broken and that not all factions were finished. Only haven, inferno and tower got their highest tier units. Some like rampart and stronghold only miss their final unit but fortress missed 3 units.
I also wish they included some other map doodads like the leprechauns and stupid shit like that but overall I’m blown away with how fun this is and how faithfull it is to homm3'
;

}

if(Anonymous && title=='undefined' && postNumber==1719418 && dateTime=='04/02/24(Tue)17:49:04') {

'>>1719344
>Having an absolute blast'
;

}

if(Anonymous && title=='undefined' && postNumber==1719424 && dateTime=='04/02/24(Tue)18:02:28'  && image=='1681550505974481.png') {

'Can I bone her?';

}

if(Anonymous && title=='undefined' && postNumber==1719500 && dateTime=='04/02/24(Tue)19:50:30') {

'>>1719200
Looks like a hunting bow'
;

}

if(Anonymous && title=='undefined' && postNumber==1719711 && dateTime=='04/03/24(Wed)01:43:50') {

'>>1719418
>oh no actual enjoyment, he must be doing the soiface
It’s all so tiresome
I’m sure whatever 3 Russians that made the mod are paying me 9 whole rubles to promote it.
I just like the fucking mod anon, get out of your /v/ brain and enjoy things'
;

}

if(Anonymous && title=='undefined' && postNumber==1719724 && dateTime=='04/03/24(Wed)02:12:04') {

'>>1718983
You could:
Pump agi for horse archery
Pump int for party skills and extra skill points
Pump cha for leadership skills
>>1719026
Most of the time it's dyeworks, make sure you build the workshops in the towns you'll have the least amount of conflict with first (a faction on the other side of the map from the one you'll join, or your own factions towns)'
;

}

if(Anonymous && title=='undefined' && postNumber==1719789 && dateTime=='04/03/24(Wed)03:53:40'  && image=='1688390873834124.png') {

'>>1718983
>horse archery
no way
>pump int
maybe, I saw books but they are expensive as fuck
>pump charisma
yes Sir, that's the plan'
;

}

if(Anonymous && title=='undefined' && postNumber==1719882 && dateTime=='04/03/24(Wed)07:23:55') {

'>>1719789
Down the road you'll be able to afford them. Most are permanent skill increases after you read them (which happens whenever you are waiting, like during a siege), so they are definitely worth it'
;

}

if(Anonymous && title=='undefined' && postNumber==1719958 && dateTime=='04/03/24(Wed)09:37:18') {

'>>1719789
get some power throw
with 10 points you can snipe people with stones'
;

}

if(Anonymous && title=='undefined' && postNumber==1719966 && dateTime=='04/03/24(Wed)09:50:22') {

'>>1719711
>anon can't take a joke'
;

}

if(Anonymous && title=='undefined' && postNumber==1719981 && dateTime=='04/03/24(Wed)10:08:10') {

'>>1719789
Horse archery affects all (four) types of ranged weapons so it's worth putting a couple points in if you use a horse and ranged weapon'
;

}

if(Anonymous && title=='undefined' && postNumber==1719986 && dateTime=='04/03/24(Wed)10:18:10'  && image=='1683126183645871.png') {

'>>1719958
>>1719981
lads I'll be honest with you, I really fucking hate ranged combat in this game
it's dull as fuck
so no, I shan't resort to knife ear shenanigans'
;

}

if(Anonymous && title=='undefined' && postNumber==1720110 && dateTime=='04/03/24(Wed)12:05:34') {

'>>1719986
Thrown > gun/crossbow > bow
Nailing people in the face with a javelin is incredibly satisfying, crossbows and guns are good ranged weapons for people who don't want to put points into anything, and bows are for minmaxing fags aka pendorfags'
;

}

if(Anonymous && title=='undefined' && postNumber==1720221 && dateTime=='04/03/24(Wed)13:52:53') {

'>>1719986
buy a siege crossbow and some steel bolts sieges then, you will want some sort of ranged weapon in those long drawn out sieges'
;

}

if(Anonymous && title=='undefined' && postNumber==1720270 && dateTime=='04/03/24(Wed)14:29:44'  && image=='1690411567400845.png') {

'my big brain plan?
bully ragheads for lunch money and pork
sneak into their cities (by clubbing their guards back to primate stage) sell pork back to them'
;

}

if(Anonymous && title=='undefined' && postNumber==1720508 && dateTime=='04/03/24(Wed)19:21:18') {

'>>1719882
can you read same book multiple times if you bought copies? Like life of great Alixenus for leadership'
;

}

if(Anonymous && title=='undefined' && postNumber==1720516 && dateTime=='04/03/24(Wed)19:29:29') {

'>>1719986
Double crossbow in Warband multiplayer was supper funny. Letting go of a bolt and having the enemy rush at you thinking you're gonna have to slowly reload again to shoot a second bold, only to get instantly headshot was never not amusing.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720532 && dateTime=='04/03/24(Wed)20:09:10') {

'What's the ideal battle size to set up for Warband? I feel that 1000 is too bug and messes a little with sieges';

}

if(Anonymous && title=='undefined' && postNumber==1720533 && dateTime=='04/03/24(Wed)20:20:45') {

'>>1720532
From what I remember, 400 or less. Otherwise, a lot of skirmishers are gonna get slaughtered after running out arrows, which is annoying, if you're having elite Vaegir archers or something similar.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720574 && dateTime=='04/03/24(Wed)22:02:01') {

'>>1720508
No
>>1720516
Doing that in NW was hilarious, endless butthurt
>>1720532
Depends on the mod, the less crap (scripts) a mod has it'll run better in bigger battle sizes, formations mods are pretty significant performance losses
Personally prefer turning off formation mods and just using the wfas formations'
;

}

if(Anonymous && title=='undefined' && postNumber==1720728 && dateTime=='04/04/24(Thu)04:05:03') {

'>steam achievements require female character
gay, well I might as well try out mods the next run
is this any good?
https://steamcommunity.com/sharedfiles/filedetails/?id=1896043652'
;

}

if(Anonymous && title=='undefined' && postNumber==1721288 && dateTime=='04/04/24(Thu)13:56:46') {

'>>1720728
>Lightning upgrades.
what does this even mean?
>New sounds and music
absolutely do not play it.
just play dickplomacy+polygamy fix+ctt'
;

}

if(Anonymous && title=='undefined' && postNumber==1721310 && dateTime=='04/04/24(Thu)14:27:38'  && image=='1682141264344257.png') {

'>>1721288
>Dickplomacy
which fucking one? last one I tried was updated in 2018 and just crashes
give me links big guy
>Polygamy
I don't want coomer shit in my game
>ctt
the what?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721323 && dateTime=='04/04/24(Thu)14:40:17') {

'>>1720728
>>steam achievements require female character
>gay
Playing as a male character is gay. If you're going to stare at a character's ass all game, why wouldn't you choose a female?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721382 && dateTime=='04/04/24(Thu)15:38:48') {

'>>1721310
>I don't want coomer shit in my game
what an absolute faggot.
you need the polygamy fix to have many waifus on the battlefield with you.
>which fucking one?
i named it for you.
>dickplomacy+polygamy fix+ctt
>the what?
CustomTroopTrees. you can make your own troops as a king.
>give me links big guy
the warband pastebin in the OP.
idk which nexus imitation is the best. various ones fixed various stuff and added other stuff.'
;

}

if(Anonymous && title=='undefined' && postNumber==1721391 && dateTime=='04/04/24(Thu)15:50:04') {

'>>1721382
>you need the polygamy fix to have many waifus on the battlefield with you.
no, fuck off to /vg/ and gacha threads you terminally ill porn addict'
;

}

if(Anonymous && title=='undefined' && postNumber==1721393 && dateTime=='04/04/24(Thu)15:58:56') {

'>>1721382
Dickplomacy is shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1721400 && dateTime=='04/04/24(Thu)16:12:47') {

'>>1721391
>liking women is porn addiction
fuck off you fucking faggot.
>>1721393
YOU are shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1721442 && dateTime=='04/04/24(Thu)16:41:14') {

'>>1721400
It's a shit mod with broken features made for porn addicted cūmbrains like yourself
It was always regarded as a joke from a meme Russian mod till some loser like yourself shoved it into diplomacy'
;

}

if(Anonymous && title=='undefined' && postNumber==1721451 && dateTime=='04/04/24(Thu)16:52:03') {

'>>1721442
>with broken features
it literally fixed some bugs in diplomacy.
wtf are you on about?
>cūmbrains
kek. i see we have a tranny in our midst.
ywnbaw.'
;

}

if(Anonymous && title=='undefined' && postNumber==1721459 && dateTime=='04/04/24(Thu)16:56:33') {

'>>1721451
You know that mods so popular with trannies that there's a tranny mod for it right?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721521 && dateTime=='04/04/24(Thu)17:41:01') {

'>>1721459
>doesn't deny being a tranny
trannies breathe air as well. why don't you stop?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721607 && dateTime=='04/04/24(Thu)19:55:25') {

'>>1721521
https://www.nexusmods.com/mbwarband/mods/6243
Sounds and looks like you're obsessed with trannies'
;

}

if(Anonymous && title=='undefined' && postNumber==1721645 && dateTime=='04/04/24(Thu)21:03:50') {

'>>1721607
>uses tranny lingo
>gets called out
>y-you're obsessed!'
;

}

if(Anonymous && title=='undefined' && postNumber==1721740 && dateTime=='04/05/24(Fri)00:11:14') {

'>>1720728
You can still get achievements with mods
If you play a mod that adds new races to select after "Male" and "Female" they'll count as female for achievements'
;

}

if(Anonymous && title=='undefined' && postNumber==1721755 && dateTime=='04/05/24(Fri)00:33:27'  && image=='mb5.jpg') {

'>>1721310
>I don't want coomer shit in my game
>Polygamy
not exactly coomer, just ability to recruit more than one of the ladies and make them into combat waifus or vassals
there are extra coomer elements but they can be turned off'
;

}

if(Anonymous && title=='undefined' && postNumber==1722368 && dateTime=='04/05/24(Fri)16:21:07') {

'Anyone ever use horse archers? I can't remember what the mod was called, but there was one that added formation/weapon command that had units behave like enemy horse archers i.e. running laps around the field.';

}

if(Anonymous && title=='undefined' && postNumber==1722387 && dateTime=='04/05/24(Fri)16:31:05') {

'>>1721755
those doll heads on the mount and blade character models will always be funny'
;

}

if(Anonymous && title=='undefined' && postNumber==1722415 && dateTime=='04/05/24(Fri)16:54:28') {

'>>1721755
Man she's smokin' hot someone please tell me there are nude mods of her I'm bout to bust.'
;

}

if(Anonymous && title=='undefined' && postNumber==1722616 && dateTime=='04/05/24(Fri)21:55:13') {

'Have mods saved Bannerlord yet?';

}

if(Anonymous && title=='undefined' && postNumber==1722644 && dateTime=='04/06/24(Sat)00:18:11'  && image=='camping.jpg') {

'>>1722387
well...'
;

}

if(Anonymous && title=='undefined' && postNumber==1722706 && dateTime=='04/06/24(Sat)03:58:00'  && image=='1702791519693943.png') {

'>>1722616
https://steamcommunity.com/sharedfiles/filedetails/?id=2888487006
https://steamcommunity.com/sharedfiles/filedetails/?id=2875710877
https://steamcommunity.com/sharedfiles/filedetails/?id=2859251492
https://www.moddb.com/mods/the-old-realms'
;

}

if(Anonymous && title=='undefined' && postNumber==1723306 && dateTime=='04/06/24(Sat)22:08:43') {

'>>1705608
Play Paradigm Worlds'
;

}

if(Anonymous && title=='undefined' && postNumber==1723388 && dateTime=='04/07/24(Sun)04:20:40'  && image=='1649521362999.jpg') {

'>>1721442
>Vanilla with an updated version of diplomacy and more qol features and customization is bad
>Because of an optional gimmick feature that is already turned off by default

>>1723306
>Paradigm Worlds
I'd rather play Eighth Elohim, but I'm not autistic enough to port it to Warband let alone finish it'
;

}

if(Anonymous && title=='undefined' && postNumber==1723608 && dateTime=='04/07/24(Sun)12:18:44') {

'>>1723388
i'm pretty sure it was ported to warband but the modder deleted it from the interwebs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723968 && dateTime=='04/07/24(Sun)21:40:12') {

'>go into a bar
>they cheer for (you) and demand a speech
>praise the people
>get a couple of hundred free crewmen
kino'
;

}

if(Anonymous && title=='undefined' && postNumber==1724019 && dateTime=='04/07/24(Sun)23:34:11') {

'>>1723968
Think you mean to post this on the Starsector thread, Anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724020 && dateTime=='04/07/24(Sun)23:35:12') {

'>>1708753
Mods didn't break after every update then, you could still use mods from like 0.7 all the way until 0.9 and if something was compatible with 1.018 or whatever it was compatible with everything
Meanwhile in Bannerlord if you make a mod that changes one line to gives Fianns bows it's broken when TW pops out their next 1.03x patch - "fixed a rare crash"'
;

}

if(Anonymous && title=='undefined' && postNumber==1724046 && dateTime=='04/08/24(Mon)00:32:54') {

'>>1723968
how many of you people play starsector?'
;

}

if(Anonymous && title=='undefined' && postNumber==1724278 && dateTime=='04/08/24(Mon)10:54:19') {

'>>1724019
d-don't say such things
>>1724046
all of us'
;

}

if(Anonymous && title=='undefined' && postNumber==1724283 && dateTime=='04/08/24(Mon)11:06:31') {

'>>1705915
>the higher fidelity of Bannerlord
Ah yes, the great fidelity of using mana to increase your power. The fidelity of not having to talk to any lords at all. The great fidelity of swimming in denards that you have nothing to spend on. The amazing fidelity of characters not having any personality. The increasing fidelity of anyone being able to make their own army.
The game is fundamentally SHIT. And that's not something mods can fix. The clan system is SHIT. The influence system is SHIT.
The main problem with Bannerlord was trying hard to be CK2.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724284 && dateTime=='04/08/24(Mon)11:10:11') {

'>>1722706
>RBM
In different times, people would thrown you in the corner with the Florisfags.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724324 && dateTime=='04/08/24(Mon)12:38:34') {

'>>1724283
>The fidelity of not having to talk to any lords at all
lies. you need to talk to lords to get married.
>The great fidelity of swimming in denards that you have nothing to spend on
more lies.
you can only do this through constant battles.
it's fucking disgusting.
>The game is fundamentally SHIT. And that's not something mods can fix.
even more lies. mods can fix it.
>The main problem with Bannerlord was trying hard to be CK2
more lies still.
the issue of bannerlord is it didn't try to be CK2 hard enough.
there is zero intrigue in the game. that alone would've given it massive amount of sovl.
if it had relations bonus points system like CK2, they could've opened up the relations system and individualized it instead of making clan wide relation because you can have positive relations with lords passively by being honorable or having high renown or being shit like them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724332 && dateTime=='04/08/24(Mon)12:49:16') {

'>>1724324
>lies. you need to talk to lords to get married.
What's the point of getting married other than getting free armor? What's the point of talking and befriending lords? Can you conspire? No you can't then there is no point other than getting money and influence.
>you can only do this through constant battles.
AKA the only thing you can do in Bannerlord because everything else is souless and boring
>even more lies. mods can fix it.
funny how you didn't address the clan and influence system in the reply. They are tied to the game. TIED. HARDCODED. The faction voting system is SHIT too and you can't fix that either. The mods literally can't fix it.
>the issue of bannerlord is it didn't try to be CK2 hard enough.
You either are CK2 or you aren't. They only copied the clan system and did a shit job at it. Then the influence system came and it made all relations useless.
Warband is infinitely better by not having a complicated rigid system.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724335 && dateTime=='04/08/24(Mon)13:04:53') {

'>>1724332
>What's the point of getting married other than getting free armor?
in case you died, you get to play as your wife too.
>What's the point of talking and befriending lords?
i believe they vote for you if they like you.
>everything else is souless and boring
funny thing is constant battles are sovlless and boring.
>funny how you didn't address the clan and influence system in the reply
because relations being clan wide is stupid and i sort of agree with that anon that wanted influence to be percentage based instead of a currency (is it you?).
>They are tied to the game. TIED. HARDCODED. The faction voting system is SHIT too and you can't fix that either. The mods literally can't fix it.
mods can't individualize relations?
they can't change the voting system?
are you pulling this out of your ass?
>You either are CK2 or you aren't
i disagree. you can get elements of CK2 without becoming CK2.
look at CK3, it has individualized relation, plots and family yet it's shit and sovlless.
>Warband is infinitely better by not having a complicated rigid system.
the retarded thing is that warband gave you extra relations with the family of the lord when you rescue him or vote for him and still managed to have individualized relations just fine.
idk how armagan couldn't do it again.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724344 && dateTime=='04/08/24(Mon)13:29:21') {

'>>1724332
>the clan and influence system in the reply. They are tied to the game. TIED. HARDCODED
relations are not hardcoded.
>Apparently TW decided the only opinion that matters is the clan leader (even in a character encyclopedia).
>This mod fixes this by giving every noble their own "real" relation.
https://www.nexusmods.com/mountandblade2bannerlord/mods/2071
you're full of shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724363 && dateTime=='04/08/24(Mon)13:49:13') {

'>>1724344
>Apparently TW decided the only opinion that matters is the clan leader
TW really is Bannerlord's worst enemy'
;

}

if(Anonymous && title=='undefined' && postNumber==1724449 && dateTime=='04/08/24(Mon)15:33:34') {

'>>1724283
>The main problem with Bannerlord was trying hard to be CK2.
but warband is more like CK2 than bannerlord'
;

}

if(Anonymous && title=='undefined' && postNumber==1724472 && dateTime=='04/08/24(Mon)15:55:14') {

'>>1724449
Trying too hard doesn't mean you automatically get closer to your goal.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724747 && dateTime=='04/08/24(Mon)22:05:09'  && image=='bullshit.png') {

'Why the fuck are 2h swords so displaced? They should be much lower in the character's hands.';

}

if(Anonymous && title=='undefined' && postNumber==1724791 && dateTime=='04/08/24(Mon)23:47:54') {

'>>1724747
Warband or Bannerlord? The latter's 2h's are abnormally tiny and are displaced to compensate.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724792 && dateTime=='04/08/24(Mon)23:50:53') {

'I published a new mod fot those interested
https://www.nexusmods.com/mountandblade2bannerlord/mods/6697'
;

}

if(Anonymous && title=='undefined' && postNumber==1724802 && dateTime=='04/09/24(Tue)00:08:10') {

'>>1724747
Weapon crafting system
Almost every problem with weapons in bannerlord come back to the crafting system, it's a major part of why none of the weapons feel distinctive unlike warband'
;

}

if(Anonymous && title=='undefined' && postNumber==1724826 && dateTime=='04/09/24(Tue)01:27:00') {

'>>1724792
cool.
it says it removes sturgians spears but does it also remove the retarded spear and shield in khuzait tournaments?'
;

}

if(Anonymous && title=='undefined' && postNumber==1724904 && dateTime=='04/09/24(Tue)05:48:50'  && image=='1695529039968827.png') {

'this is 10/10 in Calradia';

}

if(Anonymous && title=='undefined' && postNumber==1724920 && dateTime=='04/09/24(Tue)06:45:15'  && image=='1702646901397986.png') {

'I wonder if they were planning these 3 cultures as an expansion at some point for Bonerlord
Darshi are supposed to be persians'
;

}

if(Anonymous && title=='undefined' && postNumber==1724956 && dateTime=='04/09/24(Tue)08:22:58') {

'>>1724791
Bannerlord, yeah.

>>1724802
I dislike it for that reason. I like being able to customize weapons but shit like this makes me want to ignore it'
;

}

if(Anonymous && title=='undefined' && postNumber==1724962 && dateTime=='04/09/24(Tue)08:33:18') {

'>>1724904
Svanah must be 17 out of 10 then.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724966 && dateTime=='04/09/24(Tue)08:41:30'  && image=='1699339028271137.png') {

'the absolute state of Bannerlord modding';

}

if(Anonymous && title=='undefined' && postNumber==1724991 && dateTime=='04/09/24(Tue)09:20:22') {

'>>1724826
there is one loadout that is mounted speaer + sword but that should be it'
;

}

if(Anonymous && title=='undefined' && postNumber==1725084 && dateTime=='04/09/24(Tue)12:40:21') {

'>>1724904
>no afro
>no stupid grin
Almost, it's a 9/10 only'
;

}

if(Anonymous && title=='undefined' && postNumber==1725085 && dateTime=='04/09/24(Tue)12:44:41'  && image=='1712486231157658.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1725111 && dateTime=='04/09/24(Tue)13:33:41') {

'Eid Mubarak fellow Bladers!';

}

if(Anonymous && title=='undefined' && postNumber==1725204 && dateTime=='04/09/24(Tue)15:39:16'  && image=='1708331195759787.png') {

'brother getting pussy left and right';

}

if(Anonymous && title=='undefined' && postNumber==1725389 && dateTime=='04/09/24(Tue)18:23:50') {

'>>1709041
>4 different Gekokujo modules
what are the differences?'
;

}

if(Anonymous && title=='undefined' && postNumber==1725441 && dateTime=='04/09/24(Tue)19:17:02') {

'>>1725085
Ai slop'
;

}

if(Anonymous && title=='undefined' && postNumber==1725562 && dateTime=='04/09/24(Tue)22:15:49') {

'>>1719026
Most reliable in my experience are ironworks in Curaw, dyeworks in Rivacheg or Ahmerrad, or a brewery in Dhirim. Yalen, Heaven, Sargoth, and Reyvadin are usually prosperous enough to support something, but what it is changes game to game'
;

}

if(Anonymous && title=='undefined' && postNumber==1725603 && dateTime=='04/10/24(Wed)00:14:30') {

'>>1725389
1 is the OG, the rest are bloated'
;

}

if(Anonymous && title=='undefined' && postNumber==1725646 && dateTime=='04/10/24(Wed)02:47:01') {

'>boot up Bannerlord year later
>Sturgian high rank noble cav is suddenly horse archer
>crossbows units are useless in range even with larger numbers on the field
>cataphracts are now stupidly easy to field due their abundance
>vlandians still steamroll the map'
;

}

if(Anonymous && title=='undefined' && postNumber==1725730 && dateTime=='04/10/24(Wed)07:09:48') {

'Going to dive in viking conquest what am I in for?';

}

if(Anonymous && title=='undefined' && postNumber==1725871 && dateTime=='04/10/24(Wed)12:18:59'  && image=='20240408180634_1.jpg') {

'>>1725730
Buttsecks'
;

}

if(Anonymous && title=='undefined' && postNumber==1725917 && dateTime=='04/10/24(Wed)13:21:37') {

'>>1725730
try playing with normal damage settings so you can take 57 from the looter equivalent throwing a rock. the projectile speeds are completely fucked btw, i didnt know all ancient norse were major league baseball pitchers'
;

}

if(Anonymous && title=='undefined' && postNumber==1726102 && dateTime=='04/10/24(Wed)17:00:57') {

'>>1725730
I'd recommend not playing the campaign until you have a solid grasp on new mechanics
I'd also recommend lowering the economic difficulty; it would be one thing if it was all simulated for every lord but the fact that the player has to pay such ridiculous amounts makes it a nasty grind
Playing as a marauder with a ship can be fun but if you want to do that avoid combat with bandits, help them out if you can, and be a total scumbag-- if you get bad reputation overall you can recruit them, and if you have positive relations with bandit factions you can sell arms and armour for their cost price at their camps'
;

}

if(Anonymous && title=='undefined' && postNumber==1726128 && dateTime=='04/10/24(Wed)17:27:49'  && image=='Lizardmen arena1.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1726145 && dateTime=='04/10/24(Wed)17:46:51'  && image=='GDoqXrKakAA3xSA.jpg') {

'Feeling nostalgic for Warband after bingeging Berserk 1997 for the first time recently. Been seeing all this talk about Dickplomacy
https://www.nexusmods.com/mbwarband/mods/6243
is this the latest one?'
;

}

if(Anonymous && title=='undefined' && postNumber==1726150 && dateTime=='04/10/24(Wed)17:51:18') {

'>>1726145
I've played a different one from the general. I don't know about this nexus one, but be careful. You don't want to be captured and sent to prison. I remember the first time I got captured by the swadians, it was not good.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726153 && dateTime=='04/10/24(Wed)17:54:16'  && image=='FzjoNr_WAAkqg55.jpg') {

'>>1726150
Which version is the general one? I didn't see it in the pastebin earlier in the thread.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726163 && dateTime=='04/10/24(Wed)18:07:39'  && image=='F4rLPpEaEAA9K4m.jpg') {

'>>1726153
I think I found it? Here's also the /mbg/ rentry for future's sake.
https://rentry.org/x7u7t
https://www.mediafire.com/file/i6y5khh7w6u3t9y/Dickplomacy_4.3.0.7b.7z'
;

}

if(Anonymous && title=='undefined' && postNumber==1726171 && dateTime=='04/10/24(Wed)18:19:40') {

'>>1726163
yea, that one'
;

}

if(Anonymous && title=='undefined' && postNumber==1726173 && dateTime=='04/10/24(Wed)18:20:04') {

'>>1726153
>https://mega.nz/#!dgQSlKhY!qudd7noj5rQHfagLq-adDzn1c7X3HHawmA3TbCy0CH0'
;

}

if(Anonymous && title=='undefined' && postNumber==1726174 && dateTime=='04/10/24(Wed)18:20:48') {

'>>1726102
As someone who's played a lot of VC I'd really recommend setting those first three options to beginner, makes ships actually show up as battle loot and troop XP requirements less grindy
Also I'd say most of the immersion difficulty settings are a meme except equipment penalties, rest improves morale, and wounds. Turn shield bash on if you're playing without brainybots'
;

}

if(Anonymous && title=='undefined' && postNumber==1726187 && dateTime=='04/10/24(Wed)18:41:49') {

'>>1720574
>Doing that in NW was hilarious, endless butthurt
They got so butthurt about it that they started making double gunning impossible on most servers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726196 && dateTime=='04/10/24(Wed)18:53:31') {

'>>1726174
and also remember to threaten settlements during siege-- unlike warband they will actually surrender if you have a big enough army'
;

}

if(Anonymous && title=='undefined' && postNumber==1726307 && dateTime=='04/10/24(Wed)23:18:19') {

'>>1726196
surrender?
hah, we can hold those walls until we die of old age!'
;

}

if(Anonymous && title=='undefined' && postNumber==1726357 && dateTime=='04/11/24(Thu)02:52:47') {

'>>1725730
Battle dynamics heavily skew toward heavy infantry. Don't bother with faction cavalry at all, they are all light missile cav that get killed instantly.
What you want to do in early game look for the manhunters. They are weak but roam around in large numbers, so you'll need somewhat upgraded men to take them. If you see any Vikingr troops as prisoners, just attack the manhunters. Even gaining 3 viking troops at the expense of 20 faction troops is worth it, they are very powerful.
Heavy infantry walks, light infantry runs, which I think is cool and adds to battle complexity. A good place to go once you have a couple dozen vikings and some other troops is Ireland, almost nobody there has armor, but their javelins can still kill armoured men so you have to bait them into throwing theirs with your own cheap skirmishes.

There are 2 real cavalry mercenaries you can hire, but they're rare as well as expensive. It can be fun being the only army with a small heavy cav force, you just have to be careful and not use them for more than a couple of charges. They will die if you just let them fight a battle out, but can break enemy shield walls with read/side charges, as well as take out archers/skirms in the back lines midway into the battle.

Overall I like how they designed battles and how they made infantry feel varied as that's mostly what you'll be working with. Oh yeah, don't go into the "ancient ruins" or under the "troll bridge" until you're high level and kitted out.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726599 && dateTime=='04/11/24(Thu)11:45:00') {

'>smith one 2h sword in bannerlord
>learn 10 new parts
>smith 20 maces or axes
>here's your two new tier 1 pommels lol'
;

}

if(Anonymous && title=='undefined' && postNumber==1726853 && dateTime=='04/11/24(Thu)17:30:25') {

'>>1726196
Starvation works too, you get some cool dialogue prompts about the defenders eating the dead'
;

}

if(Anonymous && title=='undefined' && postNumber==1727556 && dateTime=='04/12/24(Fri)15:56:45'  && image=='1696542971818074.png') {

'>20 year old
I wonder much babies can I pump into her before the old age takes me'
;

}

if(Anonymous && title=='undefined' && postNumber==1727680 && dateTime=='04/12/24(Fri)19:54:37'  && image=='image_2024-04-12_165423340.png') {

'How many horses is too many?';

}

if(Anonymous && title=='undefined' && postNumber==1727694 && dateTime=='04/12/24(Fri)20:23:39') {

'>>1727680
I think one per 6 slots was enough.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727776 && dateTime=='04/12/24(Fri)23:43:59') {

'>>1727680
I thought that after a point the speed bonus stops?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727809 && dateTime=='04/13/24(Sat)01:28:59') {

'I found a rare 1257 AD remaster from 2021 by the guy that did the Italian Wars mod called "1257 AD Dark Ages". He seems like an autistic moron because he wiped all his mods off the internet due to users making suggestions.

However, this is by far the best 1257 AD version between Medieval Conquests and 1257 AD Enhanced. It's very polished with lots of significant changes like several new factions. Feels like this should be way more known regardless of the modder's autism.

Where should I upload it?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727843 && dateTime=='04/13/24(Sat)02:39:29') {

'>>1727809
>He seems like an autistic moron because he wiped all his mods off the internet due to users making suggestions.
I remember a long comment argument I saw he had on moddb about putting naked women in his Sparta mod. He is indeed extremely autistic'
;

}

if(Anonymous && title=='undefined' && postNumber==1727868 && dateTime=='04/13/24(Sat)03:37:37') {

'>>1727843
I remember that, he put in titty armor models that people told him weren't accurate. He argued at length that it was fine and his choice. But that was also a great mod, he was very talented.

I uploaded it to Filebin (noob and don't want to log into anything). Very good mod,
https://filebin.net/21yjsej6wej2b0v2'
;

}

if(Anonymous && title=='undefined' && postNumber==1727877 && dateTime=='04/13/24(Sat)04:03:25') {

'>>1727868
>he put in titty armor models that people told him weren't accurate. He argued at length that it was fine and his choice.
absolutely based'
;

}

if(Anonymous && title=='undefined' && postNumber==1728489 && dateTime=='04/13/24(Sat)19:52:40') {

'Have they made Bannerlord playable yet? Last time I tried it out, there was:
>NO TRAINER SKILL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (except for some piddly 5+ xp per day thing)
>economy almost nonexistent except for selling and crafting swords
>go to shithole villages to buy horses if you want cavalry
>gutted, trash character levelling system
>upgrade units just to watch them get killed by a looter's lucky hit or swarmed when their ai shits out and one dude runs ahead of the rest, setting you back half an hour of gameplay
>can't even cheat to skip this shit grind
>NO
>TRAINER
>SKILL'
;

}

if(Anonymous && title=='undefined' && postNumber==1728506 && dateTime=='04/13/24(Sat)20:37:02') {

'>>1728489
Elite units feel very easy to get now, easier than in Warband honestly. Easy to keep too, since battles aren't very lethal. I destroyed a unit of 40 bandits and captured 35 of them at one point, but I have a dude with near 200 medicine, so it may be that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728528 && dateTime=='04/13/24(Sat)21:40:14') {

'>>1728489
there are 2 perks (in stewardship i think) that give troops experience if you discard weapons and armor so training troops isn't that much of an issue right now.
the rest is more or less the same.
if you want large amount of money without "cheating", you'll have to do battles 24/7.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728686 && dateTime=='04/14/24(Sun)06:51:30') {

'>>1728489
>NO TRAINER SKILL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (except for some piddly 5+ xp per day thing)
>OH NO I CAN'T STACK TRAINER SKILL SAVE ME RHODOKMAN
see picture, you get shitton of useless gear from battles, literal non issue
>economy almost nonexistent except for selling and crafting swords
trading is still ass, workshops produce some cash, caravans needs a well geared companion
if you want broken levels of passive income install bank mods like:
https://steamcommunity.com/sharedfiles/filedetails/?id=3049120319
>go to shithole villages to buy horses if you want cavalry
yes, if you want cheap horses, cities can easily stack 100-500 war horses but will cost more
>upgrade units just to watch them get killed by a looter's lucky hit or swarmed when their ai shits out and one dude runs ahead of the rest, setting you back half an hour of gameplay
see above, also raise medicine it combines surgery and wound treatment from Warband
>can't even cheat to skip this shit grind
https://steamcommunity.com/sharedfiles/filedetails/?id=2883675274'
;

}

if(Anonymous && title=='undefined' && postNumber==1728687 && dateTime=='04/14/24(Sun)06:52:36'  && image=='1702404006138403.png') {

'>>1728686
forgot picture'
;

}

if(Anonymous && title=='undefined' && postNumber==1728860 && dateTime=='04/14/24(Sun)12:20:32') {

'>>1728489
You know what is awful about bannerlord the battle controls are so good that you cant go back to warband but there is such a drought of mechanics that you cant play it for a long time.
It is like they struck a perfect balance to make you lose interest in the franchise.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728962 && dateTime=='04/14/24(Sun)14:23:39') {

'>>1728860
well put, anon.
idk how they did it but bannerlord is so fucking smooth'
;

}

if(Anonymous && title=='undefined' && postNumber==1728967 && dateTime=='04/14/24(Sun)14:31:56') {

'>>1728687
is that a mod that lets you wear the shield on your shoulder? looks based anon'
;

}

if(Anonymous && title=='undefined' && postNumber==1728971 && dateTime=='04/14/24(Sun)14:37:15') {

'>>1728687
>those armor layers
>at least 2 steal layers
>that fucking waist
why did they ruin bannerlord?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728984 && dateTime=='04/14/24(Sun)14:48:30') {

'>>1728967
not a mod, there are default shoulder strapped shields including kite variant you see
they are pretty good for archers, there is an eastern round variant (it can actually block a projectile when you use your bow)
>>1728971
it ain't perfect, the leather belt obsession is common in vidya but it still very much lamellar armor cataphract would wear,'
;

}

if(Anonymous && title=='undefined' && postNumber==1729097 && dateTime=='04/14/24(Sun)18:11:45') {

'>>1728984
i'm talking about how thin his waist is. remember the big boys we used to have?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729133 && dateTime=='04/14/24(Sun)18:56:22') {

'>>1709649
>Dickplomacy /mbg/ edition
Where can I find this?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729138 && dateTime=='04/14/24(Sun)19:03:37') {

'>>1729133
Dickplomacy Reloaded is on Nexus.

https://www.nexusmods.com/mbwarband/mods/6243?tab=description'
;

}

if(Anonymous && title=='undefined' && postNumber==1729161 && dateTime=='04/14/24(Sun)19:58:04') {

'Fucking Dirt Hurt keeps giving me fiefs
I can't be walking around the entire map defending all of these'
;

}

if(Anonymous && title=='undefined' && postNumber==1729234 && dateTime=='04/14/24(Sun)22:49:45') {

'>>1729133
>Where can I find this?
pastebin.
dickplomacy reloaded is full of bugs.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729244 && dateTime=='04/14/24(Sun)23:08:17') {

'>>1729138
>unironically linking the trannymod'
;

}

if(Anonymous && title=='undefined' && postNumber==1729248 && dateTime=='04/14/24(Sun)23:26:49') {

'>>1729234
which pastebin? There's no /mbg/ tread up anymore.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729278 && dateTime=='04/15/24(Mon)01:59:49') {

'>>1729248
>There's no /mbg/ tread up anymore
;_;
https://rentry.org/x7u7t

CTT for Dickplomacy+Polygamy Bugfix

https://mega.nz/#!dgQSlKhY!qudd7noj5rQHfagLq-adDzn1c7X3HHawmA3TbCy0CH0'
;

}

if(Anonymous && title=='undefined' && postNumber==1729306 && dateTime=='04/15/24(Mon)04:00:17'  && image=='1688831554751419.png') {

'>>1729097
you can have your barafaggotry if you choose so with sliders'
;

}

if(Anonymous && title=='undefined' && postNumber==1729312 && dateTime=='04/15/24(Mon)04:15:12') {

'>>1729306
>barafaggotry
i'm more of a realismfag myself.
that armor has 2 layers of steel on the waist.
his waist being clearly thin means that he has bodybuilders' proportions underneath the armor.
i refuse to have bodybuilding proportions in my medieval fantasy.
people were closer to ottermode back in the day.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729465 && dateTime=='04/15/24(Mon)10:59:38') {

'even here
It's ded'
;

}

if(Anonymous && title=='undefined' && postNumber==1729479 && dateTime=='04/15/24(Mon)11:23:00') {

'>>1729465
but it doesn't get buried by gachas at least'
;

}

if(Anonymous && title=='undefined' && postNumber==1729538 && dateTime=='04/15/24(Mon)12:52:35') {

'>>1729479
The corpse rots under the unforgiving sun'
;

}

if(Anonymous && title=='undefined' && postNumber==1729679 && dateTime=='04/15/24(Mon)15:56:23') {

'https://www.youtube.com/watch?v=ktkl119x2Nk
I miss him'
;

}

if(Anonymous && title=='undefined' && postNumber==1729697 && dateTime=='04/15/24(Mon)16:28:47'  && image=='bannerlordnow.jpg') {

'>>1729679
Why didn't they capitalize on the Jeremus Hype?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729870 && dateTime=='04/15/24(Mon)20:41:45') {

'what settings within the wh40k universe would be suitable for a potential warband mod and it's game limitations?';

}

if(Anonymous && title=='undefined' && postNumber==1729896 && dateTime=='04/15/24(Mon)22:04:14') {

'>>1729870
there is already a warhammer mod for warband.
i miss warhammeranon.
i hope he's ok and hiding some place safe.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729966 && dateTime=='04/16/24(Tue)01:55:11') {

'Bannerlord being wasted potential will be the biggest disappointment of this decade for me.';

}

if(Anonymous && title=='undefined' && postNumber==1730111 && dateTime=='04/16/24(Tue)07:21:24') {

'But it came out last decade';

}

if(Anonymous && title=='undefined' && postNumber==1730184 && dateTime=='04/16/24(Tue)09:41:39') {

'>>1729896
i know 2 warhammer mods, warsword conquest (fantasy) and frostfall (40k) and that one is abandoned as the dev is too busy. im taking over frostfall, or atleast im gonna try to and make it somewhat playable at least. im not sure yet if i want it to take place in the original mods setting or somewhere else, just getting some ideas. it would need an explanation for no vehicles and stuff for all factions'
;

}

if(Anonymous && title=='undefined' && postNumber==1730292 && dateTime=='04/16/24(Tue)11:22:54') {

'>>1705915
It's probably part of it but I don't think it's that significant a factor. There are plenty of other high-fidelity games with active modding scenes, and even if you're someone who can't into modeling you can still just rip assets from other games with relatively little effort. Also there are all sorts of mods that could be made without needing to add any new assets at all, e.g. adding in new character dialogue, but those hardly exist either.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730324 && dateTime=='04/16/24(Tue)11:53:28') {

'anyone has an idea of a job that only sturgian would have ? it's all I am missing to release my mod but I have no idea
I have the druzhinik, the merchant, the craftman, the farmer, the soldier or the raider but I'm missing one'
;

}

if(Anonymous && title=='undefined' && postNumber==1730344 && dateTime=='04/16/24(Tue)12:03:36') {

'>>1730324
The one with the spoon with the hole in it'
;

}

if(Anonymous && title=='undefined' && postNumber==1730353 && dateTime=='04/16/24(Tue)12:09:50'  && image=='1699025633888929.png') {

'>>1730324
hunter, Sturgia's main export is fur
another option would be whaler/fisher'
;

}

if(Anonymous && title=='undefined' && postNumber==1730359 && dateTime=='04/16/24(Tue)12:12:27') {

'>>1730344
wouldn't that be more battania ?

>>1730353
I thought too but it seems quite bland'
;

}

if(Anonymous && title=='undefined' && postNumber==1730364 && dateTime=='04/16/24(Tue)12:17:58') {

'>play game called Mount & Blade
>don't have a horse
>carrying a club
False advertisement, I'm refunding'
;

}

if(Anonymous && title=='undefined' && postNumber==1730366 && dateTime=='04/16/24(Tue)12:18:31') {

'>>1730359
Balalaika player then'
;

}

if(Anonymous && title=='undefined' && postNumber==1730527 && dateTime=='04/16/24(Tue)14:39:11') {

'How big of a penalty is mixing troops in bannerlord?
I'm playing a Battanian game and due to wars our kingdom has taken a lot of Sturgia, where two of my cities lay. I wanted to mix my champion fians with sturgian infantry for roleplaying but I don't want to lose too much morale because then I'll be too slow to do anything.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730538 && dateTime=='04/16/24(Tue)14:47:38') {

'>>1730527
>How big of a penalty is mixing troops in bannerlord?
Z E R O, except when you recruit prisoners'
;

}

if(Anonymous && title=='undefined' && postNumber==1730575 && dateTime=='04/16/24(Tue)15:35:02') {

'>>1730527
>How big of a penalty is mixing troops in bannerlord?
There's none.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730664 && dateTime=='04/16/24(Tue)17:55:36'  && image=='image.png') {

'>>1718582
>>1718838
They recently finished Chubu and started working on the Kanto region, then it's just Tohoku and Hokkaido for the map. They internally finalized their release date last month but haven't publicly told us what it is yet. One of the devs made it sound like they have a very clear time limit now for game changes before release so make of that as you will'
;

}

if(Anonymous && title=='undefined' && postNumber==1730950 && dateTime=='04/17/24(Wed)04:31:11') {

'>>1730324
bone carver?
stone carver?'
;

}

if(Anonymous && title=='undefined' && postNumber==1731009 && dateTime=='04/17/24(Wed)06:40:22') {

'How the fuck do you install WSE2? can someone please make a guide for a retard';

}

if(Anonymous && title=='undefined' && postNumber==1731076 && dateTime=='04/17/24(Wed)08:16:06') {

'>>1731009
>install WSE
isn't it an .exe that you drop next to the warband.exe and launch the game from it instead?'
;

}

if(Anonymous && title=='undefined' && postNumber==1731292 && dateTime=='04/17/24(Wed)12:58:30') {

'>>1730111
It released in 2020.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731377 && dateTime=='04/17/24(Wed)14:22:10') {

'>>1731292
idk how decades are counted but i guess he's assuming decades are from 1-10 rather than from 0-9'
;

}

if(Anonymous && title=='undefined' && postNumber==1731402 && dateTime=='04/17/24(Wed)14:40:47') {

'>>1731377
>he's assuming decades are from 1-10
No, he's assuming a decade is 4 years.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731513 && dateTime=='04/17/24(Wed)16:09:19') {

'>no update on moddb for two weeks for the first time since early access release
it's ogre, everybody move on'
;

}

if(Anonymous && title=='undefined' && postNumber==1731538 && dateTime=='04/17/24(Wed)16:40:44') {

'>>1705792
>Much better. Leveling everything up by performing is a much better system and allows for more rp.
No way, the only skills you actually DO to level up are the weapons (like in warband) and blacksmithing, everything else is some corny shit
>riding, athletics: do damage while riding/ not riding
>leadership: troops get exp in from battle
>tactics: troops do damage in battle
>medicine: get doctors oath + troops kill everyone in battle
>engineering: shoot everyone with ballista...
Even the weapons are worse then in warband because you can use any weapon melee perfectly with no skill in bannerlord. In warband it sucks until
you get some skill. Bow is the only weapon in bannerlord that even need skill to be good. Do to learn could have really good but they just didn't do well.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731664 && dateTime=='04/17/24(Wed)18:29:14') {

'>>1730664
Hopefully it's this year. Might give me an excuse to reinstall bannerlord'
;

}

if(Anonymous && title=='undefined' && postNumber==1731736 && dateTime=='04/17/24(Wed)20:07:53') {

'>>1705792
>Skills
>Much better.
That perk system is absolute fucking terrible
>Governor perks in player tree so a bunch of perks are 1/2 useless
>tiny bonuses that changes nothing gameplay wise until you have like all 15 of them
>unless you put all points in that specific skill and attributes, xp gain can reach x0, rendering the "gain by doing" moot
I hope whoever thought of this got castrated'
;

}

if(Anonymous && title=='undefined' && postNumber==1731813 && dateTime=='04/17/24(Wed)21:47:17'  && image=='This is what the Spanish Actually Beleive.jpg') {

'Any new mods for Blood & Gold: Caribbean! recently?';

}

if(Anonymous && title=='undefined' && postNumber==1731874 && dateTime=='04/17/24(Wed)23:35:20') {

'>>1731402
>No, he's assuming a decade is 4 years.
idk, anon.
>decade
>a period of ten years, especially a period such as 2010 to 2019
https://dictionary.cambridge.org/dictionary/english/decade'
;

}

if(Anonymous && title=='undefined' && postNumber==1732249 && dateTime=='04/18/24(Thu)11:19:43'  && image=='2015-12-20_00011.jpg') {

'>>1731813
ha
I wish
shame becaue it looked like a good basis, proper sea battles pirates! style, forts that were fully destructible with artillery, and supposed being 'mod friendly'
except from what I get it actually was the opposite, a jumbled mess near impossible to work with'
;

}

if(Anonymous && title=='undefined' && postNumber==1732517 && dateTime=='04/18/24(Thu)16:55:28'  && image=='Eventually™.png') {

'>>1732249
It's a shave the entire dev team got sacked and the studio dtopped it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733313 && dateTime=='04/19/24(Fri)13:32:59') {

'What are the top 20 warband mods';

}

if(Anonymous && title=='undefined' && postNumber==1733318 && dateTime=='04/19/24(Fri)13:36:40') {

'>>1719016
>it's like learning we already made direct contact with an alien but it was was just a short british looking green fatso who did a really boring press conference with shitty annoying answers that taught us nothing and then left
This is the most dead-on assessment of this series.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733366 && dateTime=='04/19/24(Fri)14:47:48'  && image=='1635941897988.png') {

'>>1719016
It was such a simple task, but they blew it.

>take Warband
>do it again with an actual budget
>cheat off the modders homework for improvements
>fix sieges
>profit'
;

}

if(Anonymous && title=='undefined' && postNumber==1733584 && dateTime=='04/19/24(Fri)19:03:38') {

'>>1733366
>fix sieges
that's literally all i asked for in the sequel and they couldn't even do that'
;

}

if(Anonymous && title=='undefined' && postNumber==1733744 && dateTime=='04/20/24(Sat)01:18:14') {

'What are warband mods where I can command undead armies?';

}

if(Anonymous && title=='undefined' && postNumber==1733745 && dateTime=='04/20/24(Sat)01:21:17') {

'>>1733744
The warhammer mod, pick egypt skellys or carribean pirate skellys.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733747 && dateTime=='04/20/24(Sat)01:24:33') {

'>>1733745
Don't forget the vampire faction.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733748 && dateTime=='04/20/24(Sat)01:38:26') {

'>>1733744
HoMM or CoMM. don't know what it is exactly called.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733839 && dateTime=='04/20/24(Sat)05:56:12') {

'>>1733744
I think the schizo one if I'm not mistaken (Paradigm Worlds)'
;

}

if(Anonymous && title=='undefined' && postNumber==1733914 && dateTime=='04/20/24(Sat)08:31:59') {

'Why are Turks so lazy?';

}

if(Anonymous && title=='undefined' && postNumber==1734236 && dateTime=='04/20/24(Sat)19:02:28') {

'>>1719016
>in fact it's been out for over 3 years
*4'
;

}

if(Anonymous && title=='undefined' && postNumber==1734267 && dateTime=='04/20/24(Sat)19:43:49') {

'>>1733914
It feels more like incompetence than laziness.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734517 && dateTime=='04/21/24(Sun)07:26:38') {

'>>1733744
Rise of the Undead'
;

}

if(Anonymous && title=='undefined' && postNumber==1734623 && dateTime=='04/21/24(Sun)10:58:36') {

'>>1733745
Tried the warsword mod and it sucks'
;

}

if(Anonymous && title=='undefined' && postNumber==1734658 && dateTime=='04/21/24(Sun)11:47:58') {

'>>1734623
should have tried killing women with da boyz'
;

}

if(Anonymous && title=='undefined' && postNumber==1735272 && dateTime=='04/22/24(Mon)05:23:09') {

''member when archers couldn't shoot at night?
that was SOVL
why did they remove it entirely?'
;

}

if(Anonymous && title=='undefined' && postNumber==1735289 && dateTime=='04/22/24(Mon)06:04:50') {

'Playing Mountain Blade for the first time after being recommended it on the basis of 300+ hours in kenshi. I joined a lord's retinue after my own little party of 12 shitters ate shit consistently to bandits, but I get knocked out pretty early into every battle. How do I git gud? Is there perhaps more to the combat than just furiously clicking on mooks until they ko me?';

}

if(Anonymous && title=='undefined' && postNumber==1735405 && dateTime=='04/22/24(Mon)09:35:36') {

'>>1734517
That shit hasn't been updated for 8 years though I remember it like it was released yesterday. Wtf'
;

}

if(Anonymous && title=='undefined' && postNumber==1735408 && dateTime=='04/22/24(Mon)09:38:35') {

'>>1735289
get some archers, the highest tier possible'
;

}

if(Anonymous && title=='undefined' && postNumber==1735471 && dateTime=='04/22/24(Mon)11:36:04') {

'>>1735408
Do they join me if I join my lord's army, or only when I'm on leave? Being in the army is boring but it's easy money and exp without getting my shit kicked in, often good loot from big battles too.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735528 && dateTime=='04/22/24(Mon)12:46:52'  && image=='warband map.jpg') {

'>>1735289
train rhodok shitters until they become sharp shooters by fighting mountain bandits. level prisoner management and charge with blunt weapons when theres only a few enemies left. when you have a strong core of sharpshooters and some idea on how you fight with your warband you can head to rivacheg and fight sea raiders (higher risk, higher reward), stay away from khergit and sarranid lands until you have a way of dealing with cavalry charging at your lines that doesnt involve massive attrition'
;

}

if(Anonymous && title=='undefined' && postNumber==1735535 && dateTime=='04/22/24(Mon)12:58:45') {

'>>1735471
are you playing bannerlord or warband, and which mod ? seems you play with some serve as a soldier equivalent, you won't be leading troops, discard what I said
warband easiest thing is mounted + lance, bannerlord is bow'
;

}

if(Anonymous && title=='undefined' && postNumber==1735582 && dateTime=='04/22/24(Mon)14:15:51') {

'>>1735535
Warband, A Clash of Kings. Which is based on Floris apparently.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735584 && dateTime=='04/22/24(Mon)14:20:34') {

'>>1732249
>>1731813
Man I got a decent computer and it still ran like utter ass for me
Viking Conquest felt like a more legitimate piracy experience'
;

}

if(Anonymous && title=='undefined' && postNumber==1735701 && dateTime=='04/22/24(Mon)16:27:31') {

'>>1735584
I know
in general, such a fucking waste of effort and a good idea'
;

}

if(Anonymous && title=='undefined' && postNumber==1735718 && dateTime=='04/22/24(Mon)16:47:29') {

'what's the rundown on warband enterprises
what do i build where'
;

}

if(Anonymous && title=='undefined' && postNumber==1735765 && dateTime=='04/22/24(Mon)17:33:06') {

'>>1735718
breweries are reliable anywhere and recoup the initial investment faster than anything else'
;

}

if(Anonymous && title=='undefined' && postNumber==1735783 && dateTime=='04/22/24(Mon)18:11:02') {

'>>1735765
Is that still true with diplomacy?'
;

}

if(Anonymous && title=='undefined' && postNumber==1735789 && dateTime=='04/22/24(Mon)18:23:55') {

'>>1735783
i play native'
;

}

if(Anonymous && title=='undefined' && postNumber==1735820 && dateTime=='04/22/24(Mon)19:02:27') {

'>>1735718
Dyeworks in Rivacheg takes priority'
;

}

if(Anonymous && title=='undefined' && postNumber==1735835 && dateTime=='04/22/24(Mon)19:31:18') {

'>reintall bannerlord
>constant issues with "files failing to read"
Well it wasn't like this the last time I played'
;

}

if(Anonymous && title=='undefined' && postNumber==1735883 && dateTime=='04/22/24(Mon)20:24:55') {

'>>1735820
once we take it from the vaegirs, maybe'
;

}

if(Anonymous && title=='undefined' && postNumber==1735892 && dateTime=='04/22/24(Mon)20:32:07') {

'>>1735820
you can build it anywhere because demand for velvet is unmet pretty much anywhere but jelkala. raw silk is cheaper around nord and vaegir lands tho'
;

}

if(Anonymous && title=='undefined' && postNumber==1735976 && dateTime=='04/22/24(Mon)23:56:54'  && image=='1688609671721079.png') {

'I had fun at the vikingr event last saturday';

}

if(Anonymous && title=='undefined' && postNumber==1736076 && dateTime=='04/23/24(Tue)05:02:30') {

'thoughts on the exploit where you let a small army repeatedly get attacked by the smaller warbands of a large army and thus use your own small group of elite soldiers to decimate entire armies?';

}

if(Anonymous && title=='undefined' && postNumber==1736148 && dateTime=='04/23/24(Tue)07:44:31') {

'>>1735582
>Warband, A Clash of Kings.
oh you poor soul...
that mod has inflated armor values so you need blunt against plate to deal damage and arrows are also bad against it iirc.
it also has (maybe he removed it idk) a feature where you trip if you backpedal if you have less than 6 agility.
so you can never fight a big group of enemies.
i can't remember if all armor values are inflated, just top tier armor or just plate. but i do remember barely dealing any damage to plate armor even with a mace at low power strike level.
it also has another feature of random events costing permanent attribute loss if you pick the wrong choice. idk if he removed it.
the other ASOIAF mod is also shit in its own way.
if you're not playing optimality, you're going to suffer.
the combat has 4 directions so you can actually block strikes if you got good and win any 1v1.
problems begin when you face several enemies.
but you can backpedal if you're fast enough and kill them.
most people get a horse and a lance early on and just couch lance weak bandits (looters) to death.
or they grab a bow and 3 arrow stacks and attack weak bandits (looters).
in ACoK, robber knights have plate armor and horses and they travel the map at speed 6 so stay away from those. they are around kingslanding.
to make money, get salt from saltpans and sell it anywhere. and fur from the north and sell south.
idk about joining a lord's army. i don't like doing it personally until later on but by that time, i can have a strong party myself.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736151 && dateTime=='04/23/24(Tue)07:51:21') {

'>>1736076
CHEATER!
i never used it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736341 && dateTime=='04/23/24(Tue)11:12:34') {

'>>1735582
If it's your first time playing warband just play native, there's too much bullshit in mods to start off with
Especially serving in a lords army, people want that submod all the time but it's incredibly boring, way better to start off going to arenas and training and then doing tournaments
Warband is one of those few games you can actually use training in and level'
;

}

if(Anonymous && title=='undefined' && postNumber==1736363 && dateTime=='04/23/24(Tue)11:40:27') {

'>>1736148
Yeah I've heard about some of these issues already, but my ASOIAF autism is incurable so I'll live with it. How do couched lance attacks work, do I just hold down left click to ready my weapon and then run people down?'
;

}

if(Anonymous && title=='undefined' && postNumber==1736376 && dateTime=='04/23/24(Tue)11:50:59') {

'>>1736363
you need a lance that is able to be couched and you need to run fast enough for it to be couched.
in vanilla settings, it couches automatically if the weapon is couchable (is that even a word?).
you can change the settings so you have to click a button to couch the lance. default button is X but you can change it.
you will need to re-couch the lance after every hit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736379 && dateTime=='04/23/24(Tue)11:51:23') {

'>>1736363
Also, what's the QRD on companions vs generic merc shitters? The companions start off weak, seems like they're worth investing in but that would require me to keep them alive which isn't working out too well right now'
;

}

if(Anonymous && title=='undefined' && postNumber==1736405 && dateTime=='04/23/24(Tue)12:30:35') {

'>>1736379
companions don't die in warband. they have a health bar like the player.
mercs are like soldiers but they have higher wages and you usually find high tier mercs in taverns.
you can build companions as INT skills slaves.
party skills don't stack. except trainer. put trainer on everyone (including you) without compromising their original build.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736460 && dateTime=='04/23/24(Tue)13:07:49') {

'>>1736379
Mercs are shit in acok.
Get normal levies and train them up by doing the quests, dont do the nights watch quest until much later when you own a castle and you can store you highly trained soldiers.
Get as many cavalrymen as possible in acok as the horses are buffed to all fuck and have like double the health that vanilla horses have so in field battles cavalry is king.
For sieges get halberdiers and expect to incur a lot of losses, dont throw your knights into these siege battles always attack with halberdiers or with high level infantry.
Dont join lords parties as that will bore you out of your brain.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736616 && dateTime=='04/23/24(Tue)16:22:15') {

'>>1736460
I think I need more renown to get non-merc soldiers. Back to the retinue mines I go'
;

}

if(Anonymous && title=='undefined' && postNumber==1736618 && dateTime=='04/23/24(Tue)16:23:46') {

'>>1735892
You can but Rivacheg's dyeworks produces more money than the rest, and not by a small amount either'
;

}

if(Anonymous && title=='undefined' && postNumber==1736639 && dateTime=='04/23/24(Tue)16:50:23') {

'>>1735718
Don't forget to ask the guy what raw materials he uses. Drop them off in the inventory when you get them off villages or caravans, that way he doesn't cut into profits buying it himself.

Dyeworks is the most profitable, it takes dyes and raw silk.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736923 && dateTime=='04/24/24(Wed)03:21:46') {

'Do I have to get my first castle going before or around level 15?';

}

if(Anonymous && title=='undefined' && postNumber==1736935 && dateTime=='04/24/24(Wed)03:47:02') {

'>>1736923
no you can get it whenever you want but you dont really need or want it until you can pay for the massive garrison'
;

}

if(Anonymous && title=='undefined' && postNumber==1736941 && dateTime=='04/24/24(Wed)04:12:10') {

'>>1736923
>castle
never.
town or bust.
always pick town. a castle is a hassle and a village will get a pillage.
i can't remember the exact rhyme words anon taught us.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736943 && dateTime=='04/24/24(Wed)04:18:04') {

'>>1736941
castles are good in the way you can dump all your high level units there if you fail to get a city before your faction declares peace though'
;

}

if(Anonymous && title=='undefined' && postNumber==1736946 && dateTime=='04/24/24(Wed)04:33:05') {

'does a charge of knight get better if you got 10 or 20 archers giving backup from a flank or behind your enemies or should you just have more knights?';

}

if(Anonymous && title=='undefined' && postNumber==1736960 && dateTime=='04/24/24(Wed)05:31:18') {

'>>1736943
>lowering your chances of having a town just to pay lower wages when you're in total peace
hint: you befriend your king and have him declare war and peace as you see fit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737022 && dateTime=='04/24/24(Wed)07:21:21'  && image=='true rulers of the desert.png') {

'fur covered shield is so good vs ranged when you dont have shield skill, the expensive steel shields are literally just worse. never had it break to projectiles but it should be doable if you tank enough throwing axes';

}

if(Anonymous && title=='undefined' && postNumber==1737030 && dateTime=='04/24/24(Wed)07:29:35') {

'>>1737022
>shield
ngmi'
;

}

if(Anonymous && title=='undefined' && postNumber==1737040 && dateTime=='04/24/24(Wed)07:40:32') {

'>>1737022
where do I put the shield when I got 1 bow and three quivers?'
;

}

if(Anonymous && title=='undefined' && postNumber==1737041 && dateTime=='04/24/24(Wed)07:40:49') {

'>>1737030
shield is more important than having a weapon because you cant command your army if you have 0 hitpoints'
;

}

if(Anonymous && title=='undefined' && postNumber==1737055 && dateTime=='04/24/24(Wed)07:56:54') {

'>>1737041
your army is your shield.
you order a bunch of fighting companions or your wives in dickplomacy to follow you and you stay behind your blob of infantry so the enemy targets them instead of you.
then when the battle joins, you flank the enemy with your elite followers, whether they are your companions or wives. keep them following you of course so that you don't stand out alone as a target.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737073 && dateTime=='04/24/24(Wed)08:25:28') {

'>>1737040
i can understand skipping shields on horseback but no lance or sabre???'
;

}

if(Anonymous && title=='undefined' && postNumber==1737155 && dateTime=='04/24/24(Wed)10:01:26') {

'>>1727868
>This bin is no longer available.
Can you reupload pls?'
;

}

if(Anonymous && title=='undefined' && postNumber==1737179 && dateTime=='04/24/24(Wed)10:20:30') {

'>>1727868
>>1737155
Seconding this, I could only get a 0 B zip archive from there.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737229 && dateTime=='04/24/24(Wed)11:18:32') {

'Ragnar just gave me Uxkhal. I didn't campaign for it or even ask anyone for it.
My other feif is Tshibtin, really comfy that they're next to each other.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737300 && dateTime=='04/24/24(Wed)12:08:52') {

'>>1737229
>Tshibtin
isn't this like a couple of castles away?
or am i misremembering warband?'
;

}

if(Anonymous && title=='undefined' && postNumber==1737303 && dateTime=='04/24/24(Wed)12:11:11'  && image=='file.png') {

'>>1737300
It's as close as any other town could be to Tshibtin.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737364 && dateTime=='04/24/24(Wed)12:55:45') {

'>>1737303
Dhirim, home....'
;

}

if(Anonymous && title=='undefined' && postNumber==1737396 && dateTime=='04/24/24(Wed)13:28:48'  && image=='ymira.png') {

'>dickplomacy
of course, almost forgot to beat my meat to this beauty'
;

}

if(Anonymous && title=='undefined' && postNumber==1737406 && dateTime=='04/24/24(Wed)13:40:34') {

'It's been 4 years since I last played Bannerlord, is it good yet? At least better than Viking Conquest?';

}

if(Anonymous && title=='undefined' && postNumber==1737420 && dateTime=='04/24/24(Wed)13:51:32') {

'>>1737406
It's still not better than native warband.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737423 && dateTime=='04/24/24(Wed)13:55:58') {

'>>1737396
>anon can't into power fantasy'
;

}

if(Anonymous && title=='undefined' && postNumber==1737452 && dateTime=='04/24/24(Wed)14:45:41') {

'>>1737423
CK3 does it better'
;

}

if(Anonymous && title=='undefined' && postNumber==1737453 && dateTime=='04/24/24(Wed)14:48:38') {

'>>1737452
too bad they dumbed it down.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737463 && dateTime=='04/24/24(Wed)15:02:45') {

'>>1737155
>>1737179
Ok. It self deletes after 6 days
https://filebin.net/jbkueibegldcka0l

I've been playing it ever since posting it ITT, 150 in game days with no crashes or weird bugs.
It is a really clean and polished version of 1257. He gutted much of the features that were unfinished and buggy, and re-worked of all the factions and troops, adding several new factions as well. I think it's quite good.
The only thing I've noticed is that eastern euro troops are weak and scandinavian troops are giga powerful. So you might need to do some light troop editing before playing in this region.

I think it was only up for a couple of months before he sperged out and purged all his mods. Everyone should download and reupload just to spite him.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737479 && dateTime=='04/24/24(Wed)15:18:34') {

'if warband is better than bannerlord why does it have less players?';

}

if(Anonymous && title=='undefined' && postNumber==1737576 && dateTime=='04/24/24(Wed)17:01:54') {

'A part of why warband is so repetitive is how casualties don't mean shit. Oh you won a giant battle killing thousands and defeating all the enemy lords of a kingdom? Too bad, they will a new army 2 days later. Just slow them down or make them take units from garrisons for the love of god.';

}

if(Anonymous && title=='undefined' && postNumber==1737601 && dateTime=='04/24/24(Wed)17:33:26'  && image=='1710712023172342.gif') {

'>>1736960
>First playthrough
>Befriend Harlaus, rep with him at 100
>Get offered towns nonstop, basically owned half of all the Nord's old territories
>Could convince Harlaus to go to war whenever with whoever
>Consistently acted as marshall
>Only learned much later that people had trouble getting fiefs in war'
;

}

if(Anonymous && title=='undefined' && postNumber==1737628 && dateTime=='04/24/24(Wed)18:01:23') {

'>>1737576
Did you type warband when you meant bannerlord? Because I've certainly had that experience in Bannerlord, but in warband, when we're crushing an enemy, they don't come back for a while and when they do, they're carrying all t1/2 troops rather than the elites they had before, which makes it even easier to beat them again'
;

}

if(Anonymous && title=='undefined' && postNumber==1737661 && dateTime=='04/24/24(Wed)18:31:30') {

'>>1737576
When you simply defeat a lord and don't do anything else, he's gonna come back just as strong a couple of days later. However, there are some attritional factors that directly impact his ability to rebuild his army.
>number of fiefs
A lord with 2 towns and 3 castles is gonna be making a ton of money from taxes, he's gonna be able to recruit lots of soldiers of higher quality. A lord who only owns a village is gonna take longer to recuperate his losses, but he'll get there eventually. A lord who has no fief is not gonna be able to recruit many soldiers at all. Once you defeat him enough times, he'll run out of money and just gonna be by himself on the map.
>prosperity of fiefs
If a lord's villages, or villages that support his towns/castles get raided repeatedly, his fiefs lose prosperity and his available funds go down. If the lord only has a village that gets raided 4x in a row, he will only be able to come back with a small army of lower tier. Once that village is gone, he' won't be able to recruit anyone at all.

That's why raiding villages is important, not just to get free shit. It grinds down the enemy's ability to recuperate their losses. What I like to do is let the marshall lead the main army while I go around looking for lords to defeat (hopefully imprison) and villages to raid. By the time the kingdom tries to siege a castle, the enemy's recruitment capability is degraded and they're only able to bring a shitty small army to try and break sieges, while a good number of their lords are vacationing in my dungeon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737801 && dateTime=='04/24/24(Wed)21:31:54') {

'>>1736941
Always go town
unless you're a clown
I can't remember the sacred song of fiefs either, truly /mbg/ is dead and forgotten'
;

}

if(Anonymous && title=='undefined' && postNumber==1737803 && dateTime=='04/24/24(Wed)21:34:57') {

'>not a single good TES mod that doesn't have severly overpowered bandits
aaaaaaaaaaa'
;

}

if(Anonymous && title=='undefined' && postNumber==1737811 && dateTime=='04/24/24(Wed)21:43:48'  && image=='20230508233417_1.jpg') {

'Honestly I just wished someone made a siege system as detailed as Bannerlord (having more tactical options how to approach, actual working siege weapons, npcs moving cover to cover and the else) for Warband.
I think that would pretty much make it the perfect game, it's only issue that I can't seem to find a mod to fix it for.
>want bigger battles? battlesize.exe
>want historical period? mods and workshop
etc. Warband sieges are just so poorly made, it can be fun at first, specially if defending, but damn does it get annoying.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737817 && dateTime=='04/24/24(Wed)21:50:17') {

'>>1737803
Can't you just tune down the bandits in Morgh's? casual

>>1737811
Gekokujo is probably the best you're going to get in terms of sieges in Warband but that's still lacking since you don't have much of a choice in terms of your approach'
;

}

if(Anonymous && title=='undefined' && postNumber==1737861 && dateTime=='04/24/24(Wed)22:41:03') {

'>>1737811
Between empires has cool sieges'
;

}

if(Anonymous && title=='undefined' && postNumber==1737920 && dateTime=='04/25/24(Thu)00:52:38') {

'>>1737817
>spoiler
if its not vanillalike its not worth playing when it comes to bandit levels
except VC that gets a free pass'
;

}

if(Anonymous && title=='undefined' && postNumber==1737987 && dateTime=='04/25/24(Thu)02:44:37') {

'>>1737920
Dw I kid, overpowered bandits have a pretty bad effect on the economy which in turn just makes noble armies weaker. It's just poorly thought out by modders who want to present a challenge without thinking of the consequences it has to general gameplay.'
;

}

if(Anonymous && title=='undefined' && postNumber==1738202 && dateTime=='04/25/24(Thu)07:28:12') {

'wait I actually have to be a dick and sack villages in warband to win? :(';

}

if(Anonymous && title=='undefined' && postNumber==1738212 && dateTime=='04/25/24(Thu)07:49:00') {

'>>1738202
No, but it's easier that way'
;

}

if(Anonymous && title=='undefined' && postNumber==1738371 && dateTime=='04/25/24(Thu)11:29:52') {

'thinking about last days of third age but it takes forever to recruit all your companions';

}

if(Anonymous && title=='undefined' && postNumber==1738453 && dateTime=='04/25/24(Thu)12:20:08') {

'>>1738371
I used to love tld until one of the later nightly patches added some mechanic that basically removes battle continuation if you get ko'd in a siege'
;

}

if(Anonymous && title=='undefined' && postNumber==1738580 && dateTime=='04/25/24(Thu)14:02:44') {

'>got elected king of Vlandia out of the blue
Fuck off, I didn't ask for this'
;

}

if(Anonymous && title=='undefined' && postNumber==1738751 && dateTime=='04/25/24(Thu)16:15:31') {

'>>1738453
>Nightly patches
Name something more soulless'
;

}

if(Anonymous && title=='undefined' && postNumber==1738804 && dateTime=='04/25/24(Thu)17:22:33') {

'>>1738202
It's strategy, there are pros and cons to both approaches.
Massacre the enemy's villages and the enemy will be weak and constantly on the defensive, but you will lose honor and the villages will hate you once you capture them.
Avoid barbarism and your honor will be in tact and so will village relations, but you'll have to fight an enemy who is strong, can go on the offensive, and can regenerate his losses very quickly.'
;

}

if(Anonymous && title=='undefined' && postNumber==1738828 && dateTime=='04/25/24(Thu)18:04:55') {

'there's really no better feeling than hitting something with a 400 damage couched lance';

}

if(Anonymous && title=='undefined' && postNumber==1738829 && dateTime=='04/25/24(Thu)18:07:17') {

'I've never couched a lance';

}

if(Anonymous && title=='undefined' && postNumber==1739135 && dateTime=='04/26/24(Fri)02:42:20'  && image=='zoomer.jpg') { }

if(Anonymous && title=='undefined' && postNumber==1739141 && dateTime=='04/26/24(Fri)02:51:05') {

'>>1738828
I just got my first couchable lance, holy shit this is kino bros. Now I need a better horse to abuse it more effectively.'
;

}

if(Anonymous && title=='undefined' && postNumber==1739362 && dateTime=='04/26/24(Fri)07:59:47') {

'>>1739135
I just make myself the int slave and make all my companions into unkillable angels of death on the battlefield.'
;

}

if(Anonymous && title=='undefined' && postNumber==1739368 && dateTime=='04/26/24(Fri)08:04:52') {

'>>1739362
Why, all the fun is in being a god of war'
;

}

if(Anonymous && title=='undefined' && postNumber==1739388 && dateTime=='04/26/24(Fri)08:15:06') {

'>>1739368
I find significantly more fun in managing than in being an active combatant'
;

}

if(Anonymous && title=='undefined' && postNumber==1739448 && dateTime=='04/26/24(Fri)08:54:17') {

'>>1739388
>>1739388
What is there to manage other than putting your swadian knights in a long line before charging'
;

}

if(Anonymous && title=='undefined' && postNumber==1739613 && dateTime=='04/26/24(Fri)11:00:12'  && image=='Horns london-cuckold-450x394.jpg') { }

if(Anonymous && title=='undefined' && postNumber==1739625 && dateTime=='04/26/24(Fri)11:09:34') {

'>>1731813
>>1735584
Ever played Sea Dogs? City of Abandoned Ships is pretty cool and Carribean Legend is a remake of To Each His Own that tried to remove as much jank as possible to sell the game to western audience (it's still super fucking janky)'
;

}

if(Anonymous && title=='undefined' && postNumber==1739736 && dateTime=='04/26/24(Fri)12:34:33') {

'>>1739448
Heavy cav spam is a lot harder in some mods, which I appreciate because you have to be careful using them. Then you can break down different types of infantry into different groups and command the battle from a hill using F1 and formations. It's pretty fun'
;

}

if(Anonymous && title=='undefined' && postNumber==1739751 && dateTime=='04/26/24(Fri)12:46:34') {

'>>1739736
What mods?'
;

}

if(Anonymous && title=='undefined' && postNumber==1739811 && dateTime=='04/26/24(Fri)13:15:30') {

'i find cavalry prohibitively expensive.
i use infantry+archers in warband.
i wish the turks would fix their game...'
;

}

if(Anonymous && title=='undefined' && postNumber==1739827 && dateTime=='04/26/24(Fri)13:19:41') {

'>>1739811
How swll does that work?
I know companions turn into monsters if you give them good bows or crossbows'
;

}

if(Anonymous && title=='undefined' && postNumber==1739838 && dateTime=='04/26/24(Fri)13:24:42') {

'>>1739827
>How swll does that work?
like the usual tactic but a bit less clean up power. but cheaper.
>sarranid master arches/rhodok crossbowmen
>infantry with shields
>50:50
>hill'
;

}

if(Anonymous && title=='undefined' && postNumber==1739939 && dateTime=='04/26/24(Fri)14:31:30') {

'>>1739838
that sounds great, thinking about it a bit swadian huscarls on a hill are even stronger than swadian knights
remember to upgrade your companions training skills to go from recruts to veterans in a few days'
;

}

if(Anonymous && title=='undefined' && postNumber==1740077 && dateTime=='04/26/24(Fri)16:07:20') {

'>>1739811
>cavalry prohibitively expensive

you dont just do a cav only army?'
;

}

if(Anonymous && title=='undefined' && postNumber==1740091 && dateTime=='04/26/24(Fri)16:14:03') {

'>>1740077
>you dont just do a cav only army?
not since i discovered bows.
it is annoying to switch armies every time you want to siege and losing cavalry while sieging HURTS.
archers+infantry are cheap and are enough to deal with whatever the game throws at you.
bonus points if a mod allows troop creation+upstab. i go for archers carrying bow+2 arrow stacks+a spear.'
;

}

if(Anonymous && title=='undefined' && postNumber==1740092 && dateTime=='04/26/24(Fri)16:14:04') {

'>>1740077
Not him but I do that in WFAS'
;

}

if(Anonymous && title=='undefined' && postNumber==1740096 && dateTime=='04/26/24(Fri)16:16:30') {

'>tfw arrows are STILL not consumables
>tfw the archers can't see at night feature won't come back
bros...'
;

}

if(Anonymous && title=='undefined' && postNumber==1740102 && dateTime=='04/26/24(Fri)16:22:08') {

'>>1740092
Love massing musketeers in wfas and doing firing lines
>>1740096
You can actually set any ammo type/thrown to be consumable in warband with morghs'
;

}

if(Anonymous && title=='undefined' && postNumber==1740116 && dateTime=='04/26/24(Fri)16:31:39') {

'>>1740102
>You can actually set any ammo type/thrown to be consumable in warband with morghs
cool.
but can you do it for the whole army?
and how would you force the AI to play by the same rules?
fuck.
the AI lords in bannerlord can still upgrade into cavalry without the need to have horse, right?
fuck this gay earth...'
;

}

if(Anonymous && title=='undefined' && postNumber==1740139 && dateTime=='04/26/24(Fri)16:51:34') {

'>>1740116
>but can you do it for the whole army?
Like, so that you would have to resupply them all with new arrows?
That's fucking stupid and timewasting, but whatever
You can at least do it for yourself and for your companions'
;

}

if(Anonymous && title=='undefined' && postNumber==1740183 && dateTime=='04/26/24(Fri)17:48:11') {

'>nigga burning my cattle, stealing my men, killing my women, raping my villages
>beat the living shit out of him
>let him go so he can do it again in a week
>gain honour'
;

}

if(Anonymous && title=='undefined' && postNumber==1740193 && dateTime=='04/26/24(Fri)18:04:15') {

'>>1740183
this is the way'
;

}

if(Anonymous && title=='undefined' && postNumber==1740215 && dateTime=='04/26/24(Fri)18:38:36') {

'Are the iron horses worth three more points in agility?';

}

if(Anonymous && title=='undefined' && postNumber==1740232 && dateTime=='04/26/24(Fri)19:22:25') {

'>>1740116
Nah since troop inventories get refreshed on new scenes in warband
That just sounds like something that could be baked into steward, but honestly with the way horses work already it's shitty
Better just to have units have different wage cost based on status ie cav costing more, higher lvl troops costing more
Bannerlord is bad enough with menu juggling, just feels like a shitty total war/grand strat while pretending to be m&b
>>1740215
What's their stats'
;

}

if(Anonymous && title=='undefined' && postNumber==1740244 && dateTime=='04/26/24(Fri)19:34:56') {

'>>1739811
Hopefully the balance in Shokuho is good since infantry+archers/guns would be the bread and butter of the period.'
;

}

if(Anonymous && title=='undefined' && postNumber==1740278 && dateTime=='04/26/24(Fri)20:45:23') {

'Man I haven't been to /mbg/ for a while its sad to see you're stuck in /vst/ truly the turks hate us';

}

if(Anonymous && title=='undefined' && postNumber==1740634 && dateTime=='04/27/24(Sat)08:02:00'  && image=='tomb of st Harlus.jpg') {

'>>1740278
yeah, and this one thread is up for over a month now
a miserable shadow of existence'
;

}

if(Anonymous && title=='undefined' && postNumber==1740833 && dateTime=='04/27/24(Sat)11:44:15') {

'>>1706391
for me its the fucking archers still walking up to the enemies you set them to attack, you're bowmen, stand the fuck back and shoot the dickheads'
;

}

if(Anonymous && title=='undefined' && postNumber==1740888 && dateTime=='04/27/24(Sat)12:31:50') {

'>>1738828
it's nice to charge directly down the line of archers swinging a glaive left to right, killing troops trampling them and getting a lot of kills with the glaive'
;

}

if(Anonymous && title=='undefined' && postNumber==1740959 && dateTime=='04/27/24(Sat)13:15:47') {

'for me, it was sanic mode.
but the turks killes that as well.
fuck
fuck
fuck
faaaaaaaaaaaack'
;

}

if(Anonymous && title=='undefined' && postNumber==1740973 && dateTime=='04/27/24(Sat)13:27:44') {

'>>1735582
>>1736148
a love a clash of kings, partially due to it being a lot bigger than vanilla, way more factions, fiefs, troop types etc, i like the occasional scripted event like aegon invading etc
but it is kind of a terrible mod, its quite buggy in places, one settlement in particular doesn't have an ladders or siege tower present when you actually start the siege forcing you to just cheat it for that place
also the author changes things randomly between versions, for example in some versions essos have unique units for each faction but in latter versions they all use the exact same mercenary units
personally i like playing 2.2 because of the qohorik guardsmen, they are archers with plate armour and a mace and about 75% of the time a shield, they are devastating, an army of those guys will rinse everything, on the field and in a siege, however 2.2 also has locked diplomacy for westeros, so after a faction takes kings landing all the wars in westeros just stop, those kingdoms wont declare war again on another kingdom, this leaves places like the vale having never taken part in a war the entire game, later versions remove that and after kings landing is taken diplomacy unlocks and every kingdom is free to declare as many wars as they want
i should just port the guardsmen into a version that has unlocked diplomacy but then id end up wanting to do more, like replacing the shitty generic essos troops with actual unique units again'
;

}

if(Anonymous && title=='undefined' && postNumber==1741007 && dateTime=='04/27/24(Sat)14:11:02') {

'I've just learned it's village raiding alone that effects tribute payments, which is utterly retarded, ive taken half of your towns, killed thousands of your soldiers, defended multiple sieges and hold most of your lords prisoner but because youve managed to raid 2 of my villages i should pay you? get fucked, ill have thr rest of those towns then';

}

}
}