// 1 posts and 0 image replies omitted.
String fullTitle = "Welcome to /quest/ - Quests";
int postNumber = "2";
String image = "";
String date = "04/27/16(Wed)18:37:33";
String comment = "This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!
To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.
Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).";
// 201 posts and 3 image replies omitted.
String fullTitle = "Sakura Quest #2";
int postNumber = "3518606";
String image = "team 7.jpg";
String date = "05/19/19(Sun)17:46:32";
String comment = "Last time on Sakura Quest [Formerly Naruto Quest]. You are Sakura Haruno, a twelve year old kunoichi from Konoha. Born with an abnormal physical prowess, excellent chakra control, regenerative powers,and a very high intellect.You hone your skills to try and control your strange gifts as you embark into the world of the Ninja.
Graduated at the top of the academy, you are a proud member of Team 7. A four man squad led by the famous Kakashi Hatake. You and your teammates Naruto Uzumaki and Sasuke Uchiha travel the lands doing missions for your village. With them by your side. You take your first step towards finding your own Ninja Way.
Thread Archives: http://suptg.thisisnotatrueending.c
// 219 posts and 22 image replies omitted.
String fullTitle = "A Song of Revenge and Gold: House Malroy Quest | Chapter LIII";
int postNumber = "3521000";
String image = "HouseMalroy.CoA.1.png";
String date = "05/20/19(Mon)17:30:56";
String comment = "Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.
If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.
/tg/ Archive I-L:
/qst/ Archive LI-:
Ride Unto the Sunset
And now without further ado…"
// 112 posts and 1 image replies omitted.
String fullTitle = "Jewels of Guldar Quest #2";
int postNumber = "3515827";
String image = "3890123092133.jpg";
String date = "05/18/19(Sat)16:56:55";
String comment = "You're Uhtred, the monastery you lived at was burned by goblins, you travelled north and met an elf named Dandala who invited you to join her into a quest to go after the fabled jewels of Guldar, powerful magical artifacts made by the elvish archmages for a human king centuries ago; over the course of your adventures you met your other companions - Bailey the wizard, Selena the bard, Ss'rath the lizardman and Mary the cleric of justice - and together you travel doing missions to gain more experience and acquire resources to pursue the main goal you set up for yourselves of acquiring one of the jewels of Guldar. Recently you've came into contact with a criminal organization known as the Red Hand, invading one of their bases by chance and liberating several prisoners and in another occasion killing two of their kidnappers and freeing a few more prisoners, earning their ire and threats of retaliation.
last thread: http://suptg.thisisnotatrueending.c
// 650 posts and 38 image replies omitted.
String fullTitle = "Young Justice: Meta-Human Slave Quest.";
int postNumber = "3514945";
String image = "The lab.png";
String date = "05/18/19(Sat)04:21:00";
String comment = " Warning, spoilers for Young Justice season 3
It’s cold. Your legs feel bare, and your back is pressed against frigid metal. Your eyes start to flutter open, but your eyelids are so heavy and the light hurts, you snap them shut again and wince before trying again. Opening your eyes makes you feel like someones driving ice picks through your retina into your brain, you’ve never had a headache like this. Your mouth is dry and cottony, you’re so desperately thirsty. You can hear murmuring, but can’t quite make out what’s being said.
You squint and force your eyes open, it hurts, but you’ve gotta get up and get some water. You look down at yourself, you’re covered by a blue sheet. You blink and some things start sliding into perspective. That isn’t a sheet, it’s a hospital gown, but you aren’t lying on a hospital cot, your slumped over in a metal tube with a glass front.
Still squinting against the light you look up and around. The room has that white hospital feel to it, with the fluorescent lights and the clean tile, but something ain’t right. There’s doctors, or at least they look like doctors, walking around with in lab coats carrying clip boards but there aren’t any hospital beds. No, instead of beds there’s other tubes like the one you are in. Some are empty, and some are filled with a black liquid.
Motion out of the corner of your eye catches your attention and you look over to your right. You see another tube, but this one isn’t empty or full of black liquid. At least, it isn’t full of black liquid yet. There’s a little girl in a hospital gown that matches your own who is maybe nine or ten years old inside the tube. She’s standing up and pounding on the glass, her eyes are wide, and you can see tears running down her cheeks as she slaps her palms against the glass and begs to be let out. The black liquid is rising to fill her pod, when you first looked over it was at her calves, now it’s rising up to mid thigh, and the higher it goes the more desperate she becomes.
Standing in front of the pod is a man in a lab coat. Middle aged, Caucasian, light brown hair, bit of a paunch. He’s perfectly calm, bored even, as he watches the little girl be engulfed by the black substance being pumped into her pod and checks boxes on his clipboard.
You struggle to your feet and try to listen, focusing on the indistinct murmuring you’d been ignoring until it turns into words. The liquid is up to the girls neck, and she’s tilting her head back to try and keep it above water.
“Subject thirteen is exhibiting signs of cardiac distress.” The man in the lab coat sighs. “For the record I would like to repeat my recommendation that subjects be insensate while undergoing Tar Protocol.”
He bobs his head as if listening to someone on the blue tooth device he has in his ear, and then says “Understood Sir.”
As he speaks the girl lets out her last cry, and then is completely submerged underneath the black substance, Tar you heard him call it.";
// 72 posts and 58 image replies omitted.
String fullTitle = "Novus Evogame";
int postNumber = "3514988";
String image = "Novus.png";
String date = "05/18/19(Sat)05:14:14";
String comment = "In days long past, this world was full of life. From one pole to the other, plants bloomed, beasts roamed, and all manner of creatures traversed the skies and seas. And amongst all this there came a miracle, the most beautiful miracle to be found on any planet: a species that could think. And all was well.
Yet this would not be so for long. These beings exploited the world, exploited what they shouldn't have. The mighty forests were felled, the land itself torn apart, all destroyed, all burnt to feed their mighty machines. The land became a barren wasteland, the seas were poisoned, the air itself became unbreathable. For a time they struggled on regardless, but it was a futile effort, and soon, the thinking ones too died off.
To most, this would look like a failure, and in many ways it was. Yet in the midst of this ruined world, beneath the surface of the acidified seas, the potential remains; the potential for something new.
How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Details indicating what the generation of your species is important. Please indicate. (Base Organisms are Generation 0)
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species 95% of the time.
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic in biological standards.
• Size 3 is the current max species size (See below)
• Have fun.
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)
Species coming up";
// 2 posts and 2 image replies omitted.
String fullTitle = "Company of the Cat Quest I";
int postNumber = "3522800";
String image = "Elgrancapitantrasbatalladeceriñola.jpg";
String date = "05/21/19(Tue)16:40:13";
String comment = "What is a soldier of fortune? An outcast, a thief, a brigand and a murderer, an apostate by action and a renegade by nature. Hated by the peasant when his home is pillaged, and hated by the prince when the time of payment has come. A necrophage who makes war and disaster the hearth of his home. Where the noble has through the profession of war earned majesty the mercenary has only gathered scorn.
The realm is in civil war, the emperor is long dead, and half a dozen claimants and their heirs are struggling for over a century. Foreigners have come and gone, repelled by noble retinue and free company alike. The South however has longed for the trade and stability of peace and Magnates of the great spired cities conspire day and night with the Ogre Kingdoms for their legions to return. In the North a drake has been tamed and the Patriarchs of Siegfried have called the Duke a heretic. In the West the dead walk in the courts and on the battlefield. In the East the peasants have eaten the princes and enough time has passed for them to begin struggling with one another.
This is the story of the Company of The Cat a force forged 40 years ago on the field of battle that currently stands at five companies of infantry, three Halberds, a Pike, and a Greatsword, four dozens of heavy cavalry, a Giant, a Werewolf, and a Witch.";
// 5 posts and 2 image replies omitted.
String fullTitle = "Qualo's Quaest Part 2.SorryFortheHiatus (end of part 2)";
int postNumber = "3512028";
String image = "95.png";
String date = "05/16/19(Thu)18:54:02";
String comment = "You are Qualo the Spider Demon
(sorry for taking so long to put this update out, I got a bit burnt out but I'm ready to be a better QM)
You aproach the dead skeleton's body to examine the gem that was keeping him together, it's lost it's glow once it shattered on the ground, it's emitting a harmonic tone that seems to play as the air passes the tiny grooves on the gem's surface and insides, but the harmony has been twisted by the cracks on the gem, the magic note this gem played is no more.
You shift your focus to the painting on the wall, sporting a gem symilar but creating another distinct harmony, thus a different spell, you grab one of the skeeleton's ribs and throw it at the painting, your hunch was verified as the bone goes inside the painting and starts floating inside the water, the magic creates some kind of portal and it appears that you'll have to go inside if you want to reach the mad wizard you've heard about.
As you aproach the painting you see the shadows of a creature lurking inside the deep waters, you'll need a plan once you dive in or thiis magical underwater could be your grave.";
// 204 posts and 28 image replies omitted.
String fullTitle = "Colonial Revolution civ(?)";
int postNumber = "3517120";
String image = "New territories.png";
String date = "05/19/19(Sun)06:14:44";
String comment = "It is the year 745 after the establishment of the Old kingdom, and the Continental Assembly of the New Territories is convening for its second ever meeting.
This assembly, set to rotate through the seven New Territories, but held this time at Parlenceton in Princeland, is of course an illegal one. While democratic representatives within the respective territories are allowed and regulated by the laws of the Old Kingdom, coordination between them is reserved for the governors set up by the King. Yet those laws have become obsolete in the eyes of many patriots within the territories. The Sublime Senate back across the Ocean which decides these laws has no representatives elected by the brave land owners of the New Territories. This is reason enough to forsake them for a select few, but the sentiment has spread after tariffs for Viridita Fortuna, the plant commonly called 'sight weed' or simply 'fortuna', had been put into place for all sales not going through the Kingdom's Grand Company. These tariffs had come after already draconian taxes on paper, tobacco and cotton, and so some disgruntled patriots had sunk the supply of Fortuna held in Ardadike, the capital of Princeland. As a response, the King sent a thousand soldiers to occupy the city and protect Grand Company interests.
This was too much for the good people of the New Territories, and the assemblies of the individual colonies decided to send delegates to a Continental Assembly where the next steps - be they reconciliation or escalation - would be decided. You are one such delegate. (Char Creation in the next post)";
// 10 posts and 1 image replies omitted.
String fullTitle = "A New Mutant Quest Issue #23";
int postNumber = "3520577";
String image = "New_Mutants.jpg";
String date = "05/20/19(Mon)13:30:31";
String comment = "You are Kojo Reyes, mutant Kingpin of Crime.
Today you've argued with yourself, played a few songs for some kids, witnessed the glorious press conference announcing your existence to the world, mastered the advanced magics, played a false victory song and a true victory song, and decided to stake out the Daily Bugle to find a pesky teenager who saw you at the conference.
Despite the complication, this day wasn't one of your best but still a pretty good day overall.
It's not over just yet, though.
Meeting the man, the myth, the legend Ben Urich himself could be fun. That dirty blonde motherfucker published more than one expose on Fisk's less than reputable 'corporate' activities. Devoured fatass wielding the power that he had, however, got those stories swept under the rug easily enough.
Of course, meeting the old-school type journalist face to face after the initial press conference would be suspicious as all fuck. Better to do it sometime after your trial, so you could prevent the man from learning who you are from the rumors than from yourself. Urich, being the reputable man that he is, would help sell your nice guy persona to the public.
You turn to the direction of Queens.
It'd be way easier but a lot less fun to just hop over and track the Spider from there. There's a lot of time on your hands to enjoy yourself before you get to the business care taking. All work and no play makes Kojo a dull boy, after all.
Besides those two options, you could just lay back and chill until the kid shows up.
A hum rumbles in your throat as you pivot over to Staten Island's way.
Might be worth paying your best friend a personal visit just to see how he is in person and to reassure him you're totally going to take care of that Parker kid. Won't be hard for you to track Marcus down: the sweet scent of blood tends to linger longer than others and the streets of Staten Island are probably still flowing with it. You could just port to him but you've never been to Staten Island and don't have a description of the area he's in.
Either and anyway, it's your call.
>[ ] Jump over to the building, dig yourself into it with your fingers, and crack open a window. Sneaky deaking can't be stylish. Might be fun to introduce yourself to the best journalist in New York.
>[ ] Hop to Queens, you'll have an easier time tracking the Spider from there.
>[ ] Get hopping to Staten Island, your number two needs you to reassure him.
>[ ] Follow his scent, you know the area where it leads but the hunt is fun.
>[ ] Lay down and take a nap, talking to yourself can be therapeutic.
>[ ] Fall back and relax until morning, you need it.
>[ ] Call Marcus, get a description, and teleport.
>[ ] Write In.";
// 2 posts and 0 image replies omitted.
String fullTitle = "Dragon's Dilemma quest line";
int postNumber = "3522778";
String image = "IMG_6288.jpg";
String date = "05/21/19(Tue)16:33:07";
String comment = "Welcome back to Dragon's Dilemma, it feels good to be out of AP tests.";
// 82 posts and 0 image replies omitted.
String fullTitle = "WH40K: Adventures of the 19th/18th";
int postNumber = "3514800";
String image = "valk.png";
String date = "05/18/19(Sat)02:32:30";
String comment = "The afternoon sun casts long shadows across the base. The brave men and women of the newly formed 19th Company, 18th Integrated Battalion, Imperial Guard gather to hear their Lieutenant Colonel.
A well kept officer stands on the edge of the second deck of the Devourer class transport that brought them planet-side, the nose of the ship opened up into and impromptu amphitheater. He holds a small piece of parchment.
"Soldiers of The Imperium, you are about to embark upon a crusade, toward which we have striven these many months. The eyes of the Imperium are on you. The hope and prayers of Emperor-loving people everywhere march with you.
In company with our brave brothers-in-arms on other fronts, you will bring about the destruction of the traitorous war machine, the elimination of the heretical destruction of the peoples of mankind, and security for ourselves in a safe galaxy.
Your task will not be an easy one. Your enemy is trained, equipped and battle-hardened. He will fight savagely.
But this is the year 109 of the forty-second millennia! Much has happened since the losses of 999.M41. The Imperium has inflicted upon the enemy great defeats, in open battle, man-to-man.
Our offensives have seriously reduced their strength, and their capacity to wage war. Our worlds have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of fighting men.
The tide has turned! The Imperium of Man is marching to Victory!
I have full confidence in your courage, devotion, and skill in battle. We will accept nothing less than full Victory!
Good luck! And let us beseech the blessing of The Almighty Emperor upon this great and noble undertaking."
After a small pause, officers and NCOs go about getting the men ready, and to their squads. It won't be much longer now until the company, along with 17th, 18th, and 20th companies, will see their first action.
Their mission: to take the upper levels of a hive spire from traitor forces, and hold them until relived...
Q: What is this?
A: This is a group of people RPing, mostly freeform, as troopers in an Imperial Guard unit on the 40k setting.
Q: How is it played?
A: Most noncombat skills/actions are d100 based. The higher or lower you roll the better or worse the result. (50 or less fails, 51 and higher succeeds)
Combat rolls are d20 based (same shtick, 10 or less fails and 11 and up succeed), the only exception to this is combat related psyker abilities which use a d100 and can also result in warp fuckery on doubles (11, 22, 33, etc).
*We do have a few rules regarding characters to try and keep people from turning into munchkins, but you should be able to play without any roll modifiers and still perform decently*
Q: How can I join?
A: Feel free to join the discord! There you can hang out with the rest of our group, keep track of characters, get updates on when new threads start, share shitty memes, and generally waste time!
// 105 posts and 21 image replies omitted.
String fullTitle = "Irregular heroes: [Skirmish]";
int postNumber = "3513423";
String image = "Old world ruins.png";
String date = "05/17/19(Fri)13:08:48";
String comment = "Hello my name is DawnQm and I will be running a skirmish of mine. Although the name is a work in progress it is set into the new world a world of mine that originated from everwinter company. If you are familiar with Everwinter Company great! A new system has been made that you will be using rather than the old rules so keep that in mind.
If you are not familiar with everwinter company or skirmish in general I can try explain to you them.
A skirmish is a forum game in which players play the role of chars that participate in a string of loosely connected battles that form a plot.
You as a player will take upon the role of a mercenary, soldier, adventurer, hero, hitman or whatever role that the QM has in mind. Most skirmishes are combat oriented and with the possibility of death (and extreme salt) always in mind so be sure to know about that before heading into one.
In addition Everwinter company is a old skirmish of mine that I ran back in June of last year if you are interested in reading it you can read it here.
Keep in mind there has been changes in both lore and in Gameplay (and horrible grammer) so keep that in mind but with that out of the way away we go!!!
// 0 posts and 0 image replies omitted.
String fullTitle = "Claymore: Second Swords Quest #28";
int postNumber = "3522770";
String image = "22712229_p0.jpg";
String date = "05/21/19(Tue)16:28:58";
String comment = "You are Noel Tiberius di Hazaran, once known by the half-blooded warriors of the nameless Organization as the “Lonely Queen”.
This morning sees you and your fellow outcasts loading several easels and an array of fine oil paints procured from town on short notice, along with a series of pre-treated canvases and one special sheet of thin, prepared copper. This you take for yourself... it's rare in Hazaran, but painters have occasionally used copper for oil painting due to its fine and incredibly durable surface, and your father was fond of it.
In fact, this probably belonged to him at some point as it apparently took Gaius a little extra preparation to clear away the thin layer of patina for you.
All this goes in a series of bags thrown over Alysheba's saddle.
“So, do we have everything we need?” Helen asks calmly, before her expression falters. “I mean, really, do we?”
“Not exactly an artist?” you chuckle. “It's okay, we have everything we need.”
Alysheba snorts abruptly at Lucia, who starts: she was trying to pet your horse, who probably knew full well that she'd jump. Such a troublemaker that one.
“Go easy on her, Alysheba,” you sigh.
Your horse glances at you briefly, before lowering his head to munch on some feed.
“You've never been able to get that close to a horse before, have you?” you ask Lucia with a knowing grin.
She shakes her head. “Not in a long time, no.”
“Alysheba is a weird horse,” you admit, “so he tolerates half-blooded warriors... I've fought yōma while riding him. But he's also unusually wilful, even for his breed.”
“I see,” Lucia replies, somewhat sheepishly. “You Hazaris really are exceptional when it comes to horses, aren't you?”
“We tend to be,” Valentina shrugs. “Nobility even more so... bit too expensive for a family like mine to afford a horse like...”
Alysheba cuts her off by nuzzling his head against Valentina's shoulder.
“... well I'll be damned,” she muses, gently brushing your horse's mane.
“Anyway,” you clear your throat, “we should get moving. It will take a few hours to reach the Pools.”
// 6 posts and 1 image replies omitted.
String fullTitle = "Shinigami Savant Quest #153";
int postNumber = "3522596";
String image = "SSQ_PRICEDOWN_OPv2.png";
String date = "05/21/19(Tue)14:57:50";
String comment = "You are Inari Riku, and you are ready to get back into the battle.
It took some time to heal Arisawa Tatsuki properly, but you are ready now to get back to where you truly belong. That is to say, the front line against Aizen Sōsuke. Before you leave, you briefly connect your mind to hers and explain yourself to her.
“I apologize, Tatsuki,” you tell her silently. “I deceived you and Ichigo to hide the fact that I have been using his own zanpakuto, Kyōka Suigetsu, against him. This advantage is potentially a key one, but is also one which I could lose in an instant were he to learn of it.”
“Rest assured, you did well to 'kill' Aizen even the once. But I suspect it will be by my hand that Aizen finally falls.”
Now, to make good on those words.
The water ices over in an instant, completely encasing both Aizen and the kidō binding him. Were you a less experienced Captain who simply assumes his most powerful techniques will actually be fatal when used you might decide that Aizen must be dead, but nobody present is under any such misunderstandings.
“What is it going to take to kill this guy?” Yoruichi sighs, shaking her head.
“Unconventional methods,” you reply calmly, before sparing Tia Halibel a glance and a few quick, personal words. “Hello, Tia. Apologies for the initial deception.”
The ice begins to crack ominously, reiatsu leaking from several deep rends in the chilly pyre that Tia imprisoned him in.
“We can discuss my various shortcomings later,” you insist, watching the developments with disdain. “Unfortunately this must come first.”
Yoruichi nods in agreement as Aizen breaks free, ice crumbling away to reveal his new form. Strangely, it seems that he's lacking a visible Hōgyoku.
“What now, then?” she asks.
You shrug. “What do you feel is the necessary next step?”
“Figure out what changed,” Yoruichi sighs, scratching her head. “And whether that's regeneration he's been using or something else.”
“Something else?” Tia repeats.
Yoruichi nods. “Like time reversal, or messing with causality. Lots of scary alternatives.”
“Are such things possible?” Tia asks with a frown. “Particularly manipulation of causality.”
“There is precedent,” you admit, keeping your answer as vague as you think you can get away with.