import 4.code.about;

class Header {

public void title() {

String fullTitle = '/qst/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void Liar's Blade - 40K(OP BladeQM !!qABEirmchqZ) {

String fullTitle = 'Liar's Blade - 40K';
int postNumber = 5962859;
String image = '1711643779596535.png';
String date = '03/28/24(Thu)12:36:19';
String comment = 'Warhammer 40K Quest where you play as the "The Greatest Swordsman of All Time"! Except you're not. You're a weeb and not much of a swordsman - you're cheating with your psyker powers to pull off anime bullshit sword moves you've learnt off Imperial propaganda. Unique Combat Mechanics. Claw your way up from the bottom for power, riches and fat titty bitches.

---'
;

}
public void comments() {
if(BladeQM && title=='undefined' && postNumber==5962862 && dateTime=='03/28/24(Thu)12:37:21'  && image=='Thug.jpg') {

'The air in this underground Hiver fight club hung thick with sweat, urine, and the metallic tang of blood. Flickering torchlight danced wildly across the pitted, uneven stone floor, casting grotesque shadows that writhed on the surrounding walls. You, Dallius, stood in the center of The Pit, this gladiatorial den, clad in an ill-fitting scavenged trenchcoat that reeked faintly of sewage. Your heart hammered a frantic rhythm against your ribs, a stark contrast to the practiced nonchalance you projected.

"So, the 'Legendary Swordsman' graces us with his presence," sneered a hulking brute of a Hiver across from you. His voice rumbled like a collapsing building, his shaved head gleaming with a sickly sheen of sweat. The crowd around you, a motley collection of degenerates and outcasts, erupted in a cacophony of jeers and catcalls.

You couldn't help a smirk tugging at the corner of your lips. They mocked you? Let them. Their ignorance was a shield, a barrier that kept them blissfully unaware of the truth. The truth that pulsed warm within your grasp - the power of the Warp, a conduit to feats that would make a true blademaster weep with envy. If they had seen a tenth as many holo-vids as you had, maybe they'd know what that even is.

"Legendary?" you boomed back, your voice heavy with mock modesty. "Nay, my friend, that title is far too humble for one such as myself. I am Dallius, the unrivaled, the peerless, the man destined to carve his name into the very annals of swordsmanship! The Greatest Swordsman of All Time!"

The crowd's jeers redoubled in intensity, punctuated by the rhythmic pounding of fists against the rickety wooden barricades that separated them from the makeshift arena. You reveled in it. Let them underestimate you. It would only make their inevitable defeat all the sweeter.

A glint of something akin to respect flickered in the Hiver's eyes, quickly replaced by a predatory glint. "Big words for a scrawny 'vid shopkeep. Been watchin' an episode too many of Sargeant Shinigami?" he growled, hefting a massive cleaver in his meaty hands. "Let's see if your blade can match your mouth."

You raised your chin, a picture of unwavering confidence. "My blade," you declared, brandishing a scavenged longsword that had seen better days, "is an instrument of destiny! With it, I shall not only conquer this pitiful excuse for a fight club, but the entire galaxy! Riches beyond imagination shall be mine, and a harem of hot girls with..." you trailed off dramatically, a sly wink at the crowd, "...the biggest tits in the whole Imperium! Prepare yourself!"

The crowd roared with a mixture of amusement and disbelief. You, a scrawny nobody, claiming riches and women? It was pure, complete lunacy. But beneath the bluster and bravado, a cold certainty burned in your gut. They had no idea what they were up against. You, Dallius, were about to show them the true meaning of the Rule of Cool.

Or you could just die.

---'
;

}

if(BladeQM && title=='undefined' && postNumber==5962866 && dateTime=='03/28/24(Thu)12:39:16'  && image=='cool.png') {

'MECHANICS:


COMBAT:
Three Anons roll their dice along a declared action (for example you roll 2d100 for "Slash"), with the first diceroll being the Combat roll, and the second diceroll being the Showmanship roll.

Your final Combat value is the best of all three Combat rolls, your final Showmanship value is the best of all three Showmanship rolls.

To beat a fight, you need to surpass its Combat Difficulty with your Combat value. If you don't, still you deal weaken the opponent proportionally to how close you were, lowering the Combat Difficulty for next round (exact amounts specified by the combat itself).

Showmanship isn't required but it's useful for buffing your Combat in other ways, and the higher your Showmanship, the more social advantages you'll generally get out of the fight/round of combat regardless of its outcome.


Actions:
- Slash: Roll 2d100.
(You start with just that, you may gain more)


Modifiers:
(These can be applied to any action.)
- (None): The default, eg. just "Slash". No modifier.
- Psy: Boost your action with your psyker powers, eg. "Psy Slash". Double the dice size of the action (eg. 2d100 becomes 2d200, 2d75 becomes 2d150, etc). You trigger a Psy Suspicion Check at the end of the dicerolls. If you roll dubs in the last two digits of any of the affected rolls, you suffer Warp Damage equal to the value of the dubs (eg. subs of 88 means 8 Warp Damage).


Psy Suspicion Check:
If you used the Psy action modifier at any point during a round, your final Showmanship value for that round must be equal or higher to your final Combat value. If it isn't, any available audience will suspect that you're a psyker, by a degree determined by how bad the difference is.


Other stats
- Physical Health Points (HP): Regular health. When this hits zero, you go unconcious and depending on the context, die. You can increase it with physical training and other methods. You begin with 10 HP.
- Warp Health Points (WP): This measures how well you are psychospiritually. It recovers over time (a good night's rest is enough to fully recover), especially quickly if you're content and mentally stable. The only way to increase it is by achieving major life milestones (for example, winning a big tournament, getting a kiss of true love, travelling by voidship for the first time, etc). You begin with 10 WP. If it reaches 0, severe warp consequences will happen.'
;

}

if(BladeQM && title=='undefined' && postNumber==5962867 && dateTime=='03/28/24(Thu)12:40:20'  && image=='Katana.png') {

'Pick one additional move:

>Logchopper
Logchopper: A powerful, orthodox vertical slash. Roll 2d125, this action's Showmanship roll value is set to be equal to the lower value of the two rolls.

>Dragon Suplex
Dragon Suplex: A flashy wrestling move against a vulnerable target. Roll 2d60, then add its Combat value to your next action's Combat value and triple this action's Showmanship value. You must have achieved at least 70 Showmanship in a prior action this combat round in order to use this.

>Sheath Blade
Shealth Blade: A massive swordsman trope, looks cool. Roll 2d150, this action's Showmanship value is equal to the highest of its two rolls, and its Combat value is always 0. Can't be used twice in a row.


Pick one starter weapon:

> Real Katana
Holy shit a realass steel katana. Great for a balanced fighter. Passively lowers Combat Difficulty by 50.

> Replica Black Blade
A really damn cool ornate metal collector's replica of Sargeant Shinigami's Black Blade, from an ancient but popular holovid pulp action Imperial propaganda series called "The Legendary Swordsman". Great for channeling your psyker powers. If Psy has been used in the round, lower the round's Combat Difficulty by 70, otherwise lower it by 30.

> Umbrella Blade
A novelty, spring-loaded item with a surprise factor even against those that are aware of its existence. Great for fights that end quickly. Only during the first round of combat, lower the Combat Difficulty by 70, during all other rounds, lower it by 30.'
;

}

if(Anonymous && title=='undefined' && postNumber==5962887 && dateTime=='03/28/24(Thu)13:06:06') {

'>>5962867
>Sheath Blade
>Real Katana
May the God-Emperor bless the galaxy's strongest mall ninja.'
;

}

if(Anonymous && title=='undefined' && postNumber==5962905 && dateTime=='03/28/24(Thu)13:26:24') {

'>>5962867
>Sheath Blade
> Umbrella Blade'
;

}

if(Anonymous && title=='undefined' && postNumber==5962940 && dateTime=='03/28/24(Thu)13:48:06') {

'>>5962867
>Sheath blade
>Real katana'
;

}

if(Anonymous && title=='undefined' && postNumber==5962977 && dateTime=='03/28/24(Thu)14:09:40') {

'>>5962867
>Sheath Blade
>Real Katana'
;

}

if(Anonymous && title=='undefined' && postNumber==5963016 && dateTime=='03/28/24(Thu)14:51:53') {

'>>5962867
>>Sheath Blade
> Real Katana
This will help us leverage our psyker powers without leaving us out to dry if we can't risk using psychic powers. I'd also be fine with the Black Blade and dunking on everyone using psyker powers.

Also, would you happen to be TarotQM back for round two with a less RNG-ruled system?'
;

}

if(BladeQM && title=='undefined' && postNumber==5963078 && dateTime=='03/28/24(Thu)15:57:44') {

'>>5963016
>Also, would you happen to be TarotQM back for round two with a less RNG-ruled system?
Yep. It's the same tripcode too, just under a different name.'
;

}

if(BladeQM && title=='undefined' && postNumber==5963280 && dateTime=='03/28/24(Thu)19:49:13'  && image=='SheathInStyle.png') {

'> Real Katana
> Sheath Blade

Yep, your katana, a lucky dumpster score, gleamed faintly under the flickering torches. You remembered your practice too, the epic sheath-slams just like you'd seen in so many shows, the kind that screamed stylish badassery...

Suddenly, a mechanical clang echoed through the ring, the crowd erupting in a bloodthirsty roar.

"FUCK HIM UP, GANN!!!"
"Teach him how a real fight goes down!"
"Die, noodle-man!"

Across the ring, the hulk hefting a meat cleaver charged at you, a cruel smirk twisting his face. You and your bullshit were ready for it.

Showtime.

---'
;

}

if(BladeQM && title=='undefined' && postNumber==5963281 && dateTime=='03/28/24(Thu)19:51:07'  && image=='CombatBegins.png') {

'VERSUS: GANN THE THUG

130 (base Combat Difficulty) - 50 (Katana) - 10 (Swordsmanship) = 70

COMBAT
70: Combat Difficulty beat, victory.
60: He is severely wounded, Combat Difficulty lowered by 30 next round and take 2 damage from Gann.
50: He is moderately wounded, Combat Difficulty lowered by 20 next round and take 4 damage from Gann.
40: He is lightly wounded, Combat Difficulty lowered by 10 next round and take 6 damage from Gann.
Less than 40: Take 8 damage.

SHOWMANSHIP
(Benefits are cumulative)
160: Gain a zealous admirer
120: Be offered business proposals from third parties at the end of combat.
90: Be offered a business proposal from The Pit at the end of combat.
70: Be tossed a fan's bra, overall very positive reception of your performance this round.
Less than 70: Nothing

---

MECHANICS CRIB SHEET: (>>5962866)

Three anons roll dice along a declared action (eg. "Slash"). Two dice are rolled per action, the first is the Combat value, the second is the Showmanship value. Your final Combat value is the best of all three actions, and your final Showmanship value is the best of all three actions.

ACTIONS
Declare one along your roll:
- Slash: Roll 2d100.
- Sheath Blade: A massive swordsman trope, looks cool. Roll 2d150, this action's Showmanship value is equal to the highest of its two rolls, and its Combat value is always 0. Can't be used twice in a row.

MODIFIERS
You may add one to the action to declare (eg. "Psy Slash"):
- (None): The default, eg. just "Slash". No modifier.
- Psy: Boost your action with your psyker powers, eg. "Psy Slash". Double the dice size of the action (eg. 2d100 becomes 2d200, 2d75 becomes 2d150, etc). You trigger a Psy Suspicion Check at the end of the dicerolls. If you roll dubs in the last two digits of any of the affected rolls, you suffer Warp Damage equal to the value of the dubs (eg. subs of 88 means 8 Warp Damage).

> Combat begins! Three Anons roll their dice with a declared action!'
;

}

if(Anonymous && title=='undefined' && postNumber==5963293 && dateTime=='03/28/24(Thu)19:58:55') {

'Rolled 11, 26 = 37 (2d100)

>>5963281
Hmm... aha, I've got it!
>Cut to sever the handle of his cleaver!'
;

}

if(Anonymous && title=='undefined' && postNumber==5963294 && dateTime=='03/28/24(Thu)19:59:56') {

'>>5963293
Or hang on...
>Disarming Slash!
For what it's worth, kek. Hopefully this goes better for you than the Tarot quest, QM'
;

}

if(BladeQM && title=='undefined' && postNumber==5963296 && dateTime=='03/28/24(Thu)20:01:28') {

'>>5963294
I was about to say that your action has to be one of "Slash", "Sheath Blade", "Psy Slash", "Psy Sheath Blade".

I assume this is just a Slash with a request for me to write-in that cool detail, I'm totally OK with that.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963297 && dateTime=='03/28/24(Thu)20:03:32') {

'>>5963296
That makes sense. Yeah, just Slash with a write-in, then.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963310 && dateTime=='03/28/24(Thu)20:19:38') {

'Rolled 50, 96 = 146 (2d100)

>>5963281
>- Slash: Roll 2d100.
EZ PZ cut this sheezy. Now with 200% more SWAG'
;

}

if(Anonymous && title=='undefined' && postNumber==5963319 && dateTime=='03/28/24(Thu)20:29:16') {

'Rolled 39, 42 = 81 (2d100)

>>5963281
Slash.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963344 && dateTime=='03/28/24(Thu)21:06:48') {

'>>5963281
Huh, beaten in a single turn, while gaining a zealous admirer.

Nice.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963682 && dateTime=='03/29/24(Fri)03:13:58') {

'>>5963661
Ignore me, I'm retarded.
"Best of" chane to "sum of" in my head.

50 and 96, so we take 4 damage and he is moderately wounded, and then there is a job offer from the pit later?'
;

}

if(BladeQM && title=='undefined' && postNumber==5963728 && dateTime=='03/29/24(Fri)03:54:58'  && image=='Results.png') {

'ROUND 1
Actions:
Slash (Combat 11, Show 26)
Slash (Combat 50, Show 96)
Slash (Combat 39, Show 42)

Final Combat Value: 50
50: He is moderately wounded, Combat Difficulty lowered by 20 next round and take 4 damage from Gann.

Final Showmanship Value: 96
90: Be offered a business proposal from The Pit at the end of combat.
70: Be tossed a fan's bra, overall very positive reception of your performance this round.


---

The hulking brute charged, cleaver raised high. You mirrored his movement, a manic grin splitting your face. "Disarming Slash!" you roared, picturing the animation move from that old holovid. You spun, hoping the momentum would carry your borrowed katana across his knuckles and send the cleaver clattering. Sweet victory, visualized!

Except, reality was a rusty cleaver slamming into your gut, the air whooshing from your lungs as you bounced off the unforgiving stone floor.

Your HP: 10/10 -> 6/10

Stars danced in your vision, but adrenaline shoved them aside. "Not finished yet, ya pile of shit!" you wheezed, scrambling to your feet. "Secret Technique: Double Victory... SLASH!" Ignoring the searing pain, you spun like a drunken dervish, the blade a blur of desperate hope. Miraculously, it connected twice, sending a stylish crimson spray erupting from the goon's shoulder, just like in the holovids.

The crowd, initially stunned, erupted in a frenzy. "WOO! Shopkeep's got bite!" A chant of "Swordsman! Swordsman!" rose, turning the jeers into cheers. You couldn't help a cocky eyebrow raise as you flicked blood from your katana with a flourish. A stray bra from the stands nearly landed on your face, too, an offering to your dubious swordsmanship. Gann, however, was far from finished. He glared at you, a low growl rumbling in his chest.

This wasn't over yet.

---'
;

}

if(BladeQM && title=='undefined' && postNumber==5963732 && dateTime=='03/29/24(Fri)03:56:33'  && image=='Slash.jpg') {

'VERSUS: GANN THE THUG, ROUND 2

130 (base Combat Difficulty) - 50 (Katana) - 10 (Swordsmanship) - 20 (Wounds) = 50

COMBAT
50: Combat Difficulty beat, victory.
40: He is severely wounded, Combat Difficulty lowered by 30 next round and take 2 damage from Gann.
30: He is moderately wounded, Combat Difficulty lowered by 20 next round and take 4 damage from Gann.
20: He is lightly wounded, Combat Difficulty lowered by 10 next round and take 6 damage from Gann.
Less than 20: Take 8 damage.

SHOWMANSHIP
(Benefits are cumulative)
160: Gain a zealous admirer
120: Be offered business proposals from third parties at the end of combat.
90: Be offered a business proposal from The Pit at the end of combat.
70: Be tossed a fan's bra, overall very positive reception of your performance this round.
Less than 70: Nothing

---

CRIB SHEET[/B] (Full mechanics: >>5962866)

ACTIONS
Declare one along your roll:
- Slash: Roll 2d100.
- Sheath Blade: A massive swordsman trope, looks cool. Roll 2d150, this action's Showmanship value is equal to the highest of its two rolls, and its Combat value is always 0. Can't be used twice in a row.

MODIFIERS
You may add one to the action to declare (eg. "Psy Slash"):
- (None): The default, eg. just "Slash". No modifier.
- Psy: Boost your action with your psyker powers, eg. "Psy Slash". Double the dice size of the action (eg. 2d100 becomes 2d200, 2d75 becomes 2d150, etc). You trigger a Psy Suspicion Check at the end of the dicerolls. If you roll dubs in the last two digits of any of the affected rolls, you suffer Warp Damage equal to the value of the dubs (eg. subs of 88 means 8 Warp Damage).

> Combat continues! Three Anons roll their dice with a declared action!
'
;

}

if(Anonymous && title=='undefined' && postNumber==5963752 && dateTime=='03/29/24(Fri)04:31:11') {

'Rolled 51, 98 = 149 (2d100)

>>5963732
>>5963750
>- Slash: Roll 2d100.
Give him a cool new scar. He can talk about it when picking up chicks. We're the best wingman.

So if the combat value on the sheath trick is always zero, does that mean it always loses in a contest? Or that it voids any boni that aren't inherent? Like it takes away the injury bonus but we keep the katana bonus?

Or is it that someone else's choice to NOT do the sheath is used for the combat roll?

I'm sure it's the latter, but I'm asking just for clarity's sake. And in case anyone has this same question rattling in their brain. And because I crave the eternal (You)s'
;

}

if(BladeQM && title=='undefined' && postNumber==5963757 && dateTime=='03/29/24(Fri)04:35:47') {

'>>5963752

Your final Combat value is the best of your three actions. The value of Sheath's Combat, individually, is always 0.

So for example, you could have:

Slash (Combat 53)
Sheath (Combat 0)
Slash (Combat 70)

So your final Combat value for the round (best of three) is 70.

The injury and katana bonus only affect the Combat Difficulty.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963761 && dateTime=='03/29/24(Fri)04:40:27') {

'>>5963757
Righty-o, chief. Many thanks.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963792 && dateTime=='03/29/24(Fri)05:35:43') {

'Rolled 4, 58 = 62 (2d100)

>>5963732
SLASH!'
;

}

if(Anonymous && title=='undefined' && postNumber==5963855 && dateTime=='03/29/24(Fri)08:02:26') {

'Rolled 90, 60 = 150 (2d300)

>>5963732
Since we already won, Kinda want to make an empowered attack, but that would be for no good reason and a danger.

Then again, We have a special move.
PSY SHEATH'
;

}

if(BladeQM && title=='undefined' && postNumber==5963899 && dateTime=='03/29/24(Fri)10:09:31'  && image=='Slasha.png') {

'ROUND 2
Actions:
Slash (Combat 51, Show 98)
Slash (Combat 4, Show 58)
Psy Sheath (Combat 0, Show 90)

Final Combat Value: 51
50: Combat Difficulty beat, victory.

Final Showmanship Value: 98
90: Be offered a business proposal from The Pit at the end of combat.
70: Be tossed a fan's bra, overall very positive reception of your performance this round.


Psy Suspicion Check: Combat 51 < Show 98, Passed

---

"Ever wanted to look like a badass?" you taunted, a manic edge to your voice. "A *real* one?"

The mountain of muscle scoffed. "You ain't got what it takes, chump."

Taking his underestimation as a green light, you lunged. Instead of a frontal assault, you blurred past him in a risky maneuver you'd seen in a holovid. The gamble paid off. A deep crimson blossom erupted across his brow for the classic over-the-eye scar, followed by another on his arm. The crowd gasped as Gann roared in pain, his bravado crumbling faster than his grip on the cleaver, which clattered to the ground.

His massive body then loudly slammed on the ground.

Silence descended, thick and heavy. Nobody could believe it. Slowly, you turned, blood dripping from your blade. With practiced flourish, you flicked the crimson rain off the metal, the metallic click of the katana returning to its sheath emitting an unnaturally amplified echo in the sudden hush.

The crowd erupted.

A cacophony of cheers drowned out Gann's whimpers. A hail of women's undergarments rained down, a bizarre victory confetti. You couldn't help but smirk.

---'
;

}

if(BladeQM && title=='undefined' && postNumber==5963904 && dateTime=='03/29/24(Fri)10:11:16'  && image=='Proposal.jpg') {

'The sting of disinfectant battled the dull ache in your gut as you lay sprawled on a grimy cot in The Pit's back room. Medics, gruff and humorless, tended to the throbbing gash across your stomach – a souvenir from Gann's cleaver.

* Healed 1 HP, HP is now 7/10 *

"Dallius, was it?" A voice boomed, shaking the dust loose from the cobwebbed corners. An obese man waddled into view, his sharp suit struggling to contain his girth. A thick cigar, clearly several times more expensive than anything else in the room, jutted from his lips. "You put on quite a show there, Swordsman."

You winced, the pain a dull throb beneath the ministrations of the medics. "Greatest Swordsman of all time," you corrected, forcing a cocky grin.

"...Yes. Indeed. Stein Fogsmith, at your service," the man rumbled, extending a hand as wide as a dinner plate. His grip was surprisingly firm, the handshake a businessman's, not a brawler's. "Listen, Dallius, if you can pull that kind of crowd-pleaser every fight night..." he paused, the cigar bobbing like a grotesque metronome, "I could make you a very, very rich man."

You scoffed, the sound laced with amusement. "Rich, huh? How rich are we talking?"

"Three hundred credits per fight," Stein declared, a hint of a challenge in his voice. "Two fights per night. Two nights per week."

"Three hundred?" You raised an eyebrow, amusement morphing into something sharper. "It's thirty credits to enter fight night, and that place was packed. Seems like a pretty slim cut for the 'Greatest Swordsman.'"

Stein chuckled, a sound like boulders tumbling down a mountain. "Surprising to see someone like you understand numbers."

A slow smile spread across your face. "I run a business too, you know? 'The Holovid Corner'? Ring a bell?" You leaned forward, tilting your head. Sure, your "store" was barely bigger than a glorified closet, but Stein didn't need to know that. "We could... negotiate, Stein. Like equals, hm?"

> 600 Credits per fight, 2 fights per night, 2 nights per week.
> 300 Credits per fight, 2 fights per night, 2 nights per week, but you can use their medical services anytime you need them.
> Pressure for 1000 Credits per fight, 2 fights per night, 2 nights per week.
There will be a diceroll for success or not of the above (~50% success rate). If you fail the roll, he will decline to do further business with you.
> Decline for now, tell him that you might come back later to arrange a deal
If you pick the option above, Stein will be slightly harder to negotiate with later on.

>Write in'
;

}

if(Anonymous && title=='undefined' && postNumber==5963954 && dateTime=='03/29/24(Fri)11:42:58') {

'>>5963904
> 300 Credits per fight, 2 fights per night, 2 nights per week, but you can use their medical services anytime you need them.

AND he must allow us to sell our own merchandise at the fights.'
;

}

if(Anonymous && title=='undefined' && postNumber==5963975 && dateTime=='03/29/24(Fri)12:05:47') {

'>>5963904
I support >>5963954'
;

}

if(Anonymous && title=='undefined' && postNumber==5963977 && dateTime=='03/29/24(Fri)12:09:11') {

'>>5963954
+1 I like this idea. Hopefully, Mr. Babyface will take interest in us acting like a proper Imperial businessman. Or at least find our attempt humorous.'
;

}

if(Anonymous && title=='undefined' && postNumber==5964044 && dateTime=='03/29/24(Fri)13:59:28') {

'>>5963904
>>5963954
+1. Let us sell our minifigs and holovids, rotund one.'
;

}

if(BladeQM && title=='undefined' && postNumber==5964741 && dateTime=='03/30/24(Sat)08:05:43'  && image=='ThePitArena.jpg') {

'> 300 Credits per fight, 2 fights per night, 2 nights per week, but you can use their medical services anytime you need them.
> AND he must allow us to sell our own merchandise at the fights.

"Fine, 300 creds per fight, but I can use your medical services anytime," you countered.

Stein puffed on his cigar, a plume of acrid smoke swirling towards the grimy ceiling. "Dallius, 300 creds a fight and free medical? That's a pretty big cut for a fancy slash or two."

"Fancy?" you scoffed, feigning offense. "That was sheer *skill* and *talent* right there. Besides, these injuries take time to heal. A healthy Dallius puts on a better show, don't you think?" You gestured towards the medics patching up Gann, who still looked like he might die from blood loss.

Stein mulled it over, his gaze flickering between you and the groaning Gann. "Alright, alright," he finally conceded. "300 creds per fight, and you get access to the medics whenever you need them. But that's it."

A satisfied smirk tugged at your lips. This was good, but you could squeeze a little more out. "Hold on," you interjected, a sly grin creeping onto your face. "What if I could sweeten the deal with a little extra?"

Stein raised an eyebrow again. "Extra? You want more?"

"Not me, Stein," you clarified, a sly grin creeping onto your face. "The crowd. They loved the whole 'swordsman' thing, right? What if I... sold merchandise here? Shirts, holovids, minifigs... maybe even some toy katanas for the kids?"

Stein's face contorted in thought. Merchandise... He puffed on his cigar, considering.

"Alright," he rumbled, a hint of a begrudging smile playing on his lips. "You can sell your merch. But the Pit's logo goes on everything. Big. Bold. As prominent or more as any other logos on your stuff. We'll give you a small spot by the entrance. Deal, Swordsman?"

A genuine grin, devoid of pretense, split your face. "Absolutely, Stein. This is going to be glorious."

---'
;

}

if(BladeQM && title=='undefined' && postNumber==5964742 && dateTime=='03/30/24(Sat)08:06:46'  && image=='Sister.jpg') {

'You slunk out of The Pit, the dull, numb aftershock of your nerves during the fight still clinging to you. Home wasn't far - a single room carved out of the bowels of a decaying apartment complex. The "Holovid Corner" sign, hastily painted on the repurposed door, seemed even more pathetic in the fading light. But today, for the first time in a long time, the cramped space wouldn't feel so empty.

Inside, hunched over a counter, was your sister, Cammy. Fifteen years had passed since she'd vanished, a skinny kid with wide eyes and a mop of unruly hair. Now, she was a reflection of the Hive itself - scrawny but fierce, her face etched with the scars of a life lived on the edge. You hadn't seen much of her during those years, the glimpses you caught showing a girl hardening into a cold survivor.

A metallic clang echoed as she slammed the butt of a knife against a pebble of drug, grinding glittershine into a powder. You winced. "Cammy, no snorting while tending shop, alright?"

She didn't look up, just grunted a reply, her voice raspy. "So, big shot, how long's this babysitting gig gonna last? I got my own things to hustle too, you know". You indeed knew. She was a small time drug dealer.

You chuckled, a dry rasp against your throat. "Runs in the family, I guess, huh? Listen, Cammy, there's something you need to know. About the store, about me..." Your voice trailed off. This was harder than facing down Gann.

"About what?" she snapped, finally meeting your gaze. The flicker of concern in her dark eyes surprised you.

"I'm... changing careers," you blurted. Reaching out, you ruffled her hair, a gesture from a lifetime ago. "The store, it's yours now. All of it."

The news hung heavy in the air. A few days ago, everything had changed for you. Psyker powers, unexpected and unwelcome, had flared to life within you. And you knew that meant you wouldn't have much time left to live. Either the Warp would take you, or the Black Ships would. Your vast knowledge of holovid trivia let you know that you were too told to be instructed as a Sanctioned Psyker too, they wanted kids for that. Not you.

Cammy stared at you, her face a mask of confusion. You didn't know how much time fate had granted you – years, months. Maybe weeks.

"Changing careers to what?" she asked, her voice barely a whisper.

You forced a smile. "New career path. Turns out, I'm a hell of a swordsman." You puffed out your chest, the boast sounding hollow even to your own ears. "Three hundred creds a fight, down at The Pit. You should come see me next weekend, my biggest fan."

Cammy snorted, a harsh, humorless sound. "Yeah, right." The vial of glitter twitched in her hand, a silent plea for the oblivion it offered.

"Come on," you pressed, a sliver of genuine hope flickering within you. "It'll be fun. I'll even pay your ticket."

"Whatever. This... This is all so weird." she muttered, then loudly snorted the line of dust on the counter.

---'
;

}

if(BladeQM && title=='undefined' && postNumber==5964743 && dateTime=='03/30/24(Sat)08:10:03'  && image=='Style.png') {

'Psyker abilities and your sister?
> Don't tell her anything about your psyker abilities
> Tell her the truth about your psyker powers
> Write-in

What do you focus on during the days prior to your next fight?
> Socialize with the staff and people of the Pit
> Research holovids for new move ideas
> Hang out with your sister
> Write-in

You were going to need a cool, signature outfit for yourself too! What sort of look will you go for? This will influence the overall persona that you cultivate for the audience.
> Heroes No More
Stylishly irreverent.
> Black Trenchcoat
The classic badass cool guy outfit.
> Humble Demon
The hobo (in a good way) swordsman.
> Write-in
Add your own suggestion'
;

}

if(Anonymous && title=='undefined' && postNumber==5964748 && dateTime=='03/30/24(Sat)08:16:31') {

'>>5964743
> Tell her the truth about your psyker powers

> Research holovids for new move ideas

> Write-in: Heroes No More + OP pic coat
we can swap out the shirt for any merch shirt we'd want to sell at the time'
;

}

if(Anonymous && title=='undefined' && postNumber==5964788 && dateTime=='03/30/24(Sat)09:25:37') {

'>>5964743
>Tell her nothing

Never trust a junkie.

>research holovids.
>Honestly the coat in the OP is dope, so Trenchcoat'
;

}

if(Anonymous && title=='undefined' && postNumber==5965083 && dateTime=='03/30/24(Sat)15:30:29') {

'>>5964743
>> Don't tell her anything about your psyker abilities
No point. She'd just worry or snitch anyway.

> Socialize with the staff and people of the Pit
Play nice so people give you free shit.

> Humble Demon'
;

}

if(Anonymous && title=='undefined' && postNumber==5965110 && dateTime=='03/30/24(Sat)15:49:03') {

'>>5964743
> Don't tell her anything about your psyker abilities
We can't trust her to keep the secret. She might sell us out, but if she cleans up and we (the players) get to know her better I can support telling her.
> Write-in
Train. Swing that sword 'till you can't swing no more, baby! We might be The Greatest Swordsman Of All Time, but that's just a name. A title. To make it mean something, we need to build ourselves up.
>> Humble Demon
You see, not only is it cool, it's also practical. I'd also be up for a tattered and/or faded version of the OP coat or a black trenchcoat.'
;

}

if(Anonymous && title=='undefined' && postNumber==5965377 && dateTime=='03/30/24(Sat)20:34:45') { }

if(Anonymous && title=='undefined' && postNumber==5965451 && dateTime=='03/30/24(Sat)22:06:02') {

'>>5965110
I'll support this. As cool as our psyker powers are, we can't rely on them 24/7. If a Sister of Silence was sent after us, we would die instantly. If we train hard enough, we might last ten seconds or more.'
;

}

if(Anonymous && title=='undefined' && postNumber==5965468 && dateTime=='03/30/24(Sat)22:23:16') {

'>>5965451
>You won't last TEN SECONDS with this Sister Of Silence!
>"...."
>You can practically hear the enthusiasm in her voice! Don't keep her waiting, citizen!
Thank goodness we never ran THAT kind of holovid shop.'
;

}

if(Anonymous && title=='undefined' && postNumber==5965478 && dateTime=='03/30/24(Sat)22:34:48') {

'>>5965468
Now that's TWO incentives for training! Train ourselves so hard that not even the most powerful blank can kill us with their presence! For totally practical reasons, yessiree!'
;

}

if(Anonymous && title=='undefined' && postNumber==5965509 && dateTime=='03/30/24(Sat)23:11:43') {

'>>5964743
> Don't tell her anything about your psyker abilities
We are either risking ourselves or putting her at risk with that information. It's nothing she needs to know, at least not for now.

> Research holovids for new move ideas
+
> Hang out with your sister

When we weren't researching holovids, we were with our sister. There wasn't much else to do besides work, anyway.

>OP coat'
;

}

if(Anonymous && title=='undefined' && postNumber==5965511 && dateTime=='03/30/24(Sat)23:16:32') {

'>>5965509
Derp, for some reason, I understood that he wanted to know what we were doing before the fight.
Well, you get the idea.'
;

}

if(Anonymous && title=='undefined' && postNumber==5965534 && dateTime=='03/30/24(Sat)23:50:20') {

'>>5965478
You know, it would probably suck grox-dick to actually fuck a null. Like to the level of "You can't pay me to do it.". The constant soul-battering agony of it is an instant mood-killer. Unless they were an extremely low level kind.'
;

}

if(Anonymous && title=='undefined' && postNumber==5965885 && dateTime=='03/31/24(Sun)11:40:02') {

'>>5965534
Hey now, some people are into soul-battering agony! In any case, I'd bet if you did it enough it'd stop hurting. As much.'
;

}

if(BladeQM && title=='undefined' && postNumber==5966101 && dateTime=='03/31/24(Sun)16:14:16') {

'I don't think I can continue this right now, sorry';

}

if(Anonymous && title=='undefined' && postNumber==5967503 && dateTime=='04/01/24(Mon)21:33:40') {

'>>5966101
We'll be waiting for you, OP.'
;

}

}
}