import 4.code.about;

class Header {

public void title() {

String fullTitle = '/qst/';
}

public void menu();

public void board();

public void goToBottom();

}
class Thread extends Board {
public void The Fall of Hyrule #5(OP ContinuousQM !!lVJpPHWlL0z) {

String fullTitle = 'The Fall of Hyrule #5';
int postNumber = 5970548;
String image = '1712359677487881.jpg';
String date = '04/05/24(Fri)19:27:57';
String comment = 'Before the green garbed hero arrived, before the princess’s power arise, before the blade of evils bane, before the kingdom of Hyrule waned, there were kings and queens, soldiers and spies, all battling to keep the kingdom alive. They fought the king of evil’s might, but were all cast down into deepest night. Without their bravery no land would there be, for the hero in green to have set free. So come all ye listeners and harken to me, while I spin thee a tale about the heroes in mail. The common solider whose blood was spilled, to buy time for the hero with the iron will.

Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule

The click and scrape of metal on stone along with occasional grunt of exertion are the only sounds in the tunnel as Jinom and his flanking force crawl through the narrowing passages that lead to the rear entrance of the Bokoblin base. Prince Jinom wipes sweat from his brow and takes another breath of the stiflingly hot tunnel air. Up ahead, the Sheikah lead the way, dimly illuminating the tunnel with a heavily shaded lantern as the slither silently forward. A few more minutes of crawling later, the tunnel opens up allowing the Prince's men to stand again. This moment of relief is cut short, however, as the Sheikah hurriedly snuff out their lantern and hush everyone into silence. In the dark silence, faint snorting can be heard and dim fire light can be seen dancing on the tunnel wall. Jinom's force creeps forward as quietly as it can coming to a halt just before the tunnel bends to reveal the back entrance to the Bokoblins base.

Peeking carefully around the bend Jinom can see a few blue Bokoblin sentries patroling atop a makeshift stone palisade. Below them, blocking the way into the Bokoblin camp is a simple movable barricade made of sharpened wooden stakes. Judging from the lack of a commotion Darbus's Gorons haven't made their attack yet. All there is left to do, is wait, or attempt a little sabotage...

> Send the Sheikah forward to remove the barricades and clear the way for the Prince's men.

>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.

>Hold position and wait for Darbus to attack, rather than risk the Prince's force being discovered early.

>[Write In]'
;

}
public void comments() {
if(Anonymous && title=='undefined' && postNumber==5970557 && dateTime=='04/05/24(Fri)19:40:08') {

'>>5970548
Hey, this quest is back! Right on!

>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.
Fortune favours the bold! Or, at least Farore does.'
;

}

if(Anonymous && title=='undefined' && postNumber==5970636 && dateTime=='04/05/24(Fri)21:52:51') {

'>>5970548
>>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.'
;

}

if(Anonymous && title=='undefined' && postNumber==5970832 && dateTime=='04/06/24(Sat)02:05:35') {

'>>5970548
>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.'
;

}

if(Anonymous && title=='undefined' && postNumber==5971162 && dateTime=='04/06/24(Sat)14:11:00') {

'>>5970548
>>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.'
;

}

if(Anonymous && title=='undefined' && postNumber==5971238 && dateTime=='04/06/24(Sat)16:13:40') {

'>>5970548
>>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5971244 && dateTime=='04/06/24(Sat)16:15:30') {

'>>5970548

>>5970557
>>5970636
>>5970832
>>5971162

With a barely audible whisper Jinom orders the Sheikah forward to take out the Bokoblin sentries

> Base DC 30 (Entrenched/Alert Foe)

> Sheikah Wisdom +30 DC

> Blue Bokoblin Wisdom -15 DC

> Total DC 45

> Give me three d100s

0 Passes = The Sheika are spotted and the alarm is sounded before they even reach the wall and your attack must be launched now to save them and give Darbus’s men the chance at surprise.

1 Passes = The Sheika make it inside, but are spotted and engaged by sentries. No alarm is sounded but you’ll have to move in now if you want to keep it that way.

2 Passes = Taken down or lured away, the sentries are taken care of leaving you a clear path into the Bokoblin camp

3 Passes = The way is cleared and a vulnerability is spotted in the camps defenses. Which will greatly aid the Gorons in their fight once exploited.

Phone posting at the moment update to come in a few hours'
;

}

if(Anonymous && title=='undefined' && postNumber==5971399 && dateTime=='04/06/24(Sat)19:15:41') {

'Rolled 15 (1d100)

>>5971244'
;

}

if(Anonymous && title=='undefined' && postNumber==5971409 && dateTime=='04/06/24(Sat)19:27:32') {

'Rolled 44 (1d100)

>>5971244'
;

}

if(Anonymous && title=='undefined' && postNumber==5971511 && dateTime=='04/06/24(Sat)20:53:58') {

'Rolled 82 (1d100)

>>5971244'
;

}

if(Anonymous && title=='undefined' && postNumber==5971531 && dateTime=='04/06/24(Sat)21:04:02') {

'>>5971399
>>5971409
>>5971511
Pretty okay! Sorry for my shit roll, anons.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5971712 && dateTime=='04/06/24(Sat)23:56:25'  && image=='398465.jpg') {

'>>5971244

>>5971399
>>5971409
>>5971511

The Sheikah move in absolute silence. Sticking to the shadows just out of the torch light they slink right up to the stone palisade. They position themselves just below one of the blue Bokoblins and in a feat of athleticism toss one of their number up the wall. The Bokoblin doesn't even have time to scream as the Sheikah rises into view and sinks his dagger into the swine's neck before pulling its body over the edge. The Sheikah at the foot of the wall catch the falling duo soundlessly. In the next few moments, the Sheikah scale the wall and deal with the remaining sentries discretely before opening the way for Jinom and his men.

The interior of the Bokoblin camp is filled with the snores of sleeping swine and the stench of their refuse. This close to dawn their camp fires have died down and most of the Bokoblins are asleep, though they might not remain so for long. With the outer defenses cleared, Jinom's forces are in an excellent position to launch their surprise flanking attack. They could simply wait now for Darbus's attack, or they could push their luck a little further.

> Stick to plan and await Darbus's attack

> Your current position is too great not to exploit. Begin the attack now and slaughter as many Bokoblins as you can before the camp wakes up.

> Lean a little more on the Sheikah and see if they can't clear the way for Darbus's men the same way they did for yours.

> [Write In]'
;

}

if(Anonymous && title=='undefined' && postNumber==5971719 && dateTime=='04/07/24(Sun)00:02:45') {

'>>5971712
> Your current position is too great not to exploit. Begin the attack now and slaughter as many Bokoblins as you can before the camp wakes up.'
;

}

if(Anonymous && title=='undefined' && postNumber==5971829 && dateTime=='04/07/24(Sun)01:41:49') {

'>>5971712
>> Stick to plan and await Darbus's attack'
;

}

if(Anonymous && title=='undefined' && postNumber==5971833 && dateTime=='04/07/24(Sun)01:49:22') {

'>>5971712
>Your current position is too great not to exploit. Begin the attack now and slaughter as many Bokoblins as you can before the camp wakes up.'
;

}

if(Anonymous && title=='undefined' && postNumber==5971877 && dateTime=='04/07/24(Sun)03:12:46') {

'>>5971712
> Stick to plan and await Darbus's attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5972394 && dateTime=='04/07/24(Sun)20:22:17') {

'Rolled 1 (1d2)

Looks like we have a tie let's see what the dice say.

>>5971719
>>5971833
1

>>5971829
>>5971877
2'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5972435 && dateTime=='04/07/24(Sun)21:17:47'  && image=='203216.jpg') {

'>>5972394

While the original plan had been to use Darbus’s attack to launch a surprise assault. Jinom’s current position is too advantageous to not exploit. Unsheathing his sword, the prince gestures for his men to do the same. In a whisper just loud enough to be heard by his men Jinom says “Let’s slaughter these pigs.” At their leaders’ orders, the Hylians spread out and take position over their sleeping prey.


> Base DC 50 (Lambs to the slaughter/Larger enemy force)
> Jinom’s Formation’s Wisdom +20 DC
> Bokoblin Sentries Wisdom -15 DC
> Total DC 55

> Give me three d100s

0 Passes = Jinom and his men are only able to kill a few Bokoblins before they are detected.
1 Passes = The Bokoblin’s are more alert than expected and the slaughter is stopped soon after it starts.
2 Passes = The ground runs red with Bokoblin blood before Jinom’s men are spotted and the alarm sounded.
3 Passes = The Hylians easily kill double their number in Bokoblins and Jinom’s surprise attack catches the enemy unprepared and scrambling to respond.

Let the killing begin.'
;

}

if(Anonymous && title=='undefined' && postNumber==5972441 && dateTime=='04/07/24(Sun)21:23:36') {

'Rolled 88 (1d100)

>>5972435'
;

}

if(Anonymous && title=='undefined' && postNumber==5972442 && dateTime=='04/07/24(Sun)21:24:38'  && image=='Screenshot 2022-11-28 121017.png') { }

if(Anonymous && title=='undefined' && postNumber==5972453 && dateTime=='04/07/24(Sun)21:39:39') {

'Rolled 90 (1d100)

>>5972435'
;

}

if(Anonymous && title=='undefined' && postNumber==5972488 && dateTime=='04/07/24(Sun)22:32:40') {

'Rolled 83 (1d100)

>>5972435
wow'
;

}

if(Anonymous && title=='undefined' && postNumber==5972492 && dateTime=='04/07/24(Sun)22:34:41') {

'>>5972441
>>5972453
>>5972488
It was not meant to be, bros...'
;

}

if(Anonymous && title=='undefined' && postNumber==5972501 && dateTime=='04/07/24(Sun)22:47:53') {

'It's so bokover.';

}

if(ContinuousQM && title=='undefined' && postNumber==5973261 && dateTime=='04/08/24(Mon)21:50:09'  && image=='468512.jpg') {

'>>5972435

>>5972441
>>5972453
>>5972488

Unmoving and snoring softly, the Bokoblin sleeping before the prince makes for an easy target. With practiced ease, Jinom takes his sword in both hands and brings its point down hard into the Bokoblin's neck. The blade strikes true and the creature's eyes snap open in panic as blood gushes from its neck. It makes a few feeble attempts to resist and call for help, but only a low gurgle and more blood escapes its lips. Soon the Bokoblin stills and the life leaves its eyes. Nearby, the Sheikah too dispatch their Bokoblins with professional and efficient swiftness. Their victims never waking from their slumber. To Jinom's right Sir Nagos, a man known to have a steady hand, brings his blade up to deliver the coup-de-grace to another sleeping Bokoblin. As Nagos's sword races downward however something awakens the Bokoblin and it flinches at the last moment causing the strike to miss the vitals and instead bury itself into the monster's flesh just below the collar bone. The Bokoblin lets out an ear-piercing squeal and thrashes about under Nagos's sword. The knight pulls his weapon free and brings it down again hoping to silence the beast, but the Bokoblin is struggling too much and the sword once again misses anything immediately fatal. The shrieks of pain grow louder as Nagos stabs the Bokoblin three more times before finally setting his boot on the creature’s chest and driving his sword through its head. The monster is silenced, but the damage is already done. All around, alarms are being raised and Bokoblins are seizing weapons and rising to their feet. With the element of surprise gone the only thing left to do is fight.

To where do you fight?

>Push forward toward the center of the Bokoblin camp, you need to make as big of a distraction as possible, so Darbus’s attack can come in unnoticed.

>Find a defensible position and make your stand there you will soon be out numbered and you will need to hold out until Darbus’s arrives.

>Make your way to the main entrance so that you can open the way for Darbus and link up with his Gorons as soon as possible.

Also…


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

MANEUVER:
> Split: Roll damage twice, use the greater result (On counter roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless Countered, gain +2 Courage for the purpose of resisting Scare effects.
> Disengage: Any damage dealt by unit will be halved, if not Countered unit will break contact with the enemy and be allowed to flee combat next round'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5973262 && dateTime=='04/08/24(Mon)21:53:11') {

'As a general reminder here are how the formations work:

Three types of stance/formation

OFFENSIVE:
> Counters Maneuver
> Wisdom Bonus applies to attack
>Builds Momentum
MANEUVER:
> Counters Defensive
> Wisdom Bonus split between attack and defense
> Most varied in its effects
DEFENSIVE:
> Counters Offensive
> Wisdom Bonus applies to defense
> Lowers Momentum
Wisdom Bonus: Applies half your wisdom score to your attack or defense depending on your stance/formation. If your stance/formation counters your opponents, your full wisdom score is used.
Momentum: Adds to your Power in combat depending on its level
>Level 1: Power Bonus +1
>Level 2: Power Bonus +2
>Level 3: Power Bonus +4

Gaining Momentum: Different stance/formations can effect Momentum in different ways but the general rules are…

>Offensive stances/formations build your momentum by 1
>Maneuvers stances/formations maintain the current momentum
>Defensive stances/formations lower your momentum by 1


Your Formation Stats:
Power: 4 Wisdom: 4 Courage: 4'
;

}

if(Anonymous && title=='undefined' && postNumber==5973291 && dateTime=='04/08/24(Mon)22:23:13') {

'>>5973261
>Make your way to the main entrance so that you can open the way for Darbus and link up with his Gorons as soon as possible.
>Mass Charge: (Basic Offensive formation no additional effects)'
;

}

if(Anonymous && title=='undefined' && postNumber==5973433 && dateTime=='04/09/24(Tue)01:36:58') {

'>>5973261
>Push forward toward the center of the Bokoblin camp, you need to make as big of a distraction as possible, so Darbus’s attack can come in unnoticed.
Split: Roll damage twice, use the greater result (On counter roll enemy defense twice, take the lower result)'
;

}

if(Anonymous && title=='undefined' && postNumber==5973665 && dateTime=='04/09/24(Tue)11:23:42') {

'>>5973261

>Make your way to the main entrance so that you can open the way for Darbus and link up with his Gorons as soon as possible.

> Split: Roll damage twice, use the greater result (On counter roll enemy defense twice, take the lower result)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5973936 && dateTime=='04/09/24(Tue)18:39:19') {

'>>5973261

>>5973291
>>5973433
>>5973665

Split formation heading for the gate update in a few hours until then I need some rolls.

> I need two anons to roll 1d4+10 for your attack.

and

> One anon to roll 1d4+8 for your defense.'
;

}

if(Anonymous && title=='undefined' && postNumber==5974107 && dateTime=='04/09/24(Tue)22:54:23') {

'Rolled 2 + 10 (1d4 + 10)

>>5973936
Bokoblin smashing is a go!'
;

}

if(Anonymous && title=='undefined' && postNumber==5974127 && dateTime=='04/09/24(Tue)23:27:48') {

'Rolled 1 + 10 (1d4 + 10)

>>5973936'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5974185 && dateTime=='04/10/24(Wed)00:30:57') {

'Here's the break down for the current combat.

Your Formation Stats:
Power: 4 Wisdom: 4 Courage: 4 Morale: 64/64

Formation:

>Maneuver - Split: Roll damage twice, use the greater result (On counter roll enemy defense twice, take the lower result)

Momentum: 0
Attack: 1d4+10

>Power: 4 (Base: 4)
>Attack Bonus: 10 ( Power: 4 + Full Counter Wisdom Bonus: 4 +Decent Weapons: 2)

Defense: 1d4+8

> Courage: 4 (Base: 4)
> Defense Bonus: 8 (Courage: 4 + Heavily Armored +4)


Mixed Bokoblin Formation stats:
Power: 3 Wisdom: 2 Courage: 2 Morale: 24/24

Formation:

> *COUNTERED* Huddle Up: Heals half of missing moral if not countered, allows Bokoblins to use improved formations next round.

Momentum: 0

Attack: 1d3+5

>Power: 3 (Base: 3)
>Attack Bonus: 5 (Power: 3 + Decent Weapons: 2)
Defense: 1d2+4

> Courage: 2 (Base: 2)
> Defense Bonus: 4 (Courage: 2 + Makeshift Armor: 1 + Wisdom Bonus: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5974190 && dateTime=='04/10/24(Wed)00:40:04') {

'>>5974185

In order to make group combat a little cleaner and easier to understand. Each group now has Morale (Average Unit Health x Formation's Courage) run out of Morale and your formation is routed and its remaining members easy pickings.

And to simplify numbers advantages, you will be given a set of bonuses depending on how much you out number the enemy or they out number you.

Equal Forces - No bonus
Greater Forces - 1.5 X Morale, 1.2 X unblocked damage dealt, 0.9 X unblocked damage received
Double Forces - 2 X Morale, 1.5 X unblocked damage dealt, 0.80 X unblocked damage received
Totally Outnumber - 3 X Morale, 2 X unblocked damage dealt, 0.65 X unblocked damage received'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5974193 && dateTime=='04/10/24(Wed)00:42:32') {

'It's gotten pretty late for me here, so I will have to update tomorrow. Sorry guys.';

}

if(Anonymous && title=='undefined' && postNumber==5974499 && dateTime=='04/10/24(Wed)13:08:13') {

'We got owned lol';

}

if(ContinuousQM && title=='undefined' && postNumber==5974814 && dateTime=='04/10/24(Wed)22:17:37') {

'Rolled 1, 2 + 4 = 7 (2d2 + 4)

>>5974185

Since the Bokoblins can't possibly beat your defense this round. the only thing left to do is roll the lower of their defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5974819 && dateTime=='04/10/24(Wed)22:27:37'  && image=='305735.jpg') {

'>>5974185

>>5974107
>>5974127
>>5974814

Splitting his forces, Jinom orders Sir Nagos to take the other half of his men and meet him at the front entrance to the camp. Thankfully the front entrance isn't too hard to spot as the morning sun streams in through the cave mouth on that side. Keeping in reinforcement range of each other, the two groups tear off through the quickly awakening camp. Half asleep and terrified Bokoblins scramble to get out of the way of charging Hylians as they carve a path through the chaos, until a large mass of Bokoblins blocks their way. The Bokoblin mass is a mix of blues and reds wearing armor made of hides, ropes, and wood planks. Their weapons are surprisingly well made, likely stolen or taken off of some battlefield and sharpened by a Blue Bokoblin "Smith". The enemy is formed up into a solid mass huddled together and gaining additional Bokoblins by the second. With not a moment to lose Jinom's men charge forward clashing with the Bokoblins and engaging them directly. The Bokoblins accept the charge and push back. Forcing the prince and his men to the defensive. The Bokoblins fight hard, snarling, squealing, biting, and striking, forcing Jinom's men to give more ground. The enemy formation loosens up as the Bokoblins grow more eager and attempt to surround the prince's smaller force... exactly as planned. At that moment as the Bokoblin formation breaks up Sir Nagos and his men slam into the Bokoblins from the side cutting into their formation and disorganizing them. The Bokoblins fighting Jinom's men falter in their push as their rear is threatened and the prince rallies his men to counterattack the now confused Bokoblins. Some fall, and others flee as the Bokoblins are pushed back and the two Hylian forces link up.

> The Bokoblins take 7 Morale Damage. 17 Morale remaining.

The initial clash is over, and the battle has now begun, how will you proceed…


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

MANEUVER:
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.
> Disengage: Any damage dealt by unit will be halved, if not *Countered* unit will break contact with the enemy and be allowed to flee combat next round.'
;

}

if(Anonymous && title=='undefined' && postNumber==5974825 && dateTime=='04/10/24(Wed)22:32:41') {

'>>5974819
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.
Grind them to dust.'
;

}

if(Anonymous && title=='undefined' && postNumber==5974828 && dateTime=='04/10/24(Wed)22:36:00') {

'>>5974819
>> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.'
;

}

if(Anonymous && title=='undefined' && postNumber==5974947 && dateTime=='04/11/24(Thu)01:52:37') {

'>>5974819
>Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5975240 && dateTime=='04/11/24(Thu)12:45:16') {

'>>5974819

>>5974825
>>5974828
>>5974947

Your Formation Stats:
Power: 4Wisdom: 4Courage: 4Morale: 64/64

Formation:

> Defensive -Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.

Momentum: 0
Attack: 1d4+6

>Power: 4 (Base: 4)
>Attack Bonus: 6 ( Power: 4 +Decent Weapons: 2)

Defense: 1d4+12

> Courage: 4 (Base: 4)
> Defense Bonus: 8 (Courage: 4 + Heavily Armored +4 + Full Counter Wisdom Bonus: 4)


Mixed Bokoblin Formation stats:
Power: 3Wisdom: 2Courage: 2Morale: 17/24

Formation:

> *COUNTERED* Offensive - Frenzied Charge -> Wave of Bodies:Generates extra Momentum, adds Courage to Power Stat. Doubles unsaved damage unless *Countered*.

Momentum: 2

Attack: 1d7+10

>Power: 7 (Base: 3 + Momentum: 2 + Frenzied Courage: 2)
>Attack Bonus: 10 (Power: 7 + Decent Weapons: 2 + Wisdom Bonus: 1)

Defense: 1d2+3

> Courage: 2 (Base: 2)
> Defense Bonus: 3 (Courage: 2 + Makeshift Armor: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5975242 && dateTime=='04/11/24(Thu)12:47:22') {

'>>5975240

Going on the defensive was definitely the right choice.

Now I need:

>1d4+6 for your attack

>1d4+12 for your defense'
;

}

if(Anonymous && title=='undefined' && postNumber==5975264 && dateTime=='04/11/24(Thu)13:11:13') {

'>>5975242
For the attack.'
;

}

if(Anonymous && title=='undefined' && postNumber==5975276 && dateTime=='04/11/24(Thu)13:19:49') {

'Rolled 1 + 6 (1d4 + 6)

>>5975264
For u anon I roll'
;

}

if(Anonymous && title=='undefined' && postNumber==5975311 && dateTime=='04/11/24(Thu)14:30:11') {

'Rolled 4 + 12 (1d4 + 12)

>>5975242'
;

}

if(Anonymous && title=='undefined' && postNumber==5975462 && dateTime=='04/11/24(Thu)18:07:02') {

'>>5975311
Very cool, they don't hurt unless they roll a 7.

I don't quite get the number advantage system. Is it dynamic with the battle as in armies lose troops and one side gets the bonuses? Do we have any right now?'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5975490 && dateTime=='04/11/24(Thu)18:41:51') {

'>>5975462

It is dynamic, but rarely will it change once battle has begun, a few things can change it, like either side receiving reinforcements, the size of the battle area changing, and long sustained combats where one side is clearly dominating. You have no size bonus right now, as your current troop levels are pretty equal yet. You'd have to deal 2 or 3 rounds of damage like the first one to see an effect on troop numbers and likely by then the enemy will have routed.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5975494 && dateTime=='04/11/24(Thu)18:52:44') {

'Rolled 2 + 10 (1d7 + 10)

>>5975240

Bokoblin Attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5975495 && dateTime=='04/11/24(Thu)18:54:27') {

'Rolled 2 + 3 (1d2 + 3)

>>5975494

Bokoblin Defense

Update to come after I get off work.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5975677 && dateTime=='04/11/24(Thu)22:03:57'  && image=='486236.png') {

'>>5975242

"Lock Shields, don't give them an opening." Jinom shouts as the two forces pummel each other. Closing ranks to stand shoulder to shoulder the Hylians tighten up and form an impenetrable wall with their shields as they stand firm against the increasing ferocity of the Bokoblins. Suddenly there is a series of horn blast and the Bokoblins let out a mighty roar throwing themselves recklessly against the Hylian line. The pile up bodies at the front is so great that Bokoblins climb atop their comrades to throw themselves headlong into the middle of prince Jinom's formation, but the men of Hyrule stand firm and the rear ranks cut down these jumpers before they can interrupt the formation. The men at the front hold their ground and dig in their heels as the Bokoblins attempt push through by strength alone.

> The Bokoblins take 2 Morale Damage. 15 Morale remaining.

The pressure is increasing, but the Hylian defense remains solid. What will they do next.


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

MANEUVER:
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.
> Disengage: Any damage dealt by unit will be halved, if not *Countered* unit will break contact with the enemy and be allowed to flee combat next round.'
;

}

if(Anonymous && title=='undefined' && postNumber==5975733 && dateTime=='04/11/24(Thu)22:58:58') {

'>>5975677
> Disengage: Any damage dealt by unit will be halved, if not *Countered* unit will break contact with the enemy and be allowed to flee combat next round.
Lead them back and away from the main defenses on a meryr chase. The Goron troops should find the defenders far from organized, and their front fortifications half-abandoned!'
;

}

if(Anonymous && title=='undefined' && postNumber==5975747 && dateTime=='04/11/24(Thu)23:12:49') {

'>>5975677
>>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target'
;

}

if(Anonymous && title=='undefined' && postNumber==5975795 && dateTime=='04/12/24(Fri)00:17:23') {

'>>5975677
>> Disengage: Any damage dealt by unit will be halved, if not *Countered* unit will break contact with the enemy and be allowed to flee combat next round.'
;

}

if(Anonymous && title=='undefined' && postNumber==5975811 && dateTime=='04/12/24(Fri)00:37:19') {

'>>5975677
>Lock shields'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5976041 && dateTime=='04/12/24(Fri)11:04:42') {

'>>5975677

>>5975733
>>5975795

Disengage it is then

Your Formation Stats:
Power: 4 Wisdom: 4 Courage: 4 Morale: 64/64

Formation:

> Defensive -Disengage: Any damage dealt by unit will be halved, if not *Countered* unit will break contact with the enemy and be allowed to flee combat next round.

Momentum: 0
Attack: 1d4+6

>Power: 4 (Base: 4)
>Attack Bonus: 6 ( Power: 4 +Decent Weapons: 2)

Defense: 1d4+12

> Courage: 4 (Base: 4)
> Defense Bonus: 8 (Courage: 4 + Heavily Armored +4 + Full Counter Wisdom Bonus: 4)


Mixed Bokoblin Formation stats:
Power: 3 Wisdom: 2 Courage: 2 Morale: 15/24

Formation:

> *COUNTERED* Offensive - Frenzied Charge -> Wave of Bodies:Generates extra Momentum, adds Courage to Power Stat. Doubles unsaved damage unless *Countered*.

Momentum: 3

Attack: 1d9+12

>Power: 9 (Base: 3 + Momentum: 4 + Frenzied Courage: 2)
>Attack Bonus: 12 (Power: 9 + Decent Weapons: 2 + Wisdom Bonus: 1)

Defense: 1d2+3

> Courage: 2 (Base: 2)
> Defense Bonus: 3 (Courage: 2 + Makeshift Armor: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5976042 && dateTime=='04/12/24(Fri)11:05:51') {

'>>5976041

Alright people, I need:

>1d4+6 for your attack

>1d4+12 for your defense'
;

}

if(Anonymous && title=='undefined' && postNumber==5976045 && dateTime=='04/12/24(Fri)11:13:44') {

'Rolled 2 + 6 (1d4 + 6)

>>5976042'
;

}

if(Anonymous && title=='undefined' && postNumber==5976117 && dateTime=='04/12/24(Fri)13:37:50') {

'Rolled 2 + 12 (1d4 + 12)

>>5976042
defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5976133 && dateTime=='04/12/24(Fri)14:18:53') {

'Rolled 3 + 12 (1d9 + 12)

>>5976041

Bokoblin attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5976134 && dateTime=='04/12/24(Fri)14:20:53') {

'Rolled 2 + 3 (1d2 + 3)

>>5976041

Bokoblin defense

Update will come in a few hours.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5976344 && dateTime=='04/12/24(Fri)20:36:54'  && image=='Skedaddle.jpg') {

'>>5976041

>>5976045
>>5976117
>>5976133
>>5976134

Show them Nayru's courage men." The prince calls to his men. A statement that would be theologically incorrect were it to be said at any other time. These words, agreed upon beforehand, signal to everyone to prepare to Disengage. For to a wise man, it takes great courage and skill to retreat in an orderly fashion before the enemy. As the men prepare to pull away, the Bokoblins increase the pressure, throwing themselves into the Hylian lines with even greater fury. When the final signal is given, the Hylians push forward a step, then fall away as quickly as possible. The break is nearly a clean thing, except for one tenacious Bokoblin sinking its teeth into one of the men-at-arms's calf as he tries to pull back. Thankfully the man's quick moving friends kick the beast off and drag their companion to safety, as the Bokoblins follow the retreating Hylians in a blood thirsty frenzy.

> The Bokoblins take 1 (3/2) damage. 14 Morale remaining.

> Your formation takes 1 damage. 63 Morale remaining.

The Bokoblins are hot on your heels, where are you retreating to?

> Lead the Bokoblins on a chase. The more of them hunting your men, the fewer there will be guarding the front gate.

> Fall back to a more defensible position. Where they won’t be able to take advantage of their increasing numbers.

> Attempt to find an alternate route to the front gate past the slavering hordes of Bokoblins.

> Retreat to the tunnels you came in through. You’ve provided enough of distraction that Darbus should be able to handle it from here.'
;

}

if(Anonymous && title=='undefined' && postNumber==5976369 && dateTime=='04/12/24(Fri)21:40:52') {

'>>5976344
> Lead the Bokoblins on a chase. The more of them hunting your men, the fewer there will be guarding the front gate.'
;

}

if(Anonymous && title=='undefined' && postNumber==5976412 && dateTime=='04/12/24(Fri)22:36:55') {

'>>5976344
>> Fall back to a more defensible position. Where they won’t be able to take advantage of their increasing numbers.'
;

}

if(Anonymous && title=='undefined' && postNumber==5976443 && dateTime=='04/12/24(Fri)23:11:32') {

'>>5976344
>> Lead the Bokoblins on a chase. The more of them hunting your men, the fewer there will be guarding the front gate.'
;

}

if(Anonymous && title=='undefined' && postNumber==5976448 && dateTime=='04/12/24(Fri)23:23:20') {

'>>5976344
> Lead the Bokoblins on a chase. The more of them hunting your men, the fewer there will be guarding the front gate.'
;

}

if(Anonymous && title=='undefined' && postNumber==5976510 && dateTime=='04/13/24(Sat)01:21:01') {

'>>5976344
>Lead the Bokoblins on a chase. The more of them hunting your men, the fewer there will be guarding the front gate.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5976892 && dateTime=='04/13/24(Sat)15:37:53') {

'>>5976344

>>5976369
>>5976443
>>5976448
>>5976510

What started as a retreat, quickly turns into a straight up chase as Jinom orders his men to keep running. With blood thirsty Bokoblins hot on their heels however, the order really isn't necessary.

> Base DC 50
> Jinom’s Formation’s Power +20 DC
> Bokoblins Power -15 DC
> Heavily Armored -10 DC
> Total DC 45

> Give me three d100s

0 Passes = The Bokoblin’s are too quick for you and you're caught stung out and out of Formation (*BROKEN* Formation for the first round of combat).
1 Passes = The chase ends soon after it starts as the Bokoblin's numbers cut off all escape routes and you're forced back into combat.
2 Passes = The enemy is led all over the camp before they manage to try you down with additional reinforcements.
3 Passes = The chase thoroughly distracts and dis organizes the Bokoblins and as luck would have it the chase ends with you in a rather defenseable position.


Let's see how long your merry chase lasts.'
;

}

if(Anonymous && title=='undefined' && postNumber==5976905 && dateTime=='04/13/24(Sat)16:07:51') {

'Rolled 52 (1d100)

>>5976892'
;

}

if(Anonymous && title=='undefined' && postNumber==5976915 && dateTime=='04/13/24(Sat)16:18:31') {

'Rolled 30 (1d100)

>>5976892'
;

}

if(Anonymous && title=='undefined' && postNumber==5976935 && dateTime=='04/13/24(Sat)16:52:56') {

'Rolled 24 (1d100)

>>5976892'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5977052 && dateTime=='04/13/24(Sat)20:28:24'  && image=='361587.jpg') {

'>>5976892

>>5976905
>>5976915
>>5976935

The interior of the Bokoblin camp is a maze of tents, cookfires, and obstacles, with no discernable layout, so Jinom leads his men purely on instinct as they cut this way and that trying to stay ahead of their Bokoblin pursuers. The Bokoblins are fast and determined hunters, doggedly chasing the Hylians as they tear through the camp. They nearly catch them several times, but the collapse of a tent or a sharp change of direction keeps them at bay. The chase lasts for a while until, whether through smarts or just numbers, the Bokoblins finally surround the prince and his men and leave them with nowhere to run. “What now sire?” Sir Nagos pants as he takes up his position next to Jinom.

“Now, we stand and fight, and hope that Darbus can reach us in time.”

“Right, fight till its won we can do that.” Nagos responds tightening his grip on his sword and shifting into a combat stance. With his devoted knights at his side, Jinom gives his first order, of what might be his final fight.


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

MANEUVER:
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.'
;

}

if(Anonymous && title=='undefined' && postNumber==5977328 && dateTime=='04/14/24(Sun)01:41:41') {

'>>5977052
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)
Surrounded, if their momentum is allowed to build up the prince might end up being killed here even if we do a lock shields.'
;

}

if(Anonymous && title=='undefined' && postNumber==5977354 && dateTime=='04/14/24(Sun)02:09:25') {

'>>5977052
>>Brace: (Basic Defensive formation no additional effects)'
;

}

if(Anonymous && title=='undefined' && postNumber==5977417 && dateTime=='04/14/24(Sun)04:15:50') {

'>>5977052
>>Brace: (Basic Defensive formation no additional effects)'
;

}

if(Anonymous && title=='undefined' && postNumber==5977581 && dateTime=='04/14/24(Sun)11:11:58') {

'>>5977052
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)'
;

}

if(Anonymous && title=='undefined' && postNumber==5977584 && dateTime=='04/14/24(Sun)11:14:59') {

'>>5977052
>Brace: (Basic Defensive formation no additional effects)'
;

}

if(Anonymous && title=='undefined' && postNumber==5977820 && dateTime=='04/14/24(Sun)16:56:18') {

'>>5977052
>Brace: (Basic Defensive formation no additional effects)

Hold until the Gorons roll over!'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978046 && dateTime=='04/14/24(Sun)22:43:46') {

'>>5977052

>>5977354
>>5977417
>>5977584
>>5977820

"Brace up men, here they come." The Hylians tighten up their formation as the hordes of Bokoblins close in. Squealing, snorting, and grunting the red and blue horde charges.

Your Formation Stats:
Power: 4 Wisdom: 4 Courage: 4 Morale: 63/64

Formation:

> Defensive -Brace: (Basic Defensive formation no additional effects)

Momentum: 0

Attack: 1d4+6

>Power: 4 (Base: 4)
>Attack Bonus: 6 ( Power: 4 +Decent Weapons: 2)

Defense: 1d4+12

> Courage: 4 (Base: 4)
> Defense Bonus: 12 (Courage: 4 + Heavily Armored +4 + Full Counter Wisdom Bonus: 4)


Mixed Bokoblin and Moblin Formation stats:
Power: 4 Wisdom: 2 Courage: 3Morale: 72/72 + Double Forces Bonus: (2 X Morale, 1.5 X unblocked damage dealt, 0.80 X unblocked damage received)

Formation:

> *COUNTERED* Offensive - Frenzied Charge:Generates extra Momentum. Doubles unsaved damage unless *Countered*. Formation doesn’t roll defense only uses defense bonus.

Momentum: 2

Attack: 1d6+9

>Power: 6 (Base: 4 + Momentum: 2)
>Attack Bonus: 9 (Power: 6 + Decent Weapons: 2 + Wisdom Bonus: 1)

Defense: 1d3+4

> Courage: 3 (Base: 3)
> Defense Bonus: 4 (Courage: 3 + Makeshift Armor: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978049 && dateTime=='04/14/24(Sun)22:46:35') {

'>>5978046

Roll me...

>1d4+6 for your attack

>1d4+12 for your defense'
;

}

if(Anonymous && title=='undefined' && postNumber==5978050 && dateTime=='04/14/24(Sun)22:47:12') {

'Rolled 1 + 6 (1d4 + 6)

>>5978049'
;

}

if(Anonymous && title=='undefined' && postNumber==5978137 && dateTime=='04/15/24(Mon)01:07:32') {

'Rolled 3 + 12 (1d4 + 12)

>>5978049'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978558 && dateTime=='04/15/24(Mon)16:00:31') {

'Rolled 2 + 9 (1d6 + 9)

>>5978046

>Enemy Attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978559 && dateTime=='04/15/24(Mon)16:02:12') {

'Rolled 1 + 4 (1d3 + 4)

>>5978046

>Enemy Defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978763 && dateTime=='04/15/24(Mon)21:31:25') {

'>>5978559

Whoops the Bokoblins shouldn't have rolled defense it should just be a flat 4'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978767 && dateTime=='04/15/24(Mon)21:33:17'  && image=='208453.jpg') {

'>>5978046

>>5978050
>>5978137
>>5978558
>>5978559

The Bokoblins slam into the Hylian formation causing it to buckle under the pressure. Blades clash and men, metal, and monsters shriek. The Hylians hold their ground, despite the Bokoblin's overwhelming numbers and bestial ferocity. Blows are exchanged but it is the Bokoblins who eventually stagger back, bloodied.

>The enemy formation suffers (2*0.8) 2 damage. 70 Morale remaining.

Where one Bokoblin falls however, another steps into his place and the pressure is back on. Things are quickly made worse by the appearance of Moblins lumbering through the press to engage the Hylians. Trumpeting loudly and wielding large, wicked looking clubs, they are a terrifying sight. When those towering monsters reach our line they're going to do some damage Jinom thinks to himself as he parries yet another wild attack from the Bokoblin in front of him. A change in tactics might be required to mitigate that damage...


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

MANEUVER:
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*,'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5978771 && dateTime=='04/15/24(Mon)21:35:12') {

'>>5978767

>The enemy formation suffers (3*0.8) 2 damage. 70 Morale remaining.

Is the correct calculation'
;

}

if(Anonymous && title=='undefined' && postNumber==5979098 && dateTime=='04/16/24(Tue)11:37:43') {

'>>5978767

> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*,'
;

}

if(Anonymous && title=='undefined' && postNumber==5979327 && dateTime=='04/16/24(Tue)18:14:41') {

'>>5978767
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target'
;

}

if(Anonymous && title=='undefined' && postNumber==5979430 && dateTime=='04/16/24(Tue)21:43:38') {

'>>5978767
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)'
;

}

if(Anonymous && title=='undefined' && postNumber==5979441 && dateTime=='04/16/24(Tue)22:12:30') {

'>>5978767
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target
Thin the herd so they can't take advantage of the momentum brought on by the big lads.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5979457 && dateTime=='04/16/24(Tue)22:44:29') {

'Sorry folks, feeling a little whipped by work today, I'm going to let this vote ride until tomorrow.';

}

if(Anonymous && title=='undefined' && postNumber==5979561 && dateTime=='04/17/24(Wed)00:49:27') {

'>>5978767
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target'
;

}

if(Anonymous && title=='undefined' && postNumber==5979562 && dateTime=='04/17/24(Wed)00:50:26') {

'>>5979457
No worries, QM. Thank you for the heads up!'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5979943 && dateTime=='04/17/24(Wed)15:33:44') {

'>>5978767

>>5979327
>>5979441
>>5979561

Your Formation Stats:
Power: 4Wisdom: 4Courage: 4Morale: 63/64

Formation:

>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

Momentum: 1

Attack: 1d5+9

>Power: 5 (Base: 4 + Momentum: 1)
>Attack Bonus: 9 ( Power: 5 + Decent Weapons: 2 + Wisdom Bonus: 2)

Defense: 1d4+8

> Courage: 4 (Base: 4)
> Defense Bonus: 8 (Courage: 4 + Heavily Armored: 4 )


Mixed Bokoblin and Moblin Formation stats:
Power: 4Wisdom: 2Courage: 3Morale: 70/72 + Double Forces Bonus: (2 X Morale, 1.5 X unblocked damage dealt, 0.80 X unblocked damage received)

Formation:

> Offensive - Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.

Momentum: 3

Attack: 1d8+11

>Power: 8 (Base: 4 + Momentum: 4)
>Attack Bonus: 11 (Power: 8 + Decent Weapons: 2 + Wisdom Bonus: 1)

Defense: 1d3+4

> Courage: 3 (Base: 3)
> Defense Bonus: 4 (Courage: 3 + Makeshift Armor: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5979944 && dateTime=='04/17/24(Wed)15:36:08') {

'>>5979943

Time to strike back, I'll need your rolls gentlemen

>1d5+9 for your attack

>1d4+8 for your defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5979946 && dateTime=='04/17/24(Wed)15:37:55') {

'>>5979944

Hm, the Captcha was PWN4HW. A sign from the Goddesses?'
;

}

if(Anonymous && title=='undefined' && postNumber==5979948 && dateTime=='04/17/24(Wed)15:43:38') {

'Rolled 5 + 11 (1d8 + 11)

>>5979944'
;

}

if(Anonymous && title=='undefined' && postNumber==5979971 && dateTime=='04/17/24(Wed)16:29:00') {

'Rolled 4 + 8 (1d4 + 8)

>>5979944
Defense.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5980010 && dateTime=='04/17/24(Wed)17:39:21') {

'>>5979948

Whoops need a re-roll here your attack should be 1d5+9'
;

}

if(Anonymous && title=='undefined' && postNumber==5980026 && dateTime=='04/17/24(Wed)18:00:32') {

'Rolled 2 + 9 (1d5 + 9)

>>5980010
rip'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5980214 && dateTime=='04/17/24(Wed)22:59:46') {

'Rolled 6 + 11 (1d8 + 11)

>>5979943

Enemy Attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5980215 && dateTime=='04/17/24(Wed)23:00:47') {

'Rolled 2 + 4 (1d3 + 4)

>>5979943

Enemy Defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5980226 && dateTime=='04/17/24(Wed)23:23:41'  && image=='451215.jpg') {

'>>5979943

The Moblins loom high over the heads of Bokoblin and Hylian alike as they lumber into position. Not wanting to be caught flat-footed just waiting to be crushed under the Moblins massive clubs Jinom shouts. "Forward men, cut them down. Show them the sharpness of our blades." Moving into the crowds of Bokoblins pressed up against them, the Hylians reap a bloody harvest. The front ranks foes are caught off guard and killed quickly, but enraged hordes soon counter attack surrounding and killing any man who took a step too far into the shifting mass of Bokoblins. Even the well armored knights stand no chance as with one swing of their massive clubs, a Moblin can flatten a man into the dirt and leave large dents in his armor. The attack stalls and the Bokoblins push forward, tightening the ring around the Hylians as they are forced back.

>Your formation suffers 27 Morale damage, 36 Morale remains.
>The enemy formation suffers 8 Morale damage, 62 Morale remains.

Dodging back to avoid wide, but powerful swing of a Moblin, Jinom finds himself once again shoulder to shoulder with Sir Nagos, although the knight looks much worse than the last time they’d met. Nagos’s shield is bent inwards and the man’s arm dangles numbly at his side. His once nicely polished armor now covered blood, dirt, and scratches. “Any sight of the Goron’s yet sire.” Nagos grunts through his teeth as he parries an attack from a blue Bokoblin.

“Not yet.”

“Well, I hope they arrive soon, or we may have to think about a retreat.”

Nagos words while, strategically sound, were tactically impossible. Surrounded on all sides by Bokoblin’s there was no way to retreat. The only hope for the prince and his men now was the Gorons, and Jinom hoped they would arrive soon…


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>Armored Advance: All damage not blocked by defense is doubled for both this unit and its target

MANEUVER:
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.'
;

}

if(Anonymous && title=='undefined' && postNumber==5980236 && dateTime=='04/17/24(Wed)23:37:42') {

'>>5980226
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.
Armored Advance always seemed to me as too much of a double edge sword.'
;

}

if(Anonymous && title=='undefined' && postNumber==5980295 && dateTime=='04/18/24(Thu)00:53:36') {

'>>5980226
>> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.'
;

}

if(Anonymous && title=='undefined' && postNumber==5980327 && dateTime=='04/18/24(Thu)01:44:26') {

'>>5980226
> Lock Shields'
;

}

if(Anonymous && title=='undefined' && postNumber==5980360 && dateTime=='04/18/24(Thu)03:07:25') {

'>>5980226
>Lock Shields'
;

}

if(Anonymous && title=='undefined' && postNumber==5980409 && dateTime=='04/18/24(Thu)06:56:23') {

'>>5980226
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5980813 && dateTime=='04/18/24(Thu)17:17:31') {

'>>5980226

>>5980236
>>5980295
>>5980327
>>5980360
>>5980409

"Lock Shields and hold together men. Don't let their strength frighten you th-" Jinom's order is cut short as he is forced to block two quick blows from a blue Bokoblin.

Your Formation Stats:
Power: 4 Wisdom: 4 Courage: 4 Morale: 36/64

Formation:

> Defensive - Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.

Momentum: 0

Attack: 1d4+6

>Power: 4 (Base: 4)
>Attack Bonus: 6 ( Power: 4 + Decent Weapons: 2)

Defense: 1d4+12

> Courage: 4 (Base: 4)
> Defense Bonus: 12 (Courage: 4 + Heavily Armored: 4 + Full Counter Wisdom Bonus: 4)


Mixed Bokoblin and Moblin Formation stats:
Power: 4 Wisdom: 2 Courage: 3 Morale: 62/72 + Double Forces Bonus: (2 X Morale, 1.5 X unblocked damage dealt, 0.80 X unblocked damage received)

Formation:

> Offensive - Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.

Momentum: 3

Attack: 1d8+11

>Power: 8 (Base: 4 + Momentum: 4)
>Attack Bonus: 11 (Power: 8 + Decent Weapons: 2 + Wisdom Bonus: 1)

Defense: 1d3+4

> Courage: 3 (Base: 3)
> Defense Bonus: 4 (Courage: 3 + Makeshift Armor: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5980816 && dateTime=='04/18/24(Thu)17:21:07') {

'>>5980813

>1d4+6 for your attack

>1d4+12 for your defense'
;

}

if(Anonymous && title=='undefined' && postNumber==5980948 && dateTime=='04/18/24(Thu)20:27:37') {

'Rolled 3 + 6 (1d4 + 6)

>>5980816
Attack.'
;

}

if(Anonymous && title=='undefined' && postNumber==5980975 && dateTime=='04/18/24(Thu)21:10:14') {

'Rolled 1 + 12 (1d4 + 12)

>>5980816'
;

}

if(Anonymous && title=='undefined' && postNumber==5980980 && dateTime=='04/18/24(Thu)21:13:18'  && image=='Screenshot 2023-05-28 124550.png') { }

if(ContinuousQM && title=='undefined' && postNumber==5981005 && dateTime=='04/18/24(Thu)22:00:22') {

'Rolled 2 + 11 (1d8 + 11)

>>5980813

>Enemy Attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981008 && dateTime=='04/18/24(Thu)22:01:23') {

'Rolled 1 + 4 (1d3 + 4)

>>5980813

>Enemy Defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981021 && dateTime=='04/18/24(Thu)22:34:29') {

'Rolled 8 + 17 (1d9 + 17)

'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981022 && dateTime=='04/18/24(Thu)22:35:29') {

'Rolled 4 + 10 (1d6 + 10)

'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981036 && dateTime=='04/18/24(Thu)22:55:51'  && image=='486532.png') {

'The prince's remaining troops knit together hoping to hold back another push by the Moblins and Bokoblins. As one of the Moblins raises his club high, shields rise up to respond. The blow connects with terrible force, it’s power enough bend the shields and buckle the knees of the defenders. The men grunt, groan, and curse but they hold on as the club lifts from their shields. There is a breath of relief as the weight disappears, but there is no time for respite as the club crashes down again. Metal creaks and men groan, some falling to their knees, but once again they hold. With a roar of frustration the Moblin, holding its club in both hands, brings the weapon down a third time. The defender’s strength had reached its limit and the third blow topples them. Similar scenes play out all over as the Hylian formation is broken and Bokoblins pour over them. The Hylians fight valiantly, taking many of the over eager Bokoblins down, but there are simply too many of them and the defenders are overwhelmed.

> Your formation suffers 6 Morale damage, 30 Morale remaining.
> The enemy formation suffers 3 Morale damage 59 Morale remaining.

(1/2)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981038 && dateTime=='04/18/24(Thu)22:56:52'  && image=='336421.jpg') {

'>>5981036

Prince Jinom fights on desperately trying to rally his men. He cuts his way through one Bokoblin after another trying to reach the pockets of men still fighting, when he is blindsided by the swing of a Moblin club. Thrown and sent tumbling through the dust, the prince struggles to rise to his feet. His limbs are heavy and are slow to obey him and it feels as if the very ground beneath him is shaking. No, the ground is shaking he realizes, and over the sounds of combat, he hears a growing rumble and the sound of... drums?

With a mighty "ROOOAAAA" Darbus and his Gorons rollover the rear of the totally unprepared Bokoblins. Crushing any not lucky enough to get out of the way. Help had arrived.

> Enemy has lost numbers advantage
> The enemy formation suffers 20 Morale damage 11/36 Morale remaining.
> Goron’s suffer no damage

New Formation Stats:
Mixed Hylian Goron Formation
Power: 5 Wisdom: 4 Courage: 5 Morale: 56/80

CHOOSE YOUR FORMATION:

OFFENSIVE:
>Mass Charge: (Basic Offensive formation no additional effects)
>*New* Armored Spearheads: All damage not blocked by defense is doubled for the enemy, your units suffer 1.5X unblocked damage. Add defensive bonus from equipment to attack bonus
>*New* Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.

MANEUVER:
> Split: Roll damage twice, use the greater result (On *Counter* roll enemy defense twice, take the lower result)

DEFENSIVE:
>Brace: (Basic Defensive formation no additional effects)
> Lock Shields: Suffer no damage from ranged attacks this round unless *Countered*, gain +2 Courage for the purpose of resisting Scare effects.
> Disengage: Any unsaved damage dealt by unit will be halved, if not *Countered* unit will break contact with the enemy and be allowed to flee combat next round.'
;

}

if(Anonymous && title=='undefined' && postNumber==5981115 && dateTime=='04/19/24(Fri)00:51:52') {

'>>5981038
>*New* Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.

Destroy the defence and let the Gorons crush them to dust!'
;

}

if(Anonymous && title=='undefined' && postNumber==5981160 && dateTime=='04/19/24(Fri)02:05:30') {

'>>5981038
>*New* Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981552 && dateTime=='04/19/24(Fri)15:36:44') {

'>>5981038

>>5981115
>>5981160

Using the last of the momentum from his roll, Darbus uncurls and delivers a bone shatter punch to head of the Bokoblin Jinom had been fending off. The Bokoblin cartwheels into the dust and then lies motionless. With a hearty laugh the Goron dusts himself off saying. "I thought 'we' were supposed to be the ones launching this attack, yet here you are trying to grab all the glory for yourself."


"Help yourself, there's plenty of glory left to be had yet. Jinom says with just a hint of sarcasm as he shifts his aching shoulder around painfully. "Looks like they're reforming for another attack, if your troops can break their line again we should be able to scatter them."


"Leave to us," Darbus says with a grin "There's nothing a Goron can't break." Falling in behind Darbus and his warriors, the remaining Hylians face off against the reformed lines of the Moblins and Bokoblins.


Your Formation Stats:
Power: 5Wisdom: 4Courage: 5Morale: 56/80

Formation:

> Offensive -Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.

Momentum: 1

Attack: 1d6+11

>Power: 6 (Base: 5 + Momentum: 1)
>Attack Bonus: 11 ( Power: 6 + Well-Crafted Weapons: 3 + Wisdom Bonus: 2)

Defense: 1d5+9

> Courage: 5 (Base: 5)

> Defense Bonus: 9 (Courage: 5 + Heavily Armored: 4)
Mixed Bokoblin and Moblin Formation stats:
Power: 4 Wisdom: 2 Courage: 3 Morale: 11/36

Formation:

> Offensive - Line Breaker (Crushing Blows): Halves enemy Defense Bonus. If Enemy Formation is Defensive, will leave Enemy *BROKEN* next round.

Momentum: 3

Attack: 1d8+11

>Power: 8 (Base: 4 + Momentum: 4)
>Attack Bonus: 11 (Power: 8 + Decent Weapons: 2 + Wisdom Bonus: 1)

Defense: 1d3+4

> Courage: 3 (Base: 3)
> Defense Bonus: 4 (Courage: 3 + Makeshift Armor: 1)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981555 && dateTime=='04/19/24(Fri)15:38:47') {

'>>5981552

Give me some rolls for your combined offensive.

>1d6+11 for your attack.

>1d5+9 for your defense.'
;

}

if(Anonymous && title=='undefined' && postNumber==5981563 && dateTime=='04/19/24(Fri)15:51:43') {

'Rolled 6 + 11 (1d6 + 11)

>>5981555
Maybe the true protagonists of this quest are the princes.'
;

}

if(Anonymous && title=='undefined' && postNumber==5981580 && dateTime=='04/19/24(Fri)16:22:04') {

'Rolled 4 + 9 (1d5 + 9)

>>5981555'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981843 && dateTime=='04/19/24(Fri)23:20:56') {

'Rolled 1 + 11 (1d8 + 11)

>>5981552

>Enemy Attack'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981845 && dateTime=='04/19/24(Fri)23:22:08') {

'Rolled 2 + 4 (1d3 + 4)

>>5981552

>Enemy Defense'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981858 && dateTime=='04/19/24(Fri)23:28:58'  && image=='305497.jpg') {

'>>5981552

>>5981563
>>5981580
>>5981843
>>5981845

The two sides advance towards each other, slowly at first, then building into a sprint. Men and Gorons shout, Bokoblins and Moblins roar as the twin waves close and collide in a cacophony of battle. A trumpeting Moblin brings his club down onto Darbus, but the Goron raises his arms to block it. The club lands with a dull *thunk* and Darbus is stopped in his tracks, the muscles in his arms bulge under the club’s weight, but with a shout, Darbus slides down the club and delivers a vicious kick to the Moblins knee. The limb buckles then breaks and the creature topples sideways screeching in pain. The monster's shattered knee barely hits the ground before Darbus seizes the Moblin by its snout and slams his fist into its jaw in a powerful uppercut. The Moblin's howls of pain are cut off and the monster falls backwards, unmoving.

>The Bokoblins and Moblins suffer 13 Morale Damage and are routed.

> Your formation suffers 4 Morale damage and stands to run down the enemy.

All over the line, Gorons smash through the enemy formation scattering them or leaving them broken in the dust. The fight leaves the remaining Bokoblins and they flee in a disorganized mess, each one running for its own life. The Gorons roll down the stragglers, while the Hylians finish off those too injured to escape. As the battle winds down, Darbus approaches Jinom "Looks like we got'em. A few of the more cowardly ones might've slipped away, but I don't think they'll be coming back." He says with a satisfied grunt. "We'll stick around a little while to make sure any stragglers get the message that Death Mountain is no place for little piggies. What're you going to do Hylian?"

It was a good question. The obvious next step was to continue on with the diplomatic mission. There were many more peoples to visit and allies to gain, but much damage had been sustained from this battle. A fifth of the escort had been killed and half of those remaining were injured to some degree. If something were to happen on the road, you'd be less able to deal with it. Resting here however would cut into your already shortened time to find allies.

>Take your men and continue on with the mission. You'll take the added risk.
>Stay with the Goron's and rest some. The last thing you want is to be caught unprepared on the road.
> Leave the wounded behind with instructions to join you later. It risks traveling the country side with two under strength forces, but you'd be whole and hearty after your next visit.
>[Write In]'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5981860 && dateTime=='04/19/24(Fri)23:30:11') {

'>>5981858

As a heads up I'm going to be a little busy tomorrow, so there may not be an update.'
;

}

if(Anonymous && title=='undefined' && postNumber==5981881 && dateTime=='04/19/24(Fri)23:53:39') {

'>>5981858
>Stay with the Goron's and rest some. The last thing you want is to be caught unprepared on the road.
Lucky to even be alive, 20% of the escort is dead.'
;

}

if(Anonymous && title=='undefined' && postNumber==5981950 && dateTime=='04/20/24(Sat)01:33:43') {

'>>5981858
>Stay with the Goron's and rest some. The last thing you want is to be caught unprepared on the road.'
;

}

if(Anonymous && title=='undefined' && postNumber==5983035 && dateTime=='04/21/24(Sun)08:31:49') {

'>>5981858
>>Stay with the Goron's and rest some. The last thing you want is to be caught unprepared on the road.
Rest and regain strength'
;

}

if(Anonymous && title=='undefined' && postNumber==5983132 && dateTime=='04/21/24(Sun)12:23:27') {

'>>5981858
> Leave the wounded behind with instructions to join you later. It risks traveling the country side with two under strength forces, but you'd be whole and hearty after your next visit.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5983843 && dateTime=='04/21/24(Sun)22:31:41'  && image=='Goron Dance.gif') {

'>>5981858

>>5981881
>>5981950
>>5983035

"Me and my men are going to head back and give Darman the good news that the Bokoblin threat to Death Mountain has been dealt with. Then we'll rest up for a while before heading out to rally more support for our war."

"Well, I guess I see you back in Goron City then. I'll have to show you a Goron relaxes after a battle." Darbus barks out a laugh and gives Jinom a slap on the back that nearly knocks him over.

Darman is thrilled at the news that his lands are safe once more and he is more than happy to let Jinom and his escort rest in his city while he shows them all that Goron hospitality has to offer. While Goron "food" is mostly inedible to Hylians, Darman is a considerate host and at the feasts to celebrate the victory over the Bokoblins, all manner of Hylian delicacies are served. The food is prepared in the Goron way. That is to say in large quantities and with a generous amount of spices. It is a far cry from the banquets of Hylian nobility, but it's delicious none the less. After eating there is much singing and dancing and despite their frankly clumsy attempts at dancing the Goron have a blast. Stepping on each other's feet, crashing into other dancers, and falling to the ground, the merriment lasts far into the night.

The following morning, the prince is treated to a Goron massage. An experience that leaves him more bruised than when he went in, but after a soak in the thermal hot springs the prince felt nearly back to normal. A few more days of Goron hospitality later and Jinom and his escort are well enough to move on. Darman thanks the prince once again and promises to send his warriors to their aid at once. "Your father and now you have shown your loyalty to me and my people. You have lived up to our oath of brotherhood and I am glad to call you brother and friend. May the bond between our peoples continue forever." With those final words. Jinom bids farewell and returns to his mission.

>The prince and his remaining escort are fully healed.

Who do you visit next?

> The River Zora, while once enemies, relations between your two peoples have normalized somewhat in recent years. It might be wise to gain their aid, or at least their neutrality in the coming conflict.

> The Rito, even though they are a rather insular people with limited contact with outsiders. They do partake in a decent amount of trade with the Hylians who live near their mountainous home. If you can secure their help, it would be a mighty boost to your cause to have allies capable of flight.

> The Ocean Zora, distinct from their fresh water cousins, are perhaps Hyrule's biggest mercantile partners. While they occasionally clash with the Hylians over fishing grounds on the whole they get along well. With their help you could acquire almost anything you could wish for. Including war materials.'
;

}

if(Anonymous && title=='undefined' && postNumber==5983847 && dateTime=='04/21/24(Sun)22:34:12') {

'>>5983843

> The Rito, even though they are a rather insular people with limited contact with outsiders. They do partake in a decent amount of trade with the Hylians who live near their mountainous home. If you can secure their help, it would be a mighty boost to your cause to have allies capable of flight.
We ARE already in the mountains...'
;

}

if(Anonymous && title=='undefined' && postNumber==5984017 && dateTime=='04/22/24(Mon)02:42:23') {

'>>5983843
>> The Rito, even though they are a rather insular people with limited contact with outsiders. They do partake in a decent amount of trade with the Hylians who live near their mountainous home. If you can secure their help, it would be a mighty boost to your cause to have allies capable of flight.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984032 && dateTime=='04/22/24(Mon)03:16:45') {

'>>5983843
>The Rito, even though they are a rather insular people with limited contact with outsiders. They do partake in a decent amount of trade with the Hylians who live near their mountainous home. If you can secure their help, it would be a mighty boost to your cause to have allies capable of flight.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984344 && dateTime=='04/22/24(Mon)17:49:54') {

'>5983843
>> The Rito, even though they are a rather insular people with limited contact with outsiders. They do partake in a decent amount of trade with the Hylians who live near their mountainous home. If you can secure their help, it would be a mighty boost to your cause to have allies capable of flight.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984457 && dateTime=='04/22/24(Mon)21:37:03') {

'>>5983843
> The Rito, even though they are a rather insular people with limited contact with outsiders. They do partake in a decent amount of trade with the Hylians who live near their mountainous home. If you can secure their help, it would be a mighty boost to your cause to have allies capable of flight.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5984547 && dateTime=='04/22/24(Mon)23:17:08'  && image=='018724.jpg') {

'>>5983843

>>5983847
>>5984017
>>5984032
>>5984344
>>5984457

The road from east to west takes the prince's party through Hyrule's heartland. Making the march to the Rito's home in the western mountains is a pleasant one. Peasants till the soil and prepare the ground for this year's crop. Many of them stop to stare or wave at the Jinom’s group as they pass by. The warm spring weather aids the journey, but rain storms hinder the group turning hard packed dirt roads into muddy bogs. Jinom slogs on though and eventually reaches the foot of the Madayru Mountains. The Sheikah scout the nearby foot hills and find a small Hylian village. The leader of the village, man named Aemon, shuffles nervously and wrings his hands when he is told the prince's purpose for being here. "I don't know about this your majesty. The Rito are... skittish and nervous around strangers. They mostly keep to themselves unless they need something and even then, they aren't the most talkative. I've gotten to know the ones who come to trade here pretty well, so I could vouch for you but they might only give you a short conversation."

"I don't need much, I just need to speak with their leader about giving us aid against the Gerudo, or at the very least a get them to promise to stay neutral in the conflict."

Aemon's eyes widen "Forgive me for saying this your grace, but you don't know what you're asking for. The Rito aren't led by just one person. There tribes of all sorts on this mountain. There's the Hawk tribe, the Owl tribe, the Raven tribe, the Drillbeaks, and Songbirds just to name the big ones and they all have their own leader. Not to mention you can't just visit these people. My family has been here for generations and even we haven't been to, let alone seen one of their villages. The mountain is pretty inaccessible even in the best of weather and the Rito make their homes in the peaks and valleys high up in the mountains.” Aemon pauses for a breath and try to calm his nerves a little, “Listen if you just want neutrality, I can guarantee it that the Rito have no interest in our conflict, and if I spread the word among the traders that visit here that the Gerudo are our enemies, or aren't trustworthy and there will be almost no chance that they'll make any friends among the Rito. If you insist though I can see about getting one of the traders to talk with you. Maybe if you're lucky, and if you make a good impression, they might put in a good word for you and you can go from there.

>The Rito's neutrality is good enough, their support isn't that necessary.

>Speak with a Rito trader and see if you can't push for greater cooperation.

>Head up the mountains and find a Rito village you don't have time to play diplomatic games. You need the word of the Rito leaders themselves.

>[Write In]'
;

}

if(Anonymous && title=='undefined' && postNumber==5984592 && dateTime=='04/23/24(Tue)00:09:00') {

'>>5984547
>Speak with a Rito trader and see if you can't push for greater cooperation.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984595 && dateTime=='04/23/24(Tue)00:17:52') {

'>>5984547
>Speak with a Rito trader and see if you can't push for greater cooperation.
So they're Maroons, are they? Don't want to scare them off.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984620 && dateTime=='04/23/24(Tue)00:59:15') {

'>>5984547
>>Speak with a Rito trader and see if you can't push for greater cooperation.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984645 && dateTime=='04/23/24(Tue)01:36:14') {

'>>5984547
>Speak with a Rito trader and see if you can't push for greater cooperation.'
;

}

if(Anonymous && title=='undefined' && postNumber==5984700 && dateTime=='04/23/24(Tue)03:14:42') {

'>>5984547
>Head up the mountains and find a Rito village you don't have time to play diplomatic games. You need the word of the Rito leaders themselves.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5985214 && dateTime=='04/23/24(Tue)16:07:59') {

'>>5984547

"I wish to speak with these Rito traders, set up meeting with them. When is the next one due to arrive?"


Aemon shrugs "They come and go as they need your grace. Usually about once or twice a month in the spring. Though they've been a little sluggish so far. I reckon they're due for a visit soon. We should get your soliders indoors though, the sight of so many armed strangers will make them nervous."


Jinom orders his men to disperse and rest for a while. The people of Aemon's village happily take the soldiers in. Plying them with warm drinks and hot meals in exchange for help with chores, news about the war with the Gerudo, or for mention of loved ones abroad. A few days pass and a few inches of snow fall, but the day after the snow ends, a large dark shape descends from the mountains. Squinting against the glare off of the fresh snow, Aemon declares that the descending Rito is a...

>Roll me 1d5

1. Hawk
2. Owl
3. Raven
4. Drillbeak
5. Songbird'
;

}

if(Anonymous && title=='undefined' && postNumber==5985278 && dateTime=='04/23/24(Tue)18:02:24') {

'Rolled 5 (1d5)

>>5985214'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5985512 && dateTime=='04/23/24(Tue)23:05:15'  && image=='337124.jpg') {

'>>5985214

>>5985278

"You’re in luck your majesty it’s a Songbird. They're the friendliest and most talkative of the Rito, but that doesn't mean they aren't cautious around strangers. They usually trade for food, firewood, and building materials for their nests. They also like jewelry and other decorative stuff." Aemon glances back at his house, tugs at his collar, and lowers his voice "They are also the easiest on the eyes. They've got beautiful plumage and their singing is the most wonderful and haunting thing you'll ever hear. That's how they make their living you see. They trade their plumage and songs with the other tribes and with us. If we can make a good enough trade today, you might be able to hear this one sing."

While Aemon was talking the Songbird had flown close enough that Jinom could get a good look. The Rito had mainly dark feathers, but with white streaks on its wings and tail feathers. The throat and chest of the creature shimmered with iridescent colors as it swayed back and forth in the air and the top of its head and spots near the ears were a vibrant turquoise. As the Songbird settled closer to the ground, Jinom noticed the Rito was wearing a sort of fur and leather vest over its chest with large bags hanging down near its thighs bulging with their contents.

When Songbird finally lands, Aemon holds his hand up to stop the prince. "Let me go first your majesty. I'll introduce you and wave you over when it's safe."

Aemon approaches the Songbird and greets it, crossing his arms in front of his chest and giving a bow. The Songbird reciprocates, folding in its wings and bowing in return. The two talk for a bit with Aemon gesturing back at the prince several times. The Songbird shoots a few glances past Aemon, but their meaning is inscrutable. A few more moments pass before Aemon finally waves the prince over.

"Prince Jinom, this is Chari."

"How do you do?" Chari says, bowing as she had to Aemon.

How do you approach this conversation?

>Keep things as light and pleasant as possible. The last thing you want is to make a bad impression.

>Focus on learning as much as you can. The more you know about the Rito the better you'll be able to bargain for their help on the future.

>Be respectful, but direct. You need their help in this war and you must see their leaders as soon as possible.

>[Write In]

Feel free to write in questions, conversation topics in addition to your votes. A good write in or well phrased plea for aid will make it easier for Jinom to get what he wants.'
;

}

if(Anonymous && title=='undefined' && postNumber==5985529 && dateTime=='04/23/24(Tue)23:16:03') {

'>>5985512
>Focus on learning as much as you can. The more you know about the Rito the better you'll be able to bargain for their help on the future.
>Ask Chari if they've heard recent news of the outside world at all, and her thoughts'
;

}

if(Anonymous && title=='undefined' && postNumber==5985536 && dateTime=='04/23/24(Tue)23:22:34') {

'>>5985512
>Focus on learning as much as you can. The more you know about the Rito the better you'll be able to bargain for their help on the future.
>Ask Chari if they've heard recent news of the outside world at all, and her thoughts
Hopefully the prince's royal etiquette lessons show through here.

>They are also the easiest on the eyes
Is, uh, Aemon attracted to bird people?
Actually on that tangential point as royalty is there any significant powers that the princes or princesses could marry to get some allies?'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5985615 && dateTime=='04/24/24(Wed)00:40:00') {

'>>5985536

>is there any significant powers that the princes or princesses could marry to get some allies?

Yes, but that'll be discussed at the next meeting of the royal family ;)'
;

}

if(Anonymous && title=='undefined' && postNumber==5985672 && dateTime=='04/24/24(Wed)02:03:21') {

'>>5985512
>Focus on learning as much as you can. The more you know about the Rito the better you'll be able to bargain for their help on the future.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5986364 && dateTime=='04/25/24(Thu)01:07:22'  && image=='337668.jpg') {

'>>5985512

>>5985529
>>5985536
>>5985672

The soft tone of Chari's voice and the formality of bowing triggers a bone deep reflex in Jinom drilled into him after years of etiquette training by his mother and sisters. He straightens up and returns Chari's bow "I am well, thank you for your concern and thank you for agreeing to speak with me."

"Think nothing of it, it's not every day that one speaks with a Hylian Prince."

"Indeed, I must admit I'm ashamed that this is my first time ever speaking with a member of your tribe, or with any Rito for that matter, so forgive me if I offend, I assure you it is done out of ignorance and without malice if I do so."

"That is understandable, we Rito do not stray very far from our homes in the mountains, so it doesn't surprise me that you haven't met one before. What do you know of the Rito, prince."

Jinom repeats what Aemon had told him and Chari responds with a cooing noise and a nod. "You are better informed than you know prince. Yes, we are rather cautious and wary around strangers. It comes from us not being able to leave our mountain."

"Why is that, if you don't mind me asking?"

Chari chirps and flinches as if she had just been slapped.

"Sorry I didn't mean to insult-"

"It is alright I shouldn't have mentioned it. It's a sensitive subject."

"I understand," Jinom says, then quickly changing the subject before a silence can settle, he says "What have you heard about my people."

(1/2)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5986366 && dateTime=='04/25/24(Thu)01:08:23') {

'>>5986364

(2/2)

Chari relaxes slightly and emits a softer chirp. "Only what we've experienced from trading with your people. You are diverse of opinion, profession, and temperament. Although on the whole we find you inquisitive, adaptable, and determined. When you want something, or encounter a problem you attack it relentlessly and whether through brute strength, or guile you solve the problem and get what you want. It makes you intimidating."

"I apologize if we seem that way."

"It has had its benefits for my people." Chari says cooing "If we desire something we can always count on one of your people to get it."

"I'm glad that we could be of service. We certainly do take good care of our friends and business partners. Besides us do you have any other dealings with the outside world."

"Sadly no, we only deal with those who come to this mountain." Chari with a low croon.

"So, you haven't heard much about the current goings on?"

"No, is there something we should know?"

Jinom describes the Gerudo attack, death of his father and brothers, his remaining family's flight from the castle, and their current struggle against the Gerudo.

"You have my sympathy," Chari warbles mournfully "To lose one's home and family. It must be painful for you."

"I'd be lying if I said it didn't hurt, but I cannot afford to wallow in sadness and let my father's kingdom fall." Sensing his moment Jinom finally broaches the reason he came. "I've been traveling since then. Looking for aid for my people. That's part of the reason I came here. The Rito have been good to us and I was wondering if they would be willing to aid us in this time of need?"

> Base DC 50
> Jinom’s Wisdom +30 DC
> Song Bird Affability/Royal Etiquette +15 DC
> Tactful Approach (Write In Bonus) +10 DC
> Chari’s Wisdom -30 DC
> Total DC 75

> Give me three d100s

0 Passes = Chari offers little more than her sympathy and a song, she is concerned about you dragging the Rito into a war.
1 Passes = You are offered Chari’s goods at a discount and she will spread sympathy for your cause, but can do no more than that.
2 Passes = Chari is willing to let you plead your case before the Chief of the Songbird, A chance no Hylian has had so far.
3 Passes = You have won over Chari completely she is willing to bring you to her tribe and will give you all the support she can as you plead your case.'
;

}

if(Anonymous && title=='undefined' && postNumber==5986369 && dateTime=='04/25/24(Thu)01:13:58') {

'Rolled 33 (1d100)

>>5986366
C'mon Jinom, smooth talk that birdie! The war may depend on it!'
;

}

if(Anonymous && title=='undefined' && postNumber==5986370 && dateTime=='04/25/24(Thu)01:14:41') {

'Rolled 53 (1d100)

>>5986366'
;

}

if(Anonymous && title=='undefined' && postNumber==5986378 && dateTime=='04/25/24(Thu)01:26:04') {

'Rolled 87 (1d100)

>>5986366'
;

}

if(Anonymous && title=='undefined' && postNumber==5986389 && dateTime=='04/25/24(Thu)01:43:59') {

'>>5986369
>>5986370
>>5986378
We can work with this.'
;

}

if(Anonymous && title=='undefined' && postNumber==5986390 && dateTime=='04/25/24(Thu)01:46:23') {

'>>5986389
Who knows maybe we can fear monger and say that the Gerudo will be greedy enough to strike at the Rito mountains eventually for resources, though I don't really know if the birds have any resources that the Gerudo would want.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5986944 && dateTime=='04/25/24(Thu)22:41:53'  && image=='337497.jpg') {

'>>5986366

>>5986369
>>5986370
>>5986378

"I can give you a deal on my goods, but I don’t think it would provide your kingdom much aid." Chari says.

"Thank you for the offer, but you're right. The needs of my kingdom are far greater than what you can provide. No, I would need the help of all Rito. All the tribes and whatever they can provide."

Chari's talons claw the snow and she readjusts the feathers on shoulder with her beak. She makes a few small clicking noises before finally speaking "I can't speak for the other Rito, or even for my tribe, but I..." She pauses for moment, gathering her courage "I can let you speak with our chief. Maybe you and him can figure something out?"

"Thank you, Chari. From the bottom of my heart, thank you. I will gather who and what I need then you can lead me to your village."

Chari shakes her head. "You cannot reach my village on foot. I will have to fly you there."

Aemon gasps "Is that possible? Would you even be able to fly carrying that much weight?"

"I am not so weak winged, but if you could Aemon, hold on to my bags until I get back."

"Certainly." Aemon says as he helps Chari unhook her bundles, then throws them over his shoulder.

"And if you could leave behind any unnecessary items Prince Jinom, it would make the journey easier."

The prince nods and begins shedding his weapons and armor, leaving on only that which will keep him warm, and a dagger, well-hidden deep within his clothes.

"Ready?" Chari asks as Jinom returns. “Ready,” The prince nods and Chari extends her wings. She flaps them once and leaps into the air. She hangs there a moment, her wings flapping steadily, then she reaches out, wraps her talons around Jinom’s upper arms, and takes them both up into the air with a rapid series of flaps.

Chari takes the prince high up into the mountains, passing over several lower peaks and valleys. Her wings work hard to keep them both aloft and gaining height, so it's a good thing the weather is calm today, there is no way Chari could have made this trip in bad weather. After climbing for a while longer, and making a brief stop on a flat peak to allow Chari to rest, the two descend into a canyon between two peaks. The walls of the canyon are cluttered with structures made of cut wood, cloth, sticks, straw, and branches. Shapes dart between the structures and the sound of music and singing echoes up and down canyon. As Chari flies closer Jinom can see that the structures are decorated in a rainbow of colors using paint, colored cloth, and feathers. With one final effort, Chari beats her wings hard and guides them to a particularly large structure jutting out of the canyon wall.

(1/2)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5986947 && dateTime=='04/25/24(Thu)22:43:31'  && image=='337286.jpg') {

'>>5986944

The moment Jinom’s feet land on the wood, Chari gives out, collapsing onto the platform in a pile of feathers. Jinom checks on the exhausted Rito, and eventually helps her back to her feet. Supporting some of her weight, the prince guides her towards a large bonfire burning on the platform. After a few minutes warming themselves by the fire Chari is recovered enough to speak without gasping for air. "Our Chief lives in the house over there." She says jabbing her beak in the direction of a hut covered in a multicolored veil of feathers. "He's probably wondering what in the world is going on-"

"Indeed I am." A voice says from behind. Jinom spins around to find a large Rito Songbird standing there with its wings folded in and puffing out its snow-white chest. It is almost twice the size of Chari and more colorful to boot. Its throat is an iridescent green, with a bright yellow head. The body is brown with lighter spots patterning its surface. The tail feathers are long and thin like hair and are a light yellow, almost blonde color. When the Chief speaks his voice is soft like Chari's, but deeper and with a singsong quality. "Chari what have you brought to our village?" He asks.

Chari furtively shuffles forward and bows low before the Chief. "I have brought a prince of the Hylian people, Jinom. He wishes to ask for aid for his people."

The Chief's head turns to look down at Jinom, and at that moment the prince realizes that the singing and music he had been hearing had stopped. A ring of Rito had formed around him and the Chief and he finally knew what a worm brought back to a nest felt like. Stepping forward Jinom opens his mouth to speak.


> Plead for aid for your people. Food, clothes, scouts. Even just a safe haven from the Gerudo or support in convincing the other Rito would help.

> Focus on warning them away from the Gerudo. Talk up the threat and the danger it poses to them all.

> Improve relations with the Songbirds. Speak not of what they can do for you, but what you can do for them. You wish to better the understanding between your peoples, and in the process secure their friendship.

>[Write In]

Like before, good write ins with your vote will improve your odds of success (Even if your particular vote doesn't win.) This is it anons, remember everything you’ve learned about the Rito, and make your case.'
;

}

if(Anonymous && title=='undefined' && postNumber==5987035 && dateTime=='04/26/24(Fri)01:46:21') {

'>>5986947
> Improve relations with the Songbirds. Speak not of what they can do for you, but what you can do for them. You wish to better the understanding between your peoples, and in the process secure their friendship.
> Plead for aid for your people. Food, clothes, scouts. Even just a safe haven from the Gerudo or support in convincing the other Rito would help.
Maybe some sort of combination of these two would help.'
;

}

if(Anonymous && title=='undefined' && postNumber==5987039 && dateTime=='04/26/24(Fri)01:52:57') {

'>>5986947
>Improve relations with the Songbirds. Speak not of what they can do for you, but what you can do for them. You wish to better the understanding between your peoples, and in the process secure their friendship.'
;

}

if(Anonymous && title=='undefined' && postNumber==5987049 && dateTime=='04/26/24(Fri)02:07:22') {

'>>5986947
>> Improve relations with the Songbirds. Speak not of what they can do for you, but what you can do for them. You wish to better the understanding between your peoples, and in the process secure their friendship.'
;

}

if(Anonymous && title=='undefined' && postNumber==5987134 && dateTime=='04/26/24(Fri)07:27:07') {

'>>5986947
> Plead for aid for your people. Food, clothes, scouts. Even just a safe haven from the Gerudo or support in convincing the other Rito would help.
> Focus on warning them away from the Gerudo. Talk up the threat and the danger it poses to them all.
Royal etiquette hopefully shines through again.

Perhaps Jinom can argue that Gerudo's killing of the royal family during a diplomatic meeting violates the common good/tradition. I don't know how highly held hospitality is with these birds, but they're isolationists. Hence, the murder of people who they're friendly with under hospitality might appall them.

It might also help Jinom to angle himself as a dutiful prince seeking the safety of his people, traveling far and wide despite great personal danger to seek the best for his people. Really stressing not involving the Rito as active combatants but as people who could provide housing and supplies for Hyrulians, who will be very grateful.

Does Jinom have the same strong combat stances that the Eldest prince had against Ganon?'
;

}

if(Anonymous && title=='undefined' && postNumber==5987143 && dateTime=='04/26/24(Fri)07:56:53') {

'>>5986947
>>5987035
I think I'll switch my vote to support >>5987134
And the ideas behind it.'
;

}

if(Anonymous && title=='undefined' && postNumber==5987448 && dateTime=='04/26/24(Fri)18:00:34') { }

if(ContinuousQM && title=='undefined' && postNumber==5987633 && dateTime=='04/26/24(Fri)22:38:17'  && image=='Burning Hyrule.jpg') {

'>>5986947

>>5987134
>>5987143
>>5987448

"Greetings Chief of the Songbird, I am Prince Jinom of Hyrule." He says using the formal bow Chari had before. "It is a great honor to meet you."

The Chief stares at Jinom scrutinizing him for a moment before bowing. "It is a surprise and an honor to meet you as well Prince Jinom. I am Motali Chief of the Songbird. Tell me Prince of Hyrule, what winds blow you here so strongly, that one of my people would carry you to our home?" He says shooting a disapproving look towards Chari.

"Forgive me if I have been rude Chief Motali, I came to you in great haste for my kingdom and my people are suffering greatly and we are in dire need of assistance." Jinom says bowing even lower than before. "We were betrayed you see. A people to our south, the Gerudo, had been in conflict with us for many years. In an effort to ease this conflict and create peace, my father invited to our home. They came, under a flag of peace and friendship, only to strangle us with it. They killed my father and brothers in front my mother and sisters." The prince says his voice cracking with emotion. Several of the nearby Rito react with visible shock. "They chased my remaining family from our home, and now they seek to conquer our lands and subjugate our people."

Motali remains still. His eyes continuing to appraise the prince evaluating his every word and gesture.

"I have been aboard since that day, risking much, trying to get help for my people. That is why I have come to you, to request your aid."

Motali locks eyes with Jinom his stare boring into him. "And what aid would you ask of me and my people."

"I cannot ask you to fight or risks you lives for ours. All that I ask is that you assist any refugees that come here. Shelter them and keep them safe should they enter your lands. Do that and you will have the gratitude of me and my people."

> Base DC 50
> Jinom’s Wisdom +30 DC
> Songbird Affability/Royal Etiquette +15 DC
> Impassioned Plea/Reasonable request (Write In Bonus) +20 DC
> Songbird Chief’s Wisdom -35 DC
> Rito Isolationist Tendency -20 DC
> Total DC 60

> Give me three d100s

0 Passes = The Chief dismisses your diplomacy attempts and denies you aid. He will also seek to distance the Rito from the Hylians, for fear of being dragged into the war.
1 Passes = Your words are received, but no promises are made. The Chief of the Songbird will require some guarantees as well as additional support before he is willing to help.
2 Passes = The Songbird are willing to help, they will increase trade and do what they can to support Hylian refugees.
3 Passes = You’ve gained a vocal supporter in the Songbird. They will help how they can and try to convince the other tribes to aid your cause.'
;

}

if(Anonymous && title=='undefined' && postNumber==5987637 && dateTime=='04/26/24(Fri)22:44:27') {

'Rolled 3 (1d100)

>>5987633'
;

}

if(Anonymous && title=='undefined' && postNumber==5987646 && dateTime=='04/26/24(Fri)22:56:03') {

'Rolled 50 (1d100)

>>5987633'
;

}

if(Anonymous && title=='undefined' && postNumber==5987746 && dateTime=='04/27/24(Sat)01:36:31') {

'Rolled 53 (1d100)

>>5987633'
;

}

if(Anonymous && title=='undefined' && postNumber==5987766 && dateTime=='04/27/24(Sat)01:56:39') {

'>>5987637
>>5987646
>>5987746
Write-in bonus saved our asses!

>>5987633
If these Rito have no hands, how did they build their structures? Do they have magic for that? Could be helpful.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5988601 && dateTime=='04/27/24(Sat)20:25:12') {

'Just a heads up for you guys. I'm going to be very busy *drunk* today and tomorrow so the next update will have to come Monday. Nice rolls on convincing the Songbird.';

}

if(ContinuousQM && title=='undefined' && postNumber==5988608 && dateTime=='04/27/24(Sat)20:29:25') {

'>>5987134
The Eldest Prince and Jinom have similar combat skills with Rohm the Eldest Prince having better stats. As for if Jinom could take Gannondorf, The King of the Gerudo has learned since last time and will be a more formidable opponent should you encounter him again'
;

}

if(Anonymous && title=='undefined' && postNumber==5988613 && dateTime=='04/27/24(Sat)20:31:29') {

'>>5988601
Have a blast, QM!'
;

}

if(Anonymous && title=='undefined' && postNumber==5990257 && dateTime=='04/29/24(Mon)17:37:01') {

'>>5988608
I loved the killing of all this Bokoblins. Jinom is growing in a stronger warrior and commander, i hope we can get him more knights. Its fun to play the royals while our guy trains
How did Sir Nagos enter in the Prince service ? Was he chosen for his retinue ?'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5990450 && dateTime=='04/29/24(Mon)22:11:22'  && image=='018413.jpg') {

'>>5987633

>>5987637
>>5987646
>>5987746

Motali shifts his gaze from the prince, to Chari, and then over the gathered Songbird before finally meeting Jinom’s eyes again. "A great injustice has been done to you and your people, Prince Jinom. I speak for the Songbird when I say you have our deepest sympathies, but you shall have more than just kind words and empty platitudes. You will have the Songbird as your friend and ally!" He shouts, spreading his wings and gesturing to his assembled people. "We will help any Hylian who comes to our mountain seeking aid or refuge and we will spread word of your fight against the injustice done to you among the other tribes. All will hear of your righteous struggle for justice."

Several Rito bystanders squawk their approval, while others begin to sing or chatter amongst themselves. Motali gives Jinom a nod, directing him to meet him in his hut.

"Thank you for your help Chief Motali." Jinom says as Motali ushers him inside and closes the multicolored feather curtain behind them.

Much more talkative now, the chieftain of the Songbird let's out a sound Jinom can only interpret as a chuckle and says "You're welcome, although I must admit I have my own reasons for helping you."

Jinom recoils slightly in surprise. "That's not to say I would have helped you regardless," Motali adds quickly "I needed to make sure that you were a good choice for an ally and your offer certainly showed that."

"Asking you to take in our refugees makes us a good ally?" Jinom says scrutinizing the Rito chief more closely.

"Yes, it does, at least for what I want. I needed an ally who wasn't too demanding, whose cause was just, and who is convincing enough to make friends of my people."

"And what did you need this ally for?"

Motali leans in close to the prince and says in a serious and low tone "To get us off of this damn mountain." The chief's eyes do a quick scan of the room before he continues "My people have been caged on this mountain for generations, waiting for so-" He stops himself the resumes in an even quieter voice. "Waiting for a day that will never come. I long for a time when all Rito can fly the skies freely to wherever they wish, to live where and how they wish."

"This is the second time I've heard of this secret that keeps the Rito bound to this mountain. What is it? I'm willing to help you Chief Motali but I need to know what this secret is." Jinom whispers, growing annoyed.

(1/2)'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5990452 && dateTime=='04/29/24(Mon)22:12:24') {

'>>5990450

The Chief clacks his beak a few times, then shakes his head. "I want to tell you Prince Jinom, I truly do, but I will already be in trouble with the other tribes for helping you. If they found out I told you our greatest secret, they'd kill me and you, so for both of our sakes I cannot tell you." Motali straightens up and returns to a more conversational tone "If you truly wish to know though, you could talk with the Owl tribe. They know the whole truth of the matter and would be more at liberty to tell you than I. If I give you my blessing, they would most certainly speak with you, but I doubt they would divulge our secrets after a single conversation. No, if you wish to learn the secret and gain the support of the other tribes at the same time you will need to prove your value to us."

"What would be the best way to do that?"

Motali coos and extends a wing, gesturing to a large blanket on the floor in one corner of the hut strewn with trinkets and other baubles of Hylian make. "Gifts, and trade. Bring our people food, trinkets, tools, jewelry, books, and tales of far-off lands show them the benefits of your friendship and stoke their wanderlust. Do that, and you and I will have an easier time getting what we want." Motali leads the prince back towards the door and gives him what looks like one of the Chief's own feathers with a string of multicolored beads attached to it. "This is my blessing and a symbol of our friendship show it to a Songbird and they will take you anywhere on this mountain. Show it to another Rito and ask politely, and they will probably take you where you wish."

"Thank you Chief Motali, for telling me all this and for placing your trust in me."

The Chief bows and parts the curtain for you to step outside.

What will Jinom do now?

>Visit one of the other Rito tribes and see if he can rally more support.

>Resume his diplomatic trip to the other races.

>[Write In]'
;

}

if(Anonymous && title=='undefined' && postNumber==5990465 && dateTime=='04/29/24(Mon)22:31:54') {

'>>5990452
>Visit one of the other Rito tribes and see if he can rally more support.
I'm curious, but at the same time I don't want us to mess up a good thing we have going with the Rito.'
;

}

if(Anonymous && title=='undefined' && postNumber==5990478 && dateTime=='04/29/24(Mon)22:48:41') {

'>>5990452
>Visit one of the other Rito tribes and see if he can rally more support.'
;

}

if(Anonymous && title=='undefined' && postNumber==5990523 && dateTime=='04/30/24(Tue)00:20:37') {

'>>5990452
>Visit one of the other Rito tribes and see if he can rally more support.'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5990733 && dateTime=='04/30/24(Tue)10:38:27') {

'>>5990452

>>5990465
>>5990478
>>5990523

Looks like we're continuing on with the Rito. Who are you visiting?

>The Hawk Tribe
>The Owl Tribe
>The Raven Tribe
>The Drillbeaks'
;

}

if(Anonymous && title=='undefined' && postNumber==5991048 && dateTime=='04/30/24(Tue)19:43:21') {

'>>5990733
>The Owl Tribe'
;

}

if(ContinuousQM && title=='undefined' && postNumber==5991292 && dateTime=='05/01/24(Wed)01:55:05') {

'>>5990733
Going to wait for a few more votes on this one. In the mean time.

>>5990257
Sir Nagos was serving at the southern border fort when Jinom was sent there to reinforce it and to welcome Gannondorf's peace party. He served Jinom well there and was indispensable during the fort's fall and the subsequent retreat. Since then he hasn't left the prince's side. So, while he was not officially chosen to serve in Jinom's retinue. He has definitely earned his place there.'
;

}

if(Anonymous && title=='undefined' && postNumber==5991294 && dateTime=='05/01/24(Wed)02:08:41') {

'>>5990733
>The Owl Tribe
We should learn about this mystery-curse or whatever is keeping the Rito bound here, if we want to truly earn their favour en masse by becoming their liberators.'
;

}

if(Anonymous && title=='undefined' && postNumber==5991337 && dateTime=='05/01/24(Wed)04:03:48') {

'>>5990733
>>The Owl Tribe
Lets see

>>5991292
Interesting'
;

}

if(Anonymous && title=='undefined' && postNumber==5991469 && dateTime=='05/01/24(Wed)08:39:16') {

'>>5990733
>>The Hawk Tribe
After some consideration I think I'll vote for this one, since hawks sound like fighters.'
;

}

}
}