import 4.code.about;

class Header {

public void title() {

String fullTitle = '/vst/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void undefined(OP Anonymous) {

String fullTitle = 'undefined';
int postNumber = 1712187;
String image = '1711415620388559.jpg';
String date = '03/25/24(Mon)21:13:40';
String comment = '>want to start new game
>spend 30 minutes trying to generate a map that isn't either straight up broken or nonsensical
Definitely something that's going to have to be improved in the sequel.'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==1712198 && dateTime=='03/25/24(Mon)21:35:45') {

'I've basically always played it where it lies with mapgen';

}

if(Anonymous && title=='undefined' && postNumber==1712258 && dateTime=='03/25/24(Mon)23:27:42') {

'>>1712187
>want to start new game
>spend 30 minutes trying to generate a map where I'm guaranteed a win
why are strategy gamers like this?'
;

}

if(Anonymous && title=='undefined' && postNumber==1712263 && dateTime=='03/25/24(Mon)23:37:00') {

'>>1712187
Just use cheats if you're gonna be that autistic'
;

}

if(Anonymous && title=='undefined' && postNumber==1712767 && dateTime=='03/26/24(Tue)13:53:52') {

'>>1712187
>want to start new game
>remember it's emotionally dishonest
Definitely something that's going to have to be improved in the sequel.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712772 && dateTime=='03/26/24(Tue)13:57:33') {

'>gambling addicts in denial are starting to wake up
Hell, about time.'
;

}

if(Anonymous && title=='undefined' && postNumber==1712777 && dateTime=='03/26/24(Tue)14:05:27') {

'How does the map affect this game?';

}

if(Anonymous && title=='undefined' && postNumber==1712790 && dateTime=='03/26/24(Tue)14:19:04') {

'>>1712777
It's mildly annoying to get a map without any ports or all the cities too far apart or too clustered together

but mainly I needed something to start a Battle Brothers thread with'
;

}

if(Anonymous && title=='undefined' && postNumber==1712918 && dateTime=='03/26/24(Tue)16:53:12'  && image=='about that.jpg') {

'>>1712187
>sequel'
;

}

if(Anonymous && title=='undefined' && postNumber==1713057 && dateTime=='03/26/24(Tue)19:04:02') {

'>>1712187
Skill issue
If the game has a Castle and a town within a day of walking, with no FOW in between then it’s viable.
99% of maps have this, so fishing for 4 towns + 1 castle rotation to farm money with trade/quests is not necessary, literally just explore the fog early since enemies are the weakest then.
TLDR: Don’t be a pussy and fight early and often. You don’t need the map to help you farm.'
;

}

if(Anonymous && title=='undefined' && postNumber==1713083 && dateTime=='03/26/24(Tue)19:30:46') {

'>>1712918
There's no way Menace isn't a flop that forces them to do a sequel so they can actually make money. There's zero hype for the game even among BB fans and it looks painfully generic.'
;

}

if(Anonymous && title=='undefined' && postNumber==1713979 && dateTime=='03/27/24(Wed)17:15:10') {

'>>1713083
Even if it flops, they'll just make a different new IP. By the late stages of BB development, it was pretty easy to see that they didn't really want to develop it and were just doing the bare minimum to fulfill their promises to their backers(example: rival mercenary companies)'
;

}

if(Anonymous && title=='undefined' && postNumber==1714616 && dateTime=='03/28/24(Thu)09:10:58') {

'I've never regenerated a map, it's not that important. Just PLAY';

}

if(Anonymous && title=='undefined' && postNumber==1715389 && dateTime=='03/29/24(Fri)01:38:39') {

'>>1713979
>By the late stages of BB development, it was pretty easy to see that they didn't really want to develop it
it really felt like that and i cant understand why, they struck gold with the game, so much potential for further development but they just seem to want to move away from it
its like if the dudes from starsector just stopped developing it after 5 years'
;

}

if(Anonymous && title=='undefined' && postNumber==1716038 && dateTime=='03/29/24(Fri)16:06:33') {

'>>1712187
Are avatars properly implemented in the game yet?'
;

}

if(Anonymous && title=='undefined' && postNumber==1716075 && dateTime=='03/29/24(Fri)16:47:08') {

'>>1716038
What do you mean? Event writing? No'
;

}

if(Anonymous && title=='undefined' && postNumber==1716107 && dateTime=='03/29/24(Fri)17:30:26') {

'>>1712187
Doesn't it use seed word system? Just find a good word.

>>1712777
Very little, OP is just a spastic retard.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716108 && dateTime=='03/29/24(Fri)17:31:28') {

'>>1713083
>>1712918
>>1715389
>waaaah! waaah! everything needs a hecking sequel!
Menace looks kino. Keep seething.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716319 && dateTime=='03/29/24(Fri)21:23:58') {

'Why did i get only a bunch of dropped garbage, no named items and no treasure other than 1 Furs from this Sea of Tents with 24 orcs?';

}

if(Anonymous && title=='undefined' && postNumber==1716726 && dateTime=='03/30/24(Sat)10:43:57') {

'>>1712187
I only find it annoying when there is one port that goes to nowhere, just a waste of a slot in the village. Otherwise every map is fine unless you're some minmaxing autist.
But now that we are doing unpopular opinions: this game needs an autoresolve /autopilot for certain fights... I cannot be bothered fighting peasants even if its free money cause ill need to click 50 times to get it'
;

}

if(Anonymous && title=='undefined' && postNumber==1716836 && dateTime=='03/30/24(Sat)13:48:02') {

'>>1716108
retard'
;

}

if(Anonymous && title=='undefined' && postNumber==1716862 && dateTime=='03/30/24(Sat)14:15:36') {

'>make extremely soulful 2d game
>proceed to make soulless 3d sequel
same thing happened with Darkest Dungeon'
;

}

if(Anonymous && title=='undefined' && postNumber==1716885 && dateTime=='03/30/24(Sat)14:34:32') {

'>>1712187
If you're looking for a good map then just look for good seeds and that's it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1716921 && dateTime=='03/30/24(Sat)15:14:07') {

'This game should be called RNG brothers. You can strategize and optimize your builds all you want but the real pro strat is to savescum every battle.';

}

if(Anonymous && title=='undefined' && postNumber==1716978 && dateTime=='03/30/24(Sat)16:14:57') {

'>>1716921
Nonsense'
;

}

if(Anonymous && title=='undefined' && postNumber==1717066 && dateTime=='03/30/24(Sat)17:23:00') {

'>>1716921
>ironman
What now'
;

}

if(Anonymous && title=='undefined' && postNumber==1717114 && dateTime=='03/30/24(Sat)18:02:58'  && image=='BattleBrothers 2024-03-30 08-47-17-22.png') {

'They killed everyone, including the children

Why did you let this happen?'
;

}

if(Anonymous && title=='undefined' && postNumber==1717140 && dateTime=='03/30/24(Sat)18:29:16') {

'>>1717066
Restart the game every time you get bad RNG, win the game after ten times of this, say it was skill, then go on 4chan to gaslight everyone pointing out how RNG dependent this game is'
;

}

if(Anonymous && title=='undefined' && postNumber==1717225 && dateTime=='03/30/24(Sat)20:08:37'  && image=='battle brothers.png') {

'Which of these battle brothers is the best candidate for a hybrid? I'm thinking the Poacher';

}

if(Anonymous && title=='undefined' && postNumber==1717375 && dateTime=='03/31/24(Sun)01:28:54') {

'>>1716921
skill issue'
;

}

if(Anonymous && title=='undefined' && postNumber==1717464 && dateTime=='03/31/24(Sun)05:46:07') {

'>>1717140
Sounds easier to just deal with the RNG rather than make a new game every time'
;

}

if(Anonymous && title=='undefined' && postNumber==1717466 && dateTime=='03/31/24(Sun)05:50:59') {

'>>1717140
Have you tried actually thinking ahead before clicking? Of course you haven't you coping retard.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717537 && dateTime=='03/31/24(Sun)07:46:53') {

'menace gameplay fucking when, everything out there about the game is quickstarter scam tier of shallow';

}

if(Anonymous && title=='undefined' && postNumber==1717558 && dateTime=='03/31/24(Sun)08:25:33') {

'>>1716921
Early game is about weeding out unlucky brothers. Every mercenary who gets his skull caved in was an unlucky fellow. If you kept him around, he would eventually doom the entire company. After a few battles, you start to build up a few brothers who are blessed by lady luck and can leverage that near-magical gift to achieve victory.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717675 && dateTime=='03/31/24(Sun)11:39:36') {

'This game is about spending thirty fucking minutes dealing with inventory tetris and making careful decisions just to feel like you have minimal impact on whether or not any of your units actually survive.';

}

if(Anonymous && title=='undefined' && postNumber==1717892 && dateTime=='03/31/24(Sun)16:58:38') {

'>>1717225
Pretty much, 56 with star is roughly the same as the proejcted matk the sellsword will have
Hunter is out of the question because tiny is fucking terrible on anyone who isnt a stunbot with a mace and shield or a walking spearwall

>>1717675
Sounds like your decisions were not that good then
Install the mod that helps with autosell and the speedup one to make everything go quicker'
;

}

if(Anonymous && title=='undefined' && postNumber==1717920 && dateTime=='03/31/24(Sun)17:37:48') {

'>>1712187
>watch walkthrougn
>experienced players finish all the locations by day 90
>meanwhile I am on day 250 and still can’t earn more than 10k gold
>sell everything, buy only food and supplies when lose on tools
>rely soly on starting bros and some homeless bums
Everybody tells me i need to hire a knight but how? The shit I sell goes for Pennie’s and I spend 200 gold on a set of tools. I get 500 or 600 gold per quest and all the cash goes to heel and fix my party. How can I advance?'
;

}

if(Anonymous && title=='undefined' && postNumber==1717937 && dateTime=='03/31/24(Sun)17:47:16') {

'>>1717920
Most people who make videos about this game already know everything about it and knowledge is like 99% of Battle Brothers. I wouldn't give a shit about days after 40 to be honest (in day 40 nomads get a huge boost by getting the Nimble perk, raiders get something too but it's much less impactful).

Your best bet is farming raiders and easy camps (orc young, raiders, barbarian thralls/reavers) so you can get some money and buy up some better bros. What's your team looking like?'
;

}

if(Anonymous && title=='undefined' && postNumber==1717945 && dateTime=='03/31/24(Sun)17:54:09') {

'>>1717937
I try keeping it ballanced
2guys with shields
One with this two handed barbarian made thing who deals massive damage
Flag guy who holds a flag
An archer who hits things but does horrible damage
And two free niggas I picked up at events with pikes in the backline.
There were more but I lost six bros already and had to fire one because he was injured to all shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1717959 && dateTime=='03/31/24(Sun)18:02:04') {

'>>1717945
How's their melee attack, and their levels? Do you have raider armor (chainmail and such) or something better? You're prioritizing leveling melee attack, melee defense and HP/fatigue right? If your guys are bad and can't hit things, swords and spears have a bonus to hit chance that's never explained anywhere until you can get better bros/more levels on them.

Try to fight as many raiders, orc young, barbarian thralls/reavers (be careful with reavers though) as you can so you can get some levels on your guys. I'm sure other people can give you better advice - I'm not an incredible player either. AVOID all beasts for now unless it's small numbers of webknechts, nachzerers and direwolves.'
;

}

if(Anonymous && title=='undefined' && postNumber==1717966 && dateTime=='03/31/24(Sun)18:10:36') {

'>>1717959
70-65% of my hits land but it takes about 4 hits to put down an enemy. Meanwhile the enemy destroys my shitty scavenged armor in the same amount of turns. I mostly wear stuff I took off bandit encounter quests. Barbarian armor. And one guy has that elite Skelton armor I picked off a graveyard. Lost a guy to those horrible legion pikemen
When I tried using one it did a fraction of the damage.
I try to level up the stats that has starts on it. Dogs are pretty useless. Ranged weapons do little to no damage. Most one handed weapons suck infact. The big hammer dude misses 50 percent of the times. Tactic that seems to work for me is finding a good location on the map and bunkering my back line there with the seuls bros'
;

}

if(Anonymous && title=='undefined' && postNumber==1717968 && dateTime=='03/31/24(Sun)18:17:40') {

'>>1717966
Yeah, avoid legion pikemen until you have maces, hammers, bardiches and 12 bros so you can actually flank them (they always keep formation).

>I try to level up the stats that has starts on it

Some bros just are never going going to be good fighters for the end game, but all their points should still be going into melee attack, melee defense, health and fatigue (depending on if they're wearing heavy/light armor). A lot of bros are going to have stars in less important stuff like resolve (around 40 is good enough other than on your bannerman, where it's his most important stat), initiative, ranged attack (for non-archers) etc.

>Ranged weapons do little to no damage

Crossbowmen are better than bowmen for this reason, javelins are also good.

>Most one handed weapons suck infact

This is somewhat true but most of your guys probably need the shield for survivability.

Can you show us a screenshot of what one of your guys looks like for example?'
;

}

if(Anonymous && title=='undefined' && postNumber==1717981 && dateTime=='03/31/24(Sun)18:39:13') {

'>>1717920
>>watch walkthrougn
>>experienced players finish all the locations by day 90
>>meanwhile I am on day 250 and still can’t earn more than 10k gold

I'm a very veteran player myself (played the game for years) and i also struggle to keep up with some pros on youtube, motherfucker manages to get 50k gold on the bank and 16 level 11+ bros with a bunch of named items by day 50 all on Expert/expert/ironman'
;

}

if(Anonymous && title=='undefined' && postNumber==1718208 && dateTime=='04/01/24(Mon)02:31:52') {

'>>1717920
colossus to prevent injury from getting farted on by anything
dodge to help with shitty mdef (you should still level it when you get a good roll)
dont position like a retard
double grip sword until you start fighting enemies who have too good armor
repair all weapons that are not shit before selling them
get 12 men as long as you can equip them with any thug drops, less than a full company is fucking horrible for clearing camps and random groups (at least on expert)

>>1717966
against what did you use the pike?
dont just autolevel the starred stats, if youre up front you need melee attack and melee defense, level those when they roll more than 1 and you'll live longer
dogs are in fact op but you'll understand it one day
give the twohander some accuracy perks like FA and/or backstabber if you want to use him for that role and he's too shitty at the moment

>>1717937
>nomads
>getting the Nimble perk
dear god no'
;

}

if(Anonymous && title=='undefined' && postNumber==1718266 && dateTime=='04/01/24(Mon)04:57:04') {

'>>1717968
bowmen use fast adaption better than any other bros'
;

}

if(Anonymous && title=='undefined' && postNumber==1718335 && dateTime=='04/01/24(Mon)06:38:10') {

'>>1713979
>>1715389
To be fair, I'm not sure what else they'd add to keep things engaging without destroying the tone of the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718349 && dateTime=='04/01/24(Mon)06:59:49') {

'>>1715389
Probably burn out.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718787 && dateTime=='04/01/24(Mon)20:09:47') {

'>>1717937
>>1718208
I'm pretty sure nomads get the Dodge perk on day 40, not Nimble which came later (day 70-80 ish I think). Even so this is still a massive mdef and rdef powerspike so I just tend to move to another region to avoid fighting them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1718807 && dateTime=='04/01/24(Mon)20:46:13') {

'>>1718787
Only the Leaders get Nimble and it's on day 40'
;

}

if(Anonymous && title=='undefined' && postNumber==1718860 && dateTime=='04/01/24(Mon)23:18:17') {

'>>1718335
If you can go from the southernmost point of the world to the top in a week you could add eastern faction (China/Japan/Korea) and maybe western indigenous tribes (Cherokee/Aztec/Maya) and it'd fit.
All of these were contemporaneous, though did not share space in the real world.

You know weebs would eat up having katanas in these games and the Aztecs/Mayans had some nasty ambush tactics and weapons IRL that would look good in this game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719289 && dateTime=='04/02/24(Tue)14:26:08') {

'>>1718860
Nah, problem is german autism prevents them from diverging too far from their original view of a european medieval fantasy.
You could probably stretch eastern factions out to Mongol hordes, but a full Oriental faction wouldn't really mesh well.
There is that one black book event where you interact with a Chinese mystic, but that kind of stuff works better when it's alluded to, rather than directly shown in game.
Indigenous tribes is a complete non-starter, though there's still room for a Spanish and/or Moorish style expansion.
Honestly though, given 4+ DLCs, along with 5 years of patches, it's time for them to move onto something new.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719328 && dateTime=='04/02/24(Tue)15:39:01') {

'>>1719289
>Honestly though, given 4+ DLCs, along with 5 years of patches, it's time for them to move onto something new.
I understand, it's OK.
Why are indigenous tribes a non-starter? You could replace gobbos with the tribesmen and it'd work, and add a few more beasts of myth to populate the new world. If there was a modkit I'm sure we'd seen it by now.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719497 && dateTime=='04/02/24(Tue)19:46:27') {

'>>1719328
European
Medieval'
;

}

if(Anonymous && title=='undefined' && postNumber==1719674 && dateTime=='04/03/24(Wed)00:25:14') {

'>>1719289
No. We need more DLC and additions and improvements. There's still more potential to the game that they have not exploited yet.'
;

}

if(Anonymous && title=='undefined' && postNumber==1719676 && dateTime=='04/03/24(Wed)00:26:42'  && image=='20240402212155_1.jpg') {

'>>1712187
Sword master. From my limited experience the sword master appears to more expensive then useful. I know I'm doing something wrong, but this guy gets wrecked too often and too much. I've seen players using these guys and they never get hit. So what am I doing wrong?'
;

}

if(Anonymous && title=='undefined' && postNumber==1720330 && dateTime=='04/03/24(Wed)15:42:12'  && image=='BattleBrothers 2024-04-02 22-24-12-70.png') {

'>somehow screen moves up while i'm selling shit armor and makes me sell my named battleforged armor
Insane'
;

}

if(Anonymous && title=='undefined' && postNumber==1720332 && dateTime=='04/03/24(Wed)15:45:57') {

'>>1719676
Maybe because he has extraordinarily shit MDef, Swordmasters start with 15 MDef on average and yours has only 24 at level 18'
;

}

if(Anonymous && title=='undefined' && postNumber==1720385 && dateTime=='04/03/24(Wed)16:40:02') {

'>>1719676
What's his problem? He gets hit a lot?
His stats are OK but not for a fencer, maybe use Potion of Oblivion on him and re-spec for 2H whatever, take Reach Advantage and LW and stick him in a flank to distract.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720389 && dateTime=='04/03/24(Wed)16:44:47') {

'>>1719674
>There's still more potential to the game that they have not exploited yet
There really isn't, for much the same reason the game can't handle more than a handful of mods. The more shit they add, the more unstable the game gets.
It'd be better for them to start from scratch, use assets from battle brothers to make a proper sequel.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720416 && dateTime=='04/03/24(Wed)17:18:06'  && image=='belt megatank build.png') {

'New shield brother build just dropped, now with Bags and Belts technology

The Bags and Belts let them carry a bunch of extra shields at no fatigue cost so they never get shieldless against axes, you can Shield wall instead of Indomitable which is far less fatigue intensive specially with named shields.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720438 && dateTime=='04/03/24(Wed)17:49:57') {

'>>1720416
I've never got far enough into the game to understand why a megatank would be a useful char, he does no damage, he can't hit anything with the low attack, what's the point? Do you have a halberd behind him killing things?

Sincerely,
Playerlet'
;

}

if(Anonymous && title=='undefined' && postNumber==1720485 && dateTime=='04/03/24(Wed)18:57:20') {

'>>1720438
To tie down enemies and take the heat off the rest of the team, ie they can neutralize 6 Chosen while the other 11 Chosen go 1:1 against your brothers
Very effective against Ancient Dead (see: Megatank usage in the Black Monolith)
Can neutralize multiple Lindwurms, Schrats'
;

}

if(Anonymous && title=='undefined' && postNumber==1720582 && dateTime=='04/03/24(Wed)22:09:21') {

'>>1720389
Game is not unstable and I have a ton of mods installed. Maybe you are unstable, but not the game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720584 && dateTime=='04/03/24(Wed)22:11:09') {

'>>1720332
>>1720385

Hm interesting. I was reading up on MDef and just realized this.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720638 && dateTime=='04/04/24(Thu)00:07:38') {

'>>1712187
If you going to this then just use a seed from the Internet or something lol'
;

}

if(Seanonymous && title=='undefined' && postNumber==1720643 && dateTime=='04/04/24(Thu)00:17:55') {

'>>1712187
for me it's when my starting bros have something wrong with them. i don't care if they have good things but they need to have no wrong things.'
;

}

if(Anonymous && title=='undefined' && postNumber==1720864 && dateTime=='04/04/24(Thu)07:57:54'  && image=='IMG_0542.jpg') {

'>>1712187
So…eh wtf was the monolith supposed to be?'
;

}

if(Anonymous && title=='undefined' && postNumber==1721280 && dateTime=='04/04/24(Thu)13:50:49') {

'>>1720864
a stone'
;

}

if(Anonymous && title=='undefined' && postNumber==1721316 && dateTime=='04/04/24(Thu)14:35:13') {

'>>1720864
The old emperor wanted to rule forever so he commissioned a stone that would make his dream come true. He put it at the center of his empire, and the rest is history. His armor is too heavy btw doing BM is not worth it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1721574 && dateTime=='04/04/24(Thu)18:46:10') {

'sex with battle brothers';

}

if(Seanonymous && title=='undefined' && postNumber==1721581 && dateTime=='04/04/24(Thu)18:56:28') {

'>>1721316
you can have it all; my empire of dirt'
;

}

if(Anonymous && title=='undefined' && postNumber==1722787 && dateTime=='04/06/24(Sat)07:25:06') {

'>>1720582
Good for you.
Meanwhile, there's a reason why the Legends mod has been dealing with save corruption for the past year or two.
Battle brothers ultimately suffers from a memory issue caused by the 2gb limit. This can be somewhat fixed by using the 4gb patcher on the GOG version, but since this is a memory leak issue, it just delays save corruption.
Ultimately, this isn't a noticeable problem for vanilla, but adding too much shit inevitably causes those kinds of problems.
It is still possible to run into this style of save corruption in vanilla, but it generally comes from savescumming/edge cases like saves over 1k days.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723056 && dateTime=='04/06/24(Sat)14:11:52') {

'>>1722787
>>1722787
Sounds more like a mod issue rather than an issue with the game, if it's not noticeable in vanilla.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723079 && dateTime=='04/06/24(Sat)15:00:13') {

'>>1722787
Legends are for dorks and dinks.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723085 && dateTime=='04/06/24(Sat)15:05:35') {

'>>1716862
Call me if it's an Epic exclusive release'
;

}

if(Anonymous && title=='undefined' && postNumber==1723230 && dateTime=='04/06/24(Sat)19:06:46') {

'>>1713979
Still waiting for Southern Mercenary companies'
;

}

if(Anonymous && title=='undefined' && postNumber==1723240 && dateTime=='04/06/24(Sat)19:36:25') {

'>>1712187
I just put the name of a famous battle as a seed and play whatever I get.
I have played in seeds such as Agincourt, Kulikovo, Marignano, etc...
>>1719328
>>1718860
> indigenous tribes (Cherokee/Aztec/Maya)
No, just no.
>You could replace gobbos with the tribesmen and it'd work
We already got goblins.'
;

}

if(Anonymous && title=='undefined' && postNumber==1723730 && dateTime=='04/07/24(Sun)15:28:10') {

'>>1718860
Interesting and it could work in some cases. On the world map there are areas that I can't see because of the fog of war, but these areas are out in the ocean and I can see some coastlines there. It would be cool if you could hire a ship and land on those islands and maybe they are inhabited by indians or something like that. Maybe it doesn't have to be indians, but ancient Germanic\Celtic type peoples.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724390 && dateTime=='04/08/24(Mon)14:31:55') {

'>>1720438
Imagine for a second: a fight against 30+ enemies, not that rare in the late game. If you just stand in your cute "6 in front 6 behind" formation you're fucked as there will be 10 enemies in front of you and 20 just walking past the frontline to kill your juicy backline damagedealers

So you send 2 gigatanks that can never die forward and let them get surrounded: every guy can get surrounded by 6 enemies so that's 12 of the fuckers you dont have to worry about cause they're pointlessly hitting a tank for the entire fight

Also in some fights just need a big boy to stand in front of lindwurms/unholds/scrats'
;

}

if(Anonymous && title=='undefined' && postNumber==1724408 && dateTime=='04/08/24(Mon)14:53:45'  && image=='58eyvu.png') {

'fellas i have a bit of a weird question: what is the hardest fight in the game ( I suppose it's Black Monolith) and how much harder is it compared to the goblin city?

I've just managed to do the goblin city at the cost of one good bro and two permanent injuries on great bros, and it could have been much worse if those cowardly goblins hadnt paniced just in time... So how much stronger do I have to be to "finish" the game if Goblin city was hard but doable for my current party?

Also is that emperor helmet good? I'll wear it just for the drip ofc but it seems counterintuitive to have armor that wants to get hit so it deals some damage.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724768 && dateTime=='04/08/24(Mon)22:47:19') {

'>>1724408
It deflects a certain percentage of melee damage back to attacks so I yes it's good.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724939 && dateTime=='04/09/24(Tue)07:33:01') {

'>>1724408
Hardest fight is imo between the kraken and black monolith. The legendary location difficulty goes something like this: Kraken = black monolith > sunken library > witch hut > water mill > goblin city > ijirok > icy cave.

If you struggle with goblin city you likely will not be able to do kraken/monolith. Especially kraken can wipe you easily if you dont know what to expect and even then can be serious bullshit if you get some bad luck. The helmet is good and looks cool.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724971 && dateTime=='04/09/24(Tue)08:55:23') {

'>>1717981
Yeah, speedrunners who actually know how the game works prove all the faggots complaining about RNG wrong.
If someone like Feedy can do Monolith by day 18 then it is most definitely a skill issue when anon can't do a mid tier bandit camp by day 100 without losing half his crippled ratcatchers.'
;

}

if(Anonymous && title=='undefined' && postNumber==1724974 && dateTime=='04/09/24(Tue)08:57:41') {

'>>1724408
Monolith is by far the hardest legendary location and it is way, way harder than goblin city.
Goblin city is about 40 shitty goblins.
Monolith is 40 high tier ancient undead, including honour guards, necrosavants and ancient priests.
>>1724939
Kraken can be cheesed pretty badly if you know the strats. For a long time I thought it was bullshit but once I understood how to fight it I realized it is pretty easy (though still a pain in the ass). I have done Kraken without suffering a single point of damage on any bro.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725066 && dateTime=='04/09/24(Tue)12:10:57') {

'I'm gonna try a peasant militia origin, any tips?';

}

if(Anonymous && title=='undefined' && postNumber==1725074 && dateTime=='04/09/24(Tue)12:23:38'  && image=='Weighted stat value list.png') {

'>>1725066
consult the chart to see which lowborn backgrounds aren't shitters'
;

}

if(Anonymous && title=='undefined' && postNumber==1725078 && dateTime=='04/09/24(Tue)12:29:08') {

'tldr

Lumberjacks, farmers, militia, brawlers and thieves are your friends.
Graverobbers and houndmasters are fine too.
All lowborn backgrounds are pretty poor on resolve with the exception of brawler. Lowborns on the other hand tend to be pretty competitive on hp and res and militias are pretty solid jacks of all trades.
Get to 16 bros asap.
In the very lategame you can arguably make a stronger company if you spend a long while and a lot of crowns finding 12 top tier hedge knights, swordmasters and nobles, but 16 decent lowborns are going to be stronger most of the time. This gives PM the reputation of being the best background for legendary locations, which don't scale at all with company size.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725318 && dateTime=='04/09/24(Tue)17:13:23') {

'>>1725074
>>1725078
So Poachers are the only available ranged?'
;

}

if(Anonymous && title=='undefined' && postNumber==1725321 && dateTime=='04/09/24(Tue)17:18:27') {

'>>1725318
Pretty much your only lowborn option for a dedicated ranged bro.
For a hybrid militia is good.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725516 && dateTime=='04/09/24(Tue)20:46:12') {

'So I tried peasant militia, didn't realized you start with negative reputation so you get paid scraps which barely keep you afloat.
I can deal with bandit thugs well enough but once I start getting a raider or two, it's basically a game of
>can I stun/snare them long enough to kill them before they start swinging and delete half my company
But I can definitely see the potential in this one.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725545 && dateTime=='04/09/24(Tue)21:37:10') {

'>>1725516
The beggining is a meat grinder, I believe the only way to make it more tolerable is to have high morale, win the first 3 battles with no losses and don't dip into the negatives, you'll do well.
Equipment is the choke, not levels, your characters will suck all throughout the game until they are maxed pretty much. You'll see why militia spears have +15 to hit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725549 && dateTime=='04/09/24(Tue)21:39:38'  && image=='scramasax.png') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1725679 && dateTime=='04/10/24(Wed)04:47:04') {

'>>1724939
>>1724974
Alright tnx guys, i'll do the fights in that order, just did ice cave and it was indeed a breeze for my best bro. Will look for some more legendary weapons and lvl some more hedge knights/gladiators/sellswords before attempting to do the final fights. My current bros are all max lvl but some are beginning to show their shortcomings as bros from the early game and their perks aren't all perfect either.
Will also look up a full guide on kraken, normally i like to be somewhat unspoiled on the mechanics of the fight but i also hate losing to bullshit i could never predict. BM sounds like a nightmare but at least I can somewhat predict what fighting 40 ancient undead and some priests is like (its gonna suck)'
;

}

if(Anonymous && title=='undefined' && postNumber==1725702 && dateTime=='04/10/24(Wed)05:26:50') {

'>>1725549
>steal your friend's cleaver
>die in first battle because you are a level 1 retard who can only land hits with spears
justice will prevail'
;

}

if(Anonymous && title=='undefined' && postNumber==1725769 && dateTime=='04/10/24(Wed)09:06:13') {

'>>1725702
Surprisingly both are still alive atm
That thief can't hit the broadside of a barn but he have some surprisingly high m.def'
;

}

if(Anonymous && title=='undefined' && postNumber==1725770 && dateTime=='04/10/24(Wed)09:06:32'  && image=='1712146552477191.jpg') {

'>>1724390
gigatanks and so on are necessary because 12 men only is too restrictive. you've got all this space and bros in reserve but you can't use them, so you have to metagame. it also means you can only grow in size to that arbitrary point while the game shits on your from a great height with 5-6 lindwurms. but there's also mods, thankfully.'
;

}

if(Anonymous && title=='undefined' && postNumber==1725835 && dateTime=='04/10/24(Wed)11:24:26') {

'>>1725318
Bowyers are mathmatically shitters but can still roll well'
;

}

if(Anonymous && title=='undefined' && postNumber==1725836 && dateTime=='04/10/24(Wed)11:24:48') {

'>>1725835
Bowyers aren't lowborn tho'
;

}

if(Anonymous && title=='undefined' && postNumber==1726061 && dateTime=='04/10/24(Wed)15:58:04') {

'Why is there no named lute? I want to break a legendary instrument over someone's head.';

}

if(Anonymous && title=='undefined' && postNumber==1726496 && dateTime=='04/11/24(Thu)08:52:38'  && image=='1710695947997573.gif') {

'>Hexes cap'n
>mfw'
;

}

if(Anonymous && title=='undefined' && postNumber==1726509 && dateTime=='04/11/24(Thu)09:33:20'  && image=='IMG_0833.jpg') {

'>>1726496
I sheathe all my weapons turn 1 when facing old women.
That or I switch to sticks.
>picrel: my bros when they see a woman in the battlefield'
;

}

if(Anonymous && title=='undefined' && postNumber==1726537 && dateTime=='04/11/24(Thu)10:44:50') {

'Do you load when you lose a guy or do you roll with it?';

}

if(Anonymous && title=='undefined' && postNumber==1726598 && dateTime=='04/11/24(Thu)11:43:46') {

'I don't want to make a new thread or attract shills, but War Tales is on sale and was wondering if it was worth the cost of admission. I care more about the simulation side of mercenary management in this instance since balancing a budget soothes my autism.';

}

if(Anonymous && title=='undefined' && postNumber==1726693 && dateTime=='04/11/24(Thu)14:08:08') {

'>>1726537
Roll with it, it's part of the experience.
Play Ironman if you can, it's a tenser experience and more of what the developers intended.
I only abandon a save when I lose half my company on a single match, otherwise let's keep going, it's more story for later.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726703 && dateTime=='04/11/24(Thu)14:22:47') {

'>>1726537
Usually don't, part of the game is just accepting loss, and the habit of resetting will cause the game to turn to a drag when you reach the latter game and every fight is 12v30+

But then sometime the game just decide to fuck you over when suddenly a random bum avoid 95% death for 5 turns in a row and proceed to kill 3 bros with his fists despite having 5% of hitting, but not before destroying their legendary armors so you don't get them back.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726724 && dateTime=='04/11/24(Thu)14:44:57') {

'>>1712187
Imagine how many strategy games there are that are actually good but people think are bad because they can’t help but do shit like this or savescum instead of just having fun.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726784 && dateTime=='04/11/24(Thu)16:01:50'  && image=='1506292194355.jpg') {

'So the "Raze location" contract (not the one from nobles war) have a massive fucking bug, if you've ever wondered why the contract failed despite having killed all peasants, here's why:
Once you've spotted a peasant, if he walks into a non-visible tile, he'll despawn, and it's considered as escaping.

(And no, it's not related to being connected to the edge of the map, they can escape by walking into a single disconnected tile as well)

The worst part of this is that I found bug reports dating back to 2017, which mean this is a known bug since fucking release and it never got fixed.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726876 && dateTime=='04/11/24(Thu)17:59:49') {

'>>1726784
You’re talking about the Southern lord quest? Kill the runaways?
The point of the mission is not to let anyone go, so next time bring a net or two you dolt.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726896 && dateTime=='04/11/24(Thu)18:29:09') {

'>>1726724
It's a mental illness.
In their minds they're the best gamer ever and if they lose a game it's a flaw with the game rather than just something they need to learn and adapt from for a subsequent attempt.
It's the equivalent of playing a souls game and thinking you're never going to die before you have a few hundred hours and actually make an effort to attempt a no death run.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726960 && dateTime=='04/11/24(Thu)19:40:20') {

'>>1726876
No, I'm talking about the northern noble contract, where they send you to raze their own location, which requires you to kill all peasants to not leave any witnesses.
And no, I'm talking about a bug, they literally despawn if they walk out of sight, but that can literally happen on a single tile in the middle of the map.'
;

}

if(Anonymous && title=='undefined' && postNumber==1726981 && dateTime=='04/11/24(Thu)20:03:30') {

'>Gerhard: You wanted to see me captain?
>The captain: Ah, Gerhard, yes, I was thinking of a new title for you. Now your name is-
>Penisman The Cock Diddler: ...'
;

}

if(Anonymous && title=='undefined' && postNumber==1727297 && dateTime=='04/12/24(Fri)09:50:59') {

'>>1726981
>From now on the men will call you "EFRONTLINE / BAIT". Dismissed.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727437 && dateTime=='04/12/24(Fri)13:55:16'  && image=='who wants to fight webknechts in the dark.jpg') {

'>>1726537
I typically savescum during a crisis but I'm trying to get out of that habit. One of the harder things to learn in this game is that there's always another guy, it's just babysitting him back up to level can be a chore (and he can always be killed), and some losses are more difficult to absorb than others, particularly when it comes to timing or finances. I once fought a particularly nasty (2 skull) orc camp with the almost perfect mix of 20+ orc young, berserkers, warriors, and a warlord who would not shut up. I lost six guys, all experienced hands, but I just moved on because it was the end of the crisis and rebuilt. If I'd had that at the beginning it would have been devastating.

Another time there was, and I'm not kidding, 5 fucking lindwurms sitting on a well-traveled trade route eating every caravan that rolled down the road, including mine (I fucking legged it). That was a 6-7k crown contract down the drain. I was so mad I waited until a noble company patrolled into them so I had bait for my revenge. Still lost a bunch of good guys, many brutal injuries, and the drops were shit. It wasn't in the middle of a crisis so I laid off the crippled guys (with comp) and rebuilt. That's the mindset you have to have: you can (almost) always rebuild provided your losses aren't Pyrrhic.

In future, I'm just going to have to accept that my company aren't the protagonists of history that win every crisis, but you know, that's harder to accept. Plus, there's also taking fights I know are bad but still want to do. Like the lindwurms or pic related.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727444 && dateTime=='04/12/24(Fri)14:04:53') {

'Why does every beast fight in this game seems to be designed around being as annoying as possible?
It's always either a really shitty gimmick that force you out of combat for multiple turns (hexen charm, spider web), a gimmick that just drags the fight (direwolf overwhelm, nachos full heal) or they simply have an unnatural amount of m.def, r.def and health, and to top it off there's alway a bagillion of them so every fight last 45 minutes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727450 && dateTime=='04/12/24(Fri)14:08:32') {

'>>1727444
It's the devs trolling metagamers who wanted a challenge. Honestly, that's the explanation that makes the most sense. They peaked with the lindwurm DLC, no one wants to fight those assholes if they can help it.
>every fight last 45 minutes.
I can help you with that at least https://www.nexusmods.com/battlebrothers/mods/542?tab=description'
;

}

if(Anonymous && title=='undefined' && postNumber==1727507 && dateTime=='04/12/24(Fri)15:08:43') {

'>caravan contract
>almost reached destination
>out of nowhere, 3 bandit parties with 15 dudes each, 1 nomad party with 12 dudes, 1 orc party with 14 orcs, 1 serpent party with 12 serpents, 1 necromancer with 25 undeads
>they completely ignore each others and make a beeline for the caravan
>they're all counted as individual fights
I had to bail but what the fuck is happening in that place?
There's a ton of enemies next to a keep on the western side of the map, and they don't seem to interact with each others at all.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727528 && dateTime=='04/12/24(Fri)15:32:53') {

'>>1727444
devs fell into the same trap the darkest dungeon devs did, saw a small subset of vocal players having an easy time playing the game after 1000 hours and decided it was too easy.

I straight up never fight Hexen. IMO that's by far the worst, there's never any situation where I want to spend five minutes shuffling my bros and inventory around so I can fight them and get 500 crowns. Fuck that.'
;

}

if(Anonymous && title=='undefined' && postNumber==1727541 && dateTime=='04/12/24(Fri)15:46:29') {

'>>1718208
Retard here, how to position to match my IQ?
i.e. what positions are obviously retarded, what positions are subtly so?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727564 && dateTime=='04/12/24(Fri)16:10:59') {

'>1 skull Webknecht contract
>party shows 14 Webknechts
>enter battle
>actually it's 26 Webknechts
>actually there's also 12 eggs so it's actually 50
Did the devs literally designed that enemy to circumvent the difficulty scaling?'
;

}

if(Anonymous && title=='undefined' && postNumber==1727848 && dateTime=='04/13/24(Sat)02:51:27'  && image=='1690793945322165.png') {

'I did it bros';

}

if(Anonymous && title=='undefined' && postNumber==1727922 && dateTime=='04/13/24(Sat)05:57:48'  && image=='nothin personnel, kids.jpg') {

'I love pulling aggro'd enemies into camps, fun times.

>>1727848
Congrats anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728030 && dateTime=='04/13/24(Sat)09:56:28') {

'>a guy with a fighting axe gets killed
>he gets raised
>lost the axe
REEEEEEEEEEEEEEEEEEEEEEE
THAT THING'S WORTH LIKE 3-4K CROWNS'
;

}

if(Anonymous && title=='undefined' && postNumber==1728073 && dateTime=='04/13/24(Sat)11:20:16') {

'>>1727922
>16 vs 35
Wait, you aren't saying this isn't just a regular totally fair fight according to the game?'
;

}

if(Anonymous && title=='undefined' && postNumber==1728455 && dateTime=='04/13/24(Sat)18:50:01') {

'>>1728030
>buying weapons
NGMI'
;

}

if(Anonymous && title=='undefined' && postNumber==1728510 && dateTime=='04/13/24(Sat)20:48:12') {

'>>1728455
Very wrong
also fighting axe can be looted'
;

}

if(Anonymous && title=='undefined' && postNumber==1728543 && dateTime=='04/13/24(Sat)22:53:32') {

'>>1728030
You think that's bad? You can lose legendary gears as well'
;

}

if(Anonymous && title=='undefined' && postNumber==1728609 && dateTime=='04/14/24(Sun)03:28:37'  && image=='258092.jpg') {

'Started another campaign on expert + undead as Southerners
Allah Akbar'
;

}

if(Anonymous && title=='undefined' && postNumber==1728616 && dateTime=='04/14/24(Sun)03:47:36') {

'>>1728455
I stopped relying on looting except orc weapons'
;

}

if(Anonymous && title=='undefined' && postNumber==1728715 && dateTime=='04/14/24(Sun)07:31:45') {

'>>1728543
It's so dumb, like it's there to just piss off the player, no reason for it.'
;

}

if(Anonymous && title=='undefined' && postNumber==1728754 && dateTime=='04/14/24(Sun)08:39:17') {

'>>1728715
Just don't lose your brother next time'
;

}

if(Anonymous && title=='undefined' && postNumber==1728839 && dateTime=='04/14/24(Sun)11:18:16') {

'>get in town
>buy food
>grab contract
>caravan escort
EVERY SINGLE TIME'
;

}

if(Anonymous && title=='undefined' && postNumber==1728987 && dateTime=='04/14/24(Sun)14:51:37'  && image=='1713095249485313.png') {

'>>1728839
Hey, those can earn you good coin. Provided you survive the trip.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729069 && dateTime=='04/14/24(Sun)17:12:07') {

'>>1712263
How do you use cheats to alter a map?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729074 && dateTime=='04/14/24(Sun)17:20:17') {

'>>1728839
Yea, I play ironman and escorts are the one contract I will never do.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729131 && dateTime=='04/14/24(Sun)18:54:04') {

'>>1728987
i take them all the time and this is factual'
;

}

if(Anonymous && title=='undefined' && postNumber==1729242 && dateTime=='04/14/24(Sun)23:06:13') {

'>get new Poacher bro because I needed an extra crossbowman
>average stats, nothing too good or too bad
>in 10 battles
>0 kills
>0 hits, never EVER manage to hit anything even if the target is right in front of him
>the only time he did hit something, it was friendly fire that nearly killed the other bro
>get targeted by absolutely all ranged enemies and often have 3 or 4 injuries by the end of a fight
And of course the one time he dies, he's still alive.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729253 && dateTime=='04/15/24(Mon)00:01:34') {

'>>1729242
You have gold and you don't know it, give him anticipation and put an arab shield + javelins on him, he'll do wonders for you in battles to come.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729460 && dateTime=='04/15/24(Mon)10:52:37') {

'>>1729074
This man takes 3k crown lindwurm contracts, don't mess with him.

>>1729253
Sipar shields are pretty heavy for a javelineer. I use them for my shieldbros because they'll take a beating.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729867 && dateTime=='04/15/24(Mon)20:36:18') {

'Anybody got any good tips for filthy greenskins? Pretty new to the game, it’s my first time even making to a crisis but seems like it’s gonna be those assholes. I’m on day 55ish, got 12 bros around lvl 5-8 with raider gear and a pretty decent amount of cash. Only really fought orcs so far but my go-to tactics have been a few dudes w/ spearwall to stop their charge bullshit, flail headshot the no helmet ones to hopefully break resolve of stronger ones, and netting the warriors/berserkers. Goblins seem like they need a way different approach and the stronger orcs have just deleted a few of my dudes so not sure what I should be going for in the time before the crisis fully starts.';

}

if(Anonymous && title=='undefined' && postNumber==1729904 && dateTime=='04/15/24(Mon)22:30:23') {

'>>1729867
2 handers for warriors, kill the guys with cleavers asap'
;

}

if(Anonymous && title=='undefined' && postNumber==1729911 && dateTime=='04/15/24(Mon)22:51:54') {

'>>1729867
You're going to get demolished if you fight orcs with that team. Pick a human faction that you don't need for later, like one with 3 towns or something, and make an enemy out of them. Start farming army gear. Hauberks, Mails, the good helmets, etc, all goes. Without army level gear you won't make it. You'll swim in money, too, but the downside is that now Mercs may spawn to hunt you. Pretty tolerable until day 100 or so when they get too good.

>>1729460
>Sipar shields are pretty heavy
I mean Adarga shields, they have +20 RDEF for the same fatigue as the basic round shield.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729919 && dateTime=='04/15/24(Mon)23:13:50') {

'>>1729867
You need better gear to start with. I suggest you check out this video to find out how you can do that. Also if there are young Orc you should target them first. Orcs are susceptible to moral lost and if too many of them die they will usually panic and you can easily kill them off. Young orcs are easy to kill. However, if there are berserkers you should target them first.

https://www.youtube.com/watch?v=TOEDYa-yV6o&t=511s'
;

}

if(Anonymous && title=='undefined' && postNumber==1729922 && dateTime=='04/15/24(Mon)23:16:39') {

'>>1720416
Indomitable is needed against unholds or even orcs. How would you counteract against those enemies?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729928 && dateTime=='04/15/24(Mon)23:28:39') {

'>>1729919
>berserker swings axe
>beheads 3 of my finest bros in one swing
>half my army routs
I don’t even try to fight orcs anymore, it’s goblins and humans for me.'
;

}

if(Anonymous && title=='undefined' && postNumber==1729932 && dateTime=='04/15/24(Mon)23:50:27') {

'>>1726598
Anyone?'
;

}

if(Anonymous && title=='undefined' && postNumber==1729962 && dateTime=='04/16/24(Tue)01:42:17') {

'>>1729867
That's some weak gears, might want to upgrade.
Orcs are scary and strong at first but they don't have a lot of resolve and will fold once you start killing one or two of them, having Fearsome is very handy.
Gobbos don't last very long in melee but will trash you from a distance and the flanks, close the gap as fast as possible but don't let their wolfriders control the battlefield as your backline is going to suffer.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730006 && dateTime=='04/16/24(Tue)03:03:37') {

'>>1729932
Pirate it and see if you like it.
If you do then buy it, anon, you don’t need to be told what your opinion should be.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730100 && dateTime=='04/16/24(Tue)06:42:29') {

'>>1729922
?
Indomitable is in the build retard'
;

}

if(Anonymous && title=='undefined' && postNumber==1730327 && dateTime=='04/16/24(Tue)11:55:57') {

'>>1729932
It's a lite version of BB with its own quirks, not necessarily for the worse or the better mind you.
I played Wartales first and when I got to BB I stopped playing Wartales, not because it's bad but there's not really any replayability.
>similar combat system where characters have a health and armor, you need to break armor to get through health but status effects and certain weapons can ignore it
>can lock enemies into combat and breaking off gives the opponent an attack of opportunity, the game also use directional attack in that instance and some classes benefit from attacking someone in the back
>no random chance, if you target someone, you'll always hit, the only exception are bowmen and friendly fire.
>all weapons have their own attack (one bow will deal knockback while another will set the ground on fire)
>your men don't instantly die unless you pick the highest difficulty, they are in a downed state and the next damage they receive will kill them if they aren't healed
>can choose how to place your men on the battlefield, but the spots are pretty random (even if you ambush your opponent, you're sometime surrounded because fuck you)
>similar ressource management, your men need to be paid, eat, and need to repair their gears
>no arbitrary limit on head count, although past 10 it's usually a slog as the difficulty scaling just start sending you a bagillion enemies and there's no way to speed up combat
>characters all have a class, a spearman can't use anything other than spears. When they level up they eventually become advanced classes that gain an additional skill and can wear different armor type
>characters don't have moods but have relationships, they can hate each others enough that one of them decide to leave, or they can become lovers
>fighting animals, you can capture animals to fight for you, or give a pony the perk to join fights, and they can level up. But you don't control them unless you have a beastmaster iirc
cont.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730328 && dateTime=='04/16/24(Tue)11:57:36') {

'>>1730327
cont.
>minor camp events, which is just a small line of dialogue from a character that triggers in specific conditions (get badly injured, won a fight without anyone getting downed, etc...) and you get 2-3 choices (which don't necessarily make sense), which can be really beneficial or outright awful
>no world events, all events are tied to their own specific region, need to complete 4 or 5 specific contracts, which side you end up on at the end depends on who you helped in those contracts
>each region have its own roaming boss that gives an unique weapon or armor
>dungeon crawling, which is just exploring static rooms for treasure with some minor puzzles here and there, but have its own fights in the dark that require torches
>you can give jobs to your men, which are required to do specific things, for instance you need a cook for cooking, a smith for forging weapons, an alchemist to make potions, ...
>get the option to steal stuff, and you can attack roaming caravans, more guards will spawn and hunt you if you're wanted, and stolen goods need to be laundered to be sold (which requires a thief)
>can capture prisoners, can be converted to your party (although usually they are worse than recruits on long term as NPCs have their own classes which are usually very limited), jail will pay you for bringing in bandits but won't take troops or mecenaries'
;

}

if(Anonymous && title=='undefined' && postNumber==1730346 && dateTime=='04/16/24(Tue)12:04:29') {

'>>1730328
tl,dr version:
It's BB but more limited and direct.
Wartales don't have the bullshit of BB (losing your best bro because he just decided to eat those sweet 5% hit chance) but it's also way more abusable in my opinion.
It also just doesn't have as much content as BB, but region missions can be picked at anytime in any order, and there's a more direct interaction with your party but the options are more limited.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730401 && dateTime=='04/16/24(Tue)12:50:34') {

'>>1729867
If you don't want to randomly attack a noble house like a lunatic, next time take the noble war crisis as your first. It'll give you an opportunity to load up on good gear before the orcs hit. Attack fellow mercs whenever you like, but they can be pretty nasty fights. Orcs are hands down my favorite enemies in the game, the fights against them are always gory and tense and there's no bullshit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730404 && dateTime=='04/16/24(Tue)12:54:41') {

'>>1730401
Oh, and against orc warriors you'll need armor-piercing weapons. Their armor is thick and their shields broad. My advice? If you see an orc warlord in there, ask yourself if what you're doing is worth it. Gobbos, well, you'll figure it out.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730437 && dateTime=='04/16/24(Tue)13:22:19') {

'>>1730401
My strategy against orcs usually is
>wait for them to come in the first turn
>close the gap to prevent them from charging
>keep an expandable or tank bro on each flank to take the charge of the orcs on the backline and walling off orc berserkers from reaching my own backline
>waste them with polearms and crossbows
Fearsome is extremely useful against them, a few deaths always start a spiral, even orc warriors usually starts panicking.
The only time I start dealing with warlords tho is when I can consistently kill orc warriors, as they're pretty much a berserker with extremely heavy armor.
Also, as scary as an orc warrior Line Breaker looks, from my experience it's just a death sentence to them, they basically waste their turn to get themselves surrounded.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730456 && dateTime=='04/16/24(Tue)13:42:02') {

'What's the trick against wolf riders? Just don't get ambushed? Killing them isn't a problem, not losing backliners is';

}

if(Anonymous && title=='undefined' && postNumber==1730472 && dateTime=='04/16/24(Tue)13:57:55'  && image=='1706241737780938.png') {

'>>1730456
Treat them as what they are (cavalry) and form a square. Also, not getting ambushed is that one weird trick that applies to every engagement.'
;

}

if(Anonymous && title=='undefined' && postNumber==1730486 && dateTime=='04/16/24(Tue)14:04:09') {

'>>1730456
They'll always try to flank you, so if your company is mobile enough, you can keep them permanently at bay by rotating.
Otherwise, keep a tight formation and think of them as a buffed goblin skirmisher.
Head hunter is also handy against them as it increases the chance of dropping a wolf on death instead of a skirmisher (the latter is more likely to hit and injure your bros)'
;

}

if(Anonymous && title=='undefined' && postNumber==1730857 && dateTime=='04/17/24(Wed)00:35:10') {

'Even now I still have problems with formations and sending out men to tank/countermarch them, how do I fix it?';

}

if(Anonymous && title=='undefined' && postNumber==1730886 && dateTime=='04/17/24(Wed)01:45:03') {

'>>1730857
The short version: Flankers
The long version: Enemies that stick to formation usually do the "front lock and tank, back deal damage", the frontline isn't the problem, they're just there to lock you and delay you if you try to push through, it's the polearms/ranged enemies that are the main problem.
What you want to do is lock as many of their frontline with your tanks/expandable bros by spreading them out, and then have more offensive focused bros go around and attack the backline.
Just note however that polearm users are still a threat even when you reach them, so don't send weak bros to flank, or not alone at least.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731273 && dateTime=='04/17/24(Wed)12:36:02') {

'>>1730886
>attack bandit camp
>they have a named leader
>12v24
>it's in a fucking mire
Life is suffering.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731582 && dateTime=='04/17/24(Wed)17:28:50'  && image=='istockphoto-168629273-612x612.jpg') {

'>>1731273
There is a very special button you can press that instantly solves those annoying fights for you :)
Its not like the world of battle brothers ever runs out of bandits to kill'
;

}

if(Anonymous && title=='undefined' && postNumber==1731603 && dateTime=='04/17/24(Wed)17:45:44') {

'>roaming party of zombies on the map
>they literally avoid you
>they can even outpace you
What the fuck'
;

}

if(Anonymous && title=='undefined' && postNumber==1731643 && dateTime=='04/17/24(Wed)18:16:35'  && image=='most sane davkul cultist.png') {

'>>1731582
>call retreat on the very first turn
>watch as my bros fumble their escape
>by turn 2-3, half of them got caught by the enemy'
;

}

if(Anonymous && title=='undefined' && postNumber==1731872 && dateTime=='04/17/24(Wed)23:32:50') {

'>>1712187
Just use the seed generator and save yourself some time'
;

}

if(Anonymous && title=='undefined' && postNumber==1731875 && dateTime=='04/17/24(Wed)23:35:21') {

'>>1716038
Only Avatar origin is still Lone Wolf. Unless you're playing pozzends, in which case you should re-evaluate your life decisions.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731880 && dateTime=='04/17/24(Wed)23:44:59') {

'>>1717225
Some advice from personal experience... Don't hire sellswords.'
;

}

if(Anonymous && title=='undefined' && postNumber==1731883 && dateTime=='04/18/24(Thu)00:00:43') {

'I keep playing on expert and ironman and getting my shit stomped in at twenty days. Is this the intended experience?';

}

if(Anonymous && title=='undefined' && postNumber==1731886 && dateTime=='04/18/24(Thu)00:07:05') {

'>>1719676
1. mdef is way too low. You want at least 35 (30 if you have to make do) if you expect them to get close. However, it should be easily to get a lot of mdef on them because of their starting mdef.
2. no relentless on a dodge build
3. fairly low init for a dodge build, personally, I would have taken one less level or two into hp and stam to get more init
4. adrenaline what should be a high init build (should be going first without it)

The big problem with swordmasters in general is the low stam+hp. If it weren't for that, they would be a guaranteed frontline melee build. What can always do is run them as a zero-stam build. All you have to do is pump mdef, matk , and hp with some rdef or resolve if you think you need it. You only need at most 30 stam in armor. They will always be really good zero-stam bros regardless of talents.

Otherwise, I just look at the talents. With your SM, I would've just gone matk+mdef + hp + ini for the main stats with stam only increased enough to be within 70-80 usable stam after armor is taken into account. As he is now, I would do what
>>1720385
said'
;

}

if(Anonymous && title=='undefined' && postNumber==1732429 && dateTime=='04/18/24(Thu)15:41:04') {

'>>1718860
naa man, expand on the northern tribes make a crisis event with them, maybe something with Davkul and add demons, the tribes stuff could be going further south than the arabic city states and fight demonic worshipping niggers in the jungle in jungles, more beasts, but yes the game is amazing and drips soul from ever pore, anything could be good if its made with the heart the creators put together, the hansel and gretel aesthetic is great'
;

}

if(Anonymous && title=='undefined' && postNumber==1732430 && dateTime=='04/18/24(Thu)15:41:24') {

'>>1716862
>soulful
it looks like it was made in flash'
;

}

if(Anonymous && title=='undefined' && postNumber==1732625 && dateTime=='04/18/24(Thu)19:10:12') {

'1732430
idiot'
;

}

if(Anonymous && title=='undefined' && postNumber==1732649 && dateTime=='04/18/24(Thu)19:32:42') {

'new game never';

}

if(Anonymous && title=='undefined' && postNumber==1733259 && dateTime=='04/19/24(Fri)12:37:31') {

'>peasant militia
>get adventurous noble
Came with really good stats too'
;

}

if(Anonymous && title=='undefined' && postNumber==1733268 && dateTime=='04/19/24(Fri)12:52:33') {

'>>1733259
How? Event?'
;

}

if(Anonymous && title=='undefined' && postNumber==1733379 && dateTime=='04/19/24(Fri)14:59:34') {

'>>1731643
you gotta move them back manually at first so they don't try to exit from the most stupid direction

>>1731883
>ironman
yes'
;

}

if(Anonymous && title=='undefined' && postNumber==1733389 && dateTime=='04/19/24(Fri)15:15:04') {

'>>1733268
>How? Event?
Yep.
Orc contract, random chance to get a survivor with Veteran affiliation (Adventurous Noble, Bastard, Disowned Noble, Raider, Sellsword) at the end asking to join you.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733430 && dateTime=='04/19/24(Fri)16:06:31') {

'>fight alps
>hit one of them
>they all instantly teleport around the same bro
>all bros within reach all have lower initiative
>watch as one of my best bro get absolutely murdered by 5 alps
Alps can eat my dick'
;

}

if(Anonymous && title=='undefined' && postNumber==1733493 && dateTime=='04/19/24(Fri)17:12:27') {

'>>1733430
Living up to their nightmare status'
;

}

if(Anonymous && title=='undefined' && postNumber==1733841 && dateTime=='04/20/24(Sat)06:04:30') {

'>>1733430
They're bastards. Even with good accuracy, spacing, and mutual support they can focus down a weaker or slower bro. They sometimes come with direwolves or other nasties too, just to make it interesting.'
;

}

if(Anonymous && title=='undefined' && postNumber==1733845 && dateTime=='04/20/24(Sat)06:11:43') {

'>>1732430
where's the contradiction?'
;

}

if(Anonymous && title=='undefined' && postNumber==1734047 && dateTime=='04/20/24(Sat)12:41:33') {

'Are axes weak or do you need a specific build to make them work?

I'm at midgame currently, and it seems all my axe bros have trouble doing any dent with axes (I'm talking greataxes and poleaxes) unless the enemy have no armor, and the fight often drag on their side.

Meanwhile my bros with hammers/swords seems to do a lot better, despite having overall less combat stats (converted tanks to 2h).'
;

}

if(Anonymous && title=='undefined' && postNumber==1734058 && dateTime=='04/20/24(Sat)13:14:51'  && image=='1708149411066708.png') {

'>>1734047
Nothing wrong with greataxes, fighting axes, or even the bardiche. Mastery is mandatory to get the best out of them but they're not as weak as swords against armored opponents. Try killing an orc warrior with a greatsword and you'll see what I mean. 2H hammers are ridiculous but they're also very FAT demanding. Longaxes are situationally useful, I like having a couple to knock holes in a shieldwall for example. For AP work the billhook is better though.

Some people shit on greataxes because they split damage between the head and the body, while ignoring that the game will frequently roll to hit the head the moment you shred the body armor of an enemy. It's not so bad, taking that into account.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734062 && dateTime=='04/20/24(Sat)13:31:39'  && image=='bb_reaver.png') {

'>most attractive barbarian';

}

if(Anonymous && title=='undefined' && postNumber==1734216 && dateTime=='04/20/24(Sat)18:14:31'  && image=='saturday at the camp.png') {

'>>1734062
You mean you haven't met the health inspector and his 12 incher yet?

>>1734047
From what I understand the point of using Axes (as a class of weapons) is to get through shields quickly. If you have no interest in doing that or the enemy doesn't have any then other weapon classes might outperform them. Hammers do more damage to health through armor, and swords have +hit so that could explain the better results you see with them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734315 && dateTime=='04/20/24(Sat)21:16:00'  && image=='15.png') {

'>>1734047
2H axes, maces and hammers are the best weapons in the game. 2H swords suck balls against armoured enemies.
>>1734058
>Mastery is mandatory
not really, at least compared to the mastery of other weapon types
>>1734216
>From what I understand the point of using Axes (as a class of weapons) is to get through shields quickly.
The point of using axes is that they kill enemies quicker. The only enemy agaisnt which you would use the shied breaking skill is schrats.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734371 && dateTime=='04/20/24(Sat)23:30:05') {

'>fight on hill/mountain
>no depth perception
>waste bro turn or put him in a dangerous position because you can't fucking tell if the enemy is very high or not'
;

}

if(Anonymous && title=='undefined' && postNumber==1734483 && dateTime=='04/21/24(Sun)06:03:37') {

'>>1734315
>not really, at least compared to the mastery of other weapon types
It is if you want to swiftly chop through enemy shields, which is one of the main benefits of using an axe. It makes a huge difference against enemies with shield expert.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734511 && dateTime=='04/21/24(Sun)07:10:17') {

'>>1734483
Only time shieldsplitting is worth it is against schrats. Against them, a single non-mastery split from a greataxe will do it. Every other time, an enemy with a split shield is actually more of a threat since they won't waste their turns shieldwalling, and they get the 25% damage increase. This, on top of the fact that you have to waste a turn shieldsplitting simply leaves you at a disadvantage.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734546 && dateTime=='04/21/24(Sun)08:42:26') {

'>>1734511
It's worth it because removing a shield one turn is the gateway to killing them the next, that is if I don't manage to kill them in the same turn. In such a case, it's not a waste. The 25% damage boost isn't that scary in practice unless you're facing a seriously dangerous enemy (e.g. Hedge Knight), in which case you have to be more careful about your timing. There's no point to mastery if you've got weak axes, however. What's annoying to me is double-gripping one handers doesn't give you a bonus to shield damage. I suppose the devs thought that would be OP.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734589 && dateTime=='04/21/24(Sun)09:58:01') {

'>>1734546
nta but exactly which strong enemy even uses shields?
Ancient undead? Maybe shieldsplitting makes sense for them since they die so easily without shields.
But ime strong enemies all use two handers.
I'd much rather fight an orc warrior with a huge shield than an orc warrior with a man splitter.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734596 && dateTime=='04/21/24(Sun)10:08:21') {

'>>1734546
There's a double edge in splitting the shield: it makes the enemy more dangerous after destroying the shield because they get a 25% boost to their weapon damage, which can be quite dangerous if you don't manage to kill them fast, so it is something to keep in mind when splitting shields'
;

}

if(Anonymous && title=='undefined' && postNumber==1734642 && dateTime=='04/21/24(Sun)11:15:24') {

'>>1734546
>It's worth it
?? no it's not
>gateway to killing them the next turn
so is just hitting them and it costs less fat'
;

}

if(Anonymous && title=='undefined' && postNumber==1734646 && dateTime=='04/21/24(Sun)11:23:50') {

'>>1734589
Various human enemies and ancient undead. With both they're usually an obstacle to prevent you from reaching more dangerous foes, but occasionally they can be dangerous themselves. Orc warriors have shit melee defense and tough shields so you're better off just hitting them. You only need one or two bros with axe mastery to get the full benefits, and you can get good axes from bandit leaders and the like, so it's easy to set up.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734674 && dateTime=='04/21/24(Sun)12:12:56') {

'>>1734646
>Various human enemies and ancient undead.
The only human enemy I can think of that require breaking their shield are southerners (nomads and armies) because they also have Dodge which give them a bagillion m.def and r.def, and their weapon bypass the need for damage by dealing status effects.
Every other human shield carrier can either be safely ignored, or become a threat when you break their shield.
Also to add, shield users often spam shieldwall which drain their fatigue.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734742 && dateTime=='04/21/24(Sun)13:49:39') {

'>>1734674
>Every other human shield carrier can either be safely ignored, or become a threat when you break their shield.
I don't worry about this for most enemies, they don't get more accurate, they just get more damage if they happen to hit, and you shouldn't be getting hit. I don't give axes to inexperienced bros.

>Also to add, shield users often spam shieldwall which drain their fatigue.
And you're blocked while they do that because 50+ melee defense is an obstacle despite what some people think, so wrecking their shield is an option, provided you're not going to job to them afterwards. Throwing spears are good for this too, though I've seen a shield expert enemy eat two in a row with durability to spare.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734819 && dateTime=='04/21/24(Sun)15:43:19') {

'>>1734742
>50+ melee defense is an obstacle
Didn't you hear?
If you don't have 125+ MATK bros all across your roster by day 30 you're doing it wrong, you're playing BB wrong and you should stop doing that'
;

}

if(Anonymous && title=='undefined' && postNumber==1734857 && dateTime=='04/21/24(Sun)16:36:35'  && image=='1653681685112.png') {

'>>1734819
Creating and policing a meta around a singleplayer game causes great damage to the human spirit without a single benefit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734893 && dateTime=='04/21/24(Sun)16:57:24') {

'>>1734857
Very eloquently put, anon.
I hope you do well in your journeys to come.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734928 && dateTime=='04/21/24(Sun)17:40:07') {

'>>1734742
>And you're blocked while they do that because 50+ melee defense is an obstacle despite what some people think, so wrecking their shield is an option, provided you're not going to job to them afterwards. Throwing spears are good for this too, though I've seen a shield expert enemy eat two in a row with durability to spare.
50+ melee defense on a shield enemy isn't an obstacle, it's a distraction. If you're getting bogged down by shield enemies, then chances are you need to work on your bro positioning.
Or consider it like this: which would be better, spend a turn using a bardiche to hit the backrow with split, or spend a turn breaking a shield.
Besides, if they're spamming shieldwall, then they're only attacking once per turn anyway, making it easy to tank them while your bros take out the actual threats. Afterwhich, you just mop up the low morale shield enemies, 3-4 bros worth of surround bonus means you're getting anywhere from +10% to +30% hit chance based on backstabber.
If you desperately need to take out shield enemies asap, then you could spec a bro into flail headhunter, going for fearsome into something like duelist+quickhands, or 3h flail for tank/morale purposes.'
;

}

if(Anonymous && title=='undefined' && postNumber==1734999 && dateTime=='04/21/24(Sun)18:50:31') {

'Did I fuck up my roster or am I just not playing correctly? I find it super hard to fight large amount of orc warriors + warlords or Barbarian Chosen (plethora). They're nearly all battleforged 2 handers + two backliners and an archer.';

}

if(Anonymous && title=='undefined' && postNumber==1735022 && dateTime=='04/21/24(Sun)19:20:42') {

'>>1734999
Try having 2 indom tanks. Avoid putting your BF tank against hammer chosen if possible.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735095 && dateTime=='04/21/24(Sun)20:47:08') {

'>>1734999
post band, stats of some of your bros, perks, etc...
> I find it super hard to fight large amount of orc warriors + warlords or Barbarian Chosen (plethora)
I mean those are the hardest non-legendary fights in the game, it is normal to struggle against them.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735432 && dateTime=='04/22/24(Mon)10:12:56'  && image=='ruh roh.jpg') {

'what could go wrong?';

}

if(Anonymous && title=='undefined' && postNumber==1735501 && dateTime=='04/22/24(Mon)12:09:45') {

'>>1735432
>a plethora of Conscripts
>hey what if we gave an enemy Nimble, weapon mastery, made them impossible to tire so they can spam shieldwall indefinitely, and also gave them weapons that deal status effects to bypass any build?
>seems a little weak, let's just make sure on average you have 5000 of them
I think the dumbest part is that they're meant to be conscript, it's weird that dudes that were basically forced to enroll all got weapon mastery and high melee skill through basic drills. Pretty sure they're on par with footmen who are supposed to be a professional army.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735536 && dateTime=='04/22/24(Mon)13:02:13'  && image=='RIP my company.jpg') {

'>>1735501
it gets worse
>2 star contract'
;

}

if(Anonymous && title=='undefined' && postNumber==1735554 && dateTime=='04/22/24(Mon)13:17:22') {

'>>1735501
Gets worse when you consider that those guys pressed into service have a higher resolve than most of the noble army forces.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735572 && dateTime=='04/22/24(Mon)13:52:56'  && image=='1687201299710726.gif') {

'>>1735501
>>1735554
I've never fought southern armies before so this is a new and horrifying experience for me. Flashbangs are ok. Fire pots that light up the ground for 2-3 turns are not. Twin mortars can KO a bro at full health. The gunners rarely seem to miss AND they're AOE. There are suicide rushers with gunpowder spears, and swordlances doing their AOE too. Just a nightmare. Feels like a middle finger by the devs to the meta players who, btw, are too addicted to their cheese strats and sub-50 day ironman runs to even contemplate fighting southerners. I'd honestly consider fighting lindwurms preferable because you can at least rely on your tanks not burning alive or getting shellshocked.'
;

}

if(Anonymous && title=='undefined' && postNumber==1735738 && dateTime=='04/22/24(Mon)17:04:57') {

'>>1731883
you gotta start working on scaling perfectly
chasing specific types of fights constantly day 1-20 by camping certain roads, shit like that'
;

}

if(Anonymous && title=='undefined' && postNumber==1735961 && dateTime=='04/22/24(Mon)23:04:29') {

'A Plethora of anons';

}

if(Anonymous && title=='undefined' && postNumber==1735977 && dateTime=='04/22/24(Mon)23:57:47') {

'>>1735961
>low health
>low fat and fat recovery
>low resolve
>low init
>low m.atk, r.atk, m.def and r.def
>fist only
>use the unique skill "shitflinging" which cause them to start attacking each others'
;

}

if(Anonymous && title=='undefined' && postNumber==1736009 && dateTime=='04/23/24(Tue)02:03:49') {

'>>1735501
>>1735554
In the lore, they are a citizen militia. They basically buy their social rights through military service. I can understand the high morale, they have good reasons to fight for their liberty, especially since there is constant reminder of what not-liberty looks like dangling in front of them.

They shouldn't be functionally lvl 7, though, that's retarded.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736241 && dateTime=='04/23/24(Tue)09:17:21') {

'damn serpents are kinda bullshit';

}

if(Anonymous && title=='undefined' && postNumber==1736309 && dateTime=='04/23/24(Tue)10:40:47') {

'>>1736009
I can tolerate everything southern armies can throw against me except the gunners. You can work around fire pots and mortar shots, you have a chance to get out of the way. If the gunners keep firing every single turn you're doomed. At the very least the fuckers shouldn't have mastery.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736852 && dateTime=='04/24/24(Wed)00:24:59') {

'If they were going to come out with another dlc expansion for BB what would it be?
Another 'race pack' like the arabs but this time based on fantasy china/asia? With traders appearing at the port cities on the west of the map to spread its new content like armor/weapons/items, seeing random new rare merc types from the orient appearing, etc.'
;

}

if(Anonymous && title=='undefined' && postNumber==1736860 && dateTime=='04/24/24(Wed)00:48:47') {

'chosen spam is gay';

}

if(Anonymous && title=='undefined' && postNumber==1736949 && dateTime=='04/24/24(Wed)04:46:20'  && image=='1713665561408539.jpg') {

'alright so why some of you guys hate Legends so much';

}

if(Anonymous && title=='undefined' && postNumber==1736994 && dateTime=='04/24/24(Wed)06:43:10'  && image=='b4a1ffbee3cddda2159334f38154c1e8.jpg') {

'>>1736852
Definitely a mongol-type invasion like another anon mentioned, there's already steppe gear in the game. I wish the devs had added a barbarian invasion/migration too, seems like an oversight given how easy it would be to implement. They should have added a beast crisis too. Having to contend with multiple beasties would have been more interesting than fighting 30+ of the one type.

>>1736949
It's for people who consider vanilla BB to be "solved" so they need layers of crap to "improve" the game. Like all overhaul mods, it's also the one-stop shop for people who can't think for themselves and need to find a discord of people just like them to play a fucking game.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737000 && dateTime=='04/24/24(Wed)06:50:22'  && image=='1700066708693822.png') {

'send help pls
>>1736994
>It's for people who consider vanilla BB to be "solved" so they need layers of crap to "improve" the game.
you think so? I love the concept of armor layers and a fuckton of content (battle women break the mood tho), I like my games big
>solved
I stopped using builds and gear setups.it's simply not fun'
;

}

if(Anonymous && title=='undefined' && postNumber==1737034 && dateTime=='04/24/24(Wed)07:35:44'  && image=='1661876572831334.jpg') {

'>>1737000
BB could use a little more content and variety here and there from the devs themselves but it's nonetheless a complete experience. Legends, like every overhaul mod, simply adds too much and there's ultimately something that sours the whole experience. If they made it actually modular (like with tweaks and fixes) I'd have a much harder time complaining about it because then I could pick and choose what I wanted. That's almost never the case, however.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737042 && dateTime=='04/24/24(Wed)07:41:31'  && image=='1688299130359267.png') {

'>>1737034
I see. I absolutely love Legends, but I still think it sould be more cusotmizable. There is also that that one dev mode mod, but it's not allowing me to customize my games more, like disabling the crises or certain enemies. If you know of one, please tell me.
I got your point though anon.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737104 && dateTime=='04/24/24(Wed)09:04:57') {

'>day 2
>find a village with a kennel full of war dogs worth only 250 crowns
WE MANHUNTERS NOW'
;

}

if(Anonymous && title=='undefined' && postNumber==1737268 && dateTime=='04/24/24(Wed)11:50:18') {

'what are your preferred range to melee bros ratio?
>>1737104
WHO LET THE DOGS OUT'
;

}

if(Anonymous && title=='undefined' && postNumber==1737378 && dateTime=='04/24/24(Wed)13:06:11') {

'>>1736852
Asian invasion sounds like a great idea

Of course like anything BB related, the weakest enemy will have 20 AP, 25 fatigue recovery per turn, have 150 m.atk, r.atk, m.def and r.def, 999 resolve, 998 initiative (gotta stay balanced), use the perks
>Nine Lives
>Dodge
>Steel Brow
>Barbarian Fury (cheap rotation)
>All weapons mastery
>Overwhelm
Underdog
>Berserk
>Head Hunter
>Nimble Forged
>Fearsome
>Duelist
And of course you always fight 150 of them
Oh and on Day 40 they gain Recovery'
;

}

if(Anonymous && title=='undefined' && postNumber==1737390 && dateTime=='04/24/24(Wed)13:19:44') {

'>>1737268
I always go for 4 ranged with 2 polebros protecting the flanks, if not, just pole on the backline all the way'
;

}

if(Anonymous && title=='undefined' && postNumber==1737407 && dateTime=='04/24/24(Wed)13:40:52') {

'>>1737378
>'pros' now dodge the fight and call the game shit
>lifers go on a long tirade on how it's a balanced fight because with nets, 3 potions on every bro, and guns + an eastern batallion intercepting a schrat as bait makes the fight easy'
;

}

if(Anonymous && title=='undefined' && postNumber==1737429 && dateTime=='04/24/24(Wed)14:03:46'  && image=='1713865342336182.jpg') {

'>>1737378
>Nimble Forged
idort here, what does this actually look like? 55% nimble with ~80% forged? seems kinda shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1737431 && dateTime=='04/24/24(Wed)14:08:17') {

'>>1737390
I'm now running a 14-men team, 3 of which are ranged.
>>1737378
>>1736852
Nah, Asians would break the mood. It would be a dumb idea like those Asians in Warhammer. The Muslims at least make (some) sense'
;

}

if(Anonymous && title=='undefined' && postNumber==1737434 && dateTime=='04/24/24(Wed)14:09:50') {

'>>1737431
>Asians would break the mood.
they broke the mood every time they invaded irl too'
;

}

if(Anonymous && title=='undefined' && postNumber==1737437 && dateTime=='04/24/24(Wed)14:13:10') {

'>>1737434
we're not on /pol/ man
alt-tabbing to my Muslim team brb'
;

}

if(Anonymous && title=='undefined' && postNumber==1737440 && dateTime=='04/24/24(Wed)14:15:57') {

'>>1737437
lel'
;

}

if(Anonymous && title=='undefined' && postNumber==1737458 && dateTime=='04/24/24(Wed)14:55:20') {

'>>1737431
Are you stupid anon. There was even contact between Ancient China and Rome.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737462 && dateTime=='04/24/24(Wed)15:01:50') {

'>>1737458
yes I am. I believe there was. I simply said Asians would crack the game's unique theme.
I was talking about the game, not real life.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737472 && dateTime=='04/24/24(Wed)15:10:24') {

'>>1737462
if Muslims are fine then so are Cumans or Mongols, and you can't say that only one people makes sense without reference to real history which is what this game draws from'
;

}

if(Anonymous && title=='undefined' && postNumber==1737480 && dateTime=='04/24/24(Wed)15:18:41'  && image=='1686880007956194.png') {

'>>1737472
Hungarians and Mongols would be good
>reference to real history
it's a video game'
;

}

if(Anonymous && title=='undefined' && postNumber==1737481 && dateTime=='04/24/24(Wed)15:19:55') {

'>>1737480
nigga go play Legends for your arbitrary fantasy shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1737482 && dateTime=='04/24/24(Wed)15:22:09') {

'>>1736994
>mongol-type invasion
There is no cavalry in the game, how would this be implemented? Make armies of 2 pike men and 20 foot archers?
>>1737268
Frontline 2Handers are more useful than ranged units. Thrower hybrids are good too.
The more you learn about the game the more the classic polearm backline just seems less efficient.
>>1737458
"contact" as in single a Chinese merchant going to Syria and maybe a few Romans going beyond India. It was extremely limited.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737488 && dateTime=='04/24/24(Wed)15:30:05') {

'>>1737481
I play Legends. and my post was anti-arbitrary fantasy shit.
alright please don't argue here and just peacefully talk the game okay'
;

}

if(Anonymous && title=='undefined' && postNumber==1737493 && dateTime=='04/24/24(Wed)15:33:46') {

'>>1737482
10-15 footmen supplemented by another 10-15 archers would be a standard formation. overwhelming numbers would be normal. mongols did use infantry even if they were better known for their cavalry but the tactics were broadly the same: wear the enemy down with arrow fire and maneuvering and then charge in for the kill. their infantry could be armed with axes, scimitars, and pikes. no heavy shields like the southerners though iirc. they could make limited use of handgonnes and even a unique form of indebted by sending captured prisoners of war in first as a meatshield, which they were notorious for.

>>1737488
all this talk of Muslims make sense but ASIANS don't because it's a video game pissed me off, what can I say?'
;

}

if(Anonymous && title=='undefined' && postNumber==1737500 && dateTime=='04/24/24(Wed)15:43:34') {

'>>1737482
>There is no cavalry in the game,
>what are wolfriders'
;

}

if(Anonymous && title=='undefined' && postNumber==1737503 && dateTime=='04/24/24(Wed)15:47:03') {

'>>1737500
>mongols invade
>they ride huge direwolves too
>...
>you lost!'
;

}

if(Anonymous && title=='undefined' && postNumber==1737505 && dateTime=='04/24/24(Wed)15:48:48') {

'>>1737503
surely they can bring horses
just imagine how infuriating it would be to play against if wolfriders were ranged and kited you'
;

}

if(Anonymous && title=='undefined' && postNumber==1737569 && dateTime=='04/24/24(Wed)16:57:39'  && image=='do you want to destroy your company.jpg') {

'>3 star raid defense
>6k crowns
i shudder to think what this would be like'
;

}

if(Anonymous && title=='undefined' && postNumber==1737573 && dateTime=='04/24/24(Wed)16:58:53') {

'>>1737569
Enjoy those 8 cannons and 30 gunners'
;

}

if(Anonymous && title=='undefined' && postNumber==1737722 && dateTime=='04/24/24(Wed)19:55:40'  && image=='1708320319175641.jpg') {

'>>1719497
I would love to see more of the northern tribes, and actual settled people instead of D&D, B movie tier barbarians.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737918 && dateTime=='04/25/24(Thu)00:40:05') {

'>>1737472
>>1737493
There are Asians in the game, what do you think the City States/Nomads are based on? Hell, you're even describing the basic midgame Nomad lineup.
Even if they did end up making a new mod, it's far more likely they'd expand on lore-based factions/conflicts, i.e. Davkul cultists, King vs Nobles.
The most you're going to get in terms of East-Asian culture will be the Black Book event.

>>1736949
Because Legends doesn't give you the ability to pick and choose what you want.
There's a fair amount of interesting mods that will never be compatible with legends, because legends updates/changes it's shit way too often.
Legends is run by mouthbreathers who don't understand good game design i.e. making perks/weapons that are deliberately bad.
Makes getting good lategame bros harder due to the randomness associated with perks as well as stats.
Introduces more stat bloat on bros, which wouldn't be a problem were it not for the fact that they then balance around the idea that every bro has about 15+ stat points randomly distributed among their stats.
20+ bros/larger battles means micro becomes annoying as fuck, often pushing lategame battles to 30+ minutes.
Cuts down on the ability to do early game strats by limiting your bros based on your resolve.
Requires you to have all DLC
There's probably more reasons, but that's all I can really think of now, take your pick really.
Could be worse, could always be PTR.'
;

}

if(Anonymous && title=='undefined' && postNumber==1737989 && dateTime=='04/25/24(Thu)02:46:23') {

'>>1737918
whats PTR'
;

}

if(Anonymous && title=='undefined' && postNumber==1738025 && dateTime=='04/25/24(Thu)03:29:30') {

'>>1737989
perk trees reworked, it's a mod with a legends dependency, so it has all the above problems, but taken to 11, since the main dev isn't particularly good at designing shit.'
;

}

if(Anonymous && title=='undefined' && postNumber==1738222 && dateTime=='04/25/24(Thu)08:11:47') {

'>>1737918
>There are Asians in the game, what do you think the City States/Nomads are based on?
Arabs. Who aren't Asian, it must be said.

>Hell, you're even describing the basic midgame Nomad lineup.
But worse!

>Even if they did end up making a new mod, it's far more likely they'd expand on lore-based factions/conflicts, i.e. Davkul cultists, King vs Nobles.
I'd be ok with this.'
;

}

if(Anonymous && title=='undefined' && postNumber==1738345 && dateTime=='04/25/24(Thu)11:15:07'  && image=='aw shid.jpg') {

'undefined';

}

if(Anonymous && title=='undefined' && postNumber==1738396 && dateTime=='04/25/24(Thu)11:39:30') {

'>>1738345
Just don't get hit bro :)'
;

}

if(Anonymous && title=='undefined' && postNumber==1738401 && dateTime=='04/25/24(Thu)11:42:29'  && image=='1621136046667.jpg') {

'>>1738396
>Warlord round swings
>mauls the fuck out of one guy and lops the head off another'
;

}

if(Anonymous && title=='undefined' && postNumber==1738597 && dateTime=='04/25/24(Thu)14:12:34') {

'>>1737407
Fugging kek'
;

}

if(Anonymous && title=='undefined' && postNumber==1739289 && dateTime=='04/26/24(Fri)06:26:10') {

'>>1712187
>get a good start
>villages start only offering delivery jobs
>still too weak to fight camps
>gradually fall behind
I hate this shit'
;

}

if(Anonymous && title=='undefined' && postNumber==1739328 && dateTime=='04/26/24(Fri)07:24:32'  && image=='12412423.jpg') {

'>>1736852
Daemons of c̶h̶a̶o̶s̶ Davkul'
;

}

if(Anonymous && title=='undefined' && postNumber==1739329 && dateTime=='04/26/24(Fri)07:25:45'  && image=='wartales.jpg') {

'>>1730327
>although past 10 it's usually a slog as the difficulty scaling just start sending you a bagillion enemies and there's no way to speed up combat
This was my biggest gripe about Wartales. Enemy numbers start to explode and simple battles can take all day for no real gain in reward.
The problem is that the stronger you get, the more abilities you can use, both you and the enemy. So not only are you facing 20-30 enemies who all need to take their turns, but they can all move and attack, then move again and make their second attack. HP also bloats quickly, but I found you can counter that by pumping up your critical hit chance.
Battle Brothers got it right with one action per turn. It keeps a sense of flow. If you start to feel like your people are standing still while the enemy are running all over the place, it looks absurd and feels unfair.'
;

}

if(Anonymous && title=='undefined' && postNumber==1739575 && dateTime=='04/26/24(Fri)10:28:43'  && image=='1634444626565.jpg') {

'>>1739289
>still too weak to fight camps
Hire a bunch of nobodies, give them militia spears, and send them in first. They poke holes in the enemy and die. Your brothers finish off the wounded and level, and you take their gear.'
;

}

if(Anonymous && title=='undefined' && postNumber==1739672 && dateTime=='04/26/24(Fri)11:49:29') {

'>>1739575
Human wave offensives are a bad idea since them dying causes morale loss on remaining bros and could cascade into a full rout if the difference in resolve between the chaff and your main team is not great enough.'
;

}

if(Anonymous && title=='undefined' && postNumber==1740249 && dateTime=='04/26/24(Fri)19:41:59') {

'>>1739672
Your bros also get a morale boost from killing the enemy. It's not that risky in practice unless you've taken on a really tough camp and lose too many at once.'
;

}

if(Anonymous && title=='undefined' && postNumber==1740440 && dateTime=='04/27/24(Sat)01:29:47') {

'>>1739575
how do you find camps to begin with?
thats my real problem, keeping up with fight density on unexplored ironman'
;

}

if(Anonymous && title=='undefined' && postNumber==1740529 && dateTime=='04/27/24(Sat)04:51:58') {

'>>1739672
Morale loss is based on strength, aka a level 11 bro dying will send all level 1 bros into panic, but a dead level 1 bro won't have much impact on your level 11 bros'
;

}

if(Anonymous && title=='undefined' && postNumber==1740538 && dateTime=='04/27/24(Sat)05:06:58'  && image=='1697341139089577.png') {

'>>1740440
The "pros" cheat by scouting the map before they start for real. The other option is to hire a lookout in the retinue, they'll help you find stuff easier. You can also find a thoroughfare and camp it as another anon mentioned.'
;

}

if(Anonymous && title=='undefined' && postNumber==1740566 && dateTime=='04/27/24(Sat)06:08:45') {

'>>1740440
It's a good idea to occasionally step on a mountain to scout the nearby area'
;

}

if(Anonymous && title=='undefined' && postNumber==1740573 && dateTime=='04/27/24(Sat)06:24:06') {

'>>1740529
>"oh my god our great champion has fallen!" vs. "lol get rekt noob"'
;

}

if(Anonymous && title=='undefined' && postNumber==1740604 && dateTime=='04/27/24(Sat)07:14:31'  && image=='1699061680415728 1594402792366.png') {

'>buy expensive bro
>no MATK stars'
;

}

if(Anonymous && title=='undefined' && postNumber==1740642 && dateTime=='04/27/24(Sat)08:13:12') {

'>>1740604
https://www.nexusmods.com/battlebrothers/mods/75
avoid disappointment! pay the tryout tax today!'
;

}

if(Anonymous && title=='undefined' && postNumber==1740835 && dateTime=='04/27/24(Sat)11:46:50') {

'>>1740642
laaaaaaaaaaame'
;

}

if(Anonymous && title=='undefined' && postNumber==1740928 && dateTime=='04/27/24(Sat)13:02:43') {

'>>1740835
>tryouts can't determine if he's got talent with a sword
>but hey at least you know he's paranoid (??)
seems pretty sus famalam'
;

}

if(Anonymous && title=='undefined' && postNumber==1740945 && dateTime=='04/27/24(Sat)13:09:18') {

'>>1740928
laaaaaaaaaaaaaaaaaaaaaaame'
;

}

if(Anonymous && title=='undefined' && postNumber==1740971 && dateTime=='04/27/24(Sat)13:26:58'  && image=='1658825502580552.jpg') {

'>>1740945
not as lame as being cucked out of thousands of crowns for some fop with 3 stars in ranged defense'
;

}

if(Anonymous && title=='undefined' && postNumber==1740981 && dateTime=='04/27/24(Sat)13:39:46') {

'>>1740971
>I need my bros to be theoretically optimal or I can't play the game
laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame'
;

}

if(Anonymous && title=='undefined' && postNumber==1740984 && dateTime=='04/27/24(Sat)13:43:01') {

'>>1740981
>i have to have my balls busted in every little way or i can't enjoy the game
>but i'm still going to complain
okay okay, whatever nothing theoretical about it'
;

}

if(Anonymous && title=='undefined' && postNumber==1740993 && dateTime=='04/27/24(Sat)13:48:45') {

'>>1740984
i wasn't the poster who complained'
;

}

}
}